Config Gameplay
Config Gameplay
server_name:
[<color=#020103ff>G</color><color=#f80606ff>E</color><color=#f8bc07ff>R</color>]
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color><color=#8C34AC>e</color><color=#8338BA>:</color>
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player_list_title:
[<color=#020103ff>G</color><color=#f80606ff>E</color><color=#f8bc07ff>R</color>]
<color=#124902>B</color><color=#125703>l</color><color=#126504>u</
color><color=#127305>m</color><color=#128106>e</color><color=#128F07>n</
color><color=#129D08>w</color><color=#12AB09>i</color><color=#12B90A>e</
color><color=#12C70B>s</color><color=#12D50C>e</color>
serverinfo_pastebin_id: cRGK5Jww
server_ip: 51.91.17.191
max_players: 20
server_tickrate: 60
use_reserved_slots: true
lobby_waiting_time: default
use_native_sockets: true
ipv4_bind_ip: 0.0.0.0
ipv6_bind_ip: ::
contact_email: [email protected]
#Spawn settings
minimum_MTF_time_to_spawn: 280
maximum_MTF_time_to_spawn: 350
maximum_MTF_respawn_amount: 20
maximum_CI_respawn_amount: 20
priority_mtf_respawn: true
use_crypto_rng: false
team_respawn_queue: default
late_join_time: 20
# The seconds that must pass before stamina starts regenerating after
#INVALID - the player stops sprinting.
# Lower values are more liekly to be exploited by players
# Higher higher can be annoying to players.
stamina_balance_regen_cd: 1
#How many seconds someone is AFK sitting in their spawn location before they are
kicked. Set to 0 or lower to disable. (Due to the 079 intro screen 079 has 13 extra
seconds to be AFK.)
afk_time: 120
constantly_check_afk: false
afk_kick_message: AFK
#Security & Anticheat (default settings are good enough in most cases)
#Please type !private in your server console, if your server is verified, but you
want to keep it hidden from the list. Type !public to make it public again.
online_mode: true
authentication_timeout: 45
ip_banning: true
enable_whitelist: false
forward_ports: true
enable_query: false
query_port_shift: 0
query_use_IPv6: true
administrator_query_password: none
connections_delay_time: 5
enable_sync_command_binding: false
ratelimit_kick: true
same_account_joining: false
anticheat_console_output: false
enable_fast_round_restart: false
fast_round_restart_delay: 3.2
display_preauth_logs: true
rejection_suppression_threshold: 60
challenge_issuance_suppression_threshold: 50
#Reply - prevents from flooding server with preauth requests from spoofed IP
addresses
#MD5 or SHA1 - prevents from flooding with preauth requests from legitimate IP
addresses as well. Requires additional time to join the server.
preauth_challenge_mode: reply
preauth_challenge_base_length: 10
preauth_challenge_time_window: 12
preauth_challenge_clean_period: 4
#Only for MD5 and SHA1 challenges (higher value = longer time required to join the
server)
preauth_challenge_secret_length: 2
#This enforces the player to be using same IP address to connect to the game and
authenticate.
#Enabling this blocks proxies. Not enforced if player joined from IPv4 and
authenticated from IPv6 or viceversa.
#Situations with combinating IPv4 and IPv6 addresses are being checked on central
servers after authentication (only for servers on public list).
enforce_same_ip: true
no_enforcement_for_local_ip_addresses: true
#Connections ratelimiting
#Ratelimit time windows define how often user with the same IP/UserID can
initialize new connection (once per X seconds).
enable_ip_ratelimit: true
enable_userid_ratelimit: true
ip_ratelimit_window: 3
userid_ratelimit_window: 5
ff_detector_global_broadcast_seconds: 5
ff_detector_global_adminchat_seconds: 6
#If enabled Class D personnel can damage or kill other Class D personnel without
being punished for it
ff_detector_classD_can_damage_classD: false
#If set to "none" then the webhook for cheaters reporting will be used
ff_detector_webhook_url: none
#Per round
ff_detector_round_enabled: false
ff_detector_round_kills: 6
ff_detector_round_damage: 500
ff_detector_round_action: ban
ff_detector_round_ban_time: 24h
ff_detector_round_bankick_reason: You have been automatically banned for
teamkilling.
ff_detector_round_kill_reason: You have been automatically killed for teamkilling.
ff_detector_round_adminchat_enable: false
ff_detector_round_adminchat_message: %nick has been banned for teamkilling (round
detector).
ff_detector_round_broadcast_enable: true
ff_detector_round_broadcast_message: %nick has been automatically banned for
teamkilling.
ff_detector_round_webhook_report: true
ff_detector_life_action: ban
ff_detector_life_ban_time: 24h
ff_detector_life_bankick_reason: You have been automatically banned for
teamkilling.
ff_detector_life_kill_reason: You have been automatically killed for teamkilling.
ff_detector_life_adminchat_enable: false
ff_detector_life_adminchat_message: %nick has been banned for teamkilling (life
detector).
ff_detector_life_broadcast_enable: true
ff_detector_life_broadcast_message: %nick has been automatically banned for
teamkilling.
ff_detector_life_webhook_report: true
ff_detector_window_action: ban
ff_detector_window_ban_time: 16h
ff_detector_window_bankick_reason: You have been automatically banned for
teamkilling.
ff_detector_window_kill_reason: You have been automatically killed for teamkilling.
ff_detector_window_adminchat_enable: false
ff_detector_window_adminchat_message: %nick has been banned for teamkilling (window
detector).
ff_detector_window_broadcast_enable: true
ff_detector_window_broadcast_message: %nick has been automatically banned for
teamkilling.
ff_detector_window_webhook_report: true
ff_detector_spawn_action: ban
ff_detector_spawn_ban_time: 48h
ff_detector_spawn_bankick_reason: You have been automatically banned for
teamkilling.
ff_detector_spawn_kill_reason: You have been automatically killed for teamkilling.
ff_detector_spawn_adminchat_enable: false
ff_detector_spawn_adminchat_message: %nick has been banned for teamkilling (spawn
detector).
ff_detector_spawn_broadcast_enable: true
ff_detector_spawn_broadcast_message: %nick has been automatically banned for
teamkilling.
ff_detector_spawn_webhook_report: true
#Kills made with explosions (eg. grenades) after DISCONNECTING from a server (eg.
throwing a grenade and immediately closing the game)
ff_detector_explosion_after_disconnecting_enabled: true
ff_detector_explosion_after_disconnecting_action: ban
ff_detector_explosion_after_disconnecting_ban_time: 48h
ff_detector_explosion_after_disconnecting_bankick_reason: You have been
automatically banned for teamkilling.
ff_detector_explosion_after_disconnecting_adminchat_enable: false
ff_detector_explosion_after_disconnecting_adminchat_message: %nick has been banned
for teamkilling (explosion after disconnecting detector).
ff_detector_explosion_after_disconnecting_broadcast_enable: true
ff_detector_explosion_after_disconnecting_broadcast_message: %nick has been
automatically banned for teamkilling.
ff_detector_explosion_after_disconnecting_webhook_report: true
#Enable this if and ONLY if you use plugin or modification that provides custom
whitelist.
#This is only to mark the server on the public list as using a whitelist.
#More information can be found in the Verified Server Rules.
#Ignore this config key if your server is not verified.
custom_whitelist: false
#Enable this if and ONLY if you use plugin or modification that restricts access to
the server (other than whitelist, eg. password).
#This is only to mark the server on the public list as using access restriction.
#More information can be found in the Verified Server Rules.
#Ignore this config key if your server is not verified.
server_access_restriction: false
#Enable this if and ONLY if your server is a Transparently Modded Server according
to the definition that can be found in the Verified Server Rules.
#Ignore this config key if your server is not verified.
transparently_modded_server: false
#Enabling this will automatically ban IP of players on the server that receives a
Global Ban by a Global Moderator. (Defaults to false)
gban_ban_ip: default
ban_nickname_maxlength: default
ban_nickname_trimunicode: default
#Nickname filtering, using regex
nickname_filter: default
nickname_filter_replacement: default
#Player report
report_send_using_discord_webhook: false
report_discord_webhook_url: PleaseSetWebhookUrlHere
report_username: Cheater Report
report_avatar_url: default
report_color: 14423100
server_name:
[<color=#020103ff>G</color><color=#f80606ff>E</color><color=#f8bc07ff>R</color>]
<color=#124902>B</color><color=#125703>l</color><color=#126504>u</
color><color=#127305>m</color><color=#128106>e</color><color=#128F07>n</
color><color=#129D08>w</color><color=#12AB09>i</color><color=#12B90A>e</
color><color=#12C70B>s</color><color=#12D50C>e</color>\n
<size=35><color=#F80404>F</color><color=#EF0812>r</color><color=#E60C20>i</
color><color=#DD102E>e</color><color=#D4143C>n</color><color=#CB184A>d</
color><color=#C21C58>l</color><color=#B92066>y</color>
<color=#A72882>f</color><color=#9E2C90>i</color><color=#95309E>r</
color><color=#8C34AC>e</color><color=#8338BA>:</color>
<color=#7140D6>O</color><color=#6844E4>F</color><color=#5F48F2>F</color></size>
<size=33><color=#f8f7fbff>|</color></size>
<size=35><color=#2BFA05>A</color><color=#2EEB19>k</color><color=#31DC2D>t</
color><color=#34CD41>i</color><color=#37BE55>v</color><color=#3AAF69>e</
color><color=#3DA07D>s</color>
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color><color=#4C55E1>m</color></size> <size=33><color=#f7f7f9ff>|</color></size>
<size=35><color=#03F5FB>A</color><color=#04E8F7>n</color><color=#05DBF3>f</
color><color=#06CEEF>ae</color><color=#07C1EB>n</color><color=#08B4E7>g</
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report_header: Player Report
report_content: Player has just been reported.
#Restart options
#Requires LocalAdmin or a fully compatible tool.
#You can set autorestart of the server after a specified amount of rounds (0 -
disabled).
restart_after_rounds: 0
#Amount of time after client should rejoin after a full server restart.
#Adjust depending on your server restart time.
full_restart_rejoin_time: 25
#Geoblocking
#If your server is on the public list, please refer to Verified Server Rules for
more details.
#Modes: none, whitelist, blacklist
geoblocking_mode: none
geoblocking_blacklist:
- AA
- AB
- AC