Pgm2 - Basic Geometric Operations On The 2D Object
Pgm2 - Basic Geometric Operations On The 2D Object
#include <stdio.h>
#include <GL/glut.h>
typedef float point2[2];
/* initial triangle */
glClear(GL_COLOR_BUFFER_BIT);
divide_triangle(v[0], v[1], v[2], n);
glFlush();
}
void myinit()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-2.0, 2.0, -2.0, 2.0);
glMatrixMode(GL_MODELVIEW);
glClearColor (1.0, 1.0, 1.0, 1.0);
glColor3f(0.0,0.0,0.0);
}