1 Introduction and Kinematics
1 Introduction and Kinematics
Education:
B.Sc. in Physics, University of Science, VNUHCM
M.Sc. in Physics, Osaka University, Japan
Ph.D. in Physics, Osaka University, Japan
Research Interests:
• Artificial Intelligence for Medical Diagnosis
• Light Emitting Diodes for Agriculture, Food Safety,
Sleep Disorder
Contac Info.:
Pham Tan Thi
Room No.: 314-A4
Email: [email protected]
Mobile: 0939.057.206
Course Information
Number of Credits: 4
Number of Hours: Total: 75 Theory: 45 Exercise: 30
Evaluation: Mid-test: 30% Assignment: 20% Exam: 50%
Mid-test: 60 min
Exam: 90 min
Programs: Engineering and Technology Programs
Level: Undergraduate
Course level: 1
Textbooks:
1. Nguyen Thi Be Bay et al., General Physics A1, HCMUT Publisher 2009 (in Vietnamese).
2. H. D. Young, R. A. Freedman, University Physics with Modern Physics, 12th Edition
Addison-Wesley 2007.
Contact Info.:
Instructor: Pham Tan Thi
Affiliation: Department of Biomedical Engineering, Faculty of Applied Sciences
Office: A4-314; Open hour: as requested
Email: [email protected]
Learning Strategies and Assessment Scheme
Learning Strategies:
- Get all related textbooks, workbooks;
- Join coursework full-time. The roll-call will be taken at a random time;
- Complete all e-learning exercises within the deadline; learn how to
implement and achieve;
- Organize group learning activities to complete assignments and
presentations;
- Regularly review lecture notes to avoid any broken work at mid-test and
final exam.
Overall Syllabus
Part I: Mechanics (Week 1 - 4)
(1) Physics and Measurement
(2) Fundamentals of Kinematics
(3) Dynamics of Particle
(4) Dynamics of Particle Systems. Mechanics of Rigid Bodies
Part II: Thermodynamics (Week 5 - 7)
(5) Temperature
(6) Heat and The First Law of Thermodynamics
(7) Heat Engines and The Second Law of Thermodynamics
Part III: Electricity and Magnetism (Week 8 - 12)
(8) Electrostatics
(9) Capacitance and Dielectrics
(10) Current and Resistance
(11) Magnetostatics
(12) Faraday’s Law
Classical and Modern Physics
Classical Physics Modern Physics
Large, Slow moving Object Small, Fast moving Object
• Newtonian Mechanics • Relativistic Mechanics
• Electromagnetism and Waves • Quantum Mechanics
• Thermodynamics
10% of c
Chapter 0: Measurement, Unit and Dimension
Measurement
Being quantitative in Physics requires measurements
For instance, height and weight of LeBaron James are
Height: 2.03 m
Weight: 113.4 kg
Number Unit
1 second =
9,129,631,770 oscillations
of Cesium atom
Derived Quantities and Units
Tail
Properties of Vectors
= − or =− A
B
Adding Vectors Geometrically
(Triangle method and “tip-to-tail”)
A B
B
A
Adding Multiple Vectors Graphically
A
A
−
−
=
−
Components of a Vector
Components of a vector are the projections of the vector along
the x- and y-axes
Components are not vectors, they are magnitudes of component
vectors
Components of a vector :
= A cos
= A cos (90° − )=A sin
Calculating Using Components:
Magnitude and Direction
We can use the components of a vector to find its magnitude a
direction:
= = +
= +
Components of : ,
Components of : ,
Components of :
= + , = +
Unit Vectors
Unit vectors ̂, ̂,
Unit vectors used to specify direction
Unit vectors have a magnitude of 1
Then = ̂, = ̂
Magnitude Magnitude
= + = ̂+ ̂
Adding Vectors Algebraically
Consider two vectors
= ̂+ ̂
= ̂+ ̂
Then
+ =( ̂+ ̂) + ( ̂+ ̂)
=( + ) ̂+( + )̂
= + =( + ) ̂+( + )̂
= ̂+ ̂
So we have reproduced
= + , = +
Frame of References
In physics, a frame of reference (or reference
frame) consists of an abstract coordinate
system and the set of physical reference
points that uniquely fix (locate and orient) the
coordinate system and standardize
measurements. [Wikipedia]
Motion in One Dimension (1D) and Two Dimensions (2D)
Motion in 1D
Motion
can be studied with
Kinematics and Dynamics
A) B) C)
x = + 2.5 m
x=-3m
Displacement
Displacement is a change of position in time.
Displacement: = − ( )
f stands for final and i stands for initial.
It is a vector quantity.
It has both magnitude and direction: + or - sign
SI unit: meter.
x1 (t1) = + 2.5 m
x2 (t2) = - 2.0 m
Δx = -2.0 m - 2.5 m = -4.5 m
x1 (t1) = - 3.0 m
x2 (t2) = + 1.0 m
Δx = +1.0 m + 3.0 m = +4.0 m
Motion in Two Dimensions
Kinematic variables in one dimension
Position: ( ) m
x
Velocity: ( ) m/s
Acceleration: ( ) m/s2
Kinematic variables in three dimensions
Position: = ̂+ ̂+ m
Velocity: = ̂+ ̂+ m/s
Acceleration: = ̂+ ̂+ m/s2
All are vectors: have direction and magnitudes
Position and Displacement
In one dimension
∆ = −
Intwo dimensions
Position: the position of an object is
described by its position vector ( )
always points to particle from origin.
Displacement: ∆ = −
Position and Displacement
In one dimension
∆ = −
Intwo dimensions
Position: the position of an object is
described by its position vector ( )
always points to particle from origin.
Displacement: ∆ = −
Example: Walkman
A man walking (with a walkman) firstly takes one walk which can
be described algebraically as = −3 ̂ + 5 ̂, followed by another
= 4 ̂ − 2 ̂. Find the final displacement and direction of the sum
of these motions
Example: Walkman
A man walking (with a walkman) firstly takes one walk which can
be described algebraically as = −3 ̂ + 5 ̂, followed by another
= 4 ̂ − 2 ̂. Find the final displacement and direction of the sum
of these motions
= + =( + ) ̂+( + ) ̂
= −3 + 4 ̂ + 5 − 2 ̂ = 1 ̂ + 3 ̂
=1 =3
2 2
C (C x C y )1/ 2 (12 32 )1/ 2 3.16
3
= arctan = arctan = 71.5°
1
Average Velocity
The average velocity between
two points is the displacement
divided by the time interval
between the two points.
The average velocity has the
same direction as the
displacement.
∆
=
∆
∆ ̂+∆ ̂ ∆ ∆
= = ̂+ ̂= , ̂+ , ̂
∆ ∆ ∆
Instantaneous Velocity
The instantaneous velocity is the
instantaneous rate of change of position
vector with respect to time.
r dr
lim
t 0 t dt
Thecomponents of the instantaneous
velocity are
dx dy dz
x y z
dt dt dt
Theinstantaneous velocity of a particle is
always tangent to its path.
Average Acceleration
The average acceleration during a time interval ∆ is defined as
the velocity change ∆ divided by ∆ .
2 1
aav
t2 t1 t
Instantaneous Acceleration
The instantaneous acceleration is
the instantaneous rate of change of
the velocity with respect to time.
d
a lim
t 0 t dt
Any particle following a curved path is
accelerating, even if it has constant
speed.
The components of the instantaneous
acceleration are
d x d y d z
ax ay az
dt dt dt
Acceleration Direction
Another useful way to think about
instantaneous acceleration is in
terms of its component parallel or
perpendicular to the velocity.
Parallel
component tells us about
changes in the particle’s speed.
Perpendicular component tells us
about changes in the particle’s
direction of motion.
Example: Calculating Displacement
A rover is exploring the surface of Mars, which we represent as a
point. It has x- and y-coordinates that vary with time:
Vector subtraction
− =( ̂− ̂) + ( ̂− ̂) −
=( − ) ̂+( − )̂
Summary II:
Position, Velocity, Acceleration
Position r x ˆ y jˆ zkˆ
r2 r1 r
Average velocity av
t2 t1 t
r dr
Instantaneous velocity lim
t 0 t dt
dx dy dz
x y z (components of instantaneous velocity)
dt dt dt
d
Acceleration a lim
t 0 t dt
d x d y d z
ax ay az (components of instantaneous acceleration)
dt dt dt
r (t), v (t ), and a (t ) are not necessarily along the same direction.
Quiz: Vector Subtraction
Vector points north and vector points east. If = − , then
vector points:
A) North of east
B) South of east
C) North of west
D) South of west
E) No conclusion can be made with the information given
−
Quiz: Calculation Displacement
Anant moves in one direction with a displacement derived by
A=3i+5j, then it turns to another direction describes as B=4i+10j.
The units are in m. Find the angle in degrees of the final
displacement of the ant relative to the X axis.
(A) 79
(B) 11
(C) 65
(D) 25
(E) 36
Quiz: Acceleration Direction
Consider the following controls in an automobile: gas pedal,
brake, steering wheel. What are the controls in this list that
cause an acceleration of the car?
Positive
velocity and positive
acceleration
Relationship between Acceleration and Velocity
= + − =
Relationship between Acceleration and Velocity
Velocity
is positive and
acceleration is negative
Kinematic Variables: x(t), v(t), a
Position is a function of time x(t)
Velocity is the rate of change of position v(t)
Acceleration is the rate of change of velocity.
∆ ∆
= lim = , = lim = =
∆ → ∆ ∆ → ∆
Acceleration is a constant
Kinematic Equations:
= + (1)
= + ( + ) (2)
= + + (3)
= +2 ( − ) (4)
Derivation of the Equation (1)
= +
Given initial conditions:
a(t) = constant = a, v(t = 0) = v0, x(t = 0) = x0
Start with definition of average acceleration:
∆ − − −
= = = = =
∆ − −0
We immediately get the first equation
= +
= + ( + )
= + +
Given initial conditions:
a(t) = constant = a, v(t = 0) = v0, x(t = 0) = x0
We have = + + + = + +
Gives displacement as a function of four quantities: time ( ),
initial displacement ( ), velocity ( ) and acceleration ( )
Use when you do not know and are not asked to find the
final velocity ( )
Derivation of the Equation (4)
= + ( − )
Given initial conditions:
a(t) = constant = a, v(t = 0) = v0, x(t = 0) = x0
Rearrange Eq. (1) derived from the definition of average
acceleration = + , to find the time
= ( − )/
Use it to eliminate t in Eq. (2):
1 1 −
= + + = + + − = +
2 2 2
rearrange to get
= +2 ( − )
Gives velocity ( ) as a function of acceleration ( ), initial
displacement ( ), and initial velocity ( )
Use when you do not know and are not asked for the time ( )
Free Fall Acceleration
y Earth gravity provides a constant
acceleration. Most important case of
constant acceleration.
Free-fall acceleration is independent
of mass.
Magnitude: |a| = g = 9.8 m/s2
Direction: always downward, so is
negative if we define “up” as positive,
a = -g = -9.8 m/s2
e.g., = + = −
Try to pick origin so that y0 = 0
Quiz: Free Fall Acceleration
y In 1600, Italian physicist Galileo
performed a famous experiment on
the top of the Leaning tower of Pisa.
He dropped two balls with different
weights simultaneously. If air
resistance is negligible, which ball
hit the ground first?
A) heavy ball hit the ground firs
B) light ball hit the ground first
C) they hit the ground at the same
time
D) unable to determine
Begin with t0 = 0, v0 = 0, y0 = 0
So, = 2 / , same for two balls!
Assuming the leaning tower of Pisa
is 50 m high, = 2 × 50/9.8 =3.2 s
Summary III: 1D motion
This is the simplest type of motion
It lays the groundwork for more complex motion
Kinematic variables in one dimension
Position x(t) m L
Velocity v(t) m/s L/T
Acceleration a(t) m/s2 L/T2
All depend on time
All are vectors: magnitude and direction vector:
Equations for motion with constant acceleration: missing quantities
= + x, x0
1
= + ( + ) a
2
1
= + + v
2
= +2 ( − ) t
Generalize: 2D Motion under Constant Acceleration
Motions in two dimensions are independent components
Constant acceleration equations in vector form of
1
⃗= ⃗ +⃗ ⃗− ⃗ = ⃗ + ⃗ ⃗ = ⃗ + 2 ⃗( ⃗ − ⃗ )
2
Constant acceleration equations hold in each dimension
= + = +
1 1
− = + − = +
2 2
= +2 ( − ) = +2 ( − )
t = 0 beginning of the process
ˆ ˆ
a a x i a y j where ax and ay are constant
ˆ ˆ
Initial velocity v0 v0 x i v0 y j initial displacement r0 x0iˆ y0 ˆj
Projectile Motion
A projectile is any body given an
initial velocity that then follows a
path determined by the effects of
gravity.
Projectile Motion: A Simple Case
2-D problem and define a coordinate
system: x- horizontal, y- vertical (up +)
Try to pick x0 = 0, y0 = 0 at t = 0
Horizontal motion + Vertical motion
Horizontal: ax = 0 , v0x = v0
Vertical: ay = -g = -9.8 m/s2, v0y = 0
Equations:
Horizontal Vertical
= + = +
1 1
− = + − = +
2 2
= +2 ( − ) = +2 ( − )
Example: Projectile Motion
A ball rolls off a table of height h.
The ball has horizontal velocity v0
when it leaves the table.
How far away does it strike the
ground?
How long does it take to reach the
ground? x0 = 0, y0 = 0, v0x = v0, v0y = 0,
x0=?, y0=?, v0x=?, v0y=?, ax=?, ay=?
ax = 0, ay = -g, y = -h
x=?, y=?, vx=?, vy=?
Vertical Displacement:
= =−
1
− =− = −ℎ
2
Time needed: = 2ℎ/
Horizontal Displacement:
− = = 2ℎ/
Projectile Motion: Generalized
2-D problem and define a coordinate system.
Horizontal: ax = 0 and vertical: ay = -g.
Try to pick x0 = 0, y0 = 0 at t = 0.
Velocity initial conditions:
v0 can have x, y components.
= cos = sin
vx is usually constant.
vy changes continuously.
Equations:
Horizontal Vertical
= = cos = − = sin −
= + y= + −
= ( cos ) 1
= ( sin ) −
2
Projectile Motion
Provided air resistance is
negligible, the horizontal
component of the velocity
remains constant
Vertical component of the
acceleration is equal to the
free fall acceleration –g
Vertical component of the
velocity and the displacement
in the y-direction are identical = cos = sin −
to those of a freely falling = + y= + −
body =( cos ) = ( sin ) −
1
2
Projectile motion can be
described as a superposition
of two independent motion in
the x- and y-directions
Height and Range of a Projectile
Initial
conditions (t = 0): x0 = 0, y0 =
0 v0x = v0 cosθ0 and v0x = v0 sinθ0 h
Final conditions for the projectile
“touch down"
= ( cos ) 2 sin
=
= ( sin ) − = 0=0
2 sin
= −0=( cos )
sin(2 ) Horizontal Vertical
=
= cos = sin −
Finalconditions for the projectile to = + y= + −
reach the apex: =0 = ( cos ) 1
= ( sin ) −
2
Quiz: Velocity of Projectile
You throw a ball from your window 8 m above the ground.
When the ball leaves your hand, it is moving at 10 m/s at an
angle of 20 below the horizontal. Find the velocity in the x
direction after 0.5 s.
A) 4.7 m/s
B) 9.4 m/s
C) 14.3 m/s
D) 5.6 m/s
E) 10 m/s
Quiz: Vertical Distance of Projectile
You throw a ball from your window 8 m above the ground.
When the ball leaves your hand, it is moving at 10 m/s at an
angle of 20 below the horizontal. Find the vertical distance
after 0.5 s.
A) 1.2 m
B) 5.9 m
C) 1.7 m
D) 2.9 m
E) 4.7 m
Quiz: Horizontal Distance of Projectile
You throw a ball from your window 8 m above the ground.
When the ball leaves your hand, it is moving at 10 m/s at an
angle of 20 below the horizontal. Find the horizontal
distance after 0.5 s.
A) 4.7 m
B) 5.0 m
C) 1.7 m
D) 9.4 m
E) 5.9 m
Summary IV : Projectile Motion