MAD Solved Notes
MAD Solved Notes
Q1. What are intents and intent objects? Differentiate between the types of intents with example
in mobile application development.
A. Certainly! Let's dive deeper into intents and intent objects in the context of mobile
application development.
**Explicit Intents**:
- These intents explicitly specify the target component that should handle the action.
- They are used when you know exactly which component you want to start.
- Typically used within the same application to navigate between different activities.
Example:
java
Intent explicitIntent = new Intent(CurrentActivity.this, TargetActivity.class);
startActivity(explicitIntent);
In this example, `CurrentActivity` wants to start `TargetActivity` explicitly within the same
application.
**Implicit Intents**:
- These intents do not specify the target component but instead describe the action to be
performed.
- The system resolves the appropriate component to handle the intent based on its contents and
available applications.
- Used when you want the system to determine the best component to handle the action, such
as opening a webpage in a browser or sending an email.
Example:
java
Intent implicitIntent = new Intent(Intent.ACTION_VIEW,
Uri.parse("http://www.example.com"));
startActivity(implicitIntent);
Here, the implicit intent requests to view a webpage. The system will find and launch an
appropriate activity (e.g., a web browser) capable of handling this action.
In summary, explicit intents are used for intra-application communication when the target
component is known, while implicit intents are used for inter-application communication when
the system needs to determine the appropriate component based on the action requested.
Q2. Describe the significance of SQLite Database and SQLiteOpenHelper in Android.10 marks
A. SQLite Database and SQLiteOpenHelper play significant roles in Android development, particularly in
managing and persisting data within an application. Here's a detailed explanation of their significance:
1. **Data Persistence**: One of the primary roles of SQLite Database in Android is to provide a
mechanism for storing and retrieving structured data persistently. Android applications often need to
store data locally, such as user preferences, application settings, or cached data. SQLite provides a
lightweight, file-based relational database that can be easily integrated into Android applications.
2. **Structured Storage**: SQLite Database offers a structured storage mechanism, allowing developers
to define tables with columns and constraints to organize and manage their data efficiently. This enables
developers to implement complex data structures and relationships within their applications.
3. **SQL Support**: SQLite is based on SQL (Structured Query Language), which is a widely-used
standard for managing relational databases. This familiarity with SQL makes it easier for developers to
work with SQLite in Android applications, as they can use familiar SQL queries to perform operations
such as inserting, updating, deleting, and querying data.
5. **Transaction Support**: SQLite supports transactions, which allow developers to group multiple
database operations into a single atomic unit. This ensures data integrity and consistency, as either all of
the operations within a transaction are successfully completed, or none of them are applied.
6. **Concurrency Control**: SQLite provides built-in support for concurrency control, allowing multiple
threads or processes to access the database simultaneously. SQLiteOpenHelper helps manage database
connections and ensures that they are properly handled to prevent issues such as database corruption or
deadlock.
10. **Abstraction Layer**: SQLiteOpenHelper abstracts away many low-level details of working with
SQLite databases, allowing developers to focus on application-specific logic rather than boilerplate code
for database management tasks.
A. Sure, let's dive into each stage of the Activity Lifecycle in more detail:
1. **onCreate():** This method is called when the activity is first created. It's where you typically
initialize essential components of the activity, such as layout inflating (setting the UI layout with
setContentView()), initializing variables, and performing one-time setup tasks. This method receives a
Bundle parameter, which is used to restore the activity's previous state if it was destroyed and recreated
(for example, during a configuration change like screen rotation). You can check whether the activity is
being created for the first time or being recreated by checking if the Bundle is null.
2. **onStart():** Called when the activity becomes visible to the user. At this point, the activity is about
to become visible, but it is not yet in the foreground. You can perform tasks like registering broadcast
receivers or acquiring resources that are needed while the activity is visible.
3. **onResume():** This method is called when the activity starts interacting with the user. It's the point
where the activity is at the top of the activity stack and is in the foreground. Here, you should initialize
components that you release in onPause(), such as starting animations, acquiring resources that are
needed only while the activity is visible, or updating UI elements.
4. **onPause():** Called when the activity is partially obscured by another activity. This could happen,
for example, when a dialog box or another activity comes in front of the current one. In this method, you
should release resources that are not needed while the activity is paused, such as stopping animations or
releasing system resources like GPS or sensors.
5. **onStop():** This method is called when the activity is no longer visible to the user. It's where you
should stop or unregister any resources that were started or registered in onStart(). For example, you can
stop background services or release resources like camera or audio playback.
6. **onDestroy():** Called before the activity is destroyed. This is where you should release any
resources associated with the activity, such as unregistering broadcast receivers or freeing up resources
like network connections or database handles. This method is also a good place to save any final state
data that should be persisted beyond the activity's lifecycle.
Additionally, there's **onRestart():** This method is called when the activity is being restarted after
being stopped. It's followed by onStart().
Understanding and properly implementing these lifecycle methods is crucial for ensuring your app
behaves correctly across various scenarios and device configurations.
Q4. . Explain the need of Async Task and its call back methods along with the limitations of Async Task.
15 marks
https://www.geeksforgeeks.org/asynctasks-in-android/
1. **Memory Leaks**: AsyncTask can lead to memory leaks if not handled properly, especially in
cases where the Activity or Fragment is destroyed while the task is still running.
3. **Not Suitable for Long-Running Tasks**: AsyncTask is not suitable for tasks that need to run
for an extended period, such as downloading large files or performing continuous background
operations, as it's tied to the Activity's lifecycle.
4. **Limited Control**: AsyncTask provides limited control over the execution of tasks, such as
cancellation and error handling.
5. **Not Suitable for Concurrent Tasks**: AsyncTask is designed for serial execution of tasks. If
you need to execute tasks concurrently, you'll need to use other mechanisms, such as
ThreadPoolExecutor or RxJava.
A. In mobile application development, an adapter is a crucial component used to bind data to user
interface elements, such as lists or grids. It acts as a bridge between the data source and the UI
components, facilitating the display of data in a structured and presentable manner. Here are two
common types of adapters used in mobile app development:
1. **ArrayAdapter:**
- An ArrayAdapter is used when the data source is a simple array or a list of objects. It converts each
item within the array into a corresponding view to be displayed within a UI component, such as a
ListView or Spinner.
- This adapter is often used when dealing with static data or data that doesn't require complex
manipulation before being displayed.
- ArrayAdapter provides a simple way to bind data to views, but it may not be suitable for more
complex data structures or custom view layouts.
2. **RecyclerViewAdapter:**
- This adapter allows for the implementation of complex layouts and custom view holders, making it
suitable for displaying data in various formats, such as lists, grids, or staggered grids.
- RecyclerViewAdapter also offers better performance optimizations, such as view recycling and
efficient scrolling, making it ideal for handling large datasets or data that frequently changes.
- Additionally, RecyclerViewAdapter supports different view types within the same RecyclerView,
enabling developers to create more dynamic and interactive user interfaces.
In summary, both ArrayAdapter and RecyclerViewAdapter play crucial roles in mobile app development
by facilitating the display of data within UI components. While ArrayAdapter is simpler and suitable for
basic data structures, RecyclerViewAdapter offers more flexibility, efficiency, and advanced features for
handling complex data and dynamic content.
Q6. Define Android. Explain its architecture in detail along with the diagram. 10 mrks
A. Android is an open-source operating system primarily designed for mobile devices such
as smartphones and tablets. It was developed by Google and the Open Handset Alliance,
a consortium of hardware, software, and telecommunication companies. Android is
based on the Linux kernel and provides a rich framework of APIs (Application
Programming Interfaces) that allow developers to create innovative and feature-rich
mobile applications.
Android Architecture:
Q7. What task should be carried out to run a simple application? Explain about emulator in
detail.
A. To run a simple application on Android, you'll need to follow these basic steps:
- Install Android Studio, the official Integrated Development Environment (IDE) for Android app
development. Android Studio includes all the necessary tools, SDKs, and emulators needed for app
development.
- Once installed, launch Android Studio and set up the development environment by configuring
the SDK (Software Development Kit) and other necessary components.
- Choose the activity template for your app (e.g., "Empty Activity", "Basic Activity") and proceed to
create the project.
- Android applications are written primarily in Java or Kotlin programming languages. Write the
code for your application's functionality, UI layout, and behavior using Android APIs and libraries.
- After writing your code, build your project by selecting "Build" > "Make Project" from the Android
Studio menu.
- Once the build process is successful, run your application by selecting "Run" > "Run 'app'" or by
clicking the green "Play" button in the toolbar.
- Android Studio will compile your code, package it into an APK (Android Package), and deploy it
to a connected device or emulator.
- Test your application on various devices and screen sizes to ensure compatibility and
responsiveness.
- Use Android Studio's built-in debugging tools to identify and fix any issues in your code.
An emulator is a software tool that mimics the behavior of a physical device, allowing developers to
test and debug their applications without the need for actual hardware. In Android development, the
Android Emulator provides a virtual environment for running and testing Android applications on a
computer.
#### Features of Android Emulator:
1. **Device Simulation:**
- The Android Emulator simulates various aspects of a physical Android device, including the
operating system, hardware components (e.g., CPU, memory, storage), sensors (e.g., accelerometer,
GPS), and network conditions.
- Developers can create virtual devices with different configurations such as screen size, resolution,
Android version, and hardware capabilities to test their applications under various scenarios.
- Android Emulator supports running multiple versions of the Android operating system, allowing
developers to test their applications on different API levels and platform versions.
- This enables developers to ensure backward and forward compatibility of their apps across a wide
range of Android devices.
- Android Emulator integrates seamlessly with Android Studio's debugging and profiling tools,
allowing developers to debug their applications, monitor performance, and analyze behavior directly
within the emulator environment.
- Developers can set breakpoints, inspect variables, simulate sensor inputs, and analyze CPU and
memory usage to diagnose and fix issues in their code.
- Android Emulator is tightly integrated with Android Studio, making it easy to create, configure,
launch, and manage virtual devices directly from the IDE.
- Developers can quickly deploy their applications to the emulator for testing and debugging
without needing to install additional software or drivers.
Overall, the Android Emulator is an essential tool in Android development, providing developers with
a convenient and efficient way to test their applications across different devices and configurations,
identify and fix bugs, and optimize performance before deploying them to real-world users.
Q8. explain (a) Broadcast Intents (b) Broadcast Receivers.
In Android, a Broadcast Intent is a message that can be broadcasted system-wide by the Android
system or by applications to inform other components or applications about a particular event or
state change. It's a way for different parts of an app or different apps to communicate with each
other indirectly. Broadcast Intents are often used for system events, such as battery low warnings,
screen on/off events, network connectivity changes, etc.
1. **Action:** A Broadcast Intent specifies an action that describes the event being broadcasted. For
example, "android.intent.action.BATTERY_LOW" indicates that the battery is running low.
2. **Data:** Optionally, a Broadcast Intent can carry additional data (extras) to provide more
information about the event.
3. **Implicit or Explicit:** Broadcast Intents can be either implicit (not targeted at a specific
component) or explicit (targeted at a specific component).
4. **Ordered or Unordered:** Broadcast Intents can be sent as ordered broadcasts, where receivers
are notified sequentially and can modify or cancel the broadcast, or as unordered broadcasts, where
receivers are notified simultaneously.
5. **Permission:** Some Broadcast Intents may require permissions to be received, especially those
related to system events or sensitive information.
A Broadcast Receiver is an Android component that listens for Broadcast Intents and responds to
them by executing a predefined behavior. It acts as a gateway for receiving and processing
broadcasted messages. Applications can register Broadcast Receivers either statically in the
AndroidManifest.xml file or dynamically at runtime.
2. **Asynchronous:** Broadcast Receivers operate asynchronously, meaning they do not block the
main application thread. Long-running operations should be offloaded to background threads or
services.
4. **Intent Filters:** Broadcast Receivers specify intent filters to indicate which Broadcast Intents
they are interested in receiving. An intent filter includes actions, data types, categories, and
permissions.
5. **Ordering:** If multiple Broadcast Receivers are registered to receive the same broadcast, they
are invoked based on their priority, as well as whether the broadcast is ordered or unordered.
In summary, Broadcast Intents are messages used for system-wide communication, while Broadcast
Receivers are components responsible for listening to and responding to these broadcasted
messages. They facilitate loose coupling between different parts of an app or between different apps,
enabling them to communicate and coordinate effectively.
A. Content Providers in Android are components that manage access to a structured set of data. They
encapsulate data and provide a standard interface for interacting with it, allowing different applications
to securely share and access the data. Content Providers are primarily used for data storage, retrieval,
and sharing across applications, making them a fundamental part of Android's data-sharing mechanism.
1. **Data Abstraction:** Content Providers abstract the underlying data source, whether it's a SQLite
database, file system, network, or any other data storage mechanism.
2. **Data Access:** They provide a set of CRUD (Create, Read, Update, Delete) operations to interact
with the underlying data, enabling applications to insert, query, update, and delete data.
3. **URI-based Access:** Content Providers use Uniform Resource Identifiers (URIs) to identify data
resources and perform operations on them. URIs typically follow the "content://" scheme.
4. **Security:** Content Providers enforce permissions to control access to data. Applications must have
the appropriate permissions to read or write data through a Content Provider.
5. **Data Sharing:** Content Providers facilitate data sharing between different applications by allowing
them to access and manipulate shared data.
6. **Integration with Other Components:** They can be integrated with other Android components
such as Loaders, Cursors, and CursorAdapters to efficiently manage and display large datasets in UI
components.
1. **Using ContentResolver:**
- The ContentResolver class is used to interact with Content Providers from within an application.
- To access data from a Content Provider, an application obtains a ContentResolver instance using the
getContentResolver() method.
- The ContentResolver provides methods such as query(), insert(), update(), and delete() to perform
CRUD operations on the Content Provider's data.
- The Loader framework is a recommended approach for asynchronously loading data from a Content
Provider into UI components such as ListView or RecyclerView.
- Loaders are managed by the LoaderManager and automatically handle data loading, reloading, and
updates in response to Content Provider data changes.
In summary, Content Providers are used to manage access to structured data in Android applications,
and they can be accessed using ContentResolver for CRUD operations or optionally using the Loader
framework for asynchronous data loading in UI components.
Q10.explain shared preferences 10 marks
A. https://www.geeksforgeeks.org/shared-preferences-in-android-with-examples/
1. **Editor:**
- The Editor interface is a nested class within SharedPreferences that allows for modifying the
preferences data. It provides methods to insert, remove, or update key-value pairs within the
SharedPreferences object.
- This class is typically used to create an instance to edit the SharedPreferences data by calling
the edit() method on a SharedPreferences object.
- Example:
editor.putString("key", "value");
```
2. **OnSharedPreferenceChangeListener:**
- Developers can implement this interface to listen for changes in preference values and
perform appropriate actions in response to those changes.
- Example:
SharedPreferences.OnSharedPreferenceChangeListener listener = new
SharedPreferences.OnSharedPreferenceChangeListener() {
@Override
};
preferences.registerOnSharedPreferenceChangeListener(listener);
These nested classes provide a structured way to interact with SharedPreferences in Android
applications. The Editor class facilitates the modification of preference values, while the
OnSharedPreferenceChangeListener class allows developers to react to changes in preference
values effectively. By utilizing these nested classes, developers can write cleaner and more
organized code when working with SharedPreferences.
A. In Android development, adapters are crucial components used to bind data to UI elements like
RecyclerViews, ListViews, GridViews, etc. Here are the main types of adapters commonly used in
Android:
1. **ArrayAdapter**:
- It's straightforward to use and suitable for small datasets where the data is stored in an array or
ArrayList.
- ArrayAdapter handles the process of converting each item in the array into a view that can be
displayed within the ListView or Spinner.
2. **BaseAdapter**:
- BaseAdapter is an abstract class that provides a skeletal implementation of the Adapter interface.
- It's commonly subclassed to create custom adapters when ArrayAdapter or CursorAdapter isn't
sufficient for your needs.
- BaseAdapter gives you more control over the binding process, allowing you to define how data is
mapped to views and how views are recycled.
3. **CursorAdapter**:
- It's specifically designed to work with SQLite database queries, where the data is retrieved using a
Cursor object.
- CursorAdapter efficiently manages the movement of the Cursor and updates the ListView
accordingly as the underlying data changes.
4. **RecyclerView.Adapter**:
- RecyclerView.Adapter is used with RecyclerView, a more flexible and efficient replacement for
ListView and GridView.
- RecyclerView.Adapter provides methods for creating view holders, binding data to views, and
handling view recycling.
5. **PagerAdapters**:
- PagerAdapters are used with ViewPager, a UI component that allows users to swipe between
multiple pages.
- PagerAdapters manage the lifecycle of pages displayed in the ViewPager and provide methods
for instantiating, destroying, and updating pages as the user interacts with the ViewPager.
6. **ListAdapter**:
- It's optimized for efficiently updating UIs with large datasets by automatically computing
differences between old and new lists.
- ListAdapter is particularly useful when working with dynamic data sources that frequently change,
such as LiveData or RxJava streams.
Each type of adapter serves a specific purpose and offers different levels of flexibility, efficiency, and
convenience for binding data to UI elements in Android applications. Choosing the right adapter
depends on the requirements of your application and the characteristics of your data source.
A. In Android development, both implicit and explicit intents are mechanisms for communication
between different components of an application or between different applications. Here's a comparison
between implicit and explicit intents:
1. **Definition**:
- **Implicit Intent**: An implicit intent is used to activate components of other applications in your
device without specifying the exact component. For example, opening a web page or sending an email.
- **Explicit Intent**: An explicit intent is used to activate components within your own application or
to target a specific component within another application. You specify the exact component that should
be called.
2. **Target Component**:
- **Implicit Intent**: The target component is not explicitly defined. The Android system determines
the appropriate component based on the intent's action, data, and category.
- **Explicit Intent**: The target component is explicitly defined by providing the component's class
name or its package name.
3. **Usage**:
- **Implicit Intent**: Used when you want to delegate a task to another application or component
without knowing which application or component will handle it. For example, opening a URL in a web
browser.
- **Explicit Intent**: Used when you want to specifically target a particular component within your
own application or another application. For example, navigating from one activity to another within the
same app.
4. **Action**:
- **Implicit Intent**: Specifies a general action that should be performed, such as viewing, editing, or
sending data. The system then identifies the appropriate component capable of handling that action.
- **Explicit Intent**: Specifies the exact action and the target component that should perform that
action.
5. **Security**:
- **Implicit Intent**: Since the target component is not explicitly defined, there can be security
concerns as any application capable of handling the specified action can respond to the intent.
- **Explicit Intent**: Provides better security as only the specified component will respond to the
intent.
A. Threads on Android
Every Android application is started with numerous threads that are bundled with
the Linux process and the Dalvik VM to manage the internal execution of the
application. But the application is exposed to system threads like the UI and Binder
threads, and creates background threads of its own. It is now time to get in under the
hood of threading on the Android platform:
All application threads are based on the native pthreads in Linux with
a Thread representation in Java, but the platform still assigns special properties to
threads that make them differ. From an application perspective the thread types are
UI, binder, and background threads.
UI Thread
The UI thread is started when the application is started and stays alive during the
lifetime of the Linux process. The UI thread is the main thread of the application,
used for executing Android components and updating the UI elements on the screen.
If the platform detects that UI updates are attempted from any other thread, it will
promptly notify the application by throwing a CalledFromWrongThreadException.
This harsh platform behavior is required because the Android UI Toolkit is not
thread-safe, so the runtime allows access to the UI elements from one thread only.
Java is a multi-threaded programming language which means we can develop
multi-threaded program using Java. A multi-threaded program contains two or more
parts that can run concurrently and each part can handle a different task at the same
time making optimal use of the available resources specially when your computer
has multiple CPUs.
By definition, multitasking is when multiple processes share common processing
resources such as a CPU. Multi-threading extends the idea of multitasking into
applications where you can subdivide specific operations within a single application
into individual threads. Each of the threads can run in parallel. The OS divides
processing time not only among different applications, but also among each thread
within an application.
Multi-threading enables you to write in a way where multiple activities can proceed
concurrently in the same program.
Life Cycle of a Thread
A thread goes through various stages in its life cycle. For example, a thread is born,
started, runs, and then dies. The following diagram shows the complete life cycle
of a thread.
Threading in Android
In Android, you can categorize all threading components into two basic categories:
AsyncTask
Loaders
Service
Intent Service
For the above two threading components,There are five types of thread are using in
Android Mobile Development which areas:-
Main thread
UI thread
Worker thread
Any thread
Binder thread
Now Let’s discuss for threads one by one:-
1. Main thread:
2. UI thread:
Definition 1:
Definition 2:
Every app has its own special thread that runs UI objects such
as View objects, This thread is called the UI thread. Only objects
running on the UI thread have access to other objects on that
thread. Because tasks that you run on a thread from a thread
pool aren't running on your UI thread, they don't have access to UI
objects. To move data from a background thread to the UI thread,
use a Handler that's running on the UI thread.
3. Worker thread:
Worker threads are background threads. They are the threads that
are created separately, other than the UI thread. Since blocking the
UI thread is restricted according to the rule, the user should run the
child processes and tasks in worker threads.
Bitmap b =
loadImageFromNetwork(“http://example.com/image.png");
mImageView.setImageBitmap(b);}
}).start(); }
In the above example code, the download operation is handled by
a second thread other than the UI thread. But the program violates
the second rule. The image View from UI thread is manipulating
from this worker thread.
4. Any thread:
@Target([AnnotationTarget.FUNCTION, AnnotationTarget.PROPERTY_GETTER,
AnnotationTarget.PROPERTY_SETTER, AnnotationTarget.CONSTRUCTOR,
AnnotationTarget.CLASS, AnnotationTarget.FILE, AnnotationTarget.VALUE_PARAMETER])
class Any Thread
Denotes that the annotated method can be called from any thread
(e.g. it is “thread-safe”.) If the annotated element is a class, then all
methods in the class can be called from any thread.
Example:
<code>
@AnyThread
</code>
5. Binder thread:
Definition 1:
A. Sure, here's a comparison of SQL DML (Data Manipulation Language) and DDL (Data
Definition Language):
1. **Purpose**:
- DDL: Data Definition Language is used to define the structure of the database schema
such as creating, altering, or dropping database objects like tables, indexes, etc.
- DML: Data Manipulation Language is used to manipulate data within the database like
2. **Operations**:
- DDL: DDL operations include CREATE, ALTER, and DROP. These operations are
- DML: DML operations include SELECT, INSERT, UPDATE, and DELETE. These
3. **Effects**:
- DDL: DDL statements directly affect the structure of the database schema. For
- DML: DML statements affect the data stored within the database. For example,
inserting new records, updating existing records, or deleting records from a table.
4. **Transactions**:
- DDL: DDL statements typically implicitly commit the current transaction. This means
that changes made by DDL statements are automatically committed and cannot be rolled
back.
- DML: DML statements are usually part of a transaction that can be committed to make
5. **Usage**:
- DDL: DDL is used by database administrators or developers to design and manage the
- DML: DML is used by application developers or users to interact with the data stored
in the database.
6. **Examples**:
- DDL:
2));
- DML:
- INSERT INTO Employees (id, name, salary, age) VALUES (1, 'John Doe', 50000, 30);
7. **Control**:
- DDL: DDL statements are used to control the structure and organization of data in the
database.
- DML: DML statements are used to control the content and manipulation of data in the
database.
In summary, DDL is concerned with the structure of the database, while DML is concerned