GUMv 2
GUMv 2
Unfolding
Machine
V2
Created by
JeansenVaars
Game Unfolding Machine v2
Index
Introductio
What is a GM Assistant? ............................. 3
What about PUM and SUM? ....................... 3
When to use GUM? ...................................... 3
How to use GUM? ........................................ 3
Game seedin
World truths 1 ............................................... 4
World truths 2 ............................................... 5
Plot seed 1 .................................................... 6
Plot seed 2 .................................................... 7
Game generatin
Scene design ................................................ 8
Plot discoveries ............................................ 9
Character generator .................................... 10
Location generator ....................................... 11
Object generator .......................................... 12
Faction generator ......................................... 13
Nemesis generator ....................................... 14
Creature generator ....................................... 15
Game unfoldin
Good purposes or motivations .................... 16
Evil purposes or motivations ....................... 17
Good intentions or deeds ............................ 18
Evil intentions or deeds ............................... 19
Grand oracle: action ..................................... 20
Grand oracle: adjective ................................ 21
Grand oracle: subject ................................... 22
Credits and License ............................................ 23
rev.2.12
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Game Unfolding Machine v2
Introduction
GUM is a generic and modular Game Master’s assistant that helps you play your favorite
tabletop roleplaying games with less effort, by providing you with ideas for your game on the
fly, develop stories with rich and creative twists, be it for playing as a solo player, sharing the
GM role among your group, or to help yourself while game mastering to your friends.
What is a GM Assistant?
GUM gives you abstract random tables to generate elements for your game, such
as discoveries, scenes, or character motivations. These tables are not too specific,
so you can interpret and adjust the results to suit your specific situation.
This allows you to reduce your random tables collection, since GUM’s tables are
generic enough to be reused over and over, each time with a different meaning.
Game unfolding machine, on the other hand, is just a GM assistant. It is rather a set
of abstract tables that can be used for any setting, to bring ideas on the fly.
Use case #2: As a solo player, to complement your GM-less RPG setup
By adding it along your GM emulator of choice, GUM can bring ideas when needed,
such as creating characters, items, factions, motivations, plot discoveries, and more.
Location archetype
8. Heat: Hot region, desert, oasis, tundra, arid plains, sands, dust
11. Water: Ocean, islands, sea, underwater, port, sea world, coast
12. Outskirts: Remote town, village, ghost town, old farms, wasteland
15. Social: Neighbor, ghetto, red alert zone, low suburbs, packed
Background problem
2. Safety: High crime, violence, murders, gangs, mobs, anarchy, there is no law
4. Together: Common enemy, global threat building up, and is going to affect us all
5. Struggle: There is a confrontation of two local factions for power, enemies within
7. Punishment: Plague, curse, damnation, sickness, disease, we are helpless, we are dying
9. Confusion: What used to work isn’t working anymore, failure, ignorance, powerless
10. Blame: Since an object was discovered or brought here, everything is wrong
11. Strength: Large scale conflict, war, lack of supplies, hardship, need to work together
12. Innocence: Endangered tribe, species, creature, animals, or a similar vulnerable group
15. Sabotage: Trade routes troubled, lack of supplies, a siege, raiders, pirates, monsters
16. Cosmic: Weird event happened, phenomenon, feels very strange, something not right
17. Injustice: Lack of good morals, segregation, hunger, poverty, the rich and the poor
18. Voice: Uprising, rebellion, revolution, riots, the people, bring the powerful down
19. Panic: Chaos, despair, pandemonium, outsiders, aliens, survival, the apocalypse
20. Belief: Religious oppression, holy war, inquisition, extremists, prophecies, divine
Plot hook
1. Someone made a big sacrifice today
20. There is a conflict, you have to pick sides 8. Rescue someone from trouble
Initial lead
20. An enemy weakness has been revealed 8. They are politically very powerful
Exploration
1. Difficult terrain
1. Focus on PCs weaknesses
1. Someone making watch
2. Hurting hazards
2. Resist, endure, fortitude test
2. Poison, hazards, radiation
3. Vision difficulties
3. Push, kick, smash, pull, lift
3. Inconveniently located
4. Elevation, or steep
4. Taunt, intimidate, confront
4. Easier with the right tools
6. Physical obstacles
6. Move, quickly, hurry, speed
6. Annoying presence
7. Trenches, tunnels
7. Crawl, squeeze, climb, swi m
7. Involves a puzzle, logic
8. Distracting forces
- (
8. Setting specific magic, hacking )
8. Involves machiner y
9. Damaged, failing
9. Guards, stealth, sneak, steal
9. Could harm reputation
20. Moving objects 20. Focus on PCs strengths 20. Atmospheric conditions
Combat
1. Difficult terrain
1. Large blocks of cover
1. In numbers, but weak
2. Hurting hazards
2. Pressing time limit
2. Immunity to typical damage
3. Vision difficulties
3. Bystanders in between
3. They begin buffed, prepared
4. Elevation, or steep
4. Hidden for ambush
4. They have a healer, supporter
6. Physical obstacles
6. Immobilizing traps
6. Some may use toxins or flasks
7. Trenches, tunnels
7. Explosive traps
7. One of them grapples well
8. Distracting forces
8. Moving platforms
8. Dedicated protector/champion
9. Damaged, failing
9. Mounted weapons
9. Can fly, swim, move fast, sneak
20. Moving objects 20. Protect someone 20. Area of effect power or items
Clue type U f fi
Findings
se ul and leads
ndings
hope
or fur
12. Violence leftovers, blood, munition
12. Way
Way to
to convince
convince or
or get
get someone’s
someone’s help
help
20. Personal item, distinctive markings 20. Plotting, conspiracy, treason in a group
20. About to assault or claim a key location 20. A fight, battle, or struggle, occurred nearby
By possessions By impression
20. Gadgets, scout equipment, intel, high-tech 20. Drunk, on drugs, possessed
By activity By intentions
20. Practicing magic, a ritual, praying, witchery 20. Lie to you, manipulate you, hate you
By feature By worth
20. Bad reputation, bad people, illegal 20. Fertile, land, food, production, resources
By purpose By content
20. Home, residence, privacy, property, owner 20. Nature, rocks, dust, flood, wind, fog, dirt
By function
1. Defend, protect, alert, detect, cover
By form
14. Hear, listen, record, audio related
20. Give faith, hope, heal, restore 6. Rusty, rotten, decomposing, smelly
10. Redemption: Lives for the forgiveness of their soul and others
13. Revolution: Rebels who want to break an established order, system, or authority
14. Restoration: Come back to their former glory, order, and restore the balance
15. Creation: Focus on the creation or design of life, architecture, art, or culture
16. Destruction: Considers everything as old, ugly and harmful, as threatening to them
17. Unification: Seeks the reconciliation of different factions and stop conflicts
18. Separation: Seeks to become independent and isolated from other groups
19. Harmony: Search for spiritual, mental, or inner peace, within themselves or others
20. Chaos: Sows discord, conflict, and disorder among themselves and others
Surpluses or needs
1. Wealth: Money, gold, reserves, or other assets that they can use to trade and control others
3. Magic: Powerful, rare, or forbidden magic to cast spells, enchant objects, or manipulate reality
7. Diplomacy: Good reputation, network, or alliances to negotiate, cooperate, or trade with others
10. Art: Talent, skill, or passion for art that they can use to create, express, or impress others
11. Education: High level of literacy, learning, or teaching to read, write, or educate others
12. Medicine: Knowledge of anatomy and resources to heal, cure, or prevent diseases or injuries
13. Energy: Large amount of power resources to generate electricity, build, or run machines
14. Trade: Stability, goods, services, or markets that they can use to sell and buy things
15. Law: Fair and effective system of rules and regulations to maintain order and justice
16. History: Long and glorious past to remember and honor their ancestors and traditions
17. Prophecy: Prediction of the future they use to guide and prepare themselves and others
18. Secret: A hidden or unknown advantage to surprise and confuse their enemies
19. Loyalty: Strong bond of trust and respect among its members to support each other
20. Diversity: Variety of races, genders, classes, or abilities to complement and enrich each other
Impression
By type
By ability
13. Vampiric, bloody, biting, eating, fangs
50. Bring back hope to the hopeless 100. Become a beacon of hope
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Evil purposes or motivations - 1d100
1. To guard a secret, a legacy
51. Fear of death, panic, survival, hunger
50. Hate of people in general, everyone 100. An attempt to vent anger, or frustration
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Good intentions or deeds - 1d100
1. Seek revenge on a person or enemy
51. Rescue someone from drowning
50. Conduct burglary, bank robbery 100. Spread fear and terror to control
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Grand Oracle - Action
29. Seem, show off, appear to be, act as, fake, brag
79. Express, say, share, comment, declare, announce
39. Sell, trade, exchange, deal, get rid of, get done with
89. Invite, gather, reunite, ask, bid, summon, invoke
42. Begin, start, initiate, launch, set up, kick off, begin
92. Be praised for, be requested to, be needed for
50. Condemn, judge, assess, denounce, convict, accuse 100. Work, build, tailor, craft, brew, cook, prepare
50. Isolated, lonely, separated, introvert, alone 100. Depleted, used, utilized, tired, exhausted, wasted
50. Kings, rulers, dictators, aristocrats, nobles, ministers 100. Peace, tranquility, nature, harmony, balance
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domain or where your use is permitted by an applicable exception or limitation
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rights may limit how you use the material.
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