00 Temple Buildings
00 Temple Buildings
00 Temple Buildings
"gfx/interface/illustrations/holding_types/temple_christian.dds"
@illustration_generic_grass =
"gfx/interface/illustrations/holding_types/temple_generic_grass.dds"
@illustration_generic_arid =
"gfx/interface/illustrations/holding_types/temple_generic_arid.dds"
@illustration_india = "gfx/interface/illustrations/holding_types/temple_india.dds"
@illustration_islamic =
"gfx/interface/illustrations/holding_types/temple_islamic.dds"
@illustration_orthodox =
"gfx/interface/illustrations/holding_types/temple_orthodox.dds"
@illustration_northern_pagan =
"gfx/interface/illustrations/holding_types/temple_northern_pagan.dds"
@illustration_iberian_christian =
"gfx/interface/illustrations/holding_types/fp2_temple_iberian_christian.dds"
@illustration_iberian_islamic =
"gfx/interface/illustrations/holding_types/fp2_temple_iberian_islamic.dds"
@illustration_iranian_zoroastrian =
"gfx/interface/illustrations/holding_types/fp3_temple_iranian_zoroastrian.dds"
## Donated to GH ##
@illustration_anahuac =
"gfx/interface/illustrations/holding_types/temple_anahuac.dds"
## Donated by More Holdings ##
@illustration_ethiopian =
"gfx/interface/illustrations/holding_types/temple_india.dds"
@illustration_islamic_ethiopian =
"gfx/interface/illustrations/holding_types/temple_islamic_ethiopian.dds"
@illustration_islamic_ethiopian_mena =
"gfx/interface/illustrations/holding_types/temple_islamic_ethiopian_mena.dds"
temple_01 = {
construction_time = slow_construction_time
asset = {
type = pdxmesh
name = "building_western_temple_pagan_01_mesh"
illustration = @illustration_northern_pagan
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter =
{ "Tier" = 0 } }
graphical_faiths = { "pagan_gfx" }
}
asset = {
type = pdxmesh
name = "slavic_temple_01_mesh"
illustration = @illustration_northern_pagan
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter =
{ "Tier" = 0 } }
graphical_faiths = { "pagan_gfx" }
graphical_regions = { southern_kalath_biozone etepezea_biozone
imperial_isle_biozone the_isles_biozone tower_isles_biozone central_isles_biozone
malcois_biozone opakhasia_biozone western_aironoi_biozone brass_sea_coasts_biozone
kasiryat_biozone krehejad_biozone }
}
# FP3 Zoroastrian
asset = {
type = pdxmesh
name = "building_mena_temple_islamic_01_mesh"
requires_dlc_flag = legacy_of_persia
illustration = @illustration_islamic
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter =
{ "Tier" = 0 } }
graphical_faiths = { "islamic_gfx" }
graphical_cultures = { iranian_building_gfx }
graphical_regions = { graphical_mena }
}
asset = {
type = entity
name = "fp3_building_persian_temple_01_a_01_entity"
requires_dlc_flag = legacy_of_persia
illustration = @illustration_iranian_zoroastrian
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter =
{ "Tier" = 0 } } ##todo_cd_polish fix
graphical_faiths = { "zoroastrian_gfx" }
graphical_cultures = { iranian_building_gfx }
graphical_regions = { graphical_mena }
}
asset = {
type = pdxmesh
name = "building_celtic_druid_tower_mesh"
illustration = @illustration_christian
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter =
{ "Tier" = 0 } }
graphical_faiths = { "partic_gfx" }
graphical_cultures = { celtic_building_gfx }
}
can_construct_potential = {
barony_cannot_construct_holding = no
county_has_any_metropolis_or_ruined_district_trigger = no
}
can_construct = {
culture = {
has_innovation = innovation_city_planning
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
building_requirement_tribal_holding_in_county = yes
}
cost_gold = main_building_tier_1_cost
next_building = temple_02
levy = poor_building_levy_tier_1
max_garrison = normal_building_max_garrison_tier_1
garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_1
province_modifier = {
monthly_income = normal_building_tax_tier_3
stationed_maa_damage_mult = low_maa_damage_tier_1
stationed_maa_toughness_mult = low_maa_toughness_tier_1
stationed_siege_weapon_siege_value_mult = low_maa_siege_value_tier_1
travel_danger = -10
}
province_terrain_modifier = {
parameter = coastal_holding_bonuses
is_coastal = yes
build_speed = -0.1
}
province_terrain_modifier = {
parameter = maritime_mercantilism_coastal_holdings
is_coastal = yes
tax_mult = maritime_mercantilism_coastal_holdings_value
}
province_terrain_modifier = {
parameter = coastal_holdings_give_defensive_bonus
is_coastal = yes
defender_holding_advantage = 2
}
flag = temple
type_icon = "icon_building_monastic_schools.dds"
on_complete = {
if = {
limit = {
county.holder.culture = {
has_cultural_parameter =
renown_from_temple_construction
}
exists = county.holder.dynasty
}
county.holder.dynasty = { add_dynasty_prestige =
major_dynasty_prestige_value }
}
if = {
limit = {
county.holder.culture = {
has_cultural_parameter =
extra_piety_from_temple_construction
}
}
county.holder = { add_piety = omega_piety_gain }
}
else = {
county.holder = { add_piety = massive_piety_gain }
}
save_scope_as = temple_location
if = {
limit = {
county.holder.culture = {
has_cultural_parameter =
more_fervor_on_church_construction
}
}
county.holder.faith = {
change_fervor = {
value = 5
desc = fervor_gain_built_temple_holding
}
}
}
else = {
county.holder.faith = {
change_fervor = {
value = 1
desc = fervor_gain_built_temple_holding
}
}
}
if = {
limit = {
county.holder.culture = {
has_cultural_parameter =
prestige_from_temple_construction
}
}
county.holder = { add_prestige = massive_prestige_gain }
}
scope:owner_of_province = {
if = { #Religious liege asked me to build a
temple
limit = {
exists =
var:promised_to_build_temple
var:promised_to_build_temple = {
is_alive = yes
faith =
scope:owner_of_province.faith
}
has_character_flag =
promised_liege_temple
}
trigger_event = vassal.1010
}
if = { #Religious vassal asked me to build a
temple
limit = {
exists =
var:promised_to_build_temple
var:promised_to_build_temple = {
is_alive = yes
faith =
scope:owner_of_province.faith
}
has_character_flag =
promised_vassal_temple
}
trigger_event = vassal.1110
}
ai_value = {
base = 100
modifier = {
factor = 0
scope:holder = {
GH_is_any_theocracy_government_trigger = no
}
}
modifier = {
add = 50
county = {
NOT = {
any_county_province = {
has_building_or_higher = temple_01
}
}
}
}
}
}
temple_02 = {
construction_time = slow_construction_time
asset = {
type = pdxmesh
name = "building_western_temple_pagan_01_mesh"
illustration = @illustration_northern_pagan
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter =
{ "Tier" = 0 } }
graphical_faiths = { "pagan_gfx" }
}
asset = {
type = pdxmesh
name = "slavic_temple_01_mesh"
illustration = @illustration_northern_pagan
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter =
{ "Tier" = 0 } }
graphical_faiths = { "pagan_gfx" }
graphical_regions = { southern_kalath_biozone etepezea_biozone
imperial_isle_biozone the_isles_biozone tower_isles_biozone central_isles_biozone
malcois_biozone opakhasia_biozone western_aironoi_biozone brass_sea_coasts_biozone
kasiryat_biozone krehejad_biozone }
}
# FP3 Zoroastrian
asset = {
type = pdxmesh
name = "building_mena_temple_islamic_01_mesh"
requires_dlc_flag = legacy_of_persia
illustration = @illustration_islamic
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter =
{ "Tier" = 0 } }
graphical_faiths = { "islamic_gfx" }
graphical_cultures = { iranian_building_gfx }
graphical_regions = { graphical_mena }
}
asset = {
type = entity
name = "fp3_building_persian_temple_01_a_01_entity"
requires_dlc_flag = legacy_of_persia
illustration = @illustration_iranian_zoroastrian
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter =
{ "Tier" = 0 } } ##todo_cd_polish fix
graphical_faiths = { "zoroastrian_gfx" }
graphical_cultures = { iranian_building_gfx }
graphical_regions = { graphical_mena }
}
asset = {
type = pdxmesh
name = "building_celtic_temple_02_mesh"
illustration = @illustration_christian
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter =
{ "Tier" = 0 } }
graphical_faiths = { "celtic_gfx" }
graphical_cultures = { celtic_building_gfx }
}
asset = {
type = pdxmesh
name = "building_celtic_druid_tower_mesh"
illustration = @illustration_christian
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter =
{ "Tier" = 0 } }
graphical_faiths = { "partic_gfx" }
graphical_cultures = { celtic_building_gfx }
}
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
culture = {
has_innovation = innovation_manorialism
}
}
cost_gold = main_building_tier_2_cost
next_building = temple_03
levy = poor_building_levy_tier_3
max_garrison = normal_building_max_garrison_tier_3
garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_2
province_modifier = {
monthly_income = normal_building_tax_tier_5
stationed_maa_damage_mult = low_maa_damage_tier_2
stationed_maa_toughness_mult = low_maa_toughness_tier_2
stationed_siege_weapon_siege_value_mult = low_maa_siege_value_tier_2
travel_danger = -12
}
province_terrain_modifier = {
parameter = coastal_holding_bonuses
is_coastal = yes
build_speed = -0.1
}
province_terrain_modifier = {
parameter = maritime_mercantilism_coastal_holdings
is_coastal = yes
tax_mult = maritime_mercantilism_coastal_holdings_value
}
province_terrain_modifier = {
parameter = coastal_holdings_give_defensive_bonus
is_coastal = yes
defender_holding_advantage = 3
}
flag = temple
on_complete = {
if = {
limit = {
county.holder.culture = {
has_cultural_parameter =
renown_from_temple_construction
}
exists = county.holder.dynasty
}
county.holder.dynasty = { add_dynasty_prestige =
medium_dynasty_prestige_value }
}
if = {
limit = {
county.holder.culture = {
has_cultural_parameter =
more_fervor_on_church_construction
}
}
county.holder.faith = {
change_fervor = {
value = 2
desc =
fervor_gain_upgraded_temple_holding_culture_parameter
}
}
}
barony.holder = {
if = {
limit = {
any_vassal = {
has_vassal_stance = parochial
}
save_temporary_scope_as = holder_scope
}
custom_tooltip = parochial_vassal_approves_holding_upgrade
hidden_effect = {
every_vassal = {
limit = {
has_vassal_stance = parochial
}
add_opinion = {
target = prev
modifier =
parochial_approves_holding_upgrade_opinion
}
}
}
}
if = {
limit = {
any_vassal = {
has_vassal_stance = zealot
}
save_temporary_scope_as = holder_scope
}
custom_tooltip = zealot_vassal_approves_holding_upgrade
hidden_effect = {
every_vassal = {
limit = {
has_vassal_stance = zealot
}
add_opinion = {
target = prev
modifier =
zealot_approves_temple_upgrade_opinion
}
}
}
}
}
}
ai_value = {
base = 6
modifier = {
factor = 2
scope:holder.capital_province ?= this
}
modifier = {
factor = 0.2
free_building_slots >= 1
}
modifier = {
factor = 0.2
combined_building_level <= 10
years_from_game_start >= 1
}
modifier = {
factor = 0.3
years_from_game_start <= 0.05
}
}
}
temple_03 = {
construction_time = slow_construction_time
asset = {
type = pdxmesh
name = "building_western_temple_pagan_02_mesh"
illustration = @illustration_northern_pagan
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter =
{ "Tier" = 1 } }
graphical_faiths = { "pagan_gfx" }
}
asset = {
type = pdxmesh
name = "building_celtic_druid_tower_mesh"
illustration = @illustration_christian
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter =
{ "Tier" = 0 } }
graphical_faiths = { "partic_gfx" }
}
asset = {
type = pdxmesh
name = "building_celtic_temple_02_mesh"
illustration = @illustration_christian
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter =
{ "Tier" = 0 } }
graphical_faiths = { "celtic_gfx" }
}
asset = {
type = pdxmesh
name = "slavic_temple_02_mesh"
illustration = @illustration_northern_pagan
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter =
{ "Tier" = 1 } }
graphical_faiths = { "pagan_gfx" }
graphical_regions = { southern_kalath_biozone etepezea_biozone
imperial_isle_biozone the_isles_biozone tower_isles_biozone central_isles_biozone
malcois_biozone opakhasia_biozone western_aironoi_biozone brass_sea_coasts_biozone
kasiryat_biozone krehejad_biozone }
}
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
culture = {
has_innovation = innovation_windmills
}
}
cost_gold = main_building_tier_3_cost
next_building = temple_04
levy = poor_building_levy_tier_5
max_garrison = normal_building_max_garrison_tier_5
garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_3
province_modifier = {
monthly_income = normal_building_tax_tier_7
stationed_maa_damage_mult = low_maa_damage_tier_3
stationed_maa_toughness_mult = low_maa_toughness_tier_3
stationed_siege_weapon_siege_value_mult = low_maa_siege_value_tier_3
travel_danger = -14
}
province_terrain_modifier = {
parameter = coastal_holding_bonuses
is_coastal = yes
build_speed = -0.1
}
province_terrain_modifier = {
parameter = maritime_mercantilism_coastal_holdings
is_coastal = yes
tax_mult = maritime_mercantilism_coastal_holdings_value
}
province_terrain_modifier = {
parameter = coastal_holdings_give_defensive_bonus
is_coastal = yes
defender_holding_advantage = 4
}
flag = temple
on_complete = {
if = {
limit = {
county.holder.culture = {
has_cultural_parameter =
renown_from_temple_construction
}
exists = county.holder.dynasty
}
county.holder.dynasty = { add_dynasty_prestige =
medium_dynasty_prestige_value }
}
if = {
limit = {
county.holder.culture = {
has_cultural_parameter =
more_fervor_on_church_construction
}
}
county.holder.faith = {
change_fervor = {
value = 2
desc =
fervor_gain_upgraded_temple_holding_culture_parameter
}
}
}
barony.holder = {
if = {
limit = {
any_vassal = {
has_vassal_stance = parochial
}
save_temporary_scope_as = holder_scope
}
custom_tooltip = parochial_vassal_approves_holding_upgrade
hidden_effect = {
every_vassal = {
limit = {
has_vassal_stance = parochial
}
add_opinion = {
target = prev
modifier =
parochial_approves_holding_upgrade_opinion
}
}
}
}
if = {
limit = {
any_vassal = {
has_vassal_stance = zealot
}
save_temporary_scope_as = holder_scope
}
custom_tooltip = zealot_vassal_approves_holding_upgrade
hidden_effect = {
every_vassal = {
limit = {
has_vassal_stance = zealot
}
add_opinion = {
target = prev
modifier =
zealot_approves_temple_upgrade_opinion
}
}
}
}
}
}
ai_value = {
base = 5
modifier = {
factor = 2
scope:holder.capital_province = this
}
modifier = {
factor = 0.2
combined_building_level <= 20
years_from_game_start >= 1
}
}
}
temple_04 = {
construction_time = slow_construction_time
asset = {
type = pdxmesh
name = "building_western_temple_pagan_02_mesh"
illustration = @illustration_northern_pagan
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter =
{ "Tier" = 1 } }
graphical_faiths = { "pagan_gfx" }
}
asset = {
type = pdxmesh
name = "building_sea_temple_02_mesh"
illustration = @illustration_generic_arid
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/generic_temple" soundparameter
= { "Tier" = 1 } }
graphical_regions = { rovarska_biozone nightcoast_biozone }
}
### CELTIC ##
asset = {
type = pdxmesh
name = "building_celtic_druid_tower_mesh"
illustration = @illustration_christian
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter =
{ "Tier" = 0 } }
graphical_faiths = { "partic_gfx" }
}
asset = {
type = pdxmesh
name = "building_celtic_temple_02_mesh"
illustration = @illustration_christian
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter =
{ "Tier" = 0 } }
graphical_faiths = { "celtic_gfx" }
}
asset = {
type = pdxmesh
name = "slavic_temple_02_mesh"
illustration = @illustration_northern_pagan
soundeffect = { soundeffect =
"event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter =
{ "Tier" = 1 } }
graphical_faiths = { "pagan_gfx" }
graphical_regions = { southern_kalath_biozone etepezea_biozone
imperial_isle_biozone the_isles_biozone tower_isles_biozone central_isles_biozone
malcois_biozone opakhasia_biozone western_aironoi_biozone brass_sea_coasts_biozone
kasiryat_biozone krehejad_biozone }
}
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
culture = {
has_innovation = innovation_cranes
}
}
cost_gold = main_building_tier_4_cost
levy = poor_building_levy_tier_7
max_garrison = normal_building_max_garrison_tier_7
garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_4
province_modifier = {
monthly_income = good_building_tax_tier_6
stationed_maa_damage_mult = low_maa_damage_tier_4
stationed_maa_toughness_mult = low_maa_toughness_tier_4
stationed_siege_weapon_siege_value_mult = low_maa_siege_value_tier_4
travel_danger = -16
}
province_terrain_modifier = {
parameter = coastal_holding_bonuses
is_coastal = yes
build_speed = -0.1
}
province_terrain_modifier = {
parameter = maritime_mercantilism_coastal_holdings
is_coastal = yes
tax_mult = maritime_mercantilism_coastal_holdings_value
}
province_terrain_modifier = {
parameter = coastal_holdings_give_defensive_bonus
is_coastal = yes
defender_holding_advantage = 5
}
flag = temple
on_complete = {
if = {
limit = {
county.holder.culture = {
has_cultural_parameter =
renown_from_temple_construction
}
exists = county.holder.dynasty
}
county.holder.dynasty = { add_dynasty_prestige =
medium_dynasty_prestige_value }
}
if = {
limit = {
county.holder.culture = {
has_cultural_parameter =
more_fervor_on_church_construction
}
}
county.holder.faith = {
change_fervor = {
value = 2
desc =
fervor_gain_upgraded_temple_holding_culture_parameter
}
}
}
barony.holder = {
if = {
limit = {
any_vassal = {
has_vassal_stance = parochial
}
save_temporary_scope_as = holder_scope
}
custom_tooltip = parochial_vassal_approves_holding_upgrade
hidden_effect = {
every_vassal = {
limit = {
has_vassal_stance = parochial
}
add_opinion = {
target = prev
modifier =
parochial_approves_holding_upgrade_opinion
}
}
}
}
if = {
limit = {
any_vassal = {
has_vassal_stance = zealot
}
save_temporary_scope_as = holder_scope
}
custom_tooltip = zealot_vassal_approves_holding_upgrade
hidden_effect = {
every_vassal = {
limit = {
has_vassal_stance = zealot
}
add_opinion = {
target = prev
modifier =
zealot_approves_temple_upgrade_opinion
}
}
}
}
}
}
ai_value = {
base = 4
modifier = {
factor = 2
scope:holder.capital_province = this
}
modifier = {
factor = 0.2
combined_building_level <= 30
years_from_game_start >= 1
}
}
}
####
#
# Temple Buildings
#
####
monastic_schools_01 = {
construction_time = standard_construction_time
can_construct_potential = {
has_building_or_higher = temple_01
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_1_cost
character_modifier = {
monthly_piety = 0.1
}
county_modifier = {
monthly_county_control_change_add = 0.1
}
province_modifier = {
monthly_income = poor_building_tax_tier_1
}
next_building = monastic_schools_02
type_icon = "icon_building_monastic_schools.dds"
ai_value = {
base = 10
ai_tier_1_building_modifier = yes
modifier = {
add = 500
scope:holder = {
OR = {
highest_held_title_tier = tier_barony
GH_is_any_theocracy_government_trigger = yes
is_theocratic_lessee = yes
}
}
}
modifier = {
factor = 2
free_building_slots <= 1
}
}
}
monastic_schools_02 = {
construction_time = standard_construction_time
can_construct_potential = {
has_building_or_higher = temple_01
culture = {
has_innovation = innovation_city_planning
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_2_cost
character_modifier = {
monthly_piety = 0.2
}
county_modifier = {
monthly_county_control_change_add = 0.2
}
province_modifier = {
monthly_income = poor_building_tax_tier_2
}
next_building = monastic_schools_03
ai_value = {
base = 9
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
monastic_schools_03 = {
construction_time = standard_construction_time
can_construct = {
has_building_or_higher = temple_02
culture = {
has_innovation = innovation_manorialism
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_3_cost
character_modifier = {
monthly_piety = 0.3
}
county_modifier = {
monthly_county_control_change_add = 0.3
}
province_modifier = {
monthly_income = poor_building_tax_tier_3
}
next_building = monastic_schools_04
ai_value = {
base = 8
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
monastic_schools_04 = {
construction_time = standard_construction_time
can_construct = {
has_building_or_higher = temple_02
culture = {
has_innovation = innovation_manorialism
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_4_cost
character_modifier = {
monthly_piety = 0.4
}
county_modifier = {
monthly_county_control_change_add = 0.4
}
province_modifier = {
monthly_income = poor_building_tax_tier_4
}
next_building = monastic_schools_05
ai_value = {
base = 7
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
monastic_schools_05 = {
construction_time = standard_construction_time
can_construct = {
has_building_or_higher = temple_03
culture = {
has_innovation = innovation_windmills
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_5_cost
character_modifier = {
monthly_piety = 0.5
}
county_modifier = {
monthly_county_control_change_add = 0.5
}
province_modifier = {
monthly_income = poor_building_tax_tier_5
}
next_building = monastic_schools_06
ai_value = {
base = 6
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
monastic_schools_06 = {
construction_time = standard_construction_time
can_construct = {
has_building_or_higher = temple_03
culture = {
has_innovation = innovation_windmills
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_6_cost
character_modifier = {
monthly_piety = 0.6
}
county_modifier = {
monthly_county_control_change_add = 0.6
}
province_modifier = {
monthly_income = poor_building_tax_tier_6
}
next_building = monastic_schools_07
ai_value = {
base = 5
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
monastic_schools_07 = {
construction_time = standard_construction_time
can_construct = {
has_building_or_higher = temple_04
culture = {
has_innovation = innovation_cranes
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_7_cost
character_modifier = {
monthly_piety = 0.7
}
county_modifier = {
monthly_county_control_change_add = 0.7
}
province_modifier = {
monthly_income = poor_building_tax_tier_7
}
next_building = monastic_schools_08
ai_value = {
base = 4
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
monastic_schools_08 = {
construction_time = standard_construction_time
can_construct = {
has_building_or_higher = temple_04
culture = {
has_innovation = innovation_cranes
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_8_cost
character_modifier = {
monthly_piety = 0.8
}
county_modifier = {
monthly_county_control_change_add = 0.8
}
province_modifier = {
monthly_income = poor_building_tax_tier_8
}
ai_value = {
base = 3
ai_general_building_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
### Megaliths
megalith_01 = {
construction_time = standard_construction_time
can_construct_potential = {
has_building_or_higher = temple_01
scope:holder.faith = {
has_doctrine_parameter = can_build_megaliths
}
}
can_construct_showing_failures_only = {
#building_requirement_tribal = no
}
is_enabled = {
custom_tooltip = {
text = province_is_of_a_megalith_faith_tt
county.faith = { has_doctrine_parameter = can_build_megaliths }
}
}
show_disabled = yes
cost_gold = normal_building_tier_1_cost
character_modifier = {
monthly_piety = poor_building_tax_tier_1
}
county_modifier = {
development_growth_factor = 0.02
county_opinion_add = 2
}
province_modifier = {
}
next_building = megalith_02
type_icon = "icon_megalith.dds"
ai_value = {
base = 10
ai_tier_1_building_modifier = yes
modifier = {
add = 500
scope:holder = {
OR = {
highest_held_title_tier = tier_barony
GH_is_any_theocracy_government_trigger = yes
is_theocratic_lessee = yes
}
}
}
modifier = {
factor = 2
free_building_slots <= 1
}
}
}
megalith_02 = {
construction_time = standard_construction_time
can_construct_potential = {
has_building_or_higher = temple_01
scope:holder.faith = {
has_doctrine_parameter = can_build_megaliths
}
}
can_construct_showing_failures_only = {
#building_requirement_tribal = no
}
is_enabled = {
custom_tooltip = {
text = province_is_of_a_megalith_faith_tt
county.faith = { has_doctrine_parameter = can_build_megaliths }
}
}
cost_gold = normal_building_tier_2_cost
character_modifier = {
monthly_piety = poor_building_tax_tier_2
}
county_modifier = {
development_growth_factor = 0.05
county_opinion_add = 2
}
province_modifier = {
}
next_building = megalith_03
ai_value = {
base = 9
}
}
megalith_03 = {
construction_time = standard_construction_time
can_construct_potential = {
has_building_or_higher = temple_01
scope:holder.faith = {
has_doctrine_parameter = can_build_megaliths
}
culture = {
has_innovation = innovation_city_planning
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
is_enabled = {
custom_tooltip = {
text = province_is_of_a_megalith_faith_tt
county.faith = { has_doctrine_parameter = can_build_megaliths }
}
}
cost_gold = normal_building_tier_3_cost
character_modifier = {
monthly_piety = poor_building_tax_tier_3
}
county_modifier = {
development_growth_factor = 0.1
county_opinion_add = 4
}
province_modifier = {
}
next_building = megalith_04
ai_value = {
base = 9
}
}
megalith_04 = {
construction_time = standard_construction_time
can_construct_potential = {
has_building_or_higher = temple_02
scope:holder.faith = {
has_doctrine_parameter = can_build_megaliths
}
culture = {
has_innovation = innovation_city_planning
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
is_enabled = {
custom_tooltip = {
text = province_is_of_a_megalith_faith_tt
county.faith = { has_doctrine_parameter = can_build_megaliths }
}
}
cost_gold = normal_building_tier_4_cost
character_modifier = {
monthly_piety = poor_building_tax_tier_4
}
county_modifier = {
development_growth_factor = 0.15
county_opinion_add = 4
development_growth = 0.025
}
province_modifier = {
}
next_building = megalith_05
ai_value = {
base = 9
}
}
megalith_05 = {
construction_time = standard_construction_time
can_construct_potential = {
has_building_or_higher = temple_02
scope:holder.faith = {
has_doctrine_parameter = can_build_megaliths
}
culture = {
has_innovation = innovation_city_planning
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
is_enabled = {
custom_tooltip = {
text = province_is_of_a_megalith_faith_tt
county.faith = { has_doctrine_parameter = can_build_megaliths }
}
}
cost_gold = normal_building_tier_5_cost
character_modifier = {
monthly_piety = poor_building_tax_tier_5
monthly_prestige = poor_building_tax_tier_1
}
county_modifier = {
development_growth_factor = 0.2
county_opinion_add = 6
development_growth = 0.025
}
province_modifier = {
}
next_building = megalith_06
ai_value = {
base = 9
}
}
megalith_06 = {
construction_time = standard_construction_time
can_construct_potential = {
has_building_or_higher = temple_02
scope:holder.faith = {
has_doctrine_parameter = can_build_megaliths
}
culture = {
has_innovation = innovation_city_planning
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
is_enabled = {
custom_tooltip = {
text = province_is_of_a_megalith_faith_tt
county.faith = { has_doctrine_parameter = can_build_megaliths }
}
}
cost_gold = normal_building_tier_5_cost
character_modifier = {
monthly_piety = poor_building_tax_tier_6
monthly_prestige = poor_building_tax_tier_2
}
county_modifier = {
development_growth_factor = 0.25
county_opinion_add = 6
development_growth = 0.05
}
province_modifier = {
}
next_building = megalith_07
ai_value = {
base = 9
}
}
megalith_07 = {
construction_time = standard_construction_time
can_construct_potential = {
has_building_or_higher = temple_02
scope:holder.faith = {
has_doctrine_parameter = can_build_megaliths
}
culture = {
has_innovation = innovation_city_planning
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
is_enabled = {
custom_tooltip = {
text = province_is_of_a_megalith_faith_tt
county.faith = { has_doctrine_parameter = can_build_megaliths }
}
}
cost_gold = normal_building_tier_5_cost
character_modifier = {
monthly_piety = poor_building_tax_tier_7
monthly_prestige = poor_building_tax_tier_3
}
county_modifier = {
development_growth_factor = 0.3
county_opinion_add = 8
development_growth = 0.05
}
province_modifier = {
}
next_building = megalith_08
ai_value = {
base = 9
}
}
megalith_08 = {
construction_time = standard_construction_time
can_construct_potential = {
has_building_or_higher = temple_02
scope:holder.faith = {
has_doctrine_parameter = can_build_megaliths
}
culture = {
has_innovation = innovation_city_planning
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
is_enabled = {
custom_tooltip = {
text = province_is_of_a_megalith_faith_tt
county.faith = { has_doctrine_parameter = can_build_megaliths }
}
}
cost_gold = normal_building_tier_5_cost
character_modifier = {
monthly_piety = poor_building_tax_tier_8
monthly_prestige = poor_building_tax_tier_4
}
county_modifier = {
development_growth_factor = 0.35
county_opinion_add = 8
development_growth = 0.075
}
province_modifier = {
}
ai_value = {
base = 9
}
}