Chess Praxis
Chess Praxis
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praxis
Chess
Staunton
Howard
7
A SUPPLEMENT
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V
H. STAUNTON,
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lONDON:
PRINTED BY wIllIaM ClOwES aND SONS,
ItaMPORD STRICT aNU cHaSING CK04A.
PREFACE.
TO
Page.
Fundamental Laws of Chess and Legal Definitions . 1
Notes and Observations thereon ... 8
Regulations for Playing . . . . .16
Notes and Observations thereon ... 24
Chess Notation . . . . . .63
Openings and Illustrations :—
I. Damiano's Gambit ..... 67
IL Philidor's Defence . . . . . .68
Illustrative Games ..... 74
HI. PetrofTs Defence ...... 84
Illustrative Gamea ..... 88
IT. The Giuoco Piano . . . . .111
Illustrative Games . . . • • Ho
V. Evans's Gambit . . . . • .128
Evans's Gambit Declined .... 140
Illustrative Games . . . . • .145
VI. The Two Knights' Defence .... 187
Illustrative Games . . . . .191
VIL Knight's Game of Ruy Lopez .... 199
Illustrative Games ..... 204
VIIL Scotch Gambit . . . . . . 215
Illustrative Games ..... 225
IS, Queen's Bishop's Pawn Game in the King's Knight's
Opening ...... 237
Illustrative Games ..... 244
X. King's Bishop's Opening .... 253
XI. Centre Gambit . . . . . .262
Illustrative Games of the King's Bishop's Opening and
the Centre Gambit ..... 264
XII. The King's Gambit . . . . .282
Illustrative Games ..... 288
XIV CONTENT8.
APPENDIX.
CHAPTER I.
I. Games in the Match between Messrs. Morphy and
Lowenthal ...... 454
II. Games in the Match between Messrs. Morphy and
HarrwitB ...... 474
III. Games in the Match between Messrs. Morphy and
Anderssen ...... 434
IV. Games in the Match between Messrs. Morphy and
Mongredien ...... 503
CHAPTER II.
Blindfold Games:—
I. At New Orleans 510
II. At Birmingham 515
CONTEXTS. XV
Page
III. At Paris . . . . . . .523
IV. At the London Club ..... 531
V. At the St. George's Club 637
CHAPTER III.
L Simultaneous Games played at the St. James's Divan . 545
CHAPTER TV.
Consultation Games:—
I. Messrs. Morphy and Hongredien against Messrs. Lbwen-
thal and Medley " ." . . .652
II. Messrs. de Riviere and Journoud against Mr. Morphy 653
IIL, Messrs. Morphy and Barnes against Messrs. Staunton
and "Alter" . . . , . .655
IV. The Duke of Brunswick and Count Isouard against
Mr. Morphy ...... 556
V. Mr. Chamouillet and amateurs against Mr. Morphy . 657
VL Mr. St. Amant and an amateur against Mr. Morphy . 658
CHAPTER V.
Miscellaneous Games:—
Mr. Morphy and Mr. Anderssen . . . 659
„ Mr. de Riviere .... 561
Mr. Lowenthal . . . 565
„ Mr. Boden . . . .568
„ Mr. Bird .... 576
„ Mr. Barnes .... 579
„ Mr. Medley .... 687
„ Mr. Kipping . . . .590
„ Mr. Schulten . . .592
„ Mr. Deacon .... 594
„ "Alter" .... 597
„ Mr. Elkin . . . .598
„ Mr. Laroche .... 699
Mr. Baucher .... 600
„ Mr. Journoud . . . 601
XVI CONTENT8.
CHAPTER VI.
Games at Odds :—
I. Mr. Morphy and " Alter," the former giving the Pawn
and move ..... . €03
II. Mr. Morphy and Mr. Devinck, the former giving the Pawn
and move . . . . . . 611
III. Mr. Morphy and Mr. Medley, the former giving the Pawn
and move ..... • 612
IV. Mr. Morphy and Mr. Thompson, the former giving his
Queen's Knight ..... 613
THE LAWS OF CHESS
aND
BEGULATI0NS F0R PLAYING.
Chapter I
FUNDAMENTAL LAWS OF CHESS AND LEGAL
DEFINITIONS.
The Chess Board.
The Board must contain Sixty-four squares in eight lines ol
eight squares each, alternately coloured light and dark. The
norizontal lines of squares are termed "ranks," and the ver
tical lines " files." During play, the board must be so placed
that each combatant has a white square in his right hand
corner.
BLACK.
WHITE.
1egal definitions. 3
Moves of the Chess Men.
All the Pieces may move backwards or forwards indiffer
ently. The Pawns can only move forwards.
The King.
The King can move to any square adjoining the one on
which he stands, in every direction, vertically, horizon
tally, or diagonally, provided he does not thereby place
himself in check, and once in every game he has the
privilege of a peculiar move, described under Castling,
page 6.
The Queen.
The Queen can move in the manner of the Rook and
Bishop combined.
The Rook.
The Rook can move over any number of continuously un
occupied squares, either horizontally or vertically, that is,
either along "ranks" or "files."
The Bishop.
The Bishop can move along any number of continuously
unoccupied squares, in a diagonal direction, always ranging
on squares of the same colour as that on which he originally
stood, and neither traversing ranks nor files.
The Knight.
The Knight can move on to the third square, from and in
cluding the one on which he stands, and always on to a square
of a different colour to that he leaves. His leap may b«
described as over one square forwards, backwards or laterally,
b 2
4 LAWS OF CHESS AND
to one square obliquely beyond. He has the power of making
this move, whether the intervening square be occupied or
empty.
The Pawns.
The Pawns move, at first starting, either one square or two
squares (provided, in the latter case, the intervening square
is not occupied), and, on all subsequent moves, one square
only, in a vertical straight line, always continuing ou the
same file as that on which they were originally placed (except
when capturing an adverse Man), and always moving forward.
The Pawn has a peculiar privilege, which is described under
the heading " Queening a Pawn," page 6.
Poweb or Captube.
When a player takes an adverse Man he removes it from
the board, and places his own which took it on the square it
occupied. The only exception to this rule is, when one
Pawn takes another in passing, as described below.
Each Piece can take an adverse Man (always excepting the
King who can never be captured) that occupies a square on
to which he may be legally moved.
The Pawns do not capture in the line of their movement,
but take only on the next square forward diagonally, to the
right or left. When a Pawn is played two squares at his
first move, any adverse Pawn which has reached the fifth
square of his file may, on the move in reply, but not later,
take such Pawn in the same manner it could have done if it
had only been moved one square, this is called taking in pass
ing, and is exemplified in the following diagram, where if
Black choose to play his King's Bishop's Pawn two squares,
White may take it off the board and place his King's Pawn on
Black's King's Bishop's third square, exactly as if the Black
Fawn had only been moved one square.
LEGAL DEFINITIONS. 5
BLACK.
WHITE.
Castling.
Castling is an operation each player is privileged to per
form, under the conditions mentioned below, once in every
game. It is effected on the King's side by moving the King
to his Knight's square, and the King's Rook to the King's
Bishop's square ; on the Queen's side, by placing the King on
the Queen's Bishop's square, and the Queen's Rook on the
Queen's square. A player can Castle only under the follow
ing stipulations :—1. When neither the King nor the castling
Rook has been moved. 2. When the King is not at the
time in check. 3. When all the squares between the King
and Rook are unoccupied. 4. When no hostile Piece or Pawn
attacks the square on which the King is to be placed, or
that he crosses over.
Check.
A King is said to be "in check " when he is on a square
attacked by an adverse Man. A player is said to " give check,"
when he moves a Man on a square from which it attacks
that occupied by the adverse King, or when he moves one of
his own Men which previously interposed between the adverse
King and such attacking Man. The latter is termed " check
by discovery." And when the Man, whose removal opens the
discovered check, gives also check itself, the move is called
" double check." A King must never move into check, must
never be placed in check by the removal of the player's own
Man which screened him from check, and must never be
allowed to remain in check.
LEGAL DEFINITIONS. 7
False Move and Illegal Move.
A false move is one which transgresses the primary laws of
Chess, as playing a Rook like a Knight, or a Bishop like a
Rook, &c. An illegal move is a move played contrary to
the established rules of play, as placing the King in check,
castling wrongfully, Ac.
J'adoube.
This expression is used to signify that a player touches a
Man for the purpose of adjusting it, but not with the intention
of moving or taking it. Its place may be supplied by any
other words to the same effect.
Giuoco a Monte.
This is a term implying the retracing of certain moves
which have been made after an unnoticed illegality has been
committed—such as leaving a King in check, castling in
defiance of the established conditions, and so forth.
Annulled Game.
An Annulled Game is one which, for any reason, has not
been played out. It is to be treated in every respect as if it
had not been played at all. Games are usually annulled in
consequence of an error in placing the Men, or of some viola
tion of the fundamental principles of the Game which cannot
be otherwise provided against. Irreconcileable disputes may
also lead to the annulling of a game.
Drawn Game.
A Drawn Game is when neither player is able to win. It
may arise from Stalemate, Perpetual Check, and repetition of
the same moves or the same line of play on either side, or
from a deficiency of force, position, or skill to accomplish
Chpckmate.
8 NOTES AND OBSERVATIONS
Stalemate.
A Stalemate is when a player, whose King is not in check,
and whose turn it is to play, has no move except such as would
put his King in check. In which case the contest is at an
end, and it is called a Drawn Game.
Checkmate.
When a King is in check and can neither move out of
check, take the checking Man, nor interpose a Man of his own
to cover the check, the game is over and lost by the player
who is thus legally checkmated.
The Queen.
This Piece, now by much the most powerful of any on the Chess Board,
was formerly the weakest, as she could then only move to the next square
diagonally forward or backward to that on which she stood, except at her
1st move, when she was privileged to spring two squares from the one she
occupied in any direction. The exact period when she, in common with
the Bishop, acquired additional power has yet to be discovered, but from
the circumstance that Lucena, whose work was published in 1495, recom
mends the student to learn both the old game (viego), and the new (is
dama), that one half of his problems are constructed upon the principles of
the old game, and that in a MS. collection of Problems of the 15th cen
tury, found in the Ducal Library at Florence, a portion of the stratagems
are based upon the ancient manner of play, and othera upon the new (there
styled rabbiosa), we may infer that the change took place some time in the
15th century.
The following curious stratagem which is found in the earliest copies of
the MS. of Nicolas de S. Nicolai, probably of the 13th century
exemplifies the antique move of the Queen very strikingly :—
n Li \Hi
pr-
□ □
□
B H LULL
'ttt\ 1
White is to mate the Black King in seven moves, which he effects thus:'
. • K.to
Q./rowKt.'ssq
K Kt.* Hth to Kt.'s 5th „ Q. from Q. 8th to K's 7th
2. K. to K'' sq.
-i- g- from JT. Sth to Ft Mh Q from B't 8th to E's 6ih
K. to Kt.'s aq. K. to E'' sq.
* The reader must bear in mind that in the ancient game the Queen
only attacked the next squares diagonally to the one she occupied. The
King here is not, therefore, in check, as he would be in the modern game.
ON THE FIE8T CHAPTEB. 11
a from K 7th to B> (!th Q. from K. Bth to B's 7th (ch.)
K. to kt.'s sq. K. to B. sq. or to K's sq.
Q. from R. 6th to Kt.'s 7th
We hare in this solution examples both of the
ordinary move of the Queen and of her exceptional move. The latter it
must be remembered was allowed only when she first moved, so that in
the present position, being the end of a game, we are to understand the
four Queens are all promoted Pawns, and are about to make their firtt
more. This problem solves another difficulty which writers have found
ir. accounting for the privilege accorded to a Queened Pawn in some
countries, of leaping back to the 3rd square,—the Germans' " joy-spring,"
which we now see is nothing more than the ancient Queen's first move. As
an illustration both of the Queen's and the Bishop's move in the primitive
game, we append another diagram from the same M8.
The conditions of this elegant stratagem, are that White having to play,
is to mate the Black King on his Q's Rook's 2nd square with the Bishop.
R. to Q. Kt.'s 2nd „ R. to a R's 2nd (ch)
The solution Is as follows -1.
P. Uueeus , O,. to U R's 6th*
, B. takes Q. B. to Q. B's Cth
> giving double check and mate.
1. to 0.8135'
The Rook.
The powers of this valuable Piece, the name of which is probably
derived from the Sanskrit Roka, a " 8hip,'' are the same as they were
in the remotest ages of Chess history.
The Bishop.
In his learned and entertaining disquisition on the origin of Che??,
Dr. Forbes describes the Medireval move of the Bishop thus : " The
Fil, which we call Bishop moved two squares diagonally. He attacked
and commanded only the square next to him but one : he had no power
over the intermediate square: hence his attack, like that of the Knight,
could not be covered or warded off by the intervention of another Piece.
It will be found by a slight inspection, that his power extended over only
seven squares of the Board (one leap of two squares at a time), besides
the one on which he originally stood. It will also be found on examination
that each of the four Bishops had a diocese of eight particular squares for
himself, out of which he could never move. It so happened also that the
eight squares belonging to any one Bishop never fell within the range of
any of the other three ! hence a Bishop could never by any chance en
counter an adverse Bishop, even when running on the same colour. Here
we throw light on a line of the older Latin poem in Hyde :—
' Firmum pactum Calvi tenent neque sibi noceant.' "
As illustrative of the Bishop's move, Dr. Forbes gives the following end
game by Adali, an Arabian player of the highest class, who flourished in
the first half of the 10th century. It is extracted from an oriental MS.
belonging to the Asiatic Society :—
BlaCK.
L
11 f 'i
X I; n ■ ■
'l IT ; i . A .L
m
WHItE.
White to play, and mate in eight moves.
Solution.
WHItE. BlACK.
1. Kt. to K. Kt's 7th (ch.) 1. R. must take.
2. B. to Q's 8th (ch.) 2. K. takes R.
ON THE FIR8T CHAPIKB. 13
The Knight.
The more of the Knight, like that of the King and Rook, has remained
unchanged through all time. It appears to have been supplementary to
those of the other Pieces, comprchending just those squares which no other
similarly placed could command.
The Pawns.
In his Treatise on the Laws, Mr. Jaenisch observes : " Many amateurs
maintain that, anciently, the Pawns could never move more than one square
at a time, and that it was only more recently, for the sake of giving life to
the game, that they were permitted to advance two squares on their
first move. This assertion is not founded on positive data, for the oriental
usages cited in its support vary with the localities and the players them
selves ; it must be admitted, therefore, that this doctrine has only arisen
from the difficulty of explaining the difference in the march of the Pawn,
at the commencement and in the course of its movements. Now, this
difficulty is entirely removed by the following passage in Cessoles (Italian
Edition, 1829, p. 134), ' Tutti i popolari hanno uno andare al terzo
quadro dal primo dov'elli stanno.in cio che quasi come sicuri si confidano
fra' confini del reame : ma quando sono fuori de' termini del reame,
6° uno quadro stanno contenti, e sempre vanno retti in su, e non tornano
in dietro,' 8ec. Cessoles then explains how the Pawns are Queened, and
how they capture diagonally, right and left, but never backwards. The
following is a translation of this passage, as literal as possible. ' All the
Pawns have the right of moving to the third square from that they first
occupy, as if they felt secure while within the limits of their own kingdom
(that is, the half of the board assigned to each player) ; but when they
are beyond these limits they must be content to move only one square,
and must always go straight forward, and never retrace their steps.'
The law which permits the Pawns to be played two squares at their dtbvt
flows naturally, therefore, from the ancient idea, which supposed the
Chess Board to be divided into two belligerent kingdoms ; it is very
probable, therefore, that this law may be assigned to the highest anti
quity. The march of the Pawns, as given by Cessoles, is, at any rate,
the most ancient known in Europe, for this author is of the 13th cen
tury, and the march which he assigns to the Pieces is also the ancient one,
though since modified in many points. The 8panish writer Lopez, of
14 NOTES AND OBSEEVATION8
1561, who describes all the differences between the ancient game and
the modern, gives the same rule as Cessoles for the march of the Pawn,
and the same reasons in support of it (Italian Translation of Lopez,
pp. 9 and 22), without mentioning any where that it was previously more
restricted. Had this been the case, Lopez would certainly not have
failed to use it as an argument against the Italian practice of pauart
battaglia, which he criticises in detail. In the same manner as Cessoles
and Lopez, Carrera, whose work appeared in 1617, explains the ancient
privilege of the Pawns to move two squares at their debut, by the neces
sity of their attaining the frontier in one move.
Forced Move.
It is necessary to enact distinctly that taking a Pawn in passing Is to be
considered a forced move when no other is possible, because it has been
by some players regarded as a peculiar privilege, the exercise of which
is optional, and which need only be used when it is to the player's own
advantage. M. Jaenisch observes, on this question, that every move is
optional alike, and none of them are supposed to be made by a player
otherwise than for his own benefit. But, when there is no other move on
the board, this, in common with the rest, becomes obligatory, M. Der Lasa
is of the same opinion, and he speaks of an ingenious end game by
Anderssen, in which a player with the weaker game, is stalemated by his
adversary playing two squares a Pawn which he refuses to take in passing,
having no other move on the board (see the " Schachzeitung," 1846,
p. 15; and 1348, p. 137). The following position will show the bearing
of this argument, though it has no pretension to ingenuity.
black.
WH'.tE
Whits to move.
ON THE F1SST CHAPTEB. 15
White now plays his Pawn to Knight's 4th, intending to mate neit
move with his Bishop. Bnt Black refuses to take the Fawn in passing,
and having no other move claims stalemate. Hitherto, this has been
a state of things not provided for in the laws, and, had such a case
arisen, it would have been extremely difficult to decide it, without
giving one side cause to think himself aggrieved. The provision in the
text will pnt an end to any dispute of this kind. The question itself
to oar mind, admits of considerable doubt, but all must agree that it ought
no longer to be left unsettled, and the mode of deciding it adopted in the
text not only has the merit of agreeing with the opinions of MM. Der Lasa
and Jaenisch, but probably expresses the feeling of a considerable majority
of players.
Queening a Fawn.
A number of interesting positions, showing the occasional advantage of
selecting some other Piece than a Queen, in place of a Fawn that has
reached its eighth square, will be found in the chapter devoted to this
sublect (see p. 41). It is there shown how erroneous was the ancient
doctrine, that a player could derive every possible benefit from this con
version, if he had the right of choosing either a Knight or a Queen.
It is not very apparent on a hasty glance that a player could advance his
game by selecting a Rook or a Bishop better than by adopting a Queen.
But ample proof will be given in the chapter above mentioned that
such is nevertheless the case.
Both Der Lasa and Jaenisch give the same law as that in the text.
It is necessary to state distinctly that the Pawn becomes a Piece by
the fact of its attaining the eighth square, for questions have arisen
respecting the course to be adopted when a player has omitted to name
a Piece, or has accidentally selected one of his adversary's colour. This
is an occurrence which ought not to prejudice his game, for it can
scarcely be considered an operation of play, and it by no means follows
that there is a lost Piece to select at the time a Pawn is Queened.
MM. Der Lasa and Jaenisch both omit the precaution taken against
this casualty in the text.
Castling.
A separate chapter on Castling will be found at p. 46. The subject
is too extensive for a note. It need only be remarked here that neither
Jaenisch nor Der Lasa recommend any change in the established rule as
expressed in the text.
Giooco a Monte.
This expression formerly meant the beginning of a game anew from the
first move, which was the same as what is now termed an annulled
game. M . Jaenisch has used it to designate the operation of retracting
16 REGULATIONS FOE PLATING.
and playing over again a series of moves that have followed an unnoticed
illegality. For this purpose the term seems appropriate and convenient.
It is therefore adopted on the present occasion in the same restricted
sense. Ponziani says, in his explanations of technical terms, " the dif
ference between a drawn game and the Giuoco a Monte is, that the former
implies a completed game and the latter involves the obligation of com
mencing it afresh at the request of one of the players."
Annulled Game.
The English law has hitherto made no distinction between a drawn and
an annulled game, although the difference between the two is both manifest
and considerable. The necessity for distinguishing them will appear in the
note to the clause on alternation of move, which belongs to the Regula
tions of Play.
Chapter II.
Private Agreement.
Either at the commencement or in the course of a game,
the players may mutually agree upon any deviation from the
laws they think proper. But a player who has conceded
an indulgence to his opponent has no right to demand a
similar concession, unless it was specially stipulated to be
reciprocal. Every player is bound by the laws of the game
in all cases not provided for by distinct agreements to the
contrary.
VIII.—False Moves.
If a player be guilty of a false move by playing a Piece or
Pawn of bis own to a square to which it cannot be legally
moved, or capture an adverse Man by a move which cannot
legally be made, he must, at the choice of his adversary, either
move bis own or take the adverse Man legally, forfeit his
turn to move, or play any other Man legally moveable which
his adversary may select.
Castling, under circumstances forbidden in the Funda
mental Laws, must be considered a false move in the meaning
of this clause.
XL—Check.
A player must audibly say " Check" when he makes a
move which puts the hostile King in check. The King must
then be played out of check, on the move made in reply to
that which gives it, either by being moved, by the capture of
the checking Man, or by the interposition of a Man between
the King and that which gives check.
A player is not compelled to give check because he utters
it. unless he has already touched a Man which cannot move
without giving check. But if it is uttered and not given, the
move on which it is uttered must be retracted and another
made, if the adversary require it.
If a player move his King into check ; if he remove a
Man which covered his King and thereby place him in check ;
if, while his King is in check he touch or move a Man
which does not cover the check ; in either of these cases he
has touched or moved a Man in such a manner as to subject
him to the penalties laid down in section VI.
If check is not uttered and the adversary makes a move
which really covers the check, such move must stand, as it
proves the check to have been observed.
XIII.—J'adoube.
When a player touches a Man, for the purpose of adjusting
it and not with the intention of moving it, he must, before
touching it, say J'adoube, or words to that effect. He will
then have the right of moving any other Man he thinks
proper, notwithstanding his having touched the one in ques
tion. But this expression must not be used as an after
thought to prevent the necessity of moving a Man already
touched, nor must it be used to justify the touching of a Man
which does not require adjusting.
If a player say J'adoube, after touching a Man. or before
touching one which does not require adjusting, he is com-
compelled to move or capture the Man touched, as if J'adoube
had not been said.
XV.—Duration.
As a general principle it is not expedient to limit the time
of moving. But in matches of importance it may often
be desirable to do so. In such case, the best course appears
to be, the allotting a certain portion of time to each party for
a certain number of moves, leaving him to expend his time at
his discretion, and, in the event of his exceeding it, to impose
a pecuniary fine for every instance of excess.
But though the time occupied in a move is not limited bylaw,
a player must not purposely protract the game with the view
of wearying or annoying his opponent.
XVII.—Dropped Man.
If at any time it is discovered that a Man has dropped
off the board, and moves have been made during its absence,
such moves shall be retracted and the Man restored. If the
players cannot agree as to its restoration, the game must be
annulled. A dropped Man may be replaced on the board
without saying J'adouhe.
.
24 BOTES AND OB8EEVATION8
False Moves.
This extensive and difficult question has been discussed in a separate
chapter (see page 55). It is, therefore, only necessary to state what has
been proposed by our continental colleagues.
M. Jaenisch has expunged all penalties from his code, except such as
may result from the touch and move regulation. So that he affixes no
penalty to impossible or false moves. His argument has been briefly
set forth in the chapter above mentioned. M. Der Lasa, on the other
hand, retains the objectionable provision of the present law,—namely,
that the false move may be allowed to stand, if required by the adver
OJf THE SECOND CHAFTEB. 29
mry. He also retains the penalty of moving the King for these
offences.
As we can neither agree to M. Jaenisch's extremely lenient doctrine,
nor, with M. Der Lasa, legalize illegal positions, we have chosen to
re-enact the old law that required the forfeiture of the move for this
extreme class of offences ; giving the adversary a choice between that,
requiring any other Man to be moved, or the one falsely played to
be moved legally. It will be explained, in the chapter alluded to, that
it would be dangerous to provide only that the move should be lost,
since that would often be an advantage instead of an injury. In end
games, it frequently happens that a lost game could be saved if the
winning player could be compelled to move twice successively, as the
opposition would be reversed if the alternation of moves was inter
rupted.
ToncHINO MORE tHaN One Man.
This rule accords both with established practice (cxcept in being
rendered more exact) and with the propositions of Jaenisch and Der
Lasa, in every respect but that of penalties. M. Jaenisch as in other
cases, provides no penalty beyond the necessity of moving or taking
any Man touched, at the option of the adversary. In addition to that,
M. Der Lasa retains the penalty of moving the King, leaving the offence
unpunished if the King cannot legally move. To meet this deficiency,
which exists also in our present law, the additional provision has been
introduced in the text, that the adversary may require any Man he
pleases to move, in case the King cannot do so.
As we have before remarked such penalties as these will never come
into operation except in the games of very young or inexperienced
players. And then they will be found useful in sharpening the atten
tion. (See the chapter on Penalties, &c., p. 55.)
Dotation.
This subject is also transferred to a separate chapter (see p. 52),
where the propositions of Der Lasa and Jaenisch are set forth, and
Borne observations made on the question generally.
Upsetting the Board. Dropped Man.
The present English law makes no provision for these events, which
are as likely to occur as many that are provided against. The sections
in the text are similar to those proposed by MM. Der Lasa and
Jaenisch. Instances will no doubt arise, when it will be found of
great benefit to have a definite rule to follow in these cases. When
the Men have been disarranged or thrown off the Board by oue
player it is quite proper that he should forfeit the game, in case no
adjustment can be effected. For there are men of such impetuous
temperament as would lead to their upsetting the Board in disgust at
having committed some egregious blunder. For such an offence
nothing short of losing the game is sufficient penalty.
Chess players have been called a genut irritabile. This is perhaps a
libel, but certainly Chess interests the mind more actively than any
other game. In Burton's " Anatomy of Melancholy," we find the
following passages on the sublect :—" Chess play is a good and witty
exercise of the mind for some kind of men, and fit for such melancholy,
Rhasis holds, as are idle and have extravagant, impertinent thoughts, or
are troubled with cares ; nothing better to distract their mind and alter
their meditations ; invented (some say) by the general of an army in a
famine, to keep soldiers from mutiny ; but if it (t. e. the melancholy)
proceed from over much study, in such a case it may do more harm
than good ; it is a game too troublesome for some men's brains,- too
full of anxiety, all out as bad as study ; besides, it is a testy, choleric
game, and very offensive to him that loaeth the mate. William the
Conqueror in his younger years, playing at Chess with the Prince of
France (Dauphine was not annexed to that Crown in those days),
losing a mate, knocked the Chess Board about his pate, which was a
cause afterwards of much eumity betwixt them. For some such
reason it is belike that Patritiu* in his 3rd book, Tit. 12, de reg. inttit.,
forbids his Prince to play at Chess; hawking and hunting, riding, &c.,
he will allow ; and this to other men, but by no means to him. In
Muscovy, where they live in stoves and hot-houses all winter long,
come seKlom or little abroad, it is again very necessary, and therefore
OX THE SECOND CHAPTER. S3
In those parts (says Herbastein) mucn used. At Fessa in Afriek,
where the like inconvenience of keeping within doors is through heat,
it ia very laudable, and (as Leo Afer relates) as much frequented.
A sport fit for idle gentlemen, soldiers in garrison, and courtiers that
have nought but love matters to busy themselves about, but not alto
gether so convenient for such as are students."
William the Conqueror is not the only great character in English his
tory who is recorded to have committed an act of violence over a game of
Chess. It is said of Canute the Great that, in 1025, he fought an
unfortunate battle against the forces of Norway and Sweden on the
River Helga, in which he owed the preservation of his own life and
the prevention of a total defeat to his brother-in-law, the Jarl Ulf.
Canute then proceeded in angry mood, accompanied by Ulf, to Ros-
tilde. Sitting at Chess, at Christmas Eve, with his brother-in-law,
after an entertainment given by the latter to cheer the spirits of his
royal relative, Canute, in consequence of an oversight, lost a Knight
to his antagonist. The king refused to acknowledge the loss, when
Ulf, starting up to leave the room, overthrew the Board, and, on
his reaching the door, the king exclaimed, " Dost thou run, cowardly
Ulfr To which the other answered, " You would fain have run
further at the River Helga, when I came to help you against the
Swedes who were cudgelling you." On the following morning, Canute
said to one of his attendants, " Go and stab Ulf dead," which orde*
was literally executed, notwithstanding the unfortunate Jarl having
taken refuge in a church.
Chapter III.
RULES FOR PLAYING THE GAME AT ODDg.
I. In games where one player gives the odds of a Piece, or
"the exchange," or allows his opponent to count drawn
games as won, or agrees to checkmate with a particular Piece
or Pawn, or on a particular square, he has the right to choose
the Men and to move first, unless an arrangement to the con
trary is agreed to between the combatants.
II. When the odds of Pawn and one move, or Pawn and
more moves are given, the Pawn given must be understood
to be the King's Bishop's Pawn.
III. When a player gives the odds of his King's or Queen's
Rook, he must not castle, (or, more properly speaking, leap his
King, on the side from whence he takes off the Rook, unless
before commencing the game or match he stipulates to have
the privilege of so doing.
IV. When a player undertakes to give checkmate with one
of his Pawns, or with a particular Pawn, the said Pawn
must not be converted into a Piece.
V. When a player accepts the odds of several moves, he
must not play any Piece or Pawn beyond the fourth square,
i. a., he must not cross the middle line of the board, before his
adversary makes his first move. Such several moves are to
be collectively considered as the first move of the player
accepting the odds.
t, 2
'36 THE GAME BY CORRESPONDENCE.
VI. In the odds of checkmating on a particular square, it
must be the square occupied by the King mated, not by the
Man giving mate.
VII. The player who undertakes to win in a particular
manner and either draws the game, or wins in' some other
manner, must be adjudged to be the loser.
In all other respects, the play in games at odds must be
governed by the regulations before laid down.
Chapter IV.
A Queened Pawn.
On this subject great difference of opinion prevails, but the rule laid
3ova in the text is that universally observed in practice. In the middle
Kgre, as we have previously explained, the Queen could only move one
square at a time diagonally. She was, therefore, by far the weakest piece
on the Board. And the ancient law, which required that every Pawn
pushed on to the eighth square should become a Queen, was really a re
strictive enactment, since it gave the promoted Pawn as little additional
power as the conversion could confer. But the spirit of the modern game
is to regard the Queening of a Pawn as the highest feat a player can
accomplish, and to reward it with the greatest possible advantage.
So that a player in the present day is not only allowed to select a
second or third Queen with its enormously extended power, but may
choose any other Piece that would be more advantageous in a parti
cular position.
Various modifications of this law have existed in different places
and at different times. It has been held, for example, that the Pawn
should only acquire the power of the Piece on to whose square it had
been played, or of a Piece already lost. It has also been proposed to
limit the conversion to either a Knight or a Queen, as the latter com
prises the power of Rook and Bishop ; and the Pawn has sometimes
t|een required to perform certain additional moves before becoming
entitled to the privileges of a Piece. The most plausible of these regu
lations is that the Pawn should only supply the place of a Piece
already lost, so as to avoid, what Philidor si violently denounced,
plurality of pieces. But then comes the difficulty of providing for
the case where a Pawn has reached the eighth square before any
Piece has been lost. It has been proposed to leave such a Pawn, as it
were, dormant, until a capture should have made among the Pieces a
vacancy for it to supply. Ponziani, an advocate of this regulation,
has given the following little game as an example of it.
wHItE. BUCK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd. 3. K. B. to K's 2nd.
4. K. B. to Q. B's 4th. 4. K. B. to K. R's 5th (ch.)
6. P. to K. Kt's 3rd. 5. P. takes P.
6. Castles (K. to K. R's sq., and 6. P. to Q's 4th.
R. to K. B's sq.")
wHItE.
(Stc Jaenisch, p. 94.)
The solution of this position is as follows :—
WHItE. BlaCK.
1. Kt from R's 8th to K. B's 7th. 1. K. to K. Kt.'s 2nd.
(check.)
A QUJSENKD PAWN. id
HH
r i I
.n .1 i
i
a&
I i
»X
#
WHIte.
(See Jaeniech, p. 95.)
In this case White can win the game by converting a " Queened
Pawn " into a Bishop, while the selection of any other Piece would
only draw it. The following is the solution.
white. BLacK.
1. Q. takes P. (check.) 1. R. takes Q.
2. P. takes R. 2. P. to K. R's 7th.
3. P. to K. Kt.'s 6th. 3. P. to K. R's 5th.
4. P. to K. Kt.'s 7th. 4. K. to K. R's 6th.
5. P. to K. Kt.'s 8th (becoming
a. Bishop.)
A QUEENED PaWJT.
Had the Pawn been made either Queen or Rook, it would hare
given Stalemate ; and, had it been made a Knight, it would not have
been able to save the Queen's Rook's Pawn. But, being converted
into a Bishop, it can afford this necessary protection, and enable the
King to dispose of Black's Pawns, ultimately winuing as a matter of
course.
The following is another illustration from M. Jaenisch, in which the
game can only be won by exchanging the Pawn for a Rook.
BlaCK.
wHItE.
(See Jaenhch, p. 96.)
The solution is as follows :—
WHItE. BlACK.
1. R. to Q. R's 8th (check.) 1. R. to Q. R's 5th.
2. R. takes R. (ch.) 2. P. takes R.
3. P. to K. B's 6th. 3. Kt. to K's 5th.
i. P. to K. B's 7th. 4. Kt. to Q's 3rd.
5. P. to K. B's 8th (becoming
a Rook.)
This White Pawn, which has no alternative except to continue its
advance or to be captured, can neither be converted into Queen,
Bishop, or Knight with advantage. The two former would give Stale
mate, and the latter would not be strong enough to win. But, by
becoming a Rook, it enables White to force the game.
There is still another variety of the Pawn metamorphosis. The
following problem is offered by M. Petroff, as an instance where White
can draw the game by allowing a Pawn to remain a Pawn after it ii
played to the eighth square, but cannot otherwise prevent a defeat.
A QUEENED PAWN. 45
• ; i
m ..J
4. i -
i
I
□ r M
. L:J i.
, J Lii
.
wHItE.
(Sec Jaeniach, p. 97.)
Here, White has no move except with hia Queen's Rook's Pawn,
which Black cannot capture without giving Stalemate. And it will be
found, on examination, that Black's Rook is so obstructed by his other
men as to prevent his being able to mate without White making one
move with the Pawn after it has attained the eighth square. So that,
if a player were, in such a case, privileged to elect that a Pawn so
situated should remain a Pawn, White would be Stalemated and
would consequently draw the game. A very slight glance will Bhow
that this is the case, and the following moves will demonstrate that
Black cannot give the more apparent mate with his Knight on the
King's Bishop's 7th square.
WHItE. Black.
L P. to Q. R's 6th. 1. Kt. to Q's 4th.
2. P. takes P. 2. Kt. to Q. B's 6th.
3. P. takes R. 3. Kt. to K's 4th.
4. P. remains P. (Stalemate.)
Had White made this Pawn a Queen, and taken the Black Queen's
Rook's Pawn as his fourth move. Black would have won the game by
checking with his Knight on the King's Bishop's seventh square, as is
bufficiently obvious. So that White's only resource is to refuse all
promotion for this Pawn. And M. Petroff submits it as a question for
the Chess world, whether such a Pawn ought not to have the right of
refusing conversion. This la contrary to the fundamental principle
that a Pawn cannot occupy a square originally devoted to the Pieces,
and we give it only for its ingenuity. Whatever may be thought of this
point, it can scarcely be questioned that the game would lose a certain
Amount of its interest, if the player were prchibited from selecting an
inferior Piece instead of a Queen, when positions similar to those given
46 CA8TLING.
above happen to arise in play. Of course they are not frequent, bit,
when they occur, they are calculated to oner opportunity for the
highest and most ingenious order of play. The ancient writers (who
forbade plurality of Pieces because it wat a violation of the principles
of the game, and carried their restriction so far as to prchibit a Bishop
being selected of the same colour as the one remaining, when the
other had been lost) advocated a doctrine that we can understand.
But those who would admit two Queens and, at the same
time, prchibit a supplementary Piece of any other kind, appear
actuated by nothing else than a spirit of caprice.
Chaptee V.
Castlinoj,
The mode of Castling, described in the text, is that universally
adopted in all parts of Europe, except Italy and 8pain, where they
practice, instead, what is termed the " Free Rochade," a method of
Castling by which the King and Rook can be respectively placed on
any vacant square within the limits of, and including, their own two,
provided they cross over each other. Under this system sixteen
varieties of Castling may be effected, ten on the Queen's side and six
on the King's. On the King's there may be L ' ^,"q- „ ." .. ;ssq'
0 ° * K. to h. s sq. R. to K a mq..
„ K. to B's sq. . K. to R's «q. R K. to R's sq. „ K to Kt.'s sq
R. to K's sq. R. to B's sq. R. to Kt.'s sq. R. to b'i sq.
«_ .. a i • j ii. i_ t K. to R's sq. n K. to K's sq.
On the Queen
^ s side,' there may * be 1. „ , . .
R. toKL.ssq.. , 2. . to
ft. , B,,,—-
s sq.
~ K. to R's sq. . K. to K's sq. _ K. to Kt.'s sq. » K. to Kt.'s sq.
, U. to U's sq. ' K. lo K a sq. * K. to h. sq. ' K. lu U's sq.
,_ K. to Kt.'s sq. j. K. to B's sq. Q K. to K'-> sq. . . K. to Q's sq.
R. to K's sq. R. to U's sq. 1l. to K's sq. ' R. to K's'wj.
It is said by some that this diversity of Castling renders the game
more varied and interesting, and it certainly appears to necessitate a
more careful calculation at the opening than the ordinary form of
Castling demands. But no one should lightly recommend change in
a custom which is now thoroughly established among all good players
in the principal Chess playing countries, and which is described by
Der Lasa as having already penetrated to some extent into the regions
of the Free Rochade itself. It is not a point to which great considera
tion is likely to be given, but it may be observed that the mode in
general use is that which results legitimately from the original moves
of the Pieces, while the Italian system is a decided innovation.
In the middle ages, the King had the power of being played (on h'u
CASTlING.
first move and under restrictions somewhat similar to those now
applied to Castling), two squares, in any direction, from the square on
which he originally stood, whether the intervening square was vacant
or occupied, a move resembling that now made by the Knight. It
was in those days a customary mode of play, after the interposing
Pieces were removed, to move the Rook on to the King's Bishop s or
the Queen's square, whichever side of the Roard was chosen, and,
on the subsequent move, to play the King over the Rook on to the
King's Knight's or the Queen's Bishop's square. Our modern Castling
is nothing else than this operation performed in one move, and it is a
modification which dates from about the sixteenth century, when it
was introduced with a view to facilitate the development of the game,
and to increase the rapidity and smartness of the attack.
There were other ways besides the above in which the co-operation
of the Rooks could be attained through the instrumentality of the
King's initiative leap. The King could be played to his Bishop's, his
own or the Queen's third, and to his Knight's or the Queen's Bishop's
second square, and thus afford an outlet to either of his Rooks. The
following is the commencement of a gambit, from Salvio, played in
this manner.
WHItE. Black.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. P. to Q's 4th. 3. Q. to K. R's 5th (ch.)
4. P. to K. Kt.'s 3rd. 4. P. takes P.
5. K. to K. Kt.'s 2ud.
This opening promises anything but an uninteresting game, and it
may be questioned whether the abolition of the King's ancient privi
lege necessarily attended the introduction of Castling. The whole
subject of Castling is fairly open to criticism, and it can by no means
be regarded as certain that alterations will not hereafter be made.
The modem practice is to some extent chargeable with the sameness
and torpor which it was intended to remove. The Free Rochade and
the leap of the King permit numerous variations in the opening
unknown to the ordinary game, but which may possibly possess merit
equally unknown to the ordinary player. At any rate, it cannot be
otherwise than an interesting study for players to look closely into
the question, with a view of satisfying themselves on the several con
siderations arising from it.
Were it not that established custom requires to be very delicately
handled, a little more stringency might perhaps be given to the regu
lation respecting Castling ; or rather, a rule requiring exact observance
might have been introduced respecting it, for at present it is subject
to no restriction at all, and does not obtain a place in the regulations
of play, the only condition it is subject to being a compliance with the
fundamental laws. A player in Castling may either touch or move
first the Rook and then the King, or first the King and then the Rook,
or both simultaneously ; he may complete the move of one i'iecai
*8 CASIL1NO.
before touching the other, or, using both hands, he may cross them
over each other in one movement just as he pleases. The disadvan
tage of this extreme licence is that it opens the door to trick and
afterthought on both sides. There is nothing to prevent a player, who
had moved his King's Rook to the Bishop's square, or his Queen's
Rook to the Queen's square, without intending to Castle, from altering
his mind, on discovering a danger unnoticed until the move was made,
and afterward* convering it into Castling as a mode of escape. This
is contrary to the doctrine of touch and move, and is not what ought
to be permitted to take place iu a game where all moves are supposed
to be made without being previously tried over. But a more serious
advantage still might be taken by the adversary of the present
absence of regulation on this subject. Let us suppose a game in the
position depicted iu the following diagram, it being White's turn to
move.
WHItE.
In this position White intends to Castle, and he plays his Rook up
to the Bishop's square for that purpose. But as soon as he has taken
his hand off the Rook, and before he bin touched the King, Black,
who has watched his opportunity, plays his Knight to Queen's
Bishop's fifth and cries checkmate. This would doubtless be sharp
practice on the part of Black, and such as it is to be hoped no Chess
player would attempt. But laws are intended to prevent possibilities
as well as probabilities, and this is a case which might arise as easily
as some others provided for in the rules. If it did arise, an umpire
would have great difficulty in deciding that Black was not entitled to
the game.
[t would put an end to all danger of afterthought on the one aids
or " sleight of hand " on the other, if it were made a law that, in
Castling, the player should first make the move of the King. This if
• wecuhar move, which cannot be made under any other circuit)
COUNTING FIFTY MOVES. 49
stances, and which, consequently, leaves no uncertainty respecting the
player's intentions. It is, moreover, the ancient privilege of the King,
out of which the modern operation of Castling has sprung, as has
already been explained. It is a question deserving the consideration
of Chess players, whether such a provision as this might not advan
tageously be introduced into the laws.
ConiftiNO 50 Movsa
The precise circumstances under which the counting of fifty moves
may be demanded are not easy to describe in words, but they are less
difficult to understand in practice. Some players contend that fifty
moves are not sufficient, and M. Jaenisch proposes sixty. Since the
theory of the regulation is to fix a limit within which every end game
can be forced, if capable of being won at all, and since there are said
to be positions in which mate can only be attained in sixty or even
seventy moves, there is no reason why the number should not be ex
tended. The practical effect of the rule is to prevent a game being
frivolously continued by one pertinacious player under circumstances
which do not admit of a victory on either side. The number now
adopted, or any greater or reasonably less number, would probably
answer this purpose equally well. A case very seldom arises in which
the rule is used to test the possibility of winning a doubtful end game.
Such positions are usually either complicated with Pawns, which
exclude them from the operation of this law, or are such as to render
the termination tolerably free from uncertainty, except in reference to
questions of skill and blunders.
The following is M. Der Lasa's note to the clause referring to this
subject in his proposed code.
" Among frequently discussed controversies may be placed the
regulation as to counting moves at the end of a game. There is no
doubt thst some limit must be fixed, so that games with Rook and
Knight against Rook, or Bishops of dissimilar colour with Pawns
against each other, may not be uselessly continued all day. But the
next thing is to define the term end game and to determine the number
of moves. It was of old fixed by Carrera at twenty-four moves, which
U obviously too low, and by La Bourdonnais so high as sixty. The
usually adopted number, fifty moves on each side, appears to be the
tnort suitable, inasmuch as there is no end game known which is
Insoluble in fifty moves, but may terminate in mate at sixty. Without
going into an historical disquisition, we will adduce the three oldest
passages upon the moves at the end of the gam9.
1. Lopes.—" The sixteenth law is that if a game appears likely to
be drawn, and if the player who pretends to win it (in consequence of
an advantage he appears to possess), refuses to accept it as drawn, and
plays here and there, in order to fatigue his opponent, in that case
there is fixed a limit of fifty counted moves played by each side and
no more ; that number being sufficient to test all the methods by which
the game could be won. Therefore, if that limit does not suffice ta
9
50 COUNTING FIFTY MOVES.
win it in the judgment of good players the game is held to be
drawn."
2. Qiamutio.—" Whenever a game appears to be drawn, and is
obstinately continued in every way in order to harass the adversary,
a limit oi fifty moves ought then to be fixed, and, they being played,
the adversary can no longer be required to continue the game, but
may immediately abandon it ; and these fifty mcves mean but twenty-
five on each side."
3. Salvio.—" If a game can be forced without an error of the
opponent, it may be continued for fifty moves ; that is, one hundred
by both players together. If it cannot be won without an error of
the opponent, as, for example, a Rook against a Knight, or Rook and
Knight or Bishop against a Rook, the game need not be continued
beyond twenty-five moves of each side. But if, during the course of
the twenty-five moves, it happens, from the error of the opponent,
that one player can win it by force, then he has a right to the other
twenty-five moves."
Having made these quotations, M. Der Lasa continues :—" The
limitation of the rule to positions in which mate can be generally
forced, or to games in which one player has only his King (as Ponziani
advocates, 1782) ; or, lastly, to positions without Pawns, would leave
many cases undecided.
" The rule sometimes adopted, that only the numerically weaker
player can demand the counting of fifty moves, is by no means a
reasonable one, for it is not unfrequently doubtful which is stronger
or weaker in position, especially when there are Pawns on the Board.
It also appears to us that it ought not to be allowed that the player,
who was the weaker at first but who may have obtained a superiority
in the course of the fifty moves by the carelessness of his adversary or
otherwise, shall be, on his side, no longer bound by the appointed
number, but shall demand another complete fifty. A particular regu
lation for such cases, by which the counting should commence anew,
would be by no means suitable for practice. In our opinion, the most
convenient plau is for the game to terminate when the fifty moves
have been once counted. But we have reason to conclude that we are
in a minority among Chess players in this opinion. We have there
fore provided, alike for end games and middle games, the somewhat
modified appendix to the section, by which the counting would have be
begin over again in the case of a Piece being taken within the fifty
moves. We do not shut our eyes to the fact that sometimes a great
hardship may arise from the appendix. Let us imagine for instance
that, in the very difficult end game of two Knights against Queen, in
which even the best player would find it difficult to commit no error
in fifty moves, one of the Knights is at length lost. If only the fifty
moves are counted, the mate may not be attained, but let the counting
recommence from one, and the Queen then wins,
" We now come to the definition of what is to be understood by an
end game, or the much sought estimate of the given relation of force
to which alone the rule is applicable. The longest list of positions is
always imperfect ; the exact definition on the other hand is, perhaps.
COUNTING FIFTY MOVE8. 51
Duration.
This is a question which has puzzled every one. While it is admitted
on all hands, that the game is sometimes protracted to an intolerable
extent, and that this is an evil which requires correction, no one has
succeeded in devising a remedy. There are positions in which a player
has to calculate many moves a-head, in several varieties of play, and
this is particularly the case where a move of the higher order is under
consideration ; since such moves usually involve sacrifices or immediate
risks which cannot be hazarded without great deliberation. It would,
therefore, be extremely impolitic to fix a limit of time for each move, as
it must either be such as would still allow the game to be of excessive
length, or such as would altogether exclude profound analysis and
prospective manoeuvres from the game. A game of 40 moves, as
M. Der Lasa observes, in which the moves were limited to fifteen
minutes each, might nevertheless last twenty hours, and not give time
for a masterly examination of any particular move. This kiud of limi
tation, therefore, would lower the standard of play without removing
the evil of delay.
Both Jaenisch and Der Lasa suggest that a certain time might be
allowed to each player for hit whole game, so that he might take out on
particular moves the time he has economised on others. But this plan
is not without its difficulties, and neither of these writers has ventured
on proposing an actual limitation clause in the law. A double action
hour-glass has been suggested as a means of registering the time occu
pied by the players in turn, and this would perhaps be found a conve
nient implement in matches where the relative strength of two players
requires to be accurately determined, and where the essential element
of time occupied should always be registered.
It is true, the apprchension of wanting time hereafter might some
times lead to hasty moves at the beginning of the game, and, in
matches with limited time, diminish the interest and variety of the
openings. It is difficult, also, to fix, not only the penalty for over
DURATION. 53
•topping the appointed time, but the duration itself which shall be
allowed. M. Jaenisch suggests two hours for each player as a conve
nient and suitable limit. M. Der Lasa says, " in Germany, the dura
tion of a very carefully played game of about 45 moves may be takeu
at two or three hours, so that an he ur and a-half may be considered the
maximum for each player." But he unfortunately has occasion to con
tinue "in England, the moves are, on an average, made slower,
although even here a game which lasted two hours was considered long
in Philidor's time. Since the match between McDonnell and La Bour-
donmvis, the average duration of an important game in England can
scarcely be taken at less than six hours."
With these differences already existing, it would be a bold step for
any one to lay down a positive law on the subject. It seems, however,
expedient to declare that no player shall be allowed to protract the
game unreasonably, and that the umpire shall have the power of
deciding, when requested, whether the delay on particular moves has
been necessary or vexatious. This will perhaps have the eflect of pre
venting one player from endeavouring to weary his opponent by wilful
protraction, which is, at least, one step towards improvement.
As to the custom of different countries, it certainly is anything but
creditable to the spirit and decision of English players that they should
be so much more torpid than those elsewhere. And a reformatory
movement might very properly be set a-foot among themselves, in refe
rence to this peculiarity. It is at variance with the general charac
teristics of our countrymen that they should be the tlow coaches
among Chesa players. The fact gives rise to th6 following touch of
sarcasm, in a note of M. Der Lasa's on another part of the Bubject :
"We have assumed the observance of the usual customs at the game ;
which may, however, be various in different places. In England or
France, for example, it may be nothing extraordinary to read a news
paper while the opponent is considering his move, which, would account
for the long duration of many of their garnet. In Qermany, where we
appear to require a quicker style of play, this would be regarded as a
want of respect to the adversary."
We will now shew what remedies our foreign colleagues propose for
the evil of delay, and what means they suggest for measurirg time in
a match. The following is the clause proposed by Der Lasa : "The
time for considering a move is not limited by law. It is rather left to
the players, if they wish a limited duration in their games, to agree
between themselves respecting the time to be consumed on each move,
or the period to be occupied in tho whole game, and the proper con
trol thereof." If nothing more effectual than this can be devised, the
subject may as well be excluded from the code. It amounts to nothing
more than saying there is no law at all. With such a clause what is to
prevent a player from taking day after day to " consider" a move? A
mere declaration that unreasonable delay was forbidden, would, at any
rate afford the means of meeting such a case as that.
54 DURATION.
1 k
X i- 9k i i . 1. :
•®- mm
. i mm
\ .
i mm
H □ £.
&
j \
'2"
^ i
i1 1—
Now, let us suppose that either player commits precisely the same
fault, namely, that he touches his King's Pawn which cannot move,
and that the adversary requires the King to move as a penalty. In
FALSE aND IlLEGAL MOVES, &C. 61
the position of 'White the penalty would have no injurious effect on hi*
game at all, while, in that of Black, it would immediately lead to check
mate. A penalty, the severity or impotence of which depends on for
tuitous circumstances such as these, is certainly objectionable in a game
which aspires almost to the exactness and dignity of a science.
The next penalty which tradition rather than modern usage brings
under our notice is that provided by the old Italian writers, who re
quired that a Man falsely played should be considered as lost and at
once removed from the board. This is far more objectionable on the
score of severity than the one just noticed, and it is inconsistent with
the very theory of the game, which recognizes no removals from the
board, except in the case of men captured in conformity with the laws.
It is quite certain that we cannot venture upon importing this obsolete
regulation from Italian Chess literature.
Ail penalties being thus found more or less objectionable, M. Jaenisch
avows that the game could be just as well regulated without any
penalty at all, except that arising from the necessity of moving or
taking any Man touched, and from giving the adversary a right of
selecting which he pleases from any number touched successively on
one turn to play. This is a doctrine which will no doubt recom
mend itself to many players, especially the young, for it is easy,
simple, uniform, consistent with the principles of the game, and in
volves no injurious consequence beyond that arising from the player's
own act and deed. And, in a majority of oases, it would prove
sufficiently severe as a penalty for the purpose intended.
But the fatal objection to this proposition is, that it would leave
many offences unpunished altogether. If a player make a false move
with a Man which cannot move legally elsewhere, it would neces
sarily leave him to make another move at his own choice. If this
is to be allowed in the case of impossible moves, how cau we con
sistently enforce a penalty for others ? What difference is there
between moving illegally a Man which hat the power of moving
elsewhere and one which hat not, that the former act should be
visited with penal consequences from which the latter is exempt ?
There seems no reasonable answer to this question. Indeed, the im
possibility of a Piece moving seems rather to aggravate than palliate
the fault of touching or playing it. Moreover, unless the laws are
maintained by stringent provisions against violating them, there is a
danger of their beiog laxly observed. And we all know what a
miserable game Chess becomes when it is not played in strict accord
ance with law.
On these grounds, the principles laid down in the text have been
adopted ; namely, that when the King cannot move a3 a penalty for
making an impossible move, the player who committed the offence
must either lose his turn or play any other Man his adversary selects.
It has been stated above, that Allgaier's 10th Rule requires that a
false move must be annulled, and the turn to play transferred to
the adversary. In reviving this provision, it is necessary to say a
word or two in its justification. It may be contended that, since it
practically gives the adversary a right of moving twice in succession.
62 FaLSE AND IllEGAl MOVES, &C.
it violates the fundamental principle of alternation in the moves.
But this is scarcely to be called a principle of the game. It is merely
a habit of playing, which may be, and, in the case of odds, often is,
dispensed with. Principles which cannot be contravened are those
which concern the power and course of the Men. So that, there is
little real weight in this objection.
Another difficulty which may be suggested is, that losing the move
would often be an advantage to a player, and especially in situations
where he has no other Man to move instead. The following obser
vation is made by M. Der Lasa on this part of the question : " In
Lolli, we find the regulation that a Piece falsely played should be
taken off the board, and the other player theu make his next move.
But, when it is remembered that a player may sometimes lose a
move in order to be relieved from an impeding Pawn of his own,
this rule does not appear free from danger. In order to get rid of
the Pawn altogether, it would only be necessary to make a false move
with it, and to play it on to a square where the adversary could not
let it remain without disadvantage." The same reasoning applies to
losing the move as a consequence of false play. There are constantly
positions, at the end of games, where the queening or non-queening
of a Pawn depends upon the relative positions of the Kings, and
where the players would, one or the other, be very glad if a move
could be lost. The following is the concluding position in a game
recently played by correspondence, between Lord Lyttelton and an
amateur. It is now White's turn to move, but what would he not
give to lose it I
BlaCK.
CHESS NOTATION.
Is England the Chess Board consists simply of sixty-four coloured
squares, but on some parts of the Continent there is added a border,
containing letters and numbers by which the different squares can be
described, as shewn in the following diagram :
64 CHE88 NOTATION.
* When a Pawn is " Queened " the Piece, into which it is converted
is expressed by one of the capitals A, B, C, or D ; A, meaning a Rook;
B, a Knight; C, a Bit hop ; and D, a Queen.
«hess notation. 65
white. Black.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P. to Q's 4th. 8. K. P. takes Q's P.
4. K. B. to Q. B's 4th. 4. K. B. to Q. Kt's 5th (ch.)
5. P. to Q. B's 3rd. 5. P. takes Q. B's P.
6. Castles. 6. P. takes Q. Kt's P.
7. Q. to Q's 5th. 7. P. takes Q's R. (becoming a Q.)
8. Q. takes K. B's P. (mates.)
In comparing these two records of the same game, it is evident
that the foreign (which M. Jaenisch terms the Algebraic) has the
advantage of much greater simplicity and brevity than the other. It
is also free from certain objections to which the English method is
liable. From our practice, of each player naming the squares in refe
rence to their distance from hit ovm Pitcet, arises the disadvantage of
their being named differently by the two players. What White terms
the King's 3rd sauare. tor instance. Black terms the King's 6th ; and so
on for the several squares of all the Pieces. This creates a certain dif
ficulty in reading the games, especially on the part of young players,
for whom the study of Chess ought to be rendered as easy and agree
able as possible. Then, by our naming the Piece which moves, in every
instance, we compel the players who wish to record their games, or the
student who desires to play them over, to retain, throughout every
complication, an exact recollection of which is the King's and which is
the Queen's Piece. It often happens that this is by no means an easy
matter, in the case of Rooks and Knights. For this reason, and to
avoid ambiguity where there are doubled Pawns, or where a Pawn has,
in capturing, passed from its own on to the adjoining file, English
writers have been obliged to adopt a partial imitation of the foreign
notation, in naming, not only the Man moved, but the square from
which it was played. Another objection to naming the Pieces in
recording a game is, that the record can only be read by those acquainted
with the language in which it is written, whereas the foreign notation
adopts a language of its own which players of all countries can
interpret.
The whole of this argument is clearly set forth in the introduction
to M. Jaenisch's treatise, where it is brought to a conclusion decidedly
unfavourable to the English notation. But it is, at the same time,
extremely difficult to convince an English player that our own system
is not both easier and clearer than the foreign. This is perhaps a pre
judice on our part, arising from habit. Where the Algebraic method
has been adopted in practice, it seems to be preferred to any other. It
appears to have a somewhat similar advantage over a verbal record to
that which ciphers in arithmetic have over a verbal description of
numbers. It is very desirable that English makers should attach a
numbered and lettered margin to their Boards, so that we might at
least have the means of trying which notation is preferable in actual
use, A player who will go through the above little game, by the
66 CHESS NOTATION.
foreign notation, will find that the letters and numbers soon become
familiar.
It may be observed, in conclusion, that the English method might be
considerably abbreviated by employing capitals for the King's Pieces
and small letters for the Queen's ; and that it would be relieved from
one source of confusion by naming the squares only from White's side
of the Board, so that the Kings 3rd square, for instance, would be
called the King's 3rd square by both players. It is also a precaution
which will frequently prove valuable when the game becomes compli
cated, to have a distinguishing mark on the King's Rook and Knight,
such as is adopted by the maker of the men which pass under the name
of the Staunton pattern. It is also convenient to express a capture or
a check by a cross.
OPENINGS AND ILLUSTRATIONS,
SUPPLEMENTAL TO THE
Variation I.
4. K's Kt. takes P. 4. P. to Q's 4th.
This move, until recently, was thought so effectually to free
Black's game, that the chief authorities advised White to
prevent it by taking the Pawn at move 4, with the Queen
instead of with the Knight. The following variations appear
to demonstrate, however, that taking with the Knight is at
least as beneficial to White as capturing with the Queen.
5. P. to K's 5th. 5. P. to Q. B's 4th.
(If he play 5. K B B., 4tn' tne game wiU probably be
continued thus: 6. +±1*™?. 7. 8. <^-.
with the better position. )
6. K. B. to Q. Kt's 5th (ch.) 6. Q. B. to Q's 2nd (best.)
7. P. to K's 6th. 7. Q. B's P. takes Kt. (or
A, B, C.)
8. P. takes Q's B. (ch.) 8. Q's Kt. takes P.
9. Q. takes P. 9. K. Kt to K. B's 3rd.
tit
\U a- Q. to Q. R's 4ih (cbj* 1U- K. Kt. Q.to B'n
a in Kt. to 3rd 1 1 • Q.
K.B's3rd* B. toto K's
K's2nd
3rd(best/
(ch.)
12- ^ttb- 13. ih**** with a fine game.)
10. Castles. 10. B. to K's 2nd (best)
11. Q. Kt. to Q. B's 3rd. 11. P. to Q. R's 3rd.
12. K. B. to Q R's 4th. 12. P. to Q. Kfs 4th.
13. K. B. to Q. Kt's 3rd.
and Black will find it difficult to save his isolated Pawn.
(A.)
7. Q to K's 2nd.
8. K. B. takes Q's B. (ch.) 8. Q. Kt. takes K's B.
9. Castles. 9. Q. B's P. takes Kt. (best.)
70 king's knight's openijjo.
10. K. P. takes Q's Kt. (ch.) 10. Q. takes P.
11. K. R. to K's sq. (ch.) 11. B. to K's 2nd.
12. Q. takes P., with the better game.
(B.)
7. K. B. P. takes K's P.
8. K. Kt. takes K's P. 8. Q. to K's 2nd (best.)
(If 8. Q. to Q. R's 4th (ch.) White replies with 9. Q. B. to Q's
2nd, &c. ; and if 8. Q. to K. B's 3rd, White exchanges
Bishops and then takes the Q's Pawn.)
9. K. B. takes Q's B. (ch.) 9. Q. Kt. takes K's B. (best.)
10. Castles. 10. Q. takes K's Kt1
11. K. R. to K's sq. 11. Q. Kt. to K's 4th.
12. Q. to K. R's 5th (ch.) and White has the advantage.
(C.)
7. Q. B. takes K's B.
8. K. P. takes K. B's P. (ch.) 8. K. takes P.
9. K. Kt. takes Q's B, 9. Q. to Q. R's 4th (ch.)
10. Q. Kt. to Q, B's 3rd. 10. P. to Q's 5th.
'll. Q. to K. R's 5th (ch ) 11. P. to K. Kt's 3rd.
(If 11. K. to his 3rd, White's answer is 12. K. Kt takes Q's
P. (ch.)
12. Q. to Q's 5th. (ch.) 12. K. to his sq. (best.)
13. K. Kt. takes Q's P., with a good game.
(A.)
9. Q. takes Q's P 9. Q. to K's 2nd.
10. K. B. to Q. B's 4th. 10. Q. Kt. to Q. B's 3rd.
And White has a difficult game before him.
GAMES
ILLUSTRATIVE OP PHILIDOB'S DEFENCE
Game I.—Between Mr. E. Williams and the Rev. — Lock.
white. (Mr. W.) black. (Rev. — L.)
1. P. to K's 4th. L P. to K's 4th.
2. K. Kt to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 8. P. to K. B's 4th.
4. Q. P. takes K's P. 4. K. B. P. takes K's P.
5. K. Kt. to K. Kfs 5th. 6. P. to Q's 4th.
6. P. to K's 6th. 6. K. B. to Q. B's 4th*
7. Q. Kt. to Q. B's Srit 7. Q. to K. B's 3rd.
8. Q. takes P. 8. K. B. takes K. Bs P. (ch.)
9. K. to Q's sq. 9. P. to K's 6th.
10. Q. Kt to K's 4th. 10. Q. to K's 2nd.
11. K. B. to Q. Kt's 5th (ch.) 11. P. to Q. B's 3rd.
12. Q. Kt to Q's 6th (ch.) 12. K. to K. B's sq.
13. Q. to K. B's 3rd (ch.) 13. K. Kt. to K. B's 3rd.
14. Q. Kt takes Q's B. 14. Q. to Q's sq. (ch.)
15. K. B. to Q's 3rd. 15. Q. takes Q's Kt
16. Kt takes K. R's P. (ch.)}: 16. K's R takes Kt
17. K. B. takes K's R. 17. Q. takes K's P.
18. K. B. to Q's 3rd. 18. Q. Kt to Q's 2nd.
• The ordinary defence at this point ia K. Kt. to K. R's 3rd.
>t K. Kt. takes K's P. is the correct move, and if the Kt be taken, Q.
to K. R's 5th (ch.) recovering the Piece with the better game.
i This was not well advised. White's Knight is of more value than
Black's Rook, which is locked up. He ought to have seized the oppor
tunity of getting rid of the dangerous Pawn at K's 3rd.
fhiljsor's defence. 75
19. K. to K's 2nd. 19. Q. Kt to K's 4th.
20. Q. to K. B's 5th. 20. Q's Kt takes B*
21. Q. takes Q's Kta 21. Q. to K. Kt's 5th (ch.)
22. K. to B's sq. 22. R to K's sq.
23. Q. to K's 2nd. 23. Q. to K. B's 4th.
24. P. to K. Kt'a 4th. 24. Kt. takes P.
25. K. to K. Kt's 2nd. 25. R to K's 5th.
26. K. R to Q's sq. 26. Kt. takes K. R's P.
27. P. to Q. Kt's 3rd.t 27. R to K. Kt's 5th (ch.)
28. K. to R's sq. 28. Q. to K's 5th (ch.)
29. K. takes Kt 29. Q. to K. R's 2nd (mates.)
* I should rather have driven back the Bishop with the Q. B's
Pawn
PHILIDOE8 DEFENCE. 77
13. K. Kt. to Q's 4th. 13. Kt. to K. Kt's 5th.
14. P. to K. Ra 3rd. 14. Kt. to K's 4th.
15. Q. to K's 2nd. 15. P. to K. Kt's 4th.*
16. B. to K. Kt's 3rd. 16. K. R. to K. Kt's 2nd.
17. K. Kt. to K. B's 5th. 17. K. R. to K. Kt's 3rd.
18. P. to K. Bs 4th. 18. K. Kt's P. takes K. B's P.
19. K's R. takes P. 19. K to K. R's sq.
20. K. R. to K. R'a 4th. 20. K's B. to Mb sq.
21. B. takes Kt. 21. K. B's P. takes B.
22. Q. R. to K. B's sq. 22. Q. to K's 3rd.
23. Q. Kt. to Q. Kt's 5th. 23. Q. to K. Kt's sq.
24. Q. R. to K. B's 2nd. 24. P. to Q. R's 3rd.
25. Q. Kt. takes Q. B's P.t 25. Q. R. to Q. B's sq.
26. Q. Kt. to Q's 5th. 26. Q. B. takes Q's Kt.
27. K's P. takes Q's B. 27. Q. R. to Q. B's 2nd.:
23. P. to Q. B's 4th. 28. B. to K's 2nd.
29. K. R. to K. R's 5th. 29. Q. to K's sq.
30. P. to Q. B's 5th.§ 30. Q. R. takes Q. B's P.
31. K. R. takes K. R's P. (ch.) 31. K. takes K's R.
32. Q. to K. R's 5th (ch.) 32. K to K. Kt's sq.
83. Kt. takes B. (ch.) 33. K to K. Kt's 2nd.O
34. Kt. to K. B's 5th (ch.) 34. K. to K. Kt's sq.
35. Kt. takes Q's P., and wins.
* This looks promising, but does not turn out well. He had better,
perhaps, have played K. R. to K. Kt's 6th.
t Well played. White must now beware, for his Knight is in sore
peril.
J This will not save the Knight The best move apparently ml
K. R. to K. Kt's 4th.
| Merely desperate.
philidob's defence. 79
V Gave V.—Between Messrs. Morphy and Boden.
whit*. (Mr. B.) black. (Mr. M.)
L P. to K's 4th. 1. P. to K's 4th.
2. K. Kt to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. K. P. takes Q's P.
4. Q. takes P. 4. Q. B. to Q's 2nd.
5. Q. R to K's 3rd. 5. Q. Kt. to Q. B's 3rd.
6. Q. to Q's 2nd. 6. K. Kt to K. B's 3rd.
7. K. R to Q's 3rd. 7. K. B. to K's 2nd.
8. Q. Kt. to Q. B's 3rd. 8. Castles.
9. Castles on K's side. - 9. P. to K. R's 3rd.
10. P. to K. R's 3rd. 10. K. Kt. to K. R's 2nd.
11. P. to K. Kfs 4th. 11. P. to K. R's 4th.
12. K. Kt to K. R's 2nd. 12. K. R. P. takes K. Kt's P.
13. K. R's P. takes P. 13. Q. Kt. to K's 4th.
14. P. to K. B's 3rd. 14. P. to K. Kt's 4th.
15. K. to K. Kt's 2nd. 15. P. to Q. B's 4th.
16. K. R to K. R's sq. 16. K. to K. Kt's 2nd."
17. K. Kt. to K. B's sq. 17. K. R to K. R's sq.
18. K. Kt. to K. Kt's 3rd. 18. P. to K. B's 3rd.
19. Q. Kt. to Q's 5th. 19. K. Kt to K. B's sq.
20. K. Kt to K. R's 5th (ch.) 20. K. to K. B's 2nd.
21. Q. R to Q's sq. 21. K. Kt to K. Kt's 3rd.
22. K. R to K's 2nd. 22. K. Kt to K. R's 5th (ch.)
23. K. to K. B's 2nd. 23. Q. B. to Q. B's 3rd.
24. Q. Kt takes K's R 24. Q. takes Q's Kt
25. Q. takes Q's P. 25. P. to Q. Kt's 3rd
26. Q. takes Q. (ch.)* 26. K. takes Q.
27. K. Kt to K. Kt's 3rd. 27. K. to K. B's 2nd.
28. Q. R to Q.'s 6th. 28. K. to K's 2nd.
29. Q. R to Q's 2nd. 29. K. to K. B's 2nd.
30. P. to K. B's 4th. 30. K. Kt. P. takes K. B's P.
31. Q's B. takes P. 31. K. Kt to K. Kt's 3rd.
32 . Q B. to K. R's 6th. 82. K. R. to K. R's 2nd.
33. K. to K's 3rd. 33. Q. R to K. R's sq.
34. Kt to K. B's 5th. 34. K. Kt to K's 2nd.
35. Kt takes K's Kt 35. K. takes Kt
36. P. to K. Kt's 5th. 36. K. to K's 3rd.
37. K. R to Q's sq. 37. K. B. P. takes K. Kt's P.
3a Q. R to Q's 6th (ch.) 38. K. to K. B's 2nd.
39. K. B. to K. R's 5th (ch.) 39. K. to K's 2nd.
40. Q. B. takes K. Kt's P. (ch.) 40. K. to K. B's sq.
41. K. R to K. B's sq. (ch.) and wins.
* The first player may also retreat the Kt. to K. B's 3rd advan
tageously.
t Better to have brought out his Pieces. Exchanging the cent™
Pawn for the adversary's K. B's Pawn is not a profitable barter usually,
and in this case White subjects himself to the necessity of doubling a
Pawn on his Queen's side into the bargain.
X He might even have gained a Pawn now without any danger,
beyond that of bringing his opponent's Q. Kt. into the field.
§ Threatening to take the Bishop, and then play Kt. to K's 6th,
winning the exchange.
|| This is an ingenious manoeuvre to avoid giving up the attack ; but
a very hazardous one.
U The position is full of difficulties for Black, and this move certainly
does not lessen them. Perhaps his best plan was to play the Q's Kt. to
Q's 6th ; and if White then attacked his Queen with the Rook, to play
the Kt to Q. B's 4th.
•* A truly gallant defence this of Mr. Hampe's, and worthy of a better
result.
philidor's defence. 83
27. Kt to K. B'g 3rd. 27. Q. to K. Kt's 6th.
28. Kt takes Kt. 28. Q. to Kb 7th."
29. B. takes K s R.
And White wins.
A.
30. Q. R. takes Q. R's P.
81. Q. R. takes Q's R. 31. R. takes Q's R.
32. P. takes P. 32. R. to Q. Kt.'s 7th.
(If R. to K's 7th, then follows P. to K. B's 3rd, &c.)
33. R. takes Q. Kt's P.
(Winning without much trouble.)
*2 KING'8 KNIGHT'S OPENING.
29. Kt. to Q's 3rd.* 29. P.' takes Q. B's P.
30. Q. R. takes Q. Kt's P. (ch.) 30. K. to K. B's 3rd.
31. K. R. to Q. B's 2nd. 31. Q. R. to Q. R's 6th.
32. Kt. to Q. Kt's 2nd.t 32. Q. R. takes Q. R's P.
33. K. R. takes Q. B's P. 33. Q's R. takes Kt.
34. K. R. takea K's R. 34. R. takes Q's R.
35. R. takea Kt. (ch.) 35. K. to K's 2nd.
36. R. to Q. R's 8th.J 36. R. to Q. Kt's 5th.
37. P. to K. B's 3rd. 37. R to Q. Kt's 7th.§
38. R. to Q. R's 5th. 88. K. to K. B's 3rd.
39. P. to K. Kt's 4th. 89. P. to K. R's 3rd.
40. R. to Q. R's 7th. 40. P. to K. Kt's 4th.
41. P. to K. R's 5th. 41. R. to K. Kt's 7th (ch.)
And draws the game ; because if White take his adversary's Rook, he is
stalemated.
Pfio-cracra; Ac.)
11. Q. to K. B's 3rd (ch.) 11. K. to K. Kt's sq.
12. Q. takes Q. Kt's P. 12. K. Kt. to Q. Kt's 3rd.
13. Kt. to Q's 5th. 13. Q. to Q. B's 3rd.
14. Kt. takes Q. B's P. 14. Q. B. takes K's B.
15. Q. takes Q. 15. Q's Kt. takes Q.
16. Kt. takes Q.'s R., with the better game.
(B.)
5. K. to K's sq.
6. P. to Q's 4th. 6. Q. Kt. to Q. B's 3rd.
7. Q. Kt. to Q. B's 3rd.
and Black's game is seriously confined. None of his pieces
can move effectively, and the King is unable to find safety
either on his own or on his Queen's side for some time.
W he play 7. on^. 8. » * t0 S If?.^
R*• Q B. to K's 3rd. ." .'• Q. B. to K. Kfioth. 8fi B.P. to
to K. B's 4th.
K. R's 3rd.
_ P. to K. Kt's 4th. ta » 0 B. to Q'> 3rd.
9- . If7- Q.Kt.toaR-.4th. 8- ' or
8. - t0°* —, and White in every case retains his attack.
The peculiarity of the Cochrane attack is not perhaps
understood. If White attempt in it to set up any very fierce
assault upon the Black King he will assuredly fail ; and in
this respect the opening differs from most others where a
Piece is sacrificed. The proper course here appears to be for
White to bring out his Pieces, Castle on the Queen's side
(this is very essential), and then push on rapidly with
the King's wing Pawns ; these Black can stem only with his
Pieces, and the exposed position of his King will prevent his
arranging any counter-attack. Mr. Cochrane usually Gistles
on the King's side when conducting this attack ; but this I
consider an error, because in advancing his King's side Pawns
—in which consists his chief strength—White exposes his
own King ; whereas on the Queen's side he is perfectly safe.
See the Illustrative Games at the end of the present chapter.
96 KING 8 KNIGHT 3 OPENING.
1 &
i 11 i
"i A 1 -i 1
a
WHITE.
GAMES
ILLUSTRATIVE OF PETROFFS DEFENCE.
Game I.—Between Messrs. Horrwitz and Staunton.
BlaCK. (Mr. S.) wHItE. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. K. Kt. to K. B's 3rd.
3. K. B. to Q. B's 4th. 8. Kt. takes K's P.
4. Q. Kt. to Q. B's 3rd. 4. Kt. takes Q's Kt
5. Q's P. takes Kt. 6. P. to K. B's 3rd.
6. Castles. 6. Kt. to Q. B's 3rd.
7. Kt. to K. R's 4th. 7. Kt. to K's 2nd.
8. K. B. to Q's 3rd. 8. P. to Q's 4th.*
• If he had played 8. P. to K. Kt's 3rd, White could have replied
advantageously with P. to K. B's 4th, &c.
peteoff's defence 99
9. Q. to K R's 5th (ch.) 9. K. to Q's 2nd.
10. P. to K. B's 4th. 10. P. to K's 6th*
11. B. takes P. 11. P. takes B.
12. K. R to Q's sq. (ch.) 12. Kt. to Q's 4th.
IS. Q. takes Kt. (ch.) 13. B. to Q's 3rd.
14. Kt. to K. B's 5th. 14. K. to his square.
15. Kt. takes K. Kt's P. (ch.) 15. K. to B's sq.
16. Kt. to K. B's 5th. 16. Q. B. takes'Kt
17. Q. takes Q'b B. 17. Q. to K's 2nd.
13. B. to K'b 3rd. 18. P. to Q. Kt's 3rd.
19. P. to Q. Kt's 4th. 19. Q. R. to Kb sq.
20. B. to Q's 4th. 20. K. to B's 2nd.
21. Q. to K. R's 5th (ch.) 21. K. to B's sq.
22. Q. to K. R's 6th (ch.) 22. K. to B's 2nd.
23. K. R. to K's sq. 23. Q. to K's 3rd.
24. Q. to K. R's 5th (ch.) 24. K. to B's sq.
25. P. to K. B's 5th. 25. Q. to K's 2nd.
26. Q. to K. R's 6th (ch.) 26. K. to B's 2nd.
27. R takes P. 27. B. takes K. R's P. (ch.)
23. K. takes B. 28. Q. to Q's 3rd (ch.)
29. K. R to K. B's 4th. 29. Q. R. to K. Kt's sq.
30. Q. R. to K's sq. 30. Q. R. to K. Kt's 4th.
31. P. to K. Kt's 3rd. 31. K. R. to K. Kt's sq.
32. Q. R to K's 6th. 82. Q. R. to K. Kt's 3rd.
S3. Q. takes K. R's P. (ch.) at wins.
» Apparently indispensable.
t If to K. R's 2nd, White's answer would probably have been Q. to
K. B's 6th, followed by B. to Q. Kt's 8th.
X Black's best move here appears to be Kt. to Q. B's 3rd.
§ He might also have played P. to K. Kt's 4th, with an irresistible
attack.
|| B. to Q. Kt's 5th (ch.), followed by R. to K's sq. would have been
imprudent.
•J Very well played.
petkoff's defence. 101
20. P. to Q. Kt's 4th. 20. Q. to Q. Kt's 3rd
21. P. takes P. 21. Q. takes P.
22. K. R to K'b 7th. 22. Q. B. to K's 3rd.
23. Q. takes Q. Kt's P. 23. Q. tal:ea Q. B's P.
24. K. B. to Q. Kfs 3rd. 24. Q. to K's 7th.
2o. Q. B takes Q's P. 25. K. B. takes K. B's P. (ch.)
26. K. to Rs sq. 28. Q. R. to Q's sq.*
27. Q. to her Kt's 4th. 27. K. B. to K. R's 5th.
25. Q. takes B. 28. Q. R. takes B.
.ly. Q. R. to K's sq. 29. Q. to Q. R's 3rd t
30. Q. to K. Kt's 3rd. 30. Q. R. to Q's 6th.
31. K. R takes Q. R's P. 31. Q. to her Kt's 4th.
32. K. R to Q. Kt's 7th. 32. Q. to her R's 3rd.
33. K. R to Q. Kt's 6th. 33. Q. to her R's 4th.
34. Q. to K. B's 2nd. 34. B. takes B.
35. P. takes B. 35. Q. R. to Q's 7th.
36. Q. to K's 3rd. 36. Q. to Q. R's 7th.
37. Q. to K. Kfs 3rd. 37. Q. to Q. R's 2nd. ♦
38. Q. to K's 3rd. 38. Q. to Q. R's 7th.
39. Q. to K. Kt's 3rd. 39. Q. to Q. R's 2nd
40. Q. to K's 3rd. 40. Q. to Q. R's 7th.J
41. Q. to K. B's 3rd. 41. K. R. to Q's sq.
42. Q. R to K. B's sq.
The game was prolonged some time, and finally won by White.
* Finely played.
t The termination of this game is extremely elegant and finished.
j This brilliant variation in a dull opening is one of those happy
strokes of play for which Mr. Cochrane has long been celebrated. He
•peaks of the sacrifice, too, as being in his opinion perfectly sound, and
one that he should confidently venture against the best players.
fetboef's defence. 103
14. Kt to Q. B's 3rd. 14. K. to K's 2nd.*
15. P. to K's 5th. 15. K. to Q's sq.
16. P. to K's 6th. 16. Q. to Q. Kfs 5th.
17. P. to Q. Kfs 3rd. 17. Kt. to Q. Kfs sq.
18. Q. B. to Q's 2nd.t 18. Q. to Q. Kt's 3rd.
19. Kt to Q. Kfa 5th. 19. Q. to Q. R's 3rd.
20. P. to Q. Rs 3rd.J 20. Kt. takes Q's P.
21. P. to K. B's 5th. 21. Kt. to K. B's 3rd.
22. B. to Q. B's 3rd. 22. Kt. to Q. B's 3rd.
23. R to Q'b sq. 23. Kt. to Q's 5th.
24. Kt takes Kt. 24. P. takes Kt.
25. B. takes P. 25. B. to K's 2nd.
26. P. to Q. B's 5th. 26. K. to Q. B's sq.
27. P. takes P. 27. B. takes P.
28. R to Q. B's sq. (ch.) 28. K. to Q. Kt's sq.
29. B. to K's 5th. 29. R. to Q. B's sq.
80. Q. to K. Kt's 3rd. 30. Kt. to K's 5th.
31. Q. to K. B's 4th. 31. Q. to Q. Kfs 3rd (oh.)
32. K. to R's sq. 32. R. takes R
33. B. takes B. (ch.) 33. K. to R's sq.
34. Q. takes R 34. Kt. takes B.
35. P. to K's 7th. 35. R. to K's sq.
86. P. to K. B's 6th. 36. P. takes P.
37. R- takes P. 37. R. takes P.§
88. R to K. B's 8th (ch.) 88. R to K's sq.
89. R. takes R (ch.) 89. Kt takes R.
40. Queen mates.
* An obliging move.
t The end of the game is very adroitly played by Mr. Cochrane.
PETBOFP's DEFENCE. 107
9. Q. takes Kt (ch.) 9. K. to Kt's 2nd.
10. Castles. 10. P. to Q. B's 3rd.
11. Q. to Q's 4th (ch.) 11. Q. to K. B s 3rd.
12. Q. takes Q. (ch.) 12. K. takes Q.
13. P. to Q's 4th. 13. B. to K's 2nd.
14. P. to Q. B's 4th. 14. K. R. to K's sq.
15. P. to K. B's 4th* 15. K. B. to Q. Kfs 5th.
16. P. to Q. R's 3rd. 16. K. B. to K. Bs sq.
17. Q. Kt. to Bs 3rd. 17. P. to Q. Kfs 3rd.
18. P. to K's 5th (ch.) 18. K. to B's 2nd.
19. P. to K. R's 3rd. 19. Q. B. to K. B's 4th.
20. K. R. to K. B's 3rd. 20. Q. B. to Q. B's 7th.
21. Kt. to K's 2nd. 21. Kt. to Q. R's 3rd.
22. P. to Q. Kfs 4th. 22. Q. R. to Q's sq.
23. B. to Q. Kfs 2nd. 23. P. to Q. Kfs 4th.
24. Q. R. to Q. B's sq. 24. Q. B. to K's 5th.
25. K. R. to K's 3rd. 25. Q. B. to K. B's 4th.
26. P. to K. Kfs 4th. 26. B. to K's 3rd.
27. P. to Q. B's 5th. 27. Q. B. to Q. B's 5th.
28. Kt to K. Kfs 3rd. 28. Kt. to Q. B's 2nd.
29. Kt. to K's 4th. 29. Kt. to Q's 4th.
30. R. to K. B's 3rd. 30. Q. B. to K's 7th.
31. R. to K. B's 2nd. 31. Q. B. to Q's 6th.
32. Kt. to Q's 6th (ch.) 32. B. takes Kt.
33. Q. B's P. takes B. 33. K. to K's 3rd.
34. Q. R. takes Q. B's P. 34. K. to Q's 2nd.
35. Q. R. to Q. R'b 6th. 35. R. to Q. R's Bq.
36. P. to K. B's 5th. 36. P. tak^s P.
37. P. takes P. 37. R. to K. Kfs sq. (ch.)
38. K. to R's 2nd. 38. Kt. to K's 6th.
39. P. to K's 6th (ch.) 39. K. to Q's sq.
40. P. to K. B's 6th. 40. Kt. to K. B's 8th (ch.)t
41. R. takes Kt. 41. B. takes R.
42. P. to K. B's 7th. 42. R. to K. Kfs 7th (ch.)
43. K. to R's sq. 43. R. to B's 7th.
44. P. to K's 7th (ch). 44. K. to Q's 2nd.
45. R. takes Q. R's P. (ch.) 45. R. takes R.
46. P. to K. B's 8th, "Queens," and wins.
* P. to Q's 4th is better, as the King cannot then get round to the
Queen's side.
t The weak point in this opening for the defence is the difficulty of
getting the King out of harm's way without at the same time blocking
up his own men. The number of moves required for this enables the
first player to bring out his pieces and push on with his Pawns before
his opponent is in a position to meet them.
fethoff's defence.
39. Q. to Q's 3rd. 39. K. to Q's 2nd.
40. K. R. to K. B's sq. 40. K. to K's 2nd,
41. R. takes R 41. K. takes R.
42. Q. to K. B's 5th (ch.) 42. K. to K. Kfa 2nd.
43. Q. to Qa 7th (ch.) 43. K. to Kt's 3rd.
44. Q. takes Q. Kt's P. 44. B. to Q's 5th.
45. B. takes B. 45. P. takes B.
46. Q. to Q. B's 6th. 46. P. to Q's 6th.
47. Q. takes P. (ch.) 47. K. takes P.
48. Q. to K. B's 4th (ch.) 48. K. to K. Kt's 3rd.
49. Q. to K's 4th (ch.) 49. K. to K. Kfa 2nd.
50. Q. takes Q'b P., and wins.
GIUOCO PIANO.
GAME THE NINTH— (" Handbook," p. 103.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
»* ta -vi 11.
Possibly ii B.
K takes
uka B.B (ch.) ,„ P. takee P. .——
—— 12. (ch.) would
,, have
. ,
been
stronger play.
t 15. Q-toK. Kf.4th(ch.) w()uld have ^ bett€r
J Weak, K. R. to K. B's sq. seems stronger.
§ Mate was actually given in four moves, but h can be done in
£Ar«.
112 king's xnioht's opening.
4. P. to Q. B's 3rd. 4. K. Kt. to K. B's 3rd.
5. P. to Q's 4th. 5. P. takes P.
The move usually made by the first player until very lately
was 6. P. to K's 5th (see " Handbook," p. 105) ; but
Mr. Jaenisch and other authorities are now disposed to prefer
6. P. takes P., the move given in Variation II. p. 107, of the
"Handbook,"—which see—considering that Black may gain
an advantage, by playing at the proper moment P. to K. B's 3rd
nr 4th. A very able player has remarked to me that he
thinks the fault in the ordinary opening lies not in advancing
the P to K's 5th, but in the premature capture of the Kt. for
the sake of doubling Black's Pawns, and he proposes to shape
the dibut in this fashion.
6. P. to K's 5th. 6. P. to Q's 4th.
7. K. B. to Q. Kt's 5th. 7. K. Kt. to K's 5th.
8. P. takes P. 8. K. B. to Q. Kt.'s 3rd.
9. Q. Kt. to Q. B's 3rd.
subsequently castling, getting the Q. to her Kt's 3rd, and
compelling Black to take Q. Kt. with Kt., &c.
In the "Handbook," p. 105, after 8. * ££BKt (ch)
9* Er'a" Q. Kfa 3rd' J'our 10tQ mov* i8 : Jaenisch in the
" Analyse Nouvelle," prefers 10. aKtt°B's sfd ; the following
continuation however is by no means satisfactory for White :
10. Q. Kt. to Q. B's 3rd. 10. P. to K. B's 4th.
If 10. — then 10. y ia& gygg, and not
10- Q.B.t„K. EtTfth' 219 in the " Handbook."
11. P. takes P., enpassant. 11. Q. takes P.
12. Kt. takes Kt. 12. P. takes Kt.
13. Kt. to K's 5th. 13. Castles,
and Black has the better game.
It is to be observed also that at the end of Variation II. of
Game the 9th, on p. 108, the best mode of continuing the
game for White is this—
11. Castles. 11. Castles.
12. K. R. to K's sq. 12. K. Kt. to K. B's 5th.
13. K. R. to K's 4th. 13. Q. Kt. to K. Kt's 3rd,
14. Q. R. to K's sq.
With a good opening.
GIU0C0 PIANO.
We must also notice an interesting Variation by Herr Max
Lange, arising out of your move Of 7.«H).t.g.M .,Hand.
book," p. 107. Thus:—
7. Q. B. to Q's 2nd. 7. K. Kt. takes K's P.
8. Q. B. takes K's B. 8. Q. Kt. takes Q's B.
9. B. takes K. B's P. (ch.) 9. K. takes B.
10. Q. to Q. Kt's 3rd (ch.) 10. P. to Q's 4th.
11. Q. takes Kt. (best). &c.
,f
11 .ll>
. Kt. to K's Sth (ch.)' . 0 Q.
KtoB'j3rd V. totakes
0.. B'sKt.4th' .1t5'
„ Q.
Q. toQ.
to It'sR'ssq.sth *
and Black has the better position. Iu this Variation, p. 107,
after
6. P to Q's 4th.
Black is made to play
6. P. takes P.
but it has since been found that he gets a better game by
playing at once
6. P. to Q's 4th.
In Variation III., page 108, after the moves—
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. B's 3rd. 4. K. Kt. to K. B's 3rd.
5. Castles.
Black has another move instead of taking the K's Pawn,
which in* practice is much better, namely 5. v t0 u,3 3f|1 After
k Kt takes K's ? , White can always recover the Pawn with,
if anything, the advantage of position by 6. ———-—, or
6. B,t0 Q s 5th . Some authorities, however, contend that Black
may pursue the game by 6. ct5j555X17T.' SivinS UP the
two minor pieces for the Book and two Pawns, but this is
not the general opinion.
The " Handbuch," continues the game thus :
5. P. to Q's 3rd.
6. P. to Q's 4th. 6. K. P. takes Q's P.
7. Q. B. P. takes Q's P. 7. K. B. to Q. Kt's 3rd.
8. Q. Kt. to Q. B's 3rd. 8. Q. B. to K. Kt's 5th.
9. P. to Q's 5th.
114 king's knight's opening.
and the game is dismisse as equal : but surely—
9. Q Kt t0 k's would give Black an advantage, especially as
White's centre Pawns must be broken up in consequence of
having been advanced too far. Instead of 8. — Kt' t0 Q' B * 3rd,
I should prefer
8. K. B. to Q. Kt's 5th.
GAMES
ILLUSTRATIVE OF THE GltTOCO PIANO.
Game I.—Between Messrs. Lowenthal and Ralli. Played
by Correspondence.
white. (Mr. Ralli.) black. (Mr. Lowenthal.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P. to Q-a 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. K. B. to Q. B's 4th.
5. P. to Q. B's 3rd. 5. Kt. to K. B's 3rd.
6. P. to ^'s 5th. 6. P. to Q's 4th.
7. B. to Q. Kfs 5th. 7. Kt. to K's 5th.
8. B. takes Q's Kt. (ch.) 8. P. takes B.
9. Q. B's P. takes P. 9. B. to Q. Kt's 3rd.
10. Kt. to Q. B's 3rd. 10. Castles.*
11. Q. B. to K's 3rd.t 11. P. to K. B's 4th.
12. Q. to Q. B's sq + 12. Q. B. to Q. R's 3rd.*
13. K's Kt. to his 5th. 13. P. to K. B's 5th.||
14. B. takes P. 14. R. takes B.U
15. K. Kt. to K's 6th. 15. Kt takes Q's Kt.**
16. Q. takes R.tt 16. Kt. to K's 7th.
* The object of Black's 10th move is now apparent. They here com
mence an attack on the White's K. Pawn, which being isolated must
fall in the end.
t It is difficult to see why Amsterdam thus allowed a Pawn to be
doubled at the side of the board.
J The sacrifice of the Queen leads to a speedy victory.
§ This was imperative, since Black threatened to play B. to K. Kt's
6th with fatal effect.
|| Major Jaenisch remarks on this move : " At this time I am
OIUOCO PIANO. 121
7. B. to Q. Kt's 5th. 7. Kt. to K's 5th.
8. B. takes Q's Kt. (ch.) 8. P. takes B.
9. P. takes Q. P. 9. B. to Q. Kt's 3rd.
10. Kt. to Q. Bs 3rd. 10. P. to K. B's 3rd.
11. B. to Ks 3rd. 11. Castles.
12. P. to K. R's 3rd. 12. P. to K. B's 4th.
13. Castles. 13. P. to K. B s 6th.
14. B. to Q. B's sq. 14. Q. B. to Q. Kfs 2nd.
15. P. to Q. R's 4th. 15. P. to Q. R's 4th.
16. R to Ks sq. 16. P. to Q. B's 4th.
17. Kt. takes Kt. 17. P. takes Kt.
18. P. takes Q. B. P. 18. K's B. takes P.
19. Q. takes Q. 19. Q. R. takes Q.
20. Kt. to K. Kt's 5th. 20. Q. R to K's sq.*
21. B. to Q's 2nd. 21. Q. R. takes K's P.
22. P. to K. Ra 4th. 22. P. to K's 6th.
23. P. takes P. 23. P. takes P.
24. B. to Q. B's 3rd. 24. P. to K's 7th (dis. ch.)
25. K. to Rs 2nd. 25. Q. R. to K's 6th.
26. B. takes Q. R's P. 26. K. R. to K. B's 7th.
27. K. R. to K. Kt's sq. 27. B. to Q's 3rd (ch.)
28. K. to R's sq. 28. P. to K. R's 3rd.
And Black resigned.
inclined to believe that in the " Giuoco Piano " opening, the first player
acquires a better game by taking the Q's Pawn with his Q. B's P. as
was done by the old players, than in advancing the King's Pawn to
attack the adverse Knight.
* White has now a winning advantage through the freedom of his
Pieces, and the strength of his advanced Pawns in the centre of the
field.
122 king's knight's opening.
10. P. to Q. R's 4th. 10. Kt. to K's 2nd.
11 Q. to her Kt'a 3rd. 11. R. to K. R's 2nd*
12 Q. Kt. to Q's 2nd. 12. Kt to K. Kt's 3rd.
13 P. to Q's 4th. 13. P. to K. Kt's 5th.t
14 Kt. to K. R's 4th. 14. Kt. takes Kt.
15. B. takes Kt. 15. P. takes P.
16. P. to K's Sth + 16. P. takes Q. B's P.
17. Kt. to K's 4th.§ 17. Kt. takes Kt.||
18. B. takes Q. 18. B. takes P. (ch.)
19. K. to hU 2nd. 19. P. to K. Kt's 6th.
20. P. to K. R's 3rd. 20. K. takes B.
21. B. takes K. B's P. 21. B. to K. B's 4th.U
22. B. to Q's 5th. 22. R. to K's 2nd.
23. P. to K's 6th. 23. P. to Q. B's 3rd.
24. B. takes Kt. 24. R. takes P.
25. K. R. to Q's sq." 25. R. takes B. (ch.)
26. K. to his B's sq. 26. P. to Q. B's 7th.
27. R. takes P. (ch.) 27. K. to his 2nd.
28. R. to Q's 2nd. 28. B. to K's 3rd.
29. Q. takes Q. B's P. 29. B. to Q. B's 5th (ch.)
30. R. to Q's 3rd. 30. R. to K. B's sq.
31. Q. takes Q. B. 31. R. takes Q.
And resigned the game.
Chaptee V.
EVANS' GAMBIT.
GAME THE FIR8T.—(" Handbook," p. 127.)
WHitE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt.'s 4th, 4. K. B. takes Kt.'s P.
5. P. to Q. B s 3rd. 5. K. B. to Q. R's 4th,
6. Castles.
(The move generally adopted now instead of Castling is
6. FtoQ''4'h, which will be examined in Game II.)
6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
The move given to White in the " Handbook," page 129, is
8. F taket F ; but he can also play 8. Q. to her Kt.'s 3rd,
which shall be briefly examined. For a more copious ana
lysis the student may consult with advantage pages 219—223
of the " Chess Player's Companion." Note here, that if White
prefer playing 8. -——, and Black answer tb.at move with
8- K. Kt. u> K. B-. 3rd' White's strongest play appears to be*
EVAN8' GAMBIT. 129
9- n—.—r.
U- to U. Ku. s 4lh'
..'■» as shown in an Illustrative Game between
Messrs. Anderssen and Saalbach at the end of this opening.)
8. Q. to her Kt.'s 3rd. 8. Q. to K's 2nd.
Black has three other feasible moves, viz.— 8. U. ^—■to K. B,,, s 3riP
„
8- <l t„ u . 2naa and 8- q. e. to K-. 3rd' the consequences of which
will be seen, under (A.), (B.), and (C).
9. P. to K's 5th.
(If „9- a
,T, k. B's
B.toP. q.takes P.
Kf.arJ. 1A P.Kt.toukt.
10- K's 5th.
u: p. XJ He may also . ad- ,
vantageously take the K's Pawn with Pawn. 11. B. takes Kt.
ln P. takes P. ,o B. takes K. B's P. (ch.) . . B. takrs Kt.
P. takes P. K. toB'ssq. B. takes U s R.
15. ^ "' ^ "'B5^th Black has much the better game.)
9. P. takes K's P.
10. R. toK'ssq. 10. K. B. to Q. Kt.'s 3rd.
(Mr. Heydebrand here introduces a novel feature in the
defence,*viz.,—10. a ^ t0 a.. ini , following it up thus—
, , Q. B. to Q R'b 3rd. , „ Kt takes K's P. rri • ,
11 • atoK.B-„3rd. 12- CasiieaoUQ'sa,de- A"* he pronounces
better for Black than taking the Kt.) 13.
14. -K'-'3tcsQ''R- If he take the K's R. the game goes on
.a
thus— -14.
a Kt. takes K's H.
F,toU,B.37tL, ,15.
e B. to Q. Kt's 2nd , and
B-tak„K..K, _j Black
m i must
Win- 14' Kt. Ukes Kt. 15' a K^toaBtord. And here
Mr. Heydebrand breaks off with the remark that Black has
the better game. Is this certain ? I must confess it appears
tome somewhat doubtful.)
11. Q. B. to Q. R's 3rd. 11. Q. to K. B's 3rd.
12. Kt. takes K's P. 12. Kt. takes Kt.
13. B. takes K. B's P. (ch.) 13. K. to Q's sq.
14. Q. to Q's 5th (ch.) 14. Q. B. to Q's 2nd.
15. R. takes Kt.
And White should win.
130 king's knight's opxirixe.
(A.)
The following is the position :
I 1 A** fcX
i i I iJL i
■
li
-*- i . „;~„
r
^.
i i i I
WHItE.
8. Q. to K. B's 3rd.
9. P. takes P. 9. K. B. to Q. Kt.'s 3rd.
10. P. to K's 5th.
(Instead of this, I prefer a move introduced in a game bj
consultation, given at the end of this article, 10. K- b. toa. Kt-.sth.
there followed by 10. Q B. l0 a., 2ai. 11 P. to K's 5th.
P. takes P.
K. R. to K's sq. 13 a P. takes P. K B. to Q's :ird.
12. K. Kt. to K'i -2nd. to K. Kt.'s 3rd. 14. U. to K. K'a k i.
K R. toK's*th,
15. a B. to K's 3rd. 16. Q. to Q. R's tthI &C.)
10. P. takes P.
(He may play also 10. Q. to K. Kt.'s 3rd. 11. P.P. takes P.
takes P.
K. Kt to K. Kt.'s 5th. 1 o R. to K's sq. (ch.) and the attack
17 K. Kt. to K. R's 3rd. 10- K. toB'ssq. »
is almost exhausted).
11. P. takes P. 11. Q. to K. Kt.'s 3rd.
12. K. Kt. to K. Kt.'s 5th. 12. Q. Kt. to Q's sq.
Black has a very confined game, but he is safe and has gained
a Pawn.
EVANS' GAMBIT.
131
(B.)
8. Q. takes
to Q'sK's
2nd.
9. P. to K's 5th. 9. P. P.
10. Kt. takes K's P. 10. Kt. takes Kt.
11. R. to K's sq. 11. P. to K. B's 3rd.
12. B. takes K's Kt. 12. P. takes Q. B's P.
13. B. takes K. R's P.
And White ought to win .
(C.)
9.B. takes B. 8. P.
9. Q. takes
B. to B.
K's 3rd.
10.P. takes P. 10. Q. to Q's 2nd.
11.P. to Q's 5th. 1 1. Q. Kt. to Q's sq.
12.P. takes P. 12. Q. Kt. takes P.
13.Q. takes Q. Kt.'s P
And White has the better game.
The old-fashioned way of continuing the opening, instead
of, 8.
„ Q. to her Kt's 3rd, was to
. play—
1
8. P. takes P. 8. K. B. to Q. Kt.'s 3rd.
9. Q. B. to Q. Kt.'s 2nd.
(In lieu of this move, 9. P to R ' 8rd is sometimes adopted,
and unless carefully answered gives White a very good game,
— 9- rsn££sz The U8ual move but not the *«t.)
10- (He may also castle, 10. „
. . P.
ll' Q. toB.K.toR-'s
K. Kt.'s
3rd. 5th. , a P.B. toto K.
K. Kt.'s
R's 4th.
ith. 1L0'
„ P.Kt.takes
takesKt.P.
WHIte
EVANs' GAMBIT. 135
As is remarked in the " Handbook," Black may more safely
play 6. K. Kt. to K. B's 3rd, when his Bishop is at Q. R's
4th, than when it is at Q. B's 4th.
7. P. to Q's 4th. 7. Castles.
8. P. takes K's P. 8. K. Kt. takes K's P.
9. Q. to Q. B's 2nd.
White's best move here is thought to be 9. - t0 Q'' 3rd'
9. P. to Q's 4th.
Mr. 'Waller, in his ingenious remarks upon this opening,
now gives the following as a favourable continuation for the
first player:
10. K. R. to Q's sq. 10. Q. B. to K's 3rd.
11. Q. B. to K's 3rd.
and proves satisfactorily that White cannot safely take the
Queen's Pawn with his Bishop at move 11. He proceeds to
examine the two defences Black has at command, viz. :
p.toK-B'.nh' and 11. Kt,toK.,8nd; and dismisses both as
unfavourable to him, but the German " Handbuch " carries
on the game thus :
11. P. to K. B's 4th.
12. B. takes Q's P. 12. B. takes B.
13. P. to Q. B's 4th. 13. Q Kt. to his 5th.
14. Q. to Q. Kt's 3rd, or (A) 14. P. to K. B's 5th.
15. Q. B. to his sq. 15. K. Kt. to Q. B's 4th.
16. Q. to Q. R's 3rd. 16. Q. Kt. to Q's 6th.
With the better game.
At the 15th move of this Variation, Mr. Waller makes
White play a B 10 Q'' 41h, to which Black replies—
15. v . v.. ..i. • In tne "Handbuch" it is remarked
K. Kt. to Kt a +tn.
that, instead of 15. k. Kt. to Kt., 4th , Black, by playing
15- Q.B.u.K'.ara ' preserves his advantage.
(A.)
14. Q. to Q. Kt's 2nd. 14. P. to K. B's 5th.
15. Q. B. to his sq. 15. K. Kt. takes K. B's P.
16. K. takes Kt 16. K. B. to Q. Kt's 3rd 'ch.)
136 king's knight's opening
17. K. to his sq. *7. Q. B. takes Kt.
18. K's R. takes Q. 18. Q's R. takes R.
and White must lose his Queen for two minor pieces, or be
mated. Hence it appears that White's best play at move 9
is Q. to Q's 3rd, instead of 9. Q. to Q. B's 2nd, in which case
the following is -a likely sequel :
9. Q. to Q's 3rd. 9. K. Kt. to Q. B's 4th.
10. Q. to Q's 5th. 10. K. Kt. to K's 3rd.
11. Q. B. to Q. R's 3rd. 11. K. R. to K's sq.
12. P. to K. Kt's 3rd.
And White has the superior game.
WHItE.
(A.)
10. Q. B. takes K's Kt.
11. P. to Q's 5th. 11. Q. B. to K. Kt's 5th (best)
12. Q. P. takes Q's Kt. 12. Q. Kt's P. takes P.
Mr. Fraser now carries on the game thus: 13. g- ^tt" ^
14 a to Q's 5th. K. B. to Q. Kt's 5th (ch.) 16. Q. to Q's 3rd
U. B. to K's 3rd. 15. K. toB'ssq. *"' Kt. to K's 2nd,
and though Black's position is rather cramped, he retains his
Pawn. I confess I should rather prefer the following :
13. P. to K's 5th. 13. Q. P. takes K's P.
This is probably his best move.
If 13. Q. B. to Q's 2nd. 14 ' K. B. takcsK.B'sP.fch.l 15 Q.to K. B's -It'lt (ch.)
K. takes K's B. K. to K's sq.
16. *P', and White must I think win.
138 king's knight's opening.
■ft , „ . . K. B. takes Q's B. . - Q, tikes P. (ch.)
II 16. Q B t0 K,a 3rd 14. K. B. p. ,ate' KviBl i0' K. to K. B's 2nd
16. Kt- to K s 4th; an(l White has a very strong game.
14. Q. takes P. (ch.) 14. Q. B. to Q's 2nd.
15. Q. to Q's 5th. 15. Q. B. to K's 3rd.
16. Q. takes K's P. 16. K. B. to Q's 5th.
Tf ,R „_ i R , » Q- to a Kfa 5tt (ch.)
followed by Q'oa Kt'' 3rd, and White has a good game.
17. K. B. to Q. Kt's 5th (ch.) 17. K. to K. B's sq.
18. Q. B. to Q. R's 3rd (ch.) 18. Kt. to K's 2nd.
19. Q. to K's 4th. 19. K. B. takes Q's Kt. (if)
20. Q. R. to Q's sq. 20. Q. to Q. B's sq.
21. K. B. to Q's 7th. 21. Q. B. takja K's B.
22. Q. takes Kt. (ch.)
Followed by Q. R. takes Q's B., and White has undoubtedly
the best game.
(B.)
10. K. to K. B's sq.
11. P. to Q's 5th.
This is stronger than 11. K- Kt. to K. Kt a sth^ wjjich ^
found illustrated in the games at the end of the chapter.
11. Q. Kt. to K's 2nd.
This seems the best square for the Knight to retreat to. If
.1 .1' a Kt.to K's4th' ,LZ'
i) K.
a. Kt, takes K's
P. takes Q's Kt.
Kt. ,l0>
„ Q. B. to Q. R's 3rd (ch.) .
~' 6ic-
He may also play 11. ft, Kt, t0 Q'. sth, or 11. a Kt' 10 a ^ 4th,
or 11. o, Kt to a Kfi sq a ^ut eacn seems inferior to the move
in the text.
12. K. B. to K's 2nd. 12. Q. B. takes K's Kt.
13. K. B. takes Q's B. 13. Q. Kt. to K. Kt's 3rd.
14. K. to K. R's sq. 14. Q. Kt. to K's 4th.
15. K. B. to K's 2nd. 15. Q. to K. R's 5th.
16. P. to K. B's 4th. 16. Q. Kt. to K. Kt's 5th.
17. K. B. takes Q s Kt. 17. Q. takes K's B.
18. P. to K's 5th.
and White has a good game. I confess however that I
EVANS' GAMBIT. 139
think Black would have done better by endeavouring to get
out his Pieces, than by marching about with his solitary
Knight.
(C.)
10. Q. B. to Q's 2nd.
This in my opinion is the best move Black has at this point.
11. Q. to Q. Kt's 3rd. 11. Q. Kt. to Q. R's 4th.
12. K.B.takesK.B*sP.(ch.) 12. K. to K. B's sq.
13. Q. to Q's 5th. 13. K. Kt. to K. B's 3rd.
14. Q. to K. Kfs 5th. 14. K. takes K's B.
15. P. to K's 5th. 15. K. Kt. to K's Kt. 5th.
This I believe to be Black's best move, but he may also play
**• K. Kt. to K Kt's sq.' K. Kt. to K's sq.' 01 V. to K. K's 3rd*
H.r
I l°- K. Kt. toK.Kt'ssq.' ,fi l0, Q. to K. B's 4th (ch.)* 1.»' • K. R. to K's Bq. t
K.toK'ssq.
aitd White has the better game.
jr i r , „ Q. to K. B's 4th (ch.) .. H K. Kt.toK. Kt's 5th
1 °' K. Kt. to K's sq.' 1 K. to K. K's sq. ' 1 ' . a to K's 2ud.
lh- a"8^^.' 19' Q Kt t°Q''8th. White has the
best game.
tf
II 110c • P. to K. K's 3rd' lb-
.• A t.
Q. toto K.
K. B's
Kt's4th4th' .1 -' ' q, to Q's
K. Kt. 2ndK's(beat!
to K. 2nd"
,18.
o P. to 0,'s 5th , with ... a goodj game.
16. Q. to K. B's 4th (ch.) 16. K. to K. Kt's sq.
17. K. Kt. to K. Kt's 5th. 17. K. Kt. to K. B's 3rd.
This is the move given by Mr. Fraser. 17. g t0 K B.i| -
seems at least as good.
18. P. to K's 6th. 18. Q. B. to K's sq.
19. Q. Kt. to Q's 5th. 19. Q. Kt. to Q. B's 3rd.
20. K. R. to K's sq. 20. 'Q. Kt. to K's 2nd.
21. K. Kt. to K. B's 7th. 21. Q. Kt. takes Q's Kt.
22. Q. to K. B's 3rd. 22. Q. to K. B's 3rd.
23. Q. takes Q's Kt. 23. Kt. takes Kt.
24. Q. takes Q. Kfs P.
Has White sufficient attack for the two Pieces he has lost ?
140 king's knight's opening.
Black's best reply seems to be 24. K B take3 Q-a p
tf nA OK. p- to K's 7th oc a to Q. B's 8th j
mates in two moves, if Black take the K's P. with his Rook.
(A.)
6. Q. B. to Q. B's 3rd.
A move which looks better for White than it really proves.
6. Q. to Q's 3rd.
7. P. to Q. B's 3rd.
/Ta _ Q's B. takes Kt. „ P. to Q. B's 3rd .
(If7- K'.e. t0kerBT ' 8- EB.toQ.B-.4tht the game is equal.)
7. Q. Kt. takes Q's P.
firt This mode of pursuing the attack in the "Evans' Gambit" has
J very fully and ably exemplified in a series of articles by Mr. Waller
§ iblin. (See "Chess Player's Companion," p. 219.)
I! Tn to this point the moves on each side are nearly the same su
very chfen by Mr. Waller in his analysis.
ETAN8' GAMBIT. 149
28. K. to B's sq. 26. P. to K. R's 3rd.
27. Kt. to K'i 4th. 27. P. to Q. Kt's 3rd.
28. P. to K. Kfs 4th. 28. P. to Q. B's 4th.
29. R. to K's sq. 29. K. to Q's 2nd.
80. K. to K's 2nd. 30. Kt. to Q's 4th.
31. P. to Q. R's 4th. 31. K. to Q. B's 3rd,
32. K. to Q's 3rd. 32. P. to Q. Kt's 4th.
33. P. takes P. (ch.) 33. K. takes P.
34. Kt. to Q's 6th (ch.) 34. K. to Q. B's 3rd.
35. Kt. to K. B's 7th. 35. R to Kt's 2nd.
36. Kt. to K's 5th (ch.) 36. K. to Kt's 4th.
37. Kt. takes P. 37. P. to Q. R's 4th.
88. P. to K. B'b 4th. 38. P. to Q. R's 5th.
39. K. to Q. B's 2nd. 39. Kt. to Kt's 5th (ch.)
40. K. to Kt's sq. 40. B. to Q's 5th.
41. P.toK. R's 4th. 41. P. to Q. R's 6th
42. R. to K's 2nd. 42. K. to B's 5th.
43. Kt. to K's 5th (ch.) 43. K. to Kt's 6th.
44. P. to K. Kt's 5th. 44. P. to Q. R's 7th (ch.)*
45. R takes P. 45. Kt. takes R.
46. P. takes P.
And Black mate in two moves.*
* Had they taken the King's Pawn, then would have followed on
White's part, Q. R. to K's sq. P. to K. B's 4th, &c.
t This move was evidently unadvised. Instead of it they might
have ventured the more attacking play of P. to K's 6th, the
probable result of which it may be instructive to seek. Let us then
suppose—
16. P. to K's 6th. 16. B. P. takes P. (best.)
17. K. B. takes P. 17. Q. P. takes B. (best.)
18. R takes Kt. 18. K. takes B.
(It should be remarked that if White, instead of taking off the Kt
here, take the Q. B's P. with the Queen, Black may Castle, and come
out of his difficulties with little, if any, inferiority of situation.)
19. Q. takes Q. B's P. (ch.) 19. K. to B's 3rd.
20. Q. R to Q's 4th. 20. P. to K. R's 4th. (best.)
21. Q. R to K. B's 4th. (ch.) 21. K. to K. Kt's 4th.
22. Q. to Q. B's sq.
And surely White ought to win without much trouble,
J By this counter attack Black gain invaluable time.
§ This appeared an agreeable surprise to White, as they had pre-
156 kino's knight's opening.
18. B. to Q's 3rd.* 18. Q. to K. R's 3rd.
19. B. to Q. B's sq. 19. Q. to K. R's 5th.
20. K. R. to K's 4th. 20. Q. to K R's 4th.
21. P. to K. Kt's 4th. 21. Q. to K. R's 5th.
22. P. to K's 6th.t 22. K. B's P. takes P.J
23. Q. takes K. Kt's P. 23. Castles (on Q's side).
It. B. to K. Kt's 5th. 24. Q. to K R's 6th.
25. B. takes Q's R. 25. R. takes B.§
26. Q. to K B's 6th.|| 26. R. to K. Kt's sq.
27. B. to K. B's sq. 27. Q. to K. R's 4th.
28. Q. R. takes Q's P.H 28. Q. to Q. B's 4th (oh)*
29. K. to K. R's sq.tt 29. Kt. to Q's sq.
* If they had played the natural move of Q. to K. B's 7th, the game
would have proceeded thus :—
30. Q. to K. B's 7th.
31. K. R. takes Q. B's P. (ch.) 31. K. to Q. Kt.'s sq.
32. Q. R. takes Kt. (ch.) 32. K. takes K. R.
83. Q. t» K'b 7th. (ch.) 33. K. to Q. B's 3rd.
34. Q. Mates.
158 KING S KNIGHT S OPENING.
Game XII.—Between Messrs. Harrwitz and Slous.
white. (Mr. H.) black. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
8. K. B. to Q. B's 4th. 8. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. takes Q. Kt's P.
5. P. to Q. B's 3rd. 6. K. B. to Q. R's 4th.
6. Castles. 6. K. Kt. to K. B's 3rd.
7. P. to Qs 4th. 7. Castles.
8. P. takes P. 8. K. Kt takes K's P.
9. Q. to Qs 3rd." 9. K. Kt. to Q. B's 4th.
10. Q. to Q s 5th. 10. K. Kt. to K's 3rd.
11. Q. B. to Q. R's 3rd. 11. K. R. to K's sq.
12. K. to R's sq. 12. K. B. to Q. Kt's 3rd.
13. Q. Kt. to Q's 2nd.t 13. Q. Kt. to K's 2nd.
14. Q. to K's 4th. 14. Q. Kt to K. Kt's 3rd.
15. Q. R. to Q's sq. 15. K. B. to Q. B's 4th.
16. K. B. takes K. Kt. 16. K. B. takes Q's B.
17. B. to Q. Kt's 3rd. 17. P. to Q. B's 3rd.
18. Q. to Q. R's 4th. 18. K. B. to Q. B's 4th.
19. B. takes K. B's P. (ch.)J 19. K. takes B.
20. Q. to Q. B's 4th. (ch.) 20. K. to B's sq.
21. Q. takes B. (ch.) 21. K. to Kt's sq.
22. Q. Kt. to Q. B's 4th. 22. P. to Q. Kt's 3rd.
23. Q. to Q. R's 3rd.§ 23. P. to Q. B's 4th.
24. Q. Kt. to Q's 6th. 24. K. R. to K's 3rd.
25. Q. to Q. Kt's 3rd. 25. B. to Q. R's 3rd.
26. K. K. to K's sq. 26. Q. to K's 2nd.
27. Q. to Q's 5th. 27. Q- R. to K. B's sq.
'28. P to K. Kt's 3rd. 28. K. to R's sq.
29. P. to Q. B's 4th. 29. Q. to Q'ssq.
30. K. to Kt's 2nd. 30. Q. to Q. B's 2nd.
31. K. Kt. to Kt's 5th. 31. K. R. to K's 2nd.
32. K. Kt. to B's 7th (ch.) 32. Q. R. takes Kt.
33. Kt. takes R. (ch.) 33. R. takes Kt.
34. Q. takes R. 34. B. to Q. Kt's 2nd (ch.)
35. P. to K. B's 3rd. 35. Q. to Q. B's sq.
36. R. takes Q's P. 36. B. takes P. (ch.)
37. Q. takes B.
And Black resigns.
* This is not good, but he has no move on the board which is.
t Correctly played. Any other course would have afforded Black
time.
J It is almost immaterial what he plays. The game has long been
pused redemption.
§ Had he taken with the other Pawn, it would have involved the
immediate loss of his Queen or mate in three moves.
|| It is not easy to determine what is the second player's best move
it this crisis. Some prefer 7. Kt. to K. B's 3rd ; others 7. P. to Q's 3rd,
tnd the following was given in the " Schachzeitung " not long since :
7. B. takes Q. B'a P.
8. Kt. takes B. 8. P. takes Kt.
0. Kt. to K. Kt's 5th, &c.
M
king's knight's opening.
8. Q. to Q. Kt's 3rd. 8. Q. to K. B's 3rd.
9. P. to K's 5th. 9. Q. to K. Kfs 3rd*
10. R. to K's sq. 10. K. Kt. to K's 2nd.t
11. B. to Q. R's 3rd. 11. P. to Q. Kt's 4th.
12. Q. takes Q. Kt's P. 12. R to Q. Kt's sq.
13. Q. to Q. R's 4th. 13. B. to Q. Kt's 3rd.
14. Q. Kt. to Q's 2nd. 14. B. to Q. Kt's 2nd.
15. Q. Kt. to K's 4th. 15. Q. to K. B's ith.J
16. B. takes Q's P. 16. Q. to K. R's 4th.
17. Kt. to K. B's 6th (ch.) 17. P. takes Kt.
18. P. takes P. 18. K. R. to K. Kt's sq.
The following is a diagram of the position at this point where the
game was left unfinished in the " Schachzeitung," for the purpose
of affording amateurs the opportunity of discovering what
White now made, which decided the contest in his favour :
# i .
'
B& £
M ; . •
i;
nr
{U „'6- B. takes B.' t.theD OA
Z4' Kt
a toto K.K. Kfi sth.(best> 25' B.
R's 4th K. totitaa p. (ch.)
U. B'.tq~
Taking the Rook involves the loss of his Queen.)
26. R- ut" B a P.^ an(l glac^ cannot ay0id immediate mate.
Black may, however, at his 23rd move, propose an exchange of
Queens instead of either of the moves we have examined ; for example,
oa atoK.Kf.5th.' 24'
23' m Q-R. ,b1te.
takes Q-
a. 25' hi B.K. toto K.
K. Kf.
B's 8th
„: ThtEt . aft*r
„
long examination, I believe to be his best play. 26. S' to Q.'lt'.4th
,I can find
- , no better move ; 27. „, Ruk„p
Kt to K. Kt's 5th 28. Kt. t totakes
a fr.K. ^B's P. (ch )
„ B.WQ.
» K. R. to K's 3rd. 30-
Kfsith. „„ B. to Q. B's 4th' Snd, -nr... muSt. wm- .
24. Kt to K. Kt's 5th. 24. Q. to K. R's 4th.
(This I believe to be his best move. If, however, he play 24. ft to a-„ gntt;
.,then foUow
- ,, „c 25. Q.
R takes
t0 ^ K.- R's
^ P. 26. K.toa,.B\
Kt. takes P. (ch.) „„
27. B.
a^ takes tt.R (ch.
P.toK.Kfs3rd. 2 B.toK R'. 3rd, (ch.) R. take. Q's P ^ gl^
* Kt. to Q's sq. Kt. to K's 3rd. '
has no resource left.)
25. B. takes Q's P. 25. P. takes B. (best.)
(If K. to Q. B's sq., White wins his Queen by first checking at K. B's
5th, and then checking with the Kt.)
26. R takes P. (ch.) 26. K. to Q. B's 2nd (best.)
27. B. to Q. Kt's 5th. 27. K. takes R. (best.)
28. Q. to K. B's 4th (ch.) 28. K. to Q. B's 4th (best.)
29. Q. to Q. B's 4th (ch.) 29. K. to Q's 3rd.
30. Kt. takes K. B's P. (ch.) 30. K. to Q's 2nd, or Q. B's 2nd,
(Black may take the Knight and prolong the game a few moves, but his
defeat is inevitable.)
31. R. to K's 7th (ch.), and mates next move.
In the foregoing analysis it is more than possible that some line of
play which would shorten White's road to victory, or even enable hift
antagonist to save the game may have been overlooked. These varia
tions, however, are the result of long and patient investigation. They
have not been adopted as the best modes of play for both sides, until
numberless other combinations were tried, exhausted, and rejected.
168 king's knight's opening.
22. B. to K. B's 5th (double ch.) 22. K. to his sq.
23. B. to Q's 7th (ch.) 23. K. to B's or Qs sq.
24. B. takes Kt.
Mate.
* P. to K. B's 3rd would have been better, but in any case White
must win.
t Had he taken the K's Kt., the game would have proceeded thus :—
20. P. takes Kt.
21. Q. B. takes P. 21. K. B. to Q. B's 2nd.
22. Kt. takes Kt. 22. P. takes Kt.
23. R. takes P. 23. B. takes R.
24. Q. to K. R's 6th (ch.) 24. K. to R's sq.
25. B. takes B. (ch.)
And wins.
X He could have been mated in three moves if he had taken either
Knight.
§ In his observations upon the present game, the editor of the Vienna
" Schachzeitung" attributes the merit of this variation to Mr. Anderssen.
I believe this to be an error. The move of 6. P. to Q's 4th was known
and practised here some years before Mr. Anderssen introduced it in his
ingenious variations on the " Evans' Gambit " in 1351.
|| B. to Q. Kt's 3rd Is considered to be a better move.
it He might also have played Q. B. to K. Kt's 5th advantageously
but the move made is probably more attacking.
EVANs' GAMBIT. 173
12. P. takes Kt. 12. P. takes B.
13. K. R. to K's sq. (ch.) 13. Q. B. to K's 3rd.
14. P. takes K. Kfs P. 14. K. R. to Kfs sq.
15. Q. to her sq. 15. P. to Q's 4th.
16. B. to K. Kfs 5th. 16. Q. to her 2nd*
17. B. to K. B's 6th. 17. B. to Q. R's 4th.
18. Q. Kt. to Q's 2nd. 18. B. to Q. Kt's 5th.
19. K. Kt. to Kfs 5th. 19. B. to K's 2nd.
20. Kt. takes Q's B. 20. P. takes Kt.
21. Q. to K. R's 5th (ch.) 21. K. to Q's sq.
22. Q. to K. B's 7th.
And Black surrendered.
* With all his fine genius and extraordinary knowledge of the game,
Kieseritzky was the most wayward and crotchety of players. It was
this and his constitutional timidity, perhaps, which prevented 'his
occupying the highest place amongst the chess masters of the day. In
his Openings he delighted in all sorts of odd, out-of-the-way
manoeuvring. In his End-games, when the road to victory lay plain
ind direct before him, he would turn aside, as if from sheer wantonness,
and lose himself in some inextricable maze, while his opponent took
time and heart and reached the long-despaired-of goal. These eccen
tricities have been set down to an obliquity of mind. I am disposed
to attribute them in part, at least, to another cause. He entertained a
great repugnance to giving odds, and as his opponents were, for the
most part, immeasurably inferior to him both in skill and bookish lore,
he could of course afford, when playing " even" with them, to risk a
good deal. Of what import was the loss of a few moves or of two or
three Pawns to one who felt he was a Rook stronger than his ad versary ?
It was thus probably that he acquired that fondness for rash attacks,
and whimsical defences, which injured his game and told against him
so terribly when he came to cope with men of mettle like his own.
The move in the text was one of his capricciot, and cost him many a
game.
t Be should rather have played K. R. to K's sq.
176 king's knight's opening.
31. B. to Q. Kt'a 2nd. 31. K. R to K's 3rd.
32. K. R. to K's 2nd.* 82. P. to Q. R's 4th.
33. P. to K. R's 3rd. 33. Q. R. to K'b sq.
34. K. to R's 2nd. 34. P. to Q. Kfs 4th.
35. K. to Kt's 3rd. 35. P. to Q. B's 4th.
36. K. to B's 4th. 36. P. to Q. R's 5th.
37. R. takes K's P. 37. P. to K. Kt's 4th (ch.)
38. K. to B's 5th. 88. R. takes R.
39. R. takes R. 89. R. takes R.
'40. K. takes R 40. K. to his 3rd.
41. P. to K. Kfs 4th. 41. P. to Q. Kt's 5th.
42. P. to Q. R's 3rd.t 42. K. to Q's 3rd.
43. B. to K. B's 6th. 43. P. to K. R's 3rd.
44. B. to K. Kt's 7th. 44. K. to Q. B's 3rd.
45. B. takes P. 45. K. to Kt's 4th.
46. K. to Q's 3rd. 46. P. to Q. B's 5th (ch.)
47. K. to Q. B's 2nd. 47. P. takes P.
48. B. takes P. 48. P. to Q. R's 7th.
49. B. to K. B's 6th.
And Black surrenders.
K's P., and then have advanced the Q's P. Playing K. to R's sq., how
ever, appears stronger than the move made.
* Surely better to have taken off the K's P., for suppose :—
19. P. takes K's P.
20. K. B's P. takes P. 20. P. to K. B's 5th.
21. R to K. B's 3rd. 21. Kt. takes K's P., &c.
t The move of moves here would have been, K. B to Q. Kt's 5th ;
paralysing half White's men at once.
J Q. to K. Kt's 6th would have been far better. In that case, the
game in all probability would have been continued as follows :—
24. Q. to K. Kt's 6th.
25. R to Q. B's 3rd. 25. Kt. takes B.
. (Much better than taking the Queen.)*
26. Kt takes Kt. 26. B. to Q. B's 4th.
And White has a safe game, and a piece more than his opponent.
I Well played. The Bishop cannot be taken without costing the
Queen.
I 111 considered, since checking with the R. at K's 7th, and then
moving the B. to Kt's 5th, would have won the game off hand.
25 Q takes Q.
26. Q. R. takes Q. 26! Kt. to K. Kfs 3rd (best)
27. B. to Q. Kt's 5th. 27. B. to Q. B's 4th.
28. K R. to K's 8th (ch.) 28. K. to B's 2nd.
49. Q. R to K's 6th, &c.
178 king's knight's opening.
37. K. takes Kt. 37. Q. to K'b 3rd.
38. Q. to K. R's 5th (ch.)* 38. K. to B's sq.
39. K. to B'b 2nd. 39. Q. takes Q. R's P. (ch.)
40. K. to Kt's 3rd. 40. Q. to K's 3rd.
41. Q. to K. B'b 3rd. 41. Q. to K'b 8th (ch.)
42. Q. to K. B'b 2nd. 42. Q. to Q. R's 4th.
43. R to B's 8tU (ch.)t 43. K. to B's 2nd.
44. Q. to Q. B'b 2nd. 44. R. takes R.
45. Q. takes R. 45. Q. to K's 8th (ch..
And White perpetual check
* Bat why not simply move K. to B's sq. 1 What resource has
White then ?
t Q. to her B's 2nd, if I am not mistaken, would have given Black
another opportunity of winning, without much trouble.
J The beginning of the end, for even thus early (so powerful is tha
hold Black have got,) the game is virtually won by them.
§ Taking the Q's Kt. would evidently have lost the battle instanter.
EVAN8' GAMBit. 179
U. Q. to K. Kt's 3rd. 24. R. to K's sq.
25. P. to K. B's 6th.* 25. P. takes P.
26. R. to K R's 4th. 26. R. to K. R's sq.
27. R. to K. R's 6th. 27. P. to K. B's 4th.
28. Q. to K Kt's 5th. 28. K. to K's sq.
29. R. takes Q. B's P. 29. Q. takes R.
30. B. takes Kt. 30. Q. to Q. B's 2nd.
31. R. to Q. B's sq.
And White resigns.
* Taking the Kt., and then sacrificing the Rook, though tempting,
would have been imprudent. For suppose — 22. p taLe. b'
no Q.taU.H.
33' R. takes P. (ch.) rt. R.
U- to K. B's sq.t mA, titt..i
K.toK'.Snd |, m0re
Whtte 03,11104 do
than draw the game.
t This move constitutes the novelty in Mr. Fraser's variation, and it
certainly appears to present valid claims to consideration. If, in reply,
Black play 10. B. takes Kt., or 10. Q. to Q's 2nd. Mr. Fraser has
furnished us with a host of variations to prove that White speedily
°gets the advantage.° Black's best move I believe to be 10. Q.
„ B.
„ .to .U.. a 2nd.
, .
J The merit of suggesting the present move has been claimed by
two or three players I find ; but in reality it is no new discovery, for
K. to sq., in analogous situations, was proposed years ago,—in the
first instance, if I mistake not, by Mr. Von Heydebrand.
§ In a note to this move, Mr. Fraser remarks that subsequent exa
mination has convinced him P. to Q's 5th is a far more effective mode
of continuing the attack than playing K. Kt. to K. Kt's 5th. Appended
are a few of the variations which he has adduced in support of his
assertion :—
BTAN8 O AMBIT. 181
12. P. to Q's 5th. 12. Q. Kt. to K's 4th.
13. K. B. to K's 2nd. 18. P. to K. R's 3rd.
14. K Kt. to K. R's 3rd. 14. Q. to K. R's 5th.
15. B. takes B. 15. Q. takes B.
16. K. to R's sq. 16. P. to K. Kt's 4th.*
17. P. to K B's 4th. 17. P. takes P.t
18. Kt. takes P. 18. Q. to K. Kt's 5th.
19. Kt. to K's 6th (ch.) 19. K. to K's 2nd.
20. R. to K B's 4th. 20. Q. to K. R's 4th.
21. R. to K B's 5th. 21. Q. to K. Kt's 5th.
22. R. takes Kt. 22. P. takes R.
23. B. to Q. Rs 3rd (ch.) 23. K. to B's 3rd.
24. R. to K B's sq. (ch.) 24. K. to Kt's 3rd.
25. Q. to Q's 7th.
And Black surrenders.
* What did Black hope to gain in return for doubling his Pawns ?
t This move loses the game. Black forgot that White would havs
the move after the exchange of Queens. The beat play perhaps ia
• P. to K. B's 4th.
X There is nothing to be done at this point.
TWO knights' defence. 187
1L Q. takes Q's B. 11. Q. R. to Q's sq.
12. P. to Q's 3rd. 12. Q. Kt. to Q. B's 3rd.
IS. Kt. to Q's 2nd. 13. P. to K. R's 3rd.
14. Kt. to Q. B's 4th. 14. K. Kt. to K. R's 2nd.
15. Kt to K's 3rd. 15. B. takes Kt.
16. K. B's P. takes B. 16. K. to his R's sq*
17. P. to Q. R's 4th. 17. Q. Kt. to Q. R's 4th.
18. Q. B. to Q. R's 3rd. 18. P. to Q. B's 4th.
19. K. B. to Q's 5th. 19. P. to K. B's 4th.
20. Q. to K. Kt's 3rd. 20. K. B. P. takes K's P.t
21. K. B. takes K's P. 21. K. Kt. to K. B's 3rd.
22. Q. to K. Kt's 6th. 22. K. Kt. takes K's B.
23. Q. takes K's Kt. 23. Q. to her 3rd.
24. K. R. takes K's R. (ch.) 24. R. takes K's R.
25. P. to Q's 4th. 25. K. P. takes Q's P.
26. K. P. takes Q's P. 26. Q. to K. B's 5th.
27. Q. takes Q. 27. R. takes Q.
2S. B. takes Q. B's P. 28. P. to Q. Kt's 3rd.
29. R to Q. Kt's 4th. 29. Kt to Q. B's 3rd.
The game was given up as equal.
Chapter VI.
THE TWO KNIGHTS' DEFENCE.
GAME THE FIRST.—(" Handbook," p. 141.)
WHITE. BlACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. Kt. to K. B's 3rd.
4. K. Kt. to Kt s 5th.
* Did the second players, when they made their previous moves,
reckon upon moving their Q. R. to Q's 3rd at this stage of the game (
t Variation—
20. K. Kt. to K. B's 3rd.
21. K. R. takes K. B's P. 21. K. Kt. takes K'b B.
22. K. R. takes K's R. (ch.) 22. Q. takes K's R.
23. K. P. takes K's Kt. 23. R. takes P.
24. P. to K's 4th. 24. R to Q's 6th.
25. Q. takes K's P. 25. R takes Q. R's P.
26. R. to K. B's sq.
With the advantage.
188 king's knight's opening.
4. p t0 0's 3r? presents no difficulty and leads to a perfectly
equal game.
4. P. to Q's 4th.
5. P. takes P. 5. Q. Kt. to Q. R's 4th.
For the result of 5. ^ Kt i^ea frt see " Handbook."
6. B. to Q. Kt's 5th (ch.) 6. P. to Q. B's 3rd.
7. P. takes P. 7. Q. Kt's P. takes P.
8. Q. to K. B's 3rd.
This is usually accounted White's best move.
Tf o n tn K's 2nd „ B. to Q. R's 4th. „ j
Black soon obtains an advantage. See " Leitfaden."
8. Q. to Q. Kt's 3rd. .
9. B. to Q. R's 4th. 9. Q. B. to K. Kt's 5th (best)
10. Q. to K. Kt's 3rd. 10. P. to K. R's 3rd.
11. K. Kt. to K. B's 3rd. 11. Castles.
In an analysis of this opening in the " Chess Player's
Chronicle," vol. iii., pp. 209-212, 11. p to K., sth is recom
mended as the "most attacking move." It may be so, but
the Pawn thus advanced appears weak, and White is enabled
to exchange pieces and escape from his difficulties, while,
after 11. gjj,-, White has to prepare for £ B 5 Q.a 3rd ,
which now becomes very dangerous. If White now Castles
himself, he will be exposed to attack from the Pawns on the
King's side ; if he play—
12. Q. Kt. to Q. B's 3rd. 12. P. to K's 5th.
13. Kt. to K's 5th (or A.) 13. K. B. to Q's 3rd.
14. P. to K. R's 3rd. 14. Q. B. to K. B's 4th.
and Black wins a piece presently.
(A.)
13. Q's Kt. takes P. 13. Q. R. to K's sq.
14. K. Kt. to K's 5th. 14. a B. to K. B's 4th.
15. P. to K. B's 3rd. 15. Kt. to K. R's 4th.
and Black has far the better game.
TWO knights' defence. 189
If White play—
12. P. to Q's 3rd. 12. K. B. to Q's 3rd.
and Black has a strong game.
If—
12. K. B. to Q. Kt*s 3rd.
Then—
12. Kt. takes K's B.
13. R's P. takes Kt. 13. K. B. to Q's 3rd.
and I still prefer Black's game.
If—
12. Kt. takes K's P. 12.
K. B. to Q's 3rd.
13. Castles. 13.
K. R. to K's sq. (or Q. to
Q's 5th), &c.
And White must lose at least a piece.
(C.)
Kt. ukg Kt.
P. to K. K's :lrJ. 7. R take>. 15.
n9. a to K. Ritth(ch.)
i—-, i ,,
and wins Pawn.
(D.)
c „ B.toQ's8th. Kt. to K. B'i 7th.
°, P. loU's3rd. '• Kt. to K. B'e 3rd. 8. a to Q's 2nd.
- B. to K. Kt's 5th j
9. , and wins.
(E.)
Kt. to K's 6th
Kt. toll's 3rd. and wins.
(*)
P. takes P. Q. to K's 2nd
Kt. to K. B's 3rd. 7. and wins.
%* The above Variations are from the " Chess Player's
ChroDicle," vol. iv., p. 176.
GAMES
ILLU8TRATIVE OF THE TWO KNIGHTS' DEFENCE.
Game I.—Between Messrs. Heydebrand and Staunton.
white. (Mr. S.) black. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. Bs 3rd. 2. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. Kt. to Bs 3rd.
4. Kt. to Q. Bs 3rd.* 4. B. to Q. Kt's 5th.
5. Caatlea. 5. Castles.
6. P. to Q'a 3rd. 6. P. to Q's 3rd.
7. B. to K. Kt's 5th. 7. B. takes Q's Kt.
8. P. taken B. 8. B. to K's 3rd.
9. R to Q. Kt's 3rd. 9. P. to Q. R's 4th.
10. P. to Q. R's 4th. 10. P. to K. R'a 3rd.
1L B. to K. R's 4th. 11. B. takes B.
* The " Leitfaden " only mentions the very hazardous move •
11. ————' 6th , to which Black replies with 11. ... ... aol
' r u. to u 1 6io' 1
speedily gets the better game.
t Why not B. take K. R's P. (ch.) ?
TWO knights' DEFENCE. 19.')
55. Kt Ukes P. 33. K. Kt. to Kt'g 5th.
34. P. to K. Kt's 3rd. 84. P. to Q's 7th.
35. Kt. takes P. 35. Kt. takes Kt.
56. R. takes Kt. 36. R. to Q. B's 7th.
37. Q. R to Q-s sq. 37. B. to Q. Kt's 5th.
38. R. takes R 38. R. takes R.
39. P. to K. R's 3rd. 89. Kt. to R's 7th*
10. R. to Q's 3rd. 40. R takes Q. R's P.
41. B. takes Q. R's P. 41. R takes R's P.
42. B. to K. B's 2nd. 42. R. to Q. R's 7th.
43. Kt. to K. Kfs 2nd. 43. K. to R's 2nd.
44. B to Q's 4th. 44. R to Q. R's sq.t
And White wins the Knight and the game.
Chapter VII.
KNIGHT'S GAME OF RUY LOPEZ.
GAME THE FIRST.—(" Handbook," p. 147, &c.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.»
3. K. B. to Q. Kt's 5th. 3. K. Kt. to B's 3rd.
4. Q. to K's 2nd.
In the 'a Handbook " it is stated that 4. F toQ''t"'
.\. P toQ'sSrd. 4.. a Kt. to a B's 3rd. a Costk-s , ,leadj only
4. , .to
an even game. But examine the following Variations, I, II.
Ill, IV. After White's move 4. Q toK''2nd, the following is
now considered the best defence :—
4. P. to Q. R's 3rd.
5. K. B. to Q. R's 4th.
" E&£x 6. and Black recovers
the Pawn.
5. P. to Q. Kt's 4th.
6. B. to Q. Kt's 3rd. 6. K. B. to Q. B's 4th.
7. P. to Q. R's 4th.
/if 7 K. B to Q's 5th. „ P. to a B's 8rd. q Castle*.
^" '• Q. to K'.2nd. °* a B. to Kfs 2nd. P. to U's 3rd.
I0- Bt0a'Kf.srd. The Kame is eyen- At his 7th move
Black could also take the Bishop with his Knight, and then
play Q. Kt. to Q. Kt's 5th without danger.)
7. Q. R. to Q. Kt's sq.
8. P. takes P. 8. P. takes P.
9. Q. Kt. to Q. B's 3rd. 9. P. to Q. Kt's 5th.
10. Q Kt. to Q's 5th. 10. Castles.
11. Castles. 11. P. to Q's 3rd.
12. P. to K. R's 3rd. 12. Q. B. to K's 3rd.
200 king's knight's opening.
The German " Handbueh " dismisses the game at this stage
as even. White has perhaps a slight advantage.
Variations on White's 4th move.
T.
BlacK.
1 i i.i i x i
'5* . J. ..
; ; \
.1 ^-
Thirdlt.
3. K. Kt. to K's 2nd.
The object of this defence is to avoid the doubling a Pawn
if White take the Q's Kt. with his Bishop ; as he is not com
pelled, however, to capture the Knight, the immediate effect
of Black's move is to shut in his own pieces, and allow his
opponent to develope his game without hinderance. See the
"Chess Player's Chronicle" for 1855, pp. 232-308, 384,
389.
FoUBTnLY.
3. P. to K. B's 4th.
4. P. takes P.
204 king's knight's opening.
White will be able to maintain the Pawn now gained by
careful play. Perhaps, however, his best course instead of
taking the Pawn is to move—
4. Q. to K's 2nd.
by which he wins a Pawn without any risk or difficulty,
thus,—
4. P. takes P.
5. B. takes Kt. 5. Q's P. takes B.
6. Q. takes K's P. 6. K. B. to Q's 3rd.
7. Kt. takes K's P. 7. Q. to K's 2nd.
8. P. to Q's 4th.
and White has a Pawn more, without any disadvantage of
situation.
GAMES
ILLUSTRATIVE OF RUY LOPEZ'S KNIGHTS GAME.
Game I.—Between Messrs. Harrwitz and LowenthaL
white. (Mr. L.) black. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. K. B. to Q. Kt's 5th. 8. K. Kt to B's 3rd.
4. Castles. 4. K. B. to Q's 3rd.
5. R. to K's sq. 5. P. to Q. R'b 3rd.
6. K. B. to Q. R's 4th. 6. P. to Q. Kt's 4th.
7. B. to Q. Kt's 3rd. 7. Kt. to Q. R's 4th.
8. P. to Q's 4th. 8. Kt. takes B.
9. Q. R's P. takes Kt. 9. Q. to K's 2nd.
10. B. to K. Kt's 5th. 10. P. to K. He 3rd.
11. B. to K. R's 4th. 11. B. to Q. Kt's 2nd.
1 2. Q. Kt. to Q's 2nd. 12. P. to Q. B's 4th.
13. Q. B. to K. Kt's Erd. 18. Q. B's P. takes P.
14. Kt. takes Q's P. 14. P. to K. Kt's 3rd.
15. K. Kt. to K. B's 3rd. 15. Kt. to K. R's 4th.
16. Q. Kt. to K. B's sq. 16. Kt. takes B.
17. K. R's P. takes Kt. 17. Castles, on K's side.
18. Q. Ut Q's 2nd. 18. Q. R. to Q. B's sq.
19. Q. R. to Q's sq. 19. R. to Q. B's 3rd.
20. Q. takes K. R's P. 20. B. to Q. B's 2nd.
knight's game of rut lopez.
51. Q. Kt to K's 3rd. 21. B. to Q's sq.
22. Q. Kt to Q's 5th. 22. Q. to K's sq.
23. K. Kt to K. Kfa 5th. 23. B. takes Kt
24. Q. takes B. 24. K. to Kt's 2nd.
25. Kt. to K's 3rd. 25. R to K's 3rd.
26. Kt to K. B's 5th (ch.) 26. K. to Kt's sq.
27. Kt. to Q's 6th. 27. Q. to Q. Kfa sq.
28. Kt takes B. 28. Q. takes Kt.
29. Q. R to Q's 5th. 29. P. to Q's 3rd.
80. K. R. to Q's sq. 30. Q. to Q. B's 2nd.
31. P. to Q. B's 3rd. 31. K. to Kt's 2nd.
52. Q. R takes Q's P. 82. P. to K. B's 3rd.
33. Q. R. to Q's 7th (ch.) 33. R to K. B's 2nd.
34. Q's R. takes Q. 34. P. takes Q.
35. K. R. to Q's 7th. 35. R. takes R.
36. R takes R. (ch.) 36. K. to B's 3rd.
37. K. to B's sq. 87. R. to Q. B's 3rd.
38. K. to K's 2nd. 88. K. to K's 3rd.
39. R to Q's 5th. 39. R. to Q. B's sq.
40. P to K. Kt's 4th. 40. R to K. R's sq.
41. P. to Q. B's 4th. 41. P. takes P.
42. P takes P. 42. R. to Q. Kt's sq.
43. R to Q's 2nd. 43. P. to Q. R's 4th.
44. K. to Q's sq. 44. R. to Q. Kt's 5th.
45. R to Q. B's 2nd. 45. K. to Q's 3rd.
46. P to Q. B's 5th (ch.) 46. K. to Q. B's 3rd.
47. P. to K. B's 3rd. 47. R. to Q. Kt's 4th.
48. K. to Q's 2nd. 48. R. takes Q. B's P.
49. R to Q. B's 3rd. 49. K. to Q. Kt's 4th.
50. R to Q's 3rd. 50. P. to Q. R's 5th.
51. R. to Q's 6th. 51. R to Q. B's 3rd.
52. R to Q's 5th (ch.) 52. R. to Q. B's 4th.
53. K. to Q's 3rd. 53. K. to Q. Kt's 5th.
54. R. takes R. 64. K. takes R.
55. K. to Q. B's 3rd. 65. K to Q. Kt's 4th.
56. P. to Q. Kt's 4th. 56. K. to Q. B's 3rd.
57. K. to Q. Kt's 2nd. 57. K. to Q. Kt's 3rd.
58. K. to Q. R's 3rd. 58. K. to Q. Kt's 4th.
69. P. to K. Kt's 3rd.
And White wins.
* A loss of time.
t This appears to be their best move,
t* If
U 19
la' U.voK'>5ui. 20
M- to K. B's 5th.
knight's game of hut lopez. 211
Game V.—Between Messrs. Smith and Bird.
white. (Mr. S.) black. (Mr. B.)
L P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
J. K. B. to Q. Kt's 5th. 3. K. B. to Q's 3rd.*
4 P. to Q. B's 3rd. 4. K. Kt. to K's 2nd.
5. P. to Q's 4th. 5. K. Kt. to K. Kt's 3rd.
6. Castlee. 6. Castles.
7. Q. Kt to Q's 2nd. 7. P. to Q. R's 3rd.
3. K. B. to Q. R's 4th. 8. P. to Q. Kt's 4th.
9. B. to Q. Kt's 3rd. 9. Q. Kt. to K's 2nd.
10. P. to Q. R's 4th. 10. P. to Q. B's 3rd.
U. Q. R's P. takes P. 11. Q. B's P. takes P.
12. P. to Q. Bs 4th. 12. Q. B. to Kt's 2nd.t
13. P. to Q. B's 5th. 13. K. B. to B's 2nd.
14. P. to Q's 5th. 14. P. to Q's 3rd.J
15. P. to Q. B's 6th. 15. Q. B. to B's sq.
16. Q. to Q. B's 2nd. 16. P. to K. B's 4th.
17. K. R. to K's sq. 17. P. takes P.
13. Q. Kt. takes P. 18. Q. B. to K. B's 4th.
19. Q. B. to K. Kt's 5th. 19. P. to K. R's 3rd.
20. B. takes Kt. 20. Q. takes B.
21. Q. to Q. B's 3rd. 21. K. to R's 2nd.§
22. Q. R. to Q's sq. 22. P. to Q. R's 4th.
23. B. to Q. R's 2nd. 23. P. to Q. R's 5th.
24. Q. to Q. B's 2nd. 24. Q. B. to K. Kt's 5th.
25. Q. R to Q's 3rd. 25. Kt. to K. B's 5th.
26. Q. R to Q. R's 3rd. 26. K. to R's sq.
27. B. to Q. Kt's sq.fl 27. Q. B. to K. B's 4th.
23. Q. to Q's 2nd. 28. K. B. to Q. R's 4th.U
29. P. to Q. Kt's 4th. 29. B. to Q. Kt's 3rd.
30. P. to K. Kt's 3rd. 30. Kt. to K. R's 6lh (ch.)
31. K. to Kt's 2nd. 31. Q's B. takes Kt.
32. B. takes B. 32. Kt. takes K. B's P.
33. B. to Q. Kt's sq. 33. P. to K. Kt's 4th.
34. Q. R. to Q. B's 3rd. 34. Q. R. to R's 2nd.
35. Q. to Q. B's 2nd. 35. K. R. to B's 3rd.
36. Q. to K's 2nd. 86. P. to K. Kt's oth.
37. Kt. to K. R's 4th. 37. Q. to K. B's 2nd.
33. Q. takes Q. Kt's P. 88. B. to Q'b sq.
* This move always gives the second player a very confined game;
t Better to have taren the Q. B's P.
J Highly imprudent.
| K. to R's sq. would have saved a move.
I Threatening mate.
U The object of this move apparently was to get a passed Pawn on
the Q. R's file.
p2
212 KING'S KNIGHT'S OPENING:
39. K. R. to K. B's sq. 89. Kt. to K. R's 6th.
40. R. takes R. 40. Q. takes R.
41. Kt. to B's 5th. 41. P. to Ka 5th.
42. P. to Q. B's 7th. 42. R. takes P.
43. Q. to K's 8th (ch.) 43. K. to R's 2nd.
44. R. takes R (ch.) 44. B. takes R
45. Q. takes K's P. 45. Q. to Q. Kfs 7th (ch.)
46. B. covers. 46. Kt. to K. Kfs 4th.
47. Q. to K's 7th (ch.)
Black resigns.
* This was not judicious as Black is not obliged to take the Pawr,
and if White takes, he breaks up his centre, and undoublas Black':
Pawns.
+ Very bad. From this point Black has the game all his own way
* Desperate ; but the best move he has.
knight's GAME OF EUV iOPEZ. 213
27. Kt. to Kfs sq. 27. P. takes P.
28. P. takes P. 28. Kt. to Q's 4th.
29. Q. takes Q. B's P. 29. Kt. to K. B's 5th.
30. Q. to K. B's 3rd. 30. P. to K. Kt's 4th.
31. P. to K. KfB 3rd.* 31. Kt. to R's 6th.
ate resigns.
Chapter VIII.
SCOTCH GAMBIT.
GAME THE FIRST—(" Handbook," p. 156.)
Variation.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P. to Q's 4th. 3. Kt. takes Q's P.
4. Kt. takes K's P. 4. Q. Kt. to K's 3rd.
5. P. to K. B's 4th.
This move is a novelty invented by the .well-known Frencl
player Mr. Laroche ; the ordinary coup is 5. K- B- 10 Q B ' *L t
* The manoeuvring at this point to save and to win the K's P. is very
pretty. ,
t After this move White cannot do more than draw the game.
216 king's knight's opening.
In answer, Black may play 5. KtuU,aril 5. K. B.»,Q.B-.«fc.
5- 6.tok.B'.8rd. 5- K. B. to 3rd' e0ch °f wUich mU8t **
examined.
In the Fiest Place.
5. P. to Q's 3rd.
6. K. B. to Q. Kt's 5th (eh.) 6. P. to Q. B's 3rd.
7. Kt. takes Q. B's P. 7. Q. to Q. Kt's 3rd.
8. Kt. to Q's 4th (dis. ch.)
White has the better game.
Secondlt.
5. K. B. to Q. B's 4th.
6. K. Kt. to K. B's 3rd.
The retreat of the Knight i9 perhaps the most important
feature in Mr. Laroche's ingenious variation. If in reply
Black play 6. t>Utv,M* then follows 7. P' to k' B'' 5th, and
the attacked Knight is obliged to beat a servile retreat. If
ab- K. Kt.toK. B-.3rd' aSam comes
— t7- P. to K. B's 5th ' rf0"OwetI
,i j iby
8. . to K ' ath, and White has a manifest advantage. Suppose,
nowever, he were to play,—
6. Q. to K. B's 3rd.
7. P. to K's 5th. 7. Q. to K. Kt's 3rd.
8. Q. Kt. to Q. B's 3rd. 8. K. B. to Q. Kt's 5th.
9. K. B. to Q's 3rd. 9. Q. takes K. Kt's P.
10. K. R. to K. Kt's sq.
And White should win.
Perhaps in this last Variation Black would do better at his
8th move to play 8. p - Q B., 8rd ; but then White would
have a dangerous attack on his Queen by 9. K- Kt- '° K R a
and 10. p toK-Kt'' 3rd'
Thirdlt.
5. Q. to K. B's 3rd.
6. K. Kt. to K. Kt's 4th. 6. Q. to K. R's 5th (ch.)
7. P. to K. Kt's 3rd. 7. Q. to K. R's 4th.
8COTCH GAMBIT. 217
8. K. B. to K's 2nd. 8. Q. to K. R's 6th.
9. K. Kt. to K. B's 2nd. 9. Q. to K. R's 3rd.
10. P. to K. B s 5th. 10. Q. Kt. to K. Kt's 4th.
11. P. to K. R's 4th.
White wins a piece
Foubthly.
5. K. B. to Qs 3rd.
6. K. Kt. to Q's 3rd. 6. P. to Q. B's 3rd.
7. Q. B. to K's 3rd.
P. to K's 5th P. to K. B's 5th
Threatening 8. or 8. with a fine
game.
r a -!'? I
in i
■ II
H HI
21
218 king's kniqht's opening.
In this position, the " Handbook " gives for Black's 9th
move, P. to Q's 3rd, but a few years back Mr. Schumoff in
Russia, and Mr. Cochrane in India almost simultaneousl)'
found out that 9. p „, 4th was vastly superior, and the
Cochrane-Schumoff defence has now effectually superseded
the old and tamer one by 9. -—, . The following are a
few of the most striking variations consequent on the
adoption of 9. f,toQ..4th :-
I.
9. P. to Q's 4th.
10. Q. takes Q's P. (ch.) 10. Q. takes Q.
1 1. P. takes Q. 11. K. R. to K's sq. (ch.)
12. K. to Q's sq. 12. Kt. to Q. Kt's 5th.
13. B. to Q's 2nd. 13. Kt. takes Q's P.
14. Kt. to Q. R's 3rd. 14. B. to K. B's 4th.
15. Kt. to Q. Kt's 5th. 15. Q. R. to Q's sq.
16. Kt. takes Q's P. 16. Kt. to K. B's 5th.
and Black has a winning attack. If White at this point
capture the Bishop, then follows 1 7. K. R. to K's 7th, and
the game cannot be saved.
II.
9. P. to Q's 4th.
10. P. takes P. 10. K. R. to K's sq. (ch.)
11. K. to Q's sq.
(If 11. K. to B's sq., then comes 11. P. to Q. Kt's 3rd,
forcing the Queen to retreat to Q. R's 3rd, and afterwards
12. Q. takes Q's P., &c.)
11. K. R. to K's 4th.
12. P. to Q. B's 4th. 12. Q. to K. R's 5th.
13. Q. to Q. Its 3rd. 13. B. to K. Kt's 5th (ch.)
14. P. to K. B's 3rd. 14. Q. to K. B's 7th.
15. B. to Q's 2nd. 15. Q. takes K. Kt's P.
And wins.
III.
This Variation is from the German " Handbitch :"
9. P. to Q's 4th.
SCOTCH 3AMBIT. 219
10. Castles. 10. P. takes P.
11. P. to Q. B's 3rd.
(White's best move. If Black advance the Q's Pawn, the
Queen gives check at Q. B's 4th, and then takes the K's P.)
11. B. to K's 3rd.
12. P. to K. B's 3rd.
(This is evidently a bad move. White should rather lake
Pawn with Pawn, and, on the Queen retaking, play Q. to K.
Kt's 5th. To prevent this move of the Queen, Black would
probably do better to play 11. Bito K. B.. ^ )
12. P. to K's 6th.
13. Q. B's P. takes P. 13. P. to K's 7th.
14. R. to K's sq. 14. Q. takes P. (ch.)
15. Q. takes Q. 15. Kt. takes Q.
16. Q. Kt. to Q. R's 3rd. 16. K. R. to K's sq.
17. Q. B. to K's 3rd.' 17. Kt. to K. B's 4th.
18. R. takes P. 18. B. takes Q. R's P.
The result of White's Castling at move 10, appears to be that
he obtains a rather better position than his adversary, but
hardly sufficient attack to compensate for the Pawn sacrificed.
Possibly White would do better if at move 9 he were to
check the King before taking the Bishop, for example :—
9. Q. to Q's 5th (ch.) 9. K. to Kt's 2nd (best.)
10. Q. takes B. 10. P. to Q's 4th.
11. P. to Q. Kt's 4th. 11. P. takes K's P.
12. B. to Q. Kt's 2nd.
And Wack will find it difficult to sustain his centre Pawns.
(A.)
5. Q. Kt. to K's 4th.
6. K. B. to Q. Kt's 3rd.
This is White's best play; if 6. ^ B. 7. g^"!'*
and the game is equal.
6. P. to K. R's 3rd (best)
7. Q. takes P. 7. P. takes Kt.
8. Q. takes Kt. (ch.) 8. Q. to K's 2nd.
9. Q. takes Q. (ch.) 9. K's B. takes Q.
10. Q's B. takes P. 10. Kt. takes P.
11. Q. B. takes K's B. 11. K. takes B.
And White has the advantage in position.
In the third place you may play—
6. P. to K's 5th.
And this I believe to be your strongest move.
5. P. to Q's 4th.
222 king's knight's opening.
,/. - „ K. B. takes K. B's P. (i k
11 K. Kt. t0 K. Kt's 5th. k. ulu» K'' 1J.
7 |Kt-t°K;Kt-.6U,(d,.) C,toK. B'.Srd ml
K tu K. Kt's sq. '
win, as the Queen threatens mate by checking at three dif
ferent squares, and Black cannot guard them all.
6. K. B. to Q. Kt's 5th. 6. K. Kt. to K's 5th.
7. K. Kt. takes P.
And White has the better game.
GAMES
ILLUSTRATIVE OF THE SCOTCH GAMBIT.
Game I.—Between Messrs. Laroche and De Riviere.
white. (Mr. L.) black. (Mr. de R.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt to B's 3rd. 2. Q. Kt. to B's 3rd.
3. P. to Q's 4th. 3. Q's Kt. takes P.
4. K's Kt. takes P. 4. Q. Kt. to K's 3rd.
5. P. to K. B s 4th. 5. K. B. to Q. B's 4th.
6. K. B. to Q. B's 4th. 6. P. to Q's 3rd.
7. K. Kt. to Q's 3rd.* 1. K. Kt to K. B's 3rd.
8. P. to K's 5th. 8. K. Kt. to K's 5th, •
9. Q. to K. B's 3rd. 9. P. to Q's 4th.
10. K's Kt. takes B. 10. Q's Kt. takes Kt.
11. K. B. to Q's 3rd. 11. Q'sKt. takes B. (ch.)
12. P. takes Kt. 12. Kt. to Q. B's 4th.
13. P. to Q. Kfs 4th. 13. Kt. to K's 3rd.
14. B. to Q. Kt's 2nd. 14. P. to Q. B's 3rd.
15. Castles. 15. Q. to Q. Kt's 3rd (ch.)
16. K. to R's sq. 18. Castles.
17. P. to K. B's 5th.t 17. Kt. to Q's 5th.
18. Q. to K. R's 5th.J \a. Kt. takes K. B's P.
19. K's R takes Kt. 19. P. to K. Kt's 3rd.
20. K. R. to K. Kt's 5th. 20. Q. to K. B's 7th.
21. Kt to Q's 2nd. 21. Q. takes Kt.
22. B. to Q's 4th. 22. Q. takes Q. Kt's P.
23. B. to K. Kt's sq. 23. Q. to K's 2nd.
24. Q. to K. R's 4th.§ 24. K. to R's sq.
25. P. to K's 6th. || 25. P. to Q. B's 4th.
26. P. takes K. B's P. 26. K's R takes P.
27. R. to K's sq. 27. B. to K's 3rd.
* Checking with the Bishop at Q. Kt's 5th would not have bees
bad play.
+ White has now an excellent game.
J Better perhaps to have taken the Knight. For suppose :—
„ B. tatfs Kt.
18. 1Q
la- nQ. to K. r<:
..i™ Kt's 3rd, on 1P. to K. B's 5th.
aiaioii. Q. takes a's R.u P. to K. Kt's 3rd.
il> Q.
K. to
to K's
K's 3rd.
sq. „„ Kt.takes
* ' U. to Q'sQ.2nd.
R's P. „„ Q.
K. toK.K.to R's
1 6 th.
„. Kt. to K. B's 3rd , and, wins.
24. .
§ Threatening to win the Queen.
11 White plays very cleverly from this point to the finish.
Q
226 king's knight's opening.
Sfl. Q. to K. R's 6th. 28. K. R. to K. B'e iird.
29. K. R. takes Q's P. 29. P. to Q. Kt's 3rd.
30. K. R. to K's 5th. 30. Q. to Q's 2nd.
31. P. to Q's 4th.• 31. P. takes P.
32. K's R. takes B. 32. R takes R
33. R. takes R. 33. P. to Q's 6th.t
34. B. to Ks 3rd. 34. Q. to Q. R's 5th.
J5. R. to K's 7lh.
And Black surrendered.
* Finely played.
t Taking the Rook would be immediately fatal.
X Far stronger than the old move of P. to Q's 3itl.
§ Better than taking off the Q's P. at once, as it keeps up th*
attack.
|| Perhaps stronger than B. to Q's 6th (ch.)
U The better play.
** The White Knight is now fairly shut out of the game
SCOTCH GAMBIT. 227
24. B. to Q. B'a sq. 24. R. to K's sq.
23. Kt, to Q. Kt's sq. 25. P. to Q. B's 4th.
26. P. to K. R's 3rd. 26. P. to Q. B's 5th.
27. Kt. to Q. B's 3rd.* 27. R. takea B. (ch.)
28. R. takes R. 28. Kt. takea Kt.
29. P. takes P. 23. P. takea P.
30. P. to K. B's 3rd. 30. Kt. takes P.
81. B. to Q. R's sq. 31. Kt. to Kt's 5th.
32. R takes P. (ch.) 32. K. to K's 3rd.
33. K. to B'e 2nd. 33. P. to Q. B's 6th.
34. K. to E'b 3rd. 34. B. to Q. Kt's 8th.
And Black wins.
... a fine
with . game ; 17. P. toQ. B'sith , or ,_
17. Q. Kt.to B's 3rd, would
u ,be
imprudent, because of Black's then playing Q. to K's 3rd
* It was subsequent to playing this game that Mr. Schumoff dis
covered that the move 9. -n ~-, . was far preferable to
9 P. toft's 3rd
t This was an error.
J30 king's knight's opening.
• Fatal.
t Mr. Schumoff has in this instance to defend himself against his
own variation.
t I believe this to be the best possible move, and one which
effectually prevents the second player from establishing his Pawns in
the centre.
§ If P. to Q's 6th, Black, as was shown before, would have checked
with his Queen at her B's 4th, and then hnve taken the King's Pawn.
|| The safer game was to retreat the King to Kt's sq., yet by opening
the Rook's file there is promise of a fine attack.
1; P. to K. Kt's 4th looks a good move, but Black may escape all
danger to his Queen by playing her boldly to K . R's 3rd.
** I should have been inclined to move P. to K. Kt's 4th, following
it with R. to K. R's 2nd, leaving Black to exchange Queens if he
thought proper. By this line of operation, White would have been
enabled to force an opening on the adverse King's side.
SCOTCH GAMBIT. 231
80. Kt. to Q. B's 4th. 20. Q. to Q. B's 4th.*
21. P. to K. R's 3rd. 21. Kt. takes K. B's P.
22. K's R. takes Kt 22. Q. R. to Q's 4th.
28. P. to K. Kfs 4th. 23. K. R to K. B's 2nd.
24. P. takes B. (ch.) 24. K's R. takes P.
25. Q. takes K's P. (ch.) 25. K. to B's 2nd.
26. Kt. to K's 3rd. 26. K's R. takes R.
27. Q. takes Q's R. (ch.) 27. Q. takes Q.
28. Kt. takes Q.
And wins.
* The move given in the " Handbook " is 7. K. Kt. to K's 2nd.
T. „9. Q. takes a Kfi P. would ., cost. White a piece.
. „ 9.
If „ Kt.toK. Kt's SHi ,
then 9. K( to R ^ 3rdt and Black can Castle, with a good game.
If 12 P. trtes Q's B. ^ 12 ' d Black a(. least
* ' Q. takes P. '
draw by perpetual check.
§ Exposed as Black's King appears he is not easily to be got at.
|| The situation here is very interesting. If White play the obvious
move of 15. °- B- to K ' 3r(i t lje ]oseg Queen by 15.
Kt. to 5th.
„
lSt- aQ. toKt.K. toB'sQ't8ft.StU. 1ft
lb- Q.
Kt.tato K. Kfa P. (ch.) 17' B.
toKa2nd. P toto K.K's7th
R'i 3rd '
kc.
1 Better than 16. fr^g R''eth, 10 w^'cu w^ite would have replied
l7 R. to q's aq. (ch.)
236 king's knight's opening.
Game XII.—Between Messrs. Kieseritzky and Baring, the
former playing without sight of the Chess board.
white. (Mr. K.) rlack. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt to B's 3rd. 2. Q. Kt. to B's 3rd
3. P. to Q's 4th. 3. P. to Q's 4th.*
4. Q's P. takes P. 4. Q. P. takes T.t
5. Q. takes Q. (ch.} 5. Kt. takes Q.
6. K's Kt. to his 5th. 6. Q. B. to K. B's 4th.
7. Q. Kt to Q's 2nd. 7. Q. Kt. to B's 3rd.
8. K. B. to Q. Kt's 5th. 8. K. Kt to K's 2nd.
9. K. Kt. takes K's P. 9. Castles.
10. P. to K. B's 4th. 10. Q. R to Q's 5th.
11. K. B. to Q's 3rd. 11. Q's Kt to his 5th.
12. K. to his 2nd. 12. Kt. takes B.
13. P. takes Kt. 13. Kt. to Q's 4th.
14. Q's Kt. to his 3rd. 14. Q. B. to to K. Kt's 5th (ch.)
15. K. to his sq. 15. R. takes Q's P.
16. K. Kt. to K. B's -2nd.i 16. K. B. to Q. Kt's 5th (ch.)
17. K. to B's sq. 17. R to Q's 8th (ch.)
18. Kt. takes R 18. B. takes Kt.
19. K. to B's 2nd. 19. Q. B. to K. R's 4th.
20. P. to Q. R's 3rd. 20. K. B. to K's 2nd.
21. B. to Q's 2nd. 21. P. to K. B's 3rd.
22. P. to K's 6th. 22. P. to K. B's 4th.
23. Q. R. to Q. B's sq. 23. R. to Q's sq.
24. Q. R. to to B's 2nd. 24. P. to Q. Kt's 3rd.
25. K. R to Q. B's sq. 25. P. to Q. B's 4th.
26. Kt. to Q's 4th. 26. Q. B. to K. Kt's 3rd.
27. Kt. to Q. B's 6th. 27. R to Q's 3rd.
28. Kt. takes B. (ch.) 28. Kt. takes Kt
29. P. to Q. Kt's 4th. 29. K. to Kt's 2nd.
30. P. takes P. 30. P. takes P.
31. R takes P. 31. Kt. to Q. Bs 3rd.
32. B. to his 3rd. 32. R. takes P.
33. B. takes K. Kt's P. 33. B. to K's sq.
34. K. R. to Q. Kt's sq. (ch.) 34. K. to R's sq.
35. B. to K's 5th. 35. P. to Q. R's 3rd.
36. R. takes Kt. 36. R. takes R,
Chapter IV.
QUEEN'S BISHOP'S PAWN GAME IN THE KING S
KNIGHT'S OPENING.
GAME THE FIRST.—(" Handbook," p. 182.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P. to Q. B's 3rd. 3. P. to K. B's 4th.
4. P. to Q's 4th. 4. P. to Q's 3rd.
(This is a better mode of play for Black than 4. p take. K.t p ,
as given in the " Handbook ; " but even this will hardly
enable him to equalize the game, for instance :—
5. Q's P. takes P. 5. K. B's P. takes P.
6. K. Kt. to his 5th. 6. P. to Q's 4th.
7. P. to K's 6th. 7. Q. Kt. to K's 4th.
(If instead of this move he play 7. K, Kt. t0 K. 3td.
8. - to K- B * 3rd, and White seems to gain an immediate
advantage.)
8. Q. to Q's 4th. 8. Q. to Q's 3rd.
9. Q. Kt. to Q. R's 3rd.
aV— . •
threatening 10. 4.11 to Kt's 5th , or ,A
10. Q. B. to K. B's 4th , with
good effect. (See " Chess Player's Chronicle " for 1855,
pp. 58, 161.)
Variation I.—(" Handbook," p. 184.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
233 king's knight's opening.
3. P. to Q. B's 3rd. 3. P. to Q's 4th.
4. K. B. to Q. Kt's 5th.
White may also play 4. a to a 4th, to which the best
an8Wer ,8 4- U.to^rd.
4. Q. P. takes K's P.
5. Kt. takes K's P. 5. Q. to Q s 4th.
This is preferable to 5. ^K Kt.s 4(h, which the " Hand
book " gives, and appears to equalize the game. Perhaps
White might strengthen his attack by playing 5. B tat" Kt- W
and then 6. Kt "'lte' K''p-
"ia q°- Kt. to Kt's I'.h ' or „°- a ukn a-> p. (ciut or B-
„ u> m. iu.e. p.
Ki.iakwii.
Tf R
11 B- °- R- 10 Kt's 5th-
P. to K. B's 3rd.
8. K. Kt. to Kt's 5th.
With a winning game.
(C.)
6. Q. to Q's 5th.
The move recommended by Jaenisch.
6. B. takes K. B's P. (eh.)
. K. to K's 2nd (best.)
y,
a »'• K. to Q's aq.
P.toK.B's4tk. „ 11.
1). toto Q. B's 4th.(best.) \"
KTB'slq. ,|Y R K.
Q. B.Kt.totoQ'sK 3n1.
s 2ml
qy' Ql-.toQ',4th.
to a Kt's 3rd.xJ -qa- Q. Kt. to Q's 2nd.
Q. Kt. to K's 2nd. 1 » Q. to Q's
1U- P. to «'s -itl*.snl
. . P. takes P. fm piusanf) . ~ Q. t;ikpt Q. , .,
1 a take. P. ! 12- Kuu.es u.' Wtlh the better Same'
7. P. to K. B's 4th.
8. Q. Kt. to Q's 2nd.
To capture Pawn en passant would be bad.
8. Q. Kt. to K's 2nd (best.)
Kt. takes Kt. gives White a speedy advantage.
9. Q. to Q's 3rd (best.)
White has two other moves—9. Q. to Q. Kt's 3rd, and 9. Q.
to Q. B's 4th. See (E) and (F.)
9. P. to Q's 4th.
10. P. takes P. (en passant.) 10. Q. takes P.
11. Q. takes Q.
evidently better than Kt. takes Kt.
11. P. takes Q.
12. Kt. takes Kt. 12. P. takes Kt.
13. Kt. to Kt's 5th.
If 13 Laek.C.'B-; with a better
13. Castles.
14. Kt. takes K's P. 14. Q. B. to K. Kt's 5th (c!t.)
15. K. to Q's 2nd. 15. K. B. to Q. Kt's 3rd.
And White has an inferior gJihie.
K
242 king's knight's opening.
(D.)
7. K. B. takes B's P. (ch.) 7. K. takes B.
8. Q. to Q's 5th (ch.) 8. K. to K's sq.
9. K. R. to K. B's sq. 9. Q. Kt. to K's 2nd.
10. Q. to Q. B's 4th. 10. P. to Q's 4th.
11. P. takes P., mi patting. 11. Q. takes P.
12. K's R. takes Kt. 12. B. takes R. (ch.)
13. K. takes B. 13. B. to K's 3rd.
And Black has the preferable game.
(E.)
9. Q. to Q. Kt's 3rd. 9. P. to Q's 4th.
10. P. takes P. (en passant.) 10. Q. takes P.
11.
12. Kt. takes B.
T:. takes Kt. 11. P. takes Kt.
T,
" -li'
„ B.Kt.totoK.K. R's
Kfa5th.
5th. .l6>
„ Q.
K. to K. B's
to d's aq. 7th
(and(ch.)
wini.)
12. P. takes Kt.
13. P. takes P. 13. Q. B. to K's 3rd.
And .wins.
(F-)
9. Q. to Q. B's 4th. 9. P. to Q's 4th.
10. P. takes P. (en passant.) 10. Kt. takes P.
11. Q. to Q. Kt's 3rd. 11. K. B. to Q. Kt's 3rd.
With an unquestionable advantage.
GAMES
ILLUSTRATIVE OF THE QUEEN'S BISHOP'S PAWN GA1IK
IN THE KING'S KNIGHT'S OPENING.
Game 1.—Between Messrs. Kipping and E. Williams.
white. (Mr. K.) black. (Mr. W.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. P. to Q. B's 3rd. :;. K. Kt. to B's 3rd.
4. P. to Q's 4 th. 4. K. Kt. takes P.*
5. P. to Q's 5th. 5. Q. Kt. to Kt's sq.
C. Q. to Q. B's 2nd.t K. Kt. to B's 3rd.
7. Q. B. to Kt's 5th. 7. P. to Q's 3rd.
8. K. B. to Q'b 3rd. 8. K. B. to K's 2nd.
9. P. to Q. B's -1th. Q. Kt. to R's 3rd.
10. P. to Q. Kt's 4th. 10. P. to Q. Kt's 4th.
11. P. to Q. R's 3rd. 11. Q. Kt's P. takc3 P.
li!. B. takes Q. B's P. 12. Castles.
13. K. B. to Q's 3rd. 13. P. to K. R's 3rd.
14. P. to K. R's 4th. 14. Q. Kt. to Kt's sq.
15. Q. Kt. to B's 3rd. 15. Q. B. to Kt's 5th.
* P. to Q's 4th is sometimes played here, and seems quite as goyd
as taking the K's P.
t K. B. to Q's 3rd is the move given by Jaeubch and the " Hand
buch."
QUEEX'8 BISHOP'S PAWN GAME. 245
lfi. Q. B. to K's 3rd. 16. Q. Kt. to Q's 2nd.
17. K. Kt. to R's 2nd. 17. Q. Kt. to Kfs 3rd.
18. P. to K. B's 3rd. 18. Q. B. to Q's 2nd.
19. Q. to Q. Kfs 3rd. 19. K. Kt. to R's 4th.*
20. P. to K. Kfs 3rd. 20. K. Kt. takes P.
21. K. R. to Kfs sq. 21. B. takes K. R's P.
22. Castles. 22. P. to K. B's 4th.
23. Q. B. to K. B's 2nd. 23. P. to K. B's 5th.
24. K. R. to Kfs 2nd.t 24. Q. B. to K. R's 6th.
25. K. R. to Kfs sq. 25. Q. to K. B's 3rd.
26. K. Kt. to Kfs 4th.J 26. B. takes Kt.
2". P. takes B. 27. K. Kt. to K's 7th (ch.)
28. B. takes Kt. 28. B. takes B.
29. K. R. to R's sq. 29. B. to K's 6th (ch.)
30. K. to B's 2nd. 30. Q. to Kfs 3rd (ch.)
31. K. to Kfs 2nd. 31. B. to Q's 5th.
32. K. to R's 2nd. 32. P. to Q. R's 4th.
33. P. takes P. 33. R. takes P.
34. Kt. to Kfs 5th. 34. K. R. to Q. R's sq.
35. R. to Q's 3rd. 35. B. to Q. B's 4th.
36. Q. to Q. Kfs sq. 36. Q. to K's 5th.
37. K. R. to K's sq. 37. Q. to Q. B's 5th (ch.)
38. R. to Q. Kfs 3rd. 38. R. takes R's P. (ch.)
wins.
* White's 14th and 18th moves were made in defiance of all goneral
principles, and he now reaps the fruit of them. Nothing is more
dangerous than to set traps, which if they do not catch your opponent
will be sure to catch yourself. White could never Buppose that any
player with his wits about him would take the B. at the 14th move,
and as the capture could not be compelled, P. to K. R's 4th was
decidedly bad play.
t Very weak. The only excuse is that his game was irredeemable
play as he would.
X Giving Black a passed Pawn for nothing.
246 king's xnigiit's opening.
11. B. to K's 2nd. 11. P. to K. B's 3rd.
12. P. to Q. Kfs 4th. 12. B. to Q. Kfs 3rd.
13. B. to Q. B's 4th. 13. Kt. to K. B's 7th.
14. Q. to Q's 5th. 14. Q. to K'ssq.
15. Kt. to K. R's 4th. 15. R. to Q's sq.
16. P. to Q. Kt's 5th. 16. Kt. to K. Kt's 5th.
17. Kt. to K. B's 5th. 17. P. to K's 5th.
18. Kt. to Q's 4th. 18. B. takes Kt.
19. P. takes B. 19. Kt. takes K. R's P.
20. B. to K. B's 4th. 20. Kt. to K. Kt's 5th.
21. Kt. to Q. B's 3rd. 21. P. to K. Kt's 4th.*
22. B. takes K. Kt's P. 22. Q. to K. R's 4th.
23. B. to K. R's 6th (ch.)
And tite wins.
* Overbold.
t Play as Black will the loss of a Pawn is inevitable ; the natural
consequence of advancing the Pawns on the King's side before he had
undoubted hi3 Q. B's P.
X The following looks more decisive :—
48. R. to K. B's 7th (ch.) 48. K. moves.
250 king's knight's opening.
Chapter I.
GAME THE FIRST.—(" Handbook," pp. 196-9.)
.WHITE. BLaCK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. B. to Q. B's 4th.
The move of 2. K B loQ B is perhaps the very best that
the first player can adopt: Black is almost compelled to
. with
reply ... „2. K, B.toQ.B's4th' or 2-
„ K. Kt. to K. B's 3rd.' efor any
other gives him an inferior opening, and White can then
always ensure either the " Evans " attack or that resulting
from, the " PetrofT Defence," both of which are favourable
to the player who begins. After the following moves in the
" Handbook," pp. 190-9,—
2. K. B. to Q. B's 4th.
3. P. to Q. B's 3rd. 3. K. Kt. to K. B's 3rd.
4. P. to Q s 4th. 4. P. takes P.
5. P. to K's 5th. 5. P. to Q's 4th.
6. P. takes Kt.
I remarked, " If you retreat the B. to Q. Kt's 3rd, or check
with him at the Q. Kt's 5th, the result, according to the best
authorities, is an even game ; but taking the Knight appears
to me to yield you a slight advantage." I am now, however, dis
posed to think White's best course is to play 6. B t0 a Kt's (cl' ),
for, to pursue the opening as in the " Handbook,"—
6. P. takes B.
7. P. takes K. Kt's P. 7. R. to K. Kt's sq.
8. a. to K. B's 5th. 8. Q. to K's 2nd (eh.)
254 king's bishop's opening.
9. K. to Q's sq. 9. R. takes P.
10. K. Kt. to B s 3rd. 10. Q. Kt. to B*s 3rd
11. K. R. to K's sq. 11. Q. B. to K's 3rd.
12. R. takes B. 12. Q. takes R.
13. Q. takes B. 13. P. to Q. Kt's 3rd.
14. Q. to her Kt's 5th. 14. R. takes K. Kt's P.
I believe, as the " Handbuch " asserts, the position is favour
able to Black, for suppose,—
15. P. takes P. 15. P. to Q. R's 3rd.
16. Q. to Q. R's 4th.
/Tf 16'
(If if. Q. to K. R's Sth
Ct5^BT7 Q. Kt. to Q. B's 3rd' andj Whlte
17• CSS un.:*-. must
lose.)
16. R. takes K. B's P.
17. Kt. to K's 5th. 17. P. to Q. Kt's 4th.
And Black wins.
wHItE.
250 king's bishop's opening.
At this point, in the " Handbook," White is made to play
6. p t0 Q'' 4"', by which sacrifice of a Pawn he equalizes the
game. The " Handbuch " gives instead—
6. K. B. to Q. B's 4th. 6. Q. B. to K. Kfs 5th.
7. Q. to Q's 3rd.
and White maintains the Pawn at the expense of a somewhat
cramped position. Black's best rejoinder seems to be —
7. Q. to K's 2nd.
If at move 6, instead of playing 6. -1—-—:—-—-. White
„ B. to O Kl'« 3rd. _ Q to K. Kt's 3rd. „ Q, talcpa B.
move t>. (j-l, to K Kc,t th /. Kt Uke. K, p a. Kl ^^ ^., u . t'. «
Black has the advantage.
(A.)
Variation on While's 5lh move.
5. Q. to Q. Kt's 3rd. 5. Castles.
6. Kt. to K. B s 3rd. 6. P. to Q. B's 3rd.
7. K. B. takes K. B's P. (ch.) 7. K's R. takes B.
8. K. Kt. takes K's l>. 8. K. B. takes K. B'b P. (ch.)
In the " Handbook," and in all other works I believe, where
Mr. Lewis' " Oouuter Gambit" has been examined. White is
counselled at this stage to move his King to K. B's sq., but
the subjoined variations go far, in our opinion, to prove that
K. to B's sq. is not satisfactory, and, as a consequence, that
•,,«,., , .. i , ^v. t K • D. takes K. IVs P. (rh.) .
\V hite s attack beginning with 7. i—. is
untenable.
9. K. to K. B's sq. 9. K. Kt. to Q's 4th.
This is the move (hitherto as far as I know entirely over
looked), which appears not merely to parry White's attack
but to allow his opponent to assume the offensive and to very
good purpose.
10. K's Kt. takes R.
Instead of taking the Rook White may play 10. **' p- "*" Kt-
see (B.); or 10. ' —'— as shown under Variation (0.)
lewis' countee gambit. 257
10. Q. to K. B's 3rd.
11. K. Kt. toK's5th.
This appears to be as good a move as he can make ; if he
play 11. F- tak" Kt-, then follows 11. K B toK R's5thCi, ch-'
12. Q.,t0BK aC|,a^k,, and Black has the game in his hands. If
.1K
, P.
Q toB.toK.Kfasth'
Q. B's 4th and, a8am
• Tt1
Blackt must^ Wln-
11. Q. takes Kt.
12. K. takes B. 12. Q. to K. B's 5th (ch.)
13. K. to Kt's sq. (best.) 13. Q. takes K's P.
14. P. to K. R's 3rd.
/Tf
\u -ia Q. B. totn K.
Q'sKt's
aq, 5th , lo' P.ti- toto Q's
K's 3rd. a Kt.
to K.to B'ssq.
3rd. 10* Q. Q's 2nd.
followed by 17. K g K las.)
14. Q. B. to K's 3rd.
15. Q. to Q's sq.' 15. Q. Kt. to Q's 2nd.
16. Q. to K. B's 3rd.
(tf 16- L't^K.^. .q., with a fine game.)
16. Q. to K. Kt's 3rd.
17. P. to Q's 4th. 17. R. to K. B's sq.
18. Q. to K's 2nd.
,Tf iq B.
\u 10, Q. toto Q's sq. 4th. 1q
K. B's 13- Kt. to Q'i
K.Kt. 2nd.
toK'B5th. 9ft Q.
M> K. toKt.K.toB'e 3rd.7th.
U B's
21. IZSSL* 22. and Black wins.)
18. B. to K. B's 4th.
19. Kt. to Q's 2nd. 19. B. to Q's 6th.
20. Q. to K's sq. 20. K. Kt. to K. B's 5th.
And White cannot save the game.
(B.)
10. P. takes K's Kt. 10. K. B. to K. R's 5th
11. K. Kt. to B's 3rd. (dis. ch.)
(If 11- a'£kK. B^.a'rd ' and Black has a inning attack. If
. , K. to K'b 2nd. , „ P. lo Q's *.1t j tti i la a • \
l1' g to K-, 2nd. 12' ffiTCESi* and Black 0uSht t0 W1D )
258 king's bishop's opening.
11. Q. B. toK. Kt's 5th.
12. P. to Q's 4th.
(l{ I2- SlTO or 12' atocmtw and White has no
resource.)
12. K's R. takes Kt. (ch.)
13. Kt's P. takes R. 13. Q's B. takes P.
14. P. to Q. B's 4th. 14. Q. to K. B's 3rd.
And Black wins in a few moves.
(C.)
10. P. to Q. B's 4th.
With the object of playing the Queen across to the King's
side. (If he move, instead, 10 ptoQ',,*th-
K. B. to K's Kin (dis. cb.
.*1,
. Q.
K'stoKt.K.takes R. (ch.) .Vi'
B's 3rd - Q.
K, toB. K's
to 2nd a .
K. Kt's 5th (ch.)' 6CC^
10. K. Kt. to K's 6th (ch.)
11. Q's P. takes Kt.
,Tf n
\lt ll' K. Q. toB.K'sto 2nd.
K. Kt's 5th (ch.) .„
iZt K.K. Kt. \a B'sKt's
Kt. takes 3rd P.(kt'
13- K.Kt.toK. a-. 5th' and White mav surrender.)
11. K. B. to K. R's 5th
12. Kt. takes R. (dis. ch.)
/jf
I" 1A K's R. takes Kt. (ch.) la' Q. B. to K. B's 6th (ch.) .1*'. K.
in Kt. to K. B's 3rd. .„ P. takes R. Q. toto K.K'sKt's
8nd.lih.
and Black has a superlative attack.)
12. Q. to K. B's 3rd (ch.)
13. K. to K's 2nd. 13. Q. to K. B's 7th (ch.)
14. K. to Q's 3rd. 14. Kt. to Q. R's 3rd.
15. Q. to Q. R's 3rd. 15. Q. B. to K. Kt's 5th.
16. Q. Kt. to Q. B's 3rd. 16. K. takes Kt..
And Black must win easily.
king's bishop's opening. 259
GAME THE FIFTH.—(" Handbook," p. 203.)
WHITE. BlACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th.
3. P. to Q. B's 3rd. 3. Q. Kt. to B's 3rd.
4. P. to Q's 4th. 4. K. B. to Q. Kt's 3rd.
5. K. Kt. to B s 3rd.
This apparently is somewhat better for White than
5. K ■".teK->8ndt which the Handbook " recommends.
Black is obliged to answer either with 5. n . ,, .. or
5- e-tt—ir ; and cacb leads to a variation of the " Giuocu
Piano," slightly in favour of the first player.
Chapter II.
GAME THE FIRST.—(" Handbook," p. 222.)
WHITE. KLaCK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. B. to Q. B's 4th. 2. K. Kt. to K. B's 3rd.
3. K. Kt. to K. B's 3rd.
This move, which is given in Game the Fourth, p. 226 of the
*' Handbook," I conceive to be White's best. The opening
is now resolved into a phase of "Petroff's Defence," White's
2nd and 3rd moves being transposed. If Black proceed
with,—
4. K. Kt. takes P.
262 king's bishop's opening.
White's proper course now is not to play as in the " Hand-
book," 5. p toQ.,8rd, but,—
5. Q. Kt. to Q. B's 3rd.
and we have then a position that has been previously noticed
as favourable for the first player. See " PetrofFs Defence,"
p. 96 of the present volume.
CENTRE GAMBIT.
This dihut formerly little practised and less understood, was
one of the very few openings which considerations of space
obliged me to omit in the " Handbook." It has since come
much more into vogue, and the present is a favourable oppor
tunity for exhibiting its leading variations, as given by
Jaenisch in his " Analyse Nouvelle" and by the German
'• Handbuch."
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to Q's 4th.
This move gives the name to the opening.
2. P. takes P.
3. K. B. to Q. B's 4th. 3. K. Kt. to K. B's 3rd.
3. K•BtoQ is generally admitted to be White's best
move. If Black reply with 3. r ^q, u-,^ ^en follows
4. ^^^^j. (Taking the Q. B's P. is bad play, because
it brings the adverse Q's Kt. into immediate action and opens
the Q's file.) 5. a K°ffr^d (This move cannot be
made so favourably when Black has not played his K's B.
and Q's P., but even here it does not seem to be so detri
mental as taking the Q. B's P., which I hold the defending
player in this species of opening should resolutely avoid.)
r . Cnatlrs
P. t0U'sitrd* »'• P.
Q uke.
R P. takes
V. P. • B-
R 67K, B.
B. toto Q's
Q. Kt.'s
2nd 5th ' \m.-i
*, mte
has a freer game, which is mainly owing to his adversary's
bad move of 3. f t0a B,a 4tit. Jaenisch recommends for Black
CENTRE GAMBIT. 263
, . P. to a B'a 3rd. e P, takes P.
It. to a Kfs 5th (ch.) P. takesi\ °' atoK.B'i3rd.
' 6. p "kg B . This move the author of " A Popular
Introduction to Chess " suggests instead of 6. °- t0 Q- Kt 3 3rtl ;
aiid I agree with him in thinking the attack obtained
is an equivalent for the lost exchange. 6. ^ tMkcsK
-'• Q.a toto K.Q. B-s
Kt's3rd.3rd. „8- U.
Q. toB. K.to Q. Xt's
Kt'. 3rd.2bd. g K. Kt. toto K.
K. Kt. K'sR's
2nd.3rd.
1n Q. Kt. to Q.
10< P. to ft. B's 3rd. B's 3rd. U- K. Kt. to K. B's 4th j iin.'*
a &nd mite WlU -lt
presently have an overwhelming array of Pieces bearing on
the adverse King. It should be observed that after
k Kt. to k. B's 3rd' tne Posi'i°n ig tne same as that in the
opening of the Kt.'s defence to the King's Bishop's Game.
, P. to K's 4th. „ K. B. to Q. B's 4th. o P. to Q's 4th.
P. to K's 4th. K. Kt.toK.B's8rd. °' P. takes P.
4. P. to K's 5th
(Jf t otjta* then 4t a Kt- a B., 8rd,and the game is equal.)
4. P. to Q's 4th.
4c, as in the " Handbook," p. 223.
GAMES
ILLU8TRATIVE OF THE KING'8 BI8HOP'S OPENUSTO AND
THE CENTRE GAMBIT.
this point, as they can never break through with their Pawns on the
Queen's side, and all Black have to do is to march their King up,
which their opponents are powerless to prevent.
* Taking the K. B's P. would have been quite useless.
CENTRE GAMBIT. 267
* The position now is precisely that which occurs in the " Scotch
Gambit" (Cochrane Attack), see "Handbook," p. 167. White's 7th
move is I believe the best he can possibly play, though not noticed by
either Jaenisch or the " Handbuch." Black's reply of P. to K. R's 3rd
ta very weak, 7. y ^ q., ' Beems 18 good as anything.
if - „ P. to K's 5th. n R. to K's fn. ,
'' a to K. B's 3rd. 8' Q. to K. Kfa 3rd. "' '
White threatens to win the Q. by playing K. Kt. to K. R's 4th.
i Very cleverly played. Black dare not take the Knight.
+ The only move.
§ Had he taken the Knight he would have lost his Bishop in
return.
| To tempt Black to play P. to Q. B's 3rd, and thereby weaken his
Q's Pawn.
2G8 KINGS BISHOP'S OPENING.
29. Q. to K's 4th. 29. B. to Q. B's 4th.
30. Q. R. to Q. Kfs sq. 30. P. to Q. Kt's 3rd.
31. Q. to K's 6th (ch.) 31. K. to Q's sq.
32. Q. R. to Q's sq. 32. R. to Kfa 2nd.
S3. R. takes Q's P. (ch.)
White wins.
* Castling at this point secures the advantage for the first player.
t He ought rather to have played his K. Kt. to K R's 3rd.
J Better to have checked first at Q's 5th. The King must then
cither have shut out the Rook for some moves, or by moving to
K. Kt's 2nd, have enabled White to play B. to Q. Kt's 2nd with
advantage.
§ By this move Black obtains a decisive advantage, but had his King
been at his Kt's 2nd White would have won a piece.
|| R. to K. B's 8th (ch.) would have given White the best chance of
drawing the game, as Black's King is so exposed.
CENTEE GAMBIT. 271
34. Q. takes Q. 34. K's R takes Q.
35. K. R. to Q's 7th. 35. Q. R to K's 2ud.
86. K. R. to Q's 8th (ch.) 36. K. to K. Kfs 2nd.
87. Q. R to Q's sq. 37. K. R. to K's 7th.
88. Qs R takes P.* 38. K. R. takes Q. R's P.
39. Q. R. to Q. Kfs 5th. 89. Q. R. to K's 7th.
40. Q. R. to K. Kfs 5th. 40. P. to Q. R's 5th.
41. K. R. to Q. Kfs 8tU. 41. K. R. to Q. Kfs 7th.
42. K. R. to Q. Kt's 7th (ch.) 42. K. to K. B's 3rd.
43. P. to R's 4th. 43. P. to Q. R's 6th.
44. K. R. takes K. R's P. 44. P. to Q. R's 7th.
45. K. R. to K. R's 6th. 45. Q's R. takes P. (ch.)
: wins.
* P. to Q. R's 4th would have been better, as Black must then have
either let his own Pawn go for nothing or have relinquished his design
of doubling his Rooks on the 7th file.
t This is not the best move, but White fail to take advantage of it
as they ought to have done. See " Handbook," p. 162.
J This again is far from good.
§ They Bhould have played P. to K's 5th.
|| A trap ; tempting White to push his K. Kfs P. on the Kt., with a
view to winning the Q. B's P.
272 king's bishop's opening.
20. Kt. takes Q. B's P. 20. B. to Q. R's 3rd."
21. P. to Q. B's 4 th. 21. P. to Q's 4th.t
22. K. Kt. to Q's 4th. 22. P. takes Q. B's P.
23. K's B. takes P. 23. *K. Kt. to K's 4th.
24. P. takes Et. 24. Kt. takes P.
25. B. to Q. Kt's 6th. 25. Kt. takes Q.
26. B. takes Q. 26. K's R takes B.
27. K. R. to K. B's 3rd. 27. Kt. to K's 4th.§
28. R. to K. B's 4th. 28. Q. R to Q's sq.
29. K. Kt. to K. B's 5th. 29. Kt. to Q's 6th.
30. B. takes K's B.|| 30. Kt. takes R
31. B. takes Q. Kt's P. 31. Q. R. to Q's 7th.
32. B. takes Q. R's P. 82. Kt. takes K. R's P. (ch.)
33. K. to K. R's sq. 33. R takes Q. Kt's P.
34. Kt. takes It Kt's P.U 34. K. R to Q. B's sq.
35. K. Kt. to K. B's 5th. 35. K. R. to Q. B's 7th.
36. Kt. to R's 6th (ch.) 36. K. to K. B's sq.
37. Kt. to K. Kt's 4th. 37. Kt. takes Kt's P.
38. R. to Q's sq. 38. B. to Q's 6th.
Aud after a few i moves the Allies resigned.
* Had he taken the Kt., White would have won the game by playing
Q. to K. B's 7th.
t Major Jaenisch pronounces against this move, and recommends
8- B.toQ.Kf.Mh(cl,)' which, however, is inferior to 3. R ^ ^
J Very bad.
§ Weak ; but Black has no good move. 5. Kt (o R Kt'' — is perhaps
the best under the circumstances.
|| Again I believe the Knight should have gone home.
•J R. to K's sq. would have won the piece at once, but I am not
certain whether the move actually made is not at least as gvod if pro
perly followed up.
** Suppose now—
8. P. takes P. (in pasting.) 8. P. takes P.
9. K. R. to K's sq. o P. to K. B's 4th.
10. Kt. to K. Kfs 5th.
CENTRE GAMBIT. 275
and it is difficult to see how Black could have saved the game. If
Q. to 0' 3rd' *oen "• — i an" wins the Queen or
mates If' 10 11 *•'*»k'•(»*.) i2 Q t0 K- K'« 6tb (ch)
* The youngest player will perceive that he would have lost his
Bishop if he had taken the Pawn.
t If he had taken the Q. Kfs P., with his Rook, the following
would probably have been the consequence :—
12. R takes P.
13. Q. to K's 2nd (ch.) 18. K. to Q's 2nd (best.)
14. Q. Kt. to K's 5th (ch.) 14. K. to Q. B's 2nd (best)
15. Q. takes R., and wins.
CENTRE GAMBIT. 281
18. Q. R to Q. B's sq. 18. P. to Q's 4th.a
19. K. to R's sq. 19. P. to Q. B's 5th.
20. P. to K. B's 4th. 1 20. P. to Q's 6th.
21. Q. to K. B's 3rd. 21. R to K. B's 4th.
22. K. R to K's sq. 22. B. to K. B's 3rd.
23. B. to K. B's 2nd. 23. B. to Q's 6th.t
24. K. to Kt's sq. 24. Kt. to Q. B's 7th.
25. R. to K's 5th. 25. B. to K. Kt's 5th.J
26. Q. takes B.§ 26. B. takes B. (ch.)
27. K. to R's sq. 27. B. to K's 6th.
23. R. to Q's sq. 28. B. to Q's 5th.
29. R. takes Q's P.[| 29. Kt. to K's 6th.
30. Q. to K. B's 3rd. 30. B. takes Q. Kt's P.
31. Kt. takes Q. B's P. 31. Kt. takes Kt.
32. Q. takes Q's P.U 82. Kt. to K's 6th.
33. P. to Q. R's 5th. 33. Kt. takes Q's R.M
34. P. takes Q. 34. Kt. to K. B's 7th (ch.)
35. K. to Kt's sq. 35. Kt. takes Q.
36. P. takes P. 36. Kt. takes K. B's P.
37. R to Q's 7th. 37. B. to Q's 5th (ch.)tt
38. K. to B's sq. 88. B. to Q. Kt's 3rd.
39. R. to Q. Kt's 7th. 39. Kt. to Q's 4th.
40. K. to his 2nd. 40. B. takes Q. R's P.
41. R takes R 41. Kt. to Q. B's 6th (ch.)
42. K. to Q'b 3rd. 42. Kt. takes P.
And White gave up the game.
Chapter I.
GAME THE THIRD.—(" Handbook," pp. 251.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. B. to Q. B's 4th. 4. B. to K Kt's 2nd.
5. Castles. 5. P. to Q's 3rd.
It is remarked in both the English and German Handbooks
that 5. or 5. p toQ''4ih, may be played by White in
differently. This is quite true, provided Black adopts the
same line of defence in both cases. It is perhaps rather
better to Castle first, as it narrows the range of the defence
iind prevents Black from resolving the game into a " Muzio,"
by pushing P. to K. Kt's 5th.
6. P. to Q's 4th. 6. P. to K. R's 3rd.
7. P. to Q. B's 3rd.
At this point Black has nine moves at his command : —
(1.) P. to a. B's 3rd. (2.) K. Kt.toK. B's3rd. (3.) U. to K. B's 3rd.
(4.) O, B. to K's 3rd. (5.) Q.,B.toK. Kt's 5th. (6.) Q. Kt. to Q'sSud.
(7.) Q. Kt. to B's 3rd. (8.) K. Kt. to K's 2nd. (9.) Q. to K's -ud.
7. p t0 a B's 3rd *s snown t0 be bad play at p. 252 of the
" Handbook ;" 7. K, Kt.t0 KB..3fd, and 7. B., 3ni, may
both be dismissed as bad, since they allow White to play
8. p- to K'' 5th, and add to the resources of the attack. The
king's gambit. 283
Thirdly.
7. K. Kt. to K's 2nd.
8. P. to K. Kt's 3rd. 8. P. to K. Kt s 5th.
9. Kt. to K. R's 4th.
The " Handbuch " considers that the best move for White
at this point is 9. Q's B. takes P., leaving the Knight to be
taken.
9. P. to K. B's 6th.
10. P. to K. R's 3rd.
This move was introduced by Mr. Turner, of the United
States, in his match with Mr. Stanley.
286 king's gambit.
10. P. to K. It's 4th.
11. K's Kt. takes P.
This move wasv pointed out in the " Chess Player's Chronicle"
for 1850, p. 104, and is acknowledged to be the strongest
mode of carrying on the attack.
11. P. takes Kt.
12. Q. takes P. 12. P. to K. B's 3rd.
This is his best defence, according to Mr. Wayte, though the
"Handbuch" inclines to the following : 12. a B take. ^ R., p
,o
la' Q.
K. takes
to Q's B's
2nd.P. (ch.) 14, R.
Q. toto K.K.B's
B's2nd
sq. ' 0r .14,. Q's
Q. takes K'i B.
B. Ukes E
a'to ilKtWq ' *n e'ther case Black has the better
game, as the exchange of Queens is compelled. Perhaps,
however, White would do better to play 13. (ch ;
14. F' 10 Q ' 5th' Black can now neither take the Rook nor
play K. R. to B's sq. If 14. fttoK,B^. 15. ^£,<th(rt)
l6- l^fr^ 17- ° - Q's '"-. and White has still a strong
attack; perhaps 15. K- R- t0 B'' 2nd; would be still stronger.
Black may, however, play 12. K R to B., -, or 12.
Tt
11 -.niZ- K. R. to B's sq. iq l°w B. K. takes
to Q'sB's
2nd.P. (ch.) . . P. to Q's Bth a 0r
,14.. Q. takes K. R's P.
•re , „ 1 o B. takes P, (ch.) . . Q. takes R. ;di )
11 J *' Castles. ' R. takes B. X ** K. to R's sq.
.ID-
- Q. takes K. R's
K. to Kt's sq. P. (ch.) . fi Q. to K.
iD* K. to R's aq. B's 7th (ch ) t_ R. to K. B's 4th,
and White must win easily.
13. P. to K's 5th. 13. P. to K. B's 4th (best.)
14. P. takes Q's P. 14. P. takes P.
15. Q. B. to K. Kt's 5th.
Here Mr. Wayte dismisses the game as being in White's
favour. The " Handbuch," on the other hand, replies with
15. Q. Kt. to B's 3rd.
and pronounces in favour of Black. I must confess that to
:ne the advantage seems all on White's side.
king's gambit. 287
Fourthly.
7. Q. to K's 2nd.
8. P. to K's 5th (or A.) 8. P. takes P.
9. Kt. takes P. 9. B. takes Kt.
10. R. to K's sq. 10. Q. B. to K's 3rd.
11. B. takes B. (or B.) 11. P. takes B.
12. R. takes B. 12. Q. Kt. to Q. B's 3rd.
13. R. to K's sq. 13. Castles.
14. Q. to K. Kt's 4th. 14. Q. R. to K's sq.
15. P. to Q. Kt's 3rd. 15. K. Kt. to K. B's 3rd.
and the " Handbuch" dismisses the opening as favourable to
Black.
(A.)
8. P. to K. Kt's 3rd. 8. P. to K. Kt's 5th.
9. Q's B. takes P. 9. P. takes Kt.
10. Q. takes P. 10. Q. Kt. to B's 3rd.
11. Q. Kt. to Q's 2nd. 11. Q. B. to Q's 2nd.
12. Q. R. to K's sq. 12. Castles.
13. P. to K's 5th. 13. P. takes P.
14. P. takes P. 14. P. to K. R's 4th, &c.
Again the German authority prefers Black's game.
(B.)
11. Q. to Q. Kt's 3rd. 11. Q's B. takes B.
12. Q. takes B. 12. B. takes Q's P. (ch.)
13. K. to B's sq. 13. B. to K's 4th.
14. Q. to Q. Kt's 5th (ch.) 14. Q. Kt. to Q's 2nd.
And wins.
Of the above defences the "Handbuch" decides 7. ^ — K,
to be the best Black can adopt.
king's gambit.
GAMES
ILLUSTRATIVE OF THE KING'S GAMBIT.
Game I.—Between Mux Lange, of Magdeburgh, and Mr.
Lichtenstein, of Glogau.
whits. (Mr. M. L.) black. (Mr. L.)
1. P. to K'b 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. K. B. to Ks 2nd. 3. K. B. to K's 2nd.*
These notes are by Mr. Max Lange.
* It is not so easy as it appears, perhaps, to find out in this new
variation of the King's Gambit such a defence as will secure to the
second player his Gambit Pawn. The usual method of defending the
King's Bishop's Gambit, which consists in—
3. 0, to K. R's 5th (ch.)
4. K. to B's aq. 4. P. to K. Kt's 4th, &c.,
seems to be inapplicable in this variation, if we consider the following
continuation :
6. P. to K's 6th. 5. P. to Q's 3rd.
6. P. to Q's 4th. 6. P. to K. B's 3rd.
7. P. takes K. B's P. 7. Kt. takes P.
8. K. Kt to B's 3rd. 8. Q. to K. R's 3rd.
9. P. to K. R's 4th. 9. Kt. to K's 5th.
10. K. to his Kt's sq. 10. Q. to K. Kt.'s 2nd.
11. P. takes K. Kt's P. 11. Kt. takes P.
12. Kt. takes Kt 12. Q. takes Kt
13. B. to K. R's 5th (ch.) 13. K. to Q's sq.
14. Q. to K. B's 3rd. 14. B. to K. R's 3rd.
15. P. to K. Kt's 3rd. 15. R. to K. B's sq.
16. K. R. to his 4th.
Winning the Pawn with a good game. After long meditation I have
found the following continuation to be the best for the second
player :—
3. K. B. to K's 2nd. 3. Q. to K. R's 5th (ch.)
4. K. to his B's sq. 4. Q. to K. B's 3rd. .
5. Q. Kt to B's 3rd. 5. P. to Q. B's 3rd.
6. P. to Q's 4th. 6. P. to Q's 3rd.
7. Kt to K. B's 3rd. 7. P. to K. Kt.'s 4th.
8. P. to K. R's 4th. 8. P. to K. R's 3rd.
9. P. to K's 5th. 9. Q. to K. Kt's 2nd.
10. P. takes Q's P. 10. K's B. takes P.
11. Q. Kt. to K's 4th. 11. B. to K's 2nd.
12. B. to Q. B's 4th.
I do not see any stronger move, and Black now plays Q. B. to K
B's 4th, preserving his Pawn with a good game.
king's gambit. 289
4. P. to Q's 4th. 4. K. B. to K. R's 6th (ch.)
6. K. to K. B's sq. 5. Kt. to K. B's 3rd.
6. Kt. to Q. B's 3rd. 6. P. to Q's 4th.
7. K. P. takes Q's P.* 7. K'b Kt. takes P.
8. Q. Kt. takes Kt. 8. Q. takes Kt.
9. Kt. to K. B's 3rd. 9. K. B. to K. Kt's 4th.
10. P. to Q. Kt's 3rd. 10. Castles.
11. K. B. to Q. B's 4th. 11. Q. to K. B's 4th.
12. Q. to K's 2nd. 12. Q. B. to Q's 2nd.
13. K. B. to Q's 3rd. 13. Q. to K B's 3rd.
14. Q. to K's 4th. 14. P. to K. Kt's 3rd.
15. Kt. takes K's B. 15. Q. takes Kt.
16. P. to K B's 4th. 16. Q. to K Kt's 5th.
17. K. B. to K's 2nd. 17. Q. to K. B's 4th.
18. K. B. to his 3rd. 18. P. to Q. B's 3rd.
19. Q's B. takes P. 19. Q. to Q. R's 4th.
20. Q. to K'b sq.t 20. Q. to Q. Kt's 3rd.J
21. Q. to her 2nd. 21. B. to K's 3rd.
22. P. to K. R'b 5th. 22. Kt. to Q's 2nd.
23. Q. B. to Q's 6th. 23. K. R. to K's sq.
24. P. takes K Kt's P. 24. K. B's P. takes P.
25. Q. to K. R's 6th. 25. Kt. to K. B's 3rd.
26. Q. B. to K's 5th. 26. Q. to her sq.
27. Q. B. takes Kt. 27. Q. takes Q's B.
28. Q. takes K R's P. (ch.) 28. K. to K. B's sq.
29. Q. to K R's 8th. (ch.) 29. Q. takes Q.
30. K's B. takes Q. (ch.) 80. K. to K. Kt's 2nd.
31. K. R. takes K's K 31. B. takes K's R.
32. R. to K's sq. 82. B. to K. B's 2nd.
33. R. takes R. 33. B. takes R.
34. K to his 2nd. 34. K. to K. B's 3rd.
35. K. to his 3rd. 85. K. to K. B's 4th.
36. P. to K. Kt's 4th (ch.) 86. K. to K B's 3rd.
87. K. to his 4th. 87. B. to K. B's 2nd.
88. P. to Q. B's 4th. 38. B. to K's 3rd.
39. P. to Q's 5th. 39. Q. B. P. takes Q's P.
40. Q. B. P. takes Q's P. 40. B. to Q's 2nd.
41. P. to K. Kt's 5th (ch.)§ 41. K. takes P.
42. K. to his 5th. 42. P. to Q. Kt's 4th.
43. P. to Q's 6th. 43. P. to Q. R's 4th.
44. B. to Q's 5th. 44. P. to Q. R's 5th.
* Better than moving on the K's P. See Der Lasa, p. 356, ed. 2.
T This curious more is the only one to preserve the attack.
+ Black seems to fear exchanging Queens, which he ought not to
fear.
§ This was the decisive move, which Black seems to have over
looked.
V
290 KINO 8 GAMBit.
ristible. If Black had interposed their Q's B., White would have
retorted with Q. to Q. Kt's 7th, if they had interposed their Q's Kt.
then would have followed Kt. to K. B's 6th, and lastly, if they had
interposed their Queen the following Variation shows that White must
have got agreat advantage. Suppose 14. atuQ.,2nd, 15.
16. B- t,l"'a Q- (eB0^ an(l •yyhitg gaijj a piece in return for the one
sacrificed, and have a winning superiority in position.
* Equally good, perhaps better, would have been 25 — R K ' Kt-
U B. to Q'a 6th (ch.) 27 Q. to K. B's 5th (ch ) gg B. takes Kt. ^
t It is to prevent this attack that Black is always recommended to
play P. to K. R's 3rd as soon as White throws up his Q's P. Black's
8th move was very weak and inefficient
u 2
292 king's gambit.
10. K's B. takes P. (ch.) 10. K. to Q's sq.
11. Q'b B. takes P. 11. Q. to K's 2nd.
12. B. takes Kt. 12. B. to K. Kt's 5th.
13. Kt. to Q's 2nd. 13. K. to Q's 2nd.
14. B. to Q's 5th. 14. Kt. to Q'ssq.
15. B. takes Q. Kfs P. 15. Kt. takes B.
16. Q. takes Kt. 16. P. to Q. R's 4th*
17. B. takes Q's P.t 17. B. takes Q's P. (ch.)
18. P. takes B. 18. Q. takes B.
19. R to K. B's 7th (ch.)
And ite wins.
§ This move, which adds much to the resources of the attack, was
first brought into vogue in this game, the second in the match between
Messrs. Stanley and Turner, which was played in February, 1850. .
|| White might have gained a vigorous attack by sacrificing his Kt. at
this point, as has been shown in the analysis of this opening.
king's gambit. 29i
12. Q. B. to Q's 2nd. 12. Q. Kt. to Q's 2nd.*
13. Q. to Q. Kt's 3rd. 13. K. R. to K. B's sq.
14. K. Kt. to K. B'b 5th. 14. Kt. takes Kt.
15. P. takes Kt. 15. K. R. to K. R's sq.t
16. K. B. to K. B's 7th (ch.)J 16. K. to K. B's sq.
17. K. B. to K. Kt's 6th. 17. Q. to K's 2nd.
IS. K. R. to K's sq. 18. Kt. to K's 4th.
18. Q's P. takes Kt. 19. K. B's P. takes P.
20. P. to K. R's 4th. 20. K. B. to K. B's 3rd.
21. Kt. to Q. R's 3rd. 21. P. to Q. B's 3rd.
Kt. to Q. B's 2nd. 22. P. to Q's 4th.
Q. B. to K's 3rd. 23. K. B. takes K. R's P.
24. Q. B. to K. B's 2nd.§ 24. K. B. to K. B's 3rd.
25. Q. to Q. Kt's 4th. 25. Q. takes Q.
26. Kt. takes Q. 26. P. to K's 5th.
27. Q. B. to Q's 4th. 27. B. takes B. (ch.)
28. P. takes B. 28. K. to K. Kt's 2nd.
29. K. to K. B's 2nd. 29. K. to K. B's 3rd.
30. K. R. to K. R s sq. 30. K. to K. Kt's 4th.
31. K. R to K. R's 4th. 31. B. takes K. B's P.
32. B. takes B. 32. K. takes B.
33. Q. R. to K. R's sq. 33. K. to K. Kt's 4th.
34. Kt. to Q. B's 2nd. 34. Q. R. to Q's sq.
35. Kt. to K's 3rd. 35. P. to Q. B's 4th.
36. Q. R. to Q'b sq. 36. K. R to K. R's 3rd.
37. Q. R. to Q's 2nd. 37. K. R. to Q. Kt's 3rd.
38. P. to Q. Kt's 3rd. 38. P. to Q. R's 4th.
89. K. R. to K. R's sq. 89. P. to Q. R's 5th.
40. Q. P. takes Q. B's P. 40. K. R. to Q. Kt's 4th.
41. K. R. to Q's sq. 41. K. R. takes Q. B's P.
42. Q's R. takes P. (ch.) 42. K. R. takes Q's R
43. R. takes R. (ch.) 43. R. takes R
44. Kt. takes R. 44. Q. R's P. takes P.
45. Q. R's P. takes P. 45. P. to K. R's 5th.
48. Kt. to K's 3rd. 46. P. to K. R's 6th.t
47. Kt. to K. B's sq. 47. K. to K. B's 4th.
48. Kt. to K. R's 2nd. 48. P. to Q. Kt's 4th.
* If he had played 51. Kt- to K- B's a> the adverse Pawns must
Chaptee V.
THE MUZIO GAMBIT.
GAME THE FIRST—(" Handbook," p. 280.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
.3. K. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Castles. 5. P. takes Kt. (or A.)
6. Q. takes P. 6. Q. to K. B's 3rd.
7. P. to K's 5th. 7. Q. takes K's P.
8. P. to Q's 3rd. 8. K. B. to K. R's 3rd.
9. Q. B. to Q's 2nd. 9. K. Kt. to K s 2nd.
10. Q. Kt. to Q. B's 3rd. 10. Q. Kt. to Q. B's 3rd.
11. Q. R. to K's sq. 11. Q. to Q. B's 4th (ch.)
12. K. to K. R's sq. 12. Q. Kt. to Q's 5th.
* This certainly looks like a winning move, and few plajers could
have resisted the temptation of trying it.
MUZIO GAMBIT. 305
The move now given in the "Handbook" is 13. Q- h uk" Kt- (rl' 1
The following Variation from the " Handbuch " seems also
worthy of notice
13. Q. to K. R's 3rd. 13. K. B. to K. Kt's 4th.
13. to u., 4Ut is had on account of 14. Q- toK-lt' 5tl1-
(A.)
Variation on Black's 5th more.
BlaCK.
up
J. i Li ii i
i i i
li i r H9 IT
30C king's gambit.
iiiili f'
m
j ..j
"i T
\ & 1
Hi 1 1.
WHITE.
At this stage, besides 10. P toaB.,3rd and 10. a Kt. t0 a B-s Sfd,
Black may play 10. UMtte , and in the opinion of the
" Handbuch " obtains an even game. Thus,—
10. Castles.
11. Q. R. to K's sq. 11. Q. to Q. B's 4th (ch.)
12. K. to K. li s sq. 12. Q. Kt. to Q. B's 3rd.
MUZIO GAMBIT. 307
The situation is now precisely the same as it would be in
Game I., if Black played 12 Casttes.
13. Q's B. takes P. 13. K. B to K. Kt's 2nd
14. Q. B. to K's 3rd. 14. Q. Kt. to Q's 5th.
15. K. B. takes K. B's P. (ch.) 15. K. to K. R's sq.
16. Q's B. takes Kt. 16. K's B. takes B.
17. Q. to K's 4th. 17. Kt. to Q. B's 3rd.
18. K. R. to K. B's 5th. 18. Kt. to K's 4th.
19. Q. R. to K. B's sq. 19. P. to Q's 4th.
20. Q. to K. R's 4th. 20. Kt. takes K's B.
21. R takes Kt. 21. R. takes R.
22. R. takes R. 22. Q. B. to K. BV 4th.
23. R. takes B. 23. B. takes Kt.
24. Q. Kt's P. takes B. 24. Q. takes P.
And the game is even.
At the 21st move, however, if I mistake not. White might
improve his play. I subjoin a diagram of the position after
the 20th move of Black, viz. : —20. Kt. takes K's B.
1 ft \m me
i
. .M .
□
: i ' ••'if
i
21- a. to a Kft sth. 21- a to a. u's sZ5t ant* 21* ki. mom may
be at once dismissed as bad, White winning easily in each
case. The only moves which seem feasible are 21. Q toQ Kt'.3rd
and 21- Q. takes K.
Firstly.
21. Q. to Q. Kt's 3rd.
22. K's R. takes B.
t. „„ oo Q.toK. B's6thrrh.) oa Q. R. to K. B's 3rd
If n0W 22- Q. tt. to K'.3rd. 23- K.toK.Kf.0, 24' t
and Black must lose.
.e „„ Q ,oK.s3rd „o U.
K toR. K.
to K's
Kt's4th. „. Q.
a toR. K.to Kt'a
K. B'saq.6Ui.
II ££. 3rd. Z4,
25. K- R' 10 K'' 71h, and White wins.
His best move seems to be—
22. Q. to K. Kt's 3rd.
23. Q. R. to K. B's 6th. 23. Q. to K. Kt's 2nd.
24. K. R. to K. B's 4th. 24. B. to Q's 2nd.
25. Q. to K. B's 2nd. 25. B. to K's sq.
26. Kt. to Q's 5th.
and White will at least recover the piece, and remain with
two Pawns more than Black.
Secondly.
21. Q. takes R.
This seems to be his best move.
22. Kt. takes Q. 22. K. B. to K. Kt's 2nd
(best.)
23. Kt. to K. B's 6th. 23. P. to K. R's 3rd.
Hoq cta Q. takca B. (ch.) „r R. to K. B's 3rd.
K's B. takes Kt, *"' K. to K. Kt's sq. B. to K Kft 5th.
R. to K. K'sith.
Kt's 3rd. 27 P. to K. R's 3rd* j whUe Qu° ht to
Ztt< P.toK. *"
win.
24. Q. to K's 4th. 24. Kt. to K. Kt's 4tlu
H 2*- ri^Tt: 25. MSa* and if 25. B-^r^
26 ^ „ 25. _ 26. '"^^
MT7ZI0 GAMBIT. 309
GAMES
ILLU8TRATIVE OF THE MUZIO GAMBIT.
Chafteb VI.
ALLGAIER GAMBIT.
GAME THE FIRST.—(" Handbook," p. 303.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3rd. 3. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's 5th.
5. Kt. to K. Kt's 5th. 5. P. to K. R's 3rd.
6. Kt. takes K. B's P. 6. K. takes Kt.
The move now given for White in the "Handbook" is
7. Q. takes K. Kt's P., he may also play—
7. K. B. to Q. B's 4th (ch.) 7. P. to Q's 4th (best )
8. K's B. takes P. (ch.) 8. K. to K's sq.
This, perhaps, is Black's best move, but he may play—
8- k. to Kt'. M' ™ in the Variation.
9. P. to Q's 4th. 9. K. Kt. to K's 2nd (or A.)
10. Q. Kt. to Q. B's 3rd. 10. K. B. to K. Kt's 2nd.
Here the "Handbuch" dismisses the game as being in
Black's favour. It is to be regretted that the analysis was
not carried further, as it does not seem at all clear that
White's attack is exhausted. Suppose—
11. Q's B. takes P. 11. Q. Kt. to Q. B's 3rd.
If ii. 12. K's p Kt "'"'), and -if
Kt. takes B. 7
lg l g K. to Q's 2nd l ^ Q. to K'a 2nd (ch.;
Q. to K's 2nd (ck.) Q to K. Wt itd. 1 ' K. to Q's sq.
15- itl'^ 16- and White has a good
game.
12. Q. B. to K's 3rd.
followed by Q. to Q's 2nd, and Castles on Q's side, and
Black's position is one of great difficulty.
ALLGAIEE GAMBIT. 315
(A.)
9. P. to K. B's 6th.
10. P. takes P. 10. K. B. to Ks 2nd.
11. Castles.
(Instead of Castling White may play 11. a B- t0 3rJ, and
12 K. to Q's 8nd,^
11. P. to K. Kt's 6th.
He does not seem to have any better move. Taking the
Pawn would be ruinous.
12. P. to K. B's 4th. 12. P. to K. R's 4th.
This is the move given in the " Handbuch," and White is
made to reply with 13. - Kt- t0 Q B'' :M, and after a few mores
the game is dismissed as being in favour of Black. It would
seem, however, that White's best move is—
13. K s B. takes Kt. 13. R. takes B.
14. Q. takes R's P. (ch.) 14. K. to K. B's sq.
15. Q. to K. R's 6th (ch.) 15. R. to K. Kt's 2nd.
16. P. to Q. B's 3rd. 16. K. B. takes R's P.
17. P. to K. B's 5th. 17. K. B. to K. Kfs 5th.
18. B. takes B. 18. Q. takes B.
19. Q. takes Q. 19. R. takes Q.
20. Kt. to Q's 2nd.
and White's Pawns look fully equivalent to Black's extra
piece, especially as Black's Pawn at K. Kt's 6th must fall
If Black at his 12th move play—
12. Kt. to K. B's 3rd.
White's best reply perhaps is,—
13. P. to K. B's 5th.
shutting out the Queen's Bishop.
And if—
13. Kt. takes B.
14. Q. to K. R's' 5th (ch.)
316 KING S GAMBIT.
Variation on Black's Slh move.
We give a diagram of the position before Black's 8th
move :—
BlaCK.
111 ; & !
L ; J L
Lj lJI i i 1
|1
1 I 1 1 i
i
WHItE.
8. K. to K. Kt's 2nd.
This move will be found well illustrated by Prince Ourous-
soff's games at the end of the chapter. It is not perhaps
quite so good as 8. K t0 K.s st[ ' "8 it allows White to equalize
the game at. once ,by „9. ffrBTtakSIE
K. B. takes Q. Kt's P. ,10-
n 0.. takes K. Kfs P. (ehj
and White draws by perpetual check. If he attempt more
he must lose.
He may also play in reply to—
8. K. to K. Kt's 2nd.
9. P. to Q's 4th. 9. P. to K. B's 6th.
10. P. takes P. 10. K. B. to K's 2nd.
11. Castles.
This is stronger than 11. Q B t0 K'sSrt'-
11. P. to K. Kt's 6th (best.)
12- B. to K. B's 4th.
Black has perhaps rather the better game, but will have to
play with great care.
ALLGA1ER GAMBIT. 317
GAME THE SECOND.- (" Handbook," p. 306.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. Bs 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd. 3. P. to K. Kfs 4th.
4. P. to K. R's 4th. 4. P. to K. Kt s 5th.
5. K. Kt. to K's 5th. 5. P. to K. R's 4th.
6. K. B. to Q. B's 4th. 6. K. Kt. to K. R's 3rd.
7. P. to Q's 4th. 7. P. to Qs 3rd.
8. K. Kt. to Q s 3rd. 8. P. to K. B's 6th.
9. P. to K. Kt s 3rd. 9. P. to Q's 4th.
This move has usually heen considered effectual against
the attack in the present variation of the " Allgaier Gamhit :"
the "Handbuch." however, declares that White still gets
an advantage. Thus—
10. K's P. takes P.
The move commonly played here is 10. K- B- takcs Q s p-
10. K. Kt. to K. B's 4th.
11. K. to K. B's 2nd. 11. K. Kt. takes Q's P.
12. Q. B. to K. Kt s 5th.
And White has the advantage. It would be premature,
however, to admit without farther investigation, that
9. Y g u.„ 4t|i is not a sound defence.
I subjoin a diagram of the position after White's 10th move :
Black.
A %
X i ;
.* i i
i 1;
i M;fl il
i ' X. i 1
*
318 king's gambit.
Suppose after—
10. Kt. to K. B's 4th.
11. K. toK. B's 2nd.,
instead of playing 11. Kl ^^ ^.0 f,, that Black replies with
11. K. B. toK's2nd.
He now threatens Kt, uke. K. Kt.. P,, or Kt. taiet K. K.. f, , having
an irresistible attack in either case.
12. K. R. to E'b sq.
This, or 12. ————-— , seems to be White's best reply ;
. „ Q. B. to K. Kt's 5th . .. ., , , . . , „ Q. to K. Kt's tq.
12 is manifestly bad, as is also 12. -t-
to which Black would reply with 12. ^-—-,—„ „, „
* * Kt. takes K. K'i P.
12. K. to K. B's sq.
This is better than Castling.
13. Q. B. to K. B's 4th. 13. K. Kt. takes K. R's P.
14. K. R. takes K's B. (best.) 14. Q. takes R.
15. Q. to Q's 2nd (best.) 15. K. Kt. to K. B's 4th.
And Black has decidedly the better game.
Perhaps the strongest play for White at his 12th move is—
12. K. Kt. to K's 5th.
Black cannot now take either K. Kt's P. or K. R's P. with
his Knight, because of 13. Kt t0kes K- B'" p-
If he play 12. K to K B,, -, White may reply with
13. aB'°K'.3rd> still threatening the K. Bs P. If 12. -3
.0 Q. B. to K. B's 4th.
ALLGAIER GAMBIT. 319
Variation on While's 9th move.
Black.
wHItE. '
At this point, instead of 9. p- t0 K- Kt ' 3rd t White may play—
9. P. takes P. 9. K. 15. to K's 2nd.
This is his best move.
10. Q. B. to K's 3rd. 10. K.B.takesK.R'sP.fch.)
11. K. to Q's 2nd. 11. P. takes P.
Perhaps 11. F, t0 K, Kt.,5th is better.
12. Q. takes P. 12. Q. B. to K. Kt's 5th.
13. Q. to K. B's 4th.
White has rather the freer game but Black keeps the Pawn.
The defence p, which is only cursorily
K. Kt. to K. B's 3rd'
mentioned in the " Handbook," was analyzed by Philidor, as
far back as the year 1777. As it has lately come much into
vogue again, and gives rise to some interesting variations, I
shall examine it a little more in detail.
WHITE. BlACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. K's P. takes P.
3. K. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's 5th.
5. K. Kt. to K's 5th. 5. K. Kt. to K. B's 3rd.
6. K. Kt. takes K. Kt's P.
.320 king's gambit.
This is White's best move, as it serves to break up the
adverse Pawns on the King's side.
(If 6. B-toQ B''4th, then 6. P.MWt4th. See Illustrative
Games, p. 325.)
6. K. Kt. takes K's P.
7. P. to Q's 3rd (best.) 7. K. Kt. to K Kt's 6th.
8. Q's B. takes P. 8. K's Kt. takes R. (or A.)
9. Q. to K's 2nd feh.)
re Q P. B. to K. Kt's 6tn. Q. to K's 2nd. Q. to K's 5th
11 K. B. to KTini. P. to K. R's 4tl.. P. to K. Bs 3rd'
and the attack is exhausted. If 11. K^B^'tq* ^ ^ '
12- r^a. and Black es™Pes-
9. Q. to K's 2nd.
10. K. Kt. to K. B's 6th (ch.) 10. K. to Q's sq.
11. Q. B. takes Q. B's P. 11. K. takes B.
(ch.)
12. K. Kt. to Q's 5th (ch.) 12. K. to Q's sq.
13. K's Kt. takes Q. 13. K's B. takes Kt.
Black has won three pieces for the Queen, and ought to have
the advantage.
The "Handbuch" gives 14. atu°Q B''!nl, to which
Black replies with 14. ^ u K'.sq
Perhaps the best play for White is—
14. Q. to K. Kfs 4th.
And if Black replies with—
14. K. R. to K's sq.
15. K. B. to K's 2nd. 15. K. B. to Q's 3rd.
This seems his only chance of getting out the Kt.
W, - . . Q. to K. B'b 4th.
15- ktoU .ora. 16-
16. Q. Kt. to Q. B's 3rd.
and still Black cannot extricate the imprisoned piece. For if
16. K. Kt. to K. Kt's 6th.
17. Q. to K. Kt's 5th (ch.) 17. K. to Q. B's 2nd.
18. Kt. to Q. Kt's 5th (ch.) 18. K. to Q. B's 3rd.
19. Kt. takes K's B. 19. K. R. takes K's B. (ch.)
ALLGAIER GAMBIT. 321
20. K. to Q's sq. 20. K. R. takes K. Kt's P.
21. Q. to K. B's 6th. 21. K. R to K. Kt's 8th (ch.)
22. K. to Q's 2nd. 22. K's R. takes R.
23. Kt. to K's 8th (dis. ch.) 23. K. to Q. Kt's 4th.
24. Kt. to Q. B's 7th (ch.)
And White wins.
(A.)
Variation on Black's 8ih move.
BlaCK.
I %
JL i i. i. i i
-
J
£ ' "
u
I
i I" i 1
m la
1,1.1 i . i ,l
ixi: i _ m
GAMES
ILLUSTRATIVE OF THE ALLGAIER GAMBIT.
Game I.—Between Prince Ouroussoff, and Mr. Bihn, of
Moscow.
white. (Prince 0.) black. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd. 3. P. to K. Kfs 4th.
4. P. to K. R's 4th. 4. P. to K. Kfs 5th.
5. Kt. to K. Kfs 5th. 5. P. to K. R's 3rd.*
6. Kt. takes K. B's P. 6. K. takes K's Kt.
7. K. B. to Q. B's 4th (ch.)t 7. P. to Q's 4th.
8. K's B. takes P. (ch.) 8. K. to K. Kfs 2nd*
9. P. to Q's 4th. 9. Kt. to K. B's 3rd.§
10. Kt. to Q. B's 3rd. 10 K. B. to Q. Kfs 5th.
11. Q. B. takes K. B's P. 11. K. Kt. takes K's B.
12. K's P. takes Kt. 12. Q. takes Q's P.
13. Castles. 13. K's B. takes Kt.
14. B. to K's 5th (ch.) 14. K. to K. Kfs sq.
15. Q. to Q's 3rd. 15. K. B. takes Q's P. (ch.)
16. B. takes K's B. 16. Q. to K. R's 4th.
17. Q. to Q. B's 4th (ch.) 17. K. to K. R's 2nd.
18. K. R to K. B's 7th (ch.) 18. K. to K. Kfs 3rd.
19. K. R. to K. Kfs 7th (ch.) 19. K. to K. B's 4th.
20. Q. R to K. B's sq. (ch.) 20. K. to K's 5th.
21. B. to K. B's fith (dis. ch.) 21. K. to K's 6th.
22. Q. to Q's 3rd. Mate.
* 10. z—r.
K. 11. to K„,i iadr
„ „ seems stronger.
°
t Why permit, by taking this Pawn, the entry of White's Queen into
the game ?
J Discouraged by his previous defeats at this opening Mr. Bihn in
the present instance essays to maintain that system of defence recom
mended by Ponziani, who disapproves (crroneously in the opinion
of Mr. Jaenisch and other authors) of the move 5. r.p .to Ik.,
. a* b ord
§ This move, the invention of the Prince Ouroussoff, has not been
foreseen by Ponziani, who mentions only 6. F' t0 K * 5th, or
6.. P. takes P. , or o.„ P. to Q's Sid.
AlLGA1ER GAMBIT. 327
7. K. Kt takes K. B's P. 7. K. takes K's Kt
8. Q s B. takes P. 8. Q. P. takes K's P.
9. K. B. to Q. Bs 4th (ch.) 9. K. to K. Kt's 2nd.
10. Q. B. to K's 5th (ch.) 10. K. Kt. to K. B's 3rd.
11. Castles. 11. K. B. to K's 2nd.
12. Kt. to Q. B's 3rd. 12. Q. Kt. to Q. B's 3rd.
13. K. R to K. B's 4th.* 13. Q. Kt. takes Q's B.
14. Q. P. takes Q's Kt. 14. Q. takes Q. (ch.)
15. Q's R. takes Q. 15. K. B. to Q. B's 4th (ch.)
16. K. K) K. R's 2nd. 16. Kt. to K. R's 4th.
17. K. R. to K. B's 7th (ch.) 17. K. toK. Kt's 3rd.
18. Kt. takes K's P.t 18. K. B. to Q. Kt's 3rd.
19. Kt. to Q's 6th.J 19. P. to K. Kfs 6th (ch.)
20. K. to K. R's sq. 20. Q. B's P. takes Kt.
21. Q. R. takes P. (ch.) 21. Kt. to K. B's 3rd.
22. Q. R. takes Kt. (ch.) 22. K. to K. R's 4th.
23. K. R. to K. Kfs 7th. 23. K. takes K. R's P.
And White gave mate in three moves.
* White sustains his attack with great ability. From first to last
every move tells.
t Strong, but not so strong, I apprchend, as K. R. takes Q. B's P.,
threatening not only to win the Bishop, but to give mate, by B. to K.
B's 7th (ch.), in three or four moves.
1 Ingenious, since whether Black take it or not, he has no escape.
323 king's gambit.
17. K. R. to K's sq. 17. Q. takes K. R's P.
18. Q. to Q's 4th. 18. Q. to K. Kt's 4th.
19. K. to Q. Kfs sq. 19. Q. Kt. to Q. R's 3rd,
20. P. to Q's 6th. 20. B. to Q's 2nd.
21. P. to K's 5th. 21. K. Kt. to K. B's 4th.
22. Q. to Q's 3rd. 22. Q. to K. Kt's 3rd.
23. P. to K's 6th. 23. Q. Kt. to Q. B's 4th.
24. Q. to K's 2nd. 24. Q. R. to K's ml.
25. P. to K's 7th. 25. K. R. to K. B's 3rd.
26. Q. B. takes K's R. 26. Q, takes Q's B.
27. Q. takes P. 27. Q's Kt. takes B.
28. Q. R. P. takes Q's Kt. 28. R. to K. Kt's sq.
29. Q. takes R. (ch.) 29. K. takes Q.
30. P. Queens (ch.) 30. B. takes Q.
31. R. takes B. (ch.) 31. K. to K. B's 2nd.
32. P. to Q's 7th. 32. Kt. to K. Kfs 2nd.
33. R to Q. B's 8th. 33. Kt. to K's 3rd.
34. R. to Q's 6th. 34. Q. to K's 4th.
35. R. takes Kt. 35. Q. takes R.
36. P. becomes Kt. (ch.)
And e wins.
* If, instead of this, White should Castle, the game would be con
tinued as follows :
9. Castles. 9. B. to K. R's 3rd.
10. Q. Kt. to K's 2nd. 10. P. to K. B's 6th.
11. P. takes P. 11. P. to Q's 4th.
Should White now play,—
12. K's P. takes P., or K. B. P. takes Kt's P.
Then Black must reply with—
12. Q. takes K. R's P.
And Black's counter attack becomes irresistible. The same variation
is produced if at the 8th move, White, instead of playing out his Q's
Kt. Bhould Castle ; for example :—
8. Castles. 8. B. to K. R's 3rd. (best.)
9. Kt. to Q. B's 3rd. 9. Kt. to K's 2nd.
10. Q. Kt. to K's 2nd. 10. P. to K. B's 6th, ftc.
t This is the correct move in the opinion of the players in the
present game. B. to K. R's 3rd, which looks more natural, is not com
mendable, because of—
10. P. to Q. B's 3rd (best) 10. P. to Q's 3rd.
11. Kt. to Q's 3rd. 11. K. Kt. to K. Kt's 3rd.
12. Q. to Q. Kt's 3rd.
And White has a good game. The future practice of this Gambit will
decide this question. We may observe, meanwhile, that Black's 9th
move, P. to Q's 3rd, compels White to sacrifice two minor pieces for a
Rook and one Pawn ; since if he retreated the Kt. to Q's 3rd, he would
infallibly lose, on account of Black's rejoining with 10. P. to K. B's 6th,
which would cost the Q's P.
J The best place for the Queen, as she defends the K. R's P., and
attacks the enemy's K's P., which she must not, however, capture
without consideration.
§ R. to Q's sq. would have been better, as it would have prevented
the manoeuvre projected by Black, of giving two minor pieces for a
S32 king's gambit.
24. Q. takes Q's B. 24. Q. Kt. takes Q's P.
25. P. takes Q's Kt. 25. B. takes Q's P.
26. B. to K's 3rd.' 26. R. takes K's P.
27. Q. to Q's 3rd. 27. Q. to K's 4th.
28. K. R. to K's 2nd. 28. Kt. to K. B's 5th.
29. B. takes B. 29. Kt. takes K's R. (oh.)
30. R. takes Kt. 30. Q. takes B. (ch.)
81. Q. takes Q. 31. R. takes Q.
32. R. to K's 8th (ch.) 32. K. to Q's 2nd.
33. R. to K. R's 8th. 33. P. to K. Kt's 6th.
34. K. to K. B's sq. 34. R. takes K. R's P.
35. K. to K's 2nd. 35. R. to K. B's 6th.
36. R. takes K. R's P. 36. R to K. B's 7th (ch.)
37. K. to K's 3rd. 37. R. takes K. Kt's P.
38. K. to K. B's 3rd. 38. R. takes Q. R's P.
39. K. takes K. Kfs P. 39. R. to Q. R's 6th.
40. R. to Q. Kt's 5th. 40. K. to Q. B's 3rd.
41. R. to Q. Kt's 4th. 41. P. to Q. R's 4th.
42. R. to Q. B's 4th (ch.) 42. K. to Q's 2nd.
And tite surrendered.
* By now taking the Bishop with his Queen, White might have
drawn the game iu all probability.
336 king's gambit.
9. K's Kt. takes P. 9. P. to Q. B's 3rd.'
10. K. Kt. takes K. R's P. 10. K. B. P. takes K's P.
11. Q. B. to K. Kfs 5th. 11. K. B. to K's 2nd.
12. Castles. 12. K.B. takes Q's B.
13. K. R. P. takes K's B. 13. Q. takes P.
14. K. Kt. to K. B's 6th (ch.) 14. K. to Q'ssq.
15. Q. to K'b sq. 15. P. to Q's 4th.
I*}. Q. Kt. to Q. B's 3rd.t 16. K. Kt. to K. B's 4th.
1 1. Q. Kt. takes Q's P. 17. P. to K. Kt's 6th.
18. K. R. takes K's Kt. 18. B. takes K's R.
19. Q. to Q. Kt's 4th. 19. Q. B. P. takes Q's Kt.
20. Kt. takes Q's P. 20. Kt. to Q's 2nd.
21. Q. takes Q. Kt's P. 21. Q. R. to Q. B's sq.
22. Q. takes Q. R's P. 22. Q. to Q's 7th.
And i wins.
* This is a very irregular Gambit, but not the less amusing on that
account.
t They have nothing better. If they retreat the Bishop, Black plays
16. p ta k Kt's 5th' and SAme no' *° ^e retrieved.
X This interesting deviation from the usual line of play, first pre
sented itself to Mr. De Rives and the Editor while examining the
leading moves of the Allifaier Gambit together in the year 1853.
Ss 8. TT-r.——.—„, „ is the best move at this point.
K. Kt. takcs K'b R. r
1| In a note to this move, M. De Rives remarks that he might have
,
drawn the game .by playing
, . -13.„ K. Kt. to K's 4th Cdia. ch.). IT am much.
mistaken, however, if he might not have oasily won at this point, for
AlLGAIER GAMBIT. 337
14. K. Kt. to Q's 5th (double ch.) 14. K. to K. B's sq.
15. Q. B. to K's 7th (ch.) 15. K. to K's sq.
16. Q. B. to Q. Kt's 4th. 16. Q. Kt. to Q. B's 3rd.
17. Q. Kt. to Q. B'' 4th. 17. Q. Kt. takes Q's B.
18. K. Kt. takes Q. B's P. (ch.) 18. K. to Q's sq.
19. Q'8 Kt. tkkes Q. 19. K. B. takes Q. B's P. (ch.)
20. K. to K. B's sq. 20. K. B. takes Q's Kt.
21. Kt takes Q's R. 21. K. B. to Q's 5th.
22. Q. to Q. B'' sq. 22. K. B. to K's 4th.
23. Q. to K. Kt's 5th (ch.) 23. P. to K. B's 3rd.
24. Q. to K. Kt's 7th. 24. R. to K's sq.
25. R. to Q. B's sq. 25. Q. Kt. to Q. B's 3rd.
26. B. to K. B's 3rd. 26. K. Kt. to K. Kt's 6th (ch.)
suppose he had played 13. a to Q' R ' *"''. Then 13 K. Kt. u, K. Kt's 6th.
I cannot discover any better move for Black than this.
. . K. Kt. takes Q's P. (dis. ch.) K. Kt. takes K's B. (chj
K. to K's 3rd, or (A.) (li.) (C.) K. R. takes K's Kt.
.fi QJaOBVithjehj .» Q. to K. B's 4th (ch.) Q. to K. R's 5th (ch.)
K. to K. B's 4th. K. to K's 3rd.
and wins the Queen, or gives mate in three moves.
(A.)
,, K. Kt.,,.takes
14. TT~ .. . Q's P. (dis. ch ) 10. Q. to Q's 4th (. h.) 10. K. Kt. to K's Bth (ch.)
K. to Us 3rd.
winning the Queen the next move.
(B.)
K. Kt. takes Q's P. (dis. ch.) Q. B. lakes K. B's P. (chj
P. to K. B's 3rd. K. to K's 3rd.
K. B. to K. Kt's 4th (rh.) -? Q. to Q. B's 4th (ch.) ... P. to K^R's 5th (ch.)
' K io K. B's Jud. '. K. to K. Kt's 3rd. K. Kt. takes P. (best.)
and White mates in five moves.
(C.)
. K. Kt. takes Q's P. (dis. ch.) lj K Kt. to K. B's Mi (double ch )
' K. to K's sq. ' K. to K's 'iud.
,» Q. to K's 8th (ch.) -7 Q. B. tn K. B'b 4th (ch ) .„ P. to Q's 4th ich.)
K. to Q's 3rd. K. to U. B's 4th. K. to U. Kt's 3rd.
Q
19. 5 B. takes Q. B's P. (ch.) , .
1—'. The only way to win by force. . -
lfl „. K. Kt. to Q's oth ich.) 21 Q to K's 5th (ch.)
K. takes Q's B. K. to Q's 3rd. K. to Q. B's 3rd.'
r,o Q. to Q. B's 7th (ch.) „„ K. B. to Q. B's 4th (ch.) Q. to K's 5th. Mate.
" K. takes K's Kt. "}- K. to K's oth.
338 king's gambit.
27. K. to K. B's 2nd. 27. Q. Kt. to Q's fith.
28. R. to Q. B's 5th. 28. Q. Kt. to K's 3rd.
29. R. takes Q's B. (ch.) 29. K. takes R.
30. Q. takes K. R's P.* 30. R. to Q'b sq.
31. Q. to K's 7th. 31. K. Kt. to K. B's 4th.
32. Q. to Q. Kfs 4th. 32. K. Kt. to Q's 3rd.
33. P. to Q. R's 4th. 33. K. to Q. Kt's sq.
34. Kt. to Q. Kt's 6th. 34. Q. R's P. takes Kt
And in a few White resigned.
24. —: ' White must now win another piece, and will after
wards have equal forces, and decidedly the better position.
TT Why not rest content with a drawn game ?
it If 30. ., White might have given up both pieces,
The " Handbuch " gives here for Black 9. K. B. to K. It's 3rd.
t This bold advance of the infantry serves as a momentary check to
.White's attack, but in the end it leaves the Black King too much
exposed for safety.
t Better thai) taking the Pawn in passing, because it retards the
freedom of the adverse pieces.
P. to K. Kt's «;th seems also an embarrassing move.
§21.
342 king's gambit.
4
30. Q. to Q's 8th (ch.) 30. K. to Q. B's 3rd.
31. Q. to Q. B's 8th (ch.) 31. K. to Q. Kfs 3.-d.
82. Q. takes K. Kfs P. 32. R. to K. B's 2nd."
33. K. R. takes Kt. (ch.) 33. K. to Q. R's 2nd.
34. K. R to K. R's 8th. 34. P. to K's 5th. i
35. P. to K. Kfs 6th. 35. P. to K's 6th.t
36. K. R. to K. R's 2nd. 36. R. to K's 2nd.
37. Q. R. to Q's sq. 37. P. to K. B's 7th (ch.)
88. K. to K. B's sq. 38. Q. to K's 4th.
39. K. to Ks 2nd. 89. Q. takes Q. Kfs P.
40. Q. to K. B's 5th. 40. Q. to Q. Kfs 5th.
41. K. R. to K. R's 4th. 41. Q. to Q. B's 6th.
42. Q. to Q's 3rd. 42. Q. to Q. Kfs 7th.
43. K. R. to K. R's 7th. 43. R. takes R.
44. P. takes R.
And White wins.
Chapter VIII.
KING'S BISHOP'S GAMBIT.
Ii» the whole range of openings there is perhaps none which
has received more attent^u of late years than the King's
Bishop's Gambit. The resu.i has been that the opinions of
the Chess world have undergone a complete revolution on
the Bubject, and that, instead of being regarded as a brilliant
but hazardous dilut, the legitimate result of which is a lost
game for the first player, the Bishop's Gambit now takes rank
as a perfectly sound and safe opening, in which, with the very
best play, the defence cannot do more than draw the game.
Those who wish to see what extreme minuteness Chess
analysis admits of, may consult the elaborate series of articles
by the accomplished and indefatigable analyist Mr. Von
Jaenisch, in the " Chess Player's Chronicle " for the years
1850-3, whilst these themselves are merely supplementary to
the copious examination of the opening in the same writers
"Analyse Nouvelle."
We shall not of course attempt to follow him through
all his combinations, but shall content ourselves with
noticing such deviations from the line of play laid down in
the " Handbook " as may seem to be of sufficient importance,
and with giving the leading Variations in each case. It will
be convenient, however, to adopt a different arrangement
from that of the " Handbook." In Game I. we shall show
how White may play to recover the Gambit Pawn without
involving himself in any of the complications of the Petroff
Attack, or that of Grimm. This latter will be found in
Game II. ; Game III. will treat of the Petroff Attack ;
Games IV., V., VI., and VII. will be devoted to showing
how the second player may elude both these attacks, and
lastly, the correct defence against Cozio's Attack will be
given in Game VIII.
346 king's gambit.
GAME THE FIRST.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B s 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K. B's sq. 4. P. to K. Kt's 4th.
5. Q. Kt. to Q. B's 3rd.
It makes but little difference whether White play,—
. Q.Kt. toQ. B'i3rd - K. Kt. to K. B's 3rd „ - V to Q's «k
5. , or 5. , or 5 ,
since all the three moves will be played in suoerxsion, and
the order is immaterial. 5. -—t't0aB*3 , is perhaps tie
most embarrassing for Black, and we shall therefore adopt it.
5. K. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. P. to Q's 3rd.
This is now generally admitted to be Black's best move.
Mr. Jaenisch having retracted the opinions he once im
pressed in favour of 6. K Kt t0 K,. iud. See Game VI.
7. K. Kt. to K. B's 3rd.
Mr. Jaenisch recommends 7. ——'-^ The move in the
text, however, has the advantage of recovering the Gambit
Pawn immediately.
7. Q. to K. R's 4th.
8. P. to K. R's 4th. 8. P. to K. R's 3rd.
9. P. to K's 5th. 9. P. takes P. (or A.)
10. K. Kt. takes K's P.
For 10. Q.n.t.Q^ see Game nL
JLU
JL L X
d i X
Ih b ■
1 ■
. . . • .s) M
9 Q. to K. Kt's 3rd.
10. Q. to K's 2nd. 10 K. to Q's sq. (best.)
Better than 10. K's P. takes P. as given by Jaenisch.
If 10. K. Kt. to K's 2nd. 11. Q. Kt. to Q. Kt's 5th. P. to K R's Sth.
0, Kt. to a. K's 3rd. 12. a lo K. B's 4 ilt.
13. K's P. takes P.
11. K. B. to Q's 3rd. 11. Q. B. toK. B's 4th (best.)
12. K's B. takes B. 12. Q. takes B.
13. K's P. takes P. 13. Q. B's P. takes P.
14. K. R's P. takes P. 14. K. R's P. takes P.
15. K's R. takes R. 15. K's B. takes R.
16. Q. Kt. to K's 4th. 16. K. to Q's 2nd.
17. Q. Kt. takes K. Kt's P. 17. K. B. takes Q's P.
18. K's Kt. takes B. 18. Q. takes Q's Kt.
19. Q. to K's 4th.
And White has the better game,
348 king's gambit.
The "Leitfaden" and " Handbuch," from which the nbove
Variations are taken, gives 19. Q 'oK- B''srdt which seems
inferior to the move in the text.
If 14, U takes K's P.t or 14. Q. to K's 5th. . J' r Q. B. takes K. B's P.
15. Q. B. to Q's 2nd. 15. Q. B's P. takes Kt.
16. K. B. takes Q's P. 16. Q. Kt. to Q. B's 3rd.
If 16. Q. to K. Kt'sSrd. K. R's 7. takes P.
17. a , „ K's R. takes U
takes a
with a winning game.
17. K. It's P. takes P. 17. B. to K's 3rd.
18. K's B. takes B. 18. K. B's P. takes B.
19. Q. R. to K. B's sq. 19. Q. takes Q. B's'P.
20. B. takes K. B's P. 20. Q. to Q. B's 4th (ch.)
21. K. to K. R's 2nd. 21. Kt. takes K's P.
22. P. to K. Kt's 6th.
And White must win
Variation on Black's \Zth move.
BlaCK.
I ■A . .4^
1 I j.
H ■ B m
t£j 0 •£/ j 'B
r
r&
i 1' : j '
-V
a. A
WHItE.
13. Q. B. to K's 3rd.
14. K. R's P. takes P. 14. K. R's P. takes P.
15. Q. takes K's It. 15. K's B. takes Q.
16. K's R. takes B. 16. P. to K. B's 3rd.
17. K. B. to Q's 3rd. 17. Q takes K's B.
18. K's Kt. takes Q. 18. B. takes Kt.
19. Q. B. takes K. B's P. 19. P. takes B.
20. Kt. takes P. 20. B. to K. B's 2nd.
21. Q. R. to K's sq.
And White has a winning game.
350 king's gambit.
GAME THE THIRD.—PETROFFS ATTACK.
WHITE. BLACK.
1. P. to Ks 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K. B's sq. 4. P. to K. Kt's 4th.
5. Q. Kt. to Q. B's 3rd. 5. K. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. P. to Q s 3rd.
7. P. to K's 5th.
This move is pronounced by Mr. Jaenisch to be stronger
than 7. K- Kt toK B''3r'1. If, however. Black is resolved to
submit to the Petroff-Attack. the transposition of moves is
of no consequence, and if he desire to elude it by playing
nQ. B.
„..,„... . Q.
n in answer to - Kt. to Q's 5th,' he
, can do
i so
to k. Kt s oth'
more advantageously when White plays 7. ——'—, than
• ,he plays
, _ K. Kt to K. B's 3rd.
when 7.
7. Q's P. takes P.
8. Q. Kt. to Q's 5th. 8. K. to Q's sq.
9. Q's P. takes P. 9. Q. B. to Q's 2nd.
Black may here play 9. q, B. to K. Ci ath' which forms a
strong counter-attack.
10. K. Kt. to K. B's 3rd. 10. Q. to K. R's 4th.
11. P. to K. R's 4th. 11. P. to K. R's 3rd.
12. K. to K. Kt's sq. 12. Q. to K. Kt's 3rd.
13. K. R's P. takes P. 13. K. R's P. takes P.
14. K's R. takes R. 14. K's B. takes R
15. K. Kt. takes K. Kt's P.
This sacrifice is the invention of Mr. PetrofF. It is un
doubtedly the strongest move for White at this point ; so
strong indeed, that it deprives Black of all chance of doing
more than draw the game.
15. Q. takes Kt.
16. Q's B. takes P. 16. Q. to K. B's 4th.
This is now admitted to be Black's best move. For the move
16- atoK. Kf. 8ee Variation.
king's bishop's gambit. 351
17. P. to K's 6th. 17. K. B's P. takes P.
18. Kt takes Q. B's P. 18. Q to Q. B's 4th (ch.)
(best.)
19. K. to K. R's sq. 19. Q. takes K's B.
20. Q. to Qs 6th. 20. P. to K's 4th (best.)
21. Q. R. to Q s sq. (best.)
takes R. 22. Q takes Q's Kt. (ch.) 23. Q. takes Q. K's P.
If 21. Kt.
a takes B. K. to K's 2nd.
and Mr. Jaenisch remarks that Black can draw by forcing '
the exchange of Queens. If 23. - Q Kt'' P', Black
draws by perpetual check.
21. P. takes B.
22. Kt. takes R. 22. K. Kt. to K's 2nd (best.)
23. Q. takes Q's Kt. (ch.)
2^ Q. takes Q. Kt's P. j£
If now 23. Kt. to Q. B's sq.
K nrt. 24. Q-'^Q R''p-, and in either case
23 Q. to Q. B's sq. '
White has a good game, though in the opinion of Mr. Petroff
the result should be a draw.
■ ~
B
■ M$M
. 1 \ c, . n
1B1B H
wHItE.
352 king's gambit.
16. Q. to K. Kt's 3rd.
This was long considered to be Black's best play. Sub
sequent analysis, however, has shown that his only safe move
is 16- Q. .o K. 4tht M ab0VC'
17. P. to K's 6th. 17. K. B's P. takes P.
18. Kt. takes Q. B's P. 18. P. to K's 4th.
19. Kt. to K's 6th Oh.)
This is stronger than 19. Kt tnl:M R-; as given in the "Hand
book."
19. K. to K's sq.
He may also play 19. K to g Wt -, or 19. g - ^
See (A.) and (B.)
20. Q. to Q's 6th.
This appears stronger than 20. Q- B to K- Kt a ^jr* Pe^ff
having, subsequently to the publication of Mr. Jaenisch's
analysis, discovered a mode of play which seems to assure
the fjame to White.
Ihe following is the best mode of continuing the game
after 20. ^JLH^ 20. M.
„„ B.to K.B'snq. (eh.) „„ Q lo Q. n's 7'b (ch.) „, K's B. talte. B.
K. Kt. to K. B'sSrd. ' K. to K's so,. (J. Kt. to Q's -Vd
„r Q's li. t.-.k< s Kt. 9f, Q. takes Q. Kt's P. 9« Q. takei Q R's P.'
White has three united Pawns against a Knight, and a better
position, but it cannot be shown that he must win.
20. Q's B. takes Kt.
21. K's B. takes B. 21. Q. Kt. to Q. B's 3rd.
This is Black's best move, and was at first considered by
Mr. Jaenisch sufficiently good to enable him to draw the
giime.
22. Q. B. to K. Kt's 5th. 22. K. B. to K. B's 3rd.
23. R. to K. B's sq. 23. R. to Q's sq.
24. Q. to Q. B's 7th. 24. Q. Kt. to K's 2i d.
25. Q's B. takes B. 25. K's Kt. takes B
king's bishop's gambit. 353
26. Q. takes K's P. 26. R. to Q's 7th.
27. Q. to Q. Kt's 8th (ch.)
This is the correct move, instead of 27. ' to ** , as ori
ginally recommended by Jaenisch.
27. R. to Q's sq.
28. Q. to K. B's 4th. 28. Q. Kt. to Q's 4th (best.)
29. Q. to K's 5th. 29. Q. to K's 5th.
30. B. to K. B's 7th (double 30. K. to Q's 2nd.
ch.)
31. Q. takes Q. 31. K's Kt. takes Q.
32. B. takes Kt.
And White must win, having recovered the piece, with two
Pawns more than Black.
Variation (A.) on Black's 19th move.
BlaCK.
WHItE.
19. K. to Q. B's sq.
20. Q. to Q's 6th. 20. Q. Kt. to Q. R's 3rd.
21. Q. B. to K. Kt's 5th. 21. K. B. to K. B's 3rd (best.;
22. K's B. takes Kt.
This seems rather stronger than 22. Kt- 10 K B''^ a8 given
by Jaenisch.
22. Q's B. takes Kt. (must )
23. Q. to Q. B's 6th (ch.), and wins.
2A
354 king's gambit.
Variation (B.) on Black's 19th mote.
19. K. to K'a 2nd.
20. Q. B. to K. Kfs 5th (ch.) 20. K. B. to K. B'a 3rd.
21. Q. to Q's 5th.
The 20th and 21st moves of White were first suggested
by Mr. Kieseritzky. They are far more decisive than
20. - B- - K'' 8n', as proposed by St. Amant, which ought
to lose against the best defence. The following are the
correct moves -—20
correct, moves, Q Bu. toK''3rd-
m. q'. uke( Kt 21
£i. a B' K.,
K. „ 10 a "* (d"
„„ Q. to Q's sth.
Q. Kt. toO.'s2nd. „o K. to K. B't aq.
Q. B. to K. B's «h. „. Q. R. takes
Ute. a'
B. *U ,
Black will win. At the 23rd move White might play,—
23. K'' B— a, but Black still wins.
21. Q's B. takes Kt. (best.)
22. Q. takes Q's B. (ch.) 22. K. to K. B's sq.
23. R. to K. B's sq. 23. Q. Kt. to Q's 2nd (best.)
24. Q. takes Kt. 24. Q. to K. Kt's 2nd.
25. R. takes B. (ch.) 25. Kt. takes R
26. Q. to Q's 6th (ch.) 26. Q. to K's 2nd.
27. Q. takes Kt. (ch.)
And White will win, as the Pawn at King's 4th must be lost
by Black.
At the 21st move Black might have played 21. K., B (Mka s
21, K. to K'i sq. P. to Q. Kt'i 3rd. ^1. Q. Kt. to a R'i 3rd'
the result in each case is even more decisive in White's
favour than that given in the text. Hence we conclude that
after 16. a g K Kt., w Black has no resource which will
enable him even to draw the game. It follows, therefore, that
the second player must not allow his opponent to set up the
Petroff attack against him, or must defend it by—
l6, Q. to K. B't «C
king's bishop's gambit. 355
2 a 2
3.ri6 king's gambit.
WHIte.
9. K. to Q's sq.
This move, proposed by Mr. Walker, is inferior to—
9, Q. to K, R's 41k.
10. K. Kt. takes Q. (best.) 10. Q's B. takes Q.
11. K. Kt. to K. B's 5th. 11. K. B. toK.B'ssq.(best.)
12. Q's B. takes P.
This move apparently had been overlooked by Mr. Walker.
It was first given by Mr. Heydebrand in the " Chess Player's
Chronicle" for 1848, p. 313.
12. K's P. takes B. (best.)
13. Q's R. takes B. 13. Q. Kt. to Q. B's 3rd.
P. to K. R's 4th. K. R'« P. takes P.
If 13. P. to K. R't 3rd.
14. P. toK.b''3rd. 15. K. B's P. takes P.
Q. R. to Q's 3rd. Q. Kt. to a B's 3rd.
16 P. to U. b's 3rd.
17. K. kt. to K. B'b 3rd.
18. P. to Q's 5'h
Q. R. to K. R's 3rd
White has the better game. 18. is a:w
good.
14. P. to K. R's 4th. 14. P. to K. B's 3rd.
15. Q. Kt. to Q. B's 3rd (best. 15. K. Kt. to K's 2nd.
16. K's Kt. takes Kt. 16. K's B. takes Kt.
17. K. R's P. takes P. 17. K. B's P. takes P.
360 king's gambit.
18. K. R. to K. R's 6th. 18. B. to K. B's sq.
19. K. R. to K's 6th. 19. K. to Q's 2nd.
re -.q an Kt. to K's 4th. „, Kt. to Q. B's Sth
11 B. to K. Kt's 2nd ZU> P. to K. R's 3rd.
20. Kt. to K's 4th. 20. B. to K's 2nd (best.)
21. Kt. to Q. B's 5th (ch.) 21. K. to Q. B's sq.
21- K uto Kt. 10868 a Piece-
22. Kt. takes Q. Kt's P. 22. K. takes Kt
23. B. to Q's 6th.
And White has the better game.
Variation III., also on Black's nth move.
[Arrange the Men as in the previous diagram.]
9. Q's B. takes Kt.
10. Q. takes B. 10. K. to Q's sq.
11. Kt. takes K. B's P. 11. Q. Kt. to Q's 2nd (best).
12. Kt. to K's 2nd.
And White will recover the Pawn with a better position
than Black.
Variation IV., likeioise on Black's 9th move.
[Arrange the men as before.]
9. Q. to K. R's 3rd.
10. Q. Kt. takes Q. B's P.
(ch.) 10. K. to Q's i
11. Q's Kt. takes R. 11. P. to K's 6ti
12. Kt. takes K. Kt's P.
This seems better than 12. Kt' t0 — 5th.
12. Q. takes Kt. (best.)
13. K. B. to K's 2nd. 13. Q's B. takes B. (ch.)
" ^•Q.B.toK'.^ or 13. aB t0?'.SnJ. 14. ZJZS™*, Md
the Kuight will escape without difficulty.
14. Q. takes B. 14. P. to K's 6th.
T(- ,j Q. to a B's 4th. a to Q'n 5th (ch.)
1 P. to K. B't *th. a Kt,toqR's3rd'. 10-
and White has the advantage.
king's bishop's gambit. 361
15. Q. to Q. B's 4th 15. Q. to K's 2nd.
.a . , - „ Q. takps K. B'b P. . _ a. takes Q. Kt's P.
" d' Q. Kt. to a li's 3rd* h. ]i. takes U's i. '' Q. to K. B's 3rd.
10 P. to Q. B's 3rd.
18- 3. to K-. 4th. 19- ,„ K. to K's °nd , &c-t
a „_ als0
80 i „ .15'
,. a to E Ei tth
would be useless.
16. Q. to Q's 5th (ch.) 16. K. to K's sq.
K,1S-a Q.toa'.*Kl. .17-
- Q. to K. Kt's 5th (ch.)
GAME SEVENTH.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
king's bishop's gambit. 365
4. K. to K. B's sq. 4. Q. Kt. to Q. B's 3rd.
This defence is recommended by the author of the " Popular
Introduction to Chess " as the best that Black can adopt.
Jaenisch objects to it, as involving the loss of the Gambit
Pawn, and consequent equalization of the game. This is un
doubtedly true, but can Black do more than equalise the
game in any case ? All our previous analysis seems to show-
that the attempt to maintain the Gambit Pawn involves the
second player in variations of extreme complexity, in which
the slightest mistake is fatal, and only leads to, at best, an
even game. I believe 4. a Kt.toQ.B.3rd t0 be as good a
move as Black has at this point. He may also play—
4- K.Kt.toK. WHSt and equalise the game.
5. K. Kt. to K. B's 3rd. 5. Q. to K. R's 4th.
6. P. to Q's 4th. 6. P. to K. Kt's 4th.
7. P. to K. R's 4th. 7. K. B. to K. Kt's 2nd.
8. Q. Kt. to Q. B's 3rd. 8. Q. Kt. takes Q's P.
Tf
" R°' P. to K. R's 3rd. n P.
J- K. toKt.K'sto 5th.
K's 2nd. -ft
1U' K.
Q. toto K. Kt's 3rd'
K. Kt's »q.
and the position is the same as if in Game VI. White were
. Q9. a
to play K. t0to KK. Kt,s
Kt's 3rd
sq, -ft
iu. a P. toKtK'sl05th.
a B'. 3rd
The correct continuation is 11. £ l'.s l^-Z-
&. Kir, takes P.
- „ K's R. takes R. (ch.) . „ K. B to Q's 3rd. . . P. takes P. (en passant.)
K's B. takes B. P. to K. B's 4th. Q7Takes~K7Wp;
- _ Q. Kt. to K's 4th. ,fi Q. Kt. takes K. Kt's P. P. to Q. B's 3rd
5* U.toK. U'ssq. Q. Kt. takes Q's V. 1 ' ' a Kt. to K's 3rd.
,18-
„ Q's
oTp.Kt.ukes
takesKt.Kt. ,]9- „ Q. to Q. R's 4th (ch.)?. and, recovers the ,,
Pawn.
9. K. Kt. takes Kt.
„ K.
If 9- Kt. takes
Q. takes K. Kt's P.
ft. (ch.) ,A
10- Q's Kt.totakes
K. Kt. a 3rd (L6
K. R's ,i m,Snt
' ,
als0
play 10. Q Kt u.ke' q u'' p a but *ne result would still be an
equal1 game.)
— n
11. Q's B. takes P.
r toQ.,3rd.- ,12.
_ P. to Q.
* B's 3rd, and, the
.i
game is even.
3G6 king's gambit.
9. Q. takes Q. (ch.)
10. Q's Kt. takes Q. 10. K's B. takes Kt.
11. K. R's P. takes P. 11. K. B. to K's 4th.
12. K. R. to K. R's 4th. 12. K. Kt. to K's 2nd.
13. Q's B. takes P. 13. K. Kt. to K. Kt's 3rd.
14. Q's B. takes B. 14. Kt. takes B.
And the ae is even.
Xi.i -
rJ- .JL -
L
' 1 i 1 1 I
.
i T 1
Firstly.
II. K's P. takes P. 11. K's Kt. takes P.
12. K. B. takes K: Kt's P 12. K.Kt.toK.Kt's6th(
13. K. to K. Kt's sq. 13. B. takes B.
14. Q. takes B. 14. K's B. takes P. (ch.)
15. K. to R's 2nd. 15. K's Kt. takes R. (be:
16. K. takes Kt. (best.) 16. Kt. to Q. B's 3rd.
17. Q's B. takes P. 17. Q. to K. Kt's 3rd.
18. Q. to K's 2nd (ch.) 18. K. to Q's 2nd.
And Black ought to win.
Secondly.
11. P. to K. Kt's 3rd. 11. Q. to K's 3rd (best.)
If 11. P ,akc, gTT' White can regain the Gambit Pawn by
12. K. B. takes K. Kt's P. If 11. K. R. to K R's sq. ,12. Kt's P. tsket P.
Tf ,iZ<
„ Q.Q. Kt.
Kt. toto U.
Q R's
Kt's3rd.
5th. ,la'
« Q's B. t.ike. P
11 11 Q. toK R's 3rd.
12. P. to Q's 5th. 12. Q. to K. B's 2nd
13. Q. Kt. to Q. Kt's 5th: 13. Q. Kt. to Q. R's 3rd.
14. K. Kt's P. takes P. (best.) 14. P. takes K's P.
15. K's B. takes P. 15. Q's B. takes B.
16. Q. takes Q's B. 16. K's Kt. takes P.
And Black keeps the Pawn.
king's bishop's gambit. 369
Thirdly.
11. K. Kt. to Q's 3rd. 11. K's B. takes P. (best.)
12. K's Kt. takes P. 12. K. B. takes Q's Kt. (best.)
13. K. Kt. to Q's 5th. 13. Q. to K. Kt's 2nd (best.)
14. Kt. takes Q. B's P. (ch.) 14. K. to Q's 2Dd.
15. Kt. takes Q's R. 15. K. B. takes Q. Kt's P.
16. Q. B. takes K's B. 16. Q. takes Q's B.
17. P. takes P. (best.) 17. P. to K. R's 4th.
18. R. to Q. Kt's sq. 18. Q. to K. B's 3rd (best.)
And Mr. Jaenisch remarks that White has a bad game
through the exposed condition of his King, and his inability
to liberate the Knight.
(A.)
Variation on Black's 7th move.
Black.
14 A #
jli.jC.,
. Ljr..J.:...
-J I . "i '
H -Xi
,"
~IT
WHItE.
7. Q. to K. R's 3rd.
8. P. to K. R's 4th. 8. P. to K. B's 3rd.
9. K. Kt. to K. B's 3rd. 9. Q. B. to K. Kt's 5th.
This move is necessary to cover the retreat of the Queen
should White play 10. K toK Kt''")-
10. P. to K's 5th (best.)
In the " Analyse Nouvelle " White is here made to play—
10. K to B'*?"d, which is inferior.
2 B
370 KING'S GAMBIT.
10. Q's P. takes P.
11. Q's P. takes P. 11. K. B's P. takes P.
12. K. Kt. takes Kfs P. 12. Q's B. takes B. (ch.)
13. Q. takes Q's B. 13. K. Kt. to K's 2nd.
14. Q. to Q. B's 4th. 14. Q. to Q. R's 3rd.
15. Q. Kt. to Q. Kt's 5th.
And White must win.
(B.)
2nd Variation on Black's 7th move.
7. Q. Kt. to Q. B's 3rd.
8. Q. Kt. to Q. Kt's 5th. 8. K. to Q's sq.
9. P. to K's 5th. 9. P. to Q R's 3rd (best.)
10. Q. Kt. to Q. B's 3rd. 10. Q. B. to K. B's 4th (best )
11. K. Kt. to K. B's 3rd. 11. Q. to K. R's 3rd.
12. P. to K. R's 4th. 12. P. to K. B's 3rd.
13. Q. Kt. to Q's 5th (best.) 13. Q. B. to K's 5th (best.)
14. Q. Kt. takes K. B's P. 14. Q. B. takes K's Kt. (best)
(best.)
15. B. takes B. 15. Kt. takes Kt.
16. P. takes Kt. 16. Q. takes K. B's P.
17. R's P. takes P. 17. Q. takes Kt's P.
u 1S Q. teVwi Q. ,„ K. B. takes Q. Kfs P.
11 1 atakesQ'ip. - Kt. take, a. ,
and White regains the Pawn.
18. K. R. to K. R's 5th. 18. Q. to K. B's 3rd.
19. P. to Q. B's 3rd.
White now threatens to take the Kt., and afterwards play—
U. to K. B's 3rd.
19. B. to K. R's 3rd.
This seems his best move, but play as he will he must
one of the Pawns.
20. B. takes Kt. 20. P. takes B.
21. Q. to K. B's 3rd. 21. P. to Q's 4th.
22. P. to K. Kt's 3rd. 22. R. to K. B's sq.
23. Q's B. takes P. 23. B. takes B.
king's bishop's gambit. 371
24. P. takes B. 24. Q. takes P.
25. Q takes Q. 25. R takes Q. (ch.)
26. K. to K's 2nd. 26. R. to K. B's 2nd.
27. Q. R. to K. R's sq.
And White can thus always draw the game.
GAMES
ILLUSTRATIVE OF THE KING'S BISHOP'S GAMBIT.
Game I.—Between Messrs. Max Lange and Anderssen.—
(From the " Schachpartien.")
white. (Mr. M. L.) BlaCK. (Mr. A.)
1. P. to K's 4th. L P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to B's sq. 4. P. to K. Kt's 4th.
5. Q. Kt. to B's 3rd. 5. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. K. Kt to K's 2nd.
7. P. to K. Kt's 3rd. 7. P. takes P.
8. K.toKt's2nd. 8. Q. to K. R's 3rd.
9. P. takes P. 9. Q. to K. Kt's 3rd.
10. K. Kt to B's 3rd. 10. P. to K. R's 3rd.
11. K. R. to K.B's sq. 11. Castles.*
12. K. Kt. to K's 5th. 12. B. takes Kt
13. P. takes B. IS. Q. Kt. to B's 3rd.
14. K. R. to K. B's 6th. 14. Q. to K. Kt's 2nd.
15. Q. to K. R's 5th. 15. Q. Kt. takes K's P.t
16. K. R. takes K. R's P. lt>. Q. Kt. takes B.
17. B. takes K. Kt's P. 17. K. Kt. to K. Kt's 3rd.
18. Kt. to Q's 5th. 18. Q. Kt. to K's 6th (ch.)
The Notes to this and the two following Garnet are hy Mr. JaenUeh.
* This is not the proper move, as we have subsequently found out.
It would have been better to have played 9. Y.„ .10 „„,-.,
h. St 0 oru which would
have enabled him to maintain the Gambit Pawn. The defence may be
simplified by playing 8. K. Kt, t0 K.,8nd, instead of 8. atoK-R..gnL
The system adopted by Black in the present game tends to equalise the
partie by giving up the Gambit Pawn.
t Here Black should have moved 31. ^ ^ u K,t , which would
vhave i.been in
followed, ,by ,„
32. Q.
g gRtoK.
- K Kt's
Kt.,^sq. 83.
„„ R.
g taku
^ R. g, and. must
I think have secured him the victory.
king's bishop's gambit. 375
32. Q. R. to K. Kt's sq. 32. K. to B's 4th.
33. R takes K. 33. P. takes R. (ch.)
34. K. to Kt'a 3rd. 34. P. to K. B's 3rd
35. R to K's sq. 35. P. takes P.
36. R. takes P. (ch.) 36. R. takes R.
37. P. takes R. 37. K. takes P.
38. K. takes P. 38. K. to B's 3rd.
39. P. to K. R's 5th. 89. P. to Q. Kfs 4th.
40. P. to K. R's 6th. 40. K. to Kt's 3rd.
41. K. to B's 4th. 41. K. takes P.
42. K. to K's 5th. 42. P. to Q. Kt's 5th.
43. K. takes Q's P.* 43. P. takes P.
44. K. takes P. 44. K. to Kt's 4th.
45. K. to Q's 4th. 45. K. to B's 5th.
46. K. takes P. 46. K. to K's 4th.
47. K. to Q. B's 4th. 47. K. to Q's 3rd.
48. K. to Kt's 5th. 48. K. to Q. B's 2nd.
49. K. to Q. B's 5th. 49. K. to Q's 2nd.
50. K. to Q's 5th. 50. K. to Q. B's 2nd.
51. K. to Q. B's 5th. 51. K. to Q's 2nd.
52. K. to Q. Kt's 5th. 62. K. to Q. B's 2nd.t
53. P. to Q. R's 4th. 53. K. to Q. Kfs 2nd.
54. P. to Q. B's 4th. 64. K. to Q. B's 2nd.
65. K. to Q. B's 5th. 65. K. to Q's 2nd.
56. K. to Q. Kt's 5th. 56. K. to Q. B's 2nd.
57. K. to Q. R's 6th. 57. K. to Q. Kfs sq.
68. P. to Q. B's 5th. 58. K. to Q. R's sq.
59. K. to Q. Kt's 5th. 69. K. to Q. Kfs 2nd.
60. P. to Q. R's 5th. 60. K. to Q. B's 2nd.
61. K. to Q. R's 6th. 61. K. to Q. Kfs sq.
62. K. to Q. Kfs 5th. 62. K. to Q. Kfs 2nd.
63. P. to Q. B's 6th (ch.) 63. K. to Q. B's 2nd.
64. K. to Q. B's 5th. 64. K. to Q. B's sq.
65. K. to Q's 6th. 65. K. to Q's sq.
66. P. to Q. B's 7th (ch.) 66. K. to Q. B s sq.
And the was drawn.
K. to B's sq.
24. would have been followed by 24. Kt. to Kt'. eu, (ch.)
23. K. to bis sq.
„0 K. to B's 2nd .
B. toQ. B's6th(ch.) 26. Ki.
„. to
.„ K's
u,_ 6th
-.,. (ch)'
,.,, ., &c.
P.toK. R's 7th
t 26. would have been of no avail, on account of
26. R. takes Q. 27-!/Q":.e.n'&c.
a. ukes U.'
t This sortie of the Knight, after the Queen hat given check, followed
by the sacrifice of the Queen's Pawn, constitutes the best defence against
this Gambit in the opinion of Prince D. Ouroussoff.
§ A move not at all hazardous, because Black cannot take the King's
Pawn without deranging their game. White's first faulUin this parlie
was playing 7. -^—-— instead of taking the Queen's Pawn with
their Bishop.
ji The coup juste as we have before observed.
* By the judicious advance of this Pawn Black place their opponents
in a position of serious embarrassment.
378 king's gambit.
17. K. R. to K's 5th. 17. Q. to K. B's 2nd.
18. Q. to Q. B's 2nd. 18. P. to K. B's 5th.
19. B. to K. R's 4th. 19. Kt. to Q. Kt's sq.*
20. Q. R. to K's sq. 20. Kt. to Q's 2nd.
21. K. R to K's 2nd. 21. Kt. to Q. Kt's 3rd.
22. K. to K. Kt's sq. 22. Q. to K. Kt's 2nd.
23. K. Kt. to K's 5th. 23. K. to Q. Kt's sq.
24. Q. Kt. to K. B's 3rd. 24. Q. R. to K. B's sq.
25. K. Kt. to Q. B's 6th (ch.) 25. Q. Kt. P. takes K's Kt
26. K. R. takes Q's B. 26. Kt. to Q's 4th.
27. B. to K's 7th. 27. Q. R. to K. B's 4th.
28. Q. R. to K's 2nd. 28. Q. to K. Kt's 5th.
29. P. to K. R's 3rd.t 29. Q. takes K. R's P.
* However tardy and methodical this retreat of the Knight may
appear, it seemed to render Black's game impregnable.
t White had agreed to execute the manoeuvre which follows, and
which would have insured them at least a drawn game, but by an in
conceivable oversight at the moment before making the right move,
they thought to obtain an advantage by sacrificing their K. R's P. and
afterwards playing Kt. to K. R's 4th, a mode of play which could only
be successful against inexperienced players. Here follows the variation
originally intended :—
29. Q. to Q. R's 4th. 29. Kt. to K's 6th.
30. Q. takes Q. B's P. 30. Kt. takes K. Kt's P.
31. B. to K. Kt's 5th. 31. Kt to K. R's 5th (dis. ch.)
or (A).
32. K. to B's 2nd. 32. Q. to K. Kt's 7th (ch.)
33. K. to K's sq. 33. Kt. takes Kt. (ch.)
34. K. to Q's sq. 34. Q. to K. B's 8th (ch.)
35. K. to Q. B's 2nd. 35. Kt. to K's 8th (ch.)
36. R. takes Kt. 36. Q. to Q's 6th (ch.)
37. K. to Q. B's sq.
And White must win.
(A.)
31. Kt. to K's 8th (dis. ch.)
or (B).
32. K. to B's sq. 32. Q. takes Kt. (ch.)
33. Q. takes Q. 33. Kt. takes Q.
34. B. takes B.
And wins.
(B.)
31. Kt to K's 6th (dis. ch.)
82. K. to K. R's sq. 82. Q. to K. R's 6th.
33. K. R. to K's 7th. 33. K. R. to Q. B's sq
34. Kt to K. Kt's sq. 34. Q. to K. Kfs 5th.
85. Q's R takes Kt. 35. P. takes R. (best).
86. B. takes B., &c.
king's bishop's gambit. 379
50. Kt. to K. R's 4th. 80. Q. R. to K. B'e 2nd.
51. B. to Q. B's 5th. 81. P. to K. B's 6th.*
32. K R. to K'b 8th (ch.) 82. K. to Q. Kt's 2nd.
33. Kt. takes P. 33. K. R. takes K. Kt's P. (ch.)
34. Q. R. takes K's R. 34. B. to K's 6th (ch.)
35. K's R. takes B. 35. Kt. takes K's a
And White resigns.
* Cleverly conceived. White gains two Pawns for his piece and
pats the adversary's two Knights and the Q's R. completely kon dt
txmbat.
t Very well played. The game is virtually won from this point.
t Instead of this move he might hare played thus :
R. to K. R's 8th (ch.) B. takes Q.
22. (If 2 B. takes R. 23.
K. takes R. B. to K. Kt's 2nd.
24.
a to K's 2nd O, takes B.(ch.) B. to K. B's 6th (ch.)
, and wins.) 23. a to K's 1th. 24,
and White wins.
§ Black gives his opponent too much time by this move. In the
Gambits a lost move, whether in attack or defence, is seldom
retrievable.
384 king's gambit.
10. K. Kt. to K. B's 3rd. 10. Q. to K. R's 4th.
11. K. to K. Kfs sq. 11. Kt. to K. B's 4th*
12. P. to K. R's 4th. 12. K. Kt. takes K. B's P.
13. R takes Kt.t 13. P. takes R.
14. Q. Kt. takes K. B's P. 14. Q. to K. Kfs 5th.
15. B. takes K. B's P. 15. B. to K. B's sq.+
16. B. to K. R's 5th. 16. Q. to K. Kt's 6th.
17. Kt. to K. Kt's 5th. 17. Kt. takes K's P.§
18. P. takes Kt. 18. B. to Q. B's 4th (ch.)
19. K. to R's sq. 19. K. to K's 2nd.
20. Kt. to Q's 5th (ch.) 20. K. to B's sq.
21. Kt. to K's 6th (ch.) 21. P. takes Kt
22. B. to K. R's 6th (ch.)
And Black surrenders.
* The play on both sides throughout this critical ending will well
repay the student for his time and labour in examining it.
t This is not the amateur who took part in the Chess Tournament
of 1851.
J I find a note appended to this move by one of the players :—'
" P. to K. B's 6th is the proper move."
2 c2
king's gambit.
12. P. to Q's &th. 12. Q. Kt. to K's 4th.
13. Q. to K's sq. 13. K. Kt. to K's 6th (ch.)
1 4. B. takes Kt. 14. Kt. takes Kt.
15. P. takes Kt. 15. P. takes B.
White mates in five moves.
GAMES
ILLUSTRATIVE OF THE GAMBIT DECLINED.
Game I.—Between Messrs. Lowenthal and Staunton.
whits. (Mr. L.) black. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. to Q's 4th.
3. K. P. takes Q's P. 3. P. to K's 5th.
4. K. B. to Q. B's 4th. 4. K. Kt. to K. B's 3rd.
5. Q. Kt. to Q. B's 3rd. 5. K. B. to Q. Kt's 5th.
6. K. Kt. to K's 2nd. 6. Q. B. to K. Kt's 5th.
7. Castles. 7. Castles.
8. P. to Q's 4th. 8. P. to Q. B's 3rd.
9. Q. P. takes Q. B's P. 9. Q. Kt. takes Q. B's P.
10. Q. B. to K's 3rd. 10. Q. Kt. to Q. R's 4th.
11. K. B. to Q. Kt's 3rd. 11. Q. R. to Q. B's sq.*
12. Q. to Q. B's sq. 12. Q. Kt. to Q. B's 5th.
13. P. to K. R's 3rd. 13. Q. B. takes K's Kt.
14. Kt. takes Q's B. 14. K. Kt. to Q's 4th.
15. K. B. takes Q's Kt. 15. Q. R. takes K's B.
16. P. to Q. B's 3rd. 16. B. to Q. R's 4th.
17. Q. to Q's 2nd. 17. P. to Q. Kt's 4th.
18. P. to Q. R's 3rd. 18. P. to K. B's 4th.
19. Q. R. to Q. B'ssq. 19. K. R to K. B's 2nd.
20. Kt. to K. Kt's 3rd. 20. B. to Q. Kt's 3rd.
21. P. to Q. Kt's 3rd. 21. Kt. takes B.
The Noteu to thit and the following Game are by Mr. Max Lange.
• White thus evades the powerful counter-attack of 3. F l0 h.s -^
i Might also play 3. B to K Kt.« 6th, but White still gets a good
. .KB. to K's 2nd. , Kt. takes P. Q. takes B.
Pme ^ *• P. take. K's P. 6' B. take. B. K. Kl. to b's 3rd
, a Kt. to B's 3rd.
Chapter I.
THE SICILIAN GAME.
GAME THE SECOND.—("Handbook," p. 371.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. K. Kt. to K. B's 3rd. 2. P. to K's 3rd.
3. P. to Q's 4th. 3. P. takes P.
The move given in the " Handbook" is 3. p to Q., 4th.
4. Kt. takes P. 4. K. B. to Q. Bs 4th.
5. Q. Kt. to Q. B's 3rd.
This is considered to be the only move to prevent Black
gaining an advantage by playing 5. g - g Kt,a 3rJ. If now—
5. Q. to Q. Kt s 3rd.
6. Q. Kt. to Q. R's 4th. 6. Q. to Q. R's 4th (ch.)
7. P. to Q. B's 3rd.
And the game is even.
The following Variation is not found in the " Handbook:"
1. P. to K b 4th. 1. P. to Q. B's 4th.
2. K. B. to Q. B's 4th. 2. P. to K's 3rd.
3. Q. Kt. to Q. B's 3rd. 3. P. to Q. R's 3rd.
4. P. to Q. R's 4th. 4. K. Kt. to K's 2nd.
400 IEKEOULAB OPENINGS.
This is the correct play. White cannot now prevent the
advance of the opponent's Q's Pawn, which shows the
inferiority of 2. K B to Q B'' 4"'. In the « Handbuch" the
game now proceeds thus :-—
5. P. to Q's 4th. 5. P. to Q's 4th.
6. K's P. takes P. 6. K's P. takes P.
7. K. B. to K's 2nd. 7. Q. B's P. takes P.
8. Q. takes P. 8. Q. Kt. to Q. B's 3rd.
And Black has gained time.
2 D
402 IRREGUlAR OPENINGS.
GAMES
ILLUSTRATIVE OF THE SICILIAN OPENING.
Game I.—Between Mr. Heydebrand and Mr. Staunton.
BlaCK. (Mr. H.) white. (Mr. S.)
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. P. to Q's 4th.* 'J. P. takes P.
3. Kt. to K. B's 3rd. 8. Kt. to Q. B's 3rd.
4. B. to Q. B's 4th. 4. P. to K's 3rd.
5. K's Kt. takes P. 5. B. to Q. B's 4th.
6. K. Kt. to Q s Kt's 3rd.t 6. B. to Q. Kt's 3rd.
7. Castles. 7. K. Kt. to K's 2nd.
8. Q. Kt. to Q. B's 3rd. 8. P. to Q. R's 3rd.J
9. Q. B. to K. B's 4th. 9. P. to K's 4th.
10. Q. B. to K's 3rd. 10. B. takes B.§
11. P. takes B. 11. Castles.
12. Q. to K. R's 5th. 12. Q. to K's sq.||
13. P. to Q. R's ith.% 18. Kt. to K. Kt's 3rd.
14. Q. R. to Q's sq. 14. Q. to K's 2nd.**
15. Q. Kt. to Q's 5th. 15. Q. to Q's sq.
16. P. to Q. R's 5th. 16. P. to Q's 3rd.tt
* Had he taken the Q's Pawn, White would have won easily, by
playing Q. to K B's 2nd, &c.
t If he had taken Pawn with Pawn, White's answer would hafe
been Kt. to K. B's 5th ; and if he had taken Pawn with Rook, then,
probably, White would have replied with Q. to K's 7th.
J White might have won by simply exchanging Queens, and playing
Rook to Q's 6th, but preferred another course.
§ His best move here was, perhaps, Kt. to Q. B's 4th. But that
would not have saved him, as we can easily see ; for suppose—
41. Kt. to Q. B's 4th. 41. Q. to K. Kt.'s 6th. (ch.)
42. Q. to K. Kt.'s 2nd. 42. Q. to K. R's 5th.
43. R. to K. B's 3rd.
If K. to R's 2nd, then follows Q. to her sq., threatening to win tho
Kt., and also to play Kt. to K. R's 5 th, &c.
43. Kt. to K. B's 5th.
44. R. takes Kt. (best.) 44. R. to K. Kt.'s 6th.
Aud White has a Queen against a Rook and Knight.
THE SICILIAN GAME.
8. K. Kt. to Q's 6th (ch.) 8. K. to K's 2nd.
9. Kt. takes B (ch.) 9. K. R takes Kt.
10. B. to Q's 3rd. 10. Q. Kt. to B's 3rd.
11. Castles. 11. P. to K. R's 4th.
12. Kt. to Q's 2nd. 12. P. to K. R's 5th.
13. P. to K. R's 3rd. 13. P. to K. Kt's 4th.
14 P. to Q. R's 3rd. 14. K. R. to K. Kt's sq.
15. P. to Q. Kfs 4th. 15. Q. to Q. Kt's 3rd.
16. Kt. to Q. B b 4th. 16. Q. to Q. B's 2nd.
17. P. to K. B's 3rd. 17. Q. Kt. to K's 4th.
18. Kt. takes Kt. 18. Q. takes Kt
19. Q. to Q's 2nd. 19. K. R. to K. Kt'B 2nd.
20. Q. R to Q's sq. 20. Q. R to Q's sq.
21. Q. to K. B's 2nd. 21. P. to Q. Kt's 3rd.
22. P. to K. B's 4th. 22. P. takes P.
23. Q. takes P. 23. Q. to K. Kfs 4th.
24. K. R to K. B's 2nd. 24. Q. takes Q.
25. R. takes Q. 25. Q. R. to K. Kt's sq.
26. Q. B. to Q's 2nd. 26. Q. R. to K. R's sq.
'27. P. to K's 5th. 27. Kt. to Q'b 4th.
23. K. R to Q's 4th. 28. P. to K. B's 3rd.
2C. P. takes P. (ch.) 29. Kt. takes K. B's P.
30. K. R to Q. B's 4th. 30. K. to Q's sq.
31. P. ttt Q. R's 4th. 31. Kt. to Q's 4th.
32. B. to K's 4th. 32. Kt. to Q. B's 2nd.
33. B. to K. B's 3rd. 33. P. to Q's 4th.
34. K. R. to Q. B's 6th. 34. K. R. to Q's 2nd.
35. B. to K. Kt's 4th. 35. Q. R to K. R's 3rd.
36. Q. R. to K's 2nd. 36. K. to K's 2nd.
37. K. to K. R's 2nd. 87. K. to K. B's 2nd.
38. P. to K. Kt's 3rd. 38. K. R's P. takes P. (ch.)
30. K. takes P. 39. K. R. to K's 2nd.
40. P. to K. R's 4th. 40. Kt. to K's sq.
41. P. to K. R's 5th. 41. Kt. to K. B's 3rd.
42. K. R. takes K's P. 42. R. takes R.
43. B. takes R (ch.) 43. K. to K. Kt's 2nd.
44. B. to K. Kt's 4th. 44. Kt. takes K. R's P. (ch.)
45. B. tal es Kt 45. R. takes B.
46. R to K's 7th (ch.) 46. K. to K. B's 3rd.
47. R takes Q. R's P. 47. K. to K's 4th.
48. R to Q. R's 6th. 48. R to K. Kt's 4th (ch.)
49. K. to K. B's 3rd. 49. R. to K. B's 4th (ch.)
50. K. to K's 2nd. 60. P. to Q. Kt's 4th.
51. P. takes P. 51. R. to K. B's 5th.
52. P. to Q. B's 3rd. 52. P. to Q's 5th.
53. P. to Q. B's 4th. 53. R. to K. R's 5th.
54. P. to Q. B's 5th. 64. R. to K. R's 7th (ch.)
65. K. to Q's 3rd. 65. R to K. R's 6th (ch.)
56. K. to Q. B's 2nd. 56. R. to K. R's 7th (ch.)
57. K. to Q. Kt's 3rd. 57. R. to K. R's 6th (ch.)
406 IBUEGULAR OPENINGS.
58. K. to Q. R's 4th. 63. K. to Q's 4th.
51). R. to K's 6th (ch.) 69. K. to Q. B's 5th.
60. P. to Q. B's 6th. 60. R. to K. R's 8th.
61. R. takes P. (ch.) 61. K. takes R.
62. P. to Q. B's 7th. 62. R. to K. R's sq.
63. P. to Q Kt's 6th. 63. K. to Q. B's 5th.
61. P. to Q. Kt's 7th.
k resigns.
and White has lost time, as he must now look after his K's Bishop).
„„
16. B.
K. takes
to K. R.m(dii.sq.ch.) ,„
17' Q.
K. takes
uto U.B. (ch.) ' and, Black, has
, S*™*. •
Pawn. White can also play 17. B- Mt* S s p- t which is perhaps his
best move.
* 20- B. t. K. B'. 3rd' foll0Wed ^ R.,oK. Kf. 3rd' lookB 8trOD8er-
t Not prudent withhis King so much exposed.
X He has nothing better.
THE 8ICILIAN GAME. 409
FRENCH GAME.
GAME THE FIRST.—(" Handbook," p. 368.)
White. Black.
1. P. to K's 4th. 1. P. to K's 3rd.
2. T. to Q's 4th (best). 2. P. to Q's 4th.
3. P. takes P. (best.) 3. P. takes P.
4. P. to Q. B's 4th.
This move is given in the "Handbook" as leading to an
equal game, but in reality it is bad for White. His best
move apparently is 4. K Kt- t0 K B ' 3rd; for which see Varia
tion .
4. K. B. toQ. Kt's5th (ch.)
5. Q. B. to Q's 2nd.
5. aKt toaB's3rd is shewn in the « Handbook" to be
unfavourable for White.
5. Q. to K's 2nd (ch.)
6. Q. to K's 2nd. 6. Q. B. to K's 3rd.
7. P. takes P. 7. K. B. takes Q's B. (ch.)
8. Q. Kt. takes K's B. 8. B. takes Q. P.
The " Handbook" here dismisses the game as equal. The
" IJaudbuch," on the contrary, prefers Black's game. The
following is given by Mr. M. Lange, in the " Schachpartien,"
as a likely continuation :—
9. K. Kt. to K. B's 3rd. 9. Q. Kt. to Q. B's 3rd.
10. Q. to K's 3rd. 10. B takes K's Kt.
11. Kt. takes B. 11. Castles.
12. Q. R. to Q's sq. 12. Q. to Q. Kt's 5th (ch.)
13. Q. to Q's 2nd. 13. Kt. takes Q's P.
And Black has the better game. White, however, might
have played as his 9th move,—
9. Q. takes Q. (ch.) 9. K's Kt. takes Q.
10. K. Kt. to K. B's 3rd.
Though even so, it is questionable whether he can maintain
his isolated Pawn, which may shortly be attacked by almost
every one of Black's pieces. *
FRENCH GAME. 415
GAMES
ILLU8TRATIVE OF THE FRENCH OPENING.
Game I. —Between Messrs. Harrwitz and Horwitz.
black. (Mr. Harrwitz.) white. (Mr. Horwitb.)
1. P. to K's 4th. 1. P. to K's 3rd.
2. P. to Q's 4th. 2. P. to Q's 4th.
::. P. taken P. 8. P. takes P.
4. P. to Q. B's 4th. 4. K. Kt. to B's 3rd.
5. Q. Kt. to B's 3rd. 5. B. to K's 2nd.
6. P. tanes P. 8. K Kt. takes P.
r. K. B. to Q. B's 4th. 7. Q. B. to K's 3rd.
8. Q. to Q. Kt's 3rd. 8. K. B. to Q. Kt's 5th.
9. K. Kt. to B's 3rd. 9. Q. Kt. to B's 3rd.
10. Castles. 10. K's B. takes Kt.
11. P. takes B. 11. Castles.
12. Kt. to K. Kt's 5th.* 12. Q. Kt. to Q. R's 4th.
13. Q. to Q. B's 2nd.t 13. P. to K. Kt's 3rd.
14. Kt. takes B. 14. P. takes Kt.
13. K B. to Q's 3rd. 15. Q. Kt. to Q. B's 3rd.
16. Q. B. to K. R's 0th. 18. K. R. to K. B's 2ud.J
* An excellent move, relieving himself at once from the threatened
danger to his Queen, and opening a most formidable attack upon thu
adverse King.
t Threatening mate, and thus escaping the loss of exchange.
t We should have preferred an attempt to carry the war into the
enemy's territory, by playing the Q. to K. R's 5th, and K. Kt. to B's 5th
Uterwards.
416 IEEEGULAB OPENINGS.
17. K B. takes K. Kt's P. 17. K. R. to Q's 2nd.
18. K. B. to K's 4th. 18. Q. to K. R's 5th.*
19. K. B. takes K's Kt. 19. K's R takes B.
20. B. to K's 3rd.t 20. K. R. to K. R's 4th.
21. P. to K. R's 3rd. 21. K. to R's sq.
22. Q. to Q. Kt's 3rd.J 22. Q. R. to K. Kfs sq.§
23. Q. takes K's P. 23. Q. R to K. Kt's 3rd.||
24. Q. to Q. B's 8th (ch.) 24. Q. R to K. Kt's sq.
25. Q. to K's 6th. 25. Q. R. to K. Kt's 3rd.
26. Q. to Q's 7th. 26. Q. R. to K. Kt's 2nd.
27. Q. to Q. B's 8th (ch.) 27. Q. R to K. Kt's sq.
28. Q. to K's 6th. 28. Kt. to Q's sq.
29. Q. to Q's 7th. 29. Q. to K b 5th.
30. P. to K. Kt's 3rd. 30. Kt. to K's 3rd.
31. K. R to Q's sq.sJ 31. K. R. takes K. R's P.
32. K. to K. B's sq. 32. K. R. takes K. Kt's P.
33. P. takes R. 33. Q. takes B.
34. Q. to Q's 5th. 34. R. to K. B's sq. (ch.)
35. K. to Kt's 2nd. 35. R. to K. B's 7th (ch.)
36. K. to R's 3rd. 36. Kt. to K. B's 5th (ch.)
wins.
* White now turns the assault upon his opponent, and the attack
and counter-attack are admirably sustained.
t B. to Q's 2nd would, perhaps, have been better.
$ This is ingeniously imagined, but it gives White too much time.
§ Losing moves. He should have played the Q. to K's 5th, when
the following variation was probable :
22. Q. to K's oth.
23. K. to R's 2nd. 23. Q. R. to K. Kt's sq.
24. P. to K. Kt's 3rd, or1 24. Q. to K. Kt's 5th.
25. P. to K. R's 4th. 25. Q. or R. takes K. R's P. (ch.)
And wins.
|| Again White loses time. Why not play the Kt to Q's square
directly ?
*J P. to Q's 5th seems much more effective, and leads to many striking
variations.
1 24. K. R. to K. Kt's sq. 24. Q. to K. B's 4 th (threat
ening mate in three moves i.
25. P. to K. B's 3rd. 25. Kt. to K's 4th. (He may
also play Q. to K. Kfs 3rd.)
26. P. takes Kt 29. Q. takes K's P. (ch.)
27. K. to R's sq. (best) 27. Q. takes B.
28. Q. R. to K's sq. 28. Q. takes K. B's P.
29. Q. takes K's P. (best) 29. Q. takes Q. B's P.
With a game.
TRENCH OPENING. 417
Gamb II.—Between Messrs. Bird and Brien. Played at
the Birmingham Tourney.
black. (Mr. Bird.) white. (Mr. Brien.)
1. P. to K's 4th. 1. P. to K's 3rd.
2. P. to Q's 4th. 2. P. to Q's 4th.
3. P. takes P. 8. P. takes P.
4. B. to Q's 3rd. 4. Kt. to K. B's 3rd.
5. Kt. to K. B'b 3rd. 5. B. to Q's 3rd.
6. Castles. 6. Castles.
7. B. to K's 3rd. 7. P. to K. R's 3rd.
8. Kt. to K's 5th. 8. R. to K's sq.
9. P. to K. B'b 4th. 9. P. to Q. R's 3rd.
10. Q. Kt. to Q's 2nd. 10. Kt. to Q. B's 3rd.
11. P. to Q. B's 3rd. 11. Kt. to K's 2nd.
12. Q. Kt. to K. B's 3rd. 12. Kt. to K. B's 4th.
13. B. to K. B's 2nd. 13. Kt. to K's 5th.
14. Q. to Q. B's 2nd. 14. P. to K. B's 3rd.
15. P. to K. Kt's 4th. 15. P. takes Kt.
16. K. B. P. takes P. 16. B. to K. B's sq.
17. P. takes Kt. 17. Q's B. takes P.
18. B. to K. Kt's 3rd. 18. B. to K. R's 6th.
19. K. R. to K's sq. 19. Kt. takes B.
20. P. takes Kt. 20. P. to K. Kt's 4th.
21. B. to K's 2nd. 21. B. to K. Kt's 5th.
22. R. to K. B's 2nd. 22. B. takes Kt.
23. R. takes B. 23. R. to K's 2nd.
24. Q. R. to K. B's sq. 24. Q. to Q's 2nd.
25. Q. to K. B's 2nd. 25. B. to K. Kt's 2nd.
26. B. to Q. Kt's sq. 26. Q. to K's 3rd.
27. Q. to Q. B's 2nd. 27. B. to K. B's sq.
28. R. to K. B's 6th. 28. Q. to K. R's 6th.
i3. Q. to K B's 2nd. 29. B. to K. Kt's 2nd.
30. B. to K. B's 5th. 30. Q. to K. R's 4th.
31. B to K. Kt's 6th. 81. Q. to K. R's 6th.
32. R. to K. B's 7th. 32. R. takes H.
33. B. takes R. (ch.) 33. K. to K. R's sq.
34. P. to K's 6th. 34. B. to K. B's sq.
35. Q. to K's 3rd. 35. B. to K's 2nd.
36. Q. to K's 5th (ch.) 36. K. to K. R's 2nd.
37. B. to K. R's 4th. 87. R. to K. B's sq.
38. R. takes R. 38. B. takes R.
39. P. to K's 7th. 39. B. to K. Kt's 2nd,
40. a to K. Kt's 6th (ch.)
And wins.
2 ■
418 IRREGUlAR OPENINGS.
Game III.—Between Mr. St. Amant and Mr. Falkbeer.
Played at the Birmingham Tourney.
white. (Mr. F.) black. (Mr. St. A.)
1. P. to Ks 4th. 1. P. to K's 3rd.
2. P. to Q's 4th. 2. P. to Q's 4th.
8. P. takes P. 3. P. takes P.
4. Q. B. to K's 3rd. 4. K. Kt. to B's 3rd.
6. P. to Q. B's 4th. 6. K. B. to K's 2nd.
6. Kt. to Q. B's 3rd. 6. Castles.
7. Q. to Q. Kt's 3rd. 7. P. to Q. B's 3rd.
8. K. B. to Q's 3rd. 8. P. to Q's Kt's 3rd.
9. K. Kt. to K's 2nd. 9. Q. B. to K's 3rd.
10. P. to K. R's 3rd. 10. P. to Q. B's 4th.
11. P. to K. Kt's 4th. 11. Q. Kt. to B's 3rd.
12. Q. B's P. takes P. 12. K. Kt. takes Q's P.
13. Q. to Q. E's 2nd. 13. P. takes P.
14. B. takes P. 14. K. Kt. to Q. Kt's 5th.
15. Q. to Q's 2nd. 15. Q's Kt. takes B.
16. Kt. takes Kt. 16. Q. takes Kt.
17. B. takes R's P. (ch.) 17. K. takes B.
18. Q. takes Q. 18. Kt to Q. B's 7th (ch.)
19. K. to Q's 2nd. 19. Kt. takes Q.
20. P. to K. B's 4th. 20. Q. R. to Q's sq.
21. Q. R. to K. B's sq. 21. Q. B. to Q. B's 5th.
22. Q. R. to K. B's 2nd 22. K. B. to Q. B's 4th.
And after a few more moves White resigned.
GAMES
ILLUSTRATIVE OP THE QUEEN'S KNIGHT'S OPENING.
Ga.me I.—Between Messrs. Max Lange and Alvensleben,
(From the " Schachpartien.")
white. (Mr. M. L.) black. (Mr. A)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to Q. B's 3rd. 2. Kt. to K. B s 3rd.
8. P. to K. B's 4th. 3. P. to Q's 4th.
4. P. to Q's 3rd. 4. Q. P. takes P.
6. K. B's P. takes P. 6. K. Kt. to K. Kt's 5th.
6. P. to Q's 4th. 6. P. to K's 6th.
7. Kt. to K. B's 3rd. 7. P. to K. B's 3rd.
8. B. to Q. B's 4th. 8. P. takes P.
9. Castles. 9. P. takes P.
10. B. to K. B's 7th (ch.) 10. K. to K's 2nd.
11. Kt to Q's 5th (ch.) 11. K. to Q's 3rd.
428 IRREGULAR OPENINGS.
12. Kt. takes K's P. 12. Kt. takes Kt.
13. Q. takes Q's F. (ch.) 13. K. to Q. B's 3rd.
14. Q. to Q. B's 3rd (ch.) 14. K. to Q. Kt's 3rd.
15. B. takes Kt. (ch.) 15. P. to Q. B's 4th.
16. P. to Q. Kt's 4th. 16. K. to Q. B's 2nd.
17. P. takes P. 17. Q's B. takes Kt.
18. P. takes B. 18. Kt. to Q's 2nd.
19. B. to K. B's 4th (ch.) 19. K. to Q. B's sq.
20. B. to K's 6th. 20. Q. to K's 2nd.
21. P. to Q. B's 6th. 21. Q. to Q. B's 4th (ch.)
22. Q. takes Q. ' 22. B. takes Q. (ch.)
23. K. to Kt's 2nd. 23. P. takes P.
24. Q. R. to Q's sq. 24. K. R. to Q's sq.
25. R. takes Kt. 25. R. takes R.
26. R to Q's sq.
And Black resigns.
* Because he must now move his Queen to a square where she can
be won by the Knight giving discovered check.
QULEN's KNIGHl's OPENING. 433
34. R. to Kt's 3rd (ch.) 34. K. to B's 2nd.
35. Q. to Kt's 7th (ch.) 35. K. to K's sq.
36. Q. takes Q. 36. B. to K's 3rd.
37. R to Kfs 7th. 37. R. to K. B's 2nd.
38. R. takes R 88. B. takes R.
3d. Q. takes P. (ch.) 89. Resigned.
* This is considered the best reply, but the second player may
safely move his K's B. to Q. B's 4th ; or, if he wish a lively game, can
adopt the counter gambit 2. P. to K. B's 4th.
t We rarely like the advance of this Pawn so early in the game.
J At first sight it appears as if Black could now sacrifice his
Knight, and get a winning attack ; but on carefully looking through
the variation, the student will find White can escape. For suppose
10', Kt. takes ii.Kfs(ch.)'
Kt. takes P. 1(,
10- P.P. takes
takes Kt.Kt. i'' Q.
K. toto KKfsR's2ml5th (ch.)' 6110, we
cannot see how Black, owing to the peculiar situation of his King, can
ev» r maintain the attack.
2 F 2
436 IBREGULAB OPENINGS.
18. P. to Q. B's3rd. 18. R. to K. Kt's 2nd.
19. P. to Q's 4th. 19. B. to Q. Kt's 3rd.
20. P. to Q. R's 4th. 20. P. to Q. R's 4th.
21. K. to R's 2nd.* 21. Kt. to K. B's 3rd.
22. K's R. to R's sq. 22. R. to K. R's 2nd (ch.)
23. K. to Kt's sq. 23. R. takes R. (ch.)
24. K. takes R. 24. Kt. takes K'b P.
25. Q. to K's sq. 25. P. to K. B's 4th.
26. P. to K. Kt's 4 th. 26. Q. to K. R's 2nd (ch.)
27. K. to Kt's sq. 27. P. takes Q's P.
28. Kt. takes Q's P. 28. P. to Q. B's 4th.
29. P. takes K. B's P. 29. P. takes Kt.
SO. Q. takes Kt. 30. P. to Q's 6th (dis. ch.)
AimI mates next move.
2. Q. takes P.
3. Q. Kt. to Q. B's 3rd.
For the result of 3. p '"0'sith, see Game II.
ADDITIONAL GAMES
EXEMPLIFYING THE IRREGULAR OPENINGS.
Game I.—Between Messrs. Itorwitz and Harrwitz.
White Mr. Horwitz. black. (Mr. Harrwitz.)
1. P. to Q. B's 4th.' 1. P. to K. 4th.
2. Kt. to Q. B's 3rd. 2. P. to K. B's 4th.
3. P. to K's 3rd. 3. P. to Q. B's 4th.
4. P. to Q's 3rd. 4. Kt. to K. B's 3rd.
5. P. to K. Kfs 3rd. 5. Kt. to Q. B's 3rd.
6. B. to K. Kt's 2nd. 6. P. to Q's 3rd.
7. Kt. to K. R's 3rd. 7. K. B. to K's 2nd.
8. P. to K. B's 4th. 8. Castles.
9. Castles. 9. P. to K. R's 3rd.
10. P. to Q. Kt's 3rd. 10. Q. B. to Q's 2nd.
11. Q. B. to Q. Kfs 2nd. 11. K. Kt. to K. Kt's 5th.
12. Q. to Q's 2nd. 12. K. B. to K. B's 3rd.
13. Q. Kt. to Q's 5th. 13. K. R. to K's sq.
14. Q. Kt. takes B(ch.) 14. P. takes Kt.
15. Q. R. toK'ssq. 15. K. to K. R. 2nd.
lb'. K. to R's sq. 16. K R to K. Kt's sq.
* One of the safest and best openings known. See the *' Handbook,"
p. 334, and the games in the match between Messrs. St. Amant
and Staunton, " Chess Player's Companion," pp. 315—378.
IEKEGULAK OPENING8. 441
* The object of this was to make an outlet for the King's Bishop,
t Beautifully played.
J It is obvious that, if White had taken the K's Kt, he must hart
lost the game. For suppose,—
9. Q. takes K's Kt
10. Kt. to K. B's 6th (double ch.) 10. K. movea.
11. Q. to K's 8th. Mate.
IRREGULAR OPENINGS. 447
17. Q. to her 2nd. 17. Q. B. to K. R's 4th.
18. K. Kt. to K's 4th. 18. B. to K. B's 6th *
19. K. to R's sq. 19. Q. to K. R's 5th.
20. Q. to K. B's 4th. 20. Q. takes K. R's P. (ch.)
21. Q. to K. R's 2nd. 21. B. takes K. Kt's P. (ch.)
22. K. to Kt's sq. 22. Q. Kt. to K. B's 6th.
Checkmate.
have been taken now with as much advantage as before, and the cap
ture would certainly have imparted more vicacity and interest to the
txunbat than the comparatively tame move made.
* Thia was done probably from apprchension of Black's playing
hia Kt. to K. Kt.'s 3rd, but we should have preferred moving K. Rook
to his sq., and if the Kt. were then marched to Kt.'s 3rd. K. B. to R's
1th would have proved a very troublesome rejoinder.
2 6 2
APPENDIX.
CHAPTER I.
MATCHES BETWEEN MORPHT AND LOWENTHAL, &c.
Match with Mb. Lowbnthat,.
This was the first serious encounter undertaken by the American on his
arrival in Europe. To this circumstance we may attribute the compa
rative poverty of the games, and the otherwise inexplicable fact, that
while he subsequently won of Anderssen in the proportion of 7 games to 2,
he only scored, against a player so much inferior as the Hungarian, in the
ratio of 9 to 3. The present match was played for £100 aside, at the St.
George's and London Chess Clubs, during the months of July and
August, 1858. The terms being, that whoever first won nine games should
be oeclaied victor. The score at the end stood :—
Morphy .. .. 9
Lowentha. .. .. S
Drawn .. .. 3
2 H
454 APPENDIX.
SECOND.
king's BIT DEClINED. ,
black. ,'Mr. M.) wHItE. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. B. to Q. B's 4th.
3. Kt. to K. B's 3rd. 3. P. to Q's 3rd.
4. P. to Q. B's 3rd. 4. B. to K. Kt's 5th.
5. B. to Q. B's 4th. 5. B. takes Kt.
6. Q. takes B. 6. Kt. to K. B's 3rd.
7. P. to Q. Kt's 4th. 7. B. to Q. Kt's 3rd.
8. P. to Q's 3rd. 8. Q. Kt. to Q's 2nd.
9. P. to K. B's 5th. 9. Q. to K's 2nd.
:o. P. to K. Kt'i 4th.+ 10. P. to K. R's 3rd.
* It is obvious that 29. *..', k. K'-'* **, would enable Black to win, and
29. ?. to K. B's siit to draw the game. His best course, prjbably, was to
move the Bishop to K. B's square.
f If 33. 34. QtrtesP. 35. Q toQ B'.sih. (ch.) &c
Kt. to U's aib' Kt. uka B.
J Mr. Morphy would hardly have dared to advance his Pawns on both
winga thus against an opponent of really first-rate proficiency. From thj»
point be has a very hazardous position.
456 APPENDIX.
11. K. to K's 2nd. 11. P. to Q. B's 3rd.
12. P. to K. Kfs 5th. 12. P. takes P.
13. Q. B. takes P. 13. P. to Q's 4th.
14. K. B. to Q. Kfs 3rd.* 14. Q. to Q's 3rd.
1.5. Kt. to Q's 2nd. 15. P. to Q. R's 4th.
16. P. takes Q. R's T 16. Q. R. takes P.
17. P. to K. R's 4th. 17. K. Kt. to K. R's 4th.t
18. Kt. to K. B'ssq. 18. Q. Kt. to Q. B's 4th.
19. K. B. to Q. B's 2nd. 19. Q. R to Q. Kfs 4th.J
20. Q. B. to Q. B's sq. 20. P. takes P.§
21. P. takes P. 21. Q. R. to Q. KPs7th.„
22. B. takes R. 22. K. Kt. to K. B's 5th (t*.;
23. K. to K's sq. 23. Q. Kt. to Q's 6th (ch.)
24. B. takes Kt. 24. Kt. takes B (ch.)
25. K. to Q's 2nd. 25. Kt. takes B (dis. ch.)
26. K. to Q. B's 2nd. 26. Q. to Q. R's 6th.sJ
27. Kt. to Q's 2nd. 27. B. to Q. B's 2nd I
23. Kt. to Q. Kfs sq.
And resigns.
GAME THIRD.
peteoff's defesce.
whits. (Mr. L.) black. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th
2. Kt. to K. B's 3rd. 2. Kt. to K. B's 3rd.
3. Kt. takes P. , 3. P. to Q's 3rd.
* If 14. p. »ae. Q v-t then White would have advanced his K's Pawn with
great effect.
t The game is now in White's hands.
J Cutting blocks with a razor ! By playing 19. r to * B'i 6th, he mast
have won easily. For example :—19. r. w q. r; eth, 20. B- 10 g* .
B. to O, K's nk
21. Q. R. to Q. B's m T 22. B. uhe. B. (If 22. P- ukes Q. P; 23. Lokoi
B. tikea P. B. ukes B. B. uket B. PTukn P. '
24. B. to Q Kf, 3rd, . . , . 23. T ,
v. to K .sTh- with a winning advantage.) P. to s., ^
24. Q taK'.3rd | anj wins
Kt. to B's 5th (ch.)
g He had better have played 20. KtTto;K. b-i ttk (ch.) ; if thai
21. . B-ukesKt. t with a fine game.
B. toO, Kt's 7th
|| Ingenious, but altogether unsound. ,
1 Had he played 26. fit. g B'. sTh, then followed 27. r.wQ *-.
28. K. B. to Ki 2nd 29. ajoK^Sod aI1(J wins.
B. to Q. iq. ' '
MATCH BETWEEN MOEPHT AND LOWENTHAJ. 457
4. Kt. to K. B'B 3rd. 4. Kt. takes P.
5. P. to Q's 4th. 5. P. to Q's 4th.
0. K. B. to Q'B 3rd. 6. K. B. to K's 2nd.
7. Castles. 7. Kt. to Q. B's 3rd.
8. R. to K's sq.' 8. P. to K. B's 4th.
9. P. to Q. B's 4th. 9. B. to K's 3rd.
10. P. takes P.t 10. B. takes P.
11. Kt. to Q. B's 3rd. 11. Kt. takes Kt.
12. P. takes Kt. 12. Castles.
13. B. to K. B's 4th. 13. B. to Q's 3rd.
14. B. takes B. 14. Q. takes B.
15. Kt. to K's 5th. 15. Q. R. to K's sq
16. P. to Q. B's 4th.+ 16. B. to K's 3rd.
17. Kt. takes Kt. 17. P. takes Kt.
18. B. to K. B's sq. 18. B. to K. B's 2nd.
19. Q. to Q's 2nd. 19. R. takes R.
20. R. takes R. 20. R. to Q's sq.
21. Q. to Q. R's 5th.§ 21. Q. takes Q's P.
22. Q. takes Q. B. P. 22. Q. to Q. Kt's 3rd.(
23. Q. to K. B's 4th.U 23. P. to K. Kt's 3rd.
24. P. to K. R's 3rd. 24. Q. to Q. Kt's 7th.
25. Q. to Q. B's 7th. 25. Q. to Q. Kt's 3rd.
26. R, to K's 7th."* 26. R. to Q's 8th.
27. Q. to Q. B's 8th (ch.) 27. R. to Q's sq.
28. Q. to Q. B's 7th. 28. R. to Q's 8th.tt
29. Q. to K's 5th. 29. Q. to Q. Kt's 11th
30. Q. to K's 2nd. 30. K. to K. B's sq.
31. R. to K's 5th. 31. P. to K. B's 5th.
32. P. to K. B's 3rd. 32. Q. to Q. B's 8th.
33. P. to K. R's 4th. 23. P. to K. R's 3rd.
• 53 a. io B's tth would have enabled White to draw the game even noa
MATCH BETWEEN MOBPHT AND LOWENTHA1. 458
GAME FOURTH.
king's u aMBIT DECLINED.
whiti. (Mr. M.) black. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. to Q. B's 4th.
B.
3. Kt. to K. B's 3rd. 3. P. to Q's 3rd.
4. P. to Q. B's 3rd. 4. B to K. Kt's 5th.
5. K. B. to K's 2nd. 6. B. takes Kt.
6. B. takes B. 6. Kt. to Q. B's 3rd.
7. P. to Q. Kt's 4th. 7. B. to Q. Kt's 3rd.
8. P. to Q. Kt's 5th. 8. Q. Kt. to K's 2nd.
9. P. to Q's 4th. 9. P. takes K. B. P.
10. Q. B. takes P.* 10. Q. Kt. to K. Kt's 3rd.
11. Q. B. to K's 3rd. 11. Kt. to K. B's 3rd.
12. Kt. to Q's 2nd. 12. Castles.
13. Castles. 13. P. to K. R's 3rd.'
14. P. to Q. R's 4th 14. P. to Q. B's 3rd
15. Q. to K's 2nd. 15. K. R. to K's sq.
16. Q. to Q's 3rd. 16. P. to Q's 4th.
17. P. to K's 5th. 17. K. Kt. to Q's 2nd.
18. K. B. to K. R's 5th. 18. K. R. to K's 3rd.t
19. P. to Q. R's 5th. 19. B. to Q. B's 2nd.
20. R. takes K. B's P. 20. K. takes R.
21. Q. to K. B's 6th (ch.) 21. K. to K's 2nd.
22. B. takes Kt. 22. Q. to K. Kt's sq.
23. Q. B. to K. B's 2nd. 23. Kt. takes K's P.J
24. Q. P. takes Kt. 24. Q. R. to K. B's sq.
25. Q. B. to Q. B's 5th (ch.) 25. K. to Q's sq.
26. Q. B. takes R. 26. R. takes K's P
27. Q. to K. B's 2nd. 27. Q. to K's 3rd.
28. P. to Q. Kfa 6th. 28. P. takes P.
29. P. takes P. 29. Q. takes B.
30. P. takes B. (ch.) 30. K. takes P.
31. R. to Q. Kt's sq.
And White wins.
* White plays this game much better than his opponent, and, for •
wonder, having obtained an advantage he maintains it to the end.
t Taking with the Queen or Rook would have been less injurious.
White has now a palpable superiority.
X If 25. Kt,.,K-..t^ then Biack pia,, 25. aMa r
§ If 31. «t. to a;.B'1 2nd. theni 32- ttuke.JMch.), 33 p.uta.f ^
Kt. uk. a q.
MATCH BETWEEN MORPni' AND LOWENTHAI,. 4(51
36. Q. R. to K's 2nd. 36. R. takes R.
37. K takes R. 37. Q. to Q. Kt's 6th.
3*. Q. to K. B's 8th (ch.) 38. Kt. to Kt's sq.
39 H. to K's 7ih. 39. Q. to Q's 8th (ch.)
40. K. to R's '2nd. 40. Q. to Q's 5th.
41. R to K's 8th. 41. Q. to Q. B's 5th.'
42. R. to Q. R'b 8th. 42. P. to Q. Kt's 5th.
43. R. to Q. R's 7th. 43. Q. to Q's 5th.
44. R. takes Q R's P. 44. P. to Q. Kt's 6th.
45. R. to Q. R's 8th. 45. Q. to Q's 4th.
46 R. to Q. R's 7th. 46. Q. to Q's 5th.
47. R. to Q. Kt's 7th. 47. Q. to Q. B's 6th.
48. Q. to K. B's 7th. 48. K. to K. R's 2nd.t
49. R. takes Q. Kt's P. 49. Q. to K's 4th.
50. R. to Q. Kt's 7th. 50. P. to K. R's 4th.
51. R. to Q's 7th. 51. Kt. to K. R's 3rd.
52. Q. to Q's 5th. 52. Q. to K. B's 3rd.
53. Q. to Q's 3rd (ch.) 53. K. to R's sq.
54. R. to Q's 8th (ch.) 54. Kt. to Kt's sq.
55. Q. to Q's 4th. 55. Q. to K. B's 6th.
56. K. to Kt's sq. 56. K. to R's 2nd.
57. Q. to Q's 5th. 57. Q. takes Q.
58. R. takes Q. 58. Kt. to K. B's 3rd.
59. R. to K's 5th. 59. K. to Kt's 3rd.
60. P. to K. B's 4th. 60. K. to B's 2nd.
61. K. to Kt's 2nd. 61. K. to Kt's 3rd.
62. K. to B's 3rd. 62. K. to B's 2nd.
63. R. to Q. R's 5th. 63. K. to Kt's 3rd.
64. R. to Q. R's 6th. 64. K. to B's 2nd.
65. P. to K. B's 5th. 65. Kt. to Q's 4th.
66. P. to K. Kt's 4th. 66. P. takes P (ch.)
67. P. takes P. 67. Kt. to K's 2nd.
68. K. to B's 4th. 68 .Kt. to Q's 4th (ch.)
69. K. to K's 5th. 69. Kt. tc-K. B's 3rd.
70. R. to Q. R's 7th (ch.)
And resigns.
GAME SIXTH.
SICIlIAN OPENING.
white. (Mr. M.) black. (Mr. L.)
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. P. to Q's 4th. 2. P. takes P.
GAME SEVENTH.
PHILIDOB'a DEFENCE.
wHItE. (Mr. L.) BlaCK. (Mt. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
* Very ill played. He could not safely take the King's Pawn though,
for if 7. KtTtSSTp:, 8. tt0ft% 9. B t.ke. Kt., 10. B.t&.K.n.r (<w ua
f. to Q'b 4th. p. utoa k.
the Queen is lost.
t Black is now in some embarrassment, which may be attributed to hii
precipitate advance of the Q's Pawn at move 7 ; if he play forward the
attacked Q's Pawn, White apparently can take it with his Qneen, and if
he attempt to defend it, then by moving Bishop to K. Kt's 5th, White
will agnin place it in jeopardy directly.
X Such a game is scarcely conceivable in a great match. The play of
Black is hardly that of a third-rate amatear.
1CATCII BETWEEN MOBPHY AND LOWENTHAX. 4(53
3. P. to Q's 4th. 1. P. takes P.
4. Q. takes P. 4. Q. B. to K's 3rd.
5. Kt. to Q. B's 3rd. 6. P. to Q. R's 3rd.
6. Q. B. to K's 3rd. S. Kt. to Q. B's 3rd.
7. Q. to Q's 2nd. 7. Kt. to K. B's 3rd.
8. Q. R. to Q's sq. B. K. B. to K's 2nd.
9. K. B. to K'8 2nd. 9. Castles.
10. Castles. 10. P. to Q. Kt's 4th.
11. P. to Q. B's 3rd. 11. Q. Kt. to K's 4th.
12. K. Kt. to Q's 4th. 12. P. to Q. B's 4th.
13. Kt. takes B. 13. K. B. P. takes Kt.
14. P. to K. B's 4th.' 14. Q. Kt. to K. Kt's 3rd.
15. K. B. to K. B's 3rd.+ 15. Q. R. to Q. Kt's sq.
16. Q. to K's 2nd. 16. Q. to Q. B's 2nd.
17. P. to K. R's 4th.J 17. Q. Kt. takes K. R. P.
18. K. B. to K. Kt's 4th. 18. K. Kt. takes B.
19. Q. takes Kt. 19. Q. to Q. B's sq.
SO. P. to K. Kt's 3rd. 20. Kt. to K. Kt's 3rd.
21. R. to K. B's 2nd. 21. K. R. to K. B's 3rd.
22. Q. R. to K. B's sq. 22. P. to Q. Kt's 6th.
23. P. takes P. 23. P. takes P.
24. Kt. to Q. R's 4th.§ 24. Q. to Q. B's 3rd.
26. P. to Q. Kt's 3rd. 25. Q. takes K's P.
26. B. to Q. R's 7th. 26. Q. R. to K. B's sq.
27. K. R. to R's 2nd. 27. Kt. takes K. B's P.
And White surrendered.
GAME EIGHTH.
PHILIBOH'S DEFENCE.
whits. (Mr. M.) black. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. Q. takes P. 4. Q. B. to Q's 2nd.
GAME NISTH.
Bur lopez' knight's opening.
white. (Mr. L.) black. (Mr. M.)
I. P. to K's 4th. 1. P. to K's 4th.
t. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. Kt's 5th. 3. B. to Q. B's 4th.
4. P. to Q. B's 3rd. 4. Q. to K's 2nd.
5. Castles. 5. P. to K. B's 3rd.t
6. P. to Q's 4th. 6. K. B. to Q. Kt's 3rd.
7. Q. Kt. to Q. R's 3rd^ 7. Q. Kt. to Q's sq.
8. Q. Kt. to Q. B's 4th. 8 Q. Kt. to K. B's 2nd
9. Q. Kt. to K's 3rd. 9. P. to Q. B's 3rd.
10. Q. Kt. to K. B's 5th. 10. Q. to K. B's sq.
11. K. B. to Q's 3rd.J 11. P. to K. Kt's 3rd.
12. Q. Kt. to K. Kt's 3rd. 12. P. to Q's 3rd.
n This was too hazardous, and cost the game, which, with correct play
on both sides, must have been drawn.
t This move is reprehensible in the extreme.
j 7* p. to set tth.t i00ks more restrictive ; but White gets a capital attack
ss it is.
i 'Wnite has now so fine a game, that he might sacrifice the Bishop
and obtain a winning attack by taking Pawn with Pawn.
tee APPENDIX.
13 P. to Q. R's 4th 13. Q. B. toK. Kt's 5th,
14. P. to Q. R's 5th. 14. B. to Q. B's 2nd.
15. P. to K. R's 3rd. 15. B. to Q'b 2nd.
16. Q. to Q. Kt'e 3rd. 16. Q. Kt. to Q's sq.
17. K. R. to K's sq. 17. B. to K's 3rd.
18. Q. to Q. B's 2nd. 18. K. Kt. to K's 2nd.
19. P to Q. Kt's 4th. 19. Q. to K. Kt's 2nd.
20. P. to Q. B's 4th. 20. Castles.
21. Q. B. to K's 3rd. 21. Q. Kt. to K. B's 2nd.
22. P. to Q's 5th. 22. Q. B. to Q's 2nd.
23. Q. R. to Q's sq* 23. K. to R's sq.
24. K. to R's sq. 24. P. takes P.
25. K. P. takes P. 25. P. to K. B's 4th.
26. Q. B. to Q. B's sq. 26. Q. R. to K's sq.
27. B. to Q. Kt's 2nd. 27. K. Kt. to K. Kfssq.
28. Q. to Q. B's 3rd. 28. Kt. to K B's 3rd.
29. B. to Q. Kt's sq. 29. K. R. to K. Kt. sq.
30. R. to Q's ^nd. 30. Q. to K. R's 3rd
31. K. Kt. to K. R's 2nd. 31. P. to K. B's 5th.
32. Kt. to K's 4th. 32. Kt. takes Kt.
33. B. takes Kt. 33. P. to K. Kt's 4th.
34. P. to K. B's 3rd. 34. Q. to K. R's 5th.
3d. K. R. to K. B's sq 35 Kt. to K. R's 3rdt
36. Q. R. to K's 2nd. 36. Kt. to K. B's 4th.
37. B. takes Kt. 37. B. takes B.
38. P. to Q. B's 5th. 38. Q. to K. R's 3rd.
39. K. R. to K's sq.J 39. K. R. to K. B's sq.
40. P. to Q. Kt's 5th. 40. Q. R. to Q. B'ssq.
41. Q. to Q. R's 3rd.§ 41. K. to K. Kt's sq.
TENTH.
opeuing.
white. (Mr. M.) black. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 3rd.
2. P. to Q's 4th. 2. P. to Q's 4th.
3. P. takes P. 3. P. takes P.
4. Kt. to K. B's 3rd. 4. Kt. to K. B's 3rd.
5. K. B. to Q's 3rd. 6. K. B. to Q's 3rd.
6. Castles. 6. Castles.
7. Kt. to Q. B's 3rd. 7. P. to Q. B's 3rd.
8. Q. B. to K. Kt's 5th. 8. P. to K. R's 3rd.
9. Q. B. to R's 4th. 9. Q. B. to Kt's 5th.
10. P. to K. R's 3rd. 10. B. takes Kt.
11. Q. takes B. 11. Q. Kt. to Q's 2nd.
12. K. B. to B's 5th. 12. Q. to Q. B's 2nd
13. Q. R. to K's sq. 13. Q. R. to K's sq.
14. Q. R. to K's 3rd. 14. K. B. to B's 5th.
15. Q. R. to K's 2nd. 15. R. takes R.
16. Kt. takes R. 16. B. to Q's 3rd.
17. K. B. takes Q's Kt. 17. Kt. takes B.
18. Kt. toK. Kt's 3rd.* 18. R. to K's sq.
19. Kt. to It's 5th. 19. Kt. to K. B'ssq.
20. B. to Kt's 3rd. 20. B. takes B.
21. P. takes B. 21. Kt. to R's 2nd.
22. P. to Q. B's 3rd. 22. R. to K's 5th.
23. P. to K. It's 4th. 23. P. to K. R's 4th.
24. P. to Q. B's 4th.t 24. Kt. to K. B's 3rd.J
25. Kt. takes K. Kt's P. 25. Kt. to Kt's 6th.
26. Kt. takes R's P. 2G. R. takes Q's P.
27. Kt. to B's Oth (ch.) 27. Kt. takes Kt.
28. Q. takes Kt. V 28. R. takes Q. B's P.
29. R. to K. B's 5th. 29 R. to K. Kt's 5th.
SO, R. to K's 6th. 30. Q. to Q. B's sq.
GAME ELEVENTH.
SICIlIAN OPENING.
•white. (Mr. L.) biack. (Mr. M,)
P. to K's 4th. 1. P. to Q. B's 4th.
P. to Q's 4th. 2. P. takes P.
s. Kt. to K. B's 3rd. 3. P. to K's 3rd.
4. Kt. takes P. 4. Kt. to Q. B's 3rd
5. K. Kt. to Q. Kt's 5th.t 5. P. to Q. R's 3rd.
e. Kt. to Q's 6th. (ch.) 6. B. takes Kt.
7. Q. takes B. 7. Q. to K's 2nd.
8. Q. to K. Kt's3rd.J; 8. Kt. to K. B's 3rd.
9. Kt. to Q. B'' 3rd. 9. P. to Q's 4th.§
10. P. to K's 5th. 10. Kt. to K. R's 4th.
11. Q. to K. B's 3rd. 11. P. to K. Kt's 3rd.
12. P. to K. Kfs 4th.|| 12. Q. Kt. takes K's P.
IS. Q. to K's 2nd. 13. Q. Kt. takes K. Kt's P.
14. Q. takes Kt. 14. P. to K's 4th.
15. Q. to Q. R's 4th. (ch.) IS. B. to Q's 2nd.
16. Q. to Q. Kt's 3rd. 16. P. to Q's oth.
GAME TWELFTH.
FRKNCH GaME.
white. (Mr. M.) T1lacK. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 3rd.
2. P. to Q's 4th. 2. P. to Q'b 4th.
3. P. takes P. 3. P. takes P.
4. Kt to K. B's 3rd. 4. Kt. to K. B's 3rd.
5. K B. to Q's 3rd. 5. Q. B. to K's 3rd.
6. Castles. 6. K. B. to Q's 3rd.
7. Kt. to Q. B's 3rd. 7. P. to Q. B's 3rd.
8. K kt. to K's nth. 8. Q to Q Kt's 3rd.
9. Q. B. to K's 3rd. 9. Q. Kt. to Q's 2nd.t
10. P. to K. B's 4th. 10. B. takes K's Kt.
11. K. B. P. takes B. 11. K. Kt. to Kt's 5th.
12. Q. to Q's 2nd. 12. Kt. takes B ♦
13. Q. t:ikes Kt. 13. Q. takes Q. Kt's P.
14. Kt. to K's 2nd. 14. Q. to Q. R's 6th.
15. Kt. to K. B's 4th. 15. Q. to K's 2nd.
GAME THIRTEENTH.
PETbOFf's DEFENCE.
white. (Mr. L.) black. (Mr. M.)
1. P to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to K. B's 3rd.
3. Kt. takes P. 3. P. to Q's 3rd.
4. Kt. to K B's 3rd. 4. Kt. takes P.
5. P. to Q's 4th. 5. P. to Q's 4th.
6. B. to Q's 3rd. 6. B. to K's 2nd.
7. Castles. 7. Kt. to Q. B's 3rd.
8. P. to Q. B's 4th. 8. Q. B. to K's 3rd.
9. P. takes P. 9. Q. B. takes P.
in. Kt. to Q. B's 3rd. 10. Kt. takes Kt.
11. P. takes Kt. 11. Castles.
12. Q. B. to K. B's 4th. 12. K. B. to Q's 3rd.
13. B. takes B. 13. Q. takes B.
14 Kt. to K. Kt's 5th. 14. P. to K. B's 4th.
15. P. to Q. B's 4th. 15. B. takes K. Kt's P.J
16. K. takes B. 16. Q. to K. Kt's 3rd.
17. P. to K. B's 4th. 17. P. to K. R's 3rd.
18. P. to Q's 5th. 18. Kt. to Q's sq.
19. P. to K. R's 4th. 19. P. takes Kt.
GAME FOURTEENTH.
BUT LOPKZ KNIGHt S GAME.
whitk. (Mr. M.) black. (Mr. L.}
1. P. to K's 4th. 1 P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
• This locking in of his Rook was not judicious. Why not haYe de-
'ended the Pawn by playing the natural move of P. to Q. It's 3rd.
t This move, though decried by the best authorities, Mr. Hairwiti hai
shown to be a very good one.
MATCH BETWEEN MOBPHY AND HAEBWitZ. 475
• If he had captured the Q's Pawn, Black would hare won at least the
exchange by moving Kt. to Q's 7th.
♦ From apprchension, if he took the Bishop, that Black would obtain
an entrance into his quarters with the Rooks.
* Mr. Harrwitz plays this game throughout with remarkable skill.
§ The right move, and now to the end Black's play is irreproachnolo
J It would have be-.n better to play 32. h77o,(£ b's .., > at once.
476 APPENDIX.
GAME THIRD.
(Game Second of this Match will be found at page 77.)
OPENING.
black. (Mr. H.) white. (Mr. M.)
. 1. P. to Q's 4th. 1. P. to K. B's 4th.
2. P. to Q. B's 4th. 2. P. to K's 3rd.
3. Kt. to Q. B's 3rd. 3. Kt. to K. B's 3rd.
4. Q. B. to K. Kt's 5th. 4. K. B. to Q. Kt's 5th.
5. Q. to Q. Kt's 3rd. 5. P. to Q. B's 4th*
6. P. to Q's 5th. 6. P. to K's 4th.
7. P. to K's 3rd. 7. Castles.
8. K. B. to Q's 3rd. 8. P. to Q's 3rd.
9. K. Kt. to K's 2nd. 9. P. to K. R's 3rd.
10. B. takes K. Kt. 10. Q. takes B.
11. P. to Q. R's3rd 11. B. takes Kt. (ch.)
12. Q. takes B. 12. Kt. to Q's 2nd.
13. Castles on K's side. 13. Q. to K. Kfs 3rd.
14. P. to Q. Kt's 4th.t 14. P. to Q. Kt's 3rd.
15. P. to K. B's 3rd. 15. P. to K. R's 4th.
10. B. to Q. B's 2nd. 16. B. to Q. Kt's 2nd.
17. B. to Q. R's 4th. 17. Q. to K. B's 2nd.
18. B. takes Kt. 18. Q. takes B.
19. P. takes P. 19. Q. Kt. P. takes P.
20. P. to K. B's 4th. 20. P. to K's 5th.
21. Q. R. to Q. Kt's sq. 21. B. to Q. R's 3rd.
22. K. R. to Q. B's sq. 22. Q. to Q. R's 5th.
23. Kt. to K. Kt's 3rd 23. P. to K. R's 5th.
24. Kt. to K. B'b sq. 24. Q. R. to Q. Kt's sq.
25. Kt. to Q's 2nd. 25. Q. R. to Q. Kt's ird
26. R. takes R. 26. P. takes R.
27. Q. to Q. Kt's 3rd 27. Q. takes Q.J
28. Kt. takes Q. 28. P. to Q. Kt's 4th.§
29. P. takes P. 29. B. takes P.
30. Kt. to Q. R's 5th. 30. R. to Q. R's sq.
31. Kt. to Q. Kt's 7th. 31. R. to Q. R's 3rd.
32. R. to Q. B's 3rd. 32. K. to K. B's sq.
33. Kt. to Q's 8th. 33. B. to Q's 2nd.
34. R. to Q. Kt's 3rd. 34. K. to K's 2nd.
35. R. to Q. Kt's 8th. 35. P. to Q. B's 5th.
36. K. to K. B's 2nd. 36. P. to Q. B's 6th.
GAME FIFTH.
(Game the Fourth will be found at p. 76.)
queen's irregular opening,
whtte. (Mr. H.) - black. (Mr. M.)
1. P. to Q's 4th. I. P. to K. B's 4th.
2. P. to Q. B's 4th. 2. P. to K's 3rd.
3. Kt. to Q. B's 3rd. 3. Kt. to K. B's 3rd.
4. B. to K. Kt's 5th. 4. B. to K's 2nd.
5. P. to K's 3rd. 6. Castles.
6. K. B. to Q's 3rd. 6. P. to Q. Kt's 3rd.
7. K. Kt. to K's 2nd. 7. B. to Q. Kt's 2nd.
s. Castles. 8. Kt. to K. R's 4th.
0. B. takes B. 9. Q. takes B.
10. Kt. to K. Kt's 3rd. 10. Kt. takes Kt.
11. K. R. P. takes Kt. 11. P. to Q's 3rd.
12. P. to K. B's 4th. . 12. Kt. to Q. B's 3rd.
13. P. to K. Kt's 4th. 13. Kt. to Q. Kt's 5th.
14. P. takes P. 14. P. takes P.
15. Q. to Q's 2nd. 15. Q. R. to K's sq.
16. Q. R. to K's sq. 16. Q. to K. R's 5th.
17. K. B. to Q. Kt's sq. 17. Q. R. to K's 3rd.
18. Q. to K. B's 2nd. 18. Q. to K. R's 4th.
• A masterly manoeuvre.
AFPEKDIX.
19. P. to Q's 5th. 19. R. to K. R's 3rd.
20. Q. to K. B's 3rd. 20. Q. to K. R's 5th.
21. P. to Q R's 3rd.* 21. Kt. to Q. R's 3rd.
22. P. to Q Kt's 4th. 22. Kt. to Q. Kt's sq.
23. Kt. to K's 2nd. 23. Kt. to Q's 2nd.
24. Kt. to K. Kt's 3rd. 24. P. to K. Kt's 3rd.
25. K. to B's 2nd. 25. Kt. to K. B's 3rd.
26. R. to K. R's sq. 26. Kt. to Kt's 5th (ch.J
27. K. to Kt's sq. 27. Q. to K. B's 3rd.
28. R. takes R. 28. Kt. takes R.
29. Q. to Q's sq. 29. Kt. to Kt's 5th.
30. Q. to Q's 2nd. 30. Q. to K. R's 5th.
31. Kt. to K. B's sq. 31. R. to K's sq.
32. P. to K. Kt's 3rd. 32. Q. to K. R's 6th.
33. P. to Q. Kt's 5th. 33. Kt. to K. B's 3rd.
34. Q. to K. Kt's 2nd. 34. Q takes Q. (ch.)
35. K. takes Q. 35. P. to Q. R's 3rd.
36. P. to Q. R's 4th. 36. P. takes P.
37. Q. R. P. takes P. 37. R. to Q. R's sq.
36. Kt. to Q's 2nd.+ 38. R. to Q. R's 6th.
39. P. to K's 4th. 39. P. takes P.
40. Kt. takes P. 40. Kt. takes Kt.
41. B. takes Kt.J 41. R. to Q. B's 6th
42. B. to K. B's 3rd.§ 42. K. to B's 2nd.
43. R. to K's 4th. 43. B. to B's sq.
44. B. to K's 2nd. 44. B. to K. B's 4th.
45. R. to Q's 4th. 45. P. to K. R's 4th.
46 K. to B's 2nd. 46. K. to B's 3rd.
47. R. to Q's 2nd. 47. B. to Q. B's 7th.
48. K. to K's sq. 48. B. to K's 5th.
49. K. to B's 2nd. 49. K. to B's 4th.
50. R. to Q. R'b 2nd. 50. P. to K. R's 5th.
51. P. takes P. 51. K. takes B. P.
52. R. to Q R's 7th. 52. R. to K. R's 6th.
53. R. takes Q. B. P. 53. R. to R's 7th (ch.)
54. K. to K's sq. 54. K. to K's 6th.
And Black wins.
GAME SEVENTH.
IRREGUlAR OPENING.
white. (Mr. H.) black. (Mr. M.)
•1.1. P. to
P. to Q.
Q'sB's
4th.4th. 1.
2.
P. to K. B's 4th.
P. to K's 3rd.
3. Kt. to Q. B's 3rd. 8. Kt. to K. B's 3rd.
4. B. to K. Kt's 5th. 4. B. to K's 2nd.
6. P. to K's 3rd. 5. Castles.
6. B. to Q's 3rd. 6. P. to Q. Kt's- 3rd.
7. K. Kt. to K's 2nd. 7. B. to Q. Kt's 2nd.
8. B. takes Kt. 8. B. takes B.
9. Castles. 9. Q. to K's 2nd.
10. Q. to Q's 2nd. 10. P. to Q's 3rd.
11. P. to K. B's. 4th. 11. P. to Q. B's 4th.
12. P. to Q's 5th.J 12. Kt. to Q. R's 3rd.
13. P. takes P. 13. Q. takes P.
1 4. Q. R. to K's sq. 14. B. to K. R's 5th.
15. Kt. to K. Kt's 3rd. 15. Q. to K. Kt's 3rd.
16. Kt. to Q's 5th. 16. Q. B. takes Kt.
17. P. takes B. 17. B. takes Kt.
18. P. takes B. 18. Kt. to Q. B's 2nd
GAME EIGHTH.
PHILISOK'S DEFENCE.
white. (Mr. M.) alack. (Mr. H.)
1. P. to K's 4th. 1. P. to K's Ith.
2. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. B. to K. Kt's 6th.a
4. P. takes P. 4. B. takes Kt.
5. Q. takes B. 5. P. takes P.
6. Q. B. to Q. B's 4th. 6. Kt. to K. B's 3rd.f
7. Q. to Q. Kfs 3rd. 7. B. to Q's 3rd.
8. K. B. takes P. (ch.) 8. K. to.B's sq.
9. Q. B. to K. Kfs 5th. 9. Q. Kt. to Q's 2nd.
10. K. B. to K. R's 5th. 10. P. to K. Kt's 3rd.
11. B. to K. R's 6th (ch ) 11. K. to K's 2nd.J
12. B. to K. B's 3rd. 12. Kt. to Q. B's 4th,
13. Q. to Q. B's 4th. 13. P. to Q. Kt's 4th
14. Q. to K's 2nd. 14. Q. Kt. to K's 3rd.
15. B. to K's 3rd.§ 15. P. to Q. R's 3rd.
16. Kt. to Q's 2nd..- 16. K. to B's 2nd.
17. Castles on Q's side. 1 7. Q. to K's 2nd.
18. P. to K. Kt's 3rd. 18. K. R. to Q. Kfs sq
19. B. to K. Kt's 2nd. 19. P. to Q. R's 4th.
20. K. R. to K. B's sq. 20. P. to Q. R's 5th.
21. P. to K. B's 1th. 21. P. to Q. R's 6th.
22. P. to Q. Kt's 3rd. 22. K. to Kt's 2nd.
23. P. to K. B's 5th. 23. Q. Kt. to K. B's sq.
24. P. to K. Kt's 4th. 24. Q. to K's sq.
25. B. to K. B's 3rd. 25. Q. to Q. B's 3rd.
20. Kt. to Q. Kt's sq. 26. P. to Q. Kt's 5th.
27. Q. to K. B's 2nd. 27. Q. Kt. to Q's 2nd
28. P. to K. Kt's 5th. 28. K. Kt. to K. Kfs sq.
29. P. to K. B's 6th (ch.) 29. K. tn R's sq.
30. P. to K. B's 7ih. 30. Q. Kt. to Q. B's 4th.J
31. P. takes Kt. becoming Q.(ch.) 31. K. takes Q.
32. B. takes Kt. 32. B. takes B.
* It may be noticed that Black dared not take the Q's Pawn, from fear
of White's replying with Kt. to K. B's 3rd.
t Mr. Morpny was perhaps imprudent in not exchanging Queens.
J Threatening to win the Queen by 36. n ">e. K. Kf. p. (ch.)
If instead of this move he had played 35. Q gkgB. p. (ch ). Black would
still hare maintained his superiority ; e. g.s — 35. K. tSm q.,
3C. ks• 10 g* ('as. ch ). 37. B. tahcs R. (ch.), 38. Ki trtes Q. , &c.
Q. R. to K. B's Sth Q. ukes 11. R. to Q's sth (ch.)
§ All this is eicellently played by Black.
|| He has now achieved the object sought, which was to station his
Queen where she could at once both protect the Knight and prevent the
King being checked ; but he has yet, it will be found, much work to do,
for his opponent dies very hard.
1 He might now have pursued the attack thus :—49. q. to Q. s's 7th fch ),
SO. K. to Kt's 3rd 51. K. to tt's 7ni 52. K. t»hn Q.
QUO, B's 6th (ch.) Q. to K. B's <th (ch.) EC to Kt's 4th (ch.)
J|3 K. to Kt's 3rd
Kt. takn a'
" Ingenious, but unavailing.
486 APPENDIX.
52. Q. to K. Kt's 6th (ch.) 52. K. to B's sq.
53. Q. taken P. (ch.) 53. K. to K's sq.
54. Q. to K. Kt's 6th (ch.) 64. K. to Q's 2nd
55. P. to K. R'b 6th. 56. Q. to Q's 4th.
56. P. to K. R's 7th. 56. Q. takes K's P. (ch.)
57. K. to Kt's sq. 57. Kt. to K. Kt's 4th.
58. P. to K. R's 8th becoming a Q. 58. Q. takes new Queen
59. Q. takes Kt. 59. Q to Q's 5th (ch.)
60. K. to B's sq. 60. P. to Q. R's 5th.
61. Q. to K. B's 5th (ch.) 61. K. to Q. B's 3rd.
62. Q. to Q. B's 8th. 62. K. to Q. Kt's 4th.
63. K. to K's sq • 63. P. to Q. B's 4th.
64 Q. to Q. Kt's 7th (ch.) 64. K. to Q. B's 5th.
65. Q. to K. B's 7th (ch.) 66. K. to Q. B's 6th.
66. Q. to K. B's 3rd (ch.) 66. Q. to Q's 6th.
67. Q. to K. B's 6th (ch.) 67. K. to Kt's 6th.
68. Q. to Q. Kt's 6th (ch'.)t 68. K. to Q. B's 7th.
69. Q. to Q. R's 7th. 69. Q. to Q. B's 6th (ch.)
70. K. to K's 2nd. 70. P. to Q. R's 6th.
71. Q. to Q. R's 4th (ch.) 71. K. to Q. Kt's 7th,
72. Q. to Q. Kt's oth (ch.) 72. Q. to Q. Kt's 6th.
And White resigned.
GAME SECOND.
BUT LOPEZ' KNIGHt'S GaME.
whitb. (Mr. A.) black. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. Kt's 5th. 3. P. to Q. R's 3rd.+
4. B. to Q. R'b 4th. 4. Kt. to K. B's 3rd.
6. P. to Q's 3rd.| 5. B. to Q. B's 4th.
6. P. to Q. B's 3rd. 6. P. to Q. Kt's 4thJ
* Mr. Anderssen plays his opponent's game, in not moving the Bishop
to Q. Kt's 3rd, where it bears upon the vulnerable part of Black's battalia,
t Suppose — 14. Ki. uke. O, F, 15 Kt.t.knKt. j 16. O, .lojr^B'. 3rdt
K. B. ukea Kt. Q. B. to K's 3rd.
17# q.',k'st"i., and White has the superior position. Again, if
14. K. B.uk..Q.P., 15. Q Kt.toK'.a,d. t Ifi P.to»R'.3t0.] 17 Q,toQ,B'.S..d,
K B. to Q. Kt's 3rd- Kt. to Q> 4th.
winning a Kt.
J In the fourth game, which runs move for move with this up to the
prtsent point, Mr. Anderssen played lfi. Q.B. to K's3rd.
§ The initiatory step in a combination of remarkable depth and beauty.
|| 23. a'oQ.B'm. looks still Btronger, but Mack would then possibly
have answered with 23. Kt. to K'. 6th, and have partly defeated the attack.
% If 25. Kt.uhe. K.B.P. (ch ), Biact would have replied with 25. k. t0 "'s 'o,
and have obtained the best of the struggle.
*• If he had taken the Rook, White would have drawn the game, bj
28. Kt. to K'i 7th (ch.) 28. B. to K. B's7tb (ch.).
tt Well played.
488 APPENDIX.
35. P. to K. B's 3rd. 35. R. to K's Sth.
36. P. to K. R's 4th. 36. R. to Q's 4th.
37. K. to Kt's 3rd. 37. P. to Q. R's 4th.
38. P. to K. R's 5th. 38. K. to Kt's sq.
39. K. to B's 2nd. 39. R. to K's sq.
40. K. to Kt's 3rd. 40. R. to K's 2nd.
41. K.to B's 4th. 41. K. to R's 2nd.
42. K. to Kt's 3rd. 42. P. to K B's 3rd.
43. K. to B's 4th. 43. R. to K's sq.
44. K. to Kt's 3rd. 44. R. to K's 2nd.
And the was drawn.
GAME THIRD.
RUY LOPEZ* KNIGHt'S GaME.
whit*. (Mr. M.) black. (Mr. A.)
1. P. to K's 4th. 1. P. to K's 4th
2. Kt. to K.'B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. Kt's 5th. 3. Kt. to K. B's 3rd.
4. P. to Q's 4th.* 4. Q. Kt. takes Q's P.
5. Kt. takes Kt. 5. P. takes Kt.
6. P. to K's 5th. 6. P. to Q. B's 3rd.t
7. Castles.} 7. P. takes B.
8. B. to K. Kt's 5th. 8. K. B. to K's 2nd.
9. P. takes Kt. 9. B. takes P.§
10. R. to K's sq. (ch.) 10. K. to B's sq.
11. B. takes B. 11. Q. takes B.
12. P. to Q. B's 3rd. 12. P. to Q's 4th.
13. P. takes P. 13. Q. B. to K's 3rd.
14. Kt. to Q. B's 3rd. 14. P. to Q. R's 3rd.
15. R. to K's 5th. 15. R. to Q's sq.
16. Q. to Q. Kt's 3rd. 16. Q. to K's 2nd.
17. Q. R. to K's sq. 17. P. to K. Kt's 4th.
18. Q. to Q's sq. 18. Q. to K. B's 3rd.
GAME FOURTH.
BUT lOPEZ* KNIGHT'S GAME.
white. (Mr. A.) black. (Mr. M.)
1 P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3 B. to Q. Kt's 6th. 3. P. to Q. R's 3rd.
4. B. to Q. R's 4th. 4. Kt. to K. B's 3rd.
5 P. to Q's 3rd. 5. B. to Q. B's 4th.
6. P. to Q. B's 3rd. 6. P. to Q. Kt's 4th.
7. B. to Q. B's 2nd. 7. P. to Q's 4th.
8. P. takes P. 8. Kt. takes P.
9. P. to K. R's 3rd. 9. Castles.
10. Castles. 10. P. to K. R's 3rd.
11. P. to Q's 4th. 11. P. takes P.
12 P. takes P. 12. B. to Q. Kt's 3rd.
13. Kt. to Q. B's 3rd. 13. K. Kt. to Q. Kt's 5th.
14. B. to Q. Kt's sq. 14. Q. B. to K's 3rd.
15. P. to Q. R's 3rd. 15. Kt. to Q's 4th.
16. Q. B. to K's 3rd.J 16. Kt. to K. B's 3rd.
17. Q. to Q's 2nd. 17. R. to K's sq.
18. R. to Q's sq.§ 18. B. to Q's 4th.
19. Kt. to K's 5th. 19. Q. to Q's 3rd.
20. Q. to Q. B's2nd.|| 20. Kt. takes Q's P.
• The purpose of this is so manifest that in his old play Mr. Anders-
Ben would have detected it at a glance.
t Completely unmindful of the snare ! He should have played
ip UK Kfa ttht and he would then have had at least as good a game as
White.
J The moves of Game II. were, up to this point, identically the same ;
in that game, however, White now played 16. Q Kt. t0 K'a su^
§ It is a defect in White's opening, that his Q's Rook cannot be
pluyed
|| It tohas
thisbeen
square.shown that if 20. a Kt. tag B.t then followed 20.
K.Kt. uke. K.', 21. O toQ.B'.itaJ| 22. P' K'- , 23. P ut"Kt- , 24.
XutSmST' Kt. EES Kt. a u*m K'< P.
q. toK.B's7th
E. uB ix).—(ch.), and Black's game is preferable. I believe, however, in
this variation, White, instead of taking the Kt. at move 23, should play
23. ft. to K. B's 7th |cb). 24. Kt.UknQ.Kt. &ct
K. to B's n|.
400 APPENDIX.
21. B. takes Kt. 21. B. takes B.a
22. Kt. takes B.t 22. Q. takes K's Kt.J
23. Kt. takes Kt. (ch.) 23. Q. takes Kt.
24. Q. to K. R's 7th. tch.) 24. K. to B's sq.
25. B. td K's -1th. 25. Q. R. to Q's sq.
26. K. to R's sq.§ 26. B. takes Q. Kt's P.
27. Q. R. to Q. Kt's sq. 27. R. takes R. (ch.)
28. R. takes K. 28. Q. takes K. B's P
29. Q. to R's 8th. (ch.) 29. K. to K's 2nd.
30. Q. to R's 7th. 30. B. to K's 4th.
31. B. to K. B's 3rd. 31. Q. to K. Kt's 6th.
32. K. to Kt's sq. 32. Q. to K. Kt's 3rd.
33. Q. takes Q. 33. P. takes Q.
34. B. to Q. Kt's 7th. 34. R. toQ. Kt's sq.
35. B. takes Q R's P. 35. P. to Q. B's 3rd.
36. K. to B's 2nd. 36. B. to Q's 3rd.
37. R. to Q's 3rd. 37. K. to Q's 2nd.
38. K. to K's 2nd. 38. R. to Q. R's sq.
39. B. to Q. Kt's 7th. 39. R. takes Q. R's P.
40. B. to Q. B's Sth. (ch.) 40. K. to B's 2nd.
41. H. to Q's sq. 41. R. to Q.R's 7th. (ch.)
42. K. to B's 3rd. 42. B. to Q. B's 4th.
43. B. to K's 6th. 43. R. to K. B's 7th. (ch.)
44. K. to Kt's 3rd. 44. R. to K. B's 3rd.
45. R. to Q's 7th. (ch.) 45. K. to Kt's 3rd.
46. B. to K. Ki's 4th. 46. B. to Q's 3rd. (ch.)
47. K. to R's 4th. 47. P. to Q. B's 4th
48. B. to K. B's 3rd. 48. P. to Q. B's 5th.
49. R. takes K. Kt's P. 49. R. to K. B's 5th. (ch.)
50. B. to K. Kt's 4th. 50. P. to Q. B's 6th.
51. P. to K. Kt's 3rd. 51. R. taken B. (ch.)
And resigns.
GAME FIFTH.
IEBEOUlaB OPENING.
white. (Mr. M.) black. (Mr. A.)
1. P. to K's 4th. 1. P. to Q's 4th
2. P. takes P. 2. Kt. to K. B's 3rd.
* Very well conceived ; after this, White's course is beset with difficulties,
t 22. K,ii°.K- , would, perhaps, have been better ; but every way
Black must retain the superiority.
J Had he taken the Q's Kt., White might have replied effectively
with Kt. to Q. B's 6th.
j 25. «• t0 K B's ",.. or 25. B.to K.y.ttht i00]„ better than this.
MATCH BETWEEN MORPHV AND ANDEBS8E1T. 491
3. P. to Q's 4th. 3. Kt. takes P.
4. P. to Q. B's 4th. 4. Kt. to K. B's 3rd.
5. Kt. to Q. B's 3rd. 5. B. to K. B's 4th.
6. Kt. to K. B's 3rd. 6. P. to K's 3rd.
7. Q. B. to K's 3rd. 7. K. B. to Q. Kt's 5th
8. Q. to Q. Kt's 3rd. 8. B. takes Kt. (ch.)
9. P. takes ii. 9. B. to K's 5th.
10. Kt. to Q's '2nd. 10. B. to Q. B's 3rd.
11. K.B. to Q's 3rd. 11. Q. Kt. to Q's 2nd.*
12. Q. to Q. B's 2nd. 12. P. to K. R's 3rd.
13. Castles on K's side. 13. Castles.
14. Q. R. to K's sq. 14. P. to Q. Kt's 3rd.
15. P. to K. R's3rd. 15. Q. to Q. B's sq.t
16. K. to R's 2nd. 1(1. K. to R's sq.
17. R. to K. Kt's sq. 17. R. toK. Kt'ssq.
18. P. to K. Kt's 4th. 18. P. to K. Kt's 4th.
19. P. to K. B's 4th.J 19. Q. to K. B's sq.
20. R. to K. Kt's 3rd. 20. Q. R. to Q's sq.
21. Kt. to K. B's 3rd. 21. B. takes Kt.
22. R. takes B. 22. Q. to Q's 3rd.
23. K. to K. Kt's 2nd. 23. K. Kl. to K. R's4th.§
24. P. takes P. 24. P. takes P.
25. P. takes Kt. 25. P. to K. Kt's 5th.
2-*. P takes P. 26. R. takes P. (ch.)
27. K. to K. B's sq. 27. P. to K. B's 4th.
28. Q. to K. B's 2nd.|| 28. Kt. to K's 4th.
29. P. takes Kt.1f 29. Q. takes B. (ch.)
30. Q. to K's 2nd. 30. Q. to K's 5th.
31. B. to K. B's 2nd. 31. Q. to Q. B's 3rd.
32. Q. R. to Q's sq. 32. R. takes R. (ch.)"
33. Q. takes R. 33. Q. takes P. (ch.)
GAME I
IBBEOUlaB OPENING.
BlacK. (Mr. A.) whits. (Mr. M.)
1. P. to Q. R's 3rd.t 1. P. to K's 4th.
2. P. to Q- B's 4lh. 2. Kt. to K. B's 3rd.
3. Kt. to Q. B's 3rd. 3. P. to Q's 4th.
4. P. takes P. 4. Kt. takes P.
5. P. to K's 3rd.J 5. Q. B. to K's 3rd.
6. Kt. to K. B's 3rd. 6. K. B. to Q's 3rd.
7. K. B. to K's 2nd. 7. Castles.
8. P. to Q's 4th. § 8. Kt. takes Kt.
• We doubt the wisdom of playing forward the Pawn, and, from this
moment, prefer Black's position.
t The German writer, Lange, remarks that Mr. Lowenthal in saying that
White has already " a splendid game," clearly shows his want of judgment
of position in games like the present. It is true enough that Mr. Lowenthal
is a very poor judge of position, but his public criticisms on the games
between Anderssen and Morphy must not be taken as the expression of his
genuine opinion. " Let go thy hold," recommends a certain philosophical
fool, " when a great wheel runs down a hill, lest it break thy neck with
following it ; but the great one that goes up the hill, let him draw thee
after."
X This is described as admirable by certain critics, who affect to fall
into ecstacies at the most ordinary move Mr. Morphy makes. In reality it
is very bad play, and properly taken advantage of, it would have cost
the game.
) In the tenth game Anderssen plays now, Kt. to Q. B's 4th ; the
better move, we believe.
|| Had he attacked the Kt. with Q. Kt's Pawn, Black would have taken
the Pawn with Q's Rook, winning it for nothing.
H Foreseeing and fearing the attack Black meditates with his Q's Rook
and Q's Bishop.
•• If 26. xuukt. Q. P.. then Black plays 27. (H° Kb-.sih (ch.), &c.
tt This blunder is one among many proofs afforded not only by the
present contest, but by his games here in 67 i that Mr. Anderssen's play
is a very different affair to what it was eight or ten years ago. By the
obvious move of Q. R. to K. R's 3rd, he could have obtained an easy
winning attack: for suppose, 28. a n. '° k. s'' 3rd . (if 28. k. a. u ki'i m
K. R. toK. Kt'f.'nd
494 APPENDIX.
?9. Q. to Q. Kt's 2nd (ch).' 29. K. to K. B's 2nd.
30. R. lo K. R's 3rd. 30. K. R. to K. Kfs 2nd.
31. Q. to Q's 4th. 31. K. to Kt's sq.
32. Q. R. to R's 6th.t 32. B. to K. B's sq.
33. P. to Q'g 6th. 33. R. to K. B's 2nd.
34. Q. R. to K. R's 3rd + 34. Q. to Q. R's 5th.
35. K. R. to Q. B's sq. 35. Q. R. to Q. B's 4th.
36. Q. R. to K. Kt's 3rd (ch.) 36. B. to K. Kt's 2nd.
37. P. to K. R's 3rd. 37. K. to R'ssq.
38. R. takes B. 38. R. takes R.
39. R. to Q. B's 3rd. 39. P. to K's 6th.§
40. R. takes P. 40. R. takes Kt.
41. Q. to K. B's 6th. 41. R. toQ. B's 8th (ch.)-
42. K. to R's 2nd. 42. Q. takes K. B's P. (ch.)
And Black resigns.
GAME SEVENTH.
IRUEGUlaB OPENING.
white. (Mr. M.) black. (Mr. A.)
1. P. to K's 4th. 1. P. to Q's 4th.
2. P. takes P. 2. Q. takes P.
3. Kt. to Q. B's 3rd. 3. Q. to Q. R's 4th.||
4. P. to Q's 4th. 4. P. to K's 4th.
6. P. takes P. 6. Q. takes P (ch.)
6. K. B. to K's 2nd. 6 K. B. to Q. Kt's 5th.S
29. Kt, to K'. sih &c.) 29. B. t.kc Kt. (ch.), 30. q. n. to tLRU.tn. (ek.),
K. takes B. K. II. to Kf• 3rd
31 * Cj. to o,Kfi aid (ch.)| an(l White must lose his Queen. If instead of
30. K. R. to Kft sri | ne piay 3Q K. to k's ud, then 31. tatn B-, &c. gain
ing a clear piece and an irresistible position.
* Even now, 29. 0. b. to k. R's 3ri . would have given Black a decisive
superiority.
t Another ill-judged coup.
X If 34. Kt.toK-t«h| then 34. ft.toQ.Kfi ttht fa
§ Ingenious : but so powerful is Black's position, after all his errors,
that he might now have drawn the game, at least, by 40. o,toK. B'soth
\ Perhaps a better move than playing the Queen borne again ; but the
defence of 1. p- t0 Q'* *"'. is objectionable, however conducted.
IT In Mr. Lange's observations on the present game, he remarks,
" Black strives with masterly energy to relieve himself from the disadvan
tage entailed by the opening be has chosen," which, considering the verv
ordinary moves really made, savours a little too much of the hyperbolical
tone adopted by Mr. Morphy's adulators in England.
MATCH BETWEEN MOHPHY AND ANDEB88EN. 495
7. Kt. to K. B's 3rd. 7. B. takes Kt. ^ch.)
8. P. takes B. 8. Q. takes Q. B's P. (ch.)
9. Q. B. to Q's 2nd. 9. Q. to Q. B's 4th.
10. Q. R. to Q. Kt's sq. 10. Kt. to Q. B's 3rd.
11. Castles. 11. Kt. to K. B's 3rd.
12. Q. B. to K. B's 4th. 12. Castles.
13. Q. B. takes Q. B's P. 13. Q. Kt. to Q's 5th.
14. Q. takes Kt. 14. Q. takes B.
15. B. to Q's 3rd. 15. B. to K. Kt's 6th.»
16. Kt. to K. Kt's 5th. 16. K. R. to Q's sq.
17. Q. to Q. Kt's 4th. 17. B. to B's sq.t
18. K. R. to K's sq. 18. P. to Q. R's 4th.
19. Q*. to K's 7th. 19. Q. takes Q.
20. R. takes Q. 20. Kt. to Q's 4th.
21. B. takes K. R's P. (ch.) 21. K. to R's sq.
22. R. takes K. B's P.J 22. Kt. to Q. B's 6th.
23. Q. R. to K's sq. 23. Kt. takes Q. R's P.
24. K. R. to K. B's 4th 24. Q. R. to Q. R's 3rd.
25 B. to Q's 3rd.
And Black resigns.
GAME EIGHTH.
IttBEOULaR OPENING.
blacK. (Mr. A.) white. (Mr. M.)
1. P. to Q. R's 3rd. 1. P. to K's 4th.
2. P. to Q. B's 4th. 2. Kt. to K. B's 3rd.
3. Kt. to Q. B's 3rd. 3. P. to Q's 4th.
4. P. takes P. .1. Kt. takes P.
6. P. to K's 3rd. 5. Q. B. to K's 3rd.
6. Kt. to K. B's 3rd. 6. B. to Q's 3rd.
7. B. to K's 2nd. 7. Castles.
8. P. to Q's 4th.§ 8. Kt. takes Kt.
it. P. takes Kt. 0. P. to K's 6th.
10. Kt. to Q's 2nd. 10. P. to K. B's 4th.
11. P. to K. B's 4th.|| 11. Q. to K. R's 5th (ch.1
VI. P. to K. Kt's 3rd. 12. Q. to K. R's 6th.
13. B. to K. B's sq. 13. Q. to K. R's 3rd.
• He should have played P. to K. R's 3rd ; this turns out a lost move.
t A fatal necessity. •
X White has now the ball at his foot, and he maintains his superiority
inflinchingly.
§ At this stage, Black would have done better had he Castled.
1 Here, also, Castling would have been more prudent.
49G APPKSDIX
14. P. to Q. B's 4th.* 14. P. to Q. B's 3rd.
15. P. to Q. B's 5th.t 15. B. to Q. B's 2nd.
16. B. to Q. B's 4th. 16. Kt. to Q's 2nd.
17. Castles. 17. P. to Q. Kt's 4ib
18. P. takes P. (en pass.) 18. P. takes P.
19. Q. to Q. Kt's 3rd. 19. K. R. to K's sq.
'0. B. to Q. Kt's 2nd. 20. P. to Q. Kt's 4th.
2i B. takes B (ch.) 21. Q. takes B.
22. Q. to Q. B's 2nd. 22. Q. to Q's 4th.
23. K. R. to Q. B's sq. 23. R. to Q. R's 3rd.
2). P. to Q. R's 4th.J 24. K. R. to Q. R's sq.
25. P. takes P. 25. Q. takes Kt's P.
26. to Q. B's 4th (ch.) 26. Q. takes Q.
27. Kt. takes Q. 27. R. takes R.
28. B. takes R. 28. Kt. to K. B's 3rd.
29. B. to Q. B's 3rd. 29. R. to Q. R's 7th.
30. B. to Q's 2nd. 30. Kt. to Q's 4th.
31. K. to B's sq. 31. B. to Q's sq.
32 K. to K's sq. 32. B. to K's 2nd.
33 R to Q. Kt's sq. 33. P. to K. R's 3rd.
34^ Kt. to K's 5th. 34. P. to Q. B's 4th.|
35. P. takes P. 35. B. takes P.
36 R. to Q. Kt's 5th. 36. Kt. takes K's P.
37. R. takes B. 37. Kt. to Kt's 7th (ch.)
38. K. to K's 2nd. 38. P. to K's 6th.
39. Kt. to K. B's 3rd 39. P. to K. Kt's 3rd.
40. R. to Q's 5th. 40. K. to B's 2nd.
41. R. to Q'b 6th. 41. K. to Kt's 2nd.
42. P. to K. R's 4th. 42. P. takes B.
43. R. takes Q's P. 43. R. to Q. R's 5th.
44. K. to B's 2nd. 44. Kt. takes K. B's P.
45. P. takes Kt. 46. R. takes P.
46. R. to Q's 4th. 46. R. takes R.
47. Kt. takes R. 47. K. to B's 3rd.
48. K. to K's 3rd. 48. P. to K. Kt's 4th.
49. P. to R's 5th. 49. K. to K's 4th.
50. Kt. to K. B's 3rd (ch.) 50. K. to B'b 3rd.
And, after a few more moves, the Game was abandoned as drawn.
GAME TENTH.
IEBEGUlaB OPENING.
black. (Mr. A.) white. (Mr. M.)
1. P. to Q. R's 3rd.|| 1. P. to K's 4th.
2. P. to Q. B's 4th. 2. Kl. to K. B's 3rd.
3. Kt. to Q. B's 3rd. 3. P. to Q's 4th
• 8 p. to Q. B'nih an(l g. Kt. toB. tf.ard. are assurei]|y preferable to the line
of play adopted.
+ Premature.
t This attack is a mere brutum fulmen; showy, but useless.
§ One of the evil consequences for White of his exchanging Kts. at the
8th move, is this of enabling his opponent to bring the Q's Rook so well
and speedily into action.
|| Curiously enough, if Black had taken the K. B's Pawn, he would have
lost his Bishop.
IT Here I conceive Mr. Anderssen hardly made the most of his position.
His proper course, it appears to me.was to play as follows ; —31. PmQB'siih
32 P. ukes P. P. takes P.
iTukesiiB'i p. (If ne retire the Bishop, he must have a very bad game.)
33. B,B.toQ
to K.R'sBth
B's h-(ch.) (If 33. B. to K Kt'i bo.., 34. bB. uket
to Q PB'.(ct)
4ih, 35. £ 10 B'* g
and wins.) 35. B. to q. s's 4th, 36. o,taa*t's sni, followed by 37. R. to Oi
and the attack must prove irresistible.
MATCH BETWEEN MORPHT AKD ANDEESSEN. 499
33. Q. takes K. (ch.) 33. Q. to X's sq.
84. Q. takes Q. (ch.)a 34. Kt. takes Q.
35. P. to Q. B's 5th. 35. B. to Q. B's 2nd.
36. R. to Q. B's 4th.t 36. K. to Kt's 2nd.
37. P. takes P. 87. B. takes Q. Kt's P.
38. R. to Q. Kt's 2nd. 38. B. to Q B's 2nd.
39. R. to Q. Kt's 7th. 39. K. to B's 3rd.
40. B. to Q. Kt's 4th. 40. R. to K. Kt's 3rd.
41. B. to K. B's 8th. 41. P. to K. R's 4th.
42. K. to B's 2nd. 42. P. to K. R's 5ih +
43. P. lakes P. 43. R. to K. Kt's 5th.
44. P. to K. R's 5th. 44. R. to K. R's 5th.
45. P. to K. R's 6th. • 45. R.takesP.iitK.R'B 2nd (ch )
46. K. to Kt's sq. 46. R. to K. R's 6th.
47. B. to K. B's sq. 47. R. to Kt's 6th (ch.)§
48. K. to B's 2nd. 48. R. to K. Kt's 5th.
49. B. to Q. B's 4th. 49. R. to K. R's 5th.
50. B. to K. Kt's 8th. 50. B. to Q's 3rd.
51. B. takes B. 51. Kt. takes B.
52. R. to Q's 7th. 52. Kt. to K's sq.
53. P. to K. R's 7th. 53. K. to Kt's 1th.
54. R. to K's 7th. 54. Kt. to Q's 3rd.
55 R. to K's 6th. 55. Kt. to Q B's 5th.
56. R. takes Q. B's P. 56. Kt. to Q's 7th.
57. K. to K's 2nd. 57- R. to K. R's 7th fch.)
58. K. to Q's sq. 58. Kt. to K. B's 6th.
59. R. to Q. B's 7th. , 59. K. to Kt's 3rd.
60. P. to Q's 5th. 60. P. to K. B's oth.
61. P. takes P. 61. P. to K's 6th.
62. R. to K's 7th. 62. P. to K's 7th (ch.)
63. R takes P. 63. R. to R's 8th (ch.)
64. K. to Q. B's 2nd. 6 1. Kt. to Q's oth (ch.)
65. K. to Q's 2nd. 65. Kt. takes R.
66. X. takes Kt. 66. K. to Kt's 2nd.
GAME ELEVENTH.
FHENCH OPENING.
whits. (Mr. M.) BlacK. (Mr. A.)
1. P. to K's 4th. 1. P. to K's 3rd.
2. P. to Q's 4th. 2. P. to K. Kt's 3rd.
3. K. B. to Q's 3rd. 3. B. to K. Kt's 2nd.
4. Q. B. to K's 3rd. 4. P. to Q. B's 4th.
5. P. to Q. B's 3rd. 6. P. takes Q's P.
6. P. takes P. 6. Kt. to Q. B's 3rd.
7. K. Kt. to K's 2nd. 7. K. Kt. to K's 2nd.
8. Castles. 8. CaBtles
9. Q. Kt. to Q. B's 3rd. 9. P. to Q's 4th.
10. P. to K's 5th. 10. P. to K. B's 3rd.
11. P. to K. B's 4th. 11. P. takes K's P.
12. K. B. P. takes P. 12. P. to Q. R's 3rd.
13. Q. to Q's 2nd. 13. Kt. to Q. Kt's 5th.
14. Q. B. to K. Kt's5th. 14. Kt. takes B.
15. Q. takes Kt. 15. Q. B. to Q's 2nd,
16. Q. to K. R's 3rd. Hi. Q. to K's sq.
17. Kt. toK. Kt's3rd. 17. R. to Q. B's sq.
18. K. takes R. (ch.) 18. Q. takes R.
19. R. to K. B's sq. 19. Q. to K's sq.
20. Q. to R's 4th. 20. Kt. to K. B's 4th.t
21. Kt. tnkes Kt. 21. K. Kt. P. takes Kt.
22. R. to K B's 3rd. 22. B. to Q. Kt's 4th.
23. R. to K. Kt's 3rd. 23. R. to Q. B's 2nd.
24. B. to K. B's 6th. 24. P. to K. B's 5th.
• Finely played. If K. takes P., then K. to B's 6th, and one of
the Pawns must "Queen."
t Very injudicious, since it affords White an opportunity of bringing
his K's Kt. aud Q's Bishop into active play immediately.
MATCH BXTWIElf MOBPHY AND ANDEB88EH. 501
in my own opinion I was perfectly collected, but I still overlooked the nut
obvious moves.' The second part of the enquiry was answered unre
servedly : ' I never, even in my dreams, believed Morphy my superior in
play ; but it is impossible to keep one's excellence in a glass case, like a
jewel, and take it out whenever it is required ; on the contrary, it can be
conserved only by constant practice and with good players.' He was asked
if there were any disturbing influences of an external kind which militated
against him, and how the spectators bchaved. He did not hesitate to say
that unaccustomed noises in the hotel where he resided, occasioned him
sleepless nights, which by no means contributed to strengthen him for the
exhausting labours of the match. As to the lookers-on, those nearest the
table, as the proper witnesses and honorary seconds, bchaved irreproachably;
amongst the other spectators, however, there were unmistakeable, and
sometimes very annoying exhibitions of sympathy for bis opponent ; signs
of impatience were chiefly shown when the German took time for reflection-,
especially conspicuous in this respect was a certain bald-beaded Italian,
who usually contrived to place himself close to the American. To such
influences may be attributed the turn in the sixth game of the match at
move twenty-eight. He was asked if he would again contend with Mor
phy, and how the latter bchaved to him. His answer was. that Mor
phy had distinctly promised to pay a visit to Germany in March ; in which
case, if he could spend a fortnight in Breslau, there was every probability
of a return match being played. Of Morphy's bchaviour, it was invariably
polite, but more bo after his victory, when be manifested bis satisfaction
by many little attentions. Finally, Mr. Anderssen was asked by the same
querist how the American had spoken of his play. To this he replied :—
' It was impossible for Morphy to express an opinion on this subject, as I
did not go to Paris to get a certificate of ability. Those who surrounded
the American, however, seemed to think that they flattered me most when
they said, how high an opinion he had of my play, and that he considered
me the strongest of all opponents he had met till now. But to be reckenee
stronger than a Lowentkal, I consider next door to nothing.' "
MATCH BETWEEN MOEPHT AND MONGBEDIEN. 503
Match between Messes. Morpht and Mongbedien.
This one-sided affair, the result of which everybody foresaw, came off
in Paris early in 1359. No stake, or if any, a very trifling one, was
involved. The stipulation was, that the player who first won 7 games
thould be conqueror ; and at the end the score stood : —
Morphy .. .. 7
Mongredien .. 0
Drawn .. .. 1
GAME FIRST.
DOUBlE GAMBIt.
white. (Mr. Mon.) black. (Mr. Mor.)
1. P. to K's 4th. 1. P. to K's 4th.
». K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th.
3. P. to Q. Kt's 4th.* 3. B. takes Kt's P.
4. P. to K. B's 4th. 4. P. to Q's 4th t
5. P. takes Q'sP. 6. P. to K's 5th.
6. Kt. to K's 2nd. 6. Kt. to K. B's 3rd.
7. P. to Q. B's 3rd. 7. B. to Q. B's 4th.
8. P. toQ's4th. 8. P. takes P. [en pat.)
9. Q. takes P. 9. Castles.
10. B. to Q. R's 3rd. 10. B. takes B.
11. Kt. takes B. 11. B. to K. Kt's 5th.
12. Castles. 12. B. takes Kt.
13. Q. takes B. 13. Kt. takes P.
14. Q. to K. B's 3rd. 14. P. to Q. B's 3rd.
J 5 Q. R. toQ. Kt's sq. 15. Q to K's 2nd.
16. B. takes Kt. 16. P. takes B.
17. P. to Q. B's 4th.J 17. P. takes P.
18 R. takes Q. Kt's P. 18. Kt. to Q's 2nd.
19. K. to R's sq. 19. K. R. to K's sq.
20. Kt. takes P. 20. Q. to K's 3rd.
21. Kt. to K's 5th. 21. Kt. takes Kt.
22. P. takes Kt. 22. R. to K. B's sq.
23. Q. to Q. Kt's 3rd.§ 23. Q takes Q.
24. P. takes Q. 24. Q. R. to Kt.
25. R. takes R's P. 25. R. takes 1'.
Drawn game.
• A gallant beginning, considering the relative powera of the combatants.
T This defence we owe to the groat Labourdonnais.
% White certainly plays this game with no inconsiderable skill and
spirit ; but he is evidently incapable of making any permanent stand
upon even terms against a player like the American.
§ The position seems to admit of something more demonstrative than
this ; but perhaps Mr. Mongredien was right in being satisfied with a
drawn battle.
504 APPENDIX.
GAME 8ECOND.
STAB8 6AMBIT.
white. (Mr. Mor.) black. (Mr. Mon.)
1. P. to K's 4th 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt'i 4th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. B. to B's 4th.
6. Castles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
8. P. takes P. 8. B. to Q. Kt's 3rd.
9. B. to Q. Kt's 2nd. 9. Kt. to K. B's 3rd.
10. Q. Kt. to Q's 2nd. 10. Castles.
11. P. to Q's 5th. 11. Kt. to K's 4th.
12. Kt. takes Kt. 12. P. takes Kt.
13. B. takes P. 13. R. to K's sq,
14. B. takes Kt. 14. Q. takes B.
15. K. to R's sq. 15. B. to Q. R's 4th.«
16. Q. to Q. R's 4th. 16. P. to Q. Kt's 4th.
17. Q. takes P. 17. Q. B. to Q. R's 3rd
18. Q. tak.s K's B. 18. B. takes B.
19. Kt. takes B. 19. R. takes P.
20. Q. takes B's P. 20. Q. R. to K's sq.
21. Kt. to Q's 6th. 21. Q. takes Q's R.
22. Q. takes K. B's P. (ch.)
White wins
GAME THIRD.
IKbEGULAK OPENING.
white. (Mr. Mon.) black. (Mr. Moj
1. P. to Q's 4th. 1. P. to K's 3rd.
2. P. to Q. B's 4th. 2. P. to K. B's 4th.
3. P. to K. B's 4th. 3. Kt. to K. B's 3rd.
4. Kt. to K. B's 3rd. 4. P. to Q. Kt's 3rd.
5. P. to Q. R's 3rd. 5. P. to Q. R's 4th.
6 Kt. to Q. B's 3rd. 6. B. to Q. Kt's 2nd.
7 P. to K's 3rd. 7. B. to K's 2nd.
8. B. to K's 2nd. 8. Castles.
9 Castles. 9. P. to K. R's 3rd
10 P. tu Q. Kt's 3rd. 10. P. to Q's 3rd.
11. B. toQ. Kt's 2nd. 11. Q. Kt. to Q's 2nd
GAME FOURTH.
TWO KNIGHTS OPENING.
white. (Mr. Mor.) black. (Mr. Mon.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. Kt. to K. B's 3rd.
4. Kt. to K. Kt's 5th. 4. P. to Q's 4th.
6. P. takes P. 5. Kt. to Q. R's 4th.
6. P. to Q's 3rd.* 6. P. to K. R's 3rd.
7. Kt. to K. B's 3rd. 7. Q. B. to K. Kt's 5th.t
8. P. to K. R's 3rd. 8. B. takes Kt.
9. Q. takes B. 9. B. to Q's 3rd.*.
10. B. to Q. Kt's 5th (ch.) 10. P. to Q. B's 3rd.
11. P. takes P. 11. P. takes P.
12. B. takes P. (ch.) 12. Kt. takes B.
13. Q. takes Kt. (ch.) 13. K. to K's 2nd.
14. Kt. to Q. B's 3rd. 14. R. to Q. B's sq.
15. Q. to K. B's 3rd. 15. R. to K's sq.
16. Castles. 16. K. to B'ssq.
17. B. to Q's 2nd. 17. P. to K. Kt's 4th.j
18. P. to K. R's 4th. 18. Kt. to R's 2nd.
19. Q. to K. B's 5th. 19. K. to Kt's 2nd.
20. P. takes P. 20. P. takes P.
21. P. to K. Kt's 3rd. 21. P. to K. B's 3rd.
22. K. to Kt's 2nd. 22. R. to K. R's sq.
23. R. to K. R's sq. 23. R. to Q. B's 2nd.
24. R. to K. R's 2nd. 24. Q. to Q. B's sq.
25. Q. takes Q. 25. K. R. takes Q.
26. Q. R. to K. R's sq. 26. Kt. to K. B's sq.
27. Kt. to Q. Kt's 5th. 27. R. to Q's 2nd.
28. Kt. takes B. 28. R. takns K,.
29. B. to Q. Kt's 4th.
And Black resigns.
* The invention of this move has been attributed to Mr. Morphy, but
it will be found in the German " Handbuch."
t He should have played 7. P- t0 K'' »b.
J Again, he ought rather to have moved 9. p- 10 K'' "h
i Black's game was difficult to save before ; this imprudence renders it
hopeless.
MATCH BETWEEN MOEPHY AND MONGEED1EN. 507
GAME FIFTH.
king's bishop's gambit.
white. (Mr. Mod.) buck. (Mr. Mor.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. )'. lakes P.
3. B. to Q. B's 4th. 8. P. to Q's 4th.
4. B. takes P. 4. Kt. to K. B'b 3rd.
5. P. to Q's 3rd.* 5. Kt. takes B.
6. P. takes Kt. 6. Q. takes P.
7. Cj. to K's 2nd (ch.) 7. B. to K's 3rd.
s. B. ukes P. 8. Kt. to Q. B'b 3rd.
9. Kt. to K. B's 3rd. 9. Castles.
10. K. to Q. B's 3rd. 10. B. to Q. Kt's 5th.
11. Castles on K's side. 11. Q. to K. R'b 4th.
12. P. to Q. R's 3rd.t 12. B. to B's 4th (ch )
13. K. to R's sq. 13. B. to K. Kt's 5ih.
14. Q. to Q's 2nd. 14. K. R. to K's sq
15. Q. R. to K's sq. 15. B. takes Kt.
IB. R. takes B. 16. R. takes R. (ch.)
17. Q. takes R. 17. Kt. to Q's 5th.
18. R. to K. B's sq.J 18. Kt. takes P.
19. Q. to Q. B's sq. 19. Kt. to Q's 5th.
20. P. to Q. Kt's4th.8 20. B. to Q's 3rd.
21. B. takes B. 21. R. takes B.
22. Q. to K's 3rd. 22. Kt to B's 4th.
'1 i. Q. to B's 3rd. 23. Q. takes Q.
24. R. takes Q. 24. R. to Q. B's 3rd.
25. Kt. to K's 2nd. 25. Kt. to Q's 5th.
And wins.
GAME SIXTH.
IRKEGULAlt OPENING.
white. (Mr. Mor.) black. (Mr. Mon.
1. P. to K's 4th.
•1.1. P.
Kt.totoK's
K. 4th.
B's 3rd. 2. P. to Q's 4th.
3. P. takes P. 3. P. to K's 5th.
4. Q. to K's 2nd. 4. Q. to K's 2nd.
5. Kt. to Q's 4th. 6. Q. to K's 4th.
6. Kt. to Q. Kfs 5th. 6. B. to Q's 3rd.
7. P. to Q's 4th. 7. Q. to K's 2nd.
8. P. to Q. B's 4th. 8. B. to Kt's 5th 'ch.)
9. B. to Q's 2nd. 9. B. takes B. (ch.)
10. Kt. takes B. 10. P. to Q. R's 3rd.
11. Kt. to Q. B's 3rd. 11. P. to K. B's 4th.
12. Castles. 12. Kt. to K. B's 3rd.
13. R. to K's sq. 13. Castles.
14. P. to K. B's 3rd. 14. P. to Q. Kt's 4th.
IS. P. takes K's P. 15. P. takes K's P.
16. Q. Kt. takes K's P. 16. P. takes P.
17. Q. takes P. 17. K. to R's sq.
18. B. to Q's 3rd. 18. B. to a Kt's 2nd
19. Kt. takes Kt. 19. Q. takes Kt.
20. K. R. to B's sq. 20. Q. to Q's sq.
21 R. takes R. (ch.) 21. Q. takes R.
22 Q to Q. Kt's 4th.'
And wins.
GAME SEVENTH.
EVaN8'8 GaMBIT.
white. (Mr. Mon.) black. (Mr. Mor.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
6. P. to Q. B's 3rd. 5. B. to R's 4th.
6. Castles.t 6. Kt. to K. B's 3rd
7. P. to Q's 4th. 7. Castles.
8. P. to Q's 5th. 8. Kt. to K's 2nd
9. Q. to Q's 3rd. 9. P. to Q's 3rd.
GAME EIGHTH.
PHILIDOU 8 DEfENCE.
* Why this ? It advances the attack no jot, and is not required for
defence.
t Equally puzzling as move 10, and more disastrous.
+ The same end, that of preventing the move of K. B. to Q, Kt's 5th,
is answered by 4. b. to q*i and> w i th the advantage of bringing a Piece iota
the field.
§ Why not have played the other Kt. to this square ?
I) This is an oversight, and loses the game at once.
510 APPENDIX.
22. R. takes R. 22. Kt. takes R.
23. Q. takes P. (ch.) 23. B. to R's 2nd
24. R. to K's sq. 24. P. to Q. B's 4th.
25. R takes Kt. 25. P. takes B.
26. Q. to R's 5th. 26. P. to K. Kt's 3rd.
27. Q. to R's 6th. 27. R. to K's sq.
28. Q. to K. B's 4th. 28. K. to Kt's 2nd.
29. R. takes R. 29. Q. takes R.
30. Q. takes P. (ch.)
Winning the game and match.
CHAPTER n.
BLINDFOLD GAMES.
Blindfold Sitting, at New Obleans.
Thb following are five out of six games played by Mr. Morphy simulta
neously, and without a chess-board, against six Amateurs of the iTnited
States, in the Spring of 1858.
BOARD No. I.
Me. Morpht and an Amateuu.
evans's gambit.
whits. (Mr. M.) BlaCK. (Mr. —.
1. P. to K's 4th. 1. P. to K's 4ih.
2. Kt. to K B's 3rd. 2. K. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. B. to Q. R's 4th.
6. Castles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
8. Q. to Q. Kt's 3rd. 8. Q. to K. B's 3rd.
9. P. to K's 5th. 9. P. takes K's P.
10. R. to K's sq. 10. K. Kt. to K's 2nd.
11. B. to K. Kt's 5th 11. Q. to K. Kt's 3rd.
12. B. takes Kt. 12. Kt. takes B.
13. Kt. takes K's P.* 13. Q. to Q. Kt's 3rd.
14. B. to Q. Kt's 5th (ch.) 14. P. to Q. B's 3rd.
15. Q. takes K. B's P. (ch.) 15. K. to Q's sq.
16. Kt. takes P. (ch.) 16. Kt. takes Kt.
• He can do no better.
f By playing 16. p. t0 a-, 4th, he might now have discomposed White's
centre and freed his own pieces; by moving 16. p. to K, 3rd. he enfeebled
his own position and greatly strengthened his adversary's.
J 17. p. to Qi 4th would have been of no avail; tx. gr.—17. p to Q-nti
18. p:i*keil: 19. Q. p- {best) 20. *.t0«•a»a. 21. 5US!S£L3: andwins
P takn P- b. Uhea Q'i P. Q Q,
BLINDFOLD PLAT. 513
26. Kt. to K. Kt's 3rd. 26. Q. to Q. B's 2nd.
27. R. takes P.* 27. B. takes R.
28. R. takes B. 28. R. takes R.
29. Q. takes R. (ch.) 29. Q. to K. Kt's 2nd.t
30. Q. to Q's 8th (ch.) 30. Q. to K. Kt's sq.
31. P. to K's 7th. 31. R. to K's 4th.
32. Kt. to K. R's 5th.
And White wins.
BOARD No. V.
<
BLINDFOLD PLAT. 517
twelve games to three, against the men of Worcester ; in the second, the
Coventry gained nine games to 8ve, against their Stourbridge antagonists.
On the last day but one of the meeting, Mr. Morphy, who had absented
himself from the meeting before, attended, and gratified the assembled
amateurs by playing the series of blindfold games, which are given above.
The meeting terminated with a soiree on the evening of Friday, the 27th,
at which Lord Lyttelton presided, and which was attended by many of
the leading players who had taken part in the proceedings, and by a
sparse sprinkling of the district amateurs.
* This evasion of the Gambit is not advisable.
+ If 7. B. to Q'i 6th, then 8. * "f'1'", 9. » t0 q- «a ('*i.) and White
B.ukesKt.
has the better game.
♦ This is better than taking the Q's Rook.
I Well played.
2 it
518 APPENDIX.
* Much better than taking the Bishop, because that would have enabled
Black, after he had checked with his Queen, and regained the piece, to
impede White's castling.
BLINDFOLD PLAT. 519
BOARD No. V.
Me. Mokphy and Ma. Rhodes.
king's gambit declined.
white. (Mr. M.) blacK. (Mr. R.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. B. to Q. B's 4th.
3. Kt. to K. B's 3rd. 3. Kt. to Q. B's 3rd.
4. P. takes P. 4. P. to Q's 4th.
5. P. takes P. 6. Q. takes P.
6. Kt. to Q. B's 3rd. r. Q. to her sq.
7. Kt. to K's 4th. 7. B. to Q. Kt's 3rd.
8. P. to Q. B's 3rd. 8. Q. B. to K. Kt's 5th.
* This capture was made in tho expectation, perhaps, that White would
take with the Queen's Pawn, in which case, Black, of course, must hare
gained a piece in return.
f Had he taken the Bishop with the Queen or Pawn, White would bare
won instantly, by playing R. to K's 5th.
BLTNDPOLD PLAT.
' 6. Kt. to K's 6th.* 15. Q. B. takes Kt.
16. Q. to K. R's 5th. 16. K. B takes P. (ch >
17. K. to R'Bsq.t 17. Q. to K. B's 5th.
18. R. takes Q's B. 18. Kt. to Q's 2nd.
19. B. to Q. Kt's 2nd. 19. B. to Q's 5th.
20. P. to K. Kt's 3rd. 20. Kt. to K. B's 3rd.
21. P. takes Q. 21. Kt. takes Q.
22. B. takes B. 22. Kt. takes K. B's P.
23. Q. R. to K. Kt's sq. (ch.) 23. Kt. to K. Kt's 3rd.
24. Q. R. takes Kt. (ch.) 24. K. R. P. takes B
25. R. takes P. (ch.) 25. K. to R's 2ud.
26. B. to K. Kt's 7th (ch.) 26. K. to R's 3rd.
27. B. to K'b 4th. 27. P. to K. B's 4th.
28. B. to Q's 3rd. 28. P. to Q. Kt's 3rd.
29. R. to K. Kt's 3rd. 29. R. to K. B's 2nd.
30. B. to K's 5th. 30. Q. R. to K's sq.
31. B. to K. B's 4th (ch.) 31. K. to R's 2nd.
32. R. to K. Kt's oth. 32. Q. R. to K's 8th (ch.)
S3. K. to Kt's 2nd. 33. K R. to K Kt's 2nd.
34. K. B. takes P. (ch.) 34. K. to R's sq.
35. P. to K. R's 4th. 35. R. takes R. (ch.)
36. Q. B. takes B 36. R. to K's sq.
37. K. to B's 3rd.
And Black resigned.
• Beautifully played.
t If 17. teuton. . and Black will be reliered from attack.
, to K B's ith (ck.)
522 APFEXDIX.
12. P. takes K. Kt's P. 12. K. R. P. takes P.
13. B. takes Kt. (ch.) 13. K. to R's sq.
14. Kt. to K. B's 6th. 14. Q. P. takes P.
15. K. B. to Q. B's 2nd. 15. Q. takes P. (ch.)
16. Q. takes Q. 16. K. B. to Q. B's 4th.
17. Q. takes B. 17. P. takes Q.
18. Q. B. takes K. Kfs P. 18. Kt. to Q. B's 3rd.
19. R. to K. B's 3rd. 19. K. to Kfs 2nd.
20. B. to K. R'i Cth (ch.) 20. K. takes B.
21. R. to K. R's 3rd (ch.) 21. K. to Kt's 4th.
22. R. to K. R's 5th (ch.) 22. K. to K. B's 5th.
23. K. to B's 2nd.
And Mack surrendered.
• The customary line of play in this position now, is that first intro
duced in the games between Andersscn and Szen, in 1851 ; —
5. t0 q. Kt's Hh. (If 5. p. ,0 q. R., 3^, 6. Kt. to y. Sth (ch.). 7. Q.uifa_B.)
P. toQ'sSrd B. iakes Kt.
g B to K. B'Ktb 7 B. to K's ari. &c.
P.toKUJtb
BLINDFOLD PLAT. 523
20. Q. Kt. to K*a 4th. 20. Q. B. to Q's 2nd.
21. Kt. takes Kt. (ch.) 21. P. takes Kt.
22. Q. B. takes P. 22. B. takes B.
23. K. R. takes B. 23. Q. R. takes Q. Kt's P.
24. Q. R. to K's sq. (ch.) 24. B. to K's 3rd.
25. B. to K. B's oth. 25. K. to K's 2nd.
26. K. R. to K. R's 6th. 26. K. R to Q. Kt's sq.
27. B. takes B. 27. Q. R. to Q. Kt's 8th.
28. Q. R. to K. Kt's sq. 28. P. takes B.
29. R. takes K. R's P. (ch.; 29. K. to Q's 3rd.
30. R. takes Q. R's P. 30. R. takes R. (ch.)
31. K. takes R. 31. R. to Q. Kt's 8th (ch.)
32. K. to K. B's 2nd. 32. R. to Q. Kt's 7th.
33. P. to K. R's 4th. 33. R. takes Q. B's P. (ch.)
34. K. to K. B's 3rd. 34. K. to K's 4th.
35. P. to K. R's 6th. 35. K. to K. B's 4th.
36. p. to K. R's 6th. 36. R. to Q's 7th.
37. P. to K. R's 7th.
And Black cried " Enough !"
BOARD No. I.
Me. Morpht and Me. Baucher.
* 11. ,KtTtoiTiPrsnd would hare been better; the Kt. at present occu
pies a bad position.
t 13- k>. to K. ki's sib t§ preferable: the move made is lost time, as u
shown by move 15.
J To enable to him, if his Kt. is taken, to capture tb-j Bishop with Q'l
Pawn.
§ The termination is exceedingly elegant
BLINDFOLD PLAT. 525
14. K. B. takes P. 14. P. to K. P's 4th.
15. Kt. to K's 5th. 15. Castles on Q'sside.
16. K. B. to K's 6th. 16. B. takes Kt.
17. P. takes B. 17. K. to Q. Kt's sq.
18. Q to Q. B's 3rd. 18. Q. Kt. to Q. Kt's 3rd*
19. Q. to Q. R's <rd. 19. Q. Kt. to Q. B's sq.
20. Q. R. to Q. B's aq. 20. P. to K. Kt's 4th.
21. P to K. B'a4th. 21. P. takes P.
22. Q. B. takes P. 22. Q. R. to Q's 5th.
23. Q. to K's 3rd. 23. Q. R. to K's 5th.
24. Q. to K. B's 3rd. 24. Q. to Q. Kt's 3rd (ch.)
2o. K. to K. R's 2nd. 25. Q. R. takes R.
26. R. takes R. 26. Q. to Q. Kt's 5th.
27. R. to K's 2nd. 27. Kt. to K. Kt's 3rd.
28. Q. B. to Q'b 2nd. 28. Q. to Q. Kt's 4th.
29. K. B. takes Kt. 29. R. takes B.
30. B. takes K. R's P. 30. R. to K. R's sq.
31. B. to K. Kt's 7th. 31. R. to K. R'e 2nd.
32. B. to K. B's 6th. 32. R. to K. B's 2nd.
33. Q. to K. R's 5th. 33. Kt. to K. B's 5th.
34. Q. takes R.
surrenders.
* Had he taken the K's Pawn with his Queen, he would obviously
have lost her by 1 9. B. i.ke. q. n's p. (ch.) ; and lf ne had taken the same P
with his Kt , he would have lost a piece.
526 appendix.
BOARD No. V.
Mk. Morpht and Me. Leuuesne.
1bregulak opening.
whitr. (Mr. M.) black. (Mr. L.)
1. P. to K's 4th. 1. P. to Q. Kt's 3rd.
•2. P. to Q's 4th. 2. B. to Q. Kt's 2nd.
3. K. B. to Q's 3rd. 3. P. to K's 3rd.
• White has now a manifest advantage in position ; all his forces being
in action, and his King' safely Castled.
t An invincible post for the Bishop.
J The saving clause, as White, on account of the mate threatened at
his King's Kt's 2nd, dare not exchange Rooks.
§ Cleverly played.
U He could not take the Rook, it is evident, without being mated.
528 APPENDIX.
4. Kt. to K. R's 3rd. 4. K. Kt. to K's 2nd.
5. Castles. 6. P. to Q's 4th.
6. P. to K's 6th. 6. K. Kt. to Q. B's 3rd*
7. P. to Q. B's 3rd. 7. K. B. to E s 2nd.
is. P. to K. B's 4th. 8. P. to K. Kt's 3rd.
9. P. to K. Kt's 4th. 9. P. to K. R's 4th.
10. P. takes P. 10. K. R. takes P.
11. Q. to K. Kt's 4th. 11. K. R. to his 5th.
12. Q. to K. Kt's 3rd. 12. K. to Q's 2nd.
13. Q. Kt. to Q's 2nd. 13. Q. to K. R's sq.
14. Kt. to K. Kt's 5th. 14. K. Kt. to Q'i sq.t
15. Q. Kt. to K. B's 3rd. 15. K. B. takes K's Kt.
16. P. takes B. 16. K. R. to K. R's 6th.
17. Q. to K. Kt's 2nd. 17. Q. Kt. to Q. B's 3rd.
18. Q. B. to Q's 2nd. 18. Q. Kt. to K's 2nd.J
19. Q. R. to Q. B's sq. 19. Q. H. to Q. B's sq.
20. P. to Q. Kt's 4th. 20. P. to Q. R's 3rd.
21. P. to Q. R's 4th. 21. Q. to K. R's 4th.
22. Kt to K's sq. 22. Kt. to K. B's 4th.
23. K. R. to K. B's 3rd. 23. K. R. to his 5th.
24. K. R. to K. B's 4th. 24. K. R. takes R.
25. Q. B. takes R. 25. P. to Q. B's 4th.
26. Q. Kt. P. takes P. 26. P. takes P.
27. R. to Q. Kt's sq. 27. P. to Q. B's 5th.
28. K. B. takes Kt. 28. K. Kt. P. takes B.
29. Kt. to Q. B's 2nd. 29. B. to Q. B's 3rd.
30. P. to Q. R's 5th. 30. Q. to K. R's 5th.
31. Q. to K. Kt's 3rd. 31. Q. to K. R's 4th.
32. Q. to K. Kt's 2nd. 32. Q. to K. R's 5th.
At this point, neither parly being disposed to vary his moves, the game
was resigned as a drawn battle.
* This loses the K's Pawn ; he should have played 4. Kt. to 4 bv sfl
+ More eifectual than taking the Q's Pawn with the Queen
30 APPENDIX.
* This is not a good move, because the Kt. can at once be driven home,
ii to a still worse square.
t 3. fct.tog'i4ih. would be followed by 4. P- 10 K- B'"'h , 5. t- to k B's "■,
Kt. to K. Kf• 3ri Kt. to K'» 4io
tl. (^"J. toJ£. B'Hth, 7. B. t.k,i Kt.t g. Kt. In K. B'. 3rd. &c.
P. to tl's 3rd P. ukti B.
532 APPENDIX.
25. B. to it. B's 3rd. 25. R. to Q. B's sq.
26. K "i. to Q I aq. 26. R. to K. B's 3rd.
27. B. to K. P's 4th. 27. R. to K. R's sq.
28. K. R. to J i 3rd. 28. Kt. to Q. Rs 4th.
29. Q. R. to Q. B's sq.
At this point, from the lateness of the hour, it was mutually agreed th»:
the game should be considered a remite.
* Mr. Slous has now six Pawns to his opponent's fire, and by much the
luperior position.
t He would evidently have lost this Rook by the check of the adrenr
Queen, if he bad ventured to seize the Pawn.
BLINDFOLD PLaT. 533
26. K. R. to K. B's &, 26. K. R. to K's sq.
27. Q. R. to Q. Kt's sq. 27. Q. R. to K's 2ue.
2-S. Q. to Q's 3rd. 28. R. to K's 4th.
21'. B. to B's 3rd. 29. R. to K's 6th.
30. Q. to Q's 5th. 30. K. R. to K's 2nd.
And after a few nv-e moves, the game was drawn.
2 N
534
BOARD No. V.
Me. Morpby and Mk. Gbeenawat.
evans's gambit,
white. (Mr. M.) black. (Mr. G.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
1. P. to Q. Kfs 4th. 4. B. takes Ki's P.
BlINDFOLD PLAT. 535
5. P. to Q. B's 3rd. 6. B. to Q. R's 4th.
6. P. to Q's 4th. 6. P. takes P.
7. Ciistle 7. Kt. to K. B's 3rd.
. 8. B to Q. R's 3rd. 8. P. to Q's 3rd.
9. P. to K's 5th. 9. P. to Q's 4th.
10. B. to Q. Kt's 5th. 10. Kt. to K's 5th.
11. P. takes P. 11. B. to Q's 2nd.
1*. Q. to Q Kt's 3rd. 12. P. to Q. R's 3rd.*
13. B. to Q's 3rd. 13. Q. B. to B's sq.
14. K. R. to Q. B's sq. 14. K. B. to Q. Kfs 3rd.
15. R. takes Q's Kt. 15. P. takes R.
16. Q. to B's 2nd. 16. B. to Q. Kt's 2nd.
17. Q. Kt. to Q's 2nd. 17. Kt. takes Kt.
18. Q. takes Kt. 18. P. to K. R's 3rd.
19. Q. R. to K's sq. 19. B to Q. B's sq.
2U. Q. to Q. B's 3rd. 20. R. to Q. Kt's sq.
21. Q. takes P. (ch.)t 21. Q to Q's 2nd.
22. Q. to B's 2nd.J 22. Q. to K's 3rd.
23. Kt. to K. R's 4th. 23. P. to K Kt's 3rd.
24. Q. to Q. B's 3rd. 24. K. to Q's sq.
25. R. to Q. B's sq. 25. R to K's sq
26. Kt. to K. B's 3rd. 26 B. to Q. Kt's 2nd.
27. P. to K. R's 3rd. 27. Q. R to Q. B's sq.
28. Q. lo Q's 2nd. 28. R. to K. R's sq.
And the was drawn.
If 36. q,-jo k.-btsbt, 17. f- so Q's'ta (ch.). and play as he can, Black
must lose his Queen,
538 APPENDIX.
5. P. to Q H's 3rd. 5. B. to Q. R's 4ta.
6. B. to Q. B's 4th. 6. B. to Kt's 3rd.
7. P. to Q's 4»h. 7. P. takes Q's P.
8. P. takes P. 8. P. to Q's 3rd*
9. B. to Q. Kt's 2nd. 9. P. to K. B's 3rd.
10. P. to K. B's 5th.t 10. Q. to K's 2nd.
11. Castles. 11. B. to Q's 2nd.
12. Kt. to Q. B's 3rd. 12. Castles (on Q's side.)J
13. it. to K's sq. 13. Q. to K's sq.
14. Kt. to Q's 5th. 14. P. to K. Kt's 3rd.
15. Kt. takes B. (eh.) 15. R. P. takes Kt.
16. Q. to Q. R's 4th. 16. Kt. to Q. R's lth.§
17. Q. to B's 3rd. 17. P. to Q. B's 3rd.
18. B. to Q's 3rd. 18. Q. to K. B's sq.ll
1'.). B. to Q. B's 3rd. 19. K. to Q. B's 2nd.
20. B. takes Kt. 20. R. to Q. R's sq.
21. B. takes P. (ch.) 21 K. takes B.
22. Q. R, to Kt's sq. (ch.) 22. K. to B's 2nd.
23. Q. to Kt's 3rd. 23. R. to Q. Kt's sq.
24. Q. to Kt's 6th (oh.) 24. K. to B's sq.
25. B. to Q. R's 6th. 25. Kt. to K s 2nd.
26. P. to K's 5th. 26. Q. P. takes P.
27. B. takes P. (ch.) 27. R. takes B.
28. Q. takes R. (ch.) 28. K to Q's sq
29 P. takes P.
wins.
* Black had better, perhaps, have boldly played out his K's Kt.
t Painfully circumscribing Black's range of action,
j Was this as good as 12. v, Kt. to K'. uh ?
9 16. k. to a7)Cfa s)., appears here to be the coupjuste,
t A grave error ; by moving his K. to the Kt's sq. he would have gained
breathing time, and opportunity to liberate his pent-up men.
BLINDFOLD PLAT. 539
7. P. to Q's 4th. 7. P. takes P.
8. P. takes P. 8. B. to Q. Kt's 3rd.
9. P. to Q's oth. 9. Q. Kt. to K's 2nd.
1 0. P. to K's ith. 10. Kt. to K. Kt's 3rd.
11. P. to K's tth. 11. P. takes P.
12. P. takes P. 12. K. Kt to K's 2nd.
13. Kt. to Q. B's 3rd. 13. P. to Q. B's 3rd *
14. Kt. to K. Kt's oth. 14. Q. Kt. to K's 4th.
15. B. to K. B's 4th.t 15. P. to K. Kt's 3rd.
16. Kt. to B's 7th. 16. Castles.|
17. B. takes Kt. 17. R. takes Kt.
18. P. takes R. (ch.) 18. K. to B's sq.
19. B. takes P. 19. B. to K. Kt's 5th.
20. Q. to Q's 2nd. 20. P. to K. Kt's 4th.
21. Q. R. to K's sq.
wins.
BOARD No. V.
Me. Morpht and Mb. Worrall.
kino's knight's opening.
wHItE. (Mr. M.) black. (Mr. W.)
1. P. to K's 4th. 1. P. to K's 4th.
2 Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. P. to K. B's 4th.+
4. P. to Q's 4th. 4. P. to Q's 3rd.
5. P. takes K's P. 6. Q. P. takes P.
6. Q. takes Q. (ch.) 6. K. takes Q.
7 B. to K. Ki's 5th (ch.) 7. Kt. to K. B's 3rd.
8. Kt. to Q. B's 3rd. 8. B. to Q. Kt's oth
9. Castles on Q's side (ch.) 9. B. to Q's 3rd.
10. K. R. to K's sq 10. P. to K. R's 3rd.
11. B. takes Kt. (ch.) 11. P. takes B.
12. Kt. to Q. Kt's 5th. 12. K. to K's 2nd.
13. Kt. to K. R's 4th. 13. K. R. to Q's sq,
14. P. takes P. 14. K. to K's sq.
15. R. to K's 3rd. 15. R. to Q's 2nd.
* Better, I think, to have moved the Bishop to Q. R's 3rd ; the move
made, however, has a purpose, that of staying the advance of the centre
Pawns.
t Had Black played 29. n. to K's ard, the reply would have been
30. ks.n'q-b',7th ; and, if 29. B. to Q. Kf. ;-d| mite could have answered
with 30. Kt- ■<' Q'a "ih. or 30. Rt. I0 U. B*i jrJ'. tn either case having a won
game.
% Bold, perhaps over-bold, but a creditable attempt to impart spirit to
the contest.
512 APPENDIX.
16. R. to K. Kt's 3rd* 16. Kt. to K's2n*
17. B. to K's 6th. 17. P. to K's 5th.
18. B. ukes R. (ch.) 18. B. takes B.
19. R. takes B. 19. B. takes Kt.
20. R. takes K. B's P.
auli tihxcK resigns.
CHAPTER III.
0AME8 PLAYED SIMULTANEOUSLY.
Tub five following games were conducted by Mr. Morphy at the same
time against five well-known and able players ; Messrs. de Rivicre,
Boden, Barnes, Bird, and Lowenthal. This performance took place in
the smoking saloon of the St. James's Hall, April 26th, 1859; Mr. Mor
phy scoring two of the games, and the three others being drawn.
BOARD No. I.
Me. Morpht and Mh. de Riviere.
two knights' game.
white. (Mr. de R.) BlacK. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2 Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. Kt. to K. B's 3rd.
4. Kt. to Kt's 6th. 4. P. to Q's 4th.
5. P. takes P. 6. Kt. to Q. R's 4th.
6. P. to Q's 3rd. 6. P. to K. R's 3rd.
7. Kt. to K. B's 3rd. 7. P. to K's 5th.
8. Q. to K's _'nd. 8. Kt. takes B.
9. P. takes Kt. 9. B. to Q. B's 4th.
10. P. to K. R's 3rd. 10. Castles.
11. Kt. to K. R's 2nd. 11. Kt. to K. R's 2nd.
12. Kt. to Q. B's 3rd. 12. P. to K. li's 4th.
13. B. to K's 3rd. 13. B. to Q. Kt's 6th.
14. Q. to Q's 2nd.* 14. B. to Q's 2nd.
15. P. to K. Kt's 3rd. 15. Q. to K's 2nd.
16. P. to Q. R's 3rd. 16. B. to Q's 3rd.
17. Kt. to K's 2nd. 17. P. to Q. Kt's 4th.
18. P. takes P. 18. B. takes P.
19. Kt. to Q's 4th. 19. B. to Q. B's 5th.
20. Kt. to K's 6th. 20. K. R. to K's sq.
s Good : but 21. q•-10 Q-B'' afr looks better. In either case Bl ick
would do badly to take the Q's Pawn, because the Kt. would then capture
the K. Kt's Pawn.
t Taking the Pawn with Kt. would have been very imprudent, as the
student will soon discover on looking through the position.
J Well calculated ; but we should hardly now take White's game for
choioe because of the formidable check impending.
§ Very clever ; if White take it, Black can then capture the Rook with
a check, and thus have time to save his K's Rook.
I This we conceive to be an error. lie should have taken the K's P.iwn
with Queen, and then, notwithstanding the disparity in force, he would
have had a very fine game.
SIMULTANEOUS GAMES- 547
BOARD No. H.
Between Messks. Morfht and Boden.
SCOTCH GaMBIT.
white. (Mr. M.) BlacK. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. B. to Q. B's 4th. 4. B. to Q. B's 4th.
5. Castles. 6. P. to Q's 3rd.
6. P. to Q. B's 3rd. 6. Kt. to K. B's 3rd.
7. P. takes P. 7. B. to Q. Kt's 3rd.
H. Kt. to Q. B's 3rd. 8. B. to K. Kt's 5th.
9. B. to K's 3rd. 9. Castles.
10. Q. to Q's 3rd. 10. Q. to Q's 2nd.
11. K. Kt. to Q's 2nd. 11. Q. Kt. to K's 2nd.
12. B. to Q. Kt's 3rd. 12. P. to Q's 4th.
13. P. to K's oth. 13. Kt. to K's sq.
14. P. to K. R's 3rd. 14. B. to K. R's lth.
15. P. to K. B's 4th. 15. P. to K. B's 4th a
16. K. to R's 2nd. 16. P. to Q. B's 3rd.
17. K. R. to K. Kt'ssq. 17. K. to It's sq
18. K. B. to Q. B's 2nd. 18. B. to K. Kt's 3rd.
19. Kt. to K. B's 3rd. 19. K. Kt. to Q. B's 2nd.
20. P. to Q. Kt's 4th. 20. K. Kt. to K's 3rd.
21.
•22. K.
K. Kt.
Kt. to
to Q's 2nd. 3rd.
Q. Kt's 21. Q. Kt, to K. Kt's sq
22. Q. Kt. to K. R's 3rd.
23. Q. Kt. to Q. R's 4th. 23. Q. to K's 2nd.
24. Q. Kt. to Q. B's 5th. 24. Kt. takes Kt.
25. Kt. P. takes Kt. 25. Kt. to K. Kt's fith (ch.)
26. K. to R's sq.t 26. Q. to K. R's 5th.J
27. K. R. to K. B's sq. 27. Kt. takes Q's B.
28. Q. takes Kt. 23. 11. to Q. B's 2nd.
29. Kt. to Q's 2nd. 29. Q. to K's 2nd.
30. Kt. to K. B's 3rd. 30. Q. R. to K's sq.
* 15. q. w k. B's4ih would not have been prudent, because of 16. Luinq.
KTtaket U
17. K' ta'«* IB. Kt tak" Kt- 19. Q- K. to Q's iq, 20 K *. 10 K-
Kt. SEcS BT ' B. take. H a P. ' U. K. to U's <q ' '
and Black must look alter bis Q's Bishop.
t Had he ventured 26. K. io k. Kfa 3rd tue following moves were on the
cards: 26. , 27. Phuket Kt. , 28. K-toB'ssri ami wius ths
B. to Q's iq. Q. to k. H'.5tu (ch ) P. ukes P. (ch.)
Queen.
• Threatening 27. q.wk. Ki .ml, a winning move.
548 APPENDIX.
31. Q R. to Q. Kfs sq. 31 P. to Q. Kfs 3rd.
32. B to Q. R's 4th. 32. P. to Q. Kfs 4th.
33. B. to Q. B's 2nd. 33. P. to Q. R's 4th.
34. K. R. to K. Kfs sq. 34. K B. to Q's sq.
35. P. to K. Kfs 4th. 36. Q. to K's 3rd.
36. P. to K. Kfs 5th. 36. K. to Kfs sq.
37. P. to K R's 4th. 37. P. to K. R's 4th.a
38. P. takes P. en passant. 38. K. R. to B's 2nd.t
39. K. R. to Kfs 2nd. 39. Q. B. to K. R's 4th.
40. Q. R. to K. Kfs sq.{ 40. Q. takes K. B's P.
41. Kt. to Kfs 6th. 41. K. B. takes Kt.
42. R. P. takes B. 42. Q. to K. R's sq.
43. K. R. to K. R's 2nd. 43. P. to K. Kfs 3rd.
44. Q. R. to K.Kfs 3rd. 44. R. to K. R's 2nd.
4-5. Q. R. to K. R's 3rd. 45. Q. R. to K's 2nd.
46. K. to Kfs sq. 46. B. to K. Kfs 5th.
47. R. to K. R's 6th. 47. R. takes R.
48. R. takes R. 48. R. to K. R's 2nd.§
49. R takes P. (ch.)|| 49. K. to B's 2nd.
50 R. to K R's 6th. 50. R. takes R.
61 P takes It. 51. Q. takes K. R's P.
And the was drawn.
• A mistake, apparently.
t Had he taken the Pawn, White would have won his Queen ; a fact M
overlooked when playing forward the K. R's Pawn.
J Surely better to have taken the K. Kfs Pawn first.
§ 48. Q.toK Kf.;-d appears to be a much safer move.
H Here Mr. Morphy lets slip an obvious opportunity of winning : lie
ought certainly to have played 49. f wK'.stK.
BIMUlTANEOrS GAMES.. 519
7. Kt. to K. R's 4th. 7. P. to Q s 3rd.
8. Q. to R's 5th (clO 8. K. to Q's sq.
9. P. to K. B 's 4th.' 9. B. to K's 3rd
10. B. takes B. 10. Q. takes B.
11. P. takes P. li. Q. P. takes P.
12. Kt. to Kt'i 6th. 12. B. to Q. B's 4th (eh.)
13. K. to B's sq. 13. R. to K's sq.
14. Q. takes K. R's P 14. Q. to K. Kt's sq.
15. Q. to R'a 5th. 15. Kt. to Q's 2nd.
16. P. to Q. Kt's 4th. 16. B. to Q's 3rd.
17. B. to Q's 2nd. 17. Q. to K. B's 2nd.
18. Q. to K. Kt's 4th. 18. Q. to K's 3rd.
19. Q. to K's 4th. 19. Kt. to Q. Kt's 3rd.*
20. Q. takes Kt's P. 20. Q. to K. Kt's 5th.
21. P. to Q. R's 4th. 21. R. to Q. B's sq.
22. Q. R. to Q's sq. 22. Q. takes Kt.
23. B. to K's 3rd. 23. Kt. to Q. B's 5th.
24. Q. to B's 6th 24. Q. to K. B's 2nd.
25. B. takes Q. R's P. 25. P. to K's oth.
26. R. to Q's 4th. 26. Q. to K. R's 4th.t
27. R. to K. B's 4th J 27. P. to K's 6th.
28. P. to Kt's 4th. 28. P. to K's 7th.§
29. P. takes Q. 29. P. to K's 8th becomes > * tt*.!
30. K. to Kt's 2nd. 30. R. to K's 7th (ch.)
31. K. to R's 3rd. 31. P. to K. B's 4th.
32. Q. takes Kt. 32. Q. to B's 8th (ch.jl
33. K. to R's 4th 3S. R. takes P. (ch.)
34. K. to Kt's 5th. 34. Q. to Kt's 7th (ch.)
35. R. to Kt's 5th. 35. P. takes R.
36. Q. to K. B's 7th. 36. Q. to Q. B's 3rd.
37. P. to Q. Kt's 5th. 37. Q. to Q's 2nd.
38. R. takes B. 38. Q. takes R.
And wins.
• This very brilliant, but, for the second player, tery hazardous Gam-
hit, rarely occurs in modern Chess warfare.
♦ Preferable either to 9. Kt-."tk?!L5:, or 9. j.ioj nfafcd
J The usual move is 10. R t0K B'"<-
§ Threatening to win the Queen.
8IMULTANEOU8 GAME8. 551
36. P. takes P. 36. P. takes P. (ch.;
37. K. takes P. 37. K. to Q's 3rd.
O.H. P. to K's 6th (ch.) 38. K. to K's 3rd.
ss. K. to k's 4th. 39. K. to K's 2nd
*o. K. to Q's 5th. 40. K. to Q's 2nd.
4J. P. to K's 6th (ch.) 41. K. to K's 2nd.
42. K. to k's 5th. 42. P. to Q. R's 3rd
43. P. to Q. R's 3rd. 43. K. to K's sq.
4 4 K. to Q's 6th.
And White wins.
BOARD No. V.
Mb. Mokpby and Mb. Lowenthal.
bUT LOPEZ> KNISHr's GAMBIT.
WhITE. (Mr. L.) blacK. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. Kt's 5th. 3. P. to Q. R's 3rd.
4. B. to R's 4th. 4. Kt. to K. B's 3rd.
5. Castles. 5. B. to K's 2nd.
6 P. to Q's 4th. 6. P. takes P.
7. P. to K's 6th. 7. Kt. to K's 5th.
8. B. takes Q's Kt. 8. Q. P. takes B.
9. Q. takes P. 9. B. to K. B's 4th
10 Kt. to Q. B's 3rd. 1U. B. to Q. B's 4th.
11. Q. takes Q. (ch.) 11. R. takes Q.
12. Kt. to K. R's 4th. 12. Kt takes Q's Kt.
13 Kt. takes B. 13. Kt. to k's 7th (ch.)
14 K. toR'ssq. 14. P. to k. Kt's 3rd.
15 Kt. to K. Kt's 3rd. 15. Kt. takes Kt. (ch.)
16. R. P takes Kt. 10. P. to K. R's 3rd.*
17. R. to Q. Kt's sq. 1 7. K. to K's 2nd.
18. P. to Q. Kt's 4th. 18. B. to Q's 5th.
19 P. to K. B's 4th. 19. K. to K's 3rd.
20. R. to Q. Kt's 3rd. 20. P. to K. R's 4th.
21. R. to Q's 3rd. 21 B. to Q. Kt's 3rd.
22. K. R. to Q's sq. 22. R takes R.
23. R. takes R. 23. K. to B's 4th.
24. B. to Q's 4th. -4, R. to K. R's 2nd.
25. B. to Q'b 4th. 25. P. to K. R's 5lh.t
CHAPTEE IV.
CONSULTATION GAMES.
Game between Messrs. Morphy and Mongredien, consulting together,
against Messrs. Lowenthal and Medley.
puilidor's defence,
white. (Messrs. L. and M.) black. (Messrs. M. and M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. P. to K. B's 4th.t
4. B. to Q. B's 4th.J 4. Kt. to Q. B's 3rd.
* He dared not take the Pawn with King, on account of 29. P- " at
f Mr. Morphy appears to be partial to this defence, but it is a very
unrel able one, nevertheless,
$ A far better game is obtained by the accustomed course. 4. p- p-
,5 KL toK-Kt'sMh P. to K's 6th &c LS'sP.tdc, ?
1'. to Q't 4th
CON8ULTATION GAME8. 553
evans's gahbit.
• The capture of the liishop would liare been equally effective, though
not so artistic as taking the Pawn.
t The move usually preferred it 6. f "s?«">.
$ This demonstrates the weakness of White's sixth move. Black now
breaks up the centre Pawns, and has at least as good a game as his op
ponents.
§ This sacrifice of a valuable Pawn is apparently purposeless, and such
play on the part of Mr. 8t. Amant would be unaccountable, but for the
fact that he is well known to have abandoned Chess in a great measure
for the last twelve or fourteen years.
|| Quite sound.
MISCElLANEOUS GAMES. 559
CHAPTER V.
MISCELLANEOUS GAMES.
Thh following gomes comprise all, we believe, of any interest which,
independent of those in Matches, Mr. Morpby contested during his visit
to England and France.
Three of six off-hand skirmishes between Messrs. Morphy and Anderssen
prior to their match. The other three will be found ut pp. 342, 343, and 344
GAME FIRST.
king's knight's gambit.
whitb fMx. M.) black. (Mr. A.)
1 . P. to K's 4tn. I. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
i. B. to Q. B's 4th. 4 B. to K. Kt's 2nd.
5. Castles. 5. P. to Q's 3rd.
6. P. to Q. B's 3rd. 6. Kt. to Q B's 3rd.
7. Q. to Q. Kt's 3rd. /. Q to K's 2nd .•
8. P. to Q's 4th. 8. P. to Q. R's 3rd.t
9. Kt. takes K. Kt's P. 9. Q. takes Kt.
10 K. B. takes K. B's P. (ch.) 10. K. to Q's sq.
It. Q. B. takes P. 11. Q. to K's 2nd.
12. K. B. takes Kt. 12. Q. B. to K. Kt's 5th
13. Kt. to Q's 2nd. 13. K. to Q's 2nd.
14. K. B. to Q's 5th. 14. Kt. to Q's sq.
15. K. B. takes Q. Kt's P. 15. Kt. takes B
16. Q. takes Kt. 16. P. to Q. R's 4th.
17. B. takes Q's P. 17. B. takes Q's P. ^ch.)
18. P. takes B. 18. Q. takes B.
19. R. to K. B's 7th (ch.)
And White wins.
GAME SECOND.
king's knight's gambit.
whitb. (Mr. M.) black. (Mr. A.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th, 2. P. takes P.
3. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. B to Q. B's 4th. 4. B. to K. Kt's 2nd.
5. Castles. 6. P. to Q's 3rd.
6. P to Q. B's 3rd. 6. Kt. to Q. B's 3rd.
* 15 is almost needless to remark, that 7. Q. Kt. m u n.• nh ts bad on ac
count of 8. B.t«knB's P. (ch.). 9. Q. to EL Bi4th, or 9. Q. to Q's Hh, &C.
h to B't
1 8. ]'. to K. R's 3rd would hnvo been better play.
560 APPENDIX.
7. Q. to Q. Kfs 3rd. 7. Q. to K's 2nd.
8 P. to Q's 4th. 8. Kl. to K. B's 3rd.*
9. Kt. takes K. Kfs P. 9. Kt. takes K's P.
10. B. takes K. B'- P. (ch.) 10. K. to Q's sq.
11. Kt takes Kt. 11. Q. takes Kt.
12. Q. B. takes P. 12. Q. B. to K. R's 6th
13. P. takes B. 13. Kt. takes Q's P.
14. Kt. to Q's 2nd. 14. Kt. to K's 7th (ch.)
15. K. to K. B's 2nd. 15. Q. takes B. (ch.)
16. K. takes Kt. 16. Q. to K. Kfs 4th
17. Q. R. to K's sq. 17. B. to K. R's 3rd.
18. Q. to Q's 5th. 18. K. R. to K's sq. (ch..
19. K. to Q's sq.
And Black resigns.
GAME THIRD.
KINO'S BISH0r'8 GaMBIT.
white. (Mr. A.) black. (Mr. M.)
1 P. to K's 4th. 1. P. to K's 4th.
2 P to K. B's 4th. 2. P. takes P.
3 B. to Q. B's 4th. 3. Kt. to K. B's 3ra.t
4 P. to K's 6th. 4. P. to Q's 4th.
5 B. to Q. Kfs 3rd. 5. Kt. to K's 5th.
6. Kt. to K. B's 3rd. 6. B. to K. Kfs 5th
7 Castles. 7. Kt. to Q. B's 3rd.
8. B. to Q. R's 4th.J 8. P. to K. Kfs 4 th
9. B. takes Kt. (ch.) 9. P. takes B.
10 P. to Q's 4th. 10. P. to Q. B's 4th
11 P. to Q. B's 3rd. 1 1. B. to K's 2nd.
12. P. to Q. Kfs 4th. 12. P. takes Kfs P.
1 3. P. takes P. 13. Castles.
14. Q. to Q. Kfs 3rd. 14. R. to Q Kfs sq.
15. P. to Q. R's 3rd. 15. P. to Q. B's 4th.
16. Kt. to Q. B's 3rd. 16. Kt. takes Kt.
17. Q. takes Kt. 17. P. takes Kfs P.
18. P. takes P. 18. K. B. takes P.
19. Q. to Q's 3rd. 19. P. to Q. R's 4th.
20. P. to K. R's 4th.§ 20. P. to K. R's Srd.
* This is upon a par with Black's eighth move in the preceding game,
and is such play as we look for in a player who takes the odds of a kuighi
Ironi Mr. Anderssen.
t This is unusual, and has perhaps never yet received the consideration
it deserves.
j lf g. P. to Q's 4ih Black can take it with impunity; threatening
B. to Q. It's 4th next move.
§ White in a game of importance would have examined the coiuu.
quences of 20. kluiwP. 21. K- a.'«»e. P. &c. I believe the attack will
Q. Ukn Kt.
more than compensate the sacificc.
MISCELLANEOUS GAMES. 5G1
21. P. takes P. 21. P. takes F.
22. P. to K. Kt's 3rd.' 22. R. to Q. Kt's 3rd.
23. R. to Q. R's 2nd. 23. R. to K. Kt's 3rd.
24. R. to K. Kt's 2nd. 24. B. to K. R's 6th.
25. P. to K's 6th. 25. B. takes H.
26. P. takes P. (ch.) 26. K. to Kt's 2nd.
27. K. takes B. 27. Q. to Q. B's sq.
28. Kt. to K's 5th. 28. R. to K. R's 3rd.
29. P. takes P. 29. K. R. to K. R's sq.
30. P. takes P. 30. Q. R. to R's 7th (ch.)
31. K. to Kt's sq. 31. Q. R. to R's 8th (ch.)
3 '. K. to B's 2nd. 32. K. R. to R's 7th (ch.)
33. K. to K's 3rd. 33. R. to R's 6th (ch.)
34. Kt. to K. B's 3rd. 34. R. takes Kt. (ch.)
35. R. takes R. 35. Q. takes B. (ch.)
And White resigns.
• 3o. P. ia K. ki's would have been followed by 30. a. ukn kc, &c.
t He might have won, probably, by now taking the Kt. with Rook,
but the course pursued was the safer one.
J Well planned, indeed.
| Had he refused to take the Kt., Black would equally have won ; for
suppose:—41. **. 42. R nk>. B. . 43. KioQ/iSri
U. takes B. Cch.) Kt. to Q't 'ch (ck.) Kt. to Q. KtWttuck.) tit.
MI8CELLANEOU8 GAME8. 563
* Had he taken the Rook, mate would have followed in three more
moves.
t It may be doubted whether this is quite so effective as 4. B- 10 'l. B'a *>.
J 6. U. SE Kt., followed by 6. 85 3rd, is considered stronger.
4 As a general rule, in analogous positions, it is safer to play the
attacked Kt. to K's 2nd; at the Q. R's 4th, he is often doomed to long
inaction.
I The security and the facility of attack which White obtains an
cheaply purchased by the loss of this Pawn.
MISCELLANEOUS GAMES. 569
22. Kt. to K. B's 4th. 22. Q. to K. R's 2nd.
23. P. to K's 5th. 23. Q. takes Q.
24. Kt. takes Q. 24. Kt. to Q. B's 5th.
25. B. to Q. Kt's 4th. 25. K. Kt. to K's 5th.
2o. B. takes R. 26. R- takes B.
27. Kt. to K. B's 4th. 27. K. Kt. to Q's 7th.
28. B. takes Q's P. 28. K. Kt. takes R.
29. B takes Q's Kt. 29. Kt. to Q's 7th.
30. B. to Q's 5th. 30. B. takes Q's P.
31. P. to K's 6th.* 31. P. to K. Kt's 4th.
32. P. to K's 7th. 32. R. to K's sq.
33. B. takes K. B's P. 33. P. takes Kt.
34. P. takes P. 34. R. takes K's P.
35. R. takes R.
And White wins.
* Unanswerable.
t This mode of defence is not ill suited to Mr. Boden's style of play,
which is the reverse of mettlesome ; but to a player of more vivacious
temperament, it would be intolerable.
J By leaving the Bishop to be captured, and taking Pawn with Pawn,
White would have gained a superlative attack ; though possibly not
enough to compensate the sacrifice.
570 APPENDIX.
19. Q takes B. 19. K. to K. B's sq.
20. Q. E. to Q's sq. 20. P. to Q. B's 4th.
21. Q. R. to Q's 3rd. 21. K. Kt. to K. R's 3rd.
22. K. to R's sq. 22. K. to Kt's 2nd.
23. B. to Q. B's sq. 23. K. R. to K. B's sq.
24. P. to K. Kt's 4th.* 24. K. Kt. takes P.
25. P. to K. R's 3rd. 25. K. Kt. to K. R e 3rd.
28. K. R. to K. Kt's sq. 26. K. to R's sq.
27. Kt. to K. R's 4th. 27. K. R. to K. Kt's sq.
28. Q. R. to K. Kt's 3rd. 28. P. to K. Kt's 4th.
29. Kt. to K. B's 5th. 29. K. Kt. takes Kt.
30. K. P. takes Kt. 30. Q. to Q. Kt's 2nd (ch.)
31. K. R. to Kt's 2nd. 31. P. to Q's 4th.
32. Q. to K. Kt's 4th. 32. Kt. to K. R's 3rd.
33. Q. to K. R's 5th. 33. Kt. takes K. B's P.
34. Q. R. to K. B's 3rd. 34. Kt. to K. Kt's 2nd.
35. Q. to K. R's 6th- 35. B. to Q's sq.
36. Q. R. takes K. B's P. 36. B. takes R.
37. Q. takes B. 37. Q. R. to K. B's sq.
38. Q. takes K's P. 38. Q. R. to K. B's 4th
39. Q. to K's 3rd. 39. P. to Q's 5th.
40. P. takes P. 40. Q. R. to K. B's 6th.
41. Q. to K's 2nd 41. Q. B. P. takes P.
42. B. takes P. 42. P. to Q's 6th.t
43. Q. to Q's 2nd. 43. Q. to Q's 4th.
44. P. to Q. Kt's 4th. 44. K. R. to K. B's sq.
45. B. to K. R's 6th. 45. Q. R. takes P. (ch.)
46. K. to Kt's sq. 46. K. R. to K. Kt's sq.
47. B. to K. Kt's 5th. 47. Q. to Q's 5th.
48. Q. to K. B's 4th. 48. Q. to Q. R's 8th (ch.)
49. Q. to Q. B's sq. 49. Q. to K's 4th.
50. 1!. to K. R's 6th. 50. Kt. to K's sq.
51. R. takes R. (ch.) 51. K. takes R
52. B. to Q. Kt's 3rd (ch.) 52. K. to R's sq.
53. B. to K. B's 4th. 53. Q. to K. Kt's 2nd (ch.)
54. B. to K. Kt's 3rd. 54. R. to K. R's 4th.
55. Q. to Q's sq. 65. R. to K's 4th.
56. Q. takes P. 66. R. to K's 8th (ch.)
67. K. to Kt's 2nd.
And after a few moves, the game was given up as drawn.
* With the object of bringing his two Rooks to bear upon the enemy's
King : but the success of the manoeuvre was not commensurate with its
boldness.
t The advance of this Pawn was a grave error. 42. choq-. ttt, and
then 43. k. k. w k. B'. must nave won against La Bourdonnaia, even.
MISCELLANEOUS GAMES. 571
• This is very artful ; for if Black were tempted to play the move he has
view, P. to K. B's 3rd, White would win a piece by 22. p- t0 Q Kt'' La
+ At this moment the game is particularly critical and interesting.
J A clever ruse de guerre : if White take Rook with Rook, his adver-
ry retakes with Rook, and gives mate, if his Queen be captured.
572 APPENDIX.
33. R. takes Q. R't P.* 35. it to K's 2nd.
36. R. to Q. R's 6th. 36. R. to Q. Kfs 2nd.
37. P. to Q. R's 6th. 37. K. to Q's 3rd.
38. P. takes P.t 38. K. to K's 3rd.
39. K. to K's 3rd. 39. P. to K. Kfs 4th.
40. P. to K. Kt's 4th. 40. K. to Q's 3rd.
41. K. to K's 4th. 41. K. to K'b 3rd.
The remaining moves were not preserved, but the game terminated as ■
drawn fight. I think White ought to win, even from this situation.
• If 13. r.uk.titi., 14. a "*«•p., and White must win a Piece, tr. return
for the Kt. he has sacrificed.
t This is all very prettily played.
% The correct mode of playing here, and one that gives to the first
player a decisive advantage, is that presented in the Handbook, pp. 67
and 69: beginning, 4. v•i«kn K'' p- . 5. Kl. "Kl'.st>», 6 *.t.s*s* .
P. takei K't P. P to Q's 4th K(. to K. V* M
y, Kt^oabU3rd 8. K Kt. Inket K. P. &c_
P. to U. b'' 3ra ' '
MISCElLANEOUS GAMES. 577
6. Q. Kt. to K. Kt's 3rd.* 6. P. to K's 5th.
7. K. Kt. to K's 5th. 7. Kt. to K. B's 3rd.
8. B. to K. Kt'B 5th. 8. B. to Q's 3rd.
9. Q. Kt. to K. R's 5th. 9. Castles.
10. Q. to Q'B 2nd. 10. Q. to K's sq.t
11. P. to K. Kt's4th.J 11. Kt. takes Kt's P.
12. Kt. takes Kt. 12. Q. takes Kt.
13. Kt. to K's 5th. 13. Kt. to Q. B's 3rd.
14. B. to K's 2nd. 14. Q. to K. R's 6th.
15. Kt. takes Kt. 15. P. takes Kt.
16. B. to K's 3rd. 16. Q. R. to Q. Kt's sq.
17. Castles on Q's side. 17. K. R. takes K. B's P.§
18. B. takes R. 18. Q. to Q. R's 6th.
19. P. to Q. B's 3rd.|| 19. Q. takes Q. R's P.
20. P. to Q. Kt's 4th. 20. Q. to Q. R's 8th (ch.)
21. K. to Q. B's 2nd. 21. Q. to Q. R's 5th (ch.)
22. K. to Q. Kt's 2nd. 22. B. takes Q. Kt's P.
23. P. takes B. 23. R. takes P. (ch.)
24 Q. takes R. 24. Q. takes Q. (ch.)
25. K. to Q. B's 2nd.H 25. P. to K's 6th.
26. B. takes P. 26. B. to K. B's 4th (ch.)
27. R. to Q's 3rd.*a 27. Q. to Q. B's 5th (ch.)
28. K. to Q's 2nd. 28. Q. to Q. R's 7th (ch.)
29. K. to Q'ssq. 29. Q. to Q. Kt's 8th (ch.)
And wins
s The right style ; for if Black take the offered Pawn, the King's Pawn
cannot be stayed but at the cost of a Piece.
t No satisfactory defence to this opening is known. The course now
recommended by some authorities is to play 3. F t0Q, R's 3nl, and if the
Bishop retreat, 4 . m.to K. B's
* Castling is perhaps better play. In that case Black could not safely
take the K's Pawn on account of R to K's sq.
2 a
APPENDIX.
II. B. to K's 3rd. 11. P. to K. B's 3rd.
-2. P. takes P. 12. K. R. takes P.
13. Q. to K's 2nd. 13. K. R. to K. Kt's 3rd.
14. K. to R's sq. 14. B. to Q's 3rd.
15. Q. R. to Q's sq. 15. Q. to K. R's 5th.
IB. P. to K. B's 4th. 16. B. to K. Kt's 5th.
17. Kt. to K. B's 3rd. 17. Q. to K. R's 4th.
18. B. takes Kt. 18. B. takes B.
19. Q. Kt. to K's 4th. 19. B. to Q. Kt's 3rd.
20. Q. Kt. to K. Kt's 5th. 20. P. to K. R's 3rd.
21. Q. to Q. B's 4th (ch.) 21. K. to B's sq.
22. Q. Kt. to K. B'a 7th (ch.) 22. K. to R's 2nd.
23. Q. Kt. to K's 5th. 23. R. to K. B's 3rd.
21. Q. Kt. takes Q's B. 24. Q. takes Kt.
25. Kt. to K's 5th. 25. Q. to K's 3rd.
26. Q. to K's 4th (ch.) 26. Q. to K. B's 4th
27. Q. takes Q. (ch.) 27. R. takes Q.
28. P. to K. Kt's 4th. 28. R. to K. B's 3rd.
29. P. to K. B's 5th. 29. Q. R. to K's sq.
30. Kt. to K. Kt's Sth.a 30. Q. R. to K's 7th.
31. Q. R. to Q's 8th. 31. R. takes Kt.
31. P. takes R. (ch.) 32. K. takes P.
33. Q. R. to Q's 7th. 33. R. takes Q. B's P.
34. K. R. to K. B's 7th. 34. B. to Q's 5th.t
35. R. takes Q. B's P. 35. R. takes Q. Kt's P.
3fi. R. takes Q. Kt's P. 3C. R. takes Q. R's P.
37. P. to K. R's 4th. 37. P. to Q. R's 4th.
38. P. to K. R's 6th (ch.) 38. K. to K. Kt's 4th.
39. R. takes K. Kt's P. (ch.) 39. K. to K. R's 5th.+
40. K. R. to K's 7th. 40. P. to Q. R's 5th.§
And wins.
• Black has now managed to win a Pawn without incurring any disad-
rantage in position, and he maintains this superiority with unabated cars
and skill to the final move.
osl APPENDIX.
* If we mistake not, Black might have taken the Kt. with his Queen,
gtining a Piece, for some little inferiority of position.
t This is very clever.
+ If he had taken the Bishop, White would have captured the Pawn
with his Kt., winning easily
592 APPENDIX.
• Capitally played.
t This, too, is in the best style.
504 APPEKUIX.
11. Kt. to K's 4th. 11. Kt. to Q's 5th.
12. Kt. takes Kt. 12. B. takes Kt.
13. P. to Q B's 3rd. 13. Q. to R's 5th (ch.)
14. K. to B's sq. 14. B. to Q. Kt's 3rd.
15. P. to Q'a 4th. 15. P. takes P. en
16. U. takes P. 16. R. to Q's sq.
17. Q. to K's 2nd. 17. R to Q's 8th (ch.)
And White resigns.
* The ordinary move at this point is Kt. to K. R's 4th : but an atten
tive examination of the consequences attending each of these lines of play
jiduccs us to prefer the move in the text.
t Having in prospect the subsequent capture of the Q. Kt's Pawn.
X If Black had played 16. oTitt. M »e aod. then, 17- R "
R. to U. Kfa aq.i AO'.
g Q.toQ.B'!sthi i9. Q.toK.B'.tat &c. And if at move 16, Black had
B. to Q. Kt's 3rd
played Q. Kt. to Q. B's 3rd, the result would obviously have been the same
It is noticeable also that neither at move 17 nor 1 8 can he take the Rook
without being immediately mated.
$ If 17. o, ta>e.q'' a-, then ensues 17. e. to k'. Mi, 18. «- to k. b-. ttt.
p. to a B's tih
19. tt i.ke. q. B'. p., 20. tt ? uka. p.. 21. Q. . If, at move 19-
P. ukea Q'i p. o, Kt. to a. B'e 3rd B. takes Q a P. (eh.) ftc.
MISCEllANEOUS GAMES. 59G
18. B. to K. B's 4th. 18. Q. R. to Q. B's sq.
19. B. to K. B's 7th (ch.) 19. K. to R's '2nd.
20. B. to K's 6th. 20. Q. R. to Q. Kt's sq.
21. Q. to Q. R's 6th. 21. K. R. to K. B's sq.'
22. Q. to Q's 3rd (ch.) 22. K. to R's sq.t
23. Q. R. to K. B's sq.J 23. Q. R. to Q. Kt's 3rtU
24. B. takes K. R's P. 24. B. takes B.
25. R. takes R. (ch.; M. B. takes R.
26. R. to K. B's 7th. 26. B. to K. Kt's 2nd.
27. Q. to K. B's 3rd. 27. Kt. to K's 4th. ||
28. Q. to K. R's oth (ch.) 28. K. to Kt's sq.
29. R. takes Kt. (dia. ch.) 29. R. takes B.
30. R. takes R. 30. Kt. to K. B's 2nd.
31. P. to K. R's 4th. 31. Q. to Q's 2nd.
32. Q. to K. Kt's 6th 32. Kt. to Q's 3rd.
33. P. to K. R's 5th. 33. K. to R's Sq.
34. P. to K. R's 6th. 34. B. to K. B'ssq.
35. R. to K. B's 6th. 35. Q. to K's 2nd.
36. P. to Q. Kt's 3rd. 36. Q. to K's 6th (ch.)
37. K. to Kt's 2nd. 37. Q. to K's 7th (ch.)
35. K. to K. R's 3rd. 38. Q. to K's 2nd.^|
39. P. to Q. B's 4th. 39. P. to Q. B's 3rd.
40. P. to Q. B's 5th. 40. Kt. to K's 5th.
41. R. to K. B's 5th. 41. Q. to Q's 2nd
42. K. to Kt's 2nd. 42. Q. to Q's sq.
in this tariation White play 19. p- "ke' q- B'* p-, the game continues thus .
19. Q.toQ.B'.a.d, 20. b. ioK.B-.ru. iciu). 21. B.tue.B. f 22. s-
K. UBIM Q, Kt, to Q. B's 3rd Kt, t.kc. B,
&c.
• Moving R. to Q. Kt's 3rd, instead of this, would have involved the
necessity of interposing his Kt. disadvantageous^, when White checked
with his Queen.
t Had he played 22. STio^ KfTsni. then followed, 23. k•a•tih,
P. io K. N'i tih
24. B. to K. Kt'. Sth (If 24. h tokn R , 25. fttsnnB- 26. U.t.kesK.R-. P. (ch.)
C( Kt. to K a -nd Q. toK.B'.aq. B. tu K. It', 3rd
27. a B- to k. B-. aq ancl wiDs,) 25. o, R to R-. aq. , and White has a winning
game.
J Mr. Deacon purposely leaves the Q Kt's Pawn, since its capture
would allow of the advantageous sacrifice of the Q's Bishop.
§'Threatening to take the Q's Pawn with Kt.
|| If 27. Kt.t.k..U'. P., then, 28. Q.to**K,aath(ch.)t 29. B. loK. B-.Sth [double th.)
K. to Kt'. aq. K. take. H,
30. Q.toK.B-.rthn..te, And if 27. KtTTo K. Kf..o , 28. tt toK.Kf.4U
B.toK.B'.3rd '
29 a to K Kf. 6th an,i White must win.
V The two checks with the Queen were given that Black might bo
able to play his Kt. to K's 5th when it is attacked.
596 APPENDIX.
43. R. to K. B's 7th. 43. Kt. to K. Kt's 4th.
44. R. to K. Kt's 7th. 44. B. to K's 2nd
46. R. to K. R's 7th (ch.) 45. Kt. takes R.
46. Q. to K. Ktfa 7th.
Mate.
Game played by Mr. Morphy on his fi •st arrival in tliis country against
" Alter," a member of the S ,. George's Chess Cluh.
IUUEGUlaB OPENING.
•whitf. (Alter.) BlacK. (Mr. M.;
1. P. to Q's 4th. 1. P. to K's 3rd.
2. P. to Q. B's 4th. 2. P. to Q's 1th.
3. P. to K's 3rd. 3. Kt. to K. B's 3rd.
4. Kt. to K. B's 3rd. 4. P. to Q. B's 4th
5. Kt. to Q. B's 3rd. 5. Kt. to Q. B's 3rd.
6. P. to Q. R's 3rd. 6. B. to Q's 3rd.
7. Q. P. takes P. 7. K. B. takes Q. B's P.
8. P. to Q. Kt's 4th. 8. B. to Q's 3rd.
9. P. takes P. 9. P. takes P.
10. B. to K's 2nd. 10. Castles.
11. Castles. 11. P. to Q. R's 4th. '
12. P. to Q. Kt's Sth. 12. Q. Kt. to K's 2nd.
13. Q. B. to Kt's 2nd.t 13. Q. B. to K's 3rd.
14. Q. Kt. to Q. R's 4th. 14. K. Kt. to K's 5th.
15. K. Kt. to Q's 4th. 15. Kt. toQ. B's 4th.
16. Kt. takes B. 16. P. takes Kt.
17. K. B. to K. Kt's 4th. 17. Kt. to K. B's 4th
18. B. takes Kt. 18. R takes B.
19. Kt. takes Kt. 19. B. takes Kt.
20. Q. to K. Kt's 4th. 20. Q. to K's 2nd.
21. B. to Q's 4th.J 21. B. takes B.
22. Q. takes B. 22. Q. R. to Q. B's sq.
23. Q. to Q. Kt's 6th. 23. Q. R. to Q. B's 7th.
24. Q. R. to Q. B's sq.j 24. K. R. takes K. B's P.
• Played under the misconception that he could five up the Kt. and
regain the piece by bringing the R. to Q. B's 2nd. Play as he may, how
ever, his game could not be retrieved. .... ,,,,.„•a
+ The game is well and carefully opened on both sides, "Alter, it
must be admitted, making a much better stand in the even games than in
those at odds which follow at the end of the volume.
t This was not itidiciouB; White's Bishop occupied a far more domi-
naut position than his adversary's, and ought not to have been moved.
{ Again White plays without due consideration.
£98 APPENDIX.
25. Q. R. takes R. 25. R. takes Q's R.
26. Q. takes Q. R's P. 26. P. to K. R's 3rd.
27. R. to K. B's 2nd. 27. R. to Q. B's 8th (ch.)
28. R. to K. B's sq. 28. Q. to Q. B's 4th.
29. Q. to Q's 2nd. 29. R. to Q. B's 6th.
30. Q. to Q's 4th. 30. Q. takes Q.
31. P. takes Q. 31. R. takes Q. R's P.
82. R. to Q. B's sq. 32. K. to K. B's 2nd.
33. R. to Q. B's 7th (ch.) 33. K. to K. B's 3rd.
34. R. takes Q. Kt's P. 34. R. to Q's 6th.
35. K. to K. B's 2nd. 35. R. takes Q's P.
36. K. to K's 3rd. 36. P. to K's 4 th.
37. P. to Q. Kt's 6th. 37. R. to Q. Kt's 5th.
38. R. to Q. Kt's Rth. 38. K. to K's 2nd.
39. P. to Q. Kt's 7th. 39. K. to Q's 2nd.
40. R. to K. Kt's 8th. 40. R. takes P.
41. R. takes P. (ch.) 41. K. to Q. B's 3rd.
42. R. to K. Kt's 6th (ch.) 42. K. to Q. B's 4th.
43. R. takes K. R's P. 43. R. to Q. Kt's 6th (ch.)
44. K. to K's 2nd. 44. P. to K's 5th.
45. R. to R's 8th. 45. K. to Q's 5th.
46. R. to K. Kt's 8th. 46. R. to Q. Kt's 7th (ch.)
47. K. to Q's Bq. 47. K. to Q's 6th.
And White resigned.
CHAPTER VI.
GAMES AT ODDS.
Mr. Morpby gives "Alter" the odds of the Pawn, and move.
GAME I.
Remove White's K. B's Pawn from the board.
black. ("Alter.") white. (Mr. M.)
1. P. to K's 4th. 1. P. to Q's 3rd.
2. P. to Q's 4th. 2. Kt. to K. B's 3rd.
3. B. to Q. B's 4th. 3. Kt. to Q. B's 3rd.
4. Kt. to Q. B's 3rd. 4. P. to K's 3rd.
5. Kt. to K B's 3rd. 6. P. to Q's 4th.
6. B to Q's 3rd. 6. B. to Q. Kt's 5th.
7. B. to K. Kt's 5th. 7. P. takes P.
8. K. B. takes P. 8. B. to Q's 2nd.
9. Castles. 9. Castles.
10. Kt. to K's 5th. 10. Q. to K's sq.
11. B. takes K's Kt. 11. R. takes B.
12. Kt. to K. Kt's 4th. 12. K. R. to K. B's sq.
13. P. to K. B's 4th. 13. Q. to K's 2nd.
14. K. R. to K. B's 3rd.t 14. Kt. takes Q's P
15. K. R. to K. R's 3rd. 15. Kt. to K. B's 4th.
16. Kt. to K's 5th. 16. Q. B. to K's sq.
17. P. to K. Kt's 4th. 17. Kt. to K. R's 5th.
18. Q. to K's sq. 18. Kt. to K. Kt's 3rd.
19. Kt. takes Kt. 19. P. takes Kt.
20. Q. to K. Kt's 3rd. 20. R. to Q's sq.
• From this moment Black has the game in hia hands, and he finishes
it off very neatly.
606 APPENDIX
4. B. to Q. B's 4th. 4. Q. to K. B's 3rd
5. Castles. 5. P. to Q's 3rd.
6. Kt. to K. Kfs 5th. 6. Kt. to K. R's 3rd.
7. P. to Q. B's 3rd. 7. Q. B. to K. Kfs 5th.
8. P. to K. B's 3rd. 8. Q. B. to Q's 2nd.
9. K. B. to Q's 6th. 9. P. takes P.
10. Q. Kt. takes P. 10. K. B. to K's 2nd.
11. Kt. to Q. Kfs 5th. 11. K. B. to Q's sq.
12. P. to K. B's 4th. 12. Q. Kt. to K's 2nd.
13. Q. Kt. to Q. B's 3rd 13. B. to K. Kfs 5th.
14. Q. to Q. Kfs 3rd. 14. P. to Q. B's 3rd.
15. P. to K's 5th.* 15. P. takes P.
16. Q. Kt. to K's 4th. 16. K. B. to Q. Kfs 3rd (ch.)
17. K. to R's sq. 17. Q. to K. Kfs 3rd.
18. P. to K. B's 5th. 18. Q. to K. R's 4th.
19. B. to K. B's 7th (ch.) 19. Kt. takes B.
20. Kt. takes Kt.t 20. Kt. to Q's 4th.
21. Q. Kt. to Q's 6th (ch.)J 21. K. to K's 2nd.
22. B. to K. Kfs 5th (ch.) 22. K. to Q's 2nd.
23. Q. to K. Kfs 3rd. 23. K. B. to Q. B's 2nd.§
24. Q. takes K's P. 24. Q. R. to K's sq.
25. Q. takes K. Kfs P. 25. B. takes Kt.
26. Kt. to K's 5th (double ch.) 26. K. to Q. B's sq.
27. Q. to Q's 7th (ch.) 27. K. to Kfs sq.
28. Q. takes B. (ch.) 28. K. to R's sq.
29. B. to K. B's 4th. 29. Q. takes K. B's P.
30. Kt. takes Q. B's P. 30. B. to K. R's 6th.
31. P. takes B. 31. Q. to K's 5th (ch.)
32. K. to Kfs sq. 32. Kt. takes B.
33. R. takes Kt. 33. K. R. to Kfs sq. (ch.)
And wins.
• If the second player take the Pawn in this situation he gets a bad
position by 4. o, if. sit (ch.) 5. ft. to cy. tth
V. to K. Kt'i 3rd.
•f* The struggle now becomes extremely complex and determined,
t The situation is peculiar ; if he had retired the attacked Rook then
came 21. , 22. *-t.se.s. (a«r;t
B. takea Kt. (ch.) Q, takn Kt. (ch.) to.
§ Here, again, the position is remarkable ; for if 29. K. to Kti
the natural move, Black, we believe, might have escaped with a
drawn battle ; ex. or. 29. , 30. p- tak" (If 30. __5ltak5>—
B. tskes B. tl. tain R. (ci.)
Jl. R. toQ's.q. f 80. , 31. . B trtnQ. t
CltoU-U'sSth- *4- U. lain K's B. R. takci R. (ch.)
GAME8 AT ODD8. 813
• White lias now overcome all the dangers which surrounded him,
%nd his road to victory is short and easy.
r Well played : Black can oily now prolong the game.
1 s
614 APPENDIX.
* Up to this point the game is move for move from the books.
t Mr. Morphy's play at odds is enthusiastically praised, I am told, by
American critics ; and these particular games with Mr. Thompson are said
to be held up as something superlatively great. I know not by what stan
dard the critics in question measure Mr. Morphy's games at odds, but
to me, in comparison with games of the same description by the chief
European players of the last twenty-five years, they appear of very inferior
quality. I cannot but think, indeed, that in estimating these parties, as
well as many of those Mr. Morphy has won upon even terms, his admirers are
guided less by the evidence of the games themselves, than by the reputa
tion of the players against whom he contested them. Now this is a most
fallacious test. If Mr. Morphy had given the Pawn and move triumphantly
to Philidor, and Philidor offereil no more resistance than a third-classplayer,
Mr. Morphy in beating him has only vanquished a third-rate player. It
is the character of the play, and not the standing of the player, which should
be considered in these cases. To give the odds of the Pawn and move
successfully to " Alter," when that amateur played his best ; or to give a
Kt. to Mr. Thompson, and win a series of games as obstinately contested
as the first and last of those above, would be a respectable achievement ;
but to defeat both against such play as the majority of their games in these
encounters exhibit, is certainly nothing extraordinary. When Mr. Morphy
has won, at the same odds, against the play La Bourdonnais or McDon
nell overcame, no one will grudge him equal honours, Until then, in
reply to the assumption of his friends that in capability of yielding odds he
is unequalled, I can only say—" it hath not appeared."
GAMES AT ODDS. 617
4. P. to K. R'a 3rd. 4. B. takes Kt.
5. Q. takes B. 5. P. to Q. B's 4th.
6. P. to Q. Kt's 3rd. 6. P. to K's 3rd.
7. B. to Q. Kt's 2nd. 7. Kt. to K's 5th.
8. Castles.* 8. Kt. to Q. B's 3id.
9. P. to Q's 3rd. 9. Kt. to Q's 3rd.
10. P. to K. Kt's 4th. 10. P. to Q's 5th.
11. B. to K. Kt's 2nd. 11. Q. to B's 2nd.
12. K. R. to K's sq. i 12. R. to Q. B's sq.
13. P. to Q. B's 4th. 13. P. to Q Kt's 4th.
14. K. to Kt's sq. 14. P. to Q. R's 4th.t
15. P. takes Q's P. 15. P. takes Q's P.
16. P. takes Q. Kt's P. 16. K. Kt. takes P.
17. R. to Q. B'ssq. 17. K. Kt to Q. R's 2nd
18. R. to Q. B's 4th. 18. Q. to Q's 3rd.
19. K. R. to Q. B's sq. 19. K. to Q's 2nd.
20. B. takes P. 20. Q. to Q. Kt's sq.§
21. R. takes Kt. 21. Kt. to R.
22. R. takes Kt. 22. B. to Q. R's 6th.
2S. P. to K. B's 5th. 23. K. B. to K's sq.
24. P. takes P. (ch.) 24. P. takes P.
25. B. takes K. Kt's P. 25. Q. to K. R's 7th.
26. Q. to K. B's 2nd. || 26. Q. to Kt's sq.
27. Q. to Q's 4th (ch.) 27. B. to Q's 3rd.
28. R. to Q. Kt's 6th. 28. Q. to R's 2nd.
29. R. to Kt's 7th (ch.) 29. Q. takes R.
30. B. takes Q. 30. R. to Q. B's 2nd.
31. B. to K's 5th.
And tite wins.
• The object of this move, unless it were to deter Black from pushing
forward with iiis Q. B's Pawn, is not apparent.
t Taking the Q. B's Pawn, or playing P. to Q's 6th, was alike perilmis.
J This is fatal. How White took advantage of the error may be left
to the sagacity of the young player to discover.
GAMES AT ODDS. G19
«. Q. to Q. B's 2nd.' 6. Kt. to K. B's 3rd
7. Castles. 7. P. to Q's 3rd.
8. P. to Q's 4th. 8. B. to Q. Kt's 3rd.
9. P. takes P. 9. Q. Kt. takes P.
10. Kt. takes Kt. 10. P. takes Kt.
11. B. to Q. R's 3rd. 11 P. to Q. B's 4th.
12. P. to K. B's 4th. 12. Castles.
13. P. to K. B's5th.t 13. Q. to Q. B's 2nd.
14. P. to K. R's 3rd. 14. B. to Q's *nd.
15. Q. R. to K's sq. 15. B. to Q. B's 3rd.
16. P. to K. Kfs 4th.J 16. Q. R. to Q's sa.
17. P. to K. Kt's Sth. 17. Kt. to K. R's 4th.
18 P. to K. Kt's 6th. 18. Kt. to B's 5th.
19. P. takes B's P. (ch.) 19. K. to R's sq.
20. B. to Q. B's sq. 20. Kt. to Q's 6th.§
21. B. to K. Kt's oth.|| 21. Kt. takes R.
22. R. takes Kt. 22. R. to Q's 3rd.
23. Q. to K's 2nd. 23. K. R. takes P.
24. Q. to K. R's 5th. 24. K. R. to B's 3rd.fl
25. R. to K. B's sq. 25. Q. to Q's 2nd.
26. R. to K's sq. 26. B. to Q's sq.
27. B. takes R. 27. B. takes B.
28. B. to K. B's 7th. 28. R. to Q's 6th.
29. B. to Q. B's 4th. 29. R. to K. Kfs Gth (ch.)
30. K. to R's 2nd. 30. Q. to Q's 7th (ch.)
And ite resigns.
Evans' Gambit.
Pack 133.
On White's 7th move it should have been remarked that, instead of
7. P. p., a skilful amateur, Mr. Deacon, suggests the following course
of play: 7. Kt '" " Kf* Kh 8. Kt.tahesK. B's ?.r 9. B, aim Kt. (ch.)
Kt. to K. H'. 3rd ' Ki.ukesKt. ' K. ukes B, '
10. Q.t0g H's,th (cii.)f ii. Q i and we nave a situation of the Coch-
P. to K. Kt's 3rd.
rane-Shumoff attack, with the advantage to White of having his Q. B's
Pawn at Q. B's 3rd. If in this variation Black play 7. q.ki. uiTi ith,
then ensues, 8. t*t**p- teh.), 9. 10. ft- to a R'nth. (ch.);
Kt. uku B. K. ukes tu. 7. to K. Kfi 3rd.
H. tttoU'.Sih (ch.), and 12. o, ». | &c.
Ibid.
At move 8 on White's side, we ought to have observed that, instead of
Castling, White might play, 8. '. 10 g; Kt'' i0d, 9. P.ioK'.tth f
Kt.to K. B's 3rd B. to ti. It'i 4th {ch.)
10. . 11. B.toQ'.tth. . 12. B 0• f'3""-, followed by
tie to K'i 5th. Kt. to K. Kt's-bh.
13. Kr. ta Q. s's nh.. with a good game.
Paoi 135.
At Black's 7th move, it should be noted that if he play 7. P, uk„ Pi,
then may follow. 8. B to q r'. 3rd. ; 9. : p. 10 k-. sih. , i0 P^uieoP.,
P. to Q's 3rd. Kt. to K. Kt's 6th. takea P^
11. "-Jf **Jlttti and White has the advantage.
Evans* Gambit Declined.
Paqh 142.
After Black's move of 6. Q. Kt. takes Q. P., the following variation
should not have been omitted, 6. „ , 7. P. i» Qfi3rd,
Q. B. to K. B't 4th. K B. to Q'. 5ib'
8. B1'-3Ld, 9. q-toq.iv. tth.(ch.) anfi ^1,;^ has much the better
game
622 ADDENDA AND OOKHIGEITDA.
Page 144.
Variation, " A," for "6. Q. B. to Q. B'a 3rd," read, "6. Q. B tn
Q. R's 3rd."
Page 183.
For "Lord Lyttleton," read " Lord Lyttelton."
Queen's Bishop's Pawn (Tame.
Page 238.
In Game the Second, after Whito's 5th move, instead of " Ja- t uci
gives—5. r• * 9* <tt..* &o., read "Jaenisch gives—5. >. to 9kMi Dat
this admits of 6. ■». t0 a 7. B »u',"b," &c.
P. ukes P.
King's Bishop's Gambit.
Page 349.
Variation on Black's 13th move, after White's 14th move, add. "Mr.
Grimm appears to have overlooked the far more decisive move of
24^ K.B. totPi3rd*<t
Queen's Knight's opening.
Page 424.
After Black's 7th move, for "The best move Tor the attack. &c., is
t*. Ki.ioK.B'.3riy reali »xhe best move for tho attack, *c, is,
7. 't»t.taQ.B'.3id.'
APPENDIX,
f Page 467.
Add to Variations on 'White's 58th move, " In the foorth and but
place:—58. P.to»B-.sth . 59. b. k. B'"», 60. atooi«a .. and Whiw
P. ukn P- P. to K'i Sih.
ought to win.
Page 511.
Note * After "capture the second Pawn," add " or to play,
7, KliaK-B'.sri then."
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