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Abstract
Creativity is one of the most appreciated learning skills current the XXI century.
The development of creativity has been considered essential in order to achieve an
effective and a high-level learning. As different approaches to its study, creativity
has been defined as a result, as a process, as a construct derived from the influence
of the context and of the experience and as a personality feature of human nature.
The aim of this contribution is to explain the study of creativity from the mentioned
approaches to achieve a comprehension of such construct. In addition, the focus
has been centred on highlight the development of creativity from an educational
approach, starting from the description, implication of the use and application of
creative strategies in the teaching and learning processes. Finally, a brief description
is made of the most important or relevant strategies found in the literature, with
emphasis on the incorporation of these strategies in the problem-solving process.
1. Introduction
Creativity is one of the most appreciated learning skills current the XXI century
[1]. Creativity is conceived as a higher-order thinking skill based on complex and
postformal thought concerned with the creation of new and valuable ideas [2, 3].
Higher-order thinking skills are those involved in proficient and strategic thought,
and these skills comprise critical, creative and metacognitive thinking, also known
as deep learning [4]. In addition, the development of creativity is today considered
essential in order to achieve an effective and a high-level learning.
Despite the observed need for the development of creativity in the curriculum,
there is a general tendency to reproduce teaching and learning models and a con-
straint on teacher’s search for procedures to teach creativity, which involves little cre-
ativity development in students, with a predominance of reproductive learning [5].
Creativity is inherent in human development and his personality. It begins to be
developed from the first years of school and continues into higher education and
increases through the number of experiences that the individual has, and to the
extent that the activity of teachers could promote it [5, 6].
Therefore, creativity has been an essential competence for the curriculum design
and development. In order to answer this deal, the concept and the psychological
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construct of creativity has been defined and later, its psychological process involved
has been treated to implement teaching and learning strategies oriented to such ends.
There is a consensus among scholars that creativity is not just another skill, but
rather a complex process of human subjectivity that is based on a set of psychologi-
cal resources that are specifically configured and regulate human behavior [7].
Contemporary researchers have expanded the concept of creativity by recognizing
that creative action is a dynamic and inconclusive process and is even co-constitute
with the broader social context [8].
Considering the different approaches to their study assumed by Rodhes [9],
creativity has been defined as a result, as a process, as a construct derived from the
influence of the context and as a personality feature of human nature.
There is not a consensus about the definition of creativity, but it has been gener-
ally accepted as the ability to do creative products. A creative product is defined as
something new, original and appropriate or valued in a particular context [10–13].
Most authors advocate understanding creativity not only from the results or
the products generated, but also from the process from which it is reached. In this
sense, Gardner's definition can be assumed for this purpose. For Gardner, a creative
person is a person who solves problems regularly, develops new products and
defines issues in a field that initially is novel but ultimately becomes accepted in a
particular cultural context [12]. This definition includes the four approaches to the
study of creativity: personality (creative person), the process (problem solving),
the context (cultural context) and finally, the product (new products).
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Also, there are some differences between the frequency of the novelty and the
context where it is generated. Therefore, it has been described four types of creativ-
ity (see Figure 1). According to this continuum, Kaufman and Beghetto [18] have
developed the Four C Model of Creativity which describes two types of personal
creativity (Little-c and Mini-c-c) and two types of social creativity (Pro-C and
Big-C) which are the follows:
• Pro-C: not eminent social creativity is given in a creative profession. This kind
of creativity comes from people who are creative at their work and helps to
distinguish between the area of the Big-C creativity and the area of the Little-c
creativity, or between the social and personal creativity.
This model proposes that a person could be gradually creative, in a personal level
(Little –c and Mini-c) fostering creativity in everyday life. Thus, increase the pos-
sibilities to be creative on a social level (Pro-C and Big-C) to become exceptionally
creative.
Originality implies that a product is different from other, highly unusual or sta-
tistically rare. Furthermore, for most authors, a product may be original to varying
degrees (personal, social and universal).
Figure 1.
Grades of creativity.
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• Fluency: the production of a large number of ideas. There are three types of
fluency: (1) Ideational fluency: quantitative production of ideas in a given class,
(2) Associational fluency: building relationships, (3) Fluency of expression:
easy to build sentences.
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Figure 2.
Guilford’s Model Structure of Intellect (SOI).
the primary creativity, which is related to creative inspiration, and secondary creativ-
ity prepares and develops primary creativity and expresses the "finished product".
Finally, De Bono [26] defined creativity as lateral thinking. Lateral thinking involves
the generation of ideas, is not sequential, unpredictable and not limited by conven-
tion. Lateral thinking is the opposite of vertical thinking defined as sequential, linear,
predictable and conventional. Both processes are necessary and complementary.
Hence, there are empirical evidences about two kinds of thinking, creative and
critical thinking, that shows a cerebral correlate with both sides of our brain. It has
been observed that both styles of thinking imply two different mental operations
and processes such as: visual-verbal, parallel- vertical, unconscious-conscious,
divergent-convergent, etc. Creativity is located in the right brain hemisphere and
in the frontal lobe, as well as having a neurological basis of a stronger hemispheric
connection, as a result of an optimal interaction between the two hemispheres. In
addition, a high creative thinking ability consisting of frontal and parietal regions
within default, salience, and executive brain system [27, 28].
A constant throughout the history of creativity has been to recognise the creative
process as the semblance of problem solving [29]. This will be discussed in the last
section of this chapter.
There are some classic studies of the creative personality made by Mackinnon
[30, 31]. Personal characteristics that performed highly creative products (buildings
for architects, published works for novelists or writers) were assessed. The follow-
ing characteristics of a creative person were founded:
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• Security and confidence, not worry about the opinion others have of them.
• Qualities for social success; they are balanced, spontaneous and confident in
their social relations, while they are not particularly sociable temperament and
cooperative.
• Prefer the aesthetic and theoretical values. They are searching for truth
and beauty.
• Two thirds of the study participants were introverts but there is no evidence
that introverts are more creative than extroverts.
Other salient features that define the creative personality are [32, 33]:
• Not conventional thinking. Thoughts and associated ideas in unusual ways and
use of unconventional strategies to solve problems.
• High achievement motivation. They usually do not feel satisfied with their
ideas or projects because they think they can improve them.
• Tolerance for ambiguity. They are more capable than most people to carry out
the work in the absence of specific requirements.
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of the main studies analysed [34]. In addition, creative persons must also find
four essential factors for creativity potential: affect, cognition, willingness and
empathy [29].
The importance of the cultural value or the context in creativity has been high-
lighted by different authors. The influence of the social environment for creativity
development, is essential; this is what makes it possible to provide innovative
solutions to the problems i.e., what surrounds the student and contributes to the
development of his personality [5].
In this sense, Glăveanu [35] has presented an overview of how expanded con-
ceptions of creativity including the context dimension can help move the field from
a He paradigm (limited to a few select creators) to an I paradigm (focuses on indi-
viduals, but acknowledges that all people are capable of being creative) and toward
a We paradigm (sociocultural an expansive focus). The We-paradigm starts from the
idea that creativity takes place within, is constituted and influenced by the social
context [8]. These more expansive views about creativity are illustrated in a recent
publication of a group of active creativity scholars that outlines the key assumptions
of a socio-cultural conception of creativity [36].
Csikszentmihalyi [17] defined creativity as any act, idea or product that changes
an existing domain or a transformation of an existing domain into a new one, and
argues that creativity is to bring something truly new that is valued enough to be
added to the culture. Gardiner emphasises interdisciplinarity and collaboration for
greater creativity and epistemic control of knowledge [37].
The Amabile [10] componential model (see Table 1) highlights the importance of
the context in the development of creativity; such model implies the following three
components of creativity:
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Depends on • Innate cognitive, percep- • Experience in the genera- • Initial level of intrinsic
tual and motor skills tion of new ideas motivation
• Formal and informal • Personality • Presence or absence of
education in a particular Characteristics social inhibitors
domain.
• Individual abilities to
minimize cognitive
external inhibitors
Table 1.
Componential Model of creativity of Amabile (1983).
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Simberg and Osborn [54, 55] were the first to identify and analyse barriers to
creative thinking under three types of blocks: perceptual, cultural and emotional.
Simberg recommended overcome these blocks and described them as follows:
a. Perceptual blocks. Assume not to see the problem or not to see what is wrong,
due to several limitations such as to isolate the problem, define the terms of the
problem, use the senses to observe the problem, perceive remote relationships,
investigate the obvious or distinguish between cause and effect.
b. Emotional blocks. Are those from the individual's own insecurities, such as
the fear of being wrong or looking foolish, clinging to the first idea or solution
that comes to mind, rigidity of thought, high motivation to succeed quickly,
excessive desire of security, fear and distrust superiors, lack of energy to solve a
problem, the experience and the lack of will to implement a new solution.
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c. Cultural blocks. Are those that derive from what is taught and has learned
to accept as good or bad, such as the desire to adapt to an accepted rule, the
desire to be practical and economical, the tendency to adopt an attitude of all
or nothing, having too many or little knowledge about something, being too
competitive, having too much faith in statistics or logic, believe that fantasy is
not worth it and believe that is not polite to be very curious or doubtful.
Lorna [56] describes creativity barriers as obstacles affecting the creative and inno-
vative skills of individuals. She considers that knowledge, identification and awareness
of the barriers to creative thinking, could prevent their emergence and allow for
the creative potential of individuals. To this end, Lorna has created the Inventory of
Barriers to Creative Thinking and Innovative Action.
These blocks and barriers have also been summarised in two types: internal
and external barriers. Internal barriers have been related to the perceptual
blocks and the emotional blocks and external ones have been related to the
cultural blocks.
More recent literature provides various examples of how people can be effec-
tively cognitively stimulated in the context of creativity enhancement, and signifi-
cant performance gains psychometrically determined creativity were also seen as a
result of continuous engagement in divergent thinking task [57].
From this approach, the optimal methodology for the development of creativity
would be the development of students' strategic thinking through the teaching of
different creative strategies in the classroom. Creative strategies are an adaptive
procedure or set of procedures by which action is sequentially organized to achieve
the desired purpose or goal [58]. These strategies are characterized by flexibility
in planning, contextual adaptation, the creation of a relaxed and rewarding atmo-
sphere, participatory and interactive roles among students and between students
and teachers, productivity or personal achievements, high degree of satisfaction
and awareness of self-learning [58]. These strategies seek, among other aspects, to
develop capacities and skills of ideation, interaction, elaboration, communicative
competence, argumentation to express and defend one's own points of view, collab-
orative work and role-playing. They are characterized by being strategies oriented
towards the development of attitudes, values, emotional sensitivity and persistence
in the task initiated [59].
Classic creative strategies to develop creative thinking skill began to apply in
training courses from the industrial field started in 1930 and 1940. These strategies
could help to unlock and stimulate the divergent thinking and facilitate the develop-
ment of creativity. Nowadays these strategies are applied in the educational context
in different divergent thinking tasks [57]. These creative strategies are involved
in idea production which is particularly effective in improving creative-related
skills [42, 60].
A way to classify the strategies outlined in the scope of the development of cre-
ativity, it has been proposed three types of processes used in problem solving [61]:
• Antithetical: is based on solving the problem of the counter tide it had been
done before.
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• Randomly: once discussed the problem with similar methods and opposite,
there is an area of seemingly unrelated concepts to the problem and random
estimates are used for their solution.
The main strategies for the development of creativity are summarised below:
1. Critical judgment is excluded. Do not reject or censor any idea how absurd or
strange it may seem.
○ Use the existing elements that have been already used for other purposes.
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○ Increase, make larger, stronger, higher, that multiplies the effects or appears
more often.
○ Reverse the object; replace the positive with the negative, to start at the end,
to reverse a situation, use of irony.
• Synectics [63]. The word comes from Greek and means the union of different
elements and seemingly irrelevant. Is applied in group problem solving to
increase the possibilities of its resolution. To applied it, activities are proposed
to make the strange familiar and the familiar strange through free associations,
involving four forms of metaphorical analogy, which are as follow:
○ Personal analogy: imagine that you are the object or situation of the problem
to identify its elements.
○ Direct analogy: look for some phenomenon or similar solution in other areas
of knowledge or disciplines.
○ Generate ideas. New ideas from different categories, original and infrequent
ideas and detailed ideas are seeking.
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• Method of the Six Thinking Hats [66]. This method tries to stimulate simul-
taneously six different ways of thinking related to the symbolic use of six
different hats, including:
○ The white hat is neutral and objective. It relates to the facts, data and
objectives.
○ The red hat suggests anger and emotions. It provides the emotional
standpoint.
○ The black hat is somber and serious. Is cautious and careful, says the weak-
nesses and difficulties of the ideas.
○ The yellow hat is cheerful and positive. It includes optimistic hope and posi-
tive thinking.
○ The green hat symbolizes the abundant, fertile growth and new ideas.
○ The blue hat is cool, symbolizes the color of the sky that is above all. It relates
to the control, organization of thought processes and the use of other hats.
One could assume that this hat symbolises the use of metacognition.
• Design Thinking. Design thinking offers teachers needed support and skills.
Design is a process of “making” solutions, and a well-recognized by-product
of creative confidence and self-efficacy. Design thinking is an iterative process
that repeatedly reformulates a problem to find its core and then analyses
possible solutions to find the most favourable, allowing for the formation of
‘creative bridges’ between problems and solutions [53]. Thus, both analytical
thinking and divergent creative thinking are key to design processes, worked
through five core design thinking skills: Empathising, Defining Problems,
Ideating, Prototyping, and Testing [67].
Figure 3 shows how to apply the creative, metacognitive and critical thinking
process in problem solving. First, the problem is presented and simultaneously,
divergent production processes (in those tasks that require the generation of novel
and valuable ideas) and convergent production processes are applied (in those
tasks that require valid and reliable answers). During the task, metacognitive
thinking processes (planning, regulating-controlling and checking the task). The
three mentioned thinking skills are applied until a mental product of the problem
is achieved.
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Figure 3.
Creative, metacognitive and critical thinking skills problem-solving model.
b. During the session: stimulate the creative thinking, creative strategies are
proposed: brainstorming, synectis, proposing examples and counterexamples,
generating lists of attributes to certain questions, visualisation, make ques-
tions, etc.;
c. At the end of the session: relevance and educational implications in the class-
room of the issues raised (creation of scenarios and narratives and search for
solutions using divergent thinking skills in different cases).
c. Shared discussion. Small group discussion and large group presentation of the
proposals put forward, explaining the creative process carried out for their
solution. To this end, the hypothesizing of possible alternative solutions will be
encouraged, promoting hypothetical-deductive thinking, creative and meta-
cognitive thinking skills are supported;
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5. Conclusions
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Author details
Natalia Larraz-Rábanos
Education Faculty, Zaragoza University, Zaragoza, Spain
© 2021 The Author(s). Licensee IntechOpen. This chapter is distributed under the terms
of the Creative Commons Attribution License (http://creativecommons.org/licenses/
by/3.0), which permits unrestricted use, distribution, and reproduction in any medium,
provided the original work is properly cited.
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