2024 - Newzoo - PC & Console Gaming Report
2024 - Newzoo - PC & Console Gaming Report
Gaming Report
2024
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The state of PC and console gaming in 2024
Welcome to the second edition of Newzoo’s annual PC and console report.
Last year saw many highly anticipated and delayed games make landfall while significant layoffs cast a shadow
over the industry. The market did recover after a slight dip in 2022, but truly significant growth is still not on the
immediate horizon. Playtime is on the decline in 2024, and market consolidation is pushing more eyes and cash
into the hands of fewer games and studios.
Despite all of this, we remain cautiously optimistic. There are many ways to stay in the game, especially as
emerging markets bring new players to the fore and gaming weaves itself more into the mainstream. Breakout
hits like Baldur’s Gate 3 show that well-developed games that understand and respect their player bases while
offering depth can still make their mark.
In this report, we explore the state of the market today, providing insight to help stand out in a tough market.
Aside from getting into trends like a downturn in playtime, this report offers insight into potential opportunities
in 2024 and beyond. We also explore recent hit games to zoom in on shared best practices.
This free resource draws from the Newzoo Platform, focusing on the Game Performance Monitor, with
supporting data and insights from all our tools. We also delve into our Games Market Reports and Forecasts for
valuable market context.
We hope you enjoy reading it as much as we loved writing it. Thanks for tuning in.
Tom Wijman
Lead Analyst
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Executive summary
The market will grow at Gamers will clock in Competition is fierce, but
modest rates fewer playtime hours opportunities do exist
Last year was massive for new Playtime has shrunk since its peak in 2021 Many breakout titles from the
game releases, but the overall and is trending downward. last two years share success
market is slowing down. factors, giving insight into viable
Games that have been out for six or more gameplay and storytelling
New player growth will flatten years are capturing over half of playtime, strategies.
out in the coming years. and that share is increasing.
Player growth in emerging
Console gaming will be the Fewer publishers are scooping up more markets is more promising than
main growth driver. player engagement and revenue, though in established ones.
players are still seeking out a diverse
Games-as-a-platform’s array of games. There are still many trend-
prevalence means every new chasing gamers out there ready
game will have to contend The barriers between PC, console, and to jump on the ”next big thing.”
with Fortnite and Roblox. mobile gaming are coming down.
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Written by Newzoo’s market analysts
Powered by data from our Platform
This report mainly draws from the Game Performance Monitor,
our Platform’s title-level tracker, with input from the entire
product suite, market analysis team, and gamer researchers.
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Contents
1. The PC and console market outlook
2. Gamers are clocking in fewer playtime hours
3. Reckoning with a crowded market
4. Growth opportunities
5. What comes next?
6. Navigate the market with Newzoo
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The PC and console market outlook
Growth will remain modest, with console as the main growth pillar moving forward
The PC and console market grew by +2.6% in 2023,
with PC games contributing most to this growth
Source: Newzoo Game Performance Monitor | PC, Xbox, PS, Switch | 2 Markets (US & UK) | 2023 9
PC and console revenue growth will stay below
pre-pandemic growth levels through 2026
PC | 37 Markets | 2023 PlayStation | 37 Markets | 2023 Xbox | 37 Markets | 2023 Switch | US & UK | 2023
2 Roblox 2 Grand Theft Auto V 2 Call of Duty: Modern Warfare II/III/Warzone 2.0 2 The Legend of Zelda: Tears of the Kingdom
3 Minecraft 3 Call of Duty: Modern Warfare II/III/Warzone 2.0 3 Grand Theft Auto V 3 Super Mario Bros. Wonder
8 Valorant 8 Tom Clancy's Rainbow Six: Siege 8 Starfield 8 Animal Crossing: New Horizons
Average years on the market 9.6 years Average years on the market 7.4 years Average years on the market 7.2 years Average years on the market 3.9 years
* Call of Duty: Modern Warfare III and Counter-Strike 2 share the same executable with their predecessors, and these rankings include the average MAU of those releases plus their predecessors.
Source: Newzoo Game Performance Monitor | PC, Xbox, PS coverage for 37 Markets (excl. China & India) | Switch coverage for US & UK | 2023 12
What’s behind the success of the top 10 PC, Xbox,
and PlayStation games by average MAU?
Starfield is the only single-player title to appear in the top 10 Nintendo Switch’s ranking differs significantly from the
games by average MAU in 2023. That also makes it the only other three. It contains six exclusive titles, all of which are
new franchise to appear in this top 10 ranking on any published by Nintendo. This makes it all the more impressive
platform covered. that Fortnite managed to top that chart, too.
Source: Newzoo Game Performance Monitor | PC, Xbox, PS coverage for 37 Markets (excl. China & India) | Switch coverage for US & UK | 2023 13
Every new game release will have to compete with Fortnite and Roblox
Source: Newzoo Game Performance Monitor | PC, Xbox, PS coverage for 37 Markets (excl. China & India) | 2023 14
Gamers are clocking in fewer playtime hours
Overall playtime is shrinking, while older games capture most playtime
Average quarterly playtime has decreased by -26% since Q1 2021
Average hours per quarter played on PC, Xbox, PlayStation As lockdowns ended across the world, players
turned to other options for entertainment,
January 2021 - December 2023, with quarter-on-quarter growth rates
stepping away from the screens that had sustained
them during the pandemic.
Q1 21 Q2 21 Q3 21 Q4 21 Q1 22 Q2 22 Q3 22 Q4 22 Q1 23 Q2 23 Q3 23 Q4 23
Source: Newzoo Game Performance Monitor | PC, Xbox, PS | 37 Markets (excl. China & India) | 2021-2023 16
Playtime per title is trending down as overall playtime declines
-11%
-4% -1%
-4% +1%
-6% -1% +3%
-6% 1% 0%
66 titles
accounted for 80% of playtime
in 2023, in line with the trend of
the last two years.
Q1 21 Q2 21 Q3 21 Q4 21 Q1 22 Q2 22 Q3 22 Q4 22 Q1 23 Q2 23 Q3 23 Q4 23
Source: Newzoo Game Performance Monitor | PC, Xbox, PS | 37 Markets (excl. China & India) | 2021-2023 17
Titles six years old and over accounted for more
than 60% of playtime from 2022 through 2023
61%
* New games are defined as games that launched after January 1st, 2022.
Source: Newzoo Game Performance Monitor | PC, Xbox, PS | 37 Markets (excl. China & India) | 2021-2023 18
The top five older titles accounted for over 25% of all playtime
in 2023, making it tougher for new titles to compete
2023
27%
8.4% 5.9% 5.2% 4.3% 2.9%
Source: Newzoo Game Performance Monitor | PC, Xbox, PS | 37 Markets (excl. China & India) | 2021-2023 19
Over 60% of playtime spent on new titles
went to franchises with annual releases
15%
2023
Source: Newzoo Game Performance Monitor | PC, Xbox, PS | 37 Markets (excl. China & India) | 2021-2023 20
New titles competed for 8% of the total playtime in 2023
8%
2023
Source: Newzoo Game Performance Monitor | PC, Xbox, PS | 37 Markets (excl. China & India) | 2021-2023 21
90% of new game playtime was spent on 48 titles,
with over 1,400 titles accounting for 10% of this playtime
In 2023, only 48 titles accounted for 90% of
Share of playtime as a % of total hours spent on new titles
new game playtime in the US and UK. Of
January 2023 – December 2023
these 48 titles, 25 were live-service pay-to-
play games, 20 were premium, and the
remaining three were free live services.
Source: Newzoo Game Performance Monitor | PC, Xbox, PS | 2 Markets (US, UK) | 2023 22
90% of new game revenue in 2023 was captured by 43 titles
pay-to-play New game While this shows that it’s difficult to directly
17 Titles 59% compete with heavy-hitting pay-to-play
revenue 2023
titles, monetizing upfront and after the initial
purchase seems to be a preferable strategy
for live services, allowing well-oiled premium
IPs to compete.
10%
Others
1,400+ Titles
Source: Newzoo Game Performance Monitor | PC, Xbox, PS | 2 Markets (US, UK) | 2023 23
Following industry trends, all subgenres are losing engagement
time, except for Third-Person Shooters and Action RPGs
Shooters dominate the top 10 subgenres by
Playtime by subgenre and percent change from 2022-2023 2022 2023
playtime but are declining overall. Third-person
shooters saw an increase, but only due to the
addition of third-person mode in Call of Duty
II/III/Warzone.
First-Person Shooter -6%
Despite the downturn in playtime, Action RPG
games managed to overcome the trend to
Third-Person Shooter +27% increase (+5%), but with significant help from
massive titles released in 2023 like Diablo IV,
Adventure Sandbox -4% Hogwarts Legacy, and Starfield.
Source: Newzoo Game Performance Monitor | PC, Xbox, PS | 37 Markets (excl. China & India) | 2022-2023 24
Keep tracking playtime and revenues
Go beyond the report with Newzoo’s Game Performance Monitor, the
leading data tool for tracking thousands of PC and console games globally.
10,000+ 37 100+
Games tracked across PC, Xbox, 37 markets covered Metrics including MAU, DAU,
PS, and Nintendo Switch worldwide, 9 regions lifetime players, and revenue
Playing, spending, and viewing player data for PC and console games
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Reckoning with an overcrowded market
How do you get discovered and stand out in the PC and console market?
A small number of publishers dominated
the PC and console market in 2023
PC and console publishers commanding the top 80% by MAU Declining playtime is just one of the challenges facing today's PC and
January 2023 – December 2023 console games market.
May 30 This left little room for other publishers to break through, but several
studios managed with single or multiple titles. Prominent examples
Jun 31 included Larian Studios' Baldur's Gate 3 and Gearbox
Jul 34 Publishing's Remnant II and Risk of Rain 2.
Aug 32 Publishers capturing the top 80% MAU in all 12 months of 2023: 2K,
Activision Publishing, Bandai Namco, BHVR, Bethesda, Blizzard, Bungie,
Sep 29
CDPR, Capcom, Epic Games, Epic Games Publishing, Mojang, Psyonix,
Oct 29 Riot, Roblox, Rockstar, SIE, Square Enix, Ubisoft, Valve, Xbox Games
Studio, miHoYo
Nov 28
Dec 28
* Newzoo looked at 80% of MAU for each title measured during a single month as a measure for the majority of player engagement.
These MAU are not deduplicated, meaning a player was counted once for each title they played during a specific month.
Source: Newzoo Game Performance Monitor | PC, Xbox, PS | 37 Markets (excl. China & India) | 2023 27
Fewer companies are scooping up most of the engagement,
but players are still playing a diverse array of titles
While publishers are grabbing more
Average number of titles capturing % MAU share per month 2021 2023 engagement, players are still getting into
2021 versus 2023 roughly as many titles as before.
397
90%
390
Source: Newzoo Game Performance Monitor | PC, Xbox, PS | 37 Markets (excl. China & India) | 2021-2023 28
Game studios are relying on safer bets like
established franchises to improve discoverability
20%
No franchise 46% #1 #2 #3 #4 #5
80%
Players flock to recognizable franchises. Over half of the top new
games in 2023 (by MAU) were installments in a franchise.
Has franchise 54%
While attracting players to a new title that’s not part of a franchise is
rare, it’s not impossible. Success can come from a studio’s fame or
unexpectedly stellar quality.
If you look at the top five games that aren’t from franchises, you can
note that several are First-Person Shooter titles with quite unique
Top 250 Top 50
gameplay angles.
Source: Newzoo Game Performance Monitor | PC, Xbox, PS | 37 Markets (excl. China & India) | 2023 29
You don’t need to stand out if gamers know your IPs—Remakes and
remasters remain a viable way to use nostalgia to capture player interest
Fortnite OG launched in November 2023 Long-standing game developers are well positioned to leverage their large back
catalogs of beloved IP through remakes and remasters. Square Enix, for instance,
launched Final Fantasy VII Rebirth, the second part of a trilogy leveraging nostalgia
for the single original Final Fantasy VII from 1997. Addressing the potential risks of
drawing from one IP and not another, Capcom surveyed fans directly, asking which of
their many IP they would be most excited to see return.
Source: Newzoo Game Performance Monitor | PC, Xbox, PS | 37 Markets (excl. China & India) | 2023 30
Remakes can renew the popularity of their original games—Resident
Evil 4’s remake increased the original game’s engagement (by MAUs)
Resident Evil 4
Remake Announced
+57%
Average MAUs increased
for the original game by
+57% after the remake
announcement.
+285%
Average MAUs increased
Mar 2022 May 2022 Jul 2022 Sep 2022 Nov 2022 Jan 2023 Mar 2023 May 2023 Jul 2023 Sep 2023 Nov 2023 for the original game by
+285% compared to pre-
announcement MAUs.
Source: Newzoo Game Performance Monitor | PC, Xbox, PS | 37 Markets (excl. China & India) | March 2022 – December 2023 31
The power of transmedia—Film and TV adaptations can increase
their game of origin's engagement (MAUs) at launch
PC Console 📱 Mobile
PC Console 📱 Mobile
0%
Apr/23 May/23 Jun/2 3 Jul/23 Aug/2 3 Se p/23 Oct/2 3 Nov/23 De c/2 3 Jan/24
Aided awareness involves showing players a list of
titles so they can pick the ones they know or have
heard of. It’s a vital metric powering our Game Health
Tracker.
* Titles are updated based on release schedules each month
Source: Newzoo | Game Health Tracker, Q. Aided awareness (upcoming and released titles)
Base: April 2023 to January 2024 | Past 6 months PC and/or console players in the United States (~n=3,000 per month) 35
Growth opportunities
Despite a decline in playtime and increased competition, growth is still possible
Many of the breakout games released in
the last 12 months shared success factors
Capturing lightning in a bottle has never been easy, and
Breakout titles by MAU it's only getting harder. Only a few games can leverage a
Aligned by release date Baldur's Gate III massive marketing budget or pre-existing cultural
significance.
BattleBit Remastered
You can find common success factors between hit games
Palworld to understand what contributed to their unique impact.
These factors never tell the whole story, but they help to
Lethal Company
define commonalities between breakout titles (like the
THE FINALS seven in the table).
Ready or Not Each of these titles rebuilt familiar core gameplay loops
into compelling experiences, bringing in fans of multiple
Helldivers 2 genres and franchises. These games also stuck to those
core gameplay loops, spotlighting the essence of each
title.
Source: Newzoo Game Performance Monitor | PC, Xbox, PS | 37 Markets (excl. China & India) | 2021-2024 37
Palworld’s payer overlap with other breakout titles shows there’s
a cohort of players always ready to jump on the “next big thing”
Palworld’s success at the start of 2024 overlapped
Payer overlap index for titles with >150,000 overlap MAU with other breakout titles.
Base game: Palworld
The list on the left contains successful titles that
launched after January 1st, 2023, and had a
Enshrouded 150,000 (at least) MAU overlap with Palworld.
The payer overlap index measures how much more likely the primary game’s player base is to spend
money in other titles compared to the average payer on that platform.
Source: Newzoo Game Performance Monitor | PC (Steam), Xbox | 2 Markets (US, UK) | January 2024 38
The barriers between PC, console, and mobile gaming are coming down—
There are players willing to cross platform boundaries to play and pay
Nearly half of players (47%) play on two
Platform overlap Share of payers & time spent playing platforms or more. Players who engage
Base: Total players By number of platforms played on | Base: Total players with more platforms tend to invest more
time and money into gaming. This means
that expanding beyond a single platform
Total Total can provide more routes to reach attractive
79% 41% Played on Played on Played on
and potentially lucrative player groups.
Source: Newzoo Global Gamer Study 2023 (Global weighted average across 36 markets)
Q. Platform player overlap, Payers (past six months), Time spent per week per platform
Base: Total players (n=58,040) Players that have played on one platform (n=29,099), Two platforms (n=18,920), Three platforms (n =10,021) 39
Player growth in emerging markets will
significantly outpace established markets
In the next several years, most new players
Comparing player growth on PC and console in established versus emerging markets entering the PC and console space will come from
2023F-2026F emerging gaming markets.
CAGR +4.8%
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Size and seize opportunities in markets worldwide
With games, gamer, and games market data and insights spanning 45 countries and markets
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Meet the authors of this report
Devan Brennan
Management Consultant
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Join thousands of leading PC and console
studios who forge ahead equipped with
Newzoo’s Platform data and Consulting
Nicholas Sweeney
Head of Insights at Behaviour Interactive