Kommandos Datacards

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Grogs da Krumpa M APL GA

In the savage Ork settlement of Gorksmouth, Grogs da Krumpa


rose to power through sheer strength and brutality. His defining 3⬤ 2 1
moment came when he single-handedly defeated a rival
Warboss in a savage duel, claiming victory with his mighty "Big DF SV W
Choppa." Now recruited into an elite Kommando kill team,
Grogg seeks to unleash his ferocity and claim glory on the 3 4+ 13
galactic battlefield.

WEAPON A BS/WS D SR !
⚔ Big choppa 4 2+ 5/6 - -

⌖ Slugga 4 4+ 3/4 Rng ⬟ -

ABILITIES UNIQUE ACTIONS


Get it Dun!: Add 1 to the Action Point Limit of one operative within ⬟ of and visible to it. -

Throat Slitta: This operative can perform a Charge action while it has a Conceal order.

Rng x: Only operatives within x are a valid target.

KOMMANDO, ORK, KOMMANDO NOB


Boomsies M APL GA
In the dense jungles of Jaggedtooth, Boomsies, a Bomb Squig with a
knack for explosives, rose to infamy for its diabolical talent. 3⬤ 2 1
Recruited into an elite Kommando kill team by Grogs da Krumpa,
Boomsies wreaks havoc with its arsenal of makeshift bombs. With a
mischievous gleam in its eye, Boomsies is a force of chaos,
DF SV W
demolishing enemy strongholds and leaving destruction in its wake. 3 6+ 6

WEAPON A BS/WS D SR !
⌖ Dynamite 4 3+ 5/6 AP1, Bomb Squig* -

⚔ Vicious Bite 3 4+ 4/5 - -

ABILITIES UNIQUE ACTIONS


BOOM!: If this operative is incapacitated, roll one D6: on a 3+, attack with the dynamite. -
Stoopid: This operative cannot perform mission actions, cannot perform the Pick Up action and
cannot have a Conceal order.

APx: Subtract x from the Defence of the target for that shooting attack.
*Bomb Squig: it's Dynamite attack can only be used in Engagement Range, and it's a one-time use attack. It attack
everything within (Circle) and the it's incapacitated.

KOMMANDO, ORK, BOMB SQUIG


Breax M APL GA
In the aftermath of the devastating Armageddon War, Breax
emerged as a survivor with an unparalleled talent for demolitions. 3⬤ 2 1
With expertise honed amidst the ruins of Hive Hades, he caught the
attention of Grogs da Krumpa, a renowned Ork Kommando leader.
Recruited into Grogs' elite kill team, Breax brings his explosive skills
DF SV W
to the forefront, driven by a burning desire for vengeance against 3 5+ 10
those who ravaged his world.

WEAPON A BS/WS D SR !
⚔ Breacha ram 3 3+ 5/5 Brutal -

⌖ Slugga 4 4+ 3/4 Rng ⬟ -

ABILITIES UNIQUE ACTIONS


Bull Charge: Each time this operative fights in combat, if it made a charge move during that -
activation, its breacha ram gains the Stun critical hit rule for that combat.
Breach: Each time this operative performs a Normal Move, Dash or Charge action, it can
move through parts of terrain features that are no more than ▲ thick as if they were not there.
Throat Slitta: This operative can perform a Charge action while it has a Conceal order.

Brutal: Your opponent can only parry with critical hits.


Rng x: Only operatives within x are a valid target.

KOMMANDO, ORK, BREACHA BOY


Burns M APL GA
Born in the scorching deserts of Pyroxis, Burns is a sadistic Ork
warrior fueled by a love for fire and a thirst for suffering. With 3⬤ 2 1
a mastery of flames and a penchant for destruction, he leaves a
trail of scorched earth in his wake. Recruited into Grogs' DF SV W
Kommando kill team, Burns brings his fiery wrath to the
battlefield, eager to watch his enemies burn in agony. 3 5+ 10

WEAPON A BS/WS D SR !
⌖ Burna 5 2+ 2/2 Rng ⬟, Torrent ⬤
⚔ Fists 3 3+ 3/4 - -

ABILITIES UNIQUE ACTIONS


Throat Slitta: This operative can perform a Charge action while it has a Conceal order. -

Rng x: Only operatives within x are a valid target.


Torrent x: It can make a shooting attack with this weapon against each other valid target within x of the original target and each each other.

KOMMANDO, ORK, BURNA BOY


Commie M APL GA
In the bustling hub of Mektown, Commie, an Ork with a passion
for talking with rocks and squigs, joins Grogs Kommando kill 3⬤ 2 1
team. Despite his garbled transmissions and convoluted techno-
babble, Commie's boundless enthusiasm and comedic banter bring
laughter and chaos to the battlefield. Armed with homemade
DF SV W
communication devices, he's ready to keep the team connected
and entertained amidst the mayhem.
3 5+ 10

WEAPON A BS/WS D SR !
⌖ Shokka pistol 6 4+ 1/1 Rng ⬟ Stun, MW2

⚔ Fists 3 3+ 3/4 - -

ABILITIES UNIQUE ACTIONS


I Got a Plan, Ladz: Once per Turning Point, during this operative's Listen In (1AP): Select one friendly KOMMANDO
activation, it can perform a mission or Pick Up action for one less AP operative within ⬟ of and Visible to this operative. Add
(to a minimum of 0AP). 1 to its APL..
Throat Slitta: This operative can perform a Charge action while it has
a Conceal order.

Rng x: Only operatives within x are a valid target.


Stun: If you score any critical hits, subtract 1 from the target's APL.
MWx: For each critical hit retained, inflict x mortal wounds on the target.

KOMMANDO, ORK, COMMS BOY


Dakks M APL GA
Dakks and his brother Commie grew up in the bustling Ork
settlement of Mektown, where Dakks loved to blow up Commies
3⬤ 2 1
rocks and trees. When Grogs recruited Commie for his Kommando
kill team, Dakks insisted on joining too, eager to bring his unique DF SV W
brand of dakka to the battlefield and to keep his brother out of
trouble (or maybe get into even more mischief). 3 5+ 10

WEAPON A BS/WS D SR !
⌖ Dakka shoota 5 4+ 3/4 Unload Slugs* -

⚔ Fists 3 3+ 3/4 - -

ABILITIES UNIQUE ACTIONS


*Unload Slugs: If the target is within ⬟ of it, you Dakka Dash (1AP): Perform a free Shoot action and free Dash action with
can re-roll any or all of your attack dice. this operative in any order. You can only select a dakka shoota for this action’s
shooting attack.
Throat Slitta: This operative can perform
a Charge action while it has a Conceal
order.

KOMMANDO, ORK, DAKKA BOY


Squeak M APL GA
In the scrap-filled world of Junkyard Junction, there lived a pint-
sized grot named Squeak, whose dreams of joining Grogs'
3⬤ 2 1
Kommando kill team far outweighed his diminutive stature. Despite
his lack of stealth skills, Squeak's boundless enthusiasm and DF SV W
penchant for chaos won him a spot on the team, where his hilarious
antics keep everyone entertained amidst the mayhem of battle. 3 5+ 5

WEAPON A BS/WS D SR !
⚔ Grot choppa 3 5+ 1/4 - -

ABILITIES UNIQUE ACTIONS


Sneaky Zogger: This operative cannot have an Grappling Hook (1AP): Select a point on a terrain feature that is Visible
Engage order. In addition, this operative is always to this operative (treat that point as an intended target). Perform a free
treated as having a Conceal order, regardless of any Normal Move action with this operative, moving in a single straight line
other rules (e.g. Vantage Point). with an unlimited Movement as though it can FLY. It must finish that move
Throat Slitta: This operative can perform a within ▲ of that point.
Charge action while it has a Conceal order.

KOMMANDO, ORK, KOMMANDO GROT


Rokkix Runt M APL GA
In the rugged badlands of Krumpkrag Canyon, Rokkix Runt, an
Ork with a love for rokkits but a knack for hilariously inaccurate 3⬤ 2 1
launches, finds himself constantly causing chaos and mishaps.
Despite his bumbling nature, his enthusiasm for explosive antics is
unmatched. When recruited into Grogs' Kommando kill team,
DF SV W
Runt's wild rokkit adventures bring laughter and chaos to the 3 5+ 10
battlefield, making him an unforgettable member of the squad.

WEAPON A BS/WS D SR !
⌖ Rokkit launcha 5 4+ 4/5 AP1 Splash 1
⚔ Fists 3 3+ 3/4 - -

ABILITIES UNIQUE ACTIONS


Boom Boy: if this operative has not moved during its activation, you can re-roll any or all of -
your attack dice.
Throat Slitta: This operative can perform a Charge action while it has a Conceal order.

APx: Subtract x from the Defence of the target for that shooting attack.
Splash x: For each critical hit, inflict x mortal wounds to everyone Visible to and within ⬤ of it.

KOMMANDO, ORK, ROKKIT BOY


Slushy Slash M APL GA
Slushy Slash, a feared Ork warrior from the Ashen Caves, rises to
power through unmatched prowess with his choppa. His legend 3⬤ 2 1
solidifies in a brutal duel against a rival Warboss. With each
swing, Slasha leaves behind a trail of devastation, earning him a DF SV W
fearsome reputation. Recruited into Grogs' Kommando kill team,
Slushy brings his deadly skills to the battlefield, striking fear into 3 5+ 10
the hearts of his enemies.

WEAPON A BS/WS D SR !
Throwing knives 4 3+ 2/5 Rng ⬟, Silent
Twin choppas 4 3+ 4/5 Relentless -

ABILITIES UNIQUE ACTIONS


Dat All You Got?: Each time after this operative fights in combat, if it lost any wounds in that -
combat but was not incapacitated, you can roll one D6: on a 4+, the enemy operative that fought it in
that combat suffers 2 mortal wounds.
Throat Slitta: This operative can perform a Charge action while it has a Conceal order.

Rng x: Only operatives within x are a valid target.


Silent: Can shoot while having Conceal order.
Relentless: You can re-roll any or all of your attack dice.

KOMMANDO, ORK, SLASHA BOY


Snaips M APL GA
In the wilds of the Deathfang Peaks, Snaips emerges as a
legendary Ork sniper with unmatched precision. Every evening
3⬤ 2 1
he took aim at the moon and shot and always hit it and so he
became famous for being a sharpshooter. Recruited into Grogs' DF SV W
Kommando kill team, Snaips brings his lethal marksmanship to
the battlefield, becoming an unseen terror to adversaries. 3 5+ 10

WEAPON A BS/WS D SR !
⌖ Scoped big shoota 6 3+ 2/2 - MW2

⚔ Fists 3 3+ 3/4 - -

ABILITIES UNIQUE ACTIONS


Throat Slitta: This operative can 'Av it! (2AP): After making the shooting attack against the target, this operative can
perform a Charge action while it has a make a shooting attack against each other valid target within ⬤ of the original target.
Conceal order. Each time this operative makes a shooting attack for this action, subtract 2 from the
Attacks characteristic.
Da Best Spot (2AP): Perform a free Shoot action with this operative using its
scoped big shoota, even if it has a Conceal order.

MWx: For each critical hit retained, inflict x mortal wounds on the target.

KOMMANDO, ORK, SNIPA BOY


Bungle M APL GA
In Scrapopolis, the clumsy yet optimistic Ork boy named Bungle
dreams of joining Grogs' Kommando kill team. Despite his
3⬤ 2 1
knack for absurd mishaps, Bungle's accidental heroism catches
Grogs' attention, earning him a spot on the team. Armed with DF SV W
enthusiasm and an oversized choppa, Bungle brings good times
and chaos to the battlefield. 3 5+ 10

WEAPON A BS/WS D SR !
⌖ Slugga 4 4+ 3/4 Rng ⬟ -

⚔ Choppa 4 3+ 4/5 - -

ABILITIES UNIQUE ACTIONS


Throat Slitta: This operative can perform a Charge action while it has a Conceal order. -

Rng x: Only operatives within x are a valid target.

KOMMANDO, ORK, KOMMANDO BOY


Grunk M APL GA
In Scrapopolis, Grunk, Bungle's cousin, joins Grogs' 3⬤ 2 1
Kommando kill team longing for a chance to escape the harsh
realities of their world. Despite his dreams, Grunk's heart is
heavy with the weight of their circumstances, overshadowing DF SV W
his aspirations with a sense of hopelessness.
3 5+ 10

WEAPON A BS/WS D SR !
⌖ Slugga 4 4+ 3/4 Rng ⬟ -

⚔ Choppa 4 3+ 4/5 - -

ABILITIES UNIQUE ACTIONS


Throat Slitta: This operative can perform a Charge action while it has a Conceal order. -

Rng x: Only operatives within x are a valid target.

KOMMANDO, ORK, KOMMANDO BOY


Marvelous Mayhem
ABILITIES You can use this ability once per battle
With a thunderous roar, the Kommandos emerge from cover, their primal instincts driving them forward. Weapons
blaze and blades clash as they unleash unbridled mayhem upon their unsuspecting foes. Coordinated yet savage,
they sweep across the battlefield like a green tsunami, leaving chaos and destruction in their wake. No enemy
operative is safe from their relentless assault.

All friendly operatives get a free dash and can attack all enemy operatives within (pentagon)for free with all their
weapons with a BS/WS of 6+. If in engagement range, attack only with melee weapons. All Kommandos lose the
benefit of cover this turn.

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