Chapter-3-Part I-Modeling
Chapter-3-Part I-Modeling
Engineering
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Chapter II- Topics
Overview- The UML
Functional Model
Use Case Diagram (essential and system)
Structural Model
Class/object, Component and Deployment Diagram
Behavioral Models
Activity, State chart, sequence /collaboration
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Overview- The UML
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OO METHODOLOGIES
During the early 90s, there were around 50 O-O methodologies
among them:
Rumbaugh’s Object Modeling Technique (OMT): Class and
Associations – OOA and OOD
Shlaer-Mellor (Object-Oriented Analysis/Design (OOA/D),
Booch Method : Categories and Subsystems - Diagrams
Wirfs-Brock (Responsibility-Driven Design /Class
/Responsibility /Collaboration) RDD/CRC,
Coad/Yourdon Methodology : Class, Object, Class-&-Object
Jacobson Object-Oriented Software Engineering (OOSE) Use case
driven
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PROBLEMS
The existence of different OO methodologies resulted in the
following problems:
Resulted in multitude interpretation of same concepts
Encouraged confusion
Limited the progress of methods
Methods influenced one another
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THE NEED FOR STANDARDIZATION
There are many methods and notations competing with each other
that users are distracted by the decisions they need to make.
Existing methods are already converging since these methods
pick up ideas from other sources.
A single, common language is desirable because it can be
used for all development methods, used throughout the project
lifecycle, and used for different application technologies.
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THE UNIFICATION
Based on the fact that differences between the various
methods were becoming smaller.
The method wars did not move OOT any longer.
Jim Rumbaugh and Grady Booch decided at the end of
1994 to unify their work within a single method: the
Unified Method.
Definition of a universal language for O-O modeling
Unified Method 0.8 Oct. 1995
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THE UNIFICATION…
A year later they were joined by Ivar Jacobson
Objective: Standardization of the o-o development process
The Unified Method was transformed into UML- the
Unified Modeling Language
6/96 UML 0.9
9/96 UML 0.91
A consortium of partners created
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THE UNIFIED MODELLING LANGUAGE (UML)
A language whose vocabulary and rules focus on the
conceptual and physical representation of a system.
UML defines structural and behavioral things and
diagrams.
UML is the language of blueprints for software.
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UML…
It is a graphical language for
Visualizing
Specifying – building models that are precise, unambiguous, and
complete
Constructing – possible to map from a model in the UML to a
programming language
Documenting
Intended for software-intensive systems
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WHAT UML IS NOT
UML is not a method or methodology (Method =
Notation (e.g.,UML) + Process)
UML does not dictate a particular process
UML can be used to record the resulting domain and
design models, independent of the process
Choose an appropriate process for a particular
project, independent of the modeling language
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WHY USE UML
Standardized notation without sacrificing specialized
model data
Common language that can be used from product
conception to delivery, from system to detailed design
levels
Reduced learning curve across projects
Increased domain and design model reuse
Increased customer involvement /understanding of
problem translation to product solution
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UML STRUCTURE
UML
Building Common
blocks mechanisms Architecture
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UNDERSTANDING UML
BUILDING BLOCKS OF UML
1. Things – the abstractions
1. Structural things – nouns, static, represent conceptual or
physical elements: Class, interface, collaboration, use case, active
class, component, and a node
2. Behavioural things – verbs, dynamic, represent behaviour
over time and space: Interaction and state machine
3. Grouping things – organizational parts of UML: Packages
4. Annotational things – explanatory parts of UML: Note
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BUILDING BLOCKS OF UML…
2. Relationships – tie things together
A. Dependency (uses) – a semantic relationship between
two things in which a change to one thing (the
independent thing) may affect the semantics of the other
thing (the dependent thing)
A car uses a fuel
0..1 *
employer employee
role name
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BUILDING BLOCKS OF UML…
C. Generalization (is-a) –
a specialization/generalization relationship in which objects of the
specialized element (the child) are substitutable for objects of the
generalized element (the parent)
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BUILDING BLOCKS OF UML…
3. Diagram
The graphical representation of a set of elements
Help to visualize a system from different perspectives
May contain any combination of things and relationships.
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UML DIAGRAMS
Diagrams used to describe structure
Class diagram
Object diagram
Component diagram
Deployment diagram
Diagrams used to describe behavior and Function
Use Case diagram (functional)
Sequence diagram
Activity diagram
Collaboration diagrams
Statechart diagram
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Commonly Used UML Diagrams
The most commonly used UML diagrams are:
Use case diagram, describing how the system is used.
The starting point for UML modeling.
Capture the high level of a system from the user point of view
Activity diagram.
Each use case may create one activity diagram.
Represent the workflow of the system usecase
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Commonly Used UML Diagrams
Sequence Diagram:
Showing the sequence of activities and class
relationships.
Represent the communication among objects that
identified
Each use case may create one or more sequence
diagrams.
A collaboration diagram is an alternative to a
sequence diagram.
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Commonly Used UML Diagrams
Class diagram:
Shows the structure of a system in terms of classes
and relationships.
Sequence diagrams and CRC cards are used to
determine classes.
Statechart diagram:
Each class may create a Statechart diagram, useful
for determining class methods.
Used to determine the behavior of a class
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Overview of UML Diagrams
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RULES OF UML
UML’s building blocks should be put together to develop a well-
formed model.
well-formed model is a model that is semantically self-consistent
and in harmony with all its related models.
The UML has semantic rules for
Names: What you can call things, relationships, and diagrams
Scope:The context that gives specific meaning to a name.
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COMMON MECHANISMS IN UML
Systems development using UML can be made simpler by the
presence of common mechanisms:
1. Specifications – Behind every part of UML’s graphical notation there
is a specification that provides a textual statement of the syntax and
semantics of that building block.
• Specification are used to state the system’s details.
• Provides a semantic backplane that contain all the parts of all the
models of the system.
• Example – a class diagram
2. Adornments – Most elements in the UML have a unique and direct
graphical notation that provides a visual representation of the most
important aspects of the element.
• Every element in the UML’s notation starts with a basic symbol, to
Transaction which can be added a variety of adornments to that symbol.
+execute()
+rollback()
#priority()
26 -timestamp()
COMMON MECHANISMS IN UML…
3. Common divisions
Class and Object
Costomer : Costomer
-name name Alemayehu : Costomer
-address address
-phone name
phone address
phone
4. Extensibility mechanisms
UML can be extended using the following mechanisms
• Stereotypes: Extends the vocabulary of UML, allowing you to create new kinds of
building blocks that are derived from existing ones but that are specific to your
problem.
• Constraints: Extends the semantics of a UML building block, allowing you to add
new rules or modify existing ones.
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ARCHITECTURE
Architecture is the set of significant decisions about
The organization of a software system
The selection of the structural elements and their interfaces by
which the system is composed
Their behavior, as specified in the collaborations among those
elements
The composition of these structural and behavioral elements into
progressively larger subsystems
The architectural style that guide this organization: the static and
dynamic elements and their interfaces, their collaborations, and
their composition.
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ARCHITECTURE
Software architecture is not only concerned with
architecture and behavior, but also with usage, functionality,
performance, resilience, reuse, comprehensibility,
economic and technology constraints and trade-offs, and
aesthetic/visual concerns.
Architecture of a system can be described by a view.
A view is simply a subset of UML modeling constructs that
represent one aspect of the system
Each of the views involve structural and behavioural models
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Views of a system
Systems can be viewed from a number of perspectives
different stakeholders: system owners, end users, analyst,
developers, project managers etc
Each looks at the system in different angle at different times over
the project’s life span
System architecture can be used to manage these different
viewpoints, therefore controlling the development of a system
throughout its life cycle
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UML captures these different angles/viewpoints as a set of five interlocking
views: -
vocabulary system assembly
functionality configuration mangmt
behavior
Use case view
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Design views
Supports the functional requirements of the system
Focuses on the things (classes, interfaces and
collaborations) that form the vocabulary of the problem that the
system is trying to solve and the elements of the solution to that
problem.
The view encompasses the static and dynamic aspects of the
system
End-product: class and object diagram (static), sequence/collaboration,
activity and statechart diagram (dynamic)
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Process view
Focuses on the aspects of the system that involves
timing and the flow of control.
Addresses the performance, scalability and
throughput of the system
End product: activity diagrams
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Implementation view
Encompasses the components and files that are used to assemble and
release the physical system
End-product: component diagrams
Deployment view
Focuses on the geographic distribution of the various software
elements on hardware and other physical elements that constitute a
system
Encompasses the nodes that form the system’s hardware topology
on which the system executes
End-product: deployment diagram
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Functional Model
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USE CASE MODEL
Use Case analysis is one of the first and primary means of
gathering requirements in the behavioral methodology.
Used to capture the intended behaviour of the system
under development (requirements of a system)
The Use case diagram is used to identify the primary
elements and processes that form the system.
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Cont…
Represents the functional requirements of a system
under development
Captures the business processes carried out in the
system
A use case model may consists of
Single use case diagram
Further (nested) packages of use case diagrams
The supreme package of the nested packages is the use case
model
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Cont..
Use case Modeling could be
Essential
Used at requirement elicitation stage
Technology free
Just to understand what users need to see on the system from functions
point of view
System
Is a continuation of essential use case
Adding implementation related details
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System Use case Modeling
The system use case talks more about more or less same
concept like the essential use case with some details of the
implementation.
The modeling will be influenced by the technology to be
used for the systems development.
System use case model is composed of the system use case
diagram and its corresponding documentation.
The use case diagram and the documentation will have
same components as the essential use case model with little
technology influence.
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Components
Shows the relationship between actors and use
cases in a system
Diagram with the following components
Actors
Use cases
Boundary
Relationship (Associations, include or use, Extend)
Documentation
For each use case using the standard template
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On-line Bookstore System
Register
Reorder
<<Includes>>
Sales Clerk
Login
Add to Stock
<<Includes>>
<<Includes>>
Generate
Report
Manager
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Cont…
The Use Case documentation needs information like:
List of Actors
List of Business Rules (BR)
List of User Interfaces (UI)
The template will be the same as the essential use case
documentation except that the “Include” and “Extend” part
will be exercised (included) at this level.
The following example describes one of the use cases from
the previous use case diagram.
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Use case documentation
Name Sell Item
Identifier UC-008
Description Sell available items in a store to a customer
Actor Sales Clerk
Pre Condition none
Post Condition The sales clerk will sell the item if available in store
Extends none
Includes UC-001
Basic Course of Action
1. The Sales Clerk want to sell an item
2. The Sales Clerk logs into the system using “UC-001: Login”
3. The system displays the main Window “UI-002: Main Menu”
4. The Sales Clerk selects “Sell” from the Main Menu
5. The system displays the Sell interface “UI-006: Sell Item”
6. The Sales Clerk selects the items and quantity he want to sell
7. The system check the availability of the items according to the business rule “BR-012: check availability of item”
8. The system displays the total amount of money to be paid with the item list via “UI-013: Payment Voucher”
9. The Sales Clerk indicates he want to print the payment voucher.
10. The system prints the payment voucher
11. The use case ends when the Sales clerk receive the money and give the payment voucher to customer.
Alternative Course of Action A: The item is not available in store
8. The system determines that the item is not available.
9. The system informs the Sales Clerk that the transaction can not be completed via “UI-014: Item Quantity not Available”
10. The use cases resumes at step 6 of the basic course of action
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Cont…
Note
Association between Actors and Use cases dictate the need
for Interfaces (screen or Report)
Use case description does not include unexpected interruption
of the action either by the actor or by system failure
The flow of events should be in
action-response style.
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General steps in Use case Modeling
Identify actors from the SRS or problem definition
Identify use cases
Identify relationships
Use symbols for representing use cases and actors with in a
boundary
Define use case description
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Actor
An actor define roles that users can play.
Actors model anything that needs to exchange information
with the system
The different roles the actor represents are the actual business
roles of users in a given system.
An actor in a use case diagram interacts with a use case.
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Actor …
Actor classes have actors instances or objects that
represent specific actors.
An actor is shown as a stick figure in a use case
diagram depicted "outside" the system boundary.
To identify an actor, search in the problem statement for
business terms that describe roles in the system.
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USE CASES
A use case is a specific way of using the system by
performing some part of the functionality.
A visual representation of a distinct business
functionality in a system.
The business process is discrete in nature.
A use case describes what a system does; not how.
List the discrete business functions in your problem
statement - potential use case.
Remember that identifying use cases is a discovery
rather than a creation.
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USE CASES …
A use case is shown as an ellipse in a use case diagram
Perform Medical
Make Appointment
Tests
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Use cases
A use case should
Cover the full sequence of steps from the beginning of a task
until the end.
Describe the user’s interaction with the system
Not the computations the system performs.
Be written so as to be as independent as possible from any
particular user interface design.
Only include actions in which the actor interacts with the
computer.
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Scenarios
A scenario is an instance of a use case
A specific occurrence of the use case
a specific actor ...
at a specific time ...
with specific data.
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RELATIONSHIPS
Relationships between actors and use cases
represented by directional or nondirectional edges
May be annotated by stereotypes
May relate two use cases
May relate two actors, or
May relate a use case and an actor
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RELATIONSHIPS
Association
denoted as solid lines or paths.
Arrowheads may be used to indicate who initiates
communication in the interaction.
Includes
Indicates that the base use case will contain the inclusion use
case.
A base use case defines the location at which the inclusion use
case is included.
Denoted as dashed lines with an open arrow-head pointing
at the inclusion use case and are labelled with the
<<include>> keyword (stereotype).
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RELATIONSHIPS …
Extends
Indicates that the base use case may be augmented by the
extension use case; i.e., the inclusion use case will
augment the base use case if an extension condition is
satisfied.
A base use case defines the extension point.
Denoted
as dashed lines or paths with an open arrow-head pointing an
extension use case
labelled with the extension condition in square brackets,
the <<extend>> keyword (stereotype), and
the extension point name in parentheses.
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RELATIONSHIPS …
Generalization
From specialization to generalized use case
Indicate the specialization use cases are consistent with the generalized
use case and may add additional information.
A specialized use case may be used in place of a generalized use case and
may use any portions of the interaction of the generalized use case.
Denoted as solid lines or paths with a hollow arrow-head pointing at the
generalized use case.
From specialization to generalized Actor
The specialized actor are consistent with the generalized actor and may
add additional information.
A specialized actor may be used in place of a generalized actor and
receives the characteristics of the generalized actor.
Denoted as solid lines or paths with a hollow arrow-head pointing at the
generalized actor.
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RELATIONSHIPS …
Place Order «extends»
___________ Place rush oder
set priority
<<includes>>
Check password
<<includes>>
Track Order
Validate User
Retinal Scan
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System Boundary
The use case describes the functionality of a system from an
outside point of view – from the users point of view.
Only the interaction between actors and system are shown,
what happens inside the system is hidden.
This boundary is clarified by the system boundary
Defines the scope of what a system will be.
A system boundary of a use case diagram defines the limits of the
system.
The system boundary is shown as a rectangle spanning all the
use cases in the system
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SYSTEM BOUNDARY
A use case diagram depicting the system
boundary of a clinic application
Clinic
* Make Appointment
*
Patient
Perform Medical
Tests
* *
Doctor
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RELATIONSHIPS …
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Good Practice
Develop a use case diagram at different levels wherever
appropriate.
Minimizes complexity
System level
Module level
Class
Interface
etc
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FLOW OF EVENTS
Specify the behavior of a use case by describing the
flow of events in text clearly enough for an outsider to
understand it easily.
Include
How and when the use case starts and ends
When the use case interacts with the actors
What objects are exchanged
The basic flow and alternative flows of the behavior
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FLOW OF EVENTS…(major elements)
Introduction: Describe a quick background of the use case.
Actors: List the actors that interact and participate in this use case.
Actor Description/Definition: Define/Describe each actor.
Pre-conditions: Pre-conditions that need to be satisfied for the use case
to perform.
Post-conditions: Define the different states in which you expect the
system to be in, after the use case executes.
Basic Flow: List the primary events that will occur when this use case is
executed.
Alternative flows: Any subsidiary events that can occur in the use case
should be separately listed. List each such event as an alternative flow. A use
case can have as many alternative flows as required.
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COMMON MODELING TECHNIQUE
The most common thing for which you will apply use
case is to model the Functional behavior of an element ;
A system as a whole, a subsystem, or a class
Focus on what that element does, not how it does
Reasons for applying use cases to elements
a) By modeling the behavior of an element with use cases, you
provide a way for domain experts to specify its outside view
to a degree sufficient for developers to construct its inside
view.
b) Use cases provide a way for developers to approach an
element and understand it.
c) Use cases serve as the basis for testing each element as it
evolves during development.
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HINTS AND TIPS: For developing use cases
The goal is to develop a well-structured use case that:
Names a single identifiable, and reasonably atomic behavior of the
system or part of the system.
Factors common behavior by pulling such behavior from other use
cases that it includes.
Factors variants by pushing such behavior into other use cases that
extend it.
Is described by a minimal set of scenarios that specify the normal
and variant semantics of the use case.
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HINTS AND TIPS
A well-structured use case diagram
Is focused on communicating one aspect of a system’s static use
case view.
Contains only those use cases that are essential to understanding
that aspect.
Provides detail content with its level of abstraction.
Is not so minimalist as to misinform the reader about semantics
that are important.
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Exercise:
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The benefits of basing software
development on use cases
They can
Help to define the scope of the system
Be used to plan the development process
Be used to both develop and validate the requirements
Form the basis for the definition of test cases
Be used to structure user manuals
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Use cases must not be seen as a
solution
The use cases themselves must be validated
Using the requirements validation methods.
Some aspects of software are not covered by use case analysis.
Innovative solutions may not be considered.
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To be continued
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