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Comp206 Lecture7

This document discusses the design and implementation of a simple CPU processor. It describes the major components of the processor including the datapath, ALU, registers, memory units, and control signals. It also provides details on how different instruction types like arithmetic, load/store, and branches are handled.
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0% found this document useful (0 votes)
15 views

Comp206 Lecture7

This document discusses the design and implementation of a simple CPU processor. It describes the major components of the processor including the datapath, ALU, registers, memory units, and control signals. It also provides details on how different instruction types like arithmetic, load/store, and branches are handled.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 44

Chapter 4

The Processor

Chapter 4 — The Processor — 1


§4.1 Introduction
Introduction
• CPU performance factors
 Instruction count
 Determined by ISA and compiler
 CPI and Cycle time
 Determined by CPU hardware
• We will examine two MIPS implementations

Chapter 4 — The Processor — 3


 A simplified version
 A more realistic pipelined version

• Simple subset, shows most aspects


 Memory reference: lw, sw
 Arithmetic/logical: add, sub, and, or, slt
 Control transfer: beq, j
Instruction Execution
• PC → instruction memory, fetch instruction
• Register numbers → register file, read registers
• Depending on instruction class
 Use ALU to calculate
 Arithmetic result

Chapter 4 — The Processor — 4


 Memory address for load/store
 Branch target address
 Access data memory for load/store
 PC  target address or PC + 4
buses
several lines
CPU Overview

write data from ALU/mem.


next inst. back into reg.
branch

read/write data
addr. calcul. for load/store
op. exec.

Chapter 4 — The Processor — 5


Multiplexers

can’t just join wires


together: use multiplexers

Chapter 4 — The Processor — 6


PC = (PC + 4 or the branch destination address)
zero output of the ALU AND a control signal that indicates that the instruction is a branch

output of the ALU


(arithmetic-logical
Control Unit
instruction) or
the output of the
data memory (load)
for writing into the
register file

second ALU input =


from the registers
(arithmetic-logical
instruction/branch) or
from the offset field of
the instruction
(for a load or store)
Datapath Elements
• Datapath: the combination of a set of registers with a shared
ALU and interconnecting paths performing an operation
• Combinatorial datapath elements
 Operates on data values & elements
 Output depends on current input, no internal memory,
deterministic (same inputs → same output)
 e.g. ALU

• State elements
 Internal storage

Chapter 4 — The Processor — 8


 Values preserved after shut down (you can reload the state)
 Characterize the computer
 Instruction & data memories & registers
 Inputs: data value & clock (determines when the value will be
written)
 e.g register memory
§4.2 Logic Design Conventions
Logic Design Basics
• Information encoded in binary
 Low voltage = 0, High voltage = 1
 One wire per bit
 Multi-bit data encoded on multi-wire buses

• Combinational element
 Operate on data

Chapter 4 — The Processor — 9


 Output is a function of input

• State (sequential) elements


 Store information
Combinational Elements
• AND-gate • Adder A
 Y=A&B • Y=A+B + Y
A B
Y
B

Chapter 4 — The Processor — 10


• Multiplexer • Arithmetic/Logic Unit
• Y = S ? I1 : I0 • Y = F(A, B)

I0 M A
u Y
I1 x
ALU Y

B
S
F
Sequential Elements
• Register: stores data in a circuit
 Uses a clock signal to determine when to update the
stored value
 Edge-triggered: update when Clk changes from 0 to 1
 If the signal is written at the same time it’s read the
result is unpredictable:
 Clocking methodology makes is predictable
 Clock edge: quick transition from low to high or vice
versa

Clk
D Q
D

Clk
Q

Chapter 4 — The Processor — 11


Sequential Elements
• Register with write control
 Only updates on clock edge when write control input is 1
 Used when stored value is required later
 Write on high edge

Chapter 4 — The Processor — 12


Clk

Write

D Q D
Write
Q
Clk
Clocking Methodology Updated on a
rising-edge

• Combinational logic
transforms data during
clock cycles
 Between clock edges
 Input from state 1 cycle
elements, output to state
element
 Longest delay determines
clock period
Edge-triggered timing: no feedback in
• Inputs are written in the single cycle
previous cycle

• Outputs can be written in


the following cycle

Chapter 4 — The Processor — 13


Instruction Fetch

Chapter 4 — The Processor — 15


Increment by
4 for next
32-bit instruction
register

Data path that fetches instructions and increments PC


R-Format Instructions
• Read two register operands: needs register numbers, outputs
read registers
• Perform arithmetic/logical operation
• Write register result: needs register number and data
 Write control signal is needed

Chapter 4 — The Processor — 16


Load/Store Instructions
• Read register
operands
• Calculate address
using 16-bit offset
 Use ALU, but
sign-extend offset

Chapter 4 — The Processor — 17


• Load: Read memory
and update register
• Store: Write register
value to memory
Branch Instructions
• Read register operands
• Compare operands
 Use ALU, subtract and check Zero output

• Calculate target address


 Sign-extend displacement

Chapter 4 — The Processor — 18


 Shift left 2 places (word displacement)
 Add to PC + 4
 Already calculated by instruction fetch
Branch Instructions

Just
re-routes
wires

compute branch
target

Chapter 4 — The Processor — 19


address and
compare the
registers
(Branches also
affect the
instruction
fetch portion of
the datapath)

Sign-bit wire
replicated
Branch Instructions

Chapter 4 — The Processor — 20


Composing the Elements
• First-cut data path does an instruction in one clock cycle
 Each datapath element can only do one function at a time
 Hence, we need separate instruction and data memories

• Use multiplexers where alternate data sources are used for


different instructions

Chapter 4 — The Processor — 21


Simplest datapath will attempt to execute all instructions in one clock
cycle:
• no datapath resource can be used more than once per
instruction
• any element needed more than once must be duplicated
• need a memory for instructions separate from one for
data
R-Type/Load/Store Datapath

datapath with only a single register file & a single ALU:


• support two different sources for the second ALU input
• support two different sources for the data stored into the register file
• add multiplexors placed at the ALU input and at the data input to the
register file
Full Datapath

Chapter 4 — The Processor — 23


§4.4 A Simple Implementation Scheme
ALU Control
• ALU used for
 Load/Store: F = add
 Branch: F = subtract
 R-type: F depends on funct field

ALU control Function

Chapter 4 — The Processor — 24


0000 AND
0001 OR
0010 add
0110 subtract
0111 set-on-less-than
1100 NOR
ALU Control
• Assume 2-bit ALUOp derived from opcode
 Combinational logic derives ALU control

• Multiple levels of decoding to simplify main control unit:


• ALUOp & ALU function are used as input to ALU control

Chapter 4 — The Processor — 25


opcode ALUOp Operation funct ALU function ALU control
lw 00 load word XXXXXX add 0010
sw 00 store word XXXXXX add 0010
beq 01 branch equal XXXXXX subtract 0110
R-type 10 add 100000 add 0010
subtract 100010 subtract 0110
AND 100100 AND 0000
OR 100101 OR 0001
set-on-less-than 101010 set-on-less-than 0111
The Main Control Unit
• Control signals derived from instruction

R-type 0 rs rt rd shamt funct


31:26 25:21 20:16 15:11 10:6 5:0

Load/
35 or 43 rs rt address

Chapter 4 — The Processor — 26


Store
31:26 25:21 20:16 15:0

Branch 4 rs rt address
31:26 25:21 20:16 15:0

opcode always read, write for R- sign-extend


read except type and and add
for load load
Use
multiplexor
Datapath With Control

Chapter 4 — The Processor — 27


Control Signals

The control unit can set all but one of the control signals based solely on the opcode
field of the instruction
• PCSrc control line should be asserted if the instruction is branch on equal (a
decision that the control unit can make) and the Zero output of the ALU,
which is used for equality comparison, is asserted
R-Type Instruction Control Path
• The instruction is fetched, and the PC is incremented
• Two registers, $t2 and $t3, are read from the register file; also,
the main control unit computes the setting of the control lines
• The ALU operates on the data read from the register file, using
the function code (bits 5:0, which is the funct field, of the
instruction) to generate the ALU function
• The result from ALU is written into register file using bits

Chapter 4 — The Processor — 29


15:11 of the instruction to select the destination register ($t1)

add $t1, $t2, $t3


R-Type Instruction

Chapter 4 — The Processor — 30


Load Instruction Control Path
• The instruction is fetched, and the PC is incremented
• Register $t2 is read from the register file
• The ALU computes the sum of the value read from the register
file and the sign-extended, lower 16 bits of the instruction
(offset)
• The sum from the ALU is used as the address for the data
memory

Chapter 4 — The Processor — 31


• The data from the memory unit is written into the register file;
the register destination is given by bits 20:16 of the instruction
($t1)
lw $t1, offset($t2)
Load Instruction

Chapter 4 — The Processor — 32


Branch Instruction Control Path
• Similar to R-format instruction, but the ALU output is used to
determine whether the PC is written with PC + 4 or the
branch target address
• The instruction is fetched, and the PC is incremented
• Two registers, $t1 and $t2, are read from the register file
• The ALU performs subtract on the data read from the register
file, PC+4 is and the sign-extended, lower 16 bits of the

Chapter 4 — The Processor — 33


instruction (offset) shifted left by 2, result is the branching
address
• The Zero result from ALU is is used to decide which adder
result to store in the PC
beq $t1, $t2, offset
Branch-on-Equal Instruction

Chapter 4 — The Processor — 34


Implementing Jumps
Jump 2 address
31:26 25:0

• Jump uses word address


• The upper 4 bits of the address that should replace the PC
come from the PC of the jump instruction plus 4

Chapter 4 — The Processor — 35


• Update PC with concatenation of
 Top 4 bits of old PC
 26-bit jump address
 00: bits 27-28 (like branch)

• Need an extra control signal decoded from opcode


Datapath With Jumps Added

Chapter 4 — The Processor — 36


Performance Issues
• Longest delay determines clock period (cycle time)
 Critical path: load instruction
 Instruction memory → register file → ALU → data memory →
register file

• We will improve performance by pipelining


 Improves efficiency by executing multiple instructions

Chapter 4 — The Processor — 37


simultaneously
 Multiple instructions are overlapped in execution
Pipelining Analogy
• Washing clothes
 Place one dirty load of clothes in the washer
 When the washer is finished, place the wet load in the dryer
 When the dryer is finished, place the dry load on a table and fold
 When folding is finished, ask your roommate to put the clothes away

• Pipelining
 As soon as the washer is finished with the first load and placed in
the dryer, you load the washer with the second dirty load

Chapter 4 — The Processor — 38


 When the first load is dry, you place it on the table to start folding,
move the wet load to the dryer, and put the next dirty load into the
washer
 Next you have your roommate put the first load away, you start
folding the second load, the dryer has the fourth load into the
washer
Pipelining Analogy
• Step = stage in pipelining
 As long as we have separate resources for each step, we can
pipeline the stages

• Pipelining does not shorten the time needed to complete all


steps (instruction execution time or latency)
 It improves the throughput of the system

• If all stages take similar amount of time & there’s enough work
to do

Chapter 4 — The Processor — 39


 Speedup ≈ number of stages
§4.5 An Overview of Pipelining
Pipelining Analogy
• Pipelined laundry: overlapping execution
 Parallelism improves performance

◼ Four loads:
◼ Speedup
= 8/3.5 = 2.3x
◼ pipeline is not full
yet: 2.3 < 4
MIPS Pipeline
• Five stages, one step per stage
 IF: Instruction fetch from memory
 ID: Instruction decode & register read
 EX: Execute operation or calculate address
 MEM: Access memory operand
 WB: Write result back to register

Chapter 4 — The Processor — 41


• Pipeline depth:
 the number of simultaneous stages that may be completed at
once
Pipeline Performance
• Assume time for stages is
 100ps for register read or write
 200ps for other stages

• Compare pipelined datapath with single-cycle datapath

Chapter 4 — The Processor — 42


Instr Instr Register ALU op Memory Register Total time
fetch read access write
lw 200ps 100 ps 200ps 200ps 100 ps 800ps
sw 200ps 100 ps 200ps 200ps 700ps
R-format 200ps 100 ps 200ps 100 ps 600ps
beq 200ps 100 ps 200ps 500ps
write register: first half of a cycle, read register: second half of a cycle

Pipeline Performance
• Single-cycle
model: every Single-cycle (Tc= 800ps)
instruction takes
exactly one
clock cycle, so
the clock cycle
must be
stretched to
accommodate
the slowest
instruction Pipelined (Tc= 200ps)
• All the pipeline
stages take a
single clock
cycle, so the clock
cycle must be long
enough to
accommodate the
slowest operation
Pipeline Speedup
• If all stages are balanced
 i.e., all take the same time
 Time between instructionspipelined
= Time between instructionsnonpipelined
Number of stages

• If not balanced, speedup is less

Chapter 4 — The Processor — 44


• A five-stage pipeline should offer nearly a fivefold
improvement over the 800 ps nonpipelined time (or a 160 ps
clock cycle)
• However, that the stages may be imperfectly balanced
• Moreover, pipelining involves some overhead
• Speedup due to increased throughput
 Latency (time for each instruction) does not decrease
Speedup Example

Chapter 4 — The Processor — 45


Pipelining and ISA Design
• MIPS ISA designed for pipelining
 All instructions are 32-bits
 Easier to fetch and decode in one cycle
 c.f. x86: 1- to 17-byte instructions
 Few and regular instruction formats
 Can decode and read registers in one step
 Load/store addressing

Chapter 4 — The Processor — 46


 Can calculate address in 3rd stage, access memory in 4th stage
 If we could operate on operands in memory these stages would be
splitted into more: address stage, memory stage, execute stage
 Alignment of memory operands
 Memory access takes only one cycle

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