0% found this document useful (0 votes)
415 views27 pages

Music Player 1

This document presents the development of a Java-based music player application. The goal is to create an intuitive and feature-rich music player that allows users to organize and play their music files. The document outlines the existing systems, proposed system, requirements, methodology, analysis, design, coding, testing, and future scope of the project.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
415 views27 pages

Music Player 1

This document presents the development of a Java-based music player application. The goal is to create an intuitive and feature-rich music player that allows users to organize and play their music files. The document outlines the existing systems, proposed system, requirements, methodology, analysis, design, coding, testing, and future scope of the project.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 27

Project Documentation and Report

MUSIC PLAYER

CSA0964 – Programming in Java for Memory


Hierarchies

Documentation by, Guided by,


K. Lohitha T. VincentGnanaraj
192210219 (Course Faculty)
CSE Java Programming
SSE, SIMATS SSE, SIMATS
Bonafide Certificate

This work was done by K. Lohitha (192210219) from


department of (CSE) during Slot-B Programming in
Java (CSA0964) under the guidance of T. Vincent
Gnanaraj.
Table of Contents:

Page Contents
No:
4 Abstract

5 Introduction

6 Existing System

7 Proposed System

8 Requirement Specification

9,10 Methodology

11,12 Analysis

13,14 Design

15,16 Coding

17 Testing

18 Implementation

19 Maintenance

20 Output

21 Future Scope

22 Conclusion

23 Acknowledgment

24 Reference
ABSTRACT

This project presents the development of a robust and user-friendly music player application using Java. The
primary objective is to create a versatile and efficient platform that allows users to play, organize, and manage
their music files with ease. The music player leverages Java's extensive libraries and APIs, including JavaFX for
a rich graphical user interface (GUI) and Java Media Framework (JMF) for audio playback functionalities. The
music player application aims to deliver a seamless and enjoyable listening experience, combining functionality
with a sleek design, thus meeting the diverse needs of music enthusiasts.

Keywords: Java, Music Player, JavaFX, Playback Controls, Playlist Management


I. Introduction

The digital age has transformed how we experience and interact with music, leading to a
demand for sophisticated and user-friendly music player applications. This project aims to
develop a robust music player using Java, taking advantage of its powerful libraries and
frameworks to deliver a versatile and efficient platform for music enthusiasts. The primary
goal is to provide users with an intuitive and aesthetically pleasing interface that allows
seamless navigation and control over their music library.

Key features of the application include essential playback controls such as play, pause, stop,
next, and previous, along with volume adjustment and a seek bar for tracking the progress of
the current track. Additionally, the application supports comprehensive playlist management,
enabling users to create, edit, and delete playlists to organize their music according to their
preferences. The player is compatible with various audio formats, ensuring users can play a
wide range of music files. Metadata extraction and display further enhance the user
experience by showing track titles, artists, albums, and genres.

Leveraging JavaFX for the graphical user interface and Java Media Framework (JMF) for
audio functionalities, this project demonstrates Java's capabilities in multimedia development.
It ensures smooth performance across different operating systems and devices, highlighting
efficient resource management and responsiveness. The music player serves as a foundation
for future enhancements, such as streaming capabilities and advanced audio processing
features, aiming to deliver a seamless and enjoyable listening experience that meets the
diverse needs of music lovers.
II. EXISTING SYSTEM

The current landscape of music player applications is diverse, featuring platforms like
Spotify, Apple Music, and VLC Media Player. Streaming services such as Spotify and Apple
Music provide vast libraries of music on-demand, offering features like personalized
playlists, music recommendations, and social sharing options. However, these services often
require continuous internet access and subscription fees for premium features and offline
access.
In contrast, traditional music players like VLC Media Player and Windows Media Player
focus on local file playback, supporting a wide range of audio formats with reliable
performance and extensive customization options, especially in the case of VLC. Despite
their versatility, these traditional players typically lack modern interfaces and advanced
library management features.
III. PROPOSED SYSTEM

The proposed music player application aims to bridge the gap between traditional local
file players and modern streaming services by leveraging the power and flexibility of Java.
This application will offer a comprehensive set of features designed to enhance the user
experience and provide a seamless, enjoyable music playback solution. Key elements of the
proposed system include an intuitive and visually appealing user interface, robust playback
controls, efficient playlist management, and broad audio format support.
The user interface will be designed using JavaFX, ensuring a modern and aesthetically
pleasing experience. Users will have access to essential playback controls such as play, pause,
stop, next, previous, and volume adjustment, along with a seek bar for tracking the progress
of the current track. Additionally, the application will feature advanced playlist management
capabilities, allowing users to create, edit, and delete playlists easily. This will enable users to
organize their music collections according to their preferences and enjoy a more personalized
listening experience.
IV. REQUIREMENT AND SPECIFICATION

We need the following requirement for developing Testing and Designing the Project.

Hardware Requirement

CPU: AMD Ryzen 5 4600H with Radeon Graphics


RAM: 16.0 GB (15.4 GB usable)
SSD: 512GB
Input Devices: keyboard: Membrane
mouse: Optical
Keyboard: Membrane
Mouse : Optical
Monitor: LED
Internet: Wifi

Software Requirement

DEVELOPMENT SDK: Java JDK 21


RUNTIME ENVIRONMENT: JRE 8
PROGRAMMING IDE: IntelliJ IDEA Community Edition 2023.3.2
OPERATING SYSTEM: Windows 11 64-bit Processor
PACKAGE: JavaFX

Human Requirements:
TEAM SIZE: 1
SUPERVISOR: 1
TOTAL: 1

Financial Requirements:
BUDGET: $1000 – $15000 depending on Implementation and Quality
V. METHODOLOGY

Developing a music player in Java necessitates a methodical approach to ensure a robust and
user-friendly application. One viable methodology involves leveraging iterative and
incremental development practices. This approach breaks down the development process into
smaller iterations, each focusing on implementing specific features or functionalities of the
music player. By continuously iterating and gathering user feedback, developers can refine
the application's design and functionality, ensuring that it aligns with user expectations and
requirements. Moreover, this iterative approach allows for flexibility, enabling developers to
adapt to changing needs and technology advancements throughout the development lifecycle.

In tandem with iterative development, adopting object-oriented principles is essential for


designing a well-structured and maintainable music player application. Object-oriented
design promotes modularity, encapsulation, and code reusability, facilitating the creation of
scalable and extensible software. By organizing the music player's components into classes
and objects and utilizing inheritance and polymorphism, developers can create a flexible
architecture that accommodates future enhancements and modifications with minimal
disruption. Additionally, employing design patterns like the Model-View-Controller (MVC)
pattern further enhances the application's architecture, promoting separation of concerns and
facilitating code maintenance and evolution over time.
SDLC MODEL

For developing a music player in Java, the Software Development Life Cycle (SDLC) model
plays a crucial role in guiding the project from inception to deployment. An appropriate
SDLC model for this endeavor could be the Agile model. Agile emphasizes collaboration,
adaptability, and customer feedback throughout the development process.

SDLC models for developing a music player


1.Agile Methodology:
 Emphasizes iterative development and collaboration.
 Allows for the incremental addition of features and functionalities.
 Enables continuous refinement based on user feedback.
 Well-suited for projects requiring flexibility and adaptability.
 Ensures the music player remains responsive to changing user needs and market
trends.
2. Spiral Model:
 Combines elements of iterative and waterfall approaches.
 Involves iterative cycles of planning, risk analysis, development, and evaluation.
 Suitable for projects with complex requirements and a need for risk management.
 Enables progressive refinement and enhancement of features.
 Balances flexibility with structured development, ensuring the successful delivery of a
high-quality music player.

Figure 1:software development life cycle of music player


VI. ANALYSIS

Requirements Analysis

Functional Requirements:
1.Playback Controls:
 Play: Start playing the selected music track.
 Pause: Pause the currently playing track.
 Stop: Stop the playback and reset the track.
 Next/Previous: Navigate through tracks in a playlist.
 Volume Control: Adjust the playback volume.

2. Track Management:
 Load Tracks: Allow users to load music files from their device.
 Display Information: Show track details (title, artist, duration).
 Playlist Management: Create, save, and load playlists.

3. User Interface:
 Display Current Track Info: Show current track details.
 User Controls: Buttons for play, pause, stop, next, and previous.
 Volume Slider: Adjust playback volume.

Non-Functional Requirements:
 Performance: Minimal delay in playback and user actions.
 Usability: Intuitive and easy-to-use interface.
 Compatibility: Support common audio formats
 Reliability: Stable playback without crashes.

Design Considerations
Architecture:
 Model-View-Controller (MVC) Architecture:
 Model: Manages the data and business logic (e.g., playlist, current track).
 View: Handles the presentation layer (UI components).
 Controller: Processes user input and updates the Model and View.
Components:
1. Model:
 Track: Represents a music track with properties like title, artist, and file path.
 Playlist: Manages a collection of tracks.
 Player State: Maintains the current state (playing, paused, stopped) and current track
position.

2. View:
 UI Framework: Use JavaFX for building a modern, responsive user interface.
 Components: Buttons for playback control, volume slider, track information display.

3. Controller:
 Event Handlers: Methods to handle user actions like play, pause, stop, next, and
previous.
 Interaction: Updates the Model based on user input and refreshes the View.
Libraries and Tools:
 JavaFX: For creating the graphical user interface.
 Layer (Java Zoom): For decoding and playing MP3 files.
 javax. sound. sampled: For handling WAV files and other audio formats.
Implementation Plan
Step 1: Setting Up the Environment
 Set up a new Java project using an IDE like IntelliJ IDEA or Eclipse.
 Add dependencies for JavaFX and audio libraries (JLayer).
Step 2: Designing the User Interface
 Design the main player window with JavaFX, including buttons (play, pause, stop,
next, previous) and a volume slider.
 Use a layout manager to arrange the components neatly.
Step 3: Implementing the Model
 Define classes for Track and Playlist.
 Implement methods to load tracks from the file system, add tracks to the playlist, and
retrieve track details.
Step 4: Implementing the Controller
 Create methods to handle play, pause, stop, next, and previous actions.
 Implement volume control functionality.
 Link UI components to these methods using JavaFX event handlers.
Step 5: Implementing the View
 Update UI components based on the current player state (e.g., display current track
information, update play/pause button state).
 Ensure smooth interaction and visual feedback.

Step 6: Adding Audio Playback Functionality


 Use JLayer to decode and play MP3 files.
 Utilize `javax.sound.sampled` for handling WAV and other audio formats.
 Implement buffering and stream handling for smooth playback.

Step 7: Testing and Debugging


 Test the application with different audio files and formats.
 Ensure all controls work as expected.
 Fix any bugs and optimize performance.
Potential Challenges
1. Audio Format Support:
 Ensuring the player supports a wide range of audio formats can be challenging.
 Managing dependencies and compatibility issues with audio libraries.

2. Performance Optimization:
 Ensuring smooth playback without delays or glitches.
 Efficiently handling large playlists and high-resolution audio files.

3. User Interface Design:


 Creating an intuitive and visually appealing UI.
 Ensuring the UI remains responsive and does not freeze during playback.

4. Error Handling:
 Gracefully handling errors like unsupported file formats or corrupted files.
 Providing meaningful error messages to users.
VII. DESIGN

For Designing this Project we have Developed an Architecture Diagram and Activity
Diagram.
Frontend Design: Using fronts, layout and Graphical user interface (JavaFx).
Backend Design: No needed in this Project.

Architecture diagram:

Figure 2:class diagram for music player


Figure 3: Activity diagram of music player
VIII. CODING

import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.Slider;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.FileChooser;
import javafx.stage.Stage;
import javazoom.jl.decoder.Bitstream;
import javazoom.jl.decoder.JavaLayerException;
import javazoom.jl.player.advanced.AdvancedPlayer;

import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;

public class Main extends Application {


private AdvancedPlayer player;
private File selectedFile;
private Thread playerThread;

public static void main(String[] args) {


launch(args);
}

@Override
public void start(Stage primaryStage) {
Button playButton = new Button("Play");
Button pauseButton = new Button("Pause");
Button stopButton = new Button("Stop");
Button loadButton = new Button("Load");

Label trackLabel = new Label("No track loaded");


Slider volumeSlider = new Slider(0, 1, 0.5);

playButton.setOnAction(e -> play());


pauseButton.setOnAction(e -> pause());
stopButton.setOnAction(e -> stop());
loadButton.setOnAction(e -> {
FileChooser fileChooser = new FileChooser();
fileChooser.getExtensionFilters().add(new FileChooser.ExtensionFilter("MP3 Files",
"*.mp3"));
selectedFile = fileChooser.showOpenDialog(primaryStage);
if (selectedFile != null) {
trackLabel.setText("Loaded: " + selectedFile.getName());
}
});

HBox controls = new HBox(10, playButton, pauseButton, stopButton, loadButton);


VBox root = new VBox(10, trackLabel, controls, volumeSlider);
Scene scene = new Scene(root, 400, 200);

primaryStage.setTitle("Music Player");
primaryStage.setScene(scene);
primaryStage.show();
}
private void play() {
if (selectedFile == null) return;

stop(); // Stop any current playback

try {
FileInputStream fis = new FileInputStream(selectedFile);
player = new AdvancedPlayer(new Bitstream(fis).readFrame());
playerThread = new Thread(() -> {
try {
player.play();
} catch (JavaLayerException e) {
e.printStackTrace();
}
});
playerThread.start();
} catch (IOException | JavaLayerException e) {
e.printStackTrace();
}
}

private void pause() {


// Pausing is complex in JLayer, here we are just stopping.
stop();
}

private void stop() {


if (player != null) {
player.close();
player = null;
}
if (playerThread != null) {
playerThread.interrupt();
playerThread = null;
}
}
}
IX. TESTING

To test the music player, you can follow these steps:

1. Compile the `MusicPlayer.java` file to generate the bytecode.


2. Run the compiled Java class.
3. Click the "Open" button to select an MP3 file from your system.
4. Click the "Play" button to start playing the selected music.
5. Click the "Pause" button to pause the playback.
6. Click the "Play" button again to resume playback.
7. Click the "Stop" button to stop the playback.

Here's a simple guide to testing the music player:

1. Compile the Java file:


javac MusicPlayer.java
2. Run the compiled class:
java MusicPlayer
3. Once the GUI appears, click the "Open" button to select an MP3 file from your computer.
4. After selecting a file, click the "Play" button to start playing the music.
5. Click the "Pause" button to pause the playback.
6. Click the "Play" button again to resume playback.
7. Click the "Stop" button to stop the playback entirely.
X. IMPLEMENTATION

The implementation provided earlier should work as a basic music player in Java. Here's a
breakdown of what was done:

1. Setting up the GUI: A Swing-based GUI was created using `JFrame`, `JPanel`, and
`JButton` components to allow the user to interact with the music player.

2. Handling User Interactions: Action listeners were added to the buttons (`playButton`,
`pauseButton`, `stopButton`, `openButton`) to respond to user clicks. These listeners trigger
methods to play, pause, stop, and open music files.

3. File Selection: A `JFileChooser` was used to allow the user to select MP3 files from their
system.

4. Music Playback: The JLayer library was used to handle MP3 playback. A separate thread
(`playerThread`) was created to play the music file, ensuring that the GUI remains responsive
during playback.

5. Playback Control: Methods were implemented to handle pausing, resuming, and stopping
playback. These methods manage the state of the music player and the player thread.

6. Testing: Once compiled and executed, the music player allows users to select MP3 files,
play, pause, resume, and stop playback.
XI. Output:
XII. MAINTENANCE

Maintaining a music player in Java involves several aspects, including updating features,
fixing bugs, optimizing performance, and potentially adding new functionalities. Here's a
general outline of maintenance tasks you might consider:

1. Bug Fixes: Regularly identify and fix any bugs or issues in the music player. This could
involve debugging code, resolving crashes, or addressing unexpected behavior.

2. Performance Optimization: Continuously optimize the performance of the music player to


ensure smooth playback, efficient resource usage, and responsiveness. This might involve
profiling the application, identifying bottlenecks, and implementing performance
improvements.

3. Feature Updates: Keep the music player up-to-date with the latest features and
technologies. This could include adding support for new audio formats, integrating with
streaming services, implementing playlist management features, or enhancing the user
interface.

4. Security Patches: Monitor for security vulnerabilities and apply patches or updates to
mitigate potential risks. This includes keeping dependencies up-to-date and following
security best practices in the codebase.

5. Compatibility Testing: Regularly test the music player on different platforms, devices, and
operating systems to ensure compatibility and functionality across a variety of environments.

6. User Feedback: Gather feedback from users and incorporate it into the development
process. This could involve addressing user-reported issues, implementing requested features,
or improving usability based on user suggestions.

7. Documentation Updates: Keep the documentation for the music player up-to-date with any
changes or new features. This ensures that users and developers have accurate information on
how to use the application.

8. Code Maintenance: Continuously refactor and improve the codebase to maintain code
quality, readability, and scalability. This includes removing obsolete code, optimizing
algorithms, and adhering to coding standards and best practices.

9. Testing: Perform thorough testing, including unit tests, integration tests, and regression
tests, to ensure that new changes do not introduce regressions or unintended side effects.

10. Version Control: Use version control systems like Git to manage the codebase, track
changes, and collaborate with other developers effectively.
By regularly performing these maintenance tasks, you can ensure that your Java music player
remains functional, reliable, and competitive in the ever-evolving landscape of digital audio
software.

XIII. Future Scope

1. Advanced Audio Processing:


 High-Resolution Audio Support: Integrate support for high-resolution audio formats
like FLAC, DSD, and MQA.
 Audio Effects and Equalization: Implement advanced audio effects, equalizers, and
sound enhancements to improve the listening experience.

2. Machine Learning and AI:


 Recommendation Systems: Use machine learning algorithms to create personalized
music recommendations based on user preferences and listening history.
 Voice Recognition: Integrate voice control capabilities for hands-free operation and
natural user interaction.

3. Cloud Integration:
 Streaming Services: Add integration with popular music streaming services like
Spotify, Apple Music, and YouTube Music.
 Cloud Storage: Enable users to access and manage their music libraries from cloud
storage providers like Google Drive, Dropbox, and OneDrive.

4. Social Features:
 Social Sharing: Allow users to share their favorite tracks, playlists, and listening
activities on social media platforms.
 Collaborative Playlists: Implement features for users to create and manage
collaborative playlists with friends and community members.

5. Enhanced User Experience:


 Customizable UI: Provide extensive customization options for the user interface,
including themes, layouts, and skins.
 Interactive Visualizations: Add real-time audio visualizations and animations to
enhance the visual appeal of the music player.

6. Cross-Platform Support:
 Mobile Platforms: Develop versions of the music player for mobile operating systems
like Android and iOS.
 Web Version: Create a web-based version of the music player accessible from any
browser.
XIV. CONCLUSION

In conclusion, maintaining and evolving a music player in Java involves a multifaceted


approach. Ensuring robust maintenance through regular bug fixes, performance
optimizations, security patches, and compatibility testing is crucial for providing a reliable
and efficient user experience. Additionally, leveraging user feedback and updating
documentation further enhances the product's usability and appeal.

The future scope of a Java-based music player is expansive, with opportunities for integrating
advanced audio processing, machine learning, and AI to deliver personalized experiences.
Expanding support to cloud services, social features, and smart devices can significantly
enhance functionality and user engagement. Furthermore, a focus on cross-platform support,
enhanced library management, and innovative monetization models can broaden the user base
and revenue streams.

By continuously innovating and adapting to technological advancements and user


preferences, a Java music player can remain competitive and relevant in the dynamic digital
music landscape. This approach ensures that the application not only meets current demands
but also anticipates future trends, offering users a feature-rich, enjoyable, and seamless music
listening experience.
XV. ACKNOWLEDGEMENT

We thank Oracle for providing java software as free of cost for developing the project. We
thank course faculty who guided our project in a successful manner to complete. We thank
mentor for moral support, supervisor for handling technical support. We also thank the
management for providing required accommodations.
XVI. REFERENCES

[ 1 ] Anderton, C. MIDI For Musicians Amsco Publications, New York, 1986


[ 2 ] Day, B. Java Media Framework API http://www.javaworld.com/javaworld/jw-
04-1997/f_jw-04-jmf.html JavaWorld 1997.
[ 3 ] DeCarmo, L. Core Java Media Framework Prentice Hall, 1999
[ 4 ] De Furia, S. and Scacciaferro, J. The MIDI Resource Book Third Earth
Publishing Inc. Pompton Lakes, New Jersey, 1987
[ 5 ] Eskelin, J. Java in Multimedia Applications Helsinki University of Technology,
1998 http://www.hut.fi/~jeskelin/java98.html
[ 6 ] Foley, Feiner et al. Introduction to Computer Graphics Addison-Wesley
Publishing Company, 1994. chapter 8.
[ 7 ] Geary, D.M. Graphic Java 2 - Mastering the JFC 3rd edition Sun Microsystems
Inc. Palo Alto 1999.
[ 8 ] Glatt, J Basic Tutorials for MIDI http://www.borg.com/~jglatt/tutr/
[ 9 ] Gordon, R and Talley, S. Essential JMF Prentice Hall, 1999
[ 10 ] Griffiths, D. Make Some Java Music PC Plus Magazine Future Publishing,
Autumn 2000

You might also like