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Valo 2024

The document details the code for a script that implements an aimbot for the game VALORANT. The script searches the screen for pixel color matches, calculates the position of targets, and moves the mouse to aim at them. It also includes GUI elements and options to toggle the aimbot on/off.
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0% found this document useful (0 votes)
53 views3 pages

Valo 2024

The document details the code for a script that implements an aimbot for the game VALORANT. The script searches the screen for pixel color matches, calculates the position of targets, and moves the mouse to aim at them. It also includes GUI elements and options to toggle the aimbot on/off.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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init:

#NoEnv
#SingleInstance, Force
#Persistent
#InstallKeybdHook
#UseHook
#KeyHistory, 0
#HotKeyInterval 1
#MaxHotkeysPerInterval 127

if (FileExist("config.ini"))
{
}
Else
{
IniWrite, "0xFEFE40", config.ini, main, EMCol
IniWrite, 20, config.ini, main, ColVn
}

IniRead, EMCol, config.ini, main, EMCol


IniRead, ColVn, config.ini, main, ColVn

toggle = 1
toggle2 = 1

AntiShakeX := (A_ScreenHeight // 160)


AntiShakeY := (A_ScreenHeight // 128)
ZeroX := (A_ScreenWidth // 2) ;dont touch?
ZeroY := (A_ScreenHeight // 2)
CFovX := (A_ScreenWidth // 40) ;configure for FOV up = smaller lower= bigger
current boxes right fov
CFovY := (A_ScreenHeight // 64)
ScanL := ZeroX - CFovX
ScanT := ZeroY
ScanR := ZeroX + CFovX
ScanB := ZeroY + CFovY
NearAimScanL := ZeroX - AntiShakeX
NearAimScanT := ZeroY - AntiShakeY
NearAimScanR := ZeroX + AntiShakeX
NearAimScanB := ZeroY + AntiShakeY

Gui Add, Text, cBlue, 0xb4dc0d3x VALORANT cheat


Gui Add, Text, cPurple, Press F2 to activate
Gui show

Gui 2: Color, EEAA99


Gui 2: Font, S72, Arial Black

Gui 2: Add, GroupBox, w100 h250 cFFB10F BackgroundTrans,


Gui 2: +LastFound +AlwaysOnTop +ToolWindow
WinSet, TransColor, EEAA99
Gui 2: -Caption

~F2::
SoundBeep, 750, 500

SetKeyDelay,-1, 1
SetControlDelay, -1
SetMouseDelay, -1
SendMode, InputThenPlay
SetBatchLines,-1
SetWinDelay,-1
ListLines, Off
CoordMode, Pixel, Screen, RGB
CoordMode, Mouse, Screen
PID := DllCall("GetCurrentProcessId")
Process, Priority, %PID%, High

Loop{

PixelSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT, NearAimScanR,


NearAimScanB, EMCol, ColVn, Fast RGB

if GetKeyState("Working Key"){
if (ErrorLevel=0) {
PixelSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT,
NearAimScanR, NearAimScanB, EMCol, ColVn, Fast RGB
loop , 1{
send {Lbutton down}
sleep, 1
send {lbutton up}
}
}
}

if GetKeyState("Xbutton1") {
if (!ErrorLevel=0) {
loop, 10 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB,
EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 2, int, MoveY, uint,
0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up
for unhuman reactions lower for human
}
}
}
}
return:
goto, init

Home::
if toggle2 = 0
{
toggle2 = 1
Gui Hide
}
Else
{
toggle2 = 0
Gui Show
}

action1:
if toggle = 0
{
toggle = 1
Gui 2: Hide
}
Else
{
toggle = 0
Gui 2: Show
}
return

end::
exitapp
return

Quitter:
ExitApp

GuiClose:
ExitApp

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