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The document defines various terms related to technology for teaching and learning including technology, information and communication technology, educational technology, digital literacy, digital learning, online and offline digital tools and apps, instructional technology, software, multimedia, internet, world wide web, web access, webquest, productivity tools, technology tools, webquest, blog, wiki, flipped classrooms, podcast, Google apps, vlog, Facebook, and VOIP. It also outlines the roles of technology for teachers, teaching, learners, and learning.

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Patrick Gabbaoan
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0% found this document useful (0 votes)
41 views9 pages

TTL Outline

The document defines various terms related to technology for teaching and learning including technology, information and communication technology, educational technology, digital literacy, digital learning, online and offline digital tools and apps, instructional technology, software, multimedia, internet, world wide web, web access, webquest, productivity tools, technology tools, webquest, blog, wiki, flipped classrooms, podcast, Google apps, vlog, Facebook, and VOIP. It also outlines the roles of technology for teachers, teaching, learners, and learning.

Uploaded by

Patrick Gabbaoan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Basic Concepts Related to Technology for Teaching and

Learning
1. Technology
- refers to methods, processes, and devices
used for practical purposes. It includes
instruments from pencil and paper to modern
electronic gadgets and tools for the practical
task.
2. Information and Communication Technology and
Literacy or ICT Literacy
- is the use of digital technology,
communication tools and networks to access,
manage, integrate, evaluate, create and
communicate information (Guro 21, 2011).
3. Educational Technology
- refers to the utilization of technology in
teaching and learning, which includes both
the non-digital (flip charts, pictures, models,
realia, etc.). And digital (electronic tools:
hardware, software, and connections, etc.).

4. Digital Literacy
- refers to the ability to discover, assess, utilize,
share, and generate content with the use of
information technologies and the internet
(Cornell University).
5. Digital Learning
- is an instructional practice that utilizes
technology to reinforce students’ learning
experience. It covers the use of a broad
spectrum of processes that comprises blended
or virtual learning. It can come as online or
off-line, which utilizes digital technology.
6. Online Digital Tools and Apps
- use an Internet connection to access the
information needed, like Skype. It is a
telecommunication application software
product that focuses on providing video chat
and video calls between computers, tablets,
mobile devices via the Internet and to regular
telephones.

7. Off-line Digital Tools and Apps


- can still be used even if there is no internet
access. Among these are Canary Learning,
Pocket, Evertone, iBooks, KA LITE (Gupta,
Prinyaka, 2017).
8. Instructional Technology
- refers to the theory and practice of design,
development, utilization, management, and
evaluation of the processes and resources for
learning (Association for Educational
Communications and Technology, Seels, B.B.
&Richey, P.C. 1994).
9. Software
- refers to program control instructions and
accompanying documentation stored on disks
or tapes when not being used in the computer.
By extension, the term refers to audiovisual
materials (Smaldino, 2005).
10. Multimedia
- is a sequential or simultaneous use of a
variety of media formats in each presentation
or self-study program (Smaldino, 2005).

11. Internet
- is a massive network of networks, a
networking infrastructure. It connects
millions of computers globally, forming a
network in which any computer can
communicate with any other computer if they
are connected to the internet. It is generally
defined as a global network connecting
millions of computers
(http://www.webopedia.com).
12. World Wide Web (www)
- is also called a Web, which is a graphical
environment on computer networks that
allows you to access, view, and maintain
documentation that can include text, data,
sound, and videos (Smaldino, 2005). It is a
way of accessing information over the
medium of the internet. It is an information-
sharing model that is built on top of the
Interne
13. Web Access
- is the ability of the learner to access the
Internet at any point during the lesson to take
advantage of the array of available
educational resources.
14. Webquest
- is an inquiry-oriented lesson format in which
most or all information that learners work
with comes from the web. These can be
created using various programs, including
simple word processing documents that
include links to websites.
15. Productivity Tools
- refers to any type of software associated with
computers and related technologies that can
be used as tools for personal, professional, or
classroom productivity.
Examples: Microsoft Office, Apple Works –
word processing, grade and record-keeping,
web page production, presentation) (KFIT-
UNESCO 2016).
16. Technology Tools
- is an instrument used for doing work. It can
be anything that helps you accomplish your
goal with the use of technology. These
technology tools can be classified as:

a. Data/Calculation Tools
Examples: spreadsheets, Excels, Sketchpads,
probability constructor
b. Design Tools
- These are used to make models and design,
creating, and building. Included here are
Family Tree Maker, GollyGee, and Crazy
Machines, among others.
c. Discussion Tools
- Four different approaches utilize discussion
and interaction on the Internet. These are
threaded discussion forum, Blogging, Live
chat, and Video Teleconferencing, Netiquette,
and Safety on the Net.
d. Email Tools
- Emails are great communication tools for
sending messages, photographs, videos, and
other files. It allows you to reach out to others
around the world. Examples are Google mail,
email, Yahoo mail, and many more.

e. Handheld Devices
- Handheld devices have become popular
among learners. These include Personal
Digital Assistants, global positioning system,
(GPS) and Geographic Information system
(GIS) in the classroom, Portable electronic
keyboards, Digital cameras, Mobile phones,
Palm, Handheld computers
17. Webquest
- is a teacher structured research experience for
the students that are primarily based on the
use of the World Wide Web and typically
takes one or more instructional periods
(Bender & Waller, 2011).
18. Blog
- is an online journal where posted information
from both teachers and students is arranged.
There are three kinds of blogs: blogs used for
communication, blogs used for instruction,
and blogs used for both (Ferriter & Garry,
2010).

19. Wiki
- an editable website usually with limited
access, allows students to collaboratively
create and post written work or digital files,
such as digital photos or videos. Wikipedia is
one of the most widely recognized of all the
wikis (Watters, 2011)
20. Flipped Classrooms
- utilizes a reverse instructional delivery, where
the teacher is required to use the web
resources as homework or out of class
activity as initial instruction of the lesson,
which will be discussed during class time.
21. Podcast
- is a video or audio multi-media clip about a
single topic typically in the format of the
radio talk show. The two essential functions
of a podcast are to retrieve information to
disseminate information (Eash, 2006).
22. Google Apps
- is a cloud-based teaching tool which is stored
in the Google server and is available for
students both at home and in school. It
includes the Gmail, a free-mail for all;
Google calendar – a tool used for
organizational purposes; Google sites that
provide options for developing blogs and
wikis; and Google docs are used for
sophisticated word processing and editing for
the document.
23. Vlog
- is a video blog where each entry is posted as a
video instead of the text.
24. Facebook
- is a popular social networking site used by
students and adults worldwide to present
information on themselves and the world.

25. VOIP (voice over internet protocol)


- is a category of hardware and software that
enables people to use the Internet as a
transmission medium for telephone calls by
sending voice data in packets using IP rather
than traditional circuit transmission.
ROLES OF TECHNOLOGY FOR TEACHING AND
LEARNING

 According to Stosic (2015), educational technology


has three domains:
1. Technology as a tutor. Technology can support the
teachers, tutors and other professionals to help
students learn better.
2. Technology as a teaching tool. Technology can be
used as an instrument in teaching.
3. Technology as a learning tool. Technology makes
learning easier and more effective. use these tools for
learning for life.

A. FOR TEACHERS AND TEACHING


1. Provides essential support to teachers.
2. Modernizes the teaching-learning environment.
3. Enhances teaching-learning methods and strategies in
teaching.
4. Opens opportunities for educational research.
5. Improves the capability of teachers and inculcates
scientific attitude.
6. Serves as an avenue for teacher professional
development.
7. Encourages scientific attitude.

B. FOR LEARNERS AND LEARNING


1. Supports learners on learning how to learn on their
own.
2. Develops the communication skills of learners
through social interactions.
3. Augments learners’ higher-order-thinking skills:
critical thinking, problem solving and creativity.

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