Training Course 1
Training Course 1
Classroom in a Book®
The official training workbook from Adobe
Brie Gyncild & Lisa Fridsma
Adobe After Effects Classroom in a Book 2024 Release
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WHERE ARE THE LESSON FILES?
Purchase of this Classroom in a Book in any format gives you access to the lesson
files you’ll need to complete the exercises in the book.
1 Go to peachpit.com/AfterEffectsCIB2024.
2 Sign in or create a new account.
3 Click Submit.
• Note: If you encounter problems registering your product or accessing the lesson files or web
edition, go to peachpit.com/support for assistance.
• Note: If you purchased a digital product directly from peachpit.com, your product will already be
registered. Look for the Access Bonus Content link on the Registered Products tab in your account.
GETTING STARTED 1
About Classroom in a Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Prerequisites. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Installing After Effects, Bridge, and Media Encoder . . . . . . . . . . . 2
Activating fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Optimizing performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Restoring default preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Online content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
How to use these lessons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Additional resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Adobe Authorized Training Centers. . . . . . . . . . . . . . . . . . . . . . . . . . 7
iv CONTENTS
2 CREATING A BASIC ANIMATION USING EFFECTS AND PRESETS 38
Getting started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Creating a new composition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Working with imported Illustrator layers . . . . . . . . . . . . . . . . . . . . 43
Applying effects to a layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Applying and controlling effects . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Applying an animation preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Precomposing layers for a new animation . . . . . . . . . . . . . . . . . . 49
Previewing the effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Adding transparency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Rendering the composition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Review questions and answers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
3 ANIMATING TEXT 56
Getting started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
About text layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Installing a font using Adobe Fonts . . . . . . . . . . . . . . . . . . . . . . . . . 60
Creating and formatting point text . . . . . . . . . . . . . . . . . . . . . . . . . 63
Animating with scale keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Using a text animation preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
About Adobe Bridge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Animating imported Photoshop text . . . . . . . . . . . . . . . . . . . . . . . 71
Animating type tracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Animating text opacity. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Animating an image to replace text . . . . . . . . . . . . . . . . . . . . . . . . 77
Using a text animator group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
About text animator groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Animating a layer’s position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Adding motion blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Review questions and answers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
vi CONTENTS
Animating using the Corner Pin effect . . . . . . . . . . . . . . . . . . . . . 161
Simulating a darkening sky. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Viewing render times for layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Retiming the composition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Review questions and answers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
viii CONTENTS
12 USING 3D FEATURES 298
Getting started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
Creating a 3D shape in After Effects. . . . . . . . . . . . . . . . . . . . . . . . 301
Viewing the 3D ground plane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
Using the 3D Transform Gizmo . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Importing 3D objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
About importing 3D objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Creating 3D text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Converting 2D objects to 3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Using 3D views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Using the camera tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
Adding a background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
Lighting a scene . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
Adding a camera. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Using HDR images as lights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Animating objects in a 3D scene . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Animating a camera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320
3D channel effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Working with Cinema 4D Lite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
Review questions and answers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
INDEX 403
x CONTENTS
9 USING THE ROTO BRUSH TOOL
Lesson overview
In this lesson, you’ll learn how to do the following:
• Extract a foreground object from the background using the
Roto Brush tool.
• Correct the segmentation boundary across a span of frames.
• Touch up a matte with the Refine Edge tool.
• Freeze a matte across a clip.
• Replace a background.
• Animate properties for creative effects.
• Track a face in footage.
This lesson will take about an hour to complete. If you haven’t already
done so, download the project files for this lesson from peachpit.com/
AfterEffectsCIB2024, following the instructions in the Getting Started
section under “Accessing the lesson files and Web Edition.”
220
PROJECT: WEB BANNER
221
About rotoscoping
When you draw or paint on the frames of a movie, you’re rotoscoping. For example, a
common use of rotoscoping is to trace an object, using the path as a mask to isolate
it from the background so you can work with it separately. You could draw masks, ani-
mate the mask paths, and then use the masks to define a matte. (A matte is a mask
used to hide part of an image so that another image can be superimposed.) While
effective, this is a time-intensive, tedious process, especially if the object moves a
great deal or the background is complex.
If a background or foreground object is a consistent, distinct color, you could use
color keying to separate the object from the background. If the subject was shot
against a green or blue background (green screen or blue screen), keying is usually
much easier than rotoscoping. However, keying is less efficient when you’re work-
ing with complex backgrounds.
The Roto Brush tool in After Effects, powered by an AI model, is much faster than
conventional rotoscoping. You use the Roto Brush tool to define the foreground
and background elements. Then After Effects creates a matte, and tracks the move-
ment of the matte over time. The Roto Brush tool does much of the work for you,
leaving only a little cleanup work to be done.
Getting started
In this lesson, you’ll use the Roto Brush tool to isolate a bird and rock pool so you can
replace the background. To finish up the project, you’ll add an animated title.
First, you’ll preview the final movie and set up your project.
1 Make sure the following files are in the Lessons/Lesson09 folder on your hard
disk, or download them from peachpit.com now:
• In the Assets folder: Chickadee.mov, Facetracking.mov, MillPond.mov
• In the Sample_Movie folder: Lesson09.mp4
2 Open and play the Lesson09.mp4 sample movie in Windows Movies & TV
or QuickTime Player to see what you will create in this lesson. When you are
done, close Windows Movies & TV or QuickTime Player. You may delete the
sample movie from your hard disk if you have limited storage space.
When you begin this lesson, restore the default application settings for After Effects.
See “Restoring default preferences” on page 3.
3 Start After Effects, and then immediately hold down Ctrl+Alt+Shift (Windows)
or Command+Option+Shift (macOS). In the Startup Repair Options dialog box,
click Reset Preferences.
Roto Brush tool properties appear in the Effect Controls panel. In the Layer panel,
a magenta outline identifies the boundaries After Effects created for the foreground
object. After Effects recognized only about half of the pool, because you initially
sampled only a small area of the subject. You’ll help After Effects find the boundary
by adding some more foreground strokes. First, you’ll make sure you’re using ver-
sion 3 of the Roto Brush tool.
9 Still using a large brush, continue to draw green strokes along the inside edges of
the pool. Do not include the branches directly behind the pool and the bird.
10 Zoom to 200% and use the Hand tool ( ) to pan to the bird.
11 Select the Roto Brush tool again. Then select a smaller brush, and draw a green
stroke across the bird’s body.
It can be tricky to get some areas without accidentally adding background as well.
It’s okay if you haven’t captured every detail in the foreground. You’ll use back-
ground strokes to remove any extraneous areas of the matte.
12 Press Alt (Windows) or Option
(macOS) to switch to the red
background stroke brush. Add red
strokes to background areas you
want to exclude from the matte.
14 When you’re happy with the bird’s matte, zoom back out and fine-tune any
remaining areas that need to be addressed with the rock pool.
As you use the Roto Brush tool, the Alpha Boundary is the best way to see how
accurate your boundary is, because you can see everything in the frame. However,
the Alpha and Alpha Overlay options let you see your matte without the distraction
of the background.
Working from the base frame, After Effects tracks the edge of the object and attempts
to follow its movement. Depending on how complex your foreground and back-
ground elements are, the boundary may or may not conform exactly to the area you
hoped it would.
3 Using the Roto Brush tool, paint foreground and background strokes to refine the
matte for this frame. If the matte is accurate, you don’t need to paint any strokes.
• Note: As it propa-
gates the segmentation
boundary for a frame,
After Effects caches that
frame. Cached frames
have a green bar in the
time ruler. If you jump
ahead to a frame
further along the span,
After Effects may take
longer to calculate
the boundary.
As you progress through this clip, you’ll notice changes to the segmentation bound-
ary with the bird’s beak. Likewise, you may need to refine the segmentation bound-
ary around the feet and legs.
6 Repeat steps 4 and 5 until you reach the end of the layer.
7 Once you’re satisfied with the bird, zoom out to fit the entire screen, and scroll
though the span, making any adjustments as needed.
8 When you have completed refining the segmentation boundary for the entire
layer, choose File > Save to save your work so far.
The Reduce Chatter value determines how much influence the current frame has
when performing a weighted average across adjacent frames. Contrast affects how
tight the boundary is.
3 Preview the clip again.
on your system,
this may take
a while.
After Effects displays a progress bar as it freezes the Roto Brush and Refine Edge tool
data. Freezing may take a few minutes, depending on your system. As After Effects
freezes the information for each frame, the cache line turns blue. When it has finished
freezing, a blue warning bar appears above the time ruler in the Layer panel, remind-
ing you that the segmentation is frozen.
3 Click the Toggle Alpha Boundary button again to see the boundary.
4 Choose File > Save.
After Effects saves the frozen segmentation information with the project.
The Composition panel displays the composition, which includes only the
Chickadee.mov layer, consisting only of the foreground you isolated from the clip.
3 Click the Project tab to display the Project panel, and double-click an empty area
in the Project panel. Navigate to the Lessons/Lesson09/Assets folder, select the
MillPond.mov file, and click Import or Open.
6 Select the Chickadee layer. Then, using the Selection tool ( ), drag the layer to
the lower half of the Composition panel. Your values should be similar to ours.
7 Select the Mill Pond Start layer, and choose Effect > Color Correction >
Hue/Saturation.
You’ll use the Hue/Saturation effect in two different ways, so you’ll create a duplicate
layer for the second effect.
8 With the Mill Pond Start layer selected, choose Edit > Duplicate. Rename the
bottom layer Mill Pond End. Then rename the top layer to remove the number 2
from the name (so that its name is Mill Pond Start).
10 In the Properties panel, click the stopwatch icon for the Opacity value to create
an initial keyframe at 100%.
11 Go to 1:10, and change the Opacity to 0.
15 Press the spacebar to preview the project. Press the spacebar again when you’ve
finished.
The background transitions from a monochromatic dusk to a full summer day and
then again to the beginning of fall as the leaves change.
16 Choose File > Increment And Save.
If you save incrementally, you can return to earlier versions of your project to make
adjustments later. This can be very useful if you’re experimenting or want to try
alternative effects. The Increment And Save feature preserves the previously saved
version of the project and creates a new project with the same name, with an
increasing number added to the filename.
5 Use the Selection tool ( ) to reposition the text to rest along the top edge of
the rock pool, and then move the Reflections layer below the Chickadee layer.
You’ll animate the text so that it appears on the screen in a liquid motion.
7 Deselect all layers in the Timeline panel, and move the current-time indicator
to the beginning of the time ruler. Press the spacebar to preview the clip.
4 Click the blue text next to Output Module. Then, at the bottom of the Output
Module Settings dialog box, choose Audio Output Off, and click OK.
5 Click the blue text next to Output To. In the Output Movie To dialog box,
navigate to the Lessons/Lesson09/Finished_Project folder, and click Save.
• Note: If you open the Lesson09_extra_credit.aep file, you may need to relink the Facetracking.mov asset.
The Face Tracking (Outline Only) option tracks the entire face. The Face Tracking (Detailed Features)
option tracks the outline plus the lips, eyes, and other distinctive facial features. You can export
detailed facial data for use in Character Animator, or you can use it in After Effects to apply effects
or to match it with another layer, such as an eye patch or a hat.
7 ClickText
Sidebar the Track Forward button in the Tracker panel.
The Tracker tracks the face, changing the mask’s shape and position as the face moves.
8 Press the Home key to return to the beginning of the timeline, and then move the current-time
indicator across the time ruler to see how the mask moves with the face.
9 In the Effects & Presets panel, search for Bright. Then drag the Brightness & Contrast effect onto
the Facetracking.mov layer in the Timeline panel.
10 Expand Effects > Brightness & Contrast > Compositing Options in the Timeline panel.
11 Click the + icon next to Compositing Options. Choose Mask 1 from the Mask Reference 1 menu,
and increase Brightness to 50.
The masked area of the face brightens, but nothing else does. This setting is too bright, and the edge
of the mask is too abrupt. You’ll make it more subtle.
12 Reduce the Brightness to 20.
13 Expand the Mask 1 properties. Change the Mask Feather property to 70, 70 pixels.
14 Save the project to the Lessons/Lesson09/Finished_Project folder. Then close the file.
You can use the face tracker to blur a face, brighten it, or add any other effect. You can also invert
the mask to affect everything but the face.
Review answers
1 Use the Roto Brush tool any time you would have used traditional rotoscoping.
It’s particularly useful for removing a foreground element from the background.
2 The segmentation boundary is the boundary between the foreground and background.
The Roto Brush tool adjusts the segmentation boundary as you progress through the
frames in the Roto Brush span.
3 Use the Refine Edge tool when you need to rotoscope objects with fuzzy or wispy edges.
The Refine Edge tool creates partial transparency for areas of fine detail, such as hair.
Use the Refine Edge tool only after you’ve adjusted the segmentation boundary across
the entire clip.
alpha track mattes. Fly in with a Twist 205 Auto Contrast effect 19–20,
See track mattes Increase Tracking 75 254–255, 261
404 INDEX
B brightness, changing color
in the user interface 35 animating 105
background, changing for a shape 92
Browse Presets command 68
replacing 235, 257–260
correcting 248–276
Bullet Train animation
background strokes, correcting using Auto
preset 48
creating with the Contrast 261
Roto Brush tool 226–227
C grading 248
Bad TV 3 - weak animation keying 222
preset 286 cached frames, using previewing accurately 250
base frames, creating with the Roto Brush tool 229
Roto Brush tool 224–225 Color Emboss effect 47
Cache Frames When Idle 32
Bend pins Colorizing an image 255–257
cameras
about 208 adding to a 3D scene Composition Navigator bar 23
animating 214 316–317
Composition panel
placing 210 animating 320
about 15
Bezier curves CC Light Sweep effect 21–22 typing in 63
in a motion path 130
CC Particle Systems II Composition Profiler 167
in masks 186 effect 367–378
compositions
Bezier masks, creating 188 Center Anchor Point In New
about 15
Shape Layers 92
bicubic scaling 349 adding footage to 16, 42
Channel Blur effect 28–29
bilinear sampling 349 creating 15, 40–41, 59, 281
Character Animator 218 creating from footage 90
Black Clip 261
Character panel 25, 44, 63 defined 12
blending modes duration of 41
about 196 child layers 110
fitting layers to 42
applying 196 Cinema 4D Lite 322 importing 13
for masks 185, 258 nesting 16
circles, drawing 197
blur, adding. rendering 52
cloning objects 261–265
See motion blur, adding retiming 168–177
codecs 395
Bridge. See Adobe Bridge Composition Settings
collaboration tools 36 dialog box 16–17, 41
Brightness and Contrast
effect 268–269
406 INDEX
Fractal Noise 137 essential properties 294 footage
Gaussian Blur 372 exporting about 13
Hue/Saturation 236, 252– Motion Graphics finding missing 14, 402
254, 255–257 templates 292–293 importing 12, 14, 148
Lens Flare 376 movies with Adobe Media tracking 328
missing 14 Encoder 394–400
foreground strokes,
motion blur 85 creating with the Roto
expressions 156, 264
Ramp 375 Brush tool 225–226
extruding
Refine Hard Matte 232
3D shapes 303 formatting text 63–64
Refine Soft Matte 232
text 308 Fractal Noise effect 137
Timewarp 379
Wave Warp 140 freezing
F
frames 270, 273–274
Effects & Presets panel 20
face tracking 243 Roto Brush tool results 234
Ellipse tool
creating a vignette with 197 Fade Out By Character
animation preset 79
G
using to create
a mask 197, 373 Fade Up Words animation Gaussian Blur effect 372
preset 26
encoding presets in gradient fills 92
Adobe Media Encoder 396 files, importing 11
Graph Editor
Essential Graphics panel fills 92 about 172
about 280, 286
filtering in Adobe Fonts 61 using to remap
adding properties time 173–177, 383
to 287–292 finding missing footage, fonts,
or effects 14 grids
editing source text in 287
displaying and hiding 45, 65
exporting templates Fit To Comp command 42
from 292–293 snapping to 65
Fit To Comp Width
grouping properties in 289 command 64 ground plane
in Premiere Pro 295 creating with 3D Camera
Fly in with a Twist animation
organizing 289 Tracker effect 329
preset 205
viewing supported viewing in 3D projects 303
properties 288 fonts
grouping properties in the
finding missing 14
Essential Graphics Essential Graphics panel 289
workspace 287 installing from Adobe
Fonts 2, 60–62 guides, showing 45
selecting 63
408 INDEX
length of composition 41 properties, displaying 185 modes, mask 185
Lens Flare effect 376 replacing content of 188 motion blur, adding 85, 160
segments 182
lesson files, downloading 4 Motion Graphics templates
tips for creating 184
Libraries panel 119 about 280
tracking 257
creating 278–297
lighting, simulating changes tracking faces 243
exporting 292–293
in 151–152, 163–167 vertices 182
grouping properties in 289
lights working with 180
making source text
adding 3D 312 mask tracker 257–259 editable in 287
using HDR images as 316 opening in After Effects 292
Material Options
Light Settings dialog box 313 properties 315 replacing images in 290
410 INDEX
Puppet tools Refine Hard Matte effect 232 resources for using
about 207 After Effects 36
Refine Soft Matte effect 232
distorting objects Responsive Design -
with 200–219 reflections, adding 191 Time 291–292
Puppet Advanced Pin remap-time marker in the restoring default
tool 208, 210–211 Source Time ruler 171 preferences 3, 11
Puppet Bend Pin
tool 208, 210 removing objects from retiming compositions
footage 363–367 168–177, 379
Puppet Overlap Pin
tool 208, 212 rendering Ripple animation preset 68
Puppet Position Pin compositions 52–54
tool 208 rolling shutter distortions,
default settings for 53 repairing 328
Puppet Sketch
for mobile devices 392
tool 216–217 Roto Brush & Refine Edge
movies 386–401 effect 231
Puppet Starch Pin
tool 208, 213–217 templates 393
Roto Brush tool
recording animation using compression in 395
creating background
with 216 using the Render Queue strokes 226–227
using the mesh 208 panel 242, 389–395
creating foreground
with Adobe Media strokes 224–225
Q Encoder 394–399
freezing results 234
Render Queue refining a segmentation
QuickTime 2 panel 241, 393–400 boundary 228–231
adding compositions to 53 using 220–245
R
Render Settings options 53 rotoscoping 222
Raining Characters render-settings
In animation preset 73 Rounded Rectangle tool 100
templates 393–397
Ramp effect 375 rulers, showing 45
render times, by layer 167, 402
recording puppet pin replacing S
animation 216
backgrounds 257–260
Rectangle tool 197 Safe Mode 402
content using a mask 188
red overlay in matte content with content- safe zones 25
preview 228 aware fill 363–367
sample text, using
Reduce Chatter value 231 resetting preferences 402 in Adobe Fonts 61
Refine Edge tool 232–233 resizing layers 206 sampling algorithms 349
Scene Edit Detection 251–252 Shutter Angle 160 Startup Repair Options
Shutter Phase 160 dialog box 402
segmentation boundary
224–227 Slow Fade On animation Stock images in Libraries
preset 206 panel 119
segments in a mask 182
snapping layers 100–104 strokes 93
selectors in text animator
groups 81 tapering 107
Snap to Grid command 65
Select View Layout pop-up Sync Selected Fonts 62
solid layers
menu 309
creating 136, 165
T
separating background from using to create particle
foreground 222–245 systems 369 team projects 36
Sequence Layers using with 3D Camera
Tracker 336–337 templates
command 275
for rendering 393–397
shadow catcher 343 soloing layers 161
Motion Graphics 286–287
shadows Solo Supported Properties
in the Essential Graphics text
adding to a 3D scene 315
panel 288 3D 307–308
creating with the
adding 60–65, 282
3D Camera Tracker soundtrack, adding 143
effect 341 animating 58–87, 71, 81,
Source Text property 287 238–240, 282–284
simulating 191
Source Time ruler in time animating tracking in 75
shape layers remapping 171 animation presets
3D 301–302 for 25–26, 67
Specular Intensity 315
about 88, 90 converting to
applying fills and Specular Shininess 315 editable 23–24, 72, 205
strokes to 92 creating 44
split layers by scene 251
centering anchor editing 44, 72
points in 92 squares, drawing 197
editing imported 205
creating 91
squash and stretch entering in the
duplicating 95 animation 213 Composition panel 63
settings in Properties formatting 63–64, 282
stabilizing video 348–355
panel 99
412 INDEX
imported from Toggle Alpha button 228 training, Adobe product 7
Photoshop 71
Toggle Alpha Overlay Transform properties 19
layers 60 button 228
making editable in Motion transitions between
Graphics templates 287 Toggle Transparency Grid scenes 274–275
button 235
naming layers 44 transparency 51.
point 63 tools See also opacity
positioning 64 about 24 traveling mattes 159
settings in the Properties Clone Stamp 262–264
panel 63, 307 trimming layers 141, 285
drawing 91
text animator groups 80 Ellipse 197 tutorials, accessing 6, 36
time. See Timewarp effect Pan Behind 122 type. See text
current-time field 27 Puppet 207
Typewriter animation
current-time indicator 27 Rectangle 197 preset 284
duration 26 Tools panel 24
freezing frames 273–274 U
touch gestures 189
protecting
duration 291–292 Track Camera command 329 U key 74
remapping 170–174 undocking panels 10
Tracker panel 259
ruler 27
tracking in type, animating 75 Use Dimensions From
timecode 26 menu 16
tracking motion
time graph 27 user interface
faces 243
about 10
time-lapse simulation, single-point 356–362
creating 168 customizing brightness 35
using Mocha AE 367
Timeline panel using the 3D Camera
Tracker 328–329
V
about 27
expanding layers in 19 with masks 364–365 vertices
renaming layers in 73 tracking presets 76 converting 187
in a mask 182
Time Remap keyframes 173 track mattes 156–159
Video switch 30, 50
Timewarp effect 379–384 track points
for 3D Camera Tracker 329 views, 3D 308
title-safe zones 24
moving and resizing 359 vignettes, adding 196, 267
Toggle Alpha Boundary
button 228 positioning 358–360
414 INDEX