Collecting Treasure With Laurel

Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

Lesson 3: Collecting Treasure with Laurel

50 minutes

Overview Objectives
In this skill-building lesson, students will continue to Students will be able to:
develop their understanding of algorithms and debugging.
With a new character, Laurel the Adventurer, students will Develop problem solving and
create sequential algorithms to get Laurel to pick up critical thinking skills by reviewing
treasure as she walks along a path. debugging practices.
Order movement commands as
sequential steps in a program.
Purpose Represent an algorithm as a
In this lesson, students will be practicing their programming computer program.
skills using a new character, Laurel the Adventurer. When
someone starts programming they piece together
instructions in a specific order using something that a Preparation
machine can read. Through the use of programming,
Play through the puzzles to find
students will develop an understanding of how a computer
potential problem areas for your
navigates instructions and order. Using a new character
with a different puzzle objective will help students widen class.
their scope of experience with sequencing and algorithms Make sure every student has a
in programming. Reflection Journal.

Standards Full Course Alignment Links


CSTA K-12 Computer Science Standards (2017) Heads Up! Please make a copy of
AP - Algorithms & Programming any documents you plan to share
with students.

Agenda For the teachers

Warm Up (5 minutes) CSF Express Course Slides - Slides


Introduction (Download)  Make a Copy

Bridging Activity (10 minutes) For the students


Previewing Online Puzzles as a Class
Unplugged Blocks (Courses C-F)
Main Activity (30 minutes)  Make a Copy
Collecting Treasure with Laurel
Vocabulary
Wrap Up (5 minutes)
Reflection Algorithm - A list of steps to finish
a task.
Program - An algorithm that has
been coded into something that
can be run by a machine.
Programming - The art of creating
a program.

Teaching Guide

Warm Up (5 minutes)
Introduction

This lesson uses most of the same blocks from the previous lessons and adds the ability to collect . Tell
the students that this block will allow Laurel the Adventurer to pick up the treasure that she is standing
over. This new block will be discussed more in the bridging activity.

Bridging Activity (10 minutes)


Previewing Online Puzzles as a Class

Pull a puzzle from the corresponding online stage. We recommend puzzle 7. Have students discuss a
pattern that they think will get Laurel the Adventurer to collect all the treasure. Ask the students to share.
See how many other students had the same answer!

Main Activity (30 minutes)


Collecting Treasure with Laurel

Laurel the Adventurer is looking to collect as much treasure as she can. Instruct the students to traverse
the puzzle to collect whatever they can. Some levels will require you to only pick up one piece of treasure,
but others will require you to pick up every piece of treasure. Pay attention to the instructions to know
what to do!

 1 Video: The Collector

 2-7 Skill Building

2 3 4 5 6 7

 8 Challenge

 9-11 Practice
9 10 11

 12 Prediction

 13 Practice

 14-15 Lesson Extras

 

Wrap Up (5 minutes)
Reflection

Having students write about what they learned, why it’s useful, and how they feel about it can help solidify
any knowledge they obtained today and build a review sheet for them to look to in the future.

Prompts:

What was today’s lesson about?


How did you feel during today’s lesson?
Draw a maze that you might solve with the blocks you used today.

This work is available under a Creative Commons License (CC BY-NC-SA 4.0).

If you are interested in licensing Code.org materials for commercial purposes contact us.

You might also like