100% found this document useful (1 vote)
137 views681 pages

Chess Praxis

Uploaded by

ej borg
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
137 views681 pages

Chess Praxis

Uploaded by

ej borg
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 681

This is a reproduction of a library book that was digitized

by Google as part of an ongoing effort to preserve the


information in books and make it universally accessible.

http://books.google.com
praxis
Chess

Staunton
Howard
7

THE FRANK J. MAR8HALL


Collection of Chess Books
pkesented to
The New Yokk Public Libkaky
By Gustavus A. Pfeiffee
1932
BOHN'S SCIENTIFIC LIBRARY.
y

STAUNTON'S CHESS PRAXIS.


BOHN'S SCIENTIFIC LIBRARY.
V

STAUNTON'S CHESS PRAXIS.


CHESS PRAXIS.

A SUPPLEMENT
tO

THE CHESS PLAYER'S HANDBOOK,


cuStitntsS

All tHR HO8t IXfORtAST MODERN IMI>ROVK»r.Nt3 IN thE OPENINGb, IllUbtRatED


ST acTUAl GAME3; A REVIbED CODE OY CUE3s lAW3; AND A COllECTION
Ot Ib. MObPht'a ILAlCUEa, 8ee, IN Ab GlaND AKD fRANCE;

,A- bt
V

H. STAUNTON,
attt's '

LONDON: GEOBGE BELL AND SONS, YORK STBEET,


COVENT GARDEN.
1876.
THE NEW YORK I
PIT. L1C L:3?ARY
635751 A
ASTOP, LEtOX AND
TIL. . n' .N . '.'!' I N D aTION S
H ts L

lONDON:
PRINTED BY wIllIaM ClOwES aND SONS,
ItaMPORD STRICT aNU cHaSING CK04A.
PREFACE.

More than twelve years have elapsed since the publication


of my " Chess Player's Handbook." In the interval,
through the medium of periodicals and Associations, a
knowledge of Chess has been so widely diffused, thut the
game now occupies perhaps a more prominent position
among sedentary recreations than at any former period.
One consequence of this enlarged activity in the cultiva
tion of Chess-playing has been the introduction of many
changes in its elementary formul5e. Certain systems of
attack which were thought to be irresistible a few years
ago, are now regarded as defective, and some lines of de
fence which the best authorities then deemed impregnable,
are found to have their vulnerable points. Even in those
Openings of which the general principles are perhaps im
mutable, modifications have been suggested that materially
affect their operation.
A. leading object of the present work is to exhibit all the
moat essential novelties in the Openings and to demonstrate
by analysis, as well as by examples derived from practical
play, what among them are really entitled to be received as
improvements. No modern variation of importance has I
believe been overlooked, but it must not therefore be
inferred that Chess Praxis has any pretensions to be consi
dered a complete treatise on the science. In its theoretic
character it is to be looked upon only as a supplement to
vi PEEFACE.
the " Handbook," and it should be studied mainly in
conjunction with that more elaborate work. At the same
time, I may be permitted to hope that the copious selection
of illustrative gamps, more particularly those in the Appendix,
will give it a practical value and authority altogether inde
pendent of any predecessor.
In explanation of the delay which has arisen in the
appearance of this volume, I may be excused for saying
that almost from the period of its projection my time and
energies have been engrossed by graver matters than the
game of Chess, and that I have rarely been enabled to spare
more than a few hours at a stretch, and those at long
intervals, in its preparation. So restricted and so desul
tory, in fact, have been my labours on it, that but for the
friendly and valuable assistance of the Itev. 'W. 'Wayte, of
Eton, and Mr. E. 'Walker, M.A., of Trinity College, Cam
bridge, in everything that relates to the Openings, and of
Dr. Freeman, in translations, transcriptions, and suggestions
for the revised Code of Chess Laws, the undertaking would
have been indefinitely protracted.
n. s.

London, January, 1860.


.
INTRODUCTION

TO

THE REVISED CODE OF LAWS.

The circumstances which have caused the following pages to


be submitted to the Chess Players of this country, cannot be
better stated than in the subjoined extracts from the intro
duction to Mr. von Heydebrand der Lasa's treatise on the
same subject:—
" A desire for a revised code of Chess laws has of
late been frequently expressed, especially in the German
Chess organ, the Berline Schach-zeitung. Although there
prevails among experienced players such an understanding
respecting the principal rules and customs, that those of all
countries except Italy, can play together without difficulty ;
it is nevertheless desirable that we should possess a com
plete code, universally recognized in all its details, and
offering a ready decision on every difficulty. A general, and
as far as possible, complete Chess code, even if we cannot
effect an agreement with the Italian players, would be a
great advantage to the present generation, and would pro
bably settle the laws and customs of the game to the remotest
futurity. But, in order that such a code may remove all
present local differences, it must be distinguished by ap
plicability and require no considerable innovations. And
it must be recommended by the well-known experience
and general authority of its propounders. We trusted to
have found these two last requisites united at the London
Chess Tournament of 1851. But circumstances prevented
viii INTEODUCTIOIT TO THE
the distinguished players then assembled from holding a
conference on the laws of the game.
" A large assembly of English amateurs at Manchester in
1853, under the name of the ' Northern and Midland
Counties Chess Association,' again brought the matter
under consideration. Mr. Staunton, the eminent player and
writer, was there deputed to prepare a new code for the next
meeting of the Association in Liverpool, and to put himself
in communication with the celebrated Russian analyst, Herr
Hofrath von Jaenisch, and with the author of these pages,
respecting the proposed alterations and generalization of the
rules.
" Herr von Jaenisch has expressed his views in the rules
established by him at St. Petersburgh, in his character of
Secretary to the Chess Club there ; a French version of
them has been published, with copious explanations. The
proposals of his German colleague are contained in the
present sketch. The English proposition is to be expected
m the spring."
It is unnecessary to enter into particulars respecting the
delay which has taken place in the appearance of the
" English proposition." Suffice it to state that a sketch
was submitted to the Northern and Midland Counties
Association at its Leamington Meeting in 1855, and that the
Association then appointed a Committee to confer with the
author and report the result to the next meeting. But
the subject was found too extensive to be dealt with satis
factorily in that manner, and it has been thought preferable
to bring it before the members of the Association and other
Chess-players in the present form.
It only remains therefore to offer a few lines of explana
tion as to the manner in which this code has been con
structed, and as to the course adopted in one or two parti
culars. The first object has been to reduce Chess laws into
something like order. The Legal Definitions, as the ground
work on which the whole rests, cannot properly be omitted
from a code which professes completeness, and they neces
sarily take the first place. The Fundamental Laws, com
prising the grand rules which constitute the very game
itself, arise out of and are naturally associated with the
Definitions. The Regulations of Play follow next, and they
BEVISED CODE OF LAWS. ix
resolve themselves into those of the regular game and those
of games played in a peculiar manner. In former codes,
and in those proposed by Heydebrand and Jaeniscb, these
several parts are mixed together, and, although that plan has
a certain advantage in point of brevity, it seems decidedly
inferior to the present in respect to clearness and facility of
application. Moreover, when once the laws are systemized,
they are much more easy to examine and amend. No one
who has not made the attempt can have any idea how difficult
it is to seize all the points of propositions thrown together
without order, where it is necessary to study tho whole
before you can feel certain of comprehending what is laid
down respecting any particular question. In the present
treatise, each part can be examined by itself, and those dis
posed to criticise and suggest will find the assistance of
method of no slight value. " Order brings all things into
view," is an observation of which the writers of previous
codes have been generally unmindful.
The next object has been to supply as many practical
details as possible. In this respect the existing English
laws are particularly deficient; numerous cases may arise
which our present regulations make no provision for. To
say nothing of the games now so frequently played at
Odds, by Correspondence, and in Consuttation, which are
almost totally ignored in our rules, there are many points
which may arise in the ordinary game on which the law has
hitherto been silent. The case has frequently occurred that
a player has touched one of the adverse men, for instance,
and, before touching the one of his own with which he in
tended to take it, has discovered that the capture would be
a blunder. Iiet any one examine the present English laws
and say whether they apply to such a case.
A third principle has been to expunge all illegal moves
from the game. These are moves which violate the funda
mental laws of the game ; moves which nullify the principle
on which Chess is based. By the present law, a player who
makes an illegal move, might, with glaring inconsistency, be
compelled to leave the piece in its abnormal position ;—that
is to say, leave it where the fundamental theory of Chess
forbids it to be placed. This is to make laws contradict
themselves—to legalize what is essentially illegal—to cancel
X IWTBODtTCTION TO THE

regulations simply because they have been violated. The


Code now submitted to the world abjures all false moves
and prohibits their existence under any circumstances
whatever.
The fourth point to which attention has been directed is
the subject ot Penalties. The touch-and-move principle,
combined with liability to move the King, undoubtedly pro
vides ample penalty for error in a move or capture, where
the man is legally moved and has the power of being played
elsewhere, or the capture irregularly but not illegally made,
can be otherwise effected. In either of those cases, to
give the adversary a right of requiring the move or capture
to be actually made, the man to be played elsewhere or the
King to move, is to inflict on the offender a penalty of such
severity as will usually cost him the game. But in case the
Piece moved has really no move or that captured cannot
actually be taken, it seems necessary to provide some
stringent regulation also.
Mr. Jaenisch has adopted and very ably expounded the
doctrine of excluding all illegal moves and penalties, while
Mr. Heydebrand has abided by the existing Rules. It is not
to be assumed, from this, that the latter approves of these
rules, as he evidently does not of everything he has adopted.
He says distinctly in his introduction, " we have confined
ourselves as much as possible to existing regulations, and
have not intentionally sought after novelties. In certain
cases, where our opinion is not entirely favourable to a rule
usually adopted, we have stated such to be the case, but
have accepted the rule." Mr. Jaenisch, on the other hand,
Aas boldly put forward his own views, and there is little
doubt that his distinguished German colleague would agrc?
with him on some points wherein they now differ, if he
thought they were likely to meet with general approval. In
the present proposal, everything that appeared to be an
improvement has been adopted from both writers, without
regard to the prejudices of any party. It has not, however,
been thought necessary to quote the opinions of these
authorities, except where they proposed something new or
divergent from those now suggested. Where that is the
case, the differences have generally been indicated in the
notes.
BEVISED CODE OF LAWS.
The laws adopted by ancient Chess writers, applying to a
rtate of society essentially dissimilar to the present, have
not been found of sufficient value to deserve very frequent
citation. But they have been none the less carefully exa
mined. 01 the distinguished Oriental scholars who have
turned their attention to the origin and early history of Chess,
from Hyde to Forbes, none has succeeded in discovering
any set rules by which the practice of the game was
governed, either in India or in Persia. That some such pre
vailed, there can be no reasonable doubt. The exquisite
specimens of Chess strategy which have come down to us
from the East, the admirable nicety with which the Oriental
Shagirds adjusted the scale of odds in play, denote the
very highest finish and refinement, and forbid us to believe
that players so accomplished in all the esoteric excellences
of the game could have been indifferent to its external
policy. But of such regulations, interesting from the light
they might throw on the customs of the Eastern amateurs,
and important as they would be in forming the basis of a
code for European practitioners, we unfortunately know
nothing. We are equally in the dark, too, when we descend
to the introduction of the game into Europe. The early
Latin, Spanish, Italian, and French MSS. on Chess consist
for the most part only of problems and ingenious subtleties,
or moralizations. We discover no trace whatever of Laws.
Nor, indeed, until the introduction of printing, do we find
anything like a Chess game.
The following is a list of the various codes of Chess Law,
which have been consulted in preparing the present treatise
and the treatises of MM. Heydebrand and Jaenisch :—
Kui Lopez, 1561, which forms the groundwork of all sub
sequent Chess codes.
The Rules of Chess of the Imperial Court of Germany,
1577.
Carrera .. .. . . 1617
Greco 1621
Del Eio 1750
Cozio 1766
Cafe de la Eegence 1775
Philidor 1777
Ponziani 1782
xii IKTBODXTCTION, &C.
Allgaier 1795
Petroff 1824
La Bourdonnais 1833
London Club 1844
'Walker 1846
Bilguer and Heydebrand . . 1852
In addition to these Rules, information has been sought
in the less accessible pages of Lucena, Damiano, Gianutio,
and Salvio. So that, if any deficiencies are discovered in
the treatise now offered, they will not be ascribable to a
want of research. But it must be admitted that what we
require is practical regulation for the present game, rather
than curious researches into ancient records. And this it
has been my chief object to supply.
Every information will be found in the notes respecting
Notation, Castling, Taking a Pawn in Passing, Queening a
Pawn, and Penalties, which are the points of most interest
arising out of this investigation. On questions which have
occasioned so much controversy, and which are so far from
being finally determined that some of them still constitute the
basis of schisms in the Chess community, it has been thought
proper to give all the leading arguments on either side.
The conclusions adopted must be looked for in the text.
In many Chess writings, the term " Piece" has been used
to signify both Pawns and officers. On the present occasion
a more exact language has been employed, and the terms
" Piece " and " Pawn " have been strictly confined to their
own special meanings, the appellative " Man " being used
to describe the forces in general. As the word " Piece "
really signifies either King, Queen, Book, Knight or Bishop,
it cannot be used to imply Pawns as well, without a certain
amount of confusion or ambiguity.
CONTENTS.

Page.
Fundamental Laws of Chess and Legal Definitions . 1
Notes and Observations thereon ... 8
Regulations for Playing . . . . .16
Notes and Observations thereon ... 24
Chess Notation . . . . . .63
Openings and Illustrations :—
I. Damiano's Gambit ..... 67
IL Philidor's Defence . . . . . .68
Illustrative Games ..... 74
HI. PetrofTs Defence ...... 84
Illustrative Gamea ..... 88
IT. The Giuoco Piano . . . . .111
Illustrative Games . . . • • Ho
V. Evans's Gambit . . . . • .128
Evans's Gambit Declined .... 140
Illustrative Games . . . . • .145
VI. The Two Knights' Defence .... 187
Illustrative Games . . . . .191
VIL Knight's Game of Ruy Lopez .... 199
Illustrative Games ..... 204
VIIL Scotch Gambit . . . . . . 215
Illustrative Games ..... 225
IS, Queen's Bishop's Pawn Game in the King's Knight's
Opening ...... 237
Illustrative Games ..... 244
X. King's Bishop's Opening .... 253
XI. Centre Gambit . . . . . .262
Illustrative Games of the King's Bishop's Opening and
the Centre Gambit ..... 264
XII. The King's Gambit . . . . .282
Illustrative Games ..... 288
XIV CONTENT8.

XIII. The Muzio Gambit


Illustrative Games
XIV. Allgaier Gambit .
Illustrative Games
XV. King's Bishop's Gambit .
Illustrative Games
XVI. The Gambit Declined
Illustrative Games
XVII. Irregular Openings, including The 8icilian Game
Illustrative Games
XVIII. The French Game
Illustrative Games
XIX The Queen's Knight's Opening
Illustrative Games
XX Centre Counter Gambit ....
Additional Games, exemplifying the Irregular Opening

APPENDIX.

CHAPTER I.
I. Games in the Match between Messrs. Morphy and
Lowenthal ...... 454
II. Games in the Match between Messrs. Morphy and
HarrwitB ...... 474
III. Games in the Match between Messrs. Morphy and
Anderssen ...... 434
IV. Games in the Match between Messrs. Morphy and
Mongredien ...... 503

CHAPTER II.
Blindfold Games:—
I. At New Orleans 510
II. At Birmingham 515
CONTEXTS. XV
Page
III. At Paris . . . . . . .523
IV. At the London Club ..... 531
V. At the St. George's Club 637

CHAPTER III.
L Simultaneous Games played at the St. James's Divan . 545

CHAPTER TV.
Consultation Games:—
I. Messrs. Morphy and Hongredien against Messrs. Lbwen-
thal and Medley " ." . . .652
II. Messrs. de Riviere and Journoud against Mr. Morphy 653
IIL, Messrs. Morphy and Barnes against Messrs. Staunton
and "Alter" . . . , . .655
IV. The Duke of Brunswick and Count Isouard against
Mr. Morphy ...... 556
V. Mr. Chamouillet and amateurs against Mr. Morphy . 657
VL Mr. St. Amant and an amateur against Mr. Morphy . 658

CHAPTER V.
Miscellaneous Games:—
Mr. Morphy and Mr. Anderssen . . . 659
„ Mr. de Riviere .... 561
Mr. Lowenthal . . . 565
„ Mr. Boden . . . .568
„ Mr. Bird .... 576
„ Mr. Barnes .... 579
„ Mr. Medley .... 687
„ Mr. Kipping . . . .590
„ Mr. Schulten . . .592
„ Mr. Deacon .... 594
„ "Alter" .... 597
„ Mr. Elkin . . . .598
„ Mr. Laroche .... 699
Mr. Baucher .... 600
„ Mr. Journoud . . . 601
XVI CONTENT8.

CHAPTER VI.

Games at Odds :—

I. Mr. Morphy and " Alter," the former giving the Pawn
and move ..... . €03
II. Mr. Morphy and Mr. Devinck, the former giving the Pawn
and move . . . . . . 611
III. Mr. Morphy and Mr. Medley, the former giving the Pawn
and move ..... • 612
IV. Mr. Morphy and Mr. Thompson, the former giving his
Queen's Knight ..... 613
THE LAWS OF CHESS
aND
BEGULATI0NS F0R PLAYING.

Chapter I
FUNDAMENTAL LAWS OF CHESS AND LEGAL
DEFINITIONS.
The Chess Board.
The Board must contain Sixty-four squares in eight lines ol
eight squares each, alternately coloured light and dark. The
norizontal lines of squares are termed "ranks," and the ver
tical lines " files." During play, the board must be so placed
that each combatant has a white square in his right hand
corner.

The Chess Men.


The Chess Men must consist of sixteen for each player,
eight superior, called " Pieces." and eight inferior, called
" Pawns," and they must, for distinction, be of a light coloui
for one player, and of a dark colour for the other : the one
being termed " White," and the other " Black." The eight
Pieces for each party must consist of one King, one Queen,
two Rooks (or Castles), two Bishops, and two Knights. The
Pawns take their names from the Pieces before which they
stand.

Position of the Chess Men.


Before commencing an equal game the Chess Men must
2 LAWS OF CHESS AND
be arranged in the positions depicted on the following dia
gram ; that is to say, theiWhite King must occupy the fourth
square from the player's right hand corner, the Black King
must occupy a corresponding square on the Black player's left
hand. The White Queen must occupy the fourth square
from the player's left hand corner, and the Black Queen the
fourth square from the player's right hand corner. A Bishop
must occupy a square next to each King and to each Queen,
a Knight next to each Bishop, and a Rook must occupy each
corner square next to a Knight. The effect will be that each
King stands on a square of a colour different to his own
colour, and each Queen on a square of her own colour ; each
player will have one Bishop on a white square, and one on a
black square ; and the several pieces of each player will
exactly face those of his opponent.

BLACK.

WHITE.
1egal definitions. 3
Moves of the Chess Men.
All the Pieces may move backwards or forwards indiffer
ently. The Pawns can only move forwards.

The King.
The King can move to any square adjoining the one on
which he stands, in every direction, vertically, horizon
tally, or diagonally, provided he does not thereby place
himself in check, and once in every game he has the
privilege of a peculiar move, described under Castling,
page 6.

The Queen.
The Queen can move in the manner of the Rook and
Bishop combined.

The Rook.
The Rook can move over any number of continuously un
occupied squares, either horizontally or vertically, that is,
either along "ranks" or "files."

The Bishop.
The Bishop can move along any number of continuously
unoccupied squares, in a diagonal direction, always ranging
on squares of the same colour as that on which he originally
stood, and neither traversing ranks nor files.

The Knight.
The Knight can move on to the third square, from and in
cluding the one on which he stands, and always on to a square
of a different colour to that he leaves. His leap may b«
described as over one square forwards, backwards or laterally,
b 2
4 LAWS OF CHESS AND
to one square obliquely beyond. He has the power of making
this move, whether the intervening square be occupied or
empty.

The Pawns.
The Pawns move, at first starting, either one square or two
squares (provided, in the latter case, the intervening square
is not occupied), and, on all subsequent moves, one square
only, in a vertical straight line, always continuing ou the
same file as that on which they were originally placed (except
when capturing an adverse Man), and always moving forward.
The Pawn has a peculiar privilege, which is described under
the heading " Queening a Pawn," page 6.

Poweb or Captube.
When a player takes an adverse Man he removes it from
the board, and places his own which took it on the square it
occupied. The only exception to this rule is, when one
Pawn takes another in passing, as described below.
Each Piece can take an adverse Man (always excepting the
King who can never be captured) that occupies a square on
to which he may be legally moved.
The Pawns do not capture in the line of their movement,
but take only on the next square forward diagonally, to the
right or left. When a Pawn is played two squares at his
first move, any adverse Pawn which has reached the fifth
square of his file may, on the move in reply, but not later,
take such Pawn in the same manner it could have done if it
had only been moved one square, this is called taking in pass
ing, and is exemplified in the following diagram, where if
Black choose to play his King's Bishop's Pawn two squares,
White may take it off the board and place his King's Pawn on
Black's King's Bishop's third square, exactly as if the Black
Fawn had only been moved one square.
LEGAL DEFINITIONS. 5
BLACK.

WHITE.

Power of Attacking, Checking and Guarding.


Every Man attacks, checks, and guards the squares on
which he could legally capture an adverse Man, from the
position he occupies.

The Move and Forced Move.


" A move" is the transfer of a Man from one squar.e to
another. " The move" implies the right or turn to play at a
particular time. A "forced move" is when a player can
only make one move, and the taking a Fawn in passing is
to be considered a forced move when the player has no other.
Castling is the only occasion on which more than one Man
is moved at a time.
6 LAWS OP CHESS AND
Queening a Pawn.
When a Pawn has reached the eighth or last square on its
file, it immediately assumes the name and power of any Piece
its player may select, except a King, whether such Piece
have previously been lost or not ; and, if the player does
not select a Piece, such Pawn is always to be considered a
Queen. It follows, therefore, that a player may have more
than one Queen, or more than two Rooks, Knights, or Bishops
on the board. No penalty attaches to a player's accidentally
selecting a Piece of his adversary's colour.

Castling.
Castling is an operation each player is privileged to per
form, under the conditions mentioned below, once in every
game. It is effected on the King's side by moving the King
to his Knight's square, and the King's Rook to the King's
Bishop's square ; on the Queen's side, by placing the King on
the Queen's Bishop's square, and the Queen's Rook on the
Queen's square. A player can Castle only under the follow
ing stipulations :—1. When neither the King nor the castling
Rook has been moved. 2. When the King is not at the
time in check. 3. When all the squares between the King
and Rook are unoccupied. 4. When no hostile Piece or Pawn
attacks the square on which the King is to be placed, or
that he crosses over.
Check.
A King is said to be "in check " when he is on a square
attacked by an adverse Man. A player is said to " give check,"
when he moves a Man on a square from which it attacks
that occupied by the adverse King, or when he moves one of
his own Men which previously interposed between the adverse
King and such attacking Man. The latter is termed " check
by discovery." And when the Man, whose removal opens the
discovered check, gives also check itself, the move is called
" double check." A King must never move into check, must
never be placed in check by the removal of the player's own
Man which screened him from check, and must never be
allowed to remain in check.
LEGAL DEFINITIONS. 7
False Move and Illegal Move.
A false move is one which transgresses the primary laws of
Chess, as playing a Rook like a Knight, or a Bishop like a
Rook, &c. An illegal move is a move played contrary to
the established rules of play, as placing the King in check,
castling wrongfully, Ac.

J'adoube.
This expression is used to signify that a player touches a
Man for the purpose of adjusting it, but not with the intention
of moving or taking it. Its place may be supplied by any
other words to the same effect.

Giuoco a Monte.
This is a term implying the retracing of certain moves
which have been made after an unnoticed illegality has been
committed—such as leaving a King in check, castling in
defiance of the established conditions, and so forth.

Annulled Game.
An Annulled Game is one which, for any reason, has not
been played out. It is to be treated in every respect as if it
had not been played at all. Games are usually annulled in
consequence of an error in placing the Men, or of some viola
tion of the fundamental principles of the Game which cannot
be otherwise provided against. Irreconcileable disputes may
also lead to the annulling of a game.

Drawn Game.
A Drawn Game is when neither player is able to win. It
may arise from Stalemate, Perpetual Check, and repetition of
the same moves or the same line of play on either side, or
from a deficiency of force, position, or skill to accomplish
Chpckmate.
8 NOTES AND OBSERVATIONS

Stalemate.
A Stalemate is when a player, whose King is not in check,
and whose turn it is to play, has no move except such as would
put his King in check. In which case the contest is at an
end, and it is called a Drawn Game.

Checkmate.
When a King is in check and can neither move out of
check, take the checking Man, nor interpose a Man of his own
to cover the check, the game is over and lost by the player
who is thus legally checkmated.

NOTES AND OBSERVATIONS ON CHAPTER I.


The Chess Board.
The colour of the squares on a Chess Board is not material to the game.
The moves, powers, and relative operation of the Men would remain the
ame if the squares were all of one colour, and were merely described by
ntersecting lines. Indeed, the practice of colouring the Board is of
modern introduction. But the alternation of light and dark in the colour
of the squares is of great service in point of convenience. The move of
he Bishop is rendered much more easy when the Piece can only glide
along squares of the same colour, and the peculiar move of the Knight
would be a source not only of additional trouble, but of frequent mistakes,
were it not assisted and checked by the invariable change which the Piece
makes in the colour of the squares whenever it is played. The same ob
servation applies, though in a less degree, to the other Pieces, and also to
the Pawns. The legality of their march and of their capture would be
much more liable to violation, and the cause of many more disputes, if
both the player and the adversary were not assisted by the alternating
colour of the squares, in making and watching the moves.
The uniform position of the Board during play is only required by
established usage. The game would proceed exactly as it does now, if the
opposite practice were adopted in this respect. It is, in a measure,
necessary to have some fixed rule for the position of the Board, because the
action of the Queen, the Bishops, and the Knights would be, as it were,
reversed, by adopting sometimes one position and sometimes the other,
and such a practice would interfere with the definite position of the King
and Queen. This would prove to be a cause of confusion and mere
ON THE FIEST CHAPIEB. 9
mechanical difficulty, which ought to be as much as possible excluded from
a game of pare skill. For this reason, it is customary to adopt a certain
position in all games, and that provided in the text is the one universally
established. It is this position of the Board which occasions the King
to occupy a square of an opposite, and the Queen of the same colour, as
its own. " Rex alter in alio, ttrvat regina colorem.'*
It may be observed here that M. Jaenisch omits all these fundamental
laws from his code, with the exception of Castling, Queening a Pawn, the
capture in passing, and one or two other particulars which have usually
occupied a place in Chess laws, although belonging rather to the Institutes
than to the Regulations of the Game.
M. Der Lasa, on the other hand, has devoted his first three sections and
a diagram, to describing the Board and the Men, with their order of pro
gression and mode of capture. He observes in a note : ' ' the definition of
the ordinary progress and capture of the Men, aa given in section 3, are
omitted in all previous codes, inasmuch aa they have been supposed gene
rally known. We have briefly stated them for the sake of completeness.
A person can thus comprchend the rudiments of the game from the laws,
without other assistance."
It certainly is essential to the completeness, if not to the consistency of
a code, that it should contain these fundamental provisions. Why should
we state so particularly what is to happen when a Pawn reaches its 8th
square, for instance, and pass over in silence the rights and powers which
enable it to get there ? And why describe so carefully the capture in
passing, and leave every other capture unmentioned ? The one point is as
" generally known" as the other, and it can only be ascribed to a kind of
caprice in the framera of laws, that they have so pertinaciously admitted
some and excluded others of these fundamental definitions, in drawing up
their several codes.
The Chess Men.
There is no occasion to define the form of the Men. A certain fashion
is now established, uniform enough on the whole, bat which will always
present shades of variation, according to the ingenuity of the makers and
the taste of the day. It is probable that, in early times, the Men were
all of one form, and distinguished from each other merely by marks indi
cating their various powers. Of course the distinction of light and dark
in the colour of the Men is intended solely to denote which belong to each
player.
It would be an improvement if the Pieces could be named alike in all
countries, instead of possessing a different name in almost every language.
In a special department like Chess, the nomenclature ought to be universal.
The King.
The move and power of the Chess King appear to have undergone no
change from the earliest times beyond the commutation of his ancient leap
into the privilege of Castling. (See " Castling," p. 48.
10 NOTES AND OBSERVATIONS

The Queen.
This Piece, now by much the most powerful of any on the Chess Board,
was formerly the weakest, as she could then only move to the next square
diagonally forward or backward to that on which she stood, except at her
1st move, when she was privileged to spring two squares from the one she
occupied in any direction. The exact period when she, in common with
the Bishop, acquired additional power has yet to be discovered, but from
the circumstance that Lucena, whose work was published in 1495, recom
mends the student to learn both the old game (viego), and the new (is
dama), that one half of his problems are constructed upon the principles of
the old game, and that in a MS. collection of Problems of the 15th cen
tury, found in the Ducal Library at Florence, a portion of the stratagems
are based upon the ancient manner of play, and othera upon the new (there
styled rabbiosa), we may infer that the change took place some time in the
15th century.
The following curious stratagem which is found in the earliest copies of
the MS. of Nicolas de S. Nicolai, probably of the 13th century
exemplifies the antique move of the Queen very strikingly :—

n Li \Hi
pr-
□ □

B H LULL

'ttt\ 1

White is to mate the Black King in seven moves, which he effects thus:'
. • K.to
Q./rowKt.'ssq
K Kt.* Hth to Kt.'s 5th „ Q. from Q. 8th to K's 7th
2. K. to K'' sq.
-i- g- from JT. Sth to Ft Mh Q from B't 8th to E's 6ih
K. to Kt.'s aq. K. to E'' sq.

* The reader must bear in mind that in the ancient game the Queen
only attacked the next squares diagonally to the one she occupied. The
King here is not, therefore, in check, as he would be in the modern game.
ON THE FIE8T CHAPTEB. 11
a from K 7th to B> (!th Q. from K. Bth to B's 7th (ch.)
K. to kt.'s sq. K. to B. sq. or to K's sq.
Q. from R. 6th to Kt.'s 7th
We hare in this solution examples both of the
ordinary move of the Queen and of her exceptional move. The latter it
must be remembered was allowed only when she first moved, so that in
the present position, being the end of a game, we are to understand the
four Queens are all promoted Pawns, and are about to make their firtt
more. This problem solves another difficulty which writers have found
ir. accounting for the privilege accorded to a Queened Pawn in some
countries, of leaping back to the 3rd square,—the Germans' " joy-spring,"
which we now see is nothing more than the ancient Queen's first move. As
an illustration both of the Queen's and the Bishop's move in the primitive
game, we append another diagram from the same M8.

The conditions of this elegant stratagem, are that White having to play,
is to mate the Black King on his Q's Rook's 2nd square with the Bishop.
R. to Q. Kt.'s 2nd „ R. to a R's 2nd (ch)
The solution Is as follows -1.
P. Uueeus , O,. to U R's 6th*
, B. takes Q. B. to Q. B's Cth
> giving double check and mate.
1. to 0.8135'

The Rook.
The powers of this valuable Piece, the name of which is probably
derived from the Sanskrit Roka, a " 8hip,'' are the same as they were
in the remotest ages of Chess history.

* The privileged leap.


12 NOTES AND OBSERVATIONS

The Bishop.
In his learned and entertaining disquisition on the origin of Che??,
Dr. Forbes describes the Medireval move of the Bishop thus : " The
Fil, which we call Bishop moved two squares diagonally. He attacked
and commanded only the square next to him but one : he had no power
over the intermediate square: hence his attack, like that of the Knight,
could not be covered or warded off by the intervention of another Piece.
It will be found by a slight inspection, that his power extended over only
seven squares of the Board (one leap of two squares at a time), besides
the one on which he originally stood. It will also be found on examination
that each of the four Bishops had a diocese of eight particular squares for
himself, out of which he could never move. It so happened also that the
eight squares belonging to any one Bishop never fell within the range of
any of the other three ! hence a Bishop could never by any chance en
counter an adverse Bishop, even when running on the same colour. Here
we throw light on a line of the older Latin poem in Hyde :—
' Firmum pactum Calvi tenent neque sibi noceant.' "
As illustrative of the Bishop's move, Dr. Forbes gives the following end
game by Adali, an Arabian player of the highest class, who flourished in
the first half of the 10th century. It is extracted from an oriental MS.
belonging to the Asiatic Society :—
BlaCK.

L
11 f 'i
X I; n ■ ■

'l IT ; i . A .L

m
WHItE.
White to play, and mate in eight moves.

Solution.
WHItE. BlACK.
1. Kt. to K. Kt's 7th (ch.) 1. R. must take.
2. B. to Q's 8th (ch.) 2. K. takes R.
ON THE FIR8T CHAPIKB. 13

3. R. to K. B's 8th (ch.) 3. K. to his Q's 2nd.


4. K. B. to Q. Kt's 5th (ch.) 4. K. to Q's 3rd sq. (be must.)
5. R. to Q's 8th (ch.) 5. R. interposes (best.)
6. R. takes R. (ch.) 6. K. to his K. B's 4th.
7. B. to Q. R's 3rd (ch.) 7. K. to his Q. B's 5th.
8. Q. to her Kt's 3rd (mate.)

The Knight.
The more of the Knight, like that of the King and Rook, has remained
unchanged through all time. It appears to have been supplementary to
those of the other Pieces, comprchending just those squares which no other
similarly placed could command.

The Pawns.
In his Treatise on the Laws, Mr. Jaenisch observes : " Many amateurs
maintain that, anciently, the Pawns could never move more than one square
at a time, and that it was only more recently, for the sake of giving life to
the game, that they were permitted to advance two squares on their
first move. This assertion is not founded on positive data, for the oriental
usages cited in its support vary with the localities and the players them
selves ; it must be admitted, therefore, that this doctrine has only arisen
from the difficulty of explaining the difference in the march of the Pawn,
at the commencement and in the course of its movements. Now, this
difficulty is entirely removed by the following passage in Cessoles (Italian
Edition, 1829, p. 134), ' Tutti i popolari hanno uno andare al terzo
quadro dal primo dov'elli stanno.in cio che quasi come sicuri si confidano
fra' confini del reame : ma quando sono fuori de' termini del reame,
6° uno quadro stanno contenti, e sempre vanno retti in su, e non tornano
in dietro,' 8ec. Cessoles then explains how the Pawns are Queened, and
how they capture diagonally, right and left, but never backwards. The
following is a translation of this passage, as literal as possible. ' All the
Pawns have the right of moving to the third square from that they first
occupy, as if they felt secure while within the limits of their own kingdom
(that is, the half of the board assigned to each player) ; but when they
are beyond these limits they must be content to move only one square,
and must always go straight forward, and never retrace their steps.'
The law which permits the Pawns to be played two squares at their dtbvt
flows naturally, therefore, from the ancient idea, which supposed the
Chess Board to be divided into two belligerent kingdoms ; it is very
probable, therefore, that this law may be assigned to the highest anti
quity. The march of the Pawns, as given by Cessoles, is, at any rate,
the most ancient known in Europe, for this author is of the 13th cen
tury, and the march which he assigns to the Pieces is also the ancient one,
though since modified in many points. The 8panish writer Lopez, of
14 NOTES AND OBSEEVATION8
1561, who describes all the differences between the ancient game and
the modern, gives the same rule as Cessoles for the march of the Pawn,
and the same reasons in support of it (Italian Translation of Lopez,
pp. 9 and 22), without mentioning any where that it was previously more
restricted. Had this been the case, Lopez would certainly not have
failed to use it as an argument against the Italian practice of pauart
battaglia, which he criticises in detail. In the same manner as Cessoles
and Lopez, Carrera, whose work appeared in 1617, explains the ancient
privilege of the Pawns to move two squares at their debut, by the neces
sity of their attaining the frontier in one move.

Forced Move.
It is necessary to enact distinctly that taking a Pawn in passing Is to be
considered a forced move when no other is possible, because it has been
by some players regarded as a peculiar privilege, the exercise of which
is optional, and which need only be used when it is to the player's own
advantage. M. Jaenisch observes, on this question, that every move is
optional alike, and none of them are supposed to be made by a player
otherwise than for his own benefit. But, when there is no other move on
the board, this, in common with the rest, becomes obligatory, M. Der Lasa
is of the same opinion, and he speaks of an ingenious end game by
Anderssen, in which a player with the weaker game, is stalemated by his
adversary playing two squares a Pawn which he refuses to take in passing,
having no other move on the board (see the " Schachzeitung," 1846,
p. 15; and 1348, p. 137). The following position will show the bearing
of this argument, though it has no pretension to ingenuity.
black.

WH'.tE
Whits to move.
ON THE F1SST CHAPTEB. 15
White now plays his Pawn to Knight's 4th, intending to mate neit
move with his Bishop. Bnt Black refuses to take the Fawn in passing,
and having no other move claims stalemate. Hitherto, this has been
a state of things not provided for in the laws, and, had such a case
arisen, it would have been extremely difficult to decide it, without
giving one side cause to think himself aggrieved. The provision in the
text will pnt an end to any dispute of this kind. The question itself
to oar mind, admits of considerable doubt, but all must agree that it ought
no longer to be left unsettled, and the mode of deciding it adopted in the
text not only has the merit of agreeing with the opinions of MM. Der Lasa
and Jaenisch, but probably expresses the feeling of a considerable majority
of players.
Queening a Fawn.
A number of interesting positions, showing the occasional advantage of
selecting some other Piece than a Queen, in place of a Fawn that has
reached its eighth square, will be found in the chapter devoted to this
sublect (see p. 41). It is there shown how erroneous was the ancient
doctrine, that a player could derive every possible benefit from this con
version, if he had the right of choosing either a Knight or a Queen.
It is not very apparent on a hasty glance that a player could advance his
game by selecting a Rook or a Bishop better than by adopting a Queen.
But ample proof will be given in the chapter above mentioned that
such is nevertheless the case.
Both Der Lasa and Jaenisch give the same law as that in the text.
It is necessary to state distinctly that the Pawn becomes a Piece by
the fact of its attaining the eighth square, for questions have arisen
respecting the course to be adopted when a player has omitted to name
a Piece, or has accidentally selected one of his adversary's colour. This
is an occurrence which ought not to prejudice his game, for it can
scarcely be considered an operation of play, and it by no means follows
that there is a lost Piece to select at the time a Pawn is Queened.
MM. Der Lasa and Jaenisch both omit the precaution taken against
this casualty in the text.
Castling.
A separate chapter on Castling will be found at p. 46. The subject
is too extensive for a note. It need only be remarked here that neither
Jaenisch nor Der Lasa recommend any change in the established rule as
expressed in the text.
Giooco a Monte.
This expression formerly meant the beginning of a game anew from the
first move, which was the same as what is now termed an annulled
game. M . Jaenisch has used it to designate the operation of retracting
16 REGULATIONS FOE PLATING.
and playing over again a series of moves that have followed an unnoticed
illegality. For this purpose the term seems appropriate and convenient.
It is therefore adopted on the present occasion in the same restricted
sense. Ponziani says, in his explanations of technical terms, " the dif
ference between a drawn game and the Giuoco a Monte is, that the former
implies a completed game and the latter involves the obligation of com
mencing it afresh at the request of one of the players."
Annulled Game.
The English law has hitherto made no distinction between a drawn and
an annulled game, although the difference between the two is both manifest
and considerable. The necessity for distinguishing them will appear in the
note to the clause on alternation of move, which belongs to the Regula
tions of Play.

Chapter II.

REGULATIONS FOR PLAYING.

Private Agreement.
Either at the commencement or in the course of a game,
the players may mutually agree upon any deviation from the
laws they think proper. But a player who has conceded
an indulgence to his opponent has no right to demand a
similar concession, unless it was specially stipulated to be
reciprocal. Every player is bound by the laws of the game
in all cases not provided for by distinct agreements to the
contrary.

Rule I.—Wrong Position of the Chess Board.


If during the progress of a game either player discovers
that the Chess Board has been improperly placed, he may
insist on its being adjusted. The game to proceed from the
point where the adjustment took place, as if no mistake in the
position of the board had been made. (N.B.—Lookers-on
REGULATION8 FOB PLATING. 17

ire privileged to inform the players of the Chess Board being


wrongly placed.)

II.—Omission ob Misplacement of the Cress Mek.


If at any time in the course of a game it is found that the
Men were not properly placed, or that one or more of them
were omitted at the beginning, the game in question must
be annulled.

III.—Rioht op Move and Choice op Coiftvs..


The right of making the first move and (if either player
require it) of choosing the colour of the Men must be decided
by lot. Each player then moves one Man at a time, except
in case of Castling, or where odds of moves are given, or
where his adversary has forfeited his move, alternately
throughout the game. In any series of games between the
same players at one sitting or in one match, each shall have
the first move alternately in all the games whether won or
drawn. But if a game is annulled, that is, not played out, the
player who had the first move in that game shall move first in
the next. When the players have each made one move in a
game they must be considered to have chosen the Men, and
must retain them throughout the whole of a sitting or match,
unless otherwise agreed by mutual arrangement.

IV. —Commencing out op Tuen.


If a player make the first move in a game when it is not
bis turn to do so, the game must be annulled and begun again,
if the error is noticed by the adversary before he has made
hi? fourth move. After four moves have been made on each
side, the game must proceed and be considered legal. If it
occur in a match, the player deprived of the move must, when
more games have to be played, take an additional first
move in compensation.

V.—Playing Two Moves in Succession.


If in the course of a game a player move a Man when it is
c
18 REGULATIONS FOB PLAYING.
not his turn to play, he must retract the last move, and, if his
adversary chooses, after he himself has moved, must play the
Man wrongly moved, if it can be played legally. But the
adversary can only enforce this penalty before touching a Man
in reply. If the error is discovered later it must be rectified
by the Giuoco a Monte, without penalty.
This rule applies only to complete moves, not to merely
touching a Man.

VI.—Touch and Move.


A player must never touch any of the Men except when it is
his turn to play, and then only such Man of his own as he
intends to move, or such of his adversary's as he intends to
take. A player who touches with his hand one of his own
Men when it is his turn to play, must move it if it can be
legally moved, unless before touching it he say J'adoube, or
words to the same effect. And a player who touches one of
his adversary's Men (under the same conditions) must take it.
If in either case the move cannot legally be made, the offender
must move his King, and in the event of the King having no
legal move, he must play any other Man legally moveable that
his adversary pleases.
If a player, however, touches a Man, in consequence of a
false cry of "check," or, being checked and not apprised of it
by his adversary, touches a Man, he is not obliged to play it,
or, having played it, may retract the move.

VII.—Touching a Squahe with a Man.


A move is complete and irrevocable (provided it be a legal
one) the moment the Piece or Pawn has quitted the player's
hand, but, as long as the hand remains on the Man touched, it
may be played to any square it commands which the player
has not touched with it during his deliberation on the move.
But it must always be played to a different square from that
it occupied previously to the move, and, if it has touched
all the squares it commands, it must be played to any ons
of them the opponent elects.
REGULATIONS FOB PLATING. 19

VIII.—False Moves.
If a player be guilty of a false move by playing a Piece or
Pawn of bis own to a square to which it cannot be legally
moved, or capture an adverse Man by a move which cannot
legally be made, he must, at the choice of his adversary, either
move bis own or take the adverse Man legally, forfeit his
turn to move, or play any other Man legally moveable which
his adversary may select.
Castling, under circumstances forbidden in the Funda
mental Laws, must be considered a false move in the meaning
of this clause.

IX.—Touching moee than one Man.


If a player, when it is his turn to play touch with his hand
more than one of his own Men (unless in castling), or of his
adversary's, he must, when the Men touched are his own, play
any one of them legally moveable that his opponent selects.
When they are his adversary's, he must capture whichever of
them his antagonist chooses, provided it can be legally taken.
If, in snch case, it happens that none of the Men so touched
can be moved or captured, then the offender must move his
King, and, if the King cannot legally be moved, he must play
any other Piece or Pawn legally moveable that his opponent
may name.

X.—Enforcing Penalties. Giuoco a Monte.


A Penalty can only be enforced before the adversary has
touched a Man in reply.
If an illegality is discovered at any later period, the move
m which it was committed, and all made subsequently, must
)e retracted, and the error corrected at the offending party's
rwn option. If the source of a manifest illegality cannot be
Bscovered, the game must be annulled.
When the King is moved as a penalty, the player cannot
Wstle on that move, and of course forfeits his right to castle
luring that game.
c2
20 REGULATIONS FOR PLATING.

XL—Check.
A player must audibly say " Check" when he makes a
move which puts the hostile King in check. The King must
then be played out of check, on the move made in reply to
that which gives it, either by being moved, by the capture of
the checking Man, or by the interposition of a Man between
the King and that which gives check.
A player is not compelled to give check because he utters
it. unless he has already touched a Man which cannot move
without giving check. But if it is uttered and not given, the
move on which it is uttered must be retracted and another
made, if the adversary require it.
If a player move his King into check ; if he remove a
Man which covered his King and thereby place him in check ;
if, while his King is in check he touch or move a Man
which does not cover the check ; in either of these cases he
has touched or moved a Man in such a manner as to subject
him to the penalties laid down in section VI.
If check is not uttered and the adversary makes a move
which really covers the check, such move must stand, as it
proves the check to have been observed.

XII. — A King remaining in Check.


If the King of either player is placed in check and the
check is not announced or discovered until one or more
moves have been made, all moves subsequently made must be
retracted, and the player who ought to have announced the
check must make some other move. If the check has been
duly announced but still not provided against, the moves
must only be retracted as far as that of the King, which nvust
be placed out of check in any manner its player chooses. If,
however, the moves subsequent to the unannounced or un
covered check cannot be remembered the game must be
annulled. In this case, the player who moved first retain!
the first move for the next game.
REGULATIONS FOR PLATING. 21

XIII.—J'adoube.
When a player touches a Man, for the purpose of adjusting
it and not with the intention of moving it, he must, before
touching it, say J'adoube, or words to that effect. He will
then have the right of moving any other Man he thinks
proper, notwithstanding his having touched the one in ques
tion. But this expression must not be used as an after
thought to prevent the necessity of moving a Man already
touched, nor must it be used to justify the touching of a Man
which does not require adjusting.
If a player say J'adoube, after touching a Man. or before
touching one which does not require adjusting, he is com-
compelled to move or capture the Man touched, as if J'adoube
had not been said.

XIV.—The Counting 50 Moves.


If at any period of a game one player should persist in
repeating a particular check, or series of checks, or the same
line of play, his adversary can demand that the game shall be
limited to fifty more moves on each side, and if within that limit
neither party win, the game must terminate as a drawn
one.
So also when a player has only a King remaining on the
board, lie may insist on the moves being counted from that
moment, and after fifty have been made on each side without
result, the game must be considered drawn.
This Rule is applicable also incases where one player has only
A King and Queen 'J
A King and
A Kin| and Bishop
Rook f( ^amst . ^ a 8uPerl0r
. or et*ual, force-
.
A King and Knight )
And whenever one player considers that one side can
force the game, or that neither side can win it, he has the
right of submitting the case to the umpire or bystanders, who
shall decide whether it is one for the fifty move counting.
N.B.—But it does not apply to games wherein one partv
undertakes to mate with a particular Man or on a particulai
square.
22 REGULATIONS FOE PLAYING.

XV.—Duration.
As a general principle it is not expedient to limit the time
of moving. But in matches of importance it may often
be desirable to do so. In such case, the best course appears
to be, the allotting a certain portion of time to each party for
a certain number of moves, leaving him to expend his time at
his discretion, and, in the event of his exceeding it, to impose
a pecuniary fine for every instance of excess.
But though the time occupied in a move is not limited bylaw,
a player must not purposely protract the game with the view
of wearying or annoying his opponent.

XVI.—Upsetting the Board.


Should the Board be upset and all or any of the Men
thrown off, or out of position, they must be replaced, and the
game must proceed in its regular course. And in case of
a dispute respecting the replacing, the opinion of the player
who did not upset the board shall always prevail over that of
the player who did. Wilfully upsetting the board is equiva
lent to resigning the game.

XVII.—Dropped Man.
If at any time it is discovered that a Man has dropped
off the board, and moves have been made during its absence,
such moves shall be retracted and the Man restored. If the
players cannot agree as to its restoration, the game must be
annulled. A dropped Man may be replaced on the board
without saying J'adouhe.

XVIII.—Abandoning the Game.


If either player abandon the game, discontinue his moves,
voluntarily resign, or refuse to abide by a decision of the
umpire, he must be considered to have lost the game.
REGULATIONS FOB PJ,AYTNO. 23

XIX.—The Umpire or Btstanders.


The umpire shall have authority to decide any question
whatever that may arise in the course of a game, but must
never interfere except when appealed to by one of the
players, unless a violation of the fundamental laws has
taken place ; and when appealed to he must always apply
the laws as he finds them herein expressed, and neither
assume the power of modifying them or deviating from them
in particular cases, according to his own judgment. When
a question is submitted to the umpire or to bystanders,
by both players, their decision shall be final and binding
upon both players.
The term bystander comprises any impartial player of
eminence who can be appealed to, absent or present.

.
24 BOTES AND OB8EEVATION8

NOTES AND OBSERVATIONS ON CHAPTER II.


Private Agreement.
To prevent false expectations on the part of inexperienced players,
it is necessary to provide distinctly that one player is not obliged to
permit departure from strict play because the other has chosen to do
so in the same game. It is much the best plan to enforce a rigid ad
herence to the law on all occasions, and young players are strongly
advised neither to give nor to accept favours over the Board.
M. Der Lasa's provision on this subject is as follows :—" Any one may
permit a departure from the strict game in particular cases, but he must
not therefore assume a right to the same indulgence at the hands of his
adversary." M. Jaenisch's rule is : "At the game of Chess, as in every
other, the mutual agreement of the parties themselves must prevail over
the laws, even those which are essential to the game itself. Before
beginning to play, and even in the course of a game, the parties can
always arrajge between themselves to deviate, in certain points, from
the appointed laws. But, wherever there is no mutual agreement to
this effect, the laws shall be, in every respect, binding upon both
players alike."

Wrong Position op the Chess Board.


The law has hitherto been that no adjustment of a wrongly placed
Board could be made after four moves had been played on each side.
As it is clearly the duty of both players to see that no error of this
kind takes place, there is little need to BDare them the inconvenience
arising from its rectification.
M. Der Luna proposes, in his 15th section, that errors of this
description should be open to correction until each player has made
six moves, and, if undiscovered until later, that they should stand.
M. Jaenisch does not appear to mention this sublect separately. He
proposes that all illegalities should be rectified, if noticed before the
fourth move on each side, but it is not quite clear whether this
expression would comprise misplacement of the board.

Omission or Misplacement op the Chess Men.


When any of the Men are left off the board, or are placed on squares
which they cannot legally occupy, the game cannot be termed Chess,
and should certainly be annulled as soon as the error is discovered,
whatever may be the relative condition of the combatants in reference
to the prospect of victory. To continue the game under these circum-
ttances, and to allow either player to count it as won, would be
OS THE 8ECOND CHAPTER. 25

degrading Chess to the level of an ordinary contest for stakes, in which


Uie acquisition of the prize is the object really hi view, and the means by
which it is acquired a matter of secondary consideration. As in Chess the
chief prize to be gained is honour, what satisfaction can be obtained by
winning a game from an opponent who has not, in every respect, had a
fair start? If one player has forgotten to put a Knight on the Board,
for instance, what possible advantage can there be in his adversary,
of equal strength, having it to say that he has " won " such a
game?
The existing English laws provide that all errors must remain, if
Dot discovered before each player has made four moves, and M. Der
Lasa has adopted this regulation, with the extension of the limit to six
moves. But he remarks, in the note appended to this clause, " we
abandon what we consider to be the just rule, that an error in the posi
tion of the Pieces should at any time be corrected. To play with
falsely arranged Pieces is, nevertheless, a fault equally chargeable
against both players, as each ought, at the beginning, to see that the
Men and Board are properly placed."
M. Jaenisch retains the old limit of four moves for the correction of
errors, beyond which he would require every omission to stand which
does not violate the fundamental laws of the game. But if it is, as we
conceive it to be, a fundamental law that the Men shall all be placed
in certain positions at the commencement of the game, it follows that
every deviation is a violation of such law, and ought on that ground
alone to be corrected in the only way it can be, by annulling the game
whenever it is discovered.

Right of Move and Choice of Coloub.


On this subject there has hitherto been a difference of practice
between this and other countries, or perhaps the proper expression is
a difference of regulation, for the English law is by no means constantly
observed in practice. In England, it has been the rule that the move
should alternate when a game has been won or lost, but in the case of
a drawn or annulled game, that the player who moved first should also
have the first move in the game which follows. On the Continent, the
rule has been for the move to alternate in every case except annulled
games, in which the player who had the move in the annulled game
retains it in the next. The provision in the text adopts this continental
principle, which is certainly preferable to our own. There is no doubt
a slight advantage in the first move, and we can conceive two players
between whom the difference of strength is so inconsiderable, but at
the same time so decided, that the player A can generally win of the
player B a game in which A has the move, and can draw the game
when B has the move. In this case, the English law would lead to an
interminable series of draws, since B would continually assume the
first move as game after game issued in that result. But the rule in
the text would permit A to manifest the superiority which we are sup
posing bim to possess, by giving him the right to commence the game
26 SOTE8 aND OB8ERVATION8

as often as B. If the first move is really an advantage, to draw the


game against it, is a certain kind of victory, and only to draw with it a
species of defeat ; so that in the former case the second player has earned
the right to move first in the next game, in the latter the first player has
forfeited it. A contrary practice allows a slightly weaker player the
opportunity of coming off with an even score (of blanks), by giving
him the odds of perpetual first move.
The case is quite different with annulled games. Being, for what
ever cause, not played out, they are to be considered as games not
played at all, and the move naturally remains to the player to whom
it would have belonged if they had not been played. As they are of
extremely rare occurrence, it might have had the advantage of simplicity,
without any unfavourable consequences, if the rotation of move had been
required in every game, without making an exception in their favour.
But the exception is grounded in reason, and its observance is of im
portance in a serious contest, where two eminent players are struggling
for mastery. The termination of an annulled game does not depend
on the skill of the players, as that of a drawn game often does, but
results generally from an impossibility of adjusting some dispute or of
tracing out and correcting some violation of the fundamental laws. It
may often happen, in a game so annulled, that the player who moved
first has obtained the advantage, and he is fairly entitled to move first
in the game which takes the place of that annulled.
The colour of the Men is not a subject of much importance, but it is
necessary to appoint a certain course respecting it, especially as many
players still cultivate the foolish habit of playing exclusively with one
colour. When two players who are both in the habit of playing only
with the Black Men, for instance, happened to meet, they would have
a difficulty in determining which was to be mulcted with playing
White, unless some such regulation as that in the text was provided for
their guidance. There is another point connected with colour which
deserves a passing allusion. Many players have a preference for using
the White Men in games where they have the move, and it is customary,
in many circles, for the first olayer to assume the choice of colour as a
matter of course. This arises partly from the attack being always
played by White in elementary treatises on the game, which gives the
student a tendency to adopt the same practice. The rule in the text
will not interfere with such a habit as this, since the colour is only
referred to lot in case either player require it. But the constant
use of White Men in playing the attack is a custom which might give
a player considerable trouble, on an occasion where it was not con
ceded by the adversary.
The sections proposed by MM. Der Lasa and Jaenisch are substan
tially the same as that in the text.

COMMERCINQ OUT Of TcRK.

M. Der Lasa extends the limit of rectification to six moves. M. Jae


nisch retains the old limit of four moves. In the case of an error
ON THE SECOND CHAPTEH. 27
which does not violate the principles of the game, there seems little ad
vantage in extending the right of correction beyond a few preliminary
moves. Four has been the number hitherto adopted, and M. Der Lasa
does not offer any sufficient reason for the extension to six which he
proposes.
M. Der Lasa appends to his section respecting errors in commencing
a game the following proviso : " These conditions apply to games aban
doned and afterwards resumed, in which case errors in placing and
moving may be corrected within six moves." This regulation would be
altogether an innovation, and perhaps might be found more troublesome
than useful. Games are not so frequently adjourned as to require a
special provision in itself so liable to misconstruction. Occasions
might arise in which one player would consider a game had been sus
pended in the meaning of the clause, by a delay which the other would
regard only as an interruption. There would seem little reason to
reject this proposition of M. Der Laaa's in the case of games adjourned
over to another day. But it could scarcely be admitted in the general
words which he uses.

Plating Two Moves in Sdccession.


The clause proposed by M. Der Lasa on this subject is as follows :
" If the same player make more than one move successively, the adver
sary can require all such moves, or which he pleases, to remain good.
Or, he may require, if he gives back all such moves, that any of the Men
illegally played, shall be moved elsewhere. Or, instead of such moves,
he may require the King to move, when possible." It does not seem
to me at all expedient to admit this contravention of law, into a code
which aims at purifying the game as much as possible from all that is
contrary to its principles. It appears far better to require the abnor
mally moved Man to be played on the following move. As a penalty
this is quite as efficacious, and its enforcement requires no departure
from the regular course of the game.
M. Jaenisch would treat this case by the touch and move principle
merely. According to his views, the adversary would only have the
right of saying which of the Men moved Bhould be actually played.
This seems dealing over leniently with so flagrant an offence. If a
player really makes two complete moves, there seems no good reason
why he should not be compelled to adhere to them, provided his oppo
nent requires it, and no interference with the rotation of moves takes

Touch and Move.


This clause is similar to the old law in principle, but more complete
in detail, and it is the same as the rule proposed by MM. Der Lasa and
Jaenisch, except in the matter of penalties. M. Jaenisch would subject
the player who touches a Man which cannot move to no consequence
whatever. He simply leaves him to play elsewhere at his own choice.
28 NOTES AND OBSERVATIONS
M. Der Lasa's proposition is " if a touched Man cannot be moved, in
accordance with the laws of the game, or a touched adverse Man cannot
be taken, the King must move as a penalty, but he cannot then castle."
As it is very desirable to keep alive the attention of young players,
among whom alone these errors are likely to occur, it has been thought
expedient to render the provision in the text more stringent even than
this.

Touching a Square with a Man.


The habit of holding a Man in the hand, and moving it first to one
square then to another, in order to engage the assistance of the eye in
deciding where it shall actually be placed, is not only annoying to the
adversary but a practical infraction of the touch and move principle.
There is no more reason why a player should touch various squares to
try their suitability for his move, than there is why he should touch
various Men in ascertaining which to play. The one is as objectionable
a practice as the other. The provision in the text is only the restora
tion of the old Italian enactment casa toccata pezzo lasciato, which,
in modern times has been omitted in Chess codes. M. Per Lasa ob
serves, in his notes, " among the rules given by Lopez, by Gianutio
(1597), and more in detail in those given by Lolli (1763), appears the
regulation that a Piece must be played on to a square it has touched,
and that a Piece played out on a row of squares may be pushed to one
still more forward, but must not be withdrawn to one it has already
passed." M Der Lasa observes that " this provision, in itself perhaps
good, appears in the present day too stringent." But all must admit
that we have fallen into an opposite extreme of latitude and indecision
quite inconsistent with the exact game which we profess to have
established.
M Jaenisch says nothing on touching squares, but he introduces a
provision to the effect that if a Man, while held in the hand previously
to a move, touches an adverse Man, the latter must be taken, just as
if it had bech touched with the hand. There is a danger of misunder
standing arising out of such a law as this, ns the player would always
claim exemption on the ground that the Man had been touched acci
dentally. 'Which, indeed, might usually be true enough.

False Moves.
This extensive and difficult question has been discussed in a separate
chapter (see page 55). It is, therefore, only necessary to state what has
been proposed by our continental colleagues.
M. Jaenisch has expunged all penalties from his code, except such as
may result from the touch and move regulation. So that he affixes no
penalty to impossible or false moves. His argument has been briefly
set forth in the chapter above mentioned. M. Der Lasa, on the other
hand, retains the objectionable provision of the present law,—namely,
that the false move may be allowed to stand, if required by the adver
OJf THE SECOND CHAFTEB. 29
mry. He also retains the penalty of moving the King for these
offences.
As we can neither agree to M. Jaenisch's extremely lenient doctrine,
nor, with M. Der Lasa, legalize illegal positions, we have chosen to
re-enact the old law that required the forfeiture of the move for this
extreme class of offences ; giving the adversary a choice between that,
requiring any other Man to be moved, or the one falsely played to
be moved legally. It will be explained, in the chapter alluded to, that
it would be dangerous to provide only that the move should be lost,
since that would often be an advantage instead of an injury. In end
games, it frequently happens that a lost game could be saved if the
winning player could be compelled to move twice successively, as the
opposition would be reversed if the alternation of moves was inter
rupted.
ToncHINO MORE tHaN One Man.
This rule accords both with established practice (cxcept in being
rendered more exact) and with the propositions of Jaenisch and Der
Lasa, in every respect but that of penalties. M. Jaenisch as in other
cases, provides no penalty beyond the necessity of moving or taking
any Man touched, at the option of the adversary. In addition to that,
M. Der Lasa retains the penalty of moving the King, leaving the offence
unpunished if the King cannot legally move. To meet this deficiency,
which exists also in our present law, the additional provision has been
introduced in the text, that the adversary may require any Man he
pleases to move, in case the King cannot do so.
As we have before remarked such penalties as these will never come
into operation except in the games of very young or inexperienced
players. And then they will be found useful in sharpening the atten
tion. (See the chapter on Penalties, &c., p. 55.)

Enforcing Penalties. Giuoco a Monte.


It has always been held that moving in reply condones all offences
at Chess. For, in that case, when the move is false, both players may
be said to have violated the law alike, the one actively and the other
passively, all moves following a false one being themselves false. When
the move is only irregular and not false, it merely violates a privilege,
which the adversary forfeits by his want of vigilance in not noticing it.
This principle is maintained in the codes of Jaenisch, Der Lasa, and
moat Chess clubs and writers.
The subsequent portion of the section is in accordance with that of
M. Jaenisch. M. Der Lasa's rule is " the adversary may adopt the
penalties or options so long as he has not himself touched a Man foi
his next move. After that, the preceding moves must be regarded as
legal, with the exceptions of the King in Check and two Pieces occupy
ing the same square." It is hoped that the present attempt may be
successful in removing all illegalities from the game. Certainly,
30 NOTES AND OBSERVATIONS
there can be no advantage in retaining them, when they are admitted
by both players, or observed soon after their occurrence. And it re
mains to be tried whether they cannot equally be remedied, in cases
where they have been sometime passed without notice. The ancient
laws were much more particular than the modern in this respect. (See
the chapter on Penalties, &c p. 55.)
In the case of two Men being played on to one square, M. Der Lara
provides that the game shall be annulled, if the error is not observed
until the adversary moves in reply. This is so improbable an occur
rence, except in correspondence games, that it seems as well to leave
it to the ordinary treatment of a false move.
Check.
Those provisions are in accordance with the usual law, with one or
two exceptions. The rule, that a player who utters Check without
giving it must retract the move on which it is uttered, is intended to
prevent the troublesome practice ofexclaiming "Check" hastily, before it
is actually decided to be given. The last paragraph, that a move in
reply to an unuttered Check must stand, provided it covers the Check,
is adopted from H. Jaenisch, and it seems a necessary provision. For
the utterance of Check is really nothing but a formality, which is some
times inadvertently omitted where the Check is obvious and the players
familiar. In such a case, the Check itself being duly noticed and pro
vided against, it would be absurd to allow the withdrawal of a move
on account of an omitted form, which has really been dispensed with
by a kind of mutual consent.
There is no material difference between the rule in the text and those
ofJaenisch and Der Lasa, except in the first proviso above noticed, which
is given by neither, and the last which is not given by M. Der Lasa.
A Kino Remaining in Check.
M. Der Lasa proposes that " As soon as a move and a counter
move have followed an uncovered check, the game must be annulled,
unless the players can make an agreement with each other respecting
its continuation." M. Jaenisch has no special provision for the King
remaining in check, but he includes it in the list of Manifest Illega
lities, and proposes the same course as that laid down in the text.
The old English law was that the last move only should be retracted
and the game proceed anew from that point, in case the King of
either player were found in check and the circumstances attending the
occurrence could not be remembered. It seems more proper to annul
such a game as that. As M. Der Lasa observes, " it is the business of
both players to give no room for doubt iu respect to check," and, in a
case where both have suffered this essential particular to be surrounded
with irremovable doubt, the game ought to be treated as one not
played at all. But it does not seem necessary to go with M. Der
Lasa to this length of annulling the game on occasions where the
ON THE SECOND CHAPTEB. 31
doves following the check can be remembered. In this case the error
can be adjusted without difficulty, and it is consistent with the
general spirit of our regulations to permit its rectification. It may be
observed that Ponziani s 13th Rule is similar to the above provision of
Der Lasa. It is as follows :—" If the King has been in check during
two move* on each side, it is a case for the Giuoco a Monte (then
meaning annulling the game), either fraud, error, or negligence being
common to bolh playtn."
J'adoube.
Existing regulations are in the highest degree imperfect on this
subject, so much so as to be in great measure destructive of the touch-
and-move principle. In no department is reform more needed than in
this. It is simply absurd to provide that a player must move any
Man he has touched, if we accompany the regulation with an excep
tion in favour of any Man, the touching of which has been preceded
by the exclamation J'adoube. This allows a player to touch every
Man on the board, both his own and his opponent's, so long as he
diligently vociferates the appointed word on each occasion. But our
present indefinite rule carries its ambiguity to a higher point even
than this. It merely provides that J'adoube must be said " at the
moment of touching " the Man. As what are termed oversights often
become apparent at " the moment of touching " a Man about to be
badly played, this provision allows a player to rescue himself from the
consequence of an error, by hastily exclaiming Tadoube after he has
really touched the Man. There is no doubt this expression is often
used as an afterthought, when it improperly becomes the means of
affording escape from a blunder which ought to have cost the game.
The regulation in the text will remove these imperfections in the
law, and restore the exclamation J'adoube to its proper place. The
14tn Rule of Cozio is that J'adoube should be said before touching a
Man. " Oid te deve eubitamente avanti toccare il peizo." M. DerLasa's
17th Rule also requires the expression to be used before touching the
Man. M. Jaenisch retains the established expression, " au moment de
la toucher." We have gone a step farther in proscribing all J'adoube
immunity, unless the Man really required adjusting. And this we
take to be the only proper occasion of allowing its operation.

The Counting 50 Moves.


A separate chapter has been devoted to this subject, which cannot
be duly considered in a brief note. It need only be observed here
that the propositions of MM. Der Lasa and Jaenisch are precisely the
same as that in the text, except that the latter extends the counting
to sixty moves, and the former appends a clause to the effect that
" whenever a Piece is taken during the fifty moves, the counting must
commence afresh from one." These two points will be discussed here
after (sec Chapter III. p. 49). The present English law limits the
82 NOTES aND OBSERVATIONS
counting to end games with Pieces only. But since the rule is intended
to force drawn games to a conclusion, it ought clearly to comprise all
instances of that nature. We have, therefore, with one accord pro
posed that the rule should apply to repeated checks and persistence iB
the same line of play. The rule in the text extends still farther, is
bringing any position under its operation which the umpire considers
to possess the indefinable qualities of an end game.

Dotation.
This subject is also transferred to a separate chapter (see p. 52),
where the propositions of Der Lasa and Jaenisch are set forth, and
Borne observations made on the question generally.
Upsetting the Board. Dropped Man.
The present English law makes no provision for these events, which
are as likely to occur as many that are provided against. The sections
in the text are similar to those proposed by MM. Der Lasa and
Jaenisch. Instances will no doubt arise, when it will be found of
great benefit to have a definite rule to follow in these cases. When
the Men have been disarranged or thrown off the Board by oue
player it is quite proper that he should forfeit the game, in case no
adjustment can be effected. For there are men of such impetuous
temperament as would lead to their upsetting the Board in disgust at
having committed some egregious blunder. For such an offence
nothing short of losing the game is sufficient penalty.
Chess players have been called a genut irritabile. This is perhaps a
libel, but certainly Chess interests the mind more actively than any
other game. In Burton's " Anatomy of Melancholy," we find the
following passages on the sublect :—" Chess play is a good and witty
exercise of the mind for some kind of men, and fit for such melancholy,
Rhasis holds, as are idle and have extravagant, impertinent thoughts, or
are troubled with cares ; nothing better to distract their mind and alter
their meditations ; invented (some say) by the general of an army in a
famine, to keep soldiers from mutiny ; but if it (t. e. the melancholy)
proceed from over much study, in such a case it may do more harm
than good ; it is a game too troublesome for some men's brains,- too
full of anxiety, all out as bad as study ; besides, it is a testy, choleric
game, and very offensive to him that loaeth the mate. William the
Conqueror in his younger years, playing at Chess with the Prince of
France (Dauphine was not annexed to that Crown in those days),
losing a mate, knocked the Chess Board about his pate, which was a
cause afterwards of much eumity betwixt them. For some such
reason it is belike that Patritiu* in his 3rd book, Tit. 12, de reg. inttit.,
forbids his Prince to play at Chess; hawking and hunting, riding, &c.,
he will allow ; and this to other men, but by no means to him. In
Muscovy, where they live in stoves and hot-houses all winter long,
come seKlom or little abroad, it is again very necessary, and therefore
OX THE SECOND CHAPTER. S3
In those parts (says Herbastein) mucn used. At Fessa in Afriek,
where the like inconvenience of keeping within doors is through heat,
it ia very laudable, and (as Leo Afer relates) as much frequented.
A sport fit for idle gentlemen, soldiers in garrison, and courtiers that
have nought but love matters to busy themselves about, but not alto
gether so convenient for such as are students."
William the Conqueror is not the only great character in English his
tory who is recorded to have committed an act of violence over a game of
Chess. It is said of Canute the Great that, in 1025, he fought an
unfortunate battle against the forces of Norway and Sweden on the
River Helga, in which he owed the preservation of his own life and
the prevention of a total defeat to his brother-in-law, the Jarl Ulf.
Canute then proceeded in angry mood, accompanied by Ulf, to Ros-
tilde. Sitting at Chess, at Christmas Eve, with his brother-in-law,
after an entertainment given by the latter to cheer the spirits of his
royal relative, Canute, in consequence of an oversight, lost a Knight
to his antagonist. The king refused to acknowledge the loss, when
Ulf, starting up to leave the room, overthrew the Board, and, on
his reaching the door, the king exclaimed, " Dost thou run, cowardly
Ulfr To which the other answered, " You would fain have run
further at the River Helga, when I came to help you against the
Swedes who were cudgelling you." On the following morning, Canute
said to one of his attendants, " Go and stab Ulf dead," which orde*
was literally executed, notwithstanding the unfortunate Jarl having
taken refuge in a church.

ABaNDONlNa tHE GaMB.


This necessary regulation is omitted in the English law, and in that
proposed by Der Lasa, whose 11th Rule, " the game cannot be won
without mate," would almost appear to exclude the other modes, if
not of winning, of losing, enumeiated in the text and universally
recognized in practice. M. Jaenisch provides that, " the voluntary
resignation of the game by one player is equivalent to his total and
absolute defeat." But this scarcely meets the case of a player refusing
to proceed with his moves. It is an old story, that a certain man,
having bartered away his soul to the Devil, made a further bargain to
play his Satanic Majesty four games of Chess, with the agreement that
he should be free from his former bond if he won these games. The
first three games were won by the Prince of Cunning, who had also
proceeded far enough in the fourth to announce mate in a certain
number of moves. But his opponent alleged that his next move
required deliberation, and requested him to call again in a week. The
Devil was punctual to the day, but was informed that still another
week would be necessary for this important move. In short, he was
fairly outwitted by his mortal adversary, and had no resource but to
leave the match unfinished.
This predicament is not likely to occur between the same competitors
in these days, but it ia by no means an unknown or improbable occur*
S
34 KOTKS AND OBSERVaTIONS
rence imong ordinary players. In the absence of special provision in
the law, the custom has been to refer such a case to the Editor of a
Chess publication, who had to improvise a law for the occasion. The
clause in the text will leave no room for doubt in future.

The Umpire or Bystanders.


The rule proposed by M. Der Lasa is as follows :—" Persons present
at the play shall not interfere with the game by sign or word,
nor disturb it by loud conversation. Should this regulation be
violated by one of the bystanders, after one of the players has
brought it distinctly under his notice, he must pay a pecuniary fine
to the funds of the cluh." This clause is adopted from the laws
of the Stockholm Chess Club, where the pecuniary fine is fixed at
eight schellings, or nearly fourpence English. But it provides no
remedy for a case where the club has made no law on the subject,
or where the game is not played by members of a club, as in a
match.
Lolli (1763, p. 13) requires that, in case a spectator suggests a
strong move, and this is made, it should be inquired whether such
move is in accoi dance with the strength of the player. But this
would introduce endless controversy.
The clause suggested by M. Jaenisch is that " the bystanders are
strictly prchibited from openly manifesting approval or the contrary
of the move made until the conclusion of the game. It is equally for
bidden that they should discuss aloud the past or future management
of the game, that they should give advice or hints to the players, or
that they should enter into any explanations with them concerning
the moves to be made or guarded against." This is a merely formal
prchibition, without providing the means of enforcing it. A better
course seems to be that adopted in the text, which gives the umpire
n general equitable authority over every occurrence against which this
clause is directed.
M. Der Lasa proposes a distinction between the decision on matters
of fact and on questions of law. His clause is, " The bystanders
shall investigate any question concerning the matter-of-fact of a
dispute. They shall decide a question of law in accordance with
the rules as interpreted by the accompanying notes." In his note
on this clause, he says, " A dispute as to a law must only be decided
in accordance with the fixed rules (with regard also to the explana
tory observations), either by the authority of the Club or by the
umpire selected by the players, in case the law appears doubtful to
themselves. The bystanders, even if less experienced Chess players,
may properly be consulted on a matter of fact, but to refer the
legal decision to them appears to us a doubtful course, and not
necessary."
THE CAME aT ODDS. 35
M Jaenisch has two clauses on this subject (22 and 33). He appears
to make the same distinction as M. Der Lasa, referring facts to the
bystanders, and law to an umpire. It appears to us more simple,
more convenient, and equally efficacious to refer the whole question
of a dispute to the umpire when there is one, and to any other player
that can be consulted when there is not an umpire. Questions of fact
and of law are so intermixed on these occasions, that it would only
complicate the argument to constitute a separate tribunal for the
adjudication of each. Moreover, this would interfere with our obtain
ing vhat is our chief object ; namely, a speedy, final, and incontn
vertible decision.

Chapter III.
RULES FOR PLAYING THE GAME AT ODDg.
I. In games where one player gives the odds of a Piece, or
"the exchange," or allows his opponent to count drawn
games as won, or agrees to checkmate with a particular Piece
or Pawn, or on a particular square, he has the right to choose
the Men and to move first, unless an arrangement to the con
trary is agreed to between the combatants.
II. When the odds of Pawn and one move, or Pawn and
more moves are given, the Pawn given must be understood
to be the King's Bishop's Pawn.
III. When a player gives the odds of his King's or Queen's
Rook, he must not castle, (or, more properly speaking, leap his
King, on the side from whence he takes off the Rook, unless
before commencing the game or match he stipulates to have
the privilege of so doing.
IV. When a player undertakes to give checkmate with one
of his Pawns, or with a particular Pawn, the said Pawn
must not be converted into a Piece.
V. When a player accepts the odds of several moves, he
must not play any Piece or Pawn beyond the fourth square,
i. a., he must not cross the middle line of the board, before his
adversary makes his first move. Such several moves are to
be collectively considered as the first move of the player
accepting the odds.
t, 2
'36 THE GAME BY CORRESPONDENCE.
VI. In the odds of checkmating on a particular square, it
must be the square occupied by the King mated, not by the
Man giving mate.
VII. The player who undertakes to win in a particular
manner and either draws the game, or wins in' some other
manner, must be adjudged to be the loser.
In all other respects, the play in games at odds must be
governed by the regulations before laid down.

RULES FOR PLAYING THE GAME BY CORRESPONDENCE.


I. In playing a game by correspondence, the two parties
should always agree beforehand in writing as to the persons
who are to take part in the contest, as to the time and mode
of transmitting the moves, as to the penalties to be inflicted
for any breach of the contract, and as to the umpire or
referee.
II. In a game of this description, a move once despatched by
the medium agreed on cannot be recalled. If a legal move,
it must be abided by, and, if an illegal one, the party sending
it will be subjected to the same penalty as for a false move
played with an opponent vis-d-vis.
III. Neither party shall be obliged to send more than one
move at a time, but, if either choose to send more, the moves
so sent must be considered irrevocable if legal, and punishable
in the manner before stated if unlawful.
IV. When several successive moves are sent at once, and
one of them is found to be illegal, the sender must suffer the
punishment for a false move and the game then proceed from
that point. The subsequent moves, which were forwarded
with the illegal one, must, however, in that case be cancelled.
V. If a player send hypothetical moves, that is moves on
the assumption that his adversary will make certain others
previously, they shall not be binding unless his adversary
make the moves assumed.
VI. If a player seuu more than one move on the same turn
to play, the adversary may select which he pleases.
VIL If either party in a game by correspondence accept
the assistance of any player not originally engaged to take
part in the contest, that party shall forfeit the game.
THE GAME BY CONSULTATION. .37
VIII. If a move bears more than one interpretation the
player receiving it must announce, with his next move, which
interpretation he adopts, or it must be interpreted according
to the intention of the sender.
IX. A move not intelligibly described incurs the penalty
of sending no move on the day appointed.

RULES FOR PLAYING THE GAME BY CONSULTATION.


I. The law of touch and move must be observed in these
games.
II. Each party must be bound by the move communicated
to the adversary, whether it be made on the adversary's
board, in writing, or by word of mouth. If the move so com
municated should prove to be different from that actually
made on the party's own board, the latter must be altered to
accord with the former.
III. If either party be detected in moving the Men when
it is not their turn to play, or in moving more than one
Man (except in castling) when it is their turn to play,
they shall forfeit the game ; unless they can show that the
Man was moved for the purpose of adjusting or replacing
it.
IV. If either party has. accidentally or otherwise, removed a
Man from the board, which has not been captured in the
course of the game, and made certain moves under the im
pression that such Man was no longer in play, the moves
must stand, but the Man may be replaced whenever the error
is discovered.
V. If either party in a game by consultation permit a by
stander to take part in the contest, that party shall forfeit the
38 NOTES AND OBSERVaTIONS

NOTES AND OBSERVATIONS ON CHAPTER III.


The Game at Odds.
These clauses are in accordance with usual practice. Both M. Jae-
nisch and M. Der Lasa forbid the Castling on the side of a Rook given
as odds, and their example is followed here. If such mode of play
were allowed, it would merely be retaining, in that one instance, the
ancient leap of the King independent of conjoint action with a Rook.
But, since that move is now abolished, and the Ring cannot move two
squares on the side where a Rook has been captured or removed, it
seems consistent with analogy to iorbid his doing so when the Piece
has been given as odds. For that is playing on the supposition that
the Rook has been taken.
By the 19th section of the laws published in Mr. Walker's " New
Treatise on Chess" (1341), a player may castle on the side of a
Rook given as odds. The general English law has hitherto been silent
on the subject, and a good deal of confusion has consequently existed.
The clause in the text, approved both by Der Lasa and Jaenisch, and
consistent with sound reasoning, will tend to remove this uncertainty.
With reference to odds of mating with a Pawn, the old Italian
writers made a distinction which had a certain amount of meaning, but
which does not seem worth preserving. Their rule was, if a player
undertook to mate with one of his Pawns, it was bound to give the
mate as a Pawn, without being converted into a Piece by attaining
the eighth square. But, if the mate was to be given by a particular
Pawn, the Pawn might undergo such conversion into a Piece and
legally give the mate notwithstanding.
In the case of a Man, given as odds, not being removed from the
Board, M. Der Lasa proposes that the player accepting the odds should
always retain the choice of playing out or abandoning the game, when
the error is discovered later than the sixth move. There seems an
absence of reciprocity in this proposition which will scarcely meet with
general approval. Such a case would lead to an annulled game by the
rule as to omission or misplacement of the Men, according to the pro
positions in the text, although it is not specially mentioned in the
present department.
M. Jaenisch has not furnished any special clauses on the subject of
odds, but has mentioned one or two points concerning them as they
occurred in connexion with other regulations. M. Der Lasa has given
this part of the code more distinctly, but not so completely as it is
developed in the text. It may, perhaps, be thought more logical to
bring together, under one head, all the regulations concerning this par
ticular mode of play, than to leave them interspersed among clauses
referring to the ordinary game.
ON THE THIRD CHAPTER.

The Game by Correspondence.


The present English law provides no regulation whatever for this
form of the game. And M. Der Lasa proposes very little towards sup
plying so serious a deficiency. His clause is " the consequence of a
move erroneously made by correspondence shall be determined in
accordance with these regulations, with due regard to any Bpecial con
ditions made in the particular game." This is somewhat indefinite, and
would scarcely be an improvement on leaving the subject altogether
unmentioned. There are certain conditions always existing in a cor
respondence game, which require as formal a regulation as the ordinary
mode of play. M. Jaenisch has entered into the question much more
minutely. He gives detailed sections for many cases that may arise,
respecting the communication and description of the moves. But the
provisions in the text are, I believe, more specific even thau his, with
which they agree, however, in the main, and from which they are partly
derived. A few words may be said in explanation of one or two para
graph*.
Of course moves sent cannot be retracted, and, if a player choose to
fend several successive moves at once, leaving his adversary to reply
as he pleases, the whole of such moves must stand. But if moves are
sent as hypothetical replies to others supposed likely to be made by
the adversary (which is a mode of play by no means unfrequently em
ployed to save time), such hypothetical moves ought not to stand
unless the moves assumed are really made. A series of this description
ought to be made in pencil, so that the adversary can either adopt
them by writing them in ink, or refuse them and erase them from the
paper.
Sending two different moves on the same turn to play is an event
not very likely to occur one would suppose. But it has happened,
and on no less occasion than that of the celebrated match between
London and Edinburgh. After a letter had been posted, the players
discovered that they had sent a bad move, and as the letter could not
be recovered from the post office, a second letter was sent, repudiating
the move in question. This did not happen to be quite literally send
ing another, because the move was one of a series. But it was the
same thing in principle. The players of the day were divided in
opinion as to what should be done, and sadly felt the want of some
legal provision to guide them. The paragraph in the text will give
the adversary a right to elect which shall actually be made of two or
more such moves.

The Game by Consultation.


In this mode of play, the only difficult point is the difference that
lay arise between the move made and the move communicated A
case of this kind arose at the Leamington meeting of the Association,
when it was decided that the move communicated was the one by
;0 NOTES A>'D OBSERVaTIONS.
which the players should abide. As no law then existed on the subject,
this was felt to be a hardship by the party who had committed tht
error, whose move, as really made, was a good one, and as erroneously
communicated a fatally bad one. After much reflection, we have not
been able to devise any other method of deciding such a case than the
one then adopted. It will, of course, no longer be chargeable with
harshness, when it has become a part of the established law.
The two Boards in a consultation game may be compared to the head
and the hand in an ordinary game. A player may have conceived an
excellent move in his head, but have made one of an opposite character
with his hand. In that case, it is the latter by which he is compelled
to abide, because that alone is notified to his opponent. In a consul
tation game, the Board on a party's own table is devoted to their private
use, the other is the one on which their move is announced to the ad
versaries, and it seems consistent with the general principles of the
game that the latter should be regarded as the authentic move. On
the other hand, it may be said that, in the ordinary game, moves only
conceived are not registered, and can only be authenticated by the
assurance of the player, while those actually made in a consultation
game stand recorded on the Board and speak for themselves. They
are, moreover, the joint decision of the consulting party, while the
faulty representative communicated is the blunder of an individual
deputed to transmit it.
Much may be said on both sides of this question, as of many others,
and the chief merit which can be claimed for a law that must neces
sarily incline one way or the other, is that it puts an end to further un
certainty and prevents a player being taken by surprize when he
falls under its operation. It must be remembered that the player's
own Board, in this game, is not watched by the adversary, and may be
liable to the suspicion of being adapted to the purpose, in the event of
an error of the kind supposed.
Neither Jaenisch nor Der Lasa offer any proposals towards the regu
lation of this description of game.
A QUEENED PAWS. 41

Chapter IV.

A Queened Pawn.
On this subject great difference of opinion prevails, but the rule laid
3ova in the text is that universally observed in practice. In the middle
Kgre, as we have previously explained, the Queen could only move one
square at a time diagonally. She was, therefore, by far the weakest piece
on the Board. And the ancient law, which required that every Pawn
pushed on to the eighth square should become a Queen, was really a re
strictive enactment, since it gave the promoted Pawn as little additional
power as the conversion could confer. But the spirit of the modern game
is to regard the Queening of a Pawn as the highest feat a player can
accomplish, and to reward it with the greatest possible advantage.
So that a player in the present day is not only allowed to select a
second or third Queen with its enormously extended power, but may
choose any other Piece that would be more advantageous in a parti
cular position.
Various modifications of this law have existed in different places
and at different times. It has been held, for example, that the Pawn
should only acquire the power of the Piece on to whose square it had
been played, or of a Piece already lost. It has also been proposed to
limit the conversion to either a Knight or a Queen, as the latter com
prises the power of Rook and Bishop ; and the Pawn has sometimes
t|een required to perform certain additional moves before becoming
entitled to the privileges of a Piece. The most plausible of these regu
lations is that the Pawn should only supply the place of a Piece
already lost, so as to avoid, what Philidor si violently denounced,
plurality of pieces. But then comes the difficulty of providing for
the case where a Pawn has reached the eighth square before any
Piece has been lost. It has been proposed to leave such a Pawn, as it
were, dormant, until a capture should have made among the Pieces a
vacancy for it to supply. Ponziani, an advocate of this regulation,
has given the following little game as an example of it.
wHItE. BUCK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd. 3. K. B. to K's 2nd.
4. K. B. to Q. B's 4th. 4. K. B. to K. R's 5th (ch.)
6. P. to K. Kt's 3rd. 5. P. takes P.
6. Castles (K. to K. R's sq., and 6. P. to Q's 4th.
R. to K. B's sq.")

* This is the Italian mode of Castling, described hereafter-


42
7. B. takes Q's P. 7. Q. B. to K. B's 6th.
8. B. takes Q. Kt.'s P. 8. P. to K. Kt.'s 7th (oh.)
9. K. to K. Kt.'s sq. 9. P. takes K's R.
10. B. takes Q's R. 10. K. B. to K. B's 7th (mate.)
In this game the blank Pawn, which attained the eighth square on
its ninth move, neither gave mate nor check, because the player had
lost no Piece into which it could be converted, and it was not in a
situation to check as a Pawn. But as White chose to capture the
Book on his tenth move, Black plays down the Bishop with one check,
giving another and mate, with the Pawn now become a Rook in place
of that captured. There is so much of the absurd about such a finale
as this, that no one will consider it worthy of serious examination, and
it is only mentioned as a matter of curiosity. Such a position could
only be played rationally by the modern rule, which would have
enabled the Pawn to become a Queen at once, and it would have cost
White his own Queen, and consequently the game, to release himself
from the check so given.
Some authorities, who do not object to plurality of Queens, still
quarrel with the conversion of the Pawn into a Knight or any other
Piece except a Queen. It is difficult to understand what principle is
involved in this distinction, since the theory ol the game is as much
at variance with plurality of Queens as of other Pieces. It is well
known that a game may sometimes be won or saved, at least for a
time, by pushing in a Pawn to the eighth square and checking with it as a
Knight The following example of such a case is given by M. Jaenisch..
BlacK.

wHItE.
(Stc Jaenisch, p. 94.)
The solution of this position is as follows :—
WHItE. BlaCK.
1. Kt from R's 8th to K. B's 7th. 1. K. to K. Kt.'s 2nd.
(check.)
A QUJSENKD PAWN. id

1 R to K. Kt.'b 8th (check.) 2. K. to K. B's 3rd.


3. P. to K's 8th, becoming a Kt. (ch.)
Wherever Black moves, White now captures the Queen and Pawn,
and then wina with the three unassailable Knights. Had he taken the
Queen, instead of making the Pawn into a Knight, Black would have
retaken with the Pawn, and probably have drawn the game. Of course
Black could not take the White Book on his second move, or he would
hive been mated in three moves ; s'. e. 1. P. Queens (ch.) ; 2. Q. to
K. R's 8th (ch.) ; and 3. Q. to K. R's 6th, mate.
Positions in which it would be preferable to select a Bishop or a
Rook when a Pawn reaches the eighth square, are extremely rare, but
they are by no means impossible, as seems to have been erroneously
supposed by Cozio, who restricts the choice to Knight and Queen. It
may htppen that selecting a Queen would give Stalemate, while a
Bishop or Rook would not only avoid that predicament but would be
safficieni to win the game ultimately. The following illustrative
position b from M. Jaenisch.

HH
r i I

.n .1 i
i
a&
I i
»X

#
WHIte.
(See Jaeniech, p. 95.)

In this case White can win the game by converting a " Queened
Pawn " into a Bishop, while the selection of any other Piece would
only draw it. The following is the solution.
white. BLacK.
1. Q. takes P. (check.) 1. R. takes Q.
2. P. takes R. 2. P. to K. R's 7th.
3. P. to K. Kt.'s 6th. 3. P. to K. R's 5th.
4. P. to K. Kt.'s 7th. 4. K. to K. R's 6th.
5. P. to K. Kt.'s 8th (becoming
a. Bishop.)
A QUEENED PaWJT.
Had the Pawn been made either Queen or Rook, it would hare
given Stalemate ; and, had it been made a Knight, it would not have
been able to save the Queen's Rook's Pawn. But, being converted
into a Bishop, it can afford this necessary protection, and enable the
King to dispose of Black's Pawns, ultimately winuing as a matter of
course.
The following is another illustration from M. Jaenisch, in which the
game can only be won by exchanging the Pawn for a Rook.
BlaCK.

wHItE.
(See Jaenhch, p. 96.)
The solution is as follows :—
WHItE. BlACK.
1. R. to Q. R's 8th (check.) 1. R. to Q. R's 5th.
2. R. takes R. (ch.) 2. P. takes R.
3. P. to K. B's 6th. 3. Kt. to K's 5th.
i. P. to K. B's 7th. 4. Kt. to Q's 3rd.
5. P. to K. B's 8th (becoming
a Rook.)
This White Pawn, which has no alternative except to continue its
advance or to be captured, can neither be converted into Queen,
Bishop, or Knight with advantage. The two former would give Stale
mate, and the latter would not be strong enough to win. But, by
becoming a Rook, it enables White to force the game.
There is still another variety of the Pawn metamorphosis. The
following problem is offered by M. Petroff, as an instance where White
can draw the game by allowing a Pawn to remain a Pawn after it ii
played to the eighth square, but cannot otherwise prevent a defeat.
A QUEENED PAWN. 45

• ; i
m ..J
4. i -
i
I
□ r M
. L:J i.
, J Lii
.
wHItE.
(Sec Jaeniach, p. 97.)
Here, White has no move except with hia Queen's Rook's Pawn,
which Black cannot capture without giving Stalemate. And it will be
found, on examination, that Black's Rook is so obstructed by his other
men as to prevent his being able to mate without White making one
move with the Pawn after it has attained the eighth square. So that,
if a player were, in such a case, privileged to elect that a Pawn so
situated should remain a Pawn, White would be Stalemated and
would consequently draw the game. A very slight glance will Bhow
that this is the case, and the following moves will demonstrate that
Black cannot give the more apparent mate with his Knight on the
King's Bishop's 7th square.
WHItE. Black.
L P. to Q. R's 6th. 1. Kt. to Q's 4th.
2. P. takes P. 2. Kt. to Q. B's 6th.
3. P. takes R. 3. Kt. to K's 4th.
4. P. remains P. (Stalemate.)
Had White made this Pawn a Queen, and taken the Black Queen's
Rook's Pawn as his fourth move. Black would have won the game by
checking with his Knight on the King's Bishop's seventh square, as is
bufficiently obvious. So that White's only resource is to refuse all
promotion for this Pawn. And M. Petroff submits it as a question for
the Chess world, whether such a Pawn ought not to have the right of
refusing conversion. This la contrary to the fundamental principle
that a Pawn cannot occupy a square originally devoted to the Pieces,
and we give it only for its ingenuity. Whatever may be thought of this
point, it can scarcely be questioned that the game would lose a certain
Amount of its interest, if the player were prchibited from selecting an
inferior Piece instead of a Queen, when positions similar to those given
46 CA8TLING.

above happen to arise in play. Of course they are not frequent, bit,
when they occur, they are calculated to oner opportunity for the
highest and most ingenious order of play. The ancient writers (who
forbade plurality of Pieces because it wat a violation of the principles
of the game, and carried their restriction so far as to prchibit a Bishop
being selected of the same colour as the one remaining, when the
other had been lost) advocated a doctrine that we can understand.
But those who would admit two Queens and, at the same
time, prchibit a supplementary Piece of any other kind, appear
actuated by nothing else than a spirit of caprice.

Chaptee V.

Castlinoj,
The mode of Castling, described in the text, is that universally
adopted in all parts of Europe, except Italy and 8pain, where they
practice, instead, what is termed the " Free Rochade," a method of
Castling by which the King and Rook can be respectively placed on
any vacant square within the limits of, and including, their own two,
provided they cross over each other. Under this system sixteen
varieties of Castling may be effected, ten on the Queen's side and six
on the King's. On the King's there may be L ' ^,"q- „ ." .. ;ssq'
0 ° * K. to h. s sq. R. to K a mq..
„ K. to B's sq. . K. to R's «q. R K. to R's sq. „ K to Kt.'s sq
R. to K's sq. R. to B's sq. R. to Kt.'s sq. R. to b'i sq.
«_ .. a i • j ii. i_ t K. to R's sq. n K. to K's sq.
On the Queen
^ s side,' there may * be 1. „ , . .
R. toKL.ssq.. , 2. . to
ft. , B,,,—-
s sq.
~ K. to R's sq. . K. to K's sq. _ K. to Kt.'s sq. » K. to Kt.'s sq.
, U. to U's sq. ' K. lo K a sq. * K. to h. sq. ' K. lu U's sq.
,_ K. to Kt.'s sq. j. K. to B's sq. Q K. to K'-> sq. . . K. to Q's sq.
R. to K's sq. R. to U's sq. 1l. to K's sq. ' R. to K's'wj.
It is said by some that this diversity of Castling renders the game
more varied and interesting, and it certainly appears to necessitate a
more careful calculation at the opening than the ordinary form of
Castling demands. But no one should lightly recommend change in
a custom which is now thoroughly established among all good players
in the principal Chess playing countries, and which is described by
Der Lasa as having already penetrated to some extent into the regions
of the Free Rochade itself. It is not a point to which great considera
tion is likely to be given, but it may be observed that the mode in
general use is that which results legitimately from the original moves
of the Pieces, while the Italian system is a decided innovation.
In the middle ages, the King had the power of being played (on h'u
CASTlING.
first move and under restrictions somewhat similar to those now
applied to Castling), two squares, in any direction, from the square on
which he originally stood, whether the intervening square was vacant
or occupied, a move resembling that now made by the Knight. It
was in those days a customary mode of play, after the interposing
Pieces were removed, to move the Rook on to the King's Bishop s or
the Queen's square, whichever side of the Roard was chosen, and,
on the subsequent move, to play the King over the Rook on to the
King's Knight's or the Queen's Bishop's square. Our modern Castling
is nothing else than this operation performed in one move, and it is a
modification which dates from about the sixteenth century, when it
was introduced with a view to facilitate the development of the game,
and to increase the rapidity and smartness of the attack.
There were other ways besides the above in which the co-operation
of the Rooks could be attained through the instrumentality of the
King's initiative leap. The King could be played to his Bishop's, his
own or the Queen's third, and to his Knight's or the Queen's Bishop's
second square, and thus afford an outlet to either of his Rooks. The
following is the commencement of a gambit, from Salvio, played in
this manner.
WHItE. Black.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. P. to Q's 4th. 3. Q. to K. R's 5th (ch.)
4. P. to K. Kt.'s 3rd. 4. P. takes P.
5. K. to K. Kt.'s 2ud.
This opening promises anything but an uninteresting game, and it
may be questioned whether the abolition of the King's ancient privi
lege necessarily attended the introduction of Castling. The whole
subject of Castling is fairly open to criticism, and it can by no means
be regarded as certain that alterations will not hereafter be made.
The modem practice is to some extent chargeable with the sameness
and torpor which it was intended to remove. The Free Rochade and
the leap of the King permit numerous variations in the opening
unknown to the ordinary game, but which may possibly possess merit
equally unknown to the ordinary player. At any rate, it cannot be
otherwise than an interesting study for players to look closely into
the question, with a view of satisfying themselves on the several con
siderations arising from it.
Were it not that established custom requires to be very delicately
handled, a little more stringency might perhaps be given to the regu
lation respecting Castling ; or rather, a rule requiring exact observance
might have been introduced respecting it, for at present it is subject
to no restriction at all, and does not obtain a place in the regulations
of play, the only condition it is subject to being a compliance with the
fundamental laws. A player in Castling may either touch or move
first the Rook and then the King, or first the King and then the Rook,
or both simultaneously ; he may complete the move of one i'iecai
*8 CASIL1NO.
before touching the other, or, using both hands, he may cross them
over each other in one movement just as he pleases. The disadvan
tage of this extreme licence is that it opens the door to trick and
afterthought on both sides. There is nothing to prevent a player, who
had moved his King's Rook to the Bishop's square, or his Queen's
Rook to the Queen's square, without intending to Castle, from altering
his mind, on discovering a danger unnoticed until the move was made,
and afterward* convering it into Castling as a mode of escape. This
is contrary to the doctrine of touch and move, and is not what ought
to be permitted to take place iu a game where all moves are supposed
to be made without being previously tried over. But a more serious
advantage still might be taken by the adversary of the present
absence of regulation on this subject. Let us suppose a game in the
position depicted iu the following diagram, it being White's turn to
move.

WHItE.
In this position White intends to Castle, and he plays his Rook up
to the Bishop's square for that purpose. But as soon as he has taken
his hand off the Rook, and before he bin touched the King, Black,
who has watched his opportunity, plays his Knight to Queen's
Bishop's fifth and cries checkmate. This would doubtless be sharp
practice on the part of Black, and such as it is to be hoped no Chess
player would attempt. But laws are intended to prevent possibilities
as well as probabilities, and this is a case which might arise as easily
as some others provided for in the rules. If it did arise, an umpire
would have great difficulty in deciding that Black was not entitled to
the game.
[t would put an end to all danger of afterthought on the one aids
or " sleight of hand " on the other, if it were made a law that, in
Castling, the player should first make the move of the King. This if
• wecuhar move, which cannot be made under any other circuit)
COUNTING FIFTY MOVES. 49
stances, and which, consequently, leaves no uncertainty respecting the
player's intentions. It is, moreover, the ancient privilege of the King,
out of which the modern operation of Castling has sprung, as has
already been explained. It is a question deserving the consideration
of Chess players, whether such a provision as this might not advan
tageously be introduced into the laws.

ConiftiNO 50 Movsa
The precise circumstances under which the counting of fifty moves
may be demanded are not easy to describe in words, but they are less
difficult to understand in practice. Some players contend that fifty
moves are not sufficient, and M. Jaenisch proposes sixty. Since the
theory of the regulation is to fix a limit within which every end game
can be forced, if capable of being won at all, and since there are said
to be positions in which mate can only be attained in sixty or even
seventy moves, there is no reason why the number should not be ex
tended. The practical effect of the rule is to prevent a game being
frivolously continued by one pertinacious player under circumstances
which do not admit of a victory on either side. The number now
adopted, or any greater or reasonably less number, would probably
answer this purpose equally well. A case very seldom arises in which
the rule is used to test the possibility of winning a doubtful end game.
Such positions are usually either complicated with Pawns, which
exclude them from the operation of this law, or are such as to render
the termination tolerably free from uncertainty, except in reference to
questions of skill and blunders.
The following is M. Der Lasa's note to the clause referring to this
subject in his proposed code.
" Among frequently discussed controversies may be placed the
regulation as to counting moves at the end of a game. There is no
doubt thst some limit must be fixed, so that games with Rook and
Knight against Rook, or Bishops of dissimilar colour with Pawns
against each other, may not be uselessly continued all day. But the
next thing is to define the term end game and to determine the number
of moves. It was of old fixed by Carrera at twenty-four moves, which
U obviously too low, and by La Bourdonnais so high as sixty. The
usually adopted number, fifty moves on each side, appears to be the
tnort suitable, inasmuch as there is no end game known which is
Insoluble in fifty moves, but may terminate in mate at sixty. Without
going into an historical disquisition, we will adduce the three oldest
passages upon the moves at the end of the gam9.
1. Lopes.—" The sixteenth law is that if a game appears likely to
be drawn, and if the player who pretends to win it (in consequence of
an advantage he appears to possess), refuses to accept it as drawn, and
plays here and there, in order to fatigue his opponent, in that case
there is fixed a limit of fifty counted moves played by each side and
no more ; that number being sufficient to test all the methods by which
the game could be won. Therefore, if that limit does not suffice ta
9
50 COUNTING FIFTY MOVES.
win it in the judgment of good players the game is held to be
drawn."
2. Qiamutio.—" Whenever a game appears to be drawn, and is
obstinately continued in every way in order to harass the adversary,
a limit oi fifty moves ought then to be fixed, and, they being played,
the adversary can no longer be required to continue the game, but
may immediately abandon it ; and these fifty mcves mean but twenty-
five on each side."
3. Salvio.—" If a game can be forced without an error of the
opponent, it may be continued for fifty moves ; that is, one hundred
by both players together. If it cannot be won without an error of
the opponent, as, for example, a Rook against a Knight, or Rook and
Knight or Bishop against a Rook, the game need not be continued
beyond twenty-five moves of each side. But if, during the course of
the twenty-five moves, it happens, from the error of the opponent,
that one player can win it by force, then he has a right to the other
twenty-five moves."
Having made these quotations, M. Der Lasa continues :—" The
limitation of the rule to positions in which mate can be generally
forced, or to games in which one player has only his King (as Ponziani
advocates, 1782) ; or, lastly, to positions without Pawns, would leave
many cases undecided.
" The rule sometimes adopted, that only the numerically weaker
player can demand the counting of fifty moves, is by no means a
reasonable one, for it is not unfrequently doubtful which is stronger
or weaker in position, especially when there are Pawns on the Board.
It also appears to us that it ought not to be allowed that the player,
who was the weaker at first but who may have obtained a superiority
in the course of the fifty moves by the carelessness of his adversary or
otherwise, shall be, on his side, no longer bound by the appointed
number, but shall demand another complete fifty. A particular regu
lation for such cases, by which the counting should commence anew,
would be by no means suitable for practice. In our opinion, the most
convenient plau is for the game to terminate when the fifty moves
have been once counted. But we have reason to conclude that we are
in a minority among Chess players in this opinion. We have there
fore provided, alike for end games and middle games, the somewhat
modified appendix to the section, by which the counting would have be
begin over again in the case of a Piece being taken within the fifty
moves. We do not shut our eyes to the fact that sometimes a great
hardship may arise from the appendix. Let us imagine for instance
that, in the very difficult end game of two Knights against Queen, in
which even the best player would find it difficult to commit no error
in fifty moves, one of the Knights is at length lost. If only the fifty
moves are counted, the mate may not be attained, but let the counting
recommence from one, and the Queen then wins,
" We now come to the definition of what is to be understood by an
end game, or the much sought estimate of the given relation of force
to which alone the rule is applicable. The longest list of positions is
always imperfect ; the exact definition on the other hand is, perhaps.
COUNTING FIFTY MOVE8. 51

necessary than difficult to find. A dispute will, perhaps, never


t in which a definition is, in fact, leas useful than may be at first
supposed, than in a case arising under this regulation."
This will not be considered very satisfactory, but coining as it does
from one of the highest among Chess authorities, it will show how
difficult it is to arrive at clear definitions on this subject. Fortunately,
the fifty move counting is not very often called into operation, and as
a means of forcing an unwilling player to bring his game to a conclu
>ion, any number of prescribed moves is almost equally efficacious.
Were a particular exactness necessary, it would be extremely difficult
to attain.
M. Der Lass's appendix, that the counting should commence afresh
when a Piece has been lost on either side, will scarcely be approved
by players in general. As M. Jaenisch so forcibly argues, the weaker
player is the one who demands that the game shall be concluded in
the fifty moves, and he can scarcely expect the contract made at his
request to be repudiated because it is no longer favourable to his
interests. As to the player who has the superiority, he is required to
win the game within the stipulated number of moves or not at all.
And, after entering upon such an undertaking, he is bound to carry
it out. At the same time, it must be admitted that there is much to
be said on the other side. The fifty moves are intended to test the
power of winning a game in a certain relation of strength. When a
Piece is lost on either side, the circumstances are no longer the same,
and the possibility of one side winning no longer doubtful. To con
tinue the restriction of the game to the completion of the fifty moves
would in that case be allowing an immunity from the consequences
of blundering on the one side, or refusing the due reward to skill on
the other. 8upposing, as M. Jaenisch puts it, you have a King and
Book against a King and Bishop in an end game where the counting
has been demanded, and that you win the Bishop on the forty-ninth
move, in such a position that you cannot checkmate on the fiftieth,
bat could of course a few moves later. Or, supposing you are playing
Bishop and Knight against Queen, and you win the Queen on the
fortieth move, but require more than ten more moves in order to
mate with your two Pieces. In these cases you would certainly have
won the game under ordinary circumstances, and your adversary
would have little right to complain of losing it. But, under the
agreement made when the counting began, the game is at an end
More it can be either won or lost, and M. Jaenisch contends that
what would be an error or stroke of skill under any other circum
stances, is no longer to be considered such under those in question.
It is very difficult to decide with strict justice a question on both
sides of which so much can be said. Perhaps the weight of equity is
in favour of beginning anew when a Piece has been lost, since such an
occurrence removes the position at once from the class of end games to
which the counting had originally been made to apply. And if M.
Der Lass's proposed appendix were attached to the law, M. Jaeniich'n
akgument would in great measure be destroyed, since his reasoning
supposes the exact and literal fulfilment of an agreement which would
E2
92 DURaTION.
then become conditional, and no longer binding under the circum
stances contemplated. Bat the clause is so seldom brought into opera
tion that it is scarcely desirable to complicate it with anything new.
As to the number of moves, if sixty should be thought preferable to
fifty, there is no reason why that number should not be adopted.
There is no particular value in the exact number fifty ; and the
ancient writers do not seem to have been »« one accord as to its being
fifty on each side, or fifty altogether. The regulation is simply
intended to force a drawn game to a conclusion.
The extracts quoted above from Lopez, Gianutio, and Salvio, show
that the rule was formerly applied to end games in general, and not
confined to positions wanting in Pawns, as in the modern law. The
provision in the text will restore the regulation to its former compre
hensive application, and render it available in all cases where it can be
usefully employed.

Duration.
This is a question which has puzzled every one. While it is admitted
on all hands, that the game is sometimes protracted to an intolerable
extent, and that this is an evil which requires correction, no one has
succeeded in devising a remedy. There are positions in which a player
has to calculate many moves a-head, in several varieties of play, and
this is particularly the case where a move of the higher order is under
consideration ; since such moves usually involve sacrifices or immediate
risks which cannot be hazarded without great deliberation. It would,
therefore, be extremely impolitic to fix a limit of time for each move, as
it must either be such as would still allow the game to be of excessive
length, or such as would altogether exclude profound analysis and
prospective manoeuvres from the game. A game of 40 moves, as
M. Der Lasa observes, in which the moves were limited to fifteen
minutes each, might nevertheless last twenty hours, and not give time
for a masterly examination of any particular move. This kiud of limi
tation, therefore, would lower the standard of play without removing
the evil of delay.
Both Jaenisch and Der Lasa suggest that a certain time might be
allowed to each player for hit whole game, so that he might take out on
particular moves the time he has economised on others. But this plan
is not without its difficulties, and neither of these writers has ventured
on proposing an actual limitation clause in the law. A double action
hour-glass has been suggested as a means of registering the time occu
pied by the players in turn, and this would perhaps be found a conve
nient implement in matches where the relative strength of two players
requires to be accurately determined, and where the essential element
of time occupied should always be registered.
It is true, the apprchension of wanting time hereafter might some
times lead to hasty moves at the beginning of the game, and, in
matches with limited time, diminish the interest and variety of the
openings. It is difficult, also, to fix, not only the penalty for over
DURATION. 53
•topping the appointed time, but the duration itself which shall be
allowed. M. Jaenisch suggests two hours for each player as a conve
nient and suitable limit. M. Der Lasa says, " in Germany, the dura
tion of a very carefully played game of about 45 moves may be takeu
at two or three hours, so that an he ur and a-half may be considered the
maximum for each player." But he unfortunately has occasion to con
tinue "in England, the moves are, on an average, made slower,
although even here a game which lasted two hours was considered long
in Philidor's time. Since the match between McDonnell and La Bour-
donmvis, the average duration of an important game in England can
scarcely be taken at less than six hours."
With these differences already existing, it would be a bold step for
any one to lay down a positive law on the subject. It seems, however,
expedient to declare that no player shall be allowed to protract the
game unreasonably, and that the umpire shall have the power of
deciding, when requested, whether the delay on particular moves has
been necessary or vexatious. This will perhaps have the eflect of pre
venting one player from endeavouring to weary his opponent by wilful
protraction, which is, at least, one step towards improvement.
As to the custom of different countries, it certainly is anything but
creditable to the spirit and decision of English players that they should
be so much more torpid than those elsewhere. And a reformatory
movement might very properly be set a-foot among themselves, in refe
rence to this peculiarity. It is at variance with the general charac
teristics of our countrymen that they should be the tlow coaches
among Chesa players. The fact gives rise to th6 following touch of
sarcasm, in a note of M. Der Lasa's on another part of the Bubject :
"We have assumed the observance of the usual customs at the game ;
which may, however, be various in different places. In England or
France, for example, it may be nothing extraordinary to read a news
paper while the opponent is considering his move, which, would account
for the long duration of many of their garnet. In Qermany, where we
appear to require a quicker style of play, this would be regarded as a
want of respect to the adversary."
We will now shew what remedies our foreign colleagues propose for
the evil of delay, and what means they suggest for measurirg time in
a match. The following is the clause proposed by Der Lasa : "The
time for considering a move is not limited by law. It is rather left to
the players, if they wish a limited duration in their games, to agree
between themselves respecting the time to be consumed on each move,
or the period to be occupied in tho whole game, and the proper con
trol thereof." If nothing more effectual than this can be devised, the
subject may as well be excluded from the code. It amounts to nothing
more than saying there is no law at all. With such a clause what is to
prevent a player from taking day after day to " consider" a move? A
mere declaration that unreasonable delay was forbidden, would, at any
rate afford the means of meeting such a case as that.
54 DURATION.

The clause proposed by M. Jaenisch is as follows : " In games where


it in desired to tent accurately the relative strength of the two players,
it is proper to reckon the time consumed in their moves. We should
not affix a limit to each move, but to the whole time which each p layer
may employ in his game. This limit, which would be half the whole
game, ought to be mutually agreed on before the game commences.
The most convenient time to appoint is two hourt for each player, Or
four hours altogether.
" If this rule is adopted, the limit should not be absolute; the player
who passes it should merely be subject to the consequences detailed
hereafter. As to the measurement of the time, that can be effected by
means of a time-piece, which can be stopped and set in motion at will.
The best plan is the following :
" Each player has by him an hourglass, of which the period (that is,
the time occupied by the sand in running out), corresponds exactly to
the limit of time assigned to each player. During the game, each
player has his glass placed vertically, so that the sand can run out,
while it is his turn to play ; that of the adversary being then arretted,
that is, placed horizontally. As soon as a move of one player is com
pletely made, his glass is arretted, either by his second or himself, and
the adversary (or his second) sets the sand of hie in motion, by placing
it vertically, until his move is made. To prevent shaking and on irre
gular escape of sand, the glass should be fixed in an apparatus, which
would protect it from contact with the table on which the game is
played.
" The flow and repose of sand in the glasses would thus alternate
successively without interruption, except such as arose from some
necessary discussion or such as were agreed upon by the players, in
which case, both glasses would be placed horizontally during the inter
val Loss of time occasioned by the necessity of replaying an illegal
move, would be counted to him who made it ; also, if several moves
had to be replayed, the time so consumed must be considered part of
the game, and reckoned against the two players in the manner
described.
" The sixty move counting in an end game need not interrupt the
measurement of time consumed. If, as often happens, several moves
succeed each other almost instantaneously, they may be estimated at
one second each, and the two glasses may be set in motion for a cor
responding time. In case of a manifestly drawn game, it is not neces
sary to execute the sixty moves as a matter of form ; it will be suffi
cient to let the two glasses flow together for ons minute, after which the
game must be closed.
" Each time that a player, before the game is concluded, passes the
appointed limit of time, his glass shall be reversed, and the reckoning
of time and the game itself shall be continued, until either a defeat, a
draw, or an annulled game results.
" In the latter case, the game must be played again, but, in either of
the two former, the glasses must be placed horizontally as soon as the
game is concluded. If neither glass has been reversed, or if both have
been reversed an equal number of times, the conqueror is entitled to
FAlSE aND ILlEGal M0VE8, &C. 55
the atilce, or the draw holds good. But if one player only has over
stepped the limit of time, or, il he has done this once more than his ad-
ternary, he shall be punished :—
" 1. With a won game being counted as drawn.
" 2. With a drawn game being counted as lost.
" 3. With the loss of double stakes (or of two garnet, if it be in a
match) if the game has been lost
" If the glass of one player has been reversed twice before the end of
a game, and that of the other not at all, the delaulter shall incur :—
" 1. The loss of a game he has won.
"2. The loss of double stakes (or two games) in case of a draw.
" 3. The loss of triple stakes (or three games) in case of defeat
" A similar penalty will be incurred when the glass of one player has
been reversed twice oftener than that of his adversary, and the punish
ment may be easily fixed, according to this scale for any transgression
of the rule as to time."
Probably, we may ere long have an opportunity of seeing the
machinery of this clause put in operation. We shall then be able to
judge better of its practical working. The penalties seem suitably
assigned, and, altogether, the idea is one that bids fair to be favourably
received by the Chess-playing community. An allowance of two hours
to each player will not be considered sufficient in an important contest.
Bnt, as the limit is left to the mutual arrangement of the players, this
is immaterial

False and Illegal Moves and Captures; Errors in Castlino


or Check; Penalties; and Annulled Games.
It will be most convenient to consider the whole of this subject
under one article, the several parts being so intimately associated
with each other that any other plan would lead to repetition. It is
much the most important department of Chess legislature, and the
reader is especially requested to give his close attention to all the
details it involves. If the present undertaking is really to result in a
permanent and universal code, it can only be by our thoroughly
satisfying ourselves that all the provisions are such as the spirit of
Chess requires, and such as are calculated to ensure a convenient and
comprchensive regulation of the game. Unless these two objects are
attained, our labour will have been in vain, and the work will have to
be gone through again hereafter.
The term False Move has been used to express any irregularity of
play, whether contrary to the fundamental laws or only at variance
with the regulations. Indeed, the old writers used the expression iu
a still wider sense. In his explanations of Chess technicalities,
Ponxiam includes, under the head False Moves, those which are
prejudicial to a player's own game, such as we now term blunders or
oversights. At present, the term is restricted to moves made con-
toaryto law, and these may be of two distinct kinds. They may
'% FALSE AND ILLEGAL MOVES, &C.
either be violations of fundamental principles as to the course of ths
Pieces, Castling, or Check, which would be more correctly termed
illegal ; or they may be contrary only to the appointed conditions of
play, and these may be called irregular. In dealing with these two
classes of False Moves, we are guided chiefly by their difference of
nature. Illegalities ought always to be prchibited if possible ; and
every facility ought to be provided for their rectification at any period
of the game, if it can be done without too much sacrifice of practical
convenience. Whereas mere irregularities may remain on the Board
without interfering with the nature of the game, and there is no
reason for giving the players any right to reconsider them after a
move has been made in reply.
Bearing in mind this distinction, let us next examine the manner in
which errors have been provided against in former and existing codes.
It appears that there are three different courses that may be pursued.
1st. We may prchibit all illegality, and pronounce every game an
nulled in which an illegal move has been made by either player and
not observed until the adversary has moved in reply, leaving irregu
larities to be dealt with by separate provisions. This was the plan
adopted (though far from comprchensively), in the laws published by
Ponziani, according to whom the Giuoco a Monte, applicable to a mani
fest illegality, was nothing else than a recommencement of the game.
2nd. We may still prchibit all illegality, and yet give the players a
right to correct illegal moves at any stage of the game, restricting the
operation of the Giuoco a Monte to the moves following, and including
that at variance with law. This is the course adopted by the Berlin
Club and by M. Jaeniech. 3rd. We may allow all moves to remain
that the adversary has not observed before touching a Piece in reply,
unless they involve a contravention of the indispensable laws as to
Check. This is the spirit of the present English code and of that
proposed by M. Der Lasa.
Of these three plans, the last has undoubtedly the advantage over
the others in respect to practical applicability. A law which permits
any kind of move to stand good, as soon as it has been made by one
player and passed by the other, is bo exempt from the danger of
irreconcilable disputes that no one can be surprised at its having
superseded the early attempts at preserving a strict observance of
fundamental law. M. Der Lasa has yielded to these practical con
siderations, and his observations are entitled to the most attentive
consideration. He says, " According to the Berlin laws, offences
against the course or position of the Pieces, render the game null, if
the players cannot agree respecting the original position. False moves
are also allowed by them to be corrected at any period of the game.
We should have no objection to admit this regulation if it were further
provided how we are to decide whether a false move, asserted by one
party but denied by the other, has occurred or not. In the meantime,
we abide by the provisions of the old law. For the rest, the section
very seldom comes into operation, as false moves by no means easily
eccur."
No one can deny the practical force of these remarks. But, may
FALSE AND ILLEGAL MOVES, tfcc. o7
not nn practical convenience be purchased at too high a price I
Undoubtedly it may ; and, in the present case, the question is by no
means so entirely one of convenience as M. Der Lasa would lead us to
suppose. We are not only providing for illegalities which have been
piffled by unnoticed, but also for the far greater number which have
been observed before the game has proceeded into distant complica
tions, or even before the adversary has moved in reply. Surely there
can be no facility or convenience obtained by suffering illegal moves
to remain in these cases ; and yet both M. Der Lasa and the provisions
of our English code would permit them to remain. This is, at any
rite, a purely arbitrary sacrifice of consistency, and it remains to be
tried whether actual inconvenience would be incurred by prchibiting
illegal moves entirely.
Before proceeding farther, it may be interesting to quote the pro
visions of one or two former codes. The following passages are
extracted from Ponziani's regulations, and it may be observed that
this writer clearly adopted the idea of prchibiting illegality, and that
on this principle was grounded the objection entertained in his day
against " Queening " a Pawn before a Piece had been lost. On this
subject, he says, " A Pawn, arrived at the eighth square, is by the very
fact invested with the quality of a Piece previously lost But, if no
Piece has been lost, the player must hold its denomination in suspense
until that happens, &c. But, even then, you cannot demand a Bishop
of the same colour as that remaining on the Board, for that would be
contrary to the nature of the game." Here we see the same principle
manifested as that which is so commonly advocated in the present
day, and we will now extract the clauses relating to the errors under
consideration.
5th Rule. After describing similar conditions of Castling to these
now enforced, he says, " Whoever Castles when Castling is forbidden
must move either the Rook or the King, at hit own choice." 7th Rule.
" Whoever touches one of his own Men without saying accemcio or
octoawiodo, or the like, must move it, if possible. But, if by mistake
a Man is touched which cannot move, or which covers the King, it is
not in the former case obliged to be played contrary to the nature of
the game ; nor, in the latter, need either the Man or the King be
moved, at tome with excettive rigour pretend." 8th Rule. " Who
touches an adverse Man must take it, if possible. If not, ht can play
vkert he plcatet." 9th Rule. If, after touching one of your Men, you
move or touch another, you mutt move which the advertary electt."
10th Rule. Cuta toccata pezzo latciato. "When a Man is once placed
on a square, even if the hand is not withdrawn, it must be left there.
But, if it is traversing a file, it may be advanced still farther, but must
not recede." 1 1th Rule. " Whoever says Check when he touches a
Man must give it, if possible. But if, when he says Check, he makes
a move or capture which does not give it, the move must stand never
theless, tince the act mutt prevail over the voice. But, if Check is said
without touching a Man, the player may still make what move he
thnoses." 12th Rule. " If any Man, except the King, is played to a
Ilu&re which is not in accordance with its course, and the hand has
58 FAL8E AND ILLEGAL MOVE8, &0.

been removed, it must, at the will of the adversary, either be loir,


played otherwise legally, or remain where it it, provided that can be
effected consistently with the nature and laws of the game." 13th
Rule. " If the King has been in Check during two moves on each side,
it is a case for the Giuoco a Monte (i.e. annulling the game) either
fraud, error, or negligence being common to both players." 14th Rale.
" The Oiuoco a Monte must also be adopted when a game has been
commenced with the Board or Men wrongly placed, with a Pawn or
Piece deficient ; or, finally, if the two Bishops in the course of the
game are found to be on squares of the same colour ; theee being contra
dictory to the institutions of the game!' 15th Rule. " Unless noticed
before moving in reply, no penalty can be inflicted on an adversary
for faults." 16th Rule. " An indulgence to the adversary does not
imply that the same is to be expected from him in return."
The principal regulations given by Cozio, in reference to this part
of the subject are the following. 7th Rule. " If a player take one of
his own Men, the adversary may insist on the capture remaining, or
require either Man touched to be moved." 12th Rule. " Whoever
shall make a false move, for example, shall play a Knight from a
White to a White square, a Black Bishop to a White square, or a
Rook out of the straight line, where such Pieces cannot go : in that
case, by the rigour of the law, he must lose the Piece falsely played,
because it u supposed to be on attempt to cheat, etpecially when playing
for a stake ( perche ti tuppone esser fatto a malizia, e massime quando ti
giuoca oVintereue). But this penalty can only be enforced before the
adversary himself moves." 14th rule. " J'adoube should be said before
touching a Man, 'cid se deve subitamente proferire avanti toceare il
pezzo.'" 16th Rule. "If an adverse Man be touched, it must be taken,
if possible. If not, the Man touched, which was about to take it, must
be moved."
Greco, although so distinguished a player, was not a voluminous law
giver. Among his provisions we find the touch and move principle,
applied both to touching your own Men and the adversary's, —the
penalty of moving the King in case a Man has been touched which can
not move, —and the declaration that you are not compelled to leave a
Piece on a square it has touched, the casa toccata pczzo lasciato maxim
having probably been found troublesome in practice.
The 10th rule of Allgaier is that a false move must be annulled, and
the turn to play transferred to the adversary,—a principle which has
been adopted in the text.
These extracts will show how former players provided against the
errors now under consideration. Imperfect as were their provisions,
our present English code is scarcely less deficient. In the case of a
false move, our existing laws give the adversary a right to choose as a
penalty, either that the move shall remain, that it shall be retracted
and the Man played legally, or that the King shall be moved. This is
sufficiently definite, provided the move is simple, has been completely
made, and is not complicated with being in relation to the hostile
forces.
But if a player touch more Men than one, each of which can bt
FALSE AND ILLEGAL MOVES, &C. 59
legally moved, the English law does not at present provide any intelll
gible penalty. In that case, the adversary can apparently require
nothing more than that the one first touched must be moved. So that,
if you are careful to touch first the Man you intend to move, you seem
privileged to distract your opponent to any extent you please, by pre
tending to move others. As to touching one of the adverse forces, the
English law says nothing on the subject, and, with reference to taking
them, this code, as M. Jaenisch observes, is quite contradictory. By
lection 9, it provides that if a player take one of his adversary's Men,
without saying J'adoube, his adversary may compel him to take it ;
" but if it cannot be legally taken, he may oblige him to move the King,
should the King, however, be so posted that he cannot belegally moved,
no penalty tan be inflicted." While section 1 1 says, " If a player take
one of his adversary's Men with one of his own that cannot take it
without making a false move, his antagonist has the option of compelling
hint to take it with a Piece or Pawn that can legally take it, or to move
his own Piece or Fawn which he has touched." By section 9, a player
seems exempt from the necessity of moving his own Man, in case he
had captured with it one of the hostile forces which could not be
legally taken ; while section 1 1 expressly provides that he could be
compelled to move his Man under those circumstances.
These are incongruities and inconsistencies in the present law which
absolutely demand amendment. And the question we have to consider
is, on what principle Bhall we proceed, in framing our new and more
complete provisions ? shall we forbid all illegality ? shall we admit any
and what penalties ?
With reference to illegality, enough has been said above, and in the
preface, to show that it is not to be tolerated in a game such as Chess.
We certainly ought to be well satisfied that it is indispensable, before
we sanction as a penalty what we punish as a fault If it is so seriouB an
infraction of the law, for instance, to move a Man on to a square it can
not legally occupy, that a player who is guilty of the offence must be
liable to consequences which usually lead to the immediate loss of the
game ; surely we are not justified in legalising that very proceeding as
soon as it is endowed with the quality of a penalty. This is a contra
diction between principle and practice which cannot be longer counte
nanced. So that we abandon, without hesitation, the penalty of allow
ing the illegal move to remain.
Bnt, when we come to consider what penalty should be retained, the
question is by no means an easy one to answer. M. Jaenisch is of opi
nion that we might abolish penalties altogether, and trust only to the
touch and move principle as a regulator of the game. The following
arguments may be stated in support of this view. In former times, it
msy be assumed that the game was frequently, or perhaps even usually,
played for a stake ; and errors were visited with severe penalties to
guard against their being wilful, as. is the case wherever an amusement
is combined with gambling. Cozio says, in his 12th law, which refers
to false moves, " Chi giixocherU un colpo falso, a rigore di giuoco « deve
perdere il pezzo, che ti i giuochato male, perchl si tuppeme titev fatto a
maiizia, t meurime quando ti giuoca dinterme." That is to say, "who
60 FALSE AND ILLEGAL MOVES. &C.
ever plays a false move must, by the strict law, lose the Man falsely
played, because it is supposed to be an attempt to cheat, especially when
plaijing for gain." Since the game of Chess, in the present day, is not
one in which gain is an object or actual cheating an event to be guarded
against, we have no occasion to take ancient regulations as our guide in
this part of the subject. Acts of positive fraud, such as secretly re
moving an adverse Man from the board, or replacing a lost one of your
own, have long been unmentioned in Chees codes, because such offences
are practically unknown among those who could be tolerated in Chess
society. Then, what is our motive in providing penalties for offences
in the present day ?
M. Jaenisch answers this question by Baying that it is to ensure ob
servance of the laws, to encourage exactness of play, and to prevent
the distraction and annoyance to the adversary which would result
from uncertainty, repetition, or re-adjustment in the moves. There is,
according to him, no occasion to make the penalties more severe than
is necessary to attain these objects.
But the present penalties, M. Jaenisch contends, in addition to autho
rizing illegalities, constitute little short of an immediate loss of the
game in certain positions, for an error which is often purely accidental ;
while, such is their uncertainty, that, in others, they are attended with
no consequences whatever. The penalty of moving the King for
errors of all kinds is particularly open to this objection. There are
positions in which it is instantly fatal to the game, others in which it
is absolutely inoperative. Why should the amount of punishment for
the same offence be dependant on accidental circumstances of position ?
Let us consider for a moment such a position as the following :

1 k
X i- 9k i i . 1. :
•®- mm
. i mm
\ .
i mm
H □ £.
&
j \
'2"
^ i
i1 1—

Now, let us suppose that either player commits precisely the same
fault, namely, that he touches his King's Pawn which cannot move,
and that the adversary requires the King to move as a penalty. In
FALSE aND IlLEGAL MOVES, &C. 61
the position of 'White the penalty would have no injurious effect on hi*
game at all, while, in that of Black, it would immediately lead to check
mate. A penalty, the severity or impotence of which depends on for
tuitous circumstances such as these, is certainly objectionable in a game
which aspires almost to the exactness and dignity of a science.
The next penalty which tradition rather than modern usage brings
under our notice is that provided by the old Italian writers, who re
quired that a Man falsely played should be considered as lost and at
once removed from the board. This is far more objectionable on the
score of severity than the one just noticed, and it is inconsistent with
the very theory of the game, which recognizes no removals from the
board, except in the case of men captured in conformity with the laws.
It is quite certain that we cannot venture upon importing this obsolete
regulation from Italian Chess literature.
Ail penalties being thus found more or less objectionable, M. Jaenisch
avows that the game could be just as well regulated without any
penalty at all, except that arising from the necessity of moving or
taking any Man touched, and from giving the adversary a right of
selecting which he pleases from any number touched successively on
one turn to play. This is a doctrine which will no doubt recom
mend itself to many players, especially the young, for it is easy,
simple, uniform, consistent with the principles of the game, and in
volves no injurious consequence beyond that arising from the player's
own act and deed. And, in a majority of oases, it would prove
sufficiently severe as a penalty for the purpose intended.
But the fatal objection to this proposition is, that it would leave
many offences unpunished altogether. If a player make a false move
with a Man which cannot move legally elsewhere, it would neces
sarily leave him to make another move at his own choice. If this
is to be allowed in the case of impossible moves, how cau we con
sistently enforce a penalty for others ? What difference is there
between moving illegally a Man which hat the power of moving
elsewhere and one which hat not, that the former act should be
visited with penal consequences from which the latter is exempt ?
There seems no reasonable answer to this question. Indeed, the im
possibility of a Piece moving seems rather to aggravate than palliate
the fault of touching or playing it. Moreover, unless the laws are
maintained by stringent provisions against violating them, there is a
danger of their beiog laxly observed. And we all know what a
miserable game Chess becomes when it is not played in strict accord
ance with law.
On these grounds, the principles laid down in the text have been
adopted ; namely, that when the King cannot move a3 a penalty for
making an impossible move, the player who committed the offence
must either lose his turn or play any other Man his adversary selects.
It has been stated above, that Allgaier's 10th Rule requires that a
false move must be annulled, and the turn to play transferred to
the adversary. In reviving this provision, it is necessary to say a
word or two in its justification. It may be contended that, since it
practically gives the adversary a right of moving twice in succession.
62 FaLSE AND IllEGAl MOVES, &C.
it violates the fundamental principle of alternation in the moves.
But this is scarcely to be called a principle of the game. It is merely
a habit of playing, which may be, and, in the case of odds, often is,
dispensed with. Principles which cannot be contravened are those
which concern the power and course of the Men. So that, there is
little real weight in this objection.
Another difficulty which may be suggested is, that losing the move
would often be an advantage to a player, and especially in situations
where he has no other Man to move instead. The following obser
vation is made by M. Der Lasa on this part of the question : " In
Lolli, we find the regulation that a Piece falsely played should be
taken off the board, and the other player theu make his next move.
But, when it is remembered that a player may sometimes lose a
move in order to be relieved from an impeding Pawn of his own,
this rule does not appear free from danger. In order to get rid of
the Pawn altogether, it would only be necessary to make a false move
with it, and to play it on to a square where the adversary could not
let it remain without disadvantage." The same reasoning applies to
losing the move as a consequence of false play. There are constantly
positions, at the end of games, where the queening or non-queening
of a Pawn depends upon the relative positions of the Kings, and
where the players would, one or the other, be very glad if a move
could be lost. The following is the concluding position in a game
recently played by correspondence, between Lord Lyttelton and an
amateur. It is now White's turn to move, but what would he not
give to lose it I
BlaCK.

In this position, the result depends on the oppotition of the Kings,


which is now with Black, but which would be transferred to White
it the latter could, by making a false move, acquire the right of
compelling his opponent to play twice in succeHsion. In order to
CHE88 NOTATION. 63

luad against this event (which would be of constant occurrence


where King and Pawn oppose King alone), the provisions in the text
l«ve thU penalty at the choice of the adversary, allowing him, if he
jlease, to require the Man falsely played to be legally moved else-
fhere. This renders the regulation entirely free from the danger
iuggeated by M . der Lasa.
.'•L Jaenisch adds to the touch-and-moves sections a provision to the
effect that a player is compelled to take any adverse Man he may have
touched with one of his own, while holding it in his hand preparatory
IQ play. This seems likely to occasion disputes, as a Man may
often really be, and would generally be said to have been, touched in
thai manner accidentally.
With reference to the hardship, inconsistency, and inequality of a
penalty, they are unavoidable and inherent in the thing itself. The
nj to escape them is to avoid committing the offence to which the
penalty applies. All punishments are necessarily at variance with
liberty and freedom of action on the part of the offender, and they are
ill more or leas severe in one state of things than in another.

CHESS NOTATION.
Is England the Chess Board consists simply of sixty-four coloured
squares, but on some parts of the Continent there is added a border,
containing letters and numbers by which the different squares can be
described, as shewn in the following diagram :
64 CHE88 NOTATION.

The invention of this ingenious contrivance has been erroneously


ascribed to Philidor, but it was first introduced by 8tamraa, in 1737.
It is intended to furnish an easy definition of the squares, so as to
facilitate what is termed Chess Notation, that is, the description or
record of Chess moves. In England the moves are described in words,
and, notwithstanding the use of many technical abbreviations, the
expressions employed are often complex and long. On the Continent
the moves are described by simply naming the square from which, and
the square on to which, they are made. In a board, such as is shown
above, the letters describe the files, and the numbers the ranks, so that
every square in the Queen's Rook's file is denominated a, in the
Queen's Knight's file 6, and so forth ; while every square in the first
rank is called 1, in the second 2, and so on. The Queen's Rook's square
is therefore a 1, the Queen's Rook's Pawn's square a 2, the third square
on that file a 3, the fourth a 4, &c. In describing a move by this
notation, such, for instance, as "White's Queen's Rook's Pawn to
Queen's Rook's 4th square," it is merely necessary to write " a 2 a 4,"
which means that the Pawn at a 2 is played to a 4 ; or, take the
move of " White's Queen's Knight to Queen's Bishop's 3rd,"—this
would be expressed by "6 1 c 8."
In addition to these signs descriptive of the simple moves, there are
others which designate capture and other events incidental to the
moves. A capture is described by a small o, so that ~tic 3 o," would
mean that the Queen's Knight captured a Pawn or Piece occupying the
Queen's Rishop's 3rd square. Castling on the King's side is described
by o—o, on the Queen's side by o—o— o ; Check is implied by a t ;
Checkmate by a J. At the end of a series of moves = means that the
game is drawn ; t that the advantage is with the first player ; and ~t
that the advantage is with the second player.*
In registering moves by this system, the move of the first player and
the reply of the second are coupled together ; thus -^—? would mean
that White played King's Pawn to King's 4th and Black replied with
the same move. The player who moves first is always supposed to use
the White pieces, so that the move above the horizontal bar is that of
White, and the one below that of Black. But there seems no reason
why this practice should not, when necessary, be reversed.
The following is an example of a game recorded by this notation :
. e 3 e *. „ g1 1i //s3. „
l' t 7 s 6. i- Ucl.
b 8 e 6. 3. did*.
*' ei 5Wd 4to
.0
. f I c *.
** / 8 I 4.t
litl „ n—o
o—0 „ d 1 d 5. o d 5 / 7ot
'' d * 8.0 "• [31 2.o
c 3 b I 0
7.
'• bb 82 aa l.D
l.D °'
Translated into English, this little game would read as follows :

* When a Pawn is " Queened " the Piece, into which it is converted
is expressed by one of the capitals A, B, C, or D ; A, meaning a Rook;
B, a Knight; C, a Bit hop ; and D, a Queen.
«hess notation. 65

white. Black.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P. to Q's 4th. 8. K. P. takes Q's P.
4. K. B. to Q. B's 4th. 4. K. B. to Q. Kt's 5th (ch.)
5. P. to Q. B's 3rd. 5. P. takes Q. B's P.
6. Castles. 6. P. takes Q. Kt's P.
7. Q. to Q's 5th. 7. P. takes Q's R. (becoming a Q.)
8. Q. takes K. B's P. (mates.)
In comparing these two records of the same game, it is evident
that the foreign (which M. Jaenisch terms the Algebraic) has the
advantage of much greater simplicity and brevity than the other. It
is also free from certain objections to which the English method is
liable. From our practice, of each player naming the squares in refe
rence to their distance from hit ovm Pitcet, arises the disadvantage of
their being named differently by the two players. What White terms
the King's 3rd sauare. tor instance. Black terms the King's 6th ; and so
on for the several squares of all the Pieces. This creates a certain dif
ficulty in reading the games, especially on the part of young players,
for whom the study of Chess ought to be rendered as easy and agree
able as possible. Then, by our naming the Piece which moves, in every
instance, we compel the players who wish to record their games, or the
student who desires to play them over, to retain, throughout every
complication, an exact recollection of which is the King's and which is
the Queen's Piece. It often happens that this is by no means an easy
matter, in the case of Rooks and Knights. For this reason, and to
avoid ambiguity where there are doubled Pawns, or where a Pawn has,
in capturing, passed from its own on to the adjoining file, English
writers have been obliged to adopt a partial imitation of the foreign
notation, in naming, not only the Man moved, but the square from
which it was played. Another objection to naming the Pieces in
recording a game is, that the record can only be read by those acquainted
with the language in which it is written, whereas the foreign notation
adopts a language of its own which players of all countries can
interpret.
The whole of this argument is clearly set forth in the introduction
to M. Jaenisch's treatise, where it is brought to a conclusion decidedly
unfavourable to the English notation. But it is, at the same time,
extremely difficult to convince an English player that our own system
is not both easier and clearer than the foreign. This is perhaps a pre
judice on our part, arising from habit. Where the Algebraic method
has been adopted in practice, it seems to be preferred to any other. It
appears to have a somewhat similar advantage over a verbal record to
that which ciphers in arithmetic have over a verbal description of
numbers. It is very desirable that English makers should attach a
numbered and lettered margin to their Boards, so that we might at
least have the means of trying which notation is preferable in actual
use, A player who will go through the above little game, by the
66 CHESS NOTATION.
foreign notation, will find that the letters and numbers soon become
familiar.
It may be observed, in conclusion, that the English method might be
considerably abbreviated by employing capitals for the King's Pieces
and small letters for the Queen's ; and that it would be relieved from
one source of confusion by naming the squares only from White's side
of the Board, so that the Kings 3rd square, for instance, would be
called the King's 3rd square by both players. It is also a precaution
which will frequently prove valuable when the game becomes compli
cated, to have a distinguishing mark on the King's Rook and Knight,
such as is adopted by the maker of the men which pass under the name
of the Staunton pattern. It is also convenient to express a capture or
a check by a cross.
OPENINGS AND ILLUSTRATIONS,

SUPPLEMENTAL TO THE

CHESS - PLAYERS HANDBOOK.

CI)t fiing'a fintgftt'a ©ptm'ng.

GAME THE FIRST.


(" Handbook," page 60.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. P. to K. B's 3rd.
3. K. Kt. takes K's P.
Instead of this move the "Leitfaden" prefers 3.K B tcaB ''itb;
remarking that 3. K- Kt takCT K'' p- , which constitutes what is
called " Damiano's Gambit," though safe, is inferior.
v 2
68 king's knight's opening.

GAME THE FOURTH.

PHIlidoe'8 Defence.—(" Handbook," p5ge 64.)


WHITE. BLACK.
1. P. toK's4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
The opinions of our leading players on the subject of this
defence have undergone considerable change of late years,
and there is now a growing tendency observable to prefer
2- P. to Q: 3rd' to the 0nCe P°Pular 2, Q.Kt.toQ.Jr.3nT Th'9
is owing not so much to any improvements which have
been devised for carrying on the former defence, as to an
apprchension of encounterinfj the annoying attack, suggested
« a K. B. to Q. Kt's 5th . . ..
centuries ago, of 3. . At the same time it
must be allowed, that the Philidor defence is better understood
and better managed than it was, and may be adopted without
entailing any other disadvantage than that of a somewhat
ciamped opening. The following are considered the best
moves on both sides : —
3. P. to Q's 4th. 3. K. P. takea Q's P.
4. Q. takes P., or Vab. I.
4. Q. B. to Q's 2nd.
(This fourth move of Black is thought to be better than
4. Q. Kt. to Q. B's 3rd, given in the "Handbook.")
5. Q. B. to K. B's 4th. 5. Q. Kt. to Q. B's 3rd.
6. Q. to her 2nd. 6. K. B. to K's 2nd.
7. Q. Kt. to Q. B's 3rd. 7. K. Kt. to K. B's 3rd.
8. K. B. to Q. B's 4th. 8. Castles.
9. Castles on K's side.
and White can boast of little, if any, superiority in position,
unless it be a somewhat freer game.
When Black plays 4. Q Kt to g B,t 3rf , you may pursue the
attack in a different way to that given in the " Handbook,"
viz. :
4. Q. Kt. to Q. B's 3rd.
•5. K. B. to Q. Kt's 5th. 5. Q. B. to Q's 2nd.
phiudob's defence.
6. K. B. takes Q's Kt. 6. Q's B. takes B.
7. B. to K. Kt.'s 5th.
and have a good game. See the " Illustrative Games "
which follow.

Variation I.
4. K's Kt. takes P. 4. P. to Q's 4th.
This move, until recently, was thought so effectually to free
Black's game, that the chief authorities advised White to
prevent it by taking the Pawn at move 4, with the Queen
instead of with the Knight. The following variations appear
to demonstrate, however, that taking with the Knight is at
least as beneficial to White as capturing with the Queen.
5. P. to K's 5th. 5. P. to Q. B's 4th.
(If he play 5. K B B., 4tn' tne game wiU probably be
continued thus: 6. +±1*™?. 7. 8. <^-.
with the better position. )
6. K. B. to Q. Kt's 5th (ch.) 6. Q. B. to Q's 2nd (best.)
7. P. to K's 6th. 7. Q. B's P. takes Kt. (or
A, B, C.)
8. P. takes Q's B. (ch.) 8. Q's Kt. takes P.
9. Q. takes P. 9. K. Kt to K. B's 3rd.
tit
\U a- Q. to Q. R's 4ih (cbj* 1U- K. Kt. Q.to B'n
a in Kt. to 3rd 1 1 • Q.
K.B's3rd* B. toto K's
K's2nd
3rd(best/
(ch.)
12- ^ttb- 13. ih**** with a fine game.)
10. Castles. 10. B. to K's 2nd (best)
11. Q. Kt. to Q. B's 3rd. 11. P. to Q. R's 3rd.
12. K. B. to Q R's 4th. 12. P. to Q. Kfs 4th.
13. K. B. to Q. Kt's 3rd.
and Black will find it difficult to save his isolated Pawn.

(A.)
7. Q to K's 2nd.
8. K. B. takes Q's B. (ch.) 8. Q. Kt. takes K's B.
9. Castles. 9. Q. B's P. takes Kt. (best.)
70 king's knight's openijjo.
10. K. P. takes Q's Kt. (ch.) 10. Q. takes P.
11. K. R. to K's sq. (ch.) 11. B. to K's 2nd.
12. Q. takes P., with the better game.

(B.)
7. K. B. P. takes K's P.
8. K. Kt. takes K's P. 8. Q. to K's 2nd (best.)
(If 8. Q. to Q. R's 4th (ch.) White replies with 9. Q. B. to Q's
2nd, &c. ; and if 8. Q. to K. B's 3rd, White exchanges
Bishops and then takes the Q's Pawn.)
9. K. B. takes Q's B. (ch.) 9. Q. Kt. takes K's B. (best.)
10. Castles. 10. Q. takes K's Kt1
11. K. R. to K's sq. 11. Q. Kt. to K's 4th.
12. Q. to K. R's 5th (ch.) and White has the advantage.

(C.)
7. Q. B. takes K's B.
8. K. P. takes K. B's P. (ch.) 8. K. takes P.
9. K. Kt. takes Q's B, 9. Q. to Q. R's 4th (ch.)
10. Q. Kt. to Q, B's 3rd. 10. P. to Q's 5th.
'll. Q. to K. R's 5th (ch ) 11. P. to K. Kt's 3rd.
(If 11. K. to his 3rd, White's answer is 12. K. Kt takes Q's
P. (ch.)
12. Q. to Q's 5th. (ch.) 12. K. to his sq. (best.)
13. K. Kt. takes Q's P., with a good game.

Same Opening.—(" Handbook," p. 64.)


WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. P. to K. B's 4th.
4. Q. P. takes K's P. 4. K. B. P. takes K's P.
5. K. Kt. to K. Kt's 5th. 5. P. to Q's 4th.
6. P. to K's 6th. 6. K. Kt. to K. R's 3rd.
philidor's defence. 71
(If Black now play 6. K B- toQ- B's*th; you should reply with
» K. Kt takes K'i P. ^
7. P. to K. B's 3rd.
In addition to the moves given in the " Handbook," Black
may play 7. K. e. to a B's 4th' th(>ugh, according to the " Leit-
faden" you would even then win, e.g.,
7. K. B. to Q. B's 4th.
8. K. B. P. takes K's P. 8. Castles.
9. K. P. takes Q*s P. (A) 9. K. R. to K. B's 4th.
10. Q. Kt. to Q. B's 3rd. 10. K. R. to K's 4th (ch.)
., . n . . a B, take;
U 1U' K. B. takes K'TH* 1 1 • Q. take. Q's B.K's R, * .1 „ Q. to K.B's3rd'
and White has the advantage.
11. Q. Kt. to K's 4th. 11. K. R. takes Q's P.
12. Q. B. to Q's 2nd. 12. Q's B. takes P.
13. K. B. to Q. B's 4th. 13. Q. Kt. to Q. R's 3rd.
14. Q. to K. B's 3rd, with the better game.
It should be observed, however, that Black for his 9th move
"•J PlayK.B.toK.B'.7tu(ch.) get a strong attacka 806
the Illustrative Game at the end of the chapter between two
Oxford amateurs. Der Laza prefers your move 7. p- to K- B,' 3rJ
to all others ; but I believe it is pretty evident, from the
Variations given in the " Handbook," pp. 67-68, that you
obtain a much better game by moving 7. — Kt — ^' B * 8rd,
without exposure to any of the perils resulting from
7. P' to K' B ' 3rd. It may be proper to notice that if Black, in
the Variation mentioned, " Handbook," pp. 67-68, adopt at
move 12 a coup introduced by Mr. Morphy and Mr. Barnes
in a game by consultation against the author and Mr. Owen,
(see Illustrative Games at the end of this chapter), he ought
infallibly to lose. In the game referred to White lost merely
by a hasty slip at their 17th move when the game was in their
hands. At move 12, Black played 12. q, ^ K, Kt., lU;. tlle
situation then being as follows:—
72 king's knight's opening.

The proper continuation now, is


13. Q. to Q. B's 7th. 13. Q's B. takes P.
14. Q. takes Q. Kt's P. 14. P. to K's 6th.
15. P. to K. B's 3rd. 15. Q. to K's 2nd.
16. Q. takes Q's R. 16. K. to K. B's 2nd.
17. Q. R. to Q's 4th.
and I cannot see how Black will save the game.

(A.)
9. Q. takes Q's P 9. Q. to K's 2nd.
10. K. B. to Q. B's 4th. 10. Q. Kt. to Q. B's 3rd.
And White has a difficult game before him.

Variation on While's 3rd move.


WHITE. BLaCK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. P. to Q's 3rd
3. K. B. to Q. B's 4th. 3. P. to Q. B's 3rd.
(If Black play 3. a., B, t0 K., 3rU , you take the Bishop and then
play. 5. p- 1° Q- B'' sn.^ naving the better So also if
, . P. to a B's 3rd
phixidor's defence. 73
and if instead of either move, he play 3. ^ Kt g g B.s 3r|],
you answer with •it 4. ^ K's Kt.to K. Kt's5tb , Sic. , '™.
lhe move
3. b to K's 2nd' De f°unt^ we^ exemplified in the accom
panying illustrative games.
4. P. to Q's 4th. 4. P. to Q's 4th.
5. K. P. takes Q's P. 5. P. to K's 5th.
6. K. Kt. to K's 5th. 6. Q. B's P. takes P.
The move given in the books to White at this point is
the game proceeding thus :—'
*.
.'•aB.fU-.tor o K. Kt. takes Q's B. e1uali game- The
8-aKt.take.K-.Kt.' rrn. follow
i< 11
ing, however, is not undeserving attention.
7. Q. to K R's 5th.
(If Black reply with 7. q-, b t0 K'' 3rd ' t^ien follows :
R K B.toQ.Kt.'s 5th (ch.) q Q.to K. R's 4th (ch.) .> Wi.;f„
°- X. to hi. Sod (best) ; V' ; • &"a "nile
ought to win). If, instead of moving the Bishop, Black
answer with Q. to K. B's 3rd, or K's 2nd, or Q. B's 2nd, he
must evidently lose a Pawn. His best move appears to be
7. P. to K. Kt.'s 3rd.
8. K. Kt. takes K. Kt.'s P. 8. K. B. P. takes K's Kt.
9. Q. to K's 5th. (ch.) 9. Q to K's 2ud. (best)
10. Q. takes K's R.
(At move 10, you may also give check with the Bishop ad-
.
vantageously. _t_ .10.
n QjOStf.lSd
K'"s B. to a Kt.'s 5th (ch.) • . . Q.
a. b.take. K's R. ii. •
t0u.
,0 aukesK'.Kt. .„ Kt. to a B's 3rd o
12- B. to hi. 3rd' 1S' ' &C'
10. Q. P. takes K's B.
11. Q. takes K's Kt 11. Q. B. to K's 3rd.
12. Q. to K. R's 8th. 12. Kt. to Q's 2nd, or Q. B's
13. P. to Q's 5th. 3rd.
And White has the better game.
Mr. Boden in this debut prefers the move 3. 1= B' to a B'' 4th to
8; •te<f* , and presents the following train of play in
support of his opinion :
3. K. B. to Q. B's 4th. 3. P. to Q. B's 3rd.
74 KINO'8 KNIGHT'S OPENING.
4. Q. Kt. to Q. B's 3rd. 4. K. B. to K's 2nd.
5. P. to Q's 4th. 5. K. P. takes Q's P.
6. K's Kt. takes P.
When he dismisses the opening with the remark, that you
have the finer game. It does not appear to me that your
position is so strong, however, as in the previous Variation.
The best answer to your move of 3. ijiSSL— is perhaps
3. P. to Q's 4th. 3. P. takes P.
4. Q. takes P. 4. Q. B. to Q's 2nd, &c,
as shown at page 68 of the present volume.

GAMES
ILLUSTRATIVE OP PHILIDOB'S DEFENCE
Game I.—Between Mr. E. Williams and the Rev. — Lock.
white. (Mr. W.) black. (Rev. — L.)
1. P. to K's 4th. L P. to K's 4th.
2. K. Kt to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 8. P. to K. B's 4th.
4. Q. P. takes K's P. 4. K. B. P. takes K's P.
5. K. Kt. to K. Kfs 5th. 6. P. to Q's 4th.
6. P. to K's 6th. 6. K. B. to Q. B's 4th*
7. Q. Kt. to Q. B's Srit 7. Q. to K. B's 3rd.
8. Q. takes P. 8. K. B. takes K. Bs P. (ch.)
9. K. to Q's sq. 9. P. to K's 6th.
10. Q. Kt to K's 4th. 10. Q. to K's 2nd.
11. K. B. to Q. Kt's 5th (ch.) 11. P. to Q. B's 3rd.
12. Q. Kt to Q's 6th (ch.) 12. K. to K. B's sq.
13. Q. to K. B's 3rd (ch.) 13. K. Kt. to K. B's 3rd.
14. Q. Kt takes Q's B. 14. Q. to Q's sq. (ch.)
15. K. B. to Q's 3rd. 15. Q. takes Q's Kt
16. Kt takes K. R's P. (ch.)}: 16. K's R takes Kt
17. K. B. takes K's R. 17. Q. takes K's P.
18. K. B. to Q's 3rd. 18. Q. Kt to Q's 2nd.
• The ordinary defence at this point ia K. Kt. to K. R's 3rd.
>t K. Kt. takes K's P. is the correct move, and if the Kt be taken, Q.
to K. R's 5th (ch.) recovering the Piece with the better game.
i This was not well advised. White's Knight is of more value than
Black's Rook, which is locked up. He ought to have seized the oppor
tunity of getting rid of the dangerous Pawn at K's 3rd.
fhiljsor's defence. 75
19. K. to K's 2nd. 19. Q. Kt to K's 4th.
20. Q. to K. B's 5th. 20. Q's Kt takes B*
21. Q. takes Q's Kta 21. Q. to K. Kt's 5th (ch.)
22. K. to B's sq. 22. R to K's sq.
23. Q. to K's 2nd. 23. Q. to K. B's 4th.
24. P. to K. Kt'a 4th. 24. Kt. takes P.
25. K. to K. Kt's 2nd. 25. R to K's 5th.
26. K. R to Q's sq. 26. Kt. takes K. R's P.
27. P. to Q. Kt's 3rd.t 27. R to K. Kt's 5th (ch.)
28. K. to R's sq. 28. Q. to K's 5th (ch.)
29. K. takes Kt 29. Q. to K. R's 2nd (mates.)

Game II.—Between i. Jaenisch and Schumoff.


V
white. (Mr. S.) black. (Major J.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. Q. takes P. 4. Q. Kt. to Q. B's 3rd.
5. K. B. to Q. Kt's 5th. 5. Q. B. to Q's 2nd.
6. Q. to her sq. 6. K. Kt. to K. B's 3rd.
7. Q. Kt. to Q. B's 3rd. 7. Q. Kt to K's 4th.
8. K. R to K's 2nd. 8. Q's B. to his 3rd.
9. Q. B. to K. Kt's 5th. 9. K. B. to K's 2nd.
10. Q. B. takes K's Kt 10. K. B. takes Q's B.
11. K. Kt to Q's 4th. 11. Castles.
12. Castles. 12. Kt to K. Kt's 3rd.
13. P. to K. B's 4th. 13. a to K's 2nd.
14. K. Kt takes Q's R 14. Q. Kt. P. takes K's Kt.
15. B. to Q's 3rd. 15. Q. R to Q. Kt's sq.
16. Q. R. to Q. Kt's sq. 16. R checks.
17. K. to K. R's sq. 17. Q. to K. B's 3rd.
18. P. to K's 5th.J 18. Q. P. takes K's P.
19. Kt to K's 4th. 19. Q. to K's 2nd.
20. P. to K. B's 5th. 20. Kt to K. B's 5th.
21. P. to K. B's 6th.§ 21. Q. to her 2nd.||
22. K's R takes Kt.U 22. K's P. takes R.

* Very pretty. 11 White take the Queen he looses a piece.


f Too late. White should have liberated his pieces on the Queen's
side sooner, and he might then have saved the game.
X By the sacrifice of this Pawn he is enabled to bring his Kt into
effective co-operation with the other forces immediately.
§ All this is good chess.
|| Taking Pawn with Pawn would have been highly dangerous.
IT This is better, I believe, than the more obvious course of taking
the K. Kt's P.
T6 king's knight's opening.

£3. Q. to K. It's 5th. 23. Q. to her 4th.


24. Q. to K. Kt's 4th. 24. P. to K. Kt's 3rd.
25. Q. takes K. B's P. 25. Q. to K. R's 4th.
26. P. to K. Kt's 4th. 26. Q. to K. R's 5th.
27. P. to Q. Kt's 3rd.* 27. K. B. to K's sq.
28. R. to K. B's sq. 28. B. to K's 4th.
29. Q. to her 2nd. 29. P. to K. R's 4th.
30. Kt. to K. Kt's 5th. 30. B. takes K. R's P.
81. Kt. to K. B's 3rd. 31. B. to K. B's 5th (dis. ch.)
32. Kt. takes Q. 32. B. takes Q.
33. Kt. takes K. Kt's P. 33. K. R. P. takes K. Kt'a P.
34. Kt. to K's 7th (ch.) 34. K's R. takes Kt.
35. K. B. P. takes K's R. 35. R. to K's sq.
36. R. to K. Kt's sq. 36. R. tiikes K's P.
37. R. takes K. Kt's P. (ch.) 37. K. to K. B's sq.
38. R. to K. R's 4th. 38. P. to Q. R's 4th.
.M. P. to Q. R's 4th. 39. R. to K's 3rd.
40. K. to K. Kt's 2nd. 40. R. to K. B's 3rd.
41. R. to K. R's 5th. 41. K. to his 2nd.
42. R. to K. B's 5th. 42. R. takes R.
43. B. takes R. 43. K. to K. B's 3rd.
4 4. B. to K's 4th. 44. P. to Q. B's 4th.
4.-). K. to K. B's 3rd. 45. K. to his 4th.
46. B. to Q's 3rd. 46. P. to K. B's 4th.
47. B. to Q. R's 6th. 47. K. to Q's 5th.
48. B. to Q's 3rd. 48. P. to K. B's 5th.
And after several more moves, the game was declared drawn.

Game III.—Between Messrs. Morphy and Harrwitz.


V
white. (Mr. M.) black. (Mr. H.)
l. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. K. P. takes Q's P.
4. Q. takes P. 4. Q. Kt. to Q. B's 3rd.
5. K. B. to Q. Kt's 5th. 6. Q. B. to Q's 2nd.
6. K. B. takes Q's Kt. 6. Q. B. takes K's &
7. B. to K. Kt's 5th. 7. P. to K. B's 3rd.
8. B. to K. R's 4th. 8. Kt. to K. R's 3rd.
9. Q. Kt. to Q. B's 3rd. 9. Q. to Q's 2nd.
10. Castles on K's side. 10. K. B. to K's 2nd.
11. Q. R. to Q'b sq. 11. Castles on K's side.
12. Q. to Q. B's 4th (ch.) 12. K. R. to K. B's 2nd.

* I should rather have driven back the Bishop with the Q. B's
Pawn
PHILIDOE8 DEFENCE. 77
13. K. Kt. to Q's 4th. 13. Kt. to K. Kt's 5th.
14. P. to K. Ra 3rd. 14. Kt. to K's 4th.
15. Q. to K's 2nd. 15. P. to K. Kt's 4th.*
16. B. to K. Kt's 3rd. 16. K. R. to K. Kt's 2nd.
17. K. Kt. to K. B's 5th. 17. K. R. to K. Kt's 3rd.
18. P. to K. Bs 4th. 18. K. Kt's P. takes K. B's P.
19. K's R. takes P. 19. K to K. R's sq.
20. K. R. to K. R'a 4th. 20. K's B. to Mb sq.
21. B. takes Kt. 21. K. B's P. takes B.
22. Q. R. to K. B's sq. 22. Q. to K's 3rd.
23. Q. Kt. to Q. Kt's 5th. 23. Q. to K. Kt's sq.
24. Q. R. to K. B's 2nd. 24. P. to Q. R's 3rd.
25. Q. Kt. takes Q. B's P.t 25. Q. R. to Q. B's sq.
26. Q. Kt. to Q's 5th. 26. Q. B. takes Q's Kt.
27. K's P. takes Q's B. 27. Q. R. to Q. B's 2nd.:
23. P. to Q. B's 4th. 28. B. to K's 2nd.
29. K. R. to K. R's 5th. 29. Q. to K's sq.
30. P. to Q. B's 5th.§ 30. Q. R. takes Q. B's P.
31. K. R. takes K. R's P. (ch.) 31. K. takes K's R.
32. Q. to K. R's 5th (ch.) 32. K to K. Kt's sq.
83. Kt. takes B. (ch.) 33. K to K. Kt's 2nd.O
34. Kt. to K. B's 5th (ch.) 34. K. to K. Kt's sq.
35. Kt. takes Q's P., and wins.

V Game IV.—Between the same Players.


white. (Mr. M.) black. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. K. P. takes Q's P.
4. Q. takes P. 4. Q. Kt. to Q. B's 3rd.
5. K B. to Q. Kt's 5th. 5. Q. B. to Q's 2nd.

* Very imprudent in such a position and against such an opponent.


It must be admitted, however, that Black has no good move at this
(risk.
t Perfectly sound, as the sequel shews.
J Taking the Pawn would have been injudicious, for example :
27. Q. takes P.
28. K. R. takes K. R.s P. (ch.) 28. K. takes K's R. (best.)
29. Q. to K. R's 5th (ch.) 29. B. to K. R's 3rd.
30. Kt. takes B. 30. K's R. takes Kt.
31. Q. to K. B's 5th (ch.) 31. Anything.
82. Q. takes Q's B., &c.
J The first step in a combination of admirable dnring and ingenuity
I Had he taken the Knight it would have cost him his Queen.
78 king's knight's opening.
6. K . B. takes Q's Et. 6. Q. B. takes K's B.
7. Q. B. to K. Kt's 5th. 7. K. Kt to K. B's 3rd.
8. Q. Kt to Q. B's 3rd. 8. K. B. to K's 2nd.
9. Castles on Queen's side. 9. Castles.
10. K. R. to K's sq. 10. P. to K. R's 3rd.
11. B. to K. R's 4th. 11. Kt to K'ssq.
12. B. takes K's B. 12. Q. takes B.
13. P. to K's 5th. 13. B. takes K's Kt
14. K. Kt's P. takes B. 14. Q. to K. Kt's 4th (ch.)
15. K. to Q. Kt's sq. 15. Q. P. takes K'b P.
16. K. R. takes K's P. 16. Q. to K. Kt's 7th.
17. Kt to Q's 5th. 17. Q. takes K. R's P.
18. K. R. to K's sq. 18. Q. to Q's 3rd.
19. K. R. to K. Kt's sq. 19. K. to K. R's 2nd.
20. Q. to K's 3rd. 20. P. to K. B's 4th.
21. Kt to K. B's 4th. 21. Q. to Q. Kt's 3rd.
22. Q. to K's 2nd. 22. K. R. to K. B's 2nd.
23. Q. to Q. B's 4th. 23. Q. to K. B's 3rd.
24. Kt to K. R's 5th.* 24. Q. to K's 2nd.
25. Q. R. to K's sq. 25. Q. to Q's 2nd.
26. P. to Q. R's 3rd. 26. Kt to Q's 3rd.
27. Q. to Q's 4th. 27. Q. R. to K. Kt's sq.
28. K. R. to K. Kt's 2nd. 28. P. to Q. Kt's 3rd.
29. Q. R. to K. Kt's sq. 29. Kt to K's sq.
30. Q. to Q, B's 3rd. 30. P. to K. B's 5th. t
31. Q. R. to K. R's sq* 31. P. to K. Kt's 3rd.
82. Q. R. to K. Kt's sq. 32. Q. to Q's 4th.
33. Q. to K's sq. 33. Q. takes Kt
34. K. R. to K. Kt's5th.§ 34. Q. takes P.
35. Q. to K's 5th. 35. K. R. to K. B's 3rd.
'36. Q. to K's 7th (ch.) 36. Q. R to K. Kt's 2nd.
37. Q. takes Kt 37. K. R P. takes K's R.
38. Q. to K's sq. 88. Q. to Q. B's 3rd.
39. P. to K. B's 3rd. 89. K. R. to K's 3rd.
40. Q. to K. B's 2nd. 40. Q. R. to K's 2nd.
And White abandoned the game.

* This looks promising, but does not turn out well. He had better,
perhaps, have played K. R. to K. Kt's 6th.
t Well played. White must now beware, for his Knight is in sore
peril.
J This will not save the Knight The best move apparently ml
K. R. to K. Kt's 4th.
| Merely desperate.
philidob's defence. 79
V Gave V.—Between Messrs. Morphy and Boden.
whit*. (Mr. B.) black. (Mr. M.)
L P. to K's 4th. 1. P. to K's 4th.
2. K. Kt to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. K. P. takes Q's P.
4. Q. takes P. 4. Q. B. to Q's 2nd.
5. Q. R to K's 3rd. 5. Q. Kt. to Q. B's 3rd.
6. Q. to Q's 2nd. 6. K. Kt to K. B's 3rd.
7. K. R to Q's 3rd. 7. K. B. to K's 2nd.
8. Q. Kt. to Q. B's 3rd. 8. Castles.
9. Castles on K's side. - 9. P. to K. R's 3rd.
10. P. to K. R's 3rd. 10. K. Kt. to K. R's 2nd.
11. P. to K. Kfs 4th. 11. P. to K. R's 4th.
12. K. Kt to K. R's 2nd. 12. K. R. P. takes K. Kt's P.
13. K. R's P. takes P. 13. Q. Kt. to K's 4th.
14. P. to K. B's 3rd. 14. P. to K. Kt's 4th.
15. K. to K. Kt's 2nd. 15. P. to Q. B's 4th.
16. K. R to K. R's sq. 16. K. to K. Kt's 2nd."
17. K. Kt. to K. B's sq. 17. K. R to K. R's sq.
18. K. Kt. to K. Kt's 3rd. 18. P. to K. B's 3rd.
19. Q. Kt. to Q's 5th. 19. K. Kt to K. B's sq.
20. K. Kt to K. R's 5th (ch.) 20. K. to K. B's 2nd.
21. Q. R to Q's sq. 21. K. Kt to K. Kt's 3rd.
22. K. R to K's 2nd. 22. K. Kt to K. R's 5th (ch.)
23. K. to K. B's 2nd. 23. Q. B. to Q. B's 3rd.
24. Q. Kt takes K's R 24. Q. takes Q's Kt
25. Q. takes Q's P. 25. P. to Q. Kt's 3rd
26. Q. takes Q. (ch.)* 26. K. takes Q.
27. K. Kt to K. Kt's 3rd. 27. K. to K. B's 2nd.
28. Q. R to Q.'s 6th. 28. K. to K's 2nd.
29. Q. R to Q's 2nd. 29. K. to K. B's 2nd.
30. P. to K. B's 4th. 30. K. Kt. P. takes K. B's P.
31. Q's B. takes P. 31. K. Kt to K. Kt's 3rd.
32 . Q B. to K. R's 6th. 82. K. R. to K. R's 2nd.
33. K. to K's 3rd. 33. Q. R to K. R's sq.
34. Kt to K. B's 5th. 34. K. Kt to K's 2nd.
35. Kt takes K's Kt 35. K. takes Kt
36. P. to K. Kt's 5th. 36. K. to K's 3rd.
37. K. R to Q's sq. 37. K. B. P. takes K. Kt's P.
3a Q. R to Q's 6th (ch.) 38. K. to K. B's 2nd.
39. K. B. to K. R's 5th (ch.) 39. K. to K's 2nd.
40. Q. B. takes K. Kt's P. (ch.) 40. K. to K. B's sq.
41. K. R to K. B's sq. (ch.) and wins.

• Bettor I beliete, to have taken the K's Kt with K's R; the


attack then, apparently, would have been quite inesistiblo.
80 KING 8 KN1GHT'8 OPENING.

Game VI.—Between Messrs. Morphy and Barnes.


yy 1.
white. (Mr. B.)
P. to K's 4th.
black. (Mr. M.)
1. P. to K's 4th.
2. K Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. P. to K. B's 4th.
4. Q. P. takes K's P. 4. K. B's P. takes K's P.
5. K. Kt. to K. Kt'■ 5th. 5. P. to Q's 4th.
6. P. to K's 6th. 6. K. B. to Q. B's 4th.*
7. K. Kt. to K. B's 7th.t 7. Q. to K. B's 3rd.
8. Q. B. to K's 3rd.J 8. P. to Q's 5th.
9. Q. B. to K. Kt's 5th. 9. Q. to K. B's 4th.
10. K. Kt. takes K's R. 10. Q. takes Q's B.
11. K. B. to Q. B's 4th. 11. Q. Kt. to Q. B's 3rd.
12. K. Kt. to K. B's 7th. 12. Q. takes K. Kt's P.
13. K. It. to K. B's sq. 13. K. Kt. to K. B's 3rd.
14. P. to K. B's 3rd. 14. Q. Kt. to Q. Kt's otiu
15. Q. Kt. to Q. It's 3rd. 15. Q. B. takes K's P.§
16. K. B. takes Q's B. 16. Q. Kt. to Q's 6th (ch.)
17. Q. takes Q's Kt.|| 17. K's P. takes Q.
18. Castles. 18. B. takes Q's Kt.
19. B. to Q. Kt's 3rd. 19. P. to Q's 7th (ch.)
20. K. to Q. Kt's sq. 20. B. to Q. B's 4th.
21. Kt. to K's 5th. 21. K. to K. B's sq.
22. Kt. to Q's 3rd. 22. R. to K's sq.
23. Kt. takes B. 23. Q. takes K's K.
And White resigns.

Game VII. —Between Messrs. Szcn and Hampe.


white. (Mr. S.) black. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. K. P. takes Q's P.

K. Kt. to K. R's 3rd


* The usual move here is 6. :, and the safest and
i titvu • -7 0 Kt tnQ.B'«3rd , . .,
strongest move for White is 7. , as shown m the
"Handbook."
t Better to have played 7. —:—: : -, regaining the Piece by
Q. to K. R's 5th (ch.)
t The worst defence he could adopt. Q. to Q's 2iid, followed by
Q. to K. B's 4th was the proper move.
§ Highly ingenious.
|| The only move to escape instant dafeat.
philidob's defence. 81
4. K. B. to Q. B's 4th. 4. Q. Kt. to Q. B's 3rd.
5. K. Kt. takes P. 5. Q. Kt. takes K's Kt.
6. Q. takes Q's Kt. 6. Q. B. to K's 3rd.
7. Kt. to Q. B's 3rd. 7. Q. R takes K's R
8. Q. takes Q's B. 8. Q. to Q's 2nd.
9. R to K's 3rd. 9. Kt. to K. B's 3rd.
10. Castles on Q's side. 10. Q. to Q. B's 3rd.*
11. Q. takes Q. 11. Q. Kt's P. takes Q.
12. R to Q's 4th. 12. Kt. to K. Kt's 5th.
13. P. to K. B's 3rd. 13. Kt. to K's 4th.
14. B. takes Kt. 14. Q's P. takes B.
15. Q. R to Q's 3rd. 15. B. to Q's 3rd.
16. Kt to Q's sq.t 16. Castles on K's side.
17. Kt. to K's 3rd. 17. P. to K. B's 3rd.
18. Kt. to K. B's 5th. 18. B. to Q. B's 4th.
19. Q. R to Q's 7th. 19. K. R. to K. B's 2nd.
20. Q. R takes K's R 20. K. takes Q's R
21. R to Q's sq. 21. P. to K Kt's 3rd.
22. Kt to K. Kt's 3rd. 22. B. to K's 6th (ch.)
23. K. to Q. Kt's sq. 23. K. to his 3rd.
24. R to Q's 3rd. 24. B. to Q's 5th.
25. Kt. to K's 2nd. 25. P. to Q. B's 4th.
26. R to Q. R's 3rd.J 26. P to Q. R's 4th.
27. Kt. takes B. (ch.) 27. K's P. takes Kt.
28. P. to Q. B's 3rd. 28. K. to Q's 3rd.
29. K. to Q. B's 2nd. 29. K. to Q. B's 3rd.
30. Q. B. P. takes Q's P. 30. Q. B. P. takes Q's P.
31. R to Q. R's 4th. 31. K. to Q. B's 4th.
32. P. to Q. Kt's 4th (ch.)§ 82. K. to Q. Kt's 4th.
33. R takes Q. R's P. (ch.) 33. R. takes R.
34. Q. Kt's P. takes R 34. K. takes P.
35. P. to K. B's 4th. 35. K. to Q. Kt's 4th.
36. K. to Q's 3rd. 36. P. to Q. B's 4th.
37. P. to K's 5th.|| 37. K. B. P. takes K's P.
38. K. B. P. takes K's P. 38. K. to Q. B's 3rd.
39. P. to Q. R's 4th. 39. K. to Q's 4th.
40. P. to Q. R's 5th. And ;e wins.

• Whence this eager desire to exchange Pieces, even at a disadvan


tage, which Mr. Hampe exhibits ? One would have supposed that
Mr. Szen's acknowledged skill in Pawn end-games would have prompted
his antagonist to retain his officers as long as possible.
t Kt. to Q. R's 4th, with the object of afterwards playing his Q's
Rook to Q. B's 3rd, would also have been good play.
X Pawn to Q. B's 3rd looks a better move.
§ The termination is played by Mr. Szen with the ingenuity which
he always displays in endings of this description.
|| He now obtains two passed Pawns, as he foresaw, when he forced an
exchange of Rooks ; and it is impossible for the Black King to stop both.
a
62 king's knight's opening.
Game VIII.—Between the same Players.
J white. (Mr. S.) black. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. P. to Q'b 3rd.
S. P. to Q's 4th. 8. K. P. takes Q's P.
•». K. Kt. takes P. 4. P. to Q's 4th.
5. P. to K's 5th.* 5. K. B. to Q. B's 4th.
c. Q. B. to K's 3rd. 6. K. Kt. to K's 2nd.
7. P. to K's 6th.t 7. K. B. P. takes K's P.
8. K. Kt. takes K's P. 8. K. B. to Q. Kt's 5th (ch )
9. P. to Q. B's 3rd. 9. Q. B. takes K's KtJ
10. Q. B. P. takes K's B. 10. Castles.
11. K. B. to Q's 3rd. 11. B. to K. B's 4th.
12, Castles. 12. Q. Kt. to Q. B's 3rd.
13. P. to Q. Kfs 5th. 18. Q. Kt. to K's 4th.
14. K's B. takes B. 14. K. Kt. takes K's B.
15. B. to K. B's 4th. 15. Q. Kt. to K. Kt's 3rd.
16. Q. to her 2nd. 16. P. to Q's 5th.§
17. B. to K. Kt's 5th. 17. Q. to her 3rd.
18. Q. to her 3rd. 18. Q. Kt. to K's 4th.
19. Q. to her Kt's 3rd. (ch.) 19. K. to K. R's sq.
20. Kt. to Q's 2nd. 20. Q. to K. Kt's Urd.
21. B. to K. B's 4th. 21. K. Kt. to K. R's 5th.
22. B. to K. Kt's 3rd. 22. R. to K. B's 5th.||
23. K. R. to K's sq. 23. Q. R. to K's sq.U
24. K. to K. R's sq. 24. K. R takes K. B's P.
25. Kt. to Q. B's 4th. 25. Q. R. to K. B's sq.
26. Kt. takes Q's Kt. 26. Q. to K's 5th."

* The first player may also retreat the Kt. to K. B's 3rd advan
tageously.
t Better to have brought out his Pieces. Exchanging the cent™
Pawn for the adversary's K. B's Pawn is not a profitable barter usually,
and in this case White subjects himself to the necessity of doubling a
Pawn on his Queen's side into the bargain.
X He might even have gained a Pawn now without any danger,
beyond that of bringing his opponent's Q. Kt. into the field.
§ Threatening to take the Bishop, and then play Kt. to K's 6th,
winning the exchange.
|| This is an ingenious manoeuvre to avoid giving up the attack ; but
a very hazardous one.
U The position is full of difficulties for Black, and this move certainly
does not lessen them. Perhaps his best plan was to play the Q's Kt. to
Q's 6th ; and if White then attacked his Queen with the Rook, to play
the Kt to Q. B's 4th.
•* A truly gallant defence this of Mr. Hampe's, and worthy of a better
result.
philidor's defence. 83
27. Kt to K. B'g 3rd. 27. Q. to K. Kt's 6th.
28. Kt takes Kt. 28. Q. to Kb 7th."
29. B. takes K s R.
And White wins.

Game IX.—Between Mr. Lowenthal and Messrs. De Riviere,


Kling, and another Amateur, the Allies consulting
together.
white. (Mr. L.) black. (The Allies.)
L P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 8. K. P. takes Q's P.
4. Q. takes P. 4. Q. Kt. to Q. B's 3rd.
5. K. B. to Q. Kfs 5th. 5. Q. B. to Q's 2nd.
6. K. B. takes Q's Kt. 6. Q. B. takes K'sB.
7. B. to K. Kt's 5th. 7. Kt. to K. B's 3rd.t
8. B. takes Kt. 8. Q. takes B.
9. Q. takes Q. 9. K. Kt's P. takes Q.
10. Q. Kt. to Q's 2nd. 10. K. R to K. Kt's sq.
11. Castles on K's side. 11. K. B. to K. R's 3rd.
12. K. B. to K's sq. 12. K. to Q's 2nd.J
13. Q's Kt, to his 3rd. 13. P. to K. B's 4th.
14. Q. R. to Q's sq. 14. Q. R to K's sq.
15. K. Kt. to Q's 2nd. 15. K. B. takes K's Kt.§
16. Q. R. takes K's B. 16. K. B. P. takes K's P.
17. P. to Q. B's 4th. 17. P. to Q. Kt's 3rd.||
18. K. R. to K's 3rd. 18. P. to K. B's 4th.
19. K's R. to his 3rd. 19. Q. R to K's 2nd.

• Bad ; but he has no good move left.


t In a similar position, which occurred in the match won by
Harrwitz of Lowenthal, the former here played P. to K. B's 3rd.
+ I am rather inclined to believe that the Allies would have done
better in Castling.
§ It is pretty obvious that Black would have gained nothing by
taking the Pawn, for suppose—
15. K. B. P. takes K's P.
16. K. Kt. takes K's P. 16. Q. B. takes K's Kt.
17. K. R. takes Q's B. 17. Q. R tades K's R.
18. Kt. to Q. B's 5th (ch.) 18. K. moves.
19. Kt. takes Q's R., &c.
|| If Black had now taken the K. Kt's Pawn, they would have lost a
Piece, t.g. :—
16. K. R takes K. Kt's P. (ch.)
19. K. takes K's R. 19. P. to K's 6th (dis. ch.)
20. Q. R. to Q's 5th, &c.
G2
84 KING'8 KNIGHT'8 OPENING.

20. P. to K. Kt's 3rd. 20. K. to Q. B's sq.*


21. Kt. to Q's 4th. 21. B. to Q's 2nd.
22. K. R. to K. R's 4th. 22. K. R. to K. Kt's 5th.
23. K. R. takes K's R. 23. K. B. P. takes K's R.
24. Kt. to Q. B's 2nd. 24. P. to K. R's 4th.
25. Kt. to K's 3rd. 25. B. to K's 3rd.
26. K. to K. B's sq. 26. K. to Q's 2nd.
27. R. to Q's 4th. 27. B. to K. B's 2nd.
28. Kt. to Q's 5th. 28. R. to K's 3rd.
29. P. to Q. Kt'g 3rd.t 29. K. to Q's sq.J
30. Kt. to K. B's 4th. 30. R. to K'b 4th.
81. K. to his 2nd. 81. B. to K. Kt's sq.
82. K. to his 3rd. 32. B. to K. R's 2nd.
33. R. to Q's 5th. 33. K. to his 2nd.
34. R. takes R. (ch.) 34. Q's P. takes R.
85. Kt. to Q's 5th (ch.)§ 85. K. to Q's 3rd.
36. Kt. to K. B's 6th. 36. B. to K. Kt's 3rd.
37. P. to Q. Kt's 4th. 37. P. to Q. R's 4th.
38. P. to Q. R's 3rd. 33. Q. R. P. takes Q. Kt's P.
39. Q. R's P. takes P. 89. P. to Q. B's 4th. ||
40. P. to Q. Kt's 5th. 40. K. to Q. B's 2nd. H
41. Kt. to Q's 5th (ch.) 41. K. to Q. Kt's 2nd.
42. Kt. to K. B's 6th. 42. K. to Q. B's 2nd.
43. Kt. takes K's P. 43. B. to K. B's 2nd.
44. Kt. to Q's 2nd. 44. K. to Q's 3rd.
45. P. to K. B's 4th. 45. B. to K. Kt's 3rd.
46. Kt. to K's 4th (ch.) 46. K. to his 3rd.
47. Kt. to Q. B's 3rd. 47. K. P. takes K. B's P. (ch.)
48. K. Kt. P. takes K. B's P. 48. P. toK. R's 5th.**
49. Kt. to Q. R's 4th. 49. B. to Q. B's 7th.tt
50. Kt. takes Q. Kt's P. 50. B. to Q. Kt's 6th.
51. P. to K. B's 5th (ch.)Jt 61. K. to his 4th.

* This serves to corroborate the opinion expressed in the note to


Black's 12th move.
t White protects his Q. B's Pawn that he may be enabled safely to
take the K's Pawn with his Rook ; and if his Rook were captured, give
check with bis Kt. at B's 6th, &c.
J To prevent the capture of their K's Pawn. I believe, however,
they might have played P. to Q. B's 3rd advantageously.
§ Had he taken the K. R's Pawn, it would have cost his Kt.
|! I should have preferred advancing this Pawn to Q. B's 3rd only.
•J Most important, or White, by playing his Kt. to Q's 5th, would
have won the Q. Kt's Pawn.
** The game is played throughout attentively; but the latter portion
manifests extreme care andforms a very interesting and instructive ending.
tt The only move to save the day.
tt Well conceived. If Black take, the reply is Kt. to Q's 7th ; and
White apparently must win.
philidob's defence.
52. P. to K. B's 6th. 52. K. takes K. B's P.
53. K. to B's 4th. 53. P. to K. Kfs 6th.
54. K. R. P. takes K. Kfa P. 54. K. R. P. takes K. Kfs P.
65. K. take3 K. Kfs P. 65. K. to his 2nd.
56. K. to K. B's 4th. 56. K. to Q's 3rd.
57. K. to his 3rd. 57. K. to B's 2nd.
58. Kt. to Q's 5th (ch.) 58. K. to Q. Kfs 2nd.
59. K. to Q's 3rd. 59. B. to Q. R's 5th.
60. K. to Q. B's 3rd. 60. K. to Q. R s 2nd.
And the battle was declared drawn.

Game X.—Between Messrs. Laroche and De Riviere.


black. (Mr. De R.) white. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. Q. takes P. 4. Q. Kt. to Q. B'g 3rd.
5. K. B. to Q. Kfs 5th. 5. Q. B. to Q's 2nd.
6. B. takes Kt. 6. B. takes B.
7. B. to K. Kfs 5th. 7. P. to K. B's 3rd.*
8. B. to K. R s 4th. 8. P. to K. R's 4th.t
9. P. to Q. B's 4th. 9. Q. to Q's 2nd.
10. Q. Kt. to Q. B's 3rd. 10. Castles (on Q's side.)
11. Castles on K's sidej 11. K. to Kfs sq.
12. P. to Q. Kfs 4th. 12. P. to Q. Kfs 3rd.
13. P. to Q. R's 4th.§ 13. P. to K. Kfs 4th.||
14. B. takes P.U 14. P. takes B.
15. Q. takes K's R. 15. B. to K. Kfs 2nd.
16. Q. takes K. R's P. 16. K. B. takes Q's Kt.
17. Q. R. to Q. Kfs sq. 17. Q. B. takes K's P.
18. Q. R. to Q. Kfs 3rd. 18. Kt. to K. B's 3rd."*

* For the result of K. Kt. to K. B's 3rd, xt the preceding game.


t The usual move is Kt. to K's 2nd, or Kt. to K. R's 3rd, but in
eitLer case the second player's game is grievously constrained.
J By taking the Q. R's P. he would have placed his Queen too far
out of play.
§ Mr. de Riviere remarked that he should rather havo played Q. R. to
Q's sq., threatening to advance P. to Q. Kfs 5tL, P. t Q. R's 4th, &c.
|| Mr. Laroche now commences a counter-attack on the King's flank,
and pursues it with such spirit and decision, that in a few moves Black
is completely routed, horse and foot.
•J He appears to have nothing better to do. Advancing the 1 awns
on the Q's side would be quite futile.
• * The terminating moves on the White side are very clever lrom
this moment.
86 kisg's knight's opening.
19. Q. takes P. 19. R. to K. Kt's sq.
SO. Q. to K's 3rd. 20. R. takes K. Kfs P. (ch.)
21. K. to R's sq.* 21. R. takes K. R. P. (ch.)
22. K. takes R. 22. Kt. to K. Kt's 5th (ch.)
23. K. to Kt's 3rd. 23. Kt. takes Q.
24. P. takes Kt 24. Q. to K. Kt's 2nd (ch.)
And surrendered.

Game XI.—Played by a party of Metropolitan AmateuiB,


three on each side, in consultation together.
white. (Messrs. B., M., and W.) black. (Messrs. H., M., and Z.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
8. P. to Q's 4th. 3. K. P. takes Q's P.
4. Q. takes P. 4. Q. B. to Q's 2nd.
5. Q. B. to K. B's 4th. 5. Q. Kt. to Q. B's 3rd.
6. Q. to her 2nd. 6. K. B. to K's 2nd.
7. Q. Kt. to Q. B's 3rd. 7. K. Kt. to K. B's 3rd.
8. K. B. to K's 2nd.t 8. Castles.
9. Castles (on Q's side.) 9. K's Kt. to K. Kt's 5th.
10. K. R. to K. B's sq. 10. Q. B. to K's 3rd.
11. P. toK. R's 3rd. 11. K. Kt. to K's 4th.
12. P. to K. Kt's 4th. 12. K's B. to K. B's 3rd.
13. Q. Kt. to Q's 5th. 13. Q. B. takes Q's Kt.
14. K. P. takes Q's B. 14. K. Kt takes K's Kt
15. K. B. takes K's Kt. 15. Kt. to K's 4th.
16. K. B. to K's 4th.J 16. Kt. to Q. B's 5th.
17. B. takes K. R's P. (ch.)§ 17. K. to K's R's sq.
13. Q. to Q's 3rd. 18. B. takes Q. Kt's P. (ch.)
19. K. to Q. Kt's sq. 19. P. to Q. Kt's 4th.
20. Q. to K. B's 5th. 20. P. to K. Kt's 3rd.
21. K. B. takes K. Kt's P. 21. K. B. P. takes K'b B.
22. Q. takes K. Kt's P. 22. Q. to K. B's 3rd.
23. Q. to K. R's 5th (ch.) 23. K. to K. Kt's sq.
24. Q. to K. Kt's 5th (ch.) 24. Q. takes Q.
25. B. takes Q. 25. K. R. to K. B's 6th.

* It is indifferent whether he take or not. His game cannot be


saved.
T I am not sure that this is so good as playing the Bishop to
Q's 3rd.
J An obvious and a very serious error.
§ They appear to have had nothing better to do under the circum-
stiuces.
philidor's defence. 87
26. Q. R to Q's 3rd. 26. Q. R. to K. Fs sq.
27. Q. R takes K's R* 27. R takes Q's R
28. P. to K. B's 4th. 28. B. to K. B's 3rd.
And the White gave up the game.

Game XII. —Between Messrs. Morphy and Barnes consult


ing together against Messrs. Staunton and Owen.
white. (Messrs. S. and 0.) black. (Messrs. M. and B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B'b 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 8. P. to K. B's 4th.
4. Q. P. takes K's P. 4. K. B. P. takes K's P.
6. K. Kt. to K. Kfs 5th. S. P. to Q's 4th.
6. P. to K's 6th. 6. K. Kt. to K. R's 3rd.
7. Q. Kt. to Q. B's 3rd. 7. P. to Q. B's 3rd.
8. K. Kt. takes K's P. 8. Q. P. takes K's Kt.
9. Q. to K. R's 5th (ch.) 9. P. to K. Kt's 3rd.
10. Q. to K's 5th. 10. K. R. to K. Kt's sq.
11. Q. B. takes K's Kt. 11. K's B. takes Q's B.
12. Q. R to Q's sq. 12. Q. to K. Kt's 4th.t
13. Q. to Q. B's 7th. 13. Q B. takes K's P.
14. Q. takes Q. Kt's P. 14. P. to K's 6th.J
15. P. to K. B's 3rd. 15. Q. to K s 2nd.
16. Q. takes Q's R 16. K. to K. B's 2nd.
17. Kt. to K's 4th.§ 17. K. B. to K. B's 5th.
* Had they played the Q's R. to Q. Kt's 3rd, the following neat mate
was on the cards :
27. Q. R to Q. Kt's 3rd. 27. K. R. takes K. B's P.
28. K. R takes K's R 28. R. takes K's R.
29. R takes B.
And Black gives mate in 4 more moves.
t This very obvious move was left unnoticed in the analysis of the
present variation originally given in the " Handbook," pp. 67-68. It is
not sound, but it has the merit of retarding the attack for some time.
J Very well played.
§ Over confident in the superiority of their position, White now
played without due consideration. By simply moving Q. R. to Q's 4th,
the game, I believe, is their own without trouble, for Buppose :
17. Q. R to Q's 4th. 17. P. to K's 7th, or (A.)
18. B. takes K's P. 18. K. B. to K's 6th.
19. Q. R to K's 4th. And wins.
(A)
17. R. to Q. B's Bq., or (B.)
18. B. to Q. B'b 4th.
And again Black has no resource.
88 KINGS KNIGHT'S OPENING.
18. B. to K's 2nd. 18. K. to Kt's 2nd.
19. Castles. 19. Q. to Q. B's 2nd.
20. Kt. to Q. B's 5th. 20. K. B. takes K. R's P. (ch.)
21. K. to K. R's sq. 21. Q. B. to Q. B's sq.
22. Q. R. to Q's 4th. 22. K. B. to K. Kt's 6th.
23. Q. R. to K's 4th. 23. K. to K. R's sq.
24. K. R. to Q's sq. 24. Q. to K. Kt's 2nd.
25. Q. R. to K. R's 4th. 25. K. B. takes Q's R.
26. Q. takes Q's Kt. 26. Q. B. to Q. R's 3rd.
27. Q. to K. R's 2nd. 27. Q. B. takes B.
28. R. to Q's 7th. 28. Q. to K. R's 3rd.
29. Kt. to K's 4th. 29. Q. B. to Q. B's 5th.
30. Kt. to K. B's 6th. 30. P. to K'b 7th.
And White resign.

Game XIII.—Between Messrs. Brien and Z a Polish


player.
WHItE. (Mr. B.) BlaCK. (Mr. Z.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. K. P. takes Q's P.
4. Q. takes P. 4. Q. B. to Q'b 2nd.
5. Q. B. to K. B's 4th. 6. Q. Kt. to Q. B's 3rd.
6. Q. to Qs 2nd. 6. K. B. to K's 2nd.
7. Q. Kt. to Q. B's 3rd. 7. K. Kt. to K. B's 3rd.
8. K. B. to K's 2nd.* 8. Castles.
9. P. to K. R's 3rd.t 9. P. to Q. R's 3rd.
10. P. to K. Kt's 4th. 10. P. to Q. Kt's 4th.
11. P. to Q. R's 3rd. 11. Q. B. to K's 3rd.
12. P. to Q. Kt's 4th.J 12. K. Kt. to Q's 2nd.
13. Q. R. to Q's sq. 18. K. B. to K. B'b 3rd.
14. Q. Kt. to Q's 5th. 14. Q. B. takes Q's Kt.
15. K. P. takes Q's B. 15. Q. Kt. to K's 4th.
16. Kt. to Q's 4th. 16. K. Kt. to Q. Kt's 3rd.
17. Q. B. takes Q's Kt. 17. B. takes Q's B.
18. Kt. to Q. B's 6th. 18. Q. to K's sq.
19. P. to K. B's 4th.| 19. Kt to Q. B's 5th.

17. K. to K. Kt's 2nd.


18. Q. R. to K's 4th.
With an easy winning game.
Black has other modes of play, but all tend to the same result.
' In the present form of the opening, this Bishop should occupy
Q. B's 4th.
t " Castles K's side," is much better.
J This seems objectionable.
§ Clearly an oversight; "Kt. takes B" is the correct move.
philidor's defence. 89
20. Q. to Q. B's aq. 20. B. to Q. Kfs 7th.
21. Q. to Q. Kfs sq. 21. Q. to K's 5th.
22. Castles. 22. Q. takes B.
23. K. R. to K's sq. 23. Q. to K. B's 6th.
24. Q. R. to Qs 3rd. 24. Q. takes K. B's P.
25. K. R to K. B's sq. 25. Q. to K. Kt's 4th.
26. Q. R to K. B's 3rd. 26. Q. R. to K's sq.
27 P. to Q. Bs 3rd. 27. Q. takes Q's P.
28. Q. R. to K. B's 5th. 28. Q. takes Kt.
29. Q. R. to K. Rs 5th. 29. Q. to K's 5th.
And White resigned.

Gave XIV.—Between two Oxford Amateurs.


BlaCK.
1. P. to K's 4th. 1. P. to K'b 4th.
2. K. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
S. P. to Q's 4th. 3. P. to K. B's 4th.
4. Q. P. takes K's P. 4. K. B. P. takes K's P.
5. K's Kt. to his 5th. 5. P. to Q's 4th.
6. P. to K'b 6th. 6. K. Kt. to K. B's 3rd.
BlaCK.
#
ii
1
..
I
Li \ 1
i'i.i X- i 'T
m

7. P. to K. B's 3rd. 7. K. B. to Q. B's 4th. *


8. K. B. P. takes K's P. 8. Castles.
* This defence may be adopted without danger, and appears to me
to enable Black to overcome all the difficulties of his position, for this
reason I prefer the method of continuing the atttack laid down in thfl
" Handbook," p. 67, beginning with 7. Q. Kt. to Q. B's 3rd, which iu
every case gives an advantage to the first player.
90 king's knight's opening.
9. K. P. takes Q's P. 9. K. R to his 7th (ch.)*
10. K. to his 2nd. 10. Q. R to Q's 2nd.
11. K. P. takes Q's R
This is somewhat rashly played.
11. Q. to K's 2nd (ch.)
12. K. to Q's 3rd. 12.
18. Q. to Ks 2nd. 13.
14. K. to Q. B's 4th. 14.
Iff. K. takes Q. Kt's P. 15.
16. K. to Q. B's 4th. 16.
17. K. takes Q's R. 17.
And wins.

Game XV.—Between Messrs. Harrwitz and Lowenthal


white. (Mr. L.) Black. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
8. K. B. to Q. B's 4th. 8. K. B. to K's 2nd.t
4. Q. Kt. to Q. B's 3rd. 4 K. Kt to K. B's 3rd.
5. P. tc Q's 3rd. 5. Castles.
6. P. to K. R's 3rd. 6. Q. Kt. to Q. B's 3rd.
7. Q. B. to K. Kt's 5th. 7. Q. B. to K's 3rd.J
8. Q. B. takes K's Kt.§ a K. B. takes Q's B.
9. B. to Q. Kt's 3rd. 9. Kt to K's 2nd.
10. Q. Kt to K's 2nd. 10. P. to Q. B's 3rd.
11. B. takes Q's B. 11. K. B's P. takes B.
12. P. to Q. B's 3rd. 12. P. to Q's 4th.
13. Q. to Q. Kt's 3rd. 13. Q. to Q. Kt's 3rd.
14. Castles on K's side. 14. Kt. to K. Kt's 3rd.
IS. Q. takes Q. 15. Q. R's P. takes Q.
18. P. to K. Kt's 3rd. 16. Q. P. takes K's P.

* This is good for Black ; he may also play 9. R. to K. B's 4th


advantageously.
t This, or P. to Q. B's 3rd, is perhaps the best move at the present
moment. If Black play the latter, and White should reply with P. to
Q's 4th, Black may obtain a tolerably free game, by advancing his Pawn
to Q's 4th also.
i The defence adopted by Mr. Harrwitz gives him a constrained
game for a long time, but under this disadvantage he fights very ably.
§ This appears to give the enemy more freedom than is desirable, and
yet I doubt if ha oould have done better.
philidob's defence. 91
17. Q's P. takes P. 17. Q's R. to Q. R's 5th>
18. K. Kt. to Q's 2nd. 18. B. to K. Kt's 4th.
19. P. to Q. Kt's 3rd.t 19. Q's R. to Q. R's 3rd,
20. K. B. to Q's sq. 20. P. to Q. Kt's 4th.J
21. P. to K. R's 4th. 21. B. takes K's Kt.
22. K's R. takes B. 22. K. R. to Q. R's sq.
23. Kt. to Q. B's sq. 23. Kt. to K. B's sq.§
21. Q. R. to Q. Kt's sq. 24. P. to Q. B's 4th.
25. Q. R. to Q. Kt's 2nd. 25. K. to K. B's 2nd.
26. P. to Q. B's 4th. || 26. Q. R. to Q. R's 4th.
27. P. to Q. Kt's 4th. 27. Q. B. P. takes Q. Kt's P.
28. Q's B. takes P. 28. K. R. to Q. B's sq.

* The attack obtained by this move compensates, in bome degree, for


the ugly doubled Pawns on Black's side.
t The position, it will be remarked, is very critical for White, and
without great care he would certainly have suffered some loss at this
point.
J K R. to Q's bq. would only have been a loss of time, as White
could have replied at once with Kt. to K. B's 3rd, &c.
§ This Knight is badly posted, and the difficulty of bringing him
into play is a more serious drawback to Black's game than even his
doubled Pawns.
II At this juncture, I think that White had a Winning game. In
stead of the move made I believe he should have played his Kt. to
Q's 3rd; in which case the following is the most probable continuation :
27. Kt. to Q's 3rd. 27. Kt. to Q's 2nd.
(I see no better or more likely move.)
28. Kt. to Q. Kt.'s 4th. 28. Q. B's P. takes Kt.
(Again, this seems his most feasible mode of playing.)
29. K. B.. takes Kt. (ch.) 29. K. to K's sq.
30. K. R. takes Q. Kt.'s P. 30. P. takes Q. B's P. (or A)
31. Q. R. to Q. B's 2nd. 81. Q. R. to Q. B's 3rd.
32. K. R. takes Q. Kt.'s P. 32. K. R. to Q's sq.
33. K. to K. B's sq. 33. K. R. to Q's 7th.
If he play his Book to Q's 5th, White can safely take the King's Pawn.
34. Q. R. takes K's R. 34. Q. B. P. takes Q's a
35. K. to K's 2nd.
And White wins easily.

A.
30. Q. R. takes Q. R's P.
81. Q. R. takes Q's R. 31. R. takes Q's R.
32. P. takes P. 32. R. to Q. Kt.'s 7th.
(If R. to K's 7th, then follows P. to K. B's 3rd, &c.)
33. R. takes Q. Kt's P.
(Winning without much trouble.)
*2 KING'8 KNIGHT'S OPENING.
29. Kt. to Q's 3rd.* 29. P.' takes Q. B's P.
30. Q. R. takes Q. Kt's P. (ch.) 30. K. to K. B's 3rd.
31. K. R. to Q. B's 2nd. 31. Q. R. to Q. R's 6th.
32. Kt. to Q. Kt's 2nd.t 32. Q. R. takes Q. R's P.
33. K. R. takes Q. B's P. 33. Q's R. takes Kt.
34. K. R. takea K's R. 34. R. takes Q's R.
35. R. takea Kt. (ch.) 35. K. to K's 2nd.
36. R. to Q. R's 8th.J 36. R. to Q. Kt's 5th.
37. P. to K. B's 3rd. 37. R to Q. Kt's 7th.§
38. R. to Q. R's 5th. 88. K. to K. B's 3rd.
39. P. to K. Kt's 4th. 89. P. to K. R's 3rd.
40. R. to Q. R's 7th. 40. P. to K. Kt's 4th.
41. P. to K. R's 5th. 41. R. to K. Kt's 7th (ch.)
And draws the game ; because if White take his adversary's Rook, he is
stalemated.

Game XVI.—From Max Lange's " Schach-partien."


WHItE. (M. L.) black. (Herr Dr. Hoffmann.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to K's 2nd.
4. Castles. 4. Q. B. to K. Kt's 5th.
5. P. to Q's 4th. 5. Q. Kt. to Q. B's 3rd.

* Instead of this move he ought, I believe, to have played the Kt.


vo Q. Kt's 3rd, in which case the game would, most likely, have been
carried on as follows :
29. Kt to Q. Kt's 3rd. 29. Q. R to his 5th.
30. Q. R. takes P. 30. Q. R. takes Q. B's P.
(If he take this Pawn with the other Rook, White must win, I think,
without much trouble.)
31. Q. R. takes Q. Kt's P. (ch.)
And White has a Pawn more, and a better situation than his adversary.
t Even here, most good players in White's position would have
won the game. He should, if I make no mistake in my calculation,
have played his Kt to K's sq. : then to K. Kt's 2nd, and afterwards
to K's 3rd, threatening a deadly check at K. Kt's 4th. Such is the
helplessness of Black's position that these moves could hardly be
prevented.
J R. toK. B's 3rd, allowing his King an opportunity of coming into
the field would surely have been better Chess.
§ A good move, as it paralyzes the action of the White King for
some time.
PHIXIDOE8 DEFENCE. 03

6. P. to Q's 5th. 6. Q. Kt. to Q s 5th.


7. Q. B. to K's 3rd. 7. Q. Kt. takes Kb Kt. (ch.)
8. K. Kt. P. takes Q's Kt. 8. Q. B. to Q's 2nd.*
». P. to K. B's 4th. 9. Kt. to K. B's 3rd.
10. K. R P. takes K's P. 10. Q's P. takes P.
11. Q. Kt. to Q. B's 3rd. 11. Kt. to K. Kt's 5th.
12. Q. to Q's 2nd. 12. Castles.
13. P. to K. B's 4th. 13. K. P. takes K. B's P.
14. Q's B. takes P. 14. K. B. to Q. B's 4th (ch.)
15. K to K. R's sq. 15. P. to Q. B's 3rd.
16. Q. Kt. to Q. R's 4th. 16. Kt. to K. B's 7th (ch.)
17. K's R. takes Kt. 17. K. B. takes K's R.
18. Q. takes B. 18. P. to Q. Kt's 4th.
19. R. to K. Kt's sq. 19. Q. Kt. P. takes K's B.
20. B. to K. R's 6th. 20. P. to K. Kt's 3rd.
21. Q. to Q's 4th. 21. P. to K. B's 3rd.
22. B. takes K's R. 22. K. takes B.
23. Q's P. takes P. 23. B. takes P.t
24. Q. to Q. B's 5th (ch.) 24. Q. to K's 2nd.
25. Q. takes B. 25. R. to Q's sq.
26. Kt. to Q. B's 3rd. 26. B. to Q's 7th.
27. Q. takes Q. B's P. 27. Q. to K's 4th.
23. Q. to Q. B's 8th (ch.) 28. K. to K. Kt's 2nd.
29. Q. to K. R's 3rd. 29. R. takes Q. B's P.
30. R. to Q's sq. 30. P. to K. R's 4th.
31. Q. to K. Kt's 3rd. 31. Q. to K's 2nd.
32. B. to K. Kt's sq. 32. P. to K. Kt's 4th.
33. R. to K's sq. 33. Q. to Q. Kt's 5th.
34. P. to K's 5th. 34. Q. to Q. Kt's 2nd (ch.)
35. Kt. to K's 4th. 35. R. takes Q. Kt's P.
36. K P. takes K. B's P. (ch.) 36. K. to K. B's 2nd.
37. Q. to K. B's 3rd. 37. K. to K. Kt's 3rd.
33. R. to K. B's sq. 38. Q. to Q. Kt's sq.
White mates in 4 moves.

* The best square to retreat the Biahop to.


t Black gives up a Piece for the chance of making a drawn game
through the exposed position of White's King. If he had played
P t0 U. K's 3'd . _ Kt. to Q. B's 8th
23. B. lo K's 3rd then 24. Q in K's luil 25. b. to K. B's 2nd '
.. Kt to Q's 7th (ch.) R. toK. B'ssq ... . ..... ,
26. k. u k. Kt'. 2ud ~• 27. *. with an irresistible attack.
94 king's knight's opening.

GAME THE FIFTH.


Petboff's Defence.—("Handbook," p. 80,Var. IV.)
WHITE. BLACK.
1. P. to Kb 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. K. Kt. to K. B's 3rd.
3. K. Kt. takes K's P. 3. P. to Q's 3rd.
4. K. Kt. takes K. B's P.
(This is an invention of Mr. Cochrane, and it has hardly
received the attention which it deserves.)
4. K. takes K's Kt.
5. K. B. to Q. B's 4th (ch.) 5. Q. B. to K's 3rd, or A, B.
6. K. B. takes Q's B. (ch.) 6. K. takes K's B.
7. P. to Q's 4th.
and Black's King is fearfully exposed.
If he play—
7. K. to Q's 2nd.
8. P. to K's 5th.
and White has a strong attack.
If—
7. K. to K. B's 2nd.
8. Q. Kt. to Q. B's 3rd. 8. K. B. to K's 2nd.
9. Q. to K's 2nd. 9. K. R. to K. B's sq.
10. B. to K's 3rd. 10. K. to K. Kt's sq.
1 1 . Castles on Q's side.
and White will advance the Pawns on the King's side with a
fine position.
(A.)
5. P. to Q's 4th.
6. K. B. to Q. Kt's 3rd. 6. Q. to K's sq.
7. P. to Q's 3rd. 7. Q. B. to K's 3rd.
8. P. to K's 5th. 8. P. to Q's 5th.
(If 8- k.latoK.Kt'.6tkt or 8- E Kt. u. a-. 2nd' then 9- P toQ,4Ut.)
9. P. to Q. B's 4th. 9. Q. P. takes Q. B's P., in
passiny.
10. Q. Kt. takes P. 10. K. Kt. to Q's 2nd.
peteoff's defence. 95

Pfio-cracra; Ac.)
11. Q. to K. B's 3rd (ch.) 11. K. to K. Kt's sq.
12. Q. takes Q. Kt's P. 12. K. Kt. to Q. Kt's 3rd.
13. Kt. to Q's 5th. 13. Q. to Q. B's 3rd.
14. Kt. takes Q. B's P. 14. Q. B. takes K's B.
15. Q. takes Q. 15. Q's Kt. takes Q.
16. Kt. takes Q.'s R., with the better game.

(B.)
5. K. to K's sq.
6. P. to Q's 4th. 6. Q. Kt. to Q. B's 3rd.
7. Q. Kt. to Q. B's 3rd.
and Black's game is seriously confined. None of his pieces
can move effectively, and the King is unable to find safety
either on his own or on his Queen's side for some time.
W he play 7. on^. 8. » * t0 S If?.^
R*• Q B. to K's 3rd. ." .'• Q. B. to K. Kfioth. 8fi B.P. to
to K. B's 4th.
K. R's 3rd.
_ P. to K. Kt's 4th. ta » 0 B. to Q'> 3rd.
9- . If7- Q.Kt.toaR-.4th. 8- ' or
8. - t0°* —, and White in every case retains his attack.
The peculiarity of the Cochrane attack is not perhaps
understood. If White attempt in it to set up any very fierce
assault upon the Black King he will assuredly fail ; and in
this respect the opening differs from most others where a
Piece is sacrificed. The proper course here appears to be for
White to bring out his Pieces, Castle on the Queen's side
(this is very essential), and then push on rapidly with
the King's wing Pawns ; these Black can stem only with his
Pieces, and the exposed position of his King will prevent his
arranging any counter-attack. Mr. Cochrane usually Gistles
on the King's side when conducting this attack ; but this I
consider an error, because in advancing his King's side Pawns
—in which consists his chief strength—White exposes his
own King ; whereas on the Queen's side he is perfectly safe.
See the Illustrative Games at the end of the present chapter.
96 KING 8 KNIGHT 3 OPENING.

Vaeiation on WHIte's THIbd Move.


(" Handbook," p. 82.)
WHITE. BLACK.
i. P. to K's 4th. P. to K's 4th.
2. K. Kt. to K. B's 3rd. K. Kt. to K. B's 3rd.
3. K. B. to Q. B's 4th. K.Kt. takes K's P.
(It seems now generally admitted, that in this position
White's best move is the one introduced in some games played
between Mr. Horwitz and me in 1851, namely—
4. Q. Kt. to Q. B's 3rd.
a mode of play suggested also by Mr. Bodcn, in his
" Popular Introduction to Chess," as applicable in the
King's Bishop's opening, where the same position is
K. B. to a B's 4th
attained as follows : — 1 V.v to
- K's
u.' tth
,',) •. 2. K's Kt. to K. B's 3rd'
K's Kt'. to K. B'« 3rd Q's Kt. to a B's 8rd
3. K. Kt. lakes K's P. ' In this situation,
of which the following is a diagram :—

1 &
i 11 i

"i A 1 -i 1
a
WHITE.

Black has only two moves, apparently, worth consideration,


either to take the Kt. or to withdraw his own Kt. to K. B's 3rd.
The result of the former shall be shown here, of the latter in
Variation I.)
petropf's defence. 97
4. Kt. takes Kt.
5. Q's P. takes Kt. (best)
Black has now the choice of three moves. He may play
5. P. to Q's 3rd, 5. P. to K. B's 3rd, and 5. K. B. to K's 2nd.
Let us examine the probable consequences of each, distin
guishing them as (A.), (B.), (C).
(A)
5. P. to Q's 3rd.
6. Kt. takes K. P.
V™
You may„ also„,„„ play
-i c Kt. toB.Kt's
6. 5th3rd.
to K., -7. B.f, takes
^ B. B..
a Q to K. B's 3rd =
6. P. takes Kt.
(If he play 6. Q. to K's 2nd, the game proceeds thus :—
fi a to K's 2nd' -'• B.K.toQ/ssq.
takes K B's P., ch.* o Q.
°' Castles
takes Kt. *
q K's R, to K's aq. .~ K's R. takes o,
S* Q's B. to K. Kt.'s 5Ui (best)* B. takes Q,. "
11. 0''B.toK.Kt.'.l.th(ch.)| 11 Q-'^-takesB. dwhi here
K DiOVfcS ' '
is no doubt, has much the better game.)
7. B. takes K. B. P. (ch.) 7. K. to K's 2nd.
8. Q.B.toK.Kt.'s5th. (ch.)
And wins.
(B.)
5. P. to K. B's 3rd.
6. Castles. 6. Q. Kt. to Q. B's 3rd.
(IT instead of playing out the Kt., he move 6. Q. to K'e 2nd,
you should reply with 7. Kt. to Q's 4th, and if 6. P. to K. Kt's
3rd, the game is likely to go on as follows :—6. r to K Kt ., 3rd.
_ K'i R. to K's aq. o Kt. to K. Kt.'s 5th. q R. takes K's P. (ch.)
' * P. to Q's 3rd • P. takes Kt. ' 3* £. to K's 2nd "
W- S 11. and wins).
7. Kt. to K. R's 4th. 7. Kt. to K's 2nd.
8. K. B. to Q's 3rd. 8. P. to K. Kt.'s 3rd.
9. P. to K. B's 4th.
and, beyond cavil, White has the superior game.
98 king's knight's opening.
(C.)
5. K. B. to K's 2nd.
6. Kt. takes K. P. 6. Castles.
7. Castles.
White's Men have much more freedom.
Vaeiation I.
4. K. Kt. to K. B's 3rd.
(This is perhaps his best play. If he retreat the Kt. to
Q's 3rd, the following is a likely continuation :
4. Kt. to Q's 3rd.
5. K. B. to Q. Kt's 3rd. 5. P. to K's 5th.
6. Q. to K's 2nd. 6. Q- to K's 2nd.
If 0. .,,.,„ then 7. 8. Q ttke,Kt-, and White
B. to K b 2nd' Kt. Ukes Kt. '
has the better game.
7. K. Kt to Q's 4th.
White's position is far preferable to Black's.
5. K. Kt. takes P. 5. P. to Q's 4th.
6. K. B. to Q. Kt's 3rd. 6. K. B. to Q's 3rd.
7. P. to Q's 4th.
I prefer White's position.

GAMES
ILLUSTRATIVE OF PETROFFS DEFENCE.
Game I.—Between Messrs. Horrwitz and Staunton.
BlaCK. (Mr. S.) wHItE. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. K. Kt. to K. B's 3rd.
3. K. B. to Q. B's 4th. 8. Kt. takes K's P.
4. Q. Kt. to Q. B's 3rd. 4. Kt. takes Q's Kt
5. Q's P. takes Kt. 6. P. to K. B's 3rd.
6. Castles. 6. Kt. to Q. B's 3rd.
7. Kt. to K. R's 4th. 7. Kt. to K's 2nd.
8. K. B. to Q's 3rd. 8. P. to Q's 4th.*
• If he had played 8. P. to K. Kt's 3rd, White could have replied
advantageously with P. to K. B's 4th, &c.
peteoff's defence 99
9. Q. to K R's 5th (ch.) 9. K. to Q's 2nd.
10. P. to K. B's 4th. 10. P. to K's 6th*
11. B. takes P. 11. P. takes B.
12. K. R to Q's sq. (ch.) 12. Kt. to Q's 4th.
IS. Q. takes Kt. (ch.) 13. B. to Q's 3rd.
14. Kt. to K. B's 5th. 14. K. to his square.
15. Kt. takes K. Kt's P. (ch.) 15. K. to B's sq.
16. Kt. to K. B's 5th. 16. Q. B. takes'Kt
17. Q. takes Q'b B. 17. Q. to K's 2nd.
13. B. to K'b 3rd. 18. P. to Q. Kt's 3rd.
19. P. to Q. Kt's 4th. 19. Q. R. to Kb sq.
20. B. to Q's 4th. 20. K. to B's 2nd.
21. Q. to K. R's 5th (ch.) 21. K. to B's sq.
22. Q. to K. R's 6th (ch.) 22. K. to B's 2nd.
23. K. R. to K's sq. 23. Q. to K's 3rd.
24. Q. to K. R's 5th (ch.) 24. K. to B's sq.
25. P. to K. B's 5th. 25. Q. to K's 2nd.
26. Q. to K. R's 6th (ch.) 26. K. to B's 2nd.
27. R takes P. 27. B. takes K. R's P. (ch.)
23. K. takes B. 28. Q. to Q's 3rd (ch.)
29. K. R to K. B's 4th. 29. Q. R. to K. Kt's sq.
30. Q. R. to K's sq. 30. Q. R. to K. Kt's 4th.
31. P. to K. Kt's 3rd. 31. K. R. to K. Kt's sq.
32. Q. R to K's 6th. 82. Q. R. to K. Kt's 3rd.
S3. Q. takes K. R's P. (ch.) at wins.

Game II.—Between the same players.


WHItE. (Mr. S.) BlaCK. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. K. Kt. to K. B's 3rd.
S. K. B. to Q. B's 4th. 8. Kt. takes K'b P.
4. Q. Kt. to Q. B's 3rd. 4. Kt. takes Kt.
5. Q's P. takes Kt. 5. P. to K. B's 3rd.
6. Castles. 6. P. to K. Kt's 3rd.t
7. K. R. to K's sq. 7. P. to Q's 3rd.
8. Kt. to K. Kt's 5th+ 8. P. takes Kt.
9. R takes K's P. (ch.) 9. B. to K's 2nd.

* Hazardous. He ought rather to have moved Q. to K's Bq., hut


Black would still have had a winning position.
t To guard against the consequences of White's playing Kt to
K. R's 4th.
J This looks trebly hazardous, but on examination I am induced
to believe it perfectly sound.
II2 635751 A
100 xing's knight's opening.
10. R. to K's 2nd. 10. P. to K. R's 3rd.*
11. Q. to her 4th. 11. K. R. to K. B's sq.t
12. Q. to K. Kt's 7th. 12. Q. B. to K. B's 4th.
13. Q. takes K. R'a P. 18. Kt. to Q's 2nd.J
14. Q. B. takes K. Kt's P. 14. Kt. to K's 4th.
15. B. takes K's B. 15. Q. takes B.
16. P. to K. B's 4th.§ 16. Castles.
17. P. takes Kt. 17. P. takes P.
18. Q. to K's 3rd. 18. K. to Q. Kt's sq.
19. Q. takes K's P. 19. Q. takes Q.
20. R. takes Q. 20. B. takes P.
21. Q. R. to K's sq.
The game was fought inch by inch for many moves, but White's
extra Pawn finally won the day.

Game III. —Between the same players.


white. (Mr. 8.) black. (Mr. H.i
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. K. Kt. to K. B's 3rd.
3. K. B. to Q. B's 4th. 8. Kt. takes K's P.
4. Q. Kt. to Q. B's 3rd. 4. K. Kt. to Q's 3rd.
5. B. to Q. Kt's 3rd. 5. P. to K's 5th.
6. Q. to K's 2nd. 6. B. to K's 2nd.
7. Kt. takes P. 7. Kt. takes Kt.
8. Q. takes Kt. 8. Castles.
9. P. to Q's 4th. 8. B. to K. B's 3rd.||
10. Castles. 10. P. to Q. B's 3rd.
11. P. to Q. B's 4th. 11. P. to Q's 3rd.
12. Q. B. to K. B's 4th. 1-2. Kt. to Q. R's 3rd.
13. K. R. to K's sq. 18. Kt, to Q. B's 2nd.
14. Q. R. to Q. B's sq. 14. Kt. to K's 3rd.
15. K. B. to Q. B's 2nd. 15. P. to K. Kt's 3rd.
16. Q. B. to K. Kt's 3rd. 16. Kt. to K. Kt's 4th.H
17. Q. to K. B's 4th. 17. Kt. takes Kt. (ch.)
18. Q. takes Kt. I8. K. B. takes Q's P.
19. Q. R. to Q's sq. 19. P. to Q. B's 4th.

» Apparently indispensable.
t If to K. R's 2nd, White's answer would probably have been Q. to
K. B's 6th, followed by B. to Q. Kt's 8th.
X Black's best move here appears to be Kt. to Q. B's 3rd.
§ He might also have played P. to K. Kt's 4th, with an irresistible
attack.
|| B. to Q. Kt's 5th (ch.), followed by R. to K's sq. would have been
imprudent.
•J Very well played.
petkoff's defence. 101
20. P. to Q. Kt's 4th. 20. Q. to Q. Kt's 3rd
21. P. takes P. 21. Q. takes P.
22. K. R to K'b 7th. 22. Q. B. to K's 3rd.
23. Q. takes Q. Kt's P. 23. Q. tal:ea Q. B's P.
24. K. B. to Q. Kfs 3rd. 24. Q. to K's 7th.
2o. Q. B takes Q's P. 25. K. B. takes K. B's P. (ch.)
26. K. to Rs sq. 28. Q. R. to Q's sq.*
27. Q. to her Kt's 4th. 27. K. B. to K. R's 5th.
25. Q. takes B. 28. Q. R. takes B.
.ly. Q. R. to K's sq. 29. Q. to Q. R's 3rd t
30. Q. to K. Kt's 3rd. 30. Q. R. to Q's 6th.
31. K. R takes Q. R's P. 31. Q. to her Kt's 4th.
32. K. R to Q. Kt's 7th. 32. Q. to her R's 3rd.
33. K. R to Q. Kt's 6th. 33. Q. to her R's 4th.
34. Q. to K. B's 2nd. 34. B. takes B.
35. P. takes B. 35. Q. R. to Q's 7th.
36. Q. to K's 3rd. 36. Q. to Q. R's 7th.
37. Q. to K. Kfs 3rd. 37. Q. to Q. R's 2nd. ♦
38. Q. to K's 3rd. 38. Q. to Q. R's 7th.
39. Q. to K. Kt's 3rd. 39. Q. to Q. R's 2nd
40. Q. to K's 3rd. 40. Q. to Q. R's 7th.J
41. Q. to K. B's 3rd. 41. K. R. to Q's sq.
42. Q. R to K. B's sq.
The game was prolonged some time, and finally won by White.

Game IV.—Between Messrs. Morphy and Potier, being one


of eight games played by the former simultaneously, and
without board and men.
WHItE. (Mr. M.) BlaCK. (M. P.)
1. P. to K's 4th. 1. P. to K's 4th.
.2. K. Kt. to K. B's 3rd. 2. K. Kt. to K. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. Kt. takes K's P.
4. Q. Kt. to Q. B's 3rd. 4. K. Kt. to K. B's 3rd.
5. Kt. takes K's P. 5. P. to Q's 4th.

* Mr. H. was of opinion, afterwards, that he should have played his


K. B. to K. R's 5th, and the lollowing back game was tried :
26. B. to K. R's 5th.
27. K. R. takes Q's B. 27. P. takes R.
28. Q. B. takes K's R. 28. R. takes B.
29. R to K. Kt's sq. 29. B. to K. B's 7th.
30. Q. to K's 7th, and won.
t A fine move.
X Hoping White would submit to a drawn battle.
102 king's knight's opening.
6. K. B. to Q. Kt's 3rd. 6. K. B. to K's 2nd.
7. P. to Q's 4th. 7. P. to Q. B's 3rd.
8. Castles. S. Q. Kt. to Q's 2nd.
9. P. to K. B's 4th. 9. Q. Kt to Q. Kt's Srd.
10. Q. to K. B's 3rd. 10. P. to K. R'b 4th.
11. P. to K. B's 5th. 11. Q to Q. B's 2nd.
12. Q. B. to K. B's 4th. 12. K. B. to Q's 3rd.
13. Q. R. to K's sq. 13. K. to B's sq.
14. Q. to K. Kt's 3rd. 14. P. to K. R's 5th.
15. K. Kt. to Kt's 6th (ch.)* 15. K. to Kt's sq.
16. Q. B. takes B. 16. P. takes Q.
17. Q. B. takes Q. 17. P. takes Kt.
18. K. B's P. takes P. 18. P. takes K. R's P. (ch.)
19. K. to R's sq. 19. B. to K. Kt's 5th.
20. Q. P.. to K's 7th. 20. Q. Kt. to Q's 2nd.
21. Q. B. to K's 5th. 21. K. to B's sq.
22. Q. R. to K. B's 7th (ch.)t 22. K. to Kt's sq.
23. Kt. takes Q's P. 23. P. takes Kt.
24. K's B. takes P. 24. Q. Kt. to Q. Kt's 3rd.
25. K. B. to Q. Kt's 3rd.
And Black ; Ions the game.

Game V.—Between Mr. Cochrane and the Brahmin Mohes-


chunder Bonuerjee.
white. (Mr. C.) BlaCK. (M. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K B's 3rd. 2. K. Kt. to K. B's 3rd.
3. Kt. takes K's P. 3. P. to Q's 3rd.
4. Kt. takes K. B's P.J 4. K. takes Kt.
5. K. B. to Q. B's 4th (ch.) 5. K. to his sq.
6. Castles 6. Q. B. to K. Kfs 5th.
7. P. to K. B's 3rd. 7. Q. B. to K. R's 4th.
8. Q. to K's sq. 8. Q. B. to K. B's 2nd.
9. B. takes B. (ch.) 9. K. takes B.
10. P. to Q's 4th. 10. P. to Q. B's 4th.
11. P. to Q's 5th. 11. Q. to her Kt's 3rd.
12. P. to Q. B's 4th. 12. Q. Kt. to Q's 2nd.
13. P. to K. B's 4th. 13. Q. R. to K's sq.

* Finely played.
t The termination of this game is extremely elegant and finished.
j This brilliant variation in a dull opening is one of those happy
strokes of play for which Mr. Cochrane has long been celebrated. He
•peaks of the sacrifice, too, as being in his opinion perfectly sound, and
one that he should confidently venture against the best players.
fetboef's defence. 103
14. Kt to Q. B's 3rd. 14. K. to K's 2nd.*
15. P. to K's 5th. 15. K. to Q's sq.
16. P. to K's 6th. 16. Q. to Q. Kfs 5th.
17. P. to Q. Kfs 3rd. 17. Kt. to Q. Kfs sq.
18. Q. B. to Q's 2nd.t 18. Q. to Q. Kt's 3rd.
19. Kt to Q. Kfa 5th. 19. Q. to Q. R's 3rd.
20. P. to Q. Rs 3rd.J 20. Kt. takes Q's P.
21. P. to K. B's 5th. 21. Kt. to K. B's 3rd.
22. B. to Q. B's 3rd. 22. Kt. to Q. B's 3rd.
23. R to Q'b sq. 23. Kt. to Q's 5th.
24. Kt takes Kt. 24. P. takes Kt.
25. B. takes P. 25. B. to K's 2nd.
26. P. to Q. B's 5th. 26. K. to Q. B's sq.
27. P. takes P. 27. B. takes P.
28. R to Q. B's sq. (ch.) 28. K. to Q. Kt's sq.
29. B. to K's 5th. 29. R. to Q. B's sq.
80. Q. to K. Kt's 3rd. 30. Kt. to K's 5th.
31. Q. to K. B's 4th. 31. Q. to Q. Kfs 3rd (oh.)
32. K. to R's sq. 32. R. takes R
33. B. takes B. (ch.) 33. K. to R's sq.
34. Q. takes R 34. Kt. takes B.
35. P. to K's 7th. 35. R. to K's sq.
86. P. to K. B's 6th. 36. P. takes P.
37. R- takes P. 37. R. takes P.§
88. R to K. B's 8th (ch.) 88. R to K's sq.
89. R. takes R (ch.) 89. Kt takes R.
40. Queen mates.

Game VI.—Between the same players.


white. (Mr. C.) black. (M. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt to K. B's 3rd. 2. K. Kt. to K. B's 3rd.
8. Kt. takes P. 8. P. to Q's 3rd.
4. Kt takes K. B's P. 4. K. taakes Kt.
5. B. to Q. B's 4th (ch.) 5. P. to Q'b 4th.
6. B. to Q. Kfs 3rd.H 6. K. B. to Q's 3rd.
7. B. takes P. (ch.) 7. Kt. takes B.
8. Q. to K. R's 5th (ch.) 8. P. to K. Kfs 3rd.

* Imprudent, because it allows of the free advance of White's centre


Pawns.
t Threatening to win the Queen by Kt to Q. Kfs 5th, &c.
J By this move Mr. Cochrane throws away a serviceable Pawn.
§ An irretrievable blunder.
U Better than taking the Pawn at once.
'04 • king's knight's opening.

9. Q. takes Kt. (ch.) 9. K. to Kt's 2nd.


10. Q. to her 4th (ch.)* 10. Q. to K. B's 3rd.
11. Q. takes Q. (ch.) 11. K. takes Q.
12. P. to Q's 4th.t 12 R. to K's sq.
13. P. to K. B's 3rd. 13. P. to Q. B's 4th.
14. P. to Q's 5th+ 14. P. to Q. Kt's 3rd.
15. Castles. 15. B. to Q. R's 3rd.
16. R. to K. B's 2nd. 16. Kt. to Q's 2nd.
17. B. to Q's 2nd. 17. P. to Q. Kt's 4th.
18. Kt. to Q. B's 3rd. 18. P. to Q. Kt's 5th.
19. Kt. to K's 2nd. 19. Kt. to Q. Kt's 3rd.
20. Q. R to Q's sq. 20. Q. R to Q's sq.
21. Kt. to K. Kt's 3rd. 21. Kt to Q. B's nth.
22. P. to K. B's 4th. 22. Kt. takes Q. Kt's P.
23. P. to K's 5th (ch.) 23. K. to Kt's 2nd.
24. R. to Q. Kt's Bq. 24. B. takes K's P.
25. P. takes B. 25. Kt. to Q. B's 5th.
26. P. to K's 6th. 26. Q. R. takes Q's P.
27. R. to K. B's 7th (ch.) 27. K. to Kt's sq.
28. B. to K. R's 6th. 28. Kt. to Q's 7th.
29. R. to Q's sq.§ 29. Kt. to K. B's 6th (ch.)
30. P. takes Kt. 30. R. takes R. (ch.)
31. K. to B's 2nd. 31. Q. R.to Q's 3rd.
82. R. to Kt's 7th. (ch.) 32. K. to R's sq.
33. Kt to K's 4th. 33. Q's R. takes P.
34. R. takes Q. R's P.|| 34. K. R. to K's 2nd.
35. R to Q. R's 8th (ch.) 35. K. R. to K's sq.
36. R. to Q. R's 7th. 36. K. R. to K'b 2nd.
And, as both parties persisted in repeating these moves, the battle \
drawn.

* What other player would have the daring to court an exchange of


Queens under such circumstances ?
t P. to Q's 3rd would perhaps have been better. since he could then
have advanced his K. B's Pawn, quanto va, immediately.
X P. to K's 5th (ch.), would have been of no avail.
§ Was this intentional, or a slip ? R to K's sq. looks a strong and
perfectly safe move.
|| Mr. Cochrane remarks in a note that he might have won the
exchange here by playing Kt. to K. Kt's 5th ; but that, even then, he
could hardly have done more than draw the game.
petroff's defence. 105

Game VII.—Between the same players.


WHItE. (Mr. C.) BlaCK. (M. B.)
1. P. to K's 4th. 1. P. to Ks 4th.
2. K. Kt to K. B's 3rd. 2. K. Kt. to K. B's 3rd.
3. Kt. takes P. 3. P. to Q's 3rd.
4. Kt takes K. B's P. 4. K. takes Kt.
5. K. B. to Q. B's 4th (ch.) 5. K. to K's sq.
6. Castles. 6. P. to Q. B's 3rd.
7. K. B. to Q. Kt's 3rd.* 7. P. to K. Kt's 3rd.
8. P. to Q's 4th. 8. K. B. to K's 2nd.t
9. Q. B. to K. R's 6th. 9. K. B. to B's sq.J
10. Q. B. to K. Kt's 5th. 10. K. B. to K's 2nd.
11. Q. Kt. to Q's 2nd. 11. Q. Kt. to Q. R's 3rd.
12. P. to K. B's 4th. 12. Q. B. to K. Kt's 5th.
13. Q. to K's sq. 13. Q. to Q's 2nd.
14. P. to Q. B's 4th. 14. Q. B. to K's 3rd.
15. Kt to K. B's 3rd. 15. K. Kt. to Kt's 5th.§
16. P. to K. R's 3rd. 16. Kt. to K. B's 3rd.
17. Q. R. to Q's sq. 17. K. R. to K. B's sq.
18. P. to K's 5th. 18. K. Kt to R's 4th.
19. B. takes B. 19. K. takes B.
20. P. takes P. (ch.) 20. Q. takes P.
21. P. to Q. Bs 5th. 21. Q. to Q's 2nd.
22. Q. to K. R's 4th (ch.) 22. K. R. to K. B's 3rd.
23. B. takes R 23. Q. to Q. B's 2nd.
24. B. to Q. B's 4th. 24. Q. takes K. B's P.
25. K. R to K's sq. (ch.) 25. K. to B's sq.||
26. Q. takes Q. 26. R. taakes Q.
27. Kt. to K. Kt's 5th. 27. K. to Kt's 2nd.
28. Kt. to K's 6th (ch.) 28. K. to R's sq.
29. Kt. takes R. 29. Kt. takes Kt.
30. B. takes Q's Kt 30. P. takes B.
31. R. to K's 7th.
And after a few more moves Black resigned.

* In order to be able to play P. to K's 5th if the Q's P. comes on


7. p. to Q s 3rd, however, might be risked, since if Black pushes on hip
Q's P. his King will be terribly exposed.
t To enable him to capture the King's Pawn without losing a
piece.
J Black would have lost a piece if he had taken the K's P.
§ A lost move apparently.
I! K. to Q's sq., or K. to Q's 2nd, would have been better, but in any
case White would have a winning game.
106 king's knight's opening.
Game VIII.—Between the same players.
WHItE. (Mr. C.) BlaCK. (M. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. K. Kt. to K. B's 3rd.
3. K. Kt. takes P. 3. P. to Q's 3rd.
4. K. Kt. takes K. B's P. 4. K. takes B.
5. K. B. to Q. B's 4th (ch.) 6. K. to K's sq.
6. Castles. 6. P. to Q. B's 3rd.
7. K. B. to Q. Kfs 3rd. 7. Q. Kt. to R's 3rd.
8. P. to Q's 4th. 8. P. to K. Kt's 3rd.
9. P. to Q. B's 4th. 9. K. B. to K's 2nd.
10. Kt. to Q. B's 3rd. 10. Q. to Q's 2nd.
11. P. to K. R's 3rd. 11. P. to Q. Kt's 3rd.
12. P. to K. B's 4th. 12. Q. B. to Kt's 2nd.
13. Q. B. to K's 3rd. 18. K. to Q's sq.
14. P. to Q. R's 4th. 14. K. Kt. to K. R's 4th.
15. Q. to K. B's 3rd. 15. K. R. to K. B's sq.
16. Q. R to Q's sq. 16. Q. Kt. to Q. Kfs 5th.
17. P. to K s 5th. 17. K. to Q. B's 2nd.
18. Q. to K. B's 2nd. 18. P. to Q. R's 3rd*
19. P. to Q's 5th. 19. Q. P. takes K's P.
20. P. to Q's 6th (ch.) 20. K. B. takes Q's P.
21. B. takes Q. Kt's P. (ch.) 21. K. to Q. Kt's sq.
22. P. to Q. B's 5th. 22. R. takes K. B's P.
23. R. takes B. 23. Q. takes R.
24. P. takes Q. 24. R. takes Q.
25. P. to Q's 7th. 25. R. to Q's 7th.
26. R to K. B's 8th (ch.) 26. B. interpose*.
27. P. takes B., '* Queans" and mates,t

Game IX.—Between the same players.


white. (Mr. C.) black. (M. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. K. Kt. to K. B's 3rd.
3. Kt. takes K's P. 8. P. to Q's 3rd.
4. Kt. takes K. B's P. 4. K. takes Kt
5. K. B. to B's 4th (ch.) 5. P. to Q's 4th.
6. K. B. to Q. Kt's 3rd. 6. K. B. to Q's 3rd.
7. B. takes P. (ch.) 7. Kt. takes B.
8. Q. to K. R's 5th (ch.) 8. P. to K. Kt's 3rd.

* An obliging move.
t The end of the game is very adroitly played by Mr. Cochrane.
PETBOFP's DEFENCE. 107
9. Q. takes Kt (ch.) 9. K. to Kt's 2nd.
10. Castles. 10. P. to Q. B's 3rd.
11. Q. to Q's 4th (ch.) 11. Q. to K. B s 3rd.
12. Q. takes Q. (ch.) 12. K. takes Q.
13. P. to Q's 4th. 13. B. to K's 2nd.
14. P. to Q. B's 4th. 14. K. R. to K's sq.
15. P. to K. B's 4th* 15. K. B. to Q. Kfs 5th.
16. P. to Q. R's 3rd. 16. K. B. to K. Bs sq.
17. Q. Kt. to Bs 3rd. 17. P. to Q. Kfs 3rd.
18. P. to K's 5th (ch.) 18. K. to B's 2nd.
19. P. to K. R's 3rd. 19. Q. B. to K. B's 4th.
20. K. R. to K. B's 3rd. 20. Q. B. to Q. B's 7th.
21. Kt. to K's 2nd. 21. Kt. to Q. R's 3rd.
22. P. to Q. Kfs 4th. 22. Q. R. to Q's sq.
23. B. to Q. Kfs 2nd. 23. P. to Q. Kfs 4th.
24. Q. R. to Q. B's sq. 24. Q. B. to K's 5th.
25. K. R. to K's 3rd. 25. Q. B. to K. B's 4th.
26. P. to K. Kfs 4th. 26. B. to K's 3rd.
27. P. to Q. B's 5th. 27. Q. B. to Q. B's 5th.
28. Kt to K. Kfs 3rd. 28. Kt. to Q. B's 2nd.
29. Kt. to K's 4th. 29. Kt. to Q's 4th.
30. R. to K. B's 3rd. 30. Q. B. to K's 7th.
31. R. to K. B's 2nd. 31. Q. B. to Q's 6th.
32. Kt. to Q's 6th (ch.) 32. B. takes Kt.
33. Q. B's P. takes B. 33. K. to K's 3rd.
34. Q. R. takes Q. B's P. 34. K. to Q's 2nd.
35. Q. R. to Q. R'b 6th. 35. R. to Q. R's Bq.
36. P. to K. B's 5th. 36. P. tak^s P.
37. P. takes P. 37. R. to K. Kfs sq. (ch.)
38. K. to R's 2nd. 38. Kt. to K's 6th.
39. P. to K's 6th (ch.) 39. K. to Q's sq.
40. P. to K. B's 6th. 40. Kt. to K. B's 8th (ch.)t
41. R. takes Kt. 41. B. takes R.
42. P. to K. B's 7th. 42. R. to K. Kfs 7th (ch.)
43. K. to R's sq. 43. R. to B's 7th.
44. P. to K's 7th (ch). 44. K. to Q's 2nd.
45. R. takes Q. R's P. (ch.) 45. R. takes R.
46. P. to K. B's 8th, "Queens," and wins.

* In these games Mr. Cochrane seems fully aware of the necessity of


marching on with his Pawns, but from his always Castling on the King's
side he is compelled to rely mainly on breaking through on the Queen's
aide, thus losing the advantage which might be got from the weakness
of his opponent on the King's side.
t This is a mistake as Mr. Cochrane remarks, B. to K's 5th must
have drawn the game.
108 KINGS KNIGHT'S OPENING.
Game X.—Between the same players.
wHItE. (Mr. C.) . BlaCK. (M. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. K. Kt. to K. B's 3rd.
3. Kt. takes P. 3. P. to Q's 3rd.
4. Kt. takes K. B's P. 4. K. takes Kt.
5. K. B. to B's 4th (ch.) 6. Q. B. to K's 3rd.
6. B. takes B. (ch.) 6. K. takes B.
7. CHstles.* 7. K. to Q's 2nd.
8. P. to Q's 4th. 8. K. to Q. B's sq.
9. P. to Q. B's 4th. 9. Q. Kt to Q's 2nd.
10. Kt. to Q. B's 3rd. 10. K. to Q. Kt's sq.
11. P. to K. B's 4th. 11. P. to Q. R's 3rd.
12. P. to Q. R's 4th. 12. K. to Q. R's 2ud.t
13. P. to Q. Kfs 4th. 13. Q. R. to Q. B's sq.
14. B. to K's 3rd. 14. K. to Q. Kfs sq.
15. P. to Q. R's 5th. 15. P. to Q. B's 4th.
16. P. to Q. Kt's 5th. 16. K. to Q. R's 2nd.
17. P. to Q's 5th. 17. P. to K. Kt's 3rd.
18. Q. to Q. Kfs 3rd. 18. B. to K. Kfs 2nd.
19. K. R. to Q. Kfs sq. 19. Q. R. to Q. Kfs sq.
20. P. to Q. Kfs 6th (ch.) 20. K. to R's sq.
21. Kt. to Q. Kfs 5th. 21. K. Kt. to K's sq.
22. Q. R. to Q. R's 2nd. 22. K. R. to K. B's sq.
23. Kt. to Q. R's 7th. 23. Q. Kt. to K. B's 3rd.
24. Kt. to Q. B's 6th. 24. Q. to Q's 2nd.
25. Kt. takes R. 25. K. takes Kt.
26. P. to K's 5th. 26. Kt. to K. Kfs 5th.
27. P. to K's 6th. 27. Q. to K's 2nd.
28. K. to R's sq. 28. Q. to K. R's 5th.
29. P. to K. Kfs 3rd. 29. Q. to K. R's 6th.
30. B. to K. Kfs sq. 3U. P. to K. Kfs 4th.
31. Q. to Q. R's 4th. 31. K. Kt. to K. B's 3rd.
32. P. to K's 7th. 32. R. to Q. B's sq.
33. P. takes K. Kfs P. 33. K. Kt. to K's 5th.
34. Q. R. to K. Kfs 2nd. 34. Kt to Q. B's 6th.
35. P. to K's 8th (*' Queens.") 35. Kt. takes Q.
36. Q. takes Kt 36. R. to K. B's sq.
37. K. R. to K's sq. 37. B. to K's 4th.
38. Q. to Q. Kfs 3rd. 38. K. to Q. B's sq.

* P. to Q's 4th is better, as the King cannot then get round to the
Queen's side.
t The weak point in this opening for the defence is the difficulty of
getting the King out of harm's way without at the same time blocking
up his own men. The number of moves required for this enables the
first player to bring out his pieces and push on with his Pawns before
his opponent is in a position to meet them.
fethoff's defence.
39. Q. to Q's 3rd. 39. K. to Q's 2nd.
40. K. R. to K. B's sq. 40. K. to K's 2nd,
41. R. takes R 41. K. takes R.
42. Q. to K. B's 5th (ch.) 42. K. to K. Kfa 2nd.
43. Q. to Qa 7th (ch.) 43. K. to Kt's 3rd.
44. Q. takes Q. Kt's P. 44. B. to Q's 5th.
45. B. takes B. 45. P. takes B.
46. Q. to Q. B's 6th. 46. P. to Q's 6th.
47. Q. takes P. (ch.) 47. K. takes P.
48. Q. to K. B's 4th (ch.) 48. K. to K. Kt's 3rd.
49. Q. to K's 4th (ch.) 49. K. to K. Kfa 2nd.
50. Q. takes Q'b P., and wins.

Game XI.—Between the same players.


white. (Mr. C.) black. (M. B.)
1. P. to K s 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. K. Kt. to K. B's 3rd.
3. Kt. takes K's P. 3. P. to Q's 3rd.
4. Kt. takea K. B's P. 4. K. takes Kt.
5. K. B. to Q. B's 4th (ch.) 5. K. to K's sq.
6. Castles. 6. P. to Q. B's 4th.
7. P. to K. R*s 3rd. 7. Q. to Q. B's 2nd.
8. P. to K. B's 4th. 8. Kt. to Q. B's 3rd.
9. Kt. to Q. B's 3rd. 9. P. to Q. R's 3rd.
10. P. to Q. R's 4th. 10. Q. to K's 2nd.
11. Q. Kt. to Q's 5th. 11. Q. to Q'b sq.
12. P. to Q's 4th. 12. P. takes Q's P.
13. P. to K's 5th. 13. Kt. takes Kt.
14. B. takes Kt. 14. P. takes P.
15. B. takes Kt. (ch.) 15. P. takes B.
16. Q. to K. R's 5th (ch.) 16. K. to Q'a 2nd.
17. P. takes P. 17. K. to Q. B's 2nd.
18. R. to K. B's 7th (ch.) 18. K. to Q. Kt's sq.
19. P. to K's 6th.* 19. K. B. to Q's 3rd.t
20. Q. B. to K. Kt's 5th. 20. Q. to Q. Kt's 3rd.
21. P. to Q. R's 5th. 21. Q. to Q. B's 4th.
22. P. to Q. Kt's 4th. 22. Q. to K's 4th.
23. B. to K. B's 4th. 23. Q. takea V.J
24. Q. to Q. B'b 5th. 24. Q. takes R.

* The attack is characteristic of Mr. Cochrane.


j.t rm.
The vbeatt move 18• m
19. a B. ^ K , j., on Q-
20. K, toB, K's 5th3rd,
^ tfa (ch.l
Q tafcea Q's B.
Q- R. to R's 2nd.
J Taking the Queen would have been evidently fatal.
110 king's knight's opening.
25. B. takes B. (ch.) 25. Q. interposes.
26. Q. to Q. Kfs 6th (ch.) 26. B. interposes.
27. Q. takes Q. (ch.) 27. K. to Q. R's 2nd.
28. B. mates.

Game XII.—Between the same players.


wnrrE. (Mr. C.) black. (M. E.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. K. Kt. to K. B's 3rd.
8. Kt. takes K's P. 3. P. to Q's 3rd.
4. Kt. takes K. B's P. 4. K. takes Kt.
5. K. B. to Qs B's 4th (ch.) 5. K. to K's sq.
6. Castles. 6. P. to Q. B's 3rd.
7. B. to Q. Kfs 3rd. 7. P. to Q's 4th.
8. P. to K's 5th. 8. K. Kt. to K'b 5th.
9. P. to Q's 4th. 9. Q. to K. R's 5th.
10. P. to K. B's 3rd. 10. K. Kt. to Kfs 4th
11. P. to K. B,s 4th. 11. Q. B. to K. Kt's 5th.
12. Q. to Q's 3rd. 12. K. Kt. to K's 5th.
13. P. to K. B's 5th. 13. Q. Kt. to Q's 2nd.
14. P. to Q. B'b 4th. 14. Q. to K. R's 4th.
15. P. takes Q's P. 15. Q. B. to K's 7th.
16. Q. takes Kt. 16. B. takes R.
17. K. takes B. 17. Q. takes K. R's P.
18. P. takes Q. B's P. 18. Q. to K. R's 8th (ch.)
19. K. to K's 2nd. 19. Q. takes Q's R
20. P. takes Kt. (ch.) 20. K. to K's 2nd.
21. Kt. to Q. B's 3rd, and wins.

Game XIII.—Between B [r. E. Walker and a Member of


the Cambridge University Chess Cluh.
white. (Mr. W.) black. (Amateur.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. K. Kt. to K. B's 3rd.
8. K. Kt. takes P. 8. P. to Q's 3rd.
4. K. Kt. takes K. B s P. 4. K. takes Kt.
6. K. B. to Q. B's 4th (ch.) 6. Q. B. to K's 3rd.
6. K. B. takes B. (ch.) 6. K. takes B.
7. P. to Q's 4th. 7. K. to Q's 2nd.*
8. P. to K's 5th. 8. Q. to K's sq.
9. Castles.t 9. K. Kt. to K. R's 4th.
• By no means the best move.
t It is generally better to Castle on the Queen's side, but Black has
made a weak move, and this is the best way of taking advantage of it
petboff's defence. Ill
10. Q. to K. Kt's 4th (ch.) 10. K. to Q's sq.
11. Q. B. to K. Kt's 5th (ch.) 11. B. to K's 2nd.
12. Q. Kt. to Q. B's 3rd.* 12. Q's P. takes P.
13. Q. P. takes P. 13. K. B. takes B.
14. Q. takes B. (ch.) 14. K. to Q. B's sq.
15. Q. to K. B's 5th (ch.)t 15. Kt. to Q's 2nl
16. Q. R. to Qs sq. 16. P. to Q. B's 3rd*
17. P. to K's 6th. 17. Q. Kt. to K. B's 3rd.
18. P. to K's 7th (die. ch.) 18. Q. Kt. to Q's 2nd.
19. K. R. to K's sq. 19. K. Kt. to K. B's 3rd.
20. Q. to K's 6th. 20. K. to B's 2nd.
21. Q. to Q's 6th (ch.) 21. K. to Q. B's sq.
22. Kt. to K's 4th. 22. K. Kt. takes Kt.
23. K. R takes Kt. 23. Kt. to K. B's 3rd.
24. K. R. to Q's 4th. 24. Kt, to Q's 4th.
25. P. to Q. B's 4th. 25. Kt. takes K's P.
26. Q. to K's 6th (ch.) 26. K. to Q. B's 2nd.
27. K. R. to Q's 7th (ch.) 27. K. to Q. Kt's 3rd.
28. P to Q. B's 5th (ch.) 28. K. to Q. R's 3rd.
29. Q. to Q. B's 4th (ch.) 29. P. to Q. Kt's 4th.
30. P. taakes P. cn/taMan«(dis.ch.) 30. K. takes P.
31. Q. to Q. Kt's 3rd (ch.) 31. K. to Q. R's 3rd.
82. Q. to Q. Kt's 7th (ch.) 82. K. to Q. R's 4th.
33. P. to Q. Kt's 4 th (ch.) 33. K. to Q. R's 5th.
34. Q. to Q. R's 6th (ch). 34. K. takes Q. Kt's P.
And White mates in three movea.J

GIUOCO PIANO.
GAME THE NINTH— (" Handbook," p. 103.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.

»* ta -vi 11.
Possibly ii B.
K takes
uka B.B (ch.) ,„ P. takee P. .——
—— 12. (ch.) would
,, have
. ,
been
stronger play.
t 15. Q-toK. Kf.4th(ch.) w()uld have ^ bett€r
J Weak, K. R. to K. B's sq. seems stronger.
§ Mate was actually given in four moves, but h can be done in
£Ar«.
112 king's xnioht's opening.
4. P. to Q. B's 3rd. 4. K. Kt. to K. B's 3rd.
5. P. to Q's 4th. 5. P. takes P.
The move usually made by the first player until very lately
was 6. P. to K's 5th (see " Handbook," p. 105) ; but
Mr. Jaenisch and other authorities are now disposed to prefer
6. P. takes P., the move given in Variation II. p. 107, of the
"Handbook,"—which see—considering that Black may gain
an advantage, by playing at the proper moment P. to K. B's 3rd
nr 4th. A very able player has remarked to me that he
thinks the fault in the ordinary opening lies not in advancing
the P to K's 5th, but in the premature capture of the Kt. for
the sake of doubling Black's Pawns, and he proposes to shape
the dibut in this fashion.
6. P. to K's 5th. 6. P. to Q's 4th.
7. K. B. to Q. Kt's 5th. 7. K. Kt. to K's 5th.
8. P. takes P. 8. K. B. to Q. Kt.'s 3rd.
9. Q. Kt. to Q. B's 3rd.
subsequently castling, getting the Q. to her Kt's 3rd, and
compelling Black to take Q. Kt. with Kt., &c.
In the "Handbook," p. 105, after 8. * ££BKt (ch)
9* Er'a" Q. Kfa 3rd' J'our 10tQ mov* i8 : Jaenisch in the
" Analyse Nouvelle," prefers 10. aKtt°B's sfd ; the following
continuation however is by no means satisfactory for White :
10. Q. Kt. to Q. B's 3rd. 10. P. to K. B's 4th.
If 10. — then 10. y ia& gygg, and not
10- Q.B.t„K. EtTfth' 219 in the " Handbook."
11. P. takes P., enpassant. 11. Q. takes P.
12. Kt. takes Kt. 12. P. takes Kt.
13. Kt. to K's 5th. 13. Castles,
and Black has the better game.
It is to be observed also that at the end of Variation II. of
Game the 9th, on p. 108, the best mode of continuing the
game for White is this—
11. Castles. 11. Castles.
12. K. R. to K's sq. 12. K. Kt. to K. B's 5th.
13. K. R. to K's 4th. 13. Q. Kt. to K. Kt's 3rd,
14. Q. R. to K's sq.
With a good opening.
GIU0C0 PIANO.
We must also notice an interesting Variation by Herr Max
Lange, arising out of your move Of 7.«H).t.g.M .,Hand.
book," p. 107. Thus:—
7. Q. B. to Q's 2nd. 7. K. Kt. takes K's P.
8. Q. B. takes K's B. 8. Q. Kt. takes Q's B.
9. B. takes K. B's P. (ch.) 9. K. takes B.
10. Q. to Q. Kt's 3rd (ch.) 10. P. to Q's 4th.
11. Q. takes Kt. (best). &c.
,f
11 .ll>
. Kt. to K's Sth (ch.)' . 0 Q.
KtoB'j3rd V. totakes
0.. B'sKt.4th' .1t5'
„ Q.
Q. toQ.
to It'sR'ssq.sth *
and Black has the better position. Iu this Variation, p. 107,
after
6. P to Q's 4th.
Black is made to play
6. P. takes P.
but it has since been found that he gets a better game by
playing at once
6. P. to Q's 4th.
In Variation III., page 108, after the moves—
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. B's 3rd. 4. K. Kt. to K. B's 3rd.
5. Castles.
Black has another move instead of taking the K's Pawn,
which in* practice is much better, namely 5. v t0 u,3 3f|1 After
k Kt takes K's ? , White can always recover the Pawn with,
if anything, the advantage of position by 6. ———-—, or
6. B,t0 Q s 5th . Some authorities, however, contend that Black
may pursue the game by 6. ct5j555X17T.' SivinS UP the
two minor pieces for the Book and two Pawns, but this is
not the general opinion.
The " Handbuch," continues the game thus :
5. P. to Q's 3rd.
6. P. to Q's 4th. 6. K. P. takes Q's P.
7. Q. B. P. takes Q's P. 7. K. B. to Q. Kt's 3rd.
8. Q. Kt. to Q. B's 3rd. 8. Q. B. to K. Kt's 5th.
9. P. to Q's 5th.
114 king's knight's opening.
and the game is dismisse as equal : but surely—
9. Q Kt t0 k's would give Black an advantage, especially as
White's centre Pawns must be broken up in consequence of
having been advanced too far. Instead of 8. — Kt' t0 Q' B * 3rd,
I should prefer
8. K. B. to Q. Kt's 5th.

GAME THE ELEVENTH.


(" Handbook," p. 110.)
In that phase of the " Giuoco Piano" presented at page 110
of the " Handbook," beginning thus—
white. black.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. B's 3rd. 4. P. to Q's 3rd.
5. P. to Q's 4th. 5. P. takes P.
6. P. takes P. 6. K. B. to Q. Kt.'s 3rd (best)
Both Jaenisch and the German " Handbuch" concur in recom
mending White now to play—
7. Q. Kt. to Q. B's 3rd.
and if Black reply either with K. Kt. to K. B's 3rd, or
Q. B. to K. Kt.'s 5th, White by moving 8. K. B. to Q. Kt's
5th, can maintain his centre unbroken.

GAME THE FOURTEENTH.


("Handbook," p. 115.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B s 4th. 3. K. B. to Q. B's 4th.
4. Castles. 4. P. to Q's 3rd.
5. P. to Q. B's 3rd. 5. Q. B. to K. Kt's 5th.
This move leads to the immediate loss of a Pawn because
of 6. Q toaKt.,3r'1. Black's best pla> * 5. K, Kt, „, K, gng
thus:—
GIUOCO PIANO. 110
5. K. Kt. to K. B's 3rd.
6. P. to Q's 4th. 6. P. takes P.
7. P. takes Q's P. 7. K. B. to Q. Ktfs 3rd.
8. Q Kt. to Q. B's 3rd.
Whether Black now play 8. ft| lot Kt,„5th, or 8. 535,3.
White by moving 9. K e. t. a Kfi ath wiu maintain ^ centre
Pawns unbroken.
If Black play at his 4th move,—
4. K. Kt. to K. B's 3rd.
5. K. R. to K's sq. 5. Castles.
6. P. to Q. B's 3rd. 6. P. to Q's 3rd (best.)
7. P. to Q's 4th. 7. K. B. to Q. Kt's 3rd.
and the game is perfectly even.
At your 5th move (in this latter Variation) you may try
P. to Q's 4th, a brilliant attack, the invention of Herr Max
Lange, which must be examined at some length.
5. P. to Q's 4th. 5. P. takes P. (best.)
(r, ,
(.ir O. aKi.takesa,aP. fi
°- K.Kt. takes K's P. 11
Tf °' K. B. takes Q'b P.
_ a
b- K. Kt.
Kt takes
takes K's
K's Kt.
B, ,-.. „b" K. P. takes Kt.
V.11 _'• P. to K's 5th. )..
-'• P. to Q's
P. to K. B's
3rd.4th. 8-
R P.P. takes
takes P.
P. QB' Q. B. to K. Kt's 5tha an(1, Wrn'rp
VV mte
will recover the Pawn with a better position.)
6. P. to K's 5th. 6. P. to Q's 4th.
7. P. takes K's Kt. 7. P. takes K's B.
rem. t
(White may also play 7. t » K. B. to Q. Kt's 5th .)\
8. R. to K's sq. (ch.)
(If, instead of this move, White play 8. p-t*k"K- Kt''p- , the
" Leitfaden " gives the following continuation :
„B- R. to K. Kt's sq. „ ' B.
K. loB K.to K's
Kt's2nd
5th * 1ft
1U< B. takes B.
B.
K. takes
if now 11. Q^toK^toi^ , and Black maintains the gained
Pawn, without aDy material disadvantage in situation.)
8. K. to K. B's sq., or (A)
9. P. takes P. (ch.) 9. K. takes P.
10. K. Kt. to K's 5th. 10. K. R. to K's sq.
(If Black play 10. aB toK,a3rd, then Mows 11. g^"^"
i 2
116 king's knight's opening.
12. - ".''t*.k'''s"' t a move overlooked by Max Lange, but
which I take to be irresistible. Black's best answer seems to
,t» 12-
, n p. ,o k. a-, *«, .1
then comes_ 13-
1 o B.takes K.R'sP.(ch.)
k.toK.Kf.w
14. k• K tolira Q'' B , and wins.)
11. B. to K. R's 6th (ch.) 11. K. to K. Kt's sq.
12. Kt. takes Kt., or Kt.
takes P. at Q. B's 4th.
and White has at least as good a game as his opponent.
If at move 12 White play Q. to K. B's 3rd, the following
s' wtiful variation is suggested by Der Laza :
si. Q. to K. B's 3rd. 12. Kt. takes K's Kt.
13. K. R. takes Kt. 13. K. R. takes K's R.
14. Q. to K. Kt's 3rd (ch.) 14. Q. to K. Kt's 4th (best.)
Q. takes Q. (ch.) 15. K. R. takes Q.
16. B. takes K's R. 16. Q. B. to K. B's 4th.
And Black has the superiority.
I rather fancy, however, that when Black plays,—
4. Kt to B., 3.d, in this opening White's best reply is
5. p- to Q- Kt's 41h f resolving the game at once into a variation
of the " Evans," which Mr. Waller has shown to be favour
able for the attack ; as after 5. k, B, uke, a Kt.. P.
„ k.B.u.U.K-.4th,
6- P. to Q. B's 3rd „ K. B. to q. a: 4th 18
6- . ^admissible,
. , . ... tee
" Handbook," p. 132. The only question is, can Black
decline the gambit and play 5. K, B, t0 a Kt.. 3rd ?
(A.)
8. Q. B. to K's 3rd.
(In the " Leitfaden," Black's present move is pronounced
,badj on account. off „9. K.Kt.toK. Kt.'s5th, andj 1n
10. Q. to K. R's 5th ,
It has been suggested to me by a skilful amateur that the
move of 8. q h to K's 3rd *s a va^^ defence if Black in reply
to 9. "s-t0fc.Kf.ati, reply with 9. Q u.Q.,4th, and this i1
borne out apparently by the subsequent moves :
9. K. Kt. to K. Kt's 5th. 9. Q. to Q's 4th.
10. Q. Kt. to Q, B's 3rd. 10. Q. to K. B's 4th.
11. P. to K. Kt's 4th. 11. Q. to K. Kt's 3rd.
Gitroco piano. 117
<H »• a uke, P. at K. B-,3rda theD foll°W8 12' g gg£ ~
.„
,8*EB. ukes
takes R.
B- (ch.) * ... Kt.toukes
f*' Q. K's P.
her 3rd. ,lf 1 - U. to her 2nd.
V11
15. a to K B ' , and the attack must soon become irresisti-
ble-) 15- l^'T (If »• a u, BS *uP then
.„ ' Q's Kt. takes P. (ch.)
K. moves. ' K's Kt. ukes B. ' g.•/ lg • Q. to K's 2nd.
and White must win.)
12. K's Kt. takes B. (or B.) 12. P. takes Kt.
13. R. takes P. (ch.) 13. K. to B's 2nd.
14. Kt. to Q's 5th. 14. B. to Q's 3rd.
and Black has the better game.
(BO
12. R. takes B. (ch.) or (C.) 12. P. takes R.
13. K. Kt. takes K's P. 13. P. takes Q's Kt.
14. Q. to K?s 2nd. 14. Kt. to K's 4th.
(Having gained the " exchange," Black can afford this.)
15. Q. takes Kt.
(He has a variety of moves at command, but none to his
advantage.)
15. Q. takes K. Kt's P. (ch.)
16. K. moves. 16. B. to Q's 3rd.
and Black has the superiority.
(c.)
12. Q. Kt. to K's 4th.
(This is perhaps White's strongest rejoinder.)
12. K. B. to Q. Kt's 3rd.
13. P. to K. B's 4th. 13. Castles on Q's side.
(The White King is so exposed, that Black may I believe
sacrifice a Piece and still have the better game.)
14. P. to K. B's 5th. 14. Q's B. takes P.
15. P. takes B. 15. Q. takes P.
and Black remains with a good position and three Pawns for
his lost Piece.
118 king's knight's opening.

GAMES
ILLUSTRATIVE OF THE GltTOCO PIANO.
Game I.—Between Messrs. Lowenthal and Ralli. Played
by Correspondence.
white. (Mr. Ralli.) black. (Mr. Lowenthal.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P. to Q-a 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. K. B. to Q. B's 4th.
5. P. to Q. B's 3rd. 5. Kt. to K. B's 3rd.
6. P. to ^'s 5th. 6. P. to Q's 4th.
7. B. to Q. Kfs 5th. 7. Kt. to K's 5th.
8. B. takes Q's Kt. (ch.) 8. P. takes B.
9. Q. B's P. takes P. 9. B. to Q. Kt's 3rd.
10. Kt. to Q. B's 3rd. 10. Castles.*
11. Q. B. to K's 3rd.t 11. P. to K. B's 4th.
12. Q. to Q. B's sq + 12. Q. B. to Q. R's 3rd.*
13. K's Kt. to his 5th. 13. P. to K. B's 5th.||
14. B. takes P. 14. R. takes B.U
15. K. Kt. to K's 6th. 15. Kt takes Q's Kt.**
16. Q. takes R.tt 16. Kt. to K's 7th.

* Many now play P. to K. B's 4th, but Castling appears to be equally


good.
t This game, though began as a Scotch Gambit, is bo soon resolved
into a " Qiuoco Piano " that it may be fairly classed among the gomec
that illustrate that opening.
J Better to have Castled or taken the Pawn in passing.
§ This prevents White from Castling, and hampers him sadly.
|| From this point to the end, Mr. L. plays very cleverly.
U Daring, but sound and well calculated.
** A coup tT(tat I
tt His best play apparently, under the circumstances. If he had
taken the Queen, the following very striking variation would most
probably have occurred—
16. Kt. takes Q. 16. R. to K's 5th (ch).
17. K. to Q's 2nd. 17. Kt. to K's 7th.
18. Q. to her Kt's sq. (best).
(If 18. Q. to her B's 2nd, Black replies with 18. B. to Q. R's 4th, check,
and wins easily. If 18. Q. takes Q. B's P., Black aUo answers with
B. to Q's R. 4th, check, winning the Queen in a move or two after
wards, and having an excellent position,)
18. R. takes Q's P. (ch).
GIUOCO PIANO. 119
17. Kt. takes Q. 17. Kt. takes Q.
18. Kt. takes Q. B's P. 18. Q. B. to Q. Kfs 2nd.
19. Kt. to Q. Kt's 4th. 19. B. takes Q's P.
20. P. to K. Kfs 3rd.* 20. Kt. to K. R's 6th.
21. P. to K. B's 4th. 21. B. takes Q. Kfs P.
22. Q. R to Q. Kfs sq. 22. P. to Q's 5th.t
23. Qs R. takes B. 23. B. takes Ks R.
24. Kt to Q. R's 6th. 24. R. to Q. B'ssq.
25. Kt. to Q. B's 5th. 25. P. to K. Kfs 4th.
26. P. to K. B's 5th. 26. P. to Kfs 5th.
27. R. to Q. Kfs 4th. 27. Kt. to K. Kfs 4th.
28. P. to Ks 6th. 28. Kt. to K s 5th.
29. R. takes Q. P.* 29. Kt. takes Kt
30. R. takes P. (ch.) 30. K. to B's sq.
31. R. to Q. B's 4th. 31. Kt. to K's 5th.
32. P. to K. Kfs 4th. 32. B. to K. B's sixth.
33. P. to K. B's 6th. 33. R. to Q. Kfs sq. and wins.

Game II.—Played by Correspondence between Amsterdam


and London.
white. (Amsterdam.) black. (London.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. K. B. to Q. B's 4th.
5. P. to Q. B's 3rd. 5. K. Kt. to K. B's 3rd.
6. P. to K's 5th. 6. P. to Q s 4th.
7. B. to Q. Kfs 5th. 7. K. Kt. to K's 5th.
8. B. takes Kt. (ch.) 8. P. takes B.
9. P. takes P. 9. B. to Q. Kfs 3rd.
10. Q. Kt. to Q. B's 3rd. 10. P. to K. B's 4th.
11. P. to K. R's 4th.§ 11. Castles.

19. K. to his sq. 19. B. to Q. Rs 4th (ch).


20. P. to Q. Kfs 4th. 20. R. takes Q. Kt. P. and wins.
If White at move 20 play K. to K. B's sq. Black equally wins by
playing Kt. to Q. B's 8th (dis. ch.)
* Well conceived.
t It would have been better for him to have played B. to Q. B's
6th (ch.), and then P. to Q's 5th.
X Mere desperation. The game is past hope.
§ The first of a series of fautastic manoeuvres on the part of White,
who appear to have been utterly paralysed by their opponent's un
expected coup on the preceding move. Their best play, as we have
seen, was to take the Pawn in passing ; but Castling would also have
been better than the move made.
120 king's knight's opening.
12. B. to K. B's 4th. 12. P. to Q. B's 4th.
13. K. to B's sq. 13. Q. R to Q. Kfs sq.
14. Q. Kt to Q. Re 4th. 14. P. takes P.
15. K. Kt. takes P. 15. Q. to K's sq.*
16. P. to Q. Kt's 3rd. 16. P. to Q. B's 4th.
17. K. Kt. to Q. B's 2nd. 17. P. to Q's 5th.
18. Q. R to Q. B's sq. 18. Q. B. to Q. R's 3rd (ch.)
19. K. to Kt's sq. 19. B. to Q. Kt's 4th.
20. K. Kt. to Q. R's 3rd.+ 20. B. takes Q. Kt
21. P. takes B. 21. B. to Q. B's 2nd.
22. P. to K. B's 3rd. 22. Kt. to Q. B's 6th.
23. Q. to Q. B's 2nd. 23. B. takes K's P.
24. R to K's sq. 24. B. takes B.J
25. R takes Q. 25. K. R. takes R
26. K. to K. B's 2nd.§ 26. R. to K's 7th (ch.)
27. Q. takes R 27. Kt. takes Q.
28. K. takes Kt 28. R to K's sq. (ch.)
29. K. to B's 2nd. 29. P. to Q's 6th.
30. R to Q's sq. 30. P. to Q's 7th.
31. K. to B's sq. 31. B. to K. Kfs 6th.
32. Kt. to Q. B's 2nd. 82. R to K's 8th (ch.)
33. R takes R. 33. P. takes R. (becoming a
ch.)
34. Kt. takes Q. 34. B. takes Kt
35. K. takes R 35. K. to B's 2nd, and wins.

Game III.—Between Prince D. Ouroussoff and Mnjoi


Jaenisch.
black. (Major J.) white. (Prince D. 0.)
1. P. to Kb 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. B's 3rd. 4. Kt. to K. B's 3rd.
5. P. to Q's 4th. 5. P. takes P.
6. P. to K's 5th.|| 6. P. to Q's 4th.

* The object of Black's 10th move is now apparent. They here com
mence an attack on the White's K. Pawn, which being isolated must
fall in the end.
t It is difficult to see why Amsterdam thus allowed a Pawn to be
doubled at the side of the board.
J The sacrifice of the Queen leads to a speedy victory.
§ This was imperative, since Black threatened to play B. to K. Kt's
6th with fatal effect.
|| Major Jaenisch remarks on this move : " At this time I am
OIUOCO PIANO. 121
7. B. to Q. Kt's 5th. 7. Kt. to K's 5th.
8. B. takes Q's Kt. (ch.) 8. P. takes B.
9. P. takes Q. P. 9. B. to Q. Kt's 3rd.
10. Kt. to Q. Bs 3rd. 10. P. to K. B's 3rd.
11. B. to Ks 3rd. 11. Castles.
12. P. to K. R's 3rd. 12. P. to K. B's 4th.
13. Castles. 13. P. to K. B s 6th.
14. B. to Q. B's sq. 14. Q. B. to Q. Kfs 2nd.
15. P. to Q. R's 4th. 15. P. to Q. R's 4th.
16. R to Ks sq. 16. P. to Q. B's 4th.
17. Kt. takes Kt. 17. P. takes Kt.
18. P. takes Q. B. P. 18. K's B. takes P.
19. Q. takes Q. 19. Q. R. takes Q.
20. Kt. to K. Kt's 5th. 20. Q. R to K's sq.*
21. B. to Q's 2nd. 21. Q. R. takes K's P.
22. P. to K. Ra 4th. 22. P. to K's 6th.
23. P. takes P. 23. P. takes P.
24. B. to Q. B's 3rd. 24. P. to K's 7th (dis. ch.)
25. K. to Rs 2nd. 25. Q. R. to K's 6th.
26. B. takes Q. R's P. 26. K. R. to K. B's 7th.
27. K. R. to K. Kt's sq. 27. B. to Q's 3rd (ch.)
28. K. to R's sq. 28. P. to K. R's 3rd.
And Black resigned.

Game IV.—Between Mr. Schumoff and Prince Ouroussofl


the younger.
white. (Mr. S.) black. (Prince 0.)
1. P. to K s 4th. 1. P. to K's 4th.
2. K. Kt to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. B's 3rd. 4. Kt to K. B's 3rd.
6. P. to Q's 3rd. 6. P. to Q's 3rd.
6. B. to K. Kt's 5th. 6. P. to K. R's 3rd.
7. B. to K. R's 4th. 7. P. to K. Kt's 4th.
8. R to K. Kt's 3rd. 8. P. to Q. R's 3rd.
9. P. to Q. Kt's 4th. 9. B. to Q. R's 2nd.

inclined to believe that in the " Giuoco Piano " opening, the first player
acquires a better game by taking the Q's Pawn with his Q. B's P. as
was done by the old players, than in advancing the King's Pawn to
attack the adverse Knight.
* White has now a winning advantage through the freedom of his
Pieces, and the strength of his advanced Pawns in the centre of the
field.
122 king's knight's opening.
10. P. to Q. R's 4th. 10. Kt. to K's 2nd.
11 Q. to her Kt'a 3rd. 11. R. to K. R's 2nd*
12 Q. Kt. to Q's 2nd. 12. Kt to K. Kt's 3rd.
13 P. to Q's 4th. 13. P. to K. Kt's 5th.t
14 Kt. to K. R's 4th. 14. Kt. takes Kt.
15. B. takes Kt. 15. P. takes P.
16. P. to K's Sth + 16. P. takes Q. B's P.
17. Kt. to K's 4th.§ 17. Kt. takes Kt.||
18. B. takes Q. 18. B. takes P. (ch.)
19. K. to hU 2nd. 19. P. to K. Kt's 6th.
20. P. to K. R's 3rd. 20. K. takes B.
21. B. takes K. B's P. 21. B. to K. B's 4th.U
22. B. to Q's 5th. 22. R. to K's 2nd.
23. P. to K's 6th. 23. P. to Q. B's 3rd.
24. B. takes Kt. 24. R. takes P.
25. K. R. to Q's sq." 25. R. takes B. (ch.)
26. K. to his B's sq. 26. P. to Q. B's 7th.
27. R. takes P. (ch.) 27. K. to his 2nd.
28. R. to Q's 2nd. 28. B. to K's 3rd.
29. Q. takes Q. B's P. 29. B. to Q. B's 5th (ch.)
30. R. to Q's 3rd. 30. R. to K. B's sq.
31. Q. takes Q. B. 31. R. takes Q.
And resigned the game.

Game V.—Between Messrs. Buckle and Schulder.


BlaCK. (Mr. B.) WHItE. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 8. K. B. to Q. B's 4th.
4. Kt. to Q. B's 3rd.tt 4. Kt. to K. B's 3rd.
* There is a freshness and originality about the games of the Princes
Ouroussoff, that render them as delightful as they are instructive to
the chess student.
t A capital counter-move.
J All these moves are excellently conceived.
§ White might also have taken the Pawn with his Queen.
|| This, though perhaps unsound, is played with remarkable inge
nuity.
U From this point Black plays in great style,
** Q. takes P. seems a bettor move.
tt The present variation in the " Giuoco Piano" opening has not
received much attention at the hands of chess authors. It may be
adopted I believe in perfect safety ; and now that the combinations
springing from the usual move of 4. P. to Q. B's 3rd have been
analyzed to exhaustion, 4. Kt. to Q. B's 3rd presents an agreeable
variety.
GIUOCO PIANO. 123
5. P. to Q's 3rd. 5. P. to Q's 3rd.
6. Castles. 6. P. to K. R's 3rd.
7. Q. Kt. to K's 2nd. 7. Q. Kt. to Q. R's 4th.*
8. B. to Q. Kt's 3rd. 8. P. to Q. Kt's 4th.
9. Kt to K. Kts 3rd. 9. B. to Q. Kfs 3rd.
10. K. to R's sq. 10. P. to Q. B's 4th.
11. B. to Q's 2nd. 11. Kt. to Q. B's 3rd.
12. P. to Q. R's 4th. 12. P. to Q. Kfs 5th.
13. B. to Q. B's 4th.t 13. Kt to K. 2nd.
14. Kt. to K. R's 4th. 14. B. to K. Kfs 5th.J
15. P. to K. B's 3rd. 15. B. to K's 3rd.
16. B. takes B. 16. P. takes B.
17. P. to K. B's 4th. 17. P. takes P.
18. R. takes P. 18. Q. to her 2nd.
19. Kt. to K. R's 5th.§ 19. Q. Kt. to K. Kfs sq.
20. K. Kt. to K. Kfs 6th 20. R. to K. R's 2nd.
21. P. to Q. R's 5th. 21. B. to Q. B's 2nd.
22. P. to Q. B's 3rd. 22. P. takes P.
23. B. takes P. 23. P. to K's 4th.
24. B, to K. B's 5th.(| 24. Q. R. to Q. Kfs sq.
25. Q. to K. Kfs 4th.U 25. Q. to K's 3rd."
26. Kt. takes Kt. (ch.) 26. Kt. takes Kttt
* If played for the express purpose of taking the adverse K's B
this move is unobjectionable, but, as White does not exchange Pieces,
it is somewhat puzzling to account for his placing the Knight in
such a position.
t I do not see that Mr. Buckle derives any more advantage from
the Bishop being posted here than from his standing at Q. Kfs 3rd ;
and if not, this must be considered " a lost time." If I mistake not,
he might have played the Kt. to K. R's 4th at once. For suppose :—
13. Kt. to K. R's 4th. 13. Kt. takes K's P. (if)
14. B. takes K. B's P. (ch.) 14. K. takes B.
(If he play the King to B's sq. or K's 2nd, Black may check with his
Knight at K. Kt's 6th, &c.)
15. Q. tn K's R. 5th (ch.) 15. K. to Kfs sq. (best)
16. P. takes Kt
And Black has much the advantage.
X Cui bono J
§ Threatening, the young player may be told, to take the Knight
with his Rook for nothing ; since if White captured his Rook in return,
he would lose his Queen.
|| The game now increases in animation move by move, until it
attains a climax of remarkable interest and beauty.
*J This move can evidently be made with impunity.
** Running into the lion's mouth ! He should rather have played
Q. to K. B's 2nd I believe.
+t If he had taken with the K. Kfs Pawn, Black would have cap
tured the K's Pawn with his Rook even still more advantageously.
124 king's knight's opening.
27. R. takes K's P.• 27. Q. takes R.t
28. Q. to K. R's 3rd.$ 28. Kt. takes K's P.
29. P. takes Kt. 29. Q. takes P.
30. R. to K's sq. 80. Q. takes R.
31. B. takes Q.
And White ultimately lost the game.

Game VI. —Between Messrs. Jaenisch and Schunu


white. (Mr. 8chumoff.) BlacK. (Mr. Jaenisch.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. B's 3rd. 4. Kt. to K. B's 3rd.
5. Castles. 6. Kt. takes K. P.
6. P. to Q's 4th. 6. P. takes P.§
7. P. takes P. 7. B. to Q. Kt's 3rd.fl
8. B. to Q's 5th.H 8. K. Kt. to K. B's 3rd.
9. R. to K's sq. (ch.) 9. Q. Kt. to K's 2nd.
10. Q. Kt. to Q. B's 3rd. 10. B. to Q. R's 4th.**
11. P. to Q. Kt's 4th. 11. B. takes P.
12. B. takes K. B.s P (ch.) 12. K. to B's sq.
13. Q. to her Kt's 3rd. 13. B. takes Kt.
14. Kt. to K. Kt's 5th. 14. B. takes K's R.
15. B. to K. R's 5th. 15. B. takes K. B's P. (ch.)
16. K. takes B. 16. P. to Q's 4th.
17. B. to Q. R's 3rd. 17. Kt. takes K's B.
18. R. to K's sq. 18. Q. to Q's 2nd.
19. R. takes Kt. 19. Q. takes R.

* Very well conceived.


t This was a fatal error. He should have taken the Queen with his
Knight, although, even in that case, Black would have had the better
game.
J A masterly coup de repot, almost compelling White to immolate
himself. After this the game is hopeless.
§ He should rather have played P. to Q's 4th also.
|| Equally faulty with his last move. His best play would have
been 7. B. to K's 2nd, by which he might have maintained the Pawn
with a tolerably safe though somewhat confined game.
R. to K's sq.
H R. to K's sq. would have been better; ex. gr., 8. V. to Q's 4th.
B. taken Q's P. Q. Kt, to Q. B's 3rd
Q. takes B. 10. regaining the Pawn.
** White cleverly takes advantage of this error in his next few
OIUOCO PIANO. 125
20. Q. takes Q. P.* 20. K. to K's sq.
21. B. takes Q. 21. K. takes B.
22. Q. to K's 5th (ch.) 22. K. to B's sq.
23. Q. takes Q. B's P. 23. B to K's 3rd.
24. Q. to Q's 6th (ch.) 24. K. to K's sq.
25. Q. takes B. (ch.) 26. K. to Q's sq.
26. Kt. to K. B'b 7th (ch.) 26. K. to Q. B's 2nd.
27. Q. to Q's 6th (ch.) 27. K. to B's sq.
28. Kt. takes R. 28. Kt. to K. B's 3rd.
29. Q. to K. B's 8th (ch.)
And Black resigns.

Game VII.—Between rs. Buckle and Anderssen.


white. (Mr. B.) black. (Herr A.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. B's 3rd. 4. K. Kt. to K. B's 3rd.
5. P. to Q's 4th. 5. P. takes P.
6. P. takes P. 6. B. to Q. Kt's 5th (ch.)
7. B. to Q's 2nd. 7. B. takes B. (ch.)
8. Q. Kt. takes B. 8. P. to Q's 4th.
9. P. takes P. 9. K. Kt. takes P.
10. Q. to Q. Kt's 3rd. 10. Q. Kt. to K's 2nd.
11. Castles. 11. Castles.
12. K. R. to K's sq. 12. K. Kt. to K. B's 5th.
13. K. R. to K's 4th. 13. Q. Kt. to K. Kt's 3rd.
14. Q. R. to K's sq.t 14. Q. to K. B's 3rd.
15. K. Kt. to K's 5th. 15. Q. to K. Kt's 4th.J
16. B. takes K. B's P. (ch.) 16. K. to R's sq.
17. Kt. takes Kt. (ch.) 17. P. takes Kt.
18. Q. to K. Kt's 3rd.§ 18. Q. takes Q.
19. K. R's P. takes Q. 19. R. takes B.
20. R takes Kt 20. K. to Kt's sq.||
21. Q. R to K's 8th (ch.)
And resigned.

* Now the position becomes highly interesting, but if White had


been satisfied with the obvious move of B. takes Q., he would soon
have lost all his advantage.
t These three moves with the Rooks give White a very fine position.
j Black risks too much on this counter-attack, Kt. takes Kt. would
have been better play.
§ Well played.
| A palpable oversight, but the position is lost.
126 king's knight's opening.
Game VIII.—Between Messrs. Max Lange and Ehrich.
wnitE. (Mr. L.) black. (Mr. E.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. Castles. 4. K. Kt. to K. B's 3rd.
6. P. to Q's 4th. 6. P. takes P.
6. P. to K's 5th. 8. P. to Q's 4th.
7. P. takes Kt. 7. P. takes B.
8. K. R. to K's sq. (ch.) 8. K. to B's sq.
9. P. takes P. (ch.) 9. K. takes P.
10. K. Kt. to K's 5th. 10. Q. B. to K's 3rd.
11. Q. to K. R's 5th. 11. Q. to K's 2nd.
12. Q. B. to K. Kt's 5th. 12. P. to K. B's 3rd.
13. Q. to K. R's 6th (ch.) 13. K. to Kt's sq.
14. Q. B. takes K. B's P. 14. Q. to K. B's sq.
15. Q. to K. Kt's 5th (ch.), and wins.

Game IX.—Between Messrs. Max Lange and Heineman.


wdite. (Mr. L.) black. (Mr. H.)
1. P. to K's 4th. 1. P- to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. Castles. 4. K. Kt. to K. B's 3rd.
5. P. to Q's 4th. 5. K. B. takes Q's P.
6. K's Kt. takes B. 6. Q. Kt. takes Kt.
7. P. to K. B's 4th. 7. Q. Kt. to K's 3rd.*
8. P. takes P. 8. K. Kt. to his sq.t
9. K. R. takes K. B's P. 9. K. takes R.
10. K. B. takes Kt. (ch.) 10. K. takes B.
11. Q.to her 5th (ch.) 11. K. to K's 2nd.
12. B. to K. Kt's 5th (ch.) 12. Kt. to K. B's 3rd.
13. Q. Kt. to Q. B's 3rd. 13. K. R. to K. B's sq.
14. R. to K. B's sq. 14. P. to Q's 3rd.
15. P. takes Kt. (ch.) 15. P. takes P.
16. R. takes P. 16. R. takes R.
17. P. to K's 5th. 17. B. to K's 3rd.
18. B. takes R. (ch.) 18. K. to B's 2nd.
19. Q. to K. B's 3rd. 19. Q. to K. Kt's sq.
20. Kt. to K's 4th. 20. P. takes P.
21. B. to Q's 8th (dis. ch.), and wins.
* If 7. P. to Q's 3rd, then follows 8. P. takes P. 9. Q. B. to
K. Kt's 5th, &e. If 7. Q. Kt. to Q. B's 3rd, then 8. B. takes K. B's P. (ch.)
9. P. takes P., &c.
t It would have been unwise to take the K's Pawn, on account of
a Q.
K. toKt.KtoB'stin3rd. . Q's
4iu. y' Kt. Btoko
takcsB.Kt. 1U-
1n B ta'.ea K. B's T. (rti.) ,*'••
.
GIUOCO PIANO. 127

Game X.—Between the same players.


white. (Mr. L.) blacK. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. Castles. 4. K. Kt. to K. B's 3rd.
5. P. to Q's 4th. 5. Q. Kt. takes Q's P.
8. K. Kt. takes K. P. 6. Q. Kt. to K's 3rd.
7. K's B. takes Kt. 7. K. B's P. takes B.*
8. K. Kt. to Q's 3rd. 8. Q. to K's 2nd.t
9. B. to K- Kt's 5th. 9. P. to K's 4th.+
10. Q. Kt. to B's 3rd. 10. P. to Q. B's 3rd.
11. B. takes Kt. 11. K. Kt. P. takes B.
12. Q. to K. R's 5th (ch.) 12. K. to Q's sq.
13. K. Kt. takes B. 13. Q. takes Kt.
14. Q. R. to Q's sq. 14. K. to Q. B's 2nd.
15. K. to K. R's sq. 15. Q. to K's 2nd.
16. P. to K. B's 4th. 16. P. to Q's 3rd.
17. K. B,a B. takes P. 17. Q's P. takes P.
18. K. R. to K. B's 2nd. 18. K. R. to K. B's sq.
13. Q. R. to K. B's sq. 19. B. to K's 3rd.
20. Q. to K. R's 4th. 20. K. R. to K. B's 2nd.
21. K. R. takes K. B's P. 21. Q. R. to K. B's sq.
22. R. takes R. 22. R. takes R.
23. R. takes R. 23. Q. takes R.
24. P. to K. R's 3rd. 24. Q. to K. B's 8th (ch.)
25. K. to K. R's 2nd. 25. Q. to K. B's 5th (ch.)
26. Q. takes Q. 26. P. takes Q.
27. P. to K's 5th.§ 27. B. to K. B's 4th.
28. Kt. to K's 2nd. 28. B. takes Q. B's P.
29. Kt. takes P. 29. K. to Q's 2nd.

* It is clear that 7. Q's P. takes it. is bad.

t v ; loses a Piece. He might, however, play


8. K.
n-Bb. to U. Kl
„ , s 3rd
, , ', or 8. K.
v B.
„ to
,—.., - , In both cases White replies
Kb 2nd. *
with 9. F toK's5th, and gets the better game. Lastly, if 8. p (o Q'.) 3rd
K «kes B. 1Q Q,. to V. 2-d ^ ^^ hag ^ uttet game
P. takes Kt. * Castles
1ft Kt. takes B.
t To prevent P. to K's 5th. If 9. P. toCJ«3rd. P. takes Kt.
P. tr. K's Gth.
Wins.
§ The right move, overlooked apparently by Black when he forced
the exchange of Queens.
128 king's knight's opening.
80. P. to Q. Kt's 4th. 80. P. to Q. R's 3rd.
81. K. to K. Kt's 3rd. 81. P. to Q. Kt's 4th,
82. K. to K. B'b 3rd. 32. P. to Q. B's 4th.
33. P. takes P. 33. K. to Q. B'b 3rd.
34. P. to K's 6th. 34. P. to Q. Kt's 5th.
85. P. to K's 7th. 35. K. to Q's 2nd.
86. P. to Q. B's 6th (ch.) 36. K. takes K's P.
87. Kt. to Q's 5th (ch.) 37. K. to Q's 3rd.
38. Kt. takes P. 38. B. to Q. R's 5th.
39. Kt. takes P. 39. B. takes P.
40. Kt. to Q. Kt's 4th. 40. B. to Q. R's 5th.
41. P. to K. Kt's 4th.
Winning easily.

Chaptee V.
EVANS' GAMBIT.
GAME THE FIR8T.—(" Handbook," p. 127.)
WHitE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt.'s 4th, 4. K. B. takes Kt.'s P.
5. P. to Q. B s 3rd. 5. K. B. to Q. R's 4th,
6. Castles.
(The move generally adopted now instead of Castling is
6. FtoQ''4'h, which will be examined in Game II.)
6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
The move given to White in the " Handbook," page 129, is
8. F taket F ; but he can also play 8. Q. to her Kt.'s 3rd,
which shall be briefly examined. For a more copious ana
lysis the student may consult with advantage pages 219—223
of the " Chess Player's Companion." Note here, that if White
prefer playing 8. -——, and Black answer tb.at move with
8- K. Kt. u> K. B-. 3rd' White's strongest play appears to be*
EVAN8' GAMBIT. 129
9- n—.—r.
U- to U. Ku. s 4lh'
..'■» as shown in an Illustrative Game between
Messrs. Anderssen and Saalbach at the end of this opening.)
8. Q. to her Kt.'s 3rd. 8. Q. to K's 2nd.
Black has three other feasible moves, viz.— 8. U. ^—■to K. B,,, s 3riP

8- <l t„ u . 2naa and 8- q. e. to K-. 3rd' the consequences of which
will be seen, under (A.), (B.), and (C).
9. P. to K's 5th.
(If „9- a
,T, k. B's
B.toP. q.takes P.
Kf.arJ. 1A P.Kt.toukt.
10- K's 5th.
u: p. XJ He may also . ad- ,
vantageously take the K's Pawn with Pawn. 11. B. takes Kt.
ln P. takes P. ,o B. takes K. B's P. (ch.) . . B. takrs Kt.
P. takes P. K. toB'ssq. B. takes U s R.
15. ^ "' ^ "'B5^th Black has much the better game.)
9. P. takes K's P.
10. R. toK'ssq. 10. K. B. to Q. Kt.'s 3rd.
(Mr. Heydebrand here introduces a novel feature in the
defence,*viz.,—10. a ^ t0 a.. ini , following it up thus—
, , Q. B. to Q R'b 3rd. , „ Kt takes K's P. rri • ,
11 • atoK.B-„3rd. 12- CasiieaoUQ'sa,de- A"* he pronounces
better for Black than taking the Kt.) 13.
14. -K'-'3tcsQ''R- If he take the K's R. the game goes on
.a
thus— -14.
a Kt. takes K's H.
F,toU,B.37tL, ,15.
e B. to Q. Kt's 2nd , and
B-tak„K..K, _j Black
m i must
Win- 14' Kt. Ukes Kt. 15' a K^toaBtord. And here
Mr. Heydebrand breaks off with the remark that Black has
the better game. Is this certain ? I must confess it appears
tome somewhat doubtful.)
11. Q. B. to Q. R's 3rd. 11. Q. to K. B's 3rd.
12. Kt. takes K's P. 12. Kt. takes Kt.
13. B. takes K. B's P. (ch.) 13. K. to Q's sq.
14. Q. to Q's 5th (ch.) 14. Q. B. to Q's 2nd.
15. R. takes Kt.
And White should win.
130 king's knight's opxirixe.

(A.)
The following is the position :

I 1 A** fcX
i i I iJL i

li
-*- i . „;~„
r
^.
i i i I

WHItE.
8. Q. to K. B's 3rd.
9. P. takes P. 9. K. B. to Q. Kt.'s 3rd.
10. P. to K's 5th.
(Instead of this, I prefer a move introduced in a game bj
consultation, given at the end of this article, 10. K- b. toa. Kt-.sth.
there followed by 10. Q B. l0 a., 2ai. 11 P. to K's 5th.
P. takes P.
K. R. to K's sq. 13 a P. takes P. K B. to Q's :ird.
12. K. Kt. to K'i -2nd. to K. Kt.'s 3rd. 14. U. to K. K'a k i.
K R. toK's*th,
15. a B. to K's 3rd. 16. Q. to Q. R's tthI &C.)
10. P. takes P.
(He may play also 10. Q. to K. Kt.'s 3rd. 11. P.P. takes P.
takes P.
K. Kt to K. Kt.'s 5th. 1 o R. to K's sq. (ch.) and the attack
17 K. Kt. to K. R's 3rd. 10- K. toB'ssq. »
is almost exhausted).
11. P. takes P. 11. Q. to K. Kt.'s 3rd.
12. K. Kt. to K. Kt.'s 5th. 12. Q. Kt. to Q's sq.
Black has a very confined game, but he is safe and has gained
a Pawn.
EVANS' GAMBIT.
131

(B.)
8. Q. takes
to Q'sK's
2nd.
9. P. to K's 5th. 9. P. P.
10. Kt. takes K's P. 10. Kt. takes Kt.
11. R. to K's sq. 11. P. to K. B's 3rd.
12. B. takes K's Kt. 12. P. takes Q. B's P.
13. B. takes K. R's P.
And White ought to win .

(C.)
9.B. takes B. 8. P.
9. Q. takes
B. to B.
K's 3rd.
10.P. takes P. 10. Q. to Q's 2nd.
11.P. to Q's 5th. 1 1. Q. Kt. to Q's sq.
12.P. takes P. 12. Q. Kt. takes P.
13.Q. takes Q. Kt.'s P
And White has the better game.
The old-fashioned way of continuing the opening, instead
of, 8.
„ Q. to her Kt's 3rd, was to
. play—
1
8. P. takes P. 8. K. B. to Q. Kt.'s 3rd.
9. Q. B. to Q. Kt.'s 2nd.
(In lieu of this move, 9. P to R ' 8rd is sometimes adopted,
and unless carefully answered gives White a very good game,
— 9- rsn££sz The U8ual move but not the *«t.)
10- (He may also castle, 10. „
. . P.
ll' Q. toB.K.toR-'s
K. Kt.'s
3rd. 5th. , a P.B. toto K.
K. Kt.'s
R's 4th.
ith. 1L0'
„ P.Kt.takes
takesKt.P.

«' llS&t 15- with °* overpowering


, . 11-
attack.) , , P.P. tat,..
to K'sP.5th.
.n Q. B. to Q R's 3rd
12.
, with a fine game.
The true defence when you move 9. ? toK R'3^t appears
10 9' P.toK.K-.3rd- 10. &C (It
. i. ' ' BIack can defend himself
as in the ordinary game when the K. R's Pawns are
x2
132 king's knight's opening.
not moved. For the consequences of hig playing
q : in this variation see the " Illustrative
a- Q. Kt. ta a R's 4th
Games.") 9. K. Kt. to K. B's 3rd.
10. P. to Q's 5th.
(Besides this move White has two good attacks not noticed
TT ,. , ,. ,n Q Kt. to Q's 2nd A,n QtoQ. B's ?od-
in the " Handbook : —1 0. -, and 10. =
The first of these is analyzed by Mr. Waller, who gives the
„ ,, . 1 a Q Kt. 10 Q's 5nd- ii P- to K's 5tk
following moves :—10. § g to K B 5th 11. P tate, P .
.„ P. token P. 1,1 Kt. takes B. ... Q. R. takes Q.
B. takes Kt. U takes Q. Kt. to K. Kt.'s oth.
P. to K. R's 3rd. , fi P. to K's 6th. , - Q. R. to Q's 7th.
15- Kt. to K. R's 3rd. • P to K. B's 3rd. 1 '• Kt. to K. B's 4th.
.18-
Q Q. B. toto U'T^
Q. R. Q. R's 3rd. ,la-
Q K. R. to q's
S- takes R. sq. „„ R. takes R. ' wltn ...
a winning position. The true defence, however, against
10. - Kt- 10 Q'' g0J, appears to be that given in the German
«Handbuch:"-10. 11. lhouSh
Mr. Waller thinks that White can even now recover the
Pawn by 12. Q-t°QB''2nd, For the other move, 10. gj^*'*"1'
11. - to K'' 5th' Black*s best resource is probably to retreat
11. K.__Kt. to K's
_ sq. White mayJ then play
I J 12.■ Q Kt Q'5 -nJ.;
:md the position is the same as in the last variation.)
10. Q. Kt. to K's 2nd.
11. Q. B. takes K's Kt. 11. P. takes B.
12. K. Kt. to Q's 4th. 12. K's B. takes Kt.
(Instead of this move, I believe Black should castle, aiming
to get his K. on K. R's sq., and his R. on K. Kt.'s sq., and
so attack on the open file. He may also play as advised
by the " Handbuch :"—12. p 5 K B.a gg. The move in the
text—12. B ggg Kt , seems rather to forward White's game.)
13. Q. takes B.
And White has a fine game.
EVANS' GAMBIT. 133
GAME THE SECOND.
WHITE. BLACK.
1. P. toK's4th. I. P. toK's4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt.'s 4th. 4. K. B. takes Kt.'s P.
5. P. to Q. B's 3rd. 5. K. B to Q. B's 4th.
6. P. to Q's 4th. 6. P. takes P.
7. P. takes P.
(If White castle now, and Black then take the Q. B's P. with
his P. (his B. being at Q. B's 4th), White can play
o B. takes K. B's P. (ch.)
8. .—: with -.i. advantage.
J . T. is
It . far
. more common
for the variation to occur when the B. is at Q. R's 4th. See
Illustrative Games.)
7. K. B. to Q. Kt.'s 3rd.
8. Castles. 8. P. to Q's 3rd.
9. P. to Q's 5th. 9. Q. Kt. to K's 2nd.
(If Black play 9. ^^..^ 10. gj^, the most
approvedj continuation
.. .. is 11. Q. a B.toQ.Kt.'s2nd
t0 K-„ tnd andj ,„
12. K. to R's aq.

preparatory to advancing the K. B's P.)
10. Q B. to Q. Kt.'s 2nd.
(In the " Handbook " I remarked that you might play the
Q. B. to Q. R's 3rd, with as much advantage as to Q. Kt's
2nd ; the following variation however, where it is so played a
move earlier will show that it is not good. 9. q b 'to^^/'ssth
, - Q to Q Kt.'s 3rd. , . P. to K's 5th i .i .. , •
In this variation Black might also have played 10. (fjjttoQ-jjTith-
and White would lose a Piece if he ventured to take the
K. B's P. At his 11th move he might have done the same,
or have taken the Kt. with Q's B., in each case advantageously,
so completely docs the move 9. Q B t0 K Kt 5^. throw the
superiority into the hands of the second player.)
A good example of the force of this attack, if not correctly
opposed, will be found in " The Chess Player's Companion,"
Game xxii, p. 218.
134 KING 8 KNIGHT 8 OPENING.

10. K. Kt. to K. B's 3rd.


11. Q's B takes Kt.
(Instead of taking the Knight, White may obtain a smart but
hazardous attack by playing 11. p'oK''5"'-
11. P. takes B.
12. K. Kt. to K. R's 4th. 12. Kt. to K. Kt's 3rd.
13. Kt. to K. B's 5th. 13. Q's B. takes Kt.
14. P. takes B. 14. Kt. to K's 4th.
15. K. R. to K's sq. 15. Castles.
16. B. to Q. Kt's 3rd.
and now by playing out his Q's Kt., and presently getting his
Queen and K's Rook to bear upon the adverse King, White
has attack enough still left to compensate for his lost Pawn.1

GAME THE THIRD.--("Handbook," p. 136.)


WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. K. B. to Q. R's 4tb.
6. Castles. 6. K. Kt. to K. B's 3rd.

WHIte
EVANs' GAMBIT. 135
As is remarked in the " Handbook," Black may more safely
play 6. K. Kt. to K. B's 3rd, when his Bishop is at Q. R's
4th, than when it is at Q. B's 4th.
7. P. to Q's 4th. 7. Castles.
8. P. takes K's P. 8. K. Kt. takes K's P.
9. Q. to Q. B's 2nd.
White's best move here is thought to be 9. - t0 Q'' 3rd'
9. P. to Q's 4th.
Mr. 'Waller, in his ingenious remarks upon this opening,
now gives the following as a favourable continuation for the
first player:
10. K. R. to Q's sq. 10. Q. B. to K's 3rd.
11. Q. B. to K's 3rd.
and proves satisfactorily that White cannot safely take the
Queen's Pawn with his Bishop at move 11. He proceeds to
examine the two defences Black has at command, viz. :
p.toK-B'.nh' and 11. Kt,toK.,8nd; and dismisses both as
unfavourable to him, but the German " Handbuch " carries
on the game thus :
11. P. to K. B's 4th.
12. B. takes Q's P. 12. B. takes B.
13. P. to Q. B's 4th. 13. Q Kt. to his 5th.
14. Q. to Q. Kt's 3rd, or (A) 14. P. to K. B's 5th.
15. Q. B. to his sq. 15. K. Kt. to Q. B's 4th.
16. Q. to Q. R's 3rd. 16. Q. Kt. to Q's 6th.
With the better game.
At the 15th move of this Variation, Mr. Waller makes
White play a B 10 Q'' 41h, to which Black replies—
15. v . v.. ..i. • In tne "Handbuch" it is remarked
K. Kt. to Kt a +tn.
that, instead of 15. k. Kt. to Kt., 4th , Black, by playing
15- Q.B.u.K'.ara ' preserves his advantage.

(A.)
14. Q. to Q. Kt's 2nd. 14. P. to K. B's 5th.
15. Q. B. to his sq. 15. K. Kt. takes K. B's P.
16. K. takes Kt 16. K. B. to Q. Kt's 3rd 'ch.)
136 king's knight's opening
17. K. to his sq. *7. Q. B. takes Kt.
18. K's R. takes Q. 18. Q's R. takes R.
and White must lose his Queen for two minor pieces, or be
mated. Hence it appears that White's best play at move 9
is Q. to Q's 3rd, instead of 9. Q. to Q. B's 2nd, in which case
the following is -a likely sequel :
9. Q. to Q's 3rd. 9. K. Kt. to Q. B's 4th.
10. Q. to Q's 5th. 10. K. Kt. to K's 3rd.
11. Q. B. to Q. R's 3rd. 11. K. R. to K's sq.
12. P. to K. Kt's 3rd.
And White has the superior game.

Me. FRASER'S ATTACK.


GAME THE FOURTH.
No analysis of the Evans' Gambit can now be considered
complete which does not include the beautiful modification
brought into vogne by Mr. Eraser, an amateur, of Dundee.
The present game will therefore be devoted to the leading
features of that variation, and those readers who may desire
more copious information regarding it, can profitably consult
'• The Chess Players' Chronicle " for 1855.
WHITE. BlACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. K. B. to Q. B's 4th.
6. P. to Q's 4th. 6. P. takes Q's P.
7. Castles. 7. P. to Q's 3rd.
8. P. takes P. 8. K. B. to Q. Kt's 3rd.
9. Q. Kt. to Q. B's 3rd. 9. Q. B. to K. Kt's 5th.
(This apparently the best reply to White's move
g Q. Kt, to P. B's srd 9. k. Kt.toK. u'.ard the "Handbook," p. 139,
shows to be bad.)
10. Q. to Q. R's 4th.
This is the move invented by Mr. Fraser, and which I
EVANs' GAMBIT. 137
believe to be the only piny that enables White to keep up
the attack after his K's Kt. has been pinned.
Black has now several moves at command, to wit
, or 10. Q B-toQ'a 2Bd-
10. Q B. takes K's Kt.' 10. K. to K. B's sq.'
I propose to consider them under the heads (A.), (B.),
(C), and the following diagram of the position after your
10th move will facilitate the examination.
BlacK.
1 ! W®' 'fcd
XXV, .„ i X.I

WHItE.

(A.)
10. Q. B. takes K's Kt.
11. P. to Q's 5th. 11. Q. B. to K. Kt's 5th (best)
12. Q. P. takes Q's Kt. 12. Q. Kt's P. takes P.
Mr. Fraser now carries on the game thus: 13. g- ^tt" ^
14 a to Q's 5th. K. B. to Q. Kt's 5th (ch.) 16. Q. to Q's 3rd
U. B. to K's 3rd. 15. K. toB'ssq. *"' Kt. to K's 2nd,
and though Black's position is rather cramped, he retains his
Pawn. I confess I should rather prefer the following :
13. P. to K's 5th. 13. Q. P. takes K's P.
This is probably his best move.
If 13. Q. B. to Q's 2nd. 14 ' K. B. takcsK.B'sP.fch.l 15 Q.to K. B's -It'lt (ch.)
K. takes K's B. K. to K's sq.
16. *P', and White must I think win.
138 king's knight's opening.
■ft , „ . . K. B. takes Q's B. . - Q, tikes P. (ch.)
II 16. Q B t0 K,a 3rd 14. K. B. p. ,ate' KviBl i0' K. to K. B's 2nd
16. Kt- to K s 4th; an(l White has a very strong game.
14. Q. takes P. (ch.) 14. Q. B. to Q's 2nd.
15. Q. to Q's 5th. 15. Q. B. to K's 3rd.
16. Q. takes K's P. 16. K. B. to Q's 5th.
Tf ,R „_ i R , » Q- to a Kfa 5tt (ch.)
followed by Q'oa Kt'' 3rd, and White has a good game.
17. K. B. to Q. Kt's 5th (ch.) 17. K. to K. B's sq.
18. Q. B. to Q. R's 3rd (ch.) 18. Kt. to K's 2nd.
19. Q. to K's 4th. 19. K. B. takes Q's Kt. (if)
20. Q. R. to Q's sq. 20. Q. to Q. B's sq.
21. K. B. to Q's 7th. 21. Q. B. takja K's B.
22. Q. takes Kt. (ch.)
Followed by Q. R. takes Q's B., and White has undoubtedly
the best game.
(B.)
10. K. to K. B's sq.
11. P. to Q's 5th.
This is stronger than 11. K- Kt. to K. Kt a sth^ wjjich ^
found illustrated in the games at the end of the chapter.
11. Q. Kt. to K's 2nd.
This seems the best square for the Knight to retreat to. If
.1 .1' a Kt.to K's4th' ,LZ'
i) K.
a. Kt, takes K's
P. takes Q's Kt.
Kt. ,l0>
„ Q. B. to Q. R's 3rd (ch.) .
~' 6ic-
He may also play 11. ft, Kt, t0 Q'. sth, or 11. a Kt' 10 a ^ 4th,
or 11. o, Kt to a Kfi sq a ^ut eacn seems inferior to the move
in the text.
12. K. B. to K's 2nd. 12. Q. B. takes K's Kt.
13. K. B. takes Q's B. 13. Q. Kt. to K. Kt's 3rd.
14. K. to K. R's sq. 14. Q. Kt. to K's 4th.
15. K. B. to K's 2nd. 15. Q. to K. R's 5th.
16. P. to K. B's 4th. 16. Q. Kt. to K. Kt's 5th.
17. K. B. takes Q s Kt. 17. Q. takes K's B.
18. P. to K's 5th.
and White has a good game. I confess however that I
EVANS' GAMBIT. 139
think Black would have done better by endeavouring to get
out his Pieces, than by marching about with his solitary
Knight.

(C.)
10. Q. B. to Q's 2nd.
This in my opinion is the best move Black has at this point.
11. Q. to Q. Kt's 3rd. 11. Q. Kt. to Q. R's 4th.
12. K.B.takesK.B*sP.(ch.) 12. K. to K. B's sq.
13. Q. to Q's 5th. 13. K. Kt. to K. B's 3rd.
14. Q. to K. Kfs 5th. 14. K. takes K's B.
15. P. to K's 5th. 15. K. Kt. to K's Kt. 5th.
This I believe to be Black's best move, but he may also play
**• K. Kt. to K Kt's sq.' K. Kt. to K's sq.' 01 V. to K. K's 3rd*
H.r
I l°- K. Kt. toK.Kt'ssq.' ,fi l0, Q. to K. B's 4th (ch.)* 1.»' • K. R. to K's Bq. t
K.toK'ssq.
aitd White has the better game.
jr i r , „ Q. to K. B's 4th (ch.) .. H K. Kt.toK. Kt's 5th
1 °' K. Kt. to K's sq.' 1 K. to K. K's sq. ' 1 ' . a to K's 2ud.
lh- a"8^^.' 19' Q Kt t°Q''8th. White has the
best game.
tf
II 110c • P. to K. K's 3rd' lb-
.• A t.
Q. toto K.
K. B's
Kt's4th4th' .1 -' ' q, to Q's
K. Kt. 2ndK's(beat!
to K. 2nd"
,18.
o P. to 0,'s 5th , with ... a goodj game.
16. Q. to K. B's 4th (ch.) 16. K. to K. Kt's sq.
17. K. Kt. to K. Kt's 5th. 17. K. Kt. to K. B's 3rd.
This is the move given by Mr. Fraser. 17. g t0 K B.i| -
seems at least as good.
18. P. to K's 6th. 18. Q. B. to K's sq.
19. Q. Kt. to Q's 5th. 19. Q. Kt. to Q. B's 3rd.
20. K. R. to K's sq. 20. 'Q. Kt. to K's 2nd.
21. K. Kt. to K. B's 7th. 21. Q. Kt. takes Q's Kt.
22. Q. to K. B's 3rd. 22. Q. to K. B's 3rd.
23. Q. takes Q's Kt. 23. Kt. takes Kt.
24. Q. takes Q. Kfs P.
Has White sufficient attack for the two Pieces he has lost ?
140 king's knight's opening.
Black's best reply seems to be 24. K B take3 Q-a p
tf nA OK. p- to K's 7th oc a to Q. B's 8th j
mates in two moves, if Black take the K's P. with his Rook.

EVANS' GAMBIT DECLINED.


But little has been written upon this Opening, probably
because till recently it was considered that, however brilliant
the attack, in the event of the Gambit being accepted, it
ought legitimately to break down against the best defence,
and that therefore it was of minor importance to investigate
the consequences of declining the Gambit.
GAME THE FIRST.
WHITE. BlACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. to Q. Kt's 3rd.
^'or p to o> 4th' wh'ch i8 usually considered the best way
of declining the Gambit, see Game II.
5. P. to Q. R's 4th (best).
For 5. R t0 Q K''' 5t", see Variation.
5. P. to Q. R's 4th.
.j
11 , Q. Kt. takes a Kt's P.' °' K. B. toR's
„ P. to Q. Q. 5th.
B's 4th. ?' • P,Q. toKt.Q.toB'sQ. 3ri,
B's 3rd.
8. and we have again the Gambit attack, with this
disadvantage for Black, that his K's B. is shut out from the
Q. Kt's 3rd, which is the strongest square he can occupy.
" 5. K 5 g K, 3fd, 6. L^lM, and White has the
stronger game.
6. P. to Q. Kt's 5th. 6. Q. Kt. to Q's 5th.
7. K. Kt. takes K's P. 7. Q. to K. B's 3rd.
11 j'• Q. to K's 2nd' „°' Q. K. Kt.
takesUtcs
K's K. B's P.
P. (cb.) „a' a K. toto K.K. B's
B's aq.Mb.
EVANS' GAMBIT. 141
re n in P. to Q's 3rd.v 1n K's Kt. talcs R. j
White has the best game.
8. K. Kt. to K. B's 3rd. 8. Q. Kt. to K's 3rd.
9. P. to K's 5th. 9. Q. to K. Kt's 3rd.
10. Castles.
and White has the better game, having nothing to fear from
• a Kt. tu n. B's 5th-

Variation on White's 5th move,


WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. to Q. Kt's 3rd.
5. P. to Q. Kt's 5th.
This move is justly condemned in both the German and
English Handbooks, it requires some care, however, on the
part of Black in answering it.
5. Q. Kt. to Q. R's 4th.
6. K. Kt. takes K's P. 6. Q. to K. B's 3rd (best.)
7: K. B. takes K. B's P. (ch.) 7. K. to K. B's sq.
This is his only move to secure the advantage.
_ fi P. to Q's sth. . K. B. takes K's Kt.
" K. toti'ssq. °- Y. toU'sord. K's R. takes B.
•10.
a Q. — B. to K. Kt's 5th. i
, and wins.
Tf -'. K. to K's 2nd.
11 fi • P.
V. totoU'sSrd.
Q's 1th q Q.
K. B.Kt.totoQ.K.It's
K's3rd.
3rd.
10. *-B Q- and White has the advantage.
8. P. to Q's 4th. 8. P. to Q's 3rd.
9. Q. B. to Q. R's 3rd. 9. K. Kt. to K's 2nd.
10. P. to K. B's 4th. 10. Q's P. takes Kt.
11. Q's P. takes P. 11. Q. takes K. B's P.
jf . ,
At 11- Q. takes K's B. , „ Q.to
U. tu t4's 8th
Q's sq. (ch.) ,lt5-
„ Q's
K. toB.K.takes
B's Kt.
Sod.(ch.)
. . Q.
14. takes Q. (ch ') 15.
K take,av , E Q. B. to SQ. Kt's 4th , andj the game — is
about even.
142 king's knight's opening.

12. K. R. to K. B's sq. 12. Q. takes K's P. (ch.)


13. Q. to K's 2nd. 13. Q. takes Q. (ch.)
14. K. takes Q. 14. P. to K. Kt's 3rd (best)
15. K. B. to Q. Kt's 3rd (dis. ch., best.)
The "Handbuch" gives 15. K t0 K "t's gnd ' « an^ Black re
mains with the better game having a Piece against three
Pawns. The move in the text will at least enable White to
draw the game.
16. K. to K's eq.
17. K. B. to K. B's 7th (ch.)
and draws, for if 17. k-n>u'>q; 18. R to Q'' "»• ""t-' , and
White must win another Piece and have a good game
besides.

GAME THE 8ECOND.


WHitE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. P. to Q's 4th.
5. K. P. takes P. 5. Q. Kt. takes Q. Kt's P.
mite may also play 5. ££& 6. * »t.\% g
7- H^^ Even game.
6. K.Kt. takes K's P. or (A.) 6. Q. Kt. takes Q's P.
7. P. to Q's 4th.
(Instead of 7. p- to °'' 4th, I believe that White may obtain a
fine game by 7. K. B. to a Kt'. 5th w,.) gee Variation.)

7. K.B. toQ. Kt's5th(ch.)


If the Bishop retreat, White may give check with his
Bishop, and should the Q. B's P. interpose he can safely
take it with his Knight.
8. Q. B. to Q's 2nd.
EVANS' GAMBIT. 143
nr Q P. to Q. B's 3rd, Q B. takes K. B's P. (ch.^ . n Q. to Q. Kt's 3rd
lU «*' a Kt. takes P. a-K. toB'ssq. 1 "* Q. Wke. Q. P. ,
and White has I think an inferior game to his opponent.)
8. B. takes B. (ch.)
9. Q's Kt. takes B. 9. B. to K's 3rd.
Even game.

{Variation, beginning at White's 7th Move.)


WHITE. BLACK.
7. K. B. to Q. Kt's 5th (ch.) 7. P. to Q. B's 3rd.
8. K. Kt. takes Q. B's P. 8. Q. to Q. Kt's 3rd.
(If instead of so playing he takes the K. B's P. the probable
continuation is . 08. fe, tete, K. B., y, (ch) n9. a
K. totakes B. 3rd. (ch.) Vlf
Q. Kt'. /ya
O in 0-10 K. B''3rd & s ,,{ q
dtok. B's ard (ch.) ' iu- ' \11 ^ Q. to K. K's 5th(ch.);
. - P. to K. Kt's 3rd , \ 1A K. Kt. to Q's 4th (ch \ , 1 Q. B. to Q Kt's 2nd
10- ' &C0 10- K. to Q's so, 11 >
and 'White has gained a clear Piece. At move 8, should he
Play 8. atoK,B,3fd, the best reply is 9. »• t0 "M** *•), &c.)

9. Q. to K's 2nd (ch.)


(Better I believe than discovering check at once.)
9. K. to B's sq. (best.)
/ tr n ia Kt. to Q Kt's4th (di*. ch.) .- \ /tm
Kt. to Q Kt's 4th (dia. ch.) ^

10. K. Kt. to Q. Kt's 4th. 10. Q. B. to K's 3rd.


(If 10- o, k, to K's 2„d, «' &c.) (If
1n n Q. tntv. B. .„ K's Kt. takes Kt.
iU< B. takes K. Bs P. (ch.)' 11- u. 13. lZ' Q. takes K's Kt.
, „ B. to Q. R's 3rd (ch.) . . Castles , T,r, ... . .
euperiority. R
144 king's knight's opening.
11. Kt. takes Kt. 11. Q's B. takes Kt.
12. Castles. 12. Q. to K. Kt's 3rd.
(K12- p. to a. h'. 3^ 13- K B toQ',7th. kc)

14. P. to K. Kt's 3rd.


And White has an excellent position.

(A.)
6. Q. B. to Q. B's 3rd.
A move which looks better for White than it really proves.
6. Q. to Q's 3rd.
7. P. to Q. B's 3rd.
/Ta _ Q's B. takes Kt. „ P. to Q. B's 3rd .
(If7- K'.e. t0kerBT ' 8- EB.toQ.B-.4tht the game is equal.)
7. Q. Kt. takes Q's P.

V(7 K„, 3 B.,, .takes


.—P.„ 7(cb.)
, . loses Black a Piece ': and if 7. nP. to k's
.-, oik*
. ,,
then follows 8. p ^t' ^. ^^s, and White has a manifest
advantage.)
8. Q's B. takes B. 8. Q. takes B.
9. Q. to Q. Kt's 3rd. 9. K. Kt. to K. B's 3rd.
10. Kt. takes K's P. 10. Castles.
And the game is about even.
EVANS* GAMBIT. 145
GAMES
ILLUSTRATIVE OF EVANS' GAMBIT.
Game I.—Between is. Anderssen and Kipping,
white. (Mr. K.) black. (Mr. A.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kfs 4th. 4. K. B. takes Kfs P.
5. P. to Q. B's 3rd. 5. K's B. to Q. ll's 4th.
6. Q. to Q. Kfs 3rd. 6. Q. to K's 2nd.*
7. Q. B. to Q. B's 3rd. 7. Q. to K. B's 3rd.
8. P. to Q's 4th. 8. K. Kt. to K. R's 3rd,
9. Castles. 9. K. B. to Q. Kfs 3rd.
10. Q. to Q. Kfs 5th. 10. P. to Q. R's 3rd.
11. Q. to Q's 5th. 11. P. to Q's 3rd.
12. P. takes K's P. 12. Q. Kt. takes P.
13. Q. Kt. to Q's 2nd. 13. K. Kt. to Kfs Cth.t
14. P. to K. B's 3rd. 14. K. Kt. takes K. B's P.
15. Kt. takes Q's Kt. 15. Q's P. takes Kt.
16. Q. R to Q. Kfs sq. 16. K. B. to K's 6th.
17. K's R takes Kt. 17. Q. takes R. (ch.)
18. K. to B's sq. 18. Q. B. takes K. R's P.
19. P. takes B.J 19. Q. R. to Q's sq.
20. Q. takes K's P. (ch.) 20. K. to Q's 2nd.
21. R. to K. B's sq.
resigns.

Game II.—Between the same Players.


white. (Mr. A) black. (Mr. K.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kfs 4th. 4. K. B takes Kfs P.
5. P. to Q. B's 3rd. 5. K. B. to Q. B's 4th.
6. P. to Q's 4th. 6. P. takes P.
7. P. takes P. 7. K. B. to Q. Kfs 3rd.
• Q. to K. B's 3rd is the correct move.
t 'Why not have taken the K. Kt., checking, and then have Castled
on the K's side ? Mr. A., however, throughout plays carelessly.
X The position it remarkable, for, exposed to danger as the Whits
King appears, Black has no power to attack him.
L
140 king's knight's opening.
8. Castles. 8. P. to Q's 3rd
9. P. to Q's 5th. 9. Q. Kt to K's 2nd.
10. P. to K's 5th.* 10. P. takes P.
11. K's Kt. takes P. 11. Q. to Q's 3rd.
12. Q. to K's 2nd. 12. K. B. to Q's 5th.
13. Q. B. to K. B's 4th.t 13. Q. B. to K. B's 4th*.
14. B. to K. Kt's 5th (ch.) 14. P. to Q. B's 3rd.
15. P. takes P. 15. Castles.
16. P. takes Q. Kt's P. (ch.) 16. K. takes P.
17. Q. Kt. to Q's 2nd. 17. K. B. takes K's Kt.
18. Q's B. takes B. 18. Q. takes Kt
19. K. B. to Q. R's 6th (ch.)§ 19. K. to Q. R's sq.
20. Q. to K. B's 3rd (ch.) 20. Kt. to Q's 4th.
21. Q. R. to Q. Kt's sq.
And Black surrendered.

Game III.—Between Messrs. Morphy and De Riviere.


white. (Mr. M.) black. (Mr. de U.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. takes Kt's P.
5. P. to Q. B's 3rd. 6. K. B. to Q. B's 4th.
6. Castles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
8. P. takes P. 8. K. B. to Q. Kt's 3rd.
9. P. to Q's 5th. 9. Q. Kt. to K's 2nd.
10. P. to K's 5th. 10. Q. Kt. to K. Kt's 3rd,
11. P. to K's 6th. 11. P. takes P.
12. P. takes P. 12. K. Kt. to K's 2nd.
13. K. Kt. to Kt's 5th. 13. Castles.
14. Q. to K. R's 5th. || 14. P. to K. R's 3rd.
15. K. Kt. to K. B's 7th. 15. R. takes Kt.
16. P. takes R. (ch.) 16. K. to R's 2nd.
17. K. B. to Q's 3rd. 17. Q. B. to K's 3rd.
18. Q. B. to K. Kt's 5th. 18. Q. B. takes doubled K. B's P.
19. K. R. to K's sq. 19. K. to Kt's sq.
20. Q. B. takes K's Kt 20. Kt. takes B.

* The usual move is Q. B. to Q. Kt's 2nd.


t Very ingenious. If Black takes the Rook White wins easily by
first checking at Q. Kt's 5th with his K's Bishop.
% B. to Q's 2nd would have been much better.
| B. to Q. B's 6th checking, would have been still better.
|| The attack now seems irresistible, but Black manages to repel it
very cleverly.
EVAN8' GAMBIT. 14?
fL Q. to K. Kt's 4th. 21. Q. to K. B's sq.
22. Q. Kt to Q. B's 3rd.* 22. B. takes K. B's P. (ch.)
23. K. to R's sq. 23. B. takes R.
24. R takes B. 24. P. to Q's 4th.
25. R to K. B's aq. 25. R. to Q's sq.
26. Kt. to Q. Kt's 5th. 26. P. to Q. B's 4th.
27. Q. to K. Kt's 3rd. 27. P. to Q. B's 5th.
28. B. to Q. B's 2nd. 28. Kt. to Q. B's 3rd.
29. B. to K. Kt's 6th. 29. R. to Q's 2nd.
30. B. to K. B's 5th. 30. R. to K's 2nd.
31. Kt. to Q's 6th. 31. Q. to Q. Kt's sq.
32. B. to Q. B's 8th. 82. Kt to Q's sq.
83. B. to K. B's 5th. 33. P. to Q. Kt's 4th.
S4. B. to K. Kt's 6th. 34. B. takes B.
35. Kt to K. B a 5th. 35. Q. takes Q.
36. Kt takes R. (ch.) 36. K. to R's 2nd.
37. P. takes Q. 37. P. to Q's 5th.
83. Kt takes B. 88. K. takes Kt
39. P. to Q. R's 3rd. 39. P. to Q. R's 4th.t
40. K. to Kt's sq. 40. Kt to Q. B's 3rd.
41. R. to K. B's 8th. 41. P. to Q. B's 6th.
42. R to Q. B's 8th. 42. Kt to K's 4th.
43. K. to B's 2nd. 43. Kt to Q. B's 5th.
44. K. to K's 2nd. 44. P. to Q. B's 7th.
And White resigned.

Game IV.—Between the same playere.


white. (Mr. M.) black. (Mr. de R.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 8. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. K. B. to Q. B's 4th.
6. Castles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
8. P. takes P. 8. K. B. to Q. Kt's 3rd.
9. Q. Kt. to Q. B's 3rd. 9. K. Kt. to K. B's 3rd*
10. P. to K's 5th. 10. P. to Q's 4th.
11. P. takes Kt 11. P. takes B.

* Overlooking, apparently, the somewhat obvious purpose of Black's


last move,
t These are terrible Pawns now.
J The best move for Black at this point is Q. B. to K. Kt's 6th. For
farther exemplification of the ill effects of K. Kt. to K. B's 3rd, see
" Handbook," p. 139.
l 2
148 king's knight's opening.
12. P. takes K. Kt's P. 12. K. R. to K. Kt's sq.
13. K. R to K's sq. (ch.) 13. Q. B. to K'b 3rd,
14. P. to Q's 5th. 14. Q. to K. B's 3rd.
15. Q. B. to K. Kt's 5th. 15. Q. takes Q's Kt.
16. P. takes B. 16. Q. to Q's 6th.
17. P. takes P. (double ch.) 17. K. takes P.
18. R. to K's 7th (ch.) 18. K. to Kt's 3rd.
19. Q. to K's sq. 19. Q. to Q's 4th.
20. Q. R. to Q's sq. 20. Kt. to Q's 5th.
21. Q. R. takes Kt. 21. B. takes R.
22. Q. to Q. Kt's sq. (ch.)
And Black surrendered.

Game V.—Between Messrs. Perigal and Spreckley.


wHItE. (Mr. P.) BlaCK. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. takes Kt's P.
6. P. to Q. B's 3rd. 5. K. B. to Q. R's 4th.
6. Castles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
8. Q. to Q. Kt's 3rd. 8. Q. to K's 2nd.
9. P. to K's 5th * 9. P. takes K's P.
10. R. to K's sq. 10. B. to Q. Kt's 3rd.
11. Q. B. to Q. R's 3rd. 11. Q. to K. B's 3rd.
12. Kt. takes K. P. 12. Kt. takes Kt.
13. B. takes K. B's P. (ch.) 13. K. to Q's sq.
14. Q. to Q's 5th (ch.) 14. B. to Q's 2nd.
15. R takes Kt. 15. P. to Q. B's 3rd.
16. R. to K's 8th (ch.) 16. K. to B's 2nd.
17. Q. to Q's 6th (ch.) 17. Q. takes Q.
18. B. takes Q. (ch.) 18. K. takes B.
19. R. takes Q's Rt 19. B. to K's 3rd.
20. B. takes. B. 20. K. takes R
21. Kt. to Q's 2nd. 21. P. takes P.
22. Kt to K's 4th. 22. B. to Q's 5th.
23. R. to Q. B's sq. 28. P. to K. Kt's 3rd,
24. Kt. takes P. 24. Kt. to K's 2nd.
25. R takes R. 25. B. takes R

firt This mode of pursuing the attack in the "Evans' Gambit" has
J very fully and ably exemplified in a series of articles by Mr. Waller
§ iblin. (See "Chess Player's Companion," p. 219.)
I! Tn to this point the moves on each side are nearly the same su
very chfen by Mr. Waller in his analysis.
ETAN8' GAMBIT. 149
28. K. to B's sq. 26. P. to K. R's 3rd.
27. Kt. to K'i 4th. 27. P. to Q. Kt's 3rd.
28. P. to K. Kfs 4th. 28. P. to Q. B's 4th.
29. R. to K's sq. 29. K. to Q's 2nd.
80. K. to K's 2nd. 30. Kt. to Q's 4th.
31. P. to Q. R's 4th. 31. K. to Q. B's 3rd,
32. K. to Q's 3rd. 32. P. to Q. Kt's 4th.
33. P. takes P. (ch.) 33. K. takes P.
34. Kt. to Q's 6th (ch.) 34. K. to Q. B's 3rd.
35. Kt. to K. B's 7th. 35. R to Kt's 2nd.
36. Kt. to K's 5th (ch.) 36. K. to Kt's 4th.
37. Kt. takes P. 37. P. to Q. R's 4th.
88. P. to K. B'b 4th. 38. P. to Q. R's 5th.
39. K. to Q. B's 2nd. 39. Kt. to Kt's 5th (ch.)
40. K. to Kt's sq. 40. B. to Q's 5th.
41. P.toK. R's 4th. 41. P. to Q. R's 6th
42. R. to K's 2nd. 42. K. to B's 5th.
43. Kt. to K's 5th (ch.) 43. K. to Kt's 6th.
44. P. to K. Kt's 5th. 44. P. to Q. R's 7th (ch.)*
45. R takes P. 45. Kt. takes R.
46. P. takes P.
And Black mate in two moves.*

Game VI.—Between Messrs. Kieseritzky and Journoud.


WHItE. (Mr. J.) black. (Mr. K.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th, 4. K. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. K. B. to Q's 3rd.
6. P. to Q's 4th. 6. Q. to K'b 2nd.
7. Castles. 7. K. Kt. to K. B's 3rd.
8. K's Kt. to bis 5th. 8. Castles.
9. P. to K. B's 4th. 9. P. takes K. B's P.
10. P. to K's 5th. 10. B. takes P.
11. Q. P. takes B. 11. Q. Kt. takes P.
12. K. R takes P. 12. Q. to Q. B's 4th (ch.)
13. Q. to her 4th. 13. Q. takes Q.
14. K. R. takes Q. 14. P. to Q. B's 4th.
15. K. R to K. B's 4th. 15. P. to Q's 4th.
16. K. B. to K s 2nd. 16. P. to K. R's 3rd.
17. K. Kt. to K. B's 3rd. 17. Q. Kt. to K. Kt's 3rd.

* The termination of this game is a beautiful and instructive lesson.


On Mr. Perigal's side the play could hardly be improved.
150 king's knight's opening.
18. R takes K's Kt 18. P. takes R.
19. Q's B. takes P. 19. K. R. to K's sq.
20. K. to B's 2nd. 20. B. to K. Kt's 5th.
21. Q. Kt. to Q's 2nd. 21. K. R. to K's 3rd.
22. K. Kt. to Q's 4th.* 22. B. takes B.
23. Kt. takes R. 23. P. takes Kt.
24. K. takes B. 24. P. to K's 4th.
25. P. to Q. B's 4th.f 25. P. to Q's 5th.
26. Kt. to K's 4th. 26. K. to B's 2nd.
27. P. to K. Kt's 4th. 27. R. to K. R's sq.
28. P. to K. Kt's 5th. 28. P. takes P.
29. Kt. takes P. (ch.) 29. K. to his 2nd.
80. B. to K. Kt's 7th. 30. R. takes P. (ch.)
31. K. to Q's 3rd. 31. R. to K. Kt's 7th.
32. B. to K. R's 6th. 82. P. to Q. Kt's 3rd.
33. Kt. to K's 4th. 33. R. to K. Kt's 5th.
34. R. to K. B's sq. 34. Kt. to K. B's 5th (ch.)
35. B. takes Kt. 35. P. takes B.
36. P. to Q. R's 4th. 36. K. to his 3rd.
37. P. to Q. R's 5th.J 37. R. to K. R's 5th.
38. P. takes P. 88. P. takes P.
39. R. to Q. Kt's sq. 39. R to K. R's 6th (ch.)
40. K. to Q's 2nd. 40. K. to his 4th.
41. Kt. to K. B's 2nd. 41. R to K. R's 7th.
42. K. to K's 2nd. 42. P. to Q's 6th (ch.)
43. K. to B's 3rd. 43. K. to Q's 5th.
44. R. to Q's sq. 44. K. takes P.
45. Kt. to K. Kt's 4th. 45. R to K. R's 6th (ch.)
46. K. takes P. 46. K. to Q's 5th.
47. R. to Q. Kt's sq. 47. K. to Q. B's 6th.
48. R. to Q's sq. 48. P. to Q's 7th.§
49. Kt. to K. B's 2nd. 49. R. to K. R's 5th (ch.)
50. K. to his 3rd. 60. R. to Q's 5th.
51. R. takes P. 51. R takes R.
52. Kt. to K's 4th (ch.) 62. K. to B's 7th.
53. Kt. takes R. 63. P. to Q. Kt's 4th.
54. Kt. to K's 4th.
The game was ed a drawn battle.
* By this ingenious coup, which was evidently unforeseen by Black,
M. Journoud wins the exchange.
t The best move to romprc, or weaken Black's centre, but it would
perhaps have been more prudent to retreat the Bishop to K's 3rd, or
play P. to K. R's 3rd beforchand.
$ Ingenious and quite sound.
§ In Black's place I should now have preferred playing R. to K. R's
5th, with the object of exchanging the Rook for the Kt., and then
depending on the Pawns and King to win against the adverse Rook.
I doubt in that case the possibility of White's saving the game.
BYANS' GAKBIT. 151
Game VII.—Between Messrs. Lowenthal and Barnes against
Messrs. Staunton and Owen.
white. (Messrs. S. and 0.) black. (Messrs. L. and B.)
1. P. to K's 4th. 1. P. to K b 4th.
2. K. Kt to K. B'h 3rd. 2. Q. Kt. to Q. B's 3rd.
8. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kfs 4th. 4. K. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. K. B. to Q. R's 4th.
6. P. to Q's 4th. 6. P. takes P.
7. Castles. 7. P. to Q's 3rd.
8. Q. to Q. Kt. 3rd. 8. Q. to K. B's 3rd.
9. P. takes P. 9. K. B. to Q. Kt's 3rd.
10. K. B. to Q. Kfs 5th. 10. Q. B. to Q's 2nd.
11. P. to K's 5th. 11. P. takes P.
12. K. R to K's sq.* 12. K. Kt. to K's 2nd.
13. P. takes P. 13. Q. to K. Kt's 3rd.
14. K. B. to Q's 3rd. 14. Q. to K. R's4th.
15. K. R to K's 4th. 15. K. Kt. to Kt's 3rd.t
16. Q. Kt. to Q's 2nd. 16. Q. B. to K's 3rd.
17. Q. to Q. R's 4th + 17. Q. B. to Q's 4th.
18. K. R to K. Kt's 4th.§ 18. P. to K. R's 3rd.
19. K. R. takes Kt. | 19. Q. B. takes Kt.U
20. Kt, takes B. 20. P. takes R.
21. P. to K. Kt's 4th. 21. Q. to K. R's 6th.
22. K. B. takes K. Kfs P. (ch.)" 22. K. to Q's sq.
• This appears for a moment to give Black time, but the Rook played
thus, materially strengthens the attack, and he will be found playing an
important part as the contest deepens.
t Q Bishop to K. B's 4th would perhaps have been better.
J Threatening to win a piece by playing P. to K. Kt's 4th. The game
from this moment abounds with critical and interesting situations.
§ Their adversaries were of opinion that if Messrs. S. and 0. had now-
thrown up the K. Kt's Pawn, they would have won the Black Queen.
This, however, was a mistake. The Queen could have escaped, as I
will show. Suppose
18. P. to K. Kfs 4th. 18. Q. to K. R s 3rd.
19. Q. Kt. to Q. B's 4th. 19. Q. to K. R's 6th, &c„ &c.
|| Quito sound ; and very unexpected I should fancy by Messrs. L.
and B.
U Had they taken the Rook their Queen was lost, e.g.,—
19. P. takes R.
20. P. to K. Kfs 4th. 2o! Q. to K. R's 6th.
21. K's B. to his sq., &c.
Q. to K's 4th first presented itself as a crushing move, but wan
soon found to be useless ; suice, in reply, Black might Castle on the
Queen's side and relieve themselves of all their embarrassment.
152 KING8 KNIGHT8 OPENING.

23. Q. to K. B's 4th. 23. Kt. to K's 2nd.


21. K. B. to K. B's 7th.* 24. K to Q. B's sq.t
25. Q. B. to Q. R's 3rd. 25. Kt. to Q. B's 3rd.
26. Q. B. to K. B's 8th.J 26. Kt. to Q's sq.
27 Q. B. takes K. Kt's P 27. Kt. takes K's B
38. B. takes K's R. 28. Kt. takes B.
29. Q. to K. B's 5th (ch.) 29. K. to Q's sq.
30. Q. to K. B's 6th (ch.) 30. K. to K's sq.
31. Q. takes Kt. (ch.)
And, after a move or two more, Black surrendered.

AM e VIII. —Between Mr. Silas Angas and Mr. P. w.


Humble.
white. (Mr. A.) BlacK. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K B. to Q. B's 4th. 3. K. B. to Q. B's 1th.
4. P. to Q. Kt's 4th. 4. K. B. takes Kt's P.
s. P. to Q. B's 3rd. 5. K B. to Q. R's 4th.
6. Castles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
8. P. takes P. 8. K. B. to Q. Kt's 3rd.
9. Q. Kt. to Q. B's 3rd.§ 9. K. Kt. to K. B's 3rd.
in. P. to K's 5th. 10. P. takes P.
11. B. to Q. R's 3rd. 11. Q's Kt. takes P.

* Very troublesome for Black as it prevents their anticipated move


of Kt. to Q's 4th, and renders the advance of the K. R's P. dangerous,
if not fatal.
t Had they played the obvious coup— K. R. to K. B's sq.—the game
would most likely have proceeded in this way :
24. K. R. to K. B's sq.
25. Q. B. to Q. R's 3rd. 25. R. takes K's B.
26. Q. takes R. 26. Q. takes K. Kt's P. (ch.)
27. K. to R's sq.
And Black cannot save themselves.
t An important move. Not simply because it shut in the adverse K's
Rook inextricably, but because it rendered the step Black relied on for
extricating their Queen—Kt. to Qs 5th—unavailing. If instead of it they
had played R. to Q's sq. Black would have answered with Kt. to Q's 5th,
and have released their long-imprisoned Queen.
§ This move is not so frequently played at the present stage as it
deserves. The student will find its power well exemplified in tha
present game, and in one played by Messrs. Perigal and Pulling consult
ing against Mr. Popert, "The Handbook," p. 139.
153
12. K. Kt. takes K's P. 12. Q. B. to K's 3rd.
13. R. to K's sq. 13. P. to Q. B's 4th.
14. Q. to Q. R's 4th (ch.) 14. K. Kt. to Q's 2nd.
I8. Kt. takes K. B'sP.■ 15. K. takes Kt.
16. B. takes B.t 16. Kt. takes R.
17. K. R. to Q's sq. 17. Q. to K's sq.J
18. R. takes Kt. (ch.) 18. K. to B's sq.
19. Kt. to Q's 5th. 19. Kt. to Q's 5th.§
20. Kt. to K's 3rd. 20. Kt. to K's 3rd.
21. Q. B. to Kt's 2nd 21. K. R. to Kt's sq.
22. Kt. to K. B's 5th. 22. Q. to K. Kt's 3rd.
23. Q.B. to K's 5th. || 23. B. to Q. B's 2nd.H
24. B. takes B.** 24. Kt. takes B.
25. B. takes K's R. 25. Q. takes Kt.
26. B. to B's 7th (ch.) 26' Q. takes R.
27. B. takes Q.
And Black surrendered.

Game IX.—Between Messrs. Spreckley and Mongrcdien.


white. (Mr. 8.) black. (Mr. M.)
1. P. to K'a 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. K. B. to Q. R's 4th.
6. Castles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
8. Q. to Q. Kt's 3rd. 8. Q. to K. B's 3rd.
9. P. takes P. 9. B. to Q. Kt's 3rd.
10. P. to K's 5th. 10. Q. to K. Kt's 3rd.
11. Kt. to K. Kt's 5th.tt 11. Kt. to K. R's 3rd.
12. P. takes P. 12. P. takes P.
13. R. to K's sq. (ch.) 13. K. to B's sq.
14. Q. Kt. to Q. B's 3rd. 14. B. takes Q's P.
15. Q. Kt. to Q's 5th. 15. Q. Kt. to K's 4th.

* The attack is capitally kept up.


t Much better than taking with the Bishop.
t He seems to have nothing better to do.
§ B. to Q's sq. would have cost him a clear Piece. By this move he
threatens to give mate in three moves.
|| Threatening a fatal check at Q's 6th.
II The only saving clause.
** R. takes B. appears to me still better.
tt The attack in this game is commenced and carried on for some
time with great spirit and ingenuity by Mr. 8preckley.
154 xing's knight's opening.
16. Q. Kt to K. B's 4th. 16. Q. to K. B's 4th.
17. B. to K's 6th.* 17. Q. takes K's Kt.t
18. B. takes Q'b B. 18. Q. to K's 2nd.J
19. Q. B. to K's 3rd.§ 19. B. takes B.||
20. B. takes Q. Kfs P. 20. Q. R. to Q. Kfs sq.
21. Q. takes B. 21. Q. takes B.
22. Kt. to K. R's 5th. 22. K. Kt. to K. B's 4th.
23. Q. to K. B's 4th. 23. P. to K. Kfs 3rd.
24. Q. R. to Q's sq. 24. Q. to Q. Kt's 5th.U
25. K. R. to K's 4th. 25. Q. to Q Kfs 8th."
26. K. R. to K's sq. 26. Q. takes Q. R's P.
27. R. takes Kt.tt 27. Q's P. takes R
28. Q. takes P. 28. Q. to Q. Kfs 7th+J
The game was carried on a few moves more, when White resigned.

* A very clever and a very forcible move.


t If he had taken the Bishop, the following is a probable con
tinuation—
17. Q. B. takes B.
18. Kt. takes B. (ch.) 18. P. takes Kt.
19. Kt. takes P. (ch.) 19. K. to his 2nd (best).
20. Kt. takes B.
And White must win.
J It is tolerably evident that if he had taken the Q's R. with his
Bishop, or the Bishop with his Rook, he would have lost his Queen.
§ Apprchensive of Black's taking his K. B's P.
|| Suppose,
19. B. takes Q's R.
20. Kt. to Q's 5th. 20. Q. to her sq.
21. B. takes Q. Kfs P.
(White may also withdraw his Bishop to K. R's 3rd, and have the
advantage.)
21. Q. R. to Q. Kfs sq.
22. R. takes B.
And White from the greater freedom of his Pieces, has the better
game.
U Black is now beginning to retort the attack upon his adversary.
** Having freed himself from the trammels of his bad opening.
Mr. Mongredien plays the termination with remarkable vigour.
tt We should have preferred taking the Q's P. with the Q's R.
iJ A capital coup, protecting every point, and leaving the enemy
without a chance of rallying.
ITANS* GAMBIT.
Game X.—Played by Consultation, the combatants on one
side being Sir John Blunden, Herr Lowenthal, and Mr.
Kipping; and, on the other side, Messrs. Staunton, De
Riviere (Hon. Sec. of the Paris Cercle des Echecs), and
Kylman.
(Messrs. S., De R, black. (Messrs. L., K., and
and K.) Sir J. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. R Kt to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. K. B. to Q. R's 4th.
«. P. to Q's 4th. 6. P. takes P.
7. Q. to Q. Kt s 3rd. 7. Q. to K's 2nd.
8. Castles. 8. B. to Q. Kt s 3rd.
9. B. to Q. R's 3rd. 9. Q. to K. B's 3rd.
10. P. to K's 5th. 10. Q. to K. Kt s 3rd.
11. P. takes P. 11. Kt. takes Q's P.
12. Kt takes Kt 12. B. takes Kt.
13. Kt. to Q. B s 3rd. 13. B. takes Kt,"
14. Q. takes B. 14. K. Kt to K's 2nd.
15. Q. R to Q's sq. 15. P. to Q. Kt's 3rd.
16. K. R to K's sq.t 16. B. to Q. Kt's 2nd.J
17. P. to K. B's 3rd. 17. Kt. to Q. B's 3rd.§

* Had they taken the King's Pawn, then would have followed on
White's part, Q. R. to K's sq. P. to K. B's 4th, &c.
t This move was evidently unadvised. Instead of it they might
have ventured the more attacking play of P. to K's 6th, the
probable result of which it may be instructive to seek. Let us then
suppose—
16. P. to K's 6th. 16. B. P. takes P. (best.)
17. K. B. takes P. 17. Q. P. takes B. (best.)
18. R takes Kt. 18. K. takes B.
(It should be remarked that if White, instead of taking off the Kt
here, take the Q. B's P. with the Queen, Black may Castle, and come
out of his difficulties with little, if any, inferiority of situation.)
19. Q. takes Q. B's P. (ch.) 19. K. to B's 3rd.
20. Q. R to Q's 4th. 20. P. to K. R's 4th. (best.)
21. Q. R to K. B's 4th. (ch.) 21. K. to K. Kt's 4th.
22. Q. to Q. B's sq.
And surely White ought to win without much trouble,
J By this counter attack Black gain invaluable time.
§ This appeared an agreeable surprise to White, as they had pre-
156 kino's knight's opening.
18. B. to Q's 3rd.* 18. Q. to K. R's 3rd.
19. B. to Q. B's sq. 19. Q. to K. R's 5th.
20. K. R. to K's 4th. 20. Q. to K R's 4th.
21. P. to K. Kt's 4th. 21. Q. to K. R's 5th.
22. P. to K's 6th.t 22. K. B's P. takes P.J
23. Q. takes K. Kt's P. 23. Castles (on Q's side).
It. B. to K. Kt's 5th. 24. Q. to K R's 6th.
25. B. takes Q's R. 25. R. takes B.§
26. Q. to K B's 6th.|| 26. R. to K. Kt's sq.
27. B. to K. B's sq. 27. Q. to K. R's 4th.
28. Q. R. takes Q's P.H 28. Q. to Q. B's 4th (oh)*
29. K. to K. R's sq.tt 29. Kt. to Q's sq.

yiously seen the danger of 16 K. R. to K's eq. was, that it afforded


Black an opportunity of throwing forward their Pawn to Q. B's 4 th,
and thus paralysing the action of the White Q's Bishop. There
can be no doubt that P. to Q. B's 4th would have been a much better
line of defence.
* It was suggested afterwards, with much show of truth, that
White would have done well at this instant by taking the Q's Pawn
with the Q's Rook. Had they done so, the following is a likely
continuation :—
18. Q. B. takes Q. P. 18. K. takes R.
19. B. takes K. B's P. 19. Q. takes B.
20. P. to K's 6th. (ch.) 20. Q. takes P.
21. Q. takes K. Kt.'s P. (ch.)
And we don't see how Black can avert defeat.
t This will be found, upon analysis, I think, to be preferable to
the obvious move of P. to K. Kt.'s 5th; and, indeed, to any other
move at White's command.
J Had they taken now with the Queen's Pawn, White's best course
probably would have been to play K. B. to Q. Kt.'s 5th, which would
have gained them a Piece at least.
§ Instead of so playing, they might have taken the K. B'a Pawn,
which would probably have led to the following variation :—
25. Q. takes K B's P.
26. B. to K. R's 4th. 26. Q. takes Q. R. (ch.)
27. K. R. to K's sq.
And White must win.
|| Threatening to win the adverse Queen by B. to K. B's sq.
If This is an excellent coup, as unexpected too, as it is clever.
** If they had taken the proffered Rook at this moment it would
have cost them their Queen.
tt It was anything but indifferent whether they moved thus, or
K. to Kt.'s 2nd, as the reader will find on attentively examining the
position.
EVAN8* GAMBit. 157

J0. K. R. to Q. Bs 4th. 80. K. takes R.s


31. R. takes Q. 81. P. takes R.
32. K. to Kt's sq. 82. B. to Q's 4th.
33. P. to Q. R's 3rd. 33. Kt. to Q. B's 3rd.
34. B. to Q. Kt's 5th. 34. R. to Q. Kt's sq.
35. B. to Q. R's 4th. 35. K. to Q's 3rd.
86. P. to K. B's 4th. 36. P. to Q. B's 5th.
37. P. to K. B's 5th. 37. K. to Q. B's 4th.
38. Q. to K. Kt's 7th.
And Black struck their colours.

Gams XI.—Between Messrs. Harrwitz and Boden. Mr. H.


playing without the Board.
white. (Mr. H.) black. (Mr. B.)
L P. to. K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q's Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. K. B. to Q. R's 4th.
6. Castles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
8. P. takes P. 8. K. B. to Q. Kt's 3rd.
9. P. to Q's 5th. 9. Q. Kt. to K's 2nd.
10. P. to K's 5th. 10. Q. B. to K. Kt's 5th.
11. Q. B. to Q. Kt's 2nd. 11. K. Kt. to K. R's 3rd.
12. P. takes Q's P. 12. Q. takes P.
13. B. takes K. Kt's P. 13. R. to K. Kt's sq.
14. B. to Q. Kt's 2nd. 14. Castles.
15. Q. Kt. to Q. B's 3rd. 15. Q. B. to K. R's 6th.
16. K. Kt. to K's sq. 16. K. Kt. to his 6th.
17. K. Kt. to K. B's 3rd. 17. K. Kt. takes K. R's P.
18. K. Kt. to K's sq. 18. R. takes P. (ch.)
19. Kt. takes R. 19. Q. to K. Kt's 6th.
And Black wins.

* If they had played the natural move of Q. to K. B's 7th, the game
would have proceeded thus :—
30. Q. to K. B's 7th.
31. K. R. takes Q. B's P. (ch.) 31. K. to Q. Kt.'s sq.
32. Q. R. takes Kt. (ch.) 32. K. takes K. R.
83. Q. t» K'b 7th. (ch.) 33. K. to Q. B's 3rd.
34. Q. Mates.
158 KING S KNIGHT S OPENING.
Game XII.—Between Messrs. Harrwitz and Slous.
white. (Mr. H.) black. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
8. K. B. to Q. B's 4th. 8. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. takes Q. Kt's P.
5. P. to Q. B's 3rd. 6. K. B. to Q. R's 4th.
6. Castles. 6. K. Kt. to K. B's 3rd.
7. P. to Qs 4th. 7. Castles.
8. P. takes P. 8. K. Kt takes K's P.
9. Q. to Qs 3rd." 9. K. Kt. to Q. B's 4th.
10. Q. to Q s 5th. 10. K. Kt. to K's 3rd.
11. Q. B. to Q. R's 3rd. 11. K. R. to K's sq.
12. K. to R's sq. 12. K. B. to Q. Kt's 3rd.
13. Q. Kt. to Q's 2nd.t 13. Q. Kt. to K's 2nd.
14. Q. to K's 4th. 14. Q. Kt to K. Kt's 3rd.
15. Q. R. to Q's sq. 15. K. B. to Q. B's 4th.
16. K. B. takes K. Kt. 16. K. B. takes Q's B.
17. B. to Q. Kt's 3rd. 17. P. to Q. B's 3rd.
18. Q. to Q. R's 4th. 18. K. B. to Q. B's 4th.
19. B. takes K. B's P. (ch.)J 19. K. takes B.
20. Q. to Q. B's 4th. (ch.) 20. K. to B's sq.
21. Q. takes B. (ch.) 21. K. to Kt's sq.
22. Q. Kt. to Q. B's 4th. 22. P. to Q. Kt's 3rd.
23. Q. to Q. R's 3rd.§ 23. P. to Q. B's 4th.
24. Q. Kt. to Q's 6th. 24. K. R. to K's 3rd.
25. Q. to Q. Kt's 3rd. 25. B. to Q. R's 3rd.
26. K. K. to K's sq. 26. Q. to K's 2nd.
27. Q. to Q's 5th. 27. Q- R. to K. B's sq.
'28. P to K. Kt's 3rd. 28. K. to R's sq.
29. P. to Q. B's 4th. 29. Q. to Q'ssq.
30. K. to Kt's 2nd. 30. Q. to Q. B's 2nd.
31. K. Kt. to Kt's 5th. 31. K. R. to K's 2nd.
32. K. Kt. to B's 7th (ch.) 32. Q. R. takes Kt.
33. Kt. takes R. (ch.) 33. R. takes Kt.
34. Q. takes R. 34. B. to Q. Kt's 2nd (ch.)
35. P. to K. B's 3rd. 35. Q. to Q. B's sq.
36. R. takes Q's P. 36. B. takes P. (ch.)
37. Q. takes B.
And Black resigns.

* This is preferable to playing the Q. to Q. B's 2nd.


t Contrast the freedom and advantageous disposition of White's
forces with the utter helplessness of his adversary's.
% Q. Kt. to K's 4th before taking the K. B's P. would have been
still better.
§ Very well played. Effectually preventing the adverse Bishop
from leaving his quarters at present.
EVAN8' GAMBIT. 159
Gams XIII.—Between Messrs. Anderssen and Mayet.
white. (Mr. A.) black. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. K. B. to Q. lis 4th.
6. P. to Q's 4th. 6. P. takes P.
7. Castles. 7. P. takes P.
8. Q. to her Kt's 3rd. 8. Q. to K B's 3rd.»
9. P. to K's 5th. 9. Q. to K. Kt's 3rd.
10. Q. Kt. takes P. 10. K. Kt. to K's 2nd.
11. Q. Kt. to K's 2nd. 11. B. to Q. Kt's 3rd.
12. B. to Q. R's 3rd.t 12. Castles.
13. Q. R. to Q's sq. 13. K. R. to K's sq.J
14. K Kt. to K. R's 4th.§ 14. Q. to K R's 4th.
15. Q. Kt. to K. Kt's 3rd. 15. Q. takes Kt.
16. B. takes K. B's P. (ch.) 16. K to B's sq.
17. B. takes R. 17. K. takes B.
18. K. R. to K's sq. ——-. 18. Q. to K. B's 5th.
19. K R. to K's 4th. 19. Q. to K. B's 2nd.
20. Q. to Q. B's 2nd. 20. Q. Kt. to Q's sq.
21. Q. R. to Q's 3rd. 21. Q. Kt. to K's 3rd.
22. Q. R. to K. B's 3rd. 22. Q. to K. Kt's 3rd.
23. Q. to Q. Kt's 3rd. 23. P. to Q. B's 4th. ||
24. P. to K. R's 4th. 24. P. to K. R's 4th.
25. K to R's 2nd. 25. B. to Q. B's 2nd.
26. Q. R. to Q's 3rd. 26. P. to Q. Kt's 3rd.

If Q. to K's 2nd, the following is a probable variation—


8. Q. to K's 2nd.
9. Q. Kt. takes P. 9. B. takes Kt.
10. Q. takes B. 10. Kt. to K. B's 3rd.
11. P. to K's 5th. 11. K. Kt. to K's 5th.
12. Q. to Q. B's 2nd. 12. K. Kt. to Q. B's 4th.
13. Q. B. to K. Kt's 5th, 13. Q. to K. B's sq.
14. K. R. to K's sq. 14. K. Kt. to K's 3rd.
15. Q. R. to Q's sq. 15. P. to K. R's 3rd.
16. Q. B. to K. R's 4th. 16. Q. to Q. B's 4th.
17. K. R. to K's 4th.
And White has a manifest advantage.
t Q's Kt. to K. B's 4th would have been still more embarrassing to
Hack.
t Q's Kt. to Q. R's 4th looks preferable.
§ B. to Q's 3rd would have been better play.
|| It is evident that if Black had attacked the Rooks, by playing
Kt. to K. Kt's 4th, he would have been mated in two moves.
160 king's knight's opening.
27. Q. R. to Q. B's 3rd. 27. Q. B. to Q. Kt's 2nd.
28. K. R. to K's sq. 28. K. Kt. to K. B's 4th.
29. P. to K. B's 4th. 29. Q. to K. Kt's 5th.
30. K. to Kt's sq. 30. Kt. takes K. R's P.
31. K. R. to Q's sq. 31. Q. B. to Q. B's 3rd.
82. K. R. to K. B's sq. 32. K. to K's 2nd.
33. K. R. to K. B's 2nd. 33. R. to K. B's sq.
84. Kt. to K. B's eq. 34. Kt. to Q's 6th.
And surrenders.

Game XIV.—Between Messrs. Anderssen and Lowenthal.


white. (Mr. A.) Black. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
8. K. B. to Q. B's 4th. 8. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. takes Kt's P.
6. P. to Q. B's 3rd. 5. K. B. to Q. R's 4th.
e. P. to Q's 4th. 6. P. takes P.
7. Castles. 7. P. to Q's 3rd.
8. P. takes P. 8. K. B. to Q. Kt's 3rd.
9. P. to K. B's 3rd. 9. K. Kt. to K. B's 3rd.
10. Q. Kt. to Q. B's 3rd. 10. Castles.
11. Q. B. to K. Kt's 6th. 11. P. to K. B's 3rd.
12. Q. B. to K. B's 4th. 12. P. to K. Kt's 4th.
IS. K. Kt. takes P.* is. P. takes Kt.
14. B. takes P. 14. B. takes Q's P.
15. Kt. to Q's 6th. 15. Q. B. to K's 3rd.
16. Q. R. to Q. Kt's sq. 16. Q. R. to Q. Kt's sq.
17. Q. R. to Q. Kt's 3rd.t 17. K. to K. B's 2nd.
18. Q. B. takes Kt. IS. B. takes B.
1!). Q. to K. B's 6th (ch.) 19. K. to Kt's sq.
20. Q. R. checks.
And Black resigns.

Game XV.—Between Messrs. Szen and Reesey.


WHItE. (Mr. S.) BlaCK. (Mr.R.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. takes Kt's P.

* Finely conceived, and accurately calculated to the final coup,


f Well played. The attack is now irresistible.
EVAN8' GAMBit. 16l

5. P. to Q. B's 3rd. 6. K. B. to Q. B's 4th.


6. Castles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
8. P. takes P. 8. K. B. to Q. Kt's 3rd.
9. P. to K. R's 3rd. 9. K. Kt. to K. B's 3rd.
10. Q. Kt. to Q. B's 3rd. 10. P. to K. R's 3rd.
11. P. to K's 5th. 11. P. takes P.
12. Q. B. to Q. R's 3rd. 12. Q. Kt. to Q. R's 4th.
13. K. R. to K's sq. 13. Q. Kt. takes K's B.
14. Q. to her R's 4th (ch.) 14. P. to Q. B's 3rd.
15. Q. takes Q's Kt. 15. Q. B. to K's 3rd.
16. K. B. takes K's P. 16. Q. to her 2nd.*
17. K R. takes Q's B. (ch.)t 17. P. takes R.
18. K. Kt. to K's 5th. 18. Q. to her B's sq.
19. R. to K's sq. 19. Kt. to Q's 4th.t
20. Q. Kt. takes Kt. 20. K's P. takes Kt.f
21. Kt. takes Q. B's P. (dis. ch.) 21. K. to his B's 2nd.
22. Q. takes Q's P. (ch.) 22. K. to his B's 3rd.
23. Q. to K. B's 3rd (ch.) 23. Q. to K. B's 4th.
24. R to K's 7th (ch.) 24. K. to his Kt's 3rd.
25. Kt. to K's 5th (ch.)
And Black resigns.

Game XVI.—Between Messrs. Anderssen and Dufresne.


white. (Mr. A.) black. (Mr. D.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. K. B. to Q. R's 4th.
6. P. to Q's 4th. 6. P. takes P.
7- Castles. 7. P. to Q's 6th.||

* This is not good, but he has no move on the board which is.
t Correctly played. Any other course would have afforded Black
time.
J It is almost immaterial what he plays. The game has long been
pused redemption.
§ Had he taken with the other Pawn, it would have involved the
immediate loss of his Queen or mate in three moves.
|| It is not easy to determine what is the second player's best move
it this crisis. Some prefer 7. Kt. to K. B's 3rd ; others 7. P. to Q's 3rd,
tnd the following was given in the " Schachzeitung " not long since :
7. B. takes Q. B'a P.
8. Kt. takes B. 8. P. takes Kt.
0. Kt. to K. Kt's 5th, &c.
M
king's knight's opening.
8. Q. to Q. Kt's 3rd. 8. Q. to K. B's 3rd.
9. P. to K's 5th. 9. Q. to K. Kfs 3rd*
10. R. to K's sq. 10. K. Kt. to K's 2nd.t
11. B. to Q. R's 3rd. 11. P. to Q. Kt's 4th.
12. Q. takes Q. Kt's P. 12. R to Q. Kt's sq.
13. Q. to Q. R's 4th. 13. B. to Q. Kt's 3rd.
14. Q. Kt. to Q's 2nd. 14. B. to Q. Kt's 2nd.
15. Q. Kt. to K's 4th. 15. Q. to K. B's ith.J
16. B. takes Q's P. 16. Q. to K. R's 4th.
17. Kt. to K. B's 6th (ch.) 17. P. takes Kt.
18. P. takes P. 18. K. R. to K. Kt's sq.
The following is a diagram of the position at this point where the
game was left unfinished in the " Schachzeitung," for the purpose
of affording amateurs the opportunity of discovering what
White now made, which decided the contest in his favour :

# i .
'
B& £

M ; . •

i;

From the next number of the German magazine it appeared that


the game terminated thus :
19. Q. R. to Q's sq. 19. Q. takes Kt.§
20. R takes Kt. (ch.) 20. Kt. takes R.

* If he had played Kt. takes K's P , White would have answered


with R. to K's sq., winning easily.
t Had he moved the Bishop to Q. Kt's 3rd, White must have retired
hi* Queen, or Black would have attacked her and the Bishop by playing
Kt. to Q. R's 4th.
J Mr. Dufresno appears to lose time here.
§ TLe summary termination of this game in the October number of
the " Schachzeitung " was very unsatisfactory. From the note appended
to the 18th moves in the September number, every one of cours*
e vans' gambit. 163

In this, as in the previous move, Black plays badly, and as the


" 8chachzeitung " makes no suggestion whatever as to any other

expected to see it clearly demonstrated that White by his nineteenth


more could win the game, not against weak or bad play, but in defiance
of the best possible defence. Instead of this, we learn only that Black
made a bad move, which White took advantage of, and gave a very
brilliant and ingenious checkmate. It would be uncharitable to suppose
that Mr. Andersaen's forecast had
" this extent, no more ;"
bit from his utter silence with respect to any other line of operations,
it may be assumed that the greater part of the following variations were
unseen by him, and that those which he did see he analyzed but im
perfectly. After a long and careful examination of the game from
White's nineteenth move, I find that Black has five different modes of
play, each one better calculated to protract or preserve the game than the
more actually made. These are—first, 19. _ Kt p- 7-r ; second,
19-p.toQ-.3ri:thijd'19-i).t0(j.b-,*thS fourth> 19-R.take.K.Kt'.P.(ch.)
ind fifth, 19. o to g k'« 6tl * shall proceed to consider the conse
quences of each of these moves, and if my calculations are correct, and
no variation of material importance has been overlooked, I shall prove
perhaps to the surprise and gratification of the players themselves, that
in every case White obtains a winning game.
Is the Fikst Place :—
19. Q. R. to Q's sq. 19. Q. Kt. to K's 4th.
20. R. takes Kt. 20. R. takes K. Kt's P. (ch.)
(or A)
21. K. to B's sq. 21. R. takes K. B's P. (ch.)
22. K. to his sq. 22. Q. to K R's 6th (best.)
(If the Queen takes the Knight, White mates in four moves.)
23. R. takes Kt. (ch.) 23. K. to B's sq.
24. B. to Q. B's 4th. 24. P. to Q's 3rd.
(If K to Kt's sq., White replies by taking the Q's P. with his Q's R
and must win easily.)
25. R. takes K. B's P. (ch.) 25. K. to Kt's sq.
26. R. takes K. R's P. (dis. ch.)
And wins.
(A.)
20. Q. to K. R's 6th.
21. R. takes Kt. (ch.) 21. K. to B's sq.
(If K. to Q's sq., White mates in five moves.)
22. K R. takes Q's P. (dis. ch.) 22. P. to Q. B's 4th.
M '2
164 king's knight's opening.
course of play, it is fair to Buppose that the players were uncon
scious of the many beautiful and instructive variations which the

23. B. to K. Kt's 6th. 23. R. takes B. (best)


24. B. takes P. (ch.) 24. K. to Kt's sq. (beat)
25. R. to Q's 8th (ch.)
And mates in two more moves.
In the Second Place:—
19. Q. R. to Q's sq. 19. P. to Q's 3rd.
20. B. to K's 4th. 20. K. to B's sq.
We do not see a better move for Black. If he play 20. g gagg
P takes Kt
then follows 21. ^UtoK'stq. (B? P1a^ 21' Q. to K. Kf. tth 01
21' g to C Kf. sth' Le wOuld lose aRook). 22- ^IoK-'k^. Sh'
00 B. takes
23' BTTakiTB:Kt. (ch ) , „ . a
U. takes R. (ch.) ' „|. Kt. to K's 6th (ch.) ' m<X,
takes Q.
wins.
21. P. takes Kt (ch.) 21. Kt. takes P.
22. B. takes B. 22. R takes B.
If 22. q to K Kf, 3rtn tnen 23. Kt- t0 K- R ' 4tht an(l Black seems to
have no resource.
23. R. takes Kt. 23. K. takes R
24. Q. to K's 4th (ch.)
And wins.
In the Third Place:—
19. Q. R. to Q's sq. 19. B. to Q. B's 4th.
20. B. takes B. 20. Q. takes B. (best.)
21. B. to K's 4th. 21. Q. to her R's 4th (or A)
22. B. takes Kt 22. Q. takes Q.
23. B. takes Q. 23. B. takes Kt. (best)
24. B. takes Q's P. (ch.) 24. K. to B's sq.
25. P. takes Kt. (ch.) 25. K. to Kt's 2nd.
26. P. takes B.
And wins.
(A.)
21. R. to K. Kt's 5th.
22. B. takes Kt 22. R. takes Q.
28. B. takes Q's P. (ch.) 23. K. to B's sq.
24. P. takes Kt (ch.) 24. K. to Kt's 2nd (best)
25. B. takes R.
And White must win.
EYANS' GAMBIT. 165
position affords. At this point for example, the combinations con
sequent on Black's moving his King instead of taking the Rook, are

In the Fourth Place :—


19. Q. R. to Q's sq. 19. R. takes K. Kt's P. (ch.)
(The variation of 19. Q t0 K ftt., 5tlt may De disposed of at onoe.
20. Qit. Utkcs
'ake.
——, 0. 21. B. to K. B's 5th , and, Black
™ , must. lose.)
, .
20. K. takes R. 20. Kt. to K's 4th (best.)
21. Q. takes Q's P. (ch.) 21. Kt. takes Q.
(If he take the Queen with his King White obviously gains the Queen
with a winning position, by B. to K. Kt's 6th (dis. ch.), and if in place
of either of these moves he play 21. , then 22. g j*k«' Kt- (ch)
r * h.. 10 h'B sq. ' K. to Kt's sq.
B. to K's 4th
' Q. to K Kt's Sth (ch.)
22. R. takes K. Kt. (ch.) 22. K. to Q's sq. (best.)
23. R. takes Kt. (ch.) 23. K. to Q. B's sq.
(If he take the Rook he is mated in three moves.)
24. R. to Q's 8th (ch.) 24. K. takes R.
And White mates in five moves.
Ik the Fifth and Last Place :—
19. Q. R. to Q's sq. 19. Q. to K. R's 6th.
20. K's B. to his sq. 20. K. to Q's sq. (or A)
(I may remark here, to save another variation, that if Black take the
Kt. with his Queen, White may reply with R. takes Kt. (ch.) and win
the Queen in four moves.)
21. B. takes Kt. (ch.) 21. Kt. takes B. (or B)
22. R. takes Kt. 22. P. to Q. B's 3rd.
Instead of this move, he may play, 1st, P. to Q's 3rd ; 2nd, B. to Q.
B's sq. ; 3rd, K. to Q. B's sq. ; 4th, B. takes Kt. These apparently are
the only possible moves. Against the first, White can play Kt. to K.
Kt's 5th, by which he must either win the Queen or give mate ; against
the second, White may play Kt. to K's 5th, and it is impossible for
Black to save the game ; in answer to the third, White can reply by
taking the Q's Pawn with his K's Rook, and he will win without much
trouble ; and in the event of Black's adopting the 4th move, the follow-
• the
uig° is a result : — „„ 22. rr-——p— „„
23. Q's
„ to, R.Q.
„takes P. (ch.)
H. takes Kt. K. B-,.s .„
sq.
B. to a R's 8th (ch.) „_ R. takes Q. B's P. (ch.) - R. to K's 8th (ch.
B. to Q. Kt's 2nd (best.) B. takes R. A. takes R.
97 Q. totake.
27' B. Q's R.
sq. (ch.) „28' Q.
B. toto a.Q. B's
B's Sad.
6th (ch.) 29' P. takes Q. , ana, wins.
166 king's knight's opening.
far more interesting than the actual moves played. Let us suppose :—
on
M- K. to Q's aq. 21
£U RK. take'Q'1'- (clt)
to Q. B's .q. (best.) 22 ^t°Q's8'MchQrf,
Kt. takes B. (U De ,

23. Kt to K's 5th. 23. Q. to K. B's 4th.


24. Kt. takes K. B's P. (ch.) 24. K. to Q. B's 2nd (best.)
25. Q. R. takes Q's P. (ch.) 25. Q. takes R.
26. Q. to K. B's 4th (ch.) 26. K. to Q. B's sq.
27. R. takes Q. 27. K. takes R.
And White mates in four moves.
(A.)
20. P. to Q's 3rd.
21. R. takes Kt (ch.) 21. K. to B's sq.
(H 21. k t0u.,^ , then follows 22. i should he tale the
Rook with his Kt, he will be mated in three moves; 23. ^ tatr* °- ' p- (t*.)
and wins.)
22. Q. to K's 4th. 22. Kt. to K's 4th.
'If 22' Kt.tog.sth. ««• 8™ proceeds thus : 23. B'' P. rch.)
„.
Ai- Q.
K. toto kt's
K's 7th
3rd. (ch.) Z5'
„- B.kt.tok.B's«h
to Q's 3rd fch.) „.'26- B. takes Kt. (ch.) ' and,
wins the Queen.)
23. Q. takes Kt. 23. P. takes Q.
IK o« tJiPi,
(U ^ B. take. Kt. t then 94 R.take.R. (ch.) ' 2&'
R- to K'. 8th „, B. take. B.
P. take. Q's P. (ch.) ♦
and White mates in two moves.)
24. R. takes Q. B's P. (dis. ch.) 24. K. to his sq.
25. R. to K's 7th (ch.) 25. K. to B's sq.
And White mates in two moves.
(B.)
21. K. to K's sq.
(If
(" 21 .. to B's sq.' then
**' R. lnen 22 B'Kt.totoK-Q'sB''sq.8th-
(best). 2t?
i3' BtoK
B. to Q. B'. .3rd.
7th.
Should he play his Queen to K. B's 4th instead, then White attacks
her with his King's Rook, and must win. 24. fo^,*^ Ki'.^mi'1''*
„-
25. Q. takesB. „, K.
—Kt. K s P. (ch.) 25. takes a ofl Kt. to K's 5th, ana. wi..4.
e-—;—:r-
U. takes P. takes Q. 26. ' \Y nite
wins.)
22. B. to Q. B's 5th (dis. ch.) 22. K, to Q's sq. (best.)
23. Q. to K's 4th. 23. P. to Q's 3rd (best).
BVANS' GAMBIT. 167
either with his Rook or King White wins his Queen), 23. a
-j^ to Q's 7th (ch.)
„. B. xo K. B's 5th (double ch.) j-™-*
24' K. to K. so, or B's 3rd , and %lute S™8 mate-
31. Q. takes Q's P. (ch.) 21. K. takes Q.

nr
{U „'6- B. takes B.' t.theD OA
Z4' Kt
a toto K.K. Kfi sth.(best> 25' B.
R's 4th K. totitaa p. (ch.)
U. B'.tq~
Taking the Rook involves the loss of his Queen.)
26. R- ut" B a P.^ an(l glac^ cannot ay0id immediate mate.
Black may, however, at his 23rd move, propose an exchange of
Queens instead of either of the moves we have examined ; for example,
oa atoK.Kf.5th.' 24'
23' m Q-R. ,b1te.
takes Q-
a. 25' hi B.K. toto K.
K. Kf.
B's 8th
„: ThtEt . aft*r

long examination, I believe to be his best play. 26. S' to Q.'lt'.4th
,I can find
- , no better move ; 27. „, Ruk„p
Kt to K. Kt's 5th 28. Kt. t totakes
a fr.K. ^B's P. (ch )
„ B.WQ.
» K. R. to K's 3rd. 30-
Kfsith. „„ B. to Q. B's 4th' Snd, -nr... muSt. wm- .
24. Kt to K. Kt's 5th. 24. Q. to K. R's 4th.
(This I believe to be his best move. If, however, he play 24. ft to a-„ gntt;
.,then foUow
- ,, „c 25. Q.
R takes
t0 ^ K.- R's
^ P. 26. K.toa,.B\
Kt. takes P. (ch.) „„
27. B.
a^ takes tt.R (ch.
P.toK.Kfs3rd. 2 B.toK R'. 3rd, (ch.) R. take. Q's P ^ gl^
* Kt. to Q's sq. Kt. to K's 3rd. '
has no resource left.)
25. B. takes Q's P. 25. P. takes B. (best.)
(If K. to Q. B's sq., White wins his Queen by first checking at K. B's
5th, and then checking with the Kt.)
26. R takes P. (ch.) 26. K. to Q. B's 2nd (best.)
27. B. to Q. Kt's 5th. 27. K. takes R. (best.)
28. Q. to K. B's 4th (ch.) 28. K. to Q. B's 4th (best.)
29. Q. to Q. B's 4th (ch.) 29. K. to Q's 3rd.
30. Kt. takes K. B's P. (ch.) 30. K. to Q's 2nd, or Q. B's 2nd,
(Black may take the Knight and prolong the game a few moves, but his
defeat is inevitable.)
31. R. to K's 7th (ch.), and mates next move.
In the foregoing analysis it is more than possible that some line of
play which would shorten White's road to victory, or even enable hift
antagonist to save the game may have been overlooked. These varia
tions, however, are the result of long and patient investigation. They
have not been adopted as the best modes of play for both sides, until
numberless other combinations were tried, exhausted, and rejected.
168 king's knight's opening.
22. B. to K. B's 5th (double ch.) 22. K. to his sq.
23. B. to Q's 7th (ch.) 23. K. to B's or Qs sq.
24. B. takes Kt.
Mate.

Game XVII.—Between Messrs. Anderssen and Dufresne.


BlaCK. (Mr. A.) white. (Mr. D.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
8. K. B. to Q. B's 4th. 8. K. B. to Q. B's 4th.
4. P. to Q. Kfs 4th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. B. to Q. R's 4th.
6. P. to Q's 4th. 8. P. takes P.
7. Castles. 7. P. to Q's 6th.
8. Kt. to K. Kfs 5th. 8. Kt to K. R's 3rd.
9. P. to K's 5th. 9. Q. Kt. to K's 2nd.
10. Q. to K. R's 5th. 10. Q. Kt. to K. Kt's 3rd.*
11. Q. B. to Q. R's 3rd. 11. P. to Q's 4th.
12. P. takes P. in passing. 12. P. takes P.
13. R. to K's sq. (ch.) 18. K. to B's sq.
14. B. takes K. B's P.t 14. Q. Kt. to K's 2nd.J
15. Q. to K. B's 3rd. 15. B. to K. B's 4th.
16. Kt. to K's 6th (ch.) 16. B. takes Kt.
17. B. takes B. (dis. ch.) 17. K. to his sq.

The reader whose imagination may suggest to him a different course of


action to any here laid down, must not be too ready, therefore, to
conclude that his plan was omitted because it was unforeseen. Without
swelling these notes to an inordinate extent, it is manifestly impossible
to give even a tithe of the variations springing from such a position aa
the one under consideration. All that has been attempted is, to present
the most important and the most natural.
* Castling would have been imprudent. For example :—
10. Castles.
11. B. takes K. B's P. (ch.) 11. R. takes B.
12. Kt. takes R. 12. Kt. takes Kt
13. P. to K's 6th. 13. P. takes P.
14. Q. takes B., *c.
t Well played.
X If he had taken the Bishop, we should probably have seen the
game carried on as follows :—
14. Kt. takes B.
15. Kt. takes Kt. 15. K. takes Kt.
16. Q. to Q's 5th (ch.) 16. K. to B's 3rd.
17 Kt. to Q's 2nd, &c.
EVANS* GAMBIT.
18. Q. to K. R'b 5th (ch.) 18. K. to B's sq.
19. B. to Q. B's sq. 19. Q. Kt. to K. Kt's sq.
20. B. to Q. Kt's 3rd. 20. Q. tot}. B's 2nd.
21. Q. to K. B's 3rd (ch.) 21. K. Kt. to K. B's 2nd.
22. Kt. to Q's 2Dd. 22. P. to K. B's 3rd.
23. B. to Q. R's 4th. 23. P. to K. Kt's 4th.
24. B. to 4 Kt's 3rd. 24. R. to K. R's 2nd.
25. Kt. to Q. B's 4th. 25. Q. R. to Q's sq.
28. Q. to K. B's 5th. 26. K. to Kt's 2nd.
27. Kt. takes B.
And wins.

Game XVIII. —Between the same players.


black. (Mr. A.) white. (Mr. D.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kfs 4th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. B. to Q. R's 4th.
6. P. to Q's 4th. 6. P. takes P.
7. Castles. 7. P. to Q's 6th.
8. Kt. to K. Kt's 5th. 8. Kt. to K. R's 3rd.
9. P. to K's 5th. 9. P. to Q's 4th.
10. B. takes P. at Q's 3rd. 10. Q. B. to K. B's 4th.
11. B. takes B. 11. Kt. takes B.
12. P. to K's 6th. 12. P. takes P.
13. Kt. takes K's P. 13. Q. to Q's 3rd.
14. R. to K's sq. 14. Q. Kt. to K's 2nd.
15. B. to Q. R's 3rd. 15. Q. to her 2nd.
16. Q. Kt. to Q's 2nd. 16. P. to K. R's 3rd."
17. Q. R. to Q. B's sq. 17. P. to Q. B's 3rd.
18. P. to K. Kt's 4th. 18. K. Kt. to Q's 3rd.
19. B. takes Kt 19. Q. takes B.
20. Q. Kt. to Q. B's 4th. 20. Q. to Q's 2nd.
21. Lt. to Q's 4th. 21. K. R. to Kt's sq.
22. Q's Kt. takes B. 22. P. to Q. Kt's 3rd.
23. Q. Kt to Kt's 3rd. 23. P. to Q. B's 4th.

• Taking the Q. B's P. would not have been expedient, t. g.—


16. B. takes Q. B's P.
17. Q. R to Q. B's sq. 17. P. to Q's 5th.
18 Kt. takes Kt's P. (ch.), &c.
,0 KING 8 knight's opening.

24. Q. to K. B's 4th. 24. Q. R. to Q. B's sq.


26. K. R. to K's 3rd. 25. Q. R. to B's 3rd.
20. Q. R. to K's sq. 26. P. to K. R's 4th.
27. K. R. to K. B's 3rd. 27. Q. to her B's sq.
28. Q. to K. B's 7th (ch.) 28. K. to Q's 2nd.
29. K. Kt. takes Q. B's P. (ch.)
And White abandons the game.

Game XIX.—Between Messrs. De Riviere and Journoud


consulting, against Mr. Morphy.
whitb. (Messrs.De R. and J.) BLacK. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. takes Kt's P.
6. P. to Q. B's 3rd. 5. K. B. to Q. B's 4th.
6. Castles. 0. P. to Q's 3rd.
7. P. to Q's 4 th. 7. P. takes P.
8. P. takes P. 8. K. B. to Q. Kt's 3rd.
9. Q. B. to Q. Kt's 2nd. I). K. Kt. to K. B's 3rd.
10. Q. Kt. to Q's 2nd. 10. Castles.
11. P. to K's 5th. 11. P. takes P.
12. P. takes P. 12. K. Kt. to Q's 4th.
13. Q. Kt. to K's 4th. 18. Q. B. to K's 3rd.
14. K. Kt. to Kt's 5th. 14. P. to K. R's 3rd.
15. K's Kt. takes B. 15. P. takes Kt.
10. Q. to K. Kt's 4th.* 10. K. to R's sq.
17. Q. R. to Q's sq. 17. K. R. to K. B's 5th.
I8. Q. takes K. P. I8. K. B. takes KU
19. B. takes Kt. 10. Kt. to Q's 5th.
20. Q. R. takes Kt. 20. K's R. takes R.
21. Q. B. takes R. 21. B. takes B.
22. R. to K's sq. 22. Q. to K. Kt's 4th.
23. B. to K. B's 3rd. 23. R. to K. B's sq.
24. Q. to Q. B's 4th. 24. P. to Q. B's 4th.
25. P. to K's 6th.t 25. Q. to K's 2nd.
26. Q. to Q. R's 4th. 20. Q. to K. R's 5th.
27. Q. to Q. B's 2nd. 27. Q. to K's 2nd.

* Very well played.


T Cleverly conceived, If Black venture to take the Bishop be
must infallibly lose.
EVANS' GAMBIT. 171
28. Q. to K. Kt's 6th. 28. R to K. B's 3rd.
29 .Q. to K's 4th. 29. R. to K. B's sq.
30. P. to K. Kt's 3rd. 30. P. to Q. Kt's 4th.
31. R. to K's 2nd. 31. P. to Q. Kt's 6th
32. B. to K. R's 5th. 32. P. to Q. R's 4th.
33. B. to K. B's 7th. S3. P. to Q. R's 5th.
34. Q. to Q. Bs 2nd. 34. R to Q. R's sq.
35. Q. to K's 4th. 35. R to Q. Kt's sq.
36. Q. to Q's 5th. 36. P. to Q. Kt's 6th.
37. P. takes P. 37. P. takes P.
38. B. to K. Kt's 6th. 88. P. to Q. Kt's 7th.
39. B. to Q. Kt's sq. 89. R to Q's sq.
40. Q. to K. B's 5th. 40. P. to K. Kt's 4th.
41. Q. to K. Kt's 6th. 41. B. to K. B's 3rd.
42. Q. takes K. R's P. (ch.) 42. K. to Kt's sq.
43. Q. to K. Kt's 6th (ch.) 43. B. to K. Kt's 2nd.
44. Q. to K. R's 7th (ch.) 44. K. to B's sq.
45. P. to K. R's 4th. 45. R. to Q's 8th (ch.)
46. K. to Kt's 2nd. 46. B. to K. B's 3rd.
47. P. takes P. 47. B. to Q's 6th.
48. Q. to K. B's 5th (ch.) 48. K. to Kt's sq.
49. Q. to K. Kt's 6th (ch.) 49. K. to R's sq.
50. R. to K's 4th. 50. Q. to Q. Kt's 2nd.
51. P. to K's 7th.
And Black surrendered.

Game XX.—Between 3. Anderssen and Mayet.


white. (Mr. A.) black. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 6. B. to Q. R's 4th.
6. P. to Q's 4th. 6. P. takes P.
7. Castles. 7. P. to Q's 6th.
8. Kt. to K. Kt's 5th. 8. K. Kt. to K. R's 3rd.
9. P. to K's 5th. 9. Q. Kt. takes P.
10. R to K's sq. 10. Q. to K's 2nd.
11. P. to K. B's 4th. 11. B. to Q. Kt's 3rd (ch.)
12. K. to R's sq. 12. K. Kt. to his 5th.
13. K. Kt to K. R's 3rd. 13. P. to Q's 3rd.
14. K. B. takes Q's P. 14. Castles.
15. P. takes Kt. 15. Kt. takes K. P.
16. K. Kt. to K. B's 4th. 16. P. to Q. B's 3rd. J
172 king's knight's opening.
17. Q. Kt. to Q's 2nd. 17. P. to K. Kt's 4th.
18. Q. to K. R's 5th. 18. P. to K. B's 4th.*
19. B. to Q. B's 4th (ch.) 19. K. to Kt's 2nd.
20. Q. Kt. to K. B's 3rd. 20. P. to K. R's 3rd.t
21. Kt. takes Kt. 21. Q. to K. B's 3rd.J
22. Kt. to K. Kt's 4th. 22. B. P. takes Kt.
28. R. to K's 7th (ch.)
And resigned.

Game XXI.—Between i. Anderssen and Saalbach.


white. (Mr. A.) black. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 6. B. to Q. R's 4th.
6. P. to Q's 4th.§ 6. P. takes P.
7. Castles. 7. P. to Q's 3rd.
8. P. takes P. 8. K. Kt. to K. B's 3rd. ||
9. Q. to Q. R's 4th. 9. Q. B. to Q's 2nd.
10. K. B. to Q. Kt's 5th. 10. K. B. to Q. Kt's 3rd.
11. P. to K's 5th.U 11. P. to Q. R's 3rd.

* P. to K. B's 3rd would have been better, but in any case White
must win.
t Had he taken the K's Kt., the game would have proceeded thus :—
20. P. takes Kt.
21. Q. B. takes P. 21. K. B. to Q. B's 2nd.
22. Kt. takes Kt. 22. P. takes Kt.
23. R. takes P. 23. B. takes R.
24. Q. to K. R's 6th (ch.) 24. K. to R's sq.
25. B. takes B. (ch.)
And wins.
X He could have been mated in three moves if he had taken either
Knight.
§ In his observations upon the present game, the editor of the Vienna
" Schachzeitung" attributes the merit of this variation to Mr. Anderssen.
I believe this to be an error. The move of 6. P. to Q's 4th was known
and practised here some years before Mr. Anderssen introduced it in his
ingenious variations on the " Evans' Gambit " in 1351.
|| B. to Q. Kt's 3rd Is considered to be a better move.
it He might also have played Q. B. to K. Kt's 5th advantageously
but the move made is probably more attacking.
EVANs' GAMBIT. 173
12. P. takes Kt. 12. P. takes B.
13. K. R. to K's sq. (ch.) 13. Q. B. to K's 3rd.
14. P. takes K. Kfs P. 14. K. R. to Kfs sq.
15. Q. to her sq. 15. P. to Q's 4th.
16. B. to K. Kfs 5th. 16. Q. to her 2nd*
17. B. to K. B's 6th. 17. B. to Q. R's 4th.
18. Q. Kt. to Q's 2nd. 18. B. to Q. Kt's 5th.
19. K. Kt. to Kfs 5th. 19. B. to K's 2nd.
20. Kt. takes Q's B. 20. P. takes Kt.
21. Q. to K. R's 5th (ch.) 21. K. to Q's sq.
22. Q. to K. B's 7th.
And Black surrendered.

Game XXII.—Between Messrs. Smith and Bird.


WHItE. (Mr. S.) Black. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kfs 4th. 4. K. B. takes Kfs P.
5. P. to Q. B's 3rd. 5. K. B. to B's 4th.
6. P. to Q's 4th. 6. P. takes P.
7. Castles. 7. P. to Q's 3rd.
8. P. takes P. 8. K. B. to Q. Kfs 3rd.
9. Q. Kt. to B's 3rd. 9. K. Kt. to B's 3rd.
10. P. to K. R's 3rd. 10. P. to K. R's 3rd.
11. P. to K's 5th. 11. P. takes P.
12. Q. B. to Q. Rs 3rd. 12. Kt. to Q. R's 4th.
13. K. R to K's sq. 13. Kt. takes B.
14. Q. to R's 4th (ch.) 14. P. to Q. B's 3rd.
15. Q. takes Kt 15. Q. B. to K's 3rd.
16. R takes P. 16. Q. to Q's 2nd.
17. Q. R to Q's sq.1 17. B. to Q. B's 2nd.

* He should have played Q. to her 3rd, with the view of afterwards


moving the King to Q's 2nd. Even then, however, he must have had a
very up-hill battle to fight.
t Mr. Smith has opened his game irreproachably, and has obtained
a grand position of attack ; but he fails to prosecute his advantages
as he might at this moment. My play now would be to take the
Bishop with the Rook ; for example :—
17. R takes B. (ch.) 17. P. takes R. (best.)
18. K. Kt. to K's 5th. 18. Q. to her B's sq.
(Any other move would be immediately fatal)
174 KING'S KNIGH1''S OPENING.
18. P. to Q's 5th. 18. P. takes P.
19. Kt. takes P. . . 19. B. takes R
20. K. Kt. takes B. 20. B. takes Q. Kt.
21. Q. to Q. Kfs 4th. 21. P. to Q. R's 4th.
22. Q. to Q. B's 6th. 22. P. to Q. Kfs 3rd.
23. Q. takes Q. Kfs P. 23. Q. to Q Kfs 2nd.
24. Q. to K's 3rd. 24. B. to K's 3rd.
25. Kt. to K. Kfs 6th.* 25. Kt to Q's 4th.
26. Q. to K's 5th. 26. R. to K. Kfs sq.
27. Kt. to K. B's 8th.t 27. R. takes Kt.
28. Q. takes K. Kfs P. 28. Kt. to Q, Kfs 5th.'
29. R. to Q's 6th. 29. K. to K's 2nd.
30. R to Q's 2nd. 30. R to K. Kfs sq.
And Black wins.J

Game XXIII.—Between Messrs. Kieseritzky and Journoud.


wHItE. (Mr. J.) BlaCK. (Mr. K.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt to Q. B's 3rd.
8. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kfs 4th. 4. K. B. takes Kfs P.

19. Q's Kt to his 5th. 19. P. takes Q's Kt, or*


20. Q. takes Q. Kfs P. (ch.) 20. K. to Q's sq.t
21. Kt. to K. B's 7th (ch.) 21. K. to Q. B's 2nd.
22. B to Q's 6th (ch.)
Mate.
* Kt to Q. B's 4th would have pleased me better.
t This is merely throwing away his last chance.
J A game very similar to the above, which the reader should com
pare with it, occurs in the " Handbook," p. 139, Game III.
• 19. B. to Q. B's 2nd.
(Black may also move his K. to Q's sq., but the loss of the game is alike
inevitable and immediate.)
20. Kt. takes B. (ch.) 20. Q. takes Kt
21. Q. takes K's P. (ch.)
And wins.
t 20. Kt. to Q's 2nd.
21. R. to K's sq.
And Black cannot save the game.
EVANS* GAMBIT. 17-5
5. P. to Q. B's 3rd. 5. K. B. to Q's 3rd.*
6. P. to Q's 4th. 6. Q. to K's 2nd.
7. Castles. 7. K. Kt. to K. B's 3rd.
8. K's Kt. to his 5th. 8. Castles.
9. P. to K- B's 4th. 9. K. P. takes K. B'a P.
10. P. to K's 5th. 10. B. takes P.
11. P. takes B. 11. Q. to Q. B's 4ch (ch.)
12. K. to R'b sq. 12. Q. Kt. takes P.
13. K. B. to K's 2nd. 13. Q. Kt. to K. Kfs 3rd.
14. K. Kt. to K. R's 3rd. 14. P. to Q's 3rd.
15. Kt takes P. 15. B. to K's 3rd.
16. Q. to Q's 4th. 16. Q. takes Q.
17. P. takes Q. 17. Q. R to K's sq.t
13. Q. Kt. to Q. B's 3rd. 18. P. to Q. B's 3rd.
19. Q. B. to Q. R's 3rd. 19. Q. R. to Q's sq.
20. Kt. takes B. 20. P. takes Kt.
21. K. B. to Q. B's 4th. 21. K. R. to K's sq.
22. K. R. to K's Bq. 22. P. to Q's 4th.
23. K. B. to Q's 3rd. 23. K. to B's 2nd.
24. B. takes Kt. (ch). 24. K. takes B.
25. K. R. to K's 3rd. 25. P. to Q. Kt's 3rd.
26. Q. R. to K's sq. 26. K. to B's 2nd.
27. Kt to K's 2nd. 27. Kt. to K's 5th.
28. Kt. to K. Kfs 3rd. 28. P. to K's 4th.
29. Kt. takes Kt. 29. P. takes Kt.
30. P. takes P. 30. K's R. takes P.

* With all his fine genius and extraordinary knowledge of the game,
Kieseritzky was the most wayward and crotchety of players. It was
this and his constitutional timidity, perhaps, which prevented 'his
occupying the highest place amongst the chess masters of the day. In
his Openings he delighted in all sorts of odd, out-of-the-way
manoeuvring. In his End-games, when the road to victory lay plain
ind direct before him, he would turn aside, as if from sheer wantonness,
and lose himself in some inextricable maze, while his opponent took
time and heart and reached the long-despaired-of goal. These eccen
tricities have been set down to an obliquity of mind. I am disposed
to attribute them in part, at least, to another cause. He entertained a
great repugnance to giving odds, and as his opponents were, for the
most part, immeasurably inferior to him both in skill and bookish lore,
he could of course afford, when playing " even" with them, to risk a
good deal. Of what import was the loss of a few moves or of two or
three Pawns to one who felt he was a Rook stronger than his ad versary ?
It was thus probably that he acquired that fondness for rash attacks,
and whimsical defences, which injured his game and told against him
so terribly when he came to cope with men of mettle like his own.
The move in the text was one of his capricciot, and cost him many a
game.
t Be should rather have played K. R. to K's sq.
176 king's knight's opening.
31. B. to Q. Kt'a 2nd. 31. K. R to K's 3rd.
32. K. R. to K's 2nd.* 82. P. to Q. R's 4th.
33. P. to K. R's 3rd. 33. Q. R. to K'b sq.
34. K. to R's 2nd. 34. P. to Q. Kfs 4th.
35. K. to Kt's 3rd. 35. P. to Q. B's 4th.
36. K. to B's 4th. 36. P. to Q. R's 5th.
37. R. takes K's P. 37. P. to K. Kt's 4th (ch.)
38. K. to B's 5th. 88. R. takes R.
39. R. takes R. 89. R. takes R.
'40. K. takes R 40. K. to his 3rd.
41. P. to K. Kfs 4th. 41. P. to Q. Kt's 5th.
42. P. to Q. R's 3rd.t 42. K. to Q's 3rd.
43. B. to K. B's 6th. 43. P. to K. R's 3rd.
44. B. to K. Kt's 7th. 44. K. to Q. B's 3rd.
45. B. takes P. 45. K. to Kt's 4th.
46. K. to Q's 3rd. 46. P. to Q. B's 5th (ch.)
47. K. to Q. B's 2nd. 47. P. takes P.
48. B. takes P. 48. P. to Q. R's 7th.
49. B. to K. B's 6th.
And Black surrenders.

Game XXIV.—Between Messrs. Hanstein and Mayet


BlaCK. (Mr. M.) white. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
8. K. B. to Q. B's 4th. 8. K. B. to Q. B's 4th.
4. P to Q. Kt's 4th. 4. B. takes Kt's P.
5. P. to Q. B'st3rd. 5. B. to Q. B's 4th.
6. Castles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
8. P. takes P. 8. B. to Q. Kt's 3rd.
9. Q. B. to Q. Kt's 2nd. 9. P. to K. B's 3rd*
10. Kt. to K. R's 4th. 10. P. to K. Kt's 3rd.
11. K. R. to K's sq. 11. K. to B's sq.
12. Q. Kt. to Q. R's 3rd. 12. K. to Kt's 2nd.
13. P. to K. B's 4th. 18. P. to K. B's 4th.
14. Kt. takes K. B's P. (ch.)§ 14. P takes Kt.

* A sage precaution against Blaok's occupying this rank with his


Q's Rook.
t This and the succeeding moves on White's side are very cleverly
played.
J This is an unusual defence to the Evans' attack, and one never
likely to be very popular.
| If the Kt. had gone to K. B's 3rd, White would have taken the
EVANS' GAMBIT. 177
15. Q. to K. R's 5th. 15. Q. to K. B's 3rd.
18. P. to K'a 5th. 16. Q. to K. Kt's 3rd.
17. Q. to Q's sq. 17. P. to K. R's 4th.
18. K. R to K's 3rd. 18. P. to K. R's 5th.
19. P. to K. R's 3rd. 19. K. to B's sq.*
20. K. to R's sq. 20. K. Kt to K's 2nd.
21. P. takes Q's P. 21. P. takes P.
22. P. to Q's 5th. 22. K. R. to Kt's sq.
23. K. R to K's 2nd. 23. Kt. to Q. R's 4th.
24. Q. to K's sq.t 24. B. to Q's 2nd.J
25. Q. takes K. R's P. 25. Q. R. to K's sq.
26. Q. R. to K's sq. 26. B. to Q's sq.
27. B. to K. B's 6th. 27. Kt. takes Q. P.
23. B. takes B. 28. R. takes R.
29. R. takes R. 29. Kt. takes B.
30. B. to K's 7th (ch.) 80. K. to Kt's 2nd.
31. Kt takes Kt. 31. B. to Q. Kt's 4th.
32. R to Q. B's 2nd. 82. B. takes Kt
33. R takes R 33. Kt to K's 6th.
34. R to K. B's 6th (ch.)J 34. K. to B's 2nd.
35. R to B's 7th (ch.) 35. K. to K's sq.
36. R to K. Kfa 5th.|| 36. Kt. takes Kt's P.

K's P., and then have advanced the Q's P. Playing K. to R's sq., how
ever, appears stronger than the move made.
* Surely better to have taken off the K's P., for suppose :—
19. P. takes K's P.
20. K. B's P. takes P. 20. P. to K. B's 5th.
21. R to K. B's 3rd. 21. Kt. takes K's P., &c.
t The move of moves here would have been, K. B to Q. Kt's 5th ;
paralysing half White's men at once.
J Q. to K. Kt's 6th would have been far better. In that case, the
game in all probability would have been continued as follows :—
24. Q. to K. Kt's 6th.
25. R to Q. B's 3rd. 25. Kt. takes B.
. (Much better than taking the Queen.)*
26. Kt takes Kt. 26. B. to Q. B's 4th.
And White has a safe game, and a piece more than his opponent.
I Well played. The Bishop cannot be taken without costing the
Queen.
I 111 considered, since checking with the R. at K's 7th, and then
moving the B. to Kt's 5th, would have won the game off hand.
25 Q takes Q.
26. Q. R. takes Q. 26! Kt. to K. Kfs 3rd (best)
27. B. to Q. Kt's 5th. 27. B. to Q. B's 4th.
28. K R. to K's 8th (ch.) 28. K. to B's 2nd.
49. Q. R to K's 6th, &c.
178 king's knight's opening.
37. K. takes Kt. 37. Q. to K'b 3rd.
38. Q. to K. R's 5th (ch.)* 38. K. to B's sq.
39. K. to B'b 2nd. 39. Q. takes Q. R's P. (ch.)
40. K. to Kt's 3rd. 40. Q. to K's 3rd.
41. Q. to K. B'b 3rd. 41. Q. to K'b 8th (ch.)
42. Q. to K. B'b 2nd. 42. Q. to Q. R's 4th.
43. R to B's 8tU (ch.)t 43. K. to B's 2nd.
44. Q. to Q. B'b 2nd. 44. R. takes R.
45. Q. takes R. 45. Q. to K's 8th (ch..
And White perpetual check

Game XXV.—Between Messrs. Perigal and Walker, con


sulting, against Messrs. Harrwitz and Medley.
black. (Messrs. H. and M.) white. (Messrs. W. and P.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. B. to Q. R's 4th.
6. P. to Q's 4th. 6. P. takes P.
7. Castles. 7. B. to Q. Kt's 3rd.
8. P. takes P. 8. P. to Q's 3rd.
9. Q. Kt. to B's 3rd. 9. K. Kt. to B's 3rd.
10. P. to K's 5th. 10. P. takes P.
11. B. to Q. R's 3rd.* 11. B. takes P.
12. Q. to Q. Kt's 3rd. 12. Q. to Q's 2nd.
13. Kt. to K. Kt's 6th. 13. Q. Kt. to Q's sq.§
14. Q. R. to Q's sq. 14. Kt. to K's 3rd.
15. Kt. takes Kt. 15. P. takes Kt.
16. Kt. to Q. Kt's 5th. 16. K. to K. B's 2nd.
17. Kt. takes B. 17. P. takes Kt.
18. P. to K. B's 4th. 18. P. to Q. Kt's 4th.
19. B. takes Q. Kt's P. 19. P. to Q. B's 3rd.
20. B. to Q. B's 4th. 20. Kt. to Q's 4th.
21. R. takes P. 21. K. R. to Q's sq.
22. P. to K. B's 5th. 22. P. to K s 4th.
23. R to K's 4th. 23. Q. to Q. B's 2nd.

* Bat why not simply move K. to B's sq. 1 What resource has
White then ?
t Q. to her B's 2nd, if I am not mistaken, would have given Black
another opportunity of winning, without much trouble.
J The beginning of the end, for even thus early (so powerful is tha
hold Black have got,) the game is virtually won by them.
§ Taking the Q's Kt. would evidently have lost the battle instanter.
EVAN8' GAMBit. 179
U. Q. to K. Kt's 3rd. 24. R. to K's sq.
25. P. to K. B's 6th.* 25. P. takes P.
26. R. to K R's 4th. 26. R. to K. R's sq.
27. R. to K. R's 6th. 27. P. to K. B's 4th.
28. Q. to K Kt's 5th. 28. K. to K's sq.
29. R. takes Q. B's P. 29. Q. takes R.
30. B. takes Kt. 30. Q. to Q. B's 2nd.
31. R. to Q. B's sq.
And White resigns.

Gaue XXVI.—Between Mr. Fraser and a member of the


Dundee Chess Club.
white. (Mr. F.) BlacK. (Mr. —)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K's B. takes Kt's P.
5. P. to Q. B's 3rd. 5. K. B. to Q. B's 4th.
6. P. to Q's 4th. 6. P. takes P.
7. Castles. 7. P. to Q's 3rd.
8. P. takes P. 8. K. B. to Q. Kt's 3rd.
9. Q. Kt. to Q. B's 3rd. 9. Q. B. to K. Kt's 5th.t
10. Q. to Q. R's 4thJ 10. K. to B's sq.§
11. K. Kt. to Kt's 5th.|| 11. K. Kt. to K. R's 3rd.
12. P. to Q's 5th. 12. Kt. to K's 4th.
13. K. to R's sq. 13. B. to Q's 5th.
14. Q. to Q. Kt's 3rd. 14. Q. to K. B's 3rd.
15. P. to K. B's 4th.H 15. Kt. takes K's B.
16. Q. takes Kt. 16. B. takes Q's Kt.
17. P. to K's 5th. 17. B. takes K's P.
18. P. takes B. 18. Q. takes P.
19. B. to K. B's 4th. 19. Q. to K's 2nd
20. Kt. to K's 6th (ch.)" 20. B. takes Kt.

* The concluding moves of the attack are capitally played.


Q. Kt. to q B's 3rd.
t The proper reply to 9.
J The only way to preserve the attack.
I Not so strong as Q. B. to Q's 2nd, which compels White either to
abandon his attack or to maintain it at the cost of a piece.
I 8ee note to this move in the next game.
"] The attack is sustained with great spirit and ingenuity at this
point.
*• Very well played. If Black play P. takes Kt., he loses his
Queen.
h2
180 king's knight's opening.
21. P. takes B. 21. P. to K. B's 3rd.
22. K. R. to K. B's 3rd. 22. Kt. to Kt's sq.
23. K. R to Q. Kt's 3rd* 23. P. to Q. Kt's 3rd.
24. K. R. to Q. B's 3rd. 24. Q. R. to K's sq.
25. Q. R to K's sq. 25. Q. to Q's sq.
26. Q. takes Q. B's P. 26. Q. takes Q.
27. R. takes Q. 27. Kt. to K's 2nd.
28. B. takes Q's P.
And White wins.

Game XXVII.—Between Mr. G. Fraser and another


Scottish amateur.
white. (Mr. F.) black. (Mr. —)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. K. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. K. B. to Q. B's 4th.
6. P. to Q's 4th. 6. P. takes P.
7. Castles. 7. P. to Q's 3rd.
8. P. takes P. 8. K. B. to Q. Kt's 3rd.
9. Q. Kt. to Q. B's 3rd. 9. Q. B. to K. Kt's 5th.
10. Q. to Q. R's 4th.T 10. K. to B's sq.J
11. K. Kt. to Kt's 5th.§ 11. Q. B. to K. R's 4th.

* Taking the Kt., and then sacrificing the Rook, though tempting,
would have been imprudent. For suppose — 22. p taLe. b'
no Q.taU.H.
33' R. takes P. (ch.) rt. R.
U- to K. B's sq.t mA, titt..i
K.toK'.Snd |, m0re
Whtte 03,11104 do
than draw the game.
t This move constitutes the novelty in Mr. Fraser's variation, and it
certainly appears to present valid claims to consideration. If, in reply,
Black play 10. B. takes Kt., or 10. Q. to Q's 2nd. Mr. Fraser has
furnished us with a host of variations to prove that White speedily
°gets the advantage.° Black's best move I believe to be 10. Q.
„ B.
„ .to .U.. a 2nd.
, .
J The merit of suggesting the present move has been claimed by
two or three players I find ; but in reality it is no new discovery, for
K. to sq., in analogous situations, was proposed years ago,—in the
first instance, if I mistake not, by Mr. Von Heydebrand.
§ In a note to this move, Mr. Fraser remarks that subsequent exa
mination has convinced him P. to Q's 5th is a far more effective mode
of continuing the attack than playing K. Kt. to K. Kt's 5th. Appended
are a few of the variations which he has adduced in support of his
assertion :—
BTAN8 O AMBIT. 181
12. P. to Q's 5th. 12. Q. Kt. to K's 4th.
13. K. B. to K's 2nd. 18. P. to K. R's 3rd.
14. K Kt. to K. R's 3rd. 14. Q. to K. R's 5th.
15. B. takes B. 15. Q. takes B.
16. K. to R's sq. 16. P. to K. Kt's 4th.*
17. P. to K B's 4th. 17. P. takes P.t
18. Kt. takes P. 18. Q. to K. Kt's 5th.
19. Kt. to K's 6th (ch.) 19. K. to K's 2nd.
20. R. to K B's 4th. 20. Q. to K. R's 4th.
21. R. to K B's 5th. 21. Q. to K. Kt's 5th.
22. R. takes Kt. 22. P. takes R.
23. B. to Q. Rs 3rd (ch.) 23. K. to B's 3rd.
24. R. to K B's sq. (ch.) 24. K. to Kt's 3rd.
25. Q. to Q's 7th.
And Black surrenders.

In the first place :—


11. P. to Qt 5th. 11. Kt. to K's 4th.
12. Kt. takes Kt. 12. P. takes Kt.
13. Q. B. to Q. R's 3rd (ch.) 13. Kt. to K's 2nd.
14. K. to Rs sq. 14. P. to K. Kt's 4th.
15. P. to K B's 3rd. 15. Q. B. to K. R's 4th.
16. Q. R. to Q's sq. 16. K. to Kt's 2nd.
17. P. to Q's 6th.
With a winning game.
(The two or three last moves given to Black appear to me very fai
from being the best.)
In the second place :
11. P. to Qt 5th. 11. Q's B. takes Kt.
12. P. takes Kt. 12. Q. B. to K. Kt's 5th.
13. P. takes Q. Kt's P.
And White has a capital game.
In the third place :—
11. P. to Q» 5th. 11. Kt. to Q's 5th.
12. Kt. takes Kt. 12. K's B. takes Kt.
13. B. to Q. Kt's 2nd. 13. Kt. to K. B's 3rd.
(I am not at all satisfied with the move Mr. Fraser proposes for Black
here. It strikes me that by playing his Q. to K. Kt's 4th he would
obtain at least as good a game as his opponent has.)
14. K B. to Q. Kt's 3rd. 14. B. takes Kt.
15. B. takes B., with a fine game.
* Q. Kt. to K. Kt's 5th seems preferable on many accounts.
t At this point also, I should have preferred playing the Q. Kt. to
Kt'R 5th. Taking the Pawn serves only to release the White Kt. fron?
s very bad position.
182 king's knight's opening.

Game XXVIII.—Between Messrs. De Riviere and Brien.


white. (Mr. R.) black. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K Kt. to K. Bs 3rd. 2. Q. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th, 4. Kt. takes Q. Kt's P.
5. P. to Q. B's 3rd. 5. Kt. to Q. B's 3rd.
6. P. to Q's 4th. 6. P. takes P.
7. P. takes P. 7. B. to Q. Kt's 5th (ch.)*
8. K. to B's sq.t 8. Q. to K's 2nd.
9. P. to K's 6th. 9. P. to Q's 3rd-t
10. P. to Q's 5th. 10. Kt. takes K's P.
11. Q. to Q. R's 4th (ch.) 11. Q. B. to Q's 2nd.
12. Q. takes K's B. 12. Kt. takes Kt.
13. P. taken Kt. 13. B. to K. R's 6th (ch.)
14. K. to Kt's sq. 14. Q. to K. B's 3rd.§
15. B. to Q's 3rd.|| 15. K. to B's sq.H
16. P. to K. B's 4th. 16. Q. R. to K's sq.
17. P. to K. B's 3rd. 17. Q. to K. R's 5th.
18. B. to Q's 2nd. 18. Q. to K. R's 4th.
19. K. to B's 2nd. 19. Q to K. R's 5th (ch.)
20. K. to Kt's sq. 20. Q. to K. R's 4th.
21. Kt. to Q. B's 3rd. 21. Q. takes K. B's P.
22. B. to K's 4th. 22. Q. to K. Kt's 5th (ch.)
23. K. to B's 2nd. 23. Q. to K. R's 5th (ch.)
24. K. to K's 3rd.** 24. P. to K. B's 4th.
25. Q. R. to K. Kt's sq. 25. P. to K. R's 4th.
26. Q. to Q's 4th. 26. Kt. to K. B's 3rd.
And after a few more moves White resigns.
* This is not considered a prudent check by the authorities.
t By this step, hitherto recommended as the best reply to the second
player's check with the Bishop, White subjects his adversary to a diffi
cult and most galling line of defence.
J It seems impossible now for Black to extricate himself without
some ruinous sacrifice ; but it will be seen, and the manner is deserving
notice, that he does escape, and actually contrives to turn his defensive
tactics into a sharp attack, and all in the course of half-a-dozen more
moves.
§ The situation is remarkable ; Black has lost a piece; and his forces
for the most part are locked up at home, yet such is the strength of his
Queen and Bishop, as now posted, that Mr. de Riviere will have some
trouble to save the game.
|| He has scant choice of moves, for Mate is always staring him in
the face.
% Well played.
** White might have drawn the game, I believe, by persisting in
playing the King to Kt's sq. and K. B's 2nd, and we are surprised he
did not do so under the circumstances.
EVANS* GAMBIT. 183
Game XXIX.—Between Lord Lyttleton and the late
Mr. Bigland.
white. (Mr. B.) black. (Lord L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. Bs 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. to Q. Kt's 3rd.
P. to Q. R's 4th.* 5. P. to Q. R's 3rd.
6. Castles. 6. Kt. to K. Bs 3rd.
7. P. to Q's 3rd. 7. P. to K. R's 3rd.
8. Q. B. to K's 3rd. 8. P. to Q's 3rd.
9. Q. to Q's 2nd. 9. Castles.t
10. Kt. to Q. B's 3rd. 10. Q's Kt. takes P.
11. P. to Q. R's 5th. 11. B. to Q. R's 2nd.J
12. Q. Kt. to K's 2nd. 12. P. to Q. B's 4th.
13. Q. Kt. to K. Kt's 3rd. 13. K. B. to Q. Kt's sq.
14. Q. B. takes R's P. 14. P. takes B.
15. Q. takes P. 15. Kt. to K. Kt's 5th.
16. Q. to K. Kt's 6th (ch.) 16. K. to R's sq.
17. Q. to K. R's 5th (ch.) 17. K. to Kt's 2nd.
18. K. Kt. to R's 4th. 18. K. Kt. to R's 3rd.
19. P. to K. B's 4th.§ 19. Q. B. to K. Kt's 6th.
20. Q. Kt. to K. Bs 5th (ch.) 20. B. takes Kt.
21. Kt. takes B. (ch.) 21. Kt. takes Kt.
22. Q. to K. Kt's 4th (ch.) 22. K. to R's sq.
23. K. R. to B'e 3rd. 23. Kt. to K. Kt's 2nd.
24. K. B. to R's 3rd (ch.) 24. K. to Kt's sq.
25. Q. to K. Kt's 6th, and wins.

* The best move. If White play P. to Q. Kt's 5th instead, Black


snswere with Kt. to Q. R's 4th, and if his K's Pawn be then taken, he
retorts with Q. to K. B's 3rd, and is master of the position.
t The height of temerity ! But why encounter such danger need
lessly ! Why not have exchanged the Bishops before Castling ?
X Black's repugnance to change off the Bishops is unaccountable.
What could be the objection to that course in the present case ? By
taking the adverse Bishop, he would have freed himself from a
perilous attack, doubled his adversary's Pawns, and have had the
superiority of force.
§ From this moment to the end, Mr. Bigland plays with great
intelligence and accuracy. Every move is planned and timed with
judgment.
184 king's knight's opening.
Gamp. XXX.—Between Prince Ouroussoff and M. Jaenisch.
white. (Prince 0.) BlaCK. (Mr. J.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. P. to Q's 4th.*
5. B. takes Q's P. 6. Kt. takes Q. Kt's P.
6. B. to Q. Kt's 3rd. 6. Q. to K's 2nd.
7. P. to K. R's 3rd. 7. Q. B. to Q's 2nd.
8. Q. B. to Q. Kt's 2nd. 8. Q. Kt. to Q. B's 3rd.
9. P. to Q's 3rd. 9. Castles on Q's side.
10. B. to Q's 5th. 10. P. to K. B's 4th.
11. B. takes Q's Kt. 11. B. takes B.
12. Kt. takes K's P. 12. Q. B. takes K's P.
13. Castles. 13. Q. to K. Kt's 4 th.
14. K. Kt. toK. B's 3rd. 14. B. takes Kt.
15. Q. takes B. 15. Kt. to K. B's 3rd.
16. Kt. to Q. B's 3rd. 16. P. to K. R's 4th.
17. Kt. to Q. R's 4th.t 17. B. to Q's 3rd.
18. Q. R to Q. Kt's sq. 18. P. to Q. B's 3rd.
19. Q. B. to Q. B's sq. 19. P. to K. B's 5th.
20. Q. B. to Q's 2nd. 20. Kt. to K. Kt's 5th.
21. P. to Q's 4th.J 21. Kt. to K. R's 3rd.
22. Kt. to Q. B's 3rd. 22. Q. to K. B's 4th.
23. Kt to K's 4th. 23. P. to K. Kt's 4th.
24. Q. R. to Q. Kt's 3rd. 24. B. to Q. Kt's sq.
25. Q. to Q's 3rd. 25. P. to K. Kt's 5th.
26. K. R. to Q. Kfs eq. 26. K. R to K. R's 2nd.
27. R. takes Q. Kt's P.§ 27. R. takes R.
28. Q. to Q. R's 6th. 28. Q. to K. B's 2nd.
29. Kt. to Q. B's 5th. 29. Q. R. to Q's 2nd.
30. Kt. takes K's R. 30. Q's R. takes Kt.
31. Q. takes Q. B's P. (ch.) 31. R. to Q. B's 2nd.
32. Q. takes Kt. 32. R. to Q. Kt's 2nd.
33. Q. to K. R's 8th (ch.) 33. K. to Q. B's 2nd.
34. B. takes K. B's P. (ch.) 34. Q. takes B.
35. Q. to K. R's 7th (ch.)
And White wins.

* I should like to see this defence fairly tested in a long series of


crames between these two accomplished players.
t The attack on the one side, and the counter-attack on the other,
now render the game very animated and amusing.
X Well played! Had he taken the Kt., it is needless to say he must
have lost the battle.
§ Well played again. From this moment White has the game in hif
hands.
EVANS* GAMBIT. 185
Game XXXI.—Between Mr. Capraz and another amateur.
wHItE. (Mr. —) BlaCK. (Mr. C.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. P. to Q's 4th.*
5. P. takes P. 5. Kt. takes P.
6. Kt. takes K's P. 6. Kt. takes Q's P.
7. Castles. 7. K. Kt. to K's 2nd.
8. P. to Q's 4th. 8. B. to Q. Kt's 3rd.
9. Q. B. to Q. R's 3rd.t 9. P. to Q. B's 3rd.
10. R. to K's sq. 10. Castles.
11. K's B. takes Kt. 11. P. takes B.
12. B. takes Kt. 12. Q. takes B.
13. Kt. to K. Kt's 6th. 13. Q. to K. B's 3rd.
14. Kt. takes R.J 14. B. takes Q's P.
15. R. to K's 8th.§ 15. Q. takes K. B's P. (ch.)
16. K. to R's sq. 16. Q. B. to K.R's 6th. |1
And White surrenders.

Game XXXII.—Between Messrs. Anderssen and Mon-


gredien.
white. (Mr. A.) black. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt's to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. P. to Q's 4th.
5. K. B. takes Q's P. 5. Q. Kt. takes Q. Kt's P.
6. K. B. to Q. Kt's 3rd. 6. Q. Kt to Q. B's 3rd.
7. P. to K. R's 3rd. 7. P. to K. R's 3rd.
8. Castles. 8. K. Kt. to K. B's 3rd.
9. P. to Q's 3rd. 9. P. to Q. R's 3rd.

* This defence is rarely adopted against a powerful adversary, though


it has never yet been proved, by analysis, to be less tenable than some
others which are often played.
t A fine but somewhat perilous attack was now obtainable for White,
by his taking the K. B's P. with his Kt.
X He loses the advantage by this capture. Instead of taking the
Rook, he should have checked with the Kt., and then have taken the
Q's Pawn. In that case I should have preferred his position to Black's.
§ Q. to Q's 2nd would have saved the game ; nay, without very great
vigilance on Black's side, might even have won it.
| Well played.
186 king's knight's opening.
10. Q. B. to Q. Kfs 2nd. 10. K. B. to Q's 3rd.
11. Q. Kt. to Q. B's 3rd. 11. Castles.
12. K. Kt. to Q's 2nd. 12. Q. Kt. to Q. R's 4th.
18. Q. Kt. to K's 2nd. 13. Q. Kt. takes K's B.
14. Q. R. P. takes Q's Kt 14. Kt. to K. R's 4th.
15. P. to K. Kt's 4th. 15. Kt. to K. B's 5th.*
16. Q. Kt. takes Kt. 16. K. P. takes Kt,
17. K. to K. Kt's 2nd. 17. P. to Q. Kt's 4th.
18. K. R to K. R's sq. 18. Q. B. to Q. Kt's 2nd.
19. Kt. to K. B's 3rd. 19. K. B. to K's 2nd.
20. Q. to Q's 2nd. 20. K. B. to K. B's 3rd.
21. Q. B. takes K's B. 21. Q. takes B.
22. P. to K. R's 4th. 22. Q. R to Q's sq.
23. P. to K. Kt's 5th. 23. P. takes K. Kt's P.
24. P. takes K. Kt's P 24. Q. to Q's 3rd.
25. K. R to K. R's 4th. 25. B. takes K's P.t
26. Q's P. takes B. 26. Q. takes Q.
27. Kt. takes Q. 27. Q's R. takes Kt.
28. Q. R. to K. R's sq. 28. P. to K. B's 4th.
29. P. to K. Kt's 6th. 29. P. to K. B's 6th (ch.)*
30. K. to K. Kt's 3rd. 30. P. to K. B's 5th (ch.)
31. K. to K. Kfs 4th.
And White wins.

Game XXXIII.—Between Messrs. Greenaway and Medley,


consulting together, against Mr. Brien, Mr. T. A. Worrell,
and another amateur.
wnitE. (Messrs. G. and M.) black. (Messrs. B., W., and —.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. P. to Q's 4th.
5. K. B. takes P. 5. Q. Kt. takes Q. Kt's P.
6. K. B. to Q. Kt's 3rd. 6. K. Kt. to K. B's 3rd.
7. Q. to K's 2nd. 7. Castles.
8. Castles. 8. Q. B. to K. Kt's 5th.
9. Q. B. to Q. Kt's 2nd. 9. Q. to K's 2nd.
10. P. to K. R's 3rd. 10. Q. B. takes K's Kt.

* What did Black hope to gain in return for doubling his Pawns ?
t This move loses the game. Black forgot that White would havs
the move after the exchange of Queens. The beat play perhaps ia
• P. to K. B's 4th.
X There is nothing to be done at this point.
TWO knights' defence. 187
1L Q. takes Q's B. 11. Q. R. to Q's sq.
12. P. to Q's 3rd. 12. Q. Kt. to Q. B's 3rd.
IS. Kt. to Q's 2nd. 13. P. to K. R's 3rd.
14. Kt. to Q. B's 4th. 14. K. Kt. to K. R's 2nd.
15. Kt to K's 3rd. 15. B. takes Kt.
16. K. B's P. takes B. 16. K. to his R's sq*
17. P. to Q. R's 4th. 17. Q. Kt. to Q. R's 4th.
18. Q. B. to Q. R's 3rd. 18. P. to Q. B's 4th.
19. K. B. to Q's 5th. 19. P. to K. B's 4th.
20. Q. to K. Kt's 3rd. 20. K. B. P. takes K's P.t
21. K. B. takes K's P. 21. K. Kt. to K. B's 3rd.
22. Q. to K. Kt's 6th. 22. K. Kt. takes K's B.
23. Q. takes K's Kt. 23. Q. to her 3rd.
24. K. R. takes K's R. (ch.) 24. R. takes K's R.
25. P. to Q's 4th. 25. K. P. takes Q's P.
26. K. P. takes Q's P. 26. Q. to K. B's 5th.
27. Q. takes Q. 27. R. takes Q.
2S. B. takes Q. B's P. 28. P. to Q. Kt's 3rd.
29. R to Q. Kt's 4th. 29. Kt to Q. B's 3rd.
The game was given up as equal.

Chapter VI.
THE TWO KNIGHTS' DEFENCE.
GAME THE FIRST.—(" Handbook," p. 141.)
WHITE. BlACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. Kt. to K. B's 3rd.
4. K. Kt. to Kt s 5th.

* Did the second players, when they made their previous moves,
reckon upon moving their Q. R. to Q's 3rd at this stage of the game (
t Variation—
20. K. Kt. to K. B's 3rd.
21. K. R. takes K. B's P. 21. K. Kt. takes K'b B.
22. K. R. takes K's R. (ch.) 22. Q. takes K's R.
23. K. P. takes K's Kt. 23. R. takes P.
24. P. to K's 4th. 24. R to Q's 6th.
25. Q. takes K's P. 25. R takes Q. R's P.
26. R. to K. B's sq.
With the advantage.
188 king's knight's opening.
4. p t0 0's 3r? presents no difficulty and leads to a perfectly
equal game.
4. P. to Q's 4th.
5. P. takes P. 5. Q. Kt. to Q. R's 4th.
For the result of 5. ^ Kt i^ea frt see " Handbook."
6. B. to Q. Kt's 5th (ch.) 6. P. to Q. B's 3rd.
7. P. takes P. 7. Q. Kt's P. takes P.
8. Q. to K. B's 3rd.
This is usually accounted White's best move.
Tf o n tn K's 2nd „ B. to Q. R's 4th. „ j
Black soon obtains an advantage. See " Leitfaden."
8. Q. to Q. Kt's 3rd. .
9. B. to Q. R's 4th. 9. Q. B. to K. Kt's 5th (best)
10. Q. to K. Kt's 3rd. 10. P. to K. R's 3rd.
11. K. Kt. to K. B's 3rd. 11. Castles.
In an analysis of this opening in the " Chess Player's
Chronicle," vol. iii., pp. 209-212, 11. p to K., sth is recom
mended as the "most attacking move." It may be so, but
the Pawn thus advanced appears weak, and White is enabled
to exchange pieces and escape from his difficulties, while,
after 11. gjj,-, White has to prepare for £ B 5 Q.a 3rd ,
which now becomes very dangerous. If White now Castles
himself, he will be exposed to attack from the Pawns on the
King's side ; if he play—
12. Q. Kt. to Q. B's 3rd. 12. P. to K's 5th.
13. Kt. to K's 5th (or A.) 13. K. B. to Q's 3rd.
14. P. to K. R's 3rd. 14. Q. B. to K. B's 4th.
and Black wins a piece presently.
(A.)
13. Q's Kt. takes P. 13. Q. R. to K's sq.
14. K. Kt. to K's 5th. 14. a B. to K. B's 4th.
15. P. to K. B's 3rd. 15. Kt. to K. R's 4th.
and Black has far the better game.
TWO knights' defence. 189
If White play—
12. P. to Q's 3rd. 12. K. B. to Q's 3rd.
and Black has a strong game.
If—
12. K. B. to Q. Kt*s 3rd.
Then—
12. Kt. takes K's B.
13. R's P. takes Kt. 13. K. B. to Q's 3rd.
and I still prefer Black's game.
If—
12. Kt. takes K's P. 12.
K. B. to Q's 3rd.
13. Castles. 13.
K. R. to K's sq. (or Q. to
Q's 5th), &c.
And White must lose at least a piece.

GAME THE SECOND.


WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B*s 3rd. 2. Q. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. Kt. to K. B's 3rd.
4. K. Kt. to Kt's 5th. 4. P. to Q's 4th.
5. P. takes P. 5. Q. Kt. to Q. R's 4th.
6. P. to Q's 3rd.
This move is given in the " Handbuch," and many players
of distinction now consider that by adopting it White can
successfully repel the strong counter-attack which Black
obtains through 5. a Kt, to Q- R,. 4th,
6. K. B. to Q. B's 4th.
6. 7. 5^EiM, fa,.)
7. Castles.
This, perhaps, is White's best move; 7. a B- t0 K'3 8fJ;
,7. P. to a B', 3rd. „7. Q to Q's 2nd , each
, tends
. j to. the
. , advantage
j
of the second player.
190 king's knight's opening.
7. Castles.
8. P. to Q. B's 3rd. 8. P. to K. R's 3rd.
If he capture the K's Bishop, White takes the Q*8 Knight,
and will maintain the Pawn he has gained.
9. P. to Q. Kfs 4th.
If g K.KLtoK.B'.3rd. Q —_—_ and Black recovers
his losses.
9. K. R's P. takes Kt.
10. Q. Kt's P. takes B. 10. K. Kt. takes Q's P.
11. Q. B. takes K. Kfs P. 11. P. to K. B's 3rd.
12. K's B. takes Kt. (ch.) 12. Q. takes K's B.
13. B. to K's 3rd. 13. B. to K. B's 4th.
And the game is even.

GAME THE THIRD.- (" Handbook," p. 144.)


WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q B's Ord.
3. K. B. to Q. B's 4th. 3. K. Kt. to K. B's 3rd.
4. K. Kt. to Kt's 5th. 4. K. Kt. takes K's P.
5. K. B. takes K. B's P. (ch.) 5. K. to K's 2nd.
6. P. to Q's 4th.
(This is stronger than 6. p t0 Q'' Sra as given in the " Hand
book.'*)
7. P. takes P. (or A, B, C,
D, E, F.)
7. Q. to K's 2nd.
And White wins.
(A.)
e „ P. to Q. B's 3rd Q B. to Q's 5th A •
6- _t. uke. p. 7. iR-gg B-. srd. 8- ' and W1U1.
(B.)
6- p. to a-. 4th. 7- Li^'. and wins a Pawn-
TWO KNIGHT8 DEFENCE. 101

(C.)
Kt. ukg Kt.
P. to K. K's :lrJ. 7. R take>. 15.
n9. a to K. Ritth(ch.)
i—-, i ,,
and wins Pawn.

(D.)
c „ B.toQ's8th. Kt. to K. B'i 7th.
°, P. loU's3rd. '• Kt. to K. B'e 3rd. 8. a to Q's 2nd.
- B. to K. Kt's 5th j
9. , and wins.
(E.)
Kt. to K's 6th
Kt. toll's 3rd. and wins.

(*)
P. takes P. Q. to K's 2nd
Kt. to K. B's 3rd. 7. and wins.
%* The above Variations are from the " Chess Player's
ChroDicle," vol. iv., p. 176.

GAMES
ILLU8TRATIVE OF THE TWO KNIGHTS' DEFENCE.
Game I.—Between Messrs. Heydebrand and Staunton.
white. (Mr. S.) black. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. Bs 3rd. 2. Kt. to Q. B's 3rd.
3. K. B. to Q. B's 4th. 3. K. Kt. to Bs 3rd.
4. Kt. to Q. Bs 3rd.* 4. B. to Q. Kt's 5th.
5. Caatlea. 5. Castles.
6. P. to Q'a 3rd. 6. P. to Q's 3rd.
7. B. to K. Kt's 5th. 7. B. takes Q's Kt.
8. P. taken B. 8. B. to K's 3rd.
9. R to Q. Kt's 3rd. 9. P. to Q. R's 4th.
10. P. to Q. R's 4th. 10. P. to K. R'a 3rd.
1L B. to K. R's 4th. 11. B. takes B.

• The move of Kt. to K. Kt's 5th was formerly recommended for


the first player at thia point ; that mode of attack, however, is now
thought by many players hazardous and superficial.
192 king's knight's opening.
12. P. takes B. 12. Q. to K'e 2nd.
13. Kt. to K's sq. 13. P. to K. Kt's 4th.
14. B. to K. Kfs 3rd. 14. Q. R to Q's sq.
15. P. to K. R's 4th. 15. P. to Q's 4th.
16. P. takes K. Kfs P. 16. K. R's P. takes P.
17. Q. to K. B's 3rd. 17. P. to Q's 5th.*
18. P. to Q. B's 4th. 18. K.toKt's2nd.t
19. Q. to K. B's 5th. 19. Kt. to K. R's 4th.
20. Kt. to K. B's 3rd. 20. P. to K. B's 3rd.
21. Q. to K. Kt's 4th. 21. K. R to K. R's sq.
22. Kt. to K. R's 4th. 22. K. to B's 2nd.J
23. Kt. to K. B's 6th. 23. Q. to K's 3rd.
24. B. to K. R's 2nd. 24. Q. R. to K. Kt's sq.
25. Q. to her sq.§ 25. Kt. to K. B's 5th.
26. P. to K. Kt's 3rd. 26. Kt. to K. R i 6th (ch.)
27. K. to Kt's 2nd. 27. Q. Kt. to K's 2nd.
28. P. to K. Kt's 4th. 28. K. R. to K. R's 2nd.
29. K. R. to K. R's sq. 29. Q. R. to K. R's sq.
30. Q. to her 2nd. 30. Q. to Q. Kt's 3rd.
31. Q. to her B's 2nd. 31. Q. Kt to K. Kt's 3rd.J
82. K. to B's 3rd.11 82. K. Kt. to K. B's 5th.
33. P. to Q. B's 5th.** 33. Q. to Q. R's 3rd.
34. B. takes Kt 34. R. takes R.
35. R. takes R. 35. R takes R.
36. B. to Q's 2nd. 36. Kt. to K. B's 5th.
37. B. takes Kt. 37. K. Kfs P. takes B.
38. K. to Kt's 2nd. 88. R. to K. R's 2nd.
39. P. to Q. Kt's 4th.tt 39. P. takes P.
40. Q. to her Kt's 3rd (ch.) 40. Q. to K's 3rd.
41. Q. takes P. 41. K. to Kfs 3rd.
42. Q. takes Q. Kt's P. 42. K. to Kfs 4th.

* Well played, as it enables Black to bring his Queen's Kt intc


speedy action.
t The command Black has of the King's Rook's file is all-important
to him at this juncture.
J This also is well played.
§ To give freedom to his Knight, which at present has no escape.
|| The oncoming of this second Knight renders White's game
hopeless.
U He had two or three other modes of play, but none which could
long ward off the impending blow.
** This attempt to divert the attack might have succeeded against a
less wary and experienced opponent, but Mr. Heydebrand knows too
well the value of a good position, ever to give it up while he can
possibly maintain his ground.
tt By this move White gains a short-lived attack, but he has not
force enough to sustain it long.
TWO K.>'I(JHTS' DEPiSCE. 193
48. P. to Q. R's 5th.* 43. K. takes P.
«. P. to Q. R's 6th. 44. P. to K. B's 6th (ch.)
45. K. to Kt's sq. 45. Q. to Q. R's 7th, and wins.

Game II.—Between the late Mr. E. Williams, and Mr. Wayte,


of Cambridge.
white. (Mr. W.) black. (Mr. E. W.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. K. B. to Q. B's 4th. S. K. Kt. to B's 3rd.
4. Kt. to K. Kt's 5th. 4. P. to Q's 4th.
5. P. takes P. 5. Kt. to Q. R's 4th.
6. B. to Q. Kt's 5th (ch.) 6. P. to Q. B's 3rd.
7. P. takes P. 7. P. takes P.
8. Q. to K. B's 3rd. 8. Q. to Q. Kt's 3rd.
9. B. to Q. R's 4th. 9. Q. B. to K. Kt's 5th.
10. Q. to K. Kt's 3rd. 10. K. B. to Q. B's 4th.
11. Castles. 11. Castles on K's side.
12. B. to Q. Kt's 3rd. 12. P. to K. R's 3rd.
13. Kt. to K. Bs 3rd. 13. Q's Kt. takes B.
14. Q, R's P. takes Kt 14. P. to K's 5th.
15. Kt to K's 5th. 15. B. to K's 7th,
16. R. to K's sq. 16. Kt. to K. R's 4th.
17. Kt to Q's 7th. 17. Q. to her sq.
18. Q. to K's 5th. 18. Q. takes Kt
19. R. takes B. 19. Q. to K. Kt's 5th.
20. R. takes K's P.
In this situation, which is remarkably interesting, Black by his
next two moves acquired so decisive an advantage that his opponent
resigned the game. The discovery of these moves we leave, as an
instructive exercise, to the ingenuity of our young readers. The

* Better, perhaps, to have played K. to B's 3rd, in which case the


fallowing variation was a probable one :—
43. K. to B's 3rd. 43. R. to K. R's 6th (ch.)
44. K. to Kt's 2nd. 44. K. takes P.
45. P. to K. B's 3rd (ch.) 45. R. takes P.
46. Kt. to K. R's 6th (ch.) 46. K. to Kt's 4th.
47. K. takes R., &c
Yet even here Black has the advantage,
o
194 king's knight's opening.
experienced player will, of course, perceive the proper course of action
without much trouble.

Game III.—Between Messrs. Harrwitz and Withers.


WHItE. (Mr. H.) BlacK. (Mr. W.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt to B's 3rd. 2. Q. Kt. to Bs 3rd.
3. K. B. to Q. B's 4th. 8. K. Kt. to B's 3rd.
4. K. Kt. to Kfs 5th. 4. P. to Q's 4th.
5. P. takes P. 5. Q. Kt. to Q. R's 4th.
6. K. B. to Q. Kt's 5th (ch.) 6. P. to Q. B's 3rd.
7. P. takes P. 7. P. takes P.
8. K. B. to Q. R's 4th. 8. P. to K. R's 3rd.
9. K. Kt. to B's 3rd. 9. P. to K's 5th.
10. Q. to K's 2nd. 10. Q. B. to K's 3rd.
11. K. Kt. to Kt's sq.* 11. K. B. to Q. B's 4th.
12. P. to Q. B's 3rd. 12. Q. B. to Q. B's 5th.
13. Q. to Q's sq. 13. Q. to Q. Kt's 3rd.
14. K. Kt. to R's 3rd. 14. Q. Kt. to Kt's 2nd.
15. P. to Q. Kt's 4th. 15. K. B. to Q's 3rd.
16. P. to Q's 4th. 16. P. takes P. (in passing.)
17. Q. B. to K's 3rd. 17. Q. to Q. B's 2nd.
18. Q. Kt. to Q's 2nd. 18. Q. B. to R's 3rd
19. Q. to K. B's 3rd. 19. Castles.
20. K's B. takes P. 20. Q. R to Q. B's sq.
21. P. to Q. Kt's 5th. 21. Q. Kt to R's 4th.
22. K. Kt. to B's 4th. 22. Q's Kt. takes B
23. P. takes B. 23. Q. Kt to K's 4th.
24. Q. to Q. Kt's 7th. 24. Q. takes Q. B's P.
25. Castles. 25. Q. R. to Q. B's 2nd.
26. Q. to Q. Kt's 3rd. 26. K. R to Q. B's sq.
27. K. R to Q. B's sq. 27. Q. takes Q.
28. Kt takes Q. 28. P. to K. Kt's 4th.
29. K. Kt. to R's 3rd. 29. Q. Kt to Q. B's 5th.
30. Q. B. to Q's 4th. 30. K. Kt to Kt's 5th.
31. R to Q's sq. 31. K. Kt. to K's 4th.t
32. P. to K. B's 4th, 32. P. takes P.

* The " Leitfaden " only mentions the very hazardous move •
11. ————' 6th , to which Black replies with 11. ... ... aol
' r u. to u 1 6io' 1
speedily gets the better game.
t Why not B. take K. R's P. (ch.) ?
TWO knights' DEFENCE. 19.')
55. Kt Ukes P. 33. K. Kt. to Kt'g 5th.
34. P. to K. Kt's 3rd. 84. P. to Q's 7th.
35. Kt. takes P. 35. Kt. takes Kt.
56. R. takes Kt. 36. R. to Q. B's 7th.
37. Q. R to Q-s sq. 37. B. to Q. Kt's 5th.
38. R. takes R 38. R. takes R.
39. P. to K. R's 3rd. 89. Kt. to R's 7th*
10. R. to Q's 3rd. 40. R takes Q. R's P.
41. B. takes Q. R's P. 41. R takes R's P.
42. B. to K. B's 2nd. 42. R. to Q. R's 7th.
43. Kt. to K. Kfs 2nd. 43. K. to R's 2nd.
44. B to Q's 4th. 44. R to Q. R's sq.t
And White wins the Knight and the game.

Game IV.—Between Messrs. Mayet and Der Lasa.


white. (Mr. M.) black. (Mr. D. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. K. B. to Q. B's 4th. 3. K. Kt. to B's 3rd.
4. K. Kt. to Kt's 5th. 4. P. to Q's 4th.
5. P. takes P. 6. Q. Kt. to Q. R's 4th.
6. K. B. to Q. Kt's 5th (ch.) 6. P. to Q. B's 3rd.
7. P. takes P. 7. P. takes P.
8. K. B. to K's 2nd. 8. P. to K. R's 3rd.
9. K. Kt. to B's 3rd. 9. P. to K's 5th.
10. K. Kt. to Kt's sq + 10. K. B. to Q. B's 4th.
11. K. to K. B's sq. 11. Castles.
12. P. to Q. R's 3rd. 12. Q. to Q's 5th.
13. Q. to K's sq. 13. Q. Kt. to Q. B's 5lh.
14. Q. Kt. to Q. B's 3rd. 14. Q. B. to Q. R's 3ni.
15. P. to Q. Kfs 3rd. 15. K. Kt. to Kt's 5th.
16. K. B. takes Q's Kt. 16. Q. B. takes B. (ch.)
17. P. takes Q's B. 17. Kt. takes K. B's P.
18. K's Kt. to K's 2nd. 18. Q. to K. B's 3rd.
19. K. Kt. to K. B's 4th. 19. Kt. takes R.

• As the loss of the Knight is inevitable it would have been better


to have given it up at once for the two Pawns on the Q. R's file, and
then Black's Q. R's P. might have given some trouble.
t Had he played R. to Q's 7th, the game even now would have been
drawn.
i There can be no doubt which has the best position at this point of
the game, and it is questionable whether White, after 8. K- B' 10—*
ever equalise the positions.
o 2
196 king's knight's opening.
20. Q. takes K's P.* . 20. K. R. to Kb sq.
21. Q. to K. B's 3rd. 21. Q. to K. R's 5th.
22. Q. Kt. to K's 2nd. 22. Q. takes K. R's P.
23. P. to Q's 4th. 23. B. takes Q's P.
24. Q's Kt. takes B. 24. Kt. to Kt's 6th (ch.)
25. K. to B's 2nd. 25. Kt. to K's 5th (ch.)
26. K. to K's 2nd. 26. Kt. to Kt's 4th (dis. ch.)
And wins.

Game V.—Between Messrs. Smith and Simons.


white. (Mr. Smith.) black. (Mr. Simons.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. K. B. to Q. B's 4th. 8. K. Kt. to B's 3rd.
4. K. Kt. to Kt's 5th. 4. P. to Q's 4th.
5. P. takes P. 5. Q. Kt. to R's 4th.
6. K. B. to Kt's 5th (ch.) fi. P. to Q. B's 3rd.
7. P. takes P. 7. P. tal;es P.
8. Q. to K. B's 3rd. 8. Q. to Q. Kt's 3rd.t
9. K. B. to Q. R's 4th. 9. Q. B. to Kt's 5th.
10. Q. to K. Kt's 3rd. 10. P. to K. R's 3rd.
11. K. Kt. to B's 3rd. 11. K. B. to Q's 3rd.
12. P. to K. R's 3rd.J 12. K. Kt. to K's 5th.
13. Q. takes B. 13. Kt. takes K. B's P.
14. Q. takes K. Kt's P. 14. Kt. takes R.
15. P. to Q's 4th.§ 15. Castles.
16. Q. takes K. B's P. 16. Q. to Q. Kt's 5th (ch.)
17. Q. Kt. to B's 3rd. 17. P. takes P.
18. P. to Q. R's 3rd. 18. K. R. to K's sq. (ch.)
19. K. to B's sq. 19. Kt. to K. Kt's 6th (ch.)|
20. K. to Kt's sq. 20. Q. to Q. Kt's 3rd.
21. Q. Kt. to Q's 5th.U 21. Q. to Q. B's 4th.
22. Q. B. to K. B's 4th. 22. K. Kt. to K's 7th (ch.)
23. K. to B's 2nd. 23. Q. takes Kt**
24. Q. takes Q. 24. P. takes Q.

* This looks very dangerous, as tending still further to expose the


White King and to bring the hostile Rooks into action.
t The " Leitfaden" gives Q. to Q. B's 2nd, but Q. to Q. Kt's 3rd
seems preferable.
J Q. Kt. to Q. B's 3rd would be better, before P. to K. R's 3rd.
I He evidently cannot take the Rook.
|| Scarcely so good as Q. to Q. B's 4th.
U Well played.
e• P. to Q's 6th (dis. ch.) would have been mrre decisive.
TWO knights' defence. 19?
2."!. B. takes B. 25. K. R to K's 3rd.
26. R to K's sq. 26. Q's R. takes B.
27. R takes Kt. 27. R. to K's 5th.
28. R. to Q's 2nd. 28. Kt. to Q. B's 5th.
29. R. takes P. 29. Kt. takes P.
30. B. to Q. Kt's 3rd. 30. R takes R
31. Kt. takes R. 31. Kt. to Q's 8th (ch.)
82. K. to K's 2nd. 82. Kt. to B's 6th (ch.)
33. K. to Q's 3rd. 33. Kt. to K's 5th.
34. B. takes Q's P. 34. Kt. to K. B's 7tU (ch.)
35. K. to B's 4th. 35. Kt. to Q's 8th.
36. K. to B's 5th. 36. R to Q. R's 3rd.
37. Kt to Kt's 5th. 37. Kt. to K's 6th.
38. P. to Q. Bs 4th. 38. K. to Q's 2nd.
39. P. to K. Kt's 4th. 39. Kt. to Q. B's 7th.
And Black won the game.

Game VI .—Between Mr. Weil and a Polish Amateur.


whiti. (Mr. W.) BlaCK. (Mr. Z.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. K. B. to Q. B's 4th. 3. K. Kt. to B's 3rd.
4. Kt. to K. Kt's 5th. 4. P. to Q's 4th.
5. P. takes P. 5. Q. Kt. to R's 4th.
6. K. B. to Q. Kt's 5th (ch.) 6. P. to Q. B's 3rd.
7. P. takes P. 7. P. takes P.
8. K. B. to K's 2nd.* 8. P. to K. R's 3rd.
9. K. Kt. to B's 3rd. 9. P. to K's 5th.
10. K. Kt. to K's 5th.t 10. Q. to Q's 5th.
11. Kt to K. Kt's 4th. 11. Q. B. takes Kt.
12. B. takes B. 12. P. to K's 6th.
13. B. to K. B's 3rd. 13. P. takes P. (ch.)
14. K. to B's sq. 14. Castles (on Q's side).
15. Q. to K's 2nd. 15. B. to Q. B's 4th.
16. P. to Q. B's 3rd. 16. Q. to Q. R's 5th.
17. P. to Q's 4th. 17. Kt. to Q. Kt's 6th.
18. Q. to Q. B's 2nd. 18. K. R. to K's sq.
19. K. takes P. 19. Kt. takes B.
20. Q. takes Q.J 20. Mate in four moves.

* After this move White must get a bad game.


t Perhaps Kt to Kt's sq. is rather better.
X Losing the game at once.
108 king's knight's opening.
Game VII.—Between Mr. Morphy and Mr. Maude. (Being
one of eight played by the former blindfold and simul-
taneously against eight members of the London Chess
Huh.)
whitb. (Mr. Morphy.) BlaCK. (Mr. Maude.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. B. to Q. B's 4th. 2. K. Kt. to B s 3rd.
3. K. Kt. to B's 3rd. 3. Q. Kt. to B's 3rd.
4. Kt. to Kt's 5th. 4. P. to Q's 4th.
5. P. takes P. 5. Kt. to Q. R's 4th.
6. P. to Q's 3rd. 6. P. to K's 5th.
7. Q. to K's 2nd. 7. Q. to K's 2nd.
8. Kt. takes K's P. 8. Kt. takes Kt.
9. P. takes Kt. 9. Q. to Kfs 5th (ch.)
10. Kt. to Q's 2nd. 10. Kt. takes B.
11. Q. takes Kt. 11. Q. to Q. Kt's 3rd.
12. Castles. 12. B. to Q's 2nd.
13. P. to Q. R's 4th. 13. P. to Q. B's 3rd.
' 14. Kt. to K. B's aid. 14. B. to Q's 3rd.
15. B. to K's 3rd. 15. Q. to B's 2nd.
16. Q. to Q's 4th. 16. P. to K. B'b 3rd.
17. P. to Q. B's 4th. 17. P. to Q. B's 4th.
18. Q. to Q's 3rd. 18. B. to K. Kt's 5th,
19. Kt. to Q's 2nd. 19. B. takes K. R's P. (ch.)
20. K. to R's sq. 20. B. to K. B's 5th.
21. P. to K. Kt's 3rd. 21. B. takes B.
22. Q. takes B. 22. K. to Q's 2nd.
23. P. to K. B's 4th. 23. P. to Q. Kt's 3rd.
24. P. to K's 5th. 24. P. to K. B's 4th.
25. Kt. to K. B's 3rd. 25. B. takes Kt. (ch.
2(3. Q. takes B. 26. P. to K. R's 4th.
27. Q. R. to Q's sq. 27. Q. to Q's sq.
28. P. to Q's 6th. 28. R. to Q. Kt's sq.
29. K. R. to K's sq. 29. K. R. to R's 3rd.
30. P. to K's 6th (ch.) 30. R. takes P.
31. R. takes R. SI. K. takes R.
32. Q. to Q's 5th (ch.) 32. K. to B's 3rd.
33. R. to K's sq. 33. P. to K. Kt'a 3rd
34. a to K's 7th.
And wins.
x .night's game op BUT LOPEZ. 199

Chapter VII.
KNIGHT'S GAME OF RUY LOPEZ.
GAME THE FIRST.—(" Handbook," p. 147, &c.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.»
3. K. B. to Q. Kt's 5th. 3. K. Kt. to B's 3rd.
4. Q. to K's 2nd.
In the 'a Handbook " it is stated that 4. F toQ''t"'
.\. P toQ'sSrd. 4.. a Kt. to a B's 3rd. a Costk-s , ,leadj only
4. , .to
an even game. But examine the following Variations, I, II.
Ill, IV. After White's move 4. Q toK''2nd, the following is
now considered the best defence :—
4. P. to Q. R's 3rd.
5. K. B. to Q. R's 4th.
" E&£x 6. and Black recovers
the Pawn.
5. P. to Q. Kt's 4th.
6. B. to Q. Kt's 3rd. 6. K. B. to Q. B's 4th.
7. P. to Q. R's 4th.
/if 7 K. B to Q's 5th. „ P. to a B's 8rd. q Castle*.
^" '• Q. to K'.2nd. °* a B. to Kfs 2nd. P. to U's 3rd.
I0- Bt0a'Kf.srd. The Kame is eyen- At his 7th move
Black could also take the Bishop with his Knight, and then
play Q. Kt. to Q. Kt's 5th without danger.)
7. Q. R. to Q. Kt's sq.
8. P. takes P. 8. P. takes P.
9. Q. Kt. to Q. B's 3rd. 9. P. to Q. Kt's 5th.
10. Q Kt. to Q's 5th. 10. Castles.
11. Castles. 11. P. to Q's 3rd.
12. P. to K. R's 3rd. 12. Q. B. to K's 3rd.
200 king's knight's opening.
The German " Handbueh " dismisses the game at this stage
as even. White has perhaps a slight advantage.
Variations on White's 4th move.
T.
BlacK.

1 i i.i i x i
'5* . J. ..

; ; \

.1 ^-

4. P. to Q's 4th. 4. P. takes P. (or A.)


5. P. to K's 5th. 5. K. Kt. to Q's 4th.
Can White now obtain any superiority ?
(A.)
4. Q. Kt takes Q's P. or (B.)
5. Kt. takes Kt. 5. P. takes Kt.
6. Q. takes P.
,xf b P, to K's 5th. 7 P. takes Kt. fi P. to Q. B's Sri.
^ °' P. to U. B's 3rd. Q. to U. K b 1th (ch) °- Q. takes K's B.
qa- Q. . rt Q.
takes P.0.'s P. 10-
P. takes K. takes
R. to K.k. B'sKf.P.n- the
.1 eame 18 . e1uah.
Perhaps in this variation White would do better at move 7
to Castle instead of capturing the Knight, e.g. 7. ^"""q.,
„ Q, takes Q's P, P.K toB. Q's
to atth.B's *th. 1U-
, n P. takes P. in
°- Kt. to Q. B's 2ud.
and White has a slight advantage in position.)
6. P. to Q. B's 3rd.
7. K. B. to Q. B's 4th. 7. P. to Q's 4th.
(He may also play 7. p to a gt.,4th.)
knight's game of RUY LOPEZ. 201
8. P. takes P. 8. Kt. takes P.
9. Kt. to Q. B's 3rd. 9. Q. B's to K's 3rd.
10. B. takes Kt. 10. B. takes B.
11. Kt. takes B. 11. Q. takes Kt.
12. Q. takes Q. 12. P. takes Q.
And White has the better game.
(B.)
4. K. Kt. takes K's P.
5. P. to Q's 5th. 5. K. Kt. to Q's 3rd.
6. K's B. lakes Kt 6. Q. Kt's P. takes B.
7. P. takes P. 7. P. to K's 5th.
8. K. Kt. to Q's 4th. 8. P. takes P.
9. Kt. takes P. 9. Q. to Q's 2nd.
The game is about equal.
II.
4. P. to Q's 3rd. 4. K. B. to Q. B's 4th.
5. P. to Q. B's 3rd. 5. Q. to K's 2nd (best.)
,jf c P. to Q'. 3rd.
^U °- fi PP. toQ's
take. P.tilt. - P.B. Ukes P. 5th (ch.)
t0 U. Kft
8. K '" B ' &—, and White gains a Pawn.)
6. Castles. 6. Castles.
7. P. to Q's 4th. 7. K. li. to Q. Kt's 3rd.
8. Q. B. to K. Kt's 5th. 8. P. to Q's 3rd.
9. K. B. takes Q's Kt. 9. P. takes B.
10. P. takes P. 10. P. takes P.
11. Q. to Q. R's 4th. 11. P. to K. R's 3rd.
12. B. to K. R's 4th. 12. Q. B. to Q. Kt's 2nd.
13. Q. Kt. to Q's 2nd. 13. P. to K. Kt's 4th.
14. B. to K. Kt's 3rd. 14. Kt. to Q's 2nd.
15. Q. Kt. to Q. B's 4th. 15. P. to K. B's 3rd.
The '• Handbuch " dismisses the opening as an equal game ;
out I prefer White's position.
III.
4. Q. Kt. to B's 3rd. 4. K. B. to Q. Kt's 5th.
5. Q. Kt. to Q's 5th or (C.I 5. K. Kt. takes Kt.
6. P. takes Kt. ' 6. Kt. to Q's 5th.
202 king's knight's opening.
7. Kt. takes Kt. 7. P. takes Kt.
8. Q. to K's 2nd (ch.) 8. Q. to K's 2nd.
Equal game.
(C.)
5. K. B. takes Q's Kt. 5. Q's P. takes B.
6. K. Kt. takes K s P. 6. K. B. takes Q's Kt.
7. Q. Kt's P. takes B. 7. Kt. takes K's P.
8. Q. to K's 2nd. 8. Q. to Q's 4th.
9. P. to K. B's 4th. 9. Castles.
10. P. to Q. B's 4th. 10. Q. to Q's 5th.
11. Q. R. to Q. Kt's sq. 11. Kt. to Q's 3rd.
12. P. to Q's 3rd. 12. P. to K. B's 3rd.
13. Kt. to K. B's 3rd. 13. Q. to Q. B's 4th.
14. B. to K's 3rd. 14. Q. to Q. R's 4th (ch.)
15. B. to Q's 2nd. 15. Q. to K. R's 4th.
16. Castles. 16. K. R. to K's sq.
17. Q. to K. B's 2nd. 17. P. to Q. B's 4th.
The game is even.
IV.
4. Castles. 4. K. Kt. takes P.
5. K. R. to K's sq. 5. K. Kt. to K. B's 3rd.
6. K's Kt. takes P. 6. Q's Kt. takes Kt.
7. R. takes Kt. (ch.) 7. K. B. to K's 2nd.
8. Q. to K's sq. 8. P. to Q. B's 3rd.
9. K. B. to Q. R's 4th. 9. P. to Q's 3rd.
10. R. to K's 3rd. 10. Q. B. to K's 3rd.
And Black's position is fully as good as yours.
If White play 6. 7. §££^1, then as shewn
in the " Handbuch," Black obtains a better opened game.
You may, however, perhaps with advantage play—
6. K's B. takes Kt. 6. Q's P. takes B.
7. K. Kt. takes K's P. 7. K. B. to K's 2nd.
8. Q. to K's 2nd. 8. Q. B. to K's 3rd.
9. P. to Q's 3rd.
and as Black cannot safely Castle your game appears to be
preferable.
knight's game OF BUT LOPEZ. 203
It is noteworthy that Black for his 3rd move has
several modes of play besides those pointed out in the
"Handbook," for example :-3. flo(1'.M 3. K B.tT571Jsr
3- E-gt0Traa: , 3- P.toK. STiS Suppose—

In the Fikst Place.


3. P. to Q's 3rd.
4. B. takes Kt. (ch.) 4. P. takes B.
5. P. to Q's 4th. 5. P. takes P.
6. Q. takes P. 6. P. to Q. B's 4th.
7. Q. to Q's 3rd.
White has the better game.
Secondlt.
8. K. B. to Qs 3rd.
4. P. to Q. B's 3rd. 4. P. to Q. R's 3rd.
5. K. B. to Q. R's 4th. 5. P. to Q. Kfs 4th.
6. K. B. to Q. Kt's 3rd. 6. K. Kt. to K. B's 3rd.
7. Castles. 7. Q. Kt. to Q. R's 4th.
8. P. to Q's 4th. 8. Q. Kt. takes K's B.
9. Q. takes Kt. 9. Q. to K's 2nd.
10. Q. B. to K. Kt's 5th.
Black has a somewhat constrained game.

Thirdlt.
3. K. Kt. to K's 2nd.
The object of this defence is to avoid the doubling a Pawn
if White take the Q's Kt. with his Bishop ; as he is not com
pelled, however, to capture the Knight, the immediate effect
of Black's move is to shut in his own pieces, and allow his
opponent to develope his game without hinderance. See the
"Chess Player's Chronicle" for 1855, pp. 232-308, 384,
389.
FoUBTnLY.
3. P. to K. B's 4th.
4. P. takes P.
204 king's knight's opening.
White will be able to maintain the Pawn now gained by
careful play. Perhaps, however, his best course instead of
taking the Pawn is to move—
4. Q. to K's 2nd.
by which he wins a Pawn without any risk or difficulty,
thus,—
4. P. takes P.
5. B. takes Kt. 5. Q's P. takes B.
6. Q. takes K's P. 6. K. B. to Q's 3rd.
7. Kt. takes K's P. 7. Q. to K's 2nd.
8. P. to Q's 4th.
and White has a Pawn more, without any disadvantage of
situation.

GAMES
ILLUSTRATIVE OF RUY LOPEZ'S KNIGHTS GAME.
Game I.—Between Messrs. Harrwitz and LowenthaL
white. (Mr. L.) black. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. K. B. to Q. Kt's 5th. 8. K. Kt to B's 3rd.
4. Castles. 4. K. B. to Q's 3rd.
5. R. to K's sq. 5. P. to Q. R'b 3rd.
6. K. B. to Q. R's 4th. 6. P. to Q. Kt's 4th.
7. B. to Q. Kt's 3rd. 7. Kt. to Q. R's 4th.
8. P. to Q's 4th. 8. Kt. takes B.
9. Q. R's P. takes Kt. 9. Q. to K's 2nd.
10. B. to K. Kt's 5th. 10. P. to K. He 3rd.
11. B. to K. R's 4th. 11. B. to Q. Kt's 2nd.
1 2. Q. Kt. to Q's 2nd. 12. P. to Q. B's 4th.
13. Q. B. to K. Kt's Erd. 18. Q. B's P. takes P.
14. Kt. takes Q's P. 14. P. to K. Kt's 3rd.
15. K. Kt. to K. B's 3rd. 15. Kt. to K. R's 4th.
16. Q. Kt. to K. B's sq. 16. Kt. takes B.
17. K. R's P. takes Kt. 17. Castles, on K's side.
18. Q. Ut Q's 2nd. 18. Q. R. to Q. B's sq.
19. Q. R. to Q's sq. 19. R. to Q. B's 3rd.
20. Q. takes K. R's P. 20. B. to Q. B's 2nd.
knight's game of rut lopez.
51. Q. Kt to K's 3rd. 21. B. to Q's sq.
22. Q. Kt to Q's 5th. 22. Q. to K's sq.
23. K. Kt to K. Kfa 5th. 23. B. takes Kt
24. Q. takes B. 24. K. to Kt's 2nd.
25. Kt. to K's 3rd. 25. R to K's 3rd.
26. Kt to K. B's 5th (ch.) 26. K. to Kt's sq.
27. Kt. to Q's 6th. 27. Q. to Q. Kfa sq.
28. Kt takes B. 28. Q. takes Kt.
29. Q. R to Q's 5th. 29. P. to Q's 3rd.
80. K. R. to Q's sq. 30. Q. to Q. B's 2nd.
31. P. to Q. B's 3rd. 31. K. to Kt's 2nd.
52. Q. R takes Q's P. 82. P. to K. B's 3rd.
33. Q. R. to Q's 7th (ch.) 33. R to K. B's 2nd.
34. Q's R. takes Q. 34. P. takes Q.
35. K. R. to Q's 7th. 35. R. takes R.
36. R takes R. (ch.) 36. K. to B's 3rd.
37. K. to B's sq. 87. R. to Q. B's 3rd.
38. K. to K's 2nd. 88. K. to K's 3rd.
39. R to Q's 5th. 39. R. to Q. B's sq.
40. P to K. Kt's 4th. 40. R to K. R's sq.
41. P. to Q. B's 4th. 41. P. takes P.
42. P takes P. 42. R. to Q. Kt's sq.
43. R to Q's 2nd. 43. P. to Q. R's 4th.
44. K. to Q's sq. 44. R. to Q. Kt's 5th.
45. R to Q. B's 2nd. 45. K. to Q's 3rd.
46. P to Q. B's 5th (ch.) 46. K. to Q. B's 3rd.
47. P. to K. B's 3rd. 47. R. to Q. Kt's 4th.
48. K. to Q's 2nd. 48. R. takes Q. B's P.
49. R to Q. B's 3rd. 49. K. to Q. Kt's 4th.
50. R to Q's 3rd. 50. P. to Q. R's 5th.
51. R. to Q's 6th. 51. R to Q. B's 3rd.
52. R to Q's 5th (ch.) 52. R. to Q. B's 4th.
53. K. to Q's 3rd. 53. K. to Q. Kt's 5th.
54. R. takes R. 64. K. takes R.
55. K. to Q. B's 3rd. 65. K to Q. Kt's 4th.
56. P. to Q. Kt's 4th. 56. K. to Q. B's 3rd.
57. K. to Q. Kt's 2nd. 57. K. to Q. Kt's 3rd.
58. K. to Q. R's 3rd. 58. K. to Q. Kt's 4th.
69. P. to K. Kt's 3rd.
And White wins.

Game II.—Between Messrs. Heydebrand and Staunton.


white. (Mr. S.) black. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
8. K. B. to Q. Kt's 5th. 3. K. Kt. to B's 3rd.
20G king's knight's opening.
4. Q. to K's 2nd.* 4. P. to Q. R's 3rd.
5. B. to Q. R's 4th. 5. P. to Q. Kt's 4th.
6. B. to Q. Kt's 3rd. 6. B. to Q. B's 4th.
7. P. to Q. B's 3rd. 7. Castles.
8. P. to Q's 3rd. 8. P. to Q's 3rd.
9. B. to K. Kfs 5th. 9. B. to K's 3rd.
10. Q. Kt. to Q's 2nd. 10. Q. to K's 2ndt
11. B. to Q's 5th. 11. B. to Q's 2nd.*:
12. K. Kt to K. R's 4th. 12. Q. R. to Q. Kfs sq.
13. K. Kt. to K. B's 5th. 13. Q. to her sq.§
14. P. to Q. Kt's 4th. 14: B. to Q. Kt's 3rd.
15. Q. to K. B's 3rd.l| 15. B. takes Kt.
16. P. takes B. 16. Q. Kt. to K's 2nd.
17. K. B. to Q. Kt's 3rd. 17. P. to Q's 4th.U
18. B. takes K's Kt. 18. P. takes B.
19. Castles on K's side. 19. Q. to her 2nd.
20. P. to K. Kt's 4th. 20. K. to R's sq.
21. K. to B's sq. 21. P. to Q. B's 3rd.
22. K. R to K. Kt's sq. 22. K. R. to K. Kt's sq.
23. K. Kt. to K. B's sq. 23. P. to Q. R's 4th.
24. P. to Q. R's 3rd. 24. Q. to her 3rd.
25. Kt. to K. Kt's 3rd. 25. B. to Q. B's 2nd.
26. K. R to K. Kt's 2nd. 26. Q. R. to Q. R's sq.
27. Kt. to K. R's 5th. 27. P. takes Q. Kt's P.
28. Q. B's P. takes P. 28. P. to K. R's 3rd.**
* Castling at this moment is perhaps in some respects preferable to
playing the Queen thus.
t This was imprudent, and subjected Black to a great deal of em
barrassment.
J Taking the Bishop would have been very injurious to Black's game.
§ If he had taken the Knight, White's attack must soon have become
resistless.
|| This looks a better move than it turns out.
U Black has extricated himself cleverly enough from the thraldom he
was in.
** Black plays too defensively here. Instead of this move, he should,
we think, at once have marched on with the King's Pawn. Had he
done so his adversary would have been sorely troubled to escape without
Borne loss of position. For suppose—
28. P. to K's 5th.
29. P. takes P.
The best move apparently, for if he play his Queen to K's 3rd, Black
may take the K. B's P. with his Kt, and must then win.
29. Q. to K's 4th.
30. Q. R. to Q. R's 2nd.
Again this appears the best move, for if he play this Rook elsewhere
Black can take the Q. R's P., &c.
KNIGHT'S GAME OF BUY LOPEZ. 207
2». Q. to K'a 3rd. 29. K. to R's 2nd.
30. Q. to Q. Ba 5th. 30. K. R. to Q's sq.*
31. Q. to her B a sq. 31. B. to Q. Kfs 3rd.
32. Q's R. to his 2nd. 32. Q. R. to hia 3rd.
33. K. R. to K's Kfs 3rd. 33. B. to Q's 5th.
34. K's R. to hia 3rd. 34. Kt. to K. Kt's sq.t
35. Kt. to K. Kt's 3rd. 35. K. to Kt's 2ud.J
38. Kt. to K. R's 5th (ch.) 86. K. to B's sq.
37. P. to K. B's 4th.§ 37. K. R. to K's sq.
88. P. to K. Kt's 5th. 88. K. P. takes K. B's P.
39. P. takes K. Ra P. 89. Kt. takes P.||
40. Kt. takes P. at K. B's 4th. 40. Kt. takes P.
41. K. R. to K. R's 8th (ch.) 41. K. to his 2nd.
42. Q. R. to K's 2nd (ch.) 42. B. to K's 4th.
43. Kt. takes Q's P. (ch.) 43. Q. takes Kt. (ch.)U
44. B. takes Q. 44. R takes K's R.
45. Q. to K. B's 4th.*a 45. P. takes B.
46. R. takes B. (ch.) 46. P. takes R.
47. Q. takes P. (ch.) 47. K. to Q's 2nd.
48. Q. takes It. 48. R. takes Q. R's P.
49. Q. to Kb 5th. 49. Kt. to Q's 3rd.
50. Q. takes Q's P. 50. R. to Q. R's 5th.
51. Q. to her 4th. 51. K. to K's 3rd.
52. P. to K. R's 4th. 52. R to Q. R's 3rd.
53. K. to R's 2nd. 53. Kt. to K. B's 4th.
30. P. takes P.
31. Q. to K. Kt's 3rd. 31. Kt. to Q's 4th.
And Black has the better situation.
* It is evident that exchanging Queens would have cost him a Pawn,
t Black's situation is now quite secure, and he haa time to prosecute
the attack he has long been preparing for his opponent.
* Apprchensive of White's playing his Kt. to K's 4th, for the pur
pose of attacking the K. B's P., &c. Such an attack, however, would
hardly have compensated for the sacrifice of the Cavalier.
§ Bold ; but in White's present situation timidity would ensure
defeat.
|| Black was compelled to take this Pawn. If he had ventured to
play the Bishop to K's 6th, White would have taken off the BiBhop with
hia Rook, and then have advanced the K. R's P. to Queen.
U Few players could have resisted taking the Kt. with the Queen,
for Black appears to get so full an equivalent for her as to render
victory sure. It would have been wiser, nevertheless, to have left the
Knight alone, and have moved the King to Q's 2nd. If he had taken
the Kt. with the Q. B's Pawn, White, it is clear, would have got the
best of the struggle.
** This is the saving clause. Any other move than the Queen thus
would have lost the game.
'208 king's knight's opening.
64. Q. to Q. B's 5th.* 54. Kt. to Q's 3rd.
65. K. to K. R's 3rd. 65. R. to Q. R's 6th.
56. Q. to K'b 3rd (ch.) 56. K. to K. B's 4th.
57. Q. to K. B's 2nd (ch.) 57. K. to K's 3rd.
58. Q. to K's 2nd (ch.) 68. K. to K. B's 4th.
59. Q. to K. B's sq. (ch.) 59. K. to K's 3rd.
60. Q. to K's 2nd (ch.) 60. K. to B's 4th.
61. P. to K. R's 5th. 61. Kt. to Q. B's 5th.t
62. Q. to K. B's 3rd (ch.) 62. K. to Kt's 4th.
63. Q. to K. Kt's 4th (ch.) 63. K. to B's 3rd.
64. Q. to K. B's 3rd (ch.) 64. K. to Kt's 4th.
65. Q. takes K. B's P. 65. R. takes P. (ch.)
66. K. to Kt's 2nd. 66. R. to Q's 7th (ch.)
67. K. to B's sq. 67. R. to Q's 3rd.
68. Q. to K's 8th. 68. R. to K. B's 3rd (ch.)
69. K. to his 2nd. 69. R. to Q. Kt's 3rd.
70. K. to Q's 3rd. 70. R. to Q's 3rd (ch.)
71. K. to Q. B's 3rd. 71. R. to Q. Kt's 3rd.
72. K. to Q's 4th. 72. R. to Q's 3rd (ch.)
73. K. to Q. B's 5th. 73. R. to K. B's 3rd.
74. Q. takes Q. Kt's P. 74. Kt to Q's Srd.J
75. Q. to Q. Kt's 8th. 75. Kt. to K's 5th (ch.)
76. K. to Q's 4th. 76. Kt. to Q's 3rd.
77. K. to Q's 5th. 77. Kt. to K. B's 2nd.
78. P. to Q. Kt's 5th. 78. K. takes K. R's P.
79. P. to Q. Kt's 6th.
And Black has longer any defence.

Game III. —Between s. Bird and Anderssen.


white. (Mr. B.) BlaCK. (Mr. A.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
8. K. B. to Q. Kt's 5th. 3. K. Kt. to B's 3rd.
4. P. to Q's 4th. 4. Q. Kt. takes P.
5. Kt. takes Kt. 5. P. takes Kt.
6. P. to K's 6th. 6. Kt. to K's 5th.
7. Castles. 7. Q. to K. R's 5th.

* Great care is still required to prevent Black's escaping with t


drawn battle.
t It was Impossible to prevent his gaining possession of this square.
J If he had given check with his Rook at K. B's 4th, White, the
young player may be told, would have won easily, by gaining the two
pieces for his Queen.
KNJOIIt's GAME OP BUY LOPEZ. 209

«. P. tc K Kt's 3rd.* 8. Q. to K. R's 6th.


8. K. B. to K's 2nd 9. P. to Qs 4th.
10. P. takes P. (enpaisant). 10. K's B. takes P.
11. Q. takes P. 11. Q. B. to K. B's 4th.
12. Q. Kt. to Be 3rd. 12. Castles on Q's side.t
13. Q. takes Q. B's P.J 13. Kt. takes Kt.
14. r takes Kt. 14. P. to Q. B's 3rd.
15. Q. B. to K's 3rd. 15. B. to K's 5th.
16. Q. to Rs 8th (ch.) 16. K. to Q's 2nd.
17. Q. takes P. (ch.) 17. K. to K's sq.
18. P. to K B's 3rd. 18. B. takes K. Kt's P.
19. B. to K. B's 2nd. 19. B. takes R. (ch.)$
20. B. takes B. 20. B. to Q's 4th.
21. P. to Q. B's 4th. 21. B. to K's 3rd.
22. Q. takes Q. B's P. (ch.) 22. K. to K's 2nd.
23. Q. B. to B's 5th (ch.) 23. K. to B's 3rd.
24. Q. to Q. B's 7th. 24. K. to Kt's 3rd.
25. K. to Rs sq. 25. P. to K. R's 3rd.
26. B. to K. Kt's sq. (ch.) 26. K. to R's 2nd.
27. R. to K. Kt's 3rd. 27. Q. to R's 4th.
28. B. to Q's 8id (ch.) 28. B. to B's 4th.
29. Q. to K's 5th. 29. P. to K. Kt's 3rd.
30. Q. to K. B's 6th. 30. K. R. to K. Kt's sq.
31. Q. takes B's P. (ch.) 81. R. to Kt's 2nd.
32. Q. to K B's 6th. 82. Q. R. to Q's 2nd.
33. R to Q's 4th. ' 33. Q. R. to K's 2nd.
34. P. to Q. B's 5th. 34. B. takes B.
35. P. takes B. 35. P. to K. Kt's 4th.
& P. to Q. B's 6th. 36. R. to K's 8th (ch.)
37. B. to K. Kt's sq. 87. B. to K. B's 2nd.
38. Q. to Q's 8th. 38. R. takes K. B's P.
39. P. to Q. B's 7th. 39. R. takes R.
40. Q. to Q's 7th (ch.) 40. K. to Kt's 3rd.
41. Q. to Q's 6th (ch.) 41. K. to B's 2nd.
42. Q. takes R. 42. R. to K's sq.
43. Q. to B's 2nd (ch.) 43. K. to Kt's sq.
44. Q. to Q. B's 5th.
And Black resigns. |

' If 8. „ -j,- .'-_, - . and White gets into trouble.


» In order to win the Queen, if White should be tempted to take
'."» Kt. The springe, however, is too obvious, and Black lays himself
open to a formidable attack.
t The right move.
§ He has nothing better, and his attack is now at an end.
' u "• g*rarac «. QtoQ''8tMch)« ■* p*y - BI«>
■31 White must win.
210 king's knight's opening.
Game IV.—Between Mr. Kenny and a Polish player con-
suiting, against Messrs. Brien and Worrell.
white. (Mes3rs. K. and —) black. (Messrs. B. and W.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to Bs 3rd.
3. K. B. to Q. Kfs 5th. 3 K. Kt. to K's 2nd.
4. Castles. 4. K. Kt. to Kfs 3rd.
5. P. to Q. B's 3rd. 5. P. to Q. R's 3rd.
6. B. to Q. R's 4th. 6. P. to Q's 3rd.
7. B. takes Kt. (ch.) 7. P. takes B.
8. P. to Q's 4 th. 8. P. to K. Bs 3rd.
9. B. to K's 3rd. 9. K. B. to K's 2nd.
10. Q. Kt. to Q's 2nd. 10. Castles.
11. P. to K. R's 3rd. 11. P. to Q's 4th.
12. K. Kt. to K. R's 2nd.* 12. K. P. takes Q's P.
13. Q B's P. takes P. 13. P. to Q. Us 4th.
14. P. takes Q's P. 14. P. takes P.
15. B. takes P. 15. Q. B. to Q. Kfs 2nd.
16. P. to Q's 6th. 16. Q. takes P.
17. Q. Kt. to Q. B's 4th. 17. Q. to Q. B's 3rd.
18. Q. Kt. to K's 3rd. 13. Kt. to K. B's 5th.t
19. Q. to K. Kfs 4th. 19. K. B. to Qs3rd.J
20. P. to K. R's 4th. 20. P. to K. R's 4th.
21. Q. to Q's sq. 21. Kt. takes K. Kfs P.
22. P. to K. B's 3rd. 22. Kt. takes K. R's P.
23. Q. R. to Q. B's sq. 23. K. B. takes K's Kt. (ch.)
24. K. takes K's B. 24. Kt. takes P. (ch.)
25. K. to K. Kfs 2nd. 25. Kt. to K. R's 5th (double ch
26. K. to K. R's 3rd. 26. Q. to K's 5th.
27. Q. R. takes Q. B's P. 27. Q. B. to Q. B's sq. (ch.)
28. K. to K. R's 2nd. 28. B. to K. Kfs 5th.
29. Q. to Q. Kfs 3rd (ch.) 29. K. to K. R's sq.
30. Q. to Q. Kfs 7th. 30. Q. takes B.
31. Q. R. takes K. Kfs P. 31. P. to K. B's 4th.
32. Q. R. to K. R's 7th (ch.) 32. K. to K. Kfs sq.
33. Q. to Q. B s 7th. 33. Q. R. to K's sq.
34. K. R. to K. B's 4th. 34. Q. takes P. (ch.)
35. K. to K. Kfs 3rd.
And Black gave mate in three moves.

* A loss of time.
t This appears to be their best move,
t* If
U 19
la' U.voK'>5ui. 20
M- to K. B's 5th.
knight's game of hut lopez. 211
Game V.—Between Messrs. Smith and Bird.
white. (Mr. S.) black. (Mr. B.)
L P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
J. K. B. to Q. Kt's 5th. 3. K. B. to Q's 3rd.*
4 P. to Q. B's 3rd. 4. K. Kt. to K's 2nd.
5. P. to Q's 4th. 5. K. Kt. to K. Kt's 3rd.
6. Castlee. 6. Castles.
7. Q. Kt to Q's 2nd. 7. P. to Q. R's 3rd.
3. K. B. to Q. R's 4th. 8. P. to Q. Kt's 4th.
9. B. to Q. Kt's 3rd. 9. Q. Kt. to K's 2nd.
10. P. to Q. R's 4th. 10. P. to Q. B's 3rd.
U. Q. R's P. takes P. 11. Q. B's P. takes P.
12. P. to Q. Bs 4th. 12. Q. B. to Kt's 2nd.t
13. P. to Q. B's 5th. 13. K. B. to B's 2nd.
14. P. to Q's 5th. 14. P. to Q's 3rd.J
15. P. to Q. B's 6th. 15. Q. B. to B's sq.
16. Q. to Q. B's 2nd. 16. P. to K. B's 4th.
17. K. R. to K's sq. 17. P. takes P.
13. Q. Kt. takes P. 18. Q. B. to K. B's 4th.
19. Q. B. to K. Kt's 5th. 19. P. to K. R's 3rd.
20. B. takes Kt. 20. Q. takes B.
21. Q. to Q. B's 3rd. 21. K. to R's 2nd.§
22. Q. R. to Q's sq. 22. P. to Q. R's 4th.
23. B. to Q. R's 2nd. 23. P. to Q. R's 5th.
24. Q. to Q. B's 2nd. 24. Q. B. to K. Kt's 5th.
25. Q. R to Q's 3rd. 25. Kt. to K. B's 5th.
26. Q. R to Q. R's 3rd. 26. K. to R's sq.
27. B. to Q. Kt's sq.fl 27. Q. B. to K. B's 4th.
23. Q. to Q's 2nd. 28. K. B. to Q. R's 4th.U
29. P. to Q. Kt's 4th. 29. B. to Q. Kt's 3rd.
30. P. to K. Kt's 3rd. 30. Kt. to K. R's 6lh (ch.)
31. K. to Kt's 2nd. 31. Q's B. takes Kt.
32. B. takes B. 32. Kt. takes K. B's P.
33. B. to Q. Kt's sq. 33. P. to K. Kt's 4th.
34. Q. R. to Q. B's 3rd. 34. Q. R. to R's 2nd.
35. Q. to Q. B's 2nd. 35. K. R. to B's 3rd.
36. Q. to K's 2nd. 86. P. to K. Kt's oth.
37. Kt. to K. R's 4th. 37. Q. to K. B's 2nd.
33. Q. takes Q. Kt's P. 88. B. to Q'b sq.

* This move always gives the second player a very confined game;
t Better to have taren the Q. B's P.
J Highly imprudent.
| K. to R's sq. would have saved a move.
I Threatening mate.
U The object of this move apparently was to get a passed Pawn on
the Q. R's file.
p2
212 KING'S KNIGHT'S OPENING:
39. K. R. to K. B's sq. 89. Kt. to K. R's 6th.
40. R. takes R. 40. Q. takes R.
41. Kt. to B's 5th. 41. P. to Ka 5th.
42. P. to Q. B's 7th. 42. R. takes P.
43. Q. to K's 8th (ch.) 43. K. to R's 2nd.
44. R. takes R (ch.) 44. B. takes R
45. Q. takes K's P. 45. Q. to Q. Kfs 7th (ch.)
46. B. covers. 46. Kt. to K. Kfs 4th.
47. Q. to K's 7th (ch.)
Black resigns.

Game VI.—Between Messrs. Lowe and Simons.


white. (Mr. L.) black. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
8. K. B. to Q. Kfs 5th. 8. P. to Q's 3rd.
4. P. to Q's 4th. 4. P. takes P.
5. Kt. takes P. 5. Q. B. to Q's 2nd.
6. K's B. takes Kt. 6. P. takes B.
7. Castles. 7. K. B. to K's 2nd.
8. P. to K. B's 4th. 8. Kt. to K. B's 3rd.
9. P. to K's 5th.* 9. Kt. to Q's 4th.
10. P. toQ. Bs4th. 10. Kt. to Q. Kfs 3rd.
11. P. to Q. Kfs 3rd. 11. Castles.
12. K. Kt. to K. B's 3rd. 12. P. to Q's 4th.
13. Q. Kt. to Q's 2nd. 13. K. B. to Q. B's 4th (ch.)
14. K. to R's sq. 14. Q. B. to K. B's 4th.
15. Q. to K's 2nd.t 15. P. takes P.
16. Q. Kt. to K's 4th. 16. B. to Q's 5th.
17. K. R to Q's sq. 17. Q's B. takes Kt
18. Q. takes B. 18. B. takes R
19. R. takes Q. 19. Q's R. takes R
20. Q. to K's sq. 20. P. takes P.
21. P. takes P. 21. R. to Q's 6th.
22. B. to R's 3rd. 22. K. R. to Q's sq.
23. B. to Q's 6th.J 23. B. to Q. B's 6th.
24. Q. to K's 2nd. 24. R. to Q's 4th.
25. Q. to Q. B's 2nd. 25. P. takes B.
26. Q. takes B. 26. R to Q's 8th (ch.)

* This was not judicious as Black is not obliged to take the Pawr,
and if White takes, he breaks up his centre, and undoublas Black':
Pawns.
+ Very bad. From this point Black has the game all his own way
* Desperate ; but the best move he has.
knight's GAME OF EUV iOPEZ. 213
27. Kt. to Kfs sq. 27. P. takes P.
28. P. takes P. 28. Kt. to Q's 4th.
29. Q. takes Q. B's P. 29. Kt. to K. B's 5th.
30. Q. to K. B's 3rd. 30. P. to K. Kt's 4th.
31. P. to K. KfB 3rd.* 31. Kt. to R's 6th.
ate resigns.

Game VII.—Between Maj Jaenisch and Captain Kennedy.


white. (Capt. K.) black. (Major J.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt to B's 3rd.
3. K. B. to Q. Kt's oth. 3. P. to Q. R's 3rd.
4. K. B. to Q. R's 4th. 4. Kt. to K. B's 3rd.
5. Castles. 6. P. to Q. Kt's 4th.
6. K. B. to Q. Kt's 3rd. 6. K. B. to Q. B's 4th.
7. Kt takes K'a P. 7. Kt takes Kt
8. P. to Q's 4th. 8. K. B. takes P.
9. Q. takes B. 9. Q. Kt to Q. B's 3rd.
10. Q. to Q. B's 5th. 10. B. to Kfs 2nd.
11. P. to K's 5th. 11. P. to Q's 3rd.
12. P. takes P. 12. P. takes P.
13. R. to K's sq. (ch.) 13. Q. Kt to K's 4th.
14. Q. to Q's 4th. 14. Castles.
15. Kt. to Q. B's 3rd. 15. Q. to Q. B's 2nd.
16. Kt to Q's 5th. 16. Kt. takes Kt
17. B. takes Kt 17. K. R to K's sq.
13. Q. B. to K. B's 4th. 18. Q. R to Q'ssq.
19. B. takes B. 19. Q. takes B.
20. B. takes Kt. 20. Q. to K's 2nd.t
21. P. to K. B's 4th. 21. P. takes B.
22. Q. to K's 3rd. 22. P. to K's 5th.
23. P. to Q. R's 4th. 23. Q. to Q. Kt's 5th.
24. Q. R's P. takes P. 24. P. takes P.
25. P. to Q. Kt's 3rd. 25. P. to K. B's 4th.}

* To anticipate objections which may be made to some of the illus


trative games in this volume, it is proper to say that they have not
unfrequently been chosen rather to exemplify peculiarities in the
openings, than from their intrinsic excellence.
t If 20. 21. *' uk" K''p- Ac.
i\ takes B.
J If instead of 25. r.=—-—„
to K. B's hi. Black had moved 25
*"' a R. to Q's 7th
White would have played 26. a tiikes K's P.
214 KING'8 KNIGHl'8 OPENING.
26. R. to Q. R's 7th. 26. Q. to Q's 7th.
27. R to Q. B's 7th. 27. Q. to Q's 3rd.
28. R. to Q. B's 5th.* 28. Q. to Q's 2nd.
29. P. to Q. Kt's 4 th. 29. Q. R. to Q. B's sq.
80. Q. to Q. Kt's 3rd (ch.) 20. K. to R's sq.
31. R. to Q's 5th. 31. Q. to Q. R's 2nd (ch)
32. Q. to K's 3rd. 32. Q. takes Q. (ch.)
33. R. takes Q. 33. P. to K. Kt's 3rd.
34. Q. R. takes Q. Kt's P. 34. Q. R, takes Q. B's P.
35. Q. R to Q. Kt's 7th. 35. K. R. to Q's sq.
36. P. to K. R's 4th. 36. K. R. to Q's 7th.
37. R. to K. Kt's 3rd. 37. K. R. to K's 7th.
38. P. to K. R's 5th. 38. P. to K's 6th.
39. P. takes K. Kt's P. 39. R. to K's 8th (ch.)
40. K. to R's 2nd. 40. P. takes P.
41. K. R. takes K. Kt's P. 41. K. &. to K's 7th.
42. Q. R. to Q. Kt's 5th. 42. Q. R to Q. B's 2nd.
43. Q. R. takes K. B's P. 43. Q. R. to K. R's 2nd (ch.)
44. K. to K. Kfs3rd. 44. Q. R. to K. Kt's 2nd.
45. R. takes R 45. K. takes R
46. P. to Q. Kt's 5th. 46. R. to K's 8th.
47. R. to K's 5th.
And wins.

Game VIII.—Between Messrs. Morphy and De Riviere.


whitb. (Mr. de R.) BlacK. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. K. B. to Q. Kt's 5th. 8. P. to Q. R's 3rd.
4. K. B. to Q. R's 4th. 4. K. Kt. to K. B's 3rd.
6. Q. Kt. to Q. B's 3rd. 5. K. B. to Q. B's 4th.
6. P. to Q's 3rd. 6. P. to K. R's 3rd.
7. Q. B. to K's 3rd. 7. B. takes B.
8. P. takes B. 8. P. to Q's 3rd.
9. Castles. 9. Castles.
10. B. takes Kt. 10. P. takes B.
11. Q. to K's sq. 11. B. to K's 3rd.
12. K. Kt. to K. R's 4th. 12. P. to K. Kt's 3rd.
18. Q. R. to Q's sq. 18. Q. to K's 2nd.
14. P. to Q's 4th.t 14. Q. R. to K's sq.
15. P. to K. R's 3rd. 16. B. to Q. B's 5th.
16. K. R. to K. B's 3rd. 16. P. takes Q's P.
17. Q's R. takes P. 17. B. to Q. Kt's 4th.

" Well played.


t Rather hazardous, as it leaves the K's P. very weak.
SCOTCH GAMBIT. 2\0
18. P. to Q. R's 4th.* 18. P. to Q. B's 4th.
19. Q. R to Q's 2nd. 19. B. to Q. B's 3rd.
20. Kt to Q's 5th. 20. B. takes Kt.
21 P. takes B. 21. Kt. to K's 5th.
22 Q. R. to K's 2nd. 22. Q. to K's 4th.
23. P. to Q. B's 4th. 23. Q. R. to Q. Kt's sq.
24. K. R. to K. B's 4th. 24. K. R. to K's s(i.
25. Kt to K. B's 3rd. 25. Q. to K. Kt's 2nd.
26. Kt. to Q's 2nd. 26. Kt takes Kt.
27. Q. takes Kt 27. Q. R to Q. Kt's 6U.
28. Q. to Q. R's 5th. 28. P. to K. B's 4th.
29. Q. takes Q. R's P. 29. Q. R. takes Q. Kt's P.
30. R. takes R. 30. Q. takes K.
31. Q. to Q. B's 6th. 31. R. takes P.
32. Q. takes P. at B's 7th. 32. R. to K's 8th (ch.)
33. K. to R's 2nd. 33. Q. to K's 4th.t
34. Q. to Q's 8th (ch.) 34. K. to B's 2nd.
35. Q. to Q's 7th (ch.) 35. K. to B's 3rd.
36. Q. to Q's 8th (ch.) 36. Q. to K's 2nd.
37. Q. to K. R's 8th (ch.) 37. Q. to K. Kt's 2nd.
3S. Q. to Q's 8th (ch.)
game.

Chapter VIII.
SCOTCH GAMBIT.
GAME THE FIRST—(" Handbook," p. 156.)
Variation.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P. to Q's 4th. 3. Kt. takes Q's P.
4. Kt. takes K's P. 4. Q. Kt. to K's 3rd.
5. P. to K. B's 4th.
This move is a novelty invented by the .well-known Frencl
player Mr. Laroche ; the ordinary coup is 5. K- B- 10 Q B ' *L t

* The manoeuvring at this point to save and to win the K's P. is very
pretty. ,
t After this move White cannot do more than draw the game.
216 king's knight's opening.
In answer, Black may play 5. KtuU,aril 5. K. B.»,Q.B-.«fc.
5- 6.tok.B'.8rd. 5- K. B. to 3rd' e0ch °f wUich mU8t **
examined.
In the Fiest Place.
5. P. to Q's 3rd.
6. K. B. to Q. Kt's 5th (eh.) 6. P. to Q. B's 3rd.
7. Kt. takes Q. B's P. 7. Q. to Q. Kt's 3rd.
8. Kt. to Q's 4th (dis. ch.)
White has the better game.
Secondlt.
5. K. B. to Q. B's 4th.
6. K. Kt. to K. B's 3rd.
The retreat of the Knight i9 perhaps the most important
feature in Mr. Laroche's ingenious variation. If in reply
Black play 6. t>Utv,M* then follows 7. P' to k' B'' 5th, and
the attacked Knight is obliged to beat a servile retreat. If
ab- K. Kt.toK. B-.3rd' aSam comes
— t7- P. to K. B's 5th ' rf0"OwetI
,i j iby
8. . to K ' ath, and White has a manifest advantage. Suppose,
nowever, he were to play,—
6. Q. to K. B's 3rd.
7. P. to K's 5th. 7. Q. to K. Kt's 3rd.
8. Q. Kt. to Q. B's 3rd. 8. K. B. to Q. Kt's 5th.
9. K. B. to Q's 3rd. 9. Q. takes K. Kt's P.
10. K. R. to K. Kt's sq.
And White should win.
Perhaps in this last Variation Black would do better at his
8th move to play 8. p - Q B., 8rd ; but then White would
have a dangerous attack on his Queen by 9. K- Kt- '° K R a
and 10. p toK-Kt'' 3rd'
Thirdlt.
5. Q. to K. B's 3rd.
6. K. Kt. to K. Kt's 4th. 6. Q. to K. R's 5th (ch.)
7. P. to K. Kt's 3rd. 7. Q. to K. R's 4th.
8COTCH GAMBIT. 217
8. K. B. to K's 2nd. 8. Q. to K. R's 6th.
9. K. Kt. to K. B's 2nd. 9. Q. to K. R's 3rd.
10. P. to K. B s 5th. 10. Q. Kt. to K. Kt's 4th.
11. P. to K. R's 4th.
White wins a piece

Foubthly.
5. K. B. to Qs 3rd.
6. K. Kt. to Q's 3rd. 6. P. to Q. B's 3rd.
7. Q. B. to K's 3rd.
P. to K's 5th P. to K. B's 5th
Threatening 8. or 8. with a fine
game.

GAME THE SECOND.— ("Handbook," p. 160.)


WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P, to Q's 4th. 3. P. takes P.
4. K B. to Q. B's 4th. 4. K. B. to Q. B's 4th.
5. K. Kt. to his 5th. 5. K. Kt. to K. R's 3rd, be..t.
6. Kt takes K. B's P. 6. Kt. takes Kt.
7. B. takes Kt. (ch.) 7. K. takes B.
8. Q. to K. R's 5th. (ch.) 8. P. to K. Kt's 3rd.
9. Q. takes B.
blacK.

r a -!'? I
in i

■ II
H HI

21
218 king's kniqht's opening.

In this position, the " Handbook " gives for Black's 9th
move, P. to Q's 3rd, but a few years back Mr. Schumoff in
Russia, and Mr. Cochrane in India almost simultaneousl)'
found out that 9. p „, 4th was vastly superior, and the
Cochrane-Schumoff defence has now effectually superseded
the old and tamer one by 9. -—, . The following are a
few of the most striking variations consequent on the
adoption of 9. f,toQ..4th :-

I.
9. P. to Q's 4th.
10. Q. takes Q's P. (ch.) 10. Q. takes Q.
1 1. P. takes Q. 11. K. R. to K's sq. (ch.)
12. K. to Q's sq. 12. Kt. to Q. Kt's 5th.
13. B. to Q's 2nd. 13. Kt. takes Q's P.
14. Kt. to Q. R's 3rd. 14. B. to K. B's 4th.
15. Kt. to Q. Kt's 5th. 15. Q. R. to Q's sq.
16. Kt. takes Q's P. 16. Kt. to K. B's 5th.
and Black has a winning attack. If White at this point
capture the Bishop, then follows 1 7. K. R. to K's 7th, and
the game cannot be saved.

II.
9. P. to Q's 4th.
10. P. takes P. 10. K. R. to K's sq. (ch.)
11. K. to Q's sq.
(If 11. K. to B's sq., then comes 11. P. to Q. Kt's 3rd,
forcing the Queen to retreat to Q. R's 3rd, and afterwards
12. Q. takes Q's P., &c.)
11. K. R. to K's 4th.
12. P. to Q. B's 4th. 12. Q. to K. R's 5th.
13. Q. to Q. Its 3rd. 13. B. to K. Kt's 5th (ch.)
14. P. to K. B's 3rd. 14. Q. to K. B's 7th.
15. B. to Q's 2nd. 15. Q. takes K. Kt's P.
And wins.
III.
This Variation is from the German " Handbitch :"
9. P. to Q's 4th.
SCOTCH 3AMBIT. 219
10. Castles. 10. P. takes P.
11. P. to Q. B's 3rd.
(White's best move. If Black advance the Q's Pawn, the
Queen gives check at Q. B's 4th, and then takes the K's P.)
11. B. to K's 3rd.
12. P. to K. B's 3rd.
(This is evidently a bad move. White should rather lake
Pawn with Pawn, and, on the Queen retaking, play Q. to K.
Kt's 5th. To prevent this move of the Queen, Black would
probably do better to play 11. Bito K. B.. ^ )
12. P. to K's 6th.
13. Q. B's P. takes P. 13. P. to K's 7th.
14. R. to K's sq. 14. Q. takes P. (ch.)
15. Q. takes Q. 15. Kt. takes Q.
16. Q. Kt. to Q. R's 3rd. 16. K. R. to K's sq.
17. Q. B. to K's 3rd.' 17. Kt. to K. B's 4th.
18. R. takes P. 18. B. takes Q. R's P.
The result of White's Castling at move 10, appears to be that
he obtains a rather better position than his adversary, but
hardly sufficient attack to compensate for the Pawn sacrificed.
Possibly White would do better if at move 9 he were to
check the King before taking the Bishop, for example :—
9. Q. to Q's 5th (ch.) 9. K. to Kt's 2nd (best.)
10. Q. takes B. 10. P. to Q's 4th.
11. P. to Q. Kt's 4th. 11. P. takes K's P.
12. B. to Q. Kt's 2nd.
And Wack will find it difficult to sustain his centre Pawns.

Variation II.—(" Handbook," p. 161.)


WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. K. B. to Q. B's 4th.
5. Castles. 5. P. to Q's 3rd.
6. P. to Q. B's 3rd. 6. P. takes P.
(Black may also play 6. a t0 K, B..3fd.)
220 king's knight's opening.
7. Q*s Kt. takes P. 7. Q. B. to K's 3rd.
(It is better for him to play 7. k Kt to K'. 2nd' Dut * Sive tne
move 7. q, b to K'i 3rd' t0 8^ow tne ^est m0(ie of taking
advantage of it.)
8. B. takes B. 8. P. takes B.
9. Q. to Q. Kt's 3rd. 9. Q. to Q. B s sq.
10. Q. B. to K's 3rd.
This effectually prevents Black from playing his Kt. to
Q's 5th. For its ulterior consequences see the game between
Mr. Von Jaenisch and the author, in the " Book of the Tour
nament,'' p. 372.
In the " Handbook " the present Variation proceeds from
White's 7th move as follows: —
7. Q's Kt. takes P. 7. K. Kt. to K's 2nd.
8. K's Kt. to his 5th.
Note, however, that White may also play with advantage
8. a B- tn K- Kt's sfr as in a Consultation game given at the
end of this chapter, p. 225.
8. Q. Kt. to K's 4th.
and Black is said to have at least as good a game as White
has. An accomplished amateur suggests that White may
now obtain a fine attack by moving,—
9. Q. to K. R's 5th. 9. P. to K. Kfs 3rd.
10. Q. to K. R's 6th.
If Black now capture the Bishop, my friend observes, truly,
that the first player wins by 11. Q- '° K. Kt a 7th . suppose
he move,—
10. K. B. to Q's 5th.
11. K. B. to Q. Kt's 3rd.
(I see no better play for White.)
11. K. Kt. to his sq.
12. Q. to K. R/r 4th. 12. P. to K. R's 3rd.
And Black I apprehend must win.
SCOTCH GAMBIT. 221
Variation III.—(" Handbook," p. 162.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. K. Kt. to K. B's 3rd.
By this move the " Handbuch " considers that Black can
equalise the game : White may play in reply 5. Kt p- > or
'.5. K. Kt. to K. Kt's 5th , or 5.
, P. to K's 5th.
For the first of these moves see the " Handbook," p. 162.
For the second, Major Jaenisch in the " Chess Player's
Chronicle" for 1850, p. 216, gives the following con
tinuation. :—
5. K. Kt. to K. Kt's 5th. 5. P. to Q's 4th, or (A.)
6. P. takes P. 6. Q. to K's 2nd (ch.)
7. K. to K. B's sq. 7. Q. Kt. to K's 4th.
8. Q. takes P. 8. P. to K. B's 3rd.
9. K. Kt. to K's 4th.
And White has gained a Pawn.

(A.)
5. Q. Kt. to K's 4th.
6. K. B. to Q. Kt's 3rd.
This is White's best play; if 6. ^ B. 7. g^"!'*
and the game is equal.
6. P. to K. R's 3rd (best)
7. Q. takes P. 7. P. takes Kt.
8. Q. takes Kt. (ch.) 8. Q. to K's 2nd.
9. Q. takes Q. (ch.) 9. K's B. takes Q.
10. Q's B. takes P. 10. Kt. takes P.
11. Q. B. takes K's B. 11. K. takes B.
And White has the advantage in position.
In the third place you may play—
6. P. to K's 5th.
And this I believe to be your strongest move.
5. P. to Q's 4th.
222 king's knight's opening.
,/. - „ K. B. takes K. B's P. (i k
11 K. Kt. t0 K. Kt's 5th. k. ulu» K'' 1J.
7 |Kt-t°K;Kt-.6U,(d,.) C,toK. B'.Srd ml
K tu K. Kt's sq. '
win, as the Queen threatens mate by checking at three dif
ferent squares, and Black cannot guard them all.
6. K. B. to Q. Kt's 5th. 6. K. Kt. to K's 5th.
7. K. Kt. takes P.
And White has the better game.

Variation IV.—(" Handbook," p. 163.)


WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. Q. to K. B's 3rd.
5. Castles. 5. P. to Q's 3rd.
(On this move of Black's the " Handbook " observes that
" If he p'ay 5- iLB.toQ.B-.4th. y°u answer with 6- p toK''tth,
and upon 6. g s K m 3rd, or 6. g - K ^ 4th, you play
7. K R toKa"l " Black may, however, then play with some
advantage 7. Q to K R, ^ The position is the same as at
p. 161 of the ''Handbook," Variation II., where Black moves
5. a t0 K B,, 3rd, and the best play for White, as there pointed
out, is 6. J

GAME THE THIRD.—(" Handbook," p. 164.)


WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. K. B. to Q. Kt's 5th (ch.1
5. P. to Q. B's 3rd. 5. P. takes P.
6 Castles.
SCOTCH GAMBIT. 223

Whether Black now play 6. f tta,,ri, or 6. ^ g Q 7th,


White can always bring about the same position. Thus:—
6. P. to Q. B's 7th.
7. Q- takes P. 7. P. to Q's 3rd.
8. P. to Q. R's 3rd. 8. B. to Q. R's 4th.
9. P. to Q. Kt's 4th. 9. B. to Q. Kt's 3rd.
10. Q. to Q. Kfs 3rd. 10. Q. to K. B's 3rd.
11. Q. Kt. to Q. B's 3rd.
and the position is the same as if Black had moved
6- p u, a'. 3rd. White'8 best reply to 6. t-toft.,3rJ, is, however,
7. p- utes °- B a F ; which resolves the game into the Cochrane
attack, the situation being identical with that at p. 167,
Variation I. of the " Handbook :" and the result being that
White obtains a decisive advantage. In the " Handbook,"
where Black at his 8th move plays, it is re-
marked (p. 165, four lines from the bottom of the page)—
•' if he move 9. Q Kt toq'sSth vou *n^te h,mi and afterwards
take K. B's P. with your B. (ch.) "
This requires correction, for if—
8. K. B. to Q. B's 4th.
9. P. to Q. Kt's 4th. 9. Q. Kt. to Q's 5th.
10. Kt. takes Kt. 10. B. takes Kt.
11. K.B.takesK.B sP.(ch.) 11. K. to B's sq.
And Black gains the exchange.
Your proper play when his Knight is moved to Q's 5th is
as follows :—
9. Q. Kt. to Q's 5th.
10. B. takes K. B's P. (ch.) 10. K. to K. B's sq.
11. Q to Q's 3rd. 11. Q. to K. B's 3rd (besU
12. K B. to K. R's 5th, &c.
224 king's knight's opening.

GAME THE FOURTH.—("Handbook," p. 166.)


WHitE. liLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. K's B. checks.
5. P. to Q. B's 3rd. 5. P. takes P.
6. P. takes P. 6. K. B. to Q. R's 4th.
7. P. to K's 5th. 7. K. Kt. to K's 2nd.
(Black's best move is 7. p ^ Q.. 4th> but your play when hi
moves as above, may be improved.)
8. Q. B. to Q. R's 3rd. 8. Castles.
9. Castles. 9. K. to K. R's sq.
In the " Handbook " you are told to play 10. — ^.
You may, however, move 10. K £ - Kt'' 6th, effectively
perhaps, e.g.,—
10. K. Kt. to Kt's 5th. 10. Q. Kt. takes K's P.
11. Kt. takes K. R's P. 11. K. takes Kt. (best.)
,T« ,, 10 Q's B. total Kt ., Q. to K. &'i tth
\M ll- Kt. lakes Jj. Vi- U. take. B. I0' >
and wins.)
12. Q. to K. R's 5th (ch.) 12. K. to Kt's sq.
13. Q. takes Q's Kt. 13. Kt. to Q. B's 3rd.
14. Q. to K. R's 5th. 14. P. to Q's 3rd.
15. K. B. to Q's 3rd. 15. P. to K. Kt's 3rd.
16. K's B. takes P. 16. P. takes B.
17. Q. takes P. (ch.) 17. K. to K. R's sq.
18. Q. B. to Q. Kt's 2nd. 18. Kt. to K's 4th.
19. Q. to K. R's 6th (ch.) 19. K to K. Kt's sq.
20. P. to K. B's 4th. 20. K. B. to Q. Kt's 3rd (ch.)
21. K. to K. R's sq. 21. R. to K. B's 3rd.
22. Q. to K. Kt's 5th (ch.) 22. K. to K. B's sq.
23. P. to Q. B's 4th. 23. Q. to K's 2nd.
24. Kt. to Q's 2nd.
Having a good game.
SCOTCH GAMBIT 225

GAMES
ILLUSTRATIVE OF THE SCOTCH GAMBIT.
Game I.—Between Messrs. Laroche and De Riviere.
white. (Mr. L.) black. (Mr. de R.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt to B's 3rd. 2. Q. Kt. to B's 3rd.
3. P. to Q's 4th. 3. Q's Kt. takes P.
4. K's Kt. takes P. 4. Q. Kt. to K's 3rd.
5. P. to K. B s 4th. 5. K. B. to Q. B's 4th.
6. K. B. to Q. B's 4th. 6. P. to Q's 3rd.
7. K. Kt. to Q's 3rd.* 1. K. Kt to K. B's 3rd.
8. P. to K's 5th. 8. K. Kt. to K's 5th, •
9. Q. to K. B's 3rd. 9. P. to Q's 4th.
10. K's Kt. takes B. 10. Q's Kt. takes Kt.
11. K. B. to Q's 3rd. 11. Q'sKt. takes B. (ch.)
12. P. takes Kt. 12. Kt. to Q. B's 4th.
13. P. to Q. Kfs 4th. 13. Kt. to K's 3rd.
14. B. to Q. Kt's 2nd. 14. P. to Q. B's 3rd.
15. Castles. 15. Q. to Q. Kt's 3rd (ch.)
16. K. to R's sq. 18. Castles.
17. P. to K. B's 5th.t 17. Kt. to Q's 5th.
18. Q. to K. R's 5th.J \a. Kt. takes K. B's P.
19. K's R takes Kt. 19. P. to K. Kt's 3rd.
20. K. R. to K. Kt's 5th. 20. Q. to K. B's 7th.
21. Kt to Q's 2nd. 21. Q. takes Kt.
22. B. to Q's 4th. 22. Q. takes Q. Kt's P.
23. B. to K. Kt's sq. 23. Q. to K's 2nd.
24. Q. to K. R's 4th.§ 24. K. to R's sq.
25. P. to K's 6th. || 25. P. to Q. B's 4th.
26. P. takes K. B's P. 26. K's R takes P.
27. R. to K's sq. 27. B. to K's 3rd.

* Checking with the Bishop at Q. Kt's 5th would not have bees
bad play.
+ White has now an excellent game.
J Better perhaps to have taken the Knight. For suppose :—
„ B. tatfs Kt.
18. 1Q
la- nQ. to K. r<:
..i™ Kt's 3rd, on 1P. to K. B's 5th.
aiaioii. Q. takes a's R.u P. to K. Kt's 3rd.
il> Q.
K. to
to K's
K's 3rd.
sq. „„ Kt.takes
* ' U. to Q'sQ.2nd.
R's P. „„ Q.
K. toK.K.to R's
1 6 th.
„. Kt. to K. B's 3rd , and, wins.
24. .
§ Threatening to win the Queen.
11 White plays very cleverly from this point to the finish.
Q
226 king's knight's opening.
Sfl. Q. to K. R's 6th. 28. K. R. to K. B'e iird.
29. K. R. takes Q's P. 29. P. to Q. Kt's 3rd.
30. K. R. to K's 5th. 30. Q. to Q's 2nd.
31. P. to Q's 4th.• 31. P. takes P.
32. K's R. takes B. 32. R takes R
33. R. takes R. 33. P. to Q's 6th.t
34. B. to Ks 3rd. 34. Q. to Q. R's 5th.
J5. R. to K's 7lh.
And Black surrendered.

Game II.—Between three gentlemen selected from the


Birmingham and Edgbaston Clubs in consultation, against
Mr. Staunton.
white. (The Allies.) black, (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. K. B. to Q. B's 4*h.
5. K. Kt. to his 5th. 5. K. Kt. to R's 3m.
6. K's B. takes P. (ch.) 6. Kt. takes B.
7. Kt. takes Kt. 7. K. takes Kt.
8. Q. to K. R's 5th (ch.) 8. P. to K. Kt's 3rd.
9. Q. takes B. 9. P. to Q's 4th*
10. Q. takes P. (ch.) 10. Q. takes Q.
11. P. takes Q. 11. Kt. to Q. Kt's 5th.
12. K. to Q's sq. 12. B. to K. B's 4th.
13. Kt. to Q. R's 3rd. 13. P. to Q's 6lh.§
14. P. takes P. 14. Kt. takes P. at Q's 6th.
15. K. R. to K. B's sq. 15. K. RtoQ ssq.
16. P. to Q. Kt's 3rd. 16. R. takes Q's P.
17. B. to Q's 2nd. 17. Q. 11. to Q's sq.
18. K. to. K's 2nd. 18. Kt. to Q. B's 4th.
19. K. R. to Q's sq. 19. Kt. to Ks 5th.||
20. B. to K's sq.U 20. Kt. to K. B's 3rd.
21. R takes R. 21. Kt. takes R.
22. K. to K. B's sq. 22 B. to Q's 6th (ch.)
23. K. to K. Kt's sq. 23. P. to Q. Kt's 4th.**

* Finely played.
t Taking the Rook would be immediately fatal.
X Far stronger than the old move of P. to Q's 3itl.
§ Better than taking off the Q's P. at once, as it keeps up th*
attack.
|| Perhaps stronger than B. to Q's 6th (ch.)
U The better play.
** The White Knight is now fairly shut out of the game
SCOTCH GAMBIT. 227
24. B. to Q. B'a sq. 24. R. to K's sq.
23. Kt, to Q. Kt's sq. 25. P. to Q. B's 4th.
26. P. to K. R's 3rd. 26. P. to Q. B's 5th.
27. Kt. to Q. B's 3rd.* 27. R. takea B. (ch.)
28. R. takes R. 28. Kt. takea Kt.
29. P. takes P. 23. P. takea P.
30. P. to K. B's 3rd. 30. Kt. takes P.
81. B. to Q. R's sq. 31. Kt. to Kt's 5th.
32. R takes P. (ch.) 32. K. to K's 3rd.
33. K. to B'e 2nd. 33. P. to Q. B's 6th.
34. K. to E'b 3rd. 34. B. to Q. Kt's 8th.
And Black wins.

Game III.—From the '• Bombay Gazette.'


WhITE. BLacK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B'b 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to B's 4th. 4. K. B. to B's 4th.
5. K. Kt. to Kt's 5th. 5. K. Kt. to R's 3rd.
6. K. B. takes B's P. (ch.) 6. Kt. takes B.
7. Kt. takes Kt. 7. K. takes Kt.
8. Q. to K. R'b 5th (ch.) 8. P. to K. Kt's 3rd.
9. Q. takes B. 9. P. to Q's 4 th.
10. Castles. 10. P. takes P.
11. Kt. to Q'a 2nd.t 11. B. to K. B's 4th.
12. K. R. to K's sq + 12. K. R. to K's sq.
13. Kt. to Q. Kt's 3rd.§ 13. R. to K's 4th.
14. Q. to Q. B's 4th (ch.) 14. R. to Q's 4th.
15. B. to K. Kt's 5th. 15. Q. to Q's 3rd.
16. B. to K. B'e 4th. Iti. P. to Q. Kt's 4th. ||
17. Kt. takes Q's P. 17. P. takes Q.
18. B. takes Q. 18. Kt. takea Kt.
19. B. takea Q. B's P. J 9. Kt. takes Q. B's ?.

* A blunder ; but the game in any case is lost.


t P. to Q. B's 3rd is the be3t move for White at this point.
t Here too P. to Q. B's 3rd seems preferable. Black's best reply
would be, probably, K. R. to K's sq., but taking the Pawn or playng
P. to Q's 6th, would further White's Game. Thus, if 12. p^p"''3"''
a .u Q B's 4th (ch.) a takes Q. B's P. P. to K. B's 3rd
!3, B. to X's 3rd. 14.
B. to O's 4th. 15.: and
a to a R's 4th (ch.)
White has a fine game. If 12. 13.
P. to 0,'s 6th.
and he wins the K's P.
§ Even now P. to Q. B's 3rd seems better.
1 Well played. After this White's position is lost.
Q 2
428 king's knight's opening.
20. Q. R. to Q's sq. 20. Kt. takes K's R
21. R. takes R. 21. Kt. to Q's 6th.
22. P. to Q. Kfs 3rd. 22. P. to Q. B's 6th.
23. B. to R's 5th. 23. P. to Q. B's 7th.
24. B. to Q's 2Dd. 24. R. to Q. B's sq.
25. P. to K. R's 3rd. 25. P. to B's 8th, Queens (ch.)
26. B. takes Q. 26. R. takes B. (ch.)
27. K. to R's 2nd. 27. Kt. takes P.
And wins.

Game IV.—From the "Bombay Gazette."


WHItE. BlaCK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to B's 4th. 4. K. B. to B's 4th.
5. K. Kt. to his 5th. 5. K. Kt. to R's 3rd.
6. Kt. takes K. B'b P. 6. Kt. takes Kt.
7. B. takes Kt. (ch.) 7. K. takes B.
8. Q. to K. R's 5th (ch.) 8. P. to K. Kt's 3rd.
9. Q. takes B. 9. P. to Q's 4th.
10. P. takes P. 10. R to K's sq. (ch.)
11. K. to K. B's sq.* 11. P. to Q. Kt's 3rd.t
12. Q. to Q. R's 3rd.J 12. Q. Kt. to Kt's 5th.§
13. Q. takes Kt. 13. Q. takes Q's P.
14. B. to Q's 2nd. 14. B. to K. R's 6th.ll
15. R. to K. Kt's sq.U 15. B. to K. Kt's 5th.
16. P. to K. B's 3rd.** 16. B. takes K. B's P.tt
* Messrs. Schumoff and Jaenisch recommend K. to Q's sq. as the best
move for White,
t The best move,—a suggestion of Mr. Cochrane.
+ u u- B. to Q. R s 3rd (ch.)' so'
§ This sacrifice is useless as the Queen now commands the K's sq.
|| Ingenious.
U If P. to K. B's 3rd, mate follows in two moves.
The
the best defence *oru
best aetence. For if io.
16 vP t0 K a-tMt,y
K's srJ- 17 a.toaB'.Stk(o.)
a tea R's Snl'
,18.- Q.. to" Q's
i . Snl. ,
b. to K's i in (en.)':, and wins.
Tf1(,
11 10- B. to K's 7th (ch.) 1?
P. to a Kfa 3ra. 17' K. to K'sR's4th.
P.toQ. sq. ...S' Q.
B. toto Q.
K. R's
R's 3rd.
4th (ilts, ch )
.10-„ B. to K's 3rd (best.), and, mu8t wm-
Etasi:
tt This enables White to exchange Queens. Better to have played
..thus—16. rtTOBTiThT 11 . Q.
a. toto a
K'sR's
3rd.3rd. 10 a to Q's
18B.'to K. 3rd.
B's vi.
SCOTCH GAMBIT. 22*
17. Q. to Q. Kfs 3rd. 17. B. to K's 7th (ch.)
18. K. to B'e 2nd. 18. B. to Q. B's 5th.
19. Q. to K. B's 3rd (ch.) 19. Q. takes Q.
20. K. takes Q. 20. R. to K's 7th.
21. R. to K's sq. 21. Q. R. to K's sq.
22. R. takes R. 22. R. takes R.
23 P. to Q. Rs 4th. 23. R. to K's 4th.
2i P. to K. Kfs 3rd.
And after a few moves, the terminated in favour of White.

Game V.—Between Messrs. Schumoff and Jaenisch.


Of the opening in this game Major Jaenisch remarks that " it seems
to require a more satisfactory analysis. The greatest English authority
(see the 'Chess Player's Handbook,' p. 161) pronouncen in favour of
the attack. The greatest German authority (see an article by Von der
L&za in the ' Berliner Schachzeitung,' 1348, p. 79) holds a contrary
opinion. In the hope to decide this question, Messrs. Schumoff and
Jaenisch commenced a series of games at this opening, of which the
following is one."
white. (Mr. S.) black. (Major J.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. K. B. to Q. B's 4th.
5. K. Kt. to his 5th. 5. K. Kt. to R's 3rd.
6. Kt. takes K. B's P. 6. Kt. takes Kt.
7. B. takes Kt (ch.) 7. K. takes B.
8. Q. to K. R's 5th (ch.) 8. P. to K. Kfs 3rd.
9. Q. takes B. 9. P. to Q's 3rd.*
10. Q. to Q. Kfs 5th. 10. R. to K's sq.
11. Castles. 11. R. takes P.t
12. Q. to her 5th (ch.) 12. R. to K's 3rd.
13. B. to K. Kfs 5th. 13. Q. to K's sq.
14. P. to K. B's 4th. 14. K. to Kfs 2nd.

... a fine
with . game ; 17. P. toQ. B'sith , or ,_
17. Q. Kt.to B's 3rd, would
u ,be
imprudent, because of Black's then playing Q. to K's 3rd
* It was subsequent to playing this game that Mr. Schumoff dis
covered that the move 9. -n ~-, . was far preferable to
9 P. toft's 3rd
t This was an error.
J30 king's knight's opening.

15. P. to K. B's 5th. 15. R. to K's 4th«


16. P. to K. B's 6th (ch.) 16. K. to It's sq.
17. P. to K. B's 7th. 17. K. to Kt's 2ud.
18. P. takes Q., becoming a Kt. 18. R. takes Kt.
(ch.)
19. Q. to K. B's 7th (ch.) 19. K. to R's sq,
20; B. mates.

Game VI.—Between Prince Ouroussoff and Mr. Schumoff.


black. (Mr. 8.) white. (Prince 0.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. B. to Q. B's 4th. 4. B. to Q. B's 4th.
5. K. Kt. to his 5th. 5. K. Kt. to K. R's 3rd.
6. Kt. takes K. B's P. 6. Kt. takes Kt.
7. B. takes Kt. (ch.) 7. K. takes B.
8. Q. to K. R's 5th (ch.) 8. P. to K Kt's 3rd.
9. Q. takes B. 9. P. to Q's 4th.t
10. Castles. 10. P. takes K's P.
11. P. to Q. B's 3rd.J 11. K. R. to K's sq.§
12. P. takes P. 12. Q. takes P.
13. Q. to K. Kt's 5th. 13. B. to K. B's 4th.
14. B. to Q's 2nd. 14. Kt. to K's 4th.
15. B. to Q. B's 3rd. 15. Q. to Q's 3rd.
16. Q. to K. R's 6th. 16. Kt. to K. Kt's 5th.||
17. Q. takes K. R's P. (ch.) 17. K. to K's 3rd.
18. Kt. to Q. R's 3rd. 18. K. R. to K's 2nd.H
19. Q. to K. R's 4th. 19. Q. R. to Q's sq.**

• Fatal.
t Mr. Schumoff has in this instance to defend himself against his
own variation.
t I believe this to be the best possible move, and one which
effectually prevents the second player from establishing his Pawns in
the centre.
§ If P. to Q's 6th, Black, as was shown before, would have checked
with his Queen at her B's 4th, and then hnve taken the King's Pawn.
|| The safer game was to retreat the King to Kt's sq., yet by opening
the Rook's file there is promise of a fine attack.
1; P. to K. Kt's 4th looks a good move, but Black may escape all
danger to his Queen by playing her boldly to K . R's 3rd.
** I should have been inclined to move P. to K. Kt's 4th, following
it with R. to K. R's 2nd, leaving Black to exchange Queens if he
thought proper. By this line of operation, White would have been
enabled to force an opening on the adverse King's side.
SCOTCH GAMBIT. 231
80. Kt. to Q. B's 4th. 20. Q. to Q. B's 4th.*
21. P. to K. R's 3rd. 21. Kt. takes K. B's P.
22. K's R. takes Kt 22. Q. R. to Q's 4th.
28. P. to K. Kfs 4th. 23. K. R to K. B's 2nd.
24. P. takes B. (ch.) 24. K's R. takes P.
25. Q. takes K's P. (ch.) 25. K. to B's 2nd.
26. Kt. to K's 3rd. 26. K's R. takes R.
27. Q. takes Q's R. (ch.) 27. Q. takes Q.
28. Kt. takes Q.
And wins.

Game VII.—Between Messrs. Millard and Wilkinson.


white. (Mr. M.) black. (Mr. W.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. K. B. to Q. B's 4th.
5. K's Kt. to Mb 5th. 5. K. Kt. to K. R's 3rd.
6. Kt. takes K. B's P. 6. Kt. takes Kt
7. B. takes Kt. (ch.) 7. K. takes B.
8. Q. to K. R's 5th (ch.) 8. P. to K. Kfs 3rd.
9. Q. takes S. 9. P. to Q's 4th.t
10. Castles. 10. P. takes P.
11. Kt. to Q's 2nd. 11. K. R. to K's sq.
12. Kt. to Q. Kfs 3rd. 12. K. R. to K's 4th.
IS. Q. to her B's 4th (ch.) 13. B. to K's 3rd.
14. Q. to K's 2nd. 14. Q. to K. R's 5th.
15. B. to Q's 2nd. 15. R. to K. R's 4th.
16. P. to K. R's 3rd. 16. B. takes K. R's P.
17. P. takes B. 17. Q. takes K. R's P.
18. P. to K. B's 3rd. •18. P. to K's 6th.
And White surrendered.

* This fatal error costs a piece. He should have played P. to K.


Kfs 4th ; in any case, however, his game would have been inferior to
his adversary's.
t This game is a good example of the vigorous attack obtained by
the second player in the Schumoff-Cochrane defence of the "Scotch
Gambit."
232 king's knight's opening.
Game VIII.—Between Messrs. Morphy and Kipping, the
former playing without seeing board or men. and conduct
ing seven other games at the same time.
white. (Mr. M.) black. (Mr. K )
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
8. P. to Q's 4th. 3. P. takes P.
4. K. B. to B's 4th. 4. K. B. to B's 4th.
5. Castles. 6. P. to Q's 3rd.
6. P. to Q. B's 3rd. 6. Q. to K. B's 3rd.
7. Q. B. to K. Kfs 5th. 7. Q. to K. Kfs 3rd.
8. P. takes P. 8. Q. Kt. takes P.
9. Kt. takes Kt. 9. Q. takes B.
10. P. to K. B's 4th. 10. Q. to K. Kfs 3rd.
11. K. to B's sq. 11. Kt. to K. R's 3rd.
12. P. to K. R's 3rd.* 12. Q. B. takes K. R's P.
13. P. takes B. 13. Q. takes K's P. (oh.)
14. Q. to K. B's 3rd. 14. Q. takes K's Kt.
15. K. R. to K's sq. (ch.) 15. K. to Q's 2nd.
16. Kt. to Q. R's 3rd. 16. B. takes Kt.
17. B. to Q. Kfs 5th (ch.) 17. P. to Q. B's 3rd.
18. P. takes B.t 18. K. R. to K'ssq.
19. Q. R. to Q. B's sq. 19. P. to Q's 4th.
20. Q. to Q. Kfs 3rd. 20. K. to Q. B's 2nd.
21. B. to Q's 3rd. 21. K. R. to K's 6th.
22. R. takes R. 22. Q. takes R.
23. R. to Q. Kfs sq. 23. Q. takes K. R's P. (ch.)
24. K. to K. Kfs sq. 24. P. to Q. Kfs 3rd.
25. R. to K's sq. 25. Q. to K. Kfs 6th (ch.)
26. K. to B's sq. 26. Q. takes P. (ch.)
27. K. to Kfs 2nd. 27. Q. to K. Kfs 4th (ch.)
28. K. to B's sq. 28. Kt. to Kfs 5th.
29. R. to K's 2nd. 29. Kt. to K's 6th (ch.)
And White resigned.

Game IX.—Between Messrs. Staunton and Barnes, in consul


tation, against Mr. Lowenthal and one of the best players
of the St. George's Cluh.
write. (Messrs. S. and B.) black. (Mr. L. and ally.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. P. to Q's 4th. 3. P. takes P.
* A slip. The only one Mr. Morphy was guilty of throughout the
whole of this prodigious exploit.
t All this is very ingenious, but the loss of Pawns and exposure of
his King, entailed by the slip at move 12 are irreparable.
SCOTCH GAMBIT. 233
4. K. B. to Q. B's 4th. 4. K. B. to Q. B's 4th.
5. Castles. 6. P. to Q's 3rd.
t P. to Q. B's 3rd. 6. P. takes P.
7. Q's Kt takes P. 7. K. Kt. to K's 2nd.
8. Q. B. to K. Kt's 5th. 8. P. to K. R's 3rd.
9. Q. B. to K. R's 4th. 9. P. to K. Kt'B 4th.
10. Q. B. to K. Kt's 3rd. 10. K. Kt to Kt's 3rd.
11. P. to K's 5th. 11. P. to K. Kt's 5th.
12. P. takes Q's P. 12. P. takes P.*
13. K. R. to K's sq. (ch.) 13. K. to B'ssq.
14. K. Kt. to Q's 2nd. 14. K. Kt. to K's 4th.
15. K. B. to Q. Kt's 5th.t 15. Q. B. to K. B's 4th.
16. K. B. takes Q's Kt 16. K. Kt takes B.
17. K. Kt to K's 4th. 17. Q. to Q's 2nd.
18. K. Kt. to K. B'b 6th. 18. Q. to Q. B's 2nd.
19. Q. R to Q. Kb sq.J 19. Kt to Q. Kt's 5th.
20. Q. Kt to Q's 5th.§ 20. Kt takes Kt.
21. Q. taakes Kt. 21. Q. B. to K's 3rd.
22. Q. R. takes K's B. 22. P. takes R.||
23. B. to Qs 6th (ch.) 23. K. to K. Kt's 2nd.
24. Q. to K's 5th. 24. Q. takes B.
25. Kt. to K's 8th (double cl
And: resigned.

Game X.—Between Messrs. Morphy and Boden.


white. (Mr. M.) black. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4 th. 4. K. B. to Q. B's 4th.
5. Castles. 6. P. to Q's 3rd.
6. P. to Q. B's 3rd. 6. K. Kt. to B's 3rd.
7. P. takes P. 7. K. B. to Q. Kt's 3rd.!

• If 12. s—,—„— 13. Q '" Q a —. recovering the piece with a


P. takes Kt. 7
winning attack.
t A killing retort.
j If 19. Q- ii g-S 5th, Black saves both Bishops by playing Kt. to
Q's 5th.
§ Winning a piece perforce.
|| This loses the Queen.
it The position is now that of the " Giuoco Piano," where it is
. , at as ,„
arrived follows: — ,!. Ff tog K's
R., 4th.
^ „2. a
K. Kt.
Kt, toto Q.
K B's
]V. 3rd.
3rd.
234 KINO 8 KNIGHT 8 OPENING.
8. Q. Kt. to B's 3rd. 8. Castles.
9. P. to Q's 5th. 9. Kt. to Q. R's 4th.*
10. K. B. to Q's 3rd. 10. P. to Q. B's 4th.
11. Q. B. to K. Kt's 5tli.t 11. P. to K. R's 3rd.
12. Q. B. to K. R's 4th, 12. Q. B. to K. Kt's 5th.
13. P. to K. R's 3rd. 13. Q. B. to K. R's 4th.
14. P. to K. Kt's 4th. 14. Q. B. to K. Kt's 3rd.;
15. Q. to Q's 2nd. 15. K. R. to K's sq.
16. Q. B. to K's sq. 16. K. B. to Q. B's 2nd.
17. Q. Kt. to Q. Kt's 5th. 17. K. to R'b 2nd.
18. Q's B. takes Kt.§ 18. P takes B.
19. Q's Kt. takes B. 19. Q. takes Kt.
20. Q. to Q. B's 3rd. 20. Q. to Q's sq.
21. Kt. to K. R's 4th. 21. P. to Q. Kt's 3rd.
22. P. to K B's 4th. 22. K. to Kt's 2nd.
23. Kt. takes B. 23. P. takes Kt.
24. P. to K's 5th. 24. Q. R. to Q. B's sq.
25. B. to Q. Kt's sq. 25. K. to K. B's 2nd.
26. P. to K's 6th (ch.) 26. K. to Kt's 2nd.
27. Q. to Q's 3rd. 27. P. to K. B's 4th.
28. P. takes K. B's P. 28. Q. to K. B's 3rd.
29. P. takes K. Kt's P. 29. Q. takes Q. Kt's P.fl
30. P. to K. B's 5th. 80. Q. to K B's 3rd.
31. P. to K's 7th. 31. P. to Q. B's 5th.
32. Q. to K. Kt's 3rd. 32. P. to Q. B's 6th.
33. Q. R. to K's 6th. 33. Q. to Q's 5th (ch.)
34. Q. to K. B's 2nd. 34. Q. takes Q's P.
35. P. to K. B's 6th (ch.)
And Black surrendered.

K. B. to Q. B's 4th. , Castles. P. to Q. B's 3rd.


K. b. to Q. B's -tilt. ' P. to Q's 3rd. K. Kt. to B'i 3rd.
P. to Q's 4th. _ P. takes P.
6. P. takes P. '• K. B. to a Ki's 3rd.
* This is rarely a good place for the Knight. In the present instance
it necessitates P. to Q. B's 4th, thereby depriving Black of all hope of
breaking his opponent's centre.
t Had White played P. to Q. R's 3rd to win the Kt., Black would
have replied with P. to Q. B's 5th.
J Black's game is brought to a dead lock through his unfortunate 9th
move. He might, however, apparently have played at his 13th move
Q. takes B. B. to Q. B's 2nd.
18. U's B. takes Kt. 14.
"' P. to Q B's 5th. 15.
*'~ B. to Q's 5tu
and he seems to have a better chance of freeing his game.
§ White being certain of breaking through with his Pawns does not
object to exchanges.
|| As good as anything else. The game is gone.
SCOTCH GAMBIT. 235
Game XI. —Between Me i. Skipworth and E. Walker.
white. (Mr. S.) black. (Mr. W.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. P. to Q'a 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. K. B. to Q. B's 4th.
5. Castles. 6. P. to Q's 3rd.
6. P. to Q. B's 3rd. 6. P. takes P.
7. Q. Kt. takes P. 7. Q. B. to K. Kt's 5th.*
8. Q. to Q. Kt's 3rd. 8. Q. to Q's 2nd,
9. B. takes K. B's P. (ch.)t 9. Q. takes B.
10. Q. takes Q. Kt's P. 10. K. to Q's 2nd (best.)
11. Q. takes R, 11. B. takes Kt.
12. Kt. to Q. R's 4th + 12. Q. to K. Kt's 3rd.
13. Kt. takes K's B. (ch.) 13. Q's P. takes Kt.
14. P. to K. Kt's 3rd. 14. Q. takes K's P.§
15. P. to K. R's 4th.fl 15. Q. to K. B's 4th.
16. Q. B. to K. Kt's oth. 16. Kt. to Q's 5th.1T
17. Q. to Q's 8th (ch.) 17. K. to Q. B's 3rd.
18. B. toK. B's 4th. 18. Kt. to K's 7th (ch.)
19. K. to R's 2nd. 19. Kt. to K. B's 3rd.
20. Q. takes Q. B's P. (ch.) 20. K. to Q. Kt's 4th.
21. P. to Q. R's 4th (ch.) 21. K. to Q. R's 3rd.
22. Q. to Q's 6th (ch.) 22. K. to Q. Kt's 2nd.
23. Q. to Q. B's 7th (ch.) 23. K. to Q. R's sq.
wins.

* The move given in the " Handbook " is 7. K. Kt. to K's 2nd.
T. „9. Q. takes a Kfi P. would ., cost. White a piece.
. „ 9.
If „ Kt.toK. Kt's SHi ,
then 9. K( to R ^ 3rdt and Black can Castle, with a good game.
If 12 P. trtes Q's B. ^ 12 ' d Black a(. least
* ' Q. takes P. '
draw by perpetual check.
§ Exposed as Black's King appears he is not easily to be got at.
|| The situation here is very interesting. If White play the obvious
move of 15. °- B- to K ' 3r(i t lje ]oseg Queen by 15.
Kt. to 5th.

lSt- aQ. toKt.K. toB'sQ't8ft.StU. 1ft
lb- Q.
Kt.tato K. Kfa P. (ch.) 17' B.
toKa2nd. P toto K.K's7th
R'i 3rd '
kc.
1 Better than 16. fr^g R''eth, 10 w^'cu w^ite would have replied
l7 R. to q's aq. (ch.)
236 king's knight's opening.
Game XII.—Between Messrs. Kieseritzky and Baring, the
former playing without sight of the Chess board.
white. (Mr. K.) rlack. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt to B's 3rd. 2. Q. Kt. to B's 3rd
3. P. to Q's 4th. 3. P. to Q's 4th.*
4. Q's P. takes P. 4. Q. P. takes T.t
5. Q. takes Q. (ch.} 5. Kt. takes Q.
6. K's Kt. to his 5th. 6. Q. B. to K. B's 4th.
7. Q. Kt to Q's 2nd. 7. Q. Kt. to B's 3rd.
8. K. B. to Q. Kt's 5th. 8. K. Kt to K's 2nd.
9. K. Kt. takes K's P. 9. Castles.
10. P. to K. B's 4th. 10. Q. R to Q's 5th.
11. K. B. to Q's 3rd. 11. Q's Kt to his 5th.
12. K. to his 2nd. 12. Kt. takes B.
13. P. takes Kt. 13. Kt. to Q's 4th.
14. Q's Kt. to his 3rd. 14. Q. B. to to K. Kt's 5th (ch.)
15. K. to his sq. 15. R. takes Q's P.
16. K. Kt. to K. B's -2nd.i 16. K. B. to Q. Kt's 5th (ch.)
17. K. to B's sq. 17. R to Q's 8th (ch.)
18. Kt. takes R 18. B. takes Kt.
19. K. to B's 2nd. 19. Q. B. to K. R's 4th.
20. P. to Q. R's 3rd. 20. K. B. to K's 2nd.
21. B. to Q's 2nd. 21. P. to K. B's 3rd.
22. P. to K's 6th. 22. P. to K. B's 4th.
23. Q. R. to Q. B's sq. 23. R. to Q's sq.
24. Q. R. to to B's 2nd. 24. P. to Q. Kt's 3rd.
25. K. R to Q. B's sq. 25. P. to Q. B's 4th.
26. Kt. to Q's 4th. 26. Q. B. to K. Kt's 3rd.
27. Kt. to Q. B's 6th. 27. R to Q's 3rd.
28. Kt. takes B. (ch.) 28. Kt. takes Kt
29. P. to Q. Kt's 4th. 29. K. to Kt's 2nd.
30. P. takes P. 30. P. takes P.
31. R takes P. 31. Kt. to Q. Bs 3rd.
32. B. to his 3rd. 32. R. takes P.
33. B. takes K. Kt's P. 33. B. to K's sq.
34. K. R. to Q. Kt's sq. (ch.) 34. K. to R's sq.
35. B. to K's 5th. 35. P. to Q. R's 3rd.
36. R. takes Kt. 36. R. takes R,

* This defence is uncommon, and not ill calculated, therefore, for


confusing the blindfold player.
t Hardly commendable, since it enables White to exchange Queem
—a great desideratum for the party playing without the aid of the
Chess-board.
X All this is very interesting, especially when it is borne in mind
*hat White plays only from memory.
queen's bishop's pawn game. 231
87. R to Q. Kt's 8th (ch.) 37. K. to R's 2nd.
38. R takes B. 38. K. to Kt's 3rd.
39. K. to his 3rd. 39. K. to Kfa 4th.
40. R. to K. R's 8th. 40. P. to K. R's 3rd.
41. R to K. B's 8th. 41. K. to Q. R's 5th.
42. R takes P.
And Black surrendered.

Chapter IV.
QUEEN'S BISHOP'S PAWN GAME IN THE KING S
KNIGHT'S OPENING.
GAME THE FIRST.—(" Handbook," p. 182.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P. to Q. B's 3rd. 3. P. to K. B's 4th.
4. P. to Q's 4th. 4. P. to Q's 3rd.
(This is a better mode of play for Black than 4. p take. K.t p ,
as given in the " Handbook ; " but even this will hardly
enable him to equalize the game, for instance :—
5. Q's P. takes P. 5. K. B's P. takes P.
6. K. Kt. to his 5th. 6. P. to Q's 4th.
7. P. to K's 6th. 7. Q. Kt. to K's 4th.
(If instead of this move he play 7. K, Kt. t0 K. 3td.
8. - to K- B * 3rd, and White seems to gain an immediate
advantage.)
8. Q. to Q's 4th. 8. Q. to Q's 3rd.
9. Q. Kt. to Q. R's 3rd.
aV— . •
threatening 10. 4.11 to Kt's 5th , or ,A
10. Q. B. to K. B's 4th , with
good effect. (See " Chess Player's Chronicle " for 1855,
pp. 58, 161.)
Variation I.—(" Handbook," p. 184.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
233 king's knight's opening.
3. P. to Q. B's 3rd. 3. P. to Q's 4th.
4. K. B. to Q. Kt's 5th.
White may also play 4. a to a 4th, to which the best
an8Wer ,8 4- U.to^rd.
4. Q. P. takes K's P.
5. Kt. takes K's P. 5. Q. to Q s 4th.
This is preferable to 5. ^K Kt.s 4(h, which the " Hand
book " gives, and appears to equalize the game. Perhaps
White might strengthen his attack by playing 5. B tat" Kt- W
and then 6. Kt "'lte' K''p-

GAME THE SECOND.- (" Handbook," p. 185.)


WHITE. BLACK.
1. P. to K's 4th. 1. P. to K*S 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P. to Q. B's 3rd. 3. K. Kt. to K. B's 3rd.
4. P. to Q's 4th. 4. Kt. takes K's P.
5. P. takes K's P. (or A.)
Jaenisch gives 5. but this admits of 6. ^y*4"
7. L**H., &c.)
5. P. to Q's 4th.
He may also play 5. K B ^ B.,4tli. See (B.)
6. K. B. to Q. Kt's 5th. 6. K. B. to Q. B's 4th.
7. K. Kt. to Q's 4th. 7. Castles.
(Better probably than 7. - ZZTZZ)
8. B. takes Kt. 8. Q. Kt's P. takes B.
and Black's game is at least as free and good as yours.
In the " Handbook," p. 186, atter,—
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P. to Q. B's 3rd. 3. K. Kt. to K. B's 3rd.
4. P. to Q's 4th. 4. K. Kt. takes K's P.
queen's bishop's pawn game. 239
5. P takes K's P. 5. P. to Q's 4th.
6. K. B. to Q. Kt's 5th. 6. K. B. to Q. B's 4th.
7. K. Kt. to Q's 4th. 7. B. takes Kt.
8. P. takes B. 8. Castles.
it is said " you can now take off' his Kt.. and Castle, Stc,"
White must not do this too hastily, for example :—
9. K's B. takes Kt. 9. P. takes B.
10. Castles. 10. Q. B. to Q. R's 3rd.
11. K. R to K's sq. 11. Q. to K. R's 5th.
12. P. to K. Kt's 3rd. 12. Q. to K. R's 6th.
If you now attempt to win the Knight, you may fall into
peril, for suppose,—
13. P. to K. B's 3rd. 13. Kt. takes K. Ki's P.
14. P. takes Kt. 14. Q. takes P. (ch.)
15. K. to R's sq. 15. Q. R. to K's sq.
And, Black has a fine attack.
(A.)
Variation on White's 5lh move,
5. P. to Q's 5th.
This is the move now usually played, and it appears stronger
, P. takes P.
than 5.
5. K. B. to Q. B's 4th.
(If 5- a. Kt.toh,,aq.' 01 5- a. Kt. to K'' a-d' Black's game becomes
painfully cramped.)
6. Q. P. takes Q's Kt. 6. K's B. takes P. (ch.)
/jc
I ft '
' Kt. takes K. B'i P. 7
'• K. B. to 5th.
Q to Q's Q. Kt's 3rd. R Q's
B- P, takes P, P.
B. tukes
„9- Q. takes Q's B.
Kt.ukesR. ,10-
„ Q.!i B. to K. Kt's 5th , »„
followed , ,by
11. Q'B toK-R''ith, and White should win.)
7. K. to K's 2nd. 7. Q. Kt's P. takes P.
I am not quite satisfied with Black's 7th move in this
Variation. It seems simply playing for a mate which White
at once obviates by 8. a t0 a B'' Mh, and it is difficult
240 king's knight's opening.
for Black afterwards to push his Q's P. I prefer myself
-'• P. toU'.4th. TVipn
lne" 11if 8 t'ustlei
Q- to Q- R's «h- qa- Q-
P. toKt.K.toB's
Q'sKt|.
2nd
Tf
lt R°- P.B. takes
takes P.Q. Kt's P. pa- Q.
P. toto a.
a. B's
R'i 3rd.
*th (ch.) 1f)
1U< Q.
P. toKt.K.to B's
Q's4th
2nd.
11. f 'fke'Kt- „, 12. ,K 'fes B-, and I think Black has a
K. B i P. takes kt. Lasttes *
better game than before, as the Queen cannot now win the
K's Pawn.
It should also be remarked that Q. Kt's 2nd is one of the best
positions for Black's Q's Bishop. At move 12 White may
play 12- a.tot^'-.L. and 1 sti11 p)-efer Black's s*™-
8. Q. to Q. B's 4th. 8. P. to K. B's 4th.
9. Q. Kt. to Q's 2nd. 9. Castles.
10. Q's Kt. takes Kt. 10. P. takes Kt.
11. Q. takes K's P. 11. K. B. to Q. Kt's 3rd.
(If r tu 4th White can exchange his Queen for a Rook and
two minor pieces, by first taking K's P. with Queen.)
12. Q. B. to K. Kt's 5th. 12. Q. to K s sq.
13. Q. R. to K's sq. 13. P. to Q's 3rd.
Here the " Leitfaden " observes that Black has a strong
attack ; this is true, but is the attack, with the addition of
two Pawns, sufficient compensation for the lost Kt. ? I think
not.
(B.)
5. K. B. to Q. B's 4th.
In the " Handbook," p. 185, Game II., after Black's move
of 5. P. to Q's 4th, it is remarked that " if Black for his oth
move play K. B. to Q. B's 4th, your rejoinder should be also
K. B. to Q. B's 4th, and not Q. to Q's 5th, as advised by
Jaenisch, and then if Black either Castle or take your K. B's
P., by playing Q. to Q's 5th, you have the better game."
In the " Illustrated London News " for Feh. 2, 1856, is an
article by Mr. G. B. Fraser, in which he expresses a convic
tion that K. B. to Q. B's 4th is Black's best move, indeed so
strong as to render White's game indefensible.
6. K. B. to Q. B's 4th (or C.) 6. Kt. takes K. B's P.
7. Q. to Q's 5th (D.) 7. Q. to K's 2nd.
8. R. to K. B's sq.
QUEES'S BISHOP'S PAWN GAME. 241

"ia q°- Kt. to Kt's I'.h ' or „°- a ukn a-> p. (ciut or B-
„ u> m. iu.e. p.
Ki.iakwii.
Tf R
11 B- °- R- 10 Kt's 5th-
P. to K. B's 3rd.
8. K. Kt. to Kt's 5th.
With a winning game.
(C.)
6. Q. to Q's 5th.
The move recommended by Jaenisch.
6. B. takes K. B's P. (eh.)
. K. to K's 2nd (best.)
y,
a »'• K. to Q's aq.
P.toK.B's4tk. „ 11.
1). toto Q. B's 4th.(best.) \"
KTB'slq. ,|Y R K.
Q. B.Kt.totoQ'sK 3n1.
s 2ml
qy' Ql-.toQ',4th.
to a Kt's 3rd.xJ -qa- Q. Kt. to Q's 2nd.
Q. Kt. to K's 2nd. 1 » Q. to Q's
1U- P. to «'s -itl*.snl
. . P. takes P. fm piusanf) . ~ Q. t;ikpt Q. , .,
1 a take. P. ! 12- Kuu.es u.' Wtlh the better Same'
7. P. to K. B's 4th.
8. Q. Kt. to Q's 2nd.
To capture Pawn en passant would be bad.
8. Q. Kt. to K's 2nd (best.)
Kt. takes Kt. gives White a speedy advantage.
9. Q. to Q's 3rd (best.)
White has two other moves—9. Q. to Q. Kt's 3rd, and 9. Q.
to Q. B's 4th. See (E) and (F.)
9. P. to Q's 4th.
10. P. takes P. (en passant.) 10. Q. takes P.
11. Q. takes Q.
evidently better than Kt. takes Kt.
11. P. takes Q.
12. Kt. takes Kt. 12. P. takes Kt.
13. Kt. to Kt's 5th.
If 13 Laek.C.'B-; with a better
13. Castles.
14. Kt. takes K's P. 14. Q. B. to K. Kt's 5th (c!t.)
15. K. to Q's 2nd. 15. K. B. to Q. Kt's 3rd.
And White has an inferior gJihie.
K
242 king's knight's opening.
(D.)
7. K. B. takes B's P. (ch.) 7. K. takes B.
8. Q. to Q's 5th (ch.) 8. K. to K's sq.
9. K. R. to K. B's sq. 9. Q. Kt. to K's 2nd.
10. Q. to Q. B's 4th. 10. P. to Q's 4th.
11. P. takes P., mi patting. 11. Q. takes P.
12. K's R. takes Kt. 12. B. takes R. (ch.)
13. K. takes B. 13. B. to K's 3rd.
And Black has the preferable game.
(E.)
9. Q. to Q. Kt's 3rd. 9. P. to Q's 4th.
10. P. takes P. (en passant.) 10. Q. takes P.
11.
12. Kt. takes B.
T:. takes Kt. 11. P. takes Kt.
T,
" -li'
„ B.Kt.totoK.K. R's
Kfa5th.
5th. .l6>
„ Q.
K. to K. B's
to d's aq. 7th
(and(ch.)
wini.)
12. P. takes Kt.
13. P. takes P. 13. Q. B. to K's 3rd.
And .wins.

(F-)
9. Q. to Q. B's 4th. 9. P. to Q's 4th.
10. P. takes P. (en passant.) 10. Kt. takes P.
11. Q. to Q. Kt's 3rd. 11. K. B. to Q. Kt's 3rd.
With an unquestionable advantage.

Variation I.—("Handbook," p. 186.)


1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B's 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P. to Q. B's 3rd. 3. K. B. to Q. B's 4th.
The move 3. K... is.„ .to ,.O,. Is,,, s 4th
... is not to be recommended, since
White by playing 4. K B to Q Kt ' 5th can reduce the opening to
a variation of the " Ruy Lopez " unfavourable for the
defence.
queen's bishop's pawn game. 243
4. P. to Q. Kt's 4th. 4. K. B. to Q. Kt's 3rd.
5. P. to Q. Kt's 5th. 5. Q. Kt. to Q. R's 4th.
6. K. Kt. takes K's P. 6. Q. to K's 2nd.
7. P. to Q's 4th. 7. P. to Q's 3rd.
8. Q. B. to Q. R's 3rd.
Instead of 8. p - K B,' sfJ, as given in the " Handbook," the
'• Chess Player's Chronicle " for 1855 (p. 59), advises Black
to play 8. Q. to K. R's 5th, but after that White will still
liave the advantage of position, e.g.,
8. Q. to K. R's 5th.
9. K. Kt. to K. B's 3rd. 9. Q. takes K's P. (ch.)
10. K. B. to K's 2nd. 10. K. Kt. to K's 2nd.
11. U. Kt. to Q's 2nd.
And White has the superiority.

The following Variations are from the " Handbuch," and


serve I think to show that " Q's P. takes Kt.'' is White's
best 6th move.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to K. B s 3rd. 2. Q. Kt. to Q. B's 3rd.
3. P. to Q. B's 3rd. 3. K. Kt. to K. B's 3rd.
4. P. to Q's 4th. 4. K's Kt. takes P.
5. P. to Q's 5th. 5. K. B. to Q. B's 4th.
The proper move for White is 6. P. takes Kt., but he may
also play 6. Q. to Q. R's 4th, 6. Q. B. to K's 3rd, or 6. Q. to
K's 2nd.
(10
6. Q to Q. R's 4th. 6. Kt. takes K. B's P.
7. K. R to Kt's sq. 7. Q. Kt. to K's 2nd.
8. P. to Q. Kt's 4th. 8. K. Kt. to Q's 6th (ch.)
9. K's B. takes Kt. 9. K's B. takes R.
10. Kt. takes B. 10. Kt. takes Q's P.
With the better game.
If White had played
7. P. to Q. Kt's 4th. 7. K. B. to Q. Kt's 3rd.
8. P. to Q. B's 4th. 8. Kt. takes R.
9. P. to Q. B's 5th. 9. P. to K's 5th.
And Black has the advantage.
r2
244 king's knight's opening.
(II.)
6. Q. B. to K's 3rd. 6. B. takes B.
7. P. takes B. 7. Q. Kt. to Kt's sq.
8. K. B. to Q's 3rd. P. Kt. to Q. B's 4th.
9. Kt. takes K's P. 9. Q. to K's 2nd.
10. Kt. to Q. B's 4th (best.) 10. P. to Q. Kt's 4th.
11. K. Kt. to Q. R's 3rd. 11. Q. takes K's P. (ch.)
12. K. B. to K's 2nd. 12. P. to Q. R's 3rd.
And Black has the better game.
(III.)
6. Q. to K's 2nd. 6. K. Kt. takes K. B's P.
7. Q's P. takes Kt. 7. Kt. takes R.
8. Q. B. to K's 3rd. 8. K's B. takes B.
9. Q. takes B. 9. Castles.
10. P. takes Q's P. 10. Q's B. takes P.
And still White's "ame is inferior.

GAMES
ILLUSTRATIVE OF THE QUEEN'S BISHOP'S PAWN GA1IK
IN THE KING'S KNIGHT'S OPENING.
Game 1.—Between Messrs. Kipping and E. Williams.
white. (Mr. K.) black. (Mr. W.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. P. to Q. B's 3rd. :;. K. Kt. to B's 3rd.
4. P. to Q's 4 th. 4. K. Kt. takes P.*
5. P. to Q's 5th. 5. Q. Kt. to Kt's sq.
C. Q. to Q. B's 2nd.t K. Kt. to B's 3rd.
7. Q. B. to Kt's 5th. 7. P. to Q's 3rd.
8. K. B. to Q'b 3rd. 8. K. B. to K's 2nd.
9. P. to Q. B's -1th. Q. Kt. to R's 3rd.
10. P. to Q. Kt's 4th. 10. P. to Q. Kt's 4th.
11. P. to Q. R's 3rd. 11. Q. Kt's P. takc3 P.
li!. B. takes Q. B's P. 12. Castles.
13. K. B. to Q's 3rd. 13. P. to K. R's 3rd.
14. P. to K. R's 4th. 14. Q. Kt. to Kt's sq.
15. Q. Kt. to B's 3rd. 15. Q. B. to Kt's 5th.
* P. to Q's 4th is sometimes played here, and seems quite as goyd
as taking the K's P.
t K. B. to Q's 3rd is the move given by Jaeubch and the " Hand
buch."
QUEEX'8 BISHOP'S PAWN GAME. 245
lfi. Q. B. to K's 3rd. 16. Q. Kt. to Q's 2nd.
17. K. Kt. to R's 2nd. 17. Q. Kt. to Kfs 3rd.
18. P. to K. B's 3rd. 18. Q. B. to Q's 2nd.
19. Q. to Q. Kfs 3rd. 19. K. Kt. to R's 4th.*
20. P. to K. Kfs 3rd. 20. K. Kt. takes P.
21. K. R. to Kfs sq. 21. B. takes K. R's P.
22. Castles. 22. P. to K. B's 4th.
23. Q. B. to K. B's 2nd. 23. P. to K. B's 5th.
24. K. R. to Kfs 2nd.t 24. Q. B. to K. R's 6th.
25. K. R. to Kfs sq. 25. Q. to K. B's 3rd.
26. K. Kt. to Kfs 4th.J 26. B. takes Kt.
2". P. takes B. 27. K. Kt. to K's 7th (ch.)
28. B. takes Kt. 28. B. takes B.
29. K. R. to R's sq. 29. B. to K's 6th (ch.)
30. K. to B's 2nd. 30. Q. to Kfs 3rd (ch.)
31. K. to Kfs 2nd. 31. B. to Q's 5th.
32. K. to R's 2nd. 32. P. to Q. R's 4th.
33. P. takes P. 33. R. takes P.
34. Kt. to Kfs 5th. 34. K. R. to Q. R's sq.
35. R. to Q's 3rd. 35. B. to Q. B's 4th.
36. Q. to Q. Kfs sq. 36. Q. to K's 5th.
37. K. R. to K's sq. 37. Q. to Q. B's 5th (ch.)
38. R. to Q. Kfs 3rd. 38. R. takes R's P. (ch.)
wins.

Game II.—Between Messrs. Brien and Falkbeer.


white. (Mr. B.) black. (Mr. F.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. P. to Q. B's 3rd. 3. K. Kt. to B's 3rd.
4. P. to Q's 4th. 4. Kt. takes K's P.
5. P. to Q's 6th. 5. K. B. to Q. B's 4th.
6. P. takes Kt. 6. Kt. takes K. B's P.
7. Q. to Q's 5th. 7. P. to Q's 3rd.
8. P. takes Q. Kfs P. 8. Q's B. takes P.
9. Q. takes Q's B. 9. Kt. takes R.
10. Q. to Q. B's 6th (ch.) 10. K. to K. B'ssq.

* White's 14th and 18th moves were made in defiance of all goneral
principles, and he now reaps the fruit of them. Nothing is more
dangerous than to set traps, which if they do not catch your opponent
will be sure to catch yourself. White could never Buppose that any
player with his wits about him would take the B. at the 14th move,
and as the capture could not be compelled, P. to K. R's 4th was
decidedly bad play.
t Very weak. The only excuse is that his game was irredeemable
play as he would.
X Giving Black a passed Pawn for nothing.
246 king's xnigiit's opening.
11. B. to K's 2nd. 11. P. to K. B's 3rd.
12. P. to Q. Kfs 4th. 12. B. to Q. Kfs 3rd.
13. B. to Q. B's 4th. 13. Kt. to K. B's 7th.
14. Q. to Q's 5th. 14. Q. to K'ssq.
15. Kt. to K. R's 4th. 15. R. to Q's sq.
16. P. to Q. Kt's 5th. 16. Kt. to K. Kt's 5th.
17. Kt. to K. B's 5th. 17. P. to K's 5th.
18. Kt. to Q's 4th. 18. B. takes Kt.
19. P. takes B. 19. Kt. takes K. R's P.
20. B. to K. B's 4th. 20. Kt. to K. Kt's 5th.
21. Kt. to Q. B's 3rd. 21. P. to K. Kt's 4th.*
22. B. takes K. Kt's P. 22. Q. to K. R's 4th.
23. B. to K. R's 6th (ch.)
And tite wins.

Game III.—Between Messrs. Kenny and Greeu.


white. (Mr. K.) black. (Mr. G.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. P. to Q. B's 3rd. 3. K. Kt. to B's 3rd.
4. P. to Q's 4th. 4. K. Kt. takes K's P.
5. P. to Q's 5th. 5. Q. Kt. to Kfs sq.
6. Kt. takes K's P.t 6. K. B. to Q. B's 4th +.
7. Kt. to Q's 3rd. 7. Castles.
8. Kt. takes B. 8. Kt. takes Kt.
9. Q. B. to K's 3rd. 9. Q. to K's 2nd.
10. K. B. to K's 2nd. 10. P. to K. B's 4th.
11. Castles. 11. P. to Q. Kfs 3rd.
12. K. R. to K's sq. 12. P. to Q's 3rd.
13. B. takes Kt. 13. Q. Kfs P. takes a
14. Kt. to Q's 2nd. 14. Q. to K. B's 2nd.
15. B. to K. B's 3rd. 15. K. to K. R's sq.
16. Kt. to Q. Kt's 3rd. 16. Kt. to Q's 2nd.
17. P. to K. Kt's 3rd. 17. P. to K. B's 5th.
18. Kt. to Q's 2nd. 18. Kt to K's 4th.
19. B. to K. Kt's 2nd. 19. B. to Q. R's 3rd.
20. Kt. to K's 4th. 20. P. takes P.
21. K. B's P. takes P. 21. P. to K. R's 3rd.

* An unBound combination. Black evidently overlooked the fatal


consequences of the move with which he intended to follow it up, R
to Q's 2nd is perhaps his best play at this point, and then R. to K's
2nd, if the Knight ventured to capture the K's P.
t Jaenisch and the "Handbuch" give 6. 5iJLi2_5_! q,,,,.
.demning 6.
. Kt. take. K's P. on account. of, 6.- q ^ k's
J Q. to K's 2nd is considered stronger play.
queen's bishop's pawn game. 247
22. P. to Q. Kfs 3rd. 22. Q. R. to K's sq.
23. P. to Q B's 4th. 23. Q. B. to Q. B's nq-
24. Kt. to Q. B's 3rd. 24. B. to K. R's 6th.
25. R. to K. B's sq. 25. Q. to Q's 2nd.
26. Kt. to K'b 2nd. 26. B. takes B.
27. K. takes B. 27. Kt. to K. Kt s 5th.
23. R. takes R. (ch.) 28. R. takes R.
29. K. to Kfs sq. 29. R. to K. B's 7th.
30. Kt. to K. B's 4th. 30. R. takes K. R's P.
31. Q. to K. B's 3rd. 31. Q. to K. B's 4th.
32. R. to K. B's sq. 32. K. to Kfs sq.
33. P. to Q. R's 4th. 33. Kt. to K's 4th.
34. Q. to K's 3rd. 34. P. to K. Kfb 4th.
35. Kt. to K's 6th. 35. R. to K. R's 8th (ch.)
36. K. tikes R. 36. Q. takes R. (ch.)
37. Q. to K. Kfs sq. 37. Q. to K. R's 6th (ch.)
33. Q. to K. R's 2nd. 38. Q. takes Q. (ch.)
39. K. takes Q. 39. Kt. to K. B's 6th (ch.)
40. K. to K. Kfs 2nd. 40. Kt. to Q's 7th.
41. Kt, takes P. at Q. B's 7th. 41. Kt. takes Q. Kfs P.
42. Kt. to Q. Kfs 5th. 42. P. to Q. R's 4th.
43. Kt takes P. 43. K. to B's sq.
44. K. to K. R's 3rd. 44. K. to K's 2nd.
45. Kt. to K's 4th. 45. P. to K. R's 4th.
46. Kt. takes K. Kfs P. 46. Kt. to Q's 7th.
47. K. to K. R's 4th. 47. Kt. takes P.
48. Kt. to K's 4th. 48. Kt. to Q. Kfs 3rd.
49. Kt. takes P. 49. Kt. takes Q's P.
50. K. takes K. R's P. 50. K. to Q's 3rd.
51. Kt. to Q. Kfs 7th (ch.)
And1 won.

Game IV.—Between Messrs. Brien, Hodges, and Mucklo'v,


consulting together, against Messrs. Lowenthal, Kentish,
and Vines.
white. (Messrs. B., H., and M.) black. (Messrs. L., K., and V.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. P. to Q. B's 3rd. 3. K. Kt. to B's 3rd.
4. P. to Q's 4th. 4. K. Kt. takes P.
5. P. to Q's 5th. 5. K. B. to Q. B's 4th.
6. P. takes Kt. 6. K's B. takes P. (ch.)
7. K. to K's 2nd. 7. Q. Kfs P. takes P.
8. Q. to Q. R's 4th. 8. P. to K. B's 4th.
9. Q. Kt. to Q's 2nd. 9. Castles.
10. Kt. takes Kt. 10. P. takes Kt.
248 king's knights opening.

11. K. takes B. 11. P. takes Kt.*


12. P. takes P. 12. Q. to K. B's 3rd.
13. Q. to K. Kt's 4th. 13. P. to Q's 4th.
14. Q. to K. Kt's 3rd. 14. P. to K. R's 3rd.
lo. K. B. to K's 2nd. 15. Q. R. to Q. Kt's sq.
16. K. R. to K. Kt's sq. 16. Q. B. to K B's 4ih.
17. K. R. to K. Kt's 2ud. 17. P. to Q. B's 4th.
18. K. to K. Kt's eq. 18. Q. R. to Q. Kt's 3rd.
19. K. to K. R's sq. 19. Q. to K's 2nd.
20. P. to Q. Kt's 3rd. 20. K R. to K. B's 2nd.
21. Q, B. to Q's 2nd. 21. P. to K's 5th.
22. Q. R. to K. Kt's sq. 22. P. to K's 6th.
23. Q. B. to Q. B's sq. 23. K. to R's sq.
24. Q. B. to Q. Kt's 2nd. 24. R. to Q's 3rd.
25. K. B. to Q's gq.t 25. B. to Q's 6th.
At this point the game was abandoned. It was played out the next
day by Messrs. Mucklow and Vines.
(Mr. M.) (Mr. V.)
26. K. B. to K's 2nd. 26. B. to K. B's 4th.J:
27. P. to K. R's 4th. 27. P. to Q's 5th.
28. P. takes P. 28. P. takes P.
29. K. B. to Q. B's 4th. 29. Q. R. to K. Kt's 3rd.
30. Q. to K. B's 4th. 80. P. to Q's 6th.
31. K's B. takes R. 81. P. to K's 7th.
32. R. takes R. 32. Q. takes B.
And White mates in three move*

Game V.— Between Messrs. Brien and Falkbeer.


white. (Mr. B.) black. (Mr. F.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. P. to Q. B's 3rd. 3. K. Kt. to B's 3rd.
4. P. to Q's 4th. 4. P. to Q's 4th.
5. K. B. to Q. Kt's 5th. 5. K. Kt. takes K's P.
6. K's Kt. takes P. 6. Q. B. to Q's 2nd.
7. K's Kt. takes B. 7. Q. takes Kt.
8. Q. to Q. R's 4th.§ 8. K. B. to K's 2nd.
9. Castles. 9. Castles on K's side.
10. Q. Kt. to Q's 2nd. 10. K. Kt. to Q's 3rd.

» Might also play P. to Q's 4th.


t Both at this and the 27th move Q. to K's sq. seems better than ths
play actually adopted.
J B. takes B. seems better.
§ Black cannot now avoid a doubled Pawn.
queen's bishop's taws game. 249
11. B. takes Q's Kt. 11. P. takes B.
12. Kt. to K. B's 3rd. 12. P. to K. B's 3rd.
13. Q. to Q. B's 2nd. 13. Kt. to K's 5th.
14. B. to K's 3rd. 14. P. to K. Kt's 4th.
15. Q. R. to Q's sq. 15. P. to K. Kt's 5th.1
16. Kt. to Q's 2nd. lt>. P. to K. B's 4th.
17. P. to K. B's 3rd. 17. Kt. takes Kt.
18. Q. takes Kt. 18. P. to K. R's 4th.
19. B. to K. Kfs 5th. 19. Q. to Q's sq.
20. B. takes B. 20. Q. takes R
21. Q. R. to K's sq. 21. Q. to K. Kt's 2nd.
22. P. takes P. 22. K. B's P. takes P.
23. R. takes R. (ch.) 23. K. takes R.t
24. Q. to K. B's 4th (ch.) 24. K. to K. Kt's sq.
25. R to K's 5th. 25. R. to K. B's sq.
26. Q. to K. Kt's 5th. 26. Q. takes Q.
27. R takes Q. (ch.) 27. K. to K. B's 2nd.
28. R. takes K. Rs P. 28. R. to Q. Kt'B sq.
29. R. to K. R's 7th (ch.) 29. K. to K's 3rd.
30. R takes P. 30. K. to Q's 3rd.
31. R. takes Q. R's P. 31. R takes P.
32. R to K. Kt's 7th. 32. R. to Q. B's 7th.
33. R. takes P. 33. R. takes Q. B's P.
34. P. to K. R's 4th. 34. R. to Q. R's 6th.
35. P. to K. R's 5th. 35. R. takes P.
36. P. to K. R's 6th. 36. R. to Q. R's sq.
37. R. to K. Kt's 6th (ch.) 37. K. to Q's 2nd.
38. P. to K. Kt's 4th. 38. K. to K's 2nd.
39. P. to K. Kt's 5th. 39. R. to K. B's sq.
40. P. to K. R's 7th. 40. R. to K. R's sq.
41. R. takes P. 41. K. to K. B's 2nd.
42. P. to K. Kt's 6th (ch.) 42. K. to K. Kt's 2nd.
43. K. to K. B's 2nd. 43. R. to K's sq.
44. K. to K. B's 3rd. 44. R. to K. B's sq. (ch.)
45. K. to K. Kt's 4th. 45. K. to K. R's 3rd.
46. R. to K. B's 6th. 46. R. to K's sq.
47. K. to K. B's 5th. 47. K. to K. Kt's 2nd.
43. R to K's 6th + 48. R. to Q's sq.
49. K. to K's 5th. 49. K. to K. R's sq.
50. R to Q's 6th.
And after a few moves White wins.

* Overbold.
t Play as Black will the loss of a Pawn is inevitable ; the natural
consequence of advancing the Pawns on the King's side before he had
undoubted hi3 Q. B's P.
X The following looks more decisive :—
48. R. to K. B's 7th (ch.) 48. K. moves.
250 king's knight's opening.

Game VI.—Between Messrs. Janssens and Brien.


WhIte. (Mr. J.) black. (Mr. B.J
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B'a 3rd. 2. Q. Kt. to B's 3rd.
3. P. to Q. B's 3rd. 3. P. to Q's 4th.
4. Q. to her R's 4th.* 4. P. takes P.t
5. Kb Kt. takes P. 5. Q. to her 4th.
6. K. Kt. takes Q's Kt. 6. P. takes Kt.
7. K. B. to Q. B's 4th. 7. Q. to her 2nd.
8. Castles. 8. K. B. to Q's 3rd.
9. K. B. to Q. Kt's 5th.+ 9. P. takes B.
10. Q. takes K's P. (ch.) 10. K. Kt. to K's 2nd.
11. Q. takes Q's R. 11. P. to Q. B'a 3rd.§
12. P. to Q's 3rd.|| 12. Castles.
13. Q. B. to K's 3rd. 13. Q. B. to Q. Kt's 2nd.
14. Q. taknsP. 14. P. to Q. B's 4th.«;
15. Q. to her R's 3rd.** 15. Q. to K. Kt's 5th.tt

49. P. to Kt's 7th. 49. K takes R's P. (must.)


50. R. to K. B's 8th. 50. R. takes R.
51. P. takes R., becoming a Rook, and mates in 5 moves.
* The visual course here is to play K. B. to Q. Kt's 5th, but
Mr. Janssen's deviation, as bold as it is original, seems calcinated to
ensure the opening player at least as much attack as the old move, and
to involve his adversary in a more complex and dangerous line of
defence.
t Among the few players who have looked with attention at the
opening as newly shaped, it is agreed that Q. to her 3rd is sounder
play at this moment than taking the K's Pawn.
X This is so ingenious that one is grieved to find it turn out badly,
and to discover that the homely plodding move of R. to K's s.;. would
have answered better.
§ Now comes the pinch for which White had evidently not provided
when he manoeuvred so cleverly to win the exchange. The Queen is
in jeopardy. How is she to be saved 1 And if preserved, how can she
again be brought into co-operation with the rest of the forces ? Whit*
solves the first of these problems satisfactorily. He saves his Queen.
But the second is beyond his skill, and she remains isolated and helpless
for the rest of the battle.
|| It was suggested afterwards that White might have saved his
Queen equally, by playing P. to Q. R's 4th.
H Coup juate. Compelling White to sacrifice his Queen for a minor
piece, or to consign her to ruinous inactivity.
** Imperative, or Black would have won her by moving his Rook to
Q. R's sq.
tt Black appears to have overlooked the surest, and at the same
time the most expeditious mode of winning. He should, if I mistaka
not, have taken the K. Kt's P. at once. For example—
queen's bishop's fawn game. 251
16. P. to K. B-s 3rd. 16. Q. to K. R's 5th.
17. P. to K. B's 4th. 17. Q. to K. Kt's 5th.
18. K. R. to K. B's 2nd. 18. Q. to her 8th (ch.)
19. K. R. to K. B's sq. 19. Q. to K's 7th.
20. B. to K. B's 2nd. 20. Kt. to K. B's 4th.
21. Q. to her Kt's 3rd. 21. Q. B. takes K. Kfa P.*
22. Kt. to Q. R's 3rd. 22. Q. to K. Kt's 5th.
23. B. to K. Kfs 3rd. 23. Kt. takes B.
24. P. takes Kt. 24. Q. takes Kt's P.
And White speedily surrendered.

Game VII.—Between the same players.


WHItE. (Mr. J.) BlaCK. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd.
3. P. to Q. B's 3rd. 8. P. to K. B's 4th.
4. P. to Q's 4th. 4. P. to Q's 3rd.
5. P. takes K's P. 5. K. B's P. takes P.
6. K. Kt. to Kt's 5th. 6. P. to Q's 4th.
7. P. to K's 6th. 7. Q. Kt. to K's 4th.
8. Q. B. to K. B's 4th.t 8. Q. to K. B's 3rd.
9. Q's B. takes Kt. 9. Q. takes Kt.
10. Q. B. takes Q. B's P.+ 10. Q. B. takes P.
11. K. B. to Q. Kt's 5th. (ch.) 11. K. to K. B's 2nd.
12. Q. B. to K. Kt's 3rd. 12. P. to K. R's 4th.
13. P. to K. B s 4th. 13. Q. to K. B's 4th.
14. Castles. 14. P. to K. R's 5th.
15. Q. B. to K. B's 2nd. 15. Kt. to K. B's 3rd
16. Q. B. to Q's 4th. 16. K. B. to Q's 3rd.
17. Q. B. to K's 5th. 17. K. B. takes Q's B.
18. P. takes K's B. 18. Q. takes P.
19. Kt. to Q. R's 3rd. 19. P. to Q. R's 3rd.
20. B. to K'b 2nd. 20. K. R. to K. R's 3rd.
21. Kt. to Q. B's 2nd. 21. K. to K. Kt's sq.
22. Kt. to Q's 4th. 22. P. to K. R's 6th.

15. Q. B. takes K. Kt's P.


16. K. takes B.
(If he does not take the Bishop his game is equally lost.)
16. Q. to K. Kt's 6th (ch.)
17. K. to R's sq. 17. Q. to K. R's 6th.
And White has no resource.
• The young player must observe that if White take this Bishop he
subjects himself to immediate mace.
t Q. to Q's 4th is the strongest move for White at this point.
X Taking the Q's Pawn with Queen loses a piece.
252 king's knight's opening
23. P. to K. Kt's 3rd. 23. B. to Q's 2nd.
24. Q. to Q. Kfa 3rd. 24. K. R. to K. Kt's 3rd.
25. K. to K. R's sq. 25. P. to Q. Kt's 4th.
26. K. R. to K. B's 4th. 26. K. R. to K. Kt's 4th.
27. Q. R. to K's sq. 27. B. to K. Kt's 5th.
23. B. takes B. 28. Kt. takes B.
29. Q. to Q. B's 2nd. 29. P. to K's Cth.
30. Kt. to K's 2nd." 30. Kt. to K. B's 7th (ch.)
31. K. to K. Kt's sq. 31. R. to Q. B's sq.
32. R. to K. R's 4th. 32. Q. R. to Q. B's 5th.
33. R. to Q's 4th. 33. Q. to Q. B's 2nd.t
34. Q. to Q. B'h sq. 34. Q. to K's 4th.
35. Q. to Q. B's 2nd. 35. Q. to K. B's 3rd.
36. R. takes R. 36. Q. P. takes R
37. Kt. to Q's 4th. 37. Q. to K's 4th.
38. K. to K. B's sq. 38. Q. to Q's 4th.
39. R. takes P. 39. Q. to K. Kt's 7th (ch.)
40. K. to K's sq. 40. Kt. to Q's 6th (ch.)
41. R takes Kt. 41. Q. takes Q.
42. Kt. takes Q. 42. P. takes R.
43. Kt. to Q. Kt's 4th. 43. R. takes K. Kfa P.
And wins.

• He evidently cannot play Kt. to K. B's 3rd without loos,


t Better to have played his Queen to K. B'i 3rd.
BOOK III.
CIjc Etutjj'iS St'tffjnp'jS Opening,

Chapter I.
GAME THE FIRST.—(" Handbook," pp. 196-9.)
.WHITE. BLaCK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. B. to Q. B's 4th.
The move of 2. K B loQ B is perhaps the very best that
the first player can adopt: Black is almost compelled to
. with
reply ... „2. K, B.toQ.B's4th' or 2-
„ K. Kt. to K. B's 3rd.' efor any
other gives him an inferior opening, and White can then
always ensure either the " Evans " attack or that resulting
from, the " PetrofT Defence," both of which are favourable
to the player who begins. After the following moves in the
" Handbook," pp. 190-9,—
2. K. B. to Q. B's 4th.
3. P. to Q. B's 3rd. 3. K. Kt. to K. B's 3rd.
4. P. to Q s 4th. 4. P. takes P.
5. P. to K's 5th. 5. P. to Q's 4th.
6. P. takes Kt.
I remarked, " If you retreat the B. to Q. Kt's 3rd, or check
with him at the Q. Kt's 5th, the result, according to the best
authorities, is an even game ; but taking the Knight appears
to me to yield you a slight advantage." I am now, however, dis
posed to think White's best course is to play 6. B t0 a Kt's (cl' ),
for, to pursue the opening as in the " Handbook,"—
6. P. takes B.
7. P. takes K. Kt's P. 7. R. to K. Kt's sq.
8. a. to K. B's 5th. 8. Q. to K's 2nd (eh.)
254 king's bishop's opening.
9. K. to Q's sq. 9. R. takes P.
10. K. Kt. to B s 3rd. 10. Q. Kt. to B*s 3rd
11. K. R. to K's sq. 11. Q. B. to K's 3rd.
12. R. takes B. 12. Q. takes R.
13. Q. takes B. 13. P. to Q. Kt's 3rd.
14. Q. to her Kt's 5th. 14. R. takes K. Kt's P.
I believe, as the " Handbuch " asserts, the position is favour
able to Black, for suppose,—
15. P. takes P. 15. P. to Q. R's 3rd.
16. Q. to Q. R's 4th.
/Tf 16'
(If if. Q. to K. R's Sth
Ct5^BT7 Q. Kt. to Q. B's 3rd' andj Whlte
17• CSS un.:*-. must
lose.)
16. R. takes K. B's P.
17. Kt. to K's 5th. 17. P. to Q. Kt's 4th.
And Black wins.

GAME THE SECOND.—(" Handbook," P- 199.)


WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th.
3. P. to Q. B's 3rd. 3. Q. to K's 2nd.
The author of the " Popular Introduction to Chess," pro
nounces 3. y - K,a iad, to be no defence at all, since White
may still play 4. p u'Q''^h; thus,—
4. P. to Q's 4th. 4. P. takes P.
5. P. takes P. 5. Q. takes K's P. (ch.)
6. K. Kt. to K's 2nd. 6. K's B. checks.
7. B. to Q's 2nd.
when he dismisses the opening with the remark that " the
freedom of your game, and the weak position of his Queen,
will give you the better chance." The game probably would be
continued as follows :—
7. B. takes B. (ch.)
8. Q's Kt. takes B. 8. Q. to K's 2nd.
lewis' counter gambit. 255
Taking the K. Kt's Pawn would be unwise, and almost
equally so playing 8. Q. ,0 k, K,s3rd, or 8. a t0 k, Kt., 5th ; in
fact the only safe square to which the Queen can repair is
the K's 2nd.
9. Castles. 9. Q. to Q's sq.
He may also play K. Kt. to K. B's 3rd.
10. K. R. to K's sq. 10. K. Kt. to K's 2nd.
After this Black may Castle, play P. to Q's 4th, and bring
out his pieces ; and it may be questioned whether his adver
sary has advantage sufficient to compensate the loss of one
Pawn and the isolated position of another.

GAME THE FOURTH.—(" Handbook," p. 202.)


.WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. B. to Q. B's 4th. 2. K. B. to Q. B:s tth.
3. P. to Q. B's 3rd. 3. P. to Q's 4th.
4. B. takes P. 4. K. Kt. to K. B's 3rd.
5. Q. to K. B's 3rd, or (A.) 5. Castles.
Appended is a diagram of the game after Black's 5th move :
BlaCK.

wHItE.
250 king's bishop's opening.
At this point, in the " Handbook," White is made to play
6. p t0 Q'' 4"', by which sacrifice of a Pawn he equalizes the
game. The " Handbuch " gives instead—
6. K. B. to Q. B's 4th. 6. Q. B. to K. Kfs 5th.
7. Q. to Q's 3rd.
and White maintains the Pawn at the expense of a somewhat
cramped position. Black's best rejoinder seems to be —
7. Q. to K's 2nd.
If at move 6, instead of playing 6. -1—-—:—-—-. White
„ B. to O Kl'« 3rd. _ Q to K. Kt's 3rd. „ Q, talcpa B.
move t>. (j-l, to K Kc,t th /. Kt Uke. K, p a. Kl ^^ ^., u . t'. «
Black has the advantage.

(A.)
Variation on While's 5lh move.
5. Q. to Q. Kt's 3rd. 5. Castles.
6. Kt. to K. B s 3rd. 6. P. to Q. B's 3rd.
7. K. B. takes K. B's P. (ch.) 7. K's R. takes B.
8. K. Kt. takes K's l>. 8. K. B. takes K. B'b P. (ch.)
In the " Handbook," and in all other works I believe, where
Mr. Lewis' " Oouuter Gambit" has been examined. White is
counselled at this stage to move his King to K. B's sq., but
the subjoined variations go far, in our opinion, to prove that
K. to B's sq. is not satisfactory, and, as a consequence, that
•,,«,., , .. i , ^v. t K • D. takes K. IVs P. (rh.) .
\V hite s attack beginning with 7. i—. is
untenable.
9. K. to K. B's sq. 9. K. Kt. to Q's 4th.
This is the move (hitherto as far as I know entirely over
looked), which appears not merely to parry White's attack
but to allow his opponent to assume the offensive and to very
good purpose.
10. K's Kt. takes R.
Instead of taking the Rook White may play 10. **' p- "*" Kt-
see (B.); or 10. ' —'— as shown under Variation (0.)
lewis' countee gambit. 257
10. Q. to K. B's 3rd.
11. K. Kt. toK's5th.
This appears to be as good a move as he can make ; if he
play 11. F- tak" Kt-, then follows 11. K B toK R's5thCi, ch-'
12. Q.,t0BK aC|,a^k,, and Black has the game in his hands. If
.1K
, P.
Q toB.toK.Kfasth'
Q. B's 4th and, a8am
• Tt1
Blackt must^ Wln-
11. Q. takes Kt.
12. K. takes B. 12. Q. to K. B's 5th (ch.)
13. K. to Kt's sq. (best.) 13. Q. takes K's P.
14. P. to K. R's 3rd.
/Tf
\u -ia Q. B. totn K.
Q'sKt's
aq, 5th , lo' P.ti- toto Q's
K's 3rd. a Kt.
to K.to B'ssq.
3rd. 10* Q. Q's 2nd.
followed by 17. K g K las.)
14. Q. B. to K's 3rd.
15. Q. to Q's sq.' 15. Q. Kt. to Q's 2nd.
16. Q. to K. B's 3rd.
(tf 16- L't^K.^. .q., with a fine game.)
16. Q. to K. Kt's 3rd.
17. P. to Q's 4th. 17. R. to K. B's sq.
18. Q. to K's 2nd.
,Tf iq B.
\u 10, Q. toto Q's sq. 4th. 1q
K. B's 13- Kt. to Q'i
K.Kt. 2nd.
toK'B5th. 9ft Q.
M> K. toKt.K.toB'e 3rd.7th.
U B's
21. IZSSL* 22. and Black wins.)
18. B. to K. B's 4th.
19. Kt. to Q's 2nd. 19. B. to Q's 6th.
20. Q. to K's sq. 20. K. Kt. to K. B's 5th.
And White cannot save the game.

(B.)
10. P. takes K's Kt. 10. K. B. to K. R's 5th
11. K. Kt. to B's 3rd. (dis. ch.)
(If 11- a'£kK. B^.a'rd ' and Black has a inning attack. If
. , K. to K'b 2nd. , „ P. lo Q's *.1t j tti i la a • \
l1' g to K-, 2nd. 12' ffiTCESi* and Black 0uSht t0 W1D )
258 king's bishop's opening.
11. Q. B. toK. Kt's 5th.
12. P. to Q's 4th.
(l{ I2- SlTO or 12' atocmtw and White has no
resource.)
12. K's R. takes Kt. (ch.)
13. Kt's P. takes R. 13. Q's B. takes P.
14. P. to Q. B's 4th. 14. Q. to K. B's 3rd.
And Black wins in a few moves.

(C.)
10. P. to Q. B's 4th.
With the object of playing the Queen across to the King's
side. (If he move, instead, 10 ptoQ',,*th-
K. B. to K's Kin (dis. cb.
.*1,
. Q.
K'stoKt.K.takes R. (ch.) .Vi'
B's 3rd - Q.
K, toB. K's
to 2nd a .
K. Kt's 5th (ch.)' 6CC^
10. K. Kt. to K's 6th (ch.)
11. Q's P. takes Kt.
,Tf n
\lt ll' K. Q. toB.K'sto 2nd.
K. Kt's 5th (ch.) .„
iZt K.K. Kt. \a B'sKt's
Kt. takes 3rd P.(kt'
13- K.Kt.toK. a-. 5th' and White mav surrender.)
11. K. B. to K. R's 5th
12. Kt. takes R. (dis. ch.)
/jf
I" 1A K's R. takes Kt. (ch.) la' Q. B. to K. B's 6th (ch.) .1*'. K.
in Kt. to K. B's 3rd. .„ P. takes R. Q. toto K.K'sKt's
8nd.lih.
and Black has a superlative attack.)
12. Q. to K. B's 3rd (ch.)
13. K. to K's 2nd. 13. Q. to K. B's 7th (ch.)
14. K. to Q's 3rd. 14. Kt. to Q. R's 3rd.
15. Q. to Q. R's 3rd. 15. Q. B. to K. Kt's 5th.
16. Q. Kt. to Q. B's 3rd. 16. K. takes Kt..
And Black must win easily.
king's bishop's opening. 259
GAME THE FIFTH.—(" Handbook," p. 203.)
WHITE. BlACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th.
3. P. to Q. B's 3rd. 3. Q. Kt. to B's 3rd.
4. P. to Q's 4th. 4. K. B. to Q. Kt's 3rd.
5. K. Kt. to B s 3rd.
This apparently is somewhat better for White than
5. K ■".teK->8ndt which the Handbook " recommends.
Black is obliged to answer either with 5. n . ,, .. or
5- e-tt—ir ; and cacb leads to a variation of the " Giuocu
Piano," slightly in favour of the first player.

GAME THE SIXTH.—(*' Handbook," p. 204.)


WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th.
3. K. Kt. to K. B's 3rd. 3. P. to Q's 3rd.
4. P. to Q. B's 3rd.
Here the observation in the " Handbook," p. 204, is^" I
have found in play that 4. V' '° Q ' 4th, gave me a free, well
opened game, preferable to any obtained by the move in the
text" According to the " Handbuch," 4. P Q'" 4'!'
ought to yield the advantage to the second player, thus,—
4. P. to Q's 4th. 4. P. takes P.
5. Kt. takes P. 5. K. Kt. to K's 2nd, &c.

GAME THE SEVENTH.—!" Handbook," p. 205.)


WHITE. BLACK
1. P. to K's 4th. 1. P. to K's 4th.
2. K. B. to Q. B's. 4th. 2. K. B. to Q. B's 4th.
3. Q. to K. B's 3rd.
s 2
200 king's bishop's opening.
Jaenisch remarks that 3. Q t0 K- *'* Sti, though it abandons
the advantage of the move does not compromise the game.
The move 4. p - K 4"' , given in the "Handbook" is need
lessly hazardous.

GAME THE EIGHTH.—(" Handbook,- p. 206.*


WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th.
3. Q. to K. Kt's 4th. 3. Q. to K. B's 3rd.
The opening is now quite even. Instead of 4. p to ^ * *"* ,
which turns the scale somewhat in Black's favour, White
should play 4. Q- t0 K- K" 3rd ^ an(l tne game ;s equal.

GAME THE ELEVENTH.—(" Handbook," p. 208.)


WHITE. BlACK.
1. P. to K*s 4th. 1. P. to K's 4th.
2. K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th.
3. P. to Q. Kt's 4th.
This probably is White's best move, as it almost ensures a
variation of the "Evans' Gambit," which is profitable to the
first player.
3. B. takes Q. Kt's P.
4. P. to Q. B's 3rd. 4. B. to Q. R s 4th.
(Black must retreat his Bishop to this square or subject him
self to a very unfavourable position, for suppose 4. B to a B., 4tl,
. P. to Q's 4Ili. . B. takes K. B's P. (ch.) ,- Q. to K. R's :th (cb i
°- P. take. P. K. takes B. P. to K. Kt's 3id.
8. fc' to kt'. 2iid, ^* ^n 8imuar positions it is usually better
perhaps to check with the Queen thus before capturing the
Bishop. 9. — takesB-j and White has a capital game.)
5. K. Kt. to K. B's 3rd. 5. Q. Kt. to Q. B's 3rd.
XING S BISHOP S OPENING. 261
and we have the legitimate Evans' Opening. If instead of
bringing out his Q's Kt., Black play,—
5. P. to Q's 3rd.
then follows—
6. Q. to Q. Kt's 3rd.
And White has the better opening.

GAME THE FIFTEENTH.—(« Handbook," Variation at p. 213.)


'WHITE. BlaCK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th.
3. Q. to K's 2nd. 3. Q. Kt. to Q. B's 3rd.
4. K. B. takes K. B's P. (ch.) 4. K. takes B.
5. Q. to Q. B's 4th (eh.) 5. P. to Q's 4th.
6. Q. takes B. 6. P. takes K's P.
The " Handbook " now makes White give check with his
Queen at B's 4th, and then capture the K's Pawn with
Queen; possibly, however, he would do better in playing
6; UKt,toK-.ami' or 6- a.Kt.,0a v*sn't by checking he affords
his adversary an opportunity of bringing his pieces out much
more rapidly than is desirable.

Chapter II.
GAME THE FIRST.—(" Handbook," p. 222.)
WHITE. KLaCK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. B. to Q. B's 4th. 2. K. Kt. to K. B's 3rd.
3. K. Kt. to K. B's 3rd.
This move, which is given in Game the Fourth, p. 226 of the
*' Handbook," I conceive to be White's best. The opening
is now resolved into a phase of "Petroff's Defence," White's
2nd and 3rd moves being transposed. If Black proceed
with,—
4. K. Kt. takes P.
262 king's bishop's opening.
White's proper course now is not to play as in the " Hand-
book," 5. p toQ.,8rd, but,—
5. Q. Kt. to Q. B's 3rd.
and we have then a position that has been previously noticed
as favourable for the first player. See " PetrofFs Defence,"
p. 96 of the present volume.

CENTRE GAMBIT.
This dihut formerly little practised and less understood, was
one of the very few openings which considerations of space
obliged me to omit in the " Handbook." It has since come
much more into vogue, and the present is a favourable oppor
tunity for exhibiting its leading variations, as given by
Jaenisch in his " Analyse Nouvelle" and by the German
'• Handbuch."

WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to Q's 4th.
This move gives the name to the opening.
2. P. takes P.
3. K. B. to Q. B's 4th. 3. K. Kt. to K. B's 3rd.
3. K•BtoQ is generally admitted to be White's best
move. If Black reply with 3. r ^q, u-,^ ^en follows
4. ^^^^j. (Taking the Q. B's P. is bad play, because
it brings the adverse Q's Kt. into immediate action and opens
the Q's file.) 5. a K°ffr^d (This move cannot be
made so favourably when Black has not played his K's B.
and Q's P., but even here it does not seem to be so detri
mental as taking the Q. B's P., which I hold the defending
player in this species of opening should resolutely avoid.)
r . Cnatlrs
P. t0U'sitrd* »'• P.
Q uke.
R P. takes
V. P. • B-
R 67K, B.
B. toto Q's
Q. Kt.'s
2nd 5th ' \m.-i
*, mte
has a freer game, which is mainly owing to his adversary's
bad move of 3. f t0a B,a 4tit. Jaenisch recommends for Black
CENTRE GAMBIT. 263
, . P. to a B'a 3rd. e P, takes P.
It. to a Kfs 5th (ch.) P. takesi\ °' atoK.B'i3rd.
' 6. p "kg B . This move the author of " A Popular
Introduction to Chess " suggests instead of 6. °- t0 Q- Kt 3 3rtl ;
aiid I agree with him in thinking the attack obtained
is an equivalent for the lost exchange. 6. ^ tMkcsK
-'• Q.a toto K.Q. B-s
Kt's3rd.3rd. „8- U.
Q. toB. K.to Q. Xt's
Kt'. 3rd.2bd. g K. Kt. toto K.
K. Kt. K'sR's
2nd.3rd.
1n Q. Kt. to Q.
10< P. to ft. B's 3rd. B's 3rd. U- K. Kt. to K. B's 4th j iin.'*
a &nd mite WlU -lt
presently have an overwhelming array of Pieces bearing on
the adverse King. It should be observed that after
k Kt. to k. B's 3rd' tne Posi'i°n ig tne same as that in the
opening of the Kt.'s defence to the King's Bishop's Game.
, P. to K's 4th. „ K. B. to Q. B's 4th. o P. to Q's 4th.
P. to K's 4th. K. Kt.toK.B's8rd. °' P. takes P.
4. P. to K's 5th
(Jf t otjta* then 4t a Kt- a B., 8rd,and the game is equal.)
4. P. to Q's 4th.
4c, as in the " Handbook," p. 223.

Variation on While's 3rd move.


3. K. Kt. to K. B's 3rd. 3. Q. Kt. to Q. B's 3rd.
Tlns or 8- k. B.toQ.B'a4th is Black'8 best rejoinder, bringing
about a position of the Scotch game.
4. K. B. to Q. B's 4th. 4. K. B. to Q. B's 4th.
5. P. to Q. B's 3rd.
And Black may now play 5. K, Kl. to K Ir. mt or 5- u. u, k. a»L
without danger or disadvantage, the game then being an equal
one.
264 KING 8 BI8HOP 8 OPENING.

GAMES
ILLU8TRATIVE OF THE KING'8 BI8HOP'S OPENUSTO AND
THE CENTRE GAMBIT.

Game I.—Between Messrs. Heydebrand and Bledow.


white. (Mr. B.) black. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. B. to Q. B's 4th 2. K. B. to Q. B's 4th.
3. P. to Q. B's 3rd. 8. Q. to K's 2nd.
4. K. Kt. to B's 3rd. 4. Q. Kt. to B's 3rd.
5. P. to Q's 4th. 6. K. B. to Q. Kt's 3rd.
6. Castles. 6. P. to Q's 3rd.
7. P. to Q. R's 4th. ' 7. P. to Q. R's 4th.
8. Q. B. to K's 3rd. 8. K. Kt. to B's 3rd.
9. Q's P. takes P. 9. Q's Kt. takes P.
10. K. Kt. takes Kt. 10. P. takes Kt.
11. B. takes B. 11. P. takes B.
12. Q. Kt. to Q's 2nd. 12. Castles.
13. Q. to K's 2nd. 13. B. to Q's 2nd.
14. Q. R. to Q's sq. 14. B. takes Q. R's P.
18. P. to Q. Kt's 3rd 15. B. to Q. B's 3rd.
16. P. to K. B's 4th. 16. Q. R. to Q's sq.
17. P. takes K's P. 17. Q. takes P.
18. K. R. to K. B's 5th. 18. Q. to her 3rd.
19. P. to K's 5th. 19. Q. to her B's 4th (ch.)
20. K. to R's sq. 20. Kt. to K's 5th.
21. Kt. takes Kt. 21. R. takes R. (ch.)
22. Q. takes R. 22. B. takes Kt.
23. R. takes K. B's P. 23. R. takes R.
24. Q. to her 8th (ch.) 24. Q. to K. B's sq.
25. B. takes R. (ch.) 25. K. takes B.
26. P. to K's 6th (ch.) 26. K. to Kt's sq.
27. P. to K's 7th.
And Black surrenders.

Game II.—Between Stourbridge and the University of


Cambridge, played by Correspondence.
white. (8tourbridge.) black. (Cambridge.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th.
3. K. Kt. to B's 3rd. 3. P. to Q's 3rd.
4. P. to Q. B's 3rd. 4. Q. to K's 2nd.
KING'8 BI8HOP'8 OPENING. 265

5. P. to K R's 3rd.■ 5. Q. B. to K's 3rd.


6. K. B. to Q. Kt'a 3rd-t 6. Q-s B. takes B.
7. Q. takes B. 7. K. B. to Q. Kt's 3rd.
8. Castles. 8. Q. Kt. to Q's 2nd.
9. P. to Q's 4th. 9. K. Kt. to B's 3rd.
10. B. to K. Kt's 5th. 10. P. to K. R's 3rd.
11. B. takes Kt. 11. Q. takes B.
12. Ks R. to Q's sq + 12. P. to K. Kt's 4th.
13. Q. Kt. to R's 3rd. 13. P. to K. Kt's 5th.
14. K R's P. takes P. 14. K R. to K. Kt's sq.
15. K. K. to Q's 3rd. 15. K's R. takes P.
IS. K Kt. to Q's 2nd. 16. Castles.§
17. Q. Kt. to Q. B's 4th. 17. Q. R. to K. Kt's sq.
18. Kt. takes B. (ch.) 18. Q. R's P. takes Kt.
19. P. to K. Kt's 3rd. 19. K. R. to K. B's 5th.||
20. Q. R. to K. B's sq. 20. P. to K. R's 4th.
21. Q. to Q's sq. 21. P. to K. R's 5th.
22. Q. to K's 2nd. 22. Q. to K. Kt's 3rd.
23. K. to Kt's 2nd. 23. Kt. to K. B's 3rd.
24. Q's P. takes P. 24. Kt. to K. R's 4th.
25. K. R. to K. B's 3rd.H 25. Q's P. takes P.
26. Q. to K's 3rd. 26. R. to K. Kt's 5th.
27. R. to K. Kt's sq. 27. K. R's P. takes P.
28. K. to K. B's sq. 28. P. to K. Kt's 7th (ch.)
29. K. to K's sq. 29. Kt. to K. B's 5th.
80. R. to K. Kt's 3rd. 80. R. takes R.
31. Q. takes R. 81. Q. takes Q.
32. P. takes Q. 32. R. takes P.
33. K to K. B's 2nd. 33. R. to K. R's 6th.
34. Kt. to K. B's 3rd. 34. R. to K. R's 8th.**

» Jaenisch condemns this move, on the ground that it is a waste of


"ine, as Black can never advantageously play Q. B. to K. Kt's 5th.
t 6. — : would be better.
+ Weak ; the primary cause of all their difficulties.
§ It is usually very hazardous for the second player to Castle on the
Queen's side in this opening. In the present instance, however,
White has no time to set up any counter attack.
D To prevent Q. R. being played to K's sq., and afterwards to K's 3rd,
which would in a great measure have neutralized the attack. Another
advantage arising from compelling the move of Q. R. to K. B's sq. is,
that the White King is thereby locked safely in.
" 25. — -—- would have been fatal ; as it is Black cannot at
[resent play
K. R'« 1*. UkM p.
** The position here is very remarkable. White cannot stir one of
their pieces without instant loss. In fact, they might have resigned at
266 king's bishop's opening.
85. K. to K's 3rd. 35. K. to Q's sq.
36. P. to Q. B's 4th. 86. K. to K's 2nd.
37. K. to Q's 2nd. 37. K. to K. B's 3rd.
38. K. to K's 3rd. 38. K. to K. Kt's 3rd.
39. Kt. takes P. (ch.) 39. K. to K. Kt's 4th.
40. Kt. to K. B's 3rd (ch.)* 40. K. to K. Kt's 5th.
41. K. to K. B's 2nd. 41. Kt. to K. R's 6th (ch.)
And White resigns.

Game III.—Between Messis. Heydebrand and Bledow.


white. (Mr. B.) BlaCK. (Mr. H.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. B. to Q. B's 4th. 2. K. Kt. to B's 3rd.
8. P. to Q's 4th. 3. P. takes Q's P.
4. P. to K's 5th. 4. P. to Q's 4th.
5. K. B. to Q. Kt's 3rd. 5. K. Kt. to K's 6th.
6. K. Kt. to K. B's 3rd. 6. K. B. to Q. Kt's 5th (ch.)
7. P. to Q. B's 3rd. 7. P. takes P.
8. Castles. 8. P. takes Q. Kt's P.
9. Q's B. takes P. P. Q. B. to K's 3rd.
10. K. Kt. to Q's 4th. 10. P. to Q. B s 4th.
11. Kt. takes B. 11. P. takes Kt.
12. P. to K. B's 3rd. 12. K. Kt. to his 4th.
13. P. to K. B's 4th. 13. K. Kt. to K's 5th.
14. P. to K. B's 5th. 14. P. to Q. B's 5th.
15. K. B. toQ. R's 4th (ch.)' 15. Q. Kt. to Q. B's 3rd.
16. P. takes K's P. 16. B. to Q. B's 4th (ch.)
17. B. to Q's 4th. 17. Q. to her Kt's 3rd.
18. B. takes B. 18. Q. takes B. (ch.)
19. K. to R's sq. 19. Kt. to K. B's 7th (ch.)
20. R. takes Kt. 'JO. Q. takes R.
21. Q. Kt. to B's 3rd. 21. Castles on K's side.
22. Kt. takes Q's P. 22. Q. R to K's sq.
23. P. to K's 7th. 23. K. R. to K. B's 4th.
24. B. to Q. B's 2nd. 24. K. R. takes K's P.
25. P. to K. R's 3rd. 'J.'.. Kt. takes P.
26. Kt. takes Kt. 26. Q's R. takes Kt.
And White resigned.

this point, as they can never break through with their Pawns on the
Queen's side, and all Black have to do is to march their King up,
which their opponents are powerless to prevent.
* Taking the K. B's P. would have been quite useless.
CENTRE GAMBIT. 267

Game IV.—Between Prince Ouroussoff and Mr. Schulten.


white. (Prince 0.) black. (Mr. S.)
L P. to K's 4th. 1. P. to K's 4th.
2. P. to Q's 4th. 2. P. takes P.
3. B. to Q. B's 4th. 3. Kt. to Q. B's 3rd.
4. Kt. to K. B's 3rd. 4. B. to Q. Kt's 5th (ch.)
5. P. to Q. B's 3rd. 5. P. takes P.
6. P. takes P. 6. B. to Q. R's 4th.
7. Castles'* 7. P. to K. R's 3rd.
8. P. to K's 5th. 8. K. Kt. to K's 2nd.
». B. to Q. R s 3rd. 9. Castles.
10. Q. to Q's 3rd. 10. K. to R's sq.
11. Q. Kt to Q's 2nd. 11. P. to K. B's 3rd.
12. P. takes P. 12. R. takes P.
13. Q. Kt. to K's 4th. 13. R. to K. B's sq.
14. Q. Kt. to K. Kts 5th.t 14. P. to K. Kts 3rd.J
15. Q. Kt. to K. B's 7th. (ch.) 15. R. takes B.
16. B. takes R. 16. K. to Kt's 2nd.
17. Q. B. takes Kt. 17. Kt. takes B.
. 18. Kt to K's 5th. 18. P. to Q's 3rd.
19. Kt takes K. Kt's P. 19. B. to K. B's 4th.
20. Q. to Q's 4 th (ch.) 20. K. takes B.
21. Kt. takes Kt. 21. B. to K's 3rtl.§
22. Kt. to Q's 5th. 22. Q. to K. Kt's 4th.
23. Kt. to K. B's 4th. 23. R. to K. Kt's sq.
24. P. to K. Kt's 3rd. 24. B. to Q. Kt's 3rd.
25. Kt takes Q's B. 25. K. takes Kt.
28. Q. to K's 4th (ch.) 26. K. to Q's 2nd.
27. K. R to K's sq. 27. P. to K. R's 4th.
28. Q. to Q. R's 4th (ch.)|| 28. P. to Q. B's 3rd.

* The position now is precisely that which occurs in the " Scotch
Gambit" (Cochrane Attack), see "Handbook," p. 167. White's 7th
move is I believe the best he can possibly play, though not noticed by
either Jaenisch or the " Handbuch." Black's reply of P. to K. R's 3rd
ta very weak, 7. y ^ q., ' Beems 18 good as anything.
if - „ P. to K's 5th. n R. to K's fn. ,
'' a to K. B's 3rd. 8' Q. to K. Kfa 3rd. "' '
White threatens to win the Q. by playing K. Kt. to K. R's 4th.
i Very cleverly played. Black dare not take the Knight.
+ The only move.
§ Had he taken the Knight he would have lost his Bishop in
return.
| To tempt Black to play P. to Q. B's 3rd, and thereby weaken his
Q's Pawn.
2G8 KINGS BISHOP'S OPENING.
29. Q. to K's 4th. 29. B. to Q. B's 4th.
30. Q. R. to Q. Kfs sq. 30. P. to Q. Kt's 3rd.
31. Q. to K's 6th (ch.) 31. K. to Q's sq.
32. Q. R. to Q's sq. 32. R. to Kfa 2nd.
S3. R. takes Q's P. (ch.)
White wins.

Game V.—Between the same players.


wnrrE. (Mr. S.) black. (Prince 0.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to Q's 4th. 2. P. takes P.
3. B. to Q. B's 4th. 3. Kt. to Q. B's 3rd.
4. Kt. to K. B's 3rd. 4. B. to Q. B's 4th.
5. Castles. 6. P. to Q's 3rd.
6. P. to Q. B's 3rd. 6. P. takes P.
7. Kt. takes P. 7. K. Kt. to K's 2nd.*
8. R to K's sq. 8. Castles.
9. B. to K. Kt's 5th.t 9. Q. to K's sq.
10. P. to K's 5th. 10. B. to K. Kt's 5th.
11. P. takes Q's P. 11. K. B. takes Q's P.
12. B. to Q. Kt's 5th. 12. P. to K. B's 3rd.
13. B. to K. R's 4th. 13. Q. to K. R's 4th.
14. Q. to Q. Kt's 3rd (ch.) 14. K. to R's sq.
15. B. toK. Kt's 3rd. 15. Q's B. takes Kt.
16. P. takes B. 16. Q. Kt. to Q s 5th.£
17. Q. to Q. R's 4th. 17. Kt takes K. B's P. (ch.)
18. K. to Kt's 2nd. 18. Kt. takes R. (ch.)
19. R. takes Kt. 19. B. takes B.
20. K. R's P. takes B. 20. Kt. to K. Kt's 3rd.
21. B. to Q's 3rd. 21. Kt. to K's 4th.
22. B. to K's 4th.§ 22. P. to K. B's 4th.
23. B. takes Q. Kt's P.I 23. Q. R. to K's sq.
24. R. to K. R's sq. 24. Q. to K. Kt's 3rd.
25. Q. to K. R's 4th. 25. P. to Q. B's 3rd.
26. Kt. to K's 2nd. 26. P. to K. B's 5th.U
27. Kt. takes P. 27. Q. to K's 5th (ch.)

* As usual the opening has resolved itself into a variation of the


" Scotch Gambit." See " Handbook," p. 101, Variation II.
f This would have been more effective if played a move earlier.
J Far better than taking the K. B's P. with the Queen.
§ Threatening R. to K. R's sq.
|| He has nothing better,
i Well played.
CENTRE GAMBIT. 269
28. K. to K. B's sq. 28. K's R takes Kt
29. P. takes R. 29. Kt. to K. B's 6th.
30. Q. to K. R's 5th. 30. R. to Q's sq.
81. B. takes P. 31. R. to Q's 8th (ch.)
32. K. to Kfs 2nd. 32. Kt. to K. Rs 4th (ch.)t
33. K. to Kt's 3rd. 33. Kt, to K. B's 4th (cM
84. K. to Kt's 4th. 34. R takes R
35. B. takes Q. 35. Kt. to K. R's 3rd (ch.)
36. K. to Kt's 5th. 36. R. takes Q. (ch.)
37. K. takes R. 37. K. to Kfs sq.
38. P. to Q. Kt's 4th. 88. Kt. to K. B's 2nd.
39. B. to Q's 5th. 39. K. to B's sq.
40. B, takes K t.
And White wins.

Game VI.—Between Messrs. Discart and Bonetti.


.white. (Mr. D.) black. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to Q's 4th. 2. P. takes P.
3. B. to Q. B's 4th. 3. B. to Q. Kt's 5th (ch.*
4. P. to Q. Ba 3rd. 4. P. takes P.
5. P. takes P. 5. Q. to K. B's 3rd.
6. P. takes B.J 6. Q. takes R
7. Q. to Q. Kt's 3rd. 7. Q. to K. B's 3rd.
8. B. to Q. Kt's 2nd. 8. Q. to K. Kt's 3rd.
9. K. Kt. to K's 2nd. 9. K. Kt. to K. R's 3rd.§
10. Q. Kt. to Q. B's 3rd. 10. P. to Q. B's 3rd.
11. K. Kt. to K. B's 4th. 11. Q. to K. Kt's 4th.
12. Q. Kt. to K's 2nd. 12. Castles.
13. P. to K. R's 4th. 13. Q. to K's 2nd.
14. Q. to K. Kt's 3rd. 14. P. to K. Kt's 3rd.
15. Kt. takes K. Kt's P. 15. Q. takes Q. Kt's P. (ch.)
16. B. to Q. B's 3rd. 16. Q. to Q. Kt's 8th (ch.)
17. K. to Q's 2nd.
And White wins.

t This was ill-considered. Bj simply playing R takes R., Black


most win easily.
J By this sacrifice White obtains a strong attack,
g He dared not take the K. Kt's P.
270 king'8 bishop's opening.

'tame VII.—Between Messrs. Harrwits: and Kieseritzky


both players blindfold.
whits. (Mr. H.) black. (Mr. K.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to Q's 4th. 2. P. takes P.
3. B. to Q. B's 4th. 3. Kt. to Q. B'a 3rd.
4. Kt. to K. B's 3rd. 4. B. to Q. Kt's 5th (ch.)
6. P. to Q. B's 3rd. 5. P. takes P.
6. P. takes P. 6. B. to Q. R's 4th.
7. Kt. to K. Kt's 5th.* 7. Q. Kt. to Ka 4th. t
8. Kt. takes K. B's P. 8. Kt. takes Kt.
9. B. takes Kt. (ch.) 9. K. takea B.
10. Q. to K R's 5th (ch.) 10. P. to K. Kt's 3rd.
11. Q. takes K's B.J 11. Kt. to K B's 3rd.
12. Castles. 12. K R. to K's sq.
13. P. to K's 5th. 13. P. to Q. Kt's 3rd.
14. Q. to Q. Kt's 5th. 14. P. to Q. B's 3rd.
15. Q. to K's 2nd. 15. P. to Q. R's 4th.
16. B. to K. Kt's 5th. 16. B. to Q. R's 3rd.
17. P. to Q. B's 4th. 17. P. to Q's 3rd.§
18. P. to K. B's 4th. 18. P. takes P.
19. P. takes P. 19. Q. to Q's 5th (ch.)
20. K. to K. R's sq. 20. B. takes P.
21. R. takes Kt. (ch.) 21. K. to K Kt a sq.
22. Q. to Q. B's 2nd. 22. K's R. takes P.
23. Kt. to Q. Bs 3rd. 23. R. takes B.
24. K. R. to K. B's 3rd. 24. Q. R. to K's sq.
25. Q. R. to Q's sq. 25. R to Q's 4th.
. 26. P. to K. R's 3rd. 26. Q. to K. R's 5th.
27. Kt. takes B. 27. P. takes Kt.
28. Q. R. to K. B's sq. 28. K. R. to K's 4th.
29. Q. to Q's 3rd. 29. Q. to Q. B's 5th.
30. Q. to Q's 2nd. 30. K. R. to K's 6th.
31. R. to K. B's 7th. || 31. Q. to K's 4th.
32. K. to R's 2nd. 82. K. R. to K's 7th.
33. Q. to K. Kt's 5th. 33. Q. to K's 4th (ch.)

* Castling at this point secures the advantage for the first player.
t He ought rather to have played his K. Kt. to K R's 3rd.
J Better to have checked first at Q's 5th. The King must then
cither have shut out the Rook for some moves, or by moving to
K. Kt's 2nd, have enabled White to play B. to Q. Kt's 2nd with
advantage.
§ By this move Black obtains a decisive advantage, but had his King
been at his Kt's 2nd White would have won a piece.
|| R. to K. B's 8th (ch.) would have given White the best chance of
drawing the game, as Black's King is so exposed.
CENTEE GAMBIT. 271
34. Q. takes Q. 34. K's R takes Q.
35. K. R. to Q's 7th. 35. Q. R to K's 2ud.
86. K. R. to Q's 8th (ch.) 36. K. to K. Kfs 2nd.
87. Q. R to Q's sq. 37. K. R. to K's 7th.
88. Qs R takes P.* 38. K. R. takes Q. R's P.
39. Q. R. to Q. Kfs 5th. 89. Q. R. to K's 7th.
40. Q. R. to K. Kfs 5th. 40. P. to Q. R's 5th.
41. K. R. to Q. Kfs 8tU. 41. K. R. to Q. Kfs 7th.
42. K. R. to Q. Kt's 7th (ch.) 42. K. to K. B's 3rd.
43. P. to R's 4th. 43. P. to Q. R's 6th.
44. K. R. takes K. R's P. 44. P. to Q. R's 7th.
45. K. R. to K. R's 6th. 45. Q's R. takes P. (ch.)
: wins.

Game VIII.—Mr. St. Amand against Messrs. Devinck,


Willermet, Benoit, and Delondre in consultation.
WHITE. (The Allies.) BlaCK. (Mr. St. A.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to Q's 4th. 2. P. takes P.
3. B. to Q. B's 4th. 8. Kt. to Q. B's 3rd.
4. Kt. to K. B's 3rd. 4. Kt. to K. B's 3rd.t
5. Castles. 6. B. to K's 2nd.J
6. Kt. takes P.§ 6. Castles.
7. Kt. to Q. B's 3rd. 7. B. to Q. B's 4th.
8. B. to K's 3rd. 8. Q. Kt. to K's 4th.
9. B. to Q. Kt's 3rd. 9. K. Kt. to K. Kfs 5th.
10. B. to K. b's 4th. 10. P. to Q's 3rd.
11. P. to K. R's 3rd. 11. K. Kt. to K. B's 3rd.
12. B. to K's 3rd. 12. P. to Q. B's 3rd.
13. P. to K. B's 4th. 13. Q. Kt. to K. Kfs 3rd.
14. Q. to Q's 3rd. 14. P. to Q. R's 4th.
15. P. to Q. R's 4th. 15. K. Kt. to K. R's 4th.
16. Q. Kt. to K's 2nd. 16. Q. to K's sq.
17. P. to K. Kfs 4th. 17. K. Kt. to K. B's 3rd.
18. Q. Kt. to K. Kfs 3rd. 18. P. to Q. Kfs 3rd.||
19. P. to K. Kfs 5th. 19. K. Kt. to Q's 2nd.

* P. to Q. R's 4th would have been better, as Black must then have
either let his own Pawn go for nothing or have relinquished his design
of doubling his Rooks on the 7th file.
t This is not the best move, but White fail to take advantage of it
as they ought to have done. See " Handbook," p. 162.
J This again is far from good.
§ They Bhould have played P. to K's 5th.
|| A trap ; tempting White to push his K. Kfs P. on the Kt., with a
view to winning the Q. B's P.
272 king's bishop's opening.
20. Kt. takes Q. B's P. 20. B. to Q. R's 3rd."
21. P. to Q. B's 4 th. 21. P. to Q's 4th.t
22. K. Kt. to Q's 4th. 22. P. takes Q. B's P.
23. K's B. takes P. 23. *K. Kt. to K's 4th.
24. P. takes Et. 24. Kt. takes P.
25. B. to Q. Kt's 6th. 25. Kt. takes Q.
26. B. takes Q. 26. K's R takes B.
27. K. R. to K. B's 3rd. 27. Kt. to K's 4th.§
28. R. to K. B's 4th. 28. Q. R to Q's sq.
29. K. Kt. to K. B's 5th. 29. Kt. to Q's 6th.
30. B. takes K's B.|| 30. Kt. takes R
31. B. takes Q. Kt's P. 31. Q. R. to Q's 7th.
32. B. takes Q. R's P. 82. Kt. takes K. R's P. (ch.)
33. K. to K. R's sq. 33. R takes Q. Kt's P.
34. Kt. takes It Kt's P.U 34. K. R to Q. B's sq.
35. K. Kt. to K. B's 5th. 35. K. R. to Q. B's 7th.
36. Kt. to R's 6th (ch.) 36. K. to K. B's sq.
37. Kt. to K. Kt's 4th. 37. Kt. takes Kt's P.
38. R. to Q's sq. 38. B. to Q's 6th.
Aud after a few i moves the Allies resigned.

Game IX.—Between Messrs Ileydebrand and Staunton.


black. (Mr. H.) white. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to Q's 4th. 2. P. takes P.
3. B. to Q. B's 4th. 3. Kt. to K. B's 3rd.
4. P. to K's 5th. 4. P. to Q's 4th.
5. B. to Q. Kt's 3rd. 6. Kt. to K's 5th.
6. Kt. to K's 2nd. 6. P. to Q. B's 4th.*e
7. Castles. 7. Kt. to Q. B's 3rd.
8. P. to K. B's 3rd. 8. Kt. to K. Kt's 4th.
9. Kt. to K. B's 4th. 9. P. to Q. B's 5th.
10. B. to Q. R's 4th. 10. B. to Q. B's 4th.
11. K. to R's sq. 11. Kt. to K's 3rd.
• The turning point in the game.
t Well played. Curiously enough this Pawn is en prise to three
men, and yet cannot be taken.
X Well played again.
§ Secure of breaking up the enemy's position, Black does not choose
to draw his Kt from the centre of the field by taking the Q. Kt's P.
|| They have nothing better.
U Ingenious, but of no avail.
** White has now won one Pawn, and obtained an advantage in
position almost equivalent to the gain of another, owing to the remia*-
ness of Black in his opening.
CENTRE GAMBIT. 273
12. P. to Q. Kfs 4th.* 12. B. to Q. Kfs 3rd.
13. Kt. takes Kt. 13. B. takes Kt
14. P. to K. B b 4th. 14. B. to K. B's 4th.t
15. B. to Q. R'a 3rd. 15. Castles.
16. Kt. to Q's 2nd. 16. P. to Q's 6th.
:7. P. to Q. Kfs 5th. 17. Kt. to K's 2nd*
18. P. takes Q's P. 18. B. takes P.
19. K. R to K. B's 3rd. 19. K. R. to K's sq.
20. B. to Q. B's 2nd. 20. B. takes B.
21. Q. takes B. 21. Kt. to K. Kfs 3rd.
22. Q. R. to Q'b sq.§ 22. Q. to Q. B's sq.
23. B. to Q. Kfs 2nd. 28. Q. to Q. B's 4th.
24. Kt to Q. Kfs sq. 24. Q. R. to Q's sq.
25. Kt. to Q. R's 3rd. 25. Q. to K's 2nd. ||
26. K. R to K. R's 3rd. 26. P. to K. R's 3rd.
27. Q. R to K. B's sq. 27. Q. to Q. B's 4th.
28. P. to K's 6th.1i 28. Q. R to Q's 3rd.**
29. Q. to Q. B's 3rd. 29. P. to K. B's 3rd.

* Ingenious. If White had seized the proffered bait, his adversary


would have taken Kt. with Kt., and then have taken the Q's Pawn with
his Queen, and thus have freed his game considerably.
t This seemed indispensable, to prevent the farther advance of
Black's K. B's P.
J He might have obtained a fine attack by giving up the exchange
at this moment; but in actual play the sacrifice looked very hazardous.
Let us suppose, instead of Kt. to K's 2nd, he had played,—
17. Kt. to Q's 5th.
18. B. takes R. 18. Kt. to K's 7th.
(Threatening to play Q. to K. R's 5th, Ice.)
19. Q. to K's sq. (best.) 19. Q. takes B.
20. P. takes P. 20. P. takes P.
21. B. to Q's sq. 21. B. to Q's 5th.
22. Q. R to Q. Kfs sq. 22. Q. to Q. R's 6th.
And certainly White has ample compensation for his lost exchange.
§ Obviously threatening to take the Q. B's P. with the Knight.
|| Anticipating Black's playing his Bishop to Q's 4th, &c.
"J A masterly move. Without the greatest possible care, White
must now have got into difficulties.
** This appears to be the only really secure reply to Black's clever
move. Suppose, for example, White had played,—
28. Kt. takes K. B's P.
(If he had taken the K's Pawn either with R. or P., he must clearly
have lost a piece.)
29. P. takes P. (ch.) 29. K. takes P.
30. R takes Kt. (ch.)
And Black has the advantage.
T
274 king's bishop's opening.
SO. R to K. Kfs 3rd. 30. Q. R takes K's P.
31. Kt. to Q. B's 2nd* 31. Kt. takes K. B's P.
32. Q. to K. B's 3rd. 32. Q. to Q. B's 2nd.
33. R. to K. Kfs 4th. 33. P. to K. Kt's 4th.
34. P. to K. Kfs 3rd. 34. P. to K. R's 4th.
35. R. takes Kt 35. P. takes R
36. Q. takes K. R's P. 36. Q. to K. Rs 2nd.
37. Q. to K. Kfs 4th (ch.) 37. K. to B's 2nd.
38. Q. takes P. 38. Q. takes Kt.
39. B. takes K. B's P. 89. Q. to K's 5th (ch.)
And Black resigned.

Game X.—Between Messrs. Kieseritzky and Oudart, the


former playing blindfold.
white. (Mr. K.) black. (Mr. 0.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to Q's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 3. P. to Q. B's 4th.t
4. B. to Q. B's 4th. 4. Kt. to K. B's 3rd.+
5. P. to K's 5th. 5. Q. K K's 2nd.§
6. Castles. 6. Kt. » K's 5th. ||
7. B. to Q's 5th.U 7. P. to K. B's 4th.
8. K. R. to K's sq.*a 8. Q. Kt. to Q. B's 3rd.
9. B. takes K's Kt. 9. P. takes B.
10. R. takes P. 10. P. to Q's 4th.
11. B. to K. Kfs 5th. 11. Q. to K's 3rd.
12. K. R. to K's sq. 12. B. to K's 2nd.
13. B. takes B. 13. Q. takes R

* Had he taken the Kt., White would have won the game by playing
Q. to K. B's 7th.
t Major Jaenisch pronounces against this move, and recommends
8- B.toQ.Kf.Mh(cl,)' which, however, is inferior to 3. R ^ ^
J Very bad.
§ Weak ; but Black has no good move. 5. Kt (o R Kt'' — is perhaps
the best under the circumstances.
|| Again I believe the Knight should have gone home.
•J R. to K's sq. would have won the piece at once, but I am not
certain whether the move actually made is not at least as gvod if pro
perly followed up.
** Suppose now—
8. P. takes P. (in pasting.) 8. P. takes P.
9. K. R. to K's sq. o P. to K. B's 4th.
10. Kt. to K. Kfs 5th.
CENTRE GAMBIT. 275

14. P. to Q. Fa 3rd." 14. B. to K. Kt'g 5th.


15. P. to K. R's 3rd. 15. B. takes Kt.
16. Q. takes B. 16. Castles on Q's side.
17. Kt. to Qb 2nd.t 17. K. R. to K. B's sq.
18. Q. to K. Kt's 3rd.J 18. K. R. to K. B's 4th.
19. P. to K. B's 4th. 19. P. to K. Kt's 4th.
20. K. B's P. takes P. 20. R. takes K. Kt's P.
21. Q. to K. Rb 2nd. 21. P. to Q'b 6th.§
22. Kt. to K. B's 3rd. 22. K. R. to K. B's 4th.
23. Q. R. to Q's sq. 23. P. to Q. B's 5th.
24. P. to Q. Kt's 3rd. 24. Q. R. to K. Kt's sq.
25. K. R. to K's 3rd. 25. Q. to K. B's 2nd.
26. Kt. to Q's 2nd. 26. P. to Q's 5th.
27. Q. B's P. takes P. 27. Kt. takes Q's P.
28. Kt. takes Q. B's P. 28. Kt. to K's 7th (ch.)
29. E. takes Kt. 29. P. takes R.
30. Kt. to Q's 6th (ch.) 30. K. to Q's 2nd.
31. P. to K's 6th (ch.)|| 31. K. takes P.
And Black wins.

Game XI.—Between Messrs. Delannoy and Kieseritzky ;


the latter playing blindfold.
white. (Mr. D.) black. (Mr. K.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to Q's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 3. P. to Q. B's 4th.
4. B. to Q. B's 4th. 4. P. to Q. Kt's 4th.1

and it is difficult to see how Black could have saved the game. If
Q. to 0' 3rd' *oen "• — i an" wins the Queen or
mates If' 10 11 *•'*»k'•(»*.) i2 Q t0 K- K'« 6tb (ch)

(if 12. _ 13. ^.toK-.6th(ch.) and wing the Qu


K. to Ub sq. ' ^ '
13. —: ', and wins the Queen or mates next move.
* After this Black gets out of all his difficulties, and soon turns the
tables on his opponent.
t Better perhaps to have taken the Q's P., with a view to bringing
his Rooks on to the Q. B's file.
X Q to K. Kt's 4th (ch.) seems better.
§ Black has it all his own way now.
II It is quite immaterial what he plays.
\ Cleverly conceived. If White takes the Pawn he loses his Bishop.
t2
276 king's bishop's opening.
5. B. to Q's 5th. 5. Kt. to Q. B's 3rd.
6. P. to Q. Bs 3rd. 6. P. takes Q. B s P.
7. P. takes P. 7. R to Q. Kt's sq.
8. Castles. 8. Kt. to K. B's 3rd.
9. K. R. to K'b sq. 9. B. to K's 2nd.
10. B. to K. Kt's 5th. 10. Castles.
11. B. takes K's Kt. 11. K's B. takes B.
12. P. to K's 5th. 12. B. to K's 2nd.*
13. Q. Kt. to Q's 2nd. 13. R to Q. Kt's 3rd.
14. Q. Kt. to K's 4th. 14. B. to Q. Kt's 2nd.
15. Q. to Q's 2nd. 15. Q. to Q. Kt's sq.
16. Q. Kt. to K. Kt's 3rd. 16. Kt. to Q's sq.
17. Q. Kt. to K. B's 5th. 17. K. R to K's sq.
18. K. R. to K's 4th. 18. Q's B. takes B.
19. Q. takes B. 19. Q. to Q. Kt's 2nd.
20. Q. to Q's 3rd. 20. P. to Q. B's 5th.
21. Q. to Q. B's 2nd 21. Kt. to K's 3rd.
22. R. to K. Kt's 4th. 22. K. to R's sq.
23. Q. R to K's sq. 23. B. to K. B's sq.
24. R. to K. R's 4th. 24. P. to K. Kt's 3rd.
25. Q. Kt. to K. R's 6th. 25. P. to Q's 4th.
26. Q. Kt. to K. Kt's 4th. 26. B. to K. Kt's 2nd.
27. P. to K. R's 3rd.t 27. Q. to K's 2nd.
28. Q. Kt. to K's 3rd. 28. P. to Q's 5th.J
29. Q. Kt. to Q's 5th. 29. P. to Q's 6th.
30. Q. to Q's 2nd. 30. Q. to Q. B's 4th.
31. Q's Kt. takes R. 31. P. takes Kt.
32. Q. R. to Q. Kt's sq.§ 32. B. takes P.
33. Q. to K. R's 6th. 33. Kt to K. B's sq.
34. Kt. to K. Kt's 5th. 34. B. to K. Kt's 2nd.
35. Kt. takes K. B's P. (eh.) 35. K. to K. Kt's sq.
36. Q. to K. B's 4th. 36. P. to Q's 7th.
37. K. to K. B's sq. 37. Q. to K's 2nd.
38. Kt. to K's 6th. || 38. B. takes Kt.
39. Q. to K's 4th. 39. B. takes Q. B's P.T
40. P. to K. B's 3rd. 40. Q. takes Q.
41. R. takes Q. 41. R. takes R
42. P. takes R. 42. P. to Q. Kt's 5th.
43. K. to K's 2nd. 43. Kt. to K's 3rd.

* At this point White has undoubtedly the advantage in position,


t Very tame. Q. Kt. to K. B's 6th would have been better.
J Was this intentional, or a slip ?
§ What can be the object of this move except it. be to tempt Black
to take the K's P., under some erroneous impression as to the conse
quences.
U Better have taken the Q's P. at once, as the loss of the Knight was
inevitable.
1! White's game is now hopeless.
CENTRE GAMBIT. 277
44. P. to K's 5th. 44. Kt. to Q's 5th (ch.)
45. K. to K's 3rd. 45. Kt. to Q. Kfs 4th.
46. K. to K's 4th. 46. B. to Q. Kt's 7th.
47. K. to Q's 5th. 47. B. to Q. B's 8th.
And White resigns.

Game XII.—Between the Clubs of Hull and the University


of Cambridge ; played by Correspondence.
white. (Cambridge.) black. (Hull.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to Q's 4th. 2. P. takes P.
8. K. Kt. to Bs 3rd. 8. B. to Q. B s 4th.*
4. B. to Q. B's 4th. 4. P. to Q's 3rd.
5. Kt. takes P. 6. Kt. to K. B's 3rd.*
6. Castles. 6. Castles.t
7. B. to K. Kt's 5th. 7. P. to K. R's 3rd.
8. B. takes K's Kt. 8. Q. takes B.
9. P. to Q. B's 3rd. 9. P. to Q. R's 3rd.
10. K. to R's sq.J 10. Q. B. to Q's 2nd.
11. Q. to Q's 3rd. 11. K's B. takes Kt§.
12. Q. takes B. 12. Q. to K. Kfs 3rd.
13. Kt. to Q's 2nd. 13. Kt. to Q. B's 3rd.
14. Q. to K's 3rd. 14. Kt. to K's 4th.
15. B. to Q. Kt's 3rd. 15. Kt. to K. Kfs 5th.
16. Q. to K. Kfs 3rd. 16. Kt. to K's 4th.
17. Q. takes Q. 17. Kt takes Q.
18. P. to K. B s 4th. 18. Q. R. to K's sq.
19. Q. R. to K's sq. 19. K. to R's sq.
20. B. to Q. B's 2nd. 20. Kt. to K's 2nd.
21. Kt. to K. B's 3rd. 21. P. to K. B's 4th.
22. Kt. to K. R's 4th. 22. B. to Q. Kfs 4th.
23. K. R. to K. Kfs sq. 23. P. to K. Kfs 3rd.||
24. P. takes K. B's P. 24. P. to K. Kfs 4th.l
25. P. takes K. Kfs P. 25. P. takes P.

* This is perhaps the best reply for the second player.


t K's Kt. takes P., would have been hazardous, though it leads to
some interesting Variations.
J To be able to play P. to K. B's 4th, should Black play Kt. to
Q's 2nd.
§ Well played ; frustrating their opponents' scheme for uniting their
Pawns in the centre, since if they play 12. f- ukt-' B- t thet foge a
Pawn.
| P. to K. Kfs 4th seems rather better.
•J Was this as good as K. to K. Kfs 2nd ?
278 king's bishop's opening.
26. Q's R. takes Kt. 26. P. takes Kt.
27. K. R. to K's sq. 27. R. takes R.
28. R. takes R. 28. R to K's sq.
29. R. takes R. (ch.) 29. B. takes R
30. P. to K. Kfs 4th. 30. P. takes P. (in patting.)
31. P. takes P. 31. K. to Kt's 2nd.
32. K. to Kt's 2nd. 32. K. to B's 3rd.
33. K. to B's 3rd. 33. K. to Kt's 4th.
34. P. to K. Kt's 4th.* 34. P. to Q's 4th.t
35. P. to Q. Kt's 4th. 35. P. to Q. Kt's 3rd.
36. P. to Q. R's 4th. 36. P. to Q. R's 4th.J
37. P. to Q. Kt's 5th.§ 37. P. to Q. B's 3rd.
38. P. takes P. 88. B. takes P.
39. K. to K's 3rd. 89. P. to Q. Kt's 4th.
40. P. takes P. 40. B. takes P.
41. K. to Q's 4th. 41. P. to Q. R's 5th.
42. K. takes P. 42. P. to Q. R's 6th.
43. B. to Q. Kt's 3rd. 43. K. to K. B's 3rd.
44. K. to K's 4th.|| 44. B. to K's sq.
45. K. to K. B's 4th. 45. B. to K. B's 2nd.
46. P. to K. Kt's 5th (ch.)
And Black resigns.

Game XIII.—Between Messrs. Lowenthal and Falkbeet


against Messrs. Staunton and Ranken. in Consultation.
whitk. (Messrs. L. and F.\ black. (Messrs. S. and R.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to Q's 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd.U 3. Q. Kt. to Q. B's 3rd.
4. K. B. to Q. B's 4th. 4. K. B. to Q. B's 4th.

* Though Cambridge has a winning advantage, the position is so


critical that the slightest mistake would enable their opponents to draw
the game.
t H 34. iito0.,MW then 35. *L*£iM_
* If 38' P. to Q B'. 4th. 37' P. take. P. tJ8' '
and Cambridge ought still to win.
§ P. takes P. would have resulted in a drawn game.
|| The only move. To show the care required even at this stage,
.. P.B. toQ.B's«h.
suppose,-44. to Q, R.. 5th. ... B.
45. to Q. R's 2nd , and, the game
B-toU.,8tlt — *
drawn.
U This resolves the opening into a position of the " Scotch " game.
CENTRE GAMBIT. 279
6. Castles. 5. P. to Q's 3rd.
6. P. to Q. B'g 3rd. 6. Q. to K. B's 3rd.*
7. K. B. to Q. Kt's 5th. 7. Q. B. to K. Kt's 5th.
8. Q. to Q. R's 4th. 8. K. Kt. to K's 2nd.
9. K. Kt. takes Q's P. 9. Castles on K's side.t
10. Q. B. to K's 3rd.J 10. Q. to K. Kfs 3rd.§
11. K. to R's sq. 11. B. takes Kt.
12. B. tnkes B.|| 12. B. to Q's 2ud.U
13. Kt. to Q's 2nd. 13. P. to K. B's 4th.
14. Q. R to K's sq. 14. P. takes K's P.
15. Kt. takes P. 15. P. to Q. R's 3rd.
16. B. takes Kt." 16. B. takes B.
17. Q. to Q. B's 4th (ch.) 17. B. to Q's 4th.
18. Q. to K's 2nd. 18. Kt. to K. B's 4th.tt
19. P. to K. B's 3rd. 19. Q. R. to K's sq.
20. B. to K. B's 2nd. 20. B. takes Q. R's P.
21. P. to Q. B's 4th. 21. P. to Q's 4th.
22. P. takes P. 22. Kt. to Q's 3rd.
23. Q. to Q's 2nd. 23. B. to Q. B's 5th.
24. K. R to K. Kt's sq. 24. Q's R takes Kt.
25. R. takes R. 25. Q. takes R.
26. P. takes Q. 26. Kt. takes P.
27. B. to K's 3rd. 27. Kt. takes Q.
28. B. takes Kt. 28. R to K. B's 7th.
29. B. to Q. B's 3rd. 29. B. takes Q's P.
30. P. to K. R s 3rd. 30. P. to K. R's 4th.
31. P. to K. R's 4th. 31. K. to K. B's 2nd.
32. R to Q's sq. 82. P. to Q. B's 3rd.
33. R. to Q'a 2nd. 33. B. takes K. Kt's P. (ch.)
34. K. to Kt's sq. 34. R. takes R.

* A defence much in favour with our great player McDonnell, and


which people are beginning to estimate more highly than they did
formerly.
+ White dare not avail themselves of the gratuity in the shape of a
Pawn now offered, as it would involve the certain loss of the game,
J The best move undoubtedly.
§ Threatening Q. B. to K. R's 6th, &c.
|| Had they taken with the Q. B's P., Black could safely have won
their King's Pawn.
U Probably the best move, as it leaves them free to take the King's
Pawn, or, after pliying P. to Q. R's 3rd, to gain an awkward attack
upon the adverse Queen.
*• White might now have made a desperate effort to recover them
selves by playing Kt. to K. B's 6th (ch.), but properly answered that
move would have cost them the exchange, and left their game in other
respects no better than it was before.
tt Now Black have fairly got the attack into their own hands, and
they never offer the enemy a chance of retrieving their position.
280 king's bishop's opening.
35. B. takes R 35. B. to K's 5th.
36. K. to B's 2nd. 86. K. to K's 3rd.
37. B. to Q. B's 3rd. 37. P. to K. Kfs 3rd.
38. B. to Q's 4th. 88. P. to Q. Kfs 4th.
39. P. to Q. Kfs 4th. 89. K. to Q's 4th.
40. K. to K's 3rd. 40. B. to K. B's 4th.
41. B. to Q. Kfs 6th. 41. K. to Q. B's 5th.
42. B. to Q. R's 5th. 42. P. to Q. B's 4th.
43. P. takes P. 43. K. takes P.
44. K. to Q's 2nd. 44. P. to Q. Kfs 5th.
45. B. to Q's 8th. 45. K. to Q. Kfs 4th.
46. K. to Q. B's sq. 46. P. to Q. R's 4th.
47. K. to Q. Kfs 2nd. 47. P. to Q. R's 5th.
43. B. to K. B's 6th. 48. P. to Q. R's 6th (ch.)
49. K. to R's sq. 49. P. to Q. Kfs 6th.
And White surrendered.

Game XIV.—Between Messrs. Kieseritzky and Journoud.


WHItE. (Mr. J.) black. (Mr. K.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to Q's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 8. P. to Q. B's 4th.
4. B. to Q. B's 4th. 4. P. to Q. Kfs 4th.
5. B. to Q's 5th.* fi. Kt. to Q. B's 3rd.
6. Castles. 6. Q. R. to Q. Kfs sq.
7. B. to K. B's 4th. 7. Q. R. to Q. Kfs 3rd.
8. Q. Kt. to Q's 2nd. 8. P. to Q's 3rd.
9. P. to Q. B's 4th. 9. Kt. to Q. Kfs 5th.
10. P. takes P. 10. Kt. takes B.
11. P. takes Kt. 11. Kt. to K. B's 3rd.
12. Kt. to Q. B's 4th. 12. Kt. takes Q's P.t
13. Kt. takes R 13. Q. takes Kt.
14. Q. to K's 2nd (ch.) 14. Q. B. to K's 3rd.
15. B. to K. Kfs 3rd. 15. B. to Ks 2nd.
16. P. to Q. R's 4th. 16. Castles.
17. Kt. to Q's 2nd. 17. Kt. to Q. Kfs 5th.

* The youngest player will perceive that he would have lost his
Bishop if he had taken the Pawn.
t If he had taken the Q. Kfs P., with his Rook, the following
would probably have been the consequence :—
12. R takes P.
13. Q. to K's 2nd (ch.) 18. K. to Q's 2nd (best.)
14. Q. Kt. to K's 5th (ch.) 14. K. to Q. B's 2nd (best)
15. Q. takes R., and wins.
CENTRE GAMBIT. 281
18. Q. R to Q. B's sq. 18. P. to Q's 4th.a
19. K. to R's sq. 19. P. to Q. B's 5th.
20. P. to K. B's 4th. 1 20. P. to Q's 6th.
21. Q. to K. B's 3rd. 21. R to K. B's 4th.
22. K. R to K's sq. 22. B. to K. B's 3rd.
23. B. to K. B's 2nd. 23. B. to Q's 6th.t
24. K. to Kt's sq. 24. Kt. to Q. B's 7th.
25. R. to K's 5th. 25. B. to K. Kt's 5th.J
26. Q. takes B.§ 26. B. takes B. (ch.)
27. K. to R's sq. 27. B. to K's 6th.
23. R. to Q's sq. 28. B. to Q's 5th.
29. R. takes Q's P.[| 29. Kt. to K's 6th.
30. Q. to K. B's 3rd. 30. B. takes Q. Kt's P.
31. Kt. takes Q. B's P. 31. Kt. takes Kt.
32. Q. takes Q's P.U 82. Kt. to K's 6th.
33. P. to Q. R's 5th. 33. Kt. takes Q's R.M
34. P. takes Q. 34. Kt. to K. B's 7th (ch.)
35. K. to Kt's sq. 35. Kt. takes Q.
36. P. takes P. 36. Kt. takes K. B's P.
37. R to Q's 7th. 37. B. to Q's 5th (ch.)tt
38. K. to B's sq. 88. B. to Q. Kt's 3rd.
39. R. to Q. Kt's 7th. 39. Kt. to Q's 4th.
40. K. to his 2nd. 40. B. takes Q. R's P.
41. R takes R 41. Kt. to Q. B's 6th (ch.)
42. K. to Q'b 3rd. 42. Kt. takes P.
And White gave up the game.

* Black's cluster of centre Pawns begins to assume a dangerous


aspect, and will certainly give the adversary trouble, unless he exercises
all bis vigilance.
t This appears at first view to relieve White a little, but his position
is one of extreme peril, nevertheless.
X Well played.
§ It would have been better, perhaps, to have played the Queen to
K. Kt's 3rd, instead of taking the Bishop at this moment.
| It was impossible to avoid the loss of a Rook for the Kt. or Bishop,
if Black chose to take it.
U He should have taken the Q's Pawn with the K's Rook, and he
would then have stood a fair chance of drawing the game, we believe.
** H. Joumoud omitted to take this into account when he attacked
the Queen.
tt The latter portion of this game is capitally played by
M. Kieseritzky.
BOOK IV.
(The ©tiia'i ©ambit

Chapter I.
GAME THE THIRD.—(" Handbook," pp. 251.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. B. to Q. B's 4th. 4. B. to K Kt's 2nd.
5. Castles. 5. P. to Q's 3rd.
It is remarked in both the English and German Handbooks
that 5. or 5. p toQ''4ih, may be played by White in
differently. This is quite true, provided Black adopts the
same line of defence in both cases. It is perhaps rather
better to Castle first, as it narrows the range of the defence
iind prevents Black from resolving the game into a " Muzio,"
by pushing P. to K. Kt's 5th.
6. P. to Q's 4th. 6. P. to K. R's 3rd.
7. P. to Q. B's 3rd.
At this point Black has nine moves at his command : —
(1.) P. to a. B's 3rd. (2.) K. Kt.toK. B's3rd. (3.) U. to K. B's 3rd.
(4.) O, B. to K's 3rd. (5.) Q.,B.toK. Kt's 5th. (6.) Q. Kt. to Q'sSud.
(7.) Q. Kt. to B's 3rd. (8.) K. Kt. to K's 2nd. (9.) Q. to K's -ud.
7. p t0 a B's 3rd *s snown t0 be bad play at p. 252 of the
" Handbook ;" 7. K, Kt.t0 KB..3fd, and 7. B., 3ni, may
both be dismissed as bad, since they allow White to play
8. p- to K'' 5th, and add to the resources of the attack. The
king's gambit. 283

move given in the " Handbook" is 7. q, e. to k-a 3rd' ^ut


since the more complete analysis to which it has been sub
jected by Mr. Wayte (" Popular Introduction to Chess,"
p. 109, and "Chess Player's Chronicle," 1855, p. 280), can
hardly be considered satisfactory. The game proceeds thu
7. Q. B. to K's 3rd.
8. B. takes B. 8. P. takes B.
9. Q. to Q Kt's 3rd. 9. Q. to Q. B's sq.
10. P. to K. R's 4th. 10. P. to K. Kt's 5th.
11. Kt. to K. R's 2nd. 11. P. to K. Kt's 6th.
12. Kt. to K. B's 3rd. 12. P. to K's 4th.
13. P. takes P. 13. P. takes P.
14. Q. Kt. to R's 3rd. 14. K. Kt. to K's 2nd.
15. Q. Kt. to B's 4th. 15. Q. Kt. to B's 3rd.
16. Q. Kt. takes K's P.
This is the move, an invention of Mr. Wayte, which seems
to decide the game in favour of White.
16. Kt. takes Kt.
17. Kt. takes Kt. 17. B. takes Kt.
18. Q's B. takes P. 18. B. to Q's 3rd (best.)
19. Q. to Q. Kt's 5th (ch.) 19. Q. to Q's 2nd (best.)
20. Q. to K. R's 5th (ch.) 20. K. to Q's sq.
21. Q. R. to Q's sq. 21. Q. to K's sq.
This is the move given in the "Handbuch," and seems better
than K. to Q. B's sq.
22. Q. to K. B's 3rd. 22. K. to Q. B's sq.
23. B. takes B. 23. P. takes B.
and, as the " Handbuch " remarks, White can win three
Pawns for the piece sacrificed. It seems very doubtful, not
withstanding, how far it is White's interest to capture the
Pawn at his K. Kt's 3rd at once.
If White had played 19. P. to K's 5th, Black would have
won by checking with the Bishop, and then playing Q. to
K. Kt's 5th.
Perhaps White at his 21st move might play, with at least
equal advantage—
21. P. to K's 5th. 21. B. to Q. B's 4th (ch.)
He seems to have nothing better.
284 king's gambit.
22. K. to K. R's sq. 22. K. to Q. B's sq.
23. Q. R. to Q's sq. 23. Q. to K's sq.
24. Q. to K. Kt's 4th (ch.) 24. K. to Q. Kt's sq.
25. R. to Q's 7th.
and White seems to me to have rather a stronger attack than
before.
We may also dismiss at once the defence 7. q b to k Kt's sth'
as White can at once recover the Pawn by 8. Q ' " u Kt ' r
The remaining defences we will take in the order in which
they are indicated above.
Firstly.
7. Q. Kt. to Q's 2nd.
This is the move recommended by Jaenisch.
8. P. to K. Kfs 3rd. 8. P. to K. Kt's 5th (best.)
(Jaenisch gives 8. Q Kt g ^ Rt., 3nl, to which White, as best.
m„„ Q K.Q BKt'sto P.K takes P. ,„
10. K, R.uke.
to B's... 2nd.
may reply 9. ^ 6th
1 P. Q. toto QQ. R's
B's 4th
3rd.(ch.) Q.
P. totakes Kt. 5th.
K. Kt's .„ K toKt.K.toK'sK''atltaq. '
l)>' Q.
and the " Handbuch " remarks that considering the attacks
to which the White King may be exposed Black has the
better game. For my part I think Black's attack more showy
than effective. White can play Q. to Q's 3rd and K. Kt. to
Kt's 2nd. It must be borne in mind, too, that White has
regained the Pawn, so that unless Black's attack can be
shown to be decisive, he can hardly be said to have adopted
the best mode of defence. We may observe that by playing
14. a - Q ' 8rd, White can preserve his centre, and it is for
this reason that Mr. Wayte, in the article before referred to,
prefers 13. p-toQ.s4tlt for Black.)
9. Q's B. takes P. 9. P. takes Kt.
10. Q. takes P. 10. Q. Kt to Q. Kt's 3rd.
11. K. B. takes B's P. (ch.) 11. K. takes B.
12. B. to K's 5th (dis. ch.) 12. K. Kt. to B's 3rd.
13. B. takes Kt. 13. B. takes B.
14. P. to K's 5th. 14. P. takes P.
king's gambit. 285
15. P. takes P. 15. P. to K. R's 4th.
16. P. takes B. 16. Kt. to Q. B's 5th.
17. Q. to K. B's 4th. 17. B. to K's 3rd.
18. P. to Q. Kt's 3rd. 18. Kt. to Q's 3rd.
and, as is remarked both by the "Handbuch" and by
Mr. Wayte the game looks very like a draw. The above
are the opening moves in a game between Messrs. Spreckley
and Schwabe, the whole of which -will be found in the
" Chess Player's Chronicle " for 1851, p. 39.
Secondly.
7. Q. Kt. to B's 3rd.
It is to be regretted that this move has never been analyzed,
as it is one frequently played, and appears to be a sale
defence.
8. Q. to Q. R's 4th.
This move occurs in a game won by McDonnell, and which
will be found amongst the " Illustrative Games" at the end
of this chapter.
8. K. to K. B's sq.
Any other move will cost Black a Pawn.
McDonnell here played 9. aKt toQ w,3t\ perhaps the best
move would be 9. p- t0 Q Kt's s"\ followed by Q. to Q. Kt's
3rd, and afterwards P. to K. Kt's 3rd, sacrificing the Knight
should Black in reply play P. to K. Kt's 5th.

Thirdly.
7. K. Kt. to K's 2nd.
8. P. to K. Kt's 3rd. 8. P. to K. Kt s 5th.
9. Kt. to K. R's 4th.
The " Handbuch " considers that the best move for White
at this point is 9. Q's B. takes P., leaving the Knight to be
taken.
9. P. to K. B's 6th.
10. P. to K. R's 3rd.
This move was introduced by Mr. Turner, of the United
States, in his match with Mr. Stanley.
286 king's gambit.
10. P. to K. It's 4th.
11. K's Kt. takes P.
This move wasv pointed out in the " Chess Player's Chronicle"
for 1850, p. 104, and is acknowledged to be the strongest
mode of carrying on the attack.
11. P. takes Kt.
12. Q. takes P. 12. P. to K. B's 3rd.
This is his best defence, according to Mr. Wayte, though the
"Handbuch" inclines to the following : 12. a B take. ^ R., p
,o
la' Q.
K. takes
to Q's B's
2nd.P. (ch.) 14, R.
Q. toto K.K.B's
B's2nd
sq. ' 0r .14,. Q's
Q. takes K'i B.
B. Ukes E
a'to ilKtWq ' *n e'ther case Black has the better
game, as the exchange of Queens is compelled. Perhaps,
however, White would do better to play 13. (ch ;
14. F' 10 Q ' 5th' Black can now neither take the Rook nor
play K. R. to B's sq. If 14. fttoK,B^. 15. ^£,<th(rt)
l6- l^fr^ 17- ° - Q's '"-. and White has still a strong
attack; perhaps 15. K- R- t0 B'' 2nd; would be still stronger.
Black may, however, play 12. K R to B., -, or 12.
Tt
11 -.niZ- K. R. to B's sq. iq l°w B. K. takes
to Q'sB's
2nd.P. (ch.) . . P. to Q's Bth a 0r
,14.. Q. takes K. R's P.
•re , „ 1 o B. takes P, (ch.) . . Q. takes R. ;di )
11 J *' Castles. ' R. takes B. X ** K. to R's sq.
.ID-
- Q. takes K. R's
K. to Kt's sq. P. (ch.) . fi Q. to K.
iD* K. to R's aq. B's 7th (ch ) t_ R. to K. B's 4th,
and White must win easily.
13. P. to K's 5th. 13. P. to K. B's 4th (best.)
14. P. takes Q's P. 14. P. takes P.
15. Q. B. to K. Kt's 5th.
Here Mr. Wayte dismisses the game as being in White's
favour. The " Handbuch," on the other hand, replies with
15. Q. Kt. to B's 3rd.
and pronounces in favour of Black. I must confess that to
:ne the advantage seems all on White's side.
king's gambit. 287
Fourthly.
7. Q. to K's 2nd.
8. P. to K's 5th (or A.) 8. P. takes P.
9. Kt. takes P. 9. B. takes Kt.
10. R. to K's sq. 10. Q. B. to K's 3rd.
11. B. takes B. (or B.) 11. P. takes B.
12. R. takes B. 12. Q. Kt. to Q. B's 3rd.
13. R. to K's sq. 13. Castles.
14. Q. to K. Kt's 4th. 14. Q. R. to K's sq.
15. P. to Q. Kt's 3rd. 15. K. Kt. to K. B's 3rd.
and the " Handbuch" dismisses the opening as favourable to
Black.
(A.)
8. P. to K. Kt's 3rd. 8. P. to K. Kt's 5th.
9. Q's B. takes P. 9. P. takes Kt.
10. Q. takes P. 10. Q. Kt. to B's 3rd.
11. Q. Kt. to Q's 2nd. 11. Q. B. to Q's 2nd.
12. Q. R. to K's sq. 12. Castles.
13. P. to K's 5th. 13. P. takes P.
14. P. takes P. 14. P. to K. R's 4th, &c.
Again the German authority prefers Black's game.

(B.)
11. Q. to Q. Kt's 3rd. 11. Q's B. takes B.
12. Q. takes B. 12. B. takes Q's P. (ch.)
13. K. to B's sq. 13. B. to K's 4th.
14. Q. to Q. Kt's 5th (ch.) 14. Q. Kt. to Q's 2nd.
And wins.
Of the above defences the "Handbuch" decides 7. ^ — K,
to be the best Black can adopt.
king's gambit.
GAMES
ILLUSTRATIVE OF THE KING'S GAMBIT.
Game I.—Between Mux Lange, of Magdeburgh, and Mr.
Lichtenstein, of Glogau.
whits. (Mr. M. L.) black. (Mr. L.)
1. P. to K'b 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. K. B. to Ks 2nd. 3. K. B. to K's 2nd.*
These notes are by Mr. Max Lange.
* It is not so easy as it appears, perhaps, to find out in this new
variation of the King's Gambit such a defence as will secure to the
second player his Gambit Pawn. The usual method of defending the
King's Bishop's Gambit, which consists in—
3. 0, to K. R's 5th (ch.)
4. K. to B's aq. 4. P. to K. Kt's 4th, &c.,
seems to be inapplicable in this variation, if we consider the following
continuation :
6. P. to K's 6th. 5. P. to Q's 3rd.
6. P. to Q's 4th. 6. P. to K. B's 3rd.
7. P. takes K. B's P. 7. Kt. takes P.
8. K. Kt to B's 3rd. 8. Q. to K. R's 3rd.
9. P. to K. R's 4th. 9. Kt. to K's 5th.
10. K. to his Kt's sq. 10. Q. to K. Kt.'s 2nd.
11. P. takes K. Kt's P. 11. Kt. takes P.
12. Kt. takes Kt 12. Q. takes Kt
13. B. to K. R's 5th (ch.) 13. K. to Q's sq.
14. Q. to K. B's 3rd. 14. B. to K. R's 3rd.
15. P. to K. Kt's 3rd. 15. R. to K. B's sq.
16. K. R. to his 4th.
Winning the Pawn with a good game. After long meditation I have
found the following continuation to be the best for the second
player :—
3. K. B. to K's 2nd. 3. Q. to K. R's 5th (ch.)
4. K. to his B's sq. 4. Q. to K. B's 3rd. .
5. Q. Kt to B's 3rd. 5. P. to Q. B's 3rd.
6. P. to Q's 4th. 6. P. to Q's 3rd.
7. Kt to K. B's 3rd. 7. P. to K. Kt.'s 4th.
8. P. to K. R's 4th. 8. P. to K. R's 3rd.
9. P. to K's 5th. 9. Q. to K. Kt's 2nd.
10. P. takes Q's P. 10. K's B. takes P.
11. Q. Kt. to K's 4th. 11. B. to K's 2nd.
12. B. to Q. B's 4th.
I do not see any stronger move, and Black now plays Q. B. to K
B's 4th, preserving his Pawn with a good game.
king's gambit. 289
4. P. to Q's 4th. 4. K. B. to K. R's 6th (ch.)
6. K. to K. B's sq. 5. Kt. to K. B's 3rd.
6. Kt. to Q. B's 3rd. 6. P. to Q's 4th.
7. K. P. takes Q's P.* 7. K'b Kt. takes P.
8. Q. Kt. takes Kt. 8. Q. takes Kt.
9. Kt. to K. B's 3rd. 9. K. B. to K. Kt's 4th.
10. P. to Q. Kt's 3rd. 10. Castles.
11. K. B. to Q. B's 4th. 11. Q. to K. B's 4th.
12. Q. to K's 2nd. 12. Q. B. to Q's 2nd.
13. K. B. to Q's 3rd. 13. Q. to K B's 3rd.
14. Q. to K's 4th. 14. P. to K. Kt's 3rd.
15. Kt. takes K's B. 15. Q. takes Kt.
16. P. to K B's 4th. 16. Q. to K Kt's 5th.
17. K. B. to K's 2nd. 17. Q. to K. B's 4th.
18. K. B. to his 3rd. 18. P. to Q. B's 3rd.
19. Q's B. takes P. 19. Q. to Q. R's 4th.
20. Q. to K'b sq.t 20. Q. to Q. Kt's 3rd.J
21. Q. to her 2nd. 21. B. to K's 3rd.
22. P. to K. R'b 5th. 22. Kt. to Q's 2nd.
23. Q. B. to Q's 6th. 23. K. R. to K's sq.
24. P. takes K Kt's P. 24. K. B's P. takes P.
25. Q. to K. R's 6th. 25. Kt. to K. B's 3rd.
26. Q. B. to K's 5th. 26. Q. to her sq.
27. Q. B. takes Kt. 27. Q. takes Q's B.
28. Q. takes K R's P. (ch.) 28. K. to K. B's sq.
29. Q. to K R's 8th. (ch.) 29. Q. takes Q.
30. K's B. takes Q. (ch.) 80. K. to K. Kt's 2nd.
31. K. R. takes K's K 31. B. takes K's R.
32. R. to K's sq. 82. B. to K. B's 2nd.
33. R. takes R. 33. B. takes R.
34. K to his 2nd. 34. K. to K. B's 3rd.
35. K. to his 3rd. 85. K. to K. B's 4th.
36. P. to K. Kt's 4th (ch.) 86. K. to K B's 3rd.
87. K. to his 4th. 87. B. to K. B's 2nd.
88. P. to Q. B's 4th. 38. B. to K's 3rd.
39. P. to Q's 5th. 39. Q. B. P. takes Q's P.
40. Q. B. P. takes Q's P. 40. B. to Q's 2nd.
41. P. to K. Kt's 5th (ch.)§ 41. K. takes P.
42. K. to his 5th. 42. P. to Q. Kt's 4th.
43. P. to Q's 6th. 43. P. to Q. R's 4th.
44. B. to Q's 5th. 44. P. to Q. R's 5th.

* Better than moving on the K's P. See Der Lasa, p. 356, ed. 2.
T This curious more is the only one to preserve the attack.
+ Black seems to fear exchanging Queens, which he ought not to
fear.
§ This was the decisive move, which Black seems to have over
looked.
V
290 KINO 8 GAMBit.

45. P. tabes Q. R's P. 45. P. takes P.


46. P. to Q. R's 3rd.* 46. K. to R's 5th.
47. B. to K's 6th.
And Black resigned.

Jamf II.—Between Messrs. Staunton and Barnes against


Messrs. Lowenthal and Owen.
white. (Messrs. S. and B.) black. (Messrs. L. and 0.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 8. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. K. B. to K. Kt's 2nd.
5. P. to Q. B's 3rd. 5. P. to Q's 3rd.
6. Castles.t 6. P. to K. R's 3rd.
7. P. to K. Kt's 3rd. 7. P. to K. Kt's 5th.
8. K. Kt. to K. R's 4th. 8. P. to K. B's 6th.
9. P. to Q's 4th. 9. P. to Q. B's 3rd.
10. Q. to Q. Kt's 3rd. 10. Q. to K's 2nd.
11. Q. Kt. to Q. R's 3rd. 11. P. to Q. R's 4th.
12. Q. B. to K. B's 4th.+ 12. P. to Q. Kt's 4th.
13. Q. Kt. takes Q. Kt's P. 13. Q. B. P. takes Q's Kt.
14. Q. takes Q. Kt's P. (ch.)§ 14. K. to Q's sq.||.

* Quite decisive in White's favour.


Q. to a Kt's 3rd
t White might also have played 6. in which the
game would probably have been carried on as follows :—
. Q to Q Kt's 3rd. ,. Q. to Q. Kt's 5th (ch.) . Q. tukn K. Kt's P.
(J. to K's 2nd. P. to a U's 3rd. Q. uke« K's P. (ch.)
K_to K. B's 2nd
and the game is equal.
K B. to K. R's 3rd'
J An indispensable preliminary to the plan of action White contem
plate pursuing.
§ The sacrifice of the Knight, if Black advanced their Q. Kt's P. was
resolved on, but it could not have been hazarded before the Q's B.
was played to K. B's 4th. At the present moment White have appa
rently a still better move than taking the Pawn with their Queen, which
is to play K B. to Q's 5th. In reality, however, that move is not
j ii. • it . . . K. B. to Q's 8th.
so good as the move in the text, e.g., — 14. - _ i
,. Q takes Q. Kt's P. (ch.) ,. Kt. to K. h's 8th ... . . ...
15. »-,. .„ ,„, .,.,., 16. „ .. „ „.. ... , and though terribly con-
Q. Kt. to U's 2nd. "- Q. to K. B's si).
strained, Black preserve the piece they have gained, and may in time
scramble out of their difficulties.
|| K. to K. B's sq. was thought by some to be the best move, but in
that and every other case White's attack would still have proved irre-
king's gambit. 291
15. K. R to Q's 5th. 15. Q. to Q. R's 2nd.
16. K. B. takes Q's R. 16. Q. takes K's B.
17. Q. to Q. Kt's 6th (ch.) 17. K. to K's sq.
18. Q. takes Q's P. 18. Q. Kt to Q. B's 3rd.
19. Kt. to K. Ba 5th. 19. K. B. to K. B's sq.
20. Q. to Q's 5th. 20. K. Kt. to K. B's 3rd.
21. Kt. to Q's 6th (ch.) 21. K'sB. takes Kt.
22. Q. takes K's B. 22. K. Kt. takes K's P.
23. Q. R. to K's sq. 23. P. to K. B's 4th.
24. Q. to K. Kt's 6th (ch.) 24. K. to K. B's sq.
25. B. to Q's 6th (ch.)* 25. K's Kt. takes R
26. Q. takes K's Kt (ch.) 26. K. to K. Kt's 2nd.
27. P. to Q's 5th. 27. Kt. to Q's sq.
28. Q. R- to K's 7th (ch.) 28. Kt to K. B's 2nd.
29. Q. to K's 5th (ch.) 29. K. to K. Kfs 3rd.
30. Q's R takes Kt. 30. K. takes Q's R
31. Q. takes K.
And Black tly resigned.

Game III.—Between Messrs. Morphy and Anderssen.


white. (Mr. M.) black. (Mr. A.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. Kt to B's 3rd. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. K. B. to K. Kt's 2nd.
5. Castles. 5. P. to Q's 3rd.
6. P. to Q. B'b 3rd. 6. Kt. to Q. B's 3rd.
7. Q. to Q. Kt's 3rd. 7. Q. to K's 2nd.
8. P. to Q's 4th. 8. P. to Q. R's 3rd.
9. Kt takes K. Kt's P.t 9. Q. takes Kt

ristible. If Black had interposed their Q's B., White would have
retorted with Q. to Q. Kt's 7th, if they had interposed their Q's Kt.
then would have followed Kt. to K. B's 6th, and lastly, if they had
interposed their Queen the following Variation shows that White must
have got agreat advantage. Suppose 14. atuQ.,2nd, 15.
16. B- t,l"'a Q- (eB0^ an(l •yyhitg gaijj a piece in return for the one
sacrificed, and have a winning superiority in position.
* Equally good, perhaps better, would have been 25 — R K ' Kt-
U B. to Q'a 6th (ch.) 27 Q. to K. B's 5th (ch ) gg B. takes Kt. ^
t It is to prevent this attack that Black is always recommended to
play P. to K. R's 3rd as soon as White throws up his Q's P. Black's
8th move was very weak and inefficient
u 2
292 king's gambit.
10. K's B. takes P. (ch.) 10. K. to Q's sq.
11. Q'b B. takes P. 11. Q. to K's 2nd.
12. B. takes Kt. 12. B. to K. Kt's 5th.
13. Kt. to Q's 2nd. 13. K. to Q's 2nd.
14. B. to Q's 5th. 14. Kt. to Q'ssq.
15. B. takes Q. Kfs P. 15. Kt. takes B.
16. Q. takes Kt. 16. P. to Q. R's 4th*
17. B. takes Q's P.t 17. B. takes Q's P. (ch.)
18. P. takes B. 18. Q. takes B.
19. R to K. B's 7th (ch.)
And ite wins.

Game IV.—Between Messrs. Tillman and Tuckett.


white. (Mr. Tillman.) black. (Mr. Tuckett.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3rd. 3. P. to K. Kt's 4th.
4. B. to Q. B's 4th. 4. B. to K. Kt's 2nd.
5. P. to Q. B's 3rd. 5. P. to Q's 3rd.
6. Q. to Q. Kt's 3rd. 6. Q. to K's 2nd.
7. Castles. 7. P. to K. R's 3rd.
8. P. to Q's 4th. 8. P. to Q. B's 3rd.J
9. P. to K. Kt's 3rd. 9. P. to K. Kfs 5th.
10. Kt. to K. R'b 4th. 10. P. to K. B's 6th.
11. Kt. takes K. B's P. 11. P. takes Kt
12. R. takes P. 12. P. to Q's 4th.
13. P. takes P. 13. Q. to K's 8th (ch.)
14. R to K. B's sq. 14. Q. to K's 5th.
15. P. takes P. 15. B. to K. R's 6th.
16. B. takes P. (ch.) 16. K. to Q's sq.
17. R to Q's 5th. 17. Q. to K's 7th.
18. Kt. to Q's 2nd. 18. Kt. to K's 2nd.
19. P. takes P. 19. R. to K. B's sq.
20. R. takes R. (ch.) 20. B. takes R.
21. Q. to B's 4th.§ 21. Q. to K's 6th (ch.)

* Quite useless. Surely it would have been better to have played


tc
16. K.R.toQ.Kf. Bq. ,„ K.R.toQ.Kf.sth'
17' Q to Q's 5th or ,

17' Q B. to K's 3rd.


t Clever and decisive.
J The "Handbuch" recommends 8. U. „ ...
n I. .to U„. s ~na.
„ .
§ He appears to have no other way of saving the game.
king's gambit. 293
22. K. to R's sq. 22. Q. to K's 8th (ch.)
23. Kt. to B's sq. 23. B. takes Kt.
21. Q. to B's 7th (ch.)* 24. K. takes Q.
25. Q. R to B's 4th (ch.)
And Black resigns.

Game V.—Between 3 i. De Riviere and Dubois.


white. (Mr. D.) black. (Mr. De R)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. K. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. P. to Q's 3rd.
6. Q. Kt. to Q. B's 3rd.t 6. P. to Q. B's 3rd +
7. Castles. 7. Q. B. to K. Kt's 5th.
8. P. to K. Kfs 3rd. 8. Q. B. to K. R's 6th.
9. K. R. to K. B's 2nd. 9. P. to K. Kfs 5th.
10. K. Kt to K. R's 4th. 10. P. to K. B's 6th.
11. K. Kt. to K. B-s 5th. 11. K. to K. B's sq.
12. Q B. to K. B's 4th. 12. K. B. to K. B's 3rd.
13. Q. B. takes Q's P. (ch.) 13. K. B. to K's 2nd.
14. Q. B. to K. B's 4th.
And resigned.

Game VI.—Between Mr. McDonnell (playing blindfold) and


Mr. .
white. (Mr. McD.) black. (Mr. —.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. Kt. to K. B's 3rd. 8. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. K. B. to K. Kt's 2nd.
5. P. to Q's 4th. 5. P. to Q's 3rd.
6. Castles. 6. Q. Kt. to Q. B's 3rd.
7. P. to Q. B's 3rd. 7. P. to K. R's 3rd.
8. Q. to Q. R's 4th.§ 8. K. to K. B's sq.

* The coup juite, enabling White to escape from his thraldom,


t This is a favourite mode of continuing the attack in Italy.
J Far from good.
§ It may be questioned I think whether this is the best move foi
White. It certainly puts the Queen out of play for some time.
294 king's gambit.
9. Q. Kt. to Q. R's 3rd. 9. P. to K. B's 3rd.*
10. Q. B. to Q'i 2nd. 10. Q. B. to K. Kt's 5th.
11. P. to K. Kt's 3rd. 11. P. takes K. Kt'e P.
12. K. R's P. takes P. 12. Q. B. to K. R's 4th.
18. Q. R. to K's sq. 13. Q. B. to K's sq.
14. Q. to Q. B's 2nd. 14. Q. B. to K. B's 2nd.
15. K. B. takes Q's B. 15. K. takes K's B.
16. Q. to Q. Kt's 3rd (ch.) 16. K. to K. Kt's 3rd.
17. Q. to Q. B's 2nd. 17. K. Kt. to K's 2nd.
18. P. to K's 5th (dis. ch.) 18. P. to K. B's 4th.
19. P. to K Kt's 4th. 19. P. to K. R's 4th.
20. K. Kt. P. takes K. B's P. (ch.) 20. K. Kt. takes K B's P.
21. K. Kt. to K. R's 4th (ch.)t 21. K. to K. R's 2nd.
22. Q. takes K's Kt. (ch.) 22. K. to K. Kt's sq.
23. Q. to K. B's 7th (ch.) 23. K. to K. R's 2nd.
24. Q. to K. Kt's 6th (ch.)J 24. K. to K. Kt's sq.
25. K. R. to K. B's 7th. 25. K. R. to K. R's 2nd.
26. K. Kt. to K. B's 6th. 26. Q. to K's sq.
27. K's R. takes B. (ch.) 27. K. to K. B's sq.
28. K. R. to K. Kt's 8th. Mate.

Game VII.—Between Messrs. Stanley and Turner.


WHITE. (Mr. T.) BLacK. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K B's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 8. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. K. B. to K. Kt's 2nd.
5. Castles. 6. P. to Q's 3rd.
6. P. to Q. B's 3rd. 6. P. to K. R's 3rd.
7. P. to Q's 4th. 7. K. Kt. to K's 2nd.
8. P. to K. Kt's 3rd. 8. P. to K. Kt's 5th.
9. K Kt. to K. R's 4th. 9. P. to K. B's 6th.
10. P. to K. R's 3rd.§ 10. P. to K. R's 4th.
11. Q. B. to K. Kt's 5th.|| 11. P. to K. B's 3rd.

* Weak. With his King so situated he can never venture to remove


this Pawn from his own file, and therefore it could be of no use in
stopping the adverse Pawns, and was far safer when posted at
K. B's 2nd.
t The attack now is irresistible.
j K 24 K. R. to K. B'« 6th ^ how would Black arert the mato?

§ This move, which adds much to the resources of the attack, was
first brought into vogue in this game, the second in the match between
Messrs. Stanley and Turner, which was played in February, 1850. .
|| White might have gained a vigorous attack by sacrificing his Kt. at
this point, as has been shown in the analysis of this opening.
king's gambit. 29i
12. Q. B. to Q's 2nd. 12. Q. Kt. to Q's 2nd.*
13. Q. to Q. Kt's 3rd. 13. K. R. to K. B's sq.
14. K. Kt. to K. B'b 5th. 14. Kt. takes Kt.
15. P. takes Kt. 15. K. R. to K. R's sq.t
16. K. B. to K. B's 7th (ch.)J 16. K. to K. B's sq.
17. K. B. to K. Kt's 6th. 17. Q. to K's 2nd.
IS. K. R. to K's sq. 18. Kt. to K's 4th.
18. Q's P. takes Kt. 19. K. B's P. takes P.
20. P. to K. R's 4th. 20. K. B. to K. B's 3rd.
21. Kt. to Q. R's 3rd. 21. P. to Q. B's 3rd.
Kt. to Q. B's 2nd. 22. P. to Q's 4th.
Q. B. to K's 3rd. 23. K. B. takes K. R's P.
24. Q. B. to K. B's 2nd.§ 24. K. B. to K. B's 3rd.
25. Q. to Q. Kt's 4th. 25. Q. takes Q.
26. Kt. takes Q. 26. P. to K's 5th.
27. Q. B. to Q's 4th. 27. B. takes B. (ch.)
28. P. takes B. 28. K. to K. Kt's 2nd.
29. K. to K. B's 2nd. 29. K. to K. B's 3rd.
30. K. R. to K. R s sq. 30. K. to K. Kt's 4th.
31. K. R to K. R's 4th. 31. B. takes K. B's P.
32. B. takes B. 32. K. takes B.
33. Q. R. to K. R's sq. 33. K. to K. Kt's 4th.
34. Kt. to Q. B's 2nd. 34. Q. R. to Q's sq.
35. Kt. to K's 3rd. 35. P. to Q. B's 4th.
36. Q. R. to Q'b sq. 36. K. R to K. R's 3rd.
37. Q. R. to Q's 2nd. 37. K. R. to Q. Kt's 3rd.
38. P. to Q. Kt's 3rd. 38. P. to Q. R's 4th.
89. K. R. to K. R's sq. 89. P. to Q. R's 5th.
40. Q. P. takes Q. B's P. 40. K. R. to Q. Kt's 4th.
41. K. R. to Q's sq. 41. K. R. takes Q. B's P.
42. Q's R. takes P. (ch.) 42. K. R. takes Q's R
43. R. takes R. (ch.) 43. R. takes R
44. Kt. takes R. 44. Q. R's P. takes P.
45. Q. R's P. takes P. 45. P. to K. R's 5th.
48. Kt. to K's 3rd. 46. P. to K. R's 6th.t
47. Kt. to K. B's sq. 47. K. to K. B's 4th.
48. Kt. to K. R's 2nd. 48. P. to Q. Kt's 4th.

' I Bhould have preferred 12. q. Kt. to <OT'3rd' and il


13. a. to Q. Kt's 3rd.
a Kt. to Q. K's 4th.
t AshemustpUy Kt ^^..^ it would have been belter to
move him there at once.
* 16 B. to K. Kfa stb seems als0 a gooci move.
§ Taking the Bishop would have lost the battle.
1 This move ought to have cost the game.
296 KING S GAMBIT.

49. K. to K's 3rd. 49. P. to Q. Ktfs 5th.


50. K. to Q's 4th. 50. P. to K. B's 7th.
51. K. to K's 3rd.* 51. K. to K's 4th.
52. Kt. takes K. Kt's P. (ch.) 52. K. to K. B's 4th.
53. Kt. takes K. B's P. 63. P. to K. R's 7th.
54. Kt. to R's sq. 54. K. to K. Kt's 5th.
65. Kt. to K. B's 2nd (ch.) 65. K. takes K. Kt's P.
And the game was resigned as drawn.

Game VIII.—Between the same players.


white. (Mr. T.) BLacK. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. Kt. to K. B's 3rd. 8. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. K B. to K. Kt's 2nd.
5. Castles. 5. P. to Q's 3rd.
6. P. to Q. B's 3rd. 6. P. to K. R's 3rd.
7. P. to Q's 4th. 7. K. Kt. to K's 2nd.
8. P. to K. Kt's 3rd. 8. P. to K Kt's 5th.
9. K. Kt. to K. R's 4th. 9. P. to K. B's 6th.
10. P. to K R's 3rd. 10. P. to K. R's 4th.
11. Q. to Q. Kt's 3rd. 11. K. R. to K. B's sq.
12. Q. to Q. Kt's 5th (ch.) 12. Q. Kt. to Q. B's 3rd.
13. Q. takes K. R's P. 13. K. Kt. to K. Kt's sq.
14. Q. B. to K. Kt's 5th. 14. K. B. to K. B's 3rd.
15. Q. B. to K's 3rd. 15. Q. B. to Q's 2nd.
16. Q. Kt. to Q's 2nd.t 16. Q. to K's 2nd.
17. K. R's P. takes P. 17. K. B. takes K's Kt.
18. Q. takes K's B. 18. Q. takes Q.
19. K. Kt's P. takes Q. 19. B. takes K. Kt's P.
20. Kt. takes P. 20. Q. Kt. to Q. R's 4th.
21. K. B. to Q's 3rd. 21. Castles.
22. Kt. to K. R's 2nd. 22. B. to Q's 2nd.

* If he had played 51. Kt- to K- B's a> the adverse Pawns must

have fallen in detail speedily.


t It appears to me that White might here have won the
exchange, and have greatly embarrassed his opponent by playing
16. K Kt to K- Kt'' 6th, for if Black took the Knight he must have lost
__ . „ K. Kt. to K. Kt's 8th. n - Q. take. P. (ch.)
at once. Thus,—16. K. B. P. takes K's Kt. 17.
K. to k't .Li,.
P to K's 5th. (J, P, takes K's P.
I8, a P. takes k't 19, ',, and must win.
king's gambit. 297
88. K. R. to K. B'b 2nd.* 28. Q. R. to K's sq.
24. Q. B. to Q'a 2nd. 24. K. Kt. to K's 2nd.
25. Q. B. to K. Kt's 5th. 25. K. Kt. to K. Kt's 3rd.
26. P. to K. B/b 5th. 26. K. Kt. to K's 2nd.
27. Q. B. takes K's Kt. 27. Q. R. takes Q's R.
28. K B to K. Kt's 2nd. 28. P. to K. B's 4th.
29. K. P. takes K. B's P. 29. Q. R. to K's 6th.
30. B. to Q. B's 2nd. 30. B. to Q. B's 3rd.
31. K. R. to K. Kfs 5th. 81. Kt. to Q. B's 5th.
32. Q. R. to K. B's sq. 32. Kt. to Q's 7th.
33. Q. R. to Q's sq. 83. Q. R. to K's 7th.t
34. B. to Q's 3rd. 34. Q's R. takes Kt.
35. K. takes Q's R. 35. Kt. to K. B's 6th (ch.)
36. K. to K. Kt's 3rd. 36. Kt. takes K's B.
37. K. to K. B's 4th. 37. Kt. to K's 3rd (ch.)
38. K to K's 3rd. 38. Kt. to K. Kt's 2nd.
39. K to K. B's 4th. f 39. Kt. takes K. R's P. (ch.
40. K. to K. Kt's 5th. 40. R. to K. Kt's sq. (ch.) '
41. K to K. R's 6th. 41. Kt. to K. B's 5th.
42. P. to K. B's 6th. 42. B. to K's sq.
43. B. to K. B's 5th (ch.) 43. K. to Q's sq.
44. B. to K. B's sq. 44. Kt. to K. R's 4th.
45. B. to K. R's 7th. 45. R. to K. B's sq.
46. K. to K. Kt's 5th. 46. B. to K. B's 2nd.
47. R. to K. B's 3rd. 47. R. to K. R's sq.
48. K. to K. R's 6th. 48. K. to K's sq.
49. P. to Q. Kt's 3rd. 49. K. to K. B's sq.
50. P. to Q. B's 4th. 60. B. to K Kt's sq.
51. K. takes Kt. 61. R. takes B. (ch.)
52. K to K. Kt's 6th. 52. R. to K. R's 5th.
53. P. to Q's 5th. 53. B. to K. R's 2nd (ch.) '
54. K. to K. Kt's 5th. 64. R. to K's 5th.
55. K to K. R's 6th. 65. K. to K B's 2nd.
56. P. to Q. R's 4th. 56. P. to Q. R's 4th.
57. B. to K. Kt's 3rd. 67. R. to K. R's 5th (ch.)
58. K. to K. Kt's 5th. 58. R. to K. R's 8th.
59. R. to K's 3rd. 69. R. to K. Kt's 8th (ch.)
60. K to K. R's 6th. 60. B. to K. B's 4th.
61. P. to Q. Kt's 4th. 61. K. takes K. B's P.
62. K to K. R's 5th. 62. R. to K. R's 8th (ch.)
And White resigned.

» Lost time. Better to have played thus,—23. . ' t0 n Kt-. 8t£


«. IIL™^. * tiSSJiiS. and Black's pieces are all
locked up.
t Well played.
J I should rather have preferred 39. — '.
298 king's gambit.
Gamk IX.—Between the same players.
white. (Mr. T.) black. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. Kt. to K. B's 3rd. 8. P. to K. Kfs 4th.
4. K. B. to Q. B's 4th. 4. K. B. to K. Kfs 2nd.
6. Castles. 6. P. to K. R's 3rd.
6. P. to Q. B's 3rd. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. K. Kt. to K's 2nd.
8. P. to K. Kfs 3rd. 8. P. to K. Kfs 5th.
9. K. Kt. to K. R's 4th. 9. P. to K. B's 6th.
10. P. to K. R's 3rd. 10. P. to K. R's 4th.
11. Q. to Q. Kfs 3rd. 11. Castles.
12. Q. B. to K. Kfs 5th. 12. Q. to K's sq.
13. Q. B. takes K's Kt.* 18. Q. takes Q's B.
14. Kt. to K. Kfs 6th. 14. Q. takes K's P.
15. K. Kt. takes K's R. 15. P. to Q's 4th.t
16. Q. Kt. to Q's 2nd* 16. Q. to K's 6th (ch.)
17. K. R. to K. B's 2nd. 17. Q's P. takes B.
18. Q's Kt. takes P. 18. Q. to K's 5th.
19. Q. Kt. to Q's 2nd. 19. Q. to Q. B's 3rd.
20. P. to Q's 5th. 20. Q. to Q. Kfs 3rd.
21. Q. to Q. B's 2nd. 21. K. B. takes K's Kt.
22. Q. R to K's sq. 22. K. B. to Q. B's 4th.
23. R. to K's 8th (ch.) 23. K. to K. Kfs 2nd.
24. Kt, to K's 4th. 24. Q. B. to K. B's 4th.
25. Q. to Q's 2nd. 25. K. B. to K's 6th.
And White resigns.

Game X.—Between Messrs. Stanley and Lowenthal.


white. (Mr. S.) black. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. Kt. to K. B's 3rd. 3. P. to K. Kfs 4th.
4. K. B. to Q. B's 4th. 4. K. B. to K. Kfs 2nd.
5. Castles. 5. P. to Q's 3rd.
6. P. to Q. B's 3rd. 6. P. to K. R's 3rd.

* The combination, of which this is the first move, is altogether


unsound and can only terminate in loss.
t A master touch. Nullifying all White's fine attack, and winning
a piece per force.
If K. B.takc, Q'sP then and Black wins easily.
7 U. to K a ith *
king's gambit. 299
7. P. to Q's 4th. 7. P. to Q. B's 3rd.*
8. P. to K. Kfs 3rd. 8. P. to K. Kt's 5th.
9. Q's B. takes P. 9. P. takes Kt.
10. Q. takes P. 10. K. Kt. to K. B's 3rd.t
11. Q. B. takes Q's P. 11. Q. B. to K. Kt's 5th.
12. Q. to K. B's 4th. 12. Q. B. to K. R's 4th.
13. Q. to K's 5th (ch.) 13. K. to Q's 2nd.
14. Q. to K. B's 5th (ch.) 14. K. to K's sq.
15. P. to K's 5th. 15. Q. B. to K. Kt's 3rd.
16. Q. to K. B's 3rd. 16. K. Kt. to Q's 4th.
17. K. B. takes K's Kt. 17. P. takes K's B.
18. Q. takes Q's P. 18. Q. to Q's 2nd.
19. Kt. to Q. R's 3rd. 19. Kt. to Q. B's 3rd.
2C. Q. R. to K's sq. 20. K. B. to K. B's sq.
21. Kt. to Q. Kt's 5th. 21. K's B. takes B.
22. Kt. takes K's B. (ch.)J 22. K. to Q's sq.
23. Kt takes K. B's P. (ch.)§ 28. B. takes Kt.
24. Q. takes Q. (ch.) 24. K. takes Q.
25. K's R. takes B. (ch.) 25. Kt. to K's 2nd.
26. P. to K's 6th (ch.) 26. K. to K's sq.
27. P. to Q. B's 4th. 27. K. R. to K. B's sq.
28. K. R. to K. R's 7th. 28. Q. R. to Q's sq.
29. P. to Q's 5th. 29. P. to Q. Kt's 4th.
SO. P. to Q. Kfs 3rd. 30. Q. Kt's P. takes P.
31. Q. Kf« P. takes P.
And be wins.

* The " Handbuch " pronounces this to be a hazardous defence.


Bee also "Handbook," p. 252.
tl0-Q.toK.B'.3rU "better-
J 22. P >0 K * Sth looks better, but in reality is not so good.
§ I rather prefer the following : — 23. £. b-Tp.uLp. (best.)
91 Q^R. takes K's P. ,t, „ . „- Kt. takes q Kt's P. (ch.)
B. to K. R's 4th. I" **. Kt. to K's SZ
_.. t. „. „_ K. R. to K. B's 6th..
wins. If 24. „K. K.u .to „K. Kt's sq. 25. ')
„t K. R. to K's sq. „. Kt. takes Q. Kt's P. (ch.) „_ Q. R. to Q's 6th
' B. to K. Kt's 5th. M' K. to a B's 2nd (best.) '*
and wins.
300 king's gambit.
Game XI.—Between Messrs. Heydebrand and Der Goltz.
white. (Mr. H.) black. (Mr. G.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. K. B. to K. Kt's 2nd.
6. P. to Q's 4th. 5. P. to Q's 3rd.
6. P. to Q. B's 3rd. 6. P. to K. R's 3rd.
7. Castles. 7. Q. Kt. to Q's 2nd.
8. P. to K. Kt's 3rd. 8. P. to K. Kt's 5th.
9. K. Kt to K. R's 4th.* 9. P. to K. B's 6th.
10. Q. B. to K. B's 4th. 10. Q. Kt. to Q. Kt's 3rd.
11. Q. Kt. to Q's 2nd. 11. Q. Kt. takes K's B.
12. Q. Kt. takes Q's Kt. 12. Kt. to K's 2nd.
13. P. to K's 5th. 13. P. to Q's 4th.
14. Q. Kt. to K's 3rd. 14. Q. B. to K's 3rd.
15. P. to Q. R's 4th. 15. Q. to Q's 2nd.
16. P. to Q. Kt's 4th. 16. P. to Q. R's 3rd.
17. Q.to Q's 3rd. 17. P. to Q. B's 3rd.
18. P. to K. R's 3rd. 18. P. to K. R's 4th.
19. B. to K. Kt's 5th. 19. K. B. to K. R's 3rd.t
20. B. to K. B's 6th. 20. K. R. to K. Kt's sq.
21. B. takes Kt. 21. K. B. takes Q's.Kt. (ch.)
22. Q. takes K's B. 22. Q. takes B.
23. K. R's P. takes P. 23. K. R's P. takes P.
24. K. to K. B's 2nd. 24. Q. to K. Kt's 4th.
25. Q. to Q's 3rd. 25. P. to Q. Kt's 4th.J
26. Q. R's P. takes P. 26. Q. B. P. takes P.
27. Q. R. takes Q. R's P. 27. Q. R. takes Q's R.
28. Q. takes Q. Kt's P. (ch.) 28. K. to K. B's sq.
29. Q. takes Q's R. 29. Q. to Q's 7th (ch.)
30. K. to K. Kt's sq. 30. Q. takes Q. B's P.
31. Q. to Q's 6th (ch.) 31. K. to K. Kt's 2nd.
32. Kt to K. B's 5th (ch.) 82. K. to K. R's 2nd.
33. Q. to K's 7th. 33. B. takes Kt.
34. Q. to K. R's 4th (ch.) 34. K. to K. Kt's 3rd.
35. Q. to K. B's 6th (ch.)
Drawn game.

* Perhaps 9. - s B' tnkes P' is the best move here.


t It is obviously for the advantage of Black to force in exchange of
pieces.
J This is badly played, and enables White to draw the game.
king's gambit. 301
Game XII.—Bet een the same players.
white. (Mr. H.) black. (Mr. G.)
L P. to K'b 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. Kt. to K B's 3rd. 8. P. to K. Kt's 4th.
4. K B. to Q. B's 4th. 4. K. B. to K. Kt s 2nd.
5. P. to Q. B'a 3rd. 6. P. to K. R's 3rd.
6. P. to Q's 4th. 6. P. to Q's 3rd.
7. Castles. 7. Q. Kt. to Q's 2nd.
8. P. to Q. R's 4th.* 8. K. Kt. to K's 2nd.
9. Q. to Q. Kt's 3rd.f 9. Castles.
10. P. to K. Kfs 3rd. 10. P. to K. Kt's 5th.
11. K. Kt. to K. li s 4th. 11. P. to K. B's 6th.
12. P. to K. R's 3rd. 12. P.toK. R's 4th.
13. Q. B. to K. Kt's 5th. 13. Q. Kt. to K. B's 3rd.
14. K. B. to Q's 3rd. 14. K. to K. R's sq.
15. Q. Kt. to Q's 2nd. 15. Q. Kt. to K. R's 2nd.
16. Q. B. takes K's Kt. 16. Q. takes Q. B.
17. K. R's P. takes P. 17. K. R's P. takes P.
18. K. to K. B's 2nd. 18. Kt. to K. Kt's 4th.
19. Q's Kt. takes P.J 19. K. Kt. P. takes Q's Kt.
20. K. R. to K. R's sq. 20. Kt. takes K's P. (ch.,|
21. B. takes Kt. 21. Q. takes B.
22. Q. R. to K's sq. 22. Q. B. to K's 3rd.||
23. Kt to K. Kt's 6th (double 23. K. to K. Kt's sq.
24. Kt. to K's 7th (mate.)

Game XIII.—Between Messrs. Bird and Smith.


white. (Mr. B.) black. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. Kt.to K. B's 3rd. 8. P. to K. Kt's 4th.
* Surely this is giving Black too much time. 8. p- to K. Kt ' 3rd
teems better.
t If White resolved on setting up this attack it would have
been better made on the preceding move, as Black must have
replied with g- — K-, iai, and his game would have been hampered for
some time.
J This and the previous move of White are extremely Well played.
§ This is ill judged, as it compels Black to give up again almost im
mediately the piece he has won.
|| This throws away the game at once. The only move to avert
fetut defeat is 22. £ g- ^ w g ^
302 king's gambit.
4. K. B. to Q. B's 4th. 4. K. B. to K. Kt's 2nd.
5. Castles. 5. P. to Q's 3rd.
6. P. to Q's 4th. 6. P. to K. R's 3rd.
7. P. to Q. B's 3rd. 7. Q. Kt. to Q's 2nd.
8. P. to K. Kt's 3rd. 8. P. to K. Kt's 5th.
9. K. Kt. to K. R's 4th. 9. P. to K. B's 6th.
10. K. Kt. to K. B's 5th. 10. Q. to K. B's 3rd.
11. Q. B. to K. B's 4th. 11. Q. Kt. to Q. Kt's 3id.
12. K. B. to Q. Kt's 5th (ch.) 12. K. to K. B's sq.
13. K. Kt. to K's 3rd. 13. Q. to K's 2nd.
14. K. R to K's sq. 14. P. to K. R's 4th.
15. K. Kt. to Q's 5th. 15. Q. to Q's sq.
16. Q. Kt to Q'b 2nd. 16. P. to K. R's 5th.
17. Q. Kt. to Q. B's 4th. 17. Q. Kt. takes Q's Kt.
18. K. B. takes Q's Kt. 18. K. R's P. takes P.
19. Q. B. takes K. Kt's P. 19. P. to Q. B's 3rd.
20. Kt. to K s 3rd. 20. Q. to K's 2nd.
21. P. to K's 6th. 21. P. takes K's P.
22. P. takes K's P. 22. K. B. takes K's P.
23. Kt. takes K. Kt's P. 23. Q. to Q. B's 4th (ch.)
24. Q. B. to K. B's 2nd. 24. K. B. takes K. R's P. (ch.)
25. K. to K. R's sq. 25. K. B. to Q's 3rd (dis. ch.)
26. K. to K. Kt's sq. 26. K. R. to K. R's 8th (ch.)
And : wins.

Game XIV. —The amateurs of the Athenamm Chess Club,


Sheffield (consulting), against Mr. Lowenthal.
white. (The Allies.) black. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. K. B. to K. Kt's 2nd.
5. P. to Q's 4th. 5. P. to Q's 3rd.
6. P. to Q. B's 3rd. 6. P. to K. R's 3rd.
7. Castles. 7. Q. to K's 2nd.
8. P. to K's 5th. 8. Q. P. takes K's P.
9. K. R to K's sq* 9. P. to K's 5th.
10. Q. to Q. B's 2nd. 10. K. Kt. to K. B's 3rd.
11. Q. Kt. to Q's 2nd. 11. Q. B. to K. B's 4th.
12. K. B. to Q's 3rd. 12. Castles.
13. Q. Kt. takes K's P. 13. K. Kt. takes Q's Kt.
14. K. B. takes K's Kt. 14. Q. B. takes K's &
15. K. R. takes Q's B. 15. Q. to Q's 3rd.
16. B. to Q's 2nd. 16. Kt. to Q's 2nd.
. v.
„ a P. tukes K's P. ,loses a pn
KINO 8 GAMBIT. 303
17. Q. B. to K. B's sq.« 17. Q. to K. Kt's 3rd.
I8. Q. R. to Q. B's sq. 18. P. to Q. B's 4th.
19. K B. to K's 7th. 19. Q. to Q's 3rd.
20. Q. to K's 4th.t 20. B. to K. B'b 3rd.
8I. K'i R. takes Kt. 21. Q. takes K's R.
22. Q. P. takes Q. B's P. 22. K. R. to K's sq.
23. Q. to Q. B's 4th. 23. Q. R. to Q's sq.
24. R. to K. B's sq. 24. Q. to Q's 6th.
25. Q. takes Q. 25. Q. R. takes Q.
26. P. to K. R's 3rd. 26. K. R. to Q's sq.
27. R. to Q's sq. 27. B. to K's 2nd.
28. K to K. B's sq. 28. B. takes P.
29. K to K's 2nd. 29. B. to K's 6th.
30. Kt. to Q's 4th. 80. Q's R. takes B. (ch.)
8I. R. takes Q's R. 81. B. takes R.
32. K. takes B. 82. P. to K. B's 4th.
33. K to K's 2nd. 33. R. takes Kt. J
34. Q. B's P. takes R. 34. K. to K. B's 2nd.
35. K. to Q's 3rd. 85. K to K's 3rd.
36. K to Q. B's 4th. 36. P. to K. Kt's 5th.
37. K. R's P. takes P. 37. P. takes P.
38. K. to Q's 3rd. 88. K. to Q's 4th.
39. P. to Q. Kt's 4th. 89. P. to Q. Kt's 4th.
40. P. to Q. R's 3rd. 40. P. to K R's 4th.
And White resigned.

Game XV.—Between Messrs. Spreckley and Schwabe.


whits. (Mr. 8.) black. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd. 3. P. to K Kt's 4th.
4. K. B. to Q. B's 4th. 4. K. B. to K. Kt's 2nd.
5. Castles. 5. P. to Q's 3rd.
6. P. to Q's 4th. 6. P. to K. R's 3rd.
7. P. to Q. B's 3rd. 7. Q. Kt. to Q's 2nd.
8. P. to K. Kt's 3rd. 8. P. to K Kt's 5th.
9. Q. B. takes K. B's P. 9. P. takes K's Kt.
10. Q. takes K B's P. 10. Q. Kt. to Q. Kt's 3rd.
11. K. B. takes K. B's P. (ch.) 11. K. takes K's B.
12. B. to K's 5th (dis. ch.) 12. K. Kt. to K. B's 3rd.
13. B. takes K's Kt. 13. B. takes B.
14. P. to K's 5th. 14. P. takes K's P.

* A lost move. 17. —: —- would have been better.


t Another and more serious error.
I The most decisive course. The Pawns on the King's side uro
irresistible.
304 king's gambit.

15. P. takes P. 15. P. to K. It's 4th.


16. K. P. takes K's B. 16. Kt. to Q. B's 5th.
17. Q. to K. B's 4th. 17. B. to K's 3rd.
18. P. to Q. Kt's 3rd. 18. Kt. to Q's 3rd.
19. Kt. to Q's 2nd. 19. B. to K B's 4th.
20. Kt. to Q. B's 4th. 20. Kt. takes Kt.
21. Q. takes B. 21. Kt. to K's 6th.
22. Q. to K. Kt's 5th. 22. Kt. takes K's R.
23. Q. to K. Kt's 7th (ch.) 28. K. to K's 3rd.
24. B. to K's sq. (ch.) 24. K. to K. B's 4th.
25. R. takes Kt. (ch.) 25. K. to K's 3rd.
26. B. to K's sq. (ch.) 26. K. to K. B's 4th.
27. R. to K. B's sq. (ch.) 27. K. to K's 3rd.
28. P. to K. B's 7th.* 28. Q. to K. B's sq.
29. Q. to K. B's 6th (ch.) 29. K. to Q's 2nd.
80. R. to Q's sq. (ch.) 30. K. to Q. B's sq.
81. Q. to K's 6th (ch.) 31. K. to Q. Kt's sq.
32. R. to K's sq. 32. Q. to Q. B's 4th (ch.)
88. K. to K. R's sq. 33. Q. to Q. B's 3rd (ch.)
34. Q. takes Q. 34. Q. Kt's P. takes Q.
85. R. to K's 8th (ch.) 35. K. to Q. Kt's 2nd.
And White resigns.

Chaptee V.
THE MUZIO GAMBIT.
GAME THE FIRST—(" Handbook," p. 280.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
.3. K. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Castles. 5. P. takes Kt. (or A.)
6. Q. takes P. 6. Q. to K. B's 3rd.
7. P. to K's 5th. 7. Q. takes K's P.
8. P. to Q's 3rd. 8. K. B. to K. R's 3rd.
9. Q. B. to Q's 2nd. 9. K. Kt. to K s 2nd.
10. Q. Kt. to Q. B's 3rd. 10. Q. Kt. to Q. B's 3rd.
11. Q. R. to K's sq. 11. Q. to Q. B's 4th (ch.)
12. K. to K. R's sq. 12. Q. Kt. to Q's 5th.

* This certainly looks like a winning move, and few plajers could
have resisted the temptation of trying it.
MUZIO GAMBIT. 305
The move now given in the "Handbook" is 13. Q- h uk" Kt- (rl' 1
The following Variation from the " Handbuch " seems also
worthy of notice
13. Q. to K. R's 3rd. 13. K. B. to K. Kt's 4th.
13. to u., 4Ut is had on account of 14. Q- toK-lt' 5tl1-

14. Q. to K. R's 5th 14. Q. to K. B's 4th.


If 14 a Kt. to K's »rd. Kt. to K's 4th.
15. tJ. to K. K's B. takes Kt
16. U's
B's r ii. 7. takes B.
i: Kt. takes K's K. , and White must win.
15. Kt. to K's 4th. 15. P. to K. R's 3rd.
16. Q. B. to Q. B's 3rd. 16. Q. Kt. takes Q. B's P.
17. Kt. to K. B's 6th (ch.) 17. K. to Q's sq.
18. Q. takes K. B's P. 18. Q's Kt. takes R.
19. R. takes Kt. 19. Q. to Q. B's 4th.
20. P. to Q. Kt's 4th. 20. Q. to Q's 3rd.
21. Kt. to K's 4th. 21. Q. to K. Kt's 3rd.
22. Kt. takes K's B.
And wins.

(A.)
Variation on Black's 5th more.
BlaCK.
up
J. i Li ii i

i i i

li i r H9 IT
30C king's gambit.

Instead of 6. y ukt3 Kt-, Mr. Horrwitz proposes 5. g - K,a3ud,


considering that Black ought by this move to get the better
game.
5. Q. to K's 2nd.
6. P. to Q's 4th. 6. P. takes Kt
7. Q. takes P.
The position now is the same as when in the ordinary form
of the opening Black plays 6. - K,p —, which is considered
inferior to 6. g 5 g u., 3rd See " Handbook," p. 283,
Variation II.

GAME THE SECOND.—(" Handbook," p. 283.)


J urying from the preceding game at Black's 10M move.
BlaCK.

iiiili f'

m
j ..j
"i T
\ & 1
Hi 1 1.

WHITE.

At this stage, besides 10. P toaB.,3rd and 10. a Kt. t0 a B-s Sfd,
Black may play 10. UMtte , and in the opinion of the
" Handbuch " obtains an even game. Thus,—
10. Castles.
11. Q. R. to K's sq. 11. Q. to Q. B's 4th (ch.)
12. K. to K. li s sq. 12. Q. Kt. to Q. B's 3rd.
MUZIO GAMBIT. 307
The situation is now precisely the same as it would be in
Game I., if Black played 12 Casttes.
13. Q's B. takes P. 13. K. B to K. Kt's 2nd
14. Q. B. to K's 3rd. 14. Q. Kt. to Q's 5th.
15. K. B. takes K. B's P. (ch.) 15. K. to K. R's sq.
16. Q's B. takes Kt. 16. K's B. takes B.
17. Q. to K's 4th. 17. Kt. to Q. B's 3rd.
18. K. R. to K. B's 5th. 18. Kt. to K's 4th.
19. Q. R. to K. B's sq. 19. P. to Q's 4th.
20. Q. to K. R's 4th. 20. Kt. takes K's B.
21. R takes Kt. 21. R. takes R.
22. R. takes R. 22. Q. B. to K. BV 4th.
23. R. takes B. 23. B. takes Kt.
24. Q. Kt's P. takes B. 24. Q. takes P.
And the game is even.
At the 21st move, however, if I mistake not. White might
improve his play. I subjoin a diagram of the position after
the 20th move of Black, viz. : —20. Kt. takes K's B.

1 ft \m me
i
. .M .


: i ' ••'if
i

Suppose now White plays—


21. K. R. takes Q's P.
Black has several moves at his command ; of these—
x '1
308 king's gambit.

21- a. to a Kft sth. 21- a to a. u's sZ5t ant* 21* ki. mom may
be at once dismissed as bad, White winning easily in each
case. The only moves which seem feasible are 21. Q toQ Kt'.3rd
and 21- Q. takes K.
Firstly.
21. Q. to Q. Kt's 3rd.
22. K's R. takes B.
t. „„ oo Q.toK. B's6thrrh.) oa Q. R. to K. B's 3rd
If n0W 22- Q. tt. to K'.3rd. 23- K.toK.Kf.0, 24' t
and Black must lose.
.e „„ Q ,oK.s3rd „o U.
K toR. K.
to K's
Kt's4th. „. Q.
a toR. K.to Kt'a
K. B'saq.6Ui.
II ££. 3rd. Z4,
25. K- R' 10 K'' 71h, and White wins.
His best move seems to be—
22. Q. to K. Kt's 3rd.
23. Q. R. to K. B's 6th. 23. Q. to K. Kt's 2nd.
24. K. R. to K. B's 4th. 24. B. to Q's 2nd.
25. Q. to K. B's 2nd. 25. B. to K's sq.
26. Kt. to Q's 5th.
and White will at least recover the piece, and remain with
two Pawns more than Black.
Secondly.
21. Q. takes R.
This seems to be his best move.
22. Kt. takes Q. 22. K. B. to K. Kt's 2nd
(best.)
23. Kt. to K. B's 6th. 23. P. to K. R's 3rd.
Hoq cta Q. takca B. (ch.) „r R. to K. B's 3rd.
K's B. takes Kt, *"' K. to K. Kt's sq. B. to K Kft 5th.
R. to K. K'sith.
Kt's 3rd. 27 P. to K. R's 3rd* j whUe Qu° ht to
Ztt< P.toK. *"
win.
24. Q. to K's 4th. 24. Kt. to K. Kt's 4tlu
H 2*- ri^Tt: 25. MSa* and if 25. B-^r^
26 ^ „ 25. _ 26. '"^^
MT7ZI0 GAMBIT. 309

25. Q. to K. Kt's 6th. 25. R. takes Kt.


26 P. toK. R's 4th. „_ Q. to K B's 5th.
K 25. n B ...
Q. B. ... brd.
to K's — a li. w K. b's 2ud. U. 1). lu K's 8itl.
tt. to K's 5th
2S , and Black loses a piece.
26. R. takes R. 26. B. takes R.
27. Q. takes B (ch.) 27. K. to K. R's 2nd
•28. P. to K. R's 4th.
And White ou'rht to win.

GAMES
ILLU8TRATIVE OF THE MUZIO GAMBIT.

Game I.—Between Messrs. Heydebrand and Szen.


white. (Mr. H.) black. (Mr. 8.)
1. P. to K'b 4th. 1. P. to K's 4th.
2. P. to K B's 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Castles. 6. P. takes Kt.
6. Q. takes P. 6. Q. to K. B's 3rd.
7. P. to K's 5th. 7. Q. takes K's P.
8. P. to Q's 3rd. 8. K. B. to K. R's 3rd.
9. Q. Kt. to Q. B's 3rd. 9. K. Kt. to K's 2nd.
1U. Q. B. to Q's 2nd. 10. Castles.
11. Q. R. to K's sq. 11. Q. to Q. B's 4th (ch.)
12. K to K. R's sq. 12. P. to Q. B's 3rd.*
13. Kt. to K's 4th. 13. Q. to K. B s 4th.
14. Q. B. to Q. B's 3rd. 14. K. B. to K. Kt's 2nd.
15. Kt. to Q's 6th. 15. Q. to K Kt's 4th.
16. Q. R. takes K's Kt. 16. K. B. takes Q's B.
17. Q. R. takes K. B's P. 17. K. R. takes Q's R.
18. B. takes K's R. (ch.)t 18. K. to K. Kt's 2nd.

12.' a Kt. to a W-. 3rd is better.


t In the last edition of the " Handbuch" (1858), Der Lasa recom-
Kt. takes K's R.
mends 18. -', which certainly seems even more decisive
B. talcs K's R. (ch.)
than 18.
310 KINO 8 GAMBIT.

19. P. takes B. 19. Kt. to Q. R's 3rd.


20. Q. takes K. B's P. 20. Q. takes Q.
21. B. takes Q. 21. Kt. to Q. B's 2nd.*
22. B. to Q. Kt' s 3rd. 22. Kt. to Q's 4th.
23. B. takes Kt. 23. Q. B's P. takes B.
24. R. to K. B's 7th (ch.) 24. K. to K. Kt's sq.
25. R. to K's 7th. 25. P. to Q. Kt's 3rd.
26. R. to K's 8th (ch.) 26. K. to K. Kt's 2nd.
27. R. takes B.
And White wins.

Game II.—Between Baro n Sternfeld and Herr —


white. (Baron 8.) black. (Herr —.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B'l 4th. '2. P. takes P.
8. K Kt. to K B's 3rd. 8. P. to K Kt's 4th.
4. K. B. to Q. B's 4th. 4. P. to K. Kt's 5th.
6. Castles. 5. P. takes Kt.
8. Q. takes P. 6. Q. to K. B's 3rd.
7. P. to K's 5th. 7. Q. takes P.
8. P. to Q's 3rd. 8. K. B. to K. R's 3rd.
9. Q. Kt. to Q. B's 3rd. 9. K. Kt. to K's 2nd.
10. Q. B. to Q's 2nd. 10. P. to Q. B's 3rd.
11. Q. R. to K's sq. 11. Q. to her B's 4th (ch.)
12. K. to K. R's sq. 12. P. to Q's 4th.
18. Q. to K. R's 5th. 13. Q. to her 3rd.
11. B. takes Q's P. 14. P. takes B.
15. Kt. takes P. 15. Q. Kt. to Q. B's 3rd.
16. R. takes Kt. (ch.) 10. Kt. takes R.
17. R. to K's sq. 17. K's B. to his sq.
18. B. to Q. Kt's 4th. 18. Q. to K. Kt's 3rd.
19. B. takes Kt. 19. Q. takes Q.
20. Kt. to K. B's 6th. Mate.

* "• Kt. to U. B's 4th would have been rather better ; as if


B. to Q. Kt's 3rd. Q. B's P. takes Kt.
23. P. to Q. Kt's 3rd ' and Black has gained a
Kt. takes B.
R. to K. Kt's 4th (ch.) R. to K Kt's 8th (ch.)
move. If 22. K. to K. B's sq. 23. and White
K. to K's 2nd.
cannot win the Bishop without losing a piece in return,—though in any
case he would have had the advantage.
MUZIO GAMBIT. 311

Game III.—Between two amateurs of Manchester.


WHITE. blacK.
1. P. to K'b 4 th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3rd. 3. P. to K. Kt's 4th.
4. K. B. to Q. B'b 4th. 4. P. to K Kt's 5th.
5. Castles. 5. P. takes Kt.
6. Q. takes P. 6. Q. to K. B's 3rd.
7. P. to K's 5th. 7. Q. takes K's P.
8. P. to Q's 3rd. 8. B. to K. R's 3rd.
9. Q. Kt. to B's 3rd. 9. P. to Q. B's 3rd.
' 10. Q's R. takes P. 10. Q. takes B.
11. Q. to K. R's 5th. 11. Q. to Q's 5th (ch.)
12. K. toK. R'ssq. 12. P. to Q's 4th.
IS. B. takes P. 13. P. takes B.
14. Kt. takes P. 14. Q. B. to K's 3rd.
15. Q. R. toK'ssq. 15. K. to Q's 2nd.
16. K R. takes P. (ch.) 16. B. takes R.
17. Q. takes B. (ch.) 17. K to Q. B's 3rd.
18. Q. to Q. B's 7th (ch.) 18. K. to Q. Kt's 4th.
19. P. to Q. Bs 4th (ch.) 19. K to Q. R's 5th.
20. P. to Q. Kt's 3rd (ch.) 20. K to Q. R's 6th.
21. Q. to Q. R's 5th (ch.) 21. K. to Q. Kt's 7th.
22. R. to K's 2nd (ch.) 22. K to Q. Kt's 8th.
23. Q. to K's sq. (ch.) 23. B. covers.
24. Kt. to Q. B's 3rd (ch.) 24. Q. takes Kt.
25. Q. takes Q.
White mates in two moves.

Game IV.—Between Mr. Staunton and an amateur.


white. (Mr. S.) black. (Mr. —.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3rd. 3. P. to K Kt's 4th.
4. K B. to Q. B's 4th. 4. P. to K. Kt's 5th.
5. Castles. 5. P. takes Kt.
6. Q. takes P. 6. Q. to K. B's 3rd.
7. P. to K's 5th. 7. Q. takes K's P.
8. P. to Q's 3rd. 8. K. B. to K. R's 3rd.
9. Kt. to Q. B's 3rd. 9. P. to Q. B's 3rd.
10. Q's B. takes P. 10. Q. takes B.
11. Q. to K. R's 5th. 11. Q. to Q's 5th (ch.)
12. K. to R's sq. 12. P. to Q's 4 th.
13. Q. takes K. B's P. (ch.) 13. K to Q's sq.
14. Q. R. to K's sq. 14. Q. B. to Q's 2nd.
15. B. takes Q's P. 15. P. takes B.
312 king's gambit.
16. Kt. takes P. 16. Q. to K. Kfs 2nd.
17. Q. to K. R's 5th. 17. Q. to K. Kfs 3rd.
18. Q. to K. R's 4th (ch.) 18. K. to Q. B's sq.
19. K. R. to K. B's 6th. 19. Q. to K. Kfs 2nd.
20. Q. to Q. B's 4th (ch.) 20. Q. Kt. to B's 3rd.
21. R takes Kt. (ch.) 21. B. takes R.
22. R. to K's 8th (ch.) 22. K. to Q's 2nd.
23. R. takes Q's R. 23. Q. to K's 4th.
24. Q. to K. Kfs 4th (ch.) 24. K. to Q's 3rd.
25. R. to Q's 8th (ch.) 25. K. to Q. B's 4th.
26. Q. mates.

Game V.—Between Messrs. Hanstein and Mayet.


TOIIS. (Mr. H.) BlaCK. (Mr. M)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3rd. 3. P. to K. Kfs 4th.
4. K. B. to B's 4th. 4. P. to K. Kfs 5th.
5. Castles. 6. P. takes Kt.
6. Q. takes P. 6. Q. to K. B's 3rd.
7. P. to K's 5th. 7. Q. takes K's P.
8. P. to Q's 3rd. 8. B. to K. R's 3rd.
9. Q. Kt. to B's 3rd. 9. K. Kt. to K's 2nd.
10. Q. B. to Q's 2nd. 10. P. to Q. B's 3rd.
11. Q. R. to K's sq. 11. Q. to Q. B's 4th (ch.\
12. K. to R's sq. 12. P. to Q's 4th.
13. B. takes Q's P. 18. P. takes B.
14. Q. to K. R's 5th. 14. Q. to Q's 3rd. ,
15. Kt. takes P. 15. Q. Kt. to B's 3rd.
16. B. to Q. B's 3rd. 16. Q. to K. Kfs 3rd.
17. R. takes Kt. (ch.) 17. Kt. takes R.
18. Q. to K's 5th. 18. B. to K. B's sq.
19. Kt. to K. B's 6th (ch.) 19. Q. takes Kt.
20. Q. takes Q. 'JO. R. to K. Kfs sq.
21. Q. takes P. 21. Q. B. to K's 3rd.
22. P. to K. Kfs 3rd. ' 22. Castles.
23. Q. to K's 3rd. 23. Kt. to Q. B's 3rd.
24. B. to K. B's 6th. 24. R. to Q's 2nd.
25. P. to Q. B's 4th. 25. R. to K. Kfs 3rd.
26. P. to Q. R's 3rd. 26. B. to K. R's 3rd.
27. Q. to K's 4th. 27. Kt. to K's 2nd.
28. P. to Q. Kfs 4th. 28. Kt. to Q's 4th.
29. B. to K's 5th. 29. Kt. to K's 6th.
30. R. to K. B's 3rd. 30. B. takes Q. B's P.
31. B. to K. B's 4th. 81. R. to K's 3rd.
32. Q. takes K. R's P. 82. B. to Q's 4th.
And Black wins.
MUZIO GAMBIT. 313
Game VI.—Between Messrs. Heydebrand and Mayet.-
From the " Handbuch."
whitk (Mr. H.) black. (Mr. il.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. Kt to K. B's 3rd. 3. P. to K. Kt's 4th.
4. K. B. to B's 4th. 4. P. to K. Kt's 5th.
5. Q. Kt. to B's 3rd. 5. P. takes Kt.
6. Q. takes P. 0. B. to K. R's 3rd.
7. P. to Q s 4th. 7. Q. Kt. to B's 3rd.
8. B. takes K. B's P. (ch.)' 8. K. takes B.
9. Q. to Q. Rs 5th (ch.) 9. K. to K. Kt's 2nd.
10. Castles. 10. Q. to K. Kt's 4th.
11. Q. to Q's sq. 11. P. to Q's 3rd.
12. B. takes P. 12. Q. takes B.t
13. R. takes Q. 13. B. takes R.
14. Kt. to Q's 5th. 14. B. to K. Kt's 4th.
15. Kt. takes Q. B's P. 15. Q. R. to Q. Kt's sq.
16. Q. to K. R's 5th. 16. P. to K. R's 3rd.
17. Kt. to K's 8th (ch.) 17. K. to K. B's sq.
18. R to K. B's sq. (ch.) 18. K. to K's 2nd.
19. Q. to K. B's 7th (ch.) 19. K. to Q's sq.
20. Kt. takes P. 20. K. Kt. to K's 2nd.
21. Q. to K. B's 2nd. 21. K. R. to K. Kt's sq.
22. P. to K. R's 4th. 22. K. to Q's 2nd.
23. P. to K's 5th. 23. P. to Q. Kt's 3rd.
24. K. R's P. takes B. 24. Q. B. to Q. R's 3rd.
25. R to K's sq. 25. K'b R takes P.
26. Q. to K. B's 4th. 26. K. Kt. to Q's 4th.
27. Q. to K. B's 7th (ch.) 27. Q. Kt. to K's 2nd.
28. P. to Q. B's 4th. 28. Q. R. to K. Kt's sq.
29. P. takes Kt. 29. R. takes K. Kt's P. (ch.)
80. K. to R's sq. 30. K. R. to K. Kt's 2nd.
31. Q. to K's 6th (ch.) 31. K. to Q's sq.
32. Kt. to K. B's 7th (ch.) 32. K. to K's sq.
33. P. to Q's 6th. 33. R. takes Kt.
34. P. to Q's 7th (ch.) 34. K. to Q's sq.
35. Q. takes R
And Black resigns.

Notes by Mr. Heydebrand.


8. Castles would be better.
t Black could have got his Queen away, but, as he obtained four
pieces for her, he preferred giving her up for the sake of the attack.
The position of White's Pawns, however, was strong enough to prevent
the effectual development of the enemy's game.
314 king's gambit.

Chafteb VI.
ALLGAIER GAMBIT.
GAME THE FIRST.—(" Handbook," p. 303.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3rd. 3. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's 5th.
5. Kt. to K. Kt's 5th. 5. P. to K. R's 3rd.
6. Kt. takes K. B's P. 6. K. takes Kt.
The move now given for White in the "Handbook" is
7. Q. takes K. Kt's P., he may also play—
7. K. B. to Q. B's 4th (ch.) 7. P. to Q's 4th (best )
8. K's B. takes P. (ch.) 8. K. to K's sq.
This, perhaps, is Black's best move, but he may play—
8- k. to Kt'. M' ™ in the Variation.
9. P. to Q's 4th. 9. K. Kt. to K's 2nd (or A.)
10. Q. Kt. to Q. B's 3rd. 10. K. B. to K. Kt's 2nd.
Here the "Handbuch" dismisses the game as being in
Black's favour. It is to be regretted that the analysis was
not carried further, as it does not seem at all clear that
White's attack is exhausted. Suppose—
11. Q's B. takes P. 11. Q. Kt. to Q. B's 3rd.
If ii. 12. K's p Kt "'"'), and -if
Kt. takes B. 7
lg l g K. to Q's 2nd l ^ Q. to K'a 2nd (ch.;
Q. to K's 2nd (ck.) Q to K. Wt itd. 1 ' K. to Q's sq.
15- itl'^ 16- and White has a good
game.
12. Q. B. to K's 3rd.
followed by Q. to Q's 2nd, and Castles on Q's side, and
Black's position is one of great difficulty.
ALLGAIEE GAMBIT. 315
(A.)
9. P. to K. B's 6th.
10. P. takes P. 10. K. B. to Ks 2nd.
11. Castles.
(Instead of Castling White may play 11. a B- t0 3rJ, and
12 K. to Q's 8nd,^
11. P. to K. Kt's 6th.
He does not seem to have any better move. Taking the
Pawn would be ruinous.
12. P. to K. B's 4th. 12. P. to K. R's 4th.
This is the move given in the " Handbuch," and White is
made to reply with 13. - Kt- t0 Q B'' :M, and after a few mores
the game is dismissed as being in favour of Black. It would
seem, however, that White's best move is—
13. K s B. takes Kt. 13. R. takes B.
14. Q. takes R's P. (ch.) 14. K. to K. B's sq.
15. Q. to K. R's 6th (ch.) 15. R. to K. Kt's 2nd.
16. P. to Q. B's 3rd. 16. K. B. takes R's P.
17. P. to K. B's 5th. 17. K. B. to K. Kfs 5th.
18. B. takes B. 18. Q. takes B.
19. Q. takes Q. 19. R. takes Q.
20. Kt. to Q's 2nd.
and White's Pawns look fully equivalent to Black's extra
piece, especially as Black's Pawn at K. Kt's 6th must fall
If Black at his 12th move play—
12. Kt. to K. B's 3rd.
White's best reply perhaps is,—
13. P. to K. B's 5th.
shutting out the Queen's Bishop.
And if—
13. Kt. takes B.
14. Q. to K. R's' 5th (ch.)
316 KING S GAMBIT.
Variation on Black's Slh move.
We give a diagram of the position before Black's 8th
move :—
BlaCK.

111 ; & !
L ; J L

Lj lJI i i 1
|1
1 I 1 1 i
i
WHItE.
8. K. to K. Kt's 2nd.
This move will be found well illustrated by Prince Ourous-
soff's games at the end of the chapter. It is not perhaps
quite so good as 8. K t0 K.s st[ ' "8 it allows White to equalize
the game at. once ,by „9. ffrBTtakSIE
K. B. takes Q. Kt's P. ,10-
n 0.. takes K. Kfs P. (ehj
and White draws by perpetual check. If he attempt more
he must lose.
He may also play in reply to—
8. K. to K. Kt's 2nd.
9. P. to Q's 4th. 9. P. to K. B's 6th.
10. P. takes P. 10. K. B. to K's 2nd.
11. Castles.
This is stronger than 11. Q B t0 K'sSrt'-
11. P. to K. Kt's 6th (best.)
12- B. to K. B's 4th.
Black has perhaps rather the better game, but will have to
play with great care.
ALLGA1ER GAMBIT. 317
GAME THE SECOND.- (" Handbook," p. 306.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. Bs 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd. 3. P. to K. Kfs 4th.
4. P. to K. R's 4th. 4. P. to K. Kt s 5th.
5. K. Kt. to K's 5th. 5. P. to K. R's 4th.
6. K. B. to Q. B's 4th. 6. K. Kt. to K. R's 3rd.
7. P. to Q's 4th. 7. P. to Qs 3rd.
8. K. Kt. to Q s 3rd. 8. P. to K. B's 6th.
9. P. to K. Kt s 3rd. 9. P. to Q's 4th.
This move has usually heen considered effectual against
the attack in the present variation of the " Allgaier Gamhit :"
the "Handbuch." however, declares that White still gets
an advantage. Thus—
10. K's P. takes P.
The move commonly played here is 10. K- B- takcs Q s p-
10. K. Kt. to K. B's 4th.
11. K. to K. B's 2nd. 11. K. Kt. takes Q's P.
12. Q. B. to K. Kt s 5th.
And White has the advantage. It would be premature,
however, to admit without farther investigation, that
9. Y g u.„ 4t|i is not a sound defence.
I subjoin a diagram of the position after White's 10th move :
Black.
A %
X i ;

.* i i
i 1;
i M;fl il
i ' X. i 1
*
318 king's gambit.

Suppose after—
10. Kt. to K. B's 4th.
11. K. toK. B's 2nd.,
instead of playing 11. Kl ^^ ^.0 f,, that Black replies with
11. K. B. toK's2nd.
He now threatens Kt, uke. K. Kt.. P,, or Kt. taiet K. K.. f, , having
an irresistible attack in either case.
12. K. R. to E'b sq.
This, or 12. ————-— , seems to be White's best reply ;
. „ Q. B. to K. Kt's 5th . .. ., , , . . , „ Q. to K. Kt's tq.
12 is manifestly bad, as is also 12. -t-
to which Black would reply with 12. ^-—-,—„ „, „
* * Kt. takes K. K'i P.
12. K. to K. B's sq.
This is better than Castling.
13. Q. B. to K. B's 4th. 13. K. Kt. takes K. R's P.
14. K. R. takes K's B. (best.) 14. Q. takes R.
15. Q. to Q's 2nd (best.) 15. K. Kt. to K. B's 4th.
And Black has decidedly the better game.
Perhaps the strongest play for White at his 12th move is—
12. K. Kt. to K's 5th.
Black cannot now take either K. Kt's P. or K. R's P. with
his Knight, because of 13. Kt t0kes K- B'" p-
If he play 12. K to K B,, -, White may reply with
13. aB'°K'.3rd> still threatening the K. Bs P. If 12. -3
.0 Q. B. to K. B's 4th.
ALLGAIER GAMBIT. 319
Variation on While's 9th move.
Black.

wHItE. '
At this point, instead of 9. p- t0 K- Kt ' 3rd t White may play—
9. P. takes P. 9. K. 15. to K's 2nd.
This is his best move.
10. Q. B. to K's 3rd. 10. K.B.takesK.R'sP.fch.)
11. K. to Q's 2nd. 11. P. takes P.
Perhaps 11. F, t0 K, Kt.,5th is better.
12. Q. takes P. 12. Q. B. to K. Kt's 5th.
13. Q. to K. B's 4th.
White has rather the freer game but Black keeps the Pawn.
The defence p, which is only cursorily
K. Kt. to K. B's 3rd'
mentioned in the " Handbook," was analyzed by Philidor, as
far back as the year 1777. As it has lately come much into
vogue again, and gives rise to some interesting variations, I
shall examine it a little more in detail.
WHITE. BlACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. K's P. takes P.
3. K. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's 5th.
5. K. Kt. to K's 5th. 5. K. Kt. to K. B's 3rd.
6. K. Kt. takes K. Kt's P.
.320 king's gambit.
This is White's best move, as it serves to break up the
adverse Pawns on the King's side.
(If 6. B-toQ B''4th, then 6. P.MWt4th. See Illustrative
Games, p. 325.)
6. K. Kt. takes K's P.
7. P. to Q's 3rd (best.) 7. K. Kt. to K Kt's 6th.
8. Q's B. takes P. 8. K's Kt. takes R. (or A.)
9. Q. to K's 2nd feh.)
re Q P. B. to K. Kt's 6tn. Q. to K's 2nd. Q. to K's 5th
11 K. B. to KTini. P. to K. R's 4tl.. P. to K. Bs 3rd'
and the attack is exhausted. If 11. K^B^'tq* ^ ^ '
12- r^a. and Black es™Pes-
9. Q. to K's 2nd.
10. K. Kt. to K. B's 6th (ch.) 10. K. to Q's sq.
11. Q. B. takes Q. B's P. 11. K. takes B.
(ch.)
12. K. Kt. to Q's 5th (ch.) 12. K. to Q's sq.
13. K's Kt. takes Q. 13. K's B. takes Kt.
Black has won three pieces for the Queen, and ought to have
the advantage.
The "Handbuch" gives 14. atu°Q B''!nl, to which
Black replies with 14. ^ u K'.sq
Perhaps the best play for White is—
14. Q. to K. Kfs 4th.
And if Black replies with—
14. K. R. to K's sq.
15. K. B. to K's 2nd. 15. K. B. to Q's 3rd.
This seems his only chance of getting out the Kt.
W, - . . Q. to K. B'b 4th.
15- ktoU .ora. 16-
16. Q. Kt. to Q. B's 3rd.
and still Black cannot extricate the imprisoned piece. For if
16. K. Kt. to K. Kt's 6th.
17. Q. to K. Kt's 5th (ch.) 17. K. to Q. B's 2nd.
18. Kt. to Q. Kt's 5th (ch.) 18. K. to Q. B's 3rd.
19. Kt. takes K's B. 19. K. R. takes K's B. (ch.)
ALLGAIER GAMBIT. 321
20. K. to Q's sq. 20. K. R. takes K. Kt's P.
21. Q. to K. B's 6th. 21. K. R to K. Kt's 8th (ch.)
22. K. to Q's 2nd. 22. K's R. takes R.
23. Kt. to K's 8th (dis. ch.) 23. K. to Q. Kt's 4th.
24. Kt. to Q. B's 7th (ch.)
And White wins.
(A.)
Variation on Black's 8ih move.
BlaCK.
I %
JL i i. i. i i
-
J
£ ' "
u
I
i I" i 1
m la

8. Q. to K's 2nd (ch.)


This is inferior to 8. K., Kt K ; as before played.
9. K. B. to K's 2nd. 9. Q. to Q. Kt's 5th (ch.)
This is better than taking the Rook.
10. Q. B. to Q's 2nd. 10. Q. to Q. Kt's 3rd.
The " Handbuch " does not pursue the analysis further ;
perhaps the best move for White is—
11. Q. B. to Q. B's 3rd.
To which if Black reply—
11. K's Kt. takes R.
12. Q's B. takes R. \i. Q. to K. Kt's 8th (ch.)
13. K. B. to K. B's sq. 13. K. Kt. to K. Kt's 6th.
14. Q. to K. B's 3rd.
followed by Q-Kt-toQ's2nJ, and and White has at
least as good a game as Black.
Y
.122 king's gambit.
GAME THE THIRD.—("Handbook," p. 307.)
WHITE. BLACK.
1. P. to K*s 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's 5th.
5. K. Kt. to K's 5th. 5. P. to K. R's 4th.
6. K. B. to Q. B's 4th. 6., K. R. to R's 2nd.
7. P. to Q's 4th. 7. P. to K. B's 6th.
This is generally conceived to be Black's best move, but see
the Variation.
8. K. Kt's P. takes P.
This move is now considered to be rather better than
8. F- to K- Kt'' 8rd, and ought, in the opinion of the " Hand-
buch," to lead to an even game.
8. P. to Q's 3rd.
9. K. Kt. to Q's 3rd.
Wi ., might • i . also
„i play i „ 9.
Q K. Kt takes K. B's P. 10.
1ft K-tttte,B-——
K's B. takes R. (ch.)
White K..1Utate.Ki.
,1J'
, Q.k. B.B. toto K'.
K. 2nd.
Kt's 5th. 12<
, „ P. to K. B's 4th Wlth a BtTOnS g*"16.
as he will be able in a few moves to Castle on the Queen's
side and then push on his Pawns, having a powerful attack,
through the exposed position of Black's King.
9. K. B. to K's 2nd.
10. Q. B. to K's 3rd. 10. K's B. takes P. (ch.)
11. K. to Q's 2nd. 11. P. takes P.
12. Q. takes P. 12. Q. B. to K. Kt's 5th.
13. Q. to K. B's 4th.
13. a to K- B's "■ is also good.
13. K. R. to K. Kt's 2nd.
It matters little whether he play thus or 13. q Kt to Q., ^Ji
as the position becomes the same in both cases after a few
moves.
14. Q. Kt. to Q. B's 3rd. 14. K. B. to K. Kt's 4th.
15. Q. to K. B's 2nd. 15. Q. Kt. to Q's 2nd.
16. Q. R. to K. B's sq. 16. K. B. takes Q's B. (ch.)
ALLGAIER GaMBIT. 323

If he play 16. - — —, White would do badly to play


17. °- B- K's g.-, as Black could then maintain his Pawn
without difficulty.
17. Q. takes B. 17. Q. Kt. to Q. Kt's 3rd.
18. K. B. to Q. Kt's 3rd. 18. Q. to K's 2nd.
19. K. Kt. to K. B's 4th.
White might also play 19. P. to K's 5lb , and obtain a fine game.
19. K. Kt. to K. B's 3rd.
20. Q. R. to K. Kt's sq.
And the game is even.

Variation on Black's 7th move.


Diagram of the position after White's move of 7. p. to Q's 4th.
BlaCK.

1,1.1 i . i ,l

ixi: i _ m

The best move for Black at this point seems to be—


7. Q. to K. B's 3rd.
But it may be remarked here that if he play 7. K B toK
K. B. Ulces K. B i P. (ch.) K's Kt. Met B. 10. Q's B. taken P.
then 8. K's R. takes B. K. Ultra Kt. K'a B. takes It.
11 Castles , with a good game.
t2
324 king's gambit.
8. P. to Q. B's 3rd.
This is the move recommended in the " Handbuch."
If 8. *gt-t0°-,B?TJ- 9. K -, and Black bas a
K. Kt. to K s 2nd. K. B. to K. K s 3rd'
good game.
8. P. to Q's 3rd.
The " Handbuch " recommends this or 8. K B toQ's3ri.
The latter, however, does not seem advisable for Black.
For suppose—
„ „ K. Kt. take; K, B'' P. - - P. to K'a 5th. . . Cullfi
8* K. B. to CTs3rd. a' K's E. takes Kt. 1U* U. to h.'s ami.
and White has the better game.
9. K. Kt. to Q's 3rd. 9. K. B. to K. R's 3rd.
10. P. to K's 5th.
It is difficult to say what is the best move for White at this
point, but 10. p- t0 K a 5th geema on the whole preferable to
any other.
10. Q's P. takes P.
Tf
11 U' tt.loK's2ud. ll' Q's P. takes P.K. B's P. .1Zt
, n , , K. Kt. takes „ Q.
K. toKt.0,'s
to Q's
tq. 5th.
13. Ca,tles , and White has a good game.
11. Q's P. takes P. 11. Q. to K's 2nd.
12. Castles. 12. Q. takes K. R's P.
13. K. Kt. takes K. B's P. 13. K's B. takes Kt. (best.)
14. K's R. takes B.
Black keeps the Pawn, but the attack is still on the side of
his adversary.
ALLOAIEE GAMBIT. 325

GAMES
ILLUSTRATIVE OF THE ALLGAIER GAMBIT.
Game I.—Between Prince Ouroussoff, and Mr. Bihn, of
Moscow.
white. (Prince 0.) black. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd. 3. P. to K. Kfs 4th.
4. P. to K. R's 4th. 4. P. to K. Kfs 5th.
5. Kt. to K. Kfs 5th. 5. P. to K. R's 3rd.*
6. Kt. takes K. B's P. 6. K. takes K's Kt.
7. K. B. to Q. B's 4th (ch.)t 7. P. to Q's 4th.
8. K's B. takes P. (ch.) 8. K. to K. Kfs 2nd*
9. P. to Q's 4th. 9. Kt. to K. B's 3rd.§
10. Kt. to Q. B's 3rd. 10 K. B. to Q. Kfs 5th.
11. Q. B. takes K. B's P. 11. K. Kt. takes K's B.
12. K's P. takes Kt. 12. Q. takes Q's P.
13. Castles. 13. K's B. takes Kt.
14. B. to K's 5th (ch.) 14. K. to K. Kfs sq.
15. Q. to Q's 3rd. 15. K. B. takes Q's P. (ch.)
16. B. takes K's B. 16. Q. to K. R's 4th.
17. Q. to Q. B's 4th (ch.) 17. K. to K. R's 2nd.
18. K. R to K. B's 7th (ch.) 18. K. to K. Kfs 3rd.
19. K. R. to K. Kfs 7th (ch.) 19. K. to K. B's 4th.
20. Q. R to K. B's sq. (ch.) 20. K. to K's 5th.
21. B. to K. B's fith (dis. ch.) 21. K. to K's 6th.
22. Q. to Q's 3rd. Mate.

* This move is considered the best by all the authors except


the celebrated Ponziani.
t The usual move is—
7. Q. takes P. 7. Kt. to K. B's 3rd.
8. Q. takes K. B's P. 8. B. to Q's 3rd.
And the game is in Black's favour. Allgaier himself, who has pro
claimed his Gambit inviucible, has not given the move 7. B. to Q. B's
4th (ch.) ; but it has been briefly alluded to by Der Laza, in his
" Leitfaden."
I K. to his sq. is the best retreat ; the " Handbuch " then continues,—
9' Ktff.fr.fa* (he may 8180 P1^ with *™*Vt 9- p.toK.ir.o.h )' •
10' "V'k"^ and Black haa a "fe game'
§ Here *° 9' ,.t0t.B-.6UL 10- Ib^K'.^- *«* t0 the s*
vantage of Black.
326 king's gambit.
Game II.—Between the same players.
white. (Prince 0.) black. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. Kt. to K. B's 3rd. 8. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's 5th.
6. Kt. to K. Kt's 5th. 5. P. to K. R's 3rd.
6. Kt. takes K. B's P. 6. K. takes Kt.
7. B. to Q. B's 4th (ch.) 7. P. to Q's 4th.
8. B. takes Q's P. (ch.) 8. K. to K. Kt's 2nd.
9. P. to Q's 4th. 9. P. to K. B's 6th.
10. K. Kt's P. takes P. 10. K. Kt. to K. B's 3rd.*
11. Q. Kt. to Q. B's 3rd. 11. K. B. to Q. Kt's 5th.
12. Q. B. to K. B's 4th. 12. K. Kt's P. takes P.t
13. Q. takes P. 13. P. to Q. B's 3rd.
14. K. R. to K. Kt's sq. (ch.) 14. K. to K. R's 2nd.
15. Q. B. to K's 5th. 15. K. R. to K. B's sq.
16. Q. to K. Kt's 3rd. 16. Q. to K's 2nd.
17. Q. to K. Kt's 6th (ch.) 17. K. to K. R's sq.
18. Q. takes P. (ch.) 18. Q, to K. R's 2nd.
19. Q's B. takes Kt. (ch.) 19. K's R. takes B.
20. K. R. to K. Kt's Sth. Mate.

Game III.—Between the same players.


white. (Prince 0.) black. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd. 8. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P to K. Kt's 5th.
5. K. Kt. to K. Kt's 5th. 5. P. to Q's 4th.$
6. P. to Q's 4th.§ 6. P. to K. R's 3rd.

* 10. z—r.
K. 11. to K„,i iadr
„ „ seems stronger.
°
t Why permit, by taking this Pawn, the entry of White's Queen into
the game ?
J Discouraged by his previous defeats at this opening Mr. Bihn in
the present instance essays to maintain that system of defence recom
mended by Ponziani, who disapproves (crroneously in the opinion
of Mr. Jaenisch and other authors) of the move 5. r.p .to Ik.,
. a* b ord
§ This move, the invention of the Prince Ouroussoff, has not been
foreseen by Ponziani, who mentions only 6. F' t0 K * 5th, or
6.. P. takes P. , or o.„ P. to Q's Sid.
AlLGA1ER GAMBIT. 327
7. K. Kt takes K. B's P. 7. K. takes K's Kt
8. Q s B. takes P. 8. Q. P. takes K's P.
9. K. B. to Q. Bs 4th (ch.) 9. K. to K. Kt's 2nd.
10. Q. B. to K's 5th (ch.) 10. K. Kt. to K. B's 3rd.
11. Castles. 11. K. B. to K's 2nd.
12. Kt. to Q. B's 3rd. 12. Q. Kt. to Q. B's 3rd.
13. K. R to K. B's 4th.* 13. Q. Kt. takes Q's B.
14. Q. P. takes Q's Kt. 14. Q. takes Q. (ch.)
15. Q's R. takes Q. 15. K. B. to Q. B's 4th (ch.)
16. K. K) K. R's 2nd. 16. Kt. to K. R's 4th.
17. K. R. to K. B's 7th (ch.) 17. K. toK. Kt's 3rd.
18. Kt. takes K's P.t 18. K. B. to Q. Kt's 3rd.
19. Kt. to Q's 6th.J 19. P. to K. Kfs 6th (ch.)
20. K. to K. R's sq. 20. Q. B's P. takes Kt.
21. Q. R. takes P. (ch.) 21. Kt. to K. B's 3rd.
22. Q. R. takes Kt. (ch.) 22. K. to K. R's 4th.
23. K. R. to K. Kfs 7th. 23. K. takes K. R's P.
And White gave mate in three moves.

Game IV.—Between Messrs. Mutscheko and Falkbeer.


white. (Mr. M.) black. (Mr. F.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Xt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's 5th.
5. K. Kt. to Kt's 5th. 6. P. to K. R's 3rd.
6. K. Kt. takes B's P. 6. K. takes K's Kt.
7. K. B. to Q. B's 4th (ch.) 7. P. to Q's 4th.
8. K. B. takes Q's P. (ch.) 8. K. to K. Kt's 2nd.
9. P. to Q's 4th. 9. K. Kt. to K. B's 3rd.
10. Kt to Q. B's 3rd. 10. P. to Q. B's 3rd.
11. K. B. to Q. Kt's 3rd. 11. K. Kt. to K. R's 4th.
12. Q. to Q's 3rd. 12. K. B. to Q. Kt's 5th.
13. Q. B. to Q's 2nd. 13. K's B. takes Kt.
14. Q. B. takes K's B. 14. K. Kt to K. Kt's 6th.
15. P. to Q'b 5th (dis. ch.) 15. K. to K. R's 2nd.
16. Castles. 16. K. R. to K. B's sq.

* White sustains his attack with great ability. From first to last
every move tells.
t Strong, but not so strong, I apprchend, as K. R. takes Q. B's P.,
threatening not only to win the Bishop, but to give mate, by B. to K.
B's 7th (ch.), in three or four moves.
1 Ingenious, since whether Black take it or not, he has no escape.
323 king's gambit.
17. K. R. to K's sq. 17. Q. takes K. R's P.
18. Q. to Q's 4th. 18. Q. to K. Kt's 4th.
19. K. to Q. Kfs sq. 19. Q. Kt. to Q. R's 3rd,
20. P. to Q's 6th. 20. B. to Q's 2nd.
21. P. to K's 5th. 21. K. Kt. to K. B's 4th.
22. Q. to Q's 3rd. 22. Q. to K. Kt's 3rd.
23. P. to K's 6th. 23. Q. Kt. to Q. B's 4th.
24. Q. to K's 2nd. 24. Q. R. to K's ml.
25. P. to K's 7th. 25. K. R. to K. B's 3rd.
26. Q. B. takes K's R. 26. Q, takes Q's B.
27. Q. takes P. 27. Q's Kt. takes B.
28. Q. R. P. takes Q's Kt. 28. R. to K. Kt's sq.
29. Q. takes R. (ch.) 29. K. takes Q.
30. P. Queens (ch.) 30. B. takes Q.
31. R. takes B. (ch.) 31. K. to K. B's 2nd.
32. P. to Q's 7th. 32. Kt. to K. Kfs 2nd.
33. R to Q. B's 8th. 33. Kt. to K's 3rd.
34. R. to Q's 6th. 34. Q. to K's 4th.
35. R. takes Kt. 35. Q. takes R.
36. P. becomes Kt. (ch.)
And e wins.

Game V.—Between Messrs. Heydebrand and Staunton.


black. (Mr. H.) white. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 8. P. to K. Kfs 4th.
4. P. to K. R's 4th. 4. P. to K. Kfs 5th.
5. Kt. to K's 5th. 5. Kt. to K. B's 3rd.
6. B. to Q. B's 4th. 6. P. to Q's 4th*
7. P. takes P. 7. B. to Q's 3rd.
8. P. to Q's 4th. 8. Kt. to K. R's 4th.t
9. Kt. takes Kt's P. 9. Kt. to Kfs 6th.
10. R. to K. Kfs sq. 10. Q. takes K. Re P.
11. Kt. to K. B's 2nd. 11. Q. to K's 2nd (eii.)t.

* This is a novelty, and followed by Kt. to K. R's 4th, presently,


appears to me a better defence than that of Q. to K's 2nd, recommended
by the books.
t In this consists the main strength of the new defence to Allgaier's
powerful Gambit. After the Knight is played thus, Black's attack
seems .over, and the advantage of the position to be altogether on the
side of his adversary.
J The best move apparently ; for if he had played his Q. to K. R's
7th, Black might have escaped by moving his King to Q's 2nd.
AT,LGAIEB GAMBIT. 329
12. R to K'b 2nd. 12. Castles.
13. Kt. to Q. B's 3rd. 13. R. to K's sq.
14. Kt. to K. R's sq. 14. Kt. takes B.
And Black resigned.

Game VI.—Between Messrs. Harrwitz and Lowenthal.


black. (Mr. H.) white. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's 5th.
5. K Kt. to K's 5th. 5. Kt. to K. B's 3rd.
6. K. B. to Q. B's 4th. 6. P. to Q's 4th.*
7. P. takes Q's P. 7. K. B. to Q's 3rd.
8. P. to Q's 4th. 8. Q. to K's 2nd.t
9. Q. B. takes P.J 9. K. Kt. to K. R's 4th.j
10. Castles. 10. K. Kt. takes Q's B.
11. K. R. takes K's Kt. 11. P. to K. B's 3rd.
12. P. to K. Kt's 3rd. 12. P. takes K's Kt.
13. P. takes K's P. 13. K. B. takes K's P.
14. K. R. to K's 4th. 14. Q. B. to K. B's 4th.
15. K. R. to K's 2nd. 15. Kt. to Q's 2nd.
16. Kt. to Q's 2nd. 16. Castles on Q's side.
17. K. to K. Kt's 2nd. 17. Q. to K. Kt's 2nd. ||
18. P. to Q. B's 3rd. 18. Kt. to Q. Kt's 3rd.
19. P. to Q. R's 4th. 19. Kt. takes Q's P.
20. Q. to K's sq.** 20. K. B. to K. B's 3rd.
21. Q. to K. B's 2nd. 21. Q. B. to K. Kt's 3rd.
22. Q. takes Q. R's P. 22. P. to Q. B's 3rd.

* This variation first occurred in a skirmish between the author and


Mr. Heydebrand. See the preceding game.
t In the little game above, White plays Kt. to K. R's 4th, which I
prefer to Q. to K'b 2nd, although the latter is a very good move.
* Very badly played.
§ White, it will be seen, now wins a piece by force.
1 Has he at this point a better line of play ?
^ It was here, rather than in the preceding move, that White erred.
Instead of moving this Knight, which cost him the Q. R's P., and laid
him open to an annoying attack, he should have brought his King's
Rook into action.
** Ingeniously conceived. Black now compels his adversary to
defend or remove this Bishop, and then by playing his Q. to K. B's 2nd,
be attacks the other Bishop and the Q. R's P. at the same time.
330 king's cambit.
23. P. to Q. R's 5th. 23. Q. to Q. B-§ 2nd.*
24. Q. R to K. B's sq. 24. K. R. to K. B's sq.
25. B. takes Kt. 25. Q. B's P. takes B.t
26. K. R. to K's 6th. 26. K. B. to K's 2nd.*
27. P. to Q. R's 6th. 27. K. to Q's 2nd.§
28. Q. to Q. Kt's 6th. 28. K. B. to Q. B's 4th.
29. Q. takes Q. (ch.) 29. K. takes Q.
30. P. to Q. Kt's 4th. 30. K. R. takes Q's R
31. K. takes K's R. 31. R to K. B's sq. (ch.)
32. K. to his 2nd. 82. K. B. to Q's 3rd.
88. Q. R. P. takes Q. Kt's P. 33. K. B. takes K. Kt's P.
34. Kt. to Q. Kt's 3rd. 34. R. to K's sq.||
85. R. takes R. 35. Q's B. takes R.
36. Kt. to Q. B's 5th. 36. K. B. takes K. R's P.
37. K. to his 3rd. 37. K. B. to K. B's 3rd.
And wins.

Game VII.—Between Mr. Jaenisch and Prince Demetrius


Ouroussoif.
white. (M. J.) black. (Prince D. 0.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's 5th.
5. K. Kt. to K's 5th. 6. P. to K. R's 4th.
6. K. B. to Q. B's 4th. 6. K. R. to K. R's 2nd.
7. P. to Q's 4th. 7. Q to K. B's 3rd.
8. Q. Kt. to Q. B's 3rd. 8. K. Kt. to K's 2nd.U

* At this moment the game is extremely critical for White, so much


so indeed, that in spite of his having a piece more than the enemy, any
other move than the present would probably have given Black the
victory.
t If White had taken the Bishop with the Q's R., he would have
lost at least the exchange.
J This will be found, I believe, to be the only valid move.
§ Here again White plays the best possible move. To appreciate
the difficulties of the position, the reader should try the effect of other
moves, which will probably strike him as equal or even superior to the
one made.
|| He might also have won by now giving check with his Rook at K.
B's 7th.
•J In the opinion of the Russian amateurs, Black's four last moves
are the best he could adopt, and much preferable to any other system
of defence at present published.
ALLOAIER GAMBIT. 831
9. Q. Kt. to K*s 2nd.* 9. P. to Q's 3rd.t
10. K. B. takes K. B's P. (ch.) 10. K. R. takes B.
It K. Kt. takes K's R. 11. Q. takes K's Kt.
12. B. takes P. 12. Q. Kt. to Q. B's 3rd.
13. Castles. 13. Q. to K. R's 2nd.J
14. B. to K. Kt's 5th. 14. Q. B. to Q's 2nd.
15. Q. to Q's 2nd. 15. Castles.
16. K. R. to K. B's 4th. 16. R. to K's sq.
17. Q. R. to K. B's sq. 17. K. B. to K. Kt's 2nd.
18. P. to Q. B's 3rd. 18. K. Kt. to K. Kt's 3rd.
19. K. R. to K. B's 7th. 19. Q. B. to K's 3rd.
20. K. R. to K. B's 2nd. 20. Q. B. to Q. B's 5th.
21. P. to Q. Kt's 3rd. 21. Q. B. to Q. R's 3rd.
22. Q. to K's 3rd. 22. Q. to K. R's sq.
23. Q. R. to K's sq.§ 23. Q's B. takes Kt

* If, instead of this, White should Castle, the game would be con
tinued as follows :
9. Castles. 9. B. to K. R's 3rd.
10. Q. Kt. to K's 2nd. 10. P. to K. B's 6th.
11. P. takes P. 11. P. to Q's 4th.
Should White now play,—
12. K's P. takes P., or K. B. P. takes Kt's P.
Then Black must reply with—
12. Q. takes K. R's P.
And Black's counter attack becomes irresistible. The same variation
is produced if at the 8th move, White, instead of playing out his Q's
Kt. Bhould Castle ; for example :—
8. Castles. 8. B. to K. R's 3rd. (best.)
9. Kt. to Q. B's 3rd. 9. Kt. to K's 2nd.
10. Q. Kt. to K's 2nd. 10. P. to K. B's 6th, ftc.
t This is the correct move in the opinion of the players in the
present game. B. to K. R's 3rd, which looks more natural, is not com
mendable, because of—
10. P. to Q. B's 3rd (best) 10. P. to Q's 3rd.
11. Kt. to Q's 3rd. 11. K. Kt. to K. Kt's 3rd.
12. Q. to Q. Kt's 3rd.
And White has a good game. The future practice of this Gambit will
decide this question. We may observe, meanwhile, that Black's 9th
move, P. to Q's 3rd, compels White to sacrifice two minor pieces for a
Rook and one Pawn ; since if he retreated the Kt. to Q's 3rd, he would
infallibly lose, on account of Black's rejoining with 10. P. to K. B's 6th,
which would cost the Q's P.
J The best place for the Queen, as she defends the K. R's P., and
attacks the enemy's K's P., which she must not, however, capture
without consideration.
§ R. to Q's sq. would have been better, as it would have prevented
the manoeuvre projected by Black, of giving two minor pieces for a
S32 king's gambit.
24. Q. takes Q's B. 24. Q. Kt. takes Q's P.
25. P. takes Q's Kt. 25. B. takes Q's P.
26. B. to K's 3rd.' 26. R. takes K's P.
27. Q. to Q's 3rd. 27. Q. to K's 4th.
28. K. R. to K's 2nd. 28. Kt. to K. B's 5th.
29. B. takes B. 29. Kt. takes K's R. (oh.)
30. R. takes Kt. 30. Q. takes B. (ch.)
81. Q. takes Q. 31. R. takes Q.
32. R. to K's 8th (ch.) 32. K. to Q's 2nd.
33. R. to K. R's 8th. 33. P. to K. Kt's 6th.
34. K. to K. B's sq. 34. R. takes K. R's P.
35. K. to K's 2nd. 35. R. to K. B's 6th.
36. R. takes K. R's P. 36. R to K. B's 7th (ch.)
37. K. to K's 3rd. 37. R. takes K. Kt's P.
38. K. to K. B's 3rd. 38. R. takes Q. R's P.
39. K. takes K. Kfs P. 39. R. to Q. R's 6th.
40. R. to Q. Kt's 5th. 40. K. to Q. B's 3rd.
41. R. to Q. Kt's 4th. 41. P. to Q. R's 4th.
42. R. to Q. B's 4th (ch.) 42. K. to Q's 2nd.
And tite surrendered.

Game VIII.—Between Mr. Ilcydebrand and an Amateur


white. (Mr. H.) black. (Mr. —)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's 5th.
5. K. Kt. to K's 5th. 5. P. to K. R's 4th.
0. K. B. to Q. B's 4th. 6. K. Kt. to K. R's 3rd.
7. P. to Q's 4th. 7. P. to Q's 3rd.
8. K. Kt. to Q's 3rd. 8. P. to K. B's 6th.
9. P. to K. Kfs 3rd.t 9. P. to Q's 4th.*
Rook and two Pawns. In the case of R. to Q's sq. the advantage would
still have been with Black, on account of his greater strength in pieces ;
but White might have retarded his advance for some time by his
powerful centre Pawns.
* This fatal attempt to avoid the loss of the exchange was evidently
founded on a miscalculation. It would have been far better to
move the King.
t This was a favourite move of Kieseritzky in the present opening,
but the first player now usually takes the Pawn, when the game
proceeds—
9. P. takes P. 9. B. to K's 2nd.
10. B. to K's 3rd, or K. B's 4th. 10. B. takes P. (ch.)
11. K. to Q's 2nd, &c.
t The " Schachzeitung " and the last edition of the German
" Haudbuch" both express doubts as to the validity of this defence.
ALLGAIEB GAMBit. 333
10. K. P. takes Q's P. 10. K. Kt. to K. B's 4th.
11. K. to K. B's 2nd. 11. K. Kt. takes Q's P.*
12. Q. B. toK. Kt's 5th. 12. P. to K. B's 3rd.
13. K. R. toK'ssq. (ch.) 13. K. Kt. to K's 7th.
14. Q. B. toK. B's 4th. 14. K. B. to K's 2nd.
15. Q. Kt. to Q. B's 3rd. 15. K. Kt. takes Q's B.
16. K. Kt. takes K's Kt. 16. K. B. to K. R's 2nd.
17. Q. Kt. to K's 4th. 17. K. to K. B's sq.
18. P. to Q's 6th.t 18. K. B. takes Q's P.
19. Q. to her 5th. 19. K. R. to K. Kt's 2nd.
20. K. Kt. to K. Kt's 6th (ch.) 20. K. tohissq.
21. Q. Kt. takes K. B's P.
Double check and mate.

Game IX.—Between Messrs. Heydebrand and Staunton.


blacK. (Mr. H.) white. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's 5th.
5. K. Kt. to K's 5th. 6. P. to Q's 3rd.
6. K. Kt. takes K. Kt's P. 6. K. B. to K's 2nd.
7. P. to Q's 4th. 7. K. B. takes K. R's P. (ch.)
8. K. Kt. to K. B's 2nd. 8. Q. to K. Kt's 4th.
9. Q. to K. B's 3rd. 9. K. B. to K. Kt's 6th.
10. Q. Kt. to Q. B's 3rd. 10. K. Kt. to K. B's 3rd.
11. Q. Kt. to K's 2nd.J 11. Q. B. toK. Kt's 5th.
12. Q's B. takes P. 12. Q's B. takes Q.
13. Q's B. takes Q. 13. K. B. takes K's Kt. (ch.)
14. K. takes K's B. 14. K. Kt. takes K's P. (ch.)
15. K. to K's 3rd.§ 15. K. Kt. takes Q's B.
16. P. takes B. 16. Q. Kt. to Q's 2nd.
17. P. to K. B's 4th. 17. K. Kt. to K's 3rd.
18. P. to Q's 5th. 18. K. Kt. to K. Kt's 2nd. ||
19. Kt. to Q's 4th. 19. Castles on Q's side.
20. K. R. to K. R's 6th. 20. K. to Q. Kt's sq.

• Better to have played 11. g-g—g——


t Well played. The attack is now irresistible.
J The " Handbook " gives—11. B. to Q's 2nd, which seems the
best more.
§ Unexpected, and a better move than taking the Bishop with the
King.
|| White has a Pawn more than his adversary ; but to preserve it,
he is driven to an abject and tedious defence.
334 king's gambit.
21. B. to Q's 3rd. 21. K. Kt. to K's sq.
22. K. to K. B's 3rd.* 22. K. Kt. to K. B's 3rd.
23. P. to Q. B's 4th. 23. Q. R. to K. Kfs sq.
24. Q. R. to K. R's sq.t 24. Q. R. to K. Kt's 2nd.
25. B. to K. B's 5th. 25. K. R. to K. Kt's sq.
26. Kt. to K's 2nd. 26. K. R. to K. R's sq.
27. Kt. to Q's 4th. 27. K. R. to K. Kfs sq.
28. Kt. to K's 2nd.
And, by mutual consent, the game was given up as a remite.

Game X.—Between Mr. Heydebrand and an eminent


German player.
wHItE. (Mr. H.) BlaCK. (Mr. —.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th.' 2. P. takes P.
3. K. Kt. to K. B's 3rd. 3. P. to K.,Kfs 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's 5th.
5. K. Kt. to K's 5th. 5. K. Kt. to K. B's 3rd.J
6. K. B. to Q. B's 4th. 6. Q. to K's 2nd.§

* Taking the K. R's Pawn would have been highly imprudent.


t Mr. H. thought afterwards he should have played Q. R. to K's sq
Notes by Mr. Heydebrand.
J This move, now much in vogue, was analysed by Philidor as far
back as 1777.
§ The following variations, at this point, may be worth considera
tion :—
6. P. to Q's 4th.
7. B. takes P. 7. Kt. takes B.
8. P. takes Kt. 8. B. to K's 2nd.
9. Kt. takes K. Kt's P. 9. R. to K. Kt's sq.
10. Kt. to K. B's 2nd. 10. Q. takes P.
11. Q. to K. B's 3rd. 11. Q. takes Q.
12. P. takes Q. 12. Kt. to Q. B's 3rd.
13. P. to Q. B's 3rd.
(He may also play—
13. Kt. to Q. B's 3rd. 13. Kt. to Q's 5th.
14. Kt. to Q's 5th. 14. Kt. takes Q. B's P. (ch.)
15. K. to Q's sq. 15. Q. B. to K. B's 4th.
And the Qame seems in Black's favour).
13. Kt.to K's 4th.
14. P. to Q's 4th. 14. Kt. takes K. B's P. (ch.)
15. K. to K's 2nd. 15. Kt takes K. R's P.
16. B. takes P. 16. B. to K. Kt's 5th. (ch.)
17. Kt. takes B. 17. R. takes Kt.
And Black appears to have the better game.
ALLOATER GAMBIT. 335
7. K. B. takes K. B's P. (ch.) 7. K. to Q's sq.
8. P. to Q's 4th. 8. P. to Q's 3rd.
9. K. B. to Q. Kt's 3rd. 9. Q. P. takes K's Kt.
10. Q's P. takes P. (dis. ch.) 10. Q. B. to Q's 2nd.
11. K. P. takes Kb Kt. 11. Q. takes K's P. (ch.)
12. K. to K. B's sq. 12. K. B. to Q's 3rd.
13. Q. Kt. to Q. B's 3rd. 13. Q. to K. B's 4th.
14. P. to K. B's 7th. 14. P. to K. B's 6th.
15. Kt's P. takes P. 15. K. Kt's P. takes P.
16. Q. B. to K. Kt's 5th (ch.) 16. K. to Q. B's sq.
17. K. B. to Q's 5th. 17. P. to K. R's 3rd.
18. Q. B. to K's 3rd. 18. Q. B. to Q. B's 3rd.
19. Q. to her 3rd. 19. Q. to K. Kt's 5th.
20. K. R. to K. Kt's sq. 20. Q. to K. R's 6th (ch.)
21. K. to K. B's 2nd. 21. Q. takes K. R's P. (ch.)
22. K takes P. 22. Q. to K. R's 4th (ch.)
23. K. to K. B's 2nd. 23. K. R. to K. B's sq.
24. K. B. to K's 6th (ch.) 24. Kt. to Q's 2nd.
25. Q. R. to K. B's sq. 25. K. to Q's sq.
26. K. R. to K. Kt's 8th. 26. K. to K's 2nd.
27. Kt. to Q's 5th (ch.) 27. K. takes K's B.
28. K. R. to K. Kt's 6th (ch.) 28. K. takes P.
29. K. to his sq. (dis. ch.) 29. K. to his sq.
30. Kt. takes Q. B's P. (ch.) 30. K. to Q's sq.
81. Kt. to K's 6th (ch.)' 31. K. to Q. B's sq.
32. Q. B. takes K's R. (ch.) 32. K. B. takes Q's R.
33. R. to K. Kt's 8th. 33. Q. to K. R's 6th (ch.)
34. K. to Q's 2nd. 34. Q. to Q. Kt's 5th (ch.)
35. K. to K's 2nd. 35. Q. B. to Q. Kt's 4th.
And White abandoned the game.

Game XI.—Mr. Staunton against two of the best players in


the St. George's Club, consulting together.
wbtte. (The Allies.) black. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's 5th.
5. K. Kt. to K's 5th. 5. P. to K. R's 4th.
t). K. B. to Q. B's 4th. 6. K. Kt. to K. R's 3rd.
7. P. to Q's 4th. 7. P. to Q's 3rd.
8. K. Kt. to Q's 3rd. 8 P. to K. B's 4th.

* By now taking the Bishop with his Queen, White might have
drawn the game iu all probability.
336 king's gambit.
9. K's Kt. takes P. 9. P. to Q. B's 3rd.'
10. K. Kt. takes K. R's P. 10. K. B. P. takes K's P.
11. Q. B. to K. Kfs 5th. 11. K. B. to K's 2nd.
12. Castles. 12. K.B. takes Q's B.
13. K. R. P. takes K's B. 13. Q. takes P.
14. K. Kt. to K. B's 6th (ch.) 14. K. to Q'ssq.
15. Q. to K'b sq. 15. P. to Q's 4th.
I*}. Q. Kt. to Q. B's 3rd.t 16. K. Kt. to K. B's 4th.
1 1. Q. Kt. takes Q's P. 17. P. to K. Kt's 6th.
18. K. R. takes K's Kt. 18. B. takes K's R.
19. Q. to Q. Kt's 4th. 19. Q. B. P. takes Q's Kt.
20. Kt. takes Q's P. 20. Kt. to Q's 2nd.
21. Q. takes Q. Kt's P. 21. Q. R. to Q. B's sq.
22. Q. takes Q. R's P. 22. Q. to Q's 7th.
And i wins.

Game XII.—Between Messrs. Heydebrand and De Rivee.


white. (Mr. De R.) black. (Mr. H .)
P. to K's 4th. 1 P. to K's 4th.
P. to K. B's 4th. 2. P. takes P.
K. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
P. to K. R's 4th. 4. P. to K. Kt's 5th.
K. Kt. to K's 5th. 5. K. Kt. to K. B's 3rd.
K. Kt. takes K. Kt's P. 6. K. Kt. takes K's P.
P. to Q's 3rd.J 7. K. Kt. to K. Kt's 6th.
Q's B. takes P. 8. Q. to K's 2nd (ch.)§
9. K. B. to K's 2nd. 9. K. Kt. takes K's R
10. Q. B. to K. Kfs 5th. 10. Q. to Q. Kt's 5th (ch.)
11. P. to Q. B's 3rd. 11. Q. takes Q. Kt's P.
12. K. Kt. to K. B's 6th (ch.) 12. K. to K's 2nd.
18. Q. Kt. to Q's 2nd.|| 13. K. B. to K. Kt's 2nd.

* This is a very irregular Gambit, but not the less amusing on that
account.
t They have nothing better. If they retreat the Bishop, Black plays
16. p ta k Kt's 5th' and SAme no' *° ^e retrieved.
X This interesting deviation from the usual line of play, first pre
sented itself to Mr. De Rives and the Editor while examining the
leading moves of the Allifaier Gambit together in the year 1853.
Ss 8. TT-r.——.—„, „ is the best move at this point.
K. Kt. takcs K'b R. r
1| In a note to this move, M. De Rives remarks that he might have
,
drawn the game .by playing
, . -13.„ K. Kt. to K's 4th Cdia. ch.). IT am much.
mistaken, however, if he might not have oasily won at this point, for
AlLGAIER GAMBIT. 337
14. K. Kt. to Q's 5th (double ch.) 14. K. to K. B's sq.
15. Q. B. to K's 7th (ch.) 15. K. to K's sq.
16. Q. B. to Q. Kt's 4th. 16. Q. Kt. to Q. B's 3rd.
17. Q. Kt. to Q. B'' 4th. 17. Q. Kt. takes Q's B.
18. K. Kt. takes Q. B's P. (ch.) 18. K. to Q's sq.
19. Q'8 Kt. tkkes Q. 19. K. B. takes Q. B's P. (ch.)
20. K. to K. B's sq. 20. K. B. takes Q's Kt.
21. Kt takes Q's R. 21. K. B. to Q's 5th.
22. Q. to Q. B'' sq. 22. K. B. to K's 4th.
23. Q. to K. Kt's 5th (ch.) 23. P. to K. B's 3rd.
24. Q. to K. Kt's 7th. 24. R. to K's sq.
25. R. to Q. B's sq. 25. Q. Kt. to Q. B's 3rd.
26. B. to K. B's 3rd. 26. K. Kt. to K. Kt's 6th (ch.)

suppose he had played 13. a to Q' R ' *"''. Then 13 K. Kt. u, K. Kt's 6th.
I cannot discover any better move for Black than this.
. . K. Kt. takes Q's P. (dis. ch.) K. Kt. takes K's B. (chj
K. to K's 3rd, or (A.) (li.) (C.) K. R. takes K's Kt.
.fi QJaOBVithjehj .» Q. to K. B's 4th (ch.) Q. to K. R's 5th (ch.)
K. to K. B's 4th. K. to K's 3rd.
and wins the Queen, or gives mate in three moves.
(A.)
,, K. Kt.,,.takes
14. TT~ .. . Q's P. (dis. ch ) 10. Q. to Q's 4th (. h.) 10. K. Kt. to K's Bth (ch.)
K. to Us 3rd.
winning the Queen the next move.
(B.)
K. Kt. takes Q's P. (dis. ch.) Q. B. lakes K. B's P. (chj
P. to K. B's 3rd. K. to K's 3rd.
K. B. to K. Kt's 4th (rh.) -? Q. to Q. B's 4th (ch.) ... P. to K^R's 5th (ch.)
' K io K. B's Jud. '. K. to K. Kt's 3rd. K. Kt. takes P. (best.)
and White mates in five moves.
(C.)
. K. Kt. takes Q's P. (dis. ch.) lj K Kt. to K. B's Mi (double ch )
' K. to K's sq. ' K. to K's 'iud.
,» Q. to K's 8th (ch.) -7 Q. B. tn K. B'b 4th (ch ) .„ P. to Q's 4th ich.)
K. to Q's 3rd. K. to U. B's 4th. K. to U. Kt's 3rd.
Q
19. 5 B. takes Q. B's P. (ch.) , .
1—'. The only way to win by force. . -
lfl „. K. Kt. to Q's oth ich.) 21 Q to K's 5th (ch.)
K. takes Q's B. K. to Q's 3rd. K. to Q. B's 3rd.'
r,o Q. to Q. B's 7th (ch.) „„ K. B. to Q. B's 4th (ch.) Q. to K's 5th. Mate.
" K. takes K's Kt. "}- K. to K's oth.
338 king's gambit.
27. K. to K. B's 2nd. 27. Q. Kt. to Q's fith.
28. R. to Q. B's 5th. 28. Q. Kt. to K's 3rd.
29. R. takes Q's B. (ch.) 29. K. takes R.
30. Q. takes K. R's P.* 30. R. to Q'b sq.
31. Q. to K's 7th. 31. K. Kt. to K. B's 4th.
32. Q. to Q. Kfs 4th. 32. K. Kt. to Q's 3rd.
33. P. to Q. R's 4th. 33. K. to Q. Kt's sq.
34. Kt. to Q. Kt's 6th. 34. Q. R's P. takes Kt
And in a few White resigned.

Game XIII.—Between Messrs. Heydebrand and Mayet


white. (Mr. H.) black. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's 5th.
5. K. Kt. to K's 5th. 5. P. to K. R's 4th.
6. K. B. to Q. B's 4th. 6. K. Kt to K. R's 3rd.
7. P. to Q's 4th. 7. P. to Q's 3rd.
8. K. Kt. to Q's 3rd. 8. P. to K. B's 6th.
9. K. Kt's P. takes P. 9. K. B. to K's 2nd.
10. Q. B. to K. B's 4th. 10. K. B. takes R. R's P. (ch.)
11. K. to Q's 2nd. 11. P. to K. Kt's 6th.
12. Q. to K. Kt's sq. 12. Q. to K. B's 3rd.
13. Q. Kt. to Q. B's 3rd. 13. Q. Kt. to Q. B s 3rd.
14. Q. Kt. to K's 2nd. 14. Q. B. to K's 3rd.
15. P. to Q's 5th. 15. Q. Kt. to Q. R's 4th.
16. K. B. to Q. Kt's 3rd. 16. Q. B. to Q's 2nd.
17. Q. B. takes K. Kt's P. 17. K. B. takes Q's B.
18. Q. takes K's B. 18. K. R. to K. Kt's sq.
19. Q. to K. B's 2nd. 19. Q. to K. Kt's 4th (ch.)
20. Q. Kt. to K. B's 4th.t 20. P. to K. B's 4th.
21. K. R takes K. R's P. 21. Q. to K. B's 3rd.
22. P. to K's 5th. 22. Q. P. takes K's P.
23. K. Kt. takes K's P. 23. P. to Q. Kt's 3rd.
24. Q. R to K. R's sq. 24. K. Kt. to K. B's 2nd.
25. K. Kt. takes K's Kt. 25. Q. takes K's Kt
26. Q. to K. R's 4th. 26. Q. to K. Kt's 2nd.
27. K. R to K. R's 7th. 27. Kt. takes B. (ch.)
28. Q. R's P. takes Kt. 28. Q. to Q's oth (ch.)
29. Kt. to Q's 3rd. 29. K. R. to K. Kt's 7th (ch.)

* Better perhaps to have played 30. B. takes Q. Kt's P. (chj


t After this mCTe White must win a Tawn, and by mean* of it tha
ALLGAIEB GAMBIT. 339

80. K, to Q's gq. 80. Q. takes Q.


31. Q's R. takes Q. 81. Castles.
82. K. R. to K's 7th. 32. K. R. to K. Kt's sq.
83. Q. B. to K. R's 7th. 33. K. R. to K's sq.
34. Kt. to K's 5th. 34. K. R. takes K's R.
35. B. takes E'b R. 35. R. to K's sq.
36. R. takes R. (eh.) 36. B. takes R.
37. Kt. to Q. B'b 6th. 37. B. takes Kt.
38. Q's P. takes B. 38. K. to Q's sq.
39. P. to Q. Kt's 4th. 39. P. to Q. Kt's 4th.
40. K. to Q's 2nd. 40. K. to K's 2nd.
41. K. to K's 3rd. 41. K. to K's 3rd.
42. K. to K. B's 4th. 42. K. to K. B's 3rd.
43. P. to Q. Kt's 3rd. 43. K. to K's 3rd.
44. K. to K. Kt's 5th. 44. K. to K's 5th.
45. P. to K. B's 4th. (ch.) 45. K. to K's 5th.
46. P. to Q. B's 3rd. 46. K. to Q's 6th.
47. K. takes K. B's P. 47. K. takes Q. B's P.
48. K. to K's 6th. 48. K. takes P., at Q. Kt's 5th.
49. P. to K. B's 5th. 49. K. takes Q. Kt's P.
50. P. to K. B's 6th. 50. P. to Q. R's 4th.
51. P. to K. B's 7th. 51. P. to Q. R's 5th.
52. P. to K. B's 8th (becoming 52. P. to Q. R's 6th.
Queen.)
53. Q. to K. B's sq. 63. P. to Q. R's 7th.
54. Q. takes Q. Kt's P. (ch.)
And White wins.

GiHE XIV.—Between Messrs. Kieseritzky and Anderssen,


wnrrE. (Mr. A.) BlacK. (Mr. K.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. K's P. takes P.
3. K. Kt. to K. B's 3rd. 8. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's 5th.
5. K. Kt. to K's 5th. 6. P. to K. R's 4th.
6. K. B. to Q. B's 4th. 6. K. R. to K. R's 2nd.
1. P. to Q's 4th. 7. P. to Q's 3rd.
8. K. Kt. takes K. B's P. 8. K's R. takes Kt.
9. K's B. takes R. (ch.) 9. K. takes B.
10. Q's B. takes P. 10. K. B. to K. R's 3rd.
11. Castles. 11. K's B. takes B.
12. K's R. takes B. (ch.) 12. K. to K. Kt's 2nd.
13. Kt. to Q. B's 3rd. 18. Q. takes K. R's P.
14. Kt. to Q's 5th. 14. Q. Kt. to Q. R'b 3rd.
16. Q. to Q's 3rd. 15. P. to Q. B's 3rd.
Z2
340 king's gambit.
16. Q. R. to K. B's sq. 16. B. to K's 3rd.*
17. Kt. to K's 3rd. 17. Kt. to Q. Kt's 5th.t
18. Q. to Q. R's 3rd. 18. P. to Q. B's 4th.
19. Q's P. takes P.+ 19. Q. Kt. takes Q. R's P.
20. K. R. to K. B's 7th (ch.)§ 20. K. to K. R's aq.fl
21. P. to Q. Kt's 4th. 21. Q. to K. Kt's Jth.1i
22. P. takes P.** 22. B. takes K's R.
23. R. takes B. 23. K. Kt. to K. B's 3rd.
24. P. to Q's 7th. 24. K. Kt. takes K's P.
25. Q. to Q's 3rd. 25. Q. Kt. to Q. B's 6th.
26. R. to K. B's 5th. 26. Q. to Q's sq.
27. Q. to Q's 4th (ch.) 27. K. to K. Kt's sq.
28. Q. to Q. B's 4th (ch.) 28. K. to K. R's sq.
29. R. takes K. R's P. (ch.)tt 29. K. to K. Kt's 2nd.
30. Kt. to K. B's 5th (ch.) 30. K. to K. B's 3rd **
81. Kt. to K. Kt's 3rd. 31. Q. to Q. Kt's 3rd (ch.)
32. K. to K. R's 2nd. 82. K. to K. Kt's 3rd.

* If he had ventured to take the Kt., White would have obtained


an attack all but irresistible by first checking with the Rook and after
wards taking Pawn with K's P.
+ Mr. Kieseritzky justly blames this move. K. Kt. to K. R's 3rd
would, perhaps, have been more to the purpose.
J P. to Q's 5th looks at least as good as taking the Pawn.
§ Why not 20. — :? Black loses his own Queen if the
Bishop takes Queen.
|| 20. B taki.« K obviously loses the Queen.
"J To interpose her majesty if White's Queen gave check.
** Suppose instead of this move White had played 22. ————.——-
_.,,,, i • on 00 Q. to Q. Kt's 2nd (A.
Blacks best reply is,-22. B take. R 23. K, Kt. a, K. fr, 3nr

24. —: ' White must now win another piece, and will after
wards have equal forces, and decidedly the better position.
TT Why not rest content with a drawn game ?
it If 30. ., White might have given up both pieces,

and have won cleverly enough as follows : — 30. „ „ Kt's in!


„1 Q. to K's Cth felt.) _0 Kt to K R's4th (rh.l „„ Q in K.B's5th(ch)
K. Kt. toK. b's 3rd (best.) ' K. Hikes K. K. takes Kl.
F, U' K. Kt's 3rd felt.) Q to K. Il'ssq. (ch.) „fi a to K. K's gnri (A4
**. K. to K. K's 6ib. (bet.) °5' H. tukes P. 8D' K. to K. i«'s CtU.
„„ Q. to K. R's 2ml. Mate.
ALLGAIER GAMBIT. an
33. R. to K's 5th. 33. R. to K. R's sq. (ch.)
34. Kt. to K. R's 5th. 34. R. takes Kt. (ch.)
35. R. takes R. 35. Q. to Q's 3rd (ch.)
And White surrendered.

Game XV.—Between Messrs. Kieseritzkv and Szen.


white. (Mr. K.) black. (Mr. S.)
P. to K's 4th. 1. P. to K's 4th.
P. to K. B's 4th. 2. P. takes P.
K. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
P. to K. R'b 4th. 4. P. to K. Kt's 5th.
K. Kt. to K's 5th. 6. P. to K. R's 4th.
K. B. to Q. B's 4th. 6. K. R. to K's 2nd.
P. to Q's 4th. 7. P. to Q's 3rd.
K. Kt. to Q's 3rd. 8. P. to K. B's tith.
9. P. to K. Kt's 3rd. 9. Q. B. to K's 3rd.*
10. Q. B. to K. Kt's 5th. 10. K. B. to K's 2nd.
n. K. B. takes Q's B. 11. P. takes B.
12. K. Kt. to K. B's 4th. 12. K. to Q's 2nd.
13. P. to Q'b 5th. 13. P. to K's 4th.
14. K. Kt. to K's 6th. 14. Q. to K's sq.
16. Q. to Q's 3rd. 15. P. to Q. R's 3rd.
16. Q. Kt. to Q. B's 3rd. 16. K. to Q. B's sq.
17. Q. to Q. B's 4th. 17. B. takes B.
18. P. takes B. 18. P. to Q. Kt's 4th.
19. Q. to Q. Kt's 4th. 19. P. to Q. B's 4th.t
20. Q. to Q. R's 5th.J. 20. Q. R. to Q. R's 2nd.
21. Q. to Q. Kt's 6th. § 21. K. R. to Q's 2nd.
22. Q. Kt. to Q's sq. 22. Q. R. to Q. KtV 2nd.
23. Q. to Q. R's 5th. 23. K. R. to K's 2nd.
24. Q. Kt. to K's 3rd. 24. K. R. takes K's Kt.
25. P. takes R. 25. Q. takes P.
26. Kt. to Q's 5th. 2t:. K. Kt. to K's 2nd.
27. K. R. takes K. R's P. 27. Kt. takes Kt.
28. K. R. to K. R's 8th (ch.) 28. K. to Q's 2nd.
29. P. takes Kt. 29. Q. takes P.

The " Handbuch " gives here for Black 9. K. B. to K. It's 3rd.
t This bold advance of the infantry serves as a momentary check to
.White's attack, but in the end it leaves the Black King too much
exposed for safety.
t Better thai) taking the Pawn in passing, because it retards the
freedom of the adverse pieces.
P. to K. Kt's «;th seems also an embarrassing move.
§21.
342 king's gambit.
4
30. Q. to Q's 8th (ch.) 30. K. to Q. B's 3rd.
31. Q. to Q. B's 8th (ch.) 31. K. to Q. Kfs 3.-d.
82. Q. takes K. Kfs P. 32. R. to K. B's 2nd."
33. K. R. takes Kt. (ch.) 33. K. to Q. R's 2nd.
34. K. R to K. R's 8th. 34. P. to K's 5th. i
35. P. to K. Kfs 6th. 35. P. to K's 6th.t
36. K. R. to K. R's 2nd. 36. R. to K's 2nd.
37. Q. R. to Q's sq. 37. P. to K. B's 7th (ch.)
88. K. to K. B's sq. 38. Q. to K's 4th.
39. K. to Ks 2nd. 89. Q. takes Q. Kfs P.
40. Q. to K. B's 5th. 40. Q. to Q. Kfs 5th.
41. K. R. to K. R's 4th. 41. Q. to Q. B's 6th.
42. Q. to Q's 3rd. 42. Q. to Q. Kfs 7th.
43. K. R. to K. R's 7th. 43. R. takes R.
44. P. takes R.
And White wins.

Game XVI.—Between Messrs. Morphy and Anderssen.


white. (Mr. M.) black. (Sir. A.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3rd. 3. P. to K. Kfs 4th.
4. P. to K. R's 4th. 4. P. to K. Kfs :.th.
5. Kt. to K's 5th. 5. K. Kt. to B's 3rd.
6. Kt. takes K. Kfs P. 6. Kt takes K's P.
7. P. to Q's 3rd. 7. Kt. to K. Kfs 6th.
8. Q's B. takes P. 8. Kt. takes R.
9. Q. to K's 2nd (ch.) 9. Q. to K's and.
10. Kt. to K. B's 6th (ch.) 10. K. to Q's sq.
11. Q. B. takes Q. B's P. (ch.) 11. K. takes B.
12. Kt. to Q's 5th (ch.) 12. K. to Q's sq.
13. Kt. takes Q. 13. B. takes Kt.
14. Q. to K. Kfs 4th.J 14. P. to Q's 3rd.
15. Q. to K. B's -h. 15. R to K. Kfs gq.
16. Q. takes K. B's P. 16. B. takes P. (ch.)
17. K. to Q's 2nd. 17. R. to K's sq.

* An ingenious attempt to open a counter-attack, which, without


great care on the part of White, would have wrested the game from
him in spite of his superiority of force.
T Mr. S. plays this disheartening end game admirably.
J Up to this point the moves are those given in the " Books." The
" Handbuch " dismisses the game with the remark that Black has tlx
best of it, as White cannot win the Kt. at K. R's aq.
ALLGAIER GAMBIT. 343

18 Kt. to Q. R's 3rd. 18. Kt. to Q. R's 3rd.*


19. Q. to K. R's 5th. 19. B. to K. B's 3rd.
20. Q. takes Kt. 20. B. takes Q. Kt's P.
21. Q. to K. R's 4th (ch.) 21. K. to Q's 2nd.
22. R. to Q. Kt's sq.
And Black surrenders.

Game XVII.—Between the same players.


white. (Mr. A.) black. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K B's 4th. 2. I', takes P.
8. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's 5th.
5. Kt. to K's 5th. 6. Kt. to K. B's 3rd.
6. Kt. takes K Kt's P. 6. P. to Q's 4th.
7. Kt. takes Kt. (ch.) 7. Q. takes Kt.
8. Kt. to Q. B's 3rd. 8. Q. to K. Kt's 3rd.
9. Q. to K. B's 3rd. 9. B. to Q's 3rd.
10. B. to Q's 8rd.t 10. B. to K. Kt's 5th.
11. Q. to K. B's 2nd. 11. Kt. to Q's 2nd.
12. P. takes P. 12. P. to K B's 4th.
13. B. to Q. Kt's 5th. 13. P. to Q. R's 3rd.
14. B. takes Kt. (ch.) 14. K. takes B.
15. P. to Q's 3rd. 15. Q. R. to K's sq. (ch.)
16. K. to K. B's sq. 16. K. R. to K. Kt's sq.+
17. K. R. to R's 2nd. 17. P. to K B's 6th.
18. P. to K. Kt's 3rd. 18. B. to K. R's 4th.
19. B. to K. Kt's 5th.§ 19. P. to K. R's 3rd.
20. Q. to Q. R's 7th. 20. P. takes B.
21. Kt. to Q. R's 4th. 21. P. takes P.
22. Q. takes Q. Kt's P. 22. P. takes P.
And Black wins.

* This move loses the game.


t Could he have played a more obliging move ? locking up his own
game and enabling his opponent to develope his without the slightest
difficulty.
* White's game is now hopeless.
S B. to K. B's 4th would perhaps have been better. It could not be
worse.
344 king's gambit.
Game XVIII.— I en the same players.
white. (Mr. A.) black. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. Kt. to B's 3rd. 3. P. to K. Kfs 4th.
4. P. to K. R's 4th. i. P. to K. Kt's 5th.
5. Kt. to K's 5th. 6. Kt to K. B's 3rd.
6. Kt. takes K. Kt's P. 6. P. to Q's 4th.
7. Kt. takes Kt. (ch.) 7. Q. takes Kt.
8. Q. to Ks 2nd. 8. B. to Q's 3rd.
9. Kt. to Q. B's 3rd. 9. P. to Q. B's 3rd.
10. P. to Q's 4th.* 10. Q. takes Q's P.
11. B. to Q's 2nd. 11. R. to K. Kfssq.
12. P. takes P. (dis. ch.) 12. K. to Q's sq.
13. Castles.* 13. Q. B. to K. Kt's 5th.
14. Q. to K's 4th. 14. Q. takes Q.
15. Kt. takes Q. 15. B. takes R.
16. Kt. takes K's B. 16. B. to K. R's 4th.
17. Q's B. takes P. 17. P. takes P.
18. Kt. takes Kt's P. (ch.) 18. K. to K's 2nd.
19. K. B. to Q. Kt's 5th. 19. R. takes K. Kt's P.*
20. R. to K's sq. (ch.) 20. K. to B's 3rd.
21. R. to K's 8th. 21. B. to K. Kt's 3rd.
22. Kt. to Q's 6th. 22. Kt to Q. B's 3rd.§
23. R. takes R. 23. R. takes P. (ch.)
24. K. to Q's sq. 24. Kt to Q's 5th.
25. R. to K's 8th. 25. B. to K. R's 4th (ch.)
26. K. to K s sq. 26. Kt. to K. B's 6th (ch.)
27. K. to K. B's sq. 27. R. takes Kt's P.
28. B. to K's 2nd. 28. R. takes R's P.||
29. B. to K. Kt's 5th. (ch., 29. Kt. takes B.
30. P. takes Kt. (ch.) 30. K. takes P.
31. R. to K's 5th (ch.) 31. K. to K. B's 3rd.
32. R. takes B.
And resigns.

* White sacrifices this Pawn to enable him to free his game,


t Finely played. It is not every player who would have dared risk
such a sacrifice against such an opponent
J Was this Pawn worth the loss of time incurred in seizing it ?
§ This is probably his best move.
| He seems to have thoroughly convinced himself that nothing is to
be done.
king's bishop's gambit 345

Chapter VIII.
KING'S BISHOP'S GAMBIT.
Ii» the whole range of openings there is perhaps none which
has received more attent^u of late years than the King's
Bishop's Gambit. The resu.i has been that the opinions of
the Chess world have undergone a complete revolution on
the Bubject, and that, instead of being regarded as a brilliant
but hazardous dilut, the legitimate result of which is a lost
game for the first player, the Bishop's Gambit now takes rank
as a perfectly sound and safe opening, in which, with the very
best play, the defence cannot do more than draw the game.
Those who wish to see what extreme minuteness Chess
analysis admits of, may consult the elaborate series of articles
by the accomplished and indefatigable analyist Mr. Von
Jaenisch, in the " Chess Player's Chronicle " for the years
1850-3, whilst these themselves are merely supplementary to
the copious examination of the opening in the same writers
"Analyse Nouvelle."
We shall not of course attempt to follow him through
all his combinations, but shall content ourselves with
noticing such deviations from the line of play laid down in
the " Handbook " as may seem to be of sufficient importance,
and with giving the leading Variations in each case. It will
be convenient, however, to adopt a different arrangement
from that of the " Handbook." In Game I. we shall show
how White may play to recover the Gambit Pawn without
involving himself in any of the complications of the Petroff
Attack, or that of Grimm. This latter will be found in
Game II. ; Game III. will treat of the Petroff Attack ;
Games IV., V., VI., and VII. will be devoted to showing
how the second player may elude both these attacks, and
lastly, the correct defence against Cozio's Attack will be
given in Game VIII.
346 king's gambit.
GAME THE FIRST.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B s 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K. B's sq. 4. P. to K. Kt's 4th.
5. Q. Kt. to Q. B's 3rd.
It makes but little difference whether White play,—
. Q.Kt. toQ. B'i3rd - K. Kt. to K. B's 3rd „ - V to Q's «k
5. , or 5. , or 5 ,
since all the three moves will be played in suoerxsion, and
the order is immaterial. 5. -—t't0aB*3 , is perhaps tie
most embarrassing for Black, and we shall therefore adopt it.
5. K. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. P. to Q's 3rd.
This is now generally admitted to be Black's best move.
Mr. Jaenisch having retracted the opinions he once im
pressed in favour of 6. K Kt t0 K,. iud. See Game VI.
7. K. Kt. to K. B's 3rd.
Mr. Jaenisch recommends 7. ——'-^ The move in the
text, however, has the advantage of recovering the Gambit
Pawn immediately.
7. Q. to K. R's 4th.
8. P. to K. R's 4th. 8. P. to K. R's 3rd.
9. P. to K's 5th. 9. P. takes P. (or A.)
10. K. Kt. takes K's P.
For 10. Q.n.t.Q^ see Game nL

10. Q. takes Q. (ch.)


11. Q's Kt. takes Q. 11. Q. B. to K's 3rd.
* * ' K'i b tales Kt wou^ be. equally unavailing to prevent the
breaking up of Black's Pawns.
12. B. takes B. 12. P. takes B.
13. K. Kt. to K. Kt's 6th. 13. K. R. to K. R's 2nd.
king's bishop's gambit. 347
14. K. It's P. takes P. 14. B. takes Q's P.
15. P. takes K. R's P.
And White has recovered the Pawn with rather the better
position.
(A.)
Variation on Black's 9th move.

JLU
JL L X
d i X
Ih b ■

1 ■
. . . • .s) M

9 Q. to K. Kt's 3rd.
10. Q. to K's 2nd. 10 K. to Q's sq. (best.)
Better than 10. K's P. takes P. as given by Jaenisch.
If 10. K. Kt. to K's 2nd. 11. Q. Kt. to Q. Kt's 5th. P. to K R's Sth.
0, Kt. to a. K's 3rd. 12. a lo K. B's 4 ilt.
13. K's P. takes P.
11. K. B. to Q's 3rd. 11. Q. B. toK. B's 4th (best.)
12. K's B. takes B. 12. Q. takes B.
13. K's P. takes P. 13. Q. B's P. takes P.
14. K. R's P. takes P. 14. K. R's P. takes P.
15. K's R. takes R. 15. K's B. takes R.
16. Q. Kt. to K's 4th. 16. K. to Q's 2nd.
17. Q. Kt. takes K. Kt's P. 17. K. B. takes Q's P.
18. K's Kt. takes B. 18. Q. takes Q's Kt.
19. Q. to K's 4th.
And White has the better game,
348 king's gambit.
The "Leitfaden" and " Handbuch," from which the nbove
Variations are taken, gives 19. Q 'oK- B''srdt which seems
inferior to the move in the text.

GAME THE SECOND.— GRIMM'S ATTACK.


WHITE. BLaCK.
1. P. to K's 4th. 1. P. to K's 4th.
2 P. to K. B's 4th. 2. K's P. takes P.
3. K. B. to Q. B's 4th. 3. Q. to K. R's oth (ch.)
4. K. to K. B's sq. 4. P. to K. Kt's 4th.
5. Q. Kt. to Q. B's 3rd. 5. K. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. P. to Q's 3rd.
7. P. to K's 5th. 7. P. takes P.
8. Q. Kt. to Q's 5th. 8. K. to Q's sq.
9. K. Kt. to K. B's 3rd. 9. Q. to K. R's 4th.
10. P. to K. R's 4th. 10. P. to K. R's 3rd.
' k Kt to K's 2nd 's t^le correct move for Black at this point,
see Game IV. If, however, White had played 7. K- Kt tu K- B
Black would not have had this resource.
rpi rj K. Kt. to K 3rd. fi P. to K. R's 4th. q P. to K's 5'h.
'• Q. to K. K's4ib. °* t'.totLlt. aara(nniat.) J- U's P. uta P.
Q. Kt to Q's gth.
K. to sq.
And the position is the same as in the text.
11. K. to K. Kt's sq.
It is this move which constitutes the novelty of Mr. Grimm's
Variation.
11. Q. to K. Kt's 3rd.
12. K. Kt. takes K's P. 12. Q. to K. B's 4th.
This is better than taking off the Knight..
13. Q. to K. R's 5th. 13. K's B. takes Kt.
He might also play 13. toh,ii 5ati See Variation.
14. Q's P. takes B. 14. P. to Q. B's 3rd.
KIXG 8 BISHOP'S GAMBIT. 349

If 14, U takes K's P.t or 14. Q. to K's 5th. . J' r Q. B. takes K. B's P.
15. Q. B. to Q's 2nd. 15. Q. B's P. takes Kt.
16. K. B. takes Q's P. 16. Q. Kt. to Q. B's 3rd.
If 16. Q. to K. Kt'sSrd. K. R's 7. takes P.
17. a , „ K's R. takes U
takes a
with a winning game.
17. K. It's P. takes P. 17. B. to K's 3rd.
18. K's B. takes B. 18. K. B's P. takes B.
19. Q. R. to K. B's sq. 19. Q. takes Q. B's'P.
20. B. takes K. B's P. 20. Q. to Q. B's 4th (ch.)
21. K. to K. R's 2nd. 21. Kt. takes K's P.
22. P. to K. Kt's 6th.
And White must win
Variation on Black's \Zth move.
BlaCK.
I ■A . .4^
1 I j.
H ■ B m
t£j 0 •£/ j 'B
r
r&

i 1' : j '
-V
a. A
WHItE.
13. Q. B. to K's 3rd.
14. K. R's P. takes P. 14. K. R's P. takes P.
15. Q. takes K's It. 15. K's B. takes Q.
16. K's R. takes B. 16. P. to K. B's 3rd.
17. K. B. to Q's 3rd. 17. Q takes K's B.
18. K's Kt. takes Q. 18. B. takes Kt.
19. Q. B. takes K. B's P. 19. P. takes B.
20. Kt. takes P. 20. B. to K. B's 2nd.
21. Q. R. to K's sq.
And White has a winning game.
350 king's gambit.
GAME THE THIRD.—PETROFFS ATTACK.
WHITE. BLACK.
1. P. to Ks 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K. B's sq. 4. P. to K. Kt's 4th.
5. Q. Kt. to Q. B's 3rd. 5. K. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. P. to Q s 3rd.
7. P. to K's 5th.
This move is pronounced by Mr. Jaenisch to be stronger
than 7. K- Kt toK B''3r'1. If, however. Black is resolved to
submit to the Petroff-Attack. the transposition of moves is
of no consequence, and if he desire to elude it by playing
nQ. B.
„..,„... . Q.
n in answer to - Kt. to Q's 5th,' he
, can do
i so
to k. Kt s oth'
more advantageously when White plays 7. ——'—, than
• ,he plays
, _ K. Kt to K. B's 3rd.
when 7.
7. Q's P. takes P.
8. Q. Kt. to Q's 5th. 8. K. to Q's sq.
9. Q's P. takes P. 9. Q. B. to Q's 2nd.
Black may here play 9. q, B. to K. Ci ath' which forms a
strong counter-attack.
10. K. Kt. to K. B's 3rd. 10. Q. to K. R's 4th.
11. P. to K. R's 4th. 11. P. to K. R's 3rd.
12. K. to K. Kt's sq. 12. Q. to K. Kt's 3rd.
13. K. R's P. takes P. 13. K. R's P. takes P.
14. K's R. takes R. 14. K's B. takes R
15. K. Kt. takes K. Kt's P.
This sacrifice is the invention of Mr. PetrofF. It is un
doubtedly the strongest move for White at this point ; so
strong indeed, that it deprives Black of all chance of doing
more than draw the game.
15. Q. takes Kt.
16. Q's B. takes P. 16. Q. to K. B's 4th.
This is now admitted to be Black's best move. For the move
16- atoK. Kf. 8ee Variation.
king's bishop's gambit. 351
17. P. to K's 6th. 17. K. B's P. takes P.
18. Kt takes Q. B's P. 18. Q to Q. B's 4th (ch.)
(best.)
19. K. to K. R's sq. 19. Q. takes K's B.
20. Q. to Qs 6th. 20. P. to K's 4th (best.)
21. Q. R. to Q s sq. (best.)
takes R. 22. Q takes Q's Kt. (ch.) 23. Q. takes Q. K's P.
If 21. Kt.
a takes B. K. to K's 2nd.
and Mr. Jaenisch remarks that Black can draw by forcing '
the exchange of Queens. If 23. - Q Kt'' P', Black
draws by perpetual check.
21. P. takes B.
22. Kt. takes R. 22. K. Kt. to K's 2nd (best.)
23. Q. takes Q's Kt. (ch.)
2^ Q. takes Q. Kt's P. j£
If now 23. Kt. to Q. B's sq.
K nrt. 24. Q-'^Q R''p-, and in either case
23 Q. to Q. B's sq. '
White has a good game, though in the opinion of Mr. Petroff
the result should be a draw.

Variation on Black's 16th move.


BlaCK.

■ ~
B
■ M$M

. 1 \ c, . n
1B1B H

wHItE.
352 king's gambit.
16. Q. to K. Kt's 3rd.
This was long considered to be Black's best play. Sub
sequent analysis, however, has shown that his only safe move
is 16- Q. .o K. 4tht M ab0VC'
17. P. to K's 6th. 17. K. B's P. takes P.
18. Kt. takes Q. B's P. 18. P. to K's 4th.
19. Kt. to K's 6th Oh.)
This is stronger than 19. Kt tnl:M R-; as given in the "Hand
book."
19. K. to K's sq.
He may also play 19. K to g Wt -, or 19. g - ^
See (A.) and (B.)
20. Q. to Q's 6th.
This appears stronger than 20. Q- B to K- Kt a ^jr* Pe^ff
having, subsequently to the publication of Mr. Jaenisch's
analysis, discovered a mode of play which seems to assure
the fjame to White.
Ihe following is the best mode of continuing the game
after 20. ^JLH^ 20. M.
„„ B.to K.B'snq. (eh.) „„ Q lo Q. n's 7'b (ch.) „, K's B. talte. B.
K. Kt. to K. B'sSrd. ' K. to K's so,. (J. Kt. to Q's -Vd
„r Q's li. t.-.k< s Kt. 9f, Q. takes Q. Kt's P. 9« Q. takei Q R's P.'
White has three united Pawns against a Knight, and a better
position, but it cannot be shown that he must win.
20. Q's B. takes Kt.
21. K's B. takes B. 21. Q. Kt. to Q. B's 3rd.
This is Black's best move, and was at first considered by
Mr. Jaenisch sufficiently good to enable him to draw the
giime.
22. Q. B. to K. Kt's 5th. 22. K. B. to K. B's 3rd.
23. R. to K. B's sq. 23. R. to Q's sq.
24. Q. to Q. B's 7th. 24. Q. Kt. to K's 2i d.
25. Q's B. takes B. 25. K's Kt. takes B
king's bishop's gambit. 353
26. Q. takes K's P. 26. R. to Q's 7th.
27. Q. to Q. Kt's 8th (ch.)
This is the correct move, instead of 27. ' to ** , as ori
ginally recommended by Jaenisch.
27. R. to Q's sq.
28. Q. to K. B's 4th. 28. Q. Kt. to Q's 4th (best.)
29. Q. to K's 5th. 29. Q. to K's 5th.
30. B. to K. B's 7th (double 30. K. to Q's 2nd.
ch.)
31. Q. takes Q. 31. K's Kt. takes Q.
32. B. takes Kt.
And White must win, having recovered the piece, with two
Pawns more than Black.
Variation (A.) on Black's 19th move.
BlaCK.

WHItE.
19. K. to Q. B's sq.
20. Q. to Q's 6th. 20. Q. Kt. to Q. R's 3rd.
21. Q. B. to K. Kt's 5th. 21. K. B. to K. B's 3rd (best.;
22. K's B. takes Kt.
This seems rather stronger than 22. Kt- 10 K B''^ a8 given
by Jaenisch.
22. Q's B. takes Kt. (must )
23. Q. to Q. B's 6th (ch.), and wins.
2A
354 king's gambit.
Variation (B.) on Black's 19th mote.
19. K. to K'a 2nd.
20. Q. B. to K. Kfs 5th (ch.) 20. K. B. to K. B'a 3rd.
21. Q. to Q's 5th.
The 20th and 21st moves of White were first suggested
by Mr. Kieseritzky. They are far more decisive than
20. - B- - K'' 8n', as proposed by St. Amant, which ought
to lose against the best defence. The following are the
correct moves -—20
correct, moves, Q Bu. toK''3rd-
m. q'. uke( Kt 21
£i. a B' K.,
K. „ 10 a "* (d"
„„ Q. to Q's sth.
Q. Kt. toO.'s2nd. „o K. to K. B't aq.
Q. B. to K. B's «h. „. Q. R. takes
Ute. a'
B. *U ,
Black will win. At the 23rd move White might play,—
23. K'' B— a, but Black still wins.
21. Q's B. takes Kt. (best.)
22. Q. takes Q's B. (ch.) 22. K. to K. B's sq.
23. R. to K. B's sq. 23. Q. Kt. to Q's 2nd (best.)
24. Q. takes Kt. 24. Q. to K. Kt's 2nd.
25. R. takes B. (ch.) 25. Kt. takes R
26. Q. to Q's 6th (ch.) 26. Q. to K's 2nd.
27. Q. takes Kt. (ch.)
And White will win, as the Pawn at King's 4th must be lost
by Black.
At the 21st move Black might have played 21. K., B (Mka s
21, K. to K'i sq. P. to Q. Kt'i 3rd. ^1. Q. Kt. to a R'i 3rd'
the result in each case is even more decisive in White's
favour than that given in the text. Hence we conclude that
after 16. a g K Kt., w Black has no resource which will
enable him even to draw the game. It follows, therefore, that
the second player must not allow his opponent to set up the
Petroff attack against him, or must defend it by—
l6, Q. to K. B't «C
king's bishop's gambit. 355

GAME THE FOURTH.


Varying from Game II., at Black's 9th move.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K. B's sq. 4. P. to K. Kt's 4th.
5. Q. Kt. to Q. B's 3rd. 5. K. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. P. to Q's 3rd.
7. P. to K's 5th. 7. P. takes P.
8. K. Kt. to K. B's 3rd. 8. Q. to K. R's 4th.
9. P. to K. B's 4th. 9. K. Kt. to K's 2nd.
This is Black's coup juste, and secures him the better game.
10. K. Kt. takes K. Kt's P.
This seems to be the most advantageous move for White : —
10. p to ^ b.. ,8rd yields White no advantage. The same may
k -J* in QKt. toK's«h i »_ in K. Kt. takes K's P.
be said for 10. P, to K, K.. 3rd , and for 10. Q, teke. Q, w
,, Q's Kt, Ukfs Q,
P. to K. B's 3rd.
10. Q. takes Q. (cb.)
11. Q's Kt. takes Q. 11. P. to K. B's 3rd.
12. K. Kt. to K's 6th (best.) 12. Q's B. takes Kt.
13. K's B. takes B. 13. K's P. takes P. (best.)
14. Q's B. takes P. 14. Q. Kt. to Q. R's 3rd.
15. Kt. to K. B's 2nd. 15. Q. Kt. to Q. B's 4th.
16. K. B. to K. R's 3rd. 16. K. Kt. to Q's 4th.
17. Q. B. to K. Kt's 3rd. 17. Castles on K's side.
Black keeps the Pawn and has a fine game. As before
remarked, White may avoid this Variation by playing—
. K. Kt. to K. B's M.

2 a 2
3.ri6 king's gambit.

GAME THE FIFTH.—THE TETROFF ATTACK EVADED


Having shown in Game III., that the second player, once
embarked in the defence of the Petroff attack, can only, at
the best, hope to make a drawn game, it remains to be seen
whether he cannot do better by evading the attack altogether.
This question I now propose to discuss.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K,s 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K. B's sq. 4. P. to K. Kt's 4th.
5. Q. Kt. to Q. B's 3rd. 5. K. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. P. to Q's 3rd.
For the move 6. K. Ku to K.. iuJ, see Game VI.
7. P. to K's 5th. 7. P. takes P. (best.)
Black may here play 7. Q a ^ K Kt,t 5th, which is pronounced
by Jaenisch to be inferior. See Variation I.
8. Q. Kt. to Q's 5th. 8. Q. B. to K. Kt's 5th.
This is given by Jaenisch as Black's best move, enabling him
satisfactorily to evade the perils of the Petroff attack, and to
turn the tables on his opponent.
9. K. Kt. to K. B's 3rd. 9. Q. to K. R's 4th.
Vnt
* a K. to Q's sq.
"' q Q's li. takes Kt.
"• a Q. to K. K's 3nL

See Variations II., III., IV.


The move 9. „ to K K,> 4th, is discussed at great length by
Jaenisch in the "Chess Player's Chronicle " for 1853. He
gives no less than nine replies for White, all of which termi
nate in favour of the second player.
The following Variation, however, seems on the whole
satisfactory for White.
10. Q. Kt. takes Q. B's P. 10. K. to Q's sq.
(ch.)
king's bishop's gambit. 357

11. Q's Kt. takes R. 11. P. to K's 5th.


12. K. B. to K's 2nd.
This is White's strongest move, and admitted to be so by
Jaenisch.
12. K's P. takes Kt.
13. K's B. takes P. 13. Qs B. takes B.
14. Q. takes B.
-Mr. Jaenisch pronounces this move to be " weak." With
all deference for so great an authority, I believe it to be far
better than 14. ' " c* ' the move advised by him, the result
of which is that White can only gain one Pawn in return
for the Kt. at Q. R's 8th, and this is hardly sufficient to save
the game.
14. Q. takes Q. (ch.)
15. P. takes Q. 15. B. takes Q's P.
If the Bishop does not take the Pawn, White evidently has
.a „,„
strong game ,by P. to CTs 6th.
16. B. takes P. (best.) 16. P. takes B.
17. Q. R. to Q's sq. 17. Q. Kt. to Q. B's 3rd.
18. P. to Q. B's 3rd. 18. K. to Q. B's sq.
19. P. takes B. 19. K. to Q. Kt's sq.
20. P. to Q's oth. 20. Q. Kt. to Q's sq.
This is the move given by
b Jaenisch, but it is not correct, as
we shall see.
21. Q. R. to Q. B's sq.
rv- • «v i j ± a, Kt. to Q. Kt's 6th
lms is the proper reply, and not 21. , as
given by Jaenisch, which leaves White with a Rook against
two Knights, though even in that case, considering the
shattered 6tate of Black's Pawns it would be difficult to show
that he can do more than draw the game. As it is. the
White Knight must escape, and White ought to win.
It is clear, therefore, that 20. Q Kt w Q.. >q is bad. If
20i Q,K.toK-.sPa. 2l jVtoQ^jtt and the Knight 8tn,
358 KINGS GAMBIT.
The best move probably is—
20. Q. Kt. to K's 4th.
21. P. to Q's 6th. 21. K. Kt. to K. B's 3rd.
K 21. CTruEPTSra 22. LiSSB* wins.
22. Kt. to Q. B's 7th. 22. Q. Kt. takes K. B's P
23. Kt. to Q's 5th.
And White has the better game.
Variation I. on Black's 7th move.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. K's P. takes P.
3. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K. B's sq. 4. P. to K. Kt's 4th.
5. Q. Kt. to Q. B's 3rd. 5. K. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. P. to Q's 3rd.
7. P. to K's 5th. 7. Q. B. to K. Kt's 5th.
Mr. Jaenisch pronounces this move to be inferior to—
7. P takrat" ^ut apparently without sufficient reason. It
indeed permits White to recover the Gambit Pawn and
equalise the game, but if the preceding analysis be correct,
it is questionable whether so much can be said for the mode
of play recommended by Jaenisch, and which I have already
considered.
8. K. Kt. to K. B's 3rd. 8. Q. to K. R's 3rd (best.)
Tf
11 fi°' U. to K. K's 4th. q P.P. takes
a* talus P.P. ln
1U- Q. to K's 2nd (ch)
K.toQ'ssq.
11. aKt toK''*th, and White recovers the Gambit Pawn.
9. P. to K. R's 4th (best.) 9. Q's P. takes P. (best.)
10. Q's P. takes P. 10. K. Kt. to K's 2nd.
to prevent 11. °- '" 0 ' 5th; which would give White an
advantage.
11. Q. Kt. to K's 4th.
and White recovers the Pawn with as good a game as
Black.
king's bishop's gambit. 359

Variation II. on Black''s 9th move.


BlacK.

WHIte.

9. K. to Q's sq.
This move, proposed by Mr. Walker, is inferior to—
9, Q. to K, R's 41k.
10. K. Kt. takes Q. (best.) 10. Q's B. takes Q.
11. K. Kt. to K. B's 5th. 11. K. B. toK.B'ssq.(best.)
12. Q's B. takes P.
This move apparently had been overlooked by Mr. Walker.
It was first given by Mr. Heydebrand in the " Chess Player's
Chronicle" for 1848, p. 313.
12. K's P. takes B. (best.)
13. Q's R. takes B. 13. Q. Kt. to Q. B's 3rd.
P. to K. R's 4th. K. R'« P. takes P.
If 13. P. to K. R't 3rd.
14. P. toK.b''3rd. 15. K. B's P. takes P.
Q. R. to Q's 3rd. Q. Kt. to a B's 3rd.
16 P. to U. b's 3rd.
17. K. kt. to K. B'b 3rd.
18. P. to Q's 5'h
Q. R. to K. R's 3rd
White has the better game. 18. is a:w
good.
14. P. to K. R's 4th. 14. P. to K. B's 3rd.
15. Q. Kt. to Q. B's 3rd (best. 15. K. Kt. to K's 2nd.
16. K's Kt. takes Kt. 16. K's B. takes Kt.
17. K. R's P. takes P. 17. K. B's P. takes P.
360 king's gambit.
18. K. R. to K. R's 6th. 18. B. to K. B's sq.
19. K. R. to K's 6th. 19. K. to Q's 2nd.
re -.q an Kt. to K's 4th. „, Kt. to Q. B's Sth
11 B. to K. Kt's 2nd ZU> P. to K. R's 3rd.
20. Kt. to K's 4th. 20. B. to K's 2nd (best.)
21. Kt. to Q. B's 5th (ch.) 21. K. to Q. B's sq.
21- K uto Kt. 10868 a Piece-
22. Kt. takes Q. Kt's P. 22. K. takes Kt
23. B. to Q's 6th.
And White has the better game.
Variation III., also on Black's nth move.
[Arrange the Men as in the previous diagram.]
9. Q's B. takes Kt.
10. Q. takes B. 10. K. to Q's sq.
11. Kt. takes K. B's P. 11. Q. Kt. to Q's 2nd (best).
12. Kt. to K's 2nd.
And White will recover the Pawn with a better position
than Black.
Variation IV., likeioise on Black's 9th move.
[Arrange the men as before.]
9. Q. to K. R's 3rd.
10. Q. Kt. takes Q. B's P.
(ch.) 10. K. to Q's i
11. Q's Kt. takes R. 11. P. to K's 6ti
12. Kt. takes K. Kt's P.
This seems better than 12. Kt' t0 — 5th.
12. Q. takes Kt. (best.)
13. K. B. to K's 2nd. 13. Q's B. takes B. (ch.)
" ^•Q.B.toK'.^ or 13. aB t0?'.SnJ. 14. ZJZS™*, Md
the Kuight will escape without difficulty.
14. Q. takes B. 14. P. to K's 6th.
T(- ,j Q. to a B's 4th. a to Q'n 5th (ch.)
1 P. to K. B't *th. a Kt,toqR's3rd'. 10-
and White has the advantage.
king's bishop's gambit. 361
15. Q. to Q. B's 4th 15. Q. to K's 2nd.
.a . , - „ Q. takps K. B'b P. . _ a. takes Q. Kt's P.
" d' Q. Kt. to a li's 3rd* h. ]i. takes U's i. '' Q. to K. B's 3rd.
10 P. to Q. B's 3rd.
18- 3. to K-. 4th. 19- ,„ K. to K's °nd , &c-t
a „_ als0
80 i „ .15'
,. a to E Ei tth
would be useless.
16. Q. to Q's 5th (ch.) 16. K. to K's sq.
K,1S-a Q.toa'.*Kl. .17-
- Q. to K. Kt's 5th (ch.)

17. Q. to K. B's 5th.


And White has at least as good a game as Black.
« Q Kt.toaB'.3rd. «. at°aB,'9thi£!L). ^ *• ^
«-P- W 17. snEnsf. 18.
19. g;t^athKt,'p- 20. K-toK''i!ttdt and White will save the
Knight.

GAME THE SIXTH.


We now proceed to consider the move 6. g Kt t8 K., 2ad; by
which the Petroff-Attack may be evaded.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K. B's sq. 4. P. to K. Kt's 4th.
5. Q. Kt. to Q. B's 3rd. 5. K. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. K. Kt. to K's 2nd.
7. K. Kt. to K. B's 3rd (best.)
por 7. P. to K s 5th^ see \Tariation I.
7. Q. to K. R's 4th (best.)
jr j a to K. R's 3rd. RB* P.P. to K. R's 4th. V'
„ P. to K. Kt's 3rd' r i
to K. B's 3rd.
Wed by K '° K- Kt'' an(] the game is apparently in
White's favour.
362 king's gambit.
8. P. to K. R's 4th. 8. P. to K. R's 3rd.
9. P. to K's 5th (best.) 9. P. to K. B's 3rd (best.)
For 9- K.ttt.toK.M-.4th, 8(56 Variation II.
10. K. B. to K'b 2nd.
If 10. then 10. t||tttW and Black get.
the better game.
10. Q. to K. Kt's 3rd.
11.K. B. to Q's 3rd. 11. P. to K. B's 4th.
12.K. R's P. takes P. 12. K. R's P. takes P.
13.K's R. takes R. 13. K's B. takes R.
14.P. to K. Kt's 3rd.
If
11 P. to K. Kfa 4th. i10'
p.toQ-B3ra.— r Q. Kt. to Q. Kt'i 5th. .1D-
KTtoQ'.Kj. „ P.
p. to
to a
a B's 3rd-
4th
and Black gets the better game.
14. Q. to K. R's 4th.
14. p Mke' p would be bad.
If u- p totf.4ti, 15. Q Kt t°K''!ina, and the advantage is
with White. If 14. orsa^a; 15- E^LS^
.p K. Kt. toK. Kfslith. .„ Q. B. to K'n 3rd. .„ K. to K'n 2nd
U.to A. K's 3rd (best.) 1 ' ' Q. to K. R'i 8th (cb.) '
aud Black has lost the Pawn without compensation.
15. K. Kt's P. takes P. 15. Q. to K. R's 6th (ch.)
16. K. to K. B's 2nd. 16. P. to K. Kt's 5th.
17. K. Kt. to K. Kt's sq. 17. Q. to K. R's 7th (ch.)
18. K. to K. B's sq. 18. P. to K. Kt's 6th.
19. Q. B. to K's 3rd.
And White has recovered the Pawn with as good a game as
Black.
Variation I. on White's 7th move.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. (J. to K. R's 5th (ch.*
king'a bishop's GAMBIT. 363
4. K. to K. B's sq. 4. P. to K. Kt*s 4th.
5. Q. Kt. to Q. B's 3rd. 5. K. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. K. Kt. to K's 2nd.
7. P. to K's 5th.
m..
This move is....
inferior _ K. Kt.toK.B'sSrd.
to 7.
7. K. Kt to K. B's 4th.
This is given by Jaenisch as Black's best move. He may,
however, with more advantage play as advised by the
"Handbuch,"-?. P. to K, B., 8rd, 8.
9< p t° k. Kt's'atu' and Black has the superiority.
8. K. Kt. to K. B's 3rd.
This is rather better than 8. - Kt-toK''*^t to which Black
,.
replies .„ 8.
with „ P, 5 £ g; 3rd, . g
9. K. 5Kt.KtoK.B's8rd.
Rg
, ~ P. to K. R's 4th. P. to Q. B's 3rd (best.) j m i i .i_
better game.
8. Q. to K. R's 4th.
9. K. to K. Kt's sq. (best.) 9. Q. Kt to Q. B's 3rd.
,. _ . „ P. to K. R's 4th. . . K. R. to K. R's 2nd.
P. to K. K's 3rd. K. Kt. to Kt's 6th. Q. to K. Kt's 3rd-
12- £££f^ S^S^ White now exchanges
Rooks, and plays 15. — K'•'**" F', with a winning game.
10. Q. Kt to Q. Kt's 5th.
This seems stronger than 10. F t0 K-R',4t\ as advised by
Jaenisch, to which Black replies with 10. q. m t<tlie, u., y
and speedily gets the better game.
10. K. to Q's sq.
11. P. to K. R's 4th.
The " Handbuch " does not pursue this Variation any
further. The following is a probable continuation :—
11. K. Kt. takes K. R's P.
12. K. to K. B's 2nd. 12. P. to Q. R's 3rd.
564 king's gambit.
13. Q. Kt. to Q. B's 3rd. 13. Q. to K. Kt's 5th.
14. K's Kt. takes Kt. 14. Q. takes Q.
15. Q's Kt. takes Q. 15. P. takes Kt.
16. P. to Q. B's 3rd. 16. P. to K. B's 3rd.
17. Q's B. takes P. 17. K. B's P. takes P.
18. Q's P. takes P. 18. K's B. takes P.
19. K's R. takes P. 19. K. R. to K. B's sq.
20. K. to K's 3rd.
Black preserves the Pawn but has no advantage in other
respects. White can play Kt toK- and bring his Q's
Rook into action immediately.
Variation II. on Black's 9th move.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K. B's sq. 4. P. to K. Kt's 4th.
5. Q. Kt. to Q. B's 3rd. 5. K. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. K. Kt. to K's 2nd.
7. K. Kt. to K. B's 3rd. 7. Q. to K. R's 4th.
8. P. to K. R's 4th. 8. P. to K. R's 3rd.
9. P. to K's 5th. 9. K. Kt. to K. B's 4th.
This is inferior to 9. p t0 K B.,3t(l.
10. K. to K. Kt's sq.
This move is far stronger, now the K. R's P. is advanced,
than it was before. We have now the same position as in
the preceding Variation, if Black plays there 9. y to K K,a 3rd,
the result of which has been shown to be in favour of White.

GAME SEVENTH.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
king's bishop's gambit. 365
4. K. to K. B's sq. 4. Q. Kt. to Q. B's 3rd.
This defence is recommended by the author of the " Popular
Introduction to Chess " as the best that Black can adopt.
Jaenisch objects to it, as involving the loss of the Gambit
Pawn, and consequent equalization of the game. This is un
doubtedly true, but can Black do more than equalise the
game in any case ? All our previous analysis seems to show-
that the attempt to maintain the Gambit Pawn involves the
second player in variations of extreme complexity, in which
the slightest mistake is fatal, and only leads to, at best, an
even game. I believe 4. a Kt.toQ.B.3rd t0 be as good a
move as Black has at this point. He may also play—
4- K.Kt.toK. WHSt and equalise the game.
5. K. Kt. to K. B's 3rd. 5. Q. to K. R's 4th.
6. P. to Q's 4th. 6. P. to K. Kt's 4th.
7. P. to K. R's 4th. 7. K. B. to K. Kt's 2nd.
8. Q. Kt. to Q. B's 3rd. 8. Q. Kt. takes Q's P.
Tf
" R°' P. to K. R's 3rd. n P.
J- K. toKt.K'sto 5th.
K's 2nd. -ft
1U' K.
Q. toto K. Kt's 3rd'
K. Kt's »q.
and the position is the same as if in Game VI. White were
. Q9. a
to play K. t0to KK. Kt,s
Kt's 3rd
sq, -ft
iu. a P. toKtK'sl05th.
a B'. 3rd
The correct continuation is 11. £ l'.s l^-Z-
&. Kir, takes P.
- „ K's R. takes R. (ch.) . „ K. B to Q's 3rd. . . P. takes P. (en passant.)
K's B. takes B. P. to K. B's 4th. Q7Takes~K7Wp;
- _ Q. Kt. to K's 4th. ,fi Q. Kt. takes K. Kt's P. P. to Q. B's 3rd
5* U.toK. U'ssq. Q. Kt. takes Q's V. 1 ' ' a Kt. to K's 3rd.
,18-
„ Q's
oTp.Kt.ukes
takesKt.Kt. ,]9- „ Q. to Q. R's 4th (ch.)?. and, recovers the ,,
Pawn.
9. K. Kt. takes Kt.
„ K.
If 9- Kt. takes
Q. takes K. Kt's P.
ft. (ch.) ,A
10- Q's Kt.totakes
K. Kt. a 3rd (L6
K. R's ,i m,Snt
' ,
als0
play 10. Q Kt u.ke' q u'' p a but *ne result would still be an
equal1 game.)
— n
11. Q's B. takes P.
r toQ.,3rd.- ,12.
_ P. to Q.
* B's 3rd, and, the
.i
game is even.
3G6 king's gambit.
9. Q. takes Q. (ch.)
10. Q's Kt. takes Q. 10. K's B. takes Kt.
11. K. R's P. takes P. 11. K. B. to K's 4th.
12. K. R. to K. R's 4th. 12. K. Kt. to K's 2nd.
13. Q's B. takes P. 13. K. Kt. to K. Kt's 3rd.
14. Q's B. takes B. 14. Kt. takes B.
And the ae is even.

GAME THE EIGHTH.—COZIO'S ATTACK.—(" Handbook," p. 328,


Game III.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K. B's sq. 4. P. to K. Kt's 4th.
5. Q. to K. B's 3rd. 6. Q. Kt. to Q. B's 3rd.
6. P. to K. Kt's 3rd. 6. Q. to K. R's 3rd.
7. P. takes P. 7. P. takes P.
8. P. to Q's 3rd. 8. K. B. to Q's 3rd.
This is the move given by Jaenisch, which seems at once to
turn the scale in favour of the second player. The move
usually played is 8. a Kt, t0 Q., 5tha which does not succeed.
9. Q. Kt. to Q. B's 3rd (best.)
9 K.Kt.t.K-.8ndt M 9t K.Ktt.KR-.Sri immodiatcly hy
Q
Q. Kt. to K's 4th.
9. K. Kt. to K's 2nd.
10. Q. Kt. to Q's 5th. 10. P. to K. B's 4th.
10 Q.Kt.toK-.2na 1() K.Kt.toK-.^ ^ wor8e for
White.
11. K. Kt. to K's 2nd.
White has no good move at this point, as he cannot prevent
the formidable reply of K R M K B., -
king's bishop's gambit. 367
11. K. R. toK. B'ssq.
12. Q's B. takes P. 12. K's B. takes B.
13. Q's Kt. takes B. 13. Q. Kt. to K's 4th.
14. Q. to K. R's 5th (ch.) 14. Q. takes Q.
15. Q's Kt. takes Q. . 15. P. takes P. (dis. ch.)
And Black will win.

GAME THE NINTH.


WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K. B's sq. 4. P. to K. Kt's 4th.
5. Q. Kt. to Q. B's 3rd. 5. K. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. P. to Q's 3rd.
7. K. B. to K's 2nd.
It is surprising, as Mr. Jaenisch remarks, that this move
should occasion any difficulty, as it seems at first sight a mere
loss of time ; upon examination, however, it is found to be
very embarrassing, owing to the confined position of the
Black Queen. For a copious analysis of the variations
springing from it, the reader may consult an article on the
subject by Mr. Jaenisch in the '' Chess Player's Chronicle "
for 1852. Here I can give but a brief summary of them.
7. K. Kt. to K's 2nd (best.)
He may also play 7. ft. „ K. Ti 3rd ^ 7- Kt. to a b: S3- See
(A.) and (B.)
8. K. Kt. to K. B's 3rd. 8. Q. to K. R's 3rd.
9. P. to K. R's 4th. 9. P. to K. Kt's 5th.
10. K. Kt. to K's sq. 10. P. to K. B's 4th (best.)
Jaenisch considers that after this move Black must preserve
his advantage, play as White may. He examines the three
following lines of play for White, and for convenience of
reference I give a diagram of the position after Black's 10th
move •. —
368

Xi.i -
rJ- .JL -
L
' 1 i 1 1 I
.
i T 1

Firstly.
II. K's P. takes P. 11. K's Kt. takes P.
12. K. B. takes K: Kt's P 12. K.Kt.toK.Kt's6th(
13. K. to K. Kt's sq. 13. B. takes B.
14. Q. takes B. 14. K's B. takes P. (ch.)
15. K. to R's 2nd. 15. K's Kt. takes R. (be:
16. K. takes Kt. (best.) 16. Kt. to Q. B's 3rd.
17. Q's B. takes P. 17. Q. to K. Kt's 3rd.
18. Q. to K's 2nd (ch.) 18. K. to Q's 2nd.
And Black ought to win.
Secondly.
11. P. to K. Kt's 3rd. 11. Q. to K's 3rd (best.)
If 11. P ,akc, gTT' White can regain the Gambit Pawn by
12. K. B. takes K. Kt's P. If 11. K. R. to K R's sq. ,12. Kt's P. tsket P.
Tf ,iZ<
„ Q.Q. Kt.
Kt. toto U.
Q R's
Kt's3rd.
5th. ,la'
« Q's B. t.ike. P
11 11 Q. toK R's 3rd.
12. P. to Q's 5th. 12. Q. to K. B's 2nd
13. Q. Kt. to Q. Kt's 5th: 13. Q. Kt. to Q. R's 3rd.
14. K. Kt's P. takes P. (best.) 14. P. takes K's P.
15. K's B. takes P. 15. Q's B. takes B.
16. Q. takes Q's B. 16. K's Kt. takes P.
And Black keeps the Pawn.
king's bishop's gambit. 369
Thirdly.
11. K. Kt. to Q's 3rd. 11. K's B. takes P. (best.)
12. K's Kt. takes P. 12. K. B. takes Q's Kt. (best.)
13. K. Kt. to Q's 5th. 13. Q. to K. Kt's 2nd (best.)
14. Kt. takes Q. B's P. (ch.) 14. K. to Q's 2Dd.
15. Kt. takes Q's R. 15. K. B. takes Q. Kt's P.
16. Q. B. takes K's B. 16. Q. takes Q's B.
17. P. takes P. (best.) 17. P. to K. R's 4th.
18. R. to Q. Kt's sq. 18. Q. to K. B's 3rd (best.)
And Mr. Jaenisch remarks that White has a bad game
through the exposed condition of his King, and his inability
to liberate the Knight.
(A.)
Variation on Black's 7th move.
Black.

14 A #
jli.jC.,
. Ljr..J.:...
-J I . "i '
H -Xi
,"
~IT

WHItE.
7. Q. to K. R's 3rd.
8. P. to K. R's 4th. 8. P. to K. B's 3rd.
9. K. Kt. to K. B's 3rd. 9. Q. B. to K. Kt's 5th.
This move is necessary to cover the retreat of the Queen
should White play 10. K toK Kt''")-
10. P. to K's 5th (best.)
In the " Analyse Nouvelle " White is here made to play—
10. K to B'*?"d, which is inferior.
2 B
370 KING'S GAMBIT.
10. Q's P. takes P.
11. Q's P. takes P. 11. K. B's P. takes P.
12. K. Kt. takes Kfs P. 12. Q's B. takes B. (ch.)
13. Q. takes Q's B. 13. K. Kt. to K's 2nd.
14. Q. to Q. B's 4th. 14. Q. to Q. R's 3rd.
15. Q. Kt. to Q. Kt's 5th.
And White must win.

(B.)
2nd Variation on Black's 7th move.
7. Q. Kt. to Q. B's 3rd.
8. Q. Kt. to Q. Kt's 5th. 8. K. to Q's sq.
9. P. to K's 5th. 9. P. to Q R's 3rd (best.)
10. Q. Kt. to Q. B's 3rd. 10. Q. B. to K. B's 4th (best )
11. K. Kt. to K. B's 3rd. 11. Q. to K. R's 3rd.
12. P. to K. R's 4th. 12. P. to K. B's 3rd.
13. Q. Kt. to Q's 5th (best.) 13. Q. B. to K's 5th (best.)
14. Q. Kt. takes K. B's P. 14. Q. B. takes K's Kt. (best)
(best.)
15. B. takes B. 15. Kt. takes Kt.
16. P. takes Kt. 16. Q. takes K. B's P.
17. R's P. takes P. 17. Q. takes Kt's P.
u 1S Q. teVwi Q. ,„ K. B. takes Q. Kfs P.
11 1 atakesQ'ip. - Kt. take, a. ,
and White regains the Pawn.
18. K. R. to K. R's 5th. 18. Q. to K. B's 3rd.
19. P. to Q. B's 3rd.
White now threatens to take the Kt., and afterwards play—
U. to K. B's 3rd.
19. B. to K. R's 3rd.
This seems his best move, but play as he will he must
one of the Pawns.
20. B. takes Kt. 20. P. takes B.
21. Q. to K. B's 3rd. 21. P. to Q's 4th.
22. P. to K. Kt's 3rd. 22. R. to K. B's sq.
23. Q's B. takes P. 23. B. takes B.
king's bishop's gambit. 371
24. P. takes B. 24. Q. takes P.
25. Q takes Q. 25. R takes Q. (ch.)
26. K. to K's 2nd. 26. R. to K. B's 2nd.
27. Q. R. to K. R's sq.
And White can thus always draw the game.

GAMES
ILLUSTRATIVE OF THE KING'S BISHOP'S GAMBIT.
Game I.—Between Messrs. Max Lange and Anderssen.—
(From the " Schachpartien.")
white. (Mr. M. L.) BlaCK. (Mr. A.)
1. P. to K's 4th. L P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to B's sq. 4. P. to K. Kt's 4th.
5. Q. Kt. to B's 3rd. 5. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. K. Kt to K's 2nd.
7. P. to K. Kt's 3rd. 7. P. takes P.
8. K.toKt's2nd. 8. Q. to K. R's 3rd.
9. P. takes P. 9. Q. to K. Kt's 3rd.
10. K. Kt to B's 3rd. 10. P. to K. R's 3rd.
11. K. R. to K.B's sq. 11. Castles.*
12. K. Kt. to K's 5th. 12. B. takes Kt
13. P. takes B. IS. Q. Kt. to B's 3rd.
14. K. R. to K. B's 6th. 14. Q. to K. Kt's 2nd.
15. Q. to K. R's 5th. 15. Q. Kt. takes K's P.t
16. K. R. takes K. R's P. lt>. Q. Kt. takes B.
17. B. takes K. Kt's P. 17. K. Kt. to K. Kt's 3rd.
18. Kt. to Q's 5th. 18. Q. Kt. to K's 6th (ch.)

Notes by Mr. Max Lange.


• 11. CTST b'' ,q seems better, which may be followed by—
1Z- P.
P. toto Q.Q. K's
Kt's3rd3rd' or i£- P. toll's 3rd.
t 15. k R-,2nd would perhaps be more prudent, though White
would still have a chance of an equally powerful attack by playing B.
to K's 3rd, followed by Q. R. to K. B's sq.
i b 2
372 king's gambit.
19. B. takes Kt. 19. P. to Q's 3rd.
20. Q. R. to K. R's sq. 20. K. R. to K's sq.
21. B. to Q's 4th. a
And Black resigned.

Game II.—Between the same players.—(From the " Schach-


partien "
white. (Mr. M. L.) BlaCK. (Mr. A.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P to K. B's 4th. 2. P. takes P.
8. B. to Q. B's 4th. 8. Q. to K. R's 5th (ch.)
4. K. to K. B's sq. 4. P. to K. Kt's 4th.
5. Q. Kt. to B's 3rd. 6. B. to K. Kt's 2nd.
6. P. to K. Kt's 3rd. 6. P. takes P.
7. K. to Kt's 2nd. 7. Q. to K. R's 3rd.
8. P. takes P. 8. Q. to K. Kt's 3rd.
9. P. to Q's 4th. 9. P. to Q's 3rd.
10. Kt. to K. B's 3rd. 10. P. to K. R's 3rd.
11. K. R. toK. B's sq. 11. Q. B. to K's 3rd.
12. Q. to Q's 3rd. 12. Q. Kt. to Q's 2nd.
13. Q. Kt. to Kt's 5th. 13. K. to Q's sq.
14. B. takes B. 14. Q. takes B.
15. B. takes P. (ch.) 15. B.to K. B's 3rd.
16. B. to K. B's 4th. 16. P. to Q. R's 3rd.
17. Q. to Q. R's 3rd. 17. B. to K's 2nd.
18. P. to Q's 5th. 18. Q. takes K's P.
19. Q. to Q. B's 3rd. 19. P. takes Kt.
20. Q. takes R. 20. Q. Kt. to K. B's 3rd.
21. B. takes K. R's P. 21. K. to Q's 2nd.
22. Q. R to K's sq. 22. Q. takes Q's P.
23. Q's R. takes B. (ch.) 23. K. takes R.
24. B. to K. Kt's 5th.
And Black resigns.

* Notwithstanding the equality of forces. Black cannot save the


*tme' If 21' q. takes B.' then 22' K tok" K1; (ch-\ and wins. If
91
81, K. UK's Itk. 99 B. ukes
U' P. takes R.
B. „„ Kt. to K's 7ih (ch.)' and,
Z3,
24. Kt' {Bkc' Kt' , and White must win.
king's bishop's gambit. 373
Game III.—Between the same players.—(From the "Schach-
partien.")
white. (Mr. M. L.) black. (Mr. A.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to B's sq. 4. P. to K. Kt's 4th.
5. Q. Kt to B's 3rd. 5. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. K. Kt. to K's 2nd.
7. P. to K. Kt's 3rd. 7. P. takes P.
8. K. to Kt's 2nd. 8. Q. to K. R's 3rd.
9. P. takes P. 9. Q. to K. Kt's 3rd.
10. K. Kt. to B's 3rd. 10. P. to K. R's 3rd.
11. K.R.toK. B's sq. 11. K. R. to K. B's sq.
12. P. to Q. Kt's 3rd. 12. P. to Q's 3rd.
13. P. to K's 5th. 13. B. to K. Kt's 5th.
14. Kt. to Q. Kt's 5th. 14. Kt. to Q. R's 3rd.
15. K's P. takes P. 15. P. takes P.
16. B. to Q. R's 3rd. 16. Castles.
17. Kt. takes Q. R's P. (ch.) 17. K. to Q. Kt's sq.
18. Kt to Q. Kt's 5th. 18. K. Kt. to K. B's 4th.
19. Q. to Q's 3rd. 19. K. R. to K's sq.
20. Q R. to K's sq. 20. R. takes R.
21. R. takes R. 21. Q. to K. R's 4th.
22. Kt. to K. Kt's sq. 22. Kt. to Q. B's 2nd.
23. Kt. takes Kt. 23. K. B. takes Q's P.
24. Kt. to Q. R's 6th (ch.) 24. K. to Q. R's 2nd.
25. B. to Q. B's sq. 25. P. to Q's 4th.
26. Kt. to Q. B's 7th. 26. P. takes B.
27. P. takes P. 27. K's B. takes Kt.
28. Kt. to Q. Kt's 5th (ch.) 28. K. to Q. Kt's 3rd.
29. Q. takes R. (ch.) 29. K. to Q. R's 3rd.
SC. Kt to Q. B's 7th (ch.) 30. K. to Q. R's 2nd.
31. K. takes B. 31. B. to K. B's 6th.
32. B. to K's 3rd (ch.) 82. Kt. takes B.
33. Q. to Q. R's 8th (ch.) 33. K. to Q. Kt's 3rd.
34. Kt. to Q's 5th (ch.) 34. B. takes Kt
35. R to Q. Ktfs sq. (ch.) 35. K. to Q. B's 4th.
36. Q. to K. B's 8th (ch.) 36. K. to Q's 5th.
37. P. takes B. 37. Q. to K's 7th.
33. R. to Q. Kt's 4th (ch.) 38. K. to Q. B's 6th.
39. Q. to Q. B's 5th (ch.) 39. K. to Q's 7th.
40. Q. to Q's 4th (ch.) 40. K. to Q. B's 8th.
41. Q. to Q. Kt's 2nd (ch.)
And after the exchange of pieces White finally won through his passed
Pawn at Queen's 5th.
374 king's gambit.
Game IV.—Between Messrs. Jaenisch and Petroff.
whits. (Mr. J.) black. (Mr. P.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to B's sq. 4. P. to K. Kt's 4th.
6. Kt. to Q. B's 3rd. 5. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. P. to Q's 3rd.
7. Kt. to Q. Kt's 5th. 7. Kt. to Q. R's 3rd.
8. B. to K's 2nd. 8. Q. to K. R's 3rd.
9. P. to K. R's 4th. 9. P. to Q. B's 3rd *
10. Kt. to Q. B's 3rd. 10. Kt. to Q. B's 2nd.
11. Kt. to K. B's 3rd. 11. P. to K. Kt's 5th.
12. Kt. to K's sq. 12. Q. to K. B's 3rd.
13. B. takes K. Kt's P. 18. Q. takes Q's P.
14. Q. takes Q. 14. B. takes Q.
15. B. takes Q's B. 15. Q's R. takes B.
16. B. takes P. 16. B. takes Q's Kt.
17. P. takes B. 17. P. to Q's 4th.
18. P. to K's 5th. 18. Q. Kt. to K's 3rd.
19. Kt. to Q's 3rd. 19. K. Kt. to K's 2nd.
20. Q. R. to Q. Kt's sq. 20. P. to Q. Kt's 3rd.
21. K. to B's 2nd. 21. Kt. takes B.
22. Kt. takes Kt. 22. Kt. to K. Kt's 3rd.
28. P. to K. Kt's 3rd. 23. K. to Q's 2nd.
24. Q. B. to K's sq. 24. Q. R. to K's sq.
25. Kt. to Q's 3rd. 25. P. to K. R's 4th.
26. K. to Kt's 2nd. 26. Q. R. to K's 2nd.
27. K. R. to K. B's sq. 27. P. to Q. B's 4th.
28. Kt. to K. B's 4th. 28. Kt. takes Kt. (ch.)
29. P. takes Kt. 29. K. R. to K. Kt's sq. (ch.)
30. K. to B's 3rd. 30. K. R. to K. Kt's 5th.
31. K. R. to K. R's sq. 31. K. to K's 3rd.t

The Notes to this and the two following Garnet are hy Mr. JaenUeh.
* This is not the proper move, as we have subsequently found out.
It would have been better to have played 9. Y.„ .10 „„,-.,
h. St 0 oru which would
have enabled him to maintain the Gambit Pawn. The defence may be
simplified by playing 8. K. Kt, t0 K.,8nd, instead of 8. atoK-R..gnL
The system adopted by Black in the present game tends to equalise the
partie by giving up the Gambit Pawn.
t Here Black should have moved 31. ^ ^ u K,t , which would
vhave i.been in
followed, ,by ,„
32. Q.
g gRtoK.
- K Kt's
Kt.,^sq. 83.
„„ R.
g taku
^ R. g, and. must
I think have secured him the victory.
king's bishop's gambit. 375
32. Q. R. to K. Kt's sq. 32. K. to B's 4th.
33. R takes K. 33. P. takes R. (ch.)
34. K. to Kt'a 3rd. 34. P. to K. B's 3rd
35. R to K's sq. 35. P. takes P.
36. R. takes P. (ch.) 36. R. takes R.
37. P. takes R. 37. K. takes P.
38. K. takes P. 38. K. to B's 3rd.
39. P. to K. R's 5th. 89. P. to Q. Kfs 4th.
40. P. to K. R's 6th. 40. K. to Kt's 3rd.
41. K. to B's 4th. 41. K. takes P.
42. K. to K's 5th. 42. P. to Q. Kt's 5th.
43. K. takes Q's P.* 43. P. takes P.
44. K. takes P. 44. K. to Kt's 4th.
45. K. to Q's 4th. 45. K. to B's 5th.
46. K. takes P. 46. K. to K's 4th.
47. K. to Q. B's 4th. 47. K. to Q's 3rd.
48. K. to Kt's 5th. 48. K. to Q. B's 2nd.
49. K. to Q. B's 5th. 49. K. to Q's 2nd.
50. K. to Q's 5th. 50. K. to Q. B's 2nd.
51. K. to Q. B's 5th. 51. K. to Q's 2nd.
52. K. to Q. Kt's 5th. 62. K. to Q. B's 2nd.t
53. P. to Q. R's 4th. 53. K. to Q. Kfs 2nd.
54. P. to Q. B's 4th. 64. K. to Q. B's 2nd.
65. K. to Q. B's 5th. 65. K. to Q's 2nd.
56. K. to Q. Kt's 5th. 56. K. to Q. B's 2nd.
57. K. to Q. R's 6th. 57. K. to Q. Kfs sq.
68. P. to Q. B's 5th. 58. K. to Q. R's sq.
59. K. to Q. Kt's 5th. 69. K. to Q. Kfs 2nd.
60. P. to Q. R's 5th. 60. K. to Q. B's 2nd.
61. K. to Q. R's 6th. 61. K. to Q. Kfs sq.
62. K. to Q. Kfs 5th. 62. K. to Q. Kfs 2nd.
63. P. to Q. B's 6th (ch.) 63. K. to Q. B's 2nd.
64. K. to Q. B's 5th. 64. K. to Q. B's sq.
65. K. to Q's 6th. 65. K. to Q's sq.
66. P. to Q. B's 7th (ch.) 66. K. to Q. B s sq.
And the was drawn.

* White after his move of 35. — — K ' — had an easy winning


game, ,but. .here .by playing
, . 43 .„ K. takes Q's P instead
. . , of 43. P. take. Q.
15 Kt's P.
he falls into a grievous error, and a drawn game is the consequence.
The termination is an interesting example of a King and Pawn against
King and two Pawns.
t These " opposition " manoeuvres are highly instructive. The
advance of White's Pawns can never be of any avail while Black
persists in keeping his Q. R's P. unmoved.
376 king's gambit.
Game V.—Between Messrs Schumoff and Jaenisch, played
at St. I'etersburgh.
white. (Mr. S.) black. (Mr. J.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K. B'ssq. 4. P. to K. Kt's 4th
5. Q. Kt. to Q. B's 3rd. 5. K. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. P. to Q's 3rd.
7. Q. Kt. to Q's 5th. 7. K. to Q's sq.
8. P. to K's 5th. 8. Q. Kt. to Q. B's 3rd.*
9. K. Kt. to K. B's 3rd. 9. Q. to K. R's 4th.-
10. P. to K. R's 4th. 10. P. to K. R's 3rd.
11. P. to Q. Kt's 4th.t 11. K. Kt. to Kb 2nd.
12. Q. Kt. takes Q. B's P. 12. K. takes Q's Kt
13. K. P. takes Q's P. (ch.) 13. K. takes Q's P.
14. P. to Q. Kt's 5th. 14. Kt. to Q. R's 4th.
15. Q. B. to Q. R's 3rd (ch.) 15. K. to Q's 2nd.J
16. Kt. to K's 5th (ch.) 16. K's B. takes Kt.
17. Q. takes Q. 17. Q. Kt. takes K's B.
18. B. takes K's Kt.§ 18. Kt. to K's 6th (ch.)
19. K. to K. B's 2nd. 19. K. takes B.
20. K. R. P. takes K. Kt's P. 20. B. to K. Kt's 5th.
21. Q. to K. R's 4th. 21. Bl iakes Q's P.

* This, in our opinion, is the best defence in the present variation of


the Bishop's Gambit. The natural move, 8.■ .P.toQ.B'.3rd is iDferi0r'
, it
for ., would
u bei. followed
r ii , ,by n9. Kt. to Q. ...
B's 3rd. 10. B. to K's 2nd : and,
J „r. .to U„, B 4th.
the defence of the Qambit Pawn would become extremely difficult in
the end.
t An ingenious and subtle preparation for the sacrifice of the Knight
on the 12th move.
i An incredible error, which, however, we were afterwards enabled
to redeem in a manner sufficiently striking. It will be seen, however,
that playing the K. to Q. B's 2nd would have been attended by conse
quences anything but favourable to Black, for suppose 15. K Q B., a
16. - to K s &c. We believe the best resource consists in playing
at move 14. K. Kt. to K. B's 4th', instead of U.
; Kt. 10 Q. K's 4th' 11 18a h°w'
ever, difficult to judge correctly in our own cause.
§„ 18.
,„ Q. takes K. B's P. or P. takes B. would have, given ,„
White the
victory. The fault, 18. B M" Kt- immediately to the loss of the
game.
king's bishop's gambit. 377
22. K. Kt. P. takes K. R's P. (dia. 22. K. to K B's sq.
ch.)
23. Q. to K. Kt's 5th. 23. Kt. to K. B's 4th (dis. ch.)
24. K. to his sq.* 24. Q. R. to K'ssq. (ch.)
25. K. to Q's 2nd. 25. K. R. to K. Kt's sq.
26. Q. takes Kt.t 26. K. B. to K's 6th (ch.)
And wins.

Game VI.—Between Messrs. Jaenisch and Schumoff, con


sulting, against Prince Demetrius Ouroussoff and Mr. Von
Mikailoff.
whtte. (Messrs. J. and 8.) black. (Prince D. 0. and Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K. B's 6q. 4. K. Kt. to K. B's 3rd.J
5. K. Kt. to K. B's 3rd. 5. Q. to K R's 4th.
6. P. to Q's 4th.§ 6. P. to Q's 4th.||
7. P. to K's 5th. 7. Q. P. takes K's B.
8. K. P. takes K's Kt. 8. Q. B. to K's 3rd.
8. B. takes K. B's P. 9. Kt. to Q. R'b 3rd.
10. R. to K's 5th. 10. K. R. to K. Kt's sq.
11. P. takes K. Kt's P. 11. K's B. takes P.
12. Q. Kt. to Q's 2nd. 12. Castles on Q's side.
13. P. to Q. B's 3rd. 13. P. to K. B's 3rd.
14. B. to K. Kt's 3rd. 14. Q. R. to K's sq.
15. K. to K. B's 2nd. 15. K. B. to K. R's 3rd.
16. K.R. to K's sq. 16. P. to K. B's 4th.H

K. to B's sq.
24. would have been followed by 24. Kt. to Kt'. eu, (ch.)
23. K. to bis sq.
„0 K. to B's 2nd .
B. toQ. B's6th(ch.) 26. Ki.
„. to
.„ K's
u,_ 6th
-.,. (ch)'
,.,, ., &c.
P.toK. R's 7th
t 26. would have been of no avail, on account of
26. R. takes Q. 27-!/Q":.e.n'&c.
a. ukes U.'
t This sortie of the Knight, after the Queen hat given check, followed
by the sacrifice of the Queen's Pawn, constitutes the best defence against
this Gambit in the opinion of Prince D. Ouroussoff.
§ A move not at all hazardous, because Black cannot take the King's
Pawn without deranging their game. White's first faulUin this parlie
was playing 7. -^—-— instead of taking the Queen's Pawn with
their Bishop.
ji The coup juste as we have before observed.
* By the judicious advance of this Pawn Black place their opponents
in a position of serious embarrassment.
378 king's gambit.
17. K. R. to K's 5th. 17. Q. to K. B's 2nd.
18. Q. to Q. B's 2nd. 18. P. to K. B's 5th.
19. B. to K. R's 4th. 19. Kt. to Q. Kt's sq.*
20. Q. R. to K's sq. 20. Kt. to Q's 2nd.
21. K. R to K's 2nd. 21. Kt. to Q. Kt's 3rd.
22. K. to K. Kt's sq. 22. Q. to K. Kt's 2nd.
23. K. Kt. to K's 5th. 23. K. to Q. Kt's sq.
24. Q. Kt. to K. B's 3rd. 24. Q. R. to K. B's sq.
25. K. Kt. to Q. B's 6th (ch.) 25. Q. Kt. P. takes K's Kt
26. K. R. takes Q's B. 26. Kt. to Q's 4th.
27. B. to K's 7th. 27. Q. R. to K. B's 4th.
28. Q. R. to K's 2nd. 28. Q. to K. Kt's 5th.
29. P. to K. R's 3rd.t 29. Q. takes K. R's P.
* However tardy and methodical this retreat of the Knight may
appear, it seemed to render Black's game impregnable.
t White had agreed to execute the manoeuvre which follows, and
which would have insured them at least a drawn game, but by an in
conceivable oversight at the moment before making the right move,
they thought to obtain an advantage by sacrificing their K. R's P. and
afterwards playing Kt. to K. R's 4th, a mode of play which could only
be successful against inexperienced players. Here follows the variation
originally intended :—
29. Q. to Q. R's 4th. 29. Kt. to K's 6th.
30. Q. takes Q. B's P. 30. Kt. takes K. Kt's P.
31. B. to K. Kt's 5th. 31. Kt to K. R's 5th (dis. ch.)
or (A).
32. K. to B's 2nd. 32. Q. to K. Kt's 7th (ch.)
33. K. to K's sq. 33. Kt. takes Kt. (ch.)
34. K. to Q's sq. 34. Q. to K. B's 8th (ch.)
35. K. to Q. B's 2nd. 35. Kt. to K's 8th (ch.)
36. R. takes Kt. 36. Q. to Q's 6th (ch.)
37. K. to Q. B's sq.
And White must win.
(A.)
31. Kt. to K's 8th (dis. ch.)
or (B).
32. K. to B's sq. 32. Q. takes Kt. (ch.)
33. Q. takes Q. 33. Kt. takes Q.
34. B. takes B.
And wins.
(B.)
31. Kt to K's 6th (dis. ch.)
82. K. to K. R's sq. 82. Q. to K. R's 6th.
33. K. R. to K's 7th. 33. K. R. to Q. B's sq
34. Kt to K. Kt's sq. 34. Q. to K. Kfs 5th.
85. Q's R takes Kt. 35. P. takes R. (best).
86. B. takes B., &c.
king's bishop's gambit. 379
50. Kt. to K. R's 4th. 80. Q. R. to K. B'e 2nd.
51. B. to Q. B's 5th. 81. P. to K. B's 6th.*
32. K R. to K'b 8th (ch.) 82. K. to Q. Kt's 2nd.
33. Kt. takes P. 33. K. R. takes K. Kt's P. (ch.)
34. Q. R. takes K's R. 34. B. to K's 6th (ch.)
35. K's R. takes B. 35. Kt. takes K's a
And White resigns.

Game VII.—Between Messrs. Petroff and Siewielunski.


.white. (Mr. 8.) black. (Mr. P.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K B's sq. 4. P. to K. Kt's 4th.
5. Q. Kt. to Q. B's 3rd. 6. K. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. K. Kt. to K's 2nd.
7. K Kt. to K. B's 3rd. 7. Q. to K R's 4th.
8. P. to K R's 4th. 8. P. to K. R's 3rd.
9. K. Kt. to K's 5th.t 9. Q. takes Q. (ch.)
10. Q's Kt. takes Q. 10. K. B. takes K's Kt.
11. Q. P. takes K's B. 11. K. Kt. to K. Kt's 3rd.
12. P. takes K. Kt's P. 12. P. takes K. Kt's P.
13. K. R. takes K's R. (ch.) 13. K. Kt. takes K's R.
14. P. to K. Kt's 3rd. 14. K Kt. to K. Kt's 3rd.
15. P. takes K. B's P. 15. P. takes K B's P.
16. Kt. to K. B's 2nd. 16. Q. Kt. to Q. B's 3rd.
17. Kt. to K Kt's 4th. 17. Q. Kt. takes K's P.
18. Kt. takes Q's Kt. 18. Kt. takes Kt.
19. K B. to Q's 3rd. 19. Kt. to K. Kt's 3rd.J
20. K. to K B's 2nd. 20. P. to Q's 3rd.
21. K. to K, B's 3rd. 21. B. to K's 3rd.
22. Q. B. takes K. B's P. 22. Kt. takes Q's B.
23. K. takes Kt. 23. K. to K's 2nd.
24. P. to Q. Kt's 3rd. 24. P. to Q. R's 4th.
25. P. to Q. R's 4th. 25. R. to K. R's sq.
26. R. to K Kt's sq. 26. K. to K B's 3rd.
27. K to K's 3rd. 27. P. to Q. B's 3rd.
28. R. to K. B's sq. 'ch.)§ 28. K. to K's 4th.

* After this move White's game is untenable.


t Too precipitate. K. to K. Kt's sq. is much better play.
X Black has now gained another Pawn in addition to the Gambit
Pawn ; the question is, can he keep both ?
§ Imprudent—permitting the Black King to advance into the middle
of the board without danger.
580 king's gambit.
29. R to K. B's 3rd. 29. R. to K. R'n 4th.*
30. R. to K. Kt's 3rd. 80. P. to Q's 4th.
81. P. takes Q's P. 31. P. takes P.
82. B. to K's 2nd. 82. R. to K. R'i 6th.
33. R. takes R. 33. B. takes R.
34. P. to Q. B's 3rd. 34. P. to B's 4th.
35. K. to Q's 3rd. 35. P. to K. B's 5th.
86. B. to K. B's 3rd. 36. B. to K. B's 4th (ch.)
87. K. to Q's 2nd. 37. B. to K's 5th. t
88. B. to K. Kt's 4th. 38. P. to Q's 5th.
39. P. to Q. Kt's 4th. 39. Q. R. P. takes Q. Kt's P.
40. Q. B. P. takes Q. Kt's P. 40. P. to Q's 6th.
41. P. to Q. Kt's 5th. 41. K. to Q's 5th.J
42. P. to Q. R's 5th.§ 42. P. to K. B's 6th.
43. P. to Q. R's 6th. 43. P. to Q. Kt's 3rd.
44. P. to Q. R's 7th. 44. P. to K. B's 7th.
45. B. to K. R's 3rd. 45. K. to Q. B's 4th.
46. B. to K. B's sq. 46. K. takes Q. Kt's P.
47. K. to K's 3rd. 47. K. to Q. R's 3rd.
48. P. to Q. R's 8th, becoming a 48. B. takes Q.
Queen (ch.)
49. B. takes Q's P. (ch.) 49. K. to Q. R's 4th.
50. K. takes K. B's P.
And the game was ultimately drawn.

Game VIII.—Between Messrs. Pindar and Kipping.


WHITE. (Mr. P.) blacK. (Mr. K.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. K. B. to Q. B'b 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K. B's sq. 4. P. to K. Kt's 4th.
5. Q. Kt. to Q. B's 3rd. 5. K. B. to K Kt's 2nd.
6. P. to Q's 4th. 6. P. to Q's 3rd.
7. K. Kt. to K. B's 3rd. 7. Q. to K. R's 4th.
8. P. to K. R's 4th. 8. P. to K. R's 3rd.
9. P. to K's 5th. 9. K. Kt. to K's 2nd.§
* I should have preferred 29. , at once.
t Mr. Petroff conducts this termination with his usual ability, but
by exchanging Rooks he seems to have lessened his opportunity of
winning. In fact, with only a Bishop on each side it requires consi
derably more than the advantage of a Pawn to render victory certain.
X I suspect that 41. p Q R would have been more trouble
some to White than 41. Kt0q,.5th
§ The right move.
|| Not so good as 9. g g ^ g- p_
king's bishop,s gambit. 38!
10. K. to K. Kt's sq.* 10. P. to K. Kt's 5th.
11. Q. Kt. to Q. Kt's 5th. 11. K. to Q's 2nd.
12. K. P. takes Q's P. 12. Q. B's P. takes P.
13. K. Kt. to K's 5th (ch.) 13. K. B. takes K's Kt.t
14. Q. P. takes K's B. 14. Q. takes K's P.
15. Q. takes K Kt's P. (ch.) 15. K. to Q. B's 3rd.
16. Q. to K. B's 3rd (ch.) 16. K. to Q's 2nd.
17. Q. B. takes K. B's P. 17. Q. to Q. B's 4th (ch.)
18. K to K R's 2nd. 18. Q. takes K's B.
19. Kt. takes Q's P. 19. Q. to Q's 4th.
20. Kt. to K's 4th. 20. Q. to Q. B's 3rd.*
21. Q. R. to Q's sq. (ch.) 21. K. to K's sq.
22. Q. R. to Q's 6th. 22. Q. to Q. R'a 5th.
23. B. to K's 5th. 23. K. Kt. to K. B's 4th.
24. Kt. to K, B's 6th (ch.) 24. K. to K. B's sq.
25. Q. R. to Q's 8th (ch.) 25. K. to K's 2nd.
26. Q. R. takes K's R. 26. Q. takes K. R's P. (ch.)
27. Q. to K. R's 3rd. 27. Q. takes Q. (ch.)
28. K. Kt's P. takes Q. 28. K to K's 3rd.
29. Q. R. to K's 8th (ch.) 29. K. Kt. to K's 2nd.
30. B. to Q. B's 3rd. 30. Q. Kt. to Q. B's 3rd.
31. K. R. to K's sq. (ch.) 81. K. to Q's 3rd.
32. Q. R. takes K's Kt. 32. Kt. takes Q's R.
33. B. toQ. Kt's 4th (ch.)
And Black resigns.

Game IX.—Played by Correspondence between the Clubs of


Cambridge and Newcastle.
white. (Cambridge.) black. (Newcastle.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K. B's sq. 4. Q. Kt. to Q. B's 3rd.§
5. P. to Q's 4th. 5. P. to Q's 3rd.|)
6. Q. Kt. to Q. B's 3rd. 6. P. to K. Kt's 4th.

* Heshouldhave played 10. K' P "kcs 9'. P , and if 10.


a B's P. takes P.
,. Q. Kt. to Q. Kt's 5th.

t He evidently could not take the Knight with the Pawn.


X It would have been better to have retreated his Queen to this
square on the previous move.
§ This is perhaps Black's best move, supposing him to have resolved
on abandoning the Gambit Pawn.
I! 5. =——.. „„ . . would have been better.
1 . to K. Kt 3 4th
382 king's gambit.
7. K. Kt. to K. B's 3rd. 7. Q. to K. R's 4th.
8. Q. Kt. to Q's 5th. 8. K. to Q'b sq.
9. P. to K. R's 4th. 9. P. to K. B's 3rd.*
10. K. to K. Kfs sq. 10. Q. to K. Kt's 3rd.
11. P. to K's 5th.t 11. Q. B. to K. Kfs 5th.t
12. K. P. takes K. B's P. 12. K's Kt. takes P.
13. K. R's P. takes P. 18. Q's B. takes Kt.
14. Q. takes B.§ 14. Kt. takes Kt.
15. Q. takes Kt. 15. Q. takes Q. B's P.
16. Q's B. takes P. 16. Q. takes Q. Kt's P.J
17. R. to Q's sq. 17. Kt. to K's 2nd.1T
18. Q. to K's 4th. 18. Q. to Q. Kt's 5th."
19. Q. B. to K's 5th.tt
And Black resigned.

Game X.—Between Delta and Gamma.


white. (Delta.) black. (Gamma.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. K. B. to Q. B's 4th. 8. Q. to K. R's 5th (ch.)

* 9- K. B. to K. Kfi 2nd SeemS Prefer*ttfe-


t A strong move. Effectually breaking up the Pawns on the Black
King's side.
+* Tf ,, P. to K. Kt's 5th. .„ Q. Kt. takes
li- atoK. P., at K. B's 4th.
B'silb.
.„ B. to Q's 3rd. . . P. to K's 6th. 1 P. to Q's 5th. P. takes Kt.
Q. toQ's2nd. ' Q. to K's aq. lft- P. takes Kt. lt>- P. takes K. Kfs P.
%m R. to K. R's 2nd. .M wn.fi .,
17. If now 17. B p- p, White may capture the
Q. Kt's P., and then take Pawn with Rook, threatening to win a piece
afterwards by playing R to K's 2nd, &c., and if 17. g Kt., p ggg f
or 17. q takes Q B's P can take the Pawn with Rook, and
will apparently maintain their troublesome K's Pawn.
§ A still more interesting variation would arise from—
. Kt. takes. K. B's P. Kt takes Q R takes R. Trv*
14' B. takes Q. 1&- P. takes Kt. 10' K. Ki. to Q's 2nd. H n™
is inferior in force, but has what many would deem a counterpoise in
position.
|| The two last moves of Black, irretrievably compromise their
game.
U Could they have done better ?
** Fatal.
tt The coup de grace.
king's bishop's gambit. 883
4. K. to K. B's sq. 4. P. to K. Kt's 4th.
5. Kt. to Q B'g 3rd. 5. B. to K. Kt's 2nd.
6. P. to K. Kt's 3rd. 6. P. takes P.
7. K. to K. Kt's 2nd. 7. Q. to K. R's 3rd.
8. P. takes P. 8. Q. to K. Kt's 3rd.
9. P. to Q's 4th. 9. P. to K. R's 3rd.
10. Kt. to K. B's 3rd. 10. Kt. to K's 2nd.
11. Q. to Q's 3rd. 11. P. to Q's 3rd.
12. Q. B. to K's 3rd. 12. Castles.
13. Q. R. to K. B's sq. 13. P. to Q. B's 3rd.
14. Q. to Q's 2nd. 14. B. to K. Kt's 5th.
15. Kt. takes K. Kt's P.# 15. P. takes Kt.
16. Q's B. takes P. 16. Kt. to Q. B's sq.
17. R. to K. R's 4th. 17. B. to K's 3rd.
18. P. to Q's 5th. 18. P. takes P.
19. P. takes P. 19. B. to K. B's 4th.
20. Q's R. takes B.t 20. Q. takes K.
21. B. to Q's 3rd. 21. B. takes Kt.
22. Q. takes B.J
And White wins.

Game XI.—Between Mr. Lowcnthal and Gamma.


white. (Gamma.) black. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K. B's sq. 4. Q. Kt. to Q. B's 3rd.
5. P. to Q's 4th. 5. P. to K. Kt's 4th.
6. Q. Kt. to Q. B's 3rd. 6. K. B. to K. Kt's 2nd.
7. P. to K'» 5th. 7. P. to Q. R's 3rd.§
8. Kt. to Q's 5th. 8. K. to Q's sq.
9. P. to Q. B's 3rd. 9. K. Kt. to K's 2nd.

* Cleverly conceived. White gains two Pawns for his piece and
pats the adversary's two Knights and the Q's R. completely kon dt
txmbat.
t Very well played. The game is virtually won from this point.
t Instead of this move he might hare played thus :
R. to K. R's 8th (ch.) B. takes Q.
22. (If 2 B. takes R. 23.
K. takes R. B. to K. Kt's 2nd.
24.
a to K's 2nd O, takes B.(ch.) B. to K. B's 6th (ch.)
, and wins.) 23. a to K's 1th. 24,
and White wins.
§ Black gives his opponent too much time by this move. In the
Gambits a lost move, whether in attack or defence, is seldom
retrievable.
384 king's gambit.
10. K. Kt. to K. B's 3rd. 10. Q. to K. R's 4th.
11. K. to K. Kfs sq. 11. Kt. to K. B's 4th*
12. P. to K. R's 4th. 12. K. Kt. takes K. B's P.
13. R takes Kt.t 13. P. takes R.
14. Q. Kt. takes K. B's P. 14. Q. to K. Kfs 5th.
15. B. takes K. B's P. 15. B. to K. B's sq.+
16. B. to K. R's 5th. 16. Q. to K. Kt's 6th.
17. Kt. to K. Kt's 5th. 17. Kt. takes K's P.§
18. P. takes Kt. 18. B. to Q. B's 4th (ch.)
19. K. to R's sq. 19. K. to K's 2nd.
20. Kt. to Q's 5th (ch.) 20. K. to B's sq.
21. Kt. to K's 6th (ch.) 21. P. takes Kt
22. B. to K. R's 6th (ch.)
And Black surrenders.

Game XII.—Between Messrs. Mayet and Wolff.


white. (Mr. W.) black. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3 K. B. to Q. B s 4th. 3. Q. to K. R's 5th (ch.)
4 K. to K. B's sq. 4. P. to K. Kt's 4th.
5. Kt. to Q. B's 3rd. 5. B. to K. Kt's 2nd.
6. P. to Q's 4th. 6. Kt. to K's 2nd.||
7. P. to K. Kt's 3rd.f 7. P. takes P.
8. K. to Kt's 2nd. 8. Q. to K. R's 3rd.
9. P. takes P.** 9. Q. to K. Kt's 3rd.
10. Kt. to K. B's 3rd. 10. P. to K. R's 3rd.
11 B. to Q's 3rd. 11. P. to Q. Kt's 3rd.
12. P. to K's 5th. 12. P. to K. B's 4th.
13. P. takes P. (en peasant). 13. Q. takes P.
14 K. R to K's sq. 14. B. to Q. Kt's 2nd.
15. B. to K's 4th. 15. P. to Q. B's 3rd.
16. K. Kt to K's 5th. 16. Castles.
17. Q. B. to K's 3rd. 17. P. to Q'b 4th.
18. B. to Q's 3rd. 18. P. to Q. B's 4th.

* Better to have taken off the Q's Kt.


t The K. R's P. was thrown forward by White with the intention of
tisking this sacrifice, which seems quite sound.
J Black seems to have no good move at this point.
§ It is quite immaterial what he plays.
|| To avoid the" Petroff-Attack."
% McDonnell used to play P. to K. Kt's 3rd at the 6th move, before
the advance of the Q's P.
** K. Kt. to K. B's 3rd is rather stronger in the opinion of
Ur. Jaenisch.
king's bishops g.vmt.it. 385
19. K. R. to K. B's sq. 19. Q. to K's 3rd.
20. R. takes R. (ch.) 20. K. takes R.
21. Q. to K. B's 3rd (ch.)a 21. K. to Kt's sq.
22. R. to K. B's sq. 22. Q. Kt. to Q. R's 3rd.
23. Q. B. takes K. Kt's P.t 23. R. to K. B's sq.
24. Q. B. to K. B's 4th. 24. P. takes Q's P.
25. Q. Kt. to Q. Kt's 5th. 25. B. takes K's Kt.
26. R. to K's 8q. 26. K. Kt, to Q. B's 3rd.
27. Q. to K. R's 5th. 27. Q. Kt. to Q. B's 4th.
28. Q. B. takes B. 28. Kt. takes K's B.
29. P. takes Kt 29. Q. to K. B's 4th.
30. Q. takes Q. 30. R. takes Q.
31. B. takes P.* 31. P. to Q. R's 3rd.
32. R. to K's 8th (ch.) 32. R. to B's sq.
33. R. takes R. (ch.) 33. K. takes R.
34. Kt. to Q's 6th. 34. Kt. takes B.
35. Kt. takes B. 35. K. to K's 2nd.
86. P. to Q. R's 4 th. 36. Kt. to Q. Kt's 6th.
37. P. to Q's 4th.!S 37. K. to Q's 2nd.
38. P. to Q. R's 5th. 38. K. to Q. B's 2nd.
39. Kt. to Q's 8th. 39. K. takes Kt.
40. P. takes P. 40. Kt. takes Q's P.
And White resigned.

Game XIII. —Between Capt. Kennedy and Mr. Wyvill, M.P.


black. (Mr. W.) white. (Capt. K.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K. B's sq. 4. P. to K. Kt's 4th.
5. Q. Kt. to Q. B's 3rd. 5. K. B. to K. Kt's 2nd.
B. P. to Q's 4th. 6. P. to Q's 3rd.
7. Q. Kt. to Q's 5th. 7. K. to Q's sq.
8. K. Kt. to K. B's 3rd. 8. Q. to K. R's 4th.
8. P. to Q. B's 3rd. 9. P. to Q. B's 3rd.
10. Q. to Q. Kt's 3rd.|| 10. K. Kt. to K. R's 3rd.

* I should have preferred pliying the Queen to K. R's 5th.


t Well played, for if Black take the Bishop he must lofe.
* This is an error, the effects of which soon become evident.
§ P. to Q. R's 5th would have saved the Knight, but not the gamp.
| This is quite a novel feature in the attack of this beautiful
opening, and it reflects great credit upon Mr. Wyvill's invention. If
the Knight is taken, it will be observed that Black attacks both the
Q- Kt's P. and the K. B s P., in each case threatening to wiu a piece in
return for the one sacrificed, or failing that, to gain an equivaleut
advantage in the strength of his position.
20
386 king's gambit.
11. P. to K. R's 4th. 11. P. to K. B's Sri
12. K. to K. Kt's sq, 12. Q. to K. Kt's 3rd.
18. K. R. P. takes K. Kfs P. 13. K. B. P. takes P.
14. Q. Kt. to Q. Kt's 4th. 14. Q. B. to K. Kfs 5th.
15. Q. Kt. to Q's 3rd. 15. P. to Q. Kfs 4th.*
16. K. B. takes Q. Kt's P. 16. Q. B. P. takes K's B.
17. Q. to Q's 5th. 17. Q. B. takes K's Kt.
18., K. Kt. P. takes Q's B. 18. Q. Kt. to Q. B's 3rd.
19. Q. takes Q's Kt. 19. Q. R. to Q. B's sq.
20. Q. to Q's 5th. 20. K. R. to K. B's sq.
21. Kt. to Q. B's 5th. 21. K. R. to K's sq.
22. K. R. to K. R's 5th.t 22. Kt. to K. B's2nd.J
23. Kt. to Q. Kt's 7th (ch.) 23. K. to K's 2nd.
24. K. R. to K. R's 2nd. 24. Q. R. to Q. B's 2nd.
25. B. to Q's 2nd. 25. P. to.K. R's 4th.
26. Q. R to K's sq. 26. K. to K. B's sq.
27. Kt. to Q. R's 5th. 27. P. to Q. R's 3rd.
28. P. to Q. B's 4th.§ 28. Q. to K's 3rd.
29. Q. takes Q. 29. B. takes Q's P. (ch.)
30. B. to K's 3rd. 30. B. takes B. (ch.)
81. Q's R. takes B. 31. K's R takes Q.
32. Q. R. to Q. B's 3rd. 32. P. to Q. Kfs 5th.
33. Q. R. to Q. B's 2nd. 33. Kt. to K's 4th.
34. K. R. takes K. R's P. 34. Kt. takes K. B's P. (ch.)
35. K. to B's 2nd. 35. Kt. to Q's 5th.
36. Q. R. to Q's 2nd. 36. K. R. takes K's P.
37. K. R. takes K. Kt's P. 37. Q. R. to Q. B's 4th.
38. K. R. takes Q's R. 38. Q's P. takes R.
39. Kt. to Q. Kt's 7th. 39. Kt. to K's 3rd.
40. P. to Q. Kfs 3rd. 40. R. to Q's 5th.
41. R. to K's 2nd. 41. K. to K. B's 2nd.
42. K. to K. B's 3rd. 42. K. to K. B's 3rd.
43. R. to K. R's 2nd. 43. K. to K B's 4th. ||
44. Kt. takes Q. B's P. 44. Kt. to K. Kfs 4th (ch.)
45. K. to K's 2nd. 45. R. to Q's sq.
46. R. to K. R's 6th. 46. P. to K. B's 6th (ch.)
47. K. to K's sq. 47. R to K's sq. (ch.)
48. K. to K. B's sq. 48. K. to K. Kfs 5th.
49. R to K. R's 2nd. 49. P. to Q. R's 4th.

* Premature. He should first have moved his K. to Q. B's 2nd.


t Be assured that White is too wary to stoop to this lure.
J It is easy to see that if White had taken the Rook, he would have
Deen mated next move ; and that if he had taken off the Knight first,
and then captured the Rook, his adversary could have drawn the game
at least.
§ This move enables White to extricate himself from most of hia
difficulties, since he can now compel a change of Queens.
U Inconsiderate, as it loses a valuable Pawn.
king's bishop's gambit. 387
50. R. to Q's 2nd. 50. K. to K. Kt's 6th.
51. R. to Q's 5th. 51. Kt. to K. R's 6th.
54. R. to Q's 2nd. 52. Kt. to K. B's 5th.
53. R. to Q's 4th. 53. Kt. to K's 7th.
64. Kt. to K's 4th (ch.) 54. K. to K. B's 5th.
55. Kt. to Q's 6th (dia. ch.) 55. Kt. takes R.
56. Kt. takes R. 56. Kt. to K's 7th.
57. Kt. to K. B's 6th.4 67. K. to K's 6th.
53. Kt. to Q's 5th (ch.) 58. K. to Q's 5th.
59. Kt to K's 7th. 59. K. to Q. B's 4th.
60. Kt. to K. Kt's 6th. 60. Kt. to Q. B's 6th.
61. Kt. to K. R's 4th. 61. P. to K. B's 7th.
62. K. takes K. B's P. 62. Kt. takes Q. R's P.
63. Kt. to K. B's 3rd. 63. Kt. to Q. B's 8th.
64. Kt. to Q's 2nd. 64. K. to Q's 6th.
65. K. to K's sq. 65. K. to Q. B's 6th.
06. K. to Q's sq. 66. Kt. takes Q. Kt's P.
67. Kt. takes Kt. 67. K. takes Kt.
68. P. to Q. B's 5th. 68. P. to Q. R's 5th.
69. P. to Q. B's 6th. 69. P. to Q. R's 6th.
70. P. to Q. B's 7th. 70. P. to Q. R's 7th.
71. P. to Q. B's 8th (Queening). 71. P. Queens checking.
72. Q. to Q. B's sq. 72. Q. takes Q. (ch.)
And Black resigns.

Game XIV.—Between Messrs. Mucklow and Ranken.


white. (Mr. M.)t black. (Mr. R.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. Q. to K. R's 5th (ch.)
4. K. to K. B's sq. 4. P. to K. Kt's' 4th.
5. Q. Kt. to Q. B's 3rd. 5. K. B. to K. Kt's 2nd.
6. P. to K's 5th. 6. Q. Kt. to Q. B's 3rd*
7. K. Kt's to K. B's 3rd. 7. Q. to K. R's 4th.
8. P. to Q's 4th. 8. K. Kt. to K's 2nd.
9. Q. Kt to K's 4th. 9. P. to K. R's 3rd.
10. Q. Kt. to K. B's 6th (ch.) 10. B. takes Kt.
11. P. takes B. 11. K. Kt. to K. B's 4th.

* The play on both sides throughout this critical ending will well
repay the student for his time and labour in examining it.
t This is not the amateur who took part in the Chess Tournament
of 1851.
J I find a note appended to this move by one of the players :—'
" P. to K. B's 6th is the proper move."
2 c2
king's gambit.
12. P. to Q's &th. 12. Q. Kt. to K's 4th.
13. Q. to K's sq. 13. K. Kt. to K's 6th (ch.)
1 4. B. takes Kt. 14. Kt. takes Kt.
15. P. takes Kt. 15. P. takes B.
White mates in five moves.

Game XV.—Between Messrs. Morphy and Schulten.


wnitE. (Mr. S.) BlaCK. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
IS. K. B. to Q. B's 4th. 8. P. to Q's 4th.
4. P. takes Q's P.* 4. K. B. to Q's 3rd.
6. Q. Kt. to B's 3rd. 5. K. Kt. to B's 3rd.
fi. P. to Q's 4th. 6. Castles.
7. K. Kt. to K's 2nd. 7. P. to K. B's 6th.t
8. P. takes P. s. K. Kt. to K. R's 4th.
9. P. to K. R's 4th. 9. K. R. to K's sq.
10. Q. Kt. to K's 4th. 10. K. B. to K. Kt's 6th (ch.)
11. K. to Q's 2nd.J 11. K. B. to Q's 3rd.
12. K. to Q. B's 3rd. 12. P. to Q. Kt's 4th.§
13. B. takes P. 13. P. to Q. B's 3rd.
14. Q's Kt. takes B. 14. Q. takes Kt.
'.5. K. B. to Q. R's 4th. 15. B. to Q. R's 3rd.
16. K. R. to K's sq. 16. Q. Kt. to Q's 2nd.
17 P. to Q. Kt's 3rd. 17. Q. Kt. to Q. Kt's 3rd.
18. K. B. takes Q. B's P. 18. Q. R. to Q. B's sq.
10. K. to Q's 2nd.|| lit. Q's R. takes B.
20. P. takes R. 20. B. takes Kt.
21. R. takes B. 21. Q. takes Q's P. (ch.)
22. K. to K's sq. 22. Q. to K. Kt's 8th (ch.)
23. K. to Q's 2nd. 23. R. to Q's sq. (ch.)
24. K. to Q. B's 3rd. 24. Q. to Q. B's 4th (ch.)
25. K. to Q. Kt's 2nd. 25. Kt. to Q. R's 5th (ch.)
And White resigns.
,* „Not. so strong
, as 4., K's B. Ukra P. , and, if., 4.. K. Kt. to B's Snl.
,5. Q Kt. to B's 3rdt or 5.,. Q. to K. B's— 3rd.
t A sacrifice quite characteristic of Morphy's style.
X If 11. K- t0 K- B'' Black could play 11
R. takes Kt. with
advantage.
§ The usual sacrifice again.
I, Tf 19. , then 19. j—zk 20. P. takes R
B. takes B.
21 Kt. to U. R's 5th (fit.)
king's bishop's gambit.
Game XVI.—Between Messrs. Spreckley and Mongredieii.
white. (Mr. S.) black. (Mr. Mj
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K's B. to Q. B's 4th. 3. P. to Q. Kt's 4th.
4. K. B. takes Q. Kt's P. 4. P. to Q. B's 3rd.
5. K. B. to Q. B's 4th. 5. Q. B. to Q. R's 3rd*
6. K. B. takes Q's B. 6. Q. Kt. takes K's B.
7. K. Kt. to K. B's 3rd. 7. P. to K. Kt's 4th.
8. P. to Q's 4th.t 8. P. to K. Kt's 5th.
9. K. Kt. to K's 5th. 9. Q. to K. R's 5th (ch.)
10. K. to K. B's sq. 10. P. to K. B's 6th.
11. P. takes P. 11. P. to K. Kt's 6th.
12. K. to Kt's 2nd. 12. P. takes P.
13. R takes P. 13. Q. to K. B's 3rd.
14. P. to Q. B's 3rd. 14. K. B's to Q's 3rd.
15. K. Kt. to K. Kt's 4th. 16. Q. to K. Kt's 3rd.
16. P. to K's 5th. 16. B. to K's 2nd.
17. K. to B's 2nd. 17. P. to K. R's 4th.
IS. K. Kt. to K's 3rd. 18. Q. Kt. to Q. B's 2nd.
19. Q. to K. Kt's sq.J 19. B. to K. Kt's 4th.
20. R. to K. Kt's 2nd. 20. B. takes Kt. (ch.)
21. B. takes B. 21. Q. to K. R's 2nd.
22. Kt. to Q. R's 3rd.§ 22. Q. Kt. to K's 3rd.
23. Q. to Q. Kt's sq.|| 23. K. Kt. to K's 2nd.
24. Q. takes Q. 24. R. takes Q.
25. Kt. to Q. B's 4th. 25. Castles.
26. Kt. to Q's 6th (ch.) 26. K. to Kt's sq.
27. P. to K. B's 4th. 27. P. to K. R's 5th.
28. Q. R to K. R's sq. 28. P. to K. R's 6th.
29. K. R. to K. R's 2nd. 29. Q. R. to K. R's sq.
30. Q. R to K. Kt's sq. 30. K. Kt. to Q's 4th.
31. K. to K. B's 3rd. 31. K. to Q. B's 2nd.

* This is an unusual defence, but one that may be ventured without


danger.
t White played thus in preference to Castling, that he might in
some measure confine the adverse Q's Kt.
X Having a Pawn more than his adversary, Mr. Spreckley thinks it
expedient to exchange off the chief pieces as speedily as he can with
safety.
§ 22. Kt- t0Q ' would have been a much better move I believe,
because he might afterwards have played the Kt. to K's 4th ; with his
Kt. at Q's 2nd, too, White could always play his K. R. to K. Kt's 7ih—
a move evidently full of peril to his adversary.
|| With so fine a position White might surely have done better tiisn
this. Exchanging Queens rather teuds to free Black's game.
390 king's gambit.
32. B. to Q's 2nd. 32. P. to K. B's 3rd.
33. P. to Q. B's 4th. • 33. P. takes K b P.
34. P. takes Kt. 34 Kt. take* Q's P. (ch.)
35. K. to K's 4th. 35. Q. B's P. takes P. (ch.)
36. K. to K's 3rd.t 36. K. takes Kt.
37. P. takes P. (ch.) 37. K. takes P.
88. B. to Q. B's 3rd. 38. R. to K. B's 5th.
89. R. to K. Kt's 5th (ch.)
And Black surrendered.

Game XVII.—Between Messrs. Heydebrand and Goltz.


WHItE. (Mr. G.) BlaCK. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. P. to Q's 4th.
4. K. P. takes P. 4. K. B. to Q's 3rd.
5. K. Kt. to K. B's 3rd. 6. Q. Kt. to Q's 2nd.
6. P. to Q's 4th. 6. Q. Kt. to Q. Kt's 3rd.
7. Q. to K's 2nd (ch.) 7. K. Kt. to K's 2nd.
8. Castles. 8. Castles.
9. Q. Kt. to Q. B's 3rd. 9. Q. B. to K. Kt's 5th.
10. B. to Q. Kt's 3rd. 10. P. to Q. B's 4th.
11. P. to Q. R's 3rd. 11. P. to Q. B's 5th.
12. B. to Q. B's 2nd. 12. P. to K. Kt's 4th.
13. K. to R's sq. 13. P. to K. B's 3rd.
14. Q. to K. B's 2nd. 14. Kt. to K. B's 4th.
15. Kt. to Q. Kt's 5th. 16. R. to Q. R's 4th.
16. P. to Q. B's 4th. 16. R. takes Q's Kt.J
17. P. takes R. 17. Q. to K's sq.
18. B. to Q's 2nd. 18. Kt. to K. Kt's 6th (ch.)
19. P. takes Kt. 19. P. takes P.
20. Q. to K. Kt's sq. 20. Q. to K. R's 4th (ch.)
21. Kt. to K. R's 2nd. 21. B. to K's 7th.
22. K. R. to K's sq. 22. R. to K's sq.
23. B. to Q. Kt's 4th. 23. R. to K's 5th.
24. B. takes B. 24. P. takes B.
25. R. taakes B. 25. R. to K. R's 5th.§
26. R. to K's 8th (ch.) 26. K. to Kt's 2nd.
27. R to K's 7th (ch.) 27. K. to B's 3rd.

* I should have preferred advancing the K. B's P.


t The termination is very well played by White.
.J Preparatory to a manoeuvre on the King's side by which Black
gains an irresistible attack, and finally wins the game.
§ All this is in the best style.
kikg's bishop's gambit. go;
28. R takes K. R'b P. (ch.) 28. K. takes R
29. Q. to Q. Kfs sq. (ch.) 29. K. to Kt's 2nd.
30. K. to Kfs sq. 30. R takes Kt.
31. K. to K. B's sq. 31. R to K. Ks 8th (ch.)
And White surrenders.

Game XVIII.—Between Messrs. Morphy, G. Walker, and


Greenaway (consulting) against Messrs. Lowenthal, Mon-
gredien, and Medley.
white. (Messrs. M. and Co.) black. (Messrs. L. and Co.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 8. P. to Q's 4th.
4. K's B. takes P. 4. K. Kt. to B's 3rd.
5. K. Kt. to B's 3rd. 6. K. Kt. takes B.
6. P. takes Kt. 6. Q. takes P.
7. Q. Kt. to B's 3rd. 7. Q. to K. R's 4th.
8. P. to Q's 4th. 8. K. B. to Q's 3rd.
9. Q. to K's 2nd (ch.) 9. K. to Q's sq.
10. Castles. 10. P. to K. Kt's 4th.
11. Q. to Q. Kt's 5th. 11. P. to K. B's 4th.
11 Q. to Q's 5th. 12. Kt. to Q. B's 3rd.
13 K. Kt. to K's 5th. 13. K. R. to K. B's sq.
14. B. to Q's 2nd. 14. Kt. to K's 2nd.
15. Q. to Q. B's 4th. 15. K. R. to K. B's 3rd.
16. Q. R. to K s sq. 16. P. to Q. B's 3rd.
17. Q. Kt. to Q. R's 4th. 17. Q. B. to Q's 2nd.
18. Q. Kt. to Q. B's 5th. 18. Q. B. to Q. B's sq.
19. X. R to K. B's 3rd. 19. P. to K. Kt's 5th.
20. I. R to Q. Kt's 3rd. 20. P. to Q. Kt's 3rd.
And the game was given up as drawn.

THE GAMBIT DECLINED.


GAME THE THIRD.—(" Handbook," p. 350.)
WHITE. BlACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. to Q's 4th.
3 K't P. takes P. 3. Q. takes P.
For the move 3. P toK's5tht which has latterly come into
vogue, see Variation.
392 king's gambit.

4. Q. Kt. to Q. B's 3rd. 4. Q. to K's 3rd.


5. K. Kt. to K. B's 3rd. 5. K's P. takes P. (dis. ch.)
6. K. to K. B's 2nd. 6. Q. to Q. Kt's 3rd (ch.)
This seems better than 6. p - B,t 3ni, as given in the
" Handbook."
7. P. to Q's 4th. 7. K. Kt. to K. B's 3rd.
8. K. B. to Q. Kt's 5th (eh.; 8. P. to Q. B's 3rd.
9. K. R. to K's sq. (ch.) 9. K. B. to K's 2nd.
10. K. B. to Q. B s 4th. 10. Q. B. to K. Kt's 5th.
11. K.B.takesK.B'sP.(ch.) 11. K. takes B.
12. K. Kt. to K's 5th. (ch.) 12. K. to K's sq.
13. K. Kt. takes Q's B. 13. K's Kt. takes Kt.
14. Q takes Kt. 14. Q. takes Q's P. (ch.)
15. K. to K. B's 3rd. 15. Q's Kt. to Q's 2nd.
And the " Handbuch " dismisses the game as even.

Variation on Black's 3rd move.


WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. to Q's 4th.
3. K's P. takes P. 3. P. to K's 5th.
4. K. B. to Q. Kt's 5th (ch.)
In a game between Messrs. Jaenisch and Staunton, gi*en in
the " Chess Tournament," p. 352, the first player here noved
4. ——J— —. The move in the text is however con
sidered to be White's best move.
4. P. toQ. B's 3rd.
5. P. takes P. 5. P. takes P.
6. K. B. to Q. B's 4th. 6. K. Kt. to K. B's 5rd.
7. P. to Q's 4th. 7. Q. Kt. to Q's 2nc (best.,
Black may also play 7. K. B. t. a-. M' or 7- at. a it-. w M
advised by Mr. Falkbeer.
8. K. Kt. to K's 2nd. 8. Q. Kt. to Q. Ktfe 3rd.
9. K. B. to Q. Kt's 3rd. 9. Q. B. to Q. R's 3rd.
10. Q. Kt. to Q. B's 3rd. 10. K. B. to Q. Kt'i 5th.
THE GAMBIT DECLINED. 393
11. Castles. 11. K. B. takes Q's Kt.
12. P. takes B. 12. K. Kt. to Q's 4th.
13. K. R. to K's sq. 13. P. to K. B's 4th.
14. P. to K. Kt's 4th.
And the "Handbuch" dismisses the game as being in White's
favour. Perhaps at his 1 3th move Black would do better to
Castle at once.

GAMES
ILLUSTRATIVE OF THE GAMBIT DECLINED.
Game I.—Between Messrs. Lowenthal and Staunton.
whits. (Mr. L.) black. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. to Q's 4th.
3. K. P. takes Q's P. 3. P. to K's 5th.
4. K. B. to Q. B's 4th. 4. K. Kt. to K. B's 3rd.
5. Q. Kt. to Q. B's 3rd. 5. K. B. to Q. Kt's 5th.
6. K. Kt. to K's 2nd. 6. Q. B. to K. Kt's 5th.
7. Castles. 7. Castles.
8. P. to Q's 4th. 8. P. to Q. B's 3rd.
9. Q. P. takes Q. B's P. 9. Q. Kt. takes Q. B's P.
10. Q. B. to K's 3rd. 10. Q. Kt. to Q. R's 4th.
11. K. B. to Q. Kt's 3rd. 11. Q. R. to Q. B's sq.*
12. Q. to Q. B's sq. 12. Q. Kt. to Q. B's 5th.
13. P. to K. R's 3rd. 13. Q. B. takes K's Kt.
14. Kt. takes Q's B. 14. K. Kt. to Q's 4th.
15. K. B. takes Q's Kt. 15. Q. R. takes K's B.
16. P. to Q. B's 3rd. 16. B. to Q. R's 4th.
17. Q. to Q's 2nd. 17. P. to Q. Kt's 4th.
18. P. to Q. R's 3rd. 18. P. to K. B's 4th.
19. Q. R. to Q. B'ssq. 19. K. R to K. B's 2nd.
20. Kt. to K. Kt's 3rd. 20. B. to Q. Kt's 3rd.
21. P. to Q. Kt's 3rd. 21. Kt. takes B.

* This is refining over much. Black played 10. Kt — Q —g


to win a Pawn, and he should have been content to do so while he
could. Thus 11. g Kt ukes K,3 B 10
12. P. takes Kt.
lLB.utwfr,'K
" 10' 5T¥TBH allows his •dw"«y 40
•scape without loss.
394 king's gambit.
22. Q. Kt's P. takes Q's R.* 22. Kt. takes K's R+
23. Kt. takes Kt. 23. Q. Kt. P. takes Q. B's V.
24 Kt. to K's 3rd. 24 Q. to Q. B's sq.J
25. Q. to K's 2nd. 25. R. to Q. B's 2nd.
2ii. Kt to Q's 5th 26. R to Q's 2nd.
27. Kt. to K's 3rd. 27. R. to Q. B's 2nd.
28. R. to Q. Kt's sq. 28. P to K. Kt's 3rd.
29. R. to Q. Kt's 4th.§ 29. B. to Q. R's 4th.
30. R. takes Q. B's P. 30. R takes R.||
31. Q. takes R. (ch.) 31. Q. takes Q.
32. Kt. takes Q. 82. B. takes Q. B's P.
33. P. to Q's 5th. 33. K. to K. B's 2nd.
34. K. to K. B's sq. 34. B. to Q's 5th.
35. K. to K's 2nd. 35. K. to K's 2nd.
36. P. to Q. R's 4th. 36 P. to K. R's 3rd.
37. Kt. to K's 5th. 37. K. to K's B's 3rd.U
38. P. to Q's 6th. 88. K. to K's 3rd.
39. Kt. takes K. Kt's P. 39. K. takes Q's P.
40. P. to K. Kt's 4th. 40. K. to K's 3rd.
41. Kt. to K R's 4th. 41. P- takes K. Kt's P.
41. P. takes P. 42. B. to Q B's 4th.
43. Kt. to K. B's 5th. 43 B. to K. B's sq.
44. K. to K's 3rd. 44. P. to K R's 4th.
45. K. takes K's P. 45. P. takes P.
i (i. Kt. to K's 3rd, and the game was drawn.
, If 22 Q takt:' K', ttpn 22. Q R takca q.6 p , with a winning posi
tion.
t I am not at all sure but that it would have been better play to
tiike the Pawn, attacking the Queen.
J If he had played the very natural move of 24. q to q fl., t^J
the following would probably have been the consequences :—
,;, „, Q. to K's 2nd. „fi R to K. B's Eq.
U. to U. B's 2nd. "' Q. takes K. B's P. a to K. Kt a 4th.
,„ Kt. takes
27. jT-r-i—U7 K. B's P. „„
2S. -Q. takes a Kt's P. (ch.) , . r, ,
1—-, and wins the Rook.
R. takes Kt.
§ Here White overlooked an advantage at his command. He should
have played 29. Kt Q * sth| and Black must hare lost a Pawn. Thus.
„Q
Zy- Kt.R. totoU.Q'sKt's
5th.2nd (best.) „.3U' R to Q Kt's 4th ' ffic'
.
|| It looks a matter of indifference whether Black take the Q. B's P.
first or afterwards ; but if he had taken the Pawn first he would have
lost the game. Thus 30. g ^ Q ^ p 31. KttjQs 5"', and
White wins.
% It is seldom prudent to attempt to win a game which should be
drawn. Black would have saved himself much time and trouble, bj
taking off the Knight, and thus insuring a rcmite.
THE GAMBIT DECLINED.
Game II.—Between Messrs. Jaenisch and Staunton.
WHItE. (Mr. J.) black. (Mr. S.)
1. P to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. to Q's 4th.
8. K. P. takes Q's P. 8. P. to K's 5th.
4. Q. Kt. to Q. B's 3rd.* 4. K. Kt. to K. B's 3rd.
5. P. to Q's 3rd. 5. K. B. to Q. Kt's 5th.
6. Q. P. takes K's P. 6. K. Kt. takes K's P.
7. Q. to Q's 4th. 7. K. B. takes Q's Kt. (ch.)
8. P takes K's B. 8 Castles.
9. Kt. to K. B's 3rd. 9. K. R to K's sq.
10. K. B. to K's 2nd. 10 K. Kt. to Q's 3rd.t
11. Q. B.to Q. Kfs 2nd. 11. K.R. to K's 5th.
12. Q. to K. B's 2nd. 12 K. Kt. to Q. B's 5th.
1 3. Castles on Q's side. 13. K. Kt. takes Q's B.
14. K. takes K's Kt. 14. Q. to Q's 3rd.
15. Q. R. to Q's 4th 15 K. R takes K. B's P.
If. Q R takes K's R. 16. Q. takes Q's R.
17. Q. to Q's 4th. 17. Q. to Q's 3rd.
18. R. to K's sq. 18. B. to Q's 2nd.
19. B. to Q's 3rd. 19. P. to K. R's 3rd.
20. P. to K. Kfs 4th. 20. Kt. to Q. R's 3rd.
21. P. to K. Kt's 5th. 21. Kt. to Q. B's 4th.
22. K. Kt. P. takes K. R's P. 22. Kt. to Q. R's 5th (ch )
28. K. to Q. R's sq. 23. Q. takes P. at K. R's 3rd.
24. R. to K. Kt's sq. 24. R. to K's sq.
25. Kt. to K's 5th. 25. Kt. to Q. Kt's 3rd.
26. P. to Q. B's 4th. 26. Q. to K. B's 3rd.
27. Kt. to K. B's 3rd. 27. Q. takes Q. (ch.)
28. Kt. takes Q. 28. Kt. to Q. R's 5th.
29. Kt. to Q. Kt's 3rd. 29. P. to Q. Kt's 3rd.
30. K. to K. Kt's sq. 30. R. to K's 4th.
31. K. to Q. B's sq. 31. Kt. to Q. B's 6th.
82. K. to Q s 2nd. 32. Kt. to K's 5th (ch.)
33. K. to K's 3rd. 33. Kt. to K. Kt's 4th (dis. ch.)
34. K. to K. B's 4th. SA. P. to K. B's 3rd.
35. R to K. Kt's 2nd. 35. Kt. to K. R's 6th (ch.)
36. K. to K. B's 3rd. 36. P. to K. Kt's 4th.
37. R. to Q's 2nd. 37. P. to K. Kt's 5th (ch.)
88. K. to K. Kt's 2nd. 38. R to K's 8th.J
39. K. to K. Kt's 3rd. 39. R. to K's 6th (ch.)
.* 4.. K. B to a Kt's 5tb !th) ib. considered
., , the ,, best
, . move at. this.
point.
t Far better I believe than the more apparent move of—
10. K Kt. to K. B's 3rd.
$ Threatening mate the next move.
•?9G KINO S GaMBIT.
40. K. to K. Kt's 2nd. 40. P. to K. B's 4th.
41. Kt. to Q's 4th. 41. P. to K. B's 5th.
42. K. to K. B's sq. 42. P. to K. B's 6th.
43. B. to K. B's 5th. 43. B. takes B.
44. Kt. takes B. 44. R. to Q. R's 6th.*
45. Kt. to K. R's 6th (ch.) 45. K. to K. B's sq.
46. Kt. takes K. Kt's P. 46. R. takes Q. R's P.t
47. Kt. to K. B's 2nd. 47. R. to Q. R's *th (ch.)
48. R. to Q's sq. 48. R. takes R. (ch.)
49. Kt. takes R. 49. K. to K's 2nd.
50. Kt. to K's 3rd. 60. K. to Q's 3rd.
51. K. to K's sq. 51. K. to K's 4th.
52. K. to Q's 2nd. 62. K. to K's 5th.
53. P. to Q. B's 3rd. 53. P. to Q. R's 4th.
54. Kt. to K. Kt's 4th. 54. K. to K. B's 4th.
65. Kt. to K's 3rd (ch.) 65. K. to K. B's 5th.
56. P. to Q's 6th.J 56. Q. B. P. takes Q's P.
67. Kt. to Q's 5th (ch.) 57. K. to K's 5th.
58. Kt. takes Q. Kt's P. 68. Kt. to K. B's 5th.
69. K. to K's sq.§ 59. Kt. to Q's 6th (ch.)
CO. K. to Q's 2nd. 60. Kt. to K's 4th.
61. P. to K. R's 4th. 61. K. to K. B's 4th.
62. K. to K's 3rd. 62. K. to K. Kt's 5th.
•3. P. to K. R's 5th. C3. K. takes K. R's P.||
64. Kt. to Q. B's 8th. 64. Kt. takes Q. B's P. (ch.)
65. K. takes K. B's P. 65. P. to Q. R's 5th.
66. K. to K's 4th. 66. P. to Q. R's 6th.
67. K. to Q's 5th. 67. Kt. to K's 6th (ch.)
68. K. to K's 4th. 68. Kt to Q's 8th.
69. P. to Q. B's 4th. 69. Kt. to Q. Kt's 7th.
70. Kt. takes P. 70. Kt. takes P.
And ' resigns.

* The only possible move to secure his advantage of position,


t Again threatening mate.
J A good conception. Without great care now Black will be unable
to win.
§ To prevent 59. t ||L
II'' 63. t-K to K.
,. ... . , would have enabled Black to win, I think, but
hi t 5th
taking the Pawn though a slower, was a surer pi teem.
THE GAMH1T DECLINED. 397

Game III.—Between Mr. Max Lange and Dr. Rinne.


(From the " Schachpartien."
white. (Mr. L.) black. (Dr. B.)
1. P. to K's 4th. J.. P. to K's 4th.
2. P. to K. B's 4th. 2. P. to Q's 4th.
8. K. Kt. to B's 3rd.* 3. Q. P. takes P.t
4. Kt. takes P. 4. Q. B. to K's 3rd*
5. Q. Kt. to B's 3rd. 5. K. Kt. to B's 3rd.§
6. Q. to K's 2nd. 6. B. to K. B's 4th.
7. Q. to Q. Kt's 5th (ch.) 7. Q. Kt.to Q's 2nd.
8. K. B. to Q. B's 4th. 8. B. to K's 3rd.
9. Kt. takes Kt. 9. B. takes Kt.
10. Q. takes Q. Kt's P. 10. P. to Q. B's 3rd.
11. Q. to Q. Kt's 3rd. 11. Q. to K's 2nd.
12. Castles. 12. B. to K's 3rd.
13. B. takes B. 13. Q. takes B.
14. Q. takes Q. 14. P. takes Q.
15. K. R. to K's sq. 15. B. to Q. B's 4th (ch.)
16. K. to K R's sq. 16. Castles on K's side.
17. Kt. takes P. 17. Kt. takes Kt.

The Noteu to thit and the following Game are by Mr. Max Lange.
• White thus evades the powerful counter-attack of 3. F l0 h.s -^
i Might also play 3. B to K Kt.« 6th, but White still gets a good
. .KB. to K's 2nd. , Kt. takes P. Q. takes B.
Pme ^ *• P. take. K's P. 6' B. take. B. K. Kl. to b's 3rd
, a Kt. to B's 3rd.

X Perhaps the best move :—


- K B to a. B's «h.
If 4. =-= If 4. K. B. to U. li's 4th.
K. Kt. to TTT-^
li's 3rd. 5.
Q to K K's 5th Kt. takes K. li's P. , and White seems to get
, followed by
the advantage.
Q. to K. R's 6th (ch )
would be bad against 6. p «, K. Kt.. 3rd.—
8 P. to K. b's 3rd
, Kt. takes K. Kt's P. 8 a too. Kt's 6th (dp &e Helnight>howev9ri
'• B. to K. B's 2nd.
, to which White might still reply with—
play 5. P. to K. B's «tr
0 ,., K. >, s ..I, ,-I.J. . Kt. take. K. Kt's P d tf g Q. takes K B's P.
6. P. to K. Kt's 3rd. — '. B. n tn k*u 7t>.
to K's 7th. « B. takes Kt.
a
_to K's 5th (ch ) Q. takes R.
10-Kt.To"K"B''3rd' aDd *" 1Ue8ti°n "*""
a to K's 8od.
whether White can free his Queen. Practically we should prefer
White's game.
398 king's gambit.
18. R. takes Kt. 18. Q. R. to K's sq.
19. P. to Q's 4th. 19. B. to Q's3rd.
20. B. to Q's 2nd.
And White finally won by the strength of his Pawns

Game IV.—Between Mr. Max Lange and an Amateur


(From the "Schachpartien.")
white. (Mr. L.) BlaCK. (Mr. —).
1. P. to K's 4th. • 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. to Q's 4th.
3. P. takes Q's P. 3. P. to K's 5th.
4. B. to Q. Kfs 5th (ch.)* 4. P. to Q. B's 3rd.
6. P. takes P. 5. P. takes P.
6. B. to Q. B's 4th. 6. K. Kt. to B's 3rd.
7. P. to Q's 4th. 7. Q. Kt. to Q's 2nit
8. Q. B. to K's 3rd. 8. Q. Kt. to Q. Kfs 3rd.
9. Q. Kt. to Q's 2nd. 9. Q. Kt. takes B.
10. Kt. takes Kt. 10. Kt. to K. Kt's 5th.
11. Q.to K's 2nd. 11. B. to Q. R's 3rd.
12. Castles.* 12. Kt. takes B.
13. Q. takes Kt. 13. B. takes Kt.
14. Q. takes K's P. (ch.) 14. K. to Q's 2nd.
15. P. to Q's 5th. 15. B. takes Q's P.
16. R. takes B. (ch.) 16. P. takes R.
17. Q. takes Q's P. (ch.) 17. K. to Q. B's 2nd.
18. Q. to Q. B's 4th (ch.) 18. K. to Q. Kt's 2nd.
19. Kt. to B's 3rd. 19. B. to Q's 3rd.
20. R to Q's sq. 20. Q. to Q. Kt's 3rd.
21. Q. to Q's 5th (ch.) 21. K. to Q. B's 2nd.
22. Q. takes P. (ch.) 22. K. to Q. B's 3rd.
23. Kt. to K's 5th (ch.) 23. K. to Q. Kfs 4th.
24. Q. to Q. B's 4th (ch.) 24. K. to Q. R's 4th.
25. Q. to Q a 5th (ch.)
And White wins.
* This is perhaps White's best move as it at all events in some
measure frees his game, which Black's King's Pawn threatens to
cramp.
t This move, recommended by Mr. Staunton, is considered by
Jaenisch to give Black the better game, but the investigation given in
the "Schachzeitung" (1355), is more elegant than correct.
J Perhaps 12. Q u*n Kt- ls simpler, though Castling gives rise ttt a
strong attack. The following is bad for Black :—12. ^"^"cs Kt,
13- Q.
Ktt.ikes
tukcsB. B. Q.
K. totakes Q. B's P. (ch.) .l°-R Q. takes K's P. (ch )' .
k's^ud.
BOOK V.
irregular dgentojpf.
In the Irregular Openings very few discoveries have been
made siree the publication of the " Handbook." The only
one, indeed, of any real importance is a vnriation in the
Sicilian Defence (see Game III), which appears to yield an
incontestable advantage to the first player.

Chapter I.
THE SICILIAN GAME.
GAME THE SECOND.—("Handbook," p. 371.)
WHITE. BLACK.
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. K. Kt. to K. B's 3rd. 2. P. to K's 3rd.
3. P. to Q's 4th. 3. P. takes P.
The move given in the " Handbook" is 3. p to Q., 4th.
4. Kt. takes P. 4. K. B. to Q. Bs 4th.
5. Q. Kt. to Q. B's 3rd.
This is considered to be the only move to prevent Black
gaining an advantage by playing 5. g - g Kt,a 3rJ. If now—
5. Q. to Q. Kt s 3rd.
6. Q. Kt. to Q. R's 4th. 6. Q. to Q. R's 4th (ch.)
7. P. to Q. B's 3rd.
And the game is even.
The following Variation is not found in the " Handbook:"
1. P. to K b 4th. 1. P. to Q. B's 4th.
2. K. B. to Q. B's 4th. 2. P. to K's 3rd.
3. Q. Kt. to Q. B's 3rd. 3. P. to Q. R's 3rd.
4. P. to Q. R's 4th. 4. K. Kt. to K's 2nd.
400 IEKEOULAB OPENINGS.
This is the correct play. White cannot now prevent the
advance of the opponent's Q's Pawn, which shows the
inferiority of 2. K B to Q B'' 4"'. In the « Handbuch" the
game now proceeds thus :-—
5. P. to Q's 4th. 5. P. to Q's 4th.
6. K's P. takes P. 6. K's P. takes P.
7. K. B. to K's 2nd. 7. Q. B's P. takes P.
8. Q. takes P. 8. Q. Kt. to Q. B's 3rd.
And Black has gained time.

GAME THE THIRD.—(" Handbook," p. 372.)


WHITE. BLaCK.
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. P. to Q's 4th. 2. P. takes F.
3. K. Kt. to K. B's 3rd. 3. Q. Kt. to Q. li s 3rd.
4. Kt. takes P. 4. P. to K's 3rd.
5. K. Kt. to Q. Kt's 5th.
This variation has been discovered since the publication
of the " Handbook :" see the 2nd game, between Anderssen
and Szen, in the book of "The Chess Tournament," p. 41 :
see also the 11th game of the match between Morphy ami
Lowenthal and the 9th between Morphy and Anderssen in
the present volume. It is less effective when Black plav>
4. t;P. to KL., it 4lu'
, , , as will be seen in the variation,' but in anv-
case it seems to give the first player a superiority.
5. P. to Q. R's 3rd.
In the game referred to between Morphy and Anderssen,
the latter replied here with 5. ^ u.„ ^ and his antago
nist then played 6. — B' t0 K B * 4th.
6. K. Kt. to Q's 6th (ch.J 6. B. takes Kt.
7. Q. takes B. 7. Q. to K's 2nd.
8. Q. to K. Kt's 3rd.
with an unquestionable advantage in position.
THE SICILIAN GAME. 401

Variation on Black's 4.th Move.


.white. BLACK.
1. P. to Ks 4th. 1. P. to Q. B's 4th.
2. P. to Q's 4th. 2. P. takes P.
3. K. Kt. to K. B's 3rd. 3. Q. Kt. to Q. B's 3rd.
4. K. Kt. takes P. 4. P. to K s 4th.
5. K. Kt. to Q. Kt's 5th.
K, Kt. takes Kt. „ K. B. to Q. B's 4th j „. •
equal.
5. P. to Q's 3rd.
Tt
He may also play 5. P, t0 Q. K.s 3rJ. o6. 6.
t t p Kt. ukc
to Q'sKt.
Cth (ch.)•
7. q ^ ouJt and White has no great advantage.
6. Q. B. to K's 3rd.
I prefer White's position.

GAME THE FOURTH.


WHITE. BLACK.
1. P. to K's 4th. 1. P. to Q, B's 4th.
2. K. Kt. to K. B's 3rd. 2. P. to K's 3rd.
3. Q. Kt. to Q. B's 3rd.
This move is pronounced by Mr. M. Lange to be the
best that White can adopt. If Black, in reply, play
3. p t0 q k'' 3rd ne l°sea time apparently, and if he does
not move this Pawn he becomes exposed to the attack of
K. B-t.aKf.5a. „ Q. Kt.to Q. Kf, Hh ^ examp]e_
3. Q. Kt. to Q. B's 3rd.
4. K. B. to Q. Kt's 5th. 4. P. to Q. R's 3rd.
Probably Black's best play. If to avoid the disadvantage,
euch as it is, of a double Pawn, he moves 4. K. Kt. t0 K.,
his position is painfully cramped. See the Illustrative Games.

2 D
402 IRREGUlAR OPENINGS.

GAMES
ILLUSTRATIVE OF THE SICILIAN OPENING.
Game I.—Between Mr. Heydebrand and Mr. Staunton.
BlaCK. (Mr. H.) white. (Mr. S.)
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. P. to Q's 4th.* 'J. P. takes P.
3. Kt. to K. B's 3rd. 8. Kt. to Q. B's 3rd.
4. B. to Q. B's 4th. 4. P. to K's 3rd.
5. K's Kt. takes P. 5. B. to Q. B's 4th.
6. K. Kt. to Q s Kt's 3rd.t 6. B. to Q. Kt's 3rd.
7. Castles. 7. K. Kt. to K's 2nd.
8. Q. Kt. to Q. B's 3rd. 8. P. to Q. R's 3rd.J
9. Q. B. to K. B's 4th. 9. P. to K's 4th.
10. Q. B. to K's 3rd. 10. B. takes B.§
11. P. takes B. 11. Castles.
12. Q. to K. R's 5th. 12. Q. to K's sq.||
13. P. to Q. R's ith.% 18. Kt. to K. Kt's 3rd.
14. Q. R. to Q's sq. 14. Q. to K's 2nd.**
15. Q. Kt. to Q's 5th. 15. Q. to Q's sq.
16. P. to Q. R's 5th. 16. P. to Q's 3rd.tt

* This move, which Jaenisch and other authorities have pronounced


the best that can be made at the present moment, was first given in
Volume IV., page 35, of the " Chess Players' Chronicle."
t We are not advocates of this move. It takes the Kt. too far
away from the grand point of action.
X Better, perhaps, to have Castled. Black could have gained
nothing by playing his Q. Kt. to Kt.'s 5th, and he does now obtain a
very smart attack for some time.
§ Hazardous, because, although it doubles two of the enemy's
Pawns, it opens the battery of his King's Castle upon a weak point.
| The only way to escape some serious damage. If instead of this
move he had played the natural one of K. Kt to K. Kt.'s 3rd, the
game would have gone on thuB :—
12. K. Kt. to Kt. 3.
13. R. takes K. B's P. 13. R. takes R
14. Q. R. to K. B's sq.; and Black has by far the best of the game.
If Mr. Heydebrand remarked, afterwards, that this was lost time.
** White is hampered a good deal by his inability to advance the
Queen's Pawn, which confines two of his best officers, and compels
him to fight with four Pieces against six.
tt Taking the Q. R's Pawn would have been the .height of im
prudence. For suppose—
16. Kt. takes Q. R's P.
1". Kt takes Kt 17. Q. takes Kt
TIIE SICILIAN GAME. 403
17. P. to K. R's 3rd.* 17. B. to K's 3rd.
18. Q. R. to Q. R's sq. 18. Q. R. to Q. B's sq.
19. Q. to K's 2nd. 19. K. to R's sq.t
20. P. to Q. B's 3rd. 20. Q. Kt. to K's 2nd.
21. Q. R. to Q's sq. 21. P. to K. B's 4th.
22. Kt. to Q. Kfs 6th. 22. B. takes B.
23. Kt. takes B. 23. Q. R. to Q. B's 3rd.
24. P. takes P. 24. Q's Kt. takes P.
25. P. to K. Kfs 4th. 25. Q. Kt. to K. Kt's 6th.
26. K's R. takes R. (ch.) 26. Q. takes R.
27. Q to K. Kt's 2nd. 27. R. takes Kt.
28. Q. takes Kt. 2S. Q. to K's 2nd.

18. Kt. to K's 7th (ch.) 18. Kt. takes Kt.


19. R. takes K. B's P. and wins.
* The more enterprising play of Kt. to Q. Kt's 6th would have
led to some highly interesting combinations. Ex. gr. :—
17. Kt. to Q. Kt.'s 6th. 17. Kt. takes Q. R's P.
18. R. takes K. B's P. 18. R takes R
19. B. takes R. (ch.) 19. K. takes B.
20. Kt. takes R
This appears to be his best play; R. to K. B's sq. (ch.) would only
drive the King into a place of security.
20. Kt. to Q. B's 5th.
It is difficult to see, in actual play, that this is the only safe move
White has. If he play the obvious one of Kt. takes Kt., or K. to Kt 's
sq., he must lose the game, or, at least, have so bad a position, that he
ought to lose. For example—
20. Kt. takes Kt.
21. Q. takes K. R's P. (cmip juste.) 21. Kt. to Q. B's 4th.
22. R. to K. B's sq. ch.) and Black has a capital game.
So, also, if— 20. K. to Kt.'s sq.
21. Kt takes Kt. 21. Q. takes Kt.
22. Q. to K. Kt.'s 5th.
And again Black has an excellent game ; for he now threatens to
play P. to Q. Kt.'s 4th, by which he will be enabled to rescue his Kt.,
and obtain a terrible attack besides.
21. Q. takes K. R's P. (We see 21. Q. Kt. takes K. P.
no better move for him.)
22. R. to Q's 2nd. 22. Q. Kt. to K. Kt's 5th.
And White must now win the imprisoned Kt., and, consequently,
the game.
t At length, through some dangers and difficulties, White has
freed his own Men, and forced the enemy to abandon the attack.
Henceforward he takes and maintains the offensive to the last.
2 D 2
404 IRREGULAR OPENING8.

29. Q. to K. B's 3rd. 29. R. to Q. B's sq.


30. Kt. to Q's 2nd. 80. R. to K. B's sq.
31. Q. to K. Kt's 3rd. 81. P. to K. R's 3rd.
32. Kt. to Q. B's 4th. 82. P. to Q's 4th.
33. Kt. to Q. Kt's 6th.* 33. P. to Q a 5th.
34. K'b P. takes P. 34. P. takes P.
35. R. to K. B's sq.t 35. R. to Q's sq.
36. P. takes P. 36. R. takes P.
37. Q. to Q. B's 3rd. 37. Q. to Q's 3rd.
38. Q. to Q. R's 3rd. 88. Q. to Q's sq.J
39. Q. to K's 3rd. 39. R. to Q's 6th.
40. Q. to K's 4th. 40. Q. to Q's 3rd.
41. R. to K. B's 3rd.§ 41. Q. to Q. B's 4th (ch.)
42. K. to B's sq. 42. Q. to Q. B's 8th (ch.)
And Black surrendered.

Game. II.—Between Messrs. Morphy and Paulsen.


white. (Mr. M.) black. (Mr. P.)
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. Kt. to K. B's 3rd. 2. P. to K's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. Kt. takes P. 4. K. B. to Q. B's 4th.
5. Q. B. to K's 3rd. 5. Q. to Q. Kt's 3rd.
6. K. Kt. to Q. Kt's 5th. 6. K. Kt. to B's 3rd.
7. Q. B. takes B. 7. Q. takes B.

* Had he taken the Q's Pawn, White would have won easily, by
playing Q. to K B's 2nd, &c.
t If he had taken Pawn with Pawn, White's answer would hafe
been Kt. to K. B's 5th ; and if he had taken Pawn with Rook, then,
probably, White would have replied with Q. to K's 7th.
J White might have won by simply exchanging Queens, and playing
Rook to Q's 6th, but preferred another course.
§ His best move here was, perhaps, Kt. to Q. B's 4th. But that
would not have saved him, as we can easily see ; for suppose—
41. Kt. to Q. B's 4th. 41. Q. to K. Kt.'s 6th. (ch.)
42. Q. to K. Kt.'s 2nd. 42. Q. to K. R's 5th.
43. R. to K. B's 3rd.
If K. to R's 2nd, then follows Q. to her sq., threatening to win tho
Kt., and also to play Kt. to K. R's 5 th, &c.
43. Kt. to K. B's 5th.
44. R. takes Kt. (best.) 44. R. to K. Kt.'s 6th.
Aud White has a Queen against a Rook and Knight.
THE SICILIAN GAME.
8. K. Kt. to Q's 6th (ch.) 8. K. to K's 2nd.
9. Kt. takes B (ch.) 9. K. R takes Kt.
10. B. to Q's 3rd. 10. Q. Kt. to B's 3rd.
11. Castles. 11. P. to K. R's 4th.
12. Kt. to Q's 2nd. 12. P. to K. R's 5th.
13. P. to K. R's 3rd. 13. P. to K. Kt's 4th.
14 P. to Q. R's 3rd. 14. K. R. to K. Kt's sq.
15. P. to Q. Kfs 4th. 15. Q. to Q. Kt's 3rd.
16. Kt. to Q. B b 4th. 16. Q. to Q. B's 2nd.
17. P. to K. B's 3rd. 17. Q. Kt. to K's 4th.
18. Kt. takes Kt. 18. Q. takes Kt
19. Q. to Q's 2nd. 19. K. R. to K. Kt'B 2nd.
20. Q. R to Q's sq. 20. Q. R to Q's sq.
21. Q. to K. B's 2nd. 21. P. to Q. Kt's 3rd.
22. P. to K. B's 4th. 22. P. takes P.
23. Q. takes P. 23. Q. to K. Kfs 4th.
24. K. R to K. B's 2nd. 24. Q. takes Q.
25. R. takes Q. 25. Q. R. to K. Kt's sq.
26. Q. B. to Q's 2nd. 26. Q. R. to K. R's sq.
'27. P. to K's 5th. 27. Kt. to Q'b 4th.
23. K. R to Q's 4th. 28. P. to K. B's 3rd.
2C. P. takes P. (ch.) 29. Kt. takes K. B's P.
30. K. R to Q. B's 4th. 30. K. to Q's sq.
31. P. ttt Q. R's 4th. 31. Kt. to Q's 4th.
32. B. to K's 4th. 32. Kt. to Q. B's 2nd.
33. B. to K. B's 3rd. 33. P. to Q's 4th.
34. K. R. to Q. B's 6th. 34. K. R. to Q's 2nd.
35. B. to K. Kt's 4th. 35. Q. R to K. R's 3rd.
36. Q. R. to K's 2nd. 36. K. to K's 2nd.
37. K. to K. R's 2nd. 87. K. to K. B's 2nd.
38. P. to K. Kt's 3rd. 38. K. R's P. takes P. (ch.)
30. K. takes P. 39. K. R. to K's 2nd.
40. P. to K. R's 4th. 40. Kt. to K's sq.
41. P. to K. R's 5th. 41. Kt. to K. B's 3rd.
42. K. R. takes K's P. 42. R. takes R.
43. B. takes R (ch.) 43. K. to K. Kt's 2nd.
44. B. to K. Kt's 4th. 44. Kt. takes K. R's P. (ch.)
45. B. tal es Kt 45. R. takes B.
46. R to K's 7th (ch.) 46. K. to K. B's 3rd.
47. R takes Q. R's P. 47. K. to K's 4th.
48. R to Q. R's 6th. 48. R to K. Kt's 4th (ch.)
49. K. to K. B's 3rd. 49. R. to K. B's 4th (ch.)
50. K. to K's 2nd. 60. P. to Q. Kt's 4th.
51. P. takes P. 51. R. to K. B's 5th.
52. P. to Q. B's 3rd. 52. P. to Q's 5th.
53. P. to Q. B's 4th. 53. R. to K. R's 5th.
54. P. to Q. B's 5th. 64. R. to K. R's 7th (ch.)
65. K. to Q's 3rd. 65. R to K. R's 6th (ch.)
56. K. to Q. B's 2nd. 56. R. to K. R's 7th (ch.)
57. K. to Q. Kt's 3rd. 57. R. to K. R's 6th (ch.)
406 IBUEGULAR OPENINGS.
58. K. to Q. R's 4th. 63. K. to Q's 4th.
51). R. to K's 6th (ch.) 69. K. to Q. B's 5th.
60. P. to Q. B's 6th. 60. R. to K. R's 8th.
61. R. takes P. (ch.) 61. K. takes R.
62. P. to Q. B's 7th. 62. R. to K. R's sq.
63. P. to Q Kt's 6th. 63. K. to Q. B's 5th.
61. P. to Q. Kt's 7th.
k resigns.

Game III.—Between Messrs. Jaenisch and Schumoff.


white. (Mr. S.) BlaCK. (Mr. J.)
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. P. to Q's 4th. 2. P. takes P.
8. K. Kt. to B's 3rd. 3. P. to K's 4th.
4. Kt. takes K's P. 4. Q. to Q. R's 4th (ch.)
5. P. to Q. Kt's 4th. 6. B. takes P. (ch.)
(i. B. to Q's 2nd. (i. B. takes B. (ch.)
7. Kt. takes B. 7. Q. takes K's Kt
8. B. to K's 3rd. 8. Kt. to K. B's 3rd.
9. Castles. 9. Castles.
10. P. to K. B's 4th. 10. Q. to Q. B's 4th.
11. P. to K's 6th. 11. K. Kt. to Q's 4th.
12. B. takes P. (ch.) 12. K. takes B.
13. Q. to R's 5th (ch.) 13. K. to Kt's sq.
14. Kt. to K's 4th. ] t. Q. takes Q. B's P.
15. Q. R. to K's sq. 15. K. Kt. to K's 6th.
16. R. takes Kt. 16. P. takes R.
17. Q. to K. B's 6th. 17. Q. to K's 7th.
18. Kt. to K. B'sCth (ch.) 13. P. takes Kt.
19. P. takes P. 1!'. Q. to Q. B's 7th.
20. Q. takes Q. 20. P. to Q's 4th.
21. Q. to Q's 3rd. 21. P. to Q's 5th.
22. Q. to Q. Kt's 5th. 22. K. R. to Q's sq.
23. R. to K. B's 3rd. 23. B. to K. B's 4th.
24. Q. takes B. 24. Q. Kt. to Q. B's 3rd.
25. Q. to Q. B's 5th.
And Black resigns.

Game IV.—Between •. Petroff and an Amateur.


WHItE. (Mr. P.) BlacK. (Mr. —.)
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. P. to Q's 4th. 2. P. takes P.
3. Kt. to K. B\s 3rd. 3. P. to K's 4th.
4. E. to Q. B's 4th. 4. Q. to Q. B's 2nd.
THE SICILIAN GAME. 407
5. Q. to K's 2nd. 5. Kt. to Q. B's 3rd.
6. Kt. to K. Kt'a 5th. 6. Kt. to K. R'b 3rd.
7. P. to K. B's 4th. 7. B. to K's 2nd.
8. Castles. 8. P. to Q's 3rd.
9. Q. to K. R's 5th. 9. Q. B. to K. Kt's 5th.
10. B. takes K. B's P. (ch.) 10. K. to Q's sq.
11. Q. to K. R's 4th. 11. K. B. to K. B's 3rd.
12. B. to K's 6th. 12. Q. B. to K's 7th.
13. R. to K. B's 2nd. 13. P. to Q's 6th.
14. Kt. to Q. B's 3rd. 14. Kt. to Q's 5th.
15. Kt. to Q's 5th. 15. Q. takes Q. B's P.
16. Q. B. to K's 3rd. 16. Kt. takes K's B.
17. Q. R. to Q. B's sq. 17. P. to Q's 7th.
18. B. takes Q's P. 18. Q. takes B.
19. Kt. takes Kt. (ch.) 19. K. to K's sq.*
20. Kt. takes K. Kt's P. (ch.) 20. K. to B's 2nd.
21. Q. takes B. (ch.) 21. K. to Kt's sq.
22. Kt. mates.

Game V.—Between the same players.


white. (Mr. P.) black. (Mr. —).
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. P. to Q's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 3. P. to K's 4th.
4. B. to Q. B's 4th. 4. Q. to Q. B's 2nd.
5. Q. to K's 2nd. 6. Kt. to Q. B's 3rd.
6. K. Kt, to K. Kt's 5th. 6. Kt. to K. R's 3rd.
7. P. to K. B's 4th. 7. B. to K's 2nd.
8. Q. to K. R's 5th. 8. Castles.
9. Castles. 9. P. to Q's 3rd.
10. P. to K. B's 5th. 10. Q. Kt. to Q's sq.
11. P. to K. B's Cth.t 11. Q. B. to K. Kt's 5th.
12. Q. to K. R's 4th. 12. K. B. takes P.
13. R. takes B. 13. P. takes R.
14. Q. takes Kt.J 14. P. takes Kt.

• If 19. t.K. to u s -2oa.. White mates in the three moves.


t Well played.
J He might also have played 14. Kt- tHk" K- P', but hardly with
so much advantage, thus: —
, , Kt. takes K. R'a P. , r Q's B. ukes Kt. ,.f . - Q- tats. Kt. (ch.)
K. takes Kt. (must). 10' U. takes K's B. Vu K.toKt'ssq. '
408 mKEGCLAK OPENINGS.
15. Q. takes K. Kfs P. (ch.) 15. K. toR'seq.
16. Q. to K. B's 6th (ch.) 16. K. to Kt's sq.
17. Q. B. to K. R's 6th. 17. Kt. to K's 3rd.
18. B. takes Kt. 18. P. takes B.
19. Q. to K. Kfs 5th (ch.) 19. K. toR'ssq.
20. Q. takes B. 20. R. to K. B's 2nd."
21. Q. takes It's P. 21. P. to Q's 6th.
22. Kt. to Q. B's 3rd. 22. Q. to Q. Kt's 3rd (ch.)
23. K. to R's sq. 23. Q. to K. B's 7th.
24. B. to K's 3rd. 24. Q. to K. B's 8th (ch.)t
25. R. takes Q. 25. R. takes R. (ch.)
26. B. to K. Kt's sq. 26. P. takes P.
27. Kt. to K's 2nd. 27. R. to K's 8th.
28. Q. to K. B's 6th (ch.) 28. K. to Kt's sq.
29. Kt. to Q. B's sq. 29. Q. R. to K. B's sq.
30. Q. to K. Kt's 5th (ch.) 30. K. to R's sq.
31. P. to K. R's 4th. 31. Q. R. to K. B's 8th.
32. P. to K. R's 5th. 32. R. takes B. (ch.)
33. K. to R's 2nd. 33. R. to K. R's 8th (ch.)
34. K. to Kt's 3rd. 84. R. takes K. R's PJf
35. Q. takes R. 35. R. takes Kt.
36. Q. to K's 8th (ch.) 36. K. to Kt's 2nd.
37. Q. to K's 7th (ch.) 37. K. to Kt's 3rd.
38. Q. takes Q's P. (ch.) 38. K. to B's 2nd.
39. Q. to Q's 2nd.
And! resigned.

Game VI.—Between Messrs. Heydebrand and Hanstein.


white. (Mr. Heydebrand.) black. (Mr. Hanstein )
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. P. to Q's 4th. 2. P. takes P.
3. K. B. to Q. B's 4th. 3. P. to K's 4th.
4. P. to K. B's 4th. 4. Q. Kt. to Q. B's 3rd.

and White has lost time, as he must now look after his K's Bishop).
„„
16. B.
K. takes
to K. R.m(dii.sq.ch.) ,„
17' Q.
K. takes
uto U.B. (ch.) ' and, Black, has
, S*™*. •
Pawn. White can also play 17. B- Mt* S s p- t which is perhaps his
best move.
* 20- B. t. K. B'. 3rd' foll0Wed ^ R.,oK. Kf. 3rd' lookB 8trOD8er-
t Not prudent withhis King so much exposed.
X He has nothing better.
THE 8ICILIAN GAME. 409

5. K. Kt. to K. B's 3rd. 5. K. B. to K's 2nd.


6. Castles. 6. P. to Q's 3rd.
7. P. to Q. B's 3rd. 7. K. Kt. to K. B's 3rd.
8. P. takes Q's P. 8 K. Kt. takes K's P.
9. K. B. to Q's 5th. 9. K. Kt. to K. B's 3rd.
10. B. takes Q's Kt. (ch.) 10. P. takes B.
11. Q's P. takes P. 11. Q. to Q. Kt's 3rd (ch.)
1 2. K. to K. R's sq. 12. P. takes P.
13. K's Kt. takes P. 13. Castles.
14. Q. Kt. to Q. B's 3rd. 14. R. to Q's sq.
15. Q. to K. B's 3rd. 15. Q. B. to Q. Kt's 2nd.
16. B. to K's 3rd. 16. P. to Q. B's 4th.
17. Q. to K. B's 2nd. 17. Q. B. to Q. B's sq.
18. P. to K. R's 3rd. 18. Q. to K's 3rd.
19. K. to K. R's 2nd. 19. B. to Q's 3rd.
20. K. Kt. to K. B's 3rd. 20. K. R. to K's sq.
21. K. R. to K's sq. 21. Q. to K. B's 4th.
22. K Kt. to Q's 2nd. 22. R. takes B.
23. R. takes R. 23. Q. takes K. B's P. (ch.)
24. K. to K. Kt's sq. 24. Q. to K. R's 7th (ch.)
25. K. to K. B's sq. 25. Q. B. to Q. R's 3rd (ch.)
26. K. to his sq. 26. K. B. to his 5th.
27. K R. to K. B's 3rd. 27. R. to K's sq. (ch.)
23. K to Q's sq. 28. Q. to K. R's 8th (ch).
29. K. Kt. to K. B's eq. 29. K B. to K's 6th.
30. R. takes B. 30. R. takes R.
31. Q. takes R. 81. Q. takes Kt. (ch.)
32. Q. to K's sq. 32. Q. takes P.
33. Q. to Q's 2nd. 33. Q. to K. B's 8th (ch.)
34. K. to Q. B's 2nd. 34. Q. to K. B's 4th (ch.)
33. K. to Q. Kt's 3rd. 85. B. to Q's 6th.
36. Q. to K's 3rd. 86. P. to Q. B's 5th (ch.)
37. K. to Q. Kt's 4th. 37. P. to Q. R's 4th (ch.)
38. K. to Q. R's 4th. 38. P. to K. R's 4th.
89. R. to K. Kt's sq. 89. B. to K. B's 8th.
40. P. to K. R's 4th. 40. Kt. to K. Kt's 6th.
41. Q. to Q's 4th. 41. B. to Q's 6th.
42. Q. to Q's 8th (ch.) 42. K. to K. R's 2nd.
43. Q. takes Q. R's P. 43. Q. takes Q. (ch.)
44. K. takes Q. 44. P. to K. B's 4 th.
And Black ultimately won the game.
410 IEBEGULAB OPENINGS

Game VII.—Messrs. Mas Lange and Lepge.


white. (Mr. M. L.) black. (Mr. L.)
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. K. Kt. to B's 3rd 2. P. to K's 3rd.
3. Q. Kt. to B's 3rd. 3. P. to Q. R's 3rd.'
4. P. to Q's 4th. 4. P. takes P.
6. K. Kt. takes P. 5. B. to Q. B's 4th.
6. B. to K's 3rd. 6. B. to Q. R's 2nd.t
7. B. to Q's 3rd. 7. Kt. to Q. B's 3rd.
8. Q. Kt. to K's 2nd. 8. P. to Q's 3rd.
9. Castles. 9. K. Kt. to B's 3rd.
10. P. to K. R's 3rd. 10. Q. Kt. to K's 4th*
11. P. to K. B's 4th. 11. Q. Kt. takes B.
12. Q. takes Kt. 12. Castles.
13. K. Kt. to K. B's 3rd.§ 13. P. to Q. Kt's 4th.
14. Q. R. to Q's sq. 14. Q. to Q. B's 2nd.
15. B. takes B. 15. Q. takes B. (ch.)
16. K. to R's 2nd. 16. P. to Q's 4th.
17. P. to K's 5th. 17. Kt. to K's 5th.
18. K. Kt. to K. Kt's 5th. 18. P. to K. B's 4th.R
19. Kt. takes Kt. 19. K. B's P. takes Kt.
20. Q. to Q. Kt's 3rd. 20. Q. to K. B's 2nd.
21. Kt. to Q's 4th. 21. B. to Q's 2nd.
22. P. to K. Kt's 4th. 22. P. to K. Kt's 3rd.
23. Q. to K. Kt's 3rd. 23. K. to R's eq.
24. P. to K. B's 5th. 24. K. Kt's P. takes P.
25. K. Kt's P. takes P. 25. K's P. takes P.

Notet Mr. Max Lange.


* Black is afraid that either the hostile Knight or Bishop will be
planted at his Q. Kfs 4th. If 3. — -, 4. K B' 10 Q'a K''' Sth
gives White an advantage. He, therefore, incurs a loss of time by
playing 3. p to Q R's 3rd' consequence of which is that at the
7th move White has three Pieces more in play than his adversary,
t Necessary. To enable him to bring his Q's Kt. into the game
safely. 6. „ 7. B- B- would be inferior, because of
its giving White so great a command of the board.
J Black resolves, at all hazards to capture one of White's Bishops,
and thus Bomewhat free his position.
§ The weakness of Black's Q's Pawn will now be felt, as his follow
ing curious move testifies.
|| This now indispensable move leaves the K's P. helplessly weak,
and adds to the power of the hostile Knight in no small degree.
THE SICILIAN GAME. 411
26. P. to K's 6th. • 26. P. to K. B's 5th.
27. Q. to K. Kt's 5th.t 27. Q. to K. B's 3rd.
28. Q. takes Q's P. 28. Q. to K. R's 5th.
29. Q. to K's 5th (ch.) 29. R. to K. B's 3rd.
30. Kt. to K. B's 5th. 30. Q. to K. Kfs 4th.
31. P. takes B. 31. Q. R. to K. Kfs sq.
82. K. R. to K. Kt's sq.
And Black resigns.

Game VIII.—Between Messrs. Max Lange and Max Bczzel.


(From the " Sehachpartien.")
white. (Mr. M. L.) black. (Mr. M. B.)
1 , P. to K's 4th. 1. P. to Q. B's 4th.
2. K. Kt. to K. B's 3rd. 2. P. to K's 3rd.
3. Q. Kt. to Q. B's 3rd. 8. Q. Kt. to Q. B's 3rd.
4. B. to Q. Kt's 5th. 4. K. Kt. to K's 2nd.
5. Castles. 6. Q. to Q. B's 2nd.
6. P. to Q's 4th. c. P. takes P.
7. K's Kt. takes P. 7. K. Kt. to K. Kt's 3rd.
8. K. Kt. to K's 2nd. 8. K. B. to Q. B's 4th.
U. P. to Q. Rs 3rd. 9. Castles.
10. P. to Q. Kt's 4th. 10. B. to K's 2nd.
11. P. to K. B's 4th. 11. B. to K. B's 3rd.
12. Q. to Q's 2nd. 12. P. to Q. 3rd.
18. B. to Q. Kt's 2nd. 13. K. R. to Q's sq.
14. Q. R. to Q's sq. 14. P. to Q. Kt's 3rd.
15. B. takes Q's Kt. 15. Q. takes B.
16. K. Kt. to Q's 4th. 16. K's B. takes Kt.
17. Q. takes B. 17. P. to K's 4th.
1*. K. B's P. takes P. 13. B. to K. Kt's 5th.
19 P. takes Q's P. 19. B. takes R.
20. Kt. to Q's 5th. 20. P. to K. B's 3rd.
21. Kt. takes K. B's P. (ch.) 21. P. takes Kt.
22. R. takes P. 22. R. to Q's 2nd.
2:;. R. takes Kt. (ch.) 23. P. takes R.
21. Q. to K. R's 8th (ch.) 24. K. to K. B's 2nd.
25. Q. to K. Kt's 7th (ch.) 25. K. to K's 3rd.
2tj. Q. takes K. Kt's P. (mate.)
* The decisive move ; winning a piece. He might play :—
26. wn 27. °' " 5th (ch.) 28 q. taVn B.
B. takes K's P.' Q. to K. B's 3rd — U.
29. Kt. takes Q.
R. to K B's 3rd. 30. Kt. to K. B's 4th| and White must win.
t Instead of this he might play 27. Q. to Q. B's 3rd 00 Q to Q. B's 7th
P. to Q. Kt's 5th. ' B. takes K's P.
29. Q. to K's 5th (ch.), and wis as in the previous note.
412 IRREGTTLAR OPENINGS.
Game IX.—Between Messrs. S. Angas and P. W. Humbla
wiiite. (Mr. A.) BlaCK. 'Mr. H.)
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. K. Kt to B's 3rd. ;. Q. Kt. to B's 3rd.
3. P. to Q's 4th. 3. P. to K's 3rd.
4. P. to Q. B's 3rd. 4. Kt. to K. B's 3rd.
6. B. to Q's 3rd. 5. P. to Q's 4th.
6. P. to K-8 6th. 0. Kt. to K's 5th.
7. Castles. 7. P. to K. B's 4th.
8. P. takes P. (in passing). 8. K's Kt. takes P.
9. Q. B. to K's 3rd. 9. P. to Q. B's 5th.
10. B\ to Q. B's 2nd. 10. B. to Q's 3rd.
11. P. to Q. Kt's 3rd. 11. P. takes P.
12. P. takes P. 12. Castles.
13. P. to Q. B's 4th. 13. P. to K's 4th.
14. P. takes K's P. 14. Kt. takes P.
15. B. to Q's 4th. 15. Kt. takes Kt. (ch.)
16. Q. takes Kt. 10. Kt. to K's 5th.
17. Q. to K. R's 5th. 17. R. to K. B's 4th.
18. Q. to K. Kt's 4th. 1?. R. to K. Kt's 4th.
19. Q. to K's 2nd. 19. R. takes K. Kt's P. (ch.)
20. K. takes R. 'JO. Q. to K. R's 5th.
21. P. to K. B's 4th. 21. Q. B. to K. R's 6th (ch.)
22. K. to R's sq. 22. B. takes R.
23. Q. takes B. 23. Kt. to Kt's 6th (ch.)
And Black wins.

Game X.—Between Messrs. Morphy and Lowenthal.


white. (Mr. M.) black. (Mr. L.)
1. P. to-K's 4th. 1. P. to Q. B's 4th.
2. P. to K. B's 4th. 2. P. to K's 3rd.
3. K. Kt. to B's 3rd. 3. P. to Q's 4th.
4. K's P. takes P. 4. K's P. takes P.
5. P. to Q's 4th. 5. Q. B. to K. Kt's 5th.'
6. K. B. to K's 2nd. 6. Q's B. takes Kt.
7. K. B. takes B. 7. K. Kt. to B's 3rd.
8. Castles. 8. K. B. to K's 2nd.f
9. Q. B. to K's 3rd. 9. P. takes P.
10. Q's B. takes P. 10. Castles.

* Injudicious; since by taking the Knight, he only assists White to


post his K's B. in a most threatening attitude.
t 8-r.tau,p.' and 111611 9- a. kt. to IP. 3rd- would be« fa
preferable.
THE SICILIAN GAME. 413
11. Kt. to Q. B's 3rd. 11. Kt to Q. B's 3rd.
12. Q's B. takes Kt. 12. B. takes B.
13. Kt. takes Q's P. 13. B. takes Q. Kfs P.
14. Q. R. to Q. Kfs uq. 14. B. to Q's 4th (ch.)
15. K. to K. B's sq. 15. Q. R. to Q. Kfs sq.
16. P. to Q. B's 3rd. 16. B. to Q. B's 4th.
17. P. to K. B's 5th. 17. Q. to K. R's 5th.
18. P. to K. Kfs 3rd. 18. Q. to K. Kfs 4th.
19. P. to K. B's 6th. 19. Kt. to K's 4th.
20. P. takes K. Kfs P. 20. K. R. to Q's sq.
21. B. to K's 4th. 21. Q. takes P. at K. Kfs 2nd.
22. Q. to K. R's 5th. 22. K. R. to Q's 3rd.
23. B. takes K. R's P. (ch.) 23. K. to K. B's sq.
24. B. to K's 4th. 24. K. R. to K. R's 3rd.
25. Q. to K. B's 5th. 25. Q. takes K. Kfs P.*
26. Q. R. to Q. Kfs 2nd. 26. Q. R. to K's sq.
27. Kt. to K. B's 6th. 27. Q. R. to K's 3rd.
28. Q. R. to K. Kfs 2nd. 28. Q. takes R. (ch.)t
29. B. takes Q. 29. K's R. takes Kt.
30. Q. takes K's R. 30. R. takes Q.
31. R takes R 31. Kt. to K. Kfs 5th.
32. R. to K. B's 5th. 82. P. to Q. Kfs 3rd.
33. B. to Q's 5th. 33. Kt. to K. R's 3rd.
34. R. to K. B's 6th. 34. K. to K. Kfs 2nd.
35. R. to Q. B's 6th. 35. P. to Q. R's 4th.
36. R. to Q. B's 7th. 36. K. to K. Kfs 3rd.
37. K. to K. Kfs 2nd. 37. P. to K. B's 3rd.
38. K. to K. B's 3rd. 38. Kt. to K. B's 4th.
39. B. to K's 4th. 39. K. to K. Kfs 5th.
40. B. takes Kt. 40. K. takes B.
41. P. to K. R's 4th. 41. K. to K. Kfs 3rd.
42. R. to Q. B's 6th. 42. K. to K. R's 4th.
43. K. to K. Kfs 3rd. 43. P. to K. B's 4th.
44. R. to K. B's 6th. 44. P. to K. B's 5th (ch.)
45. K. takes P. 45. B. to K. B's 7th.
46. K. to K's 4th. 46. B. to Q. B's 4th.
47. R. to K. B's 6th (ch.) 47. K. takes K. R's P.
48. R. takes B. 48. P. takes R.
49. K. to Q's 5th.
And White wins.
• Tempting, but very dangerous,
t He has nothing better.
414 IRKEGClAK OPENINGS.

FRENCH GAME.
GAME THE FIRST.—(" Handbook," p. 368.)
White. Black.
1. P. to K's 4th. 1. P. to K's 3rd.
2. T. to Q's 4th (best). 2. P. to Q's 4th.
3. P. takes P. (best.) 3. P. takes P.
4. P. to Q. B's 4th.
This move is given in the "Handbook" as leading to an
equal game, but in reality it is bad for White. His best
move apparently is 4. K Kt- t0 K B ' 3rd; for which see Varia
tion .
4. K. B. toQ. Kt's5th (ch.)
5. Q. B. to Q's 2nd.
5. aKt toaB's3rd is shewn in the « Handbook" to be
unfavourable for White.
5. Q. to K's 2nd (ch.)
6. Q. to K's 2nd. 6. Q. B. to K's 3rd.
7. P. takes P. 7. K. B. takes Q's B. (ch.)
8. Q. Kt. takes K's B. 8. B. takes Q. P.
The " Handbook" here dismisses the game as equal. The
" IJaudbuch," on the contrary, prefers Black's game. The
following is given by Mr. M. Lange, in the " Schachpartien,"
as a likely continuation :—
9. K. Kt. to K. B's 3rd. 9. Q. Kt. to Q. B's 3rd.
10. Q. to K's 3rd. 10. B takes K's Kt.
11. Kt. takes B. 11. Castles.
12. Q. R. to Q's sq. 12. Q. to Q. Kt's 5th (ch.)
13. Q. to Q's 2nd. 13. Kt. takes Q's P.
And Black has the better game. White, however, might
have played as his 9th move,—
9. Q. takes Q. (ch.) 9. K's Kt. takes Q.
10. K. Kt. to K. B's 3rd.
Though even so, it is questionable whether he can maintain
his isolated Pawn, which may shortly be attacked by almost
every one of Black's pieces. *
FRENCH GAME. 415

Variation on the 4th move of White.


WHITE. BLaCK.
1. P. toK's4th. 1. 1 P. to K's 3rd.
2. P. to Q's 4th. 2. P. to Q's 4th.
3. P. takes P. 3. P. takes P.
4. K. Kt. to K. B's 3rd. 4. K. Kt. to K. B's 3rd.
If 4. P. to Q. B's 4lh> then follows 5 K. B. to Q. Kt's ath fch ) i

White has some advantage.


5. Q. B. to K's 3rd. 5. Q. B. to K's 3rd.
6. K. B. to Q*s 3rd. 6. K. B. to Qs 3rd.
7. Castles. 7. Castles.
And the game seems equal.

GAMES
ILLU8TRATIVE OF THE FRENCH OPENING.
Game I. —Between Messrs. Harrwitz and Horwitz.
black. (Mr. Harrwitz.) white. (Mr. Horwitb.)
1. P. to K's 4th. 1. P. to K's 3rd.
2. P. to Q's 4th. 2. P. to Q's 4th.
::. P. taken P. 8. P. takes P.
4. P. to Q. B's 4th. 4. K. Kt. to B's 3rd.
5. Q. Kt. to B's 3rd. 5. B. to K's 2nd.
6. P. tanes P. 8. K Kt. takes P.
r. K. B. to Q. B's 4th. 7. Q. B. to K's 3rd.
8. Q. to Q. Kt's 3rd. 8. K. B. to Q. Kt's 5th.
9. K. Kt. to B's 3rd. 9. Q. Kt. to B's 3rd.
10. Castles. 10. K's B. takes Kt.
11. P. takes B. 11. Castles.
12. Kt. to K. Kt's 5th.* 12. Q. Kt. to Q. R's 4th.
13. Q. to Q. B's 2nd.t 13. P. to K. Kt's 3rd.
14. Kt. takes B. 14. P. takes Kt.
13. K B. to Q's 3rd. 15. Q. Kt. to Q. B's 3rd.
16. Q. B. to K. R's 0th. 18. K. R. to K. B's 2ud.J
* An excellent move, relieving himself at once from the threatened
danger to his Queen, and opening a most formidable attack upon thu
adverse King.
t Threatening mate, and thus escaping the loss of exchange.
t We should have preferred an attempt to carry the war into the
enemy's territory, by playing the Q. to K. R's 5th, and K. Kt. to B's 5th
Uterwards.
416 IEEEGULAB OPENINGS.
17. K B. takes K. Kt's P. 17. K. R. to Q's 2nd.
18. K. B. to K's 4th. 18. Q. to K. R's 5th.*
19. K. B. takes K's Kt. 19. K's R takes B.
20. B. to K's 3rd.t 20. K. R. to K. R's 4th.
21. P. to K. R's 3rd. 21. K. to R's sq.
22. Q. to Q. Kt's 3rd.J 22. Q. R. to K. Kfs sq.§
23. Q. takes K's P. 23. Q. R to K. Kt's 3rd.||
24. Q. to Q. B's 8th (ch.) 24. Q. R to K. Kt's sq.
25. Q. to K's 6th. 25. Q. R. to K. Kt's 3rd.
26. Q. to Q's 7th. 26. Q. R. to K. Kt's 2nd.
27. Q. to Q. B's 8th (ch.) 27. Q. R to K. Kt's sq.
28. Q. to K's 6th. 28. Kt. to Q's sq.
29. Q. to Q's 7th. 29. Q. to K b 5th.
30. P. to K. Kt's 3rd. 30. Kt. to K's 3rd.
31. K. R to Q's sq.sJ 31. K. R. takes K. R's P.
32. K. to K. B's sq. 32. K. R. takes K. Kt's P.
33. P. takes R. 33. Q. takes B.
34. Q. to Q's 5th. 34. R. to K. B's sq. (ch.)
35. K. to Kt's 2nd. 35. R. to K. B's 7th (ch.)
36. K. to R's 3rd. 36. Kt. to K. B's 5th (ch.)
wins.

* White now turns the assault upon his opponent, and the attack
and counter-attack are admirably sustained.
t B. to Q's 2nd would, perhaps, have been better.
$ This is ingeniously imagined, but it gives White too much time.
§ Losing moves. He should have played the Q. to K's 5th, when
the following variation was probable :
22. Q. to K's oth.
23. K. to R's 2nd. 23. Q. R. to K. Kt's sq.
24. P. to K. Kt's 3rd, or1 24. Q. to K. Kt's 5th.
25. P. to K. R's 4th. 25. Q. or R. takes K. R's P. (ch.)
And wins.
|| Again White loses time. Why not play the Kt to Q's square
directly ?
*J P. to Q's 5th seems much more effective, and leads to many striking
variations.
1 24. K. R. to K. Kt's sq. 24. Q. to K. B's 4 th (threat
ening mate in three moves i.
25. P. to K. B's 3rd. 25. Kt. to K's 4th. (He may
also play Q. to K. Kfs 3rd.)
26. P. takes Kt 29. Q. takes K's P. (ch.)
27. K. to R's sq. (best) 27. Q. takes B.
28. Q. R. to K's sq. 28. Q. takes K. B's P.
29. Q. takes K's P. (best) 29. Q. takes Q. B's P.
With a game.
TRENCH OPENING. 417
Gamb II.—Between Messrs. Bird and Brien. Played at
the Birmingham Tourney.
black. (Mr. Bird.) white. (Mr. Brien.)
1. P. to K's 4th. 1. P. to K's 3rd.
2. P. to Q's 4th. 2. P. to Q's 4th.
3. P. takes P. 8. P. takes P.
4. B. to Q's 3rd. 4. Kt. to K. B's 3rd.
5. Kt. to K. B'b 3rd. 5. B. to Q's 3rd.
6. Castles. 6. Castles.
7. B. to K's 3rd. 7. P. to K. R's 3rd.
8. Kt. to K's 5th. 8. R. to K's sq.
9. P. to K. B'b 4th. 9. P. to Q. R's 3rd.
10. Q. Kt. to Q's 2nd. 10. Kt. to Q. B's 3rd.
11. P. to Q. B's 3rd. 11. Kt. to K's 2nd.
12. Q. Kt. to K. B's 3rd. 12. Kt. to K. B's 4th.
13. B. to K. B's 2nd. 13. Kt. to K's 5th.
14. Q. to Q. B's 2nd. 14. P. to K. B's 3rd.
15. P. to K. Kt's 4th. 15. P. takes Kt.
16. K. B. P. takes P. 16. B. to K. B's sq.
17. P. takes Kt. 17. Q's B. takes P.
18. B. to K. Kt's 3rd. 18. B. to K. R's 6th.
19. K. R. to K's sq. 19. Kt. takes B.
20. P. takes Kt. 20. P. to K. Kt's 4th.
21. B. to K's 2nd. 21. B. to K. Kt's 5th.
22. R. to K. B's 2nd. 22. B. takes Kt.
23. R. takes B. 23. R. to K's 2nd.
24. Q. R. to K. B's sq. 24. Q. to Q's 2nd.
25. Q. to K. B's 2nd. 25. B. to K. Kt's 2nd.
26. B. to Q. Kt's sq. 26. Q. to K's 3rd.
27. Q. to Q. B's 2nd. 27. B. to K. B's sq.
28. R. to K. B's 6th. 28. Q. to K. R's 6th.
i3. Q. to K B's 2nd. 29. B. to K. Kt's 2nd.
30. B. to K. B's 5th. 30. Q. to K. R's 4th.
31. B to K. Kt's 6th. 81. Q. to K. R's 6th.
32. R. to K. B's 7th. 32. R. takes H.
33. B. takes R. (ch.) 33. K. to K. R's sq.
34. P. to K's 6th. 34. B. to K. B's sq.
35. Q. to K's 3rd. 35. B. to K's 2nd.
36. Q. to K's 5th (ch.) 36. K. to K. R's 2nd.
37. B. to K. R's 4th. 87. R. to K. B's sq.
38. R. takes R. 38. B. takes R.
39. P. to K's 7th. 39. B. to K. Kt's 2nd,
40. a to K. Kt's 6th (ch.)
And wins.

2 ■
418 IRREGUlAR OPENINGS.
Game III.—Between Mr. St. Amant and Mr. Falkbeer.
Played at the Birmingham Tourney.
white. (Mr. F.) black. (Mr. St. A.)
1. P. to Ks 4th. 1. P. to K's 3rd.
2. P. to Q's 4th. 2. P. to Q's 4th.
8. P. takes P. 3. P. takes P.
4. Q. B. to K's 3rd. 4. K. Kt. to B's 3rd.
6. P. to Q. B's 4th. 6. K. B. to K's 2nd.
6. Kt. to Q. B's 3rd. 6. Castles.
7. Q. to Q. Kt's 3rd. 7. P. to Q. B's 3rd.
8. K. B. to Q's 3rd. 8. P. to Q's Kt's 3rd.
9. K. Kt. to K's 2nd. 9. Q. B. to K's 3rd.
10. P. to K. R's 3rd. 10. P. to Q. B's 4th.
11. P. to K. Kt's 4th. 11. Q. Kt. to B's 3rd.
12. Q. B's P. takes P. 12. K. Kt. takes Q's P.
13. Q. to Q. E's 2nd. 13. P. takes P.
14. B. takes P. 14. K. Kt. to Q. Kt's 5th.
15. Q. to Q's 2nd. 15. Q's Kt. takes B.
16. Kt. takes Kt. 16. Q. takes Kt.
17. B. takes R's P. (ch.) 17. K. takes B.
18. Q. takes Q. 18. Kt to Q. B's 7th (ch.)
19. K. to Q's 2nd. 19. Kt. takes Q.
20. P. to K. B's 4th. 20. Q. R. to Q's sq.
21. Q. R. to K. B's sq. 21. Q. B. to Q. B's 5th.
22. Q. R. to K. B's 2nd 22. K. B. to Q. B's 4th.
And after a few more moves White resigned.

Game IV.—Between the 8 opponents. Played at the


Birmingl Tourney.
WHItE. (Mr. F.) black. (Mr. St. A.)
1. P. to K's 4th. 1. P. to K's 3rd.
2. Kt. to K. B's 3rd. 2. P. to Q's 4th.
3. P. takes P. 8. P. takes P.
4. P. to Q's 4th. 4. Kt. to K. B's 3rd.
5. B. to Q's 3rd. 6. B. to K. Kt's 5th.
6. B. to K's 3rd. 6. B to K's 2nd.
7. Q. Kt. to Q's 2nd. 7. Castles.
8. P. to K. R's 3rd. 8. B. to K. R's 4th.
9. P. to Q. B's 3rd. 9. P. to Q. Kt's 3rd.
10. P. to K. Kt's 4th. 10. B. to K. Kt's 3rd.
11. B. takes B. 11. K. B's P. takes R
12. Kt. to K's 5th. 12. B. to Q's 3rd.
13. Q. Kt, to K. B's 3rd. 13. P. to Q. B's 4th.
14. Q. to Q. B's 2nd. 14. K. Kt. to Q's 2nd.
15. Castles on Q's side. 15. Q. to K's sq.
16. K. R. to K's sq. 16. P. to Q. B's 5th.
FRENCH OPENING.
17. B. to K. Kt's 5th. 17. Q. to Q. B's sq.
18. B. to K. R's 4th. 18. Kt. to K. B's 3rd.
19. Q. Kt. to K. Kt's 5th. 19. Q. Kt. to Q's 2nd.
20. B. to K. Kt's 3rd. 20. R. to K's sq.
21. P. to K. B's 4th. 21. P. to Q. Kt's 4th.
22. P. to K. B's 5th. 22. P. to K. R's 3rd.
23. Q. Kt. to K. B's 7th. 23. B. to K. B's sq.
24. P. takes P. 24. Kt. to K's 5th.
25. B. to K. Rs 4th. 25. P. to Q. Kt's 5th.
26. R. takes Kt. 26. P. takes R
27. Q. takes P. 27. R. to K's 3rd.
28. P. to K. Kt's 5th. 28. Kt. takes Kt.
29. Kt. takes Kt. 29. Q. R. to Q. Kt's sq.
30. P. takes K. R. P. 30. K. Kt's P. takes P.
31. Q. to K. B's 5th. 31. Q. to K's sq.
82. Q. to K. B's 7th (ch.) 82. Q. takes Q.
33. P. takes Q. (ch.) 33. K. to K. R's 2nd.
34. Kt. to Q's 7th. 34. R. to Q. B's sq.
35. P. to Q's 5th. 35. R. to K's 7th.
36. R. to K. Kt's sq. 36. B. to K. Kt's 2nd.
37. B. to K. B's 6th. 37. B. to B's sq.
38. R. to K. Kt's 8th. 38. P. to Q. Kt's 6th.
39. P. takes P. 39. P. takes P.
40. Kt. takes B. (ch.) 40. R. takes Kt.
41. R. takes R 41. K. to K. Kt's 3rd.
42. R. to K's 8th. 42. R. to Q. B's 7th (ch.)
43. K. to Q's sq. 43. K. takes P.
44. R to K's 2nd. 44. R takes R.
45. K. takes R. 45. K. takes B.
And Black resi after a few moves.

Game V.—Between Messrs. Lowenthal and Falkbeer.


Played at the Birmingham Tourney.
white. (Mr.F.) black. (Mr. L.)
1. P. to K's 4th. 1- P- to K's 3rd.
2. Kt. to K. B's 3rd. 2. P. to Q's 4th.
3. P. takes P. 3. P. takes P.
4. P. to Q's 4th. 4. Kt. to K. B's 3rd.
5. B. to Q's 3rd. 6. B. to Q's 3rd.
6. B. to K's 3rd. 6. Castles.
7. P. to K. R's 3rd. 7. Kt. to Q. B's 3rd.
8. P. to Q. B's 3rd. 8. P. to K. R's 3rd.
9. Q. Kt. to Q s 2nd. 9. B. to K's 3rd.
10. P. to K. Kt's 4th. 10. Q. to Q's 2nd.
11. Q. to Q. B's 2nd. 11. Kt. to K's sq.
12. Kt. to K. R's 4th. 12. Q. Kt. to K's 2nd.
13. Kt. to K. B's 6th. 13. B. takes Kt.
14 P takes B. 14. Kt. to K. B's 3rd.
2 b 2
420 IBBEGULaR OPENING8

15. Castles on Q's side. 15. P. to Q. Kt's Sri


18. Q. R. to K. Kt's sq. 16. K. to R's sq.
17. Kt. to K. B's 3rd. 17. P. to Q. B's 4th.
18. Kt. to K's 5th. 18. Q. to B's 2nd.
18. Kt. to K. Kt's 4th. 10. Q. Kt. to K. Kt*bsq
'J0. Kt. takes Kt. 20. Kt. takes Kt.
21. Q. to Q's 2nd. 21. R. to K. Kt's sq.
22. K. to Q. Kt's sq. 22. K. to R's 2nd.
23. R. to Kt's 4th. 23. Q. R. to K's sq.
24. R. to K. R's 4th. 24. B. to K. B's sq.
25. Q. B. to K. B's 4th. 25. Q. to K's 2nd.
•J''.. P. to K. B's 3rd. 20. P. to Q. B s 5th.
27. B. to Q. B's 2nd. 27. Q. to K's 7th.
28. Q. takes Q. 28. B. takes Q.
29. R. to K. Kt's sq. 29. R. to K's sq.
30. B. to K's 5th. 30. B. to K's 2nd.
31. P. to Q. R's 4th. 81. B. to Q's sq.
32. P. to Q. Kt's 3rd. 32. P. to Q. R's 3rd.
33. P. takes B's P. 3:!. P. takes P.
34. B. takes Kt. 34. B. takes B.
35 R. to K's 4th. 85. P. to Q. Kt's 4th.
30. P. takes P. 30. P. takes P.
37. R. takes R. 37. R. takes R.
38. B. to K's 4th. 88. K. to Kt's sq.
39. K. to B's 2nd. 39. R. to Q. Kt's sq.
40. R. to Q. R's sq. 40. P. to Q. Kt's 5th.
41. B. to Q. R's 8th. 41. R. takes R.
42. B. takes R. 4'2. P. takes P.
43. K. takes P. 43. K. to B's sq.
44. K. takes P. 44. B. to K's 2nd.
45. K. to Kt's 5th. 45. B. to Q. R's 6th.
40. K. to B's 6th. 40. K. to K's 2nd.
Drawn game

Game VI.—Between the same antagonists. Played at


the Birmingham Tourney.
white. (Mr. F.) black. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 3rd.
2. Kt. to K. B's 3rd. 2. P. to Q's 4th.
3. P. takes P. 8. P. takes P.
4. P. to Q's 4th. 4. Kt. to K. B's 3rd.
5. B. to K. Kt's 5th. 5. B. to K's 2nd.
6. Kt. to Q. B's 3rd. 8. Castles.
7. B. to Q's 3rd. 7. P. to K. R's 3rd.
8. B. to K's 3rd. 8. Kt. to Q. B's 3rd.
9. P. to Q. R's 3rd. 9. Kt. to K. Kt's 5th.
10. Q. to Q's 2nd. 10. Kt. takes B.
11. P. takes Kt. 11. P. to K. B's 4th.
FRENCH OPENING. 421

12. Castles on Q's aide. 12. P. to Q. R's 3rd.


13. Q. Kt. to K's 2nd. 18. P. to Q. Kt's 4th.
14. Kt. to K. B's 4th. 14. P. to Q. Kt's 5th.
15. P. to Q. Kt's 3rd. 15. R. to K. B's 2nd.
16. P. to Q. R's 4th. 16. Q. to Q's 3rd.
17. Q. to K's 2nd. 17. B. to K. B's 3rd.
18. K. R. to K. B's sq. 18. Kt. to Q. R's 4th.
19. K. to Q. Kt's sq. 19. B. to Q's 2nd.
20. Kt. to K. R's 5th. 20. P. to K. Kt's 3rd.
8I. Kt. takes B. (ch.) 21. R. takes Kt.
22. Kt. to K's 5th. 22. Kt. to Q. B's 3rd.
23. Kt. takes B. 23. Q. takes Kt.
24. P. to K. Kt's 4th. 24. Kt. to K's 2nd.
25. P. takes P. 25. Kt. takes P.
26. Q. to K. Kt's 4th. 26. Q. to K's 3rd.
27. B. takes Kt. 27. R. takes B.
23. R. takes R. 28. Q. takes R.
29. Q. takes Q. 29. P. takes Q.
30. R. to K. B's sq. 30. R. to K. B's sq.
31. P. to Q. R's 5th. 81. K. to Kt's 2nd.
32. P. to Q. B's 3rd. 32. P. takes P.
33. K. to Q. B's 2nd. 33. K. to K. B's 3rd.
34. K. takes P. 34. K. to K's 3rd.
35. R. to K. Kt's sq. 35. K. to K. B's 3rd.
36. P. to K. R's 4th. 36. R. to K's sq.
37. K. to Q's 3rd. 37. R. to K's 3rd.
88. R. to K. Kt's 8th. 38. R. to Q. B's 3rd.
89. R. to Q's 8th. 39. K. to K's 3rd.
40. R. to K's 8th (ch.) 40. K. to K. B's 3rd.
41. R. to K's 5th. 41. R. to Q's 3rd.
'2. K. to Q. B's 3rd. 42. R. to K's 3rd.
4,1. P. to Q. Kt's 4th. 43. P. to Q. B's 3rd.
44. R. takes R. (ch.) 44. K. takes R.
45. K. to Q's 3rd. 45. K to B's 3rd.
46. K. to K's 2nd. 46. P. to K. B's 5th.
47. P. takes P. 47. K. to B's 4th.
48. K. to K. B's 3rd. 48. P. to K. R's 4th.
49. K. to K. Kt's 3rd. 49. K. to K's 5th.
50. P. to K. B's 5th. 50. K. takes B. P.
51. K. to B's 3rd.
Drawn game.

Game VII.—Between Messrs. Falkbeer and Brien.


Played at the Birmingham Tourney.
white. (Mr. F.) black. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 3rd.
2. Kt. to K. B's 3rd. 2. P. to Q's 4th.
3. P. takes P. 3. P. takes P.
422 IRREGDLAE OPENINGS.
4. P. to Q's 4th. 4. Kt. to K. B's 3rd.
5. B. to K. Kt's 5th. 6. B. to Q's 3rd.
6. Kt. to Q. B's 3rd. 6 P. to Q. B's 3rd.
7. B. to Q's 3rd. 7. Castles.
8. Castles. 8. B. to K's 3rd.
9. Kt. to K's 2nd. 9. Q. Kt. to Q's 2nd.
10. Kt. to K. B's 4th. 10. P. to K. R's 3rd.
11. Kt. takes B. 11. P. takes Kt.
12. Q. to K's 2nd. 12. Q. to K's 2nd.
13. B. to K. R's 4th. 13. K. R. to Q's sq.
14. Q. R. to K's sq. 14. Q. Kt. to K. B's sq.
15. Kt. to K's 5th. 15. K. R to K's sq.
16. P. to K. B's 4th. 16. P. to Q. B's 4th.
17. P. to Q. B's 3rd. 17. P. takes P.
18. P. takos P. 18. B. to Q. Kfs 5th.
19. Q. R. to Q. B's sq. 19. Q. R. to Q. B's sq.
20. Kt. to K. Kt's 4th. 20. Q. Kt. to Q's 2nd.
21. B. to Q. Kt's 5th. 21. K. R to K. B's sq.
22. R. takes R. 22. R. takes R.
23. B. takes Q's Kt. 23. Q. takes B.
24. B. takes Kt. 24. Q. to K. B's 2nd.
25. B. to K's 5th. 25. Q. to K. B's 4th.
26. Kt. to K's 3rd. 26. Q. to K's 5th.
27. Q. to K. B's 3rd. 27. Q. takes Q.
28. R. takes Q. 28. R. to Q. B's 8th (ch.)
29. R. to K. B's sq. 29. B. to Q's 7th.
30. Kt. to Q's sq. 30. P. to Q. Kt's 4th.
31. P. to Q. R's 3rc*. 31. P. to Q. R's 4th.
32. P. to K. Kt's 4tu. 82. P. to Q. Kt's 5th.
33. P. takes P. 33. P. takes P.
34. K. to K. Kt's 2nd. 34. P. to Q. Kt's 6th.
35. P. to K. R's 4th. 35. R. to Q. B's 7th.
36. K. to K. B's 3rd. 36. K. to K. B's 2nd.
37. B. to Q's 6th. 37. K. to K's sq.
88. R. to K. B's 2nd. 88. B. to Q. B's 8th.
39. B. to Q. Kfs 4th. 89. K. to Q's 2nd.
40. B. to Q. B's 3rd. 40. K. to Q. B's 3rd.
41. P. to K. Kt's 5th. 41. K. to Q. Kt's 4th.
42. P. takes P. 42. P. takes P.
43. R to K's 2nd. 43. B. lakes K. B's P.
44. R. takes P. 44. B. to Q's 7th.
45. R to Q's 6th. 45. B. to Q. B's 8th.
46. R. takes P. (ch.) 46. K. to Q. R'e 3rd.
47. R. to Q. R's 5th (ch.) 47. K. to Q. Kt's 2nd.
48. R. to Q. R's 3rd.
And Black resigns.
queen's knight's opening. 423

QUEEN'S KNIGHT'S OPENING.


The Queen's Knight's Opening is not touched upon in
the " Handbook," and Mr. Jaenisch considered that by
bringing out his Q's Kt. at the second move the first player
throws away all prospect of an immediate attack—in other
words, abandons the advantage of the move. Of late the
opening has been more practised, and, in spite of its
apparent tameness, the move 2. Q- Kt- to a- B ! 3rJ; lg thought
to be a safe and strong debut.
GAME THE FIRST.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. Q. Kt. to Q. B's 3rd. 2. K. Kt. to K. B's 3rd.
According to the "Handbuch" this is Black's bust move.
He may, however, play 2. B. to q. B's 4tha as *n ^ame H
and 2- K. B.toQ. Kf.S.1, aS in Game IIL If 2- P. to tt. U: 4th'
White replies with 3. P t0U' F', and then defends the
gambit secundum artem, with the advantage of having his
Q's Kt. in the field.
3. P. to K. B's 4th.
This appears to be White's strongest move.
3. P. to Q's 4th.
Given by the "Handbuch " as best for Black.
4. P. to Q's 3rd.
A move found in the " Sehachpartien." Instead of it the
** tt jv t. - gives
Handbuch . j K's P. takst P. _andi 4.
4. . K. B's P. takes P.
See Variations I and II.
4. Q's P. takes P.
4. p to q-, sth *a wea'i hecause it would be followed by
, aB.toK.Kfs5th-
5- Q. Kt. to K's 2nd . K.
b- K. B's
Kt. toP. K.
takes
R'sP.4th' „ Q- to Q's 2nd; leaving
White a very powerful game.
424 IBREOITLAB OPENINGS.
5. K. B's P. takes P. 5. K. Kt. to K. Kt*s 5th.
6. P. to Q's 4th. 6. P. to K's 6th.
7. K. Kt. to K. R's 3rd.
This position is now the same as in the Philidor's defence to
the King's Knight's opening: the first and second players
having as it were changed places.
7. P. to K. B's 3rd.
(The best move for the attack in this position, as we have
before observed, is a Kt- to K- B'' 3rd. See Philidor's Defence.)
8. K. B. to Q. B's 4th.
This defence is much more effective than in the ordinary
Philidor's defence, on account of the Q's Kt. being in play.
8. P. takes P.
9. Castles. 9. P. takes P.
10. K. B. to K. B's 7th (ch.) 10. K. to K's 2nd.
11. Q. Kt. to Q's 5th (ch.)
And Black must lose. The above form the opening moves
of a game between Mr. M. Lange and another German
player, the whole of which will be found among the Illus
trative Games at the end of the chapter.
Variation I on White's 4th move.
WHITE. BLaCK.
1. P. to K's 4th. 1. P. to K's 4th.
2. Q. Kt. to Q. B's 3rd. 2. K. Kt. to K. B's 3rd.
3. P. to K. B's 4th. 3. P. to Q's 4th.
4. K. P. takes Q's P. 4. K. Kt. takes Q's P.
5. Kt. takes Kt. 5. Q. takes Kt.
6. P. takes P. 6. Kt. to Q. B's 3rd.
7. Kt. to K. B's 3rd. 7. Q. B. to K. Kt's 5th.
8. K. B. to K's 2nd. 8. Kt. takes P.
And the " Handbuch " dismisses the game as equal.
Variation II on White's 4th move.
WHITE. BlACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. Q. Kt. to Q. B's 3rd. 2. K. Kt. to K. B's 3rd.
queen's knight's opening. 425

3. P. to K. B's 4th. 3. P. to Q's 4th.


4. K. B. P. takes K's P. 4. Kt. takes Kb P.
5. K. Kt. to K. B's 3rd. 5. Q. B. to K. Kt's 5th.
He might play, perhaps more advantageously,—
«
K. B. to Q. Kt's 6th-
6. P. to Q's 3rd. 6. Kt. takes Q's Kt.
7. P. takes Kt. 7. Kt. to Q. B's 3rd.
8. P. to Q's 4th. 8. P. to K. B's 3rd.
And again the " Handbuch " determines the positions to be
equal.

Variation III on Black's 7th move.


WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. Q. Kt. to Q. B's 3rd. 2. K. Kt. to K. B's 3rd.
3. P. to K. B's 4th. 3. P. to Q's 4th.
4. P. to Q's 3rd. 4. Q. P. takes P.
5. K. B's P. takes P. 5. K. Kt. to K. Kt's 5th.
6. P. to Q's 4th. 6. P. to K's 6th.
7. K. Kt. to K. R's 3rd. 7. Q. Kt. to Q. B's 3rd.
8. K. B. to Q. Kt's 5th. 8. Q. to K. R's 5th (ch.)
9. K. to K. B's sq. 9. Kt. to K. B's 7th.
10. Q. to K's sq.
White may also play 10. a t0 K' B's 8rd, and then if
..r. . , K. B. takes Q's Kt. (ch.) .„ Q. takes Q. B's P. (ch.).
Kt. takes R.' *, P. takes B. (belt) , K. to Q's tq. (best)
13. —— ', and White has the better game, as the
Knight cannot escape. If Black play 10. K's Kt- uto Kt :>
or 10. a-. b t.kea Kt> White may still answer with
11. KB"te.(ii'sKMc"), and get the advantage, possibly
Black's best move is 10. p w K.. nh (ch) : if 10. a B t0 Q.. 3nd,
j* K's Kt. takes Kt. •<•••„ -. , K. B. takes Q's Kt. (ch.)
• " 1U- Q. takes Q's P.' **' •

10. Q. takes Q's P.


11. Q. B. takes P. 11. Q. takes K's P.
12. Q. B. takes K's Kt. 12. Q. takes Q. (ch.)
426 IRREGULAR OPENINGS.
13. Q's R. takes Q. (ch.) 13. K. to Q's sq.
14. K's B. takes Kt. 14. P. takes B.
15. K. Kt. to Kt's 5th.
And White has an undeniable superiority.

GAME THE SECOND.


WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. Q. Kt to Q. B's 3rd. 2. K. B. to Q. B's 4th.
3. P. to K. B's 4th.
Instead of this move, the " Handbuch " presents—
g K.Kt.toK.B'.SrJ foUowing that move with 3. grc—nrB_i.
*•. K. B toto K.
K. Kt. Q. B's
Kt's3rd5th 1 ^, Q.Catties
to K'. Snd' „ C5tI3 P, to Q's 3rd' Maj l"e
game is about even.
3. P. to Q's 3rd.
4. K. Kt. to K. B's 3rd. 4. Q. Kt. to Q. B's 3rd.
5. K. Kt. to K. Kt's 5th.
And we reproduce a well known position in the King's
Gambit Declined.
If Black for his third move had played 3. K B p- Kt
.v
then ensues 4. . p-jj^—.
K's R takn B. 5. - atoK.K..
P. to Q's 4th 6th (ch.), and, the
situation is identical with one which occurs in the Counter-
Gambit to the King's Bishop's Opening, except that White,
who is in the position of the second player, has his Q's Kt
out. The recurrence of so many well known variations
with the positions of the players reversed, in this opening,
seems at first sight to condemn it altogether. Upon reflec
tion, however, it will be found that this conclusion is not
quite justified, since there is perhaps no one legitimate
opening wherein the defence would not prove successful, if
the defending player were allowed an extra move, which is
precisely the case in the present opening, since White, who
usually finishes by occupying the place of second player,
queen's knight's opening. 427
has always his Q,'s Kt. in play, which, as we have seen in
Game I, may be sufficient to convert a doubtful into a very
decisive attack.

GAME THE THIRD.


WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. Q. Kt. to Q. B's 3rd. 2. K. B. to Q's Kt's 5th.
3. K. Kt. to K. B's 3rd.
Here again it is observable that Black in setting up this
species of " Ruy Lopez " attack is a move behindhand
compared with White, owing to his K's Kt. being at home.
3. K. B. takes Q's Kt.
4. Q. P. takes B. 4. P. to 0,'s 3rd.
And the game is even.
Instead of 3. K- Kt- 10 K- B'' 3rd, White's best play here is
probably 3. P' '" K- B's 4th.

GAMES
ILLUSTRATIVE OP THE QUEEN'S KNIGHT'S OPENING.
Ga.me I.—Between Messrs. Max Lange and Alvensleben,
(From the " Schachpartien.")
white. (Mr. M. L.) black. (Mr. A)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to Q. B's 3rd. 2. Kt. to K. B s 3rd.
8. P. to K. B's 4th. 3. P. to Q's 4th.
4. P. to Q's 3rd. 4. Q. P. takes P.
6. K. B's P. takes P. 6. K. Kt. to K. Kt's 5th.
6. P. to Q's 4th. 6. P. to K's 6th.
7. Kt. to K. B's 3rd. 7. P. to K. B's 3rd.
8. B. to Q. B's 4th. 8. P. takes P.
9. Castles. 9. P. takes P.
10. B. to K. B's 7th (ch.) 10. K. to K's 2nd.
11. Kt to Q's 5th (ch.) 11. K. to Q's 3rd.
428 IRREGULAR OPENINGS.
12. Kt. takes K's P. 12. Kt. takes Kt.
13. Q. takes Q's F. (ch.) 13. K. to Q. B's 3rd.
14. Q. to Q. B's 3rd (ch.) 14. K. to Q. Kt's 3rd.
15. B. takes Kt. (ch.) 15. P. to Q. B's 4th.
16. P. to Q. Kt's 4th. 16. K. to Q. B's 2nd.
17. P. takes P. 17. Q's B. takes Kt.
18. P. takes B. 18. Kt. to Q's 2nd.
19. B. to K. B's 4th (ch.) 19. K. to Q. B's sq.
20. B. to K's 6th. 20. Q. to K's 2nd.
21. P. to Q. B's 6th. 21. Q. to Q. B's 4th (ch.)
22. Q. takes Q. ' 22. B. takes Q. (ch.)
23. K. to Kt's 2nd. 23. P. takes P.
24. Q. R. to Q's sq. 24. K. R. to Q's sq.
25. R. takes Kt. 25. R. takes R.
26. R to Q's sq.
And Black resigns.

Game II.—Between Messrs. Max Lange and Guretzki-Comiti


(From the " Schachpartien.")
white. (Mr. M. L.) black. (Mr. G. -C.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to Q. B's 3rd. 2. K. B. to Q. B's 4th.
3. P. to K. B's 4th. 3. K's B. takes Kt.
4. K's R. takes B. 4. K's P. takes P.*
5. P. to Q's 4th. C. Q. to K. B's 5th (ch.)
6. P. to K. Kt's 3rd. 6. P. takes P.
7. R. takes P. 7. Q. takes K. R's P.t
8. Q. to K. B's 3rd. 8. P. to K. Kt's 3rd.J

Notes by Mr. Max Lange.


If 4- Q. to K. B's 5th (ch.)' "'_ a
P. totakes
K. Kt's 3rd P.' fi B.
a to
to K. Kt's M '
K. Rs K, R'sSih
7. atoK- Kt''4'h, andWhite has the better game. If 4. Q Kl to Q. B'. 3rd'
5., Q. to K. Kt's 4th ; and, if 4.. p to Q., 8rd, 5-K Q to K's 2nd •
t If 7- K.K,toK.B'.3rd' 01 7' P. to K. R's 3tdt ^ ^
8-0 Q. to K. B's 3rd• „_
If 7- P. to K. Kt's 3rd' „8- Q B.toK Kfs 5th _1n 876 J
case White gets the better game.
X Better perhaps to play 8. Q Kt g a B.| 3rJ, afterwards supporting
the K. B's P. by 9. Q Kl t0 a., ^ See next game.
queen's knight's opening. 429
9. B. to Q. B's 4th. 9. P. to K. B's 3rd.
10. Kt to Q's 5th. 10. K. to Q's sq.
11. Q. B. to K. Kt's 5th. 11. P. to Q. B's 3rd.
12. Q. B. takes K. B's P. (ch.) 12. K. to K's sq.
13. Kt. to Q. B's 7th (ch.) 13. K. to B's sq.
14. Q. to Q. R's 3rd (ch.) 14. P. to Q. B's 4th.
15. Q. takes Q. B's P. (ch.) 15. P. to Q's 3rd.
16. Q. takes Q's P. (ch.) 16. Kt to K's 2nd.
17. Q. to Q's 8th (mate.)

Game III.—Between Mr. I :x Lange and a German Amateur.


(From the Schachpartien.")
white. (Mr. M. L.) black. (Mr. —).
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to Q. B's 3rd. 2. K. B. to Q. B's 4th.
3. P. to K. B's 4th. 8. K's B. takes Kt.
4. R. takes B. 4. K's P. takes P.
5. P. to Q's 4th. 6. Q. to K. R's5th(ch.)
6. P. to K. Kt's 3rd. 6. P. takes P.
7. B. takes P. 7. Q. takes K. R's P.
8. Q. to K. B's 3rd. 8. Q. Kt. to Q. B's 3rd.
9. B. to Q. B's 4th. 9. Q. Kt. to Q's sq.
10. R. takes K. Kt's P. 10. Q. to K. R's 5th (ch.)
11. K.toQ'ssq. 11. Q. to K's 2nd.
12. Kt. to Q's 5th. 12. Q. to K. B's sq.
13. Kt. takes Q. B's P. (ch.) 13. K. to K's 2nd.
14. B. to K. Kt's 5th (ch.) 14. K. to Q's 3rd
15. Q. to K. Kt's 3rd (ch.) 15. K. to Q. B's 3rd.
16. P. to Q's 5th (ch.) 16. K. to Q. B's 4th.
17. B. to K's 3rd (ch.) 17. K. takes B.
18. P. to Q. Kt's 3rd (ch.) 18. K. to Q. Kt's 5th.
19. Q. to K's sq. (ch.) 19. K. to Q. R's 6th.
20. B. to Q. B's sq. (mate.)

Game IV.—Between Messrs. Hampe and Szen.


white. (Mr. H.) black. (Mr. S.)
1. P. to K's 4 th. 1. P. to K's 4th.
2. Kt to Q. B's 3rd.* 2. K. B. to Q. ffs 4th.
3. K. B. to Q. B s 4th. 8. Kt to K. B's 3rd.
Notes by the Editor of the "Chets Players' Chronicle."
* For the systematic introduction of this opening into modern
we are mainly indebted to Herr Hampe and Major Jaenisch.
430 IRREGULAR OPENING8.

4. P. to Q's 3rd. 4. P. to Q. B's 3rd.


5. Q. B. to K. Kt's 5th. 5. P. to Q. R's 4th.
6. P. to Q. R's 4th.* 6. B. to Q. Kt's 5th.
7. K. Kt. to K's 2nd.t 7. P. to Q. Kt's 4th.
8. P. takes P. 8. P. to Q s 4th.
9. Q's B. takes Kt. 9. P. takes Q's R.
10. P. takes Q's P. 10. P. takes Q's P.
11. B. takes P. 11. Q. takes B.
12. Castles. 12. Q. to her sq.
13. K. Kt. to Kt's 3rd. 13. B. takes Q's Kt.
14. P. takes B. 14. Castles.
15. Q. to K. B's 3rd. 15. Q's R. to his 2nd.
16. Kt. to K's 4th. 16. Kt. to Q's 2nd.J
17. P. to Q. B's 4th. 17. B. to Q. Kt's 2nd.
18. Q. to K's 3rd. 18. Q's R. to his sq.§
19. Kt. to Q's 6th. 19. Q. to her B's 2nd.
20. Kt. to K. B's 5th. 20. K. to his R's eq.||
21. K. B. to Q. Kt's sq. 21. K. R. toK. Kt'suq.
22. P. to K. B's 3rd. 22. Q. to her B's 4th.
23. Q. takes Q. 23. Kt. takes Q.
24. K. to his B's 2nd. 24. K. R. to Q's sq.
25. P. to Q. Kt's 6th. 25. P. to Q. R's 5th.
26. K. R. to Q. Kt'a 5th. 26. Kt. to K's 3rd.
27. K. R. to Q. Kt's 4th. 27. P. to Q. R's 6th.
28. K. R. to Q. Kt's 3rd. 28. Kt. to Q's 5th.
29. Kt. takes Kt. 29. P. takes Kt.
80. K's R. takes P. 30. R. takes R.
31. R. takes R. 31. R. to Q. R's sq.
32. R. takes R. (ch.) 32. B. takes R.
33. K. to his 2nd. 33. K. to his Kt'a sq.

* P. to Q. R's 3rd is generally the safest move in positions of this


class.
t Unless we are mistaken, Q. to K. B's 3rd i% White's proper more.
t It is evident that Black could not have played P. to K. B's 4th
without losing his centre Pawn, even though he might afterward."
have adopted P. to K. B's 3rd as a resource.
§ We may remark that if Black had played Q. to her Kt's 8ri
instead of making this purely defensive move, White's best reply
would perhaps have been to exchange Queens, not with the view ol
winning the doubled Pawn on the K. B's file, but rather with the
intention of advancing subsequently his Pawns to Q. B's 5th and
Q. B's 4th. But if, instead of exchanging Queens, White in eucb r
case attempted to win a Piece by moving his Pawn to Q. B's 5th. it
appears that Black, by a curious manoeuvre in one of the variation
thereupon ensuing, might obtain by far the strongest game.
|| The only move to ward off checkmate.
queen's knight's opening. 431
34. K. to Q's 2nd. 34. K. to his B's sq.
35. P. to Q. B's 3rd. 35. P. takes P. (ch.)
36. K. takes P. 36. K. to his 2nd.
37. K. to Q's 4th. 37. K. to Q's 3rd.
88. P. to Q. B's 5th (ch.) 38. K. to his 3rd.
39. E. to Q. B's 4th. 39. B. to Q B's 3rd.
40. P. to Q's 4th. 40. P. to K. B's 4th.
41. P. to K. B's 4th. 41. B. takes P.
42. K. to Q. Kt's 5th. 42. K. to Q's 2nd.
43. K. to Q. R's 6th. 43. K. to Q. B's sq.
44. K. to Q. Kt's 5th.* 44. K. to Q. Kt's 2nd.
45. K. to Q. B's 4th. 45. K. to Q. B's 3rd.
46. K. to Q. Kt's 4th. 46. B. to Q's 4th.
47. K. to Q. B's 5th. 47. B. to Q. B's 5th.
48. K. to Q. Kt's 4th. 48. B. to Q. R's 3rd.
The game was given up as drawn.

Game V.—Between Messrs. Lowenthal and Hampe,


black. (Mr. H.) white. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to Q. B's 3rd.t 2. Kt. to K. B's 3rd.
3. B. to Q. B's 4th. 8. P. to Q. Kt's 4th.
4. B. takes Kt's P. 4. P. to Q. B's 3rd.
5. B. to Q. R's 4th. 5. B. to Q. B's 4th.+
6. Kt. to K. B's 3rd. 6. Castles.
7. Castles. 7. P. to Q's 4th.
8. Kt. takes K's P. 8. P. takes K's P.
9. Kt. takes Q. B's P. 9. Q. to Q. B's 2nd.
10. Kt. takes Kt. 10. Kt. to his 5th.§
11. P. to K. Kt's 3rd. 11. Kt. to K's 4th.
12. Kt. to Q's 7th. 12. Kt. to K. B's 6th (ch.)
13. K. to R's sq. 13. Q. B. to Q. Kt's 2nd.||
14. Kt. takes K's B. 14. Q. takes Kt.
15. K. to Kt's 2nd. 15. Q. to K. R's 4th.
16. P. to K. R's 3rd. 16. P. to K's 6th.

* If he had played K. to Q. R's 7th, Black, by answering with


B. to Q. Kt's 2nd would have won at least one of the three passed
Pawns.
+ A favourite mode of opening with Mr. Hampe.
X This may be termed Evans' Gambit au tecond.
§ The game now becomes of singular interest, and the after play of
White will be found to deserve the highest praise.
U Very well played.
4J2 IEREGULAR OPENING8.

17. Q's P. takes P. 17. Kt. to K's 8th (double ch)


18. K. to R's 2nd. 18. Kt. to B's 6th (ch.)
19. K. to Kt's 2nd. 19. Q. R. to Q's sq.
And Black resigns.*

Game VI.—Between Messrs Falkbeer and LowenthaL


Played at the Birmingham Tournay.
white. (Mr. F.) black. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to Q. B's 3rd. 2. Kt. to K. B's 3rd.
8. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q's 3rd. 4. P. to K. R's 3rd.
5. P. to K. B's 4th. 6. P. to Q's 3rd.
6. Kt. to K. B's 3rd. 6. Castles.
7. Kt. to Q. R's 4th. 7. P. to Q. B's 3rd.
8. P. takes K's P. 8. P. takes P.
9. Kt. takes B. 9. Q. to Q. R's 4th (ch.)
10. B. to Q's 2nd. 10. Q. takes Kt.
11. P. to Q. R's 3rd. 11. P. to Q. Kt's 4th.
12. B. to Q. Kt's 3rd. 12. P. to Q. Rs 4th.
13. Q. to K's 2nd. 13. Kt. to Q. R's 3rd.
14. B. to K's 3rd. 14. Q. to K's 2nd.
15. Castles on K's side. 15. Kt. to K. Kt's 5th.
16. B. to Q's 2nd. 16. Kt. to Q. B's 4th.
17. B. to Q. R's 2nd. 17. Kt. to K's 3rd.
18. P. to Q. B's 3rd. 18. Q. to Q's 3rd.
19. P. to K. R's 3rd. - 19. Kt. to K. B's 3rd.
20. P. to Q's 4th. 20. Kt. to Q's 2nd.
21. B. to K's 3rd. 21. K. to R's 2nd.
22. Q. R. to Q's sq. 22. Q. to Q. B's 2nd.
23. Kt. to K. R's 4th. 28. Kt. to K. B's 3rd.
24. B. takes K. R's P. 24. K. takes B.
25. R. takes Kt. (ch.) 25. P. takes R.
26. Kt. to B's 5th (ch.) 26. K. to Kt's 3rd.
27. B. takes Kt. 27. P. takes B
28. Q. to Kt's 4th (ch.) 28. K. to R's 2nd.
29. Q. to R's 5th (ch.) 29. K. to Kt's sq.
30. Q. to Kt's 6th (ch.) 30. K. to R's sq.
31. Q. to R's 6th (ch.) 31. K. to Kt's sq.
82. R. to Q's 3rd. 82. P. takes P.
33. P. to K's 5th. 33. P. takes Kt,

* Because he must now move his Queen to a square where she can
be won by the Knight giving discovered check.
QULEN's KNIGHl's OPENING. 433
34. R. to Kt's 3rd (ch.) 34. K. to B's 2nd.
35. Q. to Kt's 7th (ch.) 35. K. to K's sq.
36. Q. takes Q. 36. B. to K's 3rd.
37. R to Kfs 7th. 37. R. to K. B's 2nd.
38. R. takes R 88. B. takes R.
3d. Q. takes P. (ch.) 89. Resigned.

Game. VII.- -Between Mr. Brien and a Polish Player.


white. (Mr. B.) BlaCK. (Mr. —).
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to Q. B's 3rd. 2. B. to Q. Kt's 5th.
3. Kt. to Q's 6th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. to Q's 5th.
6. P. to Q. B's 3rd. 5. P. to Q. B's 3rd.
6. P. takes B. 6. P. takes Kt
7. P. takes K's P. 7. P. takes P.
8. Q. to K. Kt's 4th. 8. P. to K. Kt's 3rd.
9. Q. takes K's P. 9. Q. to K's 2nd.
10. B.to Q. Kt's 2nd. 10. Kt. to K. B's 3rd.
11. Q. to K. B's 3rd. 11. Kt. to K. R's 4th.
12. P. to K. Kt's 4th. 12. Kt. to K. Kt's 2nd.
13. B. to Q. B's 4th. 13. Castles.
14. Kt. to K's 2nd. 14. Q. Kt. to Q. Bs 3rd.
15. P. to Q. Kt's 5th. 15. Q. Kt. takes K's P.
16. Q. to her B's third. 16. R. to K's sq.
17. P. to K. B's 4th. 17. P. to Q's 4th.
18. K's B. takes P. 18. Q. to her B's 4th.
19. K's B. takes P. (ch.) 19. K. takes B.
20. P. takes Kt. 20. Q. takes Q.
21. Castles (ch.) 21. K. to his Kt's sq.
22. B. takes Q. 22. B. takes P.
23. Kt. to K. Kt's 3rd. 23. K. R to K's 3rd.
24. P. to Q's 4th (ch.) 24. Q. R to Q's sq.
25. Kt. to K's 4th. 25. B. to K's 7th.
2 . Kt. to K. B's 6th. 26. K. to his R's sq.
27. P. to Q's 5th. 27. K. R to Q. Kt'a 3rd.
28. P. to Q. R's 4th. 28. B. takes R.
29. R. takes B. 29. R. takes Kt
30. P. takes R.
And wins.
434 IRREGTTI.AB OPENINGS.
Game VIII.—Between the same players.
white. (Mr. B.) BlaCK. (Mr. —).
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to Q. B's 3rd. 2. B. to Q. Kt's 5th.
3. Kt. to K. B's 3rd. 8. B. takes Q'b Kt.
4. Q's P. takes B. 4. P. to Q's 3rd.
5. B. to Q. B's 4th. 6. Kt. to K. B's 3rd.
6. B. to K. Kfs 5th. 6. Castles.
7. Q. to K's 2nd. 7. Q. B. to K's 3rd.
8. Castles on Q's side. 8. Q. Kt. to Q's 2nd.
9. Kt. to K. R's 4th. 9. B. takes B.
10. Q. takes B. 10. P. to K. R's 3rd.
11. B. takes Kt 11. Kt. takes B.
12. Kt. to K. B's 5th. 12. K. to his R's 2nd.
13. P. to K. Kfs 4th. 13. P. to K. Kt's 3rd.
14. Kt. to K's 3rd. 14. P. to Q. Kt's 4th.
15. Q. to her 3rd. 16. P. to Q. R's 3rd.
16. P. to K. R's 4th. 16. Q. to her B's sq.
17. P. to K. B's 3rd. 17. Q. to K's 3rd.
18. K. to Q. Kt's sq. 18. Kt. to K's sq.
19. P. to Q. R's 3rd. 19. Q. R. to Q. B's sq.
20. Kt. to Q's 5th. 20. P. to Q. B's 3rd.
21. Kt. to K's 3rd. 21. Q. R to Q's sq.
22. P. to Q. B's 4th. 22. P. takes P.
23. Q. takes Q. B's P. 23. Q. takes Q.
24. Kt. takes Q. 24. P. to K. B's 3rd.
25. Kt. to Q. R's 5th. 25. R. to Q. B's sq.
26. Kt. to Q. Kt's 7th. 26. P. to Q's 4th.
27. P. takes P. 27. P. takes P.
28. Q's R. takes P. 28. K. R to K. B's 2nd.
29. Kt. to Q's 6th. 29. Q. R to Q's sq.
30. K. R. to Q's sq. 30. Kt. to Q. B's 2nd.
31. Kt takes R. 31. R. takes R.
32. R. takes R. 82. Kt. takes R
33. P. to Q. B's 4th. 33. Kt. to Q. B's 2nd.
34. P. to Q. Kt's 4th. 34. P. to K. R's 4th.
35. P. to Q. R's 4th. 35. K. to his Kt's 2nd.
36. Kt. to Q's 6th. 36. K. to his B's sq.
37. P. takes P. 37. P. takes P.
38. P. to Q. Kt's 5th. 88. P. takes P.
89. Q. B's P. takes P. 39. K. to his 2nd.
40. Kt. to K. B's 5th (ch.) 40. K. to Q's 2nd.
41. K. to Q. B's 2nd. 41. Kt. to Q's 4 th.
42. K. to Q's 3rd. 42. K. to Q. B's 2nd.
43. Kt. to K's 3rd. 43. Kt. to Q. Kt's 5th (ch.)
44. K. to Q. B's 4th. 44. Kt. to Q. R's 7th.
45. Kt. to Q's 5th (ch.) 45. K. to Q. Kfs 2nd.
43. Kt. takes P. 46. Kt to Q. B's 8th.
QUEEN'S KNIGHl's OPENING. 433
47. Kt. takes P. 47. Kt. to K's "th.
48. K. to Q's 3rd. 48. Kt. to Q's 5th.
49. P. to K. B's 4th. 49. Kt. to K. B's 4th.
50. P. takes P. 50. Kt. takes P.
51. K. to his 4th. CI. Kt. to K. Kfs 3rd.
52. Kt. to K. B's 4th. 62. Kt. to K's 2nd.
53. Kt. to Q's 5th. 53. Kt. to Q. B's sq.
54. P. to K's 6th. 54. Kt. to Q's 3rd (ch.)
55. K. to his 5th. 55. Kt. to K's sq.
66. Kt. to K. B's 6th.
And wius.

Game IX.—3etween i. Lowenthal and Hampe.


BLaCK. (Mr. H.) white. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to Q. B's 3rd. 2. Kt. to K. B's 3rd.*
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q's 3rd. 4. P. to Q's 3rd.
6. B. to K. Kfs 5th. 5. B. to K's 3rd.
6. Kt. to Q's 5th. 6. B. takes Kt.
7. B. takes B. 7. P. to Q. B's 3rd.
8. B. to Q. Kfs 3rd. 8. Q. Kt. to Q's 2nd.
9. Kt. to K. B's 3rd. 9. Castles.
10. Castles. 10. P. to K. R's 3rd.
11. B. to K. R's 4th. 11. P. to K. Kfs 4th.t
12. B. to K. Kfs 3rd. 12. Q. to K's 2nd.
13. K. to R's sq. 13. K. to R's sq.
14. P. to K. R's 4th. 14. Kt. to K. R's 4th.
15. Q. to her 2nd.J 15. K. R. to K. Kfs sq.
16. P. takes P. 16. Kt. takes B. (ch.)
17. P. takes Kt. 17. P. takes P.

* This is considered the best reply, but the second player may
safely move his K's B. to Q. B's 4th ; or, if he wish a lively game, can
adopt the counter gambit 2. P. to K. B's 4th.
t We rarely like the advance of this Pawn so early in the game.
J At first sight it appears as if Black could now sacrifice his
Knight, and get a winning attack ; but on carefully looking through
the variation, the student will find White can escape. For suppose
10', Kt. takes ii.Kfs(ch.)'
Kt. takes P. 1(,
10- P.P. takes
takes Kt.Kt. i'' Q.
K. toto KKfsR's2ml5th (ch.)' 6110, we
cannot see how Black, owing to the peculiar situation of his King, can
ev» r maintain the attack.
2 F 2
436 IBREGULAB OPENINGS.
18. P. to Q. B's3rd. 18. R. to K. Kt's 2nd.
19. P. to Q's 4th. 19. B. to Q. Kt's 3rd.
20. P. to Q. R's 4th. 20. P. to Q. R's 4th.
21. K. to R's 2nd.* 21. Kt. to K. B's 3rd.
22. K's R. to R's sq. 22. R. to K. R's 2nd (ch.)
23. K. to Kt's sq. 23. R. takes R. (ch.)
24. K. takes R. 24. Kt. takes K'b P.
25. Q. to K's sq. 25. P. to K. B's 4th.
26. P. to K. Kt's 4 th. 26. Q. to K. R's 2nd (ch.)
27. K. to Kt's sq. 27. P. takes Q's P.
28. Kt. takes Q's P. 28. P. to Q. B's 4th.
29. P. takes K. B's P. 29. P. takes Kt.
SO. Q. takes Kt. 30. P. to Q's 6th (dis. ch.)
AimI mates next move.

Game X.—Between Messrs. Hampe and Falkbeer.


white. (Mr. H.) black. (Mr. F.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to Q. B's 3rd.t 2. Kt. to K. B's 3rd.
3. B. to Q. B's 4th.J 3. P. to Q. Kt's 4th.
4. B. takes Kt's P. 4. P. to Q. B's 3rd.
5. B. to Q. B's 4th. 5. B. to Q. B's 4 th.
6. P. to Q's 3rd. 6. P. to Q's 4th.
7. P. takes P. 7. P. takes P.
8. K. B. to Q. Kt's 5th (ch.) 8. B. to Q's 2nd.
9. B. takes B. (ch.) 9. Q's Kt. takes B.
10. P. to K. R's 3rd.§ 10. Q. to Q. Kt's 3rd.
11. Q. to K's 2nd. 11. Castles on K's side.
12. Q. Kt. to Q's sq. 12. P. to K's 5th.|j
13. P. to Q. B's 3rd.U 13. P. takes Q's P.

* This appears to bti utterly useless, and worse.


t To this opening Mr. Hampe is extremely partial, and in the use
of it he certainly exhibits great originality and resource.
J P. to K. B's 4th, as was before remarked, leads to many striking
situations, and is perhaps the most lively form this game can take. For
other variations see the German " Handbuch " (1358), p. 246.
S This was au error, seemingly irreparable, for White never after-
ww.is appears to have had time to liberate his men. We believe he
should have played K. Kt. to K. R's 3rd.
| Mr. Falkbeer has now a powerful attack, and he maintains it
capitally.
•J White's case is too perilous for timid measures. His Pieces are
queen's knight's opening. 437
14. Q takes P 14. Q. Kt. to K's 4th.
15. Q. to her B's 2nd. 15. Q. to Q. R's 3rd.*
16. K. Kt to K's 2nd. 16. Q. Kt. to Q's 6th (ch.)
17. K. to B's sq. 17. K. Kt. to K's 5th.
18. Q. B. to K's 3rd. 18. B. takes B.
19. P. takes B. 19. P. to K. B's 4th.
20. P. to K. Kt's 3rd. 20. K's Kt. takes P. (ch.)t
21. Kt. takes Kt. 21. P. to K. B's 5th.
22. P. takes P. 22. R. takes P. (ch.)
23. K. to Kt's 2nd. 23. Q. to K. Kt's 3rd.
24. Q. to Q's 2nd. 24. Q. R. to K. B's sq.
25. K. R. to K. Kt's sq. 25. K. R. to K. B's 6th.
26. K. to R's 2nd. 26. Q. to K's 3rd.
27. K. R. to Kt's 2nd. 27. Kt. to K. B's 5th.
28. Kt. to K. B's 2nd. 28. Kt. takes R.
29. Kt to K. Kt's 4th. 29. Kt. to K's 6th.
30. Q. R. to K's sq. 30. Kt. takes Kt. (ch.)
31. P. takes Kt 31. Q. to Q's 3rd.
And White surrenders.

Game XI.—Between Messrs. Staunton and Barnes against


Messrs. Lowenthal and " Alter."
black. (Messrs. L. and A.) white. (Messrs. S. and B.)
1. P. to K's 4th. 1. P.to K's 4th.
2. Kt to Q. B's 3rd. 2. Kt. to K. B's 3rd.
3. P. to K. B's 4th. 3. P. to Q's 4th.
4. P. takes K's P. 4. Kt. takes K's P.
5. Kt. to K. B's 3rd. 5. B. to K. Kfs 5th.
6. K. B. to K's 2nd. 6. Kt. to Q. B's 3rd.
7. B. to Q. Kt's 5th 7. B. to Q. Kt's 5th.

locked up, and it is obvious that, if exposed to the combined action of


the enemy's Rooks and Knights, the position of his King cannot long
be tenable. For these reasons, in Mr. Hampe's predicament, we
should at once have sacrificed the Queen's Pawn. By throwing that
Pawn forward on the adverse Bishop, and then playing his own Bishop
to K's 3rd, he must have prevented the opening of the King's file, and
might have gained time to bring his forces into the field.
* A fine move admirably followed up.
t We are gone retrograde we fear in chess, as in other things,
during the last few years ; for a succession of ingenious combinations
occurring in a single partie is quite a rarity, and has upon us all the
freshening influence of some unexpected novelty. When will our
Amateurs shake off their apathy, aud give us something as smart in
style and sound in calculation, as this sparkling little same ?
4.S8 IRREGSXAB OPENINGS.
8. Q. to K's 2nd. 8. Kt. to K. Kt's 4th.
9. Q. to K. B's 2nd. 9. Q. B. takes K's Kt
10. P. takes B. 10. Castles.
11. B. takes Kt. 11. P. takes B.
1*. Kt. to K's 2nd. 12. P. to K. B's 3rd.
13. P. to K. R's 4th. 13. Kt. to K's 3rd.
14. P. to Q. B's 3rd. 14. B. to Q. R's 4th.
15. P. to Q's 4th. 15. P. takes K's P.
16. P. takes P. 16. P. to Q's 5th.
17. B. to Q's 2nd. 17. Q. to Q'b 4 th.
18. K. R. to K. B's sq. 18. B. to Q. Kt's 3rd.
19. Q. to K. Kt's 3rd. 19. P. to Q's 6th.
20. Kt. to Q. B's sq. 20. Q. R. to Q's sq.
21. Kt. to Q. Kt's 3rd. 21. P. to Q. R s 4th.
22. P. to Q. B's 4th. 22. Q. takes Q. B's P.
23. B. to Q. B's 3rd. 23. B. to Q's 5th.
24. Kt. takes B. 24. Kt. takes Kt.
25. K. to Q's 2nd. 25. Kt. to K's 3rd.
26. P. to K. B's 4th. 26. Kt. to Q. B's 4th.
27. Q. R. to K's sq. . 27. Kt. to K's 5th (ch.)
28. R. takes Kt. 28. Q. takes R.
29. R. to K. B's 2nd. 29. K. R. to K. B's 2nd.
30. Q. to K's 3rd. 30. Q. to K. B's 4th.
The game was by White.

CENTRE COUNTER GAMBIT.


GAME THE FIRST.—(" Handbook," p. 376, &c.)
WHITE. BI,ACK.
1. P. to K's 4th. 1. P. to Q's 4th.
2. P. takes P. (best)
Tf 9 K's 5'h t P tn K K's 4'h . Kt. to K. B's 3rd
1 P. to Q's 5tb" i'. to (J. B's +tL* *• Kt. to U. B's 3rd '
. P. to Q'b 3rd „ K. B. to K's 2nd „ • ,

2. Q. takes P.
3. Q. Kt. to Q. B's 3rd.
For the result of 3. p '"0'sith, see Game II.

3. Q. to K's 4th (ch.)


As the " Handbook " observes,' 3. nQ. ,to U, s—
sq. is Black's best
move, but it may be well to exhibit the effect of checking
with the Queen.
CENTRE COUNTER GAMBIT. 439
4. K. B. to K*s 2nd. 4. Q. B. to K. Kt's 5(.h.
He may also play, as in the variation. 4. Q Kt toU B., 3ftl
5. P. to Q's 4th. 5. Q. to K's 3rd.
6. P. to Q's 5th. 6. Q. to K's 4th.
7. P. to K. Bs 4th. 7. Q. B. takes B.
8. K. Kt. takes B. 8. Q. to Q's 3rd.
9. Q. Kt. to K's 4th. 9. Q. to Q. Kt's 5th (ch.)
10. K. Kt. to Q. B e 3rd. 10. P. to K's 3rd.
11. Castles.
And White has the superior game.
Variation on Black's 4th move.
1. P. to K's 4th. 1. P. to Q's 4th.
2. P. takes P. 2. Q. takes P.
3. Q. Kt. to Q. B's 3rd. 3. Q. to K's 4th (ch).
4. K. B. to K's 2nd. 4. Q. Kt. to Q. B's 3rd.
5. K. Kt. to K. B's 3rd. ' 5. Q. to K. B's 3rd.
6. Q. Kt. to Q. Kt's 5th (best.)
-re „ P. to Q's 4th - Q. At. to Q's 5th R P. to Q. B's 4th
11 Q.B.to K. Kt's 5th' U. toQ'sonl ' - B. takes Kt
„J' Q. B. to K. B'a
B. iakee K's B *4th , n Q. takes B
iU' Kt. takes Q's P' , , Q.
K. toKt.K'sto 4th
K. B's 3rd'
12. . 13.Kt.toK'.8rd d white hafl 8tm tho
U. to K s otd i.ctij '
better position.
6. K. to Q's sq.
7. Castles. 7. Q. B. to K. Kt's 5th.
8. P. to Q's 4th. 8. P. to Q. R's 3rd.
9. P. to Q's 5th. 9. Q. Kt. to Q. Kt's 5th.
10. Q. Kt. to Q. B's 3rd. 10. Q. B. to K. B's 4th.
11. K. Kt. to Q's 4th. 11. Q. to K. Kt's 3rd.
12. P. to Q. R's 3rd. 12. Q. B. takes Q. B's P.
13. K. Kt. takes B. 13. Q. Kt. takes Kt.
14. K. B. to Q's 3rd.
And White must win.
\

<40 IRREGULAR OPENINGS.


GAME THE SECOND.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to Q's 4th.
2. P. takes P. 2. Q. takes P.
3. P. to Q's 4th. 3. Q. to K's 5th (ch.)
Here Black should play 3. P, t0 K.. 4tb., or 3. gnBTgg B-. B
which the " Handbook " considers to lead to an even game.
4. Q. B. to K's 3rd. 4. Q. B. to K. B's 4th.
5. Q. Kt. to Q. B's 3rd. 5. Q. takes Q. B s P.
6. Q. takes Q. 6. B. takes Q.
7. Q. R. to Q. B's sq. 7. Q. B. to K. B's 4th.
8. Q. Kt. to Q's 5th.
With a fine attacking position.

ADDITIONAL GAMES
EXEMPLIFYING THE IRREGULAR OPENINGS.
Game I.—Between Messrs. Itorwitz and Harrwitz.
White Mr. Horwitz. black. (Mr. Harrwitz.)
1. P. to Q. B's 4th.' 1. P. to K. 4th.
2. Kt. to Q. B's 3rd. 2. P. to K. B's 4th.
3. P. to K's 3rd. 3. P. to Q. B's 4th.
4. P. to Q's 3rd. 4. Kt. to K. B's 3rd.
5. P. to K. Kfs 3rd. 5. Kt. to Q. B's 3rd.
6. B. to K. Kt's 2nd. 6. P. to Q's 3rd.
7. Kt. to K. R's 3rd. 7. K. B. to K's 2nd.
8. P. to K. B's 4th. 8. Castles.
9. Castles. 9. P. to K. R's 3rd.
10. P. to Q. Kt's 3rd. 10. Q. B. to Q's 2nd.
11. Q. B. to Q. Kfs 2nd. 11. K. Kt. to K. Kt's 5th.
12. Q. to Q's 2nd. 12. K. B. to K. B's 3rd.
13. Q. Kt. to Q's 5th. 13. K. R. to K's sq.
14. Q. Kt. takes B(ch.) 14. P. takes Kt.
15. Q. R. toK'ssq. 15. K. to K. R. 2nd.
lb'. K. to R's sq. 16. K R to K. Kt's sq.

* One of the safest and best openings known. See the *' Handbook,"
p. 334, and the games in the match between Messrs. St. Amant
and Staunton, " Chess Player's Companion," pp. 315—378.
IEKEGULAK OPENING8. 441

17. Kt. to K. Kt's sq. 17. P. to K. R's 4th.


18. Kt. to K B's 3rd. 18. Q. to K's 2nd.
19. Kt. to K. B.s 4th.* 19. Q. R. to K. B's sq.
20. P. to K's 4th. 20. K. B's P. takes P.
21. Q. P. takes P. 21. Q. Kt. to Q's 5th.
22. P. to K B's 5th. 22. B. to K'e sq.
23. Q. B. to Q. B's sq. 23. Q. to K. Kt's 2nd.
24. K. B. to K. B's 3rd. 24. P. to Q. Kt's 3rd.
25. P. to K. R's 3rd. 25. Kt. to K. R's 3rd.
26. K. R. to K. Kt's sq. 26. B. to K. B's 2nd.
27. K. B. to Q's sq. 27. P. to Q. Kt's 4th.t
28. P. takes P. 28. P. to Q's 4th.
29. P. takes P. 29. B. takes P (ch.)
30. K. to R's 2nd. 30. B. to K. B's 2nd.
31. K. B. to Q. B's 2nd. 81. Q. R. to Q's sq.
32. Q. to K. B's 2nd. 32. Q. to K. B's sq.
33. Kt. to K. Kt's 6th. 33. B. takes Kt.
34. P. takes B (ch.) 84. K. to Kt's 2nd.
35. K B. to Q's 3rd. S5. K. R. to K. R's sq +
36. K. R. to K. B's sq. 36. K. Kt. to K Kt's 5th (ch.)
37. P. takes Kt. 87. P. takes P (dis. ch.)
38. K. to Kt's 2nd. 38. Kt. to K. B's 6th.
39. K. R. to R'ssq. 39. Kt. takes Q's R (ch.)
40. R. takes Kt. 40. Q. R. takes B.
41. B. to K's 3rd. 41. Q. to Q. R's sq. (ch.)
42. K. to K. B's sq. 42. K. R. to K. R's 8th ^ch.)§
43. K to K's 2nd. 43. K. R. takes R (ch.)
44. K takes Q. R. 44. Q. to Q's 4th (ch.)
45. K. to Q. B's 3rd. 45. Q. to Q's 8th.
46. B. takes Q. B's P. 46. Q. to Q. B's 8th (ch.)
47. K. to Q. Kt's 4th. 47. R. to K's 5th (ch.)
48. K. to Q. R's 5th. 48. K. takes P.
49. P. to Q. R's 4th. 49. Q. to Q. B's 6th (ch.)
50. P. to Q. Kt's 4th. 50. P.toK. B's 4th.

* Throughout this game both players exert themselves to the


utmost, and there is scarcely a move in it which does not bear the
impress of careful study and reflection.
t An ingenious endeavour to bring his Bishop into action against
the adverse King.
J Preparatory to a beautiful and brilliant manoeuvre.
§ Here Black forgot himself. By checking with the Queen instead
of the Rook he might have won easily. For example :—
42. Q. to K. R's 8th (ch.)
43. K. to his 2nd (best.) 43. Q. to K's 5th.
44. If R. to Q's sq., or R. to K. 44. R. to K. R's 7th, and wins.
B's sq.
White may vary his 44th move, but in no way can he save the game.
442 IRBEGULAK OPENINGS.
61. Q. to Q. R's 2nd. 51.
52. K. to Q. R's 6th. 52.
53. K. takes Q. R. P. 53. Q. to Q's 2nd (ch.)
54. K. to Q. R's 6th, 64. Q. to Q. B's sq. (ch.)
55. K. to Q. Kfs 6th. 65. Q. to K's 3rd (ch.)
56. K. to Q. R's 5th. 56. Q. to Q's 4th.
57. Q. to K. B's 2nd. 67. Q. to Q. R's sq (oh.)
58. B. to Q. R's 7th. 58. R. to Q's 5th.
59. P. to Q. Kfs 6th. 69. Q. to Q's 4th (chl
60. P. to Q. Kt's 5th. 60. Q. to Q. Kt's 6th.t
61. Q. takes R. 61. P. takes Q.
62. P. to Q. Kt's 7th. 62. Q. to Q. B's 6th (ch.)
63. K. to Q. R's 6th. 63. Q. takes K. Kt's P.
64. P. Queens. 64. Q. takes Q.
65. B. takes Q. 66. P. to Q's 6th.
66. B. to K. B's 4th. 66. P. to K. Kt's 6th.
67. P. to Q. Kt's 6th. 67. P. to K. Kt's 7th.
68. P. to Q. Kt's 7th. 68. P. Queens.
69. P. Queens. 09. Q. to K. Kt's 5th.
70. Q. to her 6th (ch.) 70. K. to B's 2nd.
71. P. to Q. R's 5th. 71. Q. to K's 7th.
72. K. to R's 7th. 72. Q. to K. B's 7th (ch)
73. K. to Kt's 8th. 78. Q. to Q. Kt's 7th. (ch.)
74. Q. to Q. Kt's 6th. 74. Q. to K. R's sq (ch..)
75. K. to R's 7th. 75. Q. to Q. B's 6th.
76. P. to R's 6th. 76. P. to Q s 7th.
77. Q. to Q's 6th4 77. P. Queens.
78. Q\ takes Q. 78. Q. to Q. B's 4th (ch.)
79. K. to Kt's 7th. 79. Q, to Q. Kt's 5th (ch.)
80. K. to B's 6th. SO. Q. to Q. B's 5th (ch.)

* Threatening presently to win the Bishop or to take the Q. Kt's P.


with his Rook, and, if the B. took the R., to mate in two more moves,
t Q. to Q. B's 5th would have been much better, for suppose—
60. Q. to Q. B's 5th.
61. Q. takes R., or (A.) 61. Q. takes Q.
And White cannot save the game.
(A)
61. P. to Q. Kt's 7th. 61. Q. to her B's 2nd (ch.)
62. B. to Q. Kt's 6th (best.) 62. Q. to her B's 6th (ch.)
And then mates in two moves more.
J At this crisis White is guilty of an oversight, as remarkable as
that of his opponent at move 60, for he had only now to take the
Q's P. with his Bishop to win the day. Let us suppose, for i
77. B. takes Q. P. 77. Q. takes B.
78. K. to Q. Kt's 8th.
And Black cannot save the game.
IRREGULAR OPENINGS. 443
81. K. to Q's 7th. 31. Q. to K's 3rd (ch.)
82. K. to Q's 8th. 82. Q. to Q. Kt's 3rd (ch.)
83. K. to Q's 7th. 33. Q. to K's 3rd (ch.)
84. K. to B's 7th. 34. Q. takes P.
85. Q. to Q's 7th (ch.) 35. K. to B's 3rd.
86. Q. to Q's 8th (ch.) 86. K. to B's 2nd.
87. Q. to Q's 5th (ch.) 87. Q. interposes.
Drawn game.
(The duration of this fine game exceeded seven hours.)

take II.—Between Messrs. en and Bird. Played at the


Birmingh; Tourney.
white. (Mr. Brien.) black. (Mr. Bird.)
1. P. to Q. B's 4th. 1. P. to K's 4th.
2. P. to K's 3rd. 2. Kt. to K. B's 3rd.
3. P. to Q. R's 3rd. 8. P. to Q. B's 4th.
4. Kt. to Q. B's 3rd. 4. Kt. to Q. B's 3rd.
6. P. to Q. Kt's 3rd. 6. P. to Q's 3rd.
6. K. B. to Q's 3rd. 6. P. to K. Kt's 3rd.
7. B. to Q. Kt's 2nd. 7. K. B. to K. Kt's 2nd.
8. K. Kt. to K's 2ud. 8. Q. B. to K's 3rd.
9. Castles. 9. Kt. to K. R's 4th.
10. Rto K'ssq. 10. P. to K. B's 4th.
11. Kt. to K. Kt's 3rd. 11. Kt. takes Kt.
12. K. B's P. takes Kt. 12. P. to K. R's 4th.
13. B. to K's 2nd. 13. Q. to K. Kt's 4th.
14. R. toK. B'ssq. 14. P. to K. R's 5th.
15. P. to K. Kt's 4th. 15. R to K. R's 2nd.
16. R. to Q. Kt's sq. 16. R. to Q's sq.
17. Kt. to Q's 5th. 17. Rto Q's 2nd.
18. P. to K. R's 3rd. 18. R to K. B's 2nd.
19. P. to Q. Kt's 4th. 19. P. takes Q. Kt's P.
20. Q. R's P. takes P. 20. P. to K's 5th.
21. B. takes B. 21. Q's R takes B.
22. Kt. to K. B's 4th. 22. B. to Q's 2nd.
23. P. to Q's 4th. 23. Kt. to K's 2nd.
24. P. to Q's 5th. 24. P. takes K. Kt's P.
25. B. takes P. 25. Kt. to B's 4th.
26. B. takes Kt. 26. P. takes B.
27. Q. to Q's 4th. 27. P. to Q. Kt's 3rd.
28. P. to Q. B's 5th. 28. Q. to Q's sq.
29. P. takesQ't P. 29. K. to K. B's 2nd.
30. Q. R. to Q. R's sq. SO. P. to Q. R's 4th.
31. P. takes P. 31. P. takes P.
82. Q. to Q. R's 7th. 32. Q. R. to K. Kt's 6th.
33. Q. R takes P. 33. K. R. to K. Kt's 2nd.
444 IRREGULAR OPENINGS.
34. K. R. to Q. Kt's sq. 34. R. takes K's P.
35. K. R. to Q. Kt's 8th. 35. R. checks.
36. K. to B's 2nd. 36. Q. takes K's R.
37. Q. takes Q. 37. R. to Q. B's 8th.
38. Q. to R's 7th. 38. K. to K's sq.
39. Kt. to K. R's 5th. 89. R. to Q. B's 7th (ch.)
40. K. to K's 3rd. 40. P. to K. B's 5th (ch.)
41. Kt. takes P. 41. B. to K. B's 4th.
42. Q. to Q. Kt's 6th.
And Black resigns after two or three more moves.

Game III.—Between Mr. Staunton and Mr. LoweDthaL


Played in the Birmingham Tourney.
wnitE. (Mr. S.) black. (Mr. L.)
1. P. to Q. B's 4th. 1. P. to K's 4th.
2. Kt. to Q. B's 3rd. 2. Kt. to K. B's 3rd,
3. P. to K's 3rd. 3. B. to Q. Kt's 5th.
4. Q. to Q. Kt's 3rd. 4. P. to Q. B's 4th.
5. Kt. to Q's 5th. 5. Kt. to Q. B's 3rd.
6. Kt. to K's 2nd. ' 6. P. to Q's 3rd.
7. Kt. to K. Kt's 3rd. 7. B. to K's 3rd.
8. P. to Q. R's 3rd. 8. B. to Q. R's 4th.
9. Q. takes P. 9. B. to Q's 2nd.
10. Q. to Q. Kt's 3rd. 10. Castles.
11. Kt. takes Kt. (ch.) 11. Q. takes Kt.
12. B. to K's 2nd. 12. Q. to K. R's 5th.
13. B. to K. B's 3rd. 13. Q. R to Q. Kt's sq.
14. Q. to Q's 3rd. 14. B. to Q. B's 2nd.
15. B. takes Kt. 15. B. takes B.
16. P. to K's 4th. 16. P. to K. B's 4th.
17. Castles. 17. P. takes P.
18. Q. to Q. B's 2nd. 18. R. to K. B's 5th.
19. P. to Q. Kt's 3rd. 19. Q. R. to K. B's sq.
20. B. to Q. Kt's 2nd. 20. Q. R. to K. B's 3rd.
21. Q. R. to K'ssq. 21. R. to K. R's 3rd.
22. P. to K. R's 3rd. 22. Q. R. to K. B's 3rd.
23. R. to K's 3rd. 23. B. to Q. R's 4 th.
24. Q. to Q's sq. 24. Q. to K. R's 3rd.
25. Q. to K's 2nd. 25. Q. to K. Kt's 3rd.
26. B to Q. B's sq. 26. K. R. to K. R's 6th.
27. R. to K's sq. 27. Q. R. to K. B's 5th.
28. Kt. to K. B's sq. 28. R to K. B's 6th.
29. Kt. to Kt's 3rd. 29. R. takes R.
30. Q. takes R. 30. Q. to K. B's 2nd.
31. R. to K's 2nd. 31. R. to K. B's oth.
32. B. to Q. Kt's 2nd. 32. Q. to K. Kt's 3rd.
IBREGULAR OPENINGS. 445
83. P. to Q. Kfs 4th. 33. B. to Q. Kt's 3rd.
84. P. to Q. Kfs 5th. 34. B. to Q. Kfs 2nd.
35. Q. to Q. B's 3rd. 35. P. to K. R's 4th.
86. R. to K's 3rd. 88. P. to K. R's 5th.
37. Kt. to K. R's sq. 37. Q. to K. B's 2nd.
38. P. to Q. R's 4th. 38. Q. to Q. B's 2nd.
39. P. to Q's 3rd. 89. B. to R's 4th.
40. Q. to Q. B's 2nd. 40. P. takes P.
41. Q. takes P. 41. P. to K's 5th.
42. Q. to Q's sq. 42. Q. to K's 2nd.
43. P. to K. Kfs 3rd. 43. P. takes P.
44. R takes P. 44. R. to K. B's 2nd.
45. R. to K's 3rd. 45. P. to Q's 4th.
46. P. takes P. 46. Q. to K. Kfs 4th (ch.)
47. Kt. to K. Kfs 3rd. 47. B. takes P.
48. B. to Q. B'b sq. 48. Q. to K's 4th.
49. Q. to B's 2nd. 49. P. to Q. B's 5th.
50. B. to Kfs 2nd. 60. Q. to K. Kfs 4th.
51. B. to Q's 4th. 51. B. to Q. Kfs 3rd.
52. Q. to Q's 2nd. 52. Q. to K. B's 5th.
53. Kt. to K. R's 5th. 53. P. to Q. B's 6th.
54. B. takes P. 54. Q. to K. Kfs 4th (ch.)
55. Kt. to Kfs 3rd. 65. B. takes R.
56. Q. takes B. 56. Q. takes Q.
57. P. takes Q. 57. R. to K. B's 6th.
58. B. to K's 5th. 58. R. takes P.
59. Kt. to B's 5th. 69. R. to Q's 6th.
60. P. to Q. R's 5th. 60. P. to K's 6th.
61. Kt. to Q's 4th. 61. R to Q's 8th (ch.)
62. K. to R's 2nd. 62. P. to K's 7th.
63. Kt. takes P. 63. R. to Q's 7th.
64. B. to Q. Kfs 8th. 64. R takes Kt. (ch.)
65. K. to Kfs 3rd. 65. R. to Q. Kfs 7th.
66. B. takes P. 66. B. to Q. Kt's 2nd.
And White resigns.

Jame IV.—Between the same players. Played at the


Birmingham Tourney.
black. (Mr. L.) white. (Mr. S.)
1. P. to K's 4th. 1. P. to Q's 4th.
2. P. takes P. 2. Kt. to K. B's 3rd.
3. K. B. to Q. B's 4th. 8. Kt. takes P.
4. P. to Q's 4th. 4. P. to K's 3rd.
6. Kt. to K. B's 3rd. 6. K. B. to Q's 3rd.
6. Castles. 6. Castles.
7. K. B. to Q's 3rd. 7. K. B. to K. B's 6th.
IltREGULAB. OPENINGS.
8. Q. Kt. to Q's 2nd. 8. Q. Kt. to Q. B's 3rd.
9. P. to Q. R's 3rd. 9. K. Kt. to K. B's 3rd.
10. Q. Kt to K's 4th. 10. B. takes B.
11. Q. R. takes B. 11. Q. to K's 2nd.
12. K. R. to K's sq. 12. P. to Q. Kfs 3rd.
13. Kt. takes Kt. (ch.) 13. P. takes Kt.
14. P. to Q's 5th. 14. Kt to K's 4th.
15. Kt. takes Kt. 15. P. takes Kt
16. B. takes K. R's P. (ch.) 16. K. takes R
17. Q. checks at R's 5th. 17. K. to Kfs 2nd.
18. R. to K's 3rd. 18. R to K. Kfs sq.
19. R. to Kt's 3rd (ch.) 19. K. to R's sq.
20. Q. to R's 6th (ch.) 20. K. to his sq.
21. R takes R (ch.) 21. K. to Q's 2nd.
22. P. takes P. (ch.) 22. Q. takes P.
23. R to Q's sq. (ch.) 23. K. to B's 3rd.
24. Q. takes Q. (ch.) 24. P. takes Q.
25. Q. R to Q's 8th.
And White resigns.

Game V.—Between M. de Remioulle and Mr. F. Deacon.


black. (M. de R.) white. (Mr. D.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. P. to Q's 4th.
3. P. takes Q's P. 3. P. to K's 5th.
4. Q. to K's 2nd. 4. Q. to K's 2nd.
5. K. Kt. to Q's 4th. 6. P. to K. Kt's 3rd.*
6. Kt. to Q. B's 3rd. 6. B. to K. Kt's 2nd.
7. Q. to K s 3rd. 7. Q. to K's 4th.
8. Q. Kt. takes K's P.t 8. K. Kt. to K's 2nd.J
9. Kt to K. B's 3rd. 9. Q. takes Q's P.
10. Kt to Q. B's 3rd. 10. Q. to her sq.
11. B. toQ. B's 4th. 11. Castles.
12. Castles. 12. Q. Kt to Q. B's 3rd.
13. P. to Q's 3rd. 13. Q. B. to K. Kt's 5th.
14. Kt. to K. Kt's 5th. 14. Q. Kt to Q's 5th.
15. K. R to Q. Kt's 3rd. 15. P. to K. R's 3rd.
16. P. to K. R's 3rd. 16. K. Kt to B's 4th.

* The object of this was to make an outlet for the King's Bishop,
t Beautifully played.
J It is obvious that, if White had taken the K's Kt, he must hart
lost the game. For suppose,—
9. Q. takes K's Kt
10. Kt. to K. B's 6th (double ch.) 10. K. movea.
11. Q. to K's 8th. Mate.
IRREGULAR OPENINGS. 447
17. Q. to her 2nd. 17. Q. B. to K. R's 4th.
18. K. Kt. to K's 4th. 18. B. to K. B's 6th *
19. K. to R's sq. 19. Q. to K. R's 5th.
20. Q. to K. B's 4th. 20. Q. takes K. R's P. (ch.)
21. Q. to K. R's 2nd. 21. B. takes K. Kt's P. (ch.)
22. K. to Kt's sq. 22. Q. Kt. to K. B's 6th.
Checkmate.

Game VI.—Between Messrs. Heydebrand and De Rives.


white. (Mr. de R.) black. (Mr. H.)
1. P. to K's 4th. 1. P. to K s 4th.
2. P. to Q. B's 3rd. 2. Kt. to K. B's 3rd.
3. P. to Q's 4th. 3. Kt. takes K's P.
4. P. takes P. 4. P. to Q's 4th.
5. Q. B. to K's.3rd. 5. Q. B. to K's 3rd.
6. Q. Kt. to Q's 2nd. 6. Q. Kt. to Q's 2nd.
7. Q's Kt. takes Kt. 7. P. takes Kt.
8. Q. to Q. R's 4th. 8. Q. B. to K. B's 4th.
9. Castles. 9. P. to Q. B's 3rd.
10. P. to K. B's 3rd. 10. Q. to Q. B's 2nd.
11. K. B's P. takes P. 11. Q. B. to K. Kt's 3rd.
12. Kt. to K. B's 3rd. 12. Kt. takes K's P.
13. Q. B. to K. B's 4th.t 13. Kt to Q's 6th (ch.)
14. K's B. takes Kt. 14. Q. takes Q's B. (ch.)
15. K. to Q. Kt's sq. 15. K. B. to Q. B's 4th.
16. K. R. to K. B's sq. 16. Castles on K's side.
17. P. to K. Kt's 3rd. 17. Q. to Q. B's 2nd.
18. Kt. to K. R's 4th. 18. P. to Q. Kt's 4th.
19. Q. to Q. B's 2nd. 19. K. R. to Q's sq.
20. P. to K. Kt's 4th.J 20. P. to Q. R's 4th.
21. Kt. to K. B's 5th. 21. B. takes Kt.
22. P. takes B. 22. P. to K. B's 3rd.
23. Q. to K. Kt's 2nd. 23. K. R. to Q's 2nd.
24. B. to Q. B's 2nd.§ 24. Q. R. to Q's sq.
25. B. to Q Kt's 3rd (ch.) 25. K. to K. R's sq.
26. Q's R. takes R. 26. R'. takes R.

* The winning move.


t Q. to her 4th would, perhaps, have been better.
:£ A good move ; preventing the adverse Bishop being played to K.
R's 4th. and enabling White presently to make an opening for his
Castle's battery on the King's citadel.
§ P. to K's 5th, threatening to take the Q. Kt's P. with the Bishop,
would have been of little avail, since Black, in answer, could have
played his Q's R. to Q's sq.
448 IRREGULAR OPENINGS.
27. B. to K's 6th.* 27. R. to Q's sq.
28. R. to K. B-b 3rd. 28. Q. to K's 4th.
29. R, to K. R's 3rd.t 29. Q. to K. B's 5th.
30. Q. to K. Bs 3rd. 30. Q. to Q's 7th.
31. Q. to K. B's sq. 31. P. to Q. R's 5th.
32. P. to Q. R's 3rd. 82. B. to K's 6th.
33. K. to Q. R's 2nd. 33. R. to Q's 6th.
34. K. to Q Kt's sq.J 34. P. to Q. Kt's 5th.
35. Q. R's P. takes P. 35. P. to Q. R's 6th.
And tite resigns.

* I doubt much if this is so strong as advancing the King's Pawn ;


for suppose,—
27. P. to K's 5th. 27. Q. takes P., or (A.)
28. Q. takes Q. B's P. 28. Q. to Q's 3rd.
29. R. to Ks sq.
And White has considerably the advantage.
(A.)
27. P. takes P.
This seems his best move,
28. P. to K. B's 6th.
And again White has by far the better game.
t Intending to take the K. R's P., and mate next move.
J This move is not in keeping with White's earlier play in the
present game. He ought here to have moved P. to K's 5th, or, as he
subsequently suggested, Q. to K. B's 3rd. In the latter case, the follow
ing is a probable continuation :—
34. Q. to K. B's 3rd. 34. P. to K. R's 3rd.
35. Q. to K. R's 5th. 35. R to Q's sq.
36. R. to K. Kt's 3rd. 36. B. to K. Kt's 4th.
(Black must guard against his K. Kt's P. being taken, or he would lose
off-hand, apparently. If he try a counter-attack, by advancing his
Q. Kt's P. and Q. R s P., White can capture the Pawns with his Q. R's
P. and his King.)
37. P. to K. R's 4th. 37. Q. to K. R's 7th.
38. R. to Q'a 3rd. 38. R. to Q. Kt's sq.
(If he move the Rook to K. B's sq., White may play his Queen to K.
B's 7th, and will win easily whether his Queen be captured or not.)
89. Q. to her sq., and wins.
IRBEGULalt OPENINGS. 449

Game VII.—Between Messrs. Brien and Falkbeer. Played


at the Birmingham Tourney.
white. (Mr. B.) black. (Mr. F.)
1. P. to Q's 4th. 1. P. to K. B's 4th.
2. P. to Q. B's 4th. 2. Kt. to K. B'b 3rd.
3. Kt. to Q. B's 3rd. 3. P. to K's 3rd.
4. P. to Q. R's 3rd. 4. B. to K's 2nd.
5. P. to K'b 3rd. 6. P. to Q. Kt's 3rd.
6. B. to Q's 3rd. 6. B. to Q. Kt's 2nd.
7. Kt to K. B's 3rd. 7. P. to Q. B's 4th.
8. Castles. 8. Castles.
9. P. to Q. Kt's 3rd. 9. Q. to K's sq.
10. P. to Q's 5th. 10. Q. to K. R's 4th.
11. Kt. to K's 5th. 11. P. takes P.
12. P. takes P. 12. P. to Q's 3rd.
13. B. to K's 2nd. 13. Q. to K'b sq.
14. Kt.to K. B's 3rd. 14. K. Kt. to Q's 2nd.
15. B. to Q. Kt's 2nd. 15. Kt. to Q. R's 3rd.
16. Q. to Q's 2nd. 16. Kt to Q. B's 2nd.
17. Kt. to Q. Kt's 5th. 17. Kt. takes Kt.
18. B. takes Kt 18. P. to Q. R's 3rd.
19. B. takes Kt 19. Q. takes B.
20. K. R. to K's sq. 20. Q. R. to K's sq.
21. Q. R. to Q's sq. 21. P. to K's Kfs 4th.
22. P. to K's 4th. 22. P. to K. R's 3rd.
23. P. takes P. 23. Q. takes P.
24. R to Ks 6th. 24. Q. to K. R's 2nd.
25. Q. R. to K's sq. 25. B. to Q. B's sq.
And the game was given up as drawn.

Game VIII.—Between Messrs. Laroche and De Riviere.


whits. (Mr. L.) black. (Mr. De R.)
1. P. to K. B's 4th. 1. P. to Q's 4th.
2. P. to Q. B's 4th. 2. P. to K's 3rd.*
3. Kt. to K. B's 3rd. 3. P. to Q. B's 4th.
4. P. to Q. Kt's 3rd. 4. Kt. to Q. B's 3rd.
5. Q. B. to Q. Kt's 2nd. 5. P. to Q's 5th.
6. P. to K. Kt's 3rd. 6 P. to K. B's 4th.
* If the Pawn be taken, then would follow—
8. P. to K's 4th. 3. P. to Q. Kt's 4th.
4. P. to Q. R's 4th.
and, in a few moves, White regains the Pawn, and acquires an advan
tageous position.
2 a
450 IRREGULAR OPENING?
7. Kt. to Q. R's 3rd. 7. Kt. to K. B's 3rfl.
8. Kt. to Q. B's 2nd. 8. K. Kt. to K's 5Ui.
9. B. to K. Kt's 2nd. 9. P. to Q. R's 4th.
10. Castles. 10. K. B. to K's 2nd.
11. P. to Q's 3rd. 11. Kt. to K. B's 3rd.
12. K. R. to K's sq. 12. Castles.
13. P. to K's 4th. 13. K. B's P. takes P.
14. P. takes P. 14. P. to K's 4th.
15. P. toK. B's 5th.* 15. Q. to Q. B's 2nd.
16. Kt. to K. R's 4th. 16. K. Kt.to K's sq.
17. Q. to K. R's 5th. 17. K. B. takes Kt.
IS. Q. takes B. 18. Q. to her sq.
ID. Q. to K. R's 3rd. 19. Q. Kt. to K's 2nd.
20. P. to K. Kt's 4th. 20. Q. to her 3rd.
21. Q. R. to Q's sq. 21. Q. R to his 3rd.
22. Q. B. to Q. R's 3rd. 22. Q. R. to Q. B's 3rd.t
23. Kt. to K's 3rd. 23. P. to Q. Kt's 3rd.
24. Kt. to Q's 5th. 24. K. R. to K. B's 2nd.
25. Q. to K. Kt's 3rd.+ 25. P. to K. Kt's 4th.
26. Q. B. to his sq.§ 26. P. to K. R's 3rd.

* Nothing could have been gained by capturing the Pawn, since


Black might always win another in return by Kt. to K. Kt's
5th, &c.
t To enable him to play the Q. Kt's Pawn without imprisoning
his Rook.
X Hazardous as it may seem at first sight, we should certainly in
White's place hare taken the Q's Paten with the t2's Rook, and we err
egregiously in our calculation if by that sacrifice M. Laroche would
not have gained decisive superiority. For example, suppose—
25. Q. R. takes Q. P. 25. K. P. takes R.
(The result of Black's taking Kt. with Kt. is so obviously in favour of
White, that it hardly needs to be shown.)
26. P. to K's 5th. 26. Q. to K. R's 3rd.
(If he play Q. to her 2nd, White answers with P. to K's 6th, and
wins easily. If he retire the Queen to her Kt's sq., White simply
takes Kt. with Kt, checking, and then captures the Queen's Rook.)
27. P. to K's 6th. 27. B. takes P. (best)
28. Kt. takes Kt (ch.) 28. K. R takes Kt
29. Q. takes Q. 29. B. to Q's 2nd.
30. R takes R. 30. R. takes Q.
31. R takes B. With a won game.
§ It is pretty evident, from the last move made on each side, that
the idea of sacrificing the Queen's Rook either did not present itself to
the players, or that they saw some objection to the manreuvre which
we have overlooked. If our view is correct, the Queen's Pawn might
IbEEGULAK OPENING8. 451

27. P. to K. R's 4th. 27. K. R. to K. Kt's 2nd.


28. K. to Bs 2nd. 28. K. Kt. to K. B's 3rd.
29. P. takes K. Kt's P. 29. P. takes P.
30. Kt. takes K's Kt (ch.) 30. Q. takes Kt.
31. K. to his 2nd.* 31. K. to B's 2nd.
32. K. R. to K. R's sq. 32. Kt. to K. Kt's sq.
33. K. R. to his 5th. 83. K. to his 2nd.
34. Q. R. to K. R's sq. 34. K. to Q's 3rd.
15. ij. to her 3rd. 35. B. to Q's 2nd.
36. Q to h« 2nd. 36. Q. R. to Q. B's 2nd.
37. K's R. takes P. 37. K. R. takes R.
35. Q. takes R. 38. Q. tak«s Q.
39. B. takes Q. 89. P. to Q. Kt's 4th.
40. R. to K. R's 8th. 40. R. to Q. B's sq.
41. Q. B. to K. R's 4th. 41. P. takes P.
42. P. takes P. 42. R. to Q. Kt's sq.
43. K. to Q's 3rd. 43. R. to Q. Kt's 7th.
44. K. B. to K. R's 3rd. 44. R. takes Q. R's P.
45. Q. B. to Q's 8th. 45. R. to Q. R's 6th (ch.)
46. K. to Q's 2nd. 46. R. to Q. R's 7th (ch.)
47. K. to Q's 3rd. 47. B. to Q. R's 5th.
48. P. to K. B's 6th. 48. B. to Q. B's 7th (ch.)
49. K. to his 2nd. 49. B. takes K's P. (dis. ch.)
50. K. to B's sq. 50. B. to Q's 6th (ch.)
51. K. to Kt's sq. 51. B. takes Q. B's P.
52. P. to K. Kt's 5th. ' 62. P. to Q's 6th.
53. P. to K. Kt's 6th. 63. P. to Q's 7th.
54. B. to K. Kt's 4th. 54. Kt. takes P.
55. B. takes Kt. 65. R. to Q. Ra' 8th (ch.)
56. K. to R's 2nd. 66. B. to Q'e 4th.
57. R. to Q's 8th (ch.) 57. K. to Q. B's 3rd.
58. R. takes B.
And Black resigned.

have been taken now with as much advantage as before, and the cap
ture would certainly have imparted more vicacity and interest to the
txunbat than the comparatively tame move made.
* Thia was done probably from apprchension of Black's playing
hia Kt. to K. Kt.'s 3rd, but we should have preferred moving K. Rook
to his sq., and if the Kt. were then marched to Kt.'s 3rd. K. B. to R's
1th would have proved a very troublesome rejoinder.

2 6 2
APPENDIX.

Thk remaining pages of this work were, in the first instance,


intended for a selection of original Chess problems : in com-
pliance, however, with the expressed wish of very many influ
ential amateurs who are desirous of obtaining the best speci
mens of Mr. Morphy's play, in an accessible form, I have
added a classified collection of that gentleman's games, accom
panied by critical and explanatory observations. This
collection comprises the whole of the parties played in
matches ; all those conducted without sight of board and
men ; and about fifty miscellaneous games contested with
various notabilities of the London and Parisian Chess circles.

CHAPTER I.
MATCHES BETWEEN MORPHT AND LOWENTHAL, &c.
Match with Mb. Lowbnthat,.
This was the first serious encounter undertaken by the American on his
arrival in Europe. To this circumstance we may attribute the compa
rative poverty of the games, and the otherwise inexplicable fact, that
while he subsequently won of Anderssen in the proportion of 7 games to 2,
he only scored, against a player so much inferior as the Hungarian, in the
ratio of 9 to 3. The present match was played for £100 aside, at the St.
George's and London Chess Clubs, during the months of July and
August, 1858. The terms being, that whoever first won nine games should
be oeclaied victor. The score at the end stood :—
Morphy .. .. 9
Lowentha. .. .. S
Drawn .. .. 3
2 H
454 APPENDIX.

Games is the Match between Messes. Morpht asf


LoWENTHAL.
GAME FIfiST
philidor's defence.
TTHITR. (Mr. L.) BlaCK. (Mr. M.)
1. P. to K's 4th. I. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th 3. P. takes P.
4. Kt. takes P. 4. Kt. to K. B's 3rd.
5 Kt. to Q. B's 3rd. 5 B. to K's 2nd.
6. B. to K's 2nd. 6. Castles.
7. Castles. 7. P. to Q. B's 4th.t
8. Kt. to K. B's 3rd. 8. Kt. to Q. B's 3rd.
9. B. to K. B's 4th.+ 9. B. to K's 3rd.
10. Q. to Q's 2nd. 10. P. to Q's 4th.§
11. P. takes P.J 11. Kt. takes P.
12. Q. R. to Q's sq. 12. Kt. takes B.
13. Q. takes Kt. 13. Q. to Q. R's 4th.
14. B. to Q's 3rd. 14. Q. R. to Q's sq.
15. Kt. to K. Kt's 5th. 15. B. takes Kt.
16. Q. takes B. 16. P. to K. R's 3rd.
17. Q. to K. R's 4th. 17. Kt. to Q's 5th.
18. P. to Q. R's 3rd. 18. K. R to K's sq.
19. K. R. to K's sq. 19. Q. to Q. Kt's 3rd.
20. Kt. to Q. R's 4th. 20. Q. to Q. R's 1th.
21 Kt. to Q. B's 3rd. 21. P. to K. B's 4th.
22. R to K's 5th. 22. B. to K. B's 2nd.
23. Q. R. to K's sq. 23. Q. to Q. Kt's 3rd.f
24. R. takes R fch.) 24. R. takes R.
25. R. takes R (ch.) 25. B. takes R.
26. Q. to K's 7th. 26. B. to B's 2nd.
27. Kt. to Q. R's 4th. 27. Q. to Q. R's 4th.
28. Kt. takes Q. B's P. 28. Q. to Q's 7th.

• This is hardly so good perhaps as 4. p. t0 fr, tth.


t Not commendable, since it leaves the Queen's Pawn too helpless.
{ He should rather have moved 9. aB-toE. Ki'ssih.
| Very well played ; preventing the meditated attack on his Q's P»wb.
and giving freedom to his men at the same time.
| If I mistake not, 11. r t0 K'' *"a, would have been better; if in reply,
Black moved 11. r-uk.«••«,, then 12. aB.ioit. nerny m^ white an, J
think, some advantage in position.
H This costs a Pawn.
MATCH BETWEEN MORPHT AND LOWENTHAL. 466
29. P. to K. B's 3rd.* 29. Kt. to Q. B's 3rd.
30. Q. to K's 2nd. 30. Q. to B's 8th (ch.)
31. K. to B's 2nd. 31. Q. takes Q. Kt's P.
32. B. takes P. 32. Q. takes K's P.
33. Q. to Q. Kt's 5th. 33. Q. to Q. B's 6th.t
34. Kt. to Q. Kt's 3rd. 34. Q. to K. B's 3rd.
35. Q. takes Q. Kt's P. 35. P. to K. Kt's 3rd.
36. Q. to Q. B's 8th (ch.) 36. K. to R's 2nd.
37. B. to Q's 3rd. 37. Kt. to K's 4th.
38. Kt. to Q's 2nd. 38. Q. to K. R's 5th (ch.)
39. K. to B's sq. 39. Q takes K. R's P.
40. Kt. to K's 4th. 40. Q. to K. R's 8th (ch.)
41. K. to B's 2nd. 41. Q. to Q. B's 8th.
42. Q. to Q. B's 3rd. 42. Q. to K. B's 5th.
43. K. to K's 2nd. 43. P. to K. R's 4th
44. Kt. to K. B's 2nd. 44. P. to K. R's 5th.
45. Q. to Q's 2nd. 45. Q. to K. Kt's 6th.
46. Q. to K's 3rd. 46. P. to Q. R'a 4th.
47. Q. to K's 4th. 47. B. to K's 3rd.
48. P. to K. B's 4th. 48. Kt. takes B.
49. P. takes Kt. 49. B. to K. Kt's 5th (ch.)
50. K. to B'a sq. 50. B. to K. R's 4th.
51. Q. to K's 7th (ch.) 51. K. to R's 3rd.
game.

SECOND.
king's BIT DEClINED. ,
black. ,'Mr. M.) wHItE. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. B. to Q. B's 4th.
3. Kt. to K. B's 3rd. 3. P. to Q's 3rd.
4. P. to Q. B's 3rd. 4. B. to K. Kt's 5th.
5. B. to Q. B's 4th. 5. B. takes Kt.
6. Q. takes B. 6. Kt. to K. B's 3rd.
7. P. to Q. Kt's 4th. 7. B. to Q. Kt's 3rd.
8. P. to Q's 3rd. 8. Q. Kt. to Q's 2nd.
9. P. to K. B's 5th. 9. Q. to K's 2nd.
:o. P. to K. Kt'i 4th.+ 10. P. to K. R's 3rd.

* It is obvious that 29. *..', k. K'-'* **, would enable Black to win, and
29. ?. to K. B's siit to draw the game. His best course, prjbably, was to
move the Bishop to K. B's square.
f If 33. 34. QtrtesP. 35. Q toQ B'.sih. (ch.) &c
Kt. to U's aib' Kt. uka B.
J Mr. Morphy would hardly have dared to advance his Pawns on both
winga thus against an opponent of really first-rate proficiency. From thj»
point be has a very hazardous position.
456 APPENDIX.
11. K. to K's 2nd. 11. P. to Q. B's 3rd.
12. P. to K. Kfs 5th. 12. P. takes P.
13. Q. B. takes P. 13. P. to Q's 4th.
14. K. B. to Q. Kfs 3rd.* 14. Q. to Q's 3rd.
1.5. Kt. to Q's 2nd. 15. P. to Q. R's 4th.
16. P. takes Q. R's T 16. Q. R. takes P.
17. P. to K. R's 4th. 17. K. Kt. to K. R's 4th.t
18. Kt. to K. B'ssq. 18. Q. Kt. to Q. B's 4th.
19. K. B. to Q. B's 2nd. 19. Q. R to Q. Kfs 4th.J
20. Q. B. to Q. B's sq. 20. P. takes P.§
21. P. takes P. 21. Q. R. to Q. KPs7th.„
22. B. takes R. 22. K. Kt. to K. B's 5th (t*.;
23. K. to K's sq. 23. Q. Kt. to Q's 6th (ch.)
24. B. takes Kt. 24. Kt. takes B (ch.)
25. K. to Q's 2nd. 25. Kt. takes B (dis. ch.)
26. K. to Q. B's 2nd. 26. Q. to Q. R's 6th.sJ
27. Kt. to Q's 2nd. 27. B. to Q. B's 2nd I
23. Kt. to Q. Kfs sq.
And resigns.

GAME THIRD.
peteoff's defesce.
whits. (Mr. L.) black. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th
2. Kt. to K. B's 3rd. 2. Kt. to K. B's 3rd.
3. Kt. takes P. , 3. P. to Q's 3rd.
* If 14. p. »ae. Q v-t then White would have advanced his K's Pawn with
great effect.
t The game is now in White's hands.
J Cutting blocks with a razor ! By playing 19. r to * B'i 6th, he mast
have won easily. For example :—19. r. w q. r; eth, 20. B- 10 g* .
B. to O, K's nk
21. Q. R. to Q. B's m T 22. B. uhe. B. (If 22. P- ukes Q. P; 23. Lokoi
B. tikea P. B. ukes B. B. uket B. PTukn P. '
24. B. to Q Kf, 3rd, . . , . 23. T ,
v. to K .sTh- with a winning advantage.) P. to s., ^
24. Q taK'.3rd | anj wins
Kt. to B's 5th (ch.)
g He had better have played 20. KtTto;K. b-i ttk (ch.) ; if thai
21. . B-ukesKt. t with a fine game.
B. toO, Kt's 7th
|| Ingenious, but altogether unsound. ,
1 Had he played 26. fit. g B'. sTh, then followed 27. r.wQ *-.
28. K. B. to Ki 2nd 29. ajoK^Sod aI1(J wins.
B. to Q. iq. ' '
MATCH BETWEEN MOEPHT AND LOWENTHAJ. 457
4. Kt. to K. B'B 3rd. 4. Kt. takes P.
5. P. to Q's 4th. 5. P. to Q's 4th.
0. K. B. to Q'B 3rd. 6. K. B. to K's 2nd.
7. Castles. 7. Kt. to Q. B's 3rd.
8. R. to K's sq.' 8. P. to K. B's 4th.
9. P. to Q. B's 4th. 9. B. to K's 3rd.
10. P. takes P.t 10. B. takes P.
11. Kt. to Q. B's 3rd. 11. Kt. takes Kt.
12. P. takes Kt. 12. Castles.
13. B. to K. B's 4th. 13. B. to Q's 3rd.
14. B. takes B. 14. Q. takes B.
15. Kt. to K's 5th. 15. Q. R. to K's sq
16. P. to Q. B's 4th.+ 16. B. to K's 3rd.
17. Kt. takes Kt. 17. P. takes Kt.
18. B. to K. B's sq. 18. B. to K. B's 2nd.
19. Q. to Q's 2nd. 19. R. takes R.
20. R. takes R. 20. R. to Q's sq.
21. Q. to Q. R's 5th.§ 21. Q. takes Q's P.
22. Q. takes Q. B. P. 22. Q. to Q. Kt's 3rd.(
23. Q. to K. B's 4th.U 23. P. to K. Kt's 3rd.
24. P. to K. R's 3rd. 24. Q. to Q. Kt's 7th.
25. Q. to Q. B's 7th. 25. Q. to Q. Kt's 3rd.
26. R, to K's 7th."* 26. R. to Q's 8th.
27. Q. to Q. B's 8th (ch.) 27. R. to Q's sq.
28. Q. to Q. B's 7th. 28. R. to Q's 8th.tt
29. Q. to K's 5th. 29. Q. to Q. Kt's 11th
30. Q. to K's 2nd. 30. K. to K. B's sq.
31. R. to K's 5th. 31. P. to K. B's 5th.
32. P. to K. B's 3rd. 32. Q. to Q. B's 8th.
33. P. to K. R's 4th. 23. P. to K. R's 3rd.

* Not so forcible as 8. r ao q.b's«1i,


t He should rather have played 10. Q. t° a« Ki'i «
J 1 5. p. '" K- B'* 4ih would nave been much better play.
§ If 21. *. *°0'''',., then follows 21. Ftoft.~BViIi. 22. P. to H>
23. a-wo,B-.Snd 24. P.toK. B-,3rd, 25. P-take. *. and as Black P. toii.
dareit t no'
Jrd,
P. to K. Kfa 3rd P. Ukn 4. P.
take the Pawn, White has quite as good a game as he has.
|| This move should have cost the game, I think.
U He ought to have moved 23. B-toK's and it seems impossible, then,
for Black to have escaped without loss ;% for suppose 23. to K'*
(Ifa3. r ... k n'..,.. 24. 1i.k«»R P.I 24.§i^iE!»Mrt). (If 24.ko,toQ-.n
to rfTsta
25. o,una.ffi(ah.)- 26. n tate.Q. b p &c.) 25?Qa ".'..K.B.p and white
B-UkeaQ.
hat the better game.
** This is no longer so dangerous to Black, since his King has an outlet
tt Mr. Morphy plays to draw the game, and White would have done
well to consent to that termination.
158 APPEND II.
34. P. to Q. B's Oth. 34. K. to Kt's 2nd.
35. R. to K's 4th. 35. Q. takes P (ch).
36. K. to R's 2nd 36. Q. to Q. B's 8tfa.
37. K. to Kt's sq. 37 R. to Q's 7th.
38. Q. to Q. R's 6th. 38. R. takes Q. R. P.
39. Q. to Q's 3rd. 39. R. to Q's 7th.
40. Q. to Q. R's 6th. 40. R. to Q's 8th.
41. P. to K. Kt's 3rd 41. P. takes P.
42. K. to Kt's 2nd. 42. Q. to Q. B's 4th.
43. K. takes P. 43. Q. to K. Kt's 8th (eh),
44. B. to Kt's 2nd. 44. R. to Q's 7th.
45. Q. to K. B's sq. 45. Q. takes Q.
46. B. takes Q. 46. K. to B's 3rd.
47. B. to Q. B's 4th. 47. B. takes B.
4S. R. takes B. 48. R. to Q's 3rd.
49. K. to K. B's 4th. 49. R. to K's 3rd.
50. R. to Q's 4th. 50. K. to K's 2nd.
51 R. to Q. R's 4th. 51. K. to Q's 3rd.
52. R. takes R. P. 52. P. to Q. B's 4th.
'j '. R. to Q. R's sq. 53. P. to Q. B's 5th.
54. P. to K. R's 5th. 54. P. takes P.
55. K. to B's 5th. 55. R. to K's 6th.
56. K. to B's 4th. 56. R. to K's sq.
57. R. to R's 6th (ch.) 57. K. to Q's 4th.
58. R. takes P. 58. P. to Q. B's 6th
69. R. takes P (ch.) 59. K. to Q's 5th.
60. R. to K. R's 7th. 60. R. to Q. B's sq.
61. R. to Q's 7th (ch.) 61. K. to Q. B's 5th.
62. K. to K's 3rd. 62. R. to K's sq. (ch.)
63. K. to B's 2nd.' 63. P. to Q. B's 7th.
C4. R. to Q. B's 7th (ch.) 64. K. to Q's 6th.
6=t. R. to Q's 7th (ch.) 65. K. to B's 6th.
66. R. to Q. B's 7th (ch.) 66. K. to Q's 7th.
67. R. to Q's 7th (ch.) 67. K. to B's 8th.
68. R. to Q. Kt's 7th. 68. R. to K's 4th.
69. P. to B's 4th. 69. R. to K's 5th.
70. K. to B's 3rd. 70. R. to Q. B's 5th.
71. R. to K. R's 7th. 71. K. to Q's 7th.
72. R. to K. R's sq. 72. P. queens.
73. P.. takes Q. 73. R. takes R.
74. K. to K's 4th. 74. R. to K's 8th (ch.)
75. K. to Q's 4th. 75. K. to K's 7th.
70 P. to B's 6th. 76. K. to B's 6th.
77. K. to Q's 5th. 77. K. to B's 5th.
78. P. to B's bth. 78. K. to Kt's 4th.
79. P. to B's 7th. 79. R. to K. B's 8th.

• 53 a. io B's tth would have enabled White to draw the game even noa
MATCH BETWEEN MOBPHT AND LOWENTHA1. 458
GAME FOURTH.
king's u aMBIT DECLINED.
whiti. (Mr. M.) black. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. to Q. B's 4th.
B.
3. Kt. to K. B's 3rd. 3. P. to Q's 3rd.
4. P. to Q. B's 3rd. 4. B to K. Kt's 5th.
5. K. B. to K's 2nd. 6. B. takes Kt.
6. B. takes B. 6. Kt. to Q. B's 3rd.
7. P. to Q. Kt's 4th. 7. B. to Q. Kt's 3rd.
8. P. to Q. Kt's 5th. 8. Q. Kt. to K's 2nd.
9. P. to Q's 4th. 9. P. takes K. B. P.
10. Q. B. takes P.* 10. Q. Kt. to K. Kt's 3rd.
11. Q. B. to K's 3rd. 11. Kt. to K. B's 3rd.
12. Kt. to Q's 2nd. 12. Castles.
13. Castles. 13. P. to K. R's 3rd.'
14. P. to Q. R's 4th 14. P. to Q. B's 3rd
15. Q. to K's 2nd. 15. K. R. to K's sq.
16. Q. to Q's 3rd. 16. P. to Q's 4th.
17. P. to K's 5th. 17. K. Kt. to Q's 2nd.
18. K. B. to K. R's 5th. 18. K. R. to K's 3rd.t
19. P. to Q. R's 5th. 19. B. to Q. B's 2nd.
20. R. takes K. B's P. 20. K. takes R.
21. Q. to K. B's 6th (ch.) 21. K. to K's 2nd.
22. B. takes Kt. 22. Q. to K. Kt's sq.
23. Q. B. to K. B's 2nd. 23. Kt. takes K's P.J
24. Q. P. takes Kt. 24. Q. R. to K. B's sq.
25. Q. B. to Q. B's 5th (ch.) 25. K. to Q's sq.
26. Q. B. takes R. 26. R. takes K's P
27. Q. to K. B's 2nd. 27. Q. to K's 3rd.
28. P. to Q. Kfa 6th. 28. P. takes P.
29. P. takes P. 29. Q. takes B.
30. P. takes B. (ch.) 30. K. takes P.
31. R. to Q. Kt's sq.
And White wins.

• Mr. Morphy has now a fine free game.


t Instead of this flagrant blunder, Black, we believe, could now have
taken the King's Pawn with impunity ; if so, it denotes great carelessness
or some want of perception in both players, that the combination should
hate been overlooked. Let us mipnnsR IS K Kt utc, g ftH f- '««eaKt.
(19. frtoK-B-sHfc ls 0f no ataii.) io. g g- uUt ft 20. o,B.takc.B, (if
20. K.B.tttoKi. 21. B-utoK. B. p (ch.) ana White cannot save his Queen.)
K B. takra a B- K. to B's aq.
20- o SB a. ich V, 21. k• w R,'A and Black has won two Pawns.
' K.R. takea B-
J It would have been more to the purpose playing 23. Kt. t0 K. B. aq. ; but
the game in any case was much in White's favour.
APPENDIX.
GAME F1FTU.
pbtroff's defence.
white. (Mr. L.) black. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to K. B's 3rd.
3. Kt. takes K's P. 3. P. to Q's 3rd.
4. Kt. to K. B's 3rd 4. Kt. takes K's P.
5. P. to Q's 4th. 5. P. to Q's 4th.
C K. B. to Q's 3rd 6. K. B. to K's 2nd.
7. Castles. 7. Castles.
8. P. lo Q. B's 4th 8. Q. B. to K's 3rd.
9. Q. B. to K's 3rd. 9. Kt. to Q. B's 3rd.
10. B. P. takes P. 10. Q. B. takes P.
11. Kt. to Q. B's 3rd. 11. P. to K. B's 4th.
12. Q. Kt. takes B. 12. Q. takes Q's Kt.
13. K. B. to Q. B's 2nd. 13. K. to R's sq.
14. K. B. to Kt's 3rd. 14. Q. to Q's 3rd.
15. P. to Q's 5th. 15. Q. Kt. to Q. R's 4th.
16. Q. B. to Q's 4th. 16. B. to K. B's 3rd.
17. K. R. to K's sq.' 17. Q- R- Q's sJ- .
18. Q. B. takes B. 18. K. Kt. takes Q. B.t
19. Kt. to Kt's 5th 19. K. Kt. to Kt's 5th.
20. P. to K. Kt's 3rd. 20. Q. to Q. B's 4th.
21. Q. to K's 2nd. 21. Kt. takes B.
22. R. P. takes Kt. 22. Q. R. to K's sq.
23. Q. to K. B's 3rd. 23. Kt. to K's 4th.
24. Q. to K. R's 5th. 24. P. to K. R's 3rd
25. Q. R. to Q. sq.J 25. Q. to Q. B's 7th.
26. Kt. to K's 6th. 26. Kt. to K. Kt's 5th.
27. R. to K. B's sq. 27. Q. takes Q. Kt's P.
28. Kt. takes K. R. 28. R. takes Kt.
29. P. to K. R's 3rd. 29. Kt. to K. B's 3rd.
30. Q. takes P. 30. Q takes Q. Kt's P.
31. P. to Q's 6th. 31. P. takes P §
32. R. takes P. 32. Q. to K. B's 2nd .
33. Q. R. to Q's 2nd. 33. P. to Q. R's 3rd
34. K. R. to K's sq. 34. P. to Q. Kt's 4th .
30. Q. to Q. B's 5th. 35. R. to K's sq.

* White plays this game much better than his opponent, and, for •
wonder, having obtained an advantage he maintains it to the end.
t Taking with the Queen or Rook would have been less injurious.
White has now a palpable superiority.
X If 25. Kt,.,K-..t^ then Biack pia,, 25. aMa r
§ If 31. «t. to a;.B'1 2nd. theni 32- ttuke.JMch.), 33 p.uta.f ^
Kt. uk. a q.
MATCH BETWEEN MORPni' AND LOWENTHAI,. 4(51
36. Q. R. to K's 2nd. 36. R. takes R.
37. K takes R. 37. Q. to Q. Kt's 6th.
3*. Q. to K. B's 8th (ch.) 38. Kt. to Kt's sq.
39 H. to K's 7ih. 39. Q. to Q's 8th (ch.)
40. K. to R's '2nd. 40. Q. to Q's 5th.
41. R to K's 8th. 41. Q. to Q. B's 5th.'
42. R. to Q. R'b 8th. 42. P. to Q. Kt's 5th.
43. R. to Q. R's 7th. 43. Q. to Q's 5th.
44. R. takes Q R's P. 44. P. to Q. Kt's 6th.
45. R. to Q. R's 8th. 45. Q. to Q's 4th.
46 R. to Q. R's 7th. 46. Q. to Q's 5th.
47. R. to Q. Kt's 7th. 47. Q. to Q. B's 6th.
48. Q. to K. B's 7th. 48. K. to K. R's 2nd.t
49. R. takes Q. Kt's P. 49. Q. to K's 4th.
50. R. to Q. Kt's 7th. 50. P. to K. R's 4th.
51. R. to Q's 7th. 51. Kt. to K. R's 3rd.
52. Q. to Q's 5th. 52. Q. to K. B's 3rd.
53. Q. to Q's 3rd (ch.) 53. K. to R's sq.
54. R. to Q's 8th (ch.) 54. Kt. to Kt's sq.
55. Q. to Q's 4th. 55. Q. to K. B's 6th.
56. K. to Kt's sq. 56. K. to R's 2nd.
57. Q. to Q's 5th. 57. Q. takes Q.
58. R. takes Q. 58. Kt. to K. B's 3rd.
59. R. to K's 5th. 59. K. to Kt's 3rd.
60. P. to K. B's 4th. 60. K. to B's 2nd.
61. K. to Kt's 2nd. 61. K. to Kt's 3rd.
62. K. to B's 3rd. 62. K. to B's 2nd.
63. R. to Q. R's 5th. 63. K. to Kt's 3rd.
64. R. to Q. R's 6th. 64. K. to B's 2nd.
65. P. to K. B's 5th. 65. Kt. to Q's 4th.
66. P. to K. Kt's 4th. 66. P. takes P (ch.)
67. P. takes P. 67. Kt. to K's 2nd.
68. K. to B's 4th. 68 .Kt. to Q's 4th (ch.)
69. K. to K's 5th. 69. Kt. tc-K. B's 3rd.
70. R. to Q. R's 7th (ch.)
And resigns.

GAME SIXTH.
SICIlIAN OPENING.
white. (Mr. M.) black. (Mr. L.)
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. P. to Q's 4th. 2. P. takes P.

* Black is now compelled to sacrifice both his passed Pawns,


t Compulsory, since White threatened to play ft. to Q Kt's 8th
eeit move.
402 APPENDIX.
3. Kt. to K. B's 3rd. 8. Kt. to Q. B's 3rd.
4. Kt. takes P. 4. P. to K's 4th.
5. Kt. takes Kt. 5. Q. Kt. P. takes Kt
6. K. B. to Q. B's 4th. 6. Kt. to K. B's 3rd.
7. Castles. 7. P. to Q's 4th.'
8. P. takes P. 8. P. takes P.
9. B. to Q. Kfs 6th (ch.) 9. B. to Q's 2nd.
10. B. takes B. (ch.) 10. Q. takes B.
11. K. R. to K's sq. 11. B. to Q's 3rd.
12. Kt. to Q. B's 3rd. 12. P. to K's 5th.t
13. B. to K. Kfs 5th. IS. Kt. to Kt's 5th
14. Q. takes Q's P. 14. B. takes K. R's P. (cU
18. K. to R's sq. 15. Q. takes Q.
16. Kt. takes Q. 16. Castles.
17. P. to K. B's 3rd. 17. P. takes P.
18. P. takes P. 18. Kt. to K's 4th.
19. K. R. to K's 3rd. 19. P. to K. B's 3rd.
20. K takes B. 20. Q. R, to Q's aq.J
21. K. R. takes Kt. 21. P. takes B.
22. K. to Kt's 3rd 22. P. to K. R's 3rd.
23. P. to Q. B's 4th. 28. K. R. to K. B's 2nd.
24. Q. R. to K's sq. 24. K. to B's sq.
25. P. to Q. B's 5th. 25. P. to K. Kt's 3rd.
26. P. to Q. B's 6th. 26. Q. R. to Q. B's sq.
27. P. to Q. B's 7th. 27. Q. R. takes P.
28. K. R. to K's 8th (ch.) 28. K. to Kt's 2nd.
29. Kt. takes R.
And White wins.

GAME SEVENTH.
PHILIDOB'a DEFENCE.
wHItE. (Mr. L.) BlaCK. (Mt. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. P. to Q's 3rd.

* Very ill played. He could not safely take the King's Pawn though,
for if 7. KtTtSSTp:, 8. tt0ft% 9. B t.ke. Kt., 10. B.t&.K.n.r (<w ua
f. to Q'b 4th. p. utoa k.
the Queen is lost.
t Black is now in some embarrassment, which may be attributed to hii
precipitate advance of the Q's Pawn at move 7 ; if he play forward the
attacked Q's Pawn, White apparently can take it with his Qneen, and if
he attempt to defend it, then by moving Bishop to K. Kt's 5th, White
will agnin place it in jeopardy directly.
X Such a game is scarcely conceivable in a great match. The play of
Black is hardly that of a third-rate amatear.
1CATCII BETWEEN MOBPHY AND LOWENTHAX. 4(53
3. P. to Q's 4th. 1. P. takes P.
4. Q. takes P. 4. Q. B. to K's 3rd.
5. Kt. to Q. B's 3rd. 6. P. to Q. R's 3rd.
6. Q. B. to K's 3rd. S. Kt. to Q. B's 3rd.
7. Q. to Q's 2nd. 7. Kt. to K. B's 3rd.
8. Q. R. to Q's sq. B. K. B. to K's 2nd.
9. K. B. to K'8 2nd. 9. Castles.
10. Castles. 10. P. to Q. Kt's 4th.
11. P. to Q. B's 3rd. 11. Q. Kt. to K's 4th.
12. K. Kt. to Q's 4th. 12. P. to Q. B's 4th.
13. Kt. takes B. 13. K. B. P. takes Kt.
14. P. to K. B's 4th.' 14. Q. Kt. to K. Kt's 3rd.
15. K. B. to K. B's 3rd.+ 15. Q. R. to Q. Kt's sq.
16. Q. to K's 2nd. 16. Q. to Q. B's 2nd.
17. P. to K. R's 4th.J 17. Q. Kt. takes K. R. P.
18. K. B. to K. Kt's 4th. 18. K. Kt. takes B.
19. Q. takes Kt. 19. Q. to Q. B's sq.
SO. P. to K. Kt's 3rd. 20. Kt. to K. Kt's 3rd.
21. R. to K. B's 2nd. 21. K. R. to K. B's 3rd.
22. Q. R. to K. B's sq. 22. P. to Q. Kt's 6th.
23. P. takes P. 23. P. takes P.
24. Kt. to Q. R's 4th.§ 24. Q. to Q. B's 3rd.
26. P. to Q. Kt's 3rd. 25. Q. takes K's P.
26. B. to Q. R's 7th. 26. Q. R. to K. B's sq.
27. K. R. to R's 2nd. 27. Kt. takes K. B's P.
And White surrendered.

GAME EIGHTH.
PHILIBOH'S DEFENCE.
whits. (Mr. M.) black. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. Q. takes P. 4. Q. B. to Q's 2nd.

* White has now an excellent game, but instead of improving his ad


vantage, in a few moves he permits it to dwindle away to nothing.
t This seems premature. Why not have played 15. p• na K- B'. '"' ?
J Qui bono T Why throw away a valuable Pawn ? 17. r- 10 k• k'** **.
or 17. p. '» K- ki's tih. ; or i7. p. io e. B's ttb,. has some meaning; but this
sacrifice is utterly futile.
S Another blunder ! Two glaring oversights in a game of 28 moves,
and this game one of a match for £100 aside ! 1
APPENDIX
5. Q. B. to K's 3rd. 5. Kt. to K. B's 3rd.
6. Kt, to Q. B's 3rd. 6. K. B. to K's 2nd.
7. K. B. to Q. B's 4th. 7. Kt. to Q. B's 3rd.
8. Q. to Q's 2nd. 8. Q. Kt. to K's 4th.
9. Kt. takes Kt. 9. P. takes Kt
10. Castles. (King's side.) 10. Castles.
11. P. to K. B's 4th. 11. B. to Q's 3rd.*
12. P. toK. B's 5th. 12. B. to Q. B's 3rd.
13. Q. to K's2nd. 13. P. to K. R's 3rd.
14. Q. R. to Q's sq. 14. Q. to K's 2nd.
15. B. to Q's 5th. 15. B. takes B.
16. Kt. ukes B. 16. Kt. takes Kt.
17. R. takes Kt. 17. P. to K. B's 3rd.
15. Q. to K. Kt's 4th.t 18. P. to Q. B's 3rd.
19. Q. R. to Q's 3rd. 19. B. to Q. B's 4th.
20. Q. to K. Kt's 3rd. 20. Q. R. to Q's sq.
21. K. R. to Q's sq. 21. R. takes R.
22. R. takes R. 22. R. to Q's sq.
23. B. takes B.J 23. Q. takes B. (ch.)
24. Q. to K. B's 2nd. 24. Q. takes Q. (ch.)
25. K. takes Q. 25. R. takes R.
26. P. takes R. 26. P. to Q. B's 4th.
27. P. to K. Kt's 4th. 27. K. to B's sq.§
28. P. to Q. R's 4th. 28. P. to Q. Kt's 3rd.
29. K. to K. Kt's 3rd. 29. K. to B's 2nd.
3U. K. to K. R's 4th. 30. K. to B's sq.
31. K. to K. R's 5th. 31. K. to B's 2nd.
32. P. to Q. Kt's 3rd. 32. K. to B's sq.
33. K. to Kt's 6th. 33. K. to Kt's sq
34. P. to K. R's 3rd. 34. K. to B's sq.
35. P. to K. R's 4th. 35. K. to Kt's sq.
36. P. to K. Kt's 6th. 36. K. R. P. takes P.
37. P. takes P. 37. P. takes P.
38. K. takes P. 38. K. to B's 2nd.
39. K. to R's 1th. 39. K. to K's 2nd.
40. K. to Kt's 4th. 40. K. to B's 3rd.

* He should have taken the Pawn with Pawn, as we see by White'


next move, which shuts in Black's forces painfully.
t 18. K- t0 h-| avoiding the exchange of Bishops, would perhaps have
been safer play.
J If 23. »-takeaK.(ch.)t 24. B.LkesB. f 25. K. to B's aid. (0\.
Q. taknB- §TtoH'sstb (cli'j Q. Iakea Q. B a P (ch )
lowed by 26. q. ukc. b-, and Black has a slight advantage.
§ The object of this, and several subsequent moves of the Kings, which,
to the uninformed, must appear incomprchensible, was to gain what is
called the opposition. In the present instance it does not appear to be of
the slightest importance to the result, whether Black play his King to
B's sq. or B's 2nd.
HATCH BETWEEN MOBrHT AND lOWISTEAti.
41. K. to R's 5th. 41. P. to Q. R's 3rd.
42. K. to B'i 4th. 42. P. to K. Kt's 3rd.
43. P. to Q. R's 6th. 43. P takes Q. R's P.
44. P. takes K. Kt's P. 44. K. takes P.
45. K. to Kt's 4th. 46. P. to Q. R's 6th.
46. P. takes P. 46. P. to Q. R's 4th.
47. K. to B'a 3rd. 47. K. to B's 3rd.
48. K. to B's 2nd. 48. K. to B's 2nd.
49. K. to B's 3rd. 49. K. to Kt's 2nd.
60. K. to B's 2nd. 60. K. to B's 3rd.
61. K. to K. Kt's sq* 61. K. to K. Kt's 4th.
52. K. to Kt's 2nd. 6'2. K. to B's 5th.
53. K. to B'e 2nd. 53. P. to Q. B's 5th.
54. P. takes P. 54. K. takes K's P.
55. K. to K's 2nd. 66. K. to Q's 5th.
.56. K. to B's 3rd. 66. K. takes P.
57. K. to K's 4th. 57. K. to Q. Kt's 6th.
50. K. takes K's P. 68. K. takes P.
K. to Q's 4th. 69. K. to Q. Kt's 5th.
And Black wins.

GAME NISTH.
Bur lopez' knight's opening.
white. (Mr. L.) black. (Mr. M.)
I. P. to K's 4th. 1. P. to K's 4th.
t. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. Kt's 5th. 3. B. to Q. B's 4th.
4. P. to Q. B's 3rd. 4. Q. to K's 2nd.
5. Castles. 5. P. to K. B's 3rd.t
6. P. to Q's 4th. 6. K. B. to Q. Kt's 3rd.
7. Q. Kt. to Q. R's 3rd^ 7. Q. Kt. to Q's sq.
8. Q. Kt. to Q. B's 4th. 8 Q. Kt. to K. B's 2nd
9. Q. Kt. to K's 3rd. 9. P. to Q. B's 3rd.
10. Q. Kt. to K. B's 5th. 10. Q. to K. B's sq.
11. K. B. to Q's 3rd.J 11. P. to K. Kt's 3rd.
12. Q. Kt. to K. Kt's 3rd. 12. P. to Q's 3rd.

n This was too hazardous, and cost the game, which, with correct play
on both sides, must have been drawn.
t This move is reprehensible in the extreme.
j 7* p. to set tth.t i00ks more restrictive ; but White gets a capital attack
ss it is.
i 'Wnite has now so fine a game, that he might sacrifice the Bishop
and obtain a winning attack by taking Pawn with Pawn.
tee APPENDIX.
13 P. to Q. R's 4th 13. Q. B. toK. Kt's 5th,
14. P. to Q. R's 5th. 14. B. to Q. B's 2nd.
15. P. to K. R's 3rd. 15. B. to Q'b 2nd.
16. Q. to Q. Kt'e 3rd. 16. Q. Kt. to Q's sq.
17. K. R. to K's sq. 17. B. to K's 3rd.
18. Q. to Q. B's 2nd. 18. K. Kt. to K's 2nd.
19. P to Q. Kt's 4th. 19. Q. to K. Kt's 2nd.
20. P. to Q. B's 4th. 20. Castles.
21. Q. B. to K's 3rd. 21. Q. Kt. to K. B's 2nd.
22. P. to Q's 5th. 22. Q. B. to Q's 2nd.
23. Q. R. to Q's sq* 23. K. to R's sq.
24. K. to R's sq. 24. P. takes P.
25. K. P. takes P. 25. P. to K. B's 4th.
26. Q. B. to Q. B's sq. 26. Q. R. to K's sq.
27. B. to Q. Kt's 2nd. 27. K. Kt. to K. Kfssq.
28. Q. to Q. B's 3rd. 28. Kt. to K B's 3rd.
29. B. to Q. Kt's sq. 29. K. R. to K. Kt. sq.
30. R. to Q's ^nd. 30. Q. to K. R's 3rd
31. K. Kt. to K. R's 2nd. 31. P. to K. B's 5th.
32. Kt. to K's 4th. 32. Kt. takes Kt.
33. B. takes Kt. 33. P. to K. Kt's 4th.
34. P. to K. B's 3rd. 34. Q. to K. R's 5th.
3d. K. R. to K. B's sq 35 Kt. to K. R's 3rdt
36. Q. R. to K's 2nd. 36. Kt. to K. B's 4th.
37. B. takes Kt. 37. B. takes B.
38. P. to Q. B's 5th. 38. Q. to K. R's 3rd.
39. K. R. to K's sq.J 39. K. R. to K. B's sq.
40. P. to Q. Kt's 5th. 40. Q. R. to Q. B'ssq.
41. Q. to Q. R's 3rd.§ 41. K. to K. Kt's sq.

• Mr. Lowenthal, at this point, has a good position. Indeed, from


liis constant study of the openings, he generally acquires some superiority
at the onset ; but it too often happens that when his " bookish theoric" is
exhausted, and he 1ms to rely on his own resources, he is incapable of sus
taining the advantage.
t White has permitted his opponent to creep out of his embarrassment
so far, that he has not at this point any serious inferiority in position.
J With the object of taking Q's Pawn, and then sacrificing the Q's Rook
for K's Pawn.
§ The proper move at this juncture appears to be, 41. p.»Q.B-.«>.,
then follows, 41. p 'a»«' r. (best), 42. » T. (beat), 43. t "'""S
U. to K's 3rd. P. taka P
44. P. i.kw P. t 45 K ule; j,., 46. B. t.kc p. , 47. Q. to o, afi M.
K. B. takes T. P. takes" R. Q to K. B's 3rd. Q B, takes P.
48. atakctB. 49. B. takes n,, 50. B. to Kfa Snd (ch.), 51. Q takes B. ,
R.toQ. B'sStMch.) aiakeeR. R. to K. B's 3rd- «. to Kft «k (ae.)
"2 kljo B.'s a_q _ , 53. k. to R's sod, and White wins
ti taku k't (cb7)
MATCH BETWEEN MOEPHT AND lOWENTHAl. 467
42. P. to Q. Kt's 6th. 42. P. takes P.
43. Q. B. P. takes P. 43. K. B. to Q's sq.
44. K. R, to Q. B'ssq. 44. R. takes R (ch.)
45. B. takes R. 45. Q. to K. Kt's 3rd.
46. Q. to Q. Kt's 4th. 46. Q. B. to Q's 6th.
47. R. to K's sq. 47. K. B. to K's 2nd.
48. Kt. to K. Kt's 4th 48. R. to K. sq.
49. B. to Q. Kt's 2nd. 49. P. to K. R's 4th.
50. Kt. to K. B's 2nd. 60. P. to K. Kt's 5th.
51. Q. to Q. B's 3rd. 51. B to K. B's 4th.
52. K. B. P. takes P 62. P. takes P.
53. P. takes P. 53. B. takes P.
64. Kt. takes B. 54. Q. takes Kt.
55. R. to Q. B's sq. 55. K. to B's 2nd.
56. Q. to K. R's 3rd* 56. Q, takes Q (ch.)
57. P. takes Q. 67. P. to K. B's 6th.
58. R. to K. B. sq.t 68. P. to K's 5th.
59. B. to Q's 4th. 59. B. to K. B's 3rd.
60. B. to K's 3rd. 60. R. to Q R's sq.
61. B. to Q's 2nd. 61. B. to Q's 5th.
62. P. to K. R's 4th. 62. K. to Kt's 3rd.
63. K. to K. R's 2nd. 63. R. to K. B's sq.
64. K. to Kt's 3rd. 64. P. to K. B's 7th.

• 55 g to g. B's w would afford White still a chance of redeeming


bis game.
t He should hare played 58. p. to o, B's (jih, and we do not then see how
Mr. Morphy could have suved himself. For example :—58. t- 10 t- 6'"
B. to X. Kfa 4th
59. Utoq. B"i7th (ch), (if to B's 3rd. White can play 60. a to q. B's 3ri.)
K to Kt'a 3rd
fin. r- '*'"* P- . 61. B. to q.b'1 i. Indispensable to prevent the threatened
B. to K- B's iq.
mate.) 61. B. uk» b- (Apparently his best move.) 62. t.hes_B—. (A
forced move.) 63. B-too. B.7th and White ought to win.B. toInQ. the Rt's tq.second
place:—58. * to 59. K, to Kf. a.a t 60. B-toO. B'.7th (ch), n( 6(J
r P. to K. B's 7th B to K. B's Mi K. to B'. 3rd
K~to Kf. 3rd, White may take P. with Pawn.) 61. b. a° OJ's 4th,
B. to K. Kt'. 4th
62. K.tahc.p t 63. B.toQ.Brtardt and agnin White should win. In tho
thirdP. place
taaea Q:-58.
MP. J. to Q.R'. nth 69. P.*_o, Bj^th . (lf 59. ^
B. to K. K?i «]. B.toK.E.t's4th
60. B-to KB-. ^ 61. B.toQ.B'.io,.i andWhite ought to win.) 60. it- to a w
B. to K B's 5th ^ P. to K's 4th
61. «-aoQ.B's7iht ch. and wins.
±6S APPENDIX,
65. K. to Kt's 2nd. 65. P. to K's 6th.
66. B. to K's sq. 66. K. to R's 4th.
67. K. to Kt's 3rd. 67. P. takes B. Queens (A.)
And White surrendered.

TENTH.
opeuing.
white. (Mr. M.) black. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 3rd.
2. P. to Q's 4th. 2. P. to Q's 4th.
3. P. takes P. 3. P. takes P.
4. Kt. to K. B's 3rd. 4. Kt. to K. B's 3rd.
5. K. B. to Q's 3rd. 6. K. B. to Q's 3rd.
6. Castles. 6. Castles.
7. Kt. to Q. B's 3rd. 7. P. to Q. B's 3rd.
8. Q. B. to K. Kt's 5th. 8. P. to K. R's 3rd.
9. Q. B. to R's 4th. 9. Q. B. to Kt's 5th.
10. P. to K. R's 3rd. 10. B. takes Kt.
11. Q. takes B. 11. Q. Kt. to Q's 2nd.
12. K. B. to B's 5th. 12. Q. to Q. B's 2nd
13. Q. R. to K's sq. 13. Q. R. to K's sq.
14. Q. R. to K's 3rd. 14. K. B. to B's 5th.
15. Q. R. to K's 2nd. 15. R. takes R.
16. Kt. takes R. 16. B. to Q's 3rd.
17. K. B. takes Q's Kt. 17. Kt. takes B.
18. Kt. toK. Kt's 3rd.* 18. R. to K's sq.
19. Kt. to It's 5th. 19. Kt. to K. B'ssq.
20. B. to Kt's 3rd. 20. B. takes B.
21. P. takes B. 21. Kt. to R's 2nd.
22. P. to Q. B's 3rd. 22. R. to K's 5th.
23. P. to K. It's 4th. 23. P. to K. R's 4th.
24. P. to Q. B's 4th.t 24. Kt. to K. B's 3rd.J
25. Kt. takes K. Kt's P. 25. Kt. to Kt's 6th.
26. Kt. takes R's P. 2G. R. takes Q's P.
27. Kt. to B's Oth (ch.) 27. Kt. takes Kt.
28. Q. takes Kt. V 28. R. takes Q. B's P.
29. R. to K. B's 5th. 29 R. to K. Kt's 5th.
SO, R. to K's 6th. 30. Q. to Q. B's sq.

• This is a snare : tempting Black to throw forward his K. Kt. Pawi,


whereupon White, by playing the Kt. to K. B's oth, would gain a win
ning position.
t Had he taken the proffered Pawn, Black would have won the Kt
J One of those frightful oversights for which this player is celebrated,
and against which no amount of practice, it is evident, will secure him.
MATCH BETWEEN MOEPHT AND LOWENTHAL. 469
31. R. to K's 7th 31. Q. to K. B's sq.
32. Q. to K's oth. 3?. Q. to Kt's 2nd.'
33. R to K's 8th (ch.) 33 K. :o B's 2nd.
34. Q. to K. R's 5th (ch.)
Ana White wins

GAME ELEVENTH.
SICIlIAN OPENING.
•white. (Mr. L.) biack. (Mr. M,)
P. to K's 4th. 1. P. to Q. B's 4th.
P. to Q's 4th. 2. P. takes P.
s. Kt. to K. B's 3rd. 3. P. to K's 3rd.
4. Kt. takes P. 4. Kt. to Q. B's 3rd
5. K. Kt. to Q. Kt's 5th.t 5. P. to Q. R's 3rd.
e. Kt. to Q's 6th. (ch.) 6. B. takes Kt.
7. Q. takes B. 7. Q. to K's 2nd.
8. Q. to K. Kt's3rd.J; 8. Kt. to K. B's 3rd.
9. Kt. to Q. B'' 3rd. 9. P. to Q's 4th.§
10. P. to K's 5th. 10. Kt. to K. R's 4th.
11. Q. to K. B's 3rd. 11. P. to K. Kt's 3rd.
12. P. to K. Kfs 4th.|| 12. Q. Kt. takes K's P.
IS. Q. to K's 2nd. 13. Q. Kt. takes K. Kt's P.
14. Q. takes Kt. 14. P. to K's 4th.
15. Q. to Q. R's 4th. (ch.) IS. B. to Q's 2nd.
16. Q. to Q. Kt's 3rd. 16. P. to Q's oth.

* He might hare prolonged the game by moving R. to K's 5th, but he


must have lost it ultimately, no doubt.
t A move first introduced into this country by Szen in one of his games
with Anderssen at the Tournament of 1851.
X If Mr. Lowenthal's originul talent for chess were equal to his ac
quired, he might, perhaps, aspire to occupy a place in the first rank of
living players ; out, with all the advantage of incessant practice, a life, in
fact, devoted to the game, and more knowledge of what can be learned by
books of the openings and endgames than one player in ten thousand pos
sesses—he will never, we fear, iu any sustained struggle with a powerful
and practised player, do more than snatch a stray game. He has not a
particle of self-reliance. If, through his great practical and theoretical
familiarity with every de'but, he can at the outset acquire a superiority, as
in t'ae present instance, he witl sometimes through that advantage score
the game ; but, if bis spring fail, he rarely or never recovers himself.—
Illustrated London Neics.
§ 9- p. to Q-, 3rJ would have been a better move.
I) Very well played. It is difficult, if not impossible, for Black to avoid
the I.jss of a Piece.
2 l
470 APPENDIX.
17. Q. takes Q Kt's P. 17. Castles.
18. Kt. to Q's 5th. 18. Q. to Q's 3rd.
19. K. B. to Kt's 2nd. 19. P. to K's 5th.
20. P. to Q. B's 4th.e 20. P. to K. B's 4th.
21. Q. to Q. Kt's 4th. 21. Q. to K's 4th.
22. Q. to K's 7th. 22. B. to K's 3rd
23. Q. to Q. B's 7th. 23. Q. to Q. Kt's 2nd,
24. Q. lakes Q. (ch.) 24. Kt. takes Q.
25. Kt. lo Q. Kt's oth. 25. Q. R. to Q. Kt's sq.
2fi. P. to Q. B's 5th. 26. Kt. to K. R's 4th.
27. P. to Q. Kt's 4th. 27. K. to B's 2nd.
28. Castles. 28. P. to K. Ki's 4th.
29. K. R. to Q's sq. 29. K. R. to Q's sq.
30. Q. B. takes K. Kt's P 30. K. R. to K. Kt'ssq.
31. I'. to K. B's 4th. 31. R. to K. Kt's 3rd.
32. R. takes Q's P. 32. Q. R. to K. Kt's sq.
33. Kt. to Q's 7ih. 33. R. lakes B.
34. P. takes R. 34. R. takes P
35. K. to R's 2nd. 35. Kt. to K. B's 5th.
36. B. to K. B's sq.
And in a few mor Mr. Morphy surrendered

GAME TWELFTH.
FRKNCH GaME.
white. (Mr. M.) T1lacK. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 3rd.
2. P. to Q's 4th. 2. P. to Q'b 4th.
3. P. takes P. 3. P. takes P.
4. Kt to K. B's 3rd. 4. Kt. to K. B's 3rd.
5. K B. to Q's 3rd. 5. Q. B. to K's 3rd.
6. Castles. 6. K. B. to Q's 3rd.
7. Kt. to Q. B's 3rd. 7. P. to Q. B's 3rd.
8. K kt. to K's nth. 8. Q to Q Kt's 3rd.
9. Q. B. to K's 3rd. 9. Q. Kt. to Q's 2nd.t
10. P. to K. B's 4th. 10. B. takes K's Kt.
11. K. B. P. takes B. 11. K. Kt. to Kt's 5th.
12. Q. to Q's 2nd. 12. Kt. takes B ♦
13. Q. t:ikes Kt. 13. Q. takes Q. Kt's P.
14. Kt. to K's 2nd. 14. Q. to Q. R's 6th.
15. Kt. to K. B's 4th. 15. Q. to K's 2nd.

• All this is conceived with great ability.


t He might, without any danger it appears, have taken the Q. Kt's Pawl,
and, if White replied with 10. Q Ki.ioK's inj havp itt^en K.„ Kt.with Bishop.
J 12. Q.Kt.uknK'iP.i t6 unsafe, because of 13. Kt- ioQ,*'"^.
MATCH BETWEEN MOBPHT ANT) LOWENTHAL. 471

16. Q. R. to Q. Kt's sq. 16. Castles on Q's side.*


17. B. to K's 2nd. 17. Kt. to Q. Kt's 3rd.
is. g. to Q. Kt's 3rd. 18. Q. R. to Q's 2nd.
19. Kt. to Q's 3rd. 19. Kt to Q. B's 5th.
20. Kt. to Q. B's 5th. 20. Q. R. to Q. B's 2nd.
21. Q. to Q R's 4th. 21. P. to Q. Kt's 3rd.
22. B. takes Kt. 22. P. takes Kt.t
23. B. to Q. R's 6th (ch.) 23. K. to Q's 2nd.
24. B. to Q. Kt's 7th. 24. R. tu Q's sq.
25. B takes P. (ch.)
And Black resigned.

GAME THIRTEENTH.
PETbOFf's DEFENCE.
white. (Mr. L.) black. (Mr. M.)
1. P to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to K. B's 3rd.
3. Kt. takes P. 3. P. to Q's 3rd.
4. Kt. to K B's 3rd. 4. Kt. takes P.
5. P. to Q's 4th. 5. P. to Q's 4th.
6. B. to Q's 3rd. 6. B. to K's 2nd.
7. Castles. 7. Kt. to Q. B's 3rd.
8. P. to Q. B's 4th. 8. Q. B. to K's 3rd.
9. P. takes P. 9. Q. B. takes P.
in. Kt. to Q. B's 3rd. 10. Kt. takes Kt.
11. P. takes Kt. 11. Castles.
12. Q. B. to K. B's 4th. 12. K. B. to Q's 3rd.
13. B. takes B. 13. Q. takes B.
14 Kt. to K. Kt's 5th. 14. P. to K. B's 4th.
15. P. to Q. B's 4th. 15. B. takes K. Kt's P.J
16. K. takes B. 16. Q. to K. Kt's 3rd.
17. P. to K. B's 4th. 17. P. to K. R's 3rd.
18. P. to Q's 5th. 18. Kt. to Q's sq.
19. P. to K. R's 4th. 19. P. takes Kt.

* Here, again, is an astounding exemplification of the instability u


Black's play. He has now a Pawn more than his adversary, and nu
marked inferiority of position ; and at this moment must voluntarily
imperil his game by Castling on the side where his King can be best
attacked.
t A choice of evils only was left ; for if he had taken the Bishop, then
followed 23. Q n it«« p-, &c.
J Black was obliged either to play thus, or retreat the Bishop to
Bishop's second, which latter White would have answered with P. to Q's 5th,
wd have cramped him Tearfully.
472 APPENDIX.
20. K. R. P. takes P. 20. Kt. to K. B's 2nd.
21. Q. to K. B's 3rd. 21. Kt. to K. R's 3rd.*
22. Q. to K. let's 3rd. 22. Kt. to K. B's 2nd.
23. P. to Q. B's 5th. 23. Q. R to Q's sq.
24. B. to Q. B's 4th. 24. P. to Q. Kt's 4th.
25. B. to Q. Kt's 3rd. 25. P. to Q. R's 4th.
26. Q. R. to K's sq.t 26. K. R. to K's sq.
27. Q. R. to K's 6th.+ 27. R. takes R.
28. P. takes R. 28. K. to B's sq.
29. P. takes Kt. 29. P. to Q. R's 5th.
30. R. to Q's sq. 30. R fakes R.
31. B. takes R. 31. Q. to i. B's 3rd (ch.)
32. B. to K. B's 3rd. 32. Q. taJtes P.
33. P. to K. Kt's 6th. 33. Q. to Q's 3rd.
34. Q. to K. Kt's 5ih. 34. Q. to Q's 7th (ch.)
35. K. to K. R's 3rd. 35. Q. to Q's 6th.
36. Q. to K. R's flth. 36. K. to K's 2nd.
37. Q. to K. R's 4th (ch.)| 37. K. to Q's 2nd.
US. K. to Kt's 3rd. 38. Q. to her 3rd.
39. Q. to K. R's 8tK.ll 39. Q. takes P. (ch.)
40. K. to B's 2nd. 40. Q. takes P.U
41. P. to Q. R's 3rd. 41. Q. to K's 2nd.
42. K. to Kt's 3rd. 42. Q. to K's 8th (ch.)
43. K. to Kt's 2nd. 43. Q. to Q's 7th (ch.)
44. K. to Kt's 3rd. 44. Q. to K's 8th (ch.)
And the was drawn.

GAME FOURTEENTH.
BUT LOPKZ KNIGHt S GAME.
whitk. (Mr. M.) black. (Mr. L.}
1. P. to K's 4th. 1 P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.

* This does not evince much foresight, since it is plain as noon-daj


that if the Kt. were played afterwards to Kt's 5th, White may take it
with impunity.
t A terrible move ; one to which Black can offer no satisfactory re
sistance.
t Winning a Piece, let Black do what he can.
$ White might have won off-hand hy 37. r- 10 B'*
38. Q-nt K R'sSth. ch. &C. K. ukea Q
|| Here Mr. Lowenthal caps all his previous sins of omission in the
game by a stupendous blunder !
H After this, the utmost White can expect is to make a drawn battle.
WATCH BETWEEN MOEPHT AND LOWEXTHAL. 473
3. B. to Q. Kt's 5th. 3. P. to Q. R's 3rd.
4. B. to Q. B*a 4th. 4. Kt. to K. B's 3rd.
5. P. to Q's 4th. 5. P. takes P.
6. P. to K's 5th. 6. K. Kt. to K's 6th.
7. Castles. 7. K. Kt. to Q. B's 4th.
8. B. takes Q's Kt. 8. Q. P. takes B.
9. Kt. takes Q's P. 9. Kt. to K's 3rd.
10. Kt. takes Kt. 10. Q. B. takes Kt.
11 Q. to K's 2nd. 11. K. B. to Q. B's 4th.
12. Kt. to Q. B's 3rd. 12. Q. to K's 2nd.
13. Kt. to K's 4th. 13. P. to K. R's 3rd.
14. B. to K's 3rd. 14. K. takes B.
15. Q. takes B. 15. B. to K. B's 4th.
16. Kt. to K. Kt's 3rd. 16. B. takes Q. B's P.s
17. P. toK. B's 4th. 17. P. to K. Kt's 3rd.f
18. P. to K's 6th.J 18. B. to K. B's 4th
19. Kt. takes B. 19. P. takes Kt.
20. P. takes B (ch.) 20. K. takes P.
21. Q to K. R's 3rd. 21. Q. to K. B's 3rd.
22. Q. R. to K's sq. 22. K. R. to K's sq.
23. Q. R. to K's 5th.§ 23. K. to Kt's 3rd.
24. K. R. to K's sq. 24. R. takes R.
25. R. takes R. 25. R. to Q's sq.
26. Q. to Kt's 3rd (ch.) 26. K. to R's 2nd.
27. P. to K. R's 3rd. 27. R. to Q's 2nd.
28. Q. to K's 3rd. 28. P. to Q. Kt's 3rd.
29. K. to R's 2nd. 29. P. to Q. B's 4th.
30. Q. to K's 2nd. 30. Q. to K. Kt's 3rd.
31. R. to K's dth. 31. Q. to K. Kt's 2nd.
32. Q. to K. R's 5th. 32. R. to Q's 4th.
33. P. to Q. Kt's 3rd. 33. P. to Q. Kt's 4th.||
84. R. takes Q. R's P. 34. R. to Q's 3rd.
35. Q. takes K. B's P. (ch.) 35. Q. to K. Kt's 3rd.
36. Q. takes Q. (ch.) 36. K. takes Q.

* Far from judicious.


t Still worse ; utterly unconscious of the opportunity he thus affords
his adversery.
J This is the fatal move which, although Black failed to foresee, it was
not likely his keen-sighted enemy would overlook. It is manifest now
that if this Pawn be taken, White must win a piece by playing
Q. to Q. B's 3rd; and, if it is not taken, that he obtains a crushing
attack.
$ Well played, since, if Black take Rook with Rook, and then dare to
capture the Pawn, he would lose Ids Queen.
|| Curiously enough, owing to the peculiarity of the position, Black is
compelled to sacrifice his Pawns, or submit to a greater loss.
474 APPENDIX.
37. R. to Q. R's 5th. 37. R. to Q. Kt's 3rd.*
38. P. to K. Kt's 4th. 38. P. to Q. Bs 3rd.
39. K. to Kt's 3rd. 39. P. to K. R's 4th.
40. R. to Q. R's 7th. 40. P. takes P.
41. P. tnkes P. 41. K. to B's 3rd.
42 P. to K. B's 3rd. 42. K. to K's 4th.
43. R. to K's 7th (ch.) 43. K. to Q's 3rd.
44. P. to K. B'b 6th. 44. R. to Q. Kt's sq.
45. P. to K. Kt's 5th. 45. R. to K. B's sq.
46. K. to B's 4th. 46. P. to Q. B's 5th.
47. P. takes P. 47. P. takes P.
48. K. to B's 5th. 48. P. to Q. B's 6th.
49. R. to K's 3rd.
And Black resi| the game and the match

Match bktwken Messes. Mori'ht axd Harkwitz.


This contest, the terms of which were that the player who first scored
•even games should be victor, was played in Paris during the winter of
1858. The stake dependent on the result was merely nominal.
GAME FIRST.
IBBEOUlaK OrRNINGt.
BlacK. (Mr. H.) wiiitr. (Mr. M.)
1. P. to Q's 4th. 1. P. to K's 3rd.
2. P. to Q B's 4th. 2. P. to Q's 4th.
3. Kt. to Q. B's 3rd. 3. Kt. to K. B's 3rd.
4. Q. B. to K. B's 4th. f 4. P. to Q. R's 3rd.
5. P. to K's 3rd. 5. P. to Q. B's 1th.
6. Kt. to K. B's 3rd. 6. Kt. to Q. B's 3rd.
7. P. to Q. R's 3rd. 7. Q. B. P. takes Q's P.
8. K. P. takes P. 8. Q. P. takes P.
9. K. B. takes P. 9. P. to Q. Kfs 4th.
10. K. B. to Q's 3rd. 10. Q. B. to Q. Kt's '2nd.
11. Castles. 11. K. B. to K's 2nd.
12. Q. B. to K's 5th. 12. Castles.
13. Q. to K's 2nd. 13. K. Kt. to Q's 4th.
14. Q. B. to K. Kt's 3rd. 14. K. to R's sq.
15. K. R. to K's sq. 15. K. B. to K. B's 3rd.

• This locking in of his Rook was not judicious. Why not haYe de-
'ended the Pawn by playing the natural move of P. to Q. It's 3rd.
t This move, though decried by the best authorities, Mr. Hairwiti hai
shown to be a very good one.
MATCH BETWEEN MOBPHY AND HAEBWitZ. 475

16. Q. to K's 4th. 16. P. to K. Kt's 3rd


17. Q. Kt. takes Kt. 17. Q. takes Kt.
18. Q. takes Q. 18. P. takes Q.
19. Kt. to K's 5th. 19. Q. R. to Q's sq .•
20. Kt. takes Kt. 20. Q. B. takes Kt.
21. Q. R. to Q. B's sq 21. Q. R. to Q. B's sq.
22. Q. B. to Q's 6th. 22. K. R. to K. Kt's sq.
23. Q. B. to K's 5th. 23. K. to K. Kt's 2nd.t
24. P. to K. B's 4th. 24. Q. B. to Q's 2nd.
25. K. to K. B's 2nd. 25. P. to K. R's 3rd.
26. K. to K's 3rd. 26. Q. R. takes R.
27. R. takes R. 27. R. to Q. B's sq.
28. R. to Q. B's 5th.J 28. K. B. takes B.
29. K. B. P. takes B. 29. B. to K's 3rd.
30. P. to Q. R's 4th.§ 30. P. takes P.
31. B. takes Q. R's P. 31. R. to Q. Kt's sq.
32. R. to Q. Kt's 5th. 32. R. to Q'ssq.||
33. R. to Q. Kt's 6th. 33. R. to Q. R's sq.
34. K. to Q's 2nd. 34. B. to Q. B's sq.
35. B. takes B. 35. R. takes B.
3ti. R. to Q. Kt's 6th. 36. R. to Q. R's sq
37. R. takes Q's P. 37. P. to Q. R's 6th.
38. P. takes P. 38. R. takes P.
39. R. to Q. B's 5th 39. K. to K. B's sq.
40. K. to K's 2nd. 40. K. to K's 2nd.
41. P. to Q's 5th. 41. K. to Q's 2nd.
42. R. to Q B's 6th. 42. P. to K. R's 4th.
43. R. to K. B's 6th. 43. K. to K's 2nd.
44. P. to Q's 6th (ch.) 44. K. to K's sq.
45. P. to K's 6th. 45. P. takes P.
46. R. takes P. (ch.) 46. K. to B's 2nd
47. P. to Q's 7th. 47. R. to Q. R's sq.
48. R. to Q's 6th. 48. K. to K's 2nd.
49. R. takes P. 49. K. takes P.
50. R. to K. Kt's 5th. 50. R. to K. R's sq.
51. K. to K. B's 3rd. 61. K. to K's 3rd.
52. K. to K. Kt's 3rd. 52. P. to K. R's 5th (ch.)
53. K. to K. Kt's 4th. 63. P. to K. R's 6th.
54. P to K. Kt's 3rd. 54. K. to K. B's 3rd.
55 It. to K. R's 5th.
And White resigns.

• If he had captured the Q's Pawn, Black would hare won at least the
exchange by moving Kt. to Q's 7th.
♦ From apprchension, if he took the Bishop, that Black would obtain
an entrance into his quarters with the Rooks.
* Mr. Harrwitz plays this game throughout with remarkable skill.
§ The right move, and now to the end Black's play is irreproachnolo
J It would have be-.n better to play 32. h77o,(£ b's .., > at once.
476 APPENDIX.
GAME THIRD.
(Game Second of this Match will be found at page 77.)
OPENING.
black. (Mr. H.) white. (Mr. M.)
. 1. P. to Q's 4th. 1. P. to K. B's 4th.
2. P. to Q. B's 4th. 2. P. to K's 3rd.
3. Kt. to Q. B's 3rd. 3. Kt. to K. B's 3rd.
4. Q. B. to K. Kt's 5th. 4. K. B. to Q. Kt's 5th.
5. Q. to Q. Kt's 3rd. 5. P. to Q. B's 4th*
6. P. to Q's 5th. 6. P. to K's 4th.
7. P. to K's 3rd. 7. Castles.
8. K. B. to Q's 3rd. 8. P. to Q's 3rd.
9. K. Kt. to K's 2nd. 9. P. to K. R's 3rd.
10. B. takes K. Kt. 10. Q. takes B.
11. P. to Q. R's3rd 11. B. takes Kt. (ch.)
12. Q. takes B. 12. Kt. to Q's 2nd.
13. Castles on K's side. 13. Q. to K. Kfs 3rd.
14. P. to Q. Kt's 4th.t 14. P. to Q. Kt's 3rd.
15. P. to K. B's 3rd. 15. P. to K. R's 4th.
10. B. to Q. B's 2nd. 16. B. to Q. Kt's 2nd.
17. B. to Q. R's 4th. 17. Q. to K. B's 2nd.
18. B. takes Kt. 18. Q. takes B.
19. P. takes P. 19. Q. Kt. P. takes P.
20. P. to K. B's 4th. 20. P. to K's 5th.
21. Q. R. to Q. Kt's sq. 21. B. to Q. R's 3rd.
22. K. R. to Q. B's sq. 22. Q. to Q. R's 5th.
23. Kt. to K. Kt's 3rd 23. P. to K. R's 5th.
24. Kt. to K. B'b sq. 24. Q. R. to Q. Kt's sq.
25. Kt. to Q's 2nd. 25. Q. R. to Q. Kt's ird
26. R. takes R. 26. P. takes R.
27. Q. to Q. Kt's 3rd 27. Q. takes Q.J
28. Kt. takes Q. 28. P. to Q. Kt's 4th.§
29. P. takes P. 29. B. takes P.
30. Kt. to Q. R's 5th. 30. R. to Q. R's sq.
31. Kt. to Q. Kt's 7th. 31. R. to Q. R's 3rd.
32. R. to Q. B's 3rd. 32. K. to K. B's sq.
33. Kt. to Q's 8th. 33. B. to Q's 2nd.
34. R. to Q. Kt's 3rd. 34. K. to K's 2nd.
35. R. to Q. Kt's 8th. 35. P. to Q. B's 5th.
36. K. to K. B's 2nd. 36. P. to Q. B's 6th.

* This mode of defence may be adopted without danger.


t An error, as we shall presently see.
j Mr. Morphy has now surmounted all the disadvantages of piaying
second, and has a game in every respect us good as his antagonist has.
i The coup juste. White must now have a passed Pawn.
MATCH BETWEEN M0EPI1T AJTD IIaRllWITZ.
37. K. to K's 2nd. 37. R. taakes Q. R. P.
38. Kt. to Q. B's 6th (ch.) 38. B. takes Kt.
30. P. takes B. 39. P. to Q. B's 7th.
40. K. to Q's 2nd. 40. R. to Q. B's 6th.•
41. K. to Q. B's sq. 41. R. takes Q. B. P
42. R. to Q. Kt's 3rd 42. K. to K. B's 3rd.
43. R. to Q. R's 3rd. 43. P. to K. Kt's 4th
44. P. to K. Kt's 3rd. 44. K. R. P. takes P.
45. K. R. P. takes P. 45. K. Kt. P. takes P.
46. K. Kt. P. takes P. 46. K. to K. Kt's 3rd,
47. R. to Q. R's 5th. 47. R. to Q. B's 4th.
48. R. to Q. R's 6th. 48. R. to Q. B's 6th.
49. R. takes Q. P. (ch.) 49. K. to K. R's 4th.
50. R. to Q's 2nd. 50. K. to K. Kt's 5th.
51. R. to K. Kt's 2nd (ch.) 51. K. to K. B's 6th.
52. R. to K. Kt's 5th. 52. R. to Q. B's 4th.
53. R. to K. R's 5th. 63. K. takes K. P.
54. R. to K. R's 4th. 54. K. to K. B's 6th.
And Black gave up the game.

GAME FIFTH.
(Game the Fourth will be found at p. 76.)
queen's irregular opening,
whtte. (Mr. H.) - black. (Mr. M.)
1. P. to Q's 4th. I. P. to K. B's 4th.
2. P. to Q. B's 4th. 2. P. to K's 3rd.
3. Kt. to Q. B's 3rd. 3. Kt. to K. B's 3rd.
4. B. to K. Kt's 5th. 4. B. to K's 2nd.
5. P. to K's 3rd. 6. Castles.
6. K. B. to Q's 3rd. 6. P. to Q. Kt's 3rd.
7. K. Kt. to K's 2nd. 7. B. to Q. Kt's 2nd.
s. Castles. 8. Kt. to K. R's 4th.
0. B. takes B. 9. Q. takes B.
10. Kt. to K. Kt's 3rd. 10. Kt. takes Kt.
11. K. R. P. takes Kt. 11. P. to Q's 3rd.
12. P. to K. B's 4th. . 12. Kt. to Q. B's 3rd.
13. P. to K. Kt's 4th. 13. Kt. to Q. Kt's 5th.
14. P. takes P. 14. P. takes P.
15. Q. to Q's 2nd. 15. Q. R. to K's sq.
16. Q. R. to K's sq. 16. Q. to K. R's 5th.
17. K. B. to Q. Kt's sq. 17. Q. R. to K's 3rd.
18. Q. to K. B's 2nd. 18. Q. to K. R's 4th.

• A masterly manoeuvre.
AFPEKDIX.
19. P. to Q's 5th. 19. R. to K. R's 3rd.
20. Q. to K. B's 3rd. 20. Q. to K. R's 5th.
21. P. to Q R's 3rd.* 21. Kt. to Q. R's 3rd.
22. P. to Q Kt's 4th. 22. Kt. to Q. Kt's sq.
23. Kt. to K's 2nd. 23. Kt. to Q's 2nd.
24. Kt. to K. Kt's 3rd. 24. P. to K. Kt's 3rd.
25. K. to B's 2nd. 25. Kt. to K. B's 3rd.
26. R. to K. R's sq. 26. Kt. to Kt's 5th (ch.J
27. K. to Kt's sq. 27. Q. to K. B's 3rd.
28. R. takes R. 28. Kt. takes R.
29. Q. to Q's sq. 29. Kt. to Kt's 5th.
30. Q. to Q's 2nd. 30. Q. to K. R's 5th.
31. Kt. to K. B's sq. 31. R. to K's sq.
32. P. to K. Kt's 3rd. 32. Q. to K. R's 6th.
33. P. to Q. Kt's 5th. 33. Kt. to K. B's 3rd.
34. Q. to K. Kt's 2nd. 34. Q takes Q. (ch.)
35. K. takes Q. 35. P. to Q. R's 3rd.
36. P. to Q. R's 4th. 36. P. takes P.
37. Q. R. P. takes P. 37. R. to Q. R's sq.
36. Kt. to Q's 2nd.+ 38. R. to Q. R's 6th.
39. P. to K's 4th. 39. P. takes P.
40. Kt. takes P. 40. Kt. takes Kt.
41. B. takes Kt.J 41. R. to Q. B's 6th
42. B. to K. B's 3rd.§ 42. K. to B's 2nd.
43. R. to K's 4th. 43. B. to B's sq.
44. B. to K's 2nd. 44. B. to K. B's 4th.
45. R. to Q's 4th. 45. P. to K. R's 4th.
46 K. to B's 2nd. 46. K. to B's 3rd.
47. R. to Q's 2nd. 47. B. to Q. B's 7th.
48. K. to K's sq. 48. B. to K's 5th.
49. K. to B's 2nd. 49. K. to B's 4th.
50. R. to Q. R'b 2nd. 50. P. to K. R's 5th.
51. P. takes P. 51. K. takes B. P.
52. R. to Q R's 7th. 52. R. to K. R's 6th.
53. R. takes Q. B. P. 53. R. to R's 7th (ch.)
54. K. to K's sq. 54. K. to K's 6th.
And Black wins.

• Perhaps it would have been more prudent to play 21. Kt-tprigj;


the adverse cavalier is quite innoxious where he stands, and it seems un
wise to lose moves in forcing him to retreat. Up to this point, howew,
Mr. Harrwitz has played the opening very well.
t He ought here to have advanced his K's Pawn.
\ It was suggested, that by taking the Kt. with his Rook, Mr. Harrwiu
might have drawn the game; — 41. B. utr. Kt. . 42. f t0 K-"'s'",
43. R- fo K- B's 4th. Tui'siui p.utar.
§ Threatening \i. «• t0 k'"tU' t'*.), and 44. B. to a. Kf' au..
MATCH BETWEEN MOEPHY AND HABRWITZ. 479
GAME SIXTH.
phixidor's defence.
whitb. (Mr. M.) black. (Mr. H.)
1. P. to K's4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. Q. takes P. 4. Kt. to K. B's 3rd.*
5. P. to K's 5th.t 5. P. takes P.
6. Q. takes Q. (ch.) 6. K. takes Q.
7. K. Kt. takes P. 7. Q. B. to K's 3rd.
8. Q. Kt. to Q. B's 3rd. 8. K. B. to Q's 3rd.
9. K. Kt.to Q. B's 4th. 9. Q. B. takes Kt.
10. K. B. takes B. 10. K. R. to K's sq. (ch.)
11. Q. B. to K's 3rd. 11. K. to K's 2nd.
12. Castles on Q's Bide. 12. P. to Q. R's 3rd.
13. Q. B. to K. Kt's 5th.+ 13. Q. Kt. to Q's 2nd.
14. Kt. to K's 4th. 14. P. to K. R's 3rd.
15. Q. B. takes Kt. (ch.) 15. Kt. takes B.
16. Kt. takes B. 16. P. takes Kt.
17. K. R. to K's sq. (ch.) 17. K. to K. B's sq.
18. R. takes R. (ch.) 18. Kt. takes R.
19. B. to Q's 5th. 19. R. to Q. Kt's sq.
20. B. to K. B's 3rd. 20. P. to K. Kt's 3rd.
21. P. to Q. B's 3rd. 21. K. to K's 2nd.
22. R. to K's sq. (ch.) 22. K. to K. B's sq.§
23. K. to Q. B's 2nd. 23. Kt. to Q. B's 2nd.
24. K. to Q. Kt's 3rd. 24. Kt. to K's 3rd.
25. K. to Q. R's 4th. 25. P. to Q. Kt's 3rd. ||
26 P. to Q. Kt's 4th. 26. K. to K's 2nd.
27. R. to K's 3rd. 27. K. to Q's 2nd.
28. B. to Q's 6th. 28. P. to K. R's 4th.
29. P. to K. R's 4th. 29. R. to K's sq.
30. K. to Q. Kt's 3rd. 30. R. to K. Kt's sq.
31. R. to K. B's 3rd. 31. K. to K's 2nd.
32. P. to Q. R's. 4th. 32. P. to Q. R's 4th.
33. B. takes Kt. 33. K. takes B.
34. K. to Q. B's 4th. 34. P. to K. Kt's 4th.

* A defence by no means commendable.


t Mr. Morphy is so well grounded in all openings, and so prompt to
avail himself of the least error in them on the part of his antagonist, that he
frequently obtains a winning advantage in the first half-dozen moves.
{ Having the attack completely in his hands, White allows his adver
sary no respite, but persecutes him without mercy till he surrenders.
§ Compulsory ; for if he move to Q's 2nd, White replies with B. to Q's
6th.
|| Better, possibly, to have checked with the Kt. at Q. B's 4th, forcing
the King back to Q. R's 3rd, and then to have played P. to Q. R's 4th.
480 APPENDIX.
S5. K. to Q. Kt's oth. 35. P. takes Q. Kt. P.
36. Q. B. P. takes P. 30. P. takes K. R. P.
37. K. takes P. 37. R. to Q. Kt's so,, (ch j
38. K. to Q. R's 5th. 88. K. to Q's 4th.
39. R. to Q's 3rd (ch.) 39. K. to Q. B's 5th
40. R. takes Q. P. 40. R. takes Q. Kt. P.
41. R. to Q's 4 tit (ch.)* 41. K. takes R
42. K. takes R. 42. P. to K. B's 4th.
43. P. tu K. B's 4th. 43. K. to K's 6th.
44. P. to Q. R's 5th. 44. K. to K. B's 7th
•45. P. to Q. R's 6th. 45. K. takes K. Kt. P
46. P. to Q. R's 7th. 40. P. to K. R's 6th.
47. P. " Queens" (ch.) 47. K. to K. Kt's 8th
48. Q. to K. B's 3rd.
And Black resigns,t

GAME SEVENTH.
IRREGUlAR OPENING.
white. (Mr. H.) black. (Mr. M.)
•1.1. P. to
P. to Q.
Q'sB's
4th.4th. 1.
2.
P. to K. B's 4th.
P. to K's 3rd.
3. Kt. to Q. B's 3rd. 8. Kt. to K. B's 3rd.
4. B. to K. Kt's 5th. 4. B. to K's 2nd.
6. P. to K's 3rd. 5. Castles.
6. B. to Q's 3rd. 6. P. to Q. Kt's- 3rd.
7. K. Kt. to K's 2nd. 7. B. to Q. Kt's 2nd.
8. B. takes Kt. 8. B. takes B.
9. Castles. 9. Q. to K's 2nd.
10. Q. to Q's 2nd. 10. P. to Q's 3rd.
11. P. to K. B's. 4th. 11. P. to Q. B's 4th.
12. P. to Q's 5th.J 12. Kt. to Q. R's 3rd.
13. P. takes P. 13. Q. takes P.
1 4. Q. R. to K's sq. 14. B. to K. R's 5th.
15. Kt. to K. Kt's 3rd. 15. Q. to K. Kt's 3rd.
16. Kt. to Q's 5th. 16. Q. B. takes Kt.
17. P. takes B. 17. B. takes Kt.
18. P. takes B. 18. Kt. to Q. B's 2nd

* Well played. White now wins by force.


t Because if48. p. w k.. R'. 7th, then 49.tH°k Kfasri (ct.); ^t^joj^v,*^,
X. to R'o tq. P. to K. B*i atb
^ I Q. tatn r. at B'. tthf fi2. K- U Q'' *'a, 53. 0-mwQ.loh.) 54. K toK's5to.
K. toKt'siq. P. " Qumm." K. taknO:
And wins.
% I now prefer the German's game.
MATCH BETWEEX MOBPHY AND HABEW1TZ. 481
19. K. to B's 2nd. 1!t. Q. R. to K's sq.
20. R. to K. R's sq. 20. R. to K'b 2nd.
21. R. to K. R's 4th. 21. Q. to K. B's 2nd.
22. B. to K's 2nd.' 22. Kt. to K's sq.
23. Q. to Q's 3rd. 23. Kt. to K. B's 3rd.
24. B. to K. B's 3rd.t 24. P. to K. Kt's 3rd.
25. Q. R. to K's 2nd. 25. K. R. to K's sq J
26. P. to Q. Kt's 3rd. 26. Q to K. Kt's 2nd.
27. K. R. to K. R's sq. 27. P. to K. R's 3rd.
28. K. to Kt's sq. 28. P. to K. Kt's 4th.
2y. P. takes P. 29. P. takes P.
SO. B. to K. R's 5th. 30. Kt. to K's 5th.
31. R. to K's sq.§ 31. R. to K. B's sq.
32. B. to B's 3rd. 32. Kt. takes P.
33. R. to K. R's 3rd. 33. Q. to K's 4th.
34. R. to K. R's 6th. 34. P. to K. Kt's 5th
3'). B. to Q's sq. 35. K. to Kt's 2nd.
36. R. to K. R's 4th. 36. R. to K. R's sq.
3/. R, takes R. 37. K. takes R.
38. B. to Q. B's 2nd. 38. R. to K. R's 2nd.
39. Q. to Q's 2nd. 39. Q. to Q. Kt's 7th.
40. R. to Q's sq. 40. R. to R's 8th (ch.)
41. K. to B's 2nd. 41. R. to K. B's 8th (ch.}||
42. K. takes Kt. 42. Q. to K's 4th (ch.)
43. K. to R's 4th. 43. Q. to K. B's 3rd (ch.)
44. K. to Kt's 3rd. 44. Q. to K's 4th (ch.)
And the game was drawn by perpetual check.

* A poor move, mat was the objection to 22. f-''j-"'""-> If


22. q. ma. q. p., 23. &c. And if 22. „ x. Kfi irt,
23. Li^fif., &c.
t Mr. Harrwitz might now have played P. to K. Kt's 4th, and if it
were taken, have secured an advantage, ex gr : — 24. p- jg K Kfi sih|
25. B. ukfiP. _ 2fi. K. tn n\_ . 27. B. to K. B's 3rd | 9B B. toP.K'stakes
6th p.(ch.)
Kt. to K's Ith (ch.) d to K. B'i 3ri U EES 5 Kt. P. B. tskti B.
29. p. utes b.. and wins, for Mack's check with the Queen at K. B's 7th
is useless.
J Black might now have played advantageously as follows : —
^5. P. to k. KH 4th. 26. f. U»f P. , 27. K. to Kfi tq. &c. &c.
Kt to K's 5th (ch.) Kt. takes P. *t Kt's tith
§ If White had taken the Rook, he must have lost the game by
31. Q. to Q. R's 8th, &c
I He ought to have taken Rook with Rook, and then have played
Kt. to K's 5th (ch.)
482 APPEXDIX.

GAME EIGHTH.
PHILISOK'S DEFENCE.
white. (Mr. M.) alack. (Mr. H.)
1. P. to K's 4th. 1. P. to K's Ith.
2. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. B. to K. Kt's 6th.a
4. P. takes P. 4. B. takes Kt.
5. Q. takes B. 5. P. takes P.
6. Q. B. to Q. B's 4th. 6. Kt. to K. B's 3rd.f
7. Q. to Q. Kfs 3rd. 7. B. to Q's 3rd.
8. K. B. takes P. (ch.) 8. K. to.B's sq.
9. Q. B. to K. Kfs 5th. 9. Q. Kt. to Q's 2nd.
10. K. B. to K. R's 5th. 10. P. to K. Kt's 3rd.
11. B. to K. R's 6th (ch ) 11. K. to K's 2nd.J
12. B. to K. B's 3rd. 12. Kt. to Q. B's 4th,
13. Q. to Q. B's 4th. 13. P. to Q. Kt's 4th
14. Q. to K's 2nd. 14. Q. Kt. to K's 3rd.
15. B. to K's 3rd.§ 15. P. to Q. R's 3rd.
16. Kt. to Q's 2nd..- 16. K. to B's 2nd.
17. Castles on Q's side. 1 7. Q. to K's 2nd.
18. P. to K. Kt's 3rd. 18. K. R. to Q. Kfs sq
19. B. to K. Kt's 2nd. 19. P. to Q. R's 4th.
20. K. R. to K. B's sq. 20. P. to Q. R's 5th.
21. P. to K. B's 1th. 21. P. to Q. R's 6th.
22. P. to Q. Kt's 3rd. 22. K. to Kt's 2nd.
23. P. to K. B's 5th. 23. Q. Kt. to K. B's sq.
24. P. to K. Kt's 4th. 24. Q. to K's sq.
25. B. to K. B's 3rd. 25. Q. to Q. B's 3rd.
20. Kt. to Q. Kt's sq. 26. P. to Q. Kt's 5th.
27. Q. to K. B's 2nd. 27. Q. Kt. to Q's 2nd
28. P. to K. Kt's 5th. 28. K. Kt. to K. Kfs sq.
29. P. to K. B's 6th (ch.) 29. K. tn R's sq.
30. P. to K. B's 7ih. 30. Q. Kt. to Q. B's 4th.J
31. P. takes Kt. becoming Q.(ch.) 31. K. takes Q.
32. B. takes Kt. 32. B. takes B.

' This is not considered a good defence.


t From Mr. Harrwitz's play in this game, it is evident he had lost
much of his usual confidence at this stage of the match. By the present
move he throws away a valuable Pawn for nothing, when the least reflec
tion must have shown him that 6. q. 10 tfi SI, saved every thing.
X What a position nt the beginning of a game in a great match !
§ Apprcbensive of Black's playing P. to K. Kfs 4th.
|| He most lose a pieeo here : for if he play 30. k'ioJv'i sjd; Whit*
replies with 31. B. to K. Kt ' nh- threatening to capture the other Kt. and
mate at K. B's 6th.
MATCH BETWEEN MOEPHY ATTD IIARnWITZ. 488
33 Q. to K's 2nd. 33. Q. to K's 3rd
34. Kt. to Q's 2nd. 34. K. to R's sq.
35. B. to K. Kt's 4th. 3'). Q. to K's 2nd.
36. Kt. to K. B's 3rd. 36. R. 10 Q's sq
37. P. to K. R's 4th. 37. R. to Q's 3rd.
38. R. takes R. 38. P. takes R.
39. Q. to B's 4th. 39. R. to K. B's sq.
40. Q. to K's 6th. 40. B. to K's (Ith (ch.)
41. K. to Q's sq. 41. Q. to Q. B's 2nd.
42. Kt. to Q's 2nd. 42. B. to K. B's 5th.
43. Kt. to Q. B's 4th. 43. Q. to Q. B's 4th.
44. Q. to Q's 5th. 44. Q. takes Q. (ch.)
45. P. takes Q. 45. R. to Q's sq.
46. R. to K. B's 3rd. 46. K. to Kt's 2nd.
47. P. to Q. B's 3rd. 47. R. to Q. Kt's sq.
48. P. takes P. 48. R. takes P.
49. K. to B's 2nd. 49. K. to B's sq.
50. K. to B's 3rd. 50. R. to Q. Kt's 4th.
51 B. to K's 6th. 51. R. to Q. B's 4th.
52. P. to Q. Kt's 4th. 52. R. to Q. B's 2nd.
h\ P. to Q. Kt's 5th. 53. K. to K's 2nd.
54. P. to Q. Kt's 6th. 5 1. R. to Q. Kt's 2nd.
55. B. to Q. B's Esth. 55. R. to Q. Kt's sq.
56. P. to Q. Kt's 7th. 56. K. to Q's sq.
57 Kt. takes Q. P. 57. K. to K's 2nd.
58. Kt. to Q. Kt's 5th. 58. P. to K. R's 3rd.
59. P. to K's 6th (ch.)
And resigned.'

• At the termination of this game, owing to indispotitics, Mr. Harr


witz resigned the match. The score then being: —
Morphy .. .. 5
Harrwitz .. .. 2
Drawn .. .. 1
Mr. Harrwitz had won, however, a gume played prior to the match,
to that the actual result of the play was -
Morphy .. ,. 5
Harrwitz . . .. f.
Drawn .. a
434 APPENDIX.

Match between Messes. Morpht and Axderssen.


This encounter took place in Paris, December, 1858. The condition!
were the same as in the Match between Messrs. Morphy and Harrwitz,
namely, that the party who succeeded in first winning seven games should
be entitled to the honour of victory ; but in this case no pecuniary stake
whatever, we believe, was dependent on the issue.
Upon the conclusion of the contest, which lasted only eight days, the
score gave, to
Morphy .. 7 games.
Anderssen .. ..2
Drawn .. .. 2
GAME FIRST.
EVaNS* GAMBIt.
white. (Mr. M.) black. (Mr. A )
1. P. to K's 4th, 1. P. to It's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. It's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. B. to Q. R's 4th.
6. P. to Q's 4th. C. P. takes P.
7. Castles. 7. Kt. to K. B's 3rd.
8. P. to K's fith. 8. P. to Q's 4th.
9. K. B. to Q. Kt's 5th. 9. K. Kt.to K's 5th.
10. P. takes P. 10. Castles.
11. B. takes Q's Kt. 11. P. takes B.
12. Q. to Q. R's 4th. 12. K.B. toQ. Kfs 3rd.
'.3. Q. takes Q. B's P. 13. Q. B. to K. Kt's 5th.
14. B. to Q. Kt's 2nd. 14. Q. B. takes Kt.
U. P. takes B. 15. Kt. to K, Kt's 4th.
16. Kt. to Q's 2nd. 16. K. R. to K's sq.
17. K. to R's sq. 17. Kt.to K.R's6th.
18. P. to K. B's 4th. 18. Q. to K. R's5th.
19. Q. takes Q's P. 19. Kt. takes B's P. (ch.)
20. K. to Kt's sq. 20. Kt. to Q's 6th.
21. B. to Q. B's 3rd 21. Kt. takes K. B's P.*
22. Q. to K. B's 3rd. 22. Kt. to K. R's 6th (ch.)
23. K. to R's sq. 23. Kt. to K. Kt's 4th;

* These manoeuvres of the Knight are very clever ; Mr. Anderssen's


p!ay, indeed, throughout the present game, would have reflected credit
ap«u Ins brightest days.
MATCH BETWEEN MOEPHT AND ANDEESSEN. 485
2*. Q. to K. Kt's 2nd. 24. Q. R. toQ'ssq.
25. K. R. to K. Kt's sq. 25. P.toK. R's 3rd.
26. Q. R. to K. B's sq. 26. Q. to K. R's 6th.»
27. Q. to Q. B's 6th.t 27. Q. to Q's 2nd.
28. Q. to K. Kt's 2nd. 28. B. takes Q's P.
29. B. takes B. 29. Q. takes B.
3P. Kt.to K. B's 3rd. 30. Q. to Q's 4th.
81. P. to K. R's 4th. 31. Kt. to K's 3rd.
32. Q. to K. Kt's 4th. 32. Q. to Q. B's 3rd.
33. K. R. to K. Kt's 2nd. 33. Q. R. to Q's 6th.
34. Q. to K. B's 5th. 34. K. R. to Q's sq
35. Q. to K. B's 6th.J 35. Q. to Q's 4th.
36. Q. to K. B's 5th. 36. Q. R. to Q's 8th.
37. R. takes R. 37. Q. takes R. (ch.)
38. K. to R's 2nd. 38. R. to Q's 6th.
39. R. to K. B's 2nd. 39. R. to K's 6th.
40. Kt. to Q's 2nd. 40. R. to K's 7th.§
41. Q. takes K.B'sP. (ch.) 41. K. to R's sq.
42. Kt. to K's 4th. 42. R. takes R. (ch.)
43. Kt. takes R. 43. Q. to Q's 4th.
44. Kt. to K. Kt's 4th. 44. Q. takes Q. R's P. (ch.)
45. K. to Kt's 3rd. 45. Q. to Q. Kt's 6th (ch.)
46. K. to K. Kt's 2nd. 46. Q. to Q. B's 7th (ch.)
47. K. to Kt's 3rd. 47. Q. to Q. B's 6th (ch.)
48. K. to R's 2nd. 48. Q. to Q. B's 3rd.||
49. P. to K. R's 5th. 49. P. to Q. R's 4th.t
50. Kt. to K. B's 6th." 50. P. takes Kt.
51. Q. takes P. (ch.) 51. K. to Kt's sq.

* It may be noticed that Black dared not take the Q's Pawn, from fear
of White's replying with Kt. to K. B's 3rd.
t Mr. Morpny was perhaps imprudent in not exchanging Queens.
J Threatening to win the Queen by 36. n ">e. K. Kf. p. (ch.)
If instead of this move he had played 35. Q gkgB. p. (ch ). Black would
still hare maintained his superiority ; e. g.s — 35. K. tSm q.,
3C. ks• 10 g* ('as. ch ). 37. B. tahcs R. (ch.), 38. Ki trtes Q. , &c.
Q. R. to K. B's Sth Q. ukes 11. R. to Q's sth (ch.)
§ All this is eicellently played by Black.
|| He has now achieved the object sought, which was to station his
Queen where she could at once both protect the Knight and prevent the
King being checked ; but he has yet, it will be found, much work to do,
for his opponent dies very hard.
1 He might now have pursued the attack thus :—49. q. to Q. s's 7th fch ),
SO. K. to Kt's 3rd 51. K. to tt's 7ni 52. K. t»hn Q.
QUO, B's 6th (ch.) Q. to K. B's <th (ch.) EC to Kt's 4th (ch.)
J|3 K. to Kt's 3rd
Kt. takn a'
" Ingenious, but unavailing.
486 APPENDIX.
52. Q. to K. Kt's 6th (ch.) 52. K. to B's sq.
53. Q. taken P. (ch.) 53. K. to K's sq.
54. Q. to K. Kt's 6th (ch.) 64. K. to Q's 2nd
55. P. to K. R'b 6th. 56. Q. to Q's 4th.
56. P. to K. R's 7th. 56. Q. takes K's P. (ch.)
57. K. to Kt's sq. 57. Kt. to K. Kt's 4th.
58. P. to K. R's 8th becoming a Q. 58. Q. takes new Queen
59. Q. takes Kt. 59. Q to Q's 5th (ch.)
60. K. to B's sq. 60. P. to Q. R's 5th.
61. Q. to K. B's 5th (ch.) 61. K. to Q. B's 3rd.
62. Q. to Q. B's 8th. 62. K. to Q. Kt's 4th.
63. K. to K's sq • 63. P. to Q. B's 4th.
64 Q. to Q. Kt's 7th (ch.) 64. K. to Q. B's 5th.
65. Q. to K. B's 7th (ch.) 66. K. to Q. B's 6th.
66. Q. to K. B's 3rd (ch.) 66. Q. to Q's 6th.
67. Q. to K. B's 6th (ch.) 67. K. to Kt's 6th.
68. Q. to Q. Kt's 6th (ch'.)t 68. K. to Q. B's 7th.
69. Q. to Q. R's 7th. 69. Q. to Q. B's 6th (ch.)
70. K. to K's 2nd. 70. P. to Q. R's 6th.
71. Q. to Q. R's 4th (ch.) 71. K. to Q. Kt's 7th,
72. Q. to Q. Kt's oth (ch.) 72. Q. to Q. Kt's 6th.
And White resigned.

GAME SECOND.
BUT LOPEZ' KNIGHt'S GaME.
whitb. (Mr. A.) black. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. Kt's 5th. 3. P. to Q. R's 3rd.+
4. B. to Q. R'b 4th. 4. Kt. to K. B's 3rd.
6. P. to Q's 3rd.| 5. B. to Q. B's 4th.
6. P. to Q. B's 3rd. 6. P. to Q. Kt's 4thJ

* Had he taken the Pawn, T:lack would have 'forced an exchange ol


Queens, and then hare marched onward with his Pawn.
t Again, taking the offered Pawn would have involved an exchange
of Queens, and with that the certain loss of the game.
J 3. Kfto K. 3rd is now thought preferable, but no defence yet dis
covered gives the second player an equal game.
§ This strikes us as a very tame and inefficient move in the present
opening. Why not have Castled, and then thrown forward the Q's Paws ?
|| Owing to White's feeble move of 5. r t0 3rd. Mr. Morphy has now
as good a game as he has.
MATCH BETWEEN 3I0EPHT AND ANDEBSSEN. 487
1. B. to Q. B's 2nd.' 7. P to Q's 4th.
8. P. takes P. 8. Kt. takes P.
9. P. to K. R's 3rd. 9. Castles.
10. Castles. 10. P. to K. R's 3rd.
11. P. to Q's 4th. 11. P. takes P.
12. P. takes P. 12. B. to Q. Kt's 3rd.
13. Kt. to Q. B's 3rd. 13. K. Kt. lo Q Kt's 5th.
14. B. to Q. Kt's sq. 14. Q. B. to K's 3rd.t
15. P. to Q. R's 3rd. 15. Kt. to Q's 4th.
16. Q.Kt. to K's 2nd.J 16. Kt. to K. B's 3rd
17. Q. B. to K's 3rd. 17. R. to K's sq.
18. Kt. to K. Kt's 3rd. 18. B. to Q. B's 5th.
•19. Kt. to K. B's 5th.9 19. B. takes R.
20. Q. takes B. 20. Q. Kt. to K's 2nd.
21. Kt. to K. B's 4th. 21. Kt. takes Kt.
22. Kt. takes Kt. 22. Q. to Q's 2nd
23. B. takes K. R's P. || 23. P. takes B.
24. Q. to Q. B's sq. 24. K. B. takes P.
25. Q. takes K. R'sP.^J 25. R. to K's %h (ch.)
26. K. to R's 2nd. 26. Kt. to K's 5th.
27. B. takei Kt. 27. R takes B."
28. Q. to K. Kt's 5th (ch.) 28. K. to B's sq.
29. Q. to K. R's 6th (ch.) 29. K. to his sq.
30. Kt. takes B. 30. Q. toQ's3rd(ch)tt
31. Q. takes Q. 31. P. takes Q.
32. R. to Q's sq. 32. K. to B's sq.
33. R. to Q's 2nd. 33. Q. R. to K s sq.
34. P. to K. Kt's 4th. 34. Q. R. to K's 4th.

* Mr. Anderssen plays his opponent's game, in not moving the Bishop
to Q. Kt's 3rd, where it bears upon the vulnerable part of Black's battalia,
t Suppose — 14. Ki. uke. O, F, 15 Kt.t.knKt. j 16. O, .lojr^B'. 3rdt
K. B. ukea Kt. Q. B. to K's 3rd.
17# q.',k'st"i., and White has the superior position. Again, if
14. K. B.uk..Q.P., 15. Q Kt.toK'.a,d. t Ifi P.to»R'.3t0.] 17 Q,toQ,B'.S..d,
K B. to Q. Kt's 3rd- Kt. to Q> 4th.
winning a Kt.
J In the fourth game, which runs move for move with this up to the
prtsent point, Mr. Anderssen played lfi. Q.B. to K's3rd.
§ The initiatory step in a combination of remarkable depth and beauty.
|| 23. a'oQ.B'm. looks still Btronger, but Mack would then possibly
have answered with 23. Kt. to K'. 6th, and have partly defeated the attack.
% If 25. Kt.uhe. K.B.P. (ch ), Biact would have replied with 25. k. t0 "'s 'o,
and have obtained the best of the struggle.
*• If he had taken the Rook, White would have drawn the game, bj
28. Kt. to K'i 7th (ch.) 28. B. to K. B's7tb (ch.).
tt Well played.
488 APPENDIX.
35. P. to K. B's 3rd. 35. R. to K's Sth.
36. P. to K. R's 4th. 36. R. to Q's 4th.
37. K. to Kt's 3rd. 37. P. to Q. R's 4th.
38. P. to K. R's 5th. 38. K. to Kt's sq.
39. K. to B's 2nd. 39. R. to K's sq.
40. K. to Kt's 3rd. 40. R. to K's 2nd.
41. K.to B's 4th. 41. K. to R's 2nd.
42. K. to Kt's 3rd. 42. P. to K B's 3rd.
43. K. to B's 4th. 43. R. to K's sq.
44. K. to Kt's 3rd. 44. R. to K's 2nd.
And the was drawn.

GAME THIRD.
RUY LOPEZ* KNIGHt'S GaME.
whit*. (Mr. M.) black. (Mr. A.)
1. P. to K's 4th. 1. P. to K's 4th
2. Kt. to K.'B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. Kt's 5th. 3. Kt. to K. B's 3rd.
4. P. to Q's 4th.* 4. Q. Kt. takes Q's P.
5. Kt. takes Kt. 5. P. takes Kt.
6. P. to K's 5th. 6. P. to Q. B's 3rd.t
7. Castles.} 7. P. takes B.
8. B. to K. Kt's 5th. 8. K. B. to K's 2nd.
9. P. takes Kt. 9. B. takes P.§
10. R. to K's sq. (ch.) 10. K. to B's sq.
11. B. takes B. 11. Q. takes B.
12. P. to Q. B's 3rd. 12. P. to Q's 4th.
13. P. takes P. 13. Q. B. to K's 3rd.
14. Kt. to Q. B's 3rd. 14. P. to Q. R's 3rd.
15. R. to K's 5th. 15. R. to Q's sq.
16. Q. to Q. Kt's 3rd. 16. Q. to K's 2nd.
17. Q. R. to K's sq. 17. P. to K. Kt's 4th.
18. Q. to Q's sq. 18. Q. to K. B's 3rd.

* This or Castling is undoubtedly preferable to playing 4. p- t0 tfiw.


t This move, which was first given in the German Handbuch, and hat
en analyzed by Mr. Lange, in lis Schachpartien, is not commendable.
J In the Scluichpartien of Mr. Lange this variation is car
ed on as follows:—7. Cotiet | g e. to k. Kti ua. 9. P. tataa Kt.
P. tak.a B. K. BTto K'i Snd. K. B. tOnl.
10 K. B.ioK'nq (ch.) n. o, b uin B. ; precisely as in the present game;
K. to B's io. Q . tako
and it is a remarkable proof Of Mr. Andorssen's neg'ect of Cheaa during
the last four years, that he should know less of this analysis, originating
from the German Bchool, than his young antagonist.
| If 9. li.k2.r., then follows 10. Q ta>e. ty. p. , n. Q. b toK.B-.4i..
K.tuL Kt's kj.
MATCH BETWEEN MOEPHT AND ANDEESSEN. 489
19. Q. R. to K's 3rd.* 19. K. R. to K. Kt'e sa.t
20. R. takes B. 20. P. takes R.
21. R. to K. B's 3rd.
And White wins.

GAME FOURTH.
BUT lOPEZ* KNIGHT'S GAME.
white. (Mr. A.) black. (Mr. M.)
1 P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3 B. to Q. Kt's 6th. 3. P. to Q. R's 3rd.
4. B. to Q. R's 4th. 4. Kt. to K. B's 3rd.
5 P. to Q's 3rd. 5. B. to Q. B's 4th.
6. P. to Q. B's 3rd. 6. P. to Q. Kt's 4th.
7. B. to Q. B's 2nd. 7. P. to Q's 4th.
8. P. takes P. 8. Kt. takes P.
9. P. to K. R's 3rd. 9. Castles.
10. Castles. 10. P. to K. R's 3rd.
11. P. to Q's 4th. 11. P. takes P.
12 P. takes P. 12. B. to Q. Kt's 3rd.
13. Kt. to Q. B's 3rd. 13. K. Kt. to Q. Kt's 5th.
14. B. to Q. Kt's sq. 14. Q. B. to K's 3rd.
15. P. to Q. R's 3rd. 15. Kt. to Q's 4th.
16. Q. B. to K's 3rd.J 16. Kt. to K. B's 3rd.
17. Q. to Q's 2nd. 17. R. to K's sq.
18. R. to Q's sq.§ 18. B. to Q's 4th.
19. Kt. to K's 5th. 19. Q. to Q's 3rd.
20. Q. to Q. B's2nd.|| 20. Kt. takes Q's P.

• The purpose of this is so manifest that in his old play Mr. Anders-
Ben would have detected it at a glance.
t Completely unmindful of the snare ! He should have played
ip UK Kfa ttht and he would then have had at least as good a game as
White.
J The moves of Game II. were, up to this point, identically the same ;
in that game, however, White now played 16. Q Kt. t0 K'a su^
§ It is a defect in White's opening, that his Q's Rook cannot be
pluyed
|| It tohas
thisbeen
square.shown that if 20. a Kt. tag B.t then followed 20.
K.Kt. uke. K.', 21. O toQ.B'.itaJ| 22. P' K'- , 23. P ut"Kt- , 24.
XutSmST' Kt. EES Kt. a u*m K'< P.
q. toK.B's7th
E. uB ix).—(ch.), and Black's game is preferable. I believe, however, in
this variation, White, instead of taking the Kt. at move 23, should play
23. ft. to K. B's 7th |cb). 24. Kt.UknQ.Kt. &ct
K. to B's n|.
400 APPENDIX.
21. B. takes Kt. 21. B. takes B.a
22. Kt. takes B.t 22. Q. takes K's Kt.J
23. Kt. takes Kt. (ch.) 23. Q. takes Kt.
24. Q. to K. R's 7th. tch.) 24. K. to B's sq.
25. B. td K's -1th. 25. Q. R. to Q's sq.
26. K. to R's sq.§ 26. B. takes Q. Kt's P.
27. Q. R. to Q. Kt's sq. 27. R. takes R. (ch.)
28. R. takes K. 28. Q. takes K. B's P
29. Q. to R's 8th. (ch.) 29. K. to K's 2nd.
30. Q. to R's 7th. 30. B. to K's 4th.
31. B. to K. B's 3rd. 31. Q. to K. Kt's 6th.
32. K. to Kt's sq. 32. Q. to K. Kt's 3rd.
33. Q. takes Q. 33. P. takes Q.
34. B. to Q. Kt's 7th. 34. R. toQ. Kt's sq.
35. B. takes Q R's P. 35. P. to Q. B's 3rd.
36. K. to B's 2nd. 36. B. to Q's 3rd.
37. R. to Q's 3rd. 37. K. to Q's 2nd.
38. K. to K's 2nd. 38. R. to Q. R's sq.
39. B. to Q. Kt's 7th. 39. R. takes Q. R's P.
40. B. to Q. B's Sth. (ch.) 40. K. to B's 2nd.
41. H. to Q's sq. 41. R. to Q.R's 7th. (ch.)
42. K. to B's 3rd. 42. B. to Q. B's 4th.
43. B. to K's 6th. 43. R. to K. B's 7th. (ch.)
44. K. to Kt's 3rd. 44. R. to K. B's 3rd.
45. R. to Q's 7th. (ch.) 45. K. to Kt's 3rd.
46. B. to K. Ki's 4th. 46. B. to Q's 3rd. (ch.)
47. K. to R's 4th. 47. P. to Q. B's 4th
48. B. to K. B's 3rd. 48. P. to Q. B's 5th.
49. R. takes K. Kt's P. 49. R. to K. B's 5th. (ch.)
50. B. to K. Kt's 4th. 50. P. to Q. B's 6th.
51. P. to K. Kt's 3rd. 51. R. taken B. (ch.)
And resigns.

GAME FIFTH.
IEBEOUlaB OPENING.
white. (Mr. M.) black. (Mr. A.)
1. P. to K's 4th. 1. P. to Q's 4th
2. P. takes P. 2. Kt. to K. B's 3rd.

* Very well conceived ; after this, White's course is beset with difficulties,
t 22. K,ii°.K- , would, perhaps, have been better ; but every way
Black must retain the superiority.
J Had he taken the Q's Kt., White might have replied effectively
with Kt. to Q. B's 6th.
j 25. «• t0 K B's ",.. or 25. B.to K.y.ttht i00]„ better than this.
MATCH BETWEEN MORPHV AND ANDEBS8E1T. 491
3. P. to Q's 4th. 3. Kt. takes P.
4. P. to Q. B's 4th. 4. Kt. to K. B's 3rd.
5. Kt. to Q. B's 3rd. 5. B. to K. B's 4th.
6. Kt. to K. B's 3rd. 6. P. to K's 3rd.
7. Q. B. to K's 3rd. 7. K. B. to Q. Kt's 5th
8. Q. to Q. Kt's 3rd. 8. B. takes Kt. (ch.)
9. P. takes ii. 9. B. to K's 5th.
10. Kt. to Q's '2nd. 10. B. to Q. B's 3rd.
11. K.B. to Q's 3rd. 11. Q. Kt. to Q's 2nd.*
12. Q. to Q. B's 2nd. 12. P. to K. R's 3rd.
13. Castles on K's side. 13. Castles.
14. Q. R. to K's sq. 14. P. to Q. Kt's 3rd.
15. P. to K. R's3rd. 15. Q. to Q. B's sq.t
16. K. to R's 2nd. 1(1. K. to R's sq.
17. R. to K. Kt's sq. 17. R. toK. Kt'ssq.
18. P. to K. Kt's 4th. 18. P. to K. Kt's 4th.
19. P. to K. B's 4th.J 19. Q. to K. B's sq.
20. R. to K. Kt's 3rd. 20. Q. R. to Q's sq.
21. Kt. to K. B's 3rd. 21. B. takes Kt.
22. R. takes B. 22. Q. to Q's 3rd.
23. K. to K. Kt's 2nd. 23. K. Kl. to K. R's4th.§
24. P. takes P. 24. P. takes P.
25. P. takes Kt. 25. P. to K. Kt's 5th.
2-*. P takes P. 26. R. takes P. (ch.)
27. K. to K. B's sq. 27. P. to K. B's 4th.
28. Q. to K. B's 2nd.|| 28. Kt. to K's 4th.
29. P. takes Kt.1f 29. Q. takes B. (ch.)
30. Q. to K's 2nd. 30. Q. to K's 5th.
31. B. to K. B's 2nd. 31. Q. to Q. B's 3rd.
32. Q. R. to Q's sq. 32. R. takes R. (ch.)"
33. Q. takes R. 33. Q. takes P. (ch.)

• Threatening Q. Kt. to Q. B's 4th. He would gain nothing by cap-


taring the K. Kt's Pawn.
+ This is poor work for a player of Mr. Androsen's former force.
* White has so fine a position, and his antagonist so helpless a one,
that these Pawns can be thrown to the front with impunity.
§ A fine conception, but the success of which depended on White's play
ing badly ; had he been so accommodating as to take the Kt. at once, Mr.
Anderssen would have won a Piece in return, and have improved his position ;
but this was expecting too much from a player of Morphy's exactitude,
and in a Match game.
|j White plays the defence so skilfully after winning the Piece, that he
soon wrests the attack into bis own bands.
IT 29. ft s. to k. B's tih would apparently have won the game much more
expeditiously.
*• Was this compulsory ? Why not have played Q. R. to K. Kt's sq. ?
That would, at least, have kept White uncomfortable for some time longer.
492 APPENDIX.
34. Q. to Q's 3rd. 34. Q. takes Q. R's P.
35. R. to K. Kt's 3rd. 35. Q. to Q. B's 5th.
36. Q. takes Q. 36. R takes Q.
37. R. to K. Kt's 6th. 37. R. to Q. B's 3rd.
38. P. to Q. B's 4th. 38. P. to Q. R's 4th.
39. K. to K's 2nd. 39. R. takes P.
40. R. takes P. 40. R. to Q. B's 7th (ch.)
41. K. to B's 3rd. 41. P. to Q. R's oth.
42. R. to K. Kt's 6th. 42. R to Q. B's oth.
43. R. to K. Kt's sq. 43. P to Q. R's 6th.
44. P. to K's 6th. 44. P. to Q. R's 7th.
45. R. to Q. R's sq. 45. R to K's 5th.
46. R. takes P. 46. R. takes P.
47. K. to K. B's 4th. 47. R. to Q's 3rd.*
48. K. takes P. 48. R. to Q's 4th (ch.)
49. K. to Kt's 4th. 49. P toQ. Kt's 4th.
50. R. to R's 8th (ch.) 60. K. to R's 2nd.
61. R. to R's 7th. 51. R. to Q's 2nd.
.52. B. to K. Kt's 3rd. 52. R. to K. Kt's 2nd. (ch.)
53. K. to R's 4th.
And wins.

GAME I
IBBEOUlaB OPENING.
BlacK. (Mr. A.) whits. (Mr. M.)
1. P. to Q. R's 3rd.t 1. P. to K's 4th.
2. P. to Q- B's 4lh. 2. Kt. to K. B's 3rd.
3. Kt. to Q. B's 3rd. 3. P. to Q's 4th.
4. P. takes P. 4. Kt. takes P.
5. P. to K's 3rd.J 5. Q. B. to K's 3rd.
6. Kt. to K. B's 3rd. 6. K. B. to Q's 3rd.
7. K. B. to K's 2nd. 7. Castles.
8. P. to Q's 4th. § 8. Kt. takes Kt.

* This termination is extremely well played on both sides.


t The intention of this move, besides that of throwing White on his
own invention, was probably to bring about a position in the Sicilian open
ing, with the advantage fur Black of having his Q. R's Pawn advanced,
so as to prevent the dangerous on-coming of White's Q's Knight.
X Black is now in the situation of second player when the Sicilian
game is adopted, but having moreover his Pawn at Q. R's 3rd; this
method of beginning the game is therefore by no means to be despised.
§ In a subsequent game at the same opening, (Game X.) Black Castled
at this juncture ; which is, perhaps, his best course.
MATCH BETWEEN MOEPHT AND ANDEB8BEN. 493

9. P. takes Kt. 9. P. to K's 5th.*


10. Kt. to Q's 2nd. 10. P. to K. B's 4th.t
11. P. to K. B's 4th. 11. P. to K. Kt's4th.i
12. K. B. to Q. B's 4th.§ 12. B. takes B.
13. Kt. takes B. 13. P. takes P.
14. P. takes P. 14. Q. to K's sq.
15. Castles. 16. Q. to Q. B's 3rd.
16. Q. to Q. Kt's 3rd. 16. Q. to Q's 4th.
17. Q. B. to Kt's sq. 17. P. to Q. Kt's 3rd.
18. Q. to Q. R's 2nd. 18. P. to Q. B's 3rd.||
19. Q. to K's 2nd. 19. Kt. to Q's 2nd.
20. Kt. to K's 3rd. 20. Q. to K's 3rd.
21. P. to Q. B's 4th. 21. Kt. to K. B's 3rd.
22. Q. R. to Q. Kt's 3rd. 22. K. to B's 2nd.U
23. B. to Q. Kt's 2nd. 23. Q. R. to Q. B's sq.
24. K. to R's sq. 24. K. R. to K. Kt's sq.
25. P. to Q's 5th. 25. P. takes P.
26. P. takes P. 26. Q. to Q's 2nd.**
27. Kt. to Q. B's 4th. 27. K. to K's 2nd.
28. B. takes Kt. (ch.)tt 28. K. takes B.

• We doubt the wisdom of playing forward the Pawn, and, from this
moment, prefer Black's position.
t The German writer, Lange, remarks that Mr. Lowenthal in saying that
White has already " a splendid game," clearly shows his want of judgment
of position in games like the present. It is true enough that Mr. Lowenthal
is a very poor judge of position, but his public criticisms on the games
between Anderssen and Morphy must not be taken as the expression of his
genuine opinion. " Let go thy hold," recommends a certain philosophical
fool, " when a great wheel runs down a hill, lest it break thy neck with
following it ; but the great one that goes up the hill, let him draw thee
after."
X This is described as admirable by certain critics, who affect to fall
into ecstacies at the most ordinary move Mr. Morphy makes. In reality it
is very bad play, and properly taken advantage of, it would have cost
the game.
) In the tenth game Anderssen plays now, Kt. to Q. B's 4th ; the
better move, we believe.
|| Had he attacked the Kt. with Q. Kt's Pawn, Black would have taken
the Pawn with Q's Rook, winning it for nothing.
H Foreseeing and fearing the attack Black meditates with his Q's Rook
and Q's Bishop.
•• If 26. xuukt. Q. P.. then Black plays 27. (H° Kb-.sih (ch.), &c.
tt This blunder is one among many proofs afforded not only by the
present contest, but by his games here in 67 i that Mr. Anderssen's play
is a very different affair to what it was eight or ten years ago. By the
obvious move of Q. R. to K. R's 3rd, he could have obtained an easy
winning attack: for suppose, 28. a n. '° k. s'' 3rd . (if 28. k. a. u ki'i m
K. R. toK. Kt'f.'nd
494 APPENDIX.
?9. Q. to Q. Kt's 2nd (ch).' 29. K. to K. B's 2nd.
30. R. lo K. R's 3rd. 30. K. R. to K. Kfs 2nd.
31. Q. to Q's 4th. 31. K. to Kt's sq.
32. Q. R. to R's 6th.t 32. B. to K. B's sq.
33. P. to Q'g 6th. 33. R. to K. B's 2nd.
34. Q. R. to K. R's 3rd + 34. Q. to Q. R's 5th.
35. K. R. to Q. B's sq. 35. Q. R. to Q. B's 4th.
36. Q. R. to K. Kt's 3rd (ch.) 36. B. to K. Kt's 2nd.
37. P. to K. R's 3rd. 37. K. to R'ssq.
38. R. takes B. 38. R. takes R.
39. R. to Q. B's 3rd. 39. P. to K's 6th.§
40. R. takes P. 40. R. takes Kt.
41. Q. to K. B's 6th. 41. R. toQ. B's 8th (ch.)-
42. K. to R's 2nd. 42. Q. takes K. B's P. (ch.)
And Black resigns.

GAME SEVENTH.
IRUEGUlaB OPENING.
white. (Mr. M.) black. (Mr. A.)
1. P. to K's 4th. 1. P. to Q's 4th.
2. P. takes P. 2. Q. takes P.
3. Kt. to Q. B's 3rd. 3. Q. to Q. R's 4th.||
4. P. to Q's 4th. 4. P. to K's 4th.
6. P. takes P. 6. Q. takes P (ch.)
6. K. B. to K's 2nd. 6 K. B. to Q. Kt's 5th.S

29. Kt, to K'. sih &c.) 29. B. t.kc Kt. (ch.), 30. q. n. to tLRU.tn. (ek.),
K. takes B. K. II. to Kf• 3rd
31 * Cj. to o,Kfi aid (ch.)| an(l White must lose his Queen. If instead of
30. K. R. to Kft sri | ne piay 3Q K. to k's ud, then 31. tatn B-, &c. gain
ing a clear piece and an irresistible position.
* Even now, 29. 0. b. to k. R's 3ri . would have given Black a decisive
superiority.
t Another ill-judged coup.
X If 34. Kt.toK-t«h| then 34. ft.toQ.Kfi ttht fa
§ Ingenious : but so powerful is Black's position, after all his errors,
that he might now have drawn the game, at least, by 40. o,toK. B'soth
\ Perhaps a better move than playing the Queen borne again ; but the
defence of 1. p- t0 Q'* *"'. is objectionable, however conducted.
IT In Mr. Lange's observations on the present game, he remarks,
" Black strives with masterly energy to relieve himself from the disadvan
tage entailed by the opening be has chosen," which, considering the verv
ordinary moves really made, savours a little too much of the hyperbolical
tone adopted by Mr. Morphy's adulators in England.
MATCH BETWEEN MOHPHY AND ANDEB88EN. 495
7. Kt. to K. B's 3rd. 7. B. takes Kt. ^ch.)
8. P. takes B. 8. Q. takes Q. B's P. (ch.)
9. Q. B. to Q's 2nd. 9. Q. to Q. B's 4th.
10. Q. R. to Q. Kt's sq. 10. Kt. to Q. B's 3rd.
11. Castles. 11. Kt. to K. B's 3rd.
12. Q. B. to K. B's 4th. 12. Castles.
13. Q. B. takes Q. B's P. 13. Q. Kt. to Q's 5th.
14. Q. takes Kt. 14. Q. takes B.
15. B. to Q's 3rd. 15. B. to K. Kt's 6th.»
16. Kt. to K. Kt's 5th. 16. K. R. to Q's sq.
17. Q. to Q. Kt's 4th. 17. B. to B's sq.t
18. K. R. to K's sq. 18. P. to Q. R's 4th.
19. Q*. to K's 7th. 19. Q. takes Q.
20. R. takes Q. 20. Kt. to Q's 4th.
21. B. takes K. R's P. (ch.) 21. K. to R's sq.
22. R. takes K. B's P.J 22. Kt. to Q. B's 6th.
23. Q. R. to K's sq. 23. Kt. takes Q. R's P.
24. K. R. to K. B's 4th 24. Q. R. to Q. R's 3rd.
25 B. to Q's 3rd.
And Black resigns.

GAME EIGHTH.
IttBEOULaR OPENING.
blacK. (Mr. A.) white. (Mr. M.)
1. P. to Q. R's 3rd. 1. P. to K's 4th.
2. P. to Q. B's 4th. 2. Kt. to K. B's 3rd.
3. Kt. to Q. B's 3rd. 3. P. to Q's 4th.
4. P. takes P. .1. Kt. takes P.
6. P. to K's 3rd. 5. Q. B. to K's 3rd.
6. Kt. to K. B's 3rd. 6. B. to Q's 3rd.
7. B. to K's 2nd. 7. Castles.
8. P. to Q's 4th.§ 8. Kt. takes Kt.
it. P. takes Kt. 0. P. to K's 6th.
10. Kt. to Q's 2nd. 10. P. to K. B's 4th.
11. P. to K. B's 4th.|| 11. Q. to K. R's 5th (ch.1
VI. P. to K. Kt's 3rd. 12. Q. to K. R's 6th.
13. B. to K. B's sq. 13. Q. to K. R's 3rd.

• He should have played P. to K. R's 3rd ; this turns out a lost move.
t A fatal necessity. •
X White has now the ball at his foot, and he maintains his superiority
inflinchingly.
§ At this stage, Black would have done better had he Castled.
1 Here, also, Castling would have been more prudent.
49G APPKSDIX
14. P. to Q. B's 4th.* 14. P. to Q. B's 3rd.
15. P. to Q. B's 5th.t 15. B. to Q. B's 2nd.
16. B. to Q. B's 4th. 16. Kt. to Q's 2nd.
17. Castles. 17. P. to Q. Kt's 4ib
18. P. takes P. (en pass.) 18. P. takes P.
19. Q. to Q. Kt's 3rd. 19. K. R. to K's sq.
'0. B. to Q. Kt's 2nd. 20. P. to Q. Kt's 4th.
2i B. takes B (ch.) 21. Q. takes B.
22. Q. to Q. B's 2nd. 22. Q. to Q's 4th.
23. K. R. to Q. B's sq. 23. R. to Q. R's 3rd.
2). P. to Q. R's 4th.J 24. K. R. to Q. R's sq.
25. P. takes P. 25. Q. takes Kt's P.
26. to Q. B's 4th (ch.) 26. Q. takes Q.
27. Kt. takes Q. 27. R. takes R.
28. B. takes R. 28. Kt. to K. B's 3rd.
29. B. to Q. B's 3rd. 29. R. to Q. R's 7th.
30. B. to Q's 2nd. 30. Kt. to Q's 4th.
31. K. to B's sq. 31. B. to Q's sq.
32 K. to K's sq. 32. B. to K's 2nd.
33 R to Q. Kt's sq. 33. P. to K. R's 3rd.
34^ Kt. to K's 5th. 34. P. to Q. B's 4th.|
35. P. takes P. 35. B. takes P.
36 R. to Q. Kt's 5th. 36. Kt. takes K's P.
37. R. takes B. 37. Kt. to Kt's 7th (ch.)
38. K. to K's 2nd. 38. P. to K's 6th.
39. Kt. to K. B's 3rd 39. P. to K. Kt's 3rd.
40. R. to Q's 5th. 40. K. to B's 2nd.
41. R. to Q'b 6th. 41. K. to Kt's 2nd.
42. P. to K. R's 4th. 42. P. takes B.
43. R. takes Q's P. 43. R. to Q. R's 5th.
44. K. to B's 2nd. 44. Kt. takes K. B's P.
45. P. takes Kt. 46. R. takes P.
46. R. to Q's 4th. 46. R. takes R.
47. Kt. takes R. 47. K. to B's 3rd.
48. K. to K's 3rd. 48. P. to K. Kt's 4th.
49. P. to R's 5th. 49. K. to K's 4th.
50. Kt. to K. B's 3rd (ch.) 50. K. to B'b 3rd.
And, after a few more moves, the Game was abandoned as drawn.

• i4. Ki,toQ,B'ssth BeeniB preferable.


t The advance of this Pawn by no means adds to the strength ol
Black's game.
iThis would have been more effective a move earlier.
The termination is played with remarkable ability on both i
MATCH BETWEEN MOEPHY AND ANDEBSSEN. 497
GAME NINTH.
SICILIAN OPENING.
wHItE. (Mr. M.) BlacK. (Mr. A.)
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. P. to Q's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 3. Kt. to Q. B's 3rd.
4. Kt. takes P 4. P. to K's 3rd.
5. Kt. to Q. Kt's 5th.n fi. P. to Q's 3rd
6. Q. B. to K. B's 4th. 6. P. to K's 4th.
7. B. to K's 3rd. 7. P. to K. B's 4th.
8. Q. Kt. to Q. B's 3rd 8. P. U K. B's 5th.t
9. Kt. to Q's 5th.J 9. P. takes B.
10. K. Kt. to Q. B's 7th. (ch.) 10. K. to B's 2nd.
11. Q. to K. B's 3rd. (ch.) 11. Kt. to K B's 3rd.
12. B. to Q. B's 4th. 12. Kt. to Q's 5th.
13. Kt. takes Kt. (dis. ch.) 13. P. to Q's 4th.
14. B. takes Q's P. (ch.) 14. K. to Kt's 3rd.§
15. Q. to K. R's 6th. (ch.) 15. K. takes Kt.
16. P. takes P. 16. Kt. takes Q. B's P. (ch.)
17. K. to K's 2nd.
And Black resigns.

GAME TENTH.
IEBEGUlaB OPENING.
black. (Mr. A.) white. (Mr. M.)
1. P. to Q. R's 3rd.|| 1. P. to K's 4th.
2. P. to Q. B's 4th. 2. Kl. to K. B's 3rd.
3. Kt. to Q. B's 3rd. 3. P. to Q's 4th

• Late experience has shown 5. wh to be dangerous, if not


fatal, to the Sicilian defence, as no one knows better than Mr. Anderssen ;
why then adopt this defence ?
t Already Black has a lost game. If instead of this move he had
played 8. Fto oT. 3rd., then ensued 9. a.Kt-tog. jtt io. Q.B.toa Kfmh &c.
P. ukn Ki.
J 'White now finishes off the game with uncommon brilliancy in a very
few moves.
§ The only hope was in taking the Bishop with Queen, and that was
but a forlorn one.
|| This and the first game are thought to be the best-played games in
the Match. They are, certainly, the only ones in which Mr. Anderssen
put forth his ancient strength.
498 APPENDIX.
4. P. takes P. 4. Kt. takes P.
5. P. to K'b 3rd. 5. Q. B. to K's 3rd.
6. Kt. to K. B'i 3rd. 6. B. to Q's 3rd.
7. B. to K's 2nd. 7. Castles.
8. Castles. 8. Kt. takes Kt.*
9. Kt. P. takes Kt. 9. P. to K. B's 4th.
10. P. to Q's 4th. 10. P. to K's oth.
11. Kt. to Q's 2nd. 11. R. to K. B's Srd.t
12. 'P. to K. B's 4th. 12. R. to K. R's 3rd.*
13. P to K. Kfs 3rd. 13. Kt. to Q's 2nd.
14. Kt. to Q. B's 4th. 14. B. takes Kt.
15. B. takes B. (ch.) 15. K. to R's sq.
16. R, to Q. R's 2nd.§ 16. Q. to K's 2nd.
17. P. to Q. R's 4th. 17. Kt. to K. B's 3rd.
18. Q. to Q. Kt's 3rd. 18. P. to Q. B's 3rd.
19. B. to K's 6th. 19. R. to K'ssq.
2d. B. to Q. B's 4th.D 20. Kt. to K. Kt's 5th.
21. R. to K. Kt's 2nd. 21. Q. R to Q. Kt'ssq.
22. B. to K's 2nd. 22. Kt. to K. B's 3rd.
23. P. to Q. B's 4th. 23. P. to Q. Kt's 3rd.
24. B. to Q. Kfs 2nd. 24. Q. to K. B's 2nd.
25. Q. to Q. B's 2nd. 25. B. to K's 2nd.
26. U. to Q. B's 3rd. 26. Q. R. to K. Kt's sq.
27. P. to Q. R's 5th. 27. B. 10 Q's 3rd.
28. P. takes P. 28. P. takes P.
29. R. to Q. R's sq. 29. P. to K. Kt's 4th
30. P. takes P. 30. Q. R. takes P.
31. R. tu Q. R's 8th (ch.)IT 31. R. to K. Kt's sq.
32. Q. to Q. R's 4th. 32. R. takes R.

• 8 p. to Q. B'nih an(l g. Kt. toB. tf.ard. are assurei]|y preferable to the line
of play adopted.
+ Premature.
t This attack is a mere brutum fulmen; showy, but useless.
§ One of the evil consequences for White of his exchanging Kts. at the
8th move, is this of enabling his opponent to bring the Q's Rook so well
and speedily into action.
|| Curiously enough, if Black had taken the K. B's Pawn, he would have
lost his Bishop.
IT Here I conceive Mr. Anderssen hardly made the most of his position.
His proper course, it appears to me.was to play as follows ; —31. PmQB'siih
32 P. ukes P. P. takes P.
iTukesiiB'i p. (If ne retire the Bishop, he must have a very bad game.)
33. B,B.toQ
to K.R'sBth
B's h-(ch.) (If 33. B. to K Kt'i bo.., 34. bB. uket
to Q PB'.(ct)
4ih, 35. £ 10 B'* g
and wins.) 35. B. to q. s's 4th, 36. o,taa*t's sni, followed by 37. R. to Oi
and the attack must prove irresistible.
MATCH BETWEEN MORPHT AKD ANDEESSEN. 499
33. Q. takes K. (ch.) 33. Q. to X's sq.
84. Q. takes Q. (ch.)a 34. Kt. takes Q.
35. P. to Q. B's 5th. 35. B. to Q. B's 2nd.
36. R. to Q. B's 4th.t 36. K. to Kt's 2nd.
37. P. takes P. 87. B. takes Q. Kt's P.
38. R. to Q. Kt's 2nd. 38. B. to Q B's 2nd.
39. R. to Q. Kt's 7th. 39. K. to B's 3rd.
40. B. to Q. Kt's 4th. 40. R. to K. Kt's 3rd.
41. B. to K. B's 8th. 41. P. to K. R's 4th.
42. K. to B's 2nd. 42. P. to K. R's 5ih +
43. P. lakes P. 43. R. to K. Kt's 5th.
44. P. to K. R's 5th. 44. R. to K. R's 5th.
45. P. to K. R's 6th. • 45. R.takesP.iitK.R'B 2nd (ch )
46. K. to Kt's sq. 46. R. to K. R's 6th.
47. B. to K. B's sq. 47. R. to Kt's 6th (ch.)§
48. K. to B's 2nd. 48. R. to K. Kt's 5th.
49. B. to Q. B's 4th. 49. R. to K. R's 5th.
50. B. to K. Kt's 8th. 50. B. to Q's 3rd.
51. B. takes B. 51. Kt. takes B.
52. R. to Q's 7th. 52. Kt. to K's sq.
53. P. to K. R's 7th. 53. K. to Kt's 1th.
54. R. to K's 7th. 54. Kt. to Q's 3rd.
55 R. to K's 6th. 55. Kt. to Q B's 5th.
56. R. takes Q. B's P. 56. Kt. to Q's 7th.
57. K. to K's 2nd. 57- R. to K. R's 7th fch.)
58. K. to Q's sq. 58. Kt. to K. B's 6th.
59. R. to Q. B's 7th. , 59. K. to Kt's 3rd.
60. P. to Q's 5th. 60. P. to K. B's oth.
61. P. takes P. 61. P. to K's 6th.
62. R. to K's 7th. 62. P. to K's 7th (ch.)
63. R takes P. 63. R. to R's 8th (ch.)
64. K. to Q. B's 2nd. 6 1. Kt. to Q's oth (ch.)
65. K. to Q's 2nd. 65. Kt. takes R.
66. X. takes Kt. 66. K. to Kt's 2nd.

• 34* Q. io Q. R's 'o,. or 34 QLtoOKtwih| would have heen much stronger


t Again, I think, Black omits to make the most of his fine situation ,
he ought here to have played 36. a. to K. B'siu* If White moved
36. Ki.toKt'. 2nd, then followed 37. p- t°»""'. &c. If 36. k'"ts''
again ensued 37. *• te "ht &c. And if 36. K- 10 "f* 't-. then
37. B. to Q. B's 4th (ch.), 38. R. takt. P. (cO.). &c.
K. to B's sq.
J I should have preferred 42. B-toE. KtSSty
j ITad he taken the K's Pawn, Black would have Queened hia
K. R's Pawn without impediment.
|| Mr. Morphy's play throughout this long and trying defence is io
the highest degree coniinendahk-.
500 APPENDIX.
67. K. to K's 3rd. 67. R. to K's 8th (ch.)
68. K. to Q's 4th. 68. R. to K. B's 8th.
69. K. to K's 5th. 69. R. to K's 8th (ch.)
70. K. to K. B's 5th. 70. R. to Q's 8th.
71. B. to K's 6th 71. R. to Q's 5th.
72. K to K's 5th. 72. R. to Q's 8th.
73. P. to K. B's 5th. 73. R to K. R's8th.
74. P. to B's 6th (ch.) 74. K. takes R's P.
75. K. to Q's 6th. 75. R. to Q. R's 8th.
76. K. to K's 7th. 76. R. to Q. R's 2nd (ch).
77. B. to Q's 7th.
White resigns.
4

GAME ELEVENTH.
FHENCH OPENING.
whits. (Mr. M.) BlacK. (Mr. A.)
1. P. to K's 4th. 1. P. to K's 3rd.
2. P. to Q's 4th. 2. P. to K. Kt's 3rd.
3. K. B. to Q's 3rd. 3. B. to K. Kt's 2nd.
4. Q. B. to K's 3rd. 4. P. to Q. B's 4th.
5. P. to Q. B's 3rd. 6. P. takes Q's P.
6. P. takes P. 6. Kt. to Q. B's 3rd.
7. K. Kt. to K's 2nd. 7. K. Kt. to K's 2nd.
8. Castles. 8. CaBtles
9. Q. Kt. to Q. B's 3rd. 9. P. to Q's 4th.
10. P. to K's 5th. 10. P. to K. B's 3rd.
11. P. to K. B's 4th. 11. P. takes K's P.
12. K. B. P. takes P. 12. P. to Q. R's 3rd.
13. Q. to Q's 2nd. 13. Kt. to Q. Kt's 5th.
14. Q. B. to K. Kt's5th. 14. Kt. takes B.
15. Q. takes Kt. 15. Q. B. to Q's 2nd,
16. Q. to K. R's 3rd. Hi. Q. to K's sq.
17. Kt. toK. Kt's3rd. 17. R. to Q. B's sq.
18. K. takes R. (ch.) 18. Q. takes R.
19. R. to K. B's sq. 19. Q. to K's sq.
20. Q. to R's 4th. 20. Kt. to K. B's 4th.t
21. Kt. tnkes Kt. 21. K. Kt. P. takes Kt.
22. R. to K B's 3rd. 22. B. to Q. Kt's 4th.
23. R. to K. Kt's 3rd. 23. R. to Q. B's 2nd.
24. B. to K. B's 6th. 24. P. to K. B's 5th.
• Finely played. If K. takes P., then K. to B's 6th, and one of
the Pawns must "Queen."
t Very injudicious, since it affords White an opportunity of bringing
his K's Kt. aud Q's Bishop into active play immediately.
MATCH BXTWIElf MOBPHY AND ANDEB88EH. 501

25. Q. takes K. B's P. 25. Q. to K. B's sq.


26. Kt. takes B. 26. P. takes Kt.
27. Q to K. R's 6th. 27. K. to R's sq.
28. R. takes B. 28. R. Ukes R.
29. K. to K. B's 2nd. 29. K. to K. Kt's sq.
S0. Q. takes R. (ch.) 30. Q. takes Q.
31. B. takes Q. 31. K. takes B.
32. P. to K. Kt's 4th. 32. P. to Q. Kt's 5th.
33. P. to K. R's 4th. 33. P. to Q. Kt's <lth.
84. K. to K's 3rd. 34. P. to Q. Kt's 6th.
35. P. to Q. R's 3rd.*
And Black resigned the game and match.
• If he had taken the Pawn, Black would have moved P. to Q. Kt's 5th,
and possibly have made a drawn battle.
*«• The German report of the above contest, written by Mr. Lange, the
friend and coadjutor of Mr. Anderssen, has some interesting remarks at
the conclusion. Among other things, in reply to the statement of a per
son calling himself " Mr. Murphy's 8ecretary " ! who, in a contemptible
publication recently issued, has attributed to Mr. Anderssen the most
fulsome laudation of the victor, it is observed :—" The Match with the
American began on Monday, December 20, and was continued without
intermission. In addition to the set games, the combatants enjoyed a few
off-hand encounters, to which Anderssen attached no importance what
ever. They were played merely as pastime, while the arrangements for
the Match were completing. 8ubsequently, great emphasis was laid upon
these games by French and English writers ; and the most innocent ex
pressions of Anderssen were seized hold of and distorted into a meaning
quite opposed to the intention of the speaker. For example, at dinner,
before playing the final game, Mr. Anderssen chanced to say, in a jocular
and good-humoured spirit, ' I am glad, at all events, to have two sheep
in safety ;' and this was tortured into, ' It is a rare fortune for any player
to win one or two games of Morphy.' Again, he happened to make some
ordinary observation on the great correctness of Morphy's play, to the
effect that he seldom or never made an error, and straightway he was re
ported to have declared that, ' Morphy makes not only the best, but the
very best move. No living player has a chance in play against him ; it
is uncertainty struggling against certainty.' " Mr. Lange then goes on
to say, " We shall add here a few expressions of Anderssen's, which we
can guarantee to be authentic. He was asked if the American was
superior in coolness and self-possession, and if his play in general struck
him as better than his own. The first part of the question was not
strictly answered, for be merely replied to it :—' I cannot say I think so ;
2 1
502 APPENDIX.

in my own opinion I was perfectly collected, but I still overlooked the nut
obvious moves.' The second part of the enquiry was answered unre
servedly : ' I never, even in my dreams, believed Morphy my superior in
play ; but it is impossible to keep one's excellence in a glass case, like a
jewel, and take it out whenever it is required ; on the contrary, it can be
conserved only by constant practice and with good players.' He was asked
if there were any disturbing influences of an external kind which militated
against him, and how the spectators bchaved. He did not hesitate to say
that unaccustomed noises in the hotel where he resided, occasioned him
sleepless nights, which by no means contributed to strengthen him for the
exhausting labours of the match. As to the lookers-on, those nearest the
table, as the proper witnesses and honorary seconds, bchaved irreproachably;
amongst the other spectators, however, there were unmistakeable, and
sometimes very annoying exhibitions of sympathy for bis opponent ; signs
of impatience were chiefly shown when the German took time for reflection-,
especially conspicuous in this respect was a certain bald-beaded Italian,
who usually contrived to place himself close to the American. To such
influences may be attributed the turn in the sixth game of the match at
move twenty-eight. He was asked if he would again contend with Mor
phy, and how the latter bchaved to him. His answer was. that Mor
phy had distinctly promised to pay a visit to Germany in March ; in which
case, if he could spend a fortnight in Breslau, there was every probability
of a return match being played. Of Morphy's bchaviour, it was invariably
polite, but more bo after his victory, when be manifested bis satisfaction
by many little attentions. Finally, Mr. Anderssen was asked by the same
querist how the American had spoken of his play. To this he replied :—
' It was impossible for Morphy to express an opinion on this subject, as I
did not go to Paris to get a certificate of ability. Those who surrounded
the American, however, seemed to think that they flattered me most when
they said, how high an opinion he had of my play, and that he considered
me the strongest of all opponents he had met till now. But to be reckenee
stronger than a Lowentkal, I consider next door to nothing.' "
MATCH BETWEEN MOEPHT AND MONGBEDIEN. 503
Match between Messes. Morpht and Mongbedien.
This one-sided affair, the result of which everybody foresaw, came off
in Paris early in 1359. No stake, or if any, a very trifling one, was
involved. The stipulation was, that the player who first won 7 games
thould be conqueror ; and at the end the score stood : —
Morphy .. .. 7
Mongredien .. 0
Drawn .. .. 1
GAME FIRST.
DOUBlE GAMBIt.
white. (Mr. Mon.) black. (Mr. Mor.)
1. P. to K's 4th. 1. P. to K's 4th.
». K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th.
3. P. to Q. Kt's 4th.* 3. B. takes Kt's P.
4. P. to K. B's 4th. 4. P. to Q's 4th t
5. P. takes Q'sP. 6. P. to K's 5th.
6. Kt. to K's 2nd. 6. Kt. to K. B's 3rd.
7. P. to Q. B's 3rd. 7. B. to Q. B's 4th.
8. P. toQ's4th. 8. P. takes P. [en pat.)
9. Q. takes P. 9. Castles.
10. B. to Q. R's 3rd. 10. B. takes B.
11. Kt. takes B. 11. B. to K. Kt's 5th.
12. Castles. 12. B. takes Kt.
13. Q. takes B. 13. Kt. takes P.
14. Q. to K. B's 3rd. 14. P. to Q. B's 3rd.
J 5 Q. R. toQ. Kt's sq. 15. Q to K's 2nd.
16. B. takes Kt. 16. P. takes B.
17. P. to Q. B's 4th.J 17. P. takes P.
18 R. takes Q. Kt's P. 18. Kt. to Q's 2nd.
19. K. to R's sq. 19. K. R. to K's sq.
20. Kt. takes P. 20. Q. to K's 3rd.
21. Kt. to K's 5th. 21. Kt. takes Kt.
22. P. takes Kt. 22. R. to K. B's sq.
23. Q. to Q. Kt's 3rd.§ 23. Q takes Q.
24. P. takes Q. 24. Q. R. to Kt.
25. R. takes R's P. 25. R. takes 1'.
Drawn game.
• A gallant beginning, considering the relative powera of the combatants.
T This defence we owe to the groat Labourdonnais.
% White certainly plays this game with no inconsiderable skill and
spirit ; but he is evidently incapable of making any permanent stand
upon even terms against a player like the American.
§ The position seems to admit of something more demonstrative than
this ; but perhaps Mr. Mongredien was right in being satisfied with a
drawn battle.
504 APPENDIX.

GAME 8ECOND.
STAB8 6AMBIT.
white. (Mr. Mor.) black. (Mr. Mon.)
1. P. to K's 4th 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt'i 4th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. B. to B's 4th.
6. Castles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
8. P. takes P. 8. B. to Q. Kt's 3rd.
9. B. to Q. Kt's 2nd. 9. Kt. to K. B's 3rd.
10. Q. Kt. to Q's 2nd. 10. Castles.
11. P. to Q's 5th. 11. Kt. to K's 4th.
12. Kt. takes Kt. 12. P. takes Kt.
13. B. takes P. 13. R. to K's sq,
14. B. takes Kt. 14. Q. takes B.
15. K. to R's sq. 15. B. to Q. R's 4th.«
16. Q. to Q. R's 4th. 16. P. to Q. Kt's 4th.
17. Q. takes P. 17. Q. B. to Q. R's 3rd
18. Q. tak.s K's B. 18. B. takes B.
19. Kt. takes B. 19. R. takes P.
20. Q. takes B's P. 20. Q. R. to K's sq.
21. Kt. to Q's 6th. 21. Q. takes Q's R.
22. Q. takes K. B's P. (ch.)
White wins

GAME THIRD.

IKbEGULAK OPENING.
white. (Mr. Mon.) black. (Mr. Moj
1. P. to Q's 4th. 1. P. to K's 3rd.
2. P. to Q. B's 4th. 2. P. to K. B's 4th.
3. P. to K. B's 4th. 3. Kt. to K. B's 3rd.
4. Kt. to K. B's 3rd. 4. P. to Q. Kt's 3rd.
5. P. to Q. R's 3rd. 5. P. to Q. R's 4th.
6 Kt. to Q. B's 3rd. 6. B. to Q. Kt's 2nd.
7 P. to K's 3rd. 7. B. to K's 2nd.
8. B. to K's 2nd. 8. Castles.
9 Castles. 9. P. to K. R's 3rd
10 P. tu Q. Kt's 3rd. 10. P. to Q's 3rd.
11. B. toQ. Kt's 2nd. 11. Q. Kt. to Q's 2nd

A slip, wbich lost the game.


MATCH BETWEEN MObPU I AND MONGBEDIEN. 505

12. R. to Q. B's sq. 12. K. to R's 2nd.


Id. B. to Q's 3rd. 13. P. to K. Kt's 3rd.
14. P. to K. E'b 3rd. 14. Q. to K's sq.
15. Q. to K's sq. 15. Kt. to K's 5th.
16. B. takes Kt. 16. P. takes B.
17. Kt. to Q's 2nd. 17. Kt. to K. B's 3rd.
I8. K. to R's 2nd.* is: Q. to Q's 2nd.
19. R. to K. Kt's sq. 19. P. to Q's 4th.
'20. R, toQ. B's2nd.t 20. P. to K. Kt's 4th.
21. Kt. to K. B's sq. 21. P. takes K. B's P.
22. P. takes K. B's P. 22. B. to Q's 3rd.
23. P. to K. Kt's 3rd. '23. P. to Q. B's 3rd.
24. Kt. to K's 3rd. 24. R. to K. Kt's sq.
25. Q. R. to K. Kt's 2nd as. Q. R. toK.B'ssq.
26. Kt. to K's 2nd. 26. B. to Q. B's sq.
27. P. to K. Kt's 4th. 27. Q. to Q. B's 2nd.
28. R. to K. B's 2nd. 28. Kt. to K's sq.
29. Q. to K. B's sq. 29. R. to K. B's 2nd.
30. K. to K's sq. 30. K. R. to K. B's sq.
31. Kt. to K. Kt's 2nd. 31. B. to Q. R's 3rd.
32. Q. to Q. B's sq. 32. Q. to K's 2nd.
33. Kt. to K. Kt's 3rd. 33. Kt. to K. Kt's 2nd.
34. R. to K's sq. 34. P. to Q. B's 4th.
35. Kt. to K's 2nd. 35. B. to Q. Kt's 2nd.
36. P. takfs Q's P. 36. K. P. takes P.
37. P. to K. B's 5th. 37. Kt. to K's 3rd.
38. K. Kt. to K. B's 4th. 38. Kt. takes Kt.
89. Kt. takes Kt. 39. R. to Q. B's sq.
40. Q. to K's 3rd. 40. P. takes P.
41. B. takes P. 41. B. takes Q. R's P.
42. B. takes Q. Kt's P.{ 42. B. to Q. Kt's 5th.
43. R. to Q's sq. 43. R. to Q. B's 6th.
44. Q. to Q's 4th. 44. Q. to K. R's 5th.
4-5. R. to K. Kt's sq. 45. R. to K. Kt's 2nd,
-16. Q. to K's 5th. 46. R. to K's 2nd.
47. Q. to Q's 4th. 47. B. to Q's 3rd.§
48. Q. takes R. 48. P. to Q's 5th.
49. Q. takes Q's P. 49. B. takes Kt.
50. K. to Kt's 2nd. 50. P. to K's 6th (dis. ch.)
And White surrenders.

• 18. p- ,0 Q''"1x would have afforded White a fine opening presentlj


the enemy's quarters. The move really made seems to lose an oppor
tunity.
t Again White appears to fritter away his chance, and throw the attack
into his opponent's hands.
j Better to have planted the Kt. at K's 6th, and then have pushed on
with the K. Kt's Pawn.
i The decisive blow.
506 APPENDIX.

GAME FOURTH.
TWO KNIGHTS OPENING.
white. (Mr. Mor.) black. (Mr. Mon.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. Kt. to K. B's 3rd.
4. Kt. to K. Kt's 5th. 4. P. to Q's 4th.
6. P. takes P. 5. Kt. to Q. R's 4th.
6. P. to Q's 3rd.* 6. P. to K. R's 3rd.
7. Kt. to K. B's 3rd. 7. Q. B. to K. Kt's 5th.t
8. P. to K. R's 3rd. 8. B. takes Kt.
9. Q. takes B. 9. B. to Q's 3rd.*.
10. B. to Q. Kt's 5th (ch.) 10. P. to Q. B's 3rd.
11. P. takes P. 11. P. takes P.
12. B. takes P. (ch.) 12. Kt. takes B.
13. Q. takes Kt. (ch.) 13. K. to K's 2nd.
14. Kt. to Q. B's 3rd. 14. R. to Q. B's sq.
15. Q. to K. B's 3rd. 15. R. to K's sq.
16. Castles. 16. K. to B'ssq.
17. B. to Q's 2nd. 17. P. to K. Kt's 4th.j
18. P. to K. R's 4th. 18. Kt. to R's 2nd.
19. Q. to K. B's 5th. 19. K. to Kt's 2nd.
20. P. takes P. 20. P. takes P.
21. P. to K. Kt's 3rd. 21. P. to K. B's 3rd.
22. K. to Kt's 2nd. 22. R. to K. R's sq.
23. R. to K. R's sq. 23. R. to Q. B's 2nd.
24. R. to K. R's 2nd. 24. Q. to Q. B's sq.
25. Q. takes Q. 25. K. R. takes Q.
26. Q. R. to K. R's sq. 26. Kt. to K. B's sq.
27. Kt. to Q. Kt's 5th. 27. R. to Q's 2nd.
28. Kt. takes B. 28. R. takns K,.
29. B. to Q. Kt's 4th.
And Black resigns.

* The invention of this move has been attributed to Mr. Morphy, but
it will be found in the German " Handbuch."
t He should have played 7. P- t0 K'' »b.
J Again, he ought rather to have moved 9. p- 10 K'' "h
i Black's game was difficult to save before ; this imprudence renders it
hopeless.
MATCH BETWEEN MOEPHY AND MONGEED1EN. 507

GAME FIFTH.
king's bishop's gambit.
white. (Mr. Mod.) buck. (Mr. Mor.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. )'. lakes P.
3. B. to Q. B's 4th. 8. P. to Q's 4th.
4. B. takes P. 4. Kt. to K. B'b 3rd.
5. P. to Q's 3rd.* 5. Kt. takes B.
6. P. takes Kt. 6. Q. takes P.
7. Cj. to K's 2nd (ch.) 7. B. to K's 3rd.
s. B. ukes P. 8. Kt. to Q. B'b 3rd.
9. Kt. to K. B's 3rd. 9. Castles.
10. K. to Q. B's 3rd. 10. B. to Q. Kt's 5th.
11. Castles on K's side. 11. Q. to K. R'b 4th.
12. P. to Q. R's 3rd.t 12. B. to B's 4th (ch )
13. K. to R's sq. 13. B. to K. Kt's 5ih.
14. Q. to Q's 2nd. 14. K. R. to K's sq
15. Q. R. to K's sq. 15. B. takes Kt.
IB. R. takes B. 16. R. takes R. (ch.)
17. Q. takes R. 17. Kt. to Q's 5th.
18. R. to K. B's sq.J 18. Kt. takes P.
19. Q. to Q. B's sq. 19. Kt. to Q's 5th.
20. P. to Q. Kt's4th.8 20. B. to Q's 3rd.
21. B. takes B. 21. R. takes B.
22. Q. to K's 3rd. 22. Kt to B's 4th.
'1 i. Q. to B's 3rd. 23. Q. takes Q.
24. R. takes Q. 24. R. to Q. B's 3rd.
25. Kt. to K's 2nd. 25. Kt. to Q's 5th.
And wins.

* Not so serviceable as 5. to o, b's arj| or 5. kl to k. b's ard.


t A lost move : he should have played his Q's Kt. over to K's 4th.
J He might have moved 18. B-'oK nM, and still made a fight.
§ Another lost move! Strange that a player so experienced as Mr. Mon-
gredien, should so little estimate the importance of time in a Chess battle,
if. instead of this useless attack with the Pawn, he had taken the Q. B's
Pawn with Bishop, he might have made an equal game even yet:—
2Q. B. ta>es Q. B's P. 21. Kt. toK's4th f 22. t- '0 q- *ttt 23. Q. t0 'l. B's and
K. uku B. ' P. to 0, Kfo M it. to K's 7th ' '
Black has no superiority.
508 APPENDIX.

GAME SIXTH.
IRKEGULAlt OPENING.
white. (Mr. Mor.) black. (Mr. Mon.
1. P. to K's 4th.
•1.1. P.
Kt.totoK's
K. 4th.
B's 3rd. 2. P. to Q's 4th.
3. P. takes P. 3. P. to K's 5th.
4. Q. to K's 2nd. 4. Q. to K's 2nd.
5. Kt. to Q's 4th. 6. Q. to K's 4th.
6. Kt. to Q. Kfs 5th. 6. B. to Q's 3rd.
7. P. to Q's 4th. 7. Q. to K's 2nd.
8. P. to Q. B's 4th. 8. B. to Kt's 5th 'ch.)
9. B. to Q's 2nd. 9. B. takes B. (ch.)
10. Kt. takes B. 10. P. to Q. R's 3rd.
11. Kt. to Q. B's 3rd. 11. P. to K. B's 4th.
12. Castles. 12. Kt. to K. B's 3rd.
13. R. to K's sq. 13. Castles.
14. P. to K. B's 3rd. 14. P. to Q. Kt's 4th.
IS. P. takes K's P. 15. P. takes K's P.
16. Q. Kt. takes K's P. 16. P. takes P.
17. Q. takes P. 17. K. to R's sq.
18. B. to Q's 3rd. 18. B. to a Kt's 2nd
19. Kt. takes Kt. 19. Q. takes Kt.
20. K. R. to B's sq. 20. Q. to Q's sq.
21 R. takes R. (ch.) 21. Q. takes R.
22 Q to Q. Kt's 4th.'
And wins.

GAME SEVENTH.
EVaN8'8 GaMBIT.
white. (Mr. Mon.) black. (Mr. Mor.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
6. P. to Q. B's 3rd. 5. B. to R's 4th.
6. Castles.t 6. Kt. to K. B's 3rd
7. P. to Q's 4th. 7. Castles.
8. P. to Q's 5th. 8. Kt. to K's 2nd
9. Q. to Q's 3rd. 9. P. to Q's 3rd.

* Conclusive ; winning a clear Piece, or giving Mate, as Black


choose.
t The favourite, and perhaps the best move is, 6. *-na.q''.l*.
MATCH BETWEEN MOBPHT ANU MONGBEDIEN. 509

1 0. P. to K. R's 3rd.* 10. Q. Kt. toK. Kt's 3rd.


11. Kt. to K. R'b 2nd. 11. K. Kt. to K. R's 4th.
12. B. to Q. Kt's3rd.t 12. K. Kt. to K. B's 5th.
13. B. takes Kt. 13. Kt. takes B.
14. Q. to K. B's 3rd. 14. P. to K. B's 4th.
Id. P. takes P. 15. Q. B. takes P
16. P. to K. Kt's 4th. 16. B. to Q's tith.
17. Q. to K's 3rd. 17. B. to Q. Kt's 3rd.
16. Q. to Q's 2nd. 18. Q. to K. R's 5th.
And wins.

GAME EIGHTH.

PHILIDOU 8 DEfENCE.

whitk. (Mr. Mor.) black. (Mr. Mon )


1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. Q. takes P. 4. P. to Q. R's 3rd.J
6. B. to K. Kt's 5th. 5. P. to K. B's ird.
6. B. to K's 3rd. 6. B. to K's 3rd.
7. Kt. to Q B's 3rd. 7. Kt. to K's 2nd.
8. B. to K's 2nd. 8. K. Kt. to Q. B's 3rd.§
9. Q. to Q's 2nd. 9. B. to K's 2nd.
10. Castles on K's side. 10. Castles.
11. Q. R. to Q's sq. 11. Q. Kt. to Q's 2nd.
12. K. Kt. to Q's 4th. 12. Kt. takes Kt.
13. B takes Kt. 13. P. to K. B's 4th.
14. P. takes P. 14. Q. B. takes B's P.
15. B. to Q. B's 4th (ch.) 15. K. to R's sq.
16. Kt. to Q's 6th. 16. Kt. to K. B's 3rd.
17. Kt. takes K's B. 17. Q. takes Kt.
18. K. R. to K's sq. 18. Q. to Q's 2nd.
19. Q. to K. Kt's 5th. 19. P. to K. R's 3rd.
20. Q. to R's 4th. 20. Q. R. to K's sq.
21. P. to Q. B's 3rd. 21. R. to K's 5th. ||

* Why this ? It advances the attack no jot, and is not required for
defence.
t Equally puzzling as move 10, and more disastrous.
+ The same end, that of preventing the move of K. B. to Q, Kt's 5th,
is answered by 4. b. to q*i and> w i th the advantage of bringing a Piece iota
the field.
§ Why not have played the other Kt. to this square ?
I) This is an oversight, and loses the game at once.
510 APPENDIX.
22. R. takes R. 22. Kt. takes R.
23. Q. takes P. (ch.) 23. B. to R's 2nd
24. R. to K's sq. 24. P. to Q. B's 4th.
25. R takes Kt. 25. P. takes B.
26. Q. to R's 5th. 26. P. to K. Kt's 3rd.
27. Q. to R's 6th. 27. R. to K's sq.
28. Q. to K. B's 4th. 28. K. to Kt's 2nd.
29. R. takes R. 29. Q. takes R.
30. Q. takes P. (ch.)
Winning the game and match.

CHAPTER n.
BLINDFOLD GAMES.
Blindfold Sitting, at New Obleans.
Thb following are five out of six games played by Mr. Morphy simulta
neously, and without a chess-board, against six Amateurs of the iTnited
States, in the Spring of 1858.
BOARD No. I.
Me. Morpht and an Amateuu.
evans's gambit.
whits. (Mr. M.) BlaCK. (Mr. —.
1. P. to K's 4th. 1. P. to K's 4ih.
2. Kt. to K B's 3rd. 2. K. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. B. to Q. R's 4th.
6. Castles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
8. Q. to Q. Kt's 3rd. 8. Q. to K. B's 3rd.
9. P. to K's 5th. 9. P. takes K's P.
10. R. to K's sq. 10. K. Kt. to K's 2nd.
11. B. to K. Kt's 5th 11. Q. to K. Kt's 3rd.
12. B. takes Kt. 12. Kt. takes B.
13. Kt. takes K's P.* 13. Q. to Q. Kt's 3rd.
14. B. to Q. Kt's 5th (ch.) 14. P. to Q. B's 3rd.
15. Q. takes K. B's P. (ch.) 15. K. to Q's sq.
16. Kt. takes P. (ch.) 16. Kt. takes Kt.

* White might have won a Piece now :— 13. a-toaB's4th w


Kt. toisIt eouallj
14. Kt utaiLf, is Kt. takg Kt. ( &ci| but the move in the text B'i JrJ
Q. mora,
effective.
BLINDFOLD FLAT. 511
17. B. takes Kt. 17. Q. to Q. B's 4th.
18. P. takes P. 18. Q. to Q's 3rd.
19. Q. takes K. Kt's P. 19. B. takes R.
20. Q. takes R. (ch.) 20. K. to Q. B's 2nd.
21. Q. takes K. R's P. (ch.) 21. B. to Q's 2nd.
22. B. takes B. 22. Q. takes Q's P.
23. B. to Q. Kt's 6th (dis. ch.) 23. K. to Kt's 3rd.
24 Kt. to Q. B's 3rd. 24. B. takes Kt.
25. R. to Q. Kt's sq. 25. R. to Q's sq.
26. B. to Q. R's 6th (dis. ch.) 26. K. to R's 4th.
And White announced mate in three moves.

BOARD No. II.


Mb. Morpht and an Amateur,
evans's gambit.
white. (Mr. M.) black. (Mr. —. )
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt, to K. B's 3rd. S. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
6. P. to Q. B's 3rd. 5. B. to Q. R's 4th.
6. P. to Q's 4th. 6. P. takes P.
7. Castles. 7. P. takes P.
8. B. to Q. R's 3rd.a 8. P. to Q's 3rd.
9. Q. to Q. Kt's 3rd. 9. Kt. to K. R's 3rd.
10. Q. Kt. takes P. 10. B. takes Kt.
11. Q. takes B. 11. Castles.
12. Q. R. to Q's sq. 12. Kt. toK. Kt's5th.
13. P. to K. R's 3rd. 13. K. Kt. to K's 4th.
14. Kt. takes Kt. 14. Kt. takes Kt.
15. B. to K's 2nd. 15. P. to K. B's 4th.
16. P. to K. B's 4th. 16. Kt. to Q. B's 3rd.
17. B. to Q. B's 4th (ch.) 17. K. to R's sq.
18. B. to Q. Kt's 2nd. 18. Q. to K's 2nd.
19. Q. R. to K's sq. 19. R. to K. B's 3rd.
20. P. takes P. 20. Q. to K. B's sq.
21. R. to R's 8th. 21. Q. takes R.
22. Q. takes R. 22. Q. to K's 2nd.
* Whenever the defending player has the temerity, as in this instance,
to capture the second Pawn, Q. B. to Q. R's 3rd becomes a very telling
move.
f Mr. Morphy's terminating moves in this brilliant little game are
charming, and would do credit to the finest player, even with the board
before him.
512 APPENDIX.
23. Q. takes P. (ch.) 23. Q. takes Q.
24. P. to B's 6th. 24. Q. takes K. Kt's P. (ch.)*
25. K. takes Q. 25. B. takes P. (ch.)
26. K. takes B 26. P. to K. R's 4th.
27. li. to K. Kt's sq.
And wins.

BOARD No. III.


Me. Morpht and an Amateue.
EVANS S GaMBIT.
whitii. (Mr. M •) black. (Mr. —.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
6. P. to Q. B's 3rd. 5. B. to Q. B's 4th.
6. Castles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
8. P. takes P. 8. B. to Q. Kt's 3rd.
9. Kt. to Q. B's 3rd. 9. Kt. to Q. R's 4th.
10. Kt. to K. Kt's 5th. 10. Kt. takes B.
11. Q. to Q. R's 4th (ch.) 11. P. to Q. B's 3rd.
12. Q. takes Kt. 12. Kt. to K. R's 3rd.
13. K. to R's sq. 13. Castles.
14. P. to B's 4th. 14. K. to R's sq.
15. P. to B's 5th. 15. P. to K. B's 3rd.
16. Kt. to K's 6th. 16. B. takes Kt.t
17. P. takes B. 17. Q. to K's 2nd.+
18. B. takes Kt. 18. P. takes B.
19. R. to K. B's 3rd. 19. R. to K. Kt's sq.
20. Q. R. to K. B's sq. 20. R. to K. Kt's 3rd.
21. Kt. to K's 2nd. 21. Q. R. to K. B's sq.
22. Kt. to K. B's 4th. 22. R. to Kt's 4th.
23. P. to Q's 5th. 23. P. to Q. B's 4th.
24. Q. to Q. B's 3rd. 24. B. to Q's sq.
25. Kt. to K's 2nd. 25. Q. to K. Kt's 2nd.

• He can do no better.
f By playing 16. p. t0 a-, 4th, he might now have discomposed White's
centre and freed his own pieces; by moving 16. p. to K, 3rd. he enfeebled
his own position and greatly strengthened his adversary's.
J 17. p. to Qi 4th would have been of no avail; tx. gr.—17. p to Q-nti
18. p:i*keil: 19. Q. p- {best) 20. *.t0«•a»a. 21. 5US!S£L3: andwins
P takn P- b. Uhea Q'i P. Q Q,
BLINDFOLD PLAT. 513
26. Kt. to K. Kt's 3rd. 26. Q. to Q. B's 2nd.
27. R. takes P.* 27. B. takes R.
28. R. takes B. 28. R. takes R.
29. Q. takes R. (ch.) 29. Q. to K. Kt's 2nd.t
30. Q. to Q's 8th (ch.) 30. Q. to K. Kt's sq.
31. P. to K's 7th. 31. R. to K's 4th.
32. Kt. to K. R's 5th.
And White wins.

BOARD No. IV,


Me. Mosfbt and an Amateur,
king's gambit.
white. (Mr. M.) BlacK. (Mr. -
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 3. P. to Q B's 3rd.J
4 Kt. to Q. B's 3rd. i. B. to Q. Kt's 5th.
5. B. to Q. B's 4th. 5. B. takes Kt.
6. Q. P. takes B. 6. Kt. to K's 2nd.
7. Q. to Q's 6th. 7. Castles.
8. Q. B. takes P. 8. Kt. to K. Kt's 3rd.
9. B. to K. Kt's 5th. Si. Q. to K's sq.
10. Castles on K's Bide. 10. K. to R's sq.
11. Q. R. to K's sq. 11. P. to K. B's 3rd.
12. P. to K's 5th. 12. P. to K. B's 4th.g
13. Kt. to Q's 4th. 13. P. to K. B's 5th.
14. P. to K's 6th. 14. P. takes P.
15. Kt. takes P. 15. B. takes Kt.
16. R. takes B. 16. Q. to Q. B's sq.
17. R. takes Kt. 17. P. takes R.
18. Q. takes Kt's P. 18. Q. to K. B's 4th.
19. R. takes B's P. 19. Q. takes Q.
20. R. takes R. (ch.) 20. K. to R's 2nd.
21. B. to Kt's 8th (ch.) 21. K. to R's sq.
22. B. to B's 7th (die. ch.) 22. K. to R's 2nd
23. B. takes Q. (ch.)
And Black surrendered.
* Ingeniously conceived all this.
t If 29. , then ensued, 30. o,'qk. B-.stt(ch.) 31. P. to «?. ?ih. ,
K. to K. ari 2nJ, a, to K. Kfa iq. CJ. to o_sTiq.
32. a-toK. B'.eth (ch.)t 33, Kt. to K. B's 5th] and Black has no resource.
B. to K. Kt's 2nd.
J This is not a promising defence ; it was adopted possibly with the
notion of perplexing the sightless opponent.
§ The capture of either the Bishop or the Fawn would manifestly have
been fatal to Black.
614 APPEHDIX.

BOARD No. V.

Mb. Mokpht ahd ait Amateub.


EVAS8's GAMbIt.
white. (Mr. M.) black. (Mr. —. )
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4ih. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B, takes Kt's P.
6. P. to Q. B's 3rd. 6. B. to Q. R's 4th.
6. P. to Q's 4th. 6. P. takes P.
7. Castles. 7. P. to K. R's 3rd.*
8. Q. to Q. Kt's 3rd. 8. Q. to K. B's 3rd.
9. P. to K's 5th. 9. Q. to K. Kt's 3rd.
10. P. takes P. 10. K. Kt. to K's 2nd.
11. P. to Q's 5th. 11. Kt. toQ'ssq.
12. P. to Q's 6th. 12. K. Kt. to Q. B's 3rd.
13. B. to Q. R's 3rd. 13. Kt. to K's 3rd.
14. B. takes Kt. 14. B. P. takes B.
15. P. takes Q. B's P. 15. B. takes P.
16. Kt. to Q. B's 3rd. 16. P. to Q. R's 3rd.
17. Q. R. to Q's sq. 17. Kt. takes P.
18. Kt. takes Kt. 18. B. takes Kt.
19. P. to K. B's 4th. 19. B. takes Kt.
20. Q. takes B. 20. Q. to K. B's 3rd.
21. Q. to Q. B's .Ml.. 21. Q. to K. B's sq.
22. R. to Q's 6th. 22. Q. to K. R's 4th.
23. R. to Q's 5th. t 23. Q. to K. B's sq.
24. Q. to Q. R's 5th. 24. Q. to K. B's 3rd.
25. P. to B's 5th.t 25. P. to Q. Kt's 3rd.
26. Q. to K's sq. 26. P. to K's 4th.
27. R. takes P. (ch.) 27. K. to B's 2nd.
28. Q. to K's 4th. 28. Q. to Q. B's 3rd.
29. R. to K's 7th. (ch.) 29. K. to Kt's sq.
And White announced mate in four mores.

* A lost move, which in the defence of this opening u almost tanta


mount to throwing away the game.
t Threatening mate.
X A terrible coup.
BLINDFOLD PLAT. 515

Blindfold Sitting, at Birmingham.


Subjoined are eight games played by Mr. Morphy at the same time
against eight Amateurs at the Chess Meeting in Birmingham ;* Mr. M.
without board and men. Of these games, Mr. Morphy won six, lost one,
and the remaining game was drawn.
BOARD No. I.
Me. Morpht and Lord Ltttklton.
allsaikb gambit,
white. (Mr. M.) black. (Lord L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 3. P to K. Kt*s 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's oth.
5. Kt. to K's 5th. 5. P. to Q's 3rd.
6. Kt. takes K. Kt's P. 6. K. B. to K's 2nd.
7. P. to Q's 4th. 7. B. takes K. R's P. (ch.)
8. Kt. to K. B's 2nd. 8. B. takes Kt. (ch.)
• This meeting of the Chess Association for 1858 was held in the li
brary and council-room of Queen's College, Birmingham, on the 24th,
25th, 26th, and 27th of August. Lord Lyttelton was President of the
meeting, Lord Creraorne and Sir Jchn Blunden being Vice-Presidents.
The general Committee comprised Messrs. Staunton, Mongredien, Free
man, Temple, Newham, Gillam, Cadman, Sparke, Brown, Brien, Wil-
mott, and Kipping, while the Local Board of management consisted of the
following Birmingham players:—Messrs. Avery, Blyth, Deykin, Empsen,
Freeman, Hill, Ingleby, and Saunders. Mr. W. R. Wills was the Secre
tary and Treasurer, the duties of which troublesome offices he zealously
and efficiently discharged. Business commenced on Tuesday morning, the
24th, Mr. Avery, President of the Birmingham Club, occupying the chair.
The first resolution, requesting Lord Lyttelton to accept the office of Pre
sident for the ensuing year, was made by Mr. Staunton, who said he
thought it would conduce to the well-being of the Society if his Lordship
were elected perpetual President. He was not aware of any other peer or
man of high rank who took so lively an interest in Chess. The propo
sition was seconded by Mr. Carr of Leamington, and was carried unani
mously. On the motion of the Rev. Mr. Salmon, seconded by Mr.
C. M. Ingleby, Lord Cremorne and Sir Jchn Blunden were re-elected
Vice-Presidents. The third resolution was, "that the next meeting
should be held at Worcester, and that the Worcester Club be re
quested to make the needful arrangements, including the appoint
ment of a Secretary." A gentleman belonging to the Club selected,
then stated that he thought the vote would be cheerfully endorsed
by his friends at Worcester. The fourth resolution was that ap
516 APPENDIX.
9. K. takes B. 9. Kt. to K. B's 3rd.
10. Kt. to Q. B's 3rd. 10. Q. to K's 2nd.
11. Q. B. taken P. 11. Kt. takes P. (ch.)
12. Kt. takes Kt. 12. Q. takes Kt.
IS. K. B. to Q. Kt's 5th (ch.) 13. K. to B's sq.
14. Q. B. to K. R's 6th (ch.) 14. K. to Kt's sq.
15. K. R. to K. R's 5th. 15. B. to K. B's 4th.
16. Q. to Q's 2nd. 16. B. to K. Kt's 3rd.
17. Q. R. to K's sq.
And Black resigned.

pointing officers for 1859 ; the gentlemen selected for Committee


being Messrs. Staunton, Mongredien, Avery, Temple, Gillam, Cadtuan.
Brown, Brien, Wilmott, and Kipping. The nomination of Messrs.
Blyth and Saunders as Auditors of the accounts, and the votes of thanks
to Mr. Sands Cox and the council of Queen's College, brought this por
tion of the proceedings to a termination. Arrangements for play were
then entered into, the most important being that of a general tournament,
for which two prizes, one of sixty, the other of twenty guineas were offered.
The players who entered for this tournament were sixteen in number, and
they were paired by lot as follows :—
Falkbeer against Ingleby.
Staunton „ Hughes.
Liiwenthal „ Kipping,
Morphy „ Smith.
Brien „ Bird.
Salmon „ Szabo.
Owen „ Hampton.
St. Amant „ lieetleston.
The Matches were to be decided by the first winning of two games.
In the preliminary round the first victors were Messrs. Falkbeer, Staunton,
Liiwenthal, Salmon, Owen, St. Amant, Brien, and Smith. The first six on
the list won their games ; Mr. Bird was obliged to resign to Mr. Brien. in
consequence of being called away by business when each party had won a
game; while Mr. Smith was accounted winner of his Match with Mr.
Slorphy, as the latter player failed to appear. In the next round, chance
paired tbe players thus : Staunton v. Liiwenthal; Brien v. Smith ; Sal
mon v.Owen; St. Amant v. Falkbeer; the result being that LowenthaL
Brien, Owen, and Falkbeer were winners. In the third round, by lottery,
Liiwenthal was pitted against Owen, and Falkbeer against Brien, the
winners being Liiwenthal and Falkbeer. These two fought out the last
combat, which terminated in the former gaining the first prize and the
latter the minor one. There were two club matches played at the meeting,
one between Birmingham and Worcester, and the other between Coventry .
and Stourbridge. Each Club appointed five champions, who were paired
by lot , it was agreed that each pair should play three games, and the
Club whose representatives collectively scored the greatest number oa
games should be victor. In the first contest the Birmingham men won

<
BLINDFOLD PLAT. 517

BOARD No. II.


Mr. Morpht and the Bet. George Salmon.
Evans's gambit declined.
white. (Mr. M.) black. (Mr. 8.)
1. P. to K's 4th. 1. P. to K's 4th.
S. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. S. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. P. to Q's 4th*
5. P. takes P. 5. Kt. takes Q. Kt's P.
6. Castles. 6. K. Kt. to K's 2nd.
7. Kt. takes K's P. 7. Castles.t
8. P. to Q's 4th. 8. K. B. to Q's 3rd.
9. Kt. to Q. B's 3rd. 9. B. to K. B's 4th.
10. B. to Q. Kt's 3rd. 10. P. to Q. R's 4th.
11. P. to Q. R's 3rd. 11. P. to Q. R's 5th.
12. Kt. takes Q. R's P. 12. Q. Kt. takes Q's P.
13. P. to Q. B's 4th. IS. Q. R. takes Kt.
14. P. takes Kt.J 14. Q. R. to Q. R's 4th.
15. Q. to K. B's 3rd. 16. Q. B. to K. Kt's 3rd.
16. K. R. to K's 6q. 16. K. B. to Q. Kt's 5th.
17 K. R. to K's 2nd. 17. Kt. to K. B's 4th.
18. B. to Q. Kt's 2nd. 18. Q. to Q. R's sq.
19. P to K. Kt's 3rd. 19. Q. to Q. R's 2nd.
20. Kt. takes B. 20. K. R. P. takes Kt.
21. K. R. to K's 5th. 21. B. takes Q. R's P.
22. P to Q's 6th.§ 22. B. to Q. Kt's 5th.
23. K. R. takes R. 23. B. takes R.
24. Q. to Q's 5th. 21. P. to Q. Kt's 3rd.
25. P. to Q's 7th. 25. Q. to Q. R's sq.
26. R. to Q. B's sq. 26. Q. takes Q.

twelve games to three, against the men of Worcester ; in the second, the
Coventry gained nine games to 8ve, against their Stourbridge antagonists.
On the last day but one of the meeting, Mr. Morphy, who had absented
himself from the meeting before, attended, and gratified the assembled
amateurs by playing the series of blindfold games, which are given above.
The meeting terminated with a soiree on the evening of Friday, the 27th,
at which Lord Lyttelton presided, and which was attended by many of
the leading players who had taken part in the proceedings, and by a
sparse sprinkling of the district amateurs.
* This evasion of the Gambit is not advisable.
+ If 7. B. to Q'i 6th, then 8. * "f'1'", 9. » t0 q- «a ('*i.) and White
B.ukesKt.
has the better game.
♦ This is better than taking the Q's Rook.
I Well played.
2 it
518 APPENDIX.

27- B takes Q. 27. P. to Q. Kt's 4lh.


28. B. to Q. B's 6th. 28. Kt. to Q's 3rd.
29'. P. to Q's 5th. 29. B. to Q's 7U,.
30. R. to Q's sq. 30. B. to K. Kt's 4th.
31. P. to K. B's 4th. 3). B. lo Q's sq.
32. B. to Q. R's 3rd. 32. P. to K. B's 4th.
33. R. to K'b sq. 33. K. to B's 2nd.
34. B. takes Q. Kt's P. 34. R. to K. R's sq.
35. B. takes Kt. 35. P. takes B.
36. R. to K*s 8th. 30. R. to K. B's sq.
37. K. to B's 2nd. 87. P. to K. Kt's 4th.
38. K. to K's 3rd. 88. P. to K. Kt's 5th.
39. K. to Q's 3rd. 39. P. to K. Kt's 4th.
40. B. to Q. B's 6th. 40. P. takts i>.
41. P. takes P. 41. R. to K. Kt'a sq.
42. K. to Q. B's 4th. 42. R. to K. B's sq
43. K. to Q. Kt's 6th. 43. R. to Kt's sq.
44. K. to Q. R's 6th. 44. R. to B's sq.
45. K. to Q. Kt's 7th. 45. R. to Kt's sq.
46. K. to Q. B's bth. 46. B. to Q. Kt's 3rd.
47. R. takes R. 47. K. takes R.
48. P. to Q's 8th (Queens) ;
And wins.

BOARD No. III.

Me. Mobphi and Ma. Aveet.


8ICILIaN OPENING.

white. (Mr. M.) black. (Mr. A.)


I. P. to K's 4th. I. P. to Q. B's 4th.
2. P. to Q's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 3. Kt. to Q. B's 3rd.
4. Kt. takes P. 4. P. to K's 3rd.
5. Q. B. to K's 3rd. 6. Kt. to K. B's 3rd.
6. K. B. to Q's 3rd. 6. P. to Q's 4th.
7. Kt. takes Q's Kt. 7. P. takes Kt.
8. P. to K's 5th. 8. Kt. to Q's 2nd.
9. P. to K. B's 4th. 9. Q. B. to Q. R's 3rd
Hi. Castles.* 10. B. takes B.
11 Q. takes B. 11. B. to Q. B's 4th.

* Much better than taking the Bishop, because that would have enabled
Black, after he had checked with his Queen, and regained the piece, to
impede White's castling.
BLINDFOLD PLAT. 519

12. Kt. to Q's 2nd. 12. B. takes B. (ch.)


13. Q. takes B. 13. Q. to Q. Kt's 3rd.*
14. Q. R. to K's sq. 14. Castles on K's ride.
15. P. to Q. Kt's 3rd. 15. P. to K. B's 3rd.
16. P. takes P. 16. K. R. takes P.
17. P. to K. Kt's 3rd. 17. Q. R. to K. B's sq.
18. K. to Kt's 2nd. 18. Q. takes Q.
19. Q. R. takes Q. 19. P. to K. Kt's 3rd.
20. K. R. to K's sq. 20. P. to K's 4th.t
21. K. R. to K's 2nd.+ 21. P. takes P.
22. Q. R. to K's 7th. 22. Q. R. to K. B's 2nd.
23. P. takes P. 23. K. R takes P.
24. Q. R. to K's 8th (ch.) 24. K. to Kt's 2nd,
25. Q. R. to Q. B's 8th. 25. K. R. to K. B's 3rd.
2ti. Q. R. to Q. B's 7th. 26. Kt. to K. B's sq.
27. K. R. to K's 7th. 27. Q. R. takes R.
28. R. takes R. (ch.) 28, R. to K. B's 2nd.
29. R. to K's 8th. 29. Kt. to Q's 2nd.
30. Kt. to K. B's 3rd. 30. R. to K. B's sq.
31. R. to K's 7th (ch.) 31. R. to B's 2nd.
32. R. to K's 8th. 32. R.' to K. B's sq.
33. R. to K's 7th (ch.) 33. R. to K. B's 2nd.
And the game was abandoned as a drawn battle.

For BOARD No. IV., see page 232.

BOARD No. V.
Me. Mokphy and Ma. Rhodes.
king's gambit declined.
white. (Mr. M.) blacK. (Mr. R.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. B. to Q. B's 4th.
3. Kt. to K. B's 3rd. 3. Kt. to Q. B's 3rd.
4. P. takes P. 4. P. to Q's 4th.
5. P. takes P. 6. Q. takes P.
6. Kt. to Q. B's 3rd. r. Q. to her sq.
7. Kt. to K's 4th. 7. B. to Q. Kt's 3rd.
8. P. to Q. B's 3rd. 8. Q. B. to K. Kt's 5th.

* This game of exchanging off all the pieces is rather favourable to


the unseeing player
t Very well played.
j Foreseeing that, by taking the proffered Pawn, he must hare lost a
pieee.
520 4.PPENDIX.
9. P. to Q's 4th. 9. Q. to Q's 4th.
10. Kt. to K. B's 2nd. 10. Q. Kt. takes K's P.*
11. Q. to K's 2nd. 11. Q. B. takes Kt.
12. P. takes B. 12. Q. takes K. B's P.
13. Q. takes Kt. (ch.) 13. K. to B's sq.
14 K. B. to K's 2nd. 14. Q. to Q. B's 3rd.
15. K. R. to K. Kt's sq. 15. P. to K. B's 3rd
16. Q. to K. Kt's 3rd. 16. P. to K. Kt's 3rd
17. Q. B. to K's 3rd. 17. Q. R. to K's sq.
18. K. to Q's 2nd. 18. Kt. to K's 2nd.
19. K. B. to Q's 3rd. 19. Q. to Q's 2nd.
20. Kt. to K. Kt's 4th. 20. Kt. to Q's 4th.
21. Q. R. to K's sq 21. Kt. takes B.
22. R. takes Kt. 22. Q. to K. B's 2nd.
23. Kt. takes K. B's P. 23. R. takes R.
24. Q. takes R. 24. Q. takes Q. R's P.
25. Q. to K's 8th (ch.) 25. K. to Kt's 2nd.
And White gave mate in three moves.

BOARD No. VI.


Mr. Morpht and Dk. Freeman,
king's bishop's opening.
white. (Mr. if.) black. (Dr. F.)
1. P. to K's 4th. 1. P. to K's 4th.
2. B. to Q. B's 4th. 2. B. to Q. B's 4th.
3. P. to Q. Kt's 4th. 3. B. to Q. Kt's 3rd.
4. Kt. to K. B's 3rd. 4. P. to Q's 3rd.
5. P. to Q's 4th. 6. P. takes P.
6. K. Kt. takes P. 6. Kt. to K. B's 3rd.
7. Kt. to Q. B's 3rd. 7. Castles.
8. Castles. 8. Kt. takes K's P.
9. Kt. takes Kt. 9. P. to Q's 4th.
10. Q. B. to K. Kt's 5th. 10. Q. to K's sq.
11. K. B. takes Q's P. 11. P. to Q. B's 3id.
12. K. R. to K's sq. 12. Q. to Q's 2nd.
13. Kt. to K. B's 6th (ch.) 13. P. takes Kt.
14. Q. B. takes P. 14. Q. to Q's 3rd.f

* This capture was made in tho expectation, perhaps, that White would
take with the Queen's Pawn, in which case, Black, of course, must hare
gained a piece in return.
f Had he taken the Bishop with the Queen or Pawn, White would bare
won instantly, by playing R. to K's 5th.
BLTNDPOLD PLAT.
' 6. Kt. to K's 6th.* 15. Q. B. takes Kt.
16. Q. to K. R's 5th. 16. K. B takes P. (ch >
17. K. to R'Bsq.t 17. Q. to K. B's 5th.
18. R. takes Q's B. 18. Kt. to Q's 2nd.
19. B. to Q. Kt's 2nd. 19. B. to Q's 5th.
20. P. to K. Kt's 3rd. 20. Kt. to K. B's 3rd.
21. P. takes Q. 21. Kt. takes Q.
22. B. takes B. 22. Kt. takes K. B's P.
23. Q. R. to K. Kt's sq. (ch.) 23. Kt. to K. Kt's 3rd.
24. Q. R. takes Kt. (ch.) 24. K. R. P. takes B
25. R. takes P. (ch.) 25. K. to R's 2ud.
26. B. to K. Kt's 7th (ch.) 26. K. to R's 3rd.
27. B. to K'b 4th. 27. P. to K. B's 4th.
28. B. to Q's 3rd. 28. P. to Q. Kt's 3rd.
29. R. to K. Kt's 3rd. 29. R. to K. B's 2nd.
30. B. to K's 5th. 30. Q. R. to K's sq.
31. B. to K. B's 4th (ch.) 31. K. to R's 2nd.
32. R. to K. Kt's oth. 32. Q. R. to K's 8th (ch.)
S3. K. to Kt's 2nd. 33. K R. to K Kt's 2nd.
34. K. B. takes P. (ch.) 34. K. to R's sq.
35. P. to K. R's 4th. 35. R. takes R. (ch.)
36. Q. B. takes B 36. R. to K's sq.
37. K. to B's 3rd.
And Black resigned.

BOARD No. VII.


Mr. Morpht and Mb. Carr.
1UKEGUlaB OPENING.
white. (Mr. M.) black. (Mr. C.)
1. P. to K's 4th. 1. P. to K. R's 3rd.
2. P. to Q's 4th. 2. P. to Q. R's 4th.
3. K. B. to Q's 3rd. 3. P. to Q. Kt's 3rd.
4. K. Kt. to K's 2nd. 4. P. to K's 3rd.
5. Castles. 5. B. to a. R's 3rd.
6. P. to Q. B's 4th. 6. Kt. to K. B's 3rd.
7. P. to K's 5th. 7. Kt. to K. R's 2nd.
8. P. to K. B's 4th. 8. B. to K's 2nd.
9. Kt. to K. Kt's 3rd. 9. P. to Q's 4th.
10. Q. to K. Kt's 4th. 10. Castles.
11. Kt. to K. R's 5ih. 11. P. lo K. Kt's 4th.

• Beautifully played.
t If 17. teuton. . and Black will be reliered from attack.
, to K B's ith (ck.)
522 APFEXDIX.
12. P. takes K. Kt's P. 12. K. R. P. takes P.
13. B. takes Kt. (ch.) 13. K. to R's sq.
14. Kt. to K. B's 6th. 14. Q. P. takes P.
15. K. B. to Q. B's 2nd. 15. Q. takes P. (ch.)
16. Q. takes Q. 16. K. B. to Q. B's 4th.
17. Q. takes B. 17. P. takes Q.
18. Q. B. takes K. Kfs P. 18. Kt. to Q. B's 3rd.
19. R. to K. B's 3rd. 19. K. to Kfs 2nd.
20. B. to K. R'i Cth (ch.) 20. K. takes B.
21. R. to K. R's 3rd (ch.) 21. K. to Kt's 4th.
22. R. to K. R's 5th (ch.) 22. K. to K. B's 5th.
23. K. to B's 2nd.
And Mack surrendered.

BOARD No. VIU.


Mb. Morpht and Mr. 'Wills.
SICIlIaN OPENING.
whitb. (Mr. M.) black. (Mr. W.)
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. Kt. takes P. 4. P. to K's 3rd.
5. Q. B. to K's 3rd.' 5. Kt. to K. B's 3rd.
6. K. B. to Q's 3rd. 6. P. to K's 4th.
7. Kt. takes Q's Kt. 7. Q. Kt. P. takes Kt.
8. Castles. 8. P. to Q's 3rd.
9. P. to K. B's 4th. 9. P. takes P.
10. Q. B. takes K. B's P 10. K. B. to K's 2nd.
11. Kt. to Q. B's 3rd. 11. Q. R. to Q. Kt's sq.
12. P. to K's 6th.' 12. P. takes P.
13. Q. B. takes P. 13. Q. R. to Q. Kt's 5th.
14. Q. to K. B's 3rd. 14. Q. to Q. Kt's 3rd (ch.)
15. K. to R's sq. 15. Q. B. to K. Kt's 5th.
16. Q. to K. B's 2nd. 16. Q. takes Q.
17. K. R. takes Q. 17. K. B. to Q. B's 4th.
18. K. R. to K. B's sq. 18. K. B to K's 2nd.
19. P. to Q. R's 3rd. 19. Q. R. to Q. Kt's 2nd.

• The customary line of play in this position now, is that first intro
duced in the games between Andersscn and Szen, in 1851 ; —
5. t0 q. Kt's Hh. (If 5. p. ,0 q. R., 3^, 6. Kt. to y. Sth (ch.). 7. Q.uifa_B.)
P. toQ'sSrd B. iakes Kt.
g B to K. B'Ktb 7 B. to K's ari. &c.
P.toKUJtb
BLINDFOLD PLAT. 523
20. Q. Kt. to K*a 4th. 20. Q. B. to Q's 2nd.
21. Kt. takes Kt. (ch.) 21. P. takes Kt.
22. Q. B. takes P. 22. B. takes B.
23. K. R. takes B. 23. Q. R. takes Q. Kt's P.
24. Q. R. to K's sq. (ch.) 24. B. to K's 3rd.
25. B. to K. B's oth. 25. K. to K's 2nd.
26. K. R. to K. R's 6th. 26. K. R to Q. Kt's sq.
27. B. takes B. 27. Q. R. to Q. Kt's 8th.
28. Q. R. to K. Kt's sq. 28. P. takes B.
29. R. takes K. R's P. (ch.; 29. K. to Q's 3rd.
30. R. takes Q. R's P. 30. R. takes R. (ch.)
31. K. takes R. 31. R. to Q. Kt's 8th (ch.)
32. K. to K. B's 2nd. 32. R. to Q. Kt's 7th.
33. P. to K. R's 4th. 33. R. takes Q. B's P. (ch.)
34. K. to K. B's 3rd. 34. K. to K's 4th.
35. P. to K. R's 6th. 35. K. to K. B's 4th.
36. p. to K. R's 6th. 36. R. to Q's 7th.
37. P. to K. R's 7th.
And Black cried " Enough !"

BLINDFOLD SITTING IN PARIS.


The eight following games were played in Paris hy Mr. Morphy, si
multaneously and without sight of board and men, against eight strong
players of the Cafe' de la Regence. Of these games, the American won
six ; the two others being drawn.

BOARD No. I.
Me. Morpht and Me. Baucher.

white. (Mr. M.) black. (Mr. B.)


1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. Q. takes P. 4. Kt. to Q. B's 3rd.
5. K. B. to Q. Kt's 5th. 6. Q. B. to Q's 2nd.
6. B. takes Kt. 6. B. takes B.
7. B. to K. Kt's 6th. 7. P. to K. B's 3rd.
8. B. to K. R's 4th. 8. Kt. to K. R's 3rd.
9. Kt. to Q. B's 3rd. 9. K. B. to K's 2nd.
10. Castles on K's side. 10. Castles.
524 APPENDIX.

11. Q. to Q. B's 4th (ch ; 11 K. to R's iq.s


12. K. Kt. to Q's 4th. 12. Q. to her 2nd.
13. Q. R to Q's iq. 13. K. R. to K. B's 2nd.t
14. P. to K. B's 4th. 14. P. to Q. R's 4th.
15. P. to K. B's 6th. 15. K. R. to K. B's sq.
W. K. Kt. to K's 6th. 16. K. R. to K. Kt's sq.
17. P. to Q. R'b 4th. 17. Kt. to Kt's 5th.
18. Q. to K's 2nd. 18. Kt. to K's 4th.
19. B. to K. Kt'a third. 19. Q. to Q. B's sq {
2() B. takes Kt. 20. Q. P. takes B.
21. K. R. to K. B's 3rd. 21. Q. B. to Q's 2nd.
22. K. R. to K. R's 3rd. 22 P. to K. R's 3rd.
23. Q. to Q's 2nd. 23. K. to R's 2nd.
24. Q. takes Q's B. 24. B. to Q's 3rd.
25. K. R. takes K. R's P. (ch.) 25. K. takes R.
26. R. to Q's 3rd.} 26. K. to R's 4th.
27. Q. to K. B's 7th. (ch.)
And wins.

BOARD No. II.


Mb, Mobpht and Mb. Biebwith.
fkench opening.
wititb. (Mr. M.) blACK. (Mr. B.)
1. P. to K's 4th. 1. P. to K's third
2. P. to Q's 4th. 2. P. to Q. B's 3rd.
3. K. B. to Q's 3rd. 3. P to Q's 4th.
4. P. takes P. 4. K. P. takes P.
6. Kt. to K. B's 3rd. 5. Q. B. to K. Kt's oth.
6. Castles. 6. K. B. to Q's 3rd.
7. P. to K. R's 3rd. 7. Q. B. to K. R's 4th.
8. Q. B. to K's 3rd. 8. Q. Kt. to Q's 2nd.
9. K. R. to K's sq. 9. K. Kt. to K's 2nd.
10. Q. Kt. to Q's 2nd. 10. Q. B. takes Kt.
II. Kt. takes B. 11. P. to K. R's ?rd.
12. Q. to Q's 2nd. 12. Q. to Q. B's 2nd.
13. P. to Q. B's 4th. 13. P. takes P.

* 11. ,KtTtoiTiPrsnd would hare been better; the Kt. at present occu
pies a bad position.
t 13- k>. to K. ki's sib t§ preferable: the move made is lost time, as u
shown by move 15.
J To enable to him, if his Kt. is taken, to capture tb-j Bishop with Q'l
Pawn.
§ The termination is exceedingly elegant
BLINDFOLD PLAT. 525
14. K. B. takes P. 14. P. to K. P's 4th.
15. Kt. to K's 5th. 15. Castles on Q'sside.
16. K. B. to K's 6th. 16. B. takes Kt.
17. P. takes B. 17. K. to Q. Kt's sq.
18. Q to Q. B's 3rd. 18. Q. Kt. to Q. Kt's 3rd*
19. Q. to Q. R's <rd. 19. Q. Kt. to Q. B's sq.
20. Q. R. to Q. B's aq. 20. P. to K. Kt's 4th.
21. P to K. B'a4th. 21. P. takes P.
22. Q. B. takes P. 22. Q. R. to Q's 5th.
23. Q. to K's 3rd. 23. Q. R. to K's 5th.
24. Q. to K. B's 3rd. 24. Q. to Q. Kt's 3rd (ch.)
2o. K. to K. R's 2nd. 25. Q. R. takes R.
26. R. takes R. 26. Q. to Q. Kt's 5th.
27. R. to K's 2nd. 27. Kt. to K. Kt's 3rd.
28. Q. B. to Q'b 2nd. 28. Q. to Q. Kt's 4th.
29. K. B. takes Kt. 29. R. takes B.
30. B. takes K. R's P. 30. R. to K. R's sq.
31. B. to K. Kt's 7th. 31. R. to K. R'e 2nd.
32. B. to K. B's 6th. 32. R. to K. B's 2nd.
33. Q. to K. R's 5th. 33. Kt. to K. B's 5th.
34. Q. takes R.
surrenders.

BOARD No. III.


Mr. Morpht and Me. Bornemann
king's gambit declined.
white. (Mr. M.) black. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. B. to Q. B's 4th.
3. Kt. to K. B's 3rd. 3. P. to Q's 3rd.
4. P. to Q. B's 3rd. 4. B. to K. Kt's 5th.
5. B. to Q. B's 4th. 6. Kt. to K. B's 3rd.
6. P. takes P. 6. B. takes Kt.
7. Q. takes B. 7. Q. P. takes P.
8. P. to Q's 3rd. 8. Kt. to Q B's 3id.
9. Q. B. to K. Kt's 5th. 9. P. to Q. R's 3rd.
10. Kt. to Q's 2nd. 10. B. to K's 2nd.
11. Castles on Q's side. 11. Q. to Q's 2nd.
12. Kt. to K. B's sq. 12. Castles on Q's side.

* Had he taken the K's Pawn with his Queen, he would obviously
have lost her by 1 9. B. i.ke. q. n's p. (ch.) ; and lf ne had taken the same P
with his Kt , he would have lost a piece.
526 appendix.

13. Kt. to K's 3rd. 13. P. to K. R's 3rd.


14. Q. B. to K. R's 4th. 14. P. to K. Kt's 4th.
15 Q. B. to K. Kt's 3rd. 16. Q. R. to K. B's sq.
16. Kt. to Q's 5th. 16. K. Kt. to K's sq.
17. P. to Q's 4th. 17. P. takes Q's 1>.
I 8. P. takes P. 18. K. Kt. to Q's 3rd.
19. K. B. to Q. Kt's 3rd. 19. B. to Q's sq.
20. K. R. to K. B's sq. '20. K. Kt. to Q. Kt's 4th
21. Q. to K's 3rd. 21. P. to K. B's 4th.
22. P. takes P. 22. Q. R. takes P.
23. Kt. to Q. Kt's 6th (ch.)» 23. P. takes Kt.
24. K. B. to K's 6th. 24. Q. R. to Q's 4th.
26. K. R. to K. B's 7th. 25. Q. Kt. to K's 2nd.
26. K. to Q. Kt's sq. 26. K. li. to K's sq.
27. Q. R. to Q. B's sq. (ch.) 27. K. Kt. to Q. B's 2nd.
28. K. B. takes Q. (ch.) ' 28. Q. R. takes B.
29. P. to Q's 5th.t 29. Q. Kt. to Q. B's 3rd.
30. P. takes Kt. 31. K. R. takes Q.
31. P. takes Q. R. (ch.)
And Black gives up the battle, after fighting for above nine houn

BOARD No. IV.


Me. Mokphy and Mb. Guteekt.
ikkegulak opening.
white. (Mr M.) black. (Mr. G.)
1. P. to K's 4th. 1. P. to Q's 4th.
2. P. takes P. 2. Q. takes P.
3. Kt. to Q. B's 3rd. 3. Q. to Q's square.
4. P. to Q's 4th. 4. P. to K's 3rd.
5. Kt. to K. B's 3rd. 5. K. B. to Q's 3rd.
6 K. B. to Q's 3rd. 6. K. Kt. to K's 2nd.
7. Castles. 7. P. to K. R's 3rd.
8. Q. B. to K's 3rd. 8. P. to Q. B s 3rd.
9. K. Ki. to K's 5th. 9. Q. Kt. to Q's 2nd.
10. P. to K. B's 4th. 10. Q. Kt. to K. B s 3rd.
11. Q. Kt. to K's 4th. 11. K. Kt. to K. B's 4th.
12. Q. B. to K. B's 2nd. 12. K. B. to Q. B's 2nd.
13. P. to Q. B's 3rd. 13. Q. Kt. to Q's 4th.
14. Q. to K. B's 3rd. 14. Q. to K's 2nd.
15. Q. R. to K's sq. 15. K. B. takes Kt.

* This manoeuvre was unforeseen by Mr. Bomemann.


T Well played. Black evidently cannot take this Pawn without lotiag
a Piece.
BLINDFOLD PLAT. 527
16. Q. P. takes B* 16. P. to K. R's 4th.
17. Q. B. to Q. B's 5th. 17. Q. to Q's square.
18. Kt. to Q's bth (ch.) 18. Kt. takes Kt.
19. Q. B. takes Kt,t 19. P. to K. Kt s 3rd.
20. Q. to K. Kt's 3rd. 20. Kt. to K's 2nd.
21. Q. R. to Q'saq. 21. B. to Q's 2nd.
22. Q. R. to Q's 2nd. 22. P. to K. R's 5th.
23. Q. to K. Kt's 4th. 23. Kt. to K. B's 4th.
24. K. B. takes Kt. 24. K. P. takes B.
25. Q. to K. B's 3rd. 25. Q. to Q. Kt's 3rd (ch.)
26. K. to R's sq. 26. Castles on Q's side.
27. P. to Q. B's 4th. 27. P. to K. R's 6th.
28. P. to K. Kt's 3rd. 28. B. to K's 3rd.
29. Q. to Q. B's 3rd. 29. Q. R. to Q's 2nd.
3u. K. R. to Q's sq. 30. P. to Q. B's 4th.
31. K. to K. Kt's sq. 31. K. R. to Q's sq.
32. Q. to Q. R's 3rd. 32. P. to Q. R's 3rd.
33. B. takes Q. B's P. 33. Q. to Q. B's 3rd.|
34. B. to Q's 6th. 34. P. to K. B's 3rd.
35. Q. R. to Q's 5th.§ 35. B. takes R.
36. R. takes B. 36. R. takes B.
37. P. takes R. 37. K. to Kt's sq.
38. Q. to Q's 3rd. 38. R. takes H.
39. Q. to Q's 2nd.|| 39. R. takes R.
40. P. takes R. 40. Q. to Q. B's 4th (ch.)
41. K. to B's sq. 41. Q. to Q. B's 6th (ch.)
42. K. to B's 2nd. 42. Q. to Q. B's 4th (ch.)
And the was declared drawn.

BOARD No. V.
Mk. Morpht and Me. Leuuesne.
1bregulak opening.
whitr. (Mr. M.) black. (Mr. L.)
1. P. to K's 4th. 1. P. to Q. Kt's 3rd.
•2. P. to Q's 4th. 2. B. to Q. Kt's 2nd.
3. K. B. to Q's 3rd. 3. P. to K's 3rd.

• White has now a manifest advantage in position ; all his forces being
in action, and his King' safely Castled.
t An invincible post for the Bishop.
J The saving clause, as White, on account of the mate threatened at
his King's Kt's 2nd, dare not exchange Rooks.
§ Cleverly played.
U He could not take the Rook, it is evident, without being mated.
528 APPENDIX.
4. Kt. to K. R's 3rd. 4. K. Kt. to K's 2nd.
5. Castles. 6. P. to Q's 4th.
6. P. to K's 6th. 6. K. Kt. to Q. B's 3rd*
7. P. to Q. B's 3rd. 7. K. B. to E s 2nd.
is. P. to K. B's 4th. 8. P. to K. Kt's 3rd.
9. P. to K. Kt's 4th. 9. P. to K. R's 4th.
10. P. takes P. 10. K. R. takes P.
11. Q. to K. Kt's 4th. 11. K. R. to his 5th.
12. Q. to K. Kt's 3rd. 12. K. to Q's 2nd.
13. Q. Kt. to Q's 2nd. 13. Q. to K. R's sq.
14. Kt. to K. Kt's 5th. 14. K. Kt. to Q'i sq.t
15. Q. Kt. to K. B's 3rd. 15. K. B. takes K's Kt.
16. P. takes B. 16. K. R. to K. R's 6th.
17. Q. to K. Kt's 2nd. 17. Q. Kt. to Q. B's 3rd.
18. Q. B. to Q's 2nd. 18. Q. Kt. to K's 2nd.J
19. Q. R. to Q. B's sq. 19. Q. H. to Q. B's sq.
20. P. to Q. Kt's 4th. 20. P. to Q. R's 3rd.
21. P. to Q. R's 4th. 21. Q. to K. R's 4th.
22. Kt to K's sq. 22. Kt. to K. B's 4th.
23. K. R. to K. B's 3rd. 23. K. R. to his 5th.
24. K. R. to K. B's 4th. 24. K. R. takes R.
25. Q. B. takes R. 25. P. to Q. B's 4th.
26. Q. Kt. P. takes P. 26. P. takes P.
27. R. to Q. Kt's sq. 27. P. to Q. B's 5th.
28. K. B. takes Kt. 28. K. Kt. P. takes B.
29. Kt. to Q. B's 2nd. 29. B. to Q. B's 3rd.
30. P. to Q. R's 5th. 30. Q. to K. R's 5th.
31. Q. to K. Kt's 3rd. 31. Q. to K. R's 4th.
32. Q. to K. Kt's 2nd. 32. Q. to K. R's 5th.
At this point, neither parly being disposed to vary his moves, the game
was resigned as a drawn battle.

For Board No. VI., see page 101.

BOARD No. VII.


Me. Morpht and M'h. Pekti.
sicilian opening.
WHItE. (Mr. M.) BlacK. (Mr. P.I
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. P. to Q's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 3. P. to K's 4th.
* He should have moved the other Kt. to this square,
t This is very feeble and objectless.
J Black is compelled to play thus to enable him to bring the other Kt.
into action.
BLINDFOLD PLAT. 529
4. B. to Q. B's 4th. 4. K. B. to Q. Kt's 5th (ch.)s
5. P. to Q. B's 3rd. 5. P. takes P.
6. P. takes P. 6. B. to Q. B's 4th.
7. K. Kt. takes K's P. 7. Q. to K. B's 3rd.
8. B. takes K. B's P. (ch.) 8. K. to B's sq.
9. K. Kt. to Q's 3rd. 9. B. to Q. Kt's 3rd.
10. B. to Q. Kt's 3rd. 10. P. to Q's 3rd.
11. B. to Q. R's 3rd. 11. Kt. toQ. B's 3rd.
12. Castles. 12. Kt. to K. R's 3rd.
13. P. to K's 5th. 13. Q. to K. Kt's 3rd.
14. Kt. to K. B's 4th. 14. Q. to K. Kt's 5th.
15. K. Kt. to K's 6th (ch.)t 15. Q. B. takes Kt.
16. Q. takes Q's P. (ch.) 16. K. to B's 2nd.
17. Q. to Q's 7th (ch.) 17. K. to K. Kt's 3rd.
18. K. B. takes B. 18. Q. to K. Kt's 4th.
19. K. B. to Q's 5th. 19. Q. Kt. takes K's P.
20. K. B. to K's 4th (ch.) 20. K. Kt. to K. B's 4th.
21. Q. to K's bth (ch.) 21. Q. to K. B's 3rd.
22. K. B. takes Kt. (ch.) 22. K. to K. R's 4th.
i3. P. to K Kt's 4th (ch.) 23. Kt. takes P.
24. K. B. takes Kt. (ch.)
And Black surrenders.

BOARD No. VIII.


Mb. Morpht and Me. Segotit.
phiudor's dkfence.
whits. (Mr. M.) black. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. K. Kt. takes P. 4. Kt to K. B's 3rd.
5. Kt. to Q. B's 3rd. 5. K. B. to K's 2nd.
6. K. B. to Q's 3rd. 6. Castles.
7. P. to K. B's 4th. 7. P. to Q. B's 4th.
8. Kt. to K. B's 3rd. 8. Kt. to Q. B's 3rd.
9. Castles. 9. B. to K. Kt's 5th.
10. Q. B. to K's 3rd. 10. P. to Q. R's 3rd.
11. P. to Q. R's 4th. 11. P. to K. R's 3rd.
12. P. to K. R's 3rd. 12. Q. B. cakes Kt.
13. Q. takes B. 13. Kt. to Q. Kt's 5th.
14. Q. R. to Q's sq 14. Q. to Q. B's 2nd.

* This loses the K's Pawn ; he should have played 4. Kt. to 4 bv sfl
+ More eifectual than taking the Q's Pawn with the Queen
30 APPENDIX.

1.5. P. to Q. Kt's 3rd. 15. Q. Kt. takes B.


16. P. takes Kt. 16. K. R. to K's sq.*
17. P. to Q's 4th. 17. Q. to Q. B's 3rd.
lx. P. takes Q. B's P. 18. P. takes P.
19. P. to K's oth. 19. Q. takes Q.
20. K. R. takes Q. 20. Kt. to K. R's 2nd.
21. Q. R. to Q's 7th. 21. Q- R- to Q. Kt's sq.
22. Kt. to Q's 5th. 22. B. to K. B's *q.
23. B. to K. B's 2nd. 23. K. R. to Q's sq.
'21. Kt. to Q. Kt's 6th. 24. R. takes R.
2.5. Kt. takes R. 25. R. to Q. B's sq.
26. R. to Q. B's 3rd. 26. R. to Q. B's 2nd.
.::. Kt. takes B. 27. Kt. takes Kt.
•is. R. takes P. 28. R. takes R.
29. B. takes R. 29. Kt. to K's 3rd.
30. B. to K's 3rd. 30. P. to K. Kt's 3rd.
21 P. to K.. Kt's 4th. 31. Kt. to Q's sq.
32. K. to K. B's 2nd. 32. Kt. to Q. B's 3rd.
33. K. to K's second. 33. P. to Q. Kt's 4th.
31. P. takes P. 34. P. takes P.
3.5. K. to Q's 3rd. 35. K. to B's sq.
86. B. to Q. B's 5th. (ch.) 36. K. to K's sq.
37. K. to K s 4th. 37. K. to Q's 2nd.
38 K. to Q's 5th. 38. Kt. to Q's sq.
39. P. to K. B's 5th. 39. P. takes P.
40. P. takes P. 40. P. to K. R's 4th.
41. B. to Q. Kt's 6th. 41. Kt. to Q. Kt's 2nd.
42. P. to K's 6th (ch. ) 42. P. takes P.
43. P. takes P. (ch ) 43. K. to K's 2nd.
44. K. to Q. B's 6th. 44. Kt. to Q's sq. (ch.)
.ij. B. takes Kt. (ch.) 45. K. takes B.
46. K. to Q's 6th. 46. K. to K's sq.
47. P to K's 7th.
And Mr. 8egrum gave in.

* This is perhaps the best-sustained defence of any of the games playe-i


on the present occasion ; and if Mr. 8egnin had conducted the endas well
as the beginning, he must hare been vkior.
BLINDFOLD PLAT. 531

Blindfold Sitting at the London Chess Clue.


At this stance, which took place on the 13th of April, 1859, Mr. Mor-
phy again performed his surprising feat of playing eight games simulta
neously without the assistance of a chess-board ; his competitors on this
occasion being Messrs. Mongrcdien, Slous, G. Walker, Jansen, Greenaway,
Medley, Jones, and Maude. Of the eight games played, the American
won two ; and the remaining six were abandoned as drawn battles.
BOARD No. I.
Me. Morpht and 31k. Mongbkdien.
sicilian opening.
white. (Mr. Mor.) black. (Mr. Mon.)
1. P. to K's 4th. 1. P. to Q. B's 4th.
2 P. to Q's 4th. 2. Kt. to Q. B's 3rd.'
3. P. to d's 5th. 3. Kt. to Q. Kfs sq.t
4. P. to K. B's 4th. 4. P. to Q's 3rd.
5 Kt. to K. B's 3rd. 5. P. to K's 3rd.
6. P. to Q. B's 4th. 6. B. to K's 2nd.
7 Kt. to Q. B's 3rd. 7. B. to Q's 2nd.
8. B. to Q's 3rd. 8. P. to K. B's 4th.
9. P. takes K's P. 9. B. takes P.
10. P. takes P. 10. B. to Q's 2nd.
11. Kt. to K. Kt's 5th. 11. Kt. to K. B's 3rd.
12. Castles. 12. Kt. to Q. B's 3rd.
13. Kt. to K's 6th. 13. B. takes Kt.
14. P. takes B. 14. Kt. to Q's 5th.
15. P. to K. B's 5th. 15. P. to K. B's 4th.
16. B. to K'3 3rd. 16. Kt. to Q. B's 3rd.
17. Kt. to Q's 6th. 17. Kt to K'o 4th.
is. B. to K. B'e 4th. 18. Kt. to Q. B's 3rd.
19. B. to K's 2nd. 19. P. to K. R's 5th.
20. Kt. takes Kt. (ch.) 20. B. takes Kt.
21. Q. takes Q's P. 21. Q. takes Q.
22. B. takes Q. 22. B. takes Q. Kt's P.
23. Q. P.. to Q. Kt's sq. 23. B. to Q's 5th (ch.)
24. K. to R's sq. 24. P. to Q. Kt's 3rd.

* This is not a good move, because the Kt. can at once be driven home,
ii to a still worse square.
t 3. fct.tog'i4ih. would be followed by 4. P- 10 K- B'"'h , 5. t- to k B's "■,
Kt. to K. Kf• 3ri Kt. to K'» 4io
tl. (^"J. toJ£. B'Hth, 7. B. t.k,i Kt.t g. Kt. In K. B'. 3rd. &c.
P. to tl's 3rd P. ukti B.
532 APPENDIX.
25. B. to it. B's 3rd. 25. R. to Q. B's sq.
26. K "i. to Q I aq. 26. R. to K. B's 3rd.
27. B. to K. P's 4th. 27. R. to K. R's sq.
28. K. R. to J i 3rd. 28. Kt. to Q. Rs 4th.
29. Q. R. to Q. B's sq.
At this point, from the lateness of the hour, it was mutually agreed th»:
the game should be considered a remite.

BOARD No. II.


Me. Morpht and I Ir. Slojs.
philidoh's DEFENCK.
.white (Mr. M.' black. (Mr. S >
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. Kt. takes P. 4. B. to K's 2nd.
5. Kt. to Q. B's 3rd. 6. Kt. to K. B's 3rd.
6. B. to Q's 3rd. 6. P. to Q. R's 3rd.
7. P. to Q. R's 4th. 7. P. to Q. B's 4th.
H. K. Kt. to K's 2nd. 8. Kt. to Q. B's 3rd.
9. P. to K. B's 4th. 9. P. to K. R's 4th.
10. Castles. in. Q. B. to K's 3rd.
11. P. to Q. Kt's 3rd. li. P. to K. Kt's 3rd.
12. P to K. B's 5th. 12. P. takes P.
13. P. takes P. 13. B. to Q's 2nd.
14. Kt. to K. B's 4th. 14. Q. Kt. to K's 4th.
15. Q. Kt. to Q's 5th. 15. Kt. takes Kt.
16. Kt. takes Kt Hi. Q. B. to Q, B's 3rd.
17. B. to K's 4th. 17. B. to K. B's 3rd.
18. B. to Q. Kt's 2nd. 18. B. takes Kt,
19. B. takes B. 19. Q. to Q. B's 2nd.
20. Q. B. takes Kt. 20. B. takes B.
21. Q. R. toQ. Kt'ssq. 21. Castles on Q's side.
22. P. to Q. Kt's 4th. 22. P. takes P.
23. R. to Q. Kt's 3rd. 23. Q. to Q. B's 4th (ch.)
24. K. to R's sq. 24. B. to Q. B's 6th.«
25. K. R. to K. B's 3rd.t 25. R. to Q's 2nd.

* Mr. Slous has now six Pawns to his opponent's fire, and by much the
luperior position.
t He would evidently have lost this Rook by the check of the adrenr
Queen, if he bad ventured to seize the Pawn.
BLINDFOLD PLaT. 533
26. K. R. to K. B's &, 26. K. R. to K's sq.
27. Q. R. to Q. Kt's sq. 27. Q. R. to K's 2ue.
2-S. Q. to Q's 3rd. 28. R. to K's 4th.
21'. B. to B's 3rd. 29. R. to K's 6th.
30. Q. to Q's 5th. 30. K. R. to K's 2nd.
And after a few nv-e moves, the game was drawn.

BOARD No. ifr.


M.&. Mikpht and Me. G. Walxeb.
FBENCH GaME.
whitk. (Mr. M.) black. (Mr. G. M
1. P. to K's 4th. 1. P. to K's 3rd.
2. P. to Q's 4th. 2. P. to Q's 4th.
3. P. takes P. 3. P. takes P.
4. Kt. to K. B's 3rd. 4. B. to Q's 3rd.
5. B. to Q's 3rd. 5. Kt. to K. B's 3rd.
6. Castles. 6. Castles.
7. Kt. to Q. B's 3rd. 7. B. to K. Kt's 5th
8. P. to K. R's 3rd. 8. B. to K's 3rd.
9. B. to K's brd. 9. Kt. to Q. B's 3rd.
10. Q. to Q's 2nd. 10 Q. to Q's 2nd.
11. B. to K. B's 4th. ' 11 K. R. to K's sq.
12. Q. R. to K's sq. 12. Q. R. to Q's sq.
13. Kt. to K's 5th. 13. Q. to Q B's sq.
14. B. toQ. Kt's 5th. 14. B. takes Kt.
16. B. takes B. 15. Kt. takes B.
16. P. takes Kt. 16. Kt. to K's 5th.
17. Kt takes Kt. 17. P. takes Kt.
18. Q. to K. B's 4th. 18. P. to Q. B's 3rd.
19. B. to K's 2nd. 19. B. to K. B's 4th.
20. B. to Q. B's 4th. 20. R. to K's 2nd.
21. P. to K fct's 4th. 21. B. toK Kt's 3rd.
22. P. to K. R's 4th. 22. P. to h.. R's 3rd.
23. P. to R's 5th. 23. B. to R's 2nd.
24. P. to K. Kt's 5th. 24. P. takes P.
25. Q. takes Kt's P. 25. Q. to K. B's 4th.
26. Q. takes R. 26. Q. to K. Kt's 5th (ch.)
And Black draws ins game oy perpetual checks.

2 N
534

BOARD No. I\.


Mk. Morpht and Me. Jansen.
king's gambit declined.
white. (Mr. M.) black. (Mr. J.j
1. P. to K's 4th 1, P. to K's 4th.
2. P. to K. B's 4tn. 2. P. to Q. B's 3rd.
3. Kt. to Q. B's 3rd. 3. P. to Q's 3rd.
4. Kt. to K. B's 3rd. 4. B. to K's 2nd.
5. B. to Q. B's 4th. 6. P. takes P.
6. P. to Q's 4th. 6. Kt. to K. B's 3rd.
7. Q. B. takes P. 7. Castles.
8. Castles. 8. B. to K. Kfs 5th
9. K. B. to Q's 3rd. 9. Q. Kt. to Q's 2nd.
10. Q. to Q's 2nd. 10. B. to K. R's 4th.
11. Q. R. to K'ssq. 11. B. to K. Kfs 3rd.
12. P. to K's 5th. 12. P. takes P. -
13. P. takes P. 13. Kt. to K's sq.
14. Kt. to K's 4th. 14. Kt. to Q. B's 4th.
15. Kt. takes Kt. 15. B. takes Kt. (ch.)
16. K. to IPs sq. 16. Kt. to Q. B's 2nd.
17. Kt. to K. Kfs 5th. 17. Q. to K's sq.
18. P. to K's 6th. 18. Kt. takes P.
19. B. takes B. 19. R. P. .takes B.
20. Q. to Q. B's 3rd. 2U. B to K's 2nd.
21. Kt. takes Kt. 21. P. takes Kt.
22. Q. to Q. Kfs 3rd. 22 R. to K. B's 3rd.
23. R. takes P. 23. R. takes R.
24. Q. takes R. (ch.) 24. Q. to K. B's 2nd.
25. Q. takes Q. (ch.) 25. K. takes Q.
26. P. to K. Kfs 4th. 26. K. to Kfs sq.
27. R. to K's sq. 27. K. to B's 2nd.
And the game was declared a drawn fight.

BOARD No. V.
Me. Morpby and Mk. Gbeenawat.
evans's gambit,
white. (Mr. M.) black. (Mr. G.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
1. P. to Q. Kfs 4th. 4. B. takes Ki's P.
BlINDFOLD PLAT. 535
5. P. to Q. B's 3rd. 6. B. to Q. R's 4th.
6. P. to Q's 4th. 6. P. takes P.
7. Ciistle 7. Kt. to K. B's 3rd.
. 8. B to Q. R's 3rd. 8. P. to Q's 3rd.
9. P. to K's 5th. 9. P. to Q's 4th.
10. B. to Q. Kt's 5th. 10. Kt. to K's 5th.
11. P. takes P. 11. B. to Q's 2nd.
1*. Q. to Q Kt's 3rd. 12. P. to Q. R's 3rd.*
13. B. to Q's 3rd. 13. Q. B. to B's sq.
14. K. R. to Q. B's sq. 14. K. B. to Q. Kfs 3rd.
15. R. takes Q's Kt. 15. P. takes R.
16. Q. to B's 2nd. 16. B. to Q. Kt's 2nd.
17. Q. Kt. to Q's 2nd. 17. Kt. takes Kt.
18. Q. takes Kt. 18. P. to K. R's 3rd.
19. Q. R. to K's sq. 19. B to Q. B's sq.
2U. Q. to Q. B's 3rd. 20. R. to Q. Kt's sq.
21. Q. takes P. (ch.)t 21. Q to Q's 2nd.
22. Q. to B's 2nd.J 22. Q. to K's 3rd.
23. Kt. to K. R's 4th. 23. P. to K Kt's 3rd.
24. Q. to Q. B's 3rd. 24. K. to Q's sq.
25. R. to Q. B's sq. 25. R to K's sq
26. Kt. to K. B's 3rd. 26 B. to Q. Kt's 2nd.
27. P. to K. R's 3rd. 27. Q. R to Q. B's sq.
28. Q. lo Q's 2nd. 28. R. to K. R's sq.
And the was drawn.

BOARD No. VI.


Mk. Morphy and Mk. Medlet,
scotch gambit,
whitr. (Mr. Mor.) black. (Mr Med )
1. P. to K's 4th. 1. p. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd
3. P. to Q's 4th. 3. P takes P.

* Black has a deplorable position, which is mainly owing to White's


strong move of 8. B- °- R"'
t He might have won easily now, by advancing his K's Pawn ; for
suppose 21. p. 10 K'a frh , 22. a• saknB' (ch), 23. Ks-«o «'s*». &c.
o, B. ukn P. ,a•s. r. uke. u.
J With the board before him White would hardly have missed seeing
the advantage of leaving his Queen en prize, and playing as fol
lows: 22. ? ni "'' 23. p: '*'"* p fb-' 23. Kt. toK'ssth (ch.)
Q. take! 0, ' K. takes 1'. aa't. K.To B's Jid, or h's 3rd
536 APPENDIX.
4. B. to Q. B'b 4th. 4. B. to Q. B's 4th.
5. Castles. 5. P. to Q's 3rd.
6. P. to Q. B's 3rd. 6. P. to Q's 6th.
7. P. to Q. Kt's 4th. 7. R. to Q. Kt's 3rd.
8. P. to Q. R's 4th. 8. P. to Q. R's 4th.
9. P. to Q. Kt's 5th. 9. Q. Kt. to K's 4th.
10. Kt. takes Kt. 10. P. takes Kt.
H. Kt. to Q's 2nd. 11. Kt. to K. B's 3rd.
12. Q. to Q. Kt's 3rd. 12. B. to K's 3rd.
13. B. takes B. 13. P. tak.s B.
14. B. to Q. R's 3rd. 14. Q. to Q's 2nd.
15. Kt. to K. B's 3rd. 15. Castles on Q's side.
16. Kt. takes P. 16. Q. to K's aq.
17. Q. to Q. B's 4th. 17. P. to Q's 7th.
18. Q. R. to Q's sq. 18. Q. to K. R's 4th.
19. Kt. to K. B's 3rd. 19. Q. to K. Kt's jth.
20. Kt. takes Q's P. 20. Kt. to K. B's 4th.
21. P. to K's 5th. 21. Kt. to K. B's 5th.
22. P. to K. Kt's 3rd. 22. R. takes Kt*
23. Q. takes Kt. 23. Q. takes Q.
24. P. takes Q. 24. B. takes P. (ch.)
25. K. to Kt's 2nd. 25. R. takes R.
26. R. takes R. 26. B. to K. R's 5th.
27. K. to B's 3rd. 27. B. to Q's sq.
And the game was bandoned as a drawn battle.

BOARD No. VII.


Me. Morpht and Mb. Jones,
muzio gambit.
white. (Mr. M.) black. (Mr. J.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 3. P to K. Kt's 4th.
4. B. to Q. B'b 4th. 4. P. to K. Kt's oth.

• Tempting but wrong. By simply playing 22 , ,0 K. sb, he must


win to a certainty. He might even, though with less advantage than
from 22. P. * k. Kf. «h, have taken the K. B's Pawn ; for example :-
no K. to K's n. 24 K B. to K. Kfi ay
— 22. BTt^e.K B .P. (ch.), B uk- K. Kf. t.h^. R. take. Kt.
25 q. K. take. B. 26 «. B- to Kfi too., anj White has a bad position.
n,toB's6th(co.) B. toK'sSth.
BLINDFOLD PLAT. (537
6. P. to Q'i 4th. 5. Q. to It's 2nd.
C. Catties. 6. P. takes Kt.
7. Kt. to Q. B's 3rd. 7. P. to Q. B's 3rd.
8. Q. takes P. 8. B. to K. Kt's 2nd.
9. Q. B. takes P. 9. B. takes P. (ch.)
10. K. to R's sq. 10. B. to K. Kt's 2nd.
11. P. to K's 6th. H. B. to K. R's 3rd.
12. Kt. to K's 4th. 12. P. to Q's 4th.
13. P. takes P. in passing. 13. Q. to K. B's sq.
14. Q. R. to K's sq. 14. B. to K's 3rd.
15. B. takes B. 15. P. takes B.
16. Q. to K. R's 5th (ch.) 16. K. to Q's 2nd.*
1 7. Kt. to Q. B's 5th (ch.) 17. K. to Q. B's sq.
18. B. takes B. 18. Kt. to K. B's 3rd.
19. Q. to K's 5th. 19. Q. Kt. to Q's 2nd.
20. Kt. takes Kt. 20. Q. takes B.
21. R. takes Kt. 21. Q. to K. R's 5th.
22. Kt. to Q. B's 5th.
And Black struck his flag.

Board No. VIII. will be found at page 198.

Blindfold Sitting at the St. Geoege's Chess Clt/b, London.


The following eight Games were played simultaneously by Mr. Morphy,
without seeing the Chess board, at the St. George's Club, April 20, 1859 :
his opponents being : Lord Cremorne, Captain Kennedy, Mr. Cattley,
Lord Arthur Hay, Mr. Worrall, Mr. Cunningham, Mr. Thrupp, and Mr.
Barnes. Of these games, Mr. M. won fiye, and three were drawn battles.
BOARD No. I.
Me. Morphy and Lord Cremorne.
king's gambit declined.
white. (Mr. M.) black. (Lord C.)
1. P. to K's 4th. J. P. to K's 4th.
2. P. to K. B's 4th. 2. B. to Q. B's 1th.
3. Kt. to K. B's 3rd. 3. Kt. to Q. B's 3rd.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.

If 36. q,-jo k.-btsbt, 17. f- so Q's'ta (ch.). and play as he can, Black
must lose his Queen,
538 APPENDIX.
5. P. to Q H's 3rd. 5. B. to Q. R's 4ta.
6. B. to Q. B's 4th. 6. B. to Kt's 3rd.
7. P. to Q's 4»h. 7. P. takes Q's P.
8. P. takes P. 8. P. to Q's 3rd*
9. B. to Q. Kt's 2nd. 9. P. to K. B's 3rd.
10. P. to K. B's 5th.t 10. Q. to K's 2nd.
11. Castles. 11. B. to Q's 2nd.
12. Kt. to Q. B's 3rd. 12. Castles (on Q's side.)J
13. it. to K's sq. 13. Q. to K's sq.
14. Kt. to Q's 5th. 14. P. to K. Kt's 3rd.
15. Kt. takes B. (eh.) 15. R. P. takes Kt.
16. Q. to Q. R's 4th. 16. Kt. to Q. R's lth.§
17. Q. to B's 3rd. 17. P. to Q. B's 3rd.
18. B. to Q's 3rd. 18. Q. to K. B's sq.ll
1'.). B. to Q. B's 3rd. 19. K. to Q. B's 2nd.
20. B. takes Kt. 20. R. to Q. R's sq.
21. B. takes P. (ch.) 21 K. takes B.
22. Q. R, to Kt's sq. (ch.) 22. K. to B's 2nd.
23. Q. to Kt's 3rd. 23. R. to Q. Kt's sq.
24. Q. to Kt's 6th (oh.) 24. K. to B's sq.
25. B. to Q. R's 6th. 25. Kt. to K s 2nd.
26. P. to K's 5th. 26. Q. P. takes P.
27. B. takes P. (ch.) 27. R. takes B.
28. Q. takes R. (ch.) 28. K to Q's sq
29 P. takes P.
wins.

BOARD No. II.


Me. Morpht and Captain Xennedt.
evans's gambit.
white. (Mr. M.) black. (Capt. K.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
8. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4 P. to Q. Kt's 4th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd 5. B. to Q. B's 4th.
6. Castles. 6. P. to Q's 3rd.

* Black had better, perhaps, have boldly played out his K's Kt.
t Painfully circumscribing Black's range of action,
j Was this as good as 12. v, Kt. to K'. uh ?
9 16. k. to a7)Cfa s)., appears here to be the coupjuste,
t A grave error ; by moving his K. to the Kt's sq. he would have gained
breathing time, and opportunity to liberate his pent-up men.
BLINDFOLD PLAT. 539
7. P. to Q's 4th. 7. P. takes P.
8. P. takes P. 8. B. to Q. Kt's 3rd.
9. P. to Q's oth. 9. Q. Kt. to K's 2nd.
1 0. P. to K's ith. 10. Kt. to K. Kt's 3rd.
11. P. to K's tth. 11. P. takes P.
12. P. takes P. 12. K. Kt to K's 2nd.
13. Kt. to Q. B's 3rd. 13. P. to Q. B's 3rd *
14. Kt. to K. Kt's oth. 14. Q. Kt. to K's 4th.
15. B. to K. B's 4th.t 15. P. to K. Kt's 3rd.
16. Kt. to B's 7th. 16. Castles.|
17. B. takes Kt. 17. R. takes Kt.
18. P. takes R. (ch.) 18. K. to B's sq.
19. B. takes P. 19. B. to K. Kt's 5th.
20. Q. to Q's 2nd. 20. P. to K. Kt's 4th.
21. Q. R. to K's sq.
wins.

BOARD No. III.


i
3Ir. Morpht and Me. Cattlet,
sut lopez' knight's game.
WHItE. (Mr. M.) black. (Mr. C.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd 2. Kt. to Q. B's 3rd.
3. B. to Q. Kt's oth. S. P. to Q. R's 3rd.
4 B. to Q. R's 4th. 4. Kt. to K. B's 3rd.
5 Castles. 6. B. to K's 2nd.
6. Kt. to Q. B's 3rd 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. to Q. Kt's 4th.
8. B. to Kt's 3rd 8. B. to K. Kt's 5th.
9. P. to Q's 5th. 9. Kt. to Q's 5th.
10. B. to K's 3rd 10. Kt. takes B.§
11. R's P. takes Kt. 11. Castles.
12. P. to K. R's 3rd. 12. B. to K. R's 4th.
13 P. to Q. Kt's 4th. 13. Q. to Q's 2nd.
14. K. to R's 2nd. 14. P. to Q. B's 3rd.
15. P. takes P. 15. Q. takes P.
16. B. to K. Kt's 5th. 16. K. R. to K's sq.
* Castling would have been more prudent ; but play as he might, his
game is not an enviable one
t This is very ingenious ; if, in reply, Black take the other Bishop,
be loses immediately by Kt. to K. B's 7th, and B. takes Q's Pawn.
$ He had perhaps nothing better at command.
§ He ought rather to have taken the K's Kt. with Kt. ; by taking the
Bishop he exchanges a Piece in good play for one which is totally inactive.
540 APPENDIX.
17. B takes Kt. 17. B. takes B.
18. P. to K. Kfs -Mi. 18. B. to K. Kt's 3rd.
19. Q. to Q's 3rd. 19. B. to K's 2nd.
20. K. R. to Q's sq. 20 K. R. to Q. B's sq
21. R. to Q. R's 3rd. 21. Q. to Q. B's oth.
22. K. R. to Q. R's sq. 22. P. to Q's 1th
23. Kt. takes Q's P. 23. B. takes Q. Kt's V.
24. Q. takes Q. 24 R. takes Q.
25. R. takes Q. R's P. 2 t. R. takes R.
28. R. takes R. 26. P. to K R's 3rd.
27. P. to Q. B's 3rd. 27. B. to Q. B's 1th.
28. Kt. takes K's P. 28. R. takes K's P.
29. Kt. to Q's 7th. 29. R. to Q. R's 5th*
30. Kt. takes B. 30. R. takes R.
31. Kt takes R.
And wins.

BOARD No. IV.


Me. Morpht and Lord Arthur Hat.
king's gambit declined.
white. (Mr. M.) black. (Lord A H|
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. to Q's 4th.
3. P. takes Q's P. 3. P. to K's 5th.
4. Kt. to Q. B's 3rd. 4. P. to K. B's 4th.
5. B. to Q. B's 4th. 5. Kt. to K. B's 3rd.
6. K. Kt. to K's 2nd. 6. B. to Q's 3rd,
7. P. to Q's 4th. 7. Castles.
8. B. to K's 3rd. 8. K. to R's sq.
9. Castles. 9. P. to Q. B's 3rd.
10. P. takes P. 10. Kt. takes P.
11. P. to Q. R's 3rd 11. P. to Q. R's 3rd.
12. Q. to Q's 2nd. 12. Kt. to K's 2nd.
13. B. to Q. R's 2nd. 13. P. to Q. Kt's 4th.
14. Kt. to Q's sq. 14. K.t.to K. Kt's 3rd.
15. P. to Q. Kt's 3rd. 15. P. to Q. R's 4th.
16. P. to Q. B's 4th 16. P. takes P.
)7. P. takes P. 17. B. takes Q. R's P.
18. P. to Q's 5th. is. Q. to Q's 3rd.
19. Kt. to Q's 4th. 19. B. to Q. B's 4th.
20. Kt. to Q. Kt's 5th. 20. Q. to Q. Kt's 3rd.
21. B. takes B. 21. Q. takes B. (ch.)

* The loss of a Piece is inevitable, play as he :nay


BLINDFOLD PLAY. 541
22. Q. to Q's 4th 22. Q. takes Q. (ch.)
23. Kt. takes Q. 23. K. R. to Q's sq*
2 I. Kt. to K's 3rd. 24. Kt. to K's 2nd.
25. K. R. to Q's sq. 25. R. to Q. R's 3rd.
26. Q. R. to Q. Kt's sq. 26. P. to K. Kt's 3rd.
27. P. to Q. B's 5th. 27. K. Kt. takes P.
28. Kt. takes Kt. 28. Kt. takes Kt.
29. Kt. to Q. Kt's Oth. 29. R. to Q. B's 3rd.t
30. R. takes Kt. 30. R. takes R.
31. B. takes R. 31. R. takes P.
32. B. to Q. R's 2nd.
And the game was abandoned as drawn

BOARD No. V.
Me. Morpht and Mb. Worrall.
kino's knight's opening.
wHItE. (Mr. M.) black. (Mr. W.)
1. P. to K's 4th. 1. P. to K's 4th.
2 Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. P. to K. B's 4th.+
4. P. to Q's 4th. 4. P. to Q's 3rd.
5. P. takes K's P. 6. Q. P. takes P.
6. Q. takes Q. (ch.) 6. K. takes Q.
7 B. to K. Ki's 5th (ch.) 7. Kt. to K. B's 3rd.
8. Kt. to Q. B's 3rd. 8. B. to Q. Kt's oth
9. Castles on Q's side (ch.) 9. B. to Q's 3rd.
10. K. R. to K's sq 10. P. to K. R's 3rd.
11. B. takes Kt. (ch.) 11. P. takes B.
12. Kt. to Q. Kt's 5th. 12. K. to K's 2nd.
13. Kt. to K. R's 4th. 13. K. R. to Q's sq,
14. P. takes P. 14. K. to K's sq.
15. R. to K's 3rd. 15. R. to Q's 2nd.

* Better, I think, to have moved the Bishop to Q. R's 3rd ; the move
made, however, has a purpose, that of staying the advance of the centre
Pawns.
t Had Black played 29. n. to K's ard, the reply would have been
30. ks.n'q-b',7th ; and, if 29. B. to Q. Kf. ;-d| mite could have answered
with 30. Kt- ■<' Q'a "ih. or 30. Rt. I0 U. B*i jrJ'. tn either case having a won
game.
% Bold, perhaps over-bold, but a creditable attempt to impart spirit to
the contest.
512 APPENDIX.
16. R. to K. Kt's 3rd* 16. Kt. to K's2n*
17. B. to K's 6th. 17. P. to K's 5th.
18. B. ukes R. (ch.) 18. B. takes B.
19. R. takes B. 19. B. takes Kt.
20. R. takes K. B's P.
auli tihxcK resigns.

BOARD No. VI.


Mb. Morpht and Me. Cunntngiiaii.
king's bishop's opening.
whits. (Mr. M.) BlaCK. (Mr. C.)
1. P to K's 4th. 1. P. to K's 4th.
2. B. to Q. B's 4th. 2. B. to Q. B's 4th.
3. P. to Q. B's 3rd. 3. Kt. to Q B's 3rd.
4. Kt. to K. B's 3rd. 4. Kt. to K. B's 3rd.
6. P. to Q's 4th. 6. P. takes P.
6. P. to K's 5th. 6. Q. to K's 2nd.t
7. Castles. 7. Kt. to K. Kt's sq.
8. P. takes P. 8. B. to Q. Kt's 3rd.
9. P. to Q's 5th. 9. Q. to Q. B's 4th.
10. Kt. to Q. R's 3rd. 10. Kt. to Q's 5th.
11. B. to K's 3rd. 11. Kt. takes Kt. (ch.;
12. Q. takes Kt. 12. Q. to K. B's sq.
13. B. takes H. 13. R. P. takes B.
14. Kt. to Q. Kt's 5th 14. K. to Q's sq.
15. Q. R. to Q. B's sq.J 15. P. to Q's 3rd.
16. P. takes P. 16. P. takes P.
17. Q. to K's 3rd. 17. R. to Q. R's 3rd.
18. Kt. to Q. B's 7th. 18. Q. to K's 2nd.
19. Kt. to K's 6th (ch.)§ 19. P. takes Kt.
20. B. takes R, 20. B. to Q's 2nd.|
21. B. to Q. Kt's 5th. 21. K. to K's sq.
22. P. takes P. 22. Kt. to K. B's 3rd.
23. R. to Q. B's 8th (ch.)
And Black surrendered.

* The game is no longer defensible.


t The usual, and by much the better move at this point, is 6. ?Tio«lni.
1 The prelude to a beautiful series of moves on White's side.
( Very elegant and ingenious.
|| Had he taken the Bishop, be must have lost his Queen.
BLIKDFOLD PLAT.

BOARD No. VII.


Me. MoBPar and Hu. Thetjpf.
ERG'S GAMBIT DEClINE™.
white. (Mr. M.) black. (Mr. T.)
1. P to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. to Q. B's 4th.
3. Kt. to K. B's 3rd. 3. P. to Q's 3rd.
4. B. to Q. B's 4th. 4. Q. to K. B's 3rd.
5. Kt. to Q. B's 3rd. 5. Q. B. to K's 3rd.
6. B. to Kt's 5th (ch.) 6. Kt. to Q. B's 3rd.
7. P. to B's 5th. 7. B. to Q's 2nd.
8. Castle*. 8. Q. to Q's sq.
9. P. to Q's 3rd. 9. K. B. to K's 2nd.
10. P. to K. Kt's 4th. 10. P. to K. R's 3rd.
11. B. to K's 3rd. 11. Kt. to Q's 5th.
12. B. take* B. (ch.) 12. Q. takes B.
13. Kt. to Q's 5th. 13. Kt. to K B's 3rd.
14. Kt. takes Kt. (ch.) 14. B. takes Kt.
15. P. to Q. B's 3rd. 15. Kt. to Q. B's 3rd.
16. P. to Q. B's 4th. 16. P. to K Kt's 4th.
17. Kt. to Q's 2nd. 17. P. to Q. Kt's 3rd.
18. Kt. to «. Kt's sq. 18. Kt. to K's 2nd.
19. Kt. to B's 3rd. 19. P. to Q. R's 3rd.
2U. R. to Q. Kt's sq. 20. Q. to Q. B's 3rd.
21. P. to Q. Kt's 4th. 21. K. to Q's 2nd.
22. Kt. to Q's 5th. 22. Kt. takes Kt.
23. B. P. takes Kt. 2:S. Q. to B's 2nd.
24. P. takes P. 24. Q. Kt. P. takes P.
25. Q. to R's 4th (ch.) 25. K to K's 2nd.
26. R. to Kt's 3rd. 26. K. R. to Q. Kt's sq.
27. K. R. to Q. Kt's sq. 27. R. takes R.
28. Q. takes R. 28. K. to B's sq.
29. Q. to Kt's 7th. 29. Q. takes Q.
30. R. takes Q. 30. B. to K's 2nd.
31. K. to B's sq. 31. P. to K. B's 3rd.
And the was declared drawn.
514 APPEHDIX.

BOARD No. VIII.


Me. MoKPht AND Mil. BabNE8.
petboff's defence.
warn. (Mr. M, black. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to K. B's 3rd.
3. Kt. takes P. 3. P. to Q's 3rd.
4. Kt. to K. B's 3rd. 4. Kt. takes P.
5. P. to Q's 4th. 5. P. to Q's 4th.
li. B. toQ's 3rd. 6. B. to Q's 3rd.
7. Castles. 7. Castles.
8. P. to Q. B's 4th. 8. Kt to K. B's 3rd.
!). B. to K. Kt's 5th. 9. B. to K's 3rd.
10. Q. to Q. Kt'e 3rd. 10. P. takes P.
11. B. takes P.* 11. B. takes B.
12. Q. takes B. 12. Kt. to Q. B's 3rd.
18. Kt. to Q. B's 3rd. 13. P. to K. R's 3rd.
14. B. to K. R's 4th. 14. P. t K. Kt's 4th.
I8. B. to K. Kt's 3rd. 15. Q. to Q's 2nd.
l(i. Kt. to K's 6th. 16. Q. to K's 3rd.
17. Q. takes Q. 17. P. takes Q.
IN. Kt. takes Kt. 18. P. takes Kt.
1!). K. R. to K's sq. 19. K. R. to K's sq.
20. Q. R. to B's sq. 20. Q. R. to Kt's sq.
21. P. toQ. Kt's 3rd. 21 R. to K's 2nd.
23. Kt. to Q. R's 4th. 22. R. to Kt's 5th.
23. B. to K's 5th. 23. B. takes B.
24. P. takes B. 24. Kt. to Q's 4th.
25. K. R. takes P. 25. R. to Q's 5th.
2(;. R. to Q. B's 2nd. 26. Kt. to Q. Kt's 5th.
27. Q. R. to K's 2nd. 27. Kt. to Q's 6th.
28. R. to Q's 2nd. 28. R. takes Kt.t
29. R. takes Kt. 29. R. takes P.
80. R. to Q's sq. 30. R. to K. B's 2nd.
31. P. to K. B's 3rd.
And the game was given up as a drawn battle.

• Taking the Q. Kt's Pawn would cost White a piece,


t Well played : Black has now the better game, though the advantagi
is perhaps insufficient to do more than eusure a remise.
545

CHAPTER III.
0AME8 PLAYED SIMULTANEOUSLY.
Tub five following games were conducted by Mr. Morphy at the same
time against five well-known and able players ; Messrs. de Rivicre,
Boden, Barnes, Bird, and Lowenthal. This performance took place in
the smoking saloon of the St. James's Hall, April 26th, 1859; Mr. Mor
phy scoring two of the games, and the three others being drawn.
BOARD No. I.
Me. Morpht and Mh. de Riviere.
two knights' game.
white. (Mr. de R.) BlacK. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2 Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. Kt. to K. B's 3rd.
4. Kt. to Kt's 6th. 4. P. to Q's 4th.
5. P. takes P. 6. Kt. to Q. R's 4th.
6. P. to Q's 3rd. 6. P. to K. R's 3rd.
7. Kt. to K. B's 3rd. 7. P. to K's 5th.
8. Q. to K's _'nd. 8. Kt. takes B.
9. P. takes Kt. 9. B. to Q. B's 4th.
10. P. to K. R's 3rd. 10. Castles.
11. Kt. to K. R's 2nd. 11. Kt. to K. R's 2nd.
12. Kt. to Q. B's 3rd. 12. P. to K. li's 4th.
13. B. to K's 3rd. 13. B. to Q. Kt's 6th.
14. Q. to Q's 2nd.* 14. B. to Q's 2nd.
15. P. to K. Kt's 3rd. 15. Q. to K's 2nd.
16. P. to Q. R's 3rd. 16. B. to Q's 3rd.
17. Kt. to K's 2nd. 17. P. to Q. Kt's 4th.
18. P. takes P. 18. B. takes P.
19. Kt. to Q's 4th. 19. B. to Q. B's 5th.
20. Kt. to K's 6th. 20. K. R. to K's sq.

* Probably his best move. If he had played 14. B.iogmi. xiufc


could have answered with 14. P. to Q, B's 4iat fa.
APPENDIX.
21. Q. toQ's 4th • 21. B to Q. R's 3rd.
22. P. lo Q. B's 4th. 22. P. to Q. B's 4th.
23. Q. to B's Urd.t 23. B. to Q. B's sq.
24. Kt. to K. B'b 4th. U. R. to y. Kt's sq.
25. R. to Q. Kt's sq. 25. P. to K. Kt's 4th.
20. Kt to K's ^nd. 26. Kt. to B's sq
27. P. to K. R's 4th. 27. Kt. to Kt's 3rd.
28. P. takes P. 28. P. takes P.
29. Q. to Q. B's sq. 29. Kt. to K's 4th.
30. B. takes Kt's P.J 30. Kt. to Q's 6th (ch.)
31. K. to B's sq. 31. Q. to K. Kt's 2nd.
32. Q. to Q's 2nd. 32. Kt. takes Kt's P.
33. Q. tit B's 2nd. 33. B. to R's 3rd.
34. B. to B's sq. 34. Kt. takes P.
35. Q. to Q. B's 4th. 35. Kt. to Q's 7th (ch.)§
36. K. to Kt's 2nd. 36. Kt. takes R.
37. Q. takes B. 37. R. to Q. Kt's 3rd.
38. Q. to R's 4th. 38. K. R. to Q. Kt's sq.
39. Kt. to K. B's sq. 39. B. to K's 4th.
40. Kt. to K's 3rd. 40. P. to K. B's oth.
41. Kt. takes P. 41. B. takes Kt.
42. Kt. to K. B's 5th. 42. Q. to K. B's 2nd.
43. B. takes B.ll 43. Q. takes Kt.
44. B. tiikes 11. 44. R. takes B.
45. Q. takes Q. R's P. 45. R. to K. B's sq.
46. Q. takes P. 46. Q. to K. B's 6th (ch.)
47. K. to Kt's sq. 47. Kt. to Q. B's 6th.
48. R. to K. R's 4th. 48. Kt. to K's 7th (ch.)
49. K. to R's 2nd. 49. Q. tukee B's P. (ch.)
50. Q. taki s Q. 50. R takes Q. (ch.)
51. K. to R's 3rd. 61. Kt. to Kt's 8th (ch.)
52. K. to Kt's 4th. 62. P. to K's 6th.
53. K. to li's 5th. 53. P. to K's 7th.
14. R. to K's 4th. 54. R. to K. B's 8th.
wins.

s Good : but 21. q•-10 Q-B'' afr looks better. In either case Bl ick
would do badly to take the Q's Pawn, because the Kt. would then capture
the K. Kt's Pawn.
t Taking the Pawn with Kt. would have been very imprudent, as the
student will soon discover on looking through the position.
J Well calculated ; but we should hardly now take White's game for
choioe because of the formidable check impending.
§ Very clever ; if White take it, Black can then capture the Rook with
a check, and thus have time to save his K's Rook.
I This we conceive to be an error. lie should have taken the K's P.iwn
with Queen, and then, notwithstanding the disparity in force, he would
have had a very fine game.
SIMULTANEOUS GAMES- 547

BOARD No. H.
Between Messks. Morfht and Boden.
SCOTCH GaMBIT.
white. (Mr. M.) BlacK. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. P. to Q's 4th. 3. P. takes P.
4. B. to Q. B's 4th. 4. B. to Q. B's 4th.
5. Castles. 6. P. to Q's 3rd.
6. P. to Q. B's 3rd. 6. Kt. to K. B's 3rd.
7. P. takes P. 7. B. to Q. Kt's 3rd.
H. Kt. to Q. B's 3rd. 8. B. to K. Kt's 5th.
9. B. to K's 3rd. 9. Castles.
10. Q. to Q's 3rd. 10. Q. to Q's 2nd.
11. K. Kt. to Q's 2nd. 11. Q. Kt. to K's 2nd.
12. B. to Q. Kt's 3rd. 12. P. to Q's 4th.
13. P. to K's oth. 13. Kt. to K's sq.
14. P. to K. R's 3rd. 14. B. to K. R's lth.
15. P. to K. B's 4th. 15. P. to K. B's 4th a
16. K. to R's 2nd. 16. P. to Q. B's 3rd.
17. K. R. to K. Kt'ssq. 17. K. to It's sq
18. K. B. to Q. B's 2nd. 18. B. to K. Kt's 3rd.
19. Kt. to K. B's 3rd. 19. K. Kt. to Q. B's 2nd.
20. P. to Q. Kt's 4th. 20. K. Kt. to K's 3rd.
21.
•22. K.
K. Kt.
Kt. to
to Q's 2nd. 3rd.
Q. Kt's 21. Q. Kt, to K. Kt's sq
22. Q. Kt. to K. R's 3rd.
23. Q. Kt. to Q. R's 4th. 23. Q. to K's 2nd.
24. Q. Kt. to Q. B's 5th. 24. Kt. takes Kt.
25. Kt. P. takes Kt. 25. Kt. to K. Kt's fith (ch.)
26. K. to R's sq.t 26. Q. to K. R's 5th.J
27. K. R. to K. B's sq. 27. Kt. takes Q's B.
28. Q. takes Kt. 23. 11. to Q. B's 2nd.
29. Kt. to Q's 2nd. 29. Q. to K's 2nd.
30. Kt. to K. B's 3rd. 30. Q. R. to K's sq.

* 15. q. w k. B's4ih would not have been prudent, because of 16. Luinq.
KTtaket U
17. K' ta'«* IB. Kt tak" Kt- 19. Q- K. to Q's iq, 20 K *. 10 K-
Kt. SEcS BT ' B. take. H a P. ' U. K. to U's <q ' '
and Black must look alter bis Q's Bishop.
t Had he ventured 26. K. io k. Kfa 3rd tue following moves were on the
cards: 26. , 27. Phuket Kt. , 28. K-toB'ssri ami wius ths
B. to Q's iq. Q. to k. H'.5tu (ch ) P. ukes P. (ch.)
Queen.
• Threatening 27. q.wk. Ki .ml, a winning move.
548 APPENDIX.
31. Q R. to Q. Kfs sq. 31 P. to Q. Kfs 3rd.
32. B to Q. R's 4th. 32. P. to Q. Kfs 4th.
33. B. to Q. B's 2nd. 33. P. to Q. R's 4th.
34. K. R. to K. Kfs sq. 34. K B. to Q's sq.
35. P. to K. Kfs 4th. 36. Q. to K's 3rd.
36. P. to K. Kfs 5th. 36. K. to Kfs sq.
37. P. to K R's 4th. 37. P. to K. R's 4th.a
38. P. takes P. en passant. 38. K. R. to B's 2nd.t
39. K. R. to Kfs 2nd. 39. Q. B. to K. R's 4th.
40. Q. R. to K. Kfs sq.{ 40. Q. takes K. B's P.
41. Kt. to Kfs 6th. 41. K. B. takes Kt.
42. R. P. takes B. 42. Q. to K. R's sq.
43. K. R. to K. R's 2nd. 43. P. to K. Kfs 3rd.
44. Q. R. to K.Kfs 3rd. 44. R. to K. R's 2nd.
4-5. Q. R. to K. R's 3rd. 45. Q. R. to K's 2nd.
46. K. to Kfs sq. 46. B. to K. Kfs 5th.
47. R. to K. R's 6th. 47. R. takes R.
48. R. takes R. 48. R. to K. R's 2nd.§
49. R takes P. (ch.)|| 49. K. to B's 2nd.
50 R. to K R's 6th. 50. R. takes R.
61 P takes It. 51. Q. takes K. R's P.
And the was drawn.

BOARD No. III.


Mb. Morpht and Me. Barnes,
tktbofp's defence.
white. (Mr. M.) black. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to K. B's 3rd.
3. B. to Q. B's 4th. 3. Kt. takes P.
4. Kt. to Q. B's 3rd. 4. Kt. takes Kt.
5. Q. P. takes Kt. 5. P. to K. B's 3rd.
6. Castles. 6. Q. to K's 2nd.

• A mistake, apparently.
t Had he taken the Pawn, White would have won his Queen ; a fact M
overlooked when playing forward the K. R's Pawn.
J Surely better to have taken the K. Kfs Pawn first.
§ 48. Q.toK Kf.;-d appears to be a much safer move.
H Here Mr. Morphy lets slip an obvious opportunity of winning : lie
ought certainly to have played 49. f wK'.stK.
BIMUlTANEOrS GAMES.. 519
7. Kt. to K. R's 4th. 7. P. to Q s 3rd.
8. Q. to R's 5th (clO 8. K. to Q's sq.
9. P. to K. B 's 4th.' 9. B. to K's 3rd
10. B. takes B. 10. Q. takes B.
11. P. takes P. li. Q. P. takes P.
12. Kt. to Kt'i 6th. 12. B. to Q. B's 4th (eh.)
13. K. to B's sq. 13. R. to K's sq.
14. Q. takes K. R's P 14. Q. to K. Kt's sq.
15. Q. to R'a 5th. 15. Kt. to Q's 2nd.
16. P. to Q. Kt's 4th. 16. B. to Q's 3rd.
17. B. to Q's 2nd. 17. Q. to K. B's 2nd.
18. Q. to K. Kt's 4th. 18. Q. to K's 3rd.
19. Q. to K's 4th. 19. Kt. to Q. Kt's 3rd.*
20. Q. takes Kt's P. 20. Q. to K. Kt's 5th.
21. P. to Q. R's 4th. 21. R. to Q. B's sq.
22. Q. R. to Q's sq. 22. Q. takes Kt.
23. B. to K's 3rd. 23. Kt. to Q. B's 5th.
24. Q. to B's 6th 24. Q. to K. B's 2nd.
25. B. takes Q. R's P. 25. P. to K's oth.
26. R. to Q's 4th. 26. Q. to K. R's 4th.t
27. R. to K. B's 4th J 27. P. to K's 6th.
28. P. to Kt's 4th. 28. P. to K's 7th.§
29. P. takes Q. 29. P. to K's 8th becomes > * tt*.!
30. K. to Kt's 2nd. 30. R. to K's 7th (ch.)
31. K. to R's 3rd. 31. P. to K. B's 4th.
32. Q. takes Kt. 32. Q. to B's 8th (ch.jl
33. K. to R's 4th 3S. R. takes P. (ch.)
34. K. to Kt's 5th. 34. Q. to Kt's 7th (ch.)
35. R. to Kt's 5th. 35. P. takes R.
36. Q. to K. B's 7th. 36. Q. to Q. B's 3rd.
37. P. to Q. Kt's 5th. 37. Q. to Q's 2nd.
38. R. takes B. 38. Q. takes R.
And wins.

• Ingenious ; tempting White to take the Q. Kt's Pawn, the captur.


af which loses him a Piece.
t Again Black plays very cleverly,
t This, perhaps, is his best move.
I Conclusive : 'White must capture the Queen, after which all is plain
sailing for his adversary.
|| A charming termination ; if White take the Queen, mate follows on
the more.
550 APPEND!!.

HOARD No. IV.


Mk. Morpht and Mr. Bibd.
cunningham gambit.
white. (Mr. M.) black. (Mr. 3.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 1th. 2. P. takes P.
3. Kt. to K. B's 3rd. 3. B. to K's 2nd.
4. B. to Q. B's 4th. 4. B. to R's Sih (ch.)
5. P. to K. Kt's 3rd. 5. P. takes P.
(i. Casiles. 6. P. takes P. (ch.)
7. K. to R's sq.a 7. P. to Q's 4th.
8. B. takes P. 8. Kt. to K. B's 3rd.
9. B. takes P. (ch.)t 9. K. takes B.
10. Kt. takes B. 10. R. to K's sq.+
1 1. P. to Q's 3rd. 11. B. to K. R's 6th.
12. Q to R's 5th (ch.) 12. K. to Kt's sq.
13. R. takes Kt. 13. P. takes R.
14. Kt. to Q. B's 3rd. 14. R. to K's 4th.
15. Q. to K. B's 3rd. 15. Q. to Q's 2nd.
16. B. »o K. B's 4th. 16. Kt. to Q. B's 3rd.
17. K. takes P. 17. B. to Kt's 5th.
18. R. to K. Kt's sq. 18. P. to K. R's 4th.
19. B. takes R. 19. P. takes B.
20. Kt. to Q's 5th. 20. Kt. to Q's 5th.
21. Kt. to B's 6th (ch.) 21. K. to R's sq.
22. Q. to K's 3rd. 22. Q. to Kt's 2nd.
23. Kt. takes K. R's P. 23. Q. to K. R's '2nd.
24. R. takes B. 24. Q. takes Kt.
25. Q. to K. R's 3rd.§ 25. K. to R's 2nd.
26. P. to Q. B's 3rd. 26. Kt. to K's 3rd.
27. R. to Kt's 6th. 27. Q. R. to K's sq.
23. R. takes Kt. 23. R. takes R.
29. Q. takes R. 29. Q. takes Kt. (ch.)
30. Q. to R's 3rd. 30. Q. takes Q. (ch.)
31. K. takes Q. 31. P. to Q. B's 4th.
32. K. to Kt's 4th. 32. K. to Kt's 3rd.
33. K. to B's 3rd. 33. K. to B's 3rd.
34. K. to K's 3rd 34. K. to K's 3rd.
35. P. to Q's 4th. 35. K. P. takes P. (ch.)

• This very brilliant, but, for the second player, tery hazardous Gam-
hit, rarely occurs in modern Chess warfare.
♦ Preferable either to 9. Kt-."tk?!L5:, or 9. j.ioj nfafcd
J The usual move is 10. R t0K B'"<-
§ Threatening to win the Queen.
8IMULTANEOU8 GAME8. 551
36. P. takes P. 36. P. takes P. (ch.;
37. K. takes P. 37. K. to Q's 3rd.
O.H. P. to K's 6th (ch.) 38. K. to K's 3rd.
ss. K. to k's 4th. 39. K. to K's 2nd
*o. K. to Q's 5th. 40. K. to Q's 2nd.
4J. P. to K's 6th (ch.) 41. K. to K's 2nd.
42. K. to k's 5th. 42. P. to Q. R's 3rd
43. P. to Q. R's 3rd. 43. K. to K's sq.
4 4 K. to Q's 6th.
And White wins.

BOARD No. V.
Mb. Mokpby and Mb. Lowenthal.
bUT LOPEZ> KNISHr's GAMBIT.
WhITE. (Mr. L.) blacK. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. Kt's 5th. 3. P. to Q. R's 3rd.
4. B. to R's 4th. 4. Kt. to K. B's 3rd.
5. Castles. 5. B. to K's 2nd.
6 P. to Q's 4th. 6. P. takes P.
7. P. to K's 6th. 7. Kt. to K's 5th.
8. B. takes Q's Kt. 8. Q. P. takes B.
9. Q. takes P. 9. B. to K. B's 4th
10 Kt. to Q. B's 3rd. 1U. B. to Q. B's 4th.
11. Q. takes Q. (ch.) 11. R. takes Q.
12. Kt. to K. R's 4th. 12. Kt takes Q's Kt.
13 Kt. takes B. 13. Kt. to k's 7th (ch.)
14 K. toR'ssq. 14. P. to k. Kt's 3rd.
15 Kt. to K. Kt's 3rd. 15. Kt. takes Kt. (ch.)
16. R. P takes Kt. 10. P. to K. R's 3rd.*
17. R. to Q. Kt's sq. 1 7. K. to K's 2nd.
18. P. to Q. Kt's 4th. 18. B. to Q's 5th.
19 P. to K. B's 4th. 19. K. to K's 3rd.
20. R. to Q. Kt's 3rd. 20. P. to K. R's 4th.
21. R. to Q's 3rd. 21 B. to Q. Kt's 3rd.
22. K. R. to Q's sq. 22. R takes R.
23. R. takes R. 23. K. to B's 4th.
24. B. to Q's 4th. -4, R. to K. R's 2nd.
25. B. to Q'b 4th. 25. P. to K. R's 5lh.t

s Apprchending 17. e. to k. m-nth, and' 18.


t Up to this point the game has been utterly devoid of interest. Mr.
M.irphv now manages to infuse a momentary life into it, but il soon
relapses into its normal dreariness.
552 APPENDIX.
26. B. takes B. 26. P. takes P. (dia. ch.)
27 K. to Kt's sq. 27. P. takes B.
28. R. to Q's 7th. 28. K. to K's 3rd.a
29. R. takes Q. Kt's P. 29. R. to R's 5th.
30. R. takes Q. Kt's P. 30. R. takes P.
31. R. takes P. (ch.) 31. K. takes P.
32. R. to Q. B's oth (ch.) 32. K. to Q's 3rd.
33. R. to K. Kt's 5th. 33. R. takes Q. Kt's P.
34. R. takes P. 34. R. to Q. R's 5th.
35. P. to Q. R's 3rd. 35. R. to Q. B's 6th.
36. R. to Q's 3rd (ch.) 36. K. to K's 3rd.
37. R. to Q. Kt's 3rd. 37. R. takes P.
38. R. to Kt's Oth (ch.) 38. K. to B's 4th.
39. R. takes Q. R's P. 39. P. to Kt's 4th.
40. R. to Q. Kt's 6th. 40. R. to R's 7th.
41. R. to Kt's 3rd. 41. P. to Kt's 5th.
42. R. to Kt's 5th (ch.) 42. K. to B's 5th.
43. R. to Kt's 3rd. 43. P. to B's 4th.
44. P. to Kt's 3rd (ch.) 44. K. to K's 5th.
45. K. to B's sq. 45. K. to K's 4th.
46. K. to Kt's sq. 46. P. to B's 5th.
game.

CHAPTEE IV.
CONSULTATION GAMES.
Game between Messrs. Morphy and Mongredien, consulting together,
against Messrs. Lowenthal and Medley.
puilidor's defence,
white. (Messrs. L. and M.) black. (Messrs. M. and M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. P. to K. B's 4th.t
4. B. to Q. B's 4th.J 4. Kt. to Q. B's 3rd.

* He dared not take the Pawn with King, on account of 29. P- " at
f Mr. Morphy appears to be partial to this defence, but it is a very
unrel able one, nevertheless,
$ A far better game is obtained by the accustomed course. 4. p- p-
,5 KL toK-Kt'sMh P. to K's 6th &c LS'sP.tdc, ?
1'. to Q't 4th
CON8ULTATION GAME8. 553

5. P. takes K'b P. 5. Q. P. takes P


6 Q. takes Q. (ch.) 6. Q. Kt. takes Q.
7. Kt. takes K's P. 7. P. takes P.
8. B. to Q's 2nd. 8. B. to Q's 3rd.
9. K to Q. B's 3rd. 9. Kt. to K. B's 3rd.
10. P. to K. R's 3rd. 10. B. to K's 3rd.
11. Kt. to Q's 2nd. 11. Castles.
12. Castles. 12. K. Kt. to Q's 4th.
13. B. takes Kt. 13. B. takes B.
14. Q. Kt. to Q. B's 4th. 14. P. to Q. Kt's 4th.
15. Q. Kt. takes B. 15. P. takes Kt.*
16. K. B. to Q's sq. 16. P. to K's 6th.
17. P. takes P. 17. B. takes K. Kt's P.
18. K. takes B. 18. P. takes Kt.
19. B. takes K's P. 19. Kt. to Q. B's 3rd.
2U 11. to Q's 4th.t 20. Q. B. to K's sq.
21. K. B. to Q's 2nd. 21. Q. R. to K's 3rd.
22. Q. R. to K's sq. 22. Q. R. to K. Kt's 3rd (ch.)
23. K. 10 K. R's 2nd. 23. K. R. to K. B's 6th.
24. K. B. to K. Kt's 2nd. 24. Kt. takes B.
25. P. takes Kt. 25. Q. R. to K. R's 3rd.
26. Q. R. to K's 7th. 26. K. R. takes K. R's P. (ch.)
27. K to Kt's sq. 27. K. R. to K. R's 8th (ch.)
28. K. to B's 2nd. 2H. Q. R. to K. B's 3rd (ch.)
29. K. to K's 2nd. 29. Q. R. to K. B'b 2nd.
80. Q. R. to K's 8th (ch.) 30. Q. R. to K. B's sq.
The game was declared a drawn battle.

Game played by Messrs. de Riviere and Journoud in consultation,


against Mr. Morphy.

evans's gahbit.

white. (Messrs. J. and de R.) black. (Mr. M.)


1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q B's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
fi P. to Q. B's 3rd. 5. B. to B's 4th.
i>. Casiles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
8. P. takes P. 8. B. to Q. Kt's 3rd.

• This loses Black a Pawn.


f 20. b. to K. b'« tth t Would have given more freedom to 'White's pieces.
554 APPENDIX.
9. Q. B. to Q. Kt's 2nd. 9. Kt. to K. B's 3rd
10. Q. Kt. to Q's 2nd. 10. Castles.
11. 1'. to K's ftth. 11. P. takes P.
IS. P. takes P. 12. Kt. to Q's 4th.
13. Q. Kt. to K'8 4th. 13. ft. B. io K's 3rd.
14. K's Kt. to Kt's 5th. 14. P. to K. R's 3rd.
15. Kt takes B. 15. P. takes Kt.
16. Q. to K. Kt's 4th. 16. K. to R's sq.
17. Q. R. to Q's sq. 17. R. to K. B's 5th.
18. Q. takes K's P. 18. R. takes Kt.
19. B. takes Kt. 19. Kt. to Q's 5th.
20. R. takes Kt. 20. R. takes R.
21. B. takes R. 21. B. takes B.
'11. R. to K's sq. 22. Q. to K. Kt's 4th
23. B. to K. B's 3rd. 23. R. to K. B's sq.
24. Q. to Q. B'b 4th. 24. P. to Q. B's 4th.
25. P. to K's 6th. 25. Q. to K's 2nd.
26. Q. to Q. R's 4th. 26. Q. to K. R's 5th.
27. Q. to Q. B's 2nd. 27. ft. to K's 2nd.
98. Q. to K. Kt's 6th. 28. R. to K. B's 3rd.
29. Q. to K's 4th. 29. R. to K. B's sq.
SO. P. to K. Kt's 3rd. 30. P. to Q. Kt's 4th.
31. R. to K's 2nd. 31. P. toQ. Kt's 5th.
32. B. to K. R's 5th. 32. P. to Q. R's 4th.
33. B. to B's 7th. 33. P. to Q. R's 5th.
34. Q. to Q. B's 2nd. 34. R. to Q. R's sq.
35. Q. to K's 4th. 35. R. to Q. Kt's sq.
86. Q. to Q's 5th. 36. P. to Q. K's 6th.
37. P. takes P. 37. P. takes P.
38. B. to K. Kt's 6th. 38. P. to Q. Kt's 7th.
39. B. to Q. Kt's sq. 39. R. to Q's sq.
40. Q. to K. B's 5th. 40. P. to K. Kt's 4th.
41. Q. to K. Kt's 6th. 41. B. to K. B's 3rd.
42. Q. takes R's P. (ch.) 42. K. to Kt's sq.
48. Q. to Kt's 6th (ch.) 43. B. to K. Kt's 2nd
44. Q. to R's 7th (ch.) 44. K. to B's sq.
4fi. P. to K. R's 4th. 4t. R. to Q's 8th (ch.)
46. K. to Kt's 2nd. 46. B. to B's 3rd.
47. P. takes P. 47. B. to Q's 5th.
48. ft. to K. B's 5th (ch.) 48. K. to Kt's sq.
49. Q. to K. Kt's 6th (ch.) 49. K. to R's sq.
60 R. to K's 4th 50. Q. to Q. Kt's 2nd.
51. P. to K's 7th And Black resigned.
CONSULTATION GAMES. 555
between Messrs. Morphy and Barnes consulting together againn
Mr. Staunton and " Alter."
CENtRE COUNTER GaMBIT.
black. (Messrs. M. and B.) white. (Messrs. S. and A.J
1. P. to K's 4th. 1. P. to Q's 4th.
2. P. takes P. 2. Q. takes P.
3. Kt. to Q. B's 3rd. 8. Q. to Q's sq.
4. P. to Q's 4th. 4. Kt. to K. B's 3rd.
6. B. to Q's 3rd. 6. Kt. to Q. B's 3rd.
6. B. to K's 3rd. 6. P. to K's 3rd.
7. Kt. to K. B's 3rd. 7. B. to Q's 3rd.
8. Castles. 8. Castles.
9. Q. to K's 2nd. 9. P. to Q. Kt's 3rd.
10. Q. B. to K. Kt's 5th. 10. B. to Q. Kt's 2nd *
11. Q. Kt. to K's 4th. 11. B. to K's 2nd.
12. Kt. ukes Kt. (ch.) 12. B. takes Kt.
13. Q. to K's Ith. 13. P. to K. Kt's 3rd.
14. Q. to K. R's 4th. 14. B. takes B.
15. Kt. takes B. 15. P. to K. K's 4th.
16. P. to Q. B's 3rd. 16. Q. to K. B's 3rd.
17. Q. R. to K's sq. 17. Kt. to K's 2nd.
18. P. to K. B's 4th. 18. Kt. to K. B's 4th.
19. Q. to K. R's 3rd 19. K. R. to K's sq.
20. Q. R. to K's 3th. 20. Q. R. to Q's sq.
•2.1. K.
21. R. to K's sq. 21. Kt. to K. Kt's 2nd.
P. to K. Kt's 4th. 22. P. to Q. B's 4th.t
B. to K's 4th.J 23. B. to Q. R's 3rd.
* White, from the nature of the defence adopted, have already an in
ferior game.
t Instead of this attacking move, White might have obtained a safe,
though somewhat crowded game, by playing 22. «. u. iu q-s nh.
$ Had they played the more forward game of' 23. 9: B's p-,
or 23. B.toQ.Krsath or 23. B^KVijd many striking variations would
have arisen: for example — 23. P. una. Q. p.. 24. B_t0 ft Kt'.
Ctuie. K. B'eP. P. to K. B's 3rd
25. B- takes B. hett, 26, B. to B's 7th (ch.). 27. ft to K's 3ri, tee* 28. «t takes t,
P. takes It. K. to B's sq. 't. to Q's ?to p. takesTT
29. Kt. take. K'i P. 30. p.to
B. takes Kt. , . Again, if 23. B.toQKfs 5ti,
k. B'seih, and wins. K.B. tVKvid,
Kt. takes Kt.
24. B. to K's lad 25. J^U*esK.R'.P.; 26. B. take. Kt. f 27. Q. takes K R's p.
P. takes Q's P. Kt. takes P. P.». takes B. Q. to K. Kt s inu
28. K.to B's sod, 28. B. to K. Kt's sq. (Jf 28, Kt. to B's 3-d
p.'takes Q. B's p. ' ~ ' R.to Q's 7tb (ch.), and Black cannot
save the game.) 28. B, to Q's 7th7ch~7 , 29. K- t0 K's H- , 0r 29. K. to K'i art
29. K. B. to Q's 2nd, and White have a winning position. Again, if
23. B. to K's sad ; 24. P. takes K. R's T 25. B.tskesKt.. 26. Q. takes P. , &c
P.takcs Q's P. Kt. takes P. p. take. B. Q. to K. Kt's 2nd'
as in the preceding variation.
556 APPENDIX.
24. P takes K. R's P. 24. Kt. takes P.
25. B. to K. B's 3rd. 25. P. takes Q's P.
'26. B. takes Kt. 26. P. takes B.
27. Q. takes K. E's P. 27. Q. to K. Kt's 2nd.
28. K. to K. B's 2nd. 28. Q. to K. B's 3rd*
20. Q. to K. R's 4th. 29. B to Q's 6th.
30. Q. to K. Kt's 3rd. 30. B. to K. Kt's 3rd.
31. P. to K. B's 5th.t 31. B. takes P.
32. Kt. to K's 4th (dis. ch.) 32. Q. to K. Kt's 3rd
33. Kt. to K. B's 6th (ch.) 33. K. to B's sq.
34. Q. takes Q. 34. B. takes Q.J
35. Kt. takes R. 35. K. takes Kt.
36. P. to K. R's 4th. 36. P. to Q's 6th.
37. K. to K's 3rd. 37. K. to K's 2nd.
38. K. to Q's 2nd. 38. R. to Q's Srd.§
39. R. to K. Kt's 5th. 39. K. to K. B's 3rd.
40. R. to K. B's sq. (ch.) 40. B. to K. B's 4th.
41. R. to K. Kt's 8th. 41. R. to Q's 4th.
42. It. to K. R's 5th. 42. R. to K's 4th.
43. R. to K. B's 2nd. 43. R. to K's 5th
44. ' R. to K. R's 2nd. 44. B. to K. R's 2nd.
45. R. to K. R's 8th. 45. K. to Kt's 2nd.
46. R. to Q. R's 8th. 46. K. to R's 3rd.
47. R. takes Q. R's P. 4". R. to K. B's 5th.
48. R. to Q. Kt's 7th. 48. P. to K's 4th.
49. R. takes P. (ch.) 49. P. to K. B's 3rd.
50. P. to Q. R's 4th. 50. P. to K's 5th.
51. R. to K's 6th. 61. R. to K. B's 6th.
52. P. to Q. R's 5th.
And after a few more moves, White resigned.

Game played by Mr. Morphy against H. R. H. the Duke of Brunswi'.k,


and Count Isouard consulting :
philidoh'b defence.
white. (Mr. M.) black. (Allies.)
1. P. to K's 4th. 1 p. to K's 3rd.
2. Kt. to K. B's 3rd. 2. P. to Q's 4th.

* If 28. P »kn q. B'. p., 29. 10 S &c.


t Very cleverly played.
± 34. 1*. taken.5. would perhaps have been better play
§ White imprudently played to win through the strength of thrir
centre Pawns, they should have been content to draw by the obvious nitau*
of 38. B.gK.B's.q.
COXSTJLTA.TION GAMES. 557
3. P. to Q's 4th. 3. B. to K. Kt's 5th.
4. P. takes P. 4. B. takes Kt.
5. Q. takes B. 5. P. takes P.
6. B. to Q. B's 4th. 6. Kt. to K. B's 3rd.
7. Q. to Q. Kt's 3rd. 7. Q. to K's 2nd.
8. Kt. to Q. B's 3rd. 8. P. to Q. B's 3rd.
9. B. to K. Kt's 5th. 9. P. to Q. Kt's 4th.
10. Kt. takes P. 10. P. takes Kt.
U. K. B. takes Kt's P. (ch.)' 11. Q. Kt. to K's 2nd.
12. Castles on Q's side. 12. R. to Q's sq.
13. R. takes Kt. 13. R. takes R.
14. R. to Q's sq. 14. Q. to K's 3rd.
15. B. takes R. (ch.) 15. Kt. takes B.
16. Q. to Q. Kt's 8th (ch.) 16. Kt. takes Q.
17. R. to Q's 8th, mate.

Game played by Mr. Morphy against Mr. Chamouillet and Amateurs


of the Cercle d'Echics of Versailles.
French opening.
whits. (Mr. M.) black. (The Allies.)
1. P. to K's 4th. 1. P. to K's 3rd.
2. P. to Q's 4th. 2. P. to Q's 4th.
S. P. takes P. 3. 1'. takes P.
4. Kt, to K. B's 3rd. 4. Kt. to K. B's 3rd.
5. B. to Q's 3rd. 6. B. to Q's 3rd.
6. Castles. 6. CaBtles.
7. Kt. to Q. B's 3rd. 7. P. to Q. B's 4th.
8. P. takes P. H. K. B. takt s P.
9. Q. B. to K. Kt's 5th. 9. Q. B. to K's 3rd.
10. Q. to Q's 2nd. 10. Kt. to Q. R's .ird.
11. Q. R to Q's sq. 11. B. to K's 2nd.
12. K. R.-to K's sq. 12. P. to Q. R's 3rd.
13. Q. to K. B's 4th. 13. Kt. to K. R's 4th.
14. Q. to K. R's 4th. 14. P. to K. Ki's 3rd.
15. P. to K. Kt's 4th. 15. Kt. to K. B's 3rd.
16. P. to K. R's 3rd. 16. R. to Q. B's sq.
17. P. to Q R's 3rd. 17. R. to K's sq.
18. Ki. io K's 2nd. 18. P. to K. R's 4th.
19. Kt. to K. B's 4th. 19. Kt. toK. R's 2nd.
20. Kt. takes B. 20. P. takes Kt.
21. R. takes P. 21. B. takes B.
22. R. takes P. (ch.) 22. K. to B's sq.

• This is superior to the more obvioua course of 11. B t0q',t'1', but


either wins.
55s APPENDIX.

23. Q. takes P.* 23. R. to Q. B's 2nd.


24. Kt. lakes B. 24. K. R. to K's 2nd.
25 Q. to K. R's 6th (ch.) 25. K. to K's sq.
8 . R. to K Kt's 8th (ch.)
And wins.

Game played by Mr. Morphy against Mr. C. F. St. Amant and


Amateur in consultation.
QIUOCO PIANO.
whitk. (The Allies.) black. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
.>. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
s. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. B's 3rd. 4. Kt. to K. B's 3rd.
6. P. to Q's 4th. 5. P. takes P.
6 P. takes P.t 6. B. to Kt's 5th (ch.1
7. B. to Q's 2nd. 7. B. takes B. (ch.)
8. Q. Kt. takes B. 8. P. to Q's 4th.*
9. P. takes P. 9. K. Kt. takes P.
10. Castles. 10. Castles.
11. P. to K. R's 3rd. 11. Kt. to K. B's 5th.
12. K. to R's 2nd.§ 12. Q. Kt. takes P.
13. Kt. takes Kt. 13. Q takes Kt.
14. Q. to Q. B's 2nd. 14. Q. to Q's 3rd.
15. K. to R's sq. 15. Q. to K. R's 3rd.
10. Q. to Q. B's 3rd. 16. B. t'> K. B's 4th.
17. K. to R's 2nd. 17. Q. R. to Q'seq.
18. Q. R. to Q's sq. 18. B. takes K. R's P.",
19. P. takes B. 19. R. to Q's 0th.
20. Q. takes R. 20. Kt. takes Q.
21. B takes Kt. 21. Q. to Q's 3rd (ch.)
22. P. to K. B's 4th. '-'-'. Q. takes B
and wins.

• The capture of the liishop would liare been equally effective, though
not so artistic as taking the Pawn.
t The move usually preferred it 6. f "s?«">.
$ This demonstrates the weakness of White's sixth move. Black now
breaks up the centre Pawns, and has at least as good a game as his op
ponents.
§ This sacrifice of a valuable Pawn is apparently purposeless, and such
play on the part of Mr. 8t. Amant would be unaccountable, but for the
fact that he is well known to have abandoned Chess in a great measure
for the last twelve or fourteen years.
|| Quite sound.
MISCElLANEOUS GAMES. 559

CHAPTER V.
MISCELLANEOUS GAMES.
Thh following gomes comprise all, we believe, of any interest which,
independent of those in Matches, Mr. Morpby contested during his visit
to England and France.
Three of six off-hand skirmishes between Messrs. Morphy and Anderssen
prior to their match. The other three will be found ut pp. 342, 343, and 344
GAME FIRST.
king's knight's gambit.
whitb fMx. M.) black. (Mr. A.)
1 . P. to K's 4tn. I. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
8. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
i. B. to Q. B's 4th. 4 B. to K. Kt's 2nd.
5. Castles. 5. P. to Q's 3rd.
6. P. to Q. B's 3rd. 6. Kt. to Q B's 3rd.
7. Q. to Q. Kt's 3rd. /. Q to K's 2nd .•
8. P. to Q's 4th. 8. P. to Q. R's 3rd.t
9. Kt. takes K. Kt's P. 9. Q. takes Kt.
10 K. B. takes K. B's P. (ch.) 10. K. to Q's sq.
It. Q. B. takes P. 11. Q. to K's 2nd.
12. K. B. takes Kt. 12. Q. B. to K. Kt's 5th
13. Kt. to Q's 2nd. 13. K. to Q's 2nd.
14. K. B. to Q's 5th. 14. Kt. to Q's sq.
15. K. B. takes Q. Kt's P. 15. Kt. takes B
16. Q. takes Kt. 16. P. to Q. R's 4th.
17. B. takes Q's P. 17. B. takes Q's P. ^ch.)
18. P. takes B. 18. Q. takes B.
19. R. to K. B's 7th (ch.)
And White wins.
GAME SECOND.
king's knight's gambit.
whitb. (Mr. M.) black. (Mr. A.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th, 2. P. takes P.
3. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. B to Q. B's 4th. 4. B. to K. Kt's 2nd.
5. Castles. 6. P. to Q's 3rd.
6. P to Q. B's 3rd. 6. Kt. to Q. B's 3rd.
* 15 is almost needless to remark, that 7. Q. Kt. m u n.• nh ts bad on ac
count of 8. B.t«knB's P. (ch.). 9. Q. to EL Bi4th, or 9. Q. to Q's Hh, &C.
h to B't
1 8. ]'. to K. R's 3rd would hnvo been better play.
560 APPENDIX.
7. Q. to Q. Kfs 3rd. 7. Q. to K's 2nd.
8 P. to Q's 4th. 8. Kl. to K. B's 3rd.*
9. Kt. takes K. Kfs P. 9. Kt. takes K's P.
10. B. takes K. B'- P. (ch.) 10. K. to Q's sq.
11. Kt takes Kt. 11. Q. takes Kt.
12. Q. B. takes P. 12. Q. B. to K. R's 6th
13. P. takes B. 13. Kt. takes Q's P.
14. Kt. to Q's 2nd. 14. Kt. to K's 7th (ch.)
15. K. to K. B's 2nd. 15. Q. takes B. (ch.)
16. K. takes Kt. 16. Q. to K. Kfs 4th
17. Q. R. to K's sq. 17. B. to K. R's 3rd.
18. Q. to Q's 5th. 18. K. R. to K's sq. (ch..
19. K. to Q's sq.
And Black resigns.
GAME THIRD.
KINO'S BISH0r'8 GaMBIT.
white. (Mr. A.) black. (Mr. M.)
1 P. to K's 4th. 1. P. to K's 4th.
2 P to K. B's 4th. 2. P. takes P.
3 B. to Q. B's 4th. 3. Kt. to K. B's 3ra.t
4 P. to K's 6th. 4. P. to Q's 4th.
5 B. to Q. Kfs 3rd. 5. Kt. to K's 5th.
6. Kt. to K. B's 3rd. 6. B. to K. Kfs 5th
7 Castles. 7. Kt. to Q. B's 3rd.
8. B. to Q. R's 4th.J 8. P. to K. Kfs 4 th
9. B. takes Kt. (ch.) 9. P. takes B.
10 P. to Q's 4th. 10. P. to Q. B's 4th
11 P. to Q. B's 3rd. 1 1. B. to K's 2nd.
12. P. to Q. Kfs 4th. 12. P. takes Kfs P.
1 3. P. takes P. 13. Castles.
14. Q. to Q. Kfs 3rd. 14. R. to Q Kfs sq.
15. P. to Q. R's 3rd. 15. P. to Q. B's 4th.
16. Kt. to Q. B's 3rd. 16. Kt. takes Kt.
17. Q. takes Kt. 17. P. takes Kfs P.
18. P. takes P. 18. K. B. takes P.
19. Q. to Q's 3rd. 19. P. to Q. R's 4th.
20. P. to K. R's 4th.§ 20. P. to K. R's Srd.
* This is upon a par with Black's eighth move in the preceding game,
and is such play as we look for in a player who takes the odds of a kuighi
Ironi Mr. Anderssen.
t This is unusual, and has perhaps never yet received the consideration
it deserves.
j lf g. P. to Q's 4ih Black can take it with impunity; threatening
B. to Q. It's 4th next move.
§ White in a game of importance would have examined the coiuu.
quences of 20. kluiwP. 21. K- a.'«»e. P. &c. I believe the attack will
Q. Ukn Kt.
more than compensate the sacificc.
MISCELLANEOUS GAMES. 5G1
21. P. takes P. 21. P. takes F.
22. P. to K. Kt's 3rd.' 22. R. to Q. Kt's 3rd.
23. R. to Q. R's 2nd. 23. R. to K. Kt's 3rd.
24. R. to K. Kt's 2nd. 24. B. to K. R's 6th.
25. P. to K's 6th. 25. B. takes H.
26. P. takes P. (ch.) 26. K. to Kt's 2nd.
27. K. takes B. 27. Q. to Q. B's sq.
28. Kt. to K's 5th. 28. R. to K. R's 3rd.
29. P. takes P. 29. K. R. to K. R's sq.
30. P. takes P. 30. Q. R. to R's 7th (ch.)
31. K. to Kt's sq. 31. Q. R. to R's 8th (ch.)
3 '. K. to B's 2nd. 32. K. R. to R's 7th (ch.)
33. K. to K's 3rd. 33. R. to R's 6th (ch.)
34. Kt. to K. B's 3rd. 34. R. takes Kt. (ch.)
35. R. takes R. 35. Q. takes B. (ch.)
And White resigns.

Game I.—Plated between Mb. Morpht and Mk. de RrviEtr.


Evans's gambit,
white. (Mr. de R.) black. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 6. B. to Q. B's 4th.
6. Castles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
8. P. takes P. 8. B. to Q. Kt's 3rd.
9. B. to Q. Kt's 2nd. 9. Kt. to K. B's 3rd.
10. Q. Kt. to Q's 2nd. 10. Castles.
11. P. to K. R's 3rd.t 11. P. to Q's 4th.
12. P. takes P. 12. K. Kt. takes P.
13. Q. Kt. to K's 4th. 13. B. to K. B's 4th.
14. Q. Kt. to Kt's 3rd. 14. B. to K. Kt's 3rd.
15. K. Kt. to K's 5th. 15. Kt. to K. B's 3rd.
16. Kt. takes B. 16. K. R. P. takes Kt.
17. B. to Q. R's 3rd. 17. R. to K's sq.
18. Q. to Q Kt's 3rd. 18. Q. to Q's 2nd.
19. Q. R. to Q's sq. 19. Kt. to Q. R's 4th.
20. Q. to Q's 3rd. 20. Q. R. to Q's sq.

* Again, I believe 22. Kt- p- to be a sound move,


t 10. ft 10t»a'* is preferable. The move in the text enables Black to
play 10. P.toQ'i4ihr and thus break up White's centre.
5G2 APPENDIX.
21. B. to Q. Kt's 2nd. 21. Kt. takes K's B.
22. Q. takes Kt. 22. Q. to Q's 4th.
23. Q. to Q. R'b 4th. 23. P. to Q. B's 3rd.
24. R. to Q's 3rd. 24. P. to Q. B's 4th.
25. K. R. to Q's sq. 26. P. to Q. B's ath.
26. R. to K's 3rd. 26. B. to Q. B's 2nd.
27. Kt. to B's sq. 27. P. to Q. R's 4th.
28. R. takes R. (ch.) 28. R. takes R.
29. Kt. to K's 3rd. 29. Q. to Q's 3rd.
33. Q. takes Q. B's P.a SO. Q. to R's 7th (ch.)
31. K to B'snq. 31. Kt. to K's 5th.t
32. B. to Q. B's sq 32. B. to K. B's 5th.
33. Q. to B's 2nd. 33. B. takes Kt.
34. B. takes B. 34. Q. to R's 8th (ch.)
35. K. to K's 2nd. 35. Q. takes Kt's P.
36. K. to Q's3rd. 36. Q. to B's 6th.
37. R. to K's sq. 37. Q. to B's 4th.
38. K. to K's 2nd. . 38. Q. to R's 4th (ch.)
39. K. to Q's 3rd. 39. Q. to Q. Kt's 4th (ch.)
41). Q. to B's 4th 4U. Kt. takes P. (ch )+
41. B. takes Kt.§ 41. Q. to K. B's 4th (ch.)
42. K. to Q's 2nd. 42. Q. takes B. (ch.1
43. R. to K's 2nd. 43. R. takes R. (ch.)
44. Q. takes R. 44. Q. takes Q. (ch.)
And resigns.

Gamb II. —Between the same Pi.atkhs.


evabb' gambit.
whits. (Mr. de R.) black. (Mr. M.)
1. P. to K's 4th. 1 P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. fi. to Q. B's 4th.
i. P. to Q. Kt's 4th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. B. to Q. B's 4th.
6 Castles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P takes P.

• 3o. P. ia K. ki's would have been followed by 30. a. ukn kc, &c.
t He might have won, probably, by now taking the Kt. with Rook,
but the course pursued was the safer one.
J Well planned, indeed.
| Had he refused to take the Kt., Black would equally have won ; for
suppose:—41. **. 42. R nk>. B. . 43. KioQ/iSri
U. takes B. Cch.) Kt. to Q't 'ch (ck.) Kt. to Q. KtWttuck.) tit.
MI8CELLANEOU8 GAME8. 563

8. P. takes P. 8. B. to Q. Kt's 3rd.


9 P. to Q's jth. 9. Kt. to Q. B's 4th.
10. K. B. to Q's 3rd. 10. K. Kt. to K's 2nd.
11. Q. B. to Q. Kt's 2nd. 11. Castles.
12. Q. Kt. to Q's 2nd. 12. K. Kt. to Kt's 3rd.
13. K. Kt. to Q's 4th. 13. Q. to K. B's 3rd.
14. Q. Kt. to K. B's 3rd. 14. Q. B. to K. Kt's 5th.
15. Q. to Q B's 2nd. 15. Q. B. takes Kt.
16. Kt. takes B. 16. K. Kt. to K's 4th.
17. K. to R's sq.* 17. Q. to K's 2nd.
18. Kt. takes Kt. 18. P. takes Kt.
19. P. to K. B's 4th. 19. P. to K. B's 3rd.
20. Q. to Q. B's 3rd 20. B. to Q's 6th.
21. Q. takes Kt. 21. B. takes B.
22 Q. B. to Q. Kt's sq. 22. P. to Q. Kt's 3rd.
23. Q. to Q's 2nd. 23. B. to Q's 5th.
24. P. to K. B's 5th. 24. P. to Q. R's 3rd.
25. B. to Q. B's 4th. 25. Q. to Q's 3rd.
26. P. to Q. R's 4th. 26. K. R. to Q. Kt's sq.
27. Q. B. to Q. Kt's 3rd. 27. K. to B's sq.
28. Q. to K's 2nd. 28. P. to Q. Kt's 4th.
29. P. takes P. 29. P. to Q. B's 4th.
30. Q. R. to K. Kt's 3rd. 30. P. to Q. B's 5th.
31. Q. to K. R's 5th. 31. P. to K. B's 3rd.
32. Q. to K. Kt's 6th.t 32. Q. to K's 2nd.
33. P. to Q's 6th. 33. P. takes P.
34. Q. takes K. R's PJ: 31. Q. to K. B's 2nd.§
35. Q. to K. R's 8th (ch.)|| 35. K. to K's 2nd.
36. Q. fi. takes P.1I 36. K. E. takes Q.
37. Q. B. takes Q. (ch.) 37. K. to K's sq.
38. Q. R. takes K. B's P. 38. P. to Q. R's 6th.
39. B. to Q. B's 2nd. 39. Q. R. to Q. B's sq.
40. P. to Q. Kt's 6th. 4U. K. to Q's 2nd.

* The opening is particularly well played by Mr. de Riviere.


t From this point Mr. de Riviere has the game in his hand.
J Had he played Q. to K. R's 7th, lilack would havo been without re
source. After the move made, indeed, so overwhelming is the attack, Mr.
de Riviere could have won easily. '
| Ingenious, but unavailing, if White play correctly.
|| A sad error, after fighting so gallantly, that victory seemed cer
tain. He had only to play U. to K. R's 7th, and Mr. Morphy must
\are resigned : ex. or. : — 35. Q. to k. R'irih. 36. o.tak« Eft p. {ch),
O, takn b. t>if. K.ioK'sk.
37 atoK. b-.sih (ch.), and wjn«i
% Mr. de Riviere, irritated naturally at having overlooked so sure and
easy a road to victory, appears now to have played altogether a la Hon-
•iroiae. lie would still have had by far the better game if he had simply
taken the Rook. The Pawns would hare been equal, and he left with the
advantage of two Rooks against a Rook and Bishop.
564 APPENDIX.
41. P. to Q. Kt's 7th. 41. Q. R. to Q. B's 7th
42. B. to K's 6th (ch.; 42. K. to Q. B's 2nd.
43. K. R. to Q. Kt's sq. 43. K. to Q. Kt's sq.
44. B. to Q. Kfs 3rd. 44. Q. R. to Q. Kfs 7th
45. R. takes R. 45. P. takes R.
46. B. to Q. R's 2nd. 46. K. takes P.
47. R. takes 1'. 47. R. to Q. R's Bq.
And tite resigned.

Game IV.—Between the same Plateks.


evans's gambit.
white. (Mr. M.) black. (Mr. de R.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. B. to Q. B's 4th.
6. Castles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
8. P. takes P. 8. B. to Q. Kfs 3rd.
9. P. to Q's 6th. 9. Q. Kt. to K's 2nd.
10. P. to K's 5th. 10. P. takes P.
11. Kt. takes P. 11. Kt. to K. B's 3rd.
12. B. to Q. Kfs fith (ch.) 12. P. to Q. B's 3rd.
13. P. takes P. 3rd. 13. Castles.
14. B. to Q. R's 14. B. takes P. (ch.)a
15. K. to R's aq. 15. Q. to Q. Kfs 3rd.
16. Q. B. takes Kt. 16. Q. takes K. B.
17. Kt. to K. B's 3rd. 17. Kt. to K's 5th.
18. Q. Kt. to Q's 2nd. 1»- B. to Q. B's 4th.
19. B. lakes R. 19. Kt. takes Kt.
20. Q. takes Kt. 20. B. takes B.
21. Q. to Q's 8th. 21. P. takes P.
22. Kt to Kfs 5th. 2'2. B. to K. R's 6th.
23. Q. to Q's 2nd. 23. B. to K. B's 4th.
24. P. to Q. R's 4th. 24 Q. to Q's 6th.
25. Q. to Q. R's 2nd. 25. B. tu Kfs 3rd
26. Kt. takes K. B's P. 26. Q. to Q's 4th.
27. Kt. to K's 5th. 27. B. to K's 5th.
28. K. R. to K's sq. 2S. Q. takes Q.
29. R. takes Q.
And Black resigned.
• This is cleverly conceived, and for a moment it promises to relisve
Black in some measure from the attack.
MISCELLANOUS GAMES. 565

6m I.—Between Mb. Morpht and Mh. Lowenthal.


evans's gambit.
white. (Mr. M.) BlaCK. (Mr. L.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. B. to Q. B's 4th.
6. Castles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
8. P. takes P. 8. B. to Kt's 3rd.
9. P. to Q's 5th. 9. Q. Kt. to K's 2nd.
10. P. to K's 5th. 10. Kt. to K. Kt's 3rd.
11. P. to K's 6th. 11. P. takes P.
12. P. takes P. 12. K. Kt. to K's 2nd.
13. Kt. to Kt's 5th. 13. Castles.
14. Q. to K. R's 5th. 14. P. to K. R's 3rd.
15. Kt. to K. B's 7th. 1.5. Q. to K's sq.
16. B. to Q. Kt's 2nd.* 16. P. to Q's 4th.
17. B. takes K. Kt's P.t 17. R. takes Kt.J
18. P. takes R. (ch.) 18. Q. takes P.
19. B. to Q. Kt's 2nd. 19. P. takes K's B.
20. Kt. to Q's 2nd. 20. B. to K. B's 4th.
21. Q. R. to K's sq. 21. R. to Q's sq.
22. Kt. to K. B's 3rd. 22. B. to Q's 6th.
23. Q. takes K. R's P. 23. Q. to K. R's 2nd.
24. Q. to K. Kt's 5th. 24. R. to Q's 4th.§
25. R. takes*t. 25. R. takes Q.
26. R. takes Q. 26. R. takes K. Kt's P. (ch.)
27. K. takes R. 27. B. takes R. (ch.)
28. K. takes B. 28. K. takes R.
29. Kt. to Q's 2nd. 29. B. to B's 4th.
30. Kt. takes P. 30. P. to Kt's 4th.

• Intending, apparently, to take the K. R's Pawn with his Kt.


t If he had taken the Q's Pawn with Bishop, Black might have replied
with 17. Q. to Q. Kt's 4tb-
J 17. * b. ukn p. looks to me a stronger move; if then 18. B- '**"
Q. ratics fl
ip;, ki. tatfn «, p. (ch.). 20. B. to Q's 3rd , and Black has, I think, a decisive
K. to Kt'sSnd Q. toK.R'iSfd
superiority.
§ A blunder, we presume. Black would hardly have thrown away •
Piece intentionally.
2 P
16 APPENDIX.

31. Kt. to K's 5th 8I. Kt. takes Kt,


yi. B. takes Kt. 32, B. to Q's 3rd.
. ',-;.
B. to Q's -1th. 33. P. to B's 4th.
34. B. to K's 3rd. 34. P. to R's 4th.
.(r,. K. to K's 2nd. 3.5. P. to R's 5th.
30. K. to Q's 3rd. 86. P. to R's 6th.
37. B. to Q. B's sq. 37. K. to Kt's 3rd.
3*. K. to K's 4th; 38. P. to B's 5th.
:if'. P. to B's 4th. 39. P. to Kt's 5th.
to. B. takes R's P.* 40. P. takes B.
41. K. to Q's 4th. 41. B. takes P.
^'J. K. takes P. 42. B. takes P.
43. K. to Kfs 3rd. 43. B. to Q's 3rd.
41. K. to B's 2nd.
And the game was drawn.

Game II.— Between the same Platees.

bDr lopez' knight's game.

win i v. (Mr. L.) black. (Mr. M.)


1. P. to K's 1th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. Kt's 5th. 8. P. to Q. R's 3rd.
4. B. to Q. It's 4th. 4. Kt. to K. B's 3rd.
5. Castles. 5. P. to Q. Kt's ,4th.
6. B. to Kt's 3rd. 6. B. to Q. B's 4th.t
7. P. to Q. B's 3rd. 7. P. to Q's 3rd.
8. P. to Q's 4th. 8. P. takes P.
9. P. takes P. 9. B. to Q. Kt's 3rd.
10. B. to K. Kt's oth. 10. B. to Q. Kt's 2nd.
11. Kt. to Q. B's 3rd. 11. Kt. to K's 2nd.
12. K. R. to K's sq. 12. P. to K. R's 3rd.
13. B. to K. R's 4th. 13. P. to Kt's 4th.
14. B. to K. Kt's 3rd. 14. K. to B's sq.
15. Q. to Q's 3rd. 15. P. to Q. B's 4th.
16. P. to K's 5th. 16. P. takes K's P.
17. B. takes K's P. 17. K. to Kt's 2nd.
18. Kt. to K's 4th. 18. B. takes Kt.
19. Q. takes B. 19. Kt. to K. Kt's 3rd.
20. Q. to Q. Kt's 7th. 20. B.. to Q. R's 2nd.
21. Q. to B's 6th. 21. P. to Q. B's 5th.
'1% B. to Q. B's 2nd. 22. B. to Q. B's 2nd.J

• This ensures a drawn game.


T The safer move, probably, is 6. tt. to k'i EL'
J He ought rather to have taken the Bishop with bis Q'a Kt.
MISCElLANEOUS GAMES.
23. Q. R. to Q's sq. 23. Q. to K's 2nd.•
24. K. B. takes Q's Kt. 24. K. takes B.
25. P. to Q's 5th. 25. B. takes B.
26. Kt. takes B. (ch.) 26. K. to Kfs 2nd.
27. Kt. to K. Kt's 6th. 27. Q. to Q's sq.
28. Kt. takes 11. . 28. K. takes Kt.
29. P. to Q's 6th. 29. K. to Kfs 2nd
30. P. to Q. R's 4th. 30. R. to Q's 2nd.
31. P. takes P. 31. P. takes P.
32. Q. takes Q. Kt's P. 32. R. takes P.
33. R. takes R. 33. Q. takes R.
34. Q. takes Q. B's P. 34. P. to K. R's 4th.
35. P. to K. R's 3rd. 35. Kt. to Q's 2nd.
36. R, to K's 3rd. 36. Kt. to K's 4th.
37. R. takes Kt. 37. Q. takes R.
38. Q. to Q. B's 3rd.
And Black resigns.

Game III.—Bktwkkn thk same Platers,


evans'b gambit.
white. (Mr. M.) black. (Mr. L.}
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
6. P. to Q. B's 3rd. 5. B. to Q. B's 4th.
6. Castles. 6. P. to Q's 3rd.
7- P. to Q's 4th. 7. P. takes P.
8. P. takes P. 8. B. to Q. Kt's 3rd.
9. P. to Q's 6th. 9. Kt.takes
to K'sKt.4th.
10. Kt. takes Kt. 10. P. •
11. B. to Q. Kt's 2nd. 11. Q. to K's 2nd.
12. B. to Q. Kt's 5th (ch.) 12. B. to Q's 2nd.
13. B. takes B. (ch.) 13. K. takes B.
14. Q. to K. Kt's 4th (ch.) 14. P. to K. B's 4th.
15. Q. takes P. (ch.) 15. K. to K's sq.
16. B. takes P. 16. Kt. to K. R's 3rd.
17. Q. to B's 4th. 17. K. to Q's 2nd.
18. Kt. to Q's 2nd. 18. Q. R. to K's sq.
19. Kt. to Q. B's 4th. 19. B. to B's 4th.
20. Q. R. to Q's sq. 20. B. to Q's 3rd.
21. B. takes B. 21. P. takes It.
22. R. to Q. Kt's sq. 22. P. to Q. Kfs 3rd.

Would not 23. kt. t0 k. BViih have been better pUy i


APPENDIX.
23. K. R. to Q. B's sq. 23. Q. to K. B's 3rd.
24. Q. to K's 3rd. 24. Kt. to Kt's 5th.
25. Kt. takes P. (ch.) 25. P. takes Kt.
26. R. to B's 7th (ch.) 26. K. to Q's sq.e
27. Q. takes P. 27. Q. takes P. (ch.)
28. Q. takes Q. . 28. Kt. takes Q.
29. R. to Q. B's 7th.
Black resigned.

Game I.—Between Mr. Morpht and Mr. Boden.


KING S GaMIUT DEClINED.
white. (Mr. M.) black. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. B. to Q. B's 4th.
3. Kt. to K. B's 3rd. 3. P. to Q's 3rd.
4. P. to Q. B's 3rd.t 4. Q. B. to K. Kt's 5th.
5. B. to K's 2nd. 6. Kt. to Q. B's 3rd.J
6. P. to Q. Kt's 4th. 6. B. to Q. Kt's 3rd.
7. P. to Q. Kt's 5th. 7. Q. Kt. to Q. R's 4th.$
8. P. to Q's 4th. 8. Q. B. takes Kt.
9. B. takes B. 9. P. takes Q's P.
10. P. takes P. 10. Q. to K. B's 3rd.
11. B. to K's 3rd. I1. Kt. to Q. B's 5th.
12. B. to K. B's 2nd. 12. Q. takes K. B's P.|
13. Castles. 13. Kt. to K. B's 3rd.
14. Q. to Q's 3rd. 14. Kt. to Q. R's 4th.
15. Kt. to Q. B's 3rd. 15. Castles on K's side.
16. P. to K. Kt's 3rd. 16. Q. to K. R's 3rd.
17. K. to Kt's 2nd. 17. Q. R. to K's sq.
18. Q. R. to K's sq. 18. K. to R's sq.
19. B. to K's 3rd. 19. Q. to K. Kt's 3rd.
20. Kt. to K's 2nd. 20. P. to K. R's 3rd.
21. B. to Q's 2nd. 21. P. to Q's 4th.

* Had he taken the Rook, mate would have followed in three more
moves.
t It may be doubted whether this is quite so effective as 4. B- 10 'l. B'a *>.
J 6. U. SE Kt., followed by 6. 85 3rd, is considered stronger.
4 As a general rule, in analogous positions, it is safer to play the
attacked Kt. to K's 2nd; at the Q. R's 4th, he is often doomed to long
inaction.
I The security and the facility of attack which White obtains an
cheaply purchased by the loss of this Pawn.
MISCELLANEOUS GAMES. 569
22. Kt. to K. B's 4th. 22. Q. to K. R's 2nd.
23. P. to K's 5th. 23. Q. takes Q.
24. Kt. takes Q. 24. Kt. to Q. B's 5th.
25. B. to Q. Kt's 4th. 25. K. Kt. to K's 5th.
2o. B. takes R. 26. R- takes B.
27. Kt. to K. B's 4th. 27. K. Kt. to Q's 7th.
28. B. takes Q's P. 28. K. Kt. takes R.
29. B takes Q's Kt. 29. Kt. to Q's 7th.
30. B. to Q's 5th. 30. B. takes Q's P.
31. P. to K's 6th.* 31. P. to K. Kt's 4th.
32. P. to K's 7th. 32. R. to K's sq.
33. B. takes K. B's P. 33. P. takes Kt.
34. P. takes P. 34. R. takes K's P.
35. R. takes R.
And White wins.

Game II.—Between the same Platers.


BUY lOPEZ' KNIGHt'S GAME.
white. (Mr. M.) blacx. (Mr. B.)
1. P. to K's 4th. I. P. to K's 4th.
2. K*. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. Kt's 5th. 3. B. to Q. B's 4th.
4. P. to Q. B's 3rd. 4. Q. to K's 2nd.
5. Castles. 5. P to K. B's 3rd.t
6. P. to Q's 4th. 6. B. to Q. Kt's 3rd.
7. Kt. to Q. R's 3rd. 7. Q. Kt. to Q's sq.
8. Kt. to Q. B's 4th. 8. Q. Kt. to K. B's 2nd.
9. Q. Kt. to K's 3rd. 9. P. to Q. B's 3rd.
10. Kt. to K. B's 5th. 10. Q. to K. B's sq.
11. B. to Q. R's 4th.J 11. P. to K. Kt's 3rd.
12. Kt. to K's 3rd. 12. P. to Q's 3rd.
13. P. to Q's oth. 13. B. to Q's 2nd.
14. Q. P. takes P. 14. P. takes P.
15. Kt. to Q. B's 4th. 15. Q. R. to Q. B's sq.
16. P. to Q. Kt's 3rd. 16. B. to K's 3rd.
17. Q. to Q's 3rd. 17. Q. to K's 2nd.
1 8. B. to Q. R's 3rd. 18. Q. B. takes Kt.

* Unanswerable.
t This mode of defence is not ill suited to Mr. Boden's style of play,
which is the reverse of mettlesome ; but to a player of more vivacious
temperament, it would be intolerable.
J By leaving the Bishop to be captured, and taking Pawn with Pawn,
White would have gained a superlative attack ; though possibly not
enough to compensate the sacrifice.
570 APPENDIX.
19. Q takes B. 19. K. to K. B's sq.
20. Q. E. to Q's sq. 20. P. to Q. B's 4th.
21. Q. R. to Q's 3rd. 21. K. Kt. to K. R's 3rd.
22. K. to R's sq. 22. K. to Kt's 2nd.
23. B. to Q. B's sq. 23. K. R. to K. B's sq.
24. P. to K. Kt's 4th.* 24. K. Kt. takes P.
25. P. to K. R's 3rd. 25. K. Kt. to K. R e 3rd.
28. K. R. to K. Kt's sq. 26. K. to R's sq.
27. Kt. to K. R's 4th. 27. K. R. to K. Kt's sq.
28. Q. R. to K. Kt's 3rd. 28. P. to K. Kt's 4th.
29. Kt. to K. B's 5th. 29. K. Kt. takes Kt.
30. K. P. takes Kt. 30. Q. to Q. Kt's 2nd (ch.)
31. K. R. to Kt's 2nd. 31. P. to Q's 4th.
32. Q. to K. Kt's 4th. 32. Kt. to K. R's 3rd.
33. Q. to K. R's 5th. 33. Kt. takes K. B's P.
34. Q. R. to K. B's 3rd. 34. Kt. to K. Kt's 2nd.
35. Q. to K. R's 6th- 35. B. to Q's sq.
36. Q. R. takes K. B's P. 36. B. takes R.
37. Q. takes B. 37. Q. R. to K. B's sq.
38. Q. takes K's P. 38. Q. R. to K. B's 4th
39. Q. to K's 3rd. 39. P. to Q's 5th.
40. P. takes P. 40. Q. R. to K. B's 6th.
41. Q. to K's 2nd 41. Q. B. P. takes P.
42. B. takes P. 42. P. to Q's 6th.t
43. Q. to Q's 2nd. 43. Q. to Q's 4th.
44. P. to Q. Kt's 4th. 44. K. R. to K. B's sq.
45. B. to K. R's 6th. 45. Q. R. takes P. (ch.)
46. K. to Kt's sq. 46. K. R. to K. Kt's sq.
47. B. to K. Kt's 5th. 47. Q. to Q's 5th.
48. Q. to K. B's 4th. 48. Q. to Q. R's 8th (ch.)
49. Q. to Q. B's sq. 49. Q. to K's 4th.
50. 1!. to K. R's 6th. 50. Kt. to K's sq.
51. R. takes R. (ch.) 51. K. takes R
52. B. to Q. Kt's 3rd (ch.) 52. K. to R's sq.
53. B. to K. B's 4th. 53. Q. to K. Kt's 2nd (ch.)
54. B. to K. Kt's 3rd. 54. R. to K. R's 4th.
55. Q. to Q's sq. 65. R. to K's 4th.
56. Q. takes P. 66. R. to K's 8th (ch.)
67. K. to Kt's 2nd.
And after a few moves, the game was given up as drawn.

* With the object of bringing his two Rooks to bear upon the enemy's
King : but the success of the manoeuvre was not commensurate with its
boldness.
t The advance of this Pawn was a grave error. 42. choq-. ttt, and
then 43. k. k. w k. B'. must nave won against La Bourdonnaia, even.
MISCELLANEOUS GAMES. 571

Game III.—Bet-when the same Platers

king's •'8 OPENING.


white. (Mr. B.) BlaCK„ (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. B. to Q. B's 4th. 2. Kt. to K. B's 3rd.
3. Kt. to K. B's 3rd. 3. Kt. takes P.
4. Kt. to Q. B's 3rd. 4. Kt. takes Kt.
5. Q. P. takes Kt. 5. P. to Q. B's 3rd.
6 Kt. takes K's P. 6. P. to Q's 4th.
7. Castles. 7. K. B. to Q's 3rd.
8. K. R. to K's sq. 8. Q. B. to K's 3rd.
9. K. B. to Q's 3rd. 9. Kt. to Q's 2nd.
10. P. toK. B's 4th. 10. Kt. takes Kt.
11. P. takes Kt. 11. B. to Q. B's 4th (ch.)
12. K. to R's sq. 12. Q. to K. R's 5th.
13. Q. B. to K's 3rd. 13. B. takes B.
14. K. R. takes B. 14. Castles on K's side.
15. Q. to K's sq. 15. Q. to K. R's 3rd.
16. Q. to K. Kfs 3rd. 16. Q. R. to K's sq.
17. Q. R. to K's sq. 17. P. to Q. B's 4th.
18. B. to K's 2nd. 18. B.to Q's 2nd.
19. B. to K. B's 3rd. 19. Q. to K's 3rd.
20. K. R. to Q's 3rd. 20. B. to Q. B's 3rd.
21. P. to Q. Kt's 4th.« 21. P. to Q. Kt's 3rd.
22. P. to Q. R's 4th. 22. P. to K. B's 3rd.
23. P. to Q. Kt's 5th. 23. B. to Q. Kt's 2nd.
24. P. to Q. B's 4th. 24. P. takes Q. B's P.t
25. K. R. to Q's 6th. 25. Q. to K's 2nd.
26. B. takes B. 26. Q. takes B.
27. P. to K's 6th. 27. Q. to Q. B's 2nd
28. Q. R. to Q's sq. 28. Q. R. to Q's sq.J
29. K. to Kt's sq. 29. R. takes R.
30. Q. takes R. 30. Q. takes Q.
31. R. takes Q. 31. R. to K's sq.
32. K. to B's 2nd. 32. K. to B's sq.
33. K. to B's 3rd. 33. K. to K's 2nd.
34. R, to Q's 7th (ch.) 34. K. takes P.

• This is very artful ; for if Black were tempted to play the move he has
view, P. to K. B's 3rd, White would win a piece by 22. p- t0 Q Kt'' La
+ At this moment the game is particularly critical and interesting.
J A clever ruse de guerre : if White take Rook with Rook, his adver-
ry retakes with Rook, and gives mate, if his Queen be captured.
572 APPENDIX.
33. R. takes Q. R't P.* 35. it to K's 2nd.
36. R. to Q. R's 6th. 36. R. to Q. Kfs 2nd.
37. P. to Q. R's 6th. 37. K. to Q's 3rd.
38. P. takes P.t 38. K. to K's 3rd.
39. K. to K's 3rd. 39. P. to K. Kfs 4th.
40. P. to K. Kt's 4th. 40. K. to Q's 3rd.
41. K. to K's 4th. 41. K. to K'b 3rd.
The remaining moves were not preserved, but the game terminated as ■
drawn fight. I think White ought to win, even from this situation.

Game IV. —Between the same Platess.


evans's gambit declined.
whtte. (Mr. M.) black. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. to Q. Kt's 3rd.
a. P. to Q. R's 4th. 5. P. to Q. R's 3rd.
6. P. to Q. B's 3rd. 6. P. to Q's 3rd.
7. P. to Q's 3rd 7. Kt. to K. B's 3rd.
8. Q. to Q. Kt's 3rd. 8. Q. to K's 2nd.
9. Q. B. to K. Kt's 5th. 9. P. to K. R's 3rd.
10. Q. B. to R's 4th. 10. Q. Kt. to Q's sq.
11. Q. Kt. to Q's 2nd. 11. P. to K. Kt's 4th.
12. B. to K. Kt's 3rd. 12. K. Kt. to R's 4th.
13. P. to K. R's 3rd. 13. Q. to K. B's 3rd.
14. K. Kt. to R's 2nd. 14. Q. Kt. to K's 3rd.
IO. Castles on Q's side 15. K. Kt. to B's 5th.
16. K. Kt. to Kt's 4th. 10. Q. to K. Kt's 2nd.
17. K. to Kt's sq. 17. P. to K. R's 4th.
18. K. Kt. to K's 3rd. 18. B. takes Kt.
19. P. takes B. 19. Kt. takes K. Kt's P.
20. Q. B. to K. B's 2nd. 20. K. Kt. to K. R*s 5th.
21. Q. B. takes K's Kt. 21. Kt. P. takes B.
22. K. R. to K. Kt's sq. 22. Q. to K. R's 3rd.
* The proper course, I believe, was to take the K. Kt's Pawn. For
example:— 35. R^uke. k^ki^p , 36. *• take* a• (t=a), 37. k. to k'. «b
R. to K'rSI (a«<) K. uke,B. K. IoK'sM
38. P. to K. Kt's 4iih, and how can Black possibly save that game ?
t Here, as it appears to me, White again overlooks the obvious way to
win by force. Suppose, instead of 38. P uketP., he had played
38. H-iowf-lfe), 39. p- and Black must lose, play as he wilL
MISCELLAJfiSOTJS GAMES. 573
23. Kt. to K. B's 3rd. . 23. Q. takes K s P
24. Kt. takes R's P. 24. Q. takes R s P.
25. Kt. to K. B's 5th. 25. Q. B. to Q'" 2nd
26. Q. to Q. R's 2nd. 26. Kt. to K. B's 5th.
27. K. R. to Kt's 3rd. 27. B. takes Kt.
28. R. takes Q. 28. B. takes R.
29. B. takes K. B's P. (ch.) 29. K. to Q's 2nd.t
30 P to Q's 4th. 30- B. to K. Kt's 5th.
31. R. to Q's 2nd. 31. K. to K's 2nd.
32! Q. to Q. B's 4th. 32. P. to Q. Ws 3rd.
33. P. to
takes 33. P. takes K's P.
34! R.' K. P.
B's 2nd. 34. Q. R. to Q's sq.
35 Q. to Q. B's 5th (ch.) 35. K. to B s 3rd.J
36! B. to Q. Kt's 3rd. 36. K. R. to K's sq.
37. P. to Q. R's 5th. 37. Q. R. to Q's 6th
38 Q. to Q. B's 4th. 38. Q. R. to Q's 2nd
39. K. to R's 2nd. 39. K. R. to Q's ,q.§
40. K. to R's 3rd. 40. K. to Kt's 4th
41 Q to Q. B's 5th. 41. K. to B's 3rd.||
42. R. takes Kt. (ch.) 42. P. takes R
43. P. to K's 5th (ch.) 43. K. to Kt's 3rd.
44. B. to B's 2nd ch.) 44. R. to Q s 6th
45. Q. toK's7th. 45. K. R. to Q's
- 2nd
46. Q. to B's 6th (ch.) 46 K. to R s 2nd
47. P. to K's 6th. 47. K. R. to Q's ord
48. Q. to B's 7th (ch.) «. £• Jo B s 3rd
49. Q. takes B's P. (ch.) 49. K. to Kt's 2nd.
50. Q. to Kt's 5th (ch.) 60- £. to B.8 sq.
51. Q. to R's 6th (ch.) 51. K. to Kt > sq.
52. Q. to Kt's 6th (ch.) 52. K. to R's sq.
53. B. takes R.
And wins.

Game Y.— Between the same Platers.


BUT lOPEZ' KNIGHT'S GaME.
wH.t*. (Mr.B.) , black (Mr. M.)
i P tnK'a 4th 1- P. to Ks 4th.
2. Kt to K B-; 3rd. 2. Kt. to Q. B's 3rd
• Mr. Boden thought he had now a full equivalent in force and position
for his lost Queen, but this is very questionable,
t 29. K.toK'.2Dd looks better.
X If he had token the Bishop, White would have taken the K s Fawn,
Tnf Kn^perh-p. have advanced the K R's Pawn effectively.
|| He should rather have played hu K's Rook to K s sq.
574 APPENDIX.
3. B. to Q. Kt's 5th. 3. Kt. to K. B's 3rd.
4. P. to Q's 4th. 4. P. takes P.
5. P. to K's 5th. 5. Kt. to Q's 4th.
6. Castles. 6. B. to Q. B's 4th.
7. P. to Q. B's 3rd. 7. Castles.
8. P. takes P. 8. B. to Q. Kt's 3rd.
9. K. B. to Q. B's 4th. 9. Q. Kt. to K's 2nd.
10. Q. B. to K. Kt's Sih. 10. Q. to K's sq.
11. R. to K's sq. 11. P. to K. R's 3rd.
12. B. to K. R's 4th.* 12. Kt. to K. B's 5th.
13. Kt. to Q. B's 3rd. 13. Kt. to K. B's 4th.
14. Q. to Q's 2nd. 14. Kt. to K. Kt's 3rd.
15. Kt. to K's 4th.t 15. P. to Q's 4th.
16. P. takes P. in passing. 16. Q. to Q's 2nd.
17. Kt. to K's 5th.J 17. Kt. takes Kt.
18. P. takes Kt. 18. Kt. takes B.
19. Kt. to K. B's 6th (ch.) 19. P. takes Kt
20. P. to K's 6th. 20. Q. takes Q's P.
21. Q. takes K. R's P. 21. B. takes K's P.
22. B. takes B.§ 22. P. takes B.
23. R. to K's 4th. 23. Kt. to B's 4th.
24. R. to K. Kt's 4th (ch.) 24. K. to B's 2nd.
And wins.

Game VI.—Between the same Platers.


tWO KNIGHTS' GAME.
white. (Mr. M.) BlacK. (Mr. B.
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. Kt. to K. B's 3rd
4. Kt. toK. Kt's 5th. 4. P. to Q's 4th.
h. P. takes P. 5. Kt. to Q. R's 4th
6. P. to Q's 3rd. 6. P. to K. R's 3rd
7. Kt. to K. B's 3rd. 7. Kt. takes B.
P takes Kt. 8. B. to Q's 3rd.

* 12. a e. i.ke. ki followed by 13. S2 K.B's "h, would perhaps havs


been still stronger.
I 15 Kt. to q'i 5th preventing the advance of Black's Q's Pawn, would
have rendered the attack almost irresistible.
J A pitiable blunder, involving the loss of a piece at the moment when
he had much the better of the contest.
§ Mr. Boden was of opinion that he could have drawn the game now,
by 22. R. to K's ttk.
MISCELLANEOUS GAMES. 575
9. Kt. to Q. B's 3rd. 9. P. to Q. R's 3rd
10. B. to K's 3rd. 10. P. to Q. Kt's 3rd.
11. P. to K. R's 3rd. U. Castles.
12. P. to Q. R's 3rd. 12. Q. to K's 2nd*
13. Q. to Q's 2nd. 13. B. to K. B's 4th.
14. Q. to K's 2nd. 14. B. to K. R's 2nd.
15. I*, to K. Kf ' 4th 15. Kt. to K's 5th.
16. Kt. takes Kt. 16. B. takes Kt.
17. K. R. to K. Kt's sq. 17. Q. to K. B's 3rd.
18. R. to K. Kt's 3rd. 18. B. takes Kt.
19. R. takes B. 19. Q. to K. R's 5th.
20. R. to K. Kt's 3rd. 20. P. to K's 5th.
21. R. to K. Kt's sq. 21. Q. takes K. R's P.
22. Castles on Q's side. 22. Q. to K. B's 6th.
23. Q. to Q's 2nd. 23. P. to Q. R's 4th.
24. K. to Kt's sq. 24. P. to K. B's 3rd.
25. R. to K. R's sq. 25. K. to B's 2nd.
26. Q. R. to K. Kt's sq. 26. K. to K's 2nd.t
27. Q. to K's sq. 27. B. to K. B's 5th.J
28. R. to K. R's 4th. 28. R. to K. Kt's sq.
29. Q. R. to K. R's sq. 29. P. to K. Kt's 4th.
30. R. takes K. R's P. 30. B. takes B.
31. P. takes B. 31. Q. R. to K. B's sq.
32. R. to K. B's sq. 32. Q. takes K. Kt's P.
33. Q. to Q. B's 3rd. 33. K. to Q's 2nd.
34. Q. R. takes K. B's P. 34. II. takes R.
35. Q. takes R. 35. K. to B's sq.
36. R. to K. R's 7th 36. K. to Kt's sq.
37. Q. to Q. B's 6th. 37. R. to Q. B's sq.
33. R. to Q's 7th.§ 38. Q. to K. Kt's 8th (ch.)
39. K to R's 2nd. 39. Q. takes K's P.
40. P. to Q's 6th. 40. Q. to Q. B's 4th
41. Q. takes K's P. 41. K. to R's 2nd.
42. P. to Q. B's 3rd. 42. P. to Q. R's 5th.
43. Q. to Q's oth. 43. Q. takes Q.
•44. P. takes Q. 44 P. to Q. Kt's 4th.
45. P. takes Q. B's P 45. K. to Kt's 3rd.
46. P. to Q's 6th. 46. P. to K. Kt's 5th.
47. R. to Q's 8th. 47. K. to Kt's 2nd.
48 P. to Q's 7th. 48. R. takes Q. B's P
49 R. to Q. Kt's 8th (ch.)
wins

« Having in view, if White Castled, to play 13. p, to i3, and then


14. Q. to K's 4th .
t. An error ; he ought to have moved his Rook to K. R's sq.
X Foreseeing White's intention of playing Q. to K. B's sq., and after
wards, R. to K. R's 3rd.
i Preparatory to playing the Pawn to Q's 6th.
C76 APPENDIX.

Game I.—Between Messes. Mokfht and Bied.


AllGAIEB GAMBIT.
white. (Mr. M.) black. (Mr. B.)
1 P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to Kt's 5th.
5. Kt. to K's 5th. 5. Kt. to K. B's 3rd.
6 B. to Q. B's 4th. 6. P. to Q's 4th.
7. P. takes P. 7. B. to Q's 3rd.
8. P. to Q's 4th. 8. Kt. to K. R's 4th.
g. Kt. to Q. B's 3rd. 9. B. to K. B's 4th.
10. Kt. to K's 2nd. 10. B. takes Kt.
n. P. takes B. 11. P. to B's 6th.
12. P. takes P. 12. P. takes P.
18. B. to K. Kt's 5th. 13. P. to K. B's 3rd.*
14. P. takes P. 14. Q. to Q's 3rd.
I8. Q. to Q's 4th. 15. P. takes Kt.
16. K. B. takes P.t 16. Q. toK. Kt's 6th (ch.)
17. K. to Q's 2nd. 17. Castles.
18. Q. K. to K. Kt's sq.
And Black has no resource.

Game II.—Between the same Platees.


philidok's defence.
white. (Mr. B.) black. (Mr. J.t.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. P. to K. B's 4th.
4. Kt. to Q. B'j> 3rd.J 4. P takes K's P.
5. Q. Kt. takes K's P. .5. P. to Q s 4th.

• If 13. r.uk.titi., 14. a "*«•p., and White must win a Piece, tr. return
for the Kt. he has sacrificed.
t This is all very prettily played.
% The correct mode of playing here, and one that gives to the first
player a decisive advantage, is that presented in the Handbook, pp. 67
and 69: beginning, 4. v•i«kn K'' p- . 5. Kl. "Kl'.st>», 6 *.t.s*s* .
P. takei K't P. P to Q's 4th K(. to K. V* M
y, Kt^oabU3rd 8. K Kt. Inket K. P. &c_
P. to U. b'' 3ra ' '
MISCElLANEOUS GAMES. 577
6. Q. Kt. to K. Kt's 3rd.* 6. P. to K's 5th.
7. K. Kt. to K's 5th. 7. Kt. to K. B's 3rd.
8. B. to K. Kt'B 5th. 8. B. to Q's 3rd.
9. Q. Kt. to K. R's 5th. 9. Castles.
10. Q. to Q'B 2nd. 10. Q. to K's sq.t
11. P. to K. Kt's4th.J 11. Kt. takes Kt's P.
12. Kt. takes Kt. 12. Q. takes Kt.
13. Kt. to K's 5th. 13. Kt. to Q. B's 3rd.
14. B. to K's 2nd. 14. Q. to K. R's 6th.
15. Kt. takes Kt. 15. P. takes Kt.
16. B. to K's 3rd. 16. Q. R. to Q. Kt's sq.
17. Castles on Q's side. 17. K. R. takes K. B's P.§
18. B. takes R. 18. Q. to Q. R's 6th.
19. P. to Q. B's 3rd.|| 19. Q. takes Q. R's P.
20. P. to Q. Kt's 4th. 20. Q. to Q. R's 8th (ch.)
21. K. to Q. B's 2nd. 21. Q. to Q. R's 5th (ch.)
22. K. to Q. Kt's 2nd. 22. B. takes Q. Kt's P.
23. P. takes B. 23. R. takes P. (ch.)
24 Q. takes R. 24. Q. takes Q. (ch.)
25. K. to Q. B's 2nd.H 25. P. to K's 6th.
26. B. takes P. 26. B. to K. B's 4th (ch.)
27. R. to Q's 3rd.*a 27. Q. to Q. B's 5th (ch.)
28. K. to Q's 2nd. 28. Q. to Q. R's 7th (ch.)
29. K. to Q'ssq. 29. Q. to Q. Kt's 8th (ch.)
And wins

Game III.—Between the same Platehs.


evans's oambit.
white. (Mr. M.) black. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
• He would have obtained a glorious attack by sacri6cing the Kt. and
playing 6. p.
t This appears to be his best move, and to retort the attack effectually.
?A fault of the. first magnitude.
This and the subsequent moves connected with it form a beautiful
combination.
|| He has nothing better to do ; if he take the Queen, he is obviously
mated next move.
S White mightnow have drawn the game, at least, by 25. k• '* Q- R'*
•• If 27. B. to tyi trd t winning a Piece.
Q. to o, U'i Mh (ch.;
578 APPENDIX.
5 P. to Q. B's 3rd. 5. B. to Q. B's 4th
6. P. to Q's 4th. 6. P. takes P.
7 P takes P. B. to Q. Kt's 3rd
„; c^ties. 8. P. to Q's 3rd.
9 P. to Q's 5th. 9. Kt. to Q. R's 4th.
10 P. to K's 5th. 10. Kt. takes B.
U. Q. to Q. R's 4th (ch.) 11. B. to Q's 2nd.
12. Q. takes Kt. 12. P. takes P.
13 Kt. takes P. 13. Q. to K. B's 3rd.
14. Kt. takes B. 14- K. takes Kt.
15. Q. to K. Kt's 4th (ch.) 15. K. to K's sq.
16 Q. B to K. Kt's 5th. 16. Q . to K. Kt's 3rd.*
17 Kt. to Q. B's 3rd. 17. Kt. to K. B's 3rd.
18 Q. R. to K's sq. (ch.) 18. K. to B's sq.
19 Q. to Q. Kt's 4th (ch.) 19. K. to Kt's sq.
20 B. takes Kt. 20. Q. takes B.
21 Kt. to K's 4th. 21- Q. 10 K. Kt's 3rd,
22 K. toR'ssq. 22. P. to K. R's 4th.
23 P. to K. B's 4th. 23. P. to K. R's 5th.
24 P. to K B's 5th. 24 Q. to K. R's 4th.
25 R. to K. li's 4th 25. P. to K. B's 3rd.t
26. Kt. takes P. (ch.) 26. P. takes Kt.
27. R. to K. Kt's 4th (ch.) 27. Q. takes R.
28 Q. takes Q. (ch.) 23 K. to B's sq.
29 R. to K's 6th. 29. R. to K. R's 3rd.
30. Q. to K. B's 4th. 30. K. to Kt's 2nd.
31. R. to K's 7th (ch.)
And White wins.

Game IV.—Between the same Platers,


king's gambit declined.
white. (Mr. M.) black. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. B. to Q. B's 4th
3. Kt. to K. B's 3rd. 3. P. to Q's 3rd.
4. P. to Q. B's 3rd 4. B. to K. Kt's 5th.
6. B. to Q. B's 4th. 5. Kt. to Q. B's 3rd.
6. P. to Q.. Kt's 4th. 6. B. to Q. Kt*s 3rd.
7. P. to Q. R's 4th. 7. P. to Q. R's 3rd.
a Had he taken the Rook, White must have won off-hand : ex. yr.
16. . 17. P-tog.jq, (ch.)r 18. B UiesKt. (ch.)| 19, B. ttk" P. (cL)
tLtakctH.t Kc to K , 2nd K toK.B'sx). K. Utes B.
^0. am'. eth (ch.), and wing.
t This throws away the game, which was yet defensible by
25. B. to K. K t 2nd-
MISCElLANEOUS GAMES. 579
8. P. to K. R's 3rd. 8. B. takes Kt.
9. Q. takes B. 9. Kt. to K. B's 3rd.
10. P. to Q's 3rd. 10. Q. to K's 2nd.
11. P. to K. B's 5th. 11. Q. R. to Q's sq.
12. B. to K. Kt's 5th. 12. Kt. to Q. Kt's sq.
13. Kt. to Q's 2nd. 13. P. to Q. B's 3rd.
14. KU to K. B's sq. 14. P. to Q's 4th.
15. B. to Q. Kt's 3rd. 15. Q. to Q's 3rd.
16. Kt. to K. Kt's 3rd. 16. Castles.
17. Kt. to K. B's 5th. 17. Q. P. takes P.
18. Q. P. takes P. 18. Kt takes Kt.
19. Q. R. to Q's sq. 19. Q. to Q. B's 2nd.
20. Q. B. takes R. 20. R. takes B.
21. R. takes R. (ch.) 21. Q. takes R.
22. Q. takes Kt. 22. B. to K's 6th.
23. Q. to Q's sq. 23. Q. to K. R's 5th (cb. j
24. K. to K's 2nd. 24. B. to Q. Kt's 3rd.
25. K. to Q's 3rd. 25. Kt. to Q's 2nd.
26. Q. to K. Kt's 4th. 26. Q. to K. B's 7th.
27. P. to K. B's 6th.
And White wins.

Game I.—Between Messes. Morphi and Barnes,


king's bishop's opening.
white. (Mr. M.) black. (Mr. B.)
1. P. to K's 4th. 1. P. to K's 4th.
2. B. to Q. B's 4th. 2. Kt. to K. B's 3rd.
3. Kt. to K. B's 3rd. 3. Kt. takes P.
4. Kt. to Q. B's 3rd. 4. Kt. takes Kt.
5. Q. P. takes Kt. 5. P. to K. B's 3rd.
6. Castles. 6. Kt. to Q. B's 3rd*
7. Kt. to K. R's 4th. 7. Q. to K's 2nd.
8. Kt. to K. B's 5th. 8. Q. to Q. B's 4th.
9. B. to Q. Kt's 3rd. 9. P. to Q's 4th.

* The move now advised by some authorities is 6. q. t0 K's 2nd ; to this


vThite's best reply appears to be 7. Kt. to o/. «a. If Black answer with
'. q. toQ. B'.4ib, then follows 8. q- w K's 20d and White has more than an
equivalent for the Pawn given up, in the fine position of bis forces. It
may be noticed that if Black at his 6th move, play 6. p. to q's 3rd* the
game will probably be continued thus ;7. 10 K- "'* 8. P- '° h "'* SS
9. Kt. uka K. B's P.^ ]0 Q. to Q's sth £c P. to K. Kf' 3rd f. to K. B's «i
5S0 APPENDIX.
10. B. lo K's 3rd. 10. Q. to Q R's 4th.
11. Kt. to K. R's 4th. 11. B. to K's 3rd.
12. Q. to K. R', 5th (ch.) 12. P. to K. Kt's 3rd.
13. Kt. takes K. Kt's P.* 13. B. to K. B's 2nd.
14. Q. to K. R's 4th. 14. B. takes Kt.
la. Q. takes K. B's P. 15. R. to K. Kt's sq.
16. Q. R. to Q's sq. 16. B. to K's 2nd.
17. Q. to K's 0th. 17. B. to K. B's 2nd.
18. Q. to K. R's 3rd. 18. Kt. to Q's sq.
19. P. to K. B's 4th. 19. P. to K's 5th.
20. R. takes Q's P.t 20. B. takes R.
21 Q. to K. R's 6th (ch.) 21. K. to K. B's sq.
22. B. takes B. 22. R. to K. Kt's 2nd,
23. P. to Q. Kt's 4th. 23. Q. to Q. R's 3rd.
24. P. to K. B's 5th. 24. Kt. to K. B's 2nd,
25. P. to K. B's 6th.J 25. B. takes P.
26. P. to Q. Kt's 5th. 26. Q. to Q's 3rd.
27. B. takes Kt. 27. P. to Q. Kt's 3rd.
28. B. to K. R's 6th. 28. K. to K's 2nd.
29. B. takes R. 29. B. takes B.
30. B. to Q. Kt's 3rd. 30. R. to K. B's sq.
31. R. to K. B's 7th (ch.) 31. R. takes R.
32. Q. takes R. (ch.; 32. K. to Q's sq.
33. Q. takes B. 33. Q. to Q's 8th (ch.)
34. K. to K. B's 2nd. 34. Q. to Q's 7th (ch.)
35. K. to K. Kt's 3rd. 35. P. to K's 6th.
36. Q. to K. B's 6th (ch.) 36. K. to Q. B's sq.
37. B. to K's 6th (ch.)
wins.

Game II.—Between the same Pinters,


philidor's defence.
whitb. (Mr. M.) black. (Mr. B.y
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to*Q's 4th. 3. P. takes P.
4. B. to Q. B's 4th. 4. B. to K's 2nd.
5. P. to Q. B's 3rd. 5. P. to Q's 6th.
6. Q. to Q. Kt's 3rd. 6. Q. B. to K's 3rd.
7. B. takes B. 7. 'P. takes B.
8. Q. takes Q. Kt's P. 8. Kt. to Q'e 2nd.

* Daring : hut it gives a noble attack.


t Well conceived.
j This wins a Piece, let Black do what he will.
MISCELLANEOUS GAMES. 581
9. Q to Q. Kt's 5th. 9. K. Kt. to K. B's 3rd.
10. Kt. to K. Kt's 5th. 10. R. to Q. Kt's sq.
11. Q. to Q. R's 4th. 11. Castles.
12. Kt. takes K's P. 12. Kt. to Q. B's 4th.
IS. Kt. takes Kt. '3. P. takes Kt.
14. Q. to Q. B's 4th (ch.) 14. K. to K. R's sq.
15. Castles. 15. Kt. to K. Kt's 5th.
16. P. to K. B's 4th. 16. P. to Q's 7th.
17. B. takes r. 17. Q. R. takes Q. Kt's P
18. P. to K. R's 3rd. IS. R. takes B.
19. Kt. takes R. 19. Kt. to K's 6th.
20. Q. to K's 2nd. 20. Kt. takes R.
21. R. takes Kt. 21. Q. to Q's 2nd.
22. Kt. to Q. B's 4th. 22 Q. to Q. Kt's 4th.
23. P. to K's 5th. 23. B. to K. R's 5th.
24. P. to K. B's 5th. 24. B. to K's 2nd.
25. Q. to K. Kt's 4th. 25. Q. to Q's 2nd.
26. R. to Q't sq * 26. Q. takes K. B's P.
27. Q. takes Q. 27. R. takes Q.
28. R. to Q's 7th. 28. B. to K. B's so
29. P. to K's 6th.
And resigns.

Game III.—Between the same Platers.


BUY lOPEZ* KNIGHt'S GAMBIT.
WHItE. (Mr. B.) BlacK. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. K. B. to Q. Kt's Sth. 3. Kt to K. B's 3rd.t
4. P. to Q's 4th. 4. P. takes P.
5. P. to K's 5th.+ 5. K. Kt. to K's oth.
6. Castles. 6. P. to Q. R's 3rd.
7. B. to Q. R's 4th. 7. K. Kt. to Q. B's 4th.
8. K. B. takes Kt. 8. Q. P. takes B.
9. K. Kt. takes Q's P. 9. K. B. to K's 2nd.
10. Kt. to Q. B's 3rd. 10. Castles.

s The right style ; for if Black take the offered Pawn, the King's Pawn
cannot be stayed but at the cost of a Piece.
t No satisfactory defence to this opening is known. The course now
recommended by some authorities is to play 3. F t0Q, R's 3nl, and if the
Bishop retreat, 4 . m.to K. B's
* Castling is perhaps better play. In that case Black could not safely
take the K's Pawn on account of R to K's sq.
2 a
APPENDIX.
II. B. to K's 3rd. 11. P. to K. B's 3rd.
-2. P. takes P. 12. K. R. takes P.
13. Q. to K's 2nd. 13. K. R. to K. Kt's 3rd.
14. K. to R's sq. 14. B. to Q's 3rd.
15. Q. R. to Q's sq. 15. Q. to K. R's 5th.
IB. P. to K. B's 4th. 16. B. to K. Kt's 5th.
17. Kt. to K. B's 3rd. 17. Q. to K. R's 4th.
18. B. takes Kt. 18. B. takes B.
19. Q. Kt. to K's 4th. 19. B. to Q. Kt's 3rd.
20. Q. Kt. to K. Kt's 5th. 20. P. to K. R's 3rd.
21. Q. to Q. B's 4th (ch.) 21. K. to B's sq.
22. Q. Kt. to K. B'a 7th (ch.) 22. K. to R's 2nd.
23. Q. Kt. to K's 5th. 23. R. to K. B's 3rd.
21. Q. Kt. takes Q's B. 24. Q. takes Kt.
25. Kt. to K's 5th. 25. Q. to K's 3rd.
26. Q. to K's 4th (ch.) 26. Q. to K. B's 4th
27. Q. takes Q. (ch.) 27. R. takes Q.
28. P. to K. Kt's 4th. 28. R. to K. B's 3rd.
29. P. to K. B's 5th. 29. Q. R. to K's sq.
30. Kt. to K. Kt's Sth.a 30. Q. R. to K's 7th.
31. Q. R. to Q's 8th. 31. R. takes Kt.
31. P. takes R. (ch.) 32. K. takes P.
33. Q. R. to Q's 7th. 33. R. takes Q. B's P.
34. K. R. to K. B's 7th. 34. B. to Q's 5th.t
35. R. takes Q. B's P. 35. R. takes Q. Kt's P.
3fi. R. takes Q. Kt's P. 3C. R. takes Q. R's P.
37. P. to K. R's 4th. 37. P. to Q. R's 4th.
38. P. to K. R's 6th (ch.) 38. K. to K. Kt's 4th.
39. R. takes K. Kt's P. (ch.) 39. K. to K. R's 5th.+
40. K. R. to K's 7th. 40. P. to Q. R's 5th.§
And wins.

Game IV.—Between the same Platers.


1KBEOT/laB OPENING.
whita. (Mr. M.) black. (Mr. B.)
1. P. to K's 4th. 1. P. to K. B's Srd.|I
2. P. to Q's 4th. 2. P. to K's 3rd.
• Very tempting ; but of very doubtful goodness.
f Mr. Barnes had not calculated on this defence, when he planned bii
attack upon the K. Kt's Pawn.
J The position is here very curious and instructive.
§ This is final, as Black can now play his King to Kt's 6th safely.
|| Mr. Morphy is so complete a master of the openings, that it would
have been well if his opponents had more frequently taken him out of the
books. When they have done so,—see Anderssen's games, beginning
I. r. io q. Wm 3ii^ an(l the present partie,—they have certainly come off better
than in the familiar dtbuts.
MISCEllANEOUS GAUES. 583
3. B. to Q's 3rd. 3. Kt. to K's 2nd.
4. B. to K's 3rd. 4. P. to Q's 4th.
5. Kt. to Q. B's 3rd. 5. P. takes P.
6. Q. Kt. takes P. 6. Kt. to Q's 4th.
7. Kt. to K. R's 3rd. 7. B. to K's ind.
8. Q. to K. R's 5th' (ch.) 8. P. to K. Kt's 3rd.
9. Q. to K. R's 6th. 9. B. to K. B's sq.
10. Q. to K. R's 4th. 10. B. to K. Kt's 2nd.
11. Castles on K's side. 11. Castles.
12. P. to Q. B's 4th. 12. Kt. takes B.
13. P. takes Kt. 13. P. to K. B's 4th.
14. Q. Kt. to K. Kt's 5th. 14. P. to K. R's 3rd.
15. Q. Kt. to K. B's 3rd. 15. P. to K's 4th.
16. Q. takes Q. 16. R. takes Q.
17. B. to Q. B's 2nd. 17. P. takes P.
18. P. takes P. 18. K. B. takes P. (ch.)
1 9. Q. Kt. takes B. 19. R. takes Kt*
20. K. R. to K's sq. 20. K. to K. B's 2nd.
21. P. to Q. B's 5th. 21. B. to K's 3rd.
22. Q. R- to Q's sq. 22. Kt. to Q. B's 3rd.
g3. Q. R. takes R. 23. Kt. takes R.
24. B. to Q. R's 4th. 24. P. to K. Kt's 4th.
25. R. to Q's sq. 25. R. to Q's sq.
26. P. to Q. R's 3rd. 26. P. to K. B's 5th.
27. K. Kt. to K. B's 2nd. 27. Kt. to K's 7th (ch.)
28. K. to B's sq. 28. R. takes R. (ch.)
29. B. takes R. 29. Kt. to Q's fith.
30. K. to K's sq. 30. K. to B's 3rd.
31. K. to Q's 2nd. 31. Kt. to Q. Kt's 6th (ch.)
32. B. takes Kt. 32. B. takes B.
33. Kt. to K. Kt's 4th (ch.) 33. K. to Kt's 3rd.
34. P. to K. Kt's 3rd. 34. P. to K. R's 4th.
35. Kt. to K. B's 2nd. 35. K. to B's 4th.
3£. K. to Q. B's 3rd. 36. B. to Q's 4th.
37. K. to Q's 4th. 37. P. to Q. B's 3rd.
38. P. to Q. Kt's 4th. 38. B. to K. Kt's 7th.
S9. K. Kt. P. takes P. 39. K. takes P.
40. P. to Q. R's 4th. 40. B. to K. B's 8th.
Kt. to K's 4th. 41. P. to K. R's 5th
42. Kt. to Q's 2nd. 42. B. to K's 7th.
4Z Kt. to K's 4th. 43. P. to K. Kt's 5th.
44. Kt. to K. B's 2nd. 44. K. to K. B's 6th.
45 Kt. to K's 4th. 45. B. to K. B's 8th.
40. K. to K's 5th. 46. B. to Q's 3rd.

• Black has now managed to win a Pawn without incurring any disad-
rantage in position, and he maintains this superiority with unabated cars
and skill to the final move.
osl APPENDIX.

47. Kt. to K. Kt's 5th (ch.) 47. K. to Kt's 7th.


48. K. to Q'a 'ith. 48. K. takes K. R's P.
49. K. to Q. B's 7th. i'J. K. to Kt's 6th.
50. K. takes Q. Kt's P. 60. P. to K. R's 6th.
And Black wins.

Game V.—Between the same Platees.


rnilrDOB s defence.

white. (Mr B.) black. (Mr. M.)


1. P. to K's 4th, 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. P. takes P.
(. Kt. takes P. 4. Kt. to K. B's 3rd.*
5. B. to Q's 3rd. 5. B. to K's 2nd.
6. Kt. to Q. B's 3rd. 0. Castles.
7. Castles. 7. P. to Q. B's 4th.
s. K. Kt. to K's 2nd. B. Kt. to Q. B's 3rd.
9. P. to K. B's 4th. 9. P. to Q. R's 3rd.
10. P. to Q. R's 4th. 10. B. to K. Kt's 5th.
11 P. to K. R's 3rd. 11. B. takes Kt.
12. Q. takes B. 12. R. to K's sq.
18. Q. to K. B's 2nd. 13. R. to Q. B's sq.
14. P. to K. Kt's 4th. 14. Kt. to Q. Kt's 5th.
15. P. to Q. Kt's 3rd. 15. P. to Q's 4th.
16. K. to R's sq.t 16. P. takes P.
17. Kt. takes P. 17. Kt. takes Kt.
18. B. takes Kt. 18. B. to K. B's 3rd.
19. B. takes Q. Kt's P. lit. B. takes R.
20. B. takes R. 20. Q. takes B.
21. B. to K's 3rd. 21. Q. to B's 3rd (ch.)
22. K. to R's 2nd. 22. B. to Q's 5th.
And Black wins

* 4. p. to Q-. 'u, may also te played without danger.


.f 16. p. to K's iih, would hardly have been prudent, for then follow,
16. TVSTBTsiE. 17. _ P.ukwP. , 18. b.toK-. 3rd. 19. f• ■*■"-, &c.
b. CoO, D'Hth P. tmt'csth
MISCELLANEOUS GAMES. 5S5

Game VI.—Between the same Platbks.


king's gambit declined.
white. (Mr. M.) BlacK. (Mr. B.?
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. B. to Q. B's 4tn.
3. Kt. to K. B's 3rd. 3. P. to Q's 3rd.
4. P. to Q. Kt's 4th. 4. B. to Q. Kt's 3rd.
5. B. to Q. B's 4th. 5. Kt. to K. B's 3rd.
«. Q. to K's 2nd. 6. Kt. to Q. B's 3rd.
7. P. to Q. B's 3rd. 7. Castles.
8. P. to Q's 3rd. 8. P. takes P.
9. Q. B. takes P. 9. P. to Q's 4th*
10. B. to Q. Kt's 3rd. 10. P. takes P.
. .. P. takes P.
11. 11. B. to K. Kt's 5th.t
12. Q. Kt. to Q's 2nd. 12. K. Kt. to K. R's 4th.
13. B. to K's 3rd. 13. Q. Kt. to K's 4th.
1 4. Castles on Q's side. 14. Q. Kt. to Q's fith (ch.)
15. K. to Q. B's 2nd. 15. K. Kt. to K. B's 5th
16. B. takes Kt. 16. Kt. takes B.
17. Q. to B's sq. 17. Q. to K's 2nd.J
18. P. to K. R's 3rd. 18. B. to K. R's 4th.
19. P to K. Kt's 4th 19. B. to K. Kt's 3rd.
20 K. to Q. Kt's 2nd 20. Q. R. to Q's sq.
*21. Kt. to Q's 4th. 21. B. takes Kt.
22. Q. takes Kt. 22. B to K's 4th.
23. Q. to K's 3rd. 23. Q. takes Q Kt's P.§
24 P to K. R's 4th. 24. P. to K. R's 4th.
23, Kt. to Q. B's 4th. 25. Q. to K's 2nd.
26. R. takes R. 26. R. takes R.
27 P. takes K. R's P 27. B. takes K. R's P.
28. Q. to K. Kt's 5tU. 28. Q. takes Q.
P. takes Q. 29. B. to K. B's 6th.
29. 30. B. to K's 7th.
30. R. to K B's sq. 31. B. takes R.
31. Kt. takes B 32. K. to B's sq.
32. P to K. Kt's 6th. 33. R. to Q's 3rd.||
33. P. takes P.
* tk. ,„„n lutt* and from this moment Black has the advantage.
I ™£S!&£EZ to taking the King's Pawn ? It looks per-
fectly safe and winning; for suppose, 11. •, 12- ^--—j
13. Kt.toK's«h, 14. _B. &ft
Kt. Uke. Kt7 Q.toK'.Snd. „
1 Black has conducted the game thus far, very ably,

odds against him, makes a gallant fight.


58G APPENDIX.
34. Kt. to K. Bs 3rd. 34. R. to K. B's 3rd.
35. Kt. to Kt's 5th. 35. R. to B'b "th (ch.)
36. K. to Q. R's 3rd. 36. P. to Q. B's 4th.
37. B. to Q's 6th. 37. P. to Q. Kt's 4th.
38. Kt. to K. R's 7th (ch.) 38. K. to K's 2nd.
39. P. to B's 8th..bcct„n.cMek.) 39. R. takes Q.
40. Kt. takes R. 40. K. takes Kt.
41. P. to K's 5th. 41. P. to K. Kt's 4th.
42. B. to K. B's 3rd. 42. B. to K. R's 6th.
43. P. to Q. B's 4th. 43. P. takes B's P.*
44. K. to Kt's 2nd. 44. P. to K. Kt's nth.
45. B. to Q's 5th. 45. P. to K. Kt's 6th.
46. K. to B's 3rd. 46. B. to K's 3rd.t
47. B. to Q. B's 6th. 47. K. to K's 2nd.
48. P. to Q. R's 3rd. 48. B. to Q's 2nd.
49. B. to Q's 5th. 49. B. to K's 3rd.
50. B. to K. B's 3rd. 60. K. to Q's 2nd.
51. K. to Q's 2nd. 51. B. to K. R's 6th.
52 k. to K's 3rd. 52. K. to K's 3rd.
53 B. to K's 2nd. 53. P. to Q. B's 6th.
And Black wins.

Game VII.—Between the same Platkks.


philidor's defence.
white. (Mr. B.) black. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. P. to Q's 3rd.
3. P. to Q's 4th. 3. P. to K. B's 4th.
4. P. takes K's P. 4. K. B. P. takes P.
5. Kt. to K. Kt's 5th. 5. P. to Q's 4th.
6. P. to K's 6th. 6. B. to Q. B's 4th.
7. Kt. to K. B's 7th J 7. Q. to K. B's 3rd.
8. B. to K's 3rd. 8. P. to Q's 5th.
9. B. to K. Kt's 5th. 9. Q. to K. B's 4th.
10. Kt. takes R. 10. Q. takes B.
11. B. to Q. B's 4th. 11. Kt. to Q. B's 3rd.
12. Kt. to K. B's 7th. 12. Q. takes K. Kt's P.
13. R. to K. B's sq. 13. Kt. to K. B's 3rd.

" As good as unexpected.


♦ The best move. Had he played his K. Kt' s Pawn, White might
hnre drawn the battle.
X The proper move is T. KL takea K1 P.
MISCElLANEOUS games.
14 P. to K. B'b 3rd. U. Kt. to Q. Kt's 5th.
15. Kt. to Q. R's 3rd. 15. B. takes P.
16 B takes B* 16. Kt. to Q's hth (ch.)
17. Q. takes Kt.t 17. P. takes Q.
18. Castles. 18. B. takes Kt
19 B to Q. Kt's 3rd. 19. P. to Q's 7th (ch.)
20 K. to Kt's sq. 20. B. to Q. B's 4th.
21. Kt. to K's 5th. 21. K. to B's sq.
22. Kt. to Q's 3rd. 22. R. to K's sq.
2S. Kt. takes B 23. Q. takes R.
And wins.

Game I.—Between Messes. Mournr and Medley.


ECY LOPEZ' KNIGHT S GaME.
wnitK. (Mr. Sled.) black. (Mr. Mor.;
1. P. to K's 4ti I. P. to K's 4th.
2. Kt. to K. B's 3rd. 'J. Kt. to Q. B's 3rd.
3. B. to Q. Kt's 5th. 3. Kt. to K. B's 3rd.
4. P. to Q's 4th. 4. P. takes P.
5. P. to K's 5th. 6. Kt. to K's 5tTi.
6. Castles. 6. P. to Q. R's 3rd.
7. B. takes Kt. 7. Q. P. takes B.
8. Q. takes P. 8. B. to K. B'e 4th.
9. B. to K- B's 4th. 9. B. to Q. B's 1th.
10. Q. takes Q. (ch.) 10. R. takes Q.
11. Kt. to Q's 2nd. II. Cnstles.
12. Kt. takes Kt. 12. B. takes Kt.
13. Kt. to Kt's 5th. 13. B. to Q's 4th.
14. K. B. to K's sq. 14. P. to K. R's 3rd.
15. Kt. to K's 1th. 15. B. takes Kt.
16. R. takes B. 16. P. to K. Kt's 4th.
17. B. to Kt's 3rd. 17. R. to Q's 7th.
18. R. to Q. B's sq. 18. P. to K. B's 4th.
19. P. takes P. (en pastant.) 19. K. R. takes P.
20. P. to K. R's 4th. 20. B. takes K. B's P. (ch. )
21. B. takes B. 21. K. B* takes B.
22. P. takes P. 22. R. takes P. (ch.)
23. K.to B's sq, 23. P. takes P.
24. R. to K's 7th. 24. P. to K. Kt's 5th.
25. R. takes Q. B's P. 26. P. to K. Kt's 6th.
And wins.

<* if he had taken Kt. with


Pawn, mate followed in two moves.
58S APPENDIX.
Game II.—Between the same Platers.
RUT LOPEZ' KNIOHT's GAMK.
white. (Mr. Med.) black. (Mr. Mor.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. Kt's oth. 3. K. Kt. to K's 2nd.
4. P. to Q. B's 3rd. 4. P. to Q. R's 3rd.
6. B. to Q. R's 4th. 5. P. to Q. Kt's 4th.
6. B. to Q. Kt's 3rd. 6. P. to Q's 4th.
7. P. takes P. 7. Kt. takes P.
8. P. to Q's 4th. 8. P. takes P.
9. Kt. takes P. 9. Kt. takes Kt.
10. Q. takes Kt. 10. B. to K's 3rd.
11. Castles. 11. P. to Q. B's 4th.
12. Q. to K's 5th. 12. P. to Q. B's 5th.
13. B. to Q. B's 2nd. 13. B. to Q's 3rd.
1 4. Q. to Q's 4th* 14. Castles.
15. Q. to K's 4th. 15. P. to Kt's 3rd.
10. Q. to K. B's 3rd. 16. Q. to K. R's 5th.
17. P. to K. Kt's 3rd. 17. Q. to R's 6th.
18. B. to K's 4th. 18. Kt. to Q. B's 2nd.
19. B. to K. B's 4th.t 19. Q. R. to Q's sq.
20. B. takes B. 20. R. takes B.
21. Q. to K. B's 4th. 21. K. R. to Q's sq.
22. B. to K. Kt's 2nd. 22. Q. to R's 4th.
23. B. to B's 3rd. 23. Q. to Q. B's 4th.
24. Kt. to Q. R's 3rd. 24. Kt. to Q's 4th.
2ft Q. to K's 5th. 25. P. to K. B's Srd.
26. Q. to K's 2nd. 26. Kt. takes Q. B's P.
27. P. takes Kt. 27. Q. takes Kt.
28. Q. to K's 3rd. 28. B. to K. R's 6th.
23. K. R. to Q's sq. 29. Q takes Q. R's P.
SO. Q. to K's 7th. 30. Q. to Kt's 7th.
31. Q. takes R. (ch.l 31. R. takes Q.
32. R. takes R. (ch.) 32. K. to Kt's 2nd.
33. Q. R. to K's sq. 33. Q. takes Q. B's P.
31. R. to K'&7th (ch.) 34. K. to R's 3rd.
85. R. to K's 3rd. 35. Q. to Kt's 7th.
30. R. to Q's sq. 36. P. to Q. B's 6th.
37. Q. R. to K'a sq. 37. P. to B's 7th.
38. R. to Q. B's sq. 38. P. to Q. Kt's 5th.
39. B. to K's 4th. 39. P. to Kt's 6th.
And wins.
* Taking the K. Kt's Pawn would have been dangerous, because of
14. 8. w tfa Sol, and presently K. a.wK. kITk.
t What was the objection to winning the exchange ?
MISCEllAS0U8 GAMES. 5S9

Game III.—Betwhen the same Platers.


AllGAIER GAMBIT.
wHItE. (Mr. Mor.) black. (.Mr. Med.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. t. P. takes P.
3. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. P to K. K's 4th. 4. P. to K. Kt's 5th.
5. Kt. to K's 5th. 5. Kt. to K. B's 3rd*
6. B. to Q. B's 4th. 6. P. to Q's 4th.t
7. P. takes P. 7. B. to Q's 3rd.
i. P. to Q's 4th. 8. Kt. to K. R's 4th.J
S. Kt. to Q. B's 3rd. 9. B. to K. B's 4th.§
10. Q. Kt. to K's 2nd. 10. Q. to K. B's 3rd.
11. Q. Kt. takes K. B's P. 11. Kt. to K. Kt's 6th.||
12. Kt. to K. R's oth. 12. Kt. takes Kt.
13. Q. B. to K. Kt's 5th. 13. B. to Q. Kt's 5th (ch.)
14. P. to Q. B's 3rd. 14. Q. to Q's 3rd.
15. Castles. 15. Kt. to K. Kt's 2nd.
16. R. takes B. 16. Kt. takes R.
17. Q. takes K. Kt's P. 17. Kt. to K's 2nd.
lb. X. to K's sq. 18. P. to K. R's 4th.
19. Q. to K. B's 3rd. 19. R. to K. R's 2nd.
20. 8. to Q. Kt's 5th (ch.) 20. P. to Q. B'S 3rd.
21. P. takes P. 21. P. takes P.
22. Rt. takes Q. B's P. • 22. Q. Kt. takes Kt.
23. B takes Kt. (ch.) 23. K. to B's sq.
21. B takes Kt. (ch.) 24. Q. takes B.
25. R takes Q. 25. B. takes R.
'46. B takes R.
And .ite wins.

• Thismove, which followed by 6. t- io Q'* 41>, is now considered the


most efficiot defence to the Allgaier attack, was first brought prominently
into noticeby its adoption in some games played between Mr. Heydebrana
and the auhor of the present treatise, at Brussels, in 1853. See p. 328.
t See p. 328.
J The oet move, I apprchend, at this point.
| Lost tine. He should have played 9. Kt. to Kf.eih
| This is iot so good as 11.
500 APPENDIX.

Game I.—Between Messes. Morpht and Kipplks.


evans's gambit.
white. (Mr. K.I black. (Mr. M.)
1. P. to K's4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. B. to Q. B's 4th.
6. P. to Q's 4th. 6. P. takes P.
7. P. takes P. 7. B. to Q. Kt's 3rd.
8. P. to Q's 5th. 8. Kt. to Q. R's 4th.
9. B. to Q's 3rd. 9. P. to Q's 3rd.
10. B. to Q. Kt's 2nd. 10. Kt. to K. B's 3rd.
11. P. to K. R's 3rd. 11. Castles.
12. Castles. 12. Kt. to K. R's 4th.
13. Q. to Q's 2nd. 13. P. to K. B's 4*.
14. Kt. to Q. R's 3rd 14. Kt. to K. Kt's 6th.
15. K. R. to K's sq. 15. P. takes P.
16. K. B. takes P. 16. B. to K. B s 4th.
17. K. B. takes B. 17. Kt. takes B.
18. K. R. to K's 4th. 18. Q. to Q's 2nd.
19. B. to Q. B's 3rd* 19. B. to Q. B's 44h.
20. Kt. to Q. B's '.'nd. 20. P. to Q. Kt's 3rd.
21. Q. to K. Kt's 5th. 21. Q. R. to K's sq.
22. Q. R. to K's sq. 22. Q. R. takes R.
23. R. takes R. 23. P. to K. R's 3rd.
24. Q. to K. Kt's 4th 24. R. to K. B's 2nd.
25. R. to K's 6th. 25. P. to Q. li's 3rd.
26. Q. Kt. to Q's 4th 26. P. takes Q's P.
27. Q. to K. Kt's 6th. 27. K. Kt. to K's 2nd
28. Q. to K. Kt's 3rd t 28. Q. Kt. to Q. B's trd.
29. Kt. takes Q's Kt. 29. Q. takes R.
30. Kt. to Q's 8th. 30. Q. to K. Kt's 3rd
And Black wins.

• This is not really so good a move as it looks. White woutd cave


done better in bringing his Q's Rook into action.
t 28. B. though promising in appearance, wouldhare been of
no avail.
MISCELLAN0U8 GAMES. 591

Game II.—Between the same Opponents,


evans's gambit.
white. (Mr M.) black. (Mr. K.)
1. P. to K's 4th. I. P. to K's 4th.
2. Kt. to K. B'B 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kfs 4 th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. B. to Q. R's 4th.
6. P. to Q's 4th. 6. P. takes P.
7. Castles. 7. P. to Q's 3rd.
8. Q. to Q. Kt's 3rd. 8. Q. to K. B's 3rd.
9. P. to K's 5th. 9. P. takes K's P.
10. K. R. to K'ssq. 10. B. to Q. kt's 3rd.
11. B. to K. Kt's 5th. 11. Q. to K. B's 4th.
12. K. Kt. takes K's P. 12. Q. Kt. takes Kt *
13. P. to K. B's 4th. 13. P. takes Q. B's P. (ch.)
14. K. to K| R's sq. 14. B. to Q's 5th.
15. Kt. takes P. 15. K. to K. B's sq.
16. Q. R. to Q's eq. 16. Kt. takes B.
17. Q. takes Kt. 17. Q. B. to K's 3rd.
18. Q. takes K's B. 18. P. to K. B's 3rd.
19. Kt. ta K's 4th. t 19. P. to Q. Kt's 3rd.*
20. Kt. to K. Kt's 3rd 20. Q. to Q. B's 4th.
21. Q. takes Q. ich.) 21. P. takes Q.
2-2. R. takes B. 22. P. takes B.
23. P. takes V. 23. P. to K. Kt's 3rd.
24. P. to K. R's 4th 24. K. to K. B's 2nd.
25 R. to K t 5th. 25. P. to K. R's 3rd.
26. Kt. to K's 4th. 26. P. takes P.
27. Kt. takes P. (ch.) 27. K. to K. B's 3rd.
28. R. to K's 6th (ch.) 28. K. to K. B's 4th.
29. Q. R. tp Q's 5th (ch.) 29. K. to K. Kt's 5th.
3d. K. R. to K's 4th (ch.)
And Black resigns.

* If we mistake not, Black might have taken the Kt. with his Queen,
gtining a Piece, for some little inferiority of position.
t This is very clever.
+ If he had taken the Bishop, White would have captured the Pawn
with his Kt., winning easily
592 APPENDIX.

Game I.—Between Messes. Morpht and ScHurrKs.


EVaNS'S GaMBIT.
white. (Mr. M.) black. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 6. B. to Q. B's 4th.
6. Castles. 6. P. to Q's 3rd.
7. P. to Q's 4th. 7. P. takes P.
* P. takes P. 8. B. to Q. Kt's 3rd.
Kt. to Q. B's 3rd. 9. B. to K. Kfs 5th.
10. B. to Q. Kt's oth* 10. B. takes Kt.t
11. P. takes B. 11. K. to B's sq.
12. B. to K's 3rd. 12. Q. Kt. to K's 2nd.
13. K. to R's sq. 13. P. to Q. B's 3rd.
14. B. to Q. R's 4th. 14. P. to Q's 4th.
15. R. to Q. Kt's sq. 15. R. to Q. Kt's sq.
16. Q. to Q's 3rd. 16. B. to Q. B's 2nd.
17. R. to K. Kt's sq 17. Kt. to K. Kt's 3rd.
18. P. to K's 5th. 18. Q. to K. R's 5th.
19. B. to K. Kt's 5tk 19. Q. to K. R's 6th.
20 Kt. to K's 2nd. 20. P. to K. B's 3rd.
21. Kt. to K. B's 4th. 21. Kt. takes Kt.
22. B. takes Kt. 22. P. to K. Kt's 4th.
23. Q. to Q. R's 3rd. (ch.) 23. K. to K's sq.
24. R. takes Q. Kt's P. 24. R. takes R.
25. B. takes Q. B's P. (ch.) 25. K. to B's 2nd.
26. B. takes P. (ch.) 26. K. to Kt's 3rd.
27. Q. to K. B's Sth.J 27. Q. to Q's 2nd.
2S. B. takes R. 28. B. to Q's sq.
29. P. takes P. 29. B. takes P.
30. B. to K's 4th (ch.) 30. K. to R's 4th.
31. B. to K's 3rd. 31. P. to K. R's 3rd.
32. R. to Kt's 3rd. 32. B. to Kt's 2nd.
33. Q. to B's 7th (ch.)
And
* This is not so strong as 10. a to » 4th f a variation introduced Dj
Mr. Fraser of Dundee. See the analysis of this beautiful move, at p. 36.
t Better, perhaps, to have retreated the Bishop to Q's 2nd ; taking the
Kt. involves the moving of his King presently, which gives him a bad po-
Mtion.
J The concluding moves of White well merit attention. Mate is now
hreatened both by 28. t*•». followed by 29. *. k ki'' ?. W.
!., and by 28. tt.uk.. K.*f.T._W, followed by 29. B.»WMA).
^^C^ani
MISCELlANEOUS GAMES. 593

Gams II—Between the same Platers,


king's gambit declined.
whitk. (Mr. S.) BlacK. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. to Q's 4th.
3. P. takes Q's P. 3. P. to K's 5th.
4. Kt. to Q. B's 3rd. 4. Kt. to K. B's 3rd.
5. P. to Q's 3rd. 5. B. to Q. Kt's 5th.
6. B. to Q's 2nd. 6. P. to K's 6th.
7. B. takes P. 7. Castles.
8. B. to Q's 2nd. 8. B. takes Kt.
9. P. takes B. 9. R. to K's sq. (ch.)
10. B. to K. K's 2nd. 10. B. to K. Kt's 5th.
11. P. to Q. B's 4th. 11. P. to Q. B's 3rd.
12. P. takes P. 12. Q. Kt. takes P.
IS. K. toB'ssq. 13. R. takes B*
14. Kt. takes R. 14. Kt. to Q's 5th.
15. Q. to Kt's sq. 15. B. takes Kt. (ch.)
16. K. to B's 2nd. 16. Kt. to Kt's 5th (ch.)
17. K. to Kt's sq. 17. Kt. to B's 6th (ch.)t
18. P. takes Kt. 18. Q. to Q's 5th (ch.)
19. K. to Kt's 2nd. 19. Q. to B's 7th (ch.)
20. K. to R's 3rd. ' 20. Q. takes B's P. (ch.)
21. K. to B's 4th.
And Black gave mate in three more moves

Game III.—Between the same Platers.


line's bishop's gambit.
white. (Mr. S.) Black. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. B. to Q. B's 4th. 3. Kt. to K. B's 3rd.
4. Kt. to Q. B's 3rd 4. B. to Q. Kt's 5th.
5. P. to K's 5th. 5. P. to Q's 4th.
6. P. takes Kt. 6. P. takes B.
7. P. takes K. Kt's P. 7. R. to Kt's sq.
8. Q. to K's 2nd (ch.) 8. B. to K's 3rd.
9. P. to Q. R's 3rd. 9. B. to Q. B's 4th.
10. Kt. to K. B's 3rd. 10. Kt. to Q. B's 3rd

• Capitally played.
t This, too, is in the best style.
504 APPEKUIX.
11. Kt. to K's 4th. 11. Kt. to Q's 5th.
12. Kt. takes Kt. 12. B. takes Kt.
13. P. to Q B's 3rd. 13. Q. to R's 5th (ch.)
14. K. to B's sq. 14. B. to Q. Kt's 3rd.
15. P. to Q'a 4th. 15. P. takes P. en
16. U. takes P. 16. R. to Q's sq.
17. Q. to K's 2nd. 17. R to Q's 8th (ch.)
And White resigns.

Game I.—Between Messrs. Morphx and F. Deacon,


king's knight's gambit.
whitb. (Mr. D.) BlacK. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. B. to Q. B's 4th. 4. B. to K. Kt's 2nd.
6. P. to Q's 4th. 5. P. to Q's 3rd.
6. Castles. 6. P. to K. R's 3rd.
7. P- to K. Kt's 3rd. 7. P. to K. Kt's 5th.
8. K. Kt. to K's sq* 8. P. to K. B's 6th
9. P. to Q. B's 3rd. 0. P. to K. B's 4th.
10. Q. to Q. Kt's 3rd. 10. K. Kt. to K's 2nd.
11. B. to K. B's 7th (ch.) 11. K. to B's sq.
12. B. to K. R's 5th. 12. P. to Q's 4th.
13. P. takes K. B's P. 13. Q. B. takes P
14. Kt. takes K. B's P.t 14. P. takes Kt.
15. K. R. takes P. 15. K. to Kt's sq.
16. Q. takes Q. Kt's P. 16. Q. B. takes Kt.$
17. Q. R. takes B.§ 17. Q. Kt. to Q. B's 3rd.

* The ordinary move at this point is Kt. to K. R's 4th : but an atten
tive examination of the consequences attending each of these lines of play
jiduccs us to prefer the move in the text.
t Having in prospect the subsequent capture of the Q. Kt's Pawn.
X If Black had played 16. oTitt. M »e aod. then, 17- R "
R. to U. Kfa aq.i AO'.
g Q.toQ.B'!sthi i9. Q.toK.B'.tat &c. And if at move 16, Black had
B. to Q. Kt's 3rd
played Q. Kt. to Q. B's 3rd, the result would obviously have been the same
It is noticeable also that neither at move 17 nor 1 8 can he take the Rook
without being immediately mated.
$ If 17. o, ta>e.q'' a-, then ensues 17. e. to k'. Mi, 18. «- to k. b-. ttt.
p. to a B's tih
19. tt i.ke. q. B'. p., 20. tt ? uka. p.. 21. Q. . If, at move 19-
P. ukea Q'i p. o, Kt. to a. B'e 3rd B. takes Q a P. (eh.) ftc.
MISCEllANEOUS GAMES. 59G
18. B. to K. B's 4th. 18. Q. R. to Q. B's sq.
19. B. to K. B's 7th (ch.) 19. K. to R's '2nd.
20. B. to K's 6th. 20. Q. R. to Q. Kt's sq.
21. Q. to Q. R's 6th. 21. K. R. to K. B's sq.'
22. Q. to Q's 3rd (ch.) 22. K. to R's sq.t
23. Q. R. to K. B's sq.J 23. Q. R. to Q. Kt's 3rtU
24. B. takes K. R's P. 24. B. takes B.
25. R. takes R. (ch.; M. B. takes R.
26. R. to K. B's 7th. 26. B. to K. Kt's 2nd.
27. Q. to K. B's 3rd. 27. Kt. to K's 4th. ||
28. Q. to K. R's oth (ch.) 28. K. to Kt's sq.
29. R. takes Kt. (dia. ch.) 29. R. takes B.
30. R. takes R. 30. Kt. to K. B's 2nd.
31. P. to K. R's 4th. 31. Q. to Q's 2nd.
32. Q. to K. Kt's 6th 32. Kt. to Q's 3rd.
33. P. to K. R's 5th. 33. K. to R's Sq.
34. P. to K. R's 6th. 34. B. to K. B'ssq.
35. R. to K. B's 6th. 35. Q. to K's 2nd.
36. P. to Q. Kt's 3rd. 36. Q. to K's 6th (ch.)
37. K. to Kt's 2nd. 37. Q. to K's 7th (ch.)
35. K. to K. R's 3rd. 38. Q. to K's 2nd.^|
39. P. to Q. B's 4th. 39. P. to Q. B's 3rd.
40. P. to Q. B's 5th. 40. Kt. to K's 5th.
41. R. to K. B's 5th. 41. Q. to Q's 2nd
42. K. to Kt's 2nd. 42. Q. to Q's sq.
in this tariation White play 19. p- "ke' q- B'* p-, the game continues thus .
19. Q.toQ.B'.a.d, 20. b. ioK.B-.ru. iciu). 21. B.tue.B. f 22. s-
K. UBIM Q, Kt, to Q. B's 3rd Kt, t.kc. B,
&c.
• Moving R. to Q. Kt's 3rd, instead of this, would have involved the
necessity of interposing his Kt. disadvantageous^, when White checked
with his Queen.
t Had he played 22. STio^ KfTsni. then followed, 23. k•a•tih,
P. io K. N'i tih
24. B. to K. Kt'. Sth (If 24. h tokn R , 25. fttsnnB- 26. U.t.kesK.R-. P. (ch.)
C( Kt. to K a -nd Q. toK.B'.aq. B. tu K. It', 3rd
27. a B- to k. B-. aq ancl wiDs,) 25. o, R to R-. aq. , and White has a winning
game.
J Mr. Deacon purposely leaves the Q Kt's Pawn, since its capture
would allow of the advantageous sacrifice of the Q's Bishop.
§'Threatening to take the Q's Pawn with Kt.
|| If 27. Kt.t.k..U'. P., then, 28. Q.to**K,aath(ch.)t 29. B. loK. B-.Sth [double th.)
K. to Kt'. aq. K. take. H,
30. Q.toK.B-.rthn..te, And if 27. KtTTo K. Kf..o , 28. tt toK.Kf.4U
B.toK.B'.3rd '
29 a to K Kf. 6th an,i White must win.
V The two checks with the Queen were given that Black might bo
able to play his Kt. to K's 5th when it is attacked.
596 APPENDIX.
43. R. to K. B's 7th. 43. Kt. to K. Kt's 4th.
44. R. to K. Kt's 7th. 44. B. to K's 2nd
46. R. to K. R's 7th (ch.) 45. Kt. takes R.
46. Q. to K. Ktfa 7th.
Mate.

Gahe II.— Between the same Platers.


Evans's gambit.
black. (Mr. M.) white. (Mr. D.)
•I.1. Kt.
P. totoK's
K. 4th.
B's 3rd. 1. P. to K's 4th.
2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
6. P. to Q. B's 3rd. 6. B. to Q. R's 4th.
6. P. to Q's 4th. 6. P. takes P.
7. Castles. 7. Kt. to K. B's 3rd.
8. B. to Q. R's 3rd. 8. P. to Q's 3rd.
9. P. to K's 5th. 8. Kt. toK. Kt's 5th.
10. K. P. takes P. 10. Q. B's P. takes P.
11. R. to K's sq. (ch.) 11. Kt. to K's 2nd.
12. Q. takes Q's P. 12. B. to Q. Kt's 3rd.
13. Q. takes K. Kt's P. 13. B. takes K. B's P. (ch.)
14. K. to B'ssq. 14. R. to K. B's sq.
15. Q. Kt. to Q's 2nd. 15. B. takes R.
16. R. takes B. 16. Q. to Q. Kt's 3rd.a
17. Q. Kt. to K's 4th. 17. B. to K. B's 4th.
18. Q. Kt. to K. B's 6th (ch.) 18. Kt. takes Kt.
19. Q. takes Kt. 19. B. to K's 3rd.
20. B. takes B.t 20. P. takes B.
21. Q. takes K's P. 21. Q. to Q. Kt's 4th (ch )I
22. K. to Kt's sq. 22. Q. to Q's 2nd.
23. Q. takes Q's P.§ 23. Q. takes Q.
24. B. takes Q. 24. R. to K. B's 2nd.
25. Kt. to K. Kt's 5th. 25. R. to K. Kt's 2nd.
26. Kt. to K's 6th. 26. K. to Q's 2nd.
27. Kt. takes R. 27. K. takes B.
28. R. to K's 6th (ch.) 28 K. to Q's 2nd.

* Hoping for an opportunity of Castling on the Q's side,


t Had he played Kt. to K's 5th, White would have Castled.
X Rook to K. B's 2nd would have been better play. White pla;
thus, however, with a view to the variation indicated in the next note.
§ If 23. B.nte. (»!'., 24. a. mkH a , 25. Ki. to ki's sih, and White t
tj. takes'£ R. to K. B's 2nd "
escaped from his difficulties.
MISCELLANEOUS GAMES. 397
29 R. to K. R's 6th. 29. R. to Q. B's sq.'
30. R. takes K. R's P. 30. R. takes P.
31. Kt. to K. B's oth. 31. K. to K's 3rd.
32. Kt. takes Kt. 32. R. to Q. B's 2nd.
33. Kt. to K. Kt's 6th.
And White surrendered.

Game played by Mr. Morphy on his fi •st arrival in tliis country against
" Alter," a member of the S ,. George's Chess Cluh.
IUUEGUlaB OPENING.
•whitf. (Alter.) BlacK. (Mr. M.;
1. P. to Q's 4th. 1. P. to K's 3rd.
2. P. to Q. B's 4th. 2. P. to Q's 1th.
3. P. to K's 3rd. 3. Kt. to K. B's 3rd.
4. Kt. to K. B's 3rd. 4. P. to Q. B's 4th
5. Kt. to Q. B's 3rd. 5. Kt. to Q. B's 3rd.
6. P. to Q. R's 3rd. 6. B. to Q's 3rd.
7. Q. P. takes P. 7. K. B. takes Q. B's P.
8. P. to Q. Kt's 4th. 8. B. to Q's 3rd.
9. P. takes P. 9. P. takes P.
10. B. to K's 2nd. 10. Castles.
11. Castles. 11. P. to Q. R's 4th. '
12. P. to Q. Kt's Sth. 12. Q. Kt. to K's 2nd.
13. Q. B. to Kt's 2nd.t 13. Q. B. to K's 3rd.
14. Q. Kt. to Q. R's 4th. 14. K. Kt. to K's 5th.
15. K. Kt. to Q's 4th. 15. Kt. toQ. B's 4th.
16. Kt. takes B. 16. P. takes Kt.
17. K. B. to K. Kt's 4th. 17. Kt. to K. B's 4th
18. B. takes Kt. 18. R takes B.
19. Kt. takes Kt. 19. B. takes Kt.
20. Q. to K. Kt's 4th. 20. Q. to K's 2nd.
21. B. to Q's 4th.J 21. B. takes B.
22. Q. takes B. 22. Q. R. to Q. B's sq.
23. Q. to Q. Kt's 6th. 23. Q. R. to Q. B's 7th.
24. Q. R. to Q. B's sq.j 24. K. R. takes K. B's P.

• Played under the misconception that he could five up the Kt. and
regain the piece by bringing the R. to Q. B's 2nd. Play as he may, how
ever, his game could not be retrieved. .... ,,,,.„•a
+ The game is well and carefully opened on both sides, "Alter, it
must be admitted, making a much better stand in the even games than in
those at odds which follow at the end of the volume.
t This was not itidiciouB; White's Bishop occupied a far more domi-
naut position than his adversary's, and ought not to have been moved.
{ Again White plays without due consideration.
£98 APPENDIX.
25. Q. R. takes R. 25. R. takes Q's R.
26. Q. takes Q. R's P. 26. P. to K. R's 3rd.
27. R. to K. B's 2nd. 27. R. to Q. B's 8th (ch.)
28. R. to K. B's sq. 28. Q. to Q. B's 4th.
29. Q. to Q's 2nd. 29. R. to Q. B's 6th.
30. Q. to Q's 4th. 30. Q. takes Q.
31. P. takes Q. 31. R. takes Q. R's P.
82. R. to Q. B's sq. 32. K. to K. B's 2nd.
33. R. to Q. B's 7th (ch.) 33. K. to K. B's 3rd.
34. R. takes Q. Kt's P. 34. R. to Q's 6th.
35. K. to K. B's 2nd. 35. R. takes Q's P.
36. K. to K's 3rd. 36. P. to K's 4 th.
37. P. to Q. Kt's 6th. 37. R. to Q. Kt's 5th.
38. R. to Q. Kt's Rth. 38. K. to K's 2nd.
39. P. to Q. Kt's 7th. 39. K. to Q's 2nd.
40. R. to K. Kt's 8th. 40. R. takes P.
41. R. takes P. (ch.) 41. K. to Q. B's 3rd.
42. R. to K. Kt's 6th (ch.) 42. K. to Q. B's 4th.
43. R. takes K. R's P. 43. R. to Q. Kt's 6th (ch.)
44. K. to K's 2nd. 44. P. to K's 5th.
45. R. to R's 8th. 45. K. to Q's 5th.
46. R. to K. Kt's 8th. 46. R. to Q. Kt's 7th (ch.)
47. K. to Q's Bq. 47. K. to Q's 6th.
And White resigned.

Game between Messks. Morpht and Elkin.


ALlGaIKB GaMBIt.
white. (Mr. E.J black. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th
t. P. to K. R's 4th. 4. P. to K. Kt's 5th.
5. Kt. to K's 5th. 5. Kt. to K. B's 3rd.
6. B. to Q. B's 4th. 6. P. to Q's 4th.
7. P. takes P. 7. K. B. to Q's 3rd.
8. P. to Q's 4th. 8. Kt. to K. R's 4th.
9. Q. to Q's 2nd. 9. Q. to K's 2nd.
10. K. to Q's sq. 10. Castles.
11. Q. to K's sq. 11. K. 11. to K's iq.
12. K. Kt. to Q's 3rd. 12. Q. to Q's sq.
13. Q. to Q. B's 3rd. 13. P. to K. Kt's 6th.
14. Q. Kt. to Q's 2nd. 14. Q. B to K. Kt's 5th (cb.;
15. Q. Kt. to K. B's 3rd. 15. Q. Kt. to Q's 2nd.
16. K. B. to Q. Kt's 5th, 16. K. R. to K's 2nd.
MISCELLANEOUS GAMES.
17. K. B. takes Kt. 17. Q. takes B.
18. B. to Q's 2nd. 18. Q. R. lo K's sq.
19. K. R. to K's sq. 19- B. takes Kt. (ch.)
20. P. takes B. 20. Q. to K. R's uth
21. Kt. to K's 5th. 21. P. to K. Kt's Uh.
22. B. takes K. B's P. 22. Kt. takes B.
23. Q. to K's 3rd 23. B. takes Kt.
24. P. takes B. 24. R. takes P
And White resigns.

Game between Messes. Laroche and JIorpht.


1RBEGTJXaR OPENING.
whitb. (Mr L.) black. (Mr. M.)
1. P. to K. B's 4th. 1. P. to K's 3rd.
2. P. to K's 4th. 2. P. to Q's 4th.
3. P. to K's 5th. 3. P. to Q. B's 4th.
4. Kt. to K. B's 3rd. 4. Kt. to Q. B's 3rd.
6. P. to Q. li's 4th. 6. P. to Q's 5th.
6. P. to Q's 3rd. 6. Kt. to K. R's 3rd
7. B. to K's 2nd. 7. B. to K's 2nd.
8. Q. Kt. to Q's 2nd. 8. Castfes.
9. Kt. to K's 4th. 9. P. to K. B's 4th.
10. Q. Kt. to K. Kfs 5th 10. Kt. to K. B's 2nd.
11. Kt. takes Kt. 11. R. takes Kt.
12. Castles. 12. P. to Q. Kt's 3rd.
13. B. to Q's 2nd. 13. B. to Q. Kt's 2nd.
14. P. to K. R's 3rd. 14. P. to K. R's 3rd.
15. Kt. to K. R's 2nd. 15. P. to K. Kt's 4th.
16. B. to K. B's 3rd. 16. R. to K. Kt's 2nd.
17. P. to Q. R's 3rd. 17. Q. to Q. B's 2nd.
1 8. Q. to K's 2nd. 18. P. takes P.
19. B. takes P. 19. B. to K. Kt's 4th.
20. B. takes B. 20. R. takes B.
21. Q. R. to K's sq. 21. K. to R's 2nd.
22. K. to R's sq. 22. Q. R. to K. Kt's to.
23. R. to K. B's 2nd. 23. Kt. to K's 2nd.
24. B. takes B. 24. Q takes B.
25. Q. to K. B's 3rd. 25. Q. to Q. B's 2nd.
26. P. to K. Kt's 4th 26. Kt. to Kt's 3rd.
27. Q. to K's 2nd. 27. Kt. to K. R's 5th.
28. Kt. to B's 3rd. 28. Q. to Q. Kt's 2nd.
29. K. to R's 2nd. 29. Kt. takes Kt. (ch.)
30. Q. takes Kt. 30. Q. takes Q.
81. R. takes Q. 31. P. takes P.
82. R. to B's tjth. 32. R. to K. R's 4th.
33. R. takes K's P. 83. R. takes P. (ch.)
600 APPEND!*.
34. K. to Kt's 2nd. 34. R. takes Q's P.
35. Q. R. to K. li's sq. 35. P. to Kt's 6th.
36. Q. R. to K. B's 6th. 36. R. to Q's 7th (ch
37. K. to Kt's sq. 37. R. to K. R's 7,h.
38. R. to B's 7th (ch.) 33. R. to Kt's 2nd.
39. R. takes R. (ch.) 39. K. takes R.
40. R. to K. B's 6th. 40. R. to K's 7th.
41. R. to K. B's 3rd. 41. R. to K's 6th.
42. R. to B's aq. 42. P. to Q's 6th.
43. K to Kt's 2nd. 43. P. to Q's 7th.
44 R. to Q's sq. 44. R. to Q's 6th.
45. K. to B's sq. 45. K. to B's 2nd.
46. K. to K's 2nJ. 46. R. to Q's 5th.
47. K. to B's 3rd. 47. K. to K's 3rd.
48. K. takes P. 48. K. takes P.
49. K. to B's 3rd. 49. R. to Q's 6th (ch.)
And wins.

Game between Messes. Morpht and Bauchee.


allgaier gambit.
whitr. (Mr. B.) black. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to Kt's 5th.
6. Kt. to K's 5th. 5. Kt. to K. B's 3rd.
C. Kt. tnkes Kt's P. 6. Kt. takes K's P.
7. P. to Q's 3rd. 7. Kt. to Kt's 6th.
8. B. takes P. 8. Kt. takes R.'
9. Q. to K's 2nd (ch.) 9. Q. to K's 2nd.
10. Kt. to B'a 6th (ch.) 10. K. to Q's sq.
11. B. takes P. (ch.) 11. K. takes B.
12. Kt to Q's 5th (ch.) 12. K. to Q's sq.
13. Kt. takes Q. 13. B. takes Kt.
14. Q. to K. Kt's 4th. 14. P. to Q's 3rd.
15. Q. to K. B's 4th. IS. R. to K. Kt*3 sq.
16. Kt. to Q. B's 3rd. 16. B. to K's 3rd.
17. B. to K's 2nd. 17. Kt. to Q. B's 3rd.
18. Castles. 18. Kt. to K. Kt's 6th.
19. B. to K. B's 3rd. 19. Kt. to K. B's 4th.
20. P. to Q's 4th. 20. Kt. takes K. R's P.
21. K. to Kt's sq. 21. Kt. takes B.

* If 8. k'. S3 (ch.), then may follow, 9. 5.t°^/l?J: ,


Q. to Q, Kt's itk .a•.)
10. » to O'. Tait &c.
MISCELLANEOUS GAMES.
22. P. takes Kt. 22. P. to Q's 4th.
23. Kt. to Q. Kt's 5th. 23. R. to Q. B's sq.
24. P. to Q. B's 4th. 24. K. to Q's 2nd.
25. P. takes P. 25. B. takes P.
26. Kt. to Q. B's 3rd. 26. B. to Q's 3rd.
27. Q. to B's 5th (ch.) 27. B. to K's 3rd.
28. Q. to Q. Kt's 5th. 28. K. to B's 2nd.
29. K. to R's sq. 29. B. to Q's 2nd.
30. Kt. to Q's 5th (ch.) 30. K. to Kt's sq.
31. Kt. to K. B's 6th. 31. K. R. to Q's sq.
32. P. to Q's 5th. 32. Kt. to K's 4th.
33. Q. to K's 2nd. 33. B. to K. B's 4th.
34. Kt to K's 4th. 34. B. takes Kt.
35. P. takes B. 35. Kt. to Q. B's 5th.
36. R. to Q. B's sq. 36. P. to Q. Kt's 4th.
37. P. to K's 5th. 37. Kt. takes K's P.
38. Q. takes P. (ch.) 38. K. to R's sq.
39. R. to Q's sq. 39. R. to Q. B's 7th.
40. Q. to Q. R's 6th. 40. P. to K. B's 4ih
41. K. to Kt's sq. 41. R. to Q. B's 2nd.
42. R. to K. B's sq. 42. Kt. to Q. B's 5th.
43. R. to K. B's 2nd. 43. R. to Q. Kt's sq.
44. P. to Kt's 3rd. 41. B. to Q. R's 6th.
And White resigns.

Game between Messm. Morpht and Jot/rnoud.


sicilian opening.
WHItE. (Mr. M.) BlaCK. (Mr. J.>
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. P. to Q's 4th. 2. P. takes P.
3. Kt to K. B's 3rd. 3. P. to lv's 4th.
4. B. ;o Q. B's 4th. 4. K. B. to K's 2nd.
5. P. to Q. B's 3rd. 5. P. to Q's 3rd
6. Q. to Q. Kt's 3rd. 6. P. takes P.
7. K. B. takes P. (ch.) 7. K. to B's sq.
8. Q. Kt. takes P. 8. Kt. to Q. B's 3rr).
9. B. takes K's Kt. 9. K. R. takes B
10. Castles. 10. Q. to K's sq.
11. Kt. to K. Kt's 5th. 11. B. takes Kt.
12. B. takes B. 12. B. to K's 3rd.
13. Kt. to Q's 5th. 13. P. to K. R's 3rd
14. P. to K. B's 4th. 14. Q. to Q's 2nd.
15. P. takes K's P. (dis. ch.) 15. K. to K's sq.
16. Kt. to Q. B's 7th (ch.) 16. Q. takes Kt.
17. Q. takes B. (ch.)
And Black surrendered.
002 APPENDIX.

Game between Mkssrs. Morpht and Hahbwitz, plated


to thkiu Matcu.
AlI.GAIEB GAMBIT.
wHItE. (Mr. H.) black. (Mr. 51.)
1. P. to K's 4th. 1. P. to K's 4th.
2. P. to K. B's 4th. 2. P. takes P.
3. Kt. to K. B's 3rd. 3. P. to K. Kt's 4th.
4. P. to K. R's 4th. 4. P. to K. Kt's 5th.
5. Kt. to K's 5th. 6. Kt. to K. B's 3rd.
0. B. to Q. B's 4th. 6. P. to Q's 4th.
7. P. takes P. V. K. B. to Q's 3rd.
8. P. to Q's 4th. 8. Kt. to K. R's 4th.
9. B. to Q. Kt's 5th (ch.) 9. P. to Q. B's 3rd.
10. P. takes P. 10. Casiles.
11. P. takes P. . 11. Q. B. takes P.
12. Q. takea K. Kt's P. (ch.) 12. K. Kt. to Kt's 2nd.
13. Q. B. takes P. 13. Q. to Q. Kt's 3rd.
14. Q. Kt. to Q. B's 3rd. 14. B. takes K's Kt.
15. B. takes B. 15. P. to K. B's 3rd.
16. Q. B. to K. Kt's 3rd. 16. Kt. to Q. R's 3rd.
17. Castles on K's side. 17. Q. R. to Q's sq.
18. Q. R. to Q's sq. 18. K. to R's sq.
19. B. takes Q's Kt. 19. B. takes B.
20. K. R. to K's sq. 20. Q. B. to Q B's sq.
21. Q. to K. B's 3rd. 21. B. to Q. Kt's 2nd.
22. Q. to Q's 3rd. 22. Q. R to Q's 2nd.
23. Q. to Q. Kt's 5th. 23. Q. to Q's sq.
24. P. to Q's 5th. 24. Kt. to K. B's 4th.
2.5. B. to K. B's 2nd. 25. K. R. to K. Kt's sq.
20. Q. to Q's 3rd. 26. Q. R. to K. Kt's 2nd*
27. Q. takes Kt. 27. R. takes P. (ch.)
28. K to B's sq. 23. B. to Q. K's 3rd (ch.)
29. Kt. to K's 2nd. 29. Q. to Q's 3rd.t
30. Q. R. to Q's 3rd. 30. B. takes R.
31. P. takes B. 31. Q. R. to K. R's 7 th.
32. Kt. to K. B's 4th. 32. Q. R. to K. R's 8th (ch.)
33. K. to K s 2nd. 33. Q. R. to K. R's 7th.
31. Kt. to K's 6th. 34. K. R. to K. Kt's 3rJ
35. R. to Q. B's sq. 35. Q. to Q. Kt's sq.
36. P. to Q. Kt's 3rd. 36. K. R. to K. Kt's 7th.
37. Q. takes K. B's P. (ch.) 37 K. to Kt's sq.

* The attack thus obtained, though tremendous in appearance, is hardly


sufficient to wurraut such a sacrifice as this.
♦ It 29. it tTu. Ki t 3rdt White still escapes by playing 30. *. *• "Q''**,
GAMES AT ODDS. 003
88. K. to K's 3rd. 88. R. to K. R's 6th (ch.)*
39. K. to K's 2nd. 39. R. takes B. (ch.)
40. Q. takes R. 40. R to K. R's 7th.
41. R. to K. Kt's sq. (ch.) 41. K. to R's sq.
42. R. to K. Kt's 2nd. 42. Q. to K's 4th (ch.)
43. K. to B's 3rd. 43. Q. takes Q's P. (ch.)
4 1. K. to Kt's 3rd. 44. R. takes R. (ch.)
4.i. Q. takts R. 45. Q. takes Kt.
46. Q. to Q. R's 8th (ch.) 46. K. to Kt's 2nd.
47. Q. takes Q. R's P. (ch.)
And wins.

CHAPTER VI.
GAMES AT ODDS.
Mr. Morpby gives "Alter" the odds of the Pawn, and move.
GAME I.
Remove White's K. B's Pawn from the board.
black. ("Alter.") white. (Mr. M.)
1. P. to K's 4th. 1. P. to Q's 3rd.
2. P. to Q's 4th. 2. Kt. to K. B's 3rd.
3. B. to Q. B's 4th. 3. Kt. to Q. B's 3rd.
4. Kt. to Q. B's 3rd. 4. P. to K's 3rd.
5. Kt. to K B's 3rd. 6. P. to Q's 4th.
6. B to Q's 3rd. 6. B. to Q. Kt's 5th.
7. B. to K. Kt's 5th. 7. P. takes P.
8. K. B. takes P. 8. B. to Q's 2nd.
9. Castles. 9. Castles.
10. Kt. to K's 5th. 10. Q. to K's sq.
11. B. takes K's Kt. 11. R. takes B.
12. Kt. to K. Kt's 4th. 12. K. R. to K. B's sq.
13. P. to K. B's 4th. 13. Q. to K's 2nd.
14. K. R. to K. B's 3rd.t 14. Kt. takes Q's P
15. K. R. to K. R's 3rd. 15. Kt. to K. B's 4th.
16. Kt. to K's 5th. 16. Q. B. to K's sq.
17. P. to K. Kt's 4th. 17. Kt. to K. R's 5th.
18. Q. to K's sq. 18. Kt. to K. Kt's 3rd.
19. Kt. takes Kt. 19. P. takes Kt.
20. Q. to K. Kt's 3rd. 20. R. to Q's sq.

* He has nothing better to do. He cannot take the Bishop on account


of the threatened mate, and the check with his Queen at her Kt's 3rd, ot
of the Rnok at K. Kt's 6th, is equally unavailing.
t Overlooking White's object, which was to win the Q's Pawn. He
ihouid have moved his King.
APPENDIX.
21. Q. R. (o K. B's sq. 21. R. to Q's 7th.
22. K. to R's sq. 22. Q. to her sq.
23. Q. to K's *q. 28. B. to Q. Kt's 4th.
24. Kt. takes B. 24. K. R. takes P.*
25. R. takes R. 25. R. to Q's 8th.
26. Q. to K. B's sq. 26. R. takes Q. (ch.)
27. R. takes R. 27. Q. to K. Kt's 4th.
23. B. to Q's 3rd. 28. Q. to Q's 4th (ch.)
29. K. R. to K. B's 3rd. 29. K. to R's 2nd.
30. P. to Q. R's 3rd. 30. B. to Q's 7th.
31. K. to Kt's 2nd. 31. P. to K's 4th.
32. R. to Q's sq. 32. P. to K's 5th.
33. R. to K. R's 3rd (ch.) &3. K. to Kt's sq.
34. P. to Q. B's 4th. 34. Q. to K. Kt's 4th.
35. B. to K's 2nd. 35. 1*. to K's 6th.
36. Kt. takes Q. B's P.t 36. Q. to K. B's 5th.
37. B. to K. B's 3rd.J 37. Q. takes Kt.
38. B. to Q's oth (ch.) 38. K. to B's sq.
39. Q. R. to K. B's sq. (ch.) 39. K. to K's 2nd.
40. R. to B's 7th (ch.) 40. K. to Q's 3rd.
41. R. takes K's P.§ 41. B. takes R.
* lie would have done better by taking the K. R's P. 24. B. ttka ^ K., P !dt)1
25, K. R. take. R.j 26. Q. "hes . 27. Ki. ic o. B'.art, and White,
B. takes Q. R, takes K. B's P. K. takes P.
having a Queen and three Pawns against three minor Pieces, ought to win.
t If, instead of capturing the Pawn, he had played, 36. a.toK. s•'aa I
doubt if White could have saved the game.
I Even at this point, 37. R.Jo^k. B's so,., would, I believe, have won the
game ; for suppose, 37. *• ,0 K- B's ",-. 38. p-'° o.. "''s SrJ. threatening cither
a takes Kt.
to advance the P. to Q. B's 5th, and then check with the Bishop, or to
play the liishop to K. B's 3rd, lor the purpose of checking at Q's 5th;
in either case, winning easily.
§ Here also " Alter" might have won without difficulty by 41. K. ta B's m
If then 41. q7T0 3rd 42. r- 10 Q- Sf, (Taking the Pawn with
Q. to Q's 5tb
Bishop is of no service.) 43. P. toK.toK'a^th a B's 5th (ch.). (If 43. KaakejJ.
44. B. to Q's 7th (ch.) t 45, R. takn Q, (ch ) 4(5 K, to K's SnJT winning).
K. to B's 5th K. takes R.
44. B. to k.r's ui (ch.)t an(l mates ncxt m0Tc If 41 . Q 101i l,,t«b
42. R.toK. R's 8th, 43 R. to Q's 'th (ch.) (If 43. K to Q. B's 4th; 44 B. to Q. B's7ti(ck),
Q. to Q's 6th K. (o K's 4t h K. to Kt's 3rd
45. K takes P. (ch.) . 4Q P^to Kt's 4th (ch., 47, B. to Q, B's 6th (ch.) gjjii
K. to Q. K's tin but. K. to R's&th aafr.
wins the Queen.) 44. R to K's ath (ch,)| an(l mates in two more movn.
These variations, which were evidently overlooked by both players, will
be lound extremely interesting and instructive.
GAMES AT ODDS. 605
42. R, takes Q. 42. K. takes R.
43. K. to B's 3rd. 43. B. to Q. B'b 8th.
44. P. to Q. Kfs 3rd. 44. B. takes Q. R's P
45. P. to K. R's 4th.
And the game was drawn

Game II.—Between the same Antagonists.


Remove Black's K. B's Pawn from the board.
whitb. (" Alter.") BLacK. (Mr. M.)
1. P. to K's 4th. 1. P. to Q's 3rd.
2. P. to Q's 4th. 2. Kt. to K. B's 3rd.
3. B. to Q. B's 4th. 3. Kt. to Q. B's 3rd.
4. Kt. to Q. B's 3rd. 4. P. to K's 3rd.
6. Kt. to K. B's 3rd. 6. P. to Q's 4th.
6. B. to Q's 3rd. 6. K. B. to Q. Kt's 5th.
7. Q. B. to K. Kt's 5th. 7. P. to K. R's 3rd.
8. P. to K's 5th. 8. P. takes B.
9. B. to K. Kt's 6th (ch.) 9. K. to B's sq.
10. Kt. takes K. Kt's P. 10. R. to K. R's 3rd.
11. B. to Q's 3rd. 11. K. to Kt's sq.
1'2. P. takes Kt. 12. Q. takes P.
13. Kt. to K. B'b 3rd. 13. P. to K's 4th.*
14. P. takes P. 14. Kt. takes P.
Id. Castles. 15. Q. to K. B's 5th.
16. P. to K. R's 4th. 16. Kt. takes Kt. (ch.)
17. Q. takes Kt. 17. Q. takes K. R's P.
18. Q. takes Q's P. (ch.) 18. B. to K's 3rd.
And White resigutd.

Game III. —Between the same Plateks.


Remove White's K. B's Pawn from the board.
black. ("Alter.") white. (Mr. M.)
1. P. to K's 4th. 1. Kt. to Q. B's 3rd.
2. P. to Q's 4th. 2 P. to K's 4th.
3. Kt. to K. B's 3rd. 3. P. takes P.

• From this moment Black has the game in hia hands, and he finishes
it off very neatly.
606 APPENDIX
4. B. to Q. B's 4th. 4. Q. to K. B's 3rd
5. Castles. 5. P. to Q's 3rd.
6. Kt. to K. Kfs 5th. 6. Kt. to K. R's 3rd.
7. P. to Q. B's 3rd. 7. Q. B. to K. Kfs 5th.
8. P. to K. B's 3rd. 8. Q. B. to Q's 2nd.
9. K. B. to Q's 6th. 9. P. takes P.
10. Q. Kt. takes P. 10. K. B. to K's 2nd.
11. Kt. to Q. Kfs 5th. 11. K. B. to Q's sq.
12. P. to K. B's 4th. 12. Q. Kt. to K's 2nd.
13. Q. Kt. to Q. B's 3rd 13. B. to K. Kfs 5th.
14. Q. to Q. Kfs 3rd. 14. P. to Q. B's 3rd.
15. P. to K's 5th.* 15. P. takes P.
16. Q. Kt. to K's 4th. 16. K. B. to Q. Kfs 3rd (ch.)
17. K. to R's sq. 17. Q. to K. Kfs 3rd.
18. P. to K. B's 5th. 18. Q. to K. R's 4th.
19. B. to K. B's 7th (ch.) 19. Kt. takes B.
20. Kt. takes Kt.t 20. Kt. to Q's 4th.
21. Q. Kt. to Q's 6th (ch.)J 21. K. to K's 2nd.
22. B. to K. Kfs 5th (ch.) 22. K. to Q's 2nd.
23. Q. to K. Kfs 3rd. 23. K. B. to Q. B's 2nd.§
24. Q. takes K's P. 24. Q. R. to K's sq.
25. Q. takes K. Kfs P. 25. B. takes Kt.
26. Kt. to K's 5th (double ch.) 26. K. to Q. B's sq.
27. Q. to Q's 7th (ch.) 27. K. to Kfs sq.
28. Q. takes B. (ch.) 28. K. to R's sq.
29. B. to K. B's 4th. 29. Q. takes K. B's P.
30. Kt. takes Q. B's P. 30. B. to K. R's 6th.
31. P. takes B. 31. Q. to K's 5th (ch.)
32. K. to Kfs sq. 32. Kt. takes B.
33. R. takes Kt. 33. K. R. to Kfs sq. (ch.)
And wins.

* Tuking the Q. Kfs Pawn with Queen, though apparently good,


not really so.
t He might have won off-hand at this point : a. gr.
20. Q Kt.to K. Kfi 3rd. (If 20. Q.toK.B'stth, 21. K. Kt ItkuKi., 22, K Kt- ukes
U. to K. B's 3rd P. to K. B's 3rd
and wins.) 21. k. Kt. t.ve. Kt., 22. Q Kt- '° 4ih, 23. K Kt io (y. sth, cdi.)
Q~to KVB'i 3rd Q. toK. B's5tb K. toQ's^M.
24. B. to k. Kf' 6tht 25. a ki. to k. ki's 3rd an(i wjns tne QUeen.
Q. UK B's 4th
Much better to have checked with the other Knight.
Well played. Threatening to open a dangerous attack upon t
adverse K. R's Pawn.
GAMES AT ODDS.

Game IV.—Bktwkkn the samk Platkrs.


Remove Black's K. B's Pawn from the board.
white. ("Alter.") BlacK. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 3rd.
2. P. to Q's 4 th. 2. P. to Q's 4th.
3. P. to K's 5th. 3. P. to Q. B's 4th.
4. P. to Q. B's 3rd. 4. Kt. o Q. B's 3rd
5. Kt. to K. R's 3rd. 5. P. takes P.
6. B. to Q. Kt's 5th. 6. P. takes P.
7. P. takes P. 7. B. to Q. B's 4th.
8. Castles. 8. K. Kt. to K's 2nd.
9. Kt. to Kt's oth. 9. Hustles.
10. Q. to K. R's 5th.' 10. P. to K. R's 3rd.
11. Kt to K. B's 3rd 11. B. to Q's 2nd.
12. B. to Q's 3rd. 12. Q. to K's sq.
13. Q. to K. Kt's 4th. 13. R. takes Kt.f
14. Q. takes R. 14. Kt. takes P.
15. Q. to Kt's 3rd. 15. Kt. takes B.
16. Q. takes Kt. 16. B. to Q. Kt's 4th
17. Q. to K. R's 3rd. 17. B. takes R.
18. Q. takes P. (ch.) 18. K. to R's 2nd.
19. K. takes B. 19. Q. to K. R's 4th.
20. B. to K. B's 4th. 20. R. to K. B's sq.
21. B. to Kt's 3rd. 21. Kt. to K. B's 4th
And Black wins.

Game V.—Between the same Platbrs.


Remove White's K. B's Pawn from the board.
black. (" Alter.") -white. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 3rd.
2. P. to Q's 4th. 2. P. to Q's Bth.
3. B. to Q's 3rd. 3. P. to K. Kt's 3rd.
4. Kt. to K. B's 3rd. 4. P. to Q. B's 4th.
6. P. to Q. B's 3rd. 5. Kt. to Q. B's 3rd.
6. P. to K's 5th. 6. Q. to Q. Kt's 3rd.
7. Castles. 7. B. to Q's 2nd.
8. B. to K's 3rd.J 8. P. to Q. B's 5th.
9. B. to Q. B's 2nd. 9. Q. takes Q. Kt's P.
10. Q. Kt. to Q's 2nd. 10. Q. takes Q. B's P.

• White's last two moves are altogether useless.


+ Bold and good.
j g. P• takes q. b's P., is to my mind a much stronger move.
60S APPENDIX.
11. R to Q. Kt's sq. 11. Kt. to Q. Kt's 5th.
12. Kt. to K's sq. 12. B. to K. R's 3rd.
13. B. takes B. 13. Kt. takes B.
14. R. to Q. B's sq. 14. Q. takes P.
15. K. Kt. to K. B's 3rd. 15. Q. to Q. B's 4th.
16. B. to K's 4th. 16. Castles on K's fide.*
17. Kt. takes P.t 17. P. takes B.
18. Q. takes B. 18. P. takes Kt.
19. Q. takes K's P. (ch.) 19. K. to R's sq.
20. Kt. to Q's 6th. 20. Q. to Q. Kt's 3rd.
21. P. to K. Kt's 3rd. 21. Q. R. to K's sq.J
22. Q. to K. R's 3rd. 22. Kt. to K. B's 4th.
23. Kt. takes R. 23. R. takes Kt.
24. K. R. to Q's sq. 24. R. to Q's sq.
25. P. to K. Kt's 4th. 25. Kt. to Q's 5th.
26. K. to R's sq. 26. K't to K's 7th.
27. Q. takes K. B's P.§ 27. Kt. takes R.||
28. R. to Q's 6th.f 28. Kt. to Q. B's 3rd.
29. Q. to K. B's 6th (ch.) 29. K. to Kt's sq.
30. Q. to K's 6th (ch.)
And the game was by perpetual check

Game VI.—Betwern the same Platers.


Remove White's K. B's Pawn from the board.
black. (" Alter.") white. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 3rd.
2. P. to Q's 4th. 2. P. to Q's 4th.
3. B. to Q's 3rd. 3. P. to K. Kt's 3rd.
4. Kt. to K. B's 3rd. 4. P. to Q. B's 4th.
5. P. to Q. B's 3rd. 5. Kt. to Q. B's 3rd.
6. Castles. 6. Q. to Q. Kt's 3rd.
7. P. takes Q's P. 7. K. P. takes P.
8. R. to K's sq. (ch.) 8. B. to K's 2nd.

* If he had captured the Bishop, Black would have replied with


17 Kt. K's i*-. and 18. Kt. to Q's 6th (ch.).
t This, though promising in appearance, was not a good move,
j An error, of which " Alter" cleverly avails himself.
§ The termination is beautifully played by " Alter."
|| Overlooking the masterly rejoinder which White has in reserve.
U A capital stroke of play, by which Black wins or draws the gams
by force.
GAMES AT ODDS. 309
9. Kt. to K. Kt's 5th.* 9. Kt. to K. B's 3rd.
10. Kt. takes R's P.t 10. R. takes Kt.
11. B. takes P. (ch.) 11. R. to B's 2nd.
12. B. to K. Kt's 5th. 12. B. to K. Kt's 5th.
13. Q. to Q. B's 2nd. 13. K. to B's sq.
14. B. takes R. 14. K. takes B.
15. P. to K. R's 3rd. 15. B. to R's 4th.
16. B. takes Kt. 16. B. to K. Kt's 3rd.
17. Q. to K's 2nd. 17. B. takes B.
18. Q. to K's 6th (ch.) 18. K. to Kt's 2nd.
19. Q. to Q's 7th (ch.) 19. K. to R's sq.
20. Q. to Q's 6th. 20. K. to Kt's 2nd.
21. Kt. to Q's 2nd. 21. P. takes P.
22. Kt. to K. B's 3rd. 22. Kt. to K's 4th.$
23. Q. to Q R's 3rd. 23. Kt. takes Kt. (ch.)
24. P. takes Kt. 24. P. takes P.
25. P. takes P. 25. R. to K. Kt's sq.
26. R. to K's 3rd. 26. K. to R's sq.
27. K. to R's sq. 27. P. to Q's 5th.
28. P. takes P. 28. B. takes P.
29. Q. R. to K's sq. 29. B. takes R.
30.,R. takes B. 30. Q. to Kt's 8th (ch )
31. K. to R's 2nd. 31. B. to K's 5th §
32. Q. to Q. B's 3rd (ch.) 32. R. to Kt's 2nd.
33. R. to K's sq. 33. Q. to Q. Kt's 3rd.
34. R. to K's 3rd. 34. Q. to Q's :trd (ch.)
35. K. to R's sq. 35. B. takes P. (ch.)
36. R. takes B. 36. Q. to Q's Sth (ch.)
37. K. to R's ind. 37. Q. to K. Kt's 8th.
Mate.

Game VII.—Between the ssme Platers.


Remove White's K. B's Pawn from the board.
black. (" Alter.") whits. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 3rd.
2. P. to Q's 4th. 2. P. to Q's 4th.

• "Alter" should here have taken Pawn with Pawn; if then,


9. ft. uto q. sa p., 10. P.toQ.Ktuth 11. P.toQ.Kf.5thr &c. . and if, instead of
taking the Pawn, White play 9. tHa or 9. q^agla.s, then follows
;0 Ki. to «k} &e<
t This is not commendable.
t Black never recovers from the effect of this fine move.
§ The concluding moves are in Mr. Morphy's most finished style.
610 APPENDIX.
3. P. to K's ,5th. 3. P. to Q. B's 4th.
4. P. to Q. B's 3rd. 4. Kt. to Q. B's 3rd.
5. Kt. to K. B's 3rd. 5. Q. to Q. Kfs 3rd.
6. B. to Q's 3rd. 6. P. to K. Kt's 3rd.
7. Castles. 7. B. to Q's 2nd.
8. P. to Q. R's 4th. 8. P. to Q. R's 4th.
9. Kt. to Q. R's 3rd. 9. P. to Q. B's Oth.
10. B. to B's 2nd. 10. Kt. to K. R's 3rd.
11. Kt. to Q. Kt's 5th. 11. Kt. to K. B's 2nd.
12. P. to Q. Kfs 3rd. 12. P. takes P.
13. B. takes Q. Kt's P. 13. B. to K's 2nd.
14. R. to K's sq* 14. Castles on K's side
15. B. takes Q's P. 15. P. takes B .
16. P. to K's fath. 16. B. to K'ssq.
17. P. takes Kt, (ch.) 17. R. takes P.
18. B. to K. Kt's 5th. 18. B. to Q's 2nd.
.9. R. to Q. Kt's sq. 19. Q. to Q's sq.
20. B. takes B.t 20. R. takes B.
21. Q. to Q. Kt's 3rd. 21. B. to K. B's 4th.
22. Q. R. to B's sq.J 22. B. to Q's 6th.
23. Kt. to Q. R's 3rd. 23. B. to K's 7th.
24. P. to Q. B's 4th. 24. B. takes Kt.
25. R. takes R. 25. Q. takes R.
26. Q. takes B. 26. P. takes P.
27. Q. to Q. B's 3rd. 27. R. to K'ssq.
28. Q. takes P. (ch.) V8. K. to Kt's 2nd.
29. Kt. to Q. B's 2nd. 29. Q. to K. Kt's 4th.
30. R. to Q's sq. 30. R. to K's oth.
31. Q. to B's 3rd. 31. Q. to K. B's 3rd.
32. Q. to Q's 2nd. 32. Q. to Q's 3rd.
33. P. to K. Kt's 3rd. 33. P. to K. R's 4th.
34. P. to K. B's 3rd. 34. R. to K's 2nd.
35. Q to K. Kt's oth. 35. Kt. to K's 4th.
36. K. to B's 2nd. 36. Kt. takes P.§
37. K. takes Kt. 37. Q. to Q. B's 3rd (ch.)
38. P. to Q's 5th. 38. R. to B's 2nd (ch.)
39. K. to Kt's 2nd. 39. Q. takes Kt. (ch.)
40. R. to Q's 2nd. 40. Q. to K's 5th (ch.)
41. K. to R's 3rd. 41. Q. to K's 8th.

• With the view to sacrifice his K's Bishop, or to advance the


Q B's Pawn accordins to White's next move.
t If 20. Q. ki. toQ-ijith, 21. ki. tatfas., and Black is not repaid for tin
sacrifice
} Whyof not
a Piece
have taken Rook with Rook, and then played Koofc u
K's sq ' The move made is merely loss of time.
§ Correctly played : White has now a winning advantage m the po>i
tion he has acquired.
GAMES AT ODDS. 611
42. P. to Q's 6th. 42. Q. to K. B's 8th (ch.)
43. R. to K. Kt's 2nd. 43. R. to Q's 2nd.
44. Q. to K's 5th (ch.) 44. Q. to B's 3rd.
45. Q. to Q. Kfs 2nd. 45. R. takes P.
46. Q. takes Kt's P. (ch.) 46. K. to R's 3rd.
47. Q. to Q. Kt's 5th, 47. P. to Kt's 4th.
And wins.
*#* The foregoing games were played as a little match ; Mr. Morphy
winning, as we have seen, fire out of the seven, and making drawn battles
of the other two.

Game between Mit. Morpht and Me. Devinck.


The former giving the Pawn and move.
Remove Black's K. B's Pawn from the board.
whitf. (Mr. D.) black. (Mr. M.)
l. P. to K's 4th. 1. P. to K's 3rd.
2. P. to Q's 4th. 2. P. to Q. B's 4th.
3. P. to Q's 5th. 3. P. to Q's 3rd.
4. P. to Q. B's 4th. 4. P. to K. Kt's 3rd.
5. Kt. to Q. B's 3rd. 5. B. to K. Kt's 2nd.
6. B. to Q's 3rd 6. Kt. to Q. R's 3rd.
7. P. to Q. R's 3rd. 7. Kt. to K. R's 3rd.
8. K. Kt. to K's 2nd. 8. Castles.
9. Castles. 9. P. takes P.
10. K. P. takes P.* 10. Kt. to K. Kt's 5th.
11. P. to K. R's 3rd.t 11. Kt. to K's 4th.
12. P. to K. B's 4th. 12. Kt. takes B.
13. Q. takes Kt. 13. B. to K. B's 4th.
14. Q. to K. B's 3rd. 14. Q. to Q. Kt's 3rd.
15. P. to K. Kt's 4th. 15. B. to Q. B's 7th.
16. Kt. to Q. Kt's 5th. 16. Q. R. to K's sq.
17. B. to K's 3rd.J 17. B. to Q's 6th.
18. P. to Q. Kt's 3rd. 18. B. takes Kt.
1!). Q. takes B. 19. B. to Q's oth.
20. R. to K. B's 3rd. 20. B. takes Q's R.
21. Q. to Q's 3rd.
•11. 21. Kt. to Q. B's 2nd.
P. to K. B's 5th. 22. Kt. takes Kt.
23. P. takes Kt. 23. R. takes B.
And White surrenders.
* io. a b's p, Lin, p. wou]j perhaps have been better play.
4- Here, if we mistake not, he should have played 11. P. 'a K. B't 4th.
% This was unadvised, as it allows the adversary to plant bis liiibop
niubt effectively.
612 APPETTDIX.
Game Between Musses. Morxht and Medlet.
The former giving the odds of the Pawn and move.
Remove Black's K. B's Pawn from the board.
white. (Mr. Med.) black. (Mr. Mor.j
1. P. to K's 4th. 1. P. to Q's 3rd.
2. P. to Q's 4th. 2. Kt. to K. B's 3rd.
3. B. to Q. B's 4th. 3. Kt. to Q. B's 3rd.'
4. Kt. to Q. B's 3rd. 4. P. to K's 4th.
5. P. to Q's 5th. 5. Kt. to K's 2nd.
6. Kt. to K. B's 3rd. 6. Kt. lo K. Kt's 3rd.
7. B. to K. Kt's 6th. 7. P. to K. R's 3rd.
8. B. takes Kt. 8. Q. takes B.
9. B. to Q. Kt's 5th (ch.) 9. K. to B's 2nd.
10. K. Kt. to Q's 2nd. 10. Kt. to K. R's 5th.
11. P. to K. Kt's 3rd. 11. Kt. to Kt's 7th (ch.)
12. K. to K's 2nd.t 12. B. to K. R's 6th.
13. P. to K. B's 3rd. 13. Q. to K. Kt's 4th.
14. Q. to K. Kt's sq. 14. P. to Q. R's 3rd.
15. B. to Q's 3rd. 15. P. to K R's 4th.
16. Q. to K. B's 2nd. 16. P. to K. Kt's 3rd.
17. Q. R. to K. Kt's sq. 17. B. to K. R's 3rd.
18. Kt. to K. B's sq. 18. Q. to Q. B's 8ih.
19. Kt. to Q's sq. 19. P. to Q. Kt's 4th.
20. R. takes Kt. 20. K. R. to Q. B'b sq.
21. K. Kt. lo K's 3rd.J 21. P. to Q. B's 4th.
22. P. tnkes P. en passant. 22. R. takes P.
23. K. R. to K's sq. 23. B. takes Kt.
24. Kt. takes B. 24. Q. takes Q. Kt's P.
25 Q. R. to K. Kt's sq. 25. Q. R. to Q. B's sq
26. K. R. to Q B's sq. 26. B. to K's 3rd.
27. Q. R. to Q's sq. 27. K. R. to Q. B's 6th.
28. K. to B's sq. 28. B. to K. R's 6th (ch.)
29. K. to K's sq.§ 29 B. to K's 3rd.

• If the second player take the Pawn in this situation he gets a bad
position by 4. o, if. sit (ch.) 5. ft. to cy. tth
V. to K. Kt'i 3rd.
•f* The struggle now becomes extremely complex and determined,
t The situation is peculiar ; if he had retired the attacked Rook then
came 21. , 22. *-t.se.s. (a«r;t
B. takea Kt. (ch.) Q, takn Kt. (ch.) to.
§ Here, again, the position is remarkable ; for if 29. K. to Kti
the natural move, Black, we believe, might have escaped with a
drawn battle ; ex. or. 29. , 30. p- tak" (If 30. __5ltak5>—
B. tskes B. tl. tain R. (ci.)
Jl. R. toQ's.q. f 80. , 31. . B trtnQ. t
CltoU-U'sSth- *4- U. lain K's B. R. takci R. (ch.)
GAME8 AT ODD8. 813

80. Kt. to Q's 5th. 30. K. R. to B's 4th.


31. P. to Q. B's 3rd. 31. Q. to Q. R's 6th.
32. Q. to Q's 2nd. 3 . B. takes Kt.
33. P. takes B.« 33. R. takes Q. B'i P.
34. R. takes R. 34. R. takes R.
35. B. to K's 4th. 36. Q. to Q. B's 4th.
36. K. to K's 2nd.t 36. P. to Q. Kt's 5th.
37. Q. to K. R's 6th. 87. K. to K's 2nd.
38. Q. to K. Kt's 5th (ch.) 38. K. to Q's 2nd.
39. Q. to Q's 2nd. 39. P. to K. Kt's 4th.
40. Q. takes P. 40. K. to Q. B's 2nd.
41. Q. to Q's 2nd. 41. P. to Q. R's 4th.
42. P. to K. R's 3rd. 42. P. to Q. R's 5th.
43. P. to K. Kt's 4th. 43. P. takes P.
44. R. P. takes P. 44. K. to Kt's 3rd.
45. P. to K. Kt's 5th. 45. Q. to B's 5th (ch.)
46. K. to K's sq.
And Black resigned.

Game I. —Between Messes. Mokpht and Thompson.


The former giving the odds of his Q's Kt.
Remove White's Q's Knight from the board.
IRREGULaR OPENIN6.

WHITE. (Mr. M.) blacK. (Mr. T.)


1. P. to K's 4th. 1. P. to Q. B's 4th.
2. P. to K. B's 4th. 2. P. to K's 3rd.
3. Kt. to K. B's 3rd. 3. Kt. to Q. B's 3rd.
4. P. to Q. B's 3rd. 4. P. to Q's Jth.
5. P. to K's oth. 5. P. to Q's 5th.
6. B. to Q. Kt's 5th. 6. B. to Q's 2nd.
7. Q. to K's 2nd. 7. Q. to Q. Kt's 3rd.
8. B. to Q's 3rd. 8. P. to K. B's 3H.
9. P. to Q. Kt's 3rd. 9. B. to K's 2nd.
10. P. to K. B's 5th. 10. Kt. takes K's P.
11. Kt. takes Kt. 11. P. takes Kt.
12. Q. to K. R's 5th (ch.) 12. K. to Q's sq.
13. P. takes Q's P. 13. Kt. to K. B's 3rd.
14. Q. to K's 2nd. 14. K. P. takes Q's P,
1*. Castles on K's side. 15. P. to K's 4th.

• White lias now overcome all the dangers which surrounded him,
%nd his road to victory is short and easy.
r Well played : Black can oily now prolong the game.
1 s
614 APPENDIX.

16. Q. takes K's P.* 16. B. to Q's 3rd.


17. Q. to K's sq. 17. R. to K's sq.
18. Q. to K. R's 4th. 18. B. to Q. Kt's 4th.
19. Q. to K. R's 3rd. 19. B. takes B.
20 Q takes B. 20. K. to Q's 2nd.
21. P. to Q. Kt's 4th. 21. P. to Q. B's 5th.t
22 Q. takes Q. B's P 22. P. to Q's 6th (dis ch.)
23. K. to R's sq. 23. Kt. to K's 5th.
24. P. to K. Kt's 3rd. 24. Q. R. to Q. B'a sq.
25. Q. to Q's oth. 25. Q. to Q. B's 3rd.{
26. Q. takes Q. (ch.) 26. R. takes Q.
27. B. to Q. Kt's 2nd. 27. B. to K's 4th
28. B. takes B. 28. R. takes B.
29. Q. R. to K's sq. 29. Kt. to B's 7th (ch.)
30. K. to Kt's 2nd. 30. R. takes R.
31. R. takes R. 31. Kt. to Kt's 5th.
32. P. to K. R's 3rd. 32. Kt. to K. B's 3rd.
33. R. to K's 3rd. 33. R. to Q's 3rd.
34. K. to B's 3rd. 34. Kt. to Q's 4th.
35. R. to K's 4th.§ 35. Kt. to Q. B's 6th. I!
36. R. to K. R's 4th. 86. Kt. to Q. Kt's 8th.
37. K. to K's 3rd. 37. Kt. to Q. R's 6th.
38. R. takes K. R's P. 38. Kt. to B's 5th (ch.)
39. K. to B's 2nd. 39. Kt. takes Q's P.
40. R. takes P. (ch.) 40. K. to Q. B's 3rd.
41. R. to K. Kt's 6th. 41. Kt. to K's 5th (ch.)
42. K. to K's 3rd. 42. Kt. to K, B's 3rd.
43. K. to Q's 2nd. 43. K. to Q. Kt's 4th.
U. P. to K. Kt's 4th. 44. K. to Q. B's 5th.
45. P. to K. Kt's 5th. 45. Kt. to K's 5th (ch.)
46. K. to K's 3rd. is. a. to Q's 2nd.^
And Black wins.

* It was dangerous to teave, and dangerous to take this Pawn.


t Very well played ; enabling him to render his Q's Rook immediately
effective.
t The winning line of play, undoubtedly, when large odds are accepted.
8 Had be taken the Fawn, Bluck would hare compelled him to exchang»
Rooks, or do worse.
II The ooupjtule. Mr. Morphy would have been in the minority at the
end of the contest, if his opponent had played all through in this fashion
\ The last dozen mores on Black's side could hardly be improved.
GaMES AT ODDS.
Game II.—Between the same Platehs.
Remove White's Q's Knightfrom the board.
EVANS'8 GAMBIT.
white. (Mr. M.) black. (Mr. T.)
1. P. toK's4lh. 1. P. toK's4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kfs 4th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 6. B. to Q. R's 4th.
6. Castles. 6. li. to Q. Kt's 3rd.
7. P. to Q's 4th. 7. p. to Q's 3rd.
8. P. takes P. 8. Q. Kt. takes P.
9. Kt. takeB Q's Kt. 9. p. takes Kt.
10. B. takes K. B's P. (ch.) 10. K. to K's 2nd.
11. Q. to Q. Kt's 3rd. 1 1. Kt. to B's 3rd.
12. B. to Q. R's 3rd (ch.) 12. P. to Q. B's 4th.
13. Q. R. to Q's sq. 13. Q. to Q. B's 2nd.
14. P. to K. B's 4th. 14. R. to K. B's sq.
15. B. to Q. B's 4th. 15. K. R. to Q's sq.
16. Q. R. to K's sq. 16. Q. B. to Q's 2nd.
17. Q. B. to Q. B's sq. 17. K. R. to K. B's sq
18. P. takes P. 18. Q. takes P.
19. Q. B. to K. B's 4th. 19. Q. to K. R's 4th.
20. Q. R. to Q's sq. 20. K. to Q'ssq.
21. P. to K's 5th. 21. Kt. to K's sq.
22. Q. to Q. R's 4th. 22. Q. to K. Kt's 5th.
23. P. to K's 6th. 23. Kt. to K. B's 3rd.
And White gave mate in three moves.

Game III.—Between the same Plateks.


Remove White's Q's Knight from the board.
evans's gambit.
white. (Mr. M.) black. (Mr. T.)
1. P. to K'b 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.'
8. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 5. B. to Q. R's 4th.
6. Castles. 6. Kt. to K. B's 3rd.
7. Kt. to K. Kt's 5th. 7. Castles.
8. P. to K. B's 4th. 8. P. to K. R's 3rd.'
• A weak move, lie should have played 8. i . , iu.
616 APPENDIX.
9. Kt. takes K. B's P. 9 R. takes Kt
10. B. takes R. (ch.) 10. K. takes B.
11. P. takes P. 11. B. to Q. Kt's 3rd (ch.)
12. P. to Q's 4th. 12. Q. Kt. takes K's P.
13. Q. to K. R's 5th (ch.) 13. Q. Kt. to Kfs 3rd.
14. P. to K's 5th.* 14. P. to Q. B's 4th.
15. P. takes Kt. 15. K. Kt. P. takes P.
16. B. takes K. R's P. 16. P. to Q's 4th.
17. B. to Kfs Oth.
Ana Black resigns.T

Game IV.—Between the same Platers.


Remote White's Q't Knight from the board.
iuuegulab opening.
white. (Mr. M.) black. (Mr. T.)
1. P. to K's 4th. 1. P. to Q's 4th.
2. P. to K's 3rd. i. Kt. to K. B's 3rd.
3. Kt. to K. B's 3rd. 3. B. to K. Kt's 5th.

* Up to this point the game is move for move from the books.
t Mr. Morphy's play at odds is enthusiastically praised, I am told, by
American critics ; and these particular games with Mr. Thompson are said
to be held up as something superlatively great. I know not by what stan
dard the critics in question measure Mr. Morphy's games at odds, but
to me, in comparison with games of the same description by the chief
European players of the last twenty-five years, they appear of very inferior
quality. I cannot but think, indeed, that in estimating these parties, as
well as many of those Mr. Morphy has won upon even terms, his admirers are
guided less by the evidence of the games themselves, than by the reputa
tion of the players against whom he contested them. Now this is a most
fallacious test. If Mr. Morphy had given the Pawn and move triumphantly
to Philidor, and Philidor offereil no more resistance than a third-classplayer,
Mr. Morphy in beating him has only vanquished a third-rate player. It
is the character of the play, and not the standing of the player, which should
be considered in these cases. To give the odds of the Pawn and move
successfully to " Alter," when that amateur played his best ; or to give a
Kt. to Mr. Thompson, and win a series of games as obstinately contested
as the first and last of those above, would be a respectable achievement ;
but to defeat both against such play as the majority of their games in these
encounters exhibit, is certainly nothing extraordinary. When Mr. Morphy
has won, at the same odds, against the play La Bourdonnais or McDon
nell overcame, no one will grudge him equal honours, Until then, in
reply to the assumption of his friends that in capability of yielding odds he
is unequalled, I can only say—" it hath not appeared."
GAMES AT ODDS. 617
4. P. to K. R'a 3rd. 4. B. takes Kt.
5. Q. takes B. 5. P. to Q. B's 4th.
6. P. to Q. Kt's 3rd. 6. P. to K's 3rd.
7. B. to Q. Kt's 2nd. 7. Kt. to K's 5th.
8. Castles.* 8. Kt. to Q. B's 3id.
9. P. to Q's 3rd. 9. Kt. to Q's 3rd.
10. P. to K. Kt's 4th. 10. P. to Q's 5th.
11. B. to K. Kt's 2nd. 11. Q. to B's 2nd.
12. K. R. to K's sq. i 12. R. to Q. B's sq.
13. P. to Q. B's 4th. 13. P. to Q Kt's 4th.
14. K. to Kt's sq. 14. P. to Q. R's 4th.t
15. P. takes Q's P. 15. P. takes Q's P.
16. P. takes Q. Kt's P. 16. K. Kt. takes P.
17. R. to Q. B'ssq. 17. K. Kt to Q. R's 2nd
18. R. to Q. B's 4th. 18. Q. to Q's 3rd.
19. K. R. to Q. B's sq. 19. K. to Q's 2nd.
20. B. takes P. 20. Q. to Q. Kt's sq.§
21. R. takes Kt. 21. Kt. to R.
22. R. takes Kt. 22. B. to Q. R's 6th.
2S. P. to K. B's 5th. 23. K. B. to K's sq.
24. P. takes P. (ch.) 24. P. takes P.
25. B. takes K. Kt's P. 25. Q. to K. R's 7th.
26. Q. to K. B's 2nd. || 26. Q. to Kt's sq.
27. Q. to Q's 4th (ch.) 27. B. to Q's 3rd.
28. R. to Q. Kt's 6th. 28. Q. to R's 2nd.
29. R. to Kt's 7th (ch.) 29. Q. takes R.
30. B. takes Q. 30. R. to Q. B's 2nd.
31. B. to K's 5th.
And tite wins.

Game V.—Between the same Platers.


Remove White's Q's Knight from the board.
IRREGUlaR OPENING.
white. (Mr. M.) black. ,Mr. T.*
1. P to K. B's 4th. 1. P. to Q's 4th.
2. P. to K's 3rd. 2. Kt. to K. B's 3rd.
• A daring step to Castle on this side, under the circumstances.
t Few players could have resisted the temptation of throwing forward
the Pawn; the move nevertheless is an imprudent one, as we shall soon
lee.
* A fatal necessity. After this disastrous retreat Black s game is no
longer recoverable.
§ lie could not take the Bishop with Kt., manifestly, because of
21. ft 10 Q.Kt's 7th (ch.) &c
|| An admirable counter-move. Simple, but irresistible, both for defence
;-ud ./tack.
618
3. Kt. to K. B's 3rd. 3, B. to K. Kt'g 6th.
4. B to K's 2nd. 4. P. to Q. B's 4th.
6. Castles. o. Kt. to Q. B'a 3rd
6. P. to Q. Kt's 3rd. 6. P. to K's 3rd.
7. B. to Q. Kt's 2nd. 7. B. to K's 2nd.
8. P. to K. R's 3rd. 8. B. takes Kt.
9. B. takes B. 9. P. to Q's 5th.
iU. Q to K'ssq. 10. Q. to Q. Kt's 3rd.
11. R, to Q. Kt's sq * 11. Kt. to Q. Kt's 5th.
12. Q. to K's 2nd. 1 2. R. to Q's sq.
13. P. to Q. R's 3rd. 13. Q. Kt. to Q's 4th.t
14. K. to R'ssq. 14. P. takes P.
15. P. takes P. 16. P. to K. R's 4th.
16. P. to Q. B's 4th. 16. Kt. (o Q. B's 2nd.
17. P. to Q. Kt's 4th. 17. P. takes P.
18. P. takes P. 18. B takes P.
19. B. to Q's llh. 19. R. takes B.
20. P. takes R. 20. P. to Q. R's 4th.
21. P. to Q. B's 5th. 21. Q. to R's 2nd.
22 Q. to K's 5th. 22. Q. Kt. to Q's 4th.
23. B. takes Kt. 23. Kt. takes B.
24. Q. takes K. Kt's P. 24. R. to B's sq.
25. P. to K. B's 5th. 25. Q. to R's 3rd.
26. Q. to K's 5th. 26. P. to K. B's 3rd.
27. Q. to K. Kt's 3rd. 27. Q. to li's 3rd.
28. P. takes P. 28. Kt. to K's 2nd.
29. Q. to Kt's 8th (ch.) 29. Q. to B's sq.
ft). Q. to Q's 6th. 30. Q. to Q. B's 3rd.J
And after a few moves, Black resigned.

Game VI.—Between the same Platers.


Remove White's Q's Knight from the board.
evans's gambit.
white. (Mr. M.) black. (Mr. T.)
1. P. to K's4th. 1. P. to K's4th.
2. Kt. to K. B's 3rd. 2. Kt. to Q. B's 3rd.
3. B. to Q. B's 4th. 3. B. to Q. B's 4th.
4. P. to Q. Kt's 4th. 4. B. takes Kt's P.
5. P. to Q. B's 3rd. 6. B. to Q. B's 4th.

• The object of this move, unless it were to deter Black from pushing
forward with iiis Q. B's Pawn, is not apparent.
t Taking the Q. B's Pawn, or playing P. to Q's 6th, was alike perilmis.
J This is fatal. How White took advantage of the error may be left
to the sagacity of the young player to discover.
GAMES AT ODDS. G19
«. Q. to Q. B's 2nd.' 6. Kt. to K. B's 3rd
7. Castles. 7. P. to Q's 3rd.
8. P. to Q's 4th. 8. B. to Q. Kt's 3rd.
9. P. takes P. 9. Q. Kt. takes P.
10. Kt. takes Kt. 10. P. takes Kt.
11. B. to Q. R's 3rd. 11 P. to Q. B's 4th.
12. P. to K. B's 4th. 12. Castles.
13. P. to K. B's5th.t 13. Q. to Q. B's 2nd.
14. P. to K. R's 3rd. 14. B. to Q's *nd.
15. Q. R. to K's sq. 15. B. to Q. B's 3rd.
16. P. to K. Kfs 4th.J 16. Q. R. to Q's sa.
17. P. to K. Kt's Sth. 17. Kt. to K. R's 4th.
18 P. to K. Kt's 6th. 18. Kt. to B's 5th.
19. P. takes B's P. (ch.) 19. K. to R's sq.
20. B. to Q. B's sq. 20. Kt. to Q's 6th.§
21. B. to K. Kt's oth.|| 21. Kt. takes R.
22. R. takes Kt. 22. R. to Q's 3rd.
23. Q. to K's 2nd. 23. K. R. takes P.
24. Q. to K. R's 5th. 24. K. R. to B's 3rd.fl
25. R. to K. B's sq. 25. Q. to Q's 2nd.
26. R. to K's sq. 26. B. to Q's sq.
27. B. takes R. 27. B. takes B.
28. B. to K. B's 7th. 28. R. to Q's 6th.
29. B. to Q. B's 4th. 29. R. to K. Kfs Gth (ch.)
30. K. to R's 2nd. 30. Q. to Q's 7th (ch.)
And ite resigns.

Gake VII.—Between the same Platers.


Remove White's Q's Knight from the board.
SICIlIAN OPENING.
white. (Mr. M.) black. (Mr. T.)
1. P. to K's 4th. 1. P. to Q. B's 4th.
2. P. to K. B's 4th. 2. P. to K's 3rd.
3. Kt. to K. B's 3rd. 3. Kt. to Q. B's 3rd.
• A favourite move of Mc Donnell's when giving the Kt. and playing
this opening.
t Tf 13. L!f>."JL- , &e.
Kt. to K. Kt's 5th
t Hazardous, but his position is such that he must do or die.
$ Well planned.
|| It is clear that if White had taken the Kt. his opponent would hare
won the Bishop in return, by 21. b'.t"' !&)
*I Black can afford to exchange even at some loss, and by this bold
challenge, he completely paralyses the attack,
G20 APPENDIX.
4. P. to Q. B's 3rd 4. P. to Q's 4th.
5 P. to K's 5th. 5. Q. to Q. B's 2nd
6. B. to Q's 3rd. 6. B. to K's 2nd.
7. B. to Q. B's 2nd. 7. P. to Q's Sth.
8. Q. to K's 2nd. 8. P. to K. R's 3rd.
9. Castles. 9. B. to Q's 2nd.
10. P. to Q. Kt's 3rd 10. Q. to Q. Kt's 3rd.'
11. K. to R's sq. 11. P. to K. Kfs 4th.
12. P. takes K. Kt's P. 12. K. R. P. takes P.
13. P. to (J's 3rd. 13. P. to K. Kt's 5th.
14. Kt. to Kt's 5th. 14. P. to K. B's 4th.t
15. P. takes P. in passing 15. K. Kt. takes P.
16. Kt. takes K's P. 16. B. takes Kt.
17. Q. takes B. 17. Q. Kt. to Q'ssq.
18. Q. to K. B's 5th. 18. Q. to K's 3rd.
19. Q. to Kt's 6th (ch.) 19. Kt. to K. B's 2nd.
20. P. takes P. 2(1. Q. to K's 7th.
21. B. to Q. K's 3rd. 21. R to K. R's 3rd.
22. Q. to K. Kt's 7th. -22. Q. takes B.
2& K. R. to K's sq. 23. Castles.
24. Q. R. to Q. B'a sq. 24. Q. to K. B's 7th.
25. B. takes Q. B's P. 25. B. takes B.
26. K. R. to K. B's sq.| 26. Q. takes Q's P.
27. li. to. K. B's 5th. 27. P. to Q. Kt's 3rd.
28. Q. takes Q's Kt. 28. R. takes P. (ch.)
29. K. takes R. 29. P. to K. Kt's 6th (ch.)
30. K. takes P. 30. Q. to K. Kt's 5th (ch.1
31. K. to R's 2nd. 31. Q. to K. R's 5th. §

* Black now threatens to gain a Piece by 10. ?ii2.ft>.sih, and


|| P. to ft, B's 5th dU (oh.) A-i-
t Very well played.
t If 26. Q. R.1ak" B- tea.) 27. ft. B. to o, B's sq.
ETunttT iqT~ ' U- U. to K. R's III.
§ Of the series of games between Messrs Morpby and Thompson at the
odds of u Knight, Mr. M. is said to hare gained six, Mr. T. three; and
one partie was a drawn battle ; but there can be no doubt that, had
the latter played throughout this contest with the same determination
and foresight he displays in Game I. and in the present game, Mr. Mur
phy's scute would have been a very small one indeed.
ADDENDA AND C0RRIGENDA.

Evans' Gambit.
Pack 133.
On White's 7th move it should have been remarked that, instead of
7. P. p., a skilful amateur, Mr. Deacon, suggests the following course
of play: 7. Kt '" " Kf* Kh 8. Kt.tahesK. B's ?.r 9. B, aim Kt. (ch.)
Kt. to K. H'. 3rd ' Ki.ukesKt. ' K. ukes B, '
10. Q.t0g H's,th (cii.)f ii. Q i and we nave a situation of the Coch-
P. to K. Kt's 3rd.
rane-Shumoff attack, with the advantage to White of having his Q. B's
Pawn at Q. B's 3rd. If in this variation Black play 7. q.ki. uiTi ith,
then ensues, 8. t*t**p- teh.), 9. 10. ft- to a R'nth. (ch.);
Kt. uku B. K. ukes tu. 7. to K. Kfi 3rd.
H. tttoU'.Sih (ch.), and 12. o, ». | &c.
Ibid.
At move 8 on White's side, we ought to have observed that, instead of
Castling, White might play, 8. '. 10 g; Kt'' i0d, 9. P.ioK'.tth f
Kt.to K. B's 3rd B. to ti. It'i 4th {ch.)
10. . 11. B.toQ'.tth. . 12. B 0• f'3""-, followed by
tie to K'i 5th. Kt. to K. Kt's-bh.
13. Kr. ta Q. s's nh.. with a good game.
Paoi 135.
At Black's 7th move, it should be noted that if he play 7. P, uk„ Pi,
then may follow. 8. B to q r'. 3rd. ; 9. : p. 10 k-. sih. , i0 P^uieoP.,
P. to Q's 3rd. Kt. to K. Kt's 6th. takea P^
11. "-Jf **Jlttti and White has the advantage.
Evans* Gambit Declined.
Paqh 142.
After Black's move of 6. Q. Kt. takes Q. P., the following variation
should not have been omitted, 6. „ , 7. P. i» Qfi3rd,
Q. B. to K. B't 4th. K B. to Q'. 5ib'
8. B1'-3Ld, 9. q-toq.iv. tth.(ch.) anfi ^1,;^ has much the better
game
622 ADDENDA AND OOKHIGEITDA.
Page 144.
Variation, " A," for "6. Q. B. to Q. B'a 3rd," read, "6. Q. B tn
Q. R's 3rd."
Page 183.
For "Lord Lyttleton," read " Lord Lyttelton."
Queen's Bishop's Pawn (Tame.
Page 238.
In Game the Second, after Whito's 5th move, instead of " Ja- t uci
gives—5. r• * 9* <tt..* &o., read "Jaenisch gives—5. >. to 9kMi Dat
this admits of 6. ■». t0 a 7. B »u',"b," &c.
P. ukes P.
King's Bishop's Gambit.
Page 349.
Variation on Black's 13th move, after White's 14th move, add. "Mr.
Grimm appears to have overlooked the far more decisive move of
24^ K.B. totPi3rd*<t
Queen's Knight's opening.
Page 424.
After Black's 7th move, for "The best move Tor the attack. &c., is
t*. Ki.ioK.B'.3riy reali »xhe best move for tho attack, *c, is,
7. 't»t.taQ.B'.3id.'
APPENDIX,
f Page 467.
Add to Variations on 'White's 58th move, " In the foorth and but
place:—58. P.to»B-.sth . 59. b. k. B'"», 60. atooi«a .. and Whiw
P. ukn P- P. to K'i Sih.
ought to win.
Page 511.
Note * After "capture the second Pawn," add " or to play,
7, KliaK-B'.sri then."

THE END.
GEORGE BELL & SONS.

WEBSTER'S COMPLETE DICTIONARY


OF THE ENGLISH LANGUAGE, A'ND GENERAL BOOK
OP LITERARY BEFEBENCE With 8000 Illustrations. Tho
roughly revised and improved by Chacncet A. Goodrich, D.D.,
LL.D, and Noah Portkb, DJ)., of Yale College.
Id One Volume, Quarto, strongly bound In cloth, 1840 pages, price £1 111. 6d.; half-calf,
tl; calf or half-russia, £2 It. j russla, £2 lQi.
Besides the matter comprised in the Webster's Guinea Dictionary, this
volume contains the following Appendices, which will show that no pains have
been spared to make it a complete Literary Reference-book :—
A Brief History of the English Lan- A Proxumncing Vocabulary of Scrip
Bige. By Professor Jakes Hablet. ture Proper Names. By W. a. Wiikrlek,
Is Work shows the Philological Rela M.A Including a List of the Variations
tions of the English Language, and traces that occur in the bouay version of the
the progress and influence of the causes Bible,
which have brought it to its present con-
An Etymological Vocabulary of Mo
of Pronunciation. By dem Geographical Names. By the Eev.
r Goodrich and W. A. Wksblkr, C. H. Wheels*. Containing:—!. A l.ist
M.A- Including a Synopsis of Words of Prefixes, Terminations, and Formatira
differently pronounced by different au Syllables In various Languages, with their
thorities. meaning an I derivation; il A brief List
of Geographical Names (not explained by
A Short Treatise on Orthography. the foregoing List), with their derivation
By abtht'k W. Wright. Including a and signification, all doubtful and obscure
Complete List of Words that are spelt la derivations being exctuded.
two or more ways.
An Explanatory and Pronouncing Pronouncing Vocabularies of Modern
Geographical and Biographical Names.
Vocabulary of the Names of Noted Fic By J. Thomas, M.D.
titious Persons and Places, £<. By W. A.
Wiizilta. M.A. This Work Includes not A Pronouncing Vocabulary of Com
only persons aost places noted in Fiction , mon English Christian Names, with their
whether narrative, poetical, or dramatic, signification, and diminutives
but Mythological and Mythical names, ues), and their equivalents lu
(or nick-names),
names referring to the angelology and De- several other languages.
monology of various races, and those
found in the romance writers; Pseu A Dictionary of Quotations. Selected
donyms, Nick-names of eminent persons and translated by William G. Webster.
sod parties, fc, etc. In tact, it is best Containing all Words, Phrases, Proverbs,
described as explaining every name which and Colloquial ExpreMlonB from the
Is not strictly historical. A reference is Greek, Latin, and Mod a Foreign Lan
given to the originator of each name, and guages, which are freqi .tly met with in
where the origin is nnknown a quotation literature and conversation.
U given to some well-known writer in
which the word occurs. A List of Abbreviations, Contrac
Thit valuable Work may alto be had tion*, and Arbitrary Signs used la Writing
separately, pott 8uo., 6*. and Printing.
A Pronouncing Vocabulary of Greek A Classified Selection of Pictorial
and Latin Proper Names. By Professor Illustrations (70 pages). With references
Thachbs, of Tale College. to the text.
- The cheapest Dictionary ever published, as it is confessedly one of the best, The Infcro-
rtuction of small woodcut Illustrations of teclmical and scientific terms adds greatly to tho
utility of the DicUonary/*—Churchman.

LONDON: GEORGE BELL & SONS, YORK STREET, COVENT GARDEN.


STANDARD WORKS PUBLISHED BY

, WEBSTER'S DICTIONARY.

From the Quarterlt Review, Oct. 1873.


' " Seventy years passed before Johnsoh was followed by Webster, an
American writer, who faced the task of the English Dictionary with a
full appreciation of its requirements, leading to better practical results."
. • . •
" His laborious comparison of twenty languages, though never pub
lished, bore fruit in his own mind, and his training placed him both in
knowledge and judgment far in advance of Johnson as a philologist.
Webster^ ' American Dictionary of the English Language ' was pub
lished in 1828, and of course appeared at once in England, where
successive re-editing has as yet kept it in tlie highest place as a practical
Dictionary."
" The acceptance of an American Dictionary in England has itself
had immense effect in keeping up the community of speech, to break
which would be a grievous harm, not to English-speaking nations
alone, but to mankind. The result of this has been that the common
Dictionary must suit both sides of the Atlantic." ....
" The good average business-like character of Webster's Dictionary,
both in style and matter, made it as distinctly suited as Johnson's was
distinctly unsuited to be expanded and re-edited by other hands.
Professor Goodrich's edition of 1847 is not much more than enlarged
and amended, but other revisions since have so much novelty of plan
as to be described as distinct works."
" The American revised Webster's Dictionary of 1864, published in
America and England, is of an altogether higher order than these last
'{The London Imperial and Student's]. It bears on its title-page the
names of Drs. Goodrich and Porter, but inasmuch as its especial im
provement is in the etymological department, the care of which was
committed to Dr. Mahn, of Berlin, we prefer to describe it in short as
the Webster-Mahn Dictionary. Many other literary men, among them
Professors Whitney and Dana, aided in the task of compilation and
revision. On consideration it seems that the editors and contributors
have gono far toward improving Webster to the utmost that he will
bear improvement. The vocabulary has become almost complete, is
•regards usual words, while the definitions keep throughout to Webster's
simple careful style, and the derivations are assigned with the aid of
good modem authorities."
" On the whole, the Webster-Mahn Dictionary as it stands, is most
respectable, and CERTAINLY THE BEST PRACTICAL ENGLISH
DICTIONARY EXTANT."
LONDON: 6E0RGE BELL & SONS, YORK STREET, COYENT GARDKX,
GEORGE SELL d SONS.

SPEClAL DlCTlONARlES AND WORKS


OF REFERENCE.
Dr. Richardson's Philological Dictionary of the
ENGLISH LANGUAGE. Combining Explanation with Etymology,
and copiously illustrated by Quotations from tho Best Authorities.
New Edition, with a Supplement containing additional Words and
further Illustrations. In 2 vols. 4to. £4 lis. 6d. Half-bound in
Eussia, £5 15s. 6d. Bussia, £6 12s.
The Words, with those of the same family, are traced to their
origin. The Explanations are deduced from the primitive meaning
through the various usages. The Quotations are arranged chrono
logically, from the earliest period to the present time.
The Supplement separately. 4to. 12s.
An 8vo. edition, without the Quotations, 15s. Half-russia, 20s.
Bussia, 24s.
Synonyms and Antonyms of the English Language.
Collected and Contrasted. By the late Yen. C. J. Smith, M.A.
Post 8vo. 5s.
Synonyms Discriminated. A Catalogue of Synonymous
Words in the English Language, with their various Shades of Mean
ing, &c. Illustrated by Quotations from Standard Writers. By the
late Ven. C. J. Smith, M.A. Demy 8vo. 16s.
A New Biographical Dictionary. By Thompson Cooper,
F.S.A., Editor of " Men of the Time," and Joint Editor of " Atiienaj
Cantabrigienses." 1 vol. 8vo. 12s.
This volume is not a mere repetition of the contents of previous works,
but embodies the results of many years' laborious research m rare publica
tions and unpublished documents. Any note of omission which may be
sent to the Publishers will be duly considered.
" It is an important orlglual contribution to the literature of its class by a painstaking
scholar. .... It seems in every way admirable, and folly to justify the claims on its
behalf put forth by its editor."—HrUUti Quarterly Review.
" The mass of Information which it contains, especially as regards a number of authors
more or less obscure, is simply astonishing." —Spectator.
Comprises in 1210 pages, printed very closely in double columns, an enormous amount
of information."—Examiner.
" Mr. Cooper takes credit to himself, and is, we think, lustified in doing so, for the great
care bestowed npon the work to insure accuracy as to facts and dates; and he is right
perhaps in saying that his dictionary is the most comprchensive work of its kind in the
English language."—PaU JUaU Gazette.
A Biographical and Critical Dictionary of Painters
and Engravers. With a List of Ciphers, Monograms, and MarliB.
By Michael Bryan. Enlarged Edition, with numerous additions, by
George Stanley. Imperial 8vo. £2 2s.
A Supplement of Recent and Living Painters. By
Henry Ottley. 12s.
The Cottage Gardener's Dictionary. With a Supple
ment, containing all the new plants and varieties to the year 1809.
Edited by George W. Johnson. Post 8vo. Cloth. 6s. 6d.
LONDON: GEORGE BELL & SONS, YORK STREET, COVENT GARDEN.
STANDARD WORKS PUBLISHED BY

THE ALD!NE SER!ES OF THE BR!T!SH POETS.


CHEAP EDITION.
In Rfly-two Volumes, Bound in Oloth, at Eighteenpence each
Volume.

Akenside, with Memoir by the Rev. Kirke White, with 3


A. Dtci, and additional Letters. 1>. id. Nicolas, and I
revised. Is. id.
Beattie, with Memoir by the Bey. Milton, with Memoir by the Bev. J.
A. Dick. l». 6d. Mitpokd. 3 vols. 4i. ed.
Barns, with Memoir by Sir Harris
Nicolas, and additional Copyright Pieces. Parnell, with by the Eev
3 vols, 4*. id. J. MttFOKO. II. 6ti.
Butler, with Memoir by the Bev. J. Pope, with Memoir by the Bev. A.
2 vols, 3*. I h ce. 3 vols. 41. 6d,
Chancer, edited by H. Morris, with Prior, with Memoir by the Bev. I-
Memoir by Sir Harms Nicolas. 6 vols, MrrPOitD. 2 vols. 3i.
to.
Churchill, Tooke's Edition, revised, Shakespeare, with Memoir by the
with Memoir, by Jades Hahnat. 2 vols. Rev. A. Dice, li. ed.
Si. Spenser, edited, with Memoir, by
Collins, edited, with Memoir, by W. J. PatN k Collies. 6 vols. 1J. <d.
Mor Thomas. Is. 6d.
Surrey, edited, with Memoir, by
Cowper, including his Translations. James Yeowell. 1a 64.
Edited, with Memoir, and Additional
Copyright Pieces, by John Bruck, F.S.A. Swift, with Memoir by the Bev. J.
3 vols. is. 6 1. MrrroKD. 3 vols. it. id.
Dryden, with Memoir by the Bev. Thomson, with Memoir by Sir E.
R. Hoorms, F.S.A. Carefully revised, Nicolas. Annotated by Pets
6 vols. 7s. id. ham, F.SJL, and additional
Falconer, with Memoir by the Bev. fully revised. 2 vols. 3|.
J. MttFOKD. 1*. 6d. Wyatt, edited, with
Goldsmith, with Memoir by the Bev. James Yeowsll. Li. id.
J. MrmtHD. Revised, is. 6d. Young, with Memoir by the Bev. J.
Gray, with Notes and Memoir by the Mitforo, and additional Poems, 2 vols.
Rev. John Mitfoko. It. id.

Complete sets may be obtained, bound In half-morocco.


N.B.—Copies or the Fine Paper Edition, with portraits, may stlU be had. price Si. per
velnme (except Collins, 3i. id.).

LOHOON: GEORGE BELI 4 SONS, YOKK STREET, COVENT GARDEN.


6
GEORGE BELL A SONS.

THE ALDINE EDITION OF THE BRITISH POETS.


SUPPLEMENTARY SERIES.
Thk fifty-two volumes which have hitherto formed the well-known
Aldine Series, embody the works of nearly all the more popular English
poetioal writers, whether lyric, epic, or satiric, up to the end of the
eighteenth century. But since that time the wonderful fertility of English
1 iterature has produced many writers equal, and in some cases far superior,
to the majority of their predecessors; and the widely augmented roll of '
acknowledged English poets now contains many names not represented
in the series of " Aldine Poets."
With a view of providing for this want, and of making a series which
has long held a high place in public estimation a more adequate represen
tation of the whole body of English poetry, the Publishers have deter
mined to issue a second series, which will contain some of the older poets,
and the works of recent writers, so far as may be practicable by arrange
ment with the representatives of the poets whose works are still copyright.
One volume, or more, at a time will be issued at short intervals ; they
will be uniform in binding and style with the last fine-paper edition of the
Aldine Poets, in fcap. 8vo. size, printed at the Chiswick Press. Price
5*. per volume.
Each volume will be edited with notes where necessary for elucidation of
the text ; a memoir will be prefixed, and a portrait, where an authentic
one is accessible.
The following are ready, or in preparation.
The Poems of William Blase. With Memoir by W. M. Bossetti,
and portrait by Jeens.
The Poems of Samuel Rogeks. With Memoir by Edward Bell, and
portrait by Jeens.
The Poems of Thomas Chattebton. 2 vols. Edited by the Bev.
W. Skeat, with Memoir by Edward Bell.
The Poems of Sib Walteb Baleigh, Sib Hegh Cotton, and Selec
tions from other Courtly Poets. With Introduction by the Bev. Dr.
Hannah, and portrait of Sir W. Baleigh.
The Poems of Thomas Campbell. With Memoir by W. Allingham,
and portrait by Jeens.
Thb Poems of G eokgk Hebbebt. (Complete Edition.) With Memoir
by the Bev. A. B. Groeart, and portrait.
The Poems of John Keats. With Memoir by Lord Houghton, and
portrait by Jeens.

LONDON: GEORGE BELL & 8ON8, YORK 8TREET, COVENT GARDEN.


»
STANDARD WORKS PUBLISHED BY

In Ten Volumes, price 2«. 6d. each; in half-morocco, £2^10*.


the set.
CHEAP ALDINE EDITION OF
SHAKESPEARE'S DRAMATIC W0EKS.
Editbd by S. W. SINGER
Uniform with the Cheap Edition of the Aldine Poets. •

The formation of numerous Shakespeare Beading Societies has created


a demand for a cheap portable edition, with legible type, that shall pro-
tide a sound text with such notes as may help to elucidate the meaning
and assist in the better understanding of the author. The Publishers
therefore determined to reprint Mr. Singer's well-known Edition, published
in 10 vols., small 8vo., for some time out ofprint, and issue it in a cheap
form, uniform with the well-known Aldine Edition of British Poets.

CONTENTS.
Vol. I. The Life of Shakespeare. The Tempest The Two Gentlemen
of Verona. The Merry Wives of Windsor. Measure for
Measure,
Vol. IL Comedy of Errors. Much Ado about Nothing. Love's Labour
Lost Midsummer Night's Dream. Merchant of Venice.
Vol. III. As You Like It. Taming of the Shrew. All's Well that
Ends Well. Twelfth Night, or What You Will.
Vol. IV. Winter's Tale. Pericles. King Jchn. King Bichard LL
Vol V. King Henry IV., Parts L and II. King Henry V.
Vol. VI. King Henry VL, Parts I. II. and IIL King Bichard III.
Vol. VII. King Henry VIII. Troilus and Cressida. Coriolanus.
Vol. VIII. Titus Andronious. Borneo and Juliet. Timon of Athens.
Julius Cffisar.
Vol IX. Macbeth. Hamlet King Lear.
Vol. X. Othello. Antony and Cleopatra. Cymbeline.
Uniform with the above, price 2s. 6d ; in half-morocco, 5s.
CBITIOAL ESSAYS ON THE PLAYS OP SHAKE8PEABE,
By William Watkiss Lloyd;
Giving a succinct account of the origin and source of each play, where
ascertainable, and careful criticisms on the subject-matter of each.
A few copiet of this Work have been printed to range with the fine-paper Edition of tkt
Aldine Poet*. The price for the Steven Volumes (not sold separately) is £2
LONDON: GEORGE BELL & SONS, YORK STREET, COVENT GARDEN.
GEORGE BELL & SONS.

POCKET VOLUMES.
-A. Szries of Select Works of Favourite Authors, adapted for general reading, moderate In
price, compact and elegant in form, and executed in a style fitting them to be penna*
: - utly preserved. Imperial 32mo., cloth, gilt top.
Bacon's Essays. 2f. 6d. Tales of a Traveller. By Washing
B urns's Poems.
Songs. 3s. ton Ibviko. 3a. ed.
3s. Charles Lamb's Tales from Shak-
speare, 3a.
Coleridge's Poems. 3s. Longfellow's Evangeline and Voices,
C. Dibdin's Sea Songs and Ballads. Sea-side, and Poems on Slavery. 3s.
And others. 3f. Milton's Paradise Lost. 3s.
Midshipman, The. Autobiographical Regained, & other Poems. 3s.
Sketches of his own early Career, by Cap
tain IiA.-ri. 1 Ull, l;.N., 1 \ U.S. 3*. 6d. Bobin Hood Ballads. 3s.
Lieutenant and Commander. By Southey'a Life of Nelson. 3s.
Captain Ma.- : l Hall, K.N', F.R.S. 3s. 64 Walton's Complete Angler. Por
George Herbert's Poems. 2s. 6d. trait* and Illustrations. 3s.
Bemains. 2s. Lives of Donne, Wotton,
Works. 3s. 6d. Hooker, 4c. 3s. 6d.
The Sketch Book. By 'WAsnmoTON White's Natural History of Sel-
Lavruo. 3s. ed. borne. 3*. 6J.
Shakspeare's Plays. Keightiey's Edition. Thirteen Volumes in cloth case, 21s.

ELZEVIR SERIES.
Small fcap. svo.
Thesb Volumes are issued under the general title of " Elzevih Skries," to distinguish
them from other collections. This general title has been adopted to indicate the 6pirlt in which
they are prepared ; that is to say, with the greatest possible accuracy as regards text, and
the highest degree of beauty that can be attained in the workmanship.
They are printed at the Chiswick Press, on fine paper, with wide margins, and issued in
a neat cloth binding.
Longfellow's Evangeline, Voices, Irving's Sketch Book. 5s. With
Sea-side and Fire-side. 4s. ed. With Portrait.
Portrait. Tales of a Traveller. 5s.
Hiawatha, and The Golden Milton's Paradise Lost. 5s. With
Legend.Wayside
4s. ed. Inn, Miles Standish, Portrait.Begained. 5s.
Spanish Student, it. ed.
Burns's Poetical Works. 4s. 6J. Shakspeare's Plays and Poems.
With Portrait. Carefully edited by Tuomas
Songs and Ballads. 4s. ed. In seven volumes. 5s. each.
That- Editions contain aU the copyright Sonthey's Life of Kelson. 4s. 6d.
pieces published in the Mine Edition. With Portrait of Nelsok.
Cowper's Poetical Works. 2 vols., Walton's Angler. 4s. 6d. With a
each 4s. td. With Portrait. Frontispiece.
Coleridge's Poems. 4s. 6rf. With Lives of Donne, Hooker,
Portrait. Herbert, Stc. 6s. With Portrait.
LONDON: GEORGE BELL & SONS, YORK STREET, COVENT GARDEN.
STANDARD WORKS PUBLISHED BY
HlSTORY AND TRAVELS.
Rome and the Campagna. A Historical and Topo
graphical Description of the Site, Buildings, and Neighbourhood of ancient Rome. li
the Rev. Robxbt Bubic, late Fellow and Tutor of Trinity College, Cambridge. Wui
eighty engravingB by Jewitt, and numerous Maps and Plans. Demy 4to. £& 3*.
An additional Plan and an Appendix, bringing this Work down to 1876, baa beta
added.
Ancient Athens; its History, Topography, and RE
MAINS. By Thomas Hbhbt Dim, LLJ)., Author of " The History of the Kings sf
Rome." Super-royal svo. Illustrated, cloth. £1 5*.
The History of the Kings of Rome. By Dr. T. H.
Dter, Author of the "History of the City of Rome f "Pompeii: Its History,
Antiquities," &c., with a Prefatory^Dissertation on the Sources and Evidence of Earij
Roman History, 8vo. 16*.
The Decline of the Roman Republic. By George Losg,
M.A., Editor of " Cfesar's Commentaries,** " Cicero's Orations," &c. 8to.
Vol. L From the Destruction of Carthage to the End of the Jugurthine War. 14*.
Vol. II. To the Death of Sertortus. lit.
Vol III. Including the third Mithrldatic War, the Catiline Conspiracy, and the Con
sulship of C. Julius Cwsar. I4*.
Vol. IV. History of Cesar's Gallic Campaigns and of contemporaneous events. 14a.
Vol. V. From the Invasion of Italy by Julius Cesar to bis Death. 14s.
A History of England during the Early and Middle
AOES. By C. H. Pearson, M.A., Fellow of Oriel College, Oxford, and late Lector:
In History at Trinity College, Cambridge. Second Edition, revised and enlarged. ava.
Vol. I. to the Death of Coeur de Lion. 16s. Vol. II. to the Death of Edward I. 14c.
Historical Maps of England By C. H. Pearson, M.A.
Folio. Second Edition, revised. 31*. Gd.
An Atlas containing Five Maps of England at different periods during the Early anl
Middle Ages.
The Footsteps of our Lord and His Apostles in
PALEST1NE, STRIA, GREECE, AND ITALY. By W. H. Baktuxx. Seventh
Edition, with numerous Engraviugs. In one 4to. volume. Handsomely bound is
walnut, 18i. Cloth gilt, 10*. 64.
Forty Days in the Desert on the Track of the
ISRAELITES : or, a Journey from Cairo to Mount Sinai and Petra. By W. H. Bah-
lett. 4to. With 25 Steel Engravings. Handsome walnut binding, 184. Cloth gitt.
104. 6d.
The Nile Boat; or, Glimpses in the Land of Egypt
By W. H. Bartlett. New Edition, with 33 Steel Engravings. 4to. Walnut, ta.
Cloth gilt, 10*. ed.
The Desert of the Exodus. Journeys on Foot in the
Wilderness of the Forty Years' Wanderings, undertaken in connection with the
Ordnance Survey of Sinai and the Palestine Exploration Fund. By K. H. pAXJsxa, M.A .
Lord Almoner's Professor of Arabic and Fellow of St, John's College, Cambridrf.
Member of the Asiatic Society, and of the Societede Parts. With Maps, and numertci
Illustrations from Photographs and Drawings taken on the spot by the Sinai Survey
Expedition and C. F. Tybwuttt Dbakx. a vola, 8vo. 28*.
The History of Egypt. From the Earliest Times till ite
Conquest by the Arabs, ajt. 640. By Samuel Sharps. New Edition, revised
2 vols. Small post 8vo. With numerous Illustrations, Maps, &c. Cloth, 101.
LONDON : GEOKGE BELL & SONS, YORK STREET, COVENT GARDES.
10
GEORGE BELL & SONS.

STANDARD WORKS.
Corpus Poetarum Latinorum. Edited by E. Walker.
One thick vol. svo. Cloth, 18*. . . . .
Containing :—Catullus, l.ucretios, Vlrgilius, Tlbullus, Propertius, Ovidins, Horatlus,
f'baedrus, Locarno. Persius, Juvenalis, Martlalis, Sulplcii, Statins, SUius Italicus, Valerius
Flaocus, Calpurahis Siculns, Ansonius, and Claudlanus.
Craden's Concordance to the Old and New Testament,
or an Alphabetical and Classified Index to the Holy Bible, specially adapted for Sunday
School Teachers, containing nearly 04,000 references. Thoroughly revised and con
densed by G. H. Haitnat. Fcap. It.
Perowne (Canon). The Book of Psalms. A New
Translation, with Introductions and Notes, Critical and Explanatory. By the Rev.
J. J. Stewart Pekowne. B.D, Canon Residentiary of LlandafT, and Fellow of Trinity
College, Cambridge. svo. Vol. I., Third Edition, 18,. ; Vol. IL, Third Edition, 161.
Adams (Dr. E.). The Elements of the English Lan-
OUAQE. By Eesest Adams, Ph.D. Fourteenth Edition. Post 8vo. 4j. 8A
Whewell (Dr.). Elements of Morality, including Polity.
By W. Whewell, D.D., formerly Master of Trinity College, Cambridge. Fourth
Edition. In 1 vol 8vo. 15a,
Gilbart (J. W.). The Principles and Practice of
BANKING. By the late J. W. Gilbast. New Edition, revised (18tl). 8vo.

BIOGRAPHIES BY THE LATE SIR ARTHUR HELPS, K.C.B.


^^H^ of Hernando Cortes, and the Conquest of
HhXICO. Dedicated to Thomas Carlyle. 2 vols. Crown 8vo. 1M.
TheMtf of Christopher Columbus, the Discoverer of
AMERICA. Second Edition. Crown svo. 6».
The Life of Pizarro. With Some Account of bis Asso
ciates In the Conquest of Peru. Second Edition. Crown 8vo. s*.
TheJjiH of Las Casas, the Apostle of the Indies.
Second Edition. Crown 8vo. 6a.
The Life and Epistles of St. Paul. By Thomas Lewin,
Esq., M.A., F.S.A., Trinity College, Oxford, Barrister-at-Law, Anthor of "Fasti
Sacri," "Siege of Jerusalem," '• Cesar's Invasion," - Treatise on Trusts," he. Third
Edition, revised. With upwards of 350 Illustrations finely engraved on Wood, Maps,
Plans, ttc. In 2 vols., demy 4to. £2 2s.
"This is one of those works which demand from critics and from the public, before
attempting to estimate its merits in detail, an unqualified tribute of admiration. The first
glance tells us that the book is one on which the leisure of a busy lifetime and the whole
resources of an enthusiastic author have been lavished without stint .... This work la a
kind of British Museum for this period and sublect in small compass. It is a series of
galleries of statues, gems, coins, documents, letters, books, and relics, through which the
reader may wander at leisure, and which he may animate with his own musings and reflec
tions. It must be remembered throughout that this delightful and Instructive collection Is
the result of the devotion of a lifetime, and deserves as much honour and recognition as
many a museum or picture-gallery which has preserved its donor's name for generations."

LONDON : GEORGE BELL & SONS, YORK STREET, COVENT GARDEN.


ll
STANDARD WORKS PUSLD3SED BY

ILLUSTRATED OR POPULAR EDlTlONS OF


STANDARD WORKS.

Dante's Divine Comedy. Translated by the Rev. Henkt


Francis Cart. With all the Author's Copyright Emendations. Post Bra. it. %d~
Shakespeare. Shakespeare's Plays and Poems. With
Notes and Life by Charles Knight, and 40 engravings on wood by Harvxt. Boyal
8ro. Cloth. 10*. 6d.
Fielding. Works of Henry Fielding, complete. With
Memoir of the Author by Thomas Rosooe, and 20 Plates by Geokge Crutjiskasx-
Medium 8vo. 14s.
Fielding. The Novels separately. With Memoir by
Thomas Roscoe, and Plates by George Cruikbhank. Medium 8vo. 7*. 6d
Swift. Works of Jonathan Swift, D.D. Contouring
interesting and valuable passages not hitherto published. With Memoir of the Anther
by Thomas Rosooe. 2 vols. Medium 8vo. 24s.
Smollett. Miscellaneous Works of Tobias Smollett.
Complete in 1 vol. With Memoir of the Author by Thomas Roscoe. 21 Plates fey
Geosqe Crdirsuakk. Medium svo. Hi.
Lamb. The Works of Charles Lamb. With a Memoir
by Sir Thomas Noon Talfourd. Imp. 8vo. tot. 6d.
Goldsmith's Poems. Illustrated. I6mo. 2s. 6d.
Wordsworth's White Doe of Rylstone ; or, the Fate of
THE NORTONS. Illustrated. 10mo. 3a. 8d.
Longfellow's Poetical Works. With nearly 250 Illustra
tions by Birket Foster, Tenntel, Godwin, Thomas, be. In 1 vol. 2U.
Longfellow's Evangeline. Illustrated. 16mo. 3s. 6tL
Longfellow's Wayside Inn. Illustrated. 16mo. 3s. 6d.
Washington Irving's Sketch-Book. (The Artist's Edi
tion.) illustrated with a Portrait of the Author on Steel, and 200 Exquisite Wood-
Engravings fiom the Pencils of the most celebrated American Artists. Crown tte.
211.
Adelaide Anne Procter's Legends and Lyrics. The
Illustrated Edition. With Additional Poems, and an Introduction by Chakles
Dickens, a Portrait by Jeeks, and 20 Illustrations by Eminent Artiste Fcap. 4to.
Ornamental cloth. 2U.
Mrs. Gatty's Parables from Nature. A Handsomely
Illustrated Edition ; with Notes on the Natural History, and numerous 'Full-page
Illustrations by the most eminent Artists of the present day. Fcap. *to. 21a Also
2 volumes, 10s. 6d. each.
The Book of Gems. Selections from the British
POETS. Illustrated with upwards of 150 Steel Engravings. Edited by S. C. Hau.
3 vols. Handsomely bound in walnut. 21s. each.
Fibst Series—Cihuceb to Deters.
Second Series—Swift to Burks.
Third Series—Wordsworth to Tennison.
LONDON: GEORGE BELL & SONS, YORK STREET, COVENT GARDEN.
GEORGE BELL tc SONS.

BOOKS FOR THE YOUNG.

CAPTAIN MARRTATS BOOKS FOR BOYS.


Poor Jack. With Sixteen Illustrations after Designs by
Cujuuox Stakfisld, B.A. Twenty-second Edition. Post svo., 3*. Sci. Gilt, 4s. 6d.
Tlie Mission; or, Scenes in Africa. With Illustrations
by Johx Gilbert. Post svo., 3*. 6d. Gilt, 4*. 6d.
"CTa.e Settlers in Canada. With Illustrations by Gilbert
and Dalzikl. Post 8vo„ 3s. td. Gilt, it. M.
Tlxe Privateer's Man. Adventures by Sea and Land
IN CIVIL AND SAVAGE LIFE, ONE HUNDRED YEARS AGO. Illustrated
with Eight Steel Engravings. Post svo., S*. 6d. GUt.4j.8d.
Masterman Ready; or, the Wreck of the Pacific.
Embellished with Ninety-three Engravings on Wood. Post svo„ 3a. 84 Gilt, 4*. Sd.
Tlae Pirate and Three Cutters. Illustrated with Twenty
Steel Engravings from Drawings by Clarkson Stanfield, R.A. With a Memoir
of the Author. Post svo., 3*. 6d. Gilt, 4*. 6d.
A Boy's Locker. A Smaller Edition of the above Tales,
in 12 volumes, enclosed In a compact cloth box. 21*.

Sans Christian Andersen's Tales for Children. With


Forty-eight Full-page Illustrations by Wehnert, and Fifty-seven irmall Engravings
on Wood by W. Thomas. A new Edition. Very handsomely bound. St.
Hans Christian Andersen's Fairy Tales and Sketches.
Translated by C. C. Peachet, H. Ward, A. Plesneb, Sic. With 104 Illustrations by
Otto Spfceter and others. 6*.
This volume contains several tales that are in no other Edition published in this
country, and with the above volume it forms the most complete English Edition.
Mrs. Alfred Gatty's Presentation Box for Young
PEOPlE. Containing " Parables from Nature," " Aunt Judy's Tales," and other
Popular Books, 9 volumes in all, beautifully printed, neatly bound, and enclosed in
a cloth box. 31*. 64. Any single volume at 3s. 64.
Anecdotes of Dogs. By Edward Jesse. With Illustra
tions. Post 8vo. Cloth. U. With Thirty-four Steel Engravings after Cooper,
Lanineer, Stc. 7s. 8tf.
The Natural History of Selborne. By Gilbert White.
Edited by Jesse. Illustrated with Forty Engravings. Post svo. 6s. ; or with the
Plates Coloured, 7s. 6ci.
A Poetry Book for Schools. Illustrated with Thirty-
seven highly-finished Engravings by C. W. Cope, R.A., Helmslet, Faijirr, Skill,
Thohas, and H. Weir. Crown 8vo. Is.
Select Parables from Nature. By Mrs. Gattt. For
the Use of Schools. Fcap. U.
Besides being reprinted in America, selections from Mrs. Gatty's Parables have
been translated and published in tho German, French, Italian, Russian, Danish, and
Swedish languages.
LONDON: GEORGE BELL & SONS, YORK STREET, COVENT GARDEN.
13
STANDARD WORKS PUBLISHED BY

SOWERBY'S ENGL!SH BOTANY:


Containing a Description and Life-size coloured Drawing of every
British Plant Edited and brought up to the Present Standard of
Scientific Knowledge by T. Boswell (formerly Symk), LL.D. F.L.S.,
&c. With Popular Descriptions of the Uses, History, and Traditions
of each Plant, by Mrs. Lankestee, Author of " Wild Flowers Worth
Notice," " The British Ferns," &c. The Figures by J. E. Sowerbt,
James Soweert, F.L.S., J. Db C. Sowebbt, F.L.S., and J- W.
Saxter, A.L.S. In Eleven Volumes, super-royal 8vo.
" Under the editorship of T. Boswell Syme, F.l.S., assisted by Mrs. Lankester, * Sowerby's
English Botany/ when finished, wflU be exhaustive of the sublect, and worthy of the
branch of science it illustrates, » . . In taming over the charmingly executed hani-
ooloored plates of British plants which encumber these volumes with riches, the reader
cannot help being struck with the beauty of many of the humblest flowering weeds we tread
on with careless step. We cannot dwell upon many of the individuals grc grouped in the
splendid bouquet of flowers presented is these pages, and it will be sufficient 1
the work Is pledged to contain a figure of every wild flower indigenous to th
rimes.
M Will be the most complete Flora of Great Britain ever brought out. This great
will find a place wherever botanical science is cultivated,' and the study of our i
lanus, with all their fascinating sasoclatlons, held dear."—Athenavm.
** A clear, bold, distinctive type enables the reader to take In at a glance the t
and divisions of every page. And Mrs, Lankester has added to the technical de
the editor an extremely Interesting popular sketch, which follows in smaller type. The
English, French, and German popular names are given, and, wherever that debate and
difficult step is at all practicable, their derivation also. Medical properties, superstitions,
and fancies, and poetic tributes and Illusions, follow. In short there la nothing more left to
be deNired."—Guardian,
"Without question, this Is the i
botanist. . . . The plates are most
too strongly recommended to all who are interested In botany." —lUustraUd Jfet
Sold separately^ prices asfollows :—
Bonnd oloth. Halfmoi . Morocco
£ a. A £ i. d £ *. d
Vol. L (Seven Parts) *J 1 18 0 2 2 0 2 8 6
U. ditto • * • • 1 18 0 2 2 0 2 8 6
III. (Eight ParU) 2 3 0 2 7 0 2 13 6
IV. (Nine Parts) aa 2 8 0 2 12 0 2 18 6
V. (Eight Parte) 2 3 0 2 7 0 2 13 e
VI. (Seven Parts) 1 18 0 2 2 0 2 8 c
VII. ditto 1 18 0 2 2 0 2 8 6
VIII. (Ten Parts) 2 13 0 2 17 0 3 3 6
IX. (Seven .Parts) • • 1 18 0 2 2 0 2 8 6
X. ditto *• 1 18 0 2 2 0 2 8 6
XI. (Six Parts) 1 13 0 1 17 0 2 3 6
Or, the Eleven Volumes, 22J. 8s. in cloth ; 241. 12*. in half-morocco ; and
282. 3s. 6d. whole morocoo.
A Supplementary Volume, containing ferns and otlter cryptogami, in preparation
by Professor Boswell (formerly Stme).
LONDON: GEORGE BELL & SONS, YORK STREET, COVENT GARDES.
v..
GEORGE BELL & SONS.

CIBRARY OF NATURAL HISTORY.


"Each volume is elegantly printed in royal 8vo., and illustrated with a very large
number of well-executed engravings, printed m colours They form a complete
library of reference on the several sublects to which they are devoted, and nothing
more complete in their way has lately appeared."—Tks BookselUr.

BREE'S BIRDS OF EUROPE AND THEIR EGGS, not ob


served in the British Isles. With 23s beautifully coloured Plates. Five vols. 5/. $s.
COUCH'S HISTORY OF THE FISHES OF THE BRITISH
ISLANDS. With 256 carefully coloured Plates. Four vols.
GATTY'S (MRS. ALFRED) ' BRITISH SEAWEEDS. Nume-
rous coloured Illustrations. Two vols. 2I. io*.
HIBBERD'S (SHIRLEY) NEW AND RARE BEAUTIFUL-
LEAVED PLANTS. With 64 coloured Full-page Illustrations. Executed
expressly for this work. One vol. x/. 5*.
LOWE'S NATURAL HISTORY OF BRITISH AND EXOTIC
FERNS. With' 479 finely coloured Plates. Eight vols. 67. 61.
LOWE'S OUR NATIVE FERNS. Illustrated with 79 coloured
Plates and 900 Wood Engravings. Two vols. a/, s*.
LOWE'S NATURAL HISTORY OF NEW AND RARE FERNS.
Containing Species and Varieties not included in " Ferns, British and Exotic."
73 coloured Plates and Woodcuts. One vol. i/.
LOWE'S NATURAL HISTORY OF BRITISH GRASSES. With
74 finely coloured Plates. One vol. il. xx.
LOWE'S BEAUTIFUL-LEAVED PLANTS: being a description
of the most beautiful-leaved Plants in cultivation in this country. With 60
coloured Illustrations. One vol. xl. is.
MORRIS' HISTORY OF BRITISH BLRDS. With 360 finely
coloured Engravings. Six vols. 61. 6s.
MORRIS' NESTS AND EGGS OF BRITISH BIRDS. With
nj beautifully coloured Engravings. Three vols. 3/. 31.
MORRIS' BRITISH BUTTERFLIES. With 71 beautifully co
loured Plates. One vol 1/. ia.
MORRIS' BRITISH MOTHS. With coloured Illustrations of
nearly sooo specimens. Four vols. 6V. 6>.
TRIPPS BRITISH MOSSES. With 39 coloured Plates, con
taining a figure of each species. Two vols. a/, to*.
WOOSTER'S ALPINE PLANTS. First Series. With 54 coloured
Plates. »5*.
WOOSTER'S ALPINE PLANTS. Second Series. With 54 coloured
Plates. 251.
LONDON: GEORGE BELL & SONS, YORK STREET, COVENT GARDEN.
15
STANDARD WORKS

PUBlISHED BY

GEORGE BELL & SONS.

V For Litl of Boror'e Lrar.AtUES us (he end of the Volume,


'X
LIST OF

BOM'S VARIOUS LIBRARIES.

A Complete Set, in 648 Volumes, Price £134 18b. 6d. N

SEPAEATE LIBRARIES.

1 rfo.of Price.
Standard Library (including the Atlas to Coze's Tolumtt. £ i. d.
Marlbo-vugh) . . . . . . . . ! 199 35 11 0
Historical Library : 21 5 5 0
Library or French Memoirs .... 6110
School and College Series 6 15 6
Philosophical Library j 11290
British Classics j 29 I 5 1 6
Ecclesiastical Library i 1* 3 8 0
ANTIQUARIAN LIBRARY ' 33 8 5 0
Illustrated Library I 83 21 0 0
Classical Library (including tLc A tlaa) . . . 91 22 C 0
sctentifio ld3rary 60 15 13 6
Reference Library ; 31^776
Novelists' Librart i 5 , 0 19 0
Art Library ; 11050
Cheap Series I 58 I 5 1 6

LONDON :
GEORGE BELL AND SONS, YORK STREET,
COVENT GARDEN.
A CATALOGUE OF
BOHN'S VARIOUS LIBRARIES.
PUBLISHED BT
GEORGE BELL AND SONS,
4*5, TORE STREET, COVENT GARDEN,
LONDON.
1876.
N.B.— The Classification of the Books has lately been improved by the
rearrangement of some of the Libraries.

BOHN'S STANDARD LIBRARY.


A 8FBIES OF THE BEST ENGLISH AND FOBEIGN AUTEORB, PRINTED
IN POST 8VO.
3s. 6tt. per Volume, excepting those marked otherwise.
Alfieri's Tragedies, including those I Carrel's Counter Revolution in Eng
published posthumously, Translated into land. Fox's History and Lon&dale't
Engtish Verse, and edited with Notes and Mem oir of James LL Portrait.
Introduction, by Edoar A. Bowmxo, C.B. Cellini (Benvenuto), Memoirs of
2 vols. Translated by Kosooe. Portrait.
Baoon'l Essays, Apophthegms, Wis Cervantes' Galatea. Translated by
dom of the Ancients, New Atlantis, and Gordon Gtll.
Henry VII., with Introduction and Notes. Coleridge's 8. T. Friend. A Serus of
Portrait. Essays on Morals, Politics, and Religion.
Beaumont and Fletcher, a popular (B. T.) Biographia Liter-
Selection from. By Lkioh Huirr. aria, and two Lay Sermons.
3eckmann's History of Inventions, Conde's Dominion of the Arabs in
Discoveries, and Origins, Revised and Spam. Translated by Mrs. Foaraa, Ta
enlarged. Portraits. In 2 vols. 3 vols.
Bremer's (Mils) Works. Translated by Cowper's Complete Works, Edited,
Mast Howrrr. Portrait In 4 vols. with Memoir of the Author, by Sotthtt.
Vol 1. The Neighbours and other Tales. Illustrated urith BO t.Ytgraving?- InB vols.
Vol. 2. The President's Daughter. Vols. 1 to 4. Memoir and Correspondence.
Vol. 3 The Home, and Strife and Peace. Vols. S and e. Poetical Works. Plaits.
Vol 4. A Diary, the H Family, be Vol t. Homer's Iliad. Plates.
British Poets, from Hilton to Kirke Core's Vol. 8. Homer's Odyssey. Platm.
Warn. Cabinet Edition. In 4 vols. Memoirs of the Duke of
Marlborough. Portraits. In 3 vols.
Outler's (Bp.) Analogy of Religion, An Atlas of the plans of Marlborough'-'
and Sermons, with Notes. Portrait. campaigns, 4to. 101. fid.
Caraoen's Lusiad, Mickle's Transla History of the House o'
tion. With Notes by E. R. Hodges. Austria. Portraits. In 4 vols.
[In the Press. De Lolme on the Constitution of Eng
Cary's Translation of Dante's Hea land. Edited, with Notes, bt Joss
ven. Hell, and Pursatory. Copyright Emerson's Maooksoos.
edition, being the anly one containing Foster's (Jchn) Works. 2 vols.
Cary's last corrections and additions. Life and Correspond'
Carafas (The) of Haddaloni: and euce. Edited byj. E. Rvlakd. InSvoU
Naples under Spanish Dominion. Trans Lectures at Broadmead
lated from the German of Alfred de Chapel Edited by J. E. Bruits, la
2 vols.
18
Bomra various libraries.
Cotter's (Jchn) Critical Essays. Edited Hall's (Rev. Robert) Miscellaneous
by J. E. Rtland. [n 2 voIb. Works and Remains, with Memoir by
Essays—On Decision of Cha Dr. 0BBQOBY, and an Essay on his Cha
racter by Johm Foster. Portrait.
racter, &c. &c. Hawthorne's Tales. In 2 vols.
the Evils of Po- Vol. 1. Twice Told Tales, and the
Snow Image.
Fosteriana: Thoughts, Re Vol. 2. Scarlet Letter, and the Home
flections and Criticisms of the late John with the seven Gables.
Foster, selected from periodical papers, Heine's Poems, complete, from the
and Edited by Uenui G. Bob* (nearly German, by K A. Boweiko, C.B. St.
600 pages). St. Hungary: its History and Revolu
Jailer's iAndrew Principal Works. tions ; with a Memoir of Kossuth from
With Memoir. .Portrait new and authentic sources. Portrait.
Seethe's Works, Translated into Eng Hutchinson (Colonel), Memoirs of,
lish.
Vols.InLand2.
7 vols. Autobiography,20 Books; with the Siege of Latham House,
and Travels in Italy, France, and firing's (Washington) Life and Let
Switzerland. Portrait. ters. By his Nephew, Pikers e. Ixvnra.
Vol. 3. Faust, Iphigenla,' Torqnato In a vols.
Tasso, Egmont, Sc., by Miss Swan- Life of Washington. Por
wick ; and Gilts von Berllchingen, by trait. Complete
In 4 vols. Works. In 11
Sir Walter Soott. Frontispiece.
Vol i. Novels and Tales.
Vol. S. Wilhelm MBister's Apprentice vols.
ship. Vol. 1. Salmagundi and Knickerbocker
Vol. 6. Conversations with Eckermann Portrait of the author.
and Soret. Translated by Jons Vol. 2. Sketch Book and Life of Gold
Oxestoed. smith.
Vol. 1. Poems and Ballads, including Vol. 3. Bracebrldge Hall and Abbota-
Hermann and Dorothea. Translated
by E. A. Boweiko, C.B. Vol. 4. Tales of a Traveller and the
Greene, Marlowe, and Ben Jonson, Alhambra.
The Poems of. Edited by Robust Bell. Vol. 5. Conquest of Granada and Con-
With Biographies. In 1 vol. qaest of Spain.
Vols. 6 and 7. life of Columbus and
Gregory's (Dr.) Evidences, Doctrines, Companions ofColumbus, w.; ih a new
and Daties of the Christian Religion. Index. Pine Portrait.
Vol. 8. Astoria and Tour In the Prairies.
Gmiiot's Representative Government. Vol 9. Mahomet and his Successors.
Translated by A. B, Scoble. Vol. 10. Conquest of Florida and Ad
—— History of the English Revo ventures of Captain Bonneville.
lution of 1640. Translated by William Vol 11. Biographies and Miscellanies.
Hazlitt. Portrait. For separate World, tee Cheap Seriet.
——History of Civilization, Trans James's (0. P. R) Richard Coenr-de-
lated by William Hazlitt. In 3 vols. Llon, King of England. Portraits. 2 vols.
Portrait. Louis XIV. Portraits . 2 vols
Hazlitt's Table Talk. A New Edition Junius's Letters, with Notes, Ad
in one volume. ditions, and an Index. In 2 vols.
Lectures on the Comic Lamartine's History of the Girond
Writers, and on the English Poets. ists. Portraits.
Restoration In of
3 vols.
the Monarchy,
——— Lectures on the Literature
of the Age of Elizabeth, and on Characters with Index. Portraits. In 4 vols.
of Shakespcar's Plays.
—— Plain Speaker. 5s. French Revolution of 1848,
—— Bound Table; the Conversa with a fine frontispiece.
tions of James Noethootb, H.A. ; Cha Lamb's (Charles) Elia and Eliana.
racteristics, kc. St. CompleteDramatio
Edition. Poets of the Time
Sketches and Essays, and of Elizabeth ^including his Selections fixm
Wlnterslow (Essays Written there). New the Qarrkk Plays.
19
A CATALOGUE OF
Lanii's History of Painting. Trans Richter (Jean Paul Fr.)
lated by Roscos. Portraits. In 8 vots. graphy and Levana. With
Locke's Philosophical Works, con Flower, Fruit, and
taining an Essay on the Human Under | (Pieces, [in the
standing, kc., with Notes and Index by
J. A. St. John. Portrait. In 2 vols. Roscoe's Life and Pontificate
—— Lift and Letters, with Ex Leo X., with the
tracts from his Common-Place Books, by
Lord Koto. Life of Lorenzo de
Luther's Table Talk. Translated by with the Copyright Notes, sic.
William Hazlitt. Portrait. Russia, History of, by Walter K.
Machiavelli's History of Florence, Kxllt. Portrait*. In 2 tola.
The Prince, and other Works. Portrait. Schiller's Works. Translated into
Menzel's History of Germany. Por English. In 6 vols.
trait*. In 3 vols. Vol. 1. Thirty Years' War, and Eemtt
Michelet's Life of Luther. Translated of the Netherlands.
by William Hazutt. Vol. 2. Continuation of the Revolt
of the Nethertands; Wallenstdr/a
— Roman Republic. Translated Camp; the Picoowmlni; the Death
by William Hazutt. of Wallenstein; and William Tell.
Vol. 3. Don Carlos, Mary Stuart, Maid
French Revolution, with In- of Orleans, and Bride of Messina.
Vol. 4. The Robbers, Fleeoo, Love and
Intrigue, and the Ghoet^Seer.
Mignet's French Revolution from Vol. 6. Poems. Translated by Esexa
17s9 to 1814. Portrait. BowaiNo, CB.
Milton's Prose Works, with Index. Vol. 6. Philosophical Letters and St-
*..'*** In 5 vols. thetical Essays.
Schlegel's Philosophy of Life and
Mitford's (Miss) Our Tillage, Im of Language, translated by A. J. W. Mos-
proved Ed., complete. lUuttratti. atola aiaoH.
Moliere's Plays. Translated by C. H. History of Literature, An
Wall. In 3 voIs. [Vol. 3 in the 1'reis. cient and Modern. Now first completely
Neander's Church History. Trans translated, with Genera] Index.
lated : with General Index. In 10 vols. Philosophy of History.
Translated by J. B. Rosixtscsl Por
— Life of Christ. Translated. trait.
First Planting of Christi Dramatic Literature.
anity, and Antlgnostikus. Translated. In Translated. Portrait.
2 vols. —— Modern History.
History of Christian Dogmas. .Esthetic and Miscellaneous
■♦^i In a vols. Works.
—— Christian Life in the Early Sheridan's Dramatic Works and
and Middle Ages, including his ' Light in Life. Portrait.
Dark Places.' Translated.
Oakley's History of the Saracens. Sismondi's Literature of the 8outh
of Europe. Translated by Roscoe. Por
Keviscd and completed. Portrait. trait*. In 2 vols.
Percy's Reliques of Ancient English Smith's (Adam) Theory of the Moral
Poetry. Reprinted from the Originat Edi Sentiments ; with bis Essay on the First
tion, and Edited by J. V. Pricua&d. In Formation of Languages.
2 vols. Smyth's (Professor) Lectures on
Ranke's History of the Popes. Trans Modern History. In 2 vols.
lated by E. FootKit. In 3 vols. — Lectures on the French Re
Servia and the Servian Re volution. In 2 vols.
volution.
Reynolds' (Sir Joshua) Literary Sturm's Morning Communings with
God, or Devotional Meditations for Every
Works. Portrait. In 2 vols. Day in the Year.
BOHN'S VABI0U8 LIBRARIES.
Taylor'* (Bishop Jeremy) HolyLiving Vasari's Lives of the Painters,
and Dying. Portrait. Sculptors, and Architects. Translated by
Thierry'i Conquest of England 07 Mrs. Foster. S vols.
the Normans. Translated by William Wesley's (Jchn) Life. By Robert
Hazlm. Portrait. In a vols. Sodthey. New and Complete Edition.
Doable volume. 6s.
Ulrici (Dr.) Shakespeare's Dramatis Wheatley on the Book of
Art. Translated by L. D.Schmltz. a vols.

n.
HISTORICAL LIBRARY.
5s. per Volume.
Evelyn's Diary and Correspondence. Jesse's Memoirs of the Pretenders
Illustrated with numerous Portraits, dec. and their Adherents. 6 Portraits.
In 4 vols. Nugent's (Lord) Memorials of
Pepys* Diary and Correspondence. Hampden, his Party, and Times. 12
Edited by Lord Biaybrooke. With Im Portraits.
portant Additions, Including numerous Strickland's (Agnes) Lives of the
Letters. Illustrated with many Portrait/. Queens of England, from the Norman
In 4 vols. Conquest. Prom official records and
Jesse's Memoirs of the Beign of the authentic documents, private and public.
Stuarts, including the Protectorate. With Revised Edition. In 6 vols.
General Index. Upwards of 40 Portraits. Life of Mary Queen of Scots.
In 3 vols. 2 vols.

m.
LIBRARY OF FRENCH MEMOIRS.
( 3a. id. per Volume.
Memoirs of Philip de Commines, History of Louis XL Portraits. In
containing the Histories of Louis XI. and Memoirs2 vols.
Charles VIII., and of Charles the Bold, of the Duke of Solly, Prime
Duke of Burgundy. To which is added, Minister to Henry the Great. Portraits.
The Scandalous Chronicle, or Secret In 4 vols.

IV.
SCHOOL AND COLLEGE SERIES.
is. per Volume, excepting those marked otherwise.
Bass's Complete Greek and English New Testament (The) in Greek.
Lexicon to the New Testament. 2s. Griesbach's Text, with the various read
Donaldson's Theatre of the Greeks. ings of Mill and Schols at foot of page, and
Illustrated with LithogTaphs and nu Parallel References in the margin ; also a
merous Woodcuts. Critical Introduction and Chronological
Tables. Tunfacsimiles of Greek Manu
Herodotus, Tamer's (Dawson W.) scripts. (650 pages.) 3s. 6J. ; or with the
Notes to. With Slap, Ac. Leticon. Rs.
Wheeler's Analysis and Thucydides, Wheeler's Analysis of.
Summary of.
21
A CATALOGUE OF
V.
PHILOSOPHICAL LIBRARY.
6*. per Volume, excepting those marked otherwise.
Comte's Philosophy of the Sciences. Kant's Critique of Pure EtsMB.
By Q. H. Uwa Translated by J. M. D. Hkikljuohs.
Draper (J. W.) A History of the Logic ; or, tie Science of Inference
Intellectual Development of Europe. By A Popular Manual. By J. Devict.
Jobs William Draper, M.D., LL.D. A Miller's (Professor) History Philoso
New Edition, thoroughly Revised by the phically considered. In 4 void. 3c G4
Author. In 2 vols. each.
Hegel's Lectures on the Philosophy Tennemann's Manual of the History
of HUtory. Translated by J. Sibber, M.A. ofPhilosophy. Continued by J. B.JIorb-i
VI.
BRITISH CLASSICS.
3*. 6d. per Volume.
Addison's Works. With the Notes Burke's Speeches on Warren Hast
of Bishop Herd, much additional matter, ings; and letters. With Index. In
and upwards of 100 Unpublished Letters. 2 vols, (funning vols. I and 8 of the
Edited by H. G. Bonn. Fortran and 8 works).
Engraving* on Steel. In 6 vols.
Burke's Works. In 6 Volumes. Life. By Prior. New
Vol. 1. Vindication or Natural Society, revised Edition. Portrait*
On the Sublime and Beautiful, and Defoe's Works. Edited by Sir Walter
Political Miscellanies. Scott. In 7 vols.
Vol. 2. French Revolution, Ac.
Vol. 8. Appeal from the New to the Gibbon's Roman Empire. Complete
Old Whigs ; the Catholic Claims, be
Vol. 4. On the Affairs of India, and and Unabridged, with Notes ; lnclndiiig.
Charge against Warren Hastings. In addition to the Author's own, those of
Vol S. Conclusion of Charge against Gnizot, Wenck, Nlebnhr, Hugo, Neander.
Hastings ; on a Regicide Peace, sic. and other foreign scholars ; and an ela-
Vol. e. Miscellaneous Speeches, Sic. ' l Edited by an English
With a General Index. In f vols.
TO.
ECCLESIASTICAL AND THEOLOGICAL
LIBRARY.
5*. per Volume, excepting those marictd otkervrise.
Bleek (J. An Introduction to the Henry's (Matthew) Commentary ci
Old' Testament, by Frikdbich Bleek. the Psalms. Num*rou» lUiutroticru.
Edited by Johann Blkek and Adolf Pearson on the Creed New Edition.
Kamthattsen. Translated from the Ger
man by G. H. Vhnarles, nnder the With Analysis and Notes.
supervision of the Rev. E. Venarles. Philo Judaeus, Works of ; the con
Canon of Lincoln. New Edition. In 2 temporary of Josephna. Translated by
vols. C. D. Yonge In 4 vols.
Chilling worth's Religion of Pro
testants. 3;-. 64.
Eusebiue' Ecclesiastical History. Socrates' Ecclesiastical History, U
continuation of Eueeblua. With the Kou*
With Notes. of Valeslos.
Hardwick's History of the Articles
of Religion. To which Is added a Seriesof Sosomen's Ecclesiastical History,
Documents from a.d. 1536 to a.d. 1615. from a.D. 334-440 :
Together with Illustrations from Contem
porary Sources. By the late C. Hard-
wick," M.A., archdeacon of Ely. Third Theodoret and Evagnm.
Edition, Revised by the Rev. F. Procter, tlcal Histories, from a.d. 332 to a.D. 427
M.A. and from ajt. 431 to a-D. H4.
22
BOHNS VARIOUS LIBRARIES.

Vlll.
ANTIQUARIAN LIBRARY.
6s.per Volume.
Bede's Ecclesiastical History, and Mallet's Northern Antiquities. By
the Anglo-Saxon Chronicle. Bishop Pkbct. With an Abstract of the
Boethins's Consolation of Philoso Eyrbiggla Saga, by Sir Walter Scott.
phy. In Anglo-Saxon, with the A. S. Edited by J. A. Blacxwbll.
Metres, and an English Translation, by Marco Polo's Travels. The Trans
the Rev. a Fox. lation of Maraden. Edited by Thomas
Brand's Popular Antiquities of 'Eng. Wright.
land, Scotland, an..t Ireland. By Sir Henri Matthew Paris's Chronicle. In 5 vols,
Ei.ua. In 3 vols. Fran Section : Roger of Wendover's
Chronicles of the Crtuaderi. Richard Flowers of English History, from the
of Devisee, Geoffrey de Vlnaauf, Lord de Descent of the Saxons to a.d. 1238.
Jolnvllle. Translated by Dr. Giles. In 2 vols.
Early Travels in Palestine. Willi- Second Section: From 1236 to 1273.
bitd, Stewalf, Benlamin of Tndcla, Man- With Index to the entire Work. In
3 vols.
devllle. La Brocquiere, and Maundiell; Matthew of Westminster's Flowers
all unabridged. Edited by Thomas of History, especially such as relate to the
Whight. affairs of Britain ; to a.d. 1367. Translated
Ellis'* Early English Metrical Bo- by C D. Tonoe. In 2 vols.
mancea. Revised by J. O. Haluwell. Ordericus Vitalis' Ecclesiastical His
Florence of Worcester's tory of England and Normandy. Trans
with the Two Continuations lated with Notes, by T. Forests*, M.A.
Annala of English History to the Reign o] In 4 vols.
Edward L Panli's (Dr. B.) Life of Alfred the
Gesta Romanorum. Edited by VT. Great Translated from the German. To
Hooper, B.A. [In the I'ress. which is appended Alfred's Anglo-Saxon
Giraldua Cambrensis' Historical version of Crosins, with a literal Transla
Works : Topography of Ireland ; History tion, and an Anglo-Saxon Grammar and
of the Conquest of Ireland ; Itinerary Glossary.
through Wales; and Description of Wales Soger De Hoveden's Annals of Eng
With Index. Edited by Thos. Wbiobt. lish History ; from a.D. 732 to ajt. 1201.
Henry of Huntingdon's History of Edited by H. T. Riley. In 2 vols.
the English, from the Roman Invasion to Six Old English Chronicles, vis. :—
Henry U. ; with theActa of King Stephen, Assert Life of Alfred, and the Chronicles
*c. of Ethelwerd, Gtldas, Nennlus, Geoffrey
Ligolph a Chronicle of the Abbey of of Monmouth, and Richard of Ciren
Croyland, with the Con'lnuations by Peter cester.
of Blois and other Writers. By H. T. William of Malmesbnry's Chronicle
Rilet. of the Kings of lflngianH Translated by
Heightiey's Fairy Mythology. Fron Shaeph.
tispiece by Cruikshank. Tale-Tide Stories. A Collection of
Lepsius's Letters from Egypt, Ethio- Scandinavian Tales i
't of Sinai. by B. Thorpe.
IS.
ILLUSTRATED LIBRARY.
5*. per Folume, excepting those marked otherwise.
Allen's Battles of the British Havy. ariosto's Orlando Furioso. In Eng
lish Verse. By W. S. Rosa. Twelve fine
Revised and enlarged. Numerous fine Knffravingi. In 2 vole.
Portrait!.. In 2 vols. Bechstein's Cage and Chamber Birds.
Andersen's Danish Legends and Inelndlng Sweefs Warblers. Enlarged
I airy Tales. With many Tales not In any edition. Numerous plates.
other edition. TranslateJ by Caeolihi All other editions are abridged.
Peachst. 120 Wood engravingi. With lhe plates coloured. It. 6d.
23
A CATALOGUE OF
Bonomi s Nineveh and it* Palaces. Howitt's (Mary) Pictorial Calendar
New ivdHlon, revised and considerably of the Seasons. Embodying the whole of
enlarged, both In matter and Plates, in Aiken's Calendar of Nature. Upwards of
cluding a Full Aocoont of the Assyrian 100 Engravings.
Sculptures recentty added to the National
Collection. Upwards of 300 Engravings. (Mary and William) Stories
Butler's Hudibrai. With Variorum ofEnglish and Foreign Life. Twenty beau
Notes, a Biography, and a General Index. tiful Engravings.
Edited by Hknbt G. Boiin. Thirty beau India, Pictorial, Descriptive, and
tiful illustration!. -»n„ Historical, from the Earliest Times to the
—— ; or, further illustrated with Present Upwards of 100fine Engravings
62 Outline Portraits. In 2 vols. lot. on Wood, and a Map.
Cattermole's Evenings at Haddon Jesse's Anecdotes of Dogs. New Edi
Hall. 24 exquisite Engravings on Steel, tion, with large additions. JUBWHSSS fine
from designs by himself the Letterpress Woodcuts after Harvey, Bewick,andothert.
by the Uauohess 1 tk Cararklla. —— ; or, with the addition of 34
highly-finished Steel Engravings. Is 6d.
China, Pictorial, Descriptive, and King's Natural History of Precious
Historical, with some Account of Ava and Stones, and of the Precious Metals. With
the Bnrmese, Siam, and Anam. nearly numerous Illustrations. Price 6a.
100 lUustration*.
Craik'i (0. L.) Pursuit of Knowledge Natural History of Gems
nnder Difficulties, illustrated by Anec or Decorative Stones. Finely Illustrated.
dotes and Memoirs. Revbed Edition.
With numerous Portraits. Handbook of Engraved Genu.
Finely Illustrated, ts.
Cruikshank'a Three Courses and a Kitto's Scripture Lands and Biblical
Dessert. A Series of Tales, with. 60 hu Atlas. 24 Maps, beautifully engraved in
morous JUustrationt by CruOcshank. Steel, with a Consulting Index.
Dante, Translated by I. C. Wright. —— ; with the maps colomred, 7a, 64*
M A. New Edition, carefully revised. Erummacher's Parable*. Translated
Portrait and 34 Illustrations on steel,
after Flaatman. frem the German. Forty niustracwrj by
Clayton, engraved by Dalsiel.
Didron's History of Christian Art Lindsay's Lord ', Letters on Egypt,
in the Middle Ages. From the French. Edom, and the Holy Land. New Edition,
Upwards of 160 outline Engravings. enlarged. Thirty-six beautiful Engrav
Dyer (T. H.) The History of Pompeii ; ings, and 1 Maps.
its Buildings and Antiquities. Anacconnt Lodge's Portraits of Illustrious Per
of the City, with a full description of the sonages of Great Britain, with Memoirs.
Kemalus and the Recent Excavations, and Two Hundred and Forty Portraits, beau
also an itinerary for Visitors. Edited by tifully engraved on Steel. s vole.
T. H. Dter, LL.D. Illustrated with
nearly 300 Wood Engravings a large Longfellow's Poetical Works.
Map, and a Plan of the Forum. A New Twenty-four page Engravings, by Bvket
Edition, revised and brought down to Foster and others, and a new Portion.
1874. 7*. 6d. ; or,without illustrations,3s.6d.
Flaxman's Lectures on Sculpture. Prose Works, complete. 16
Numerous Illustrations. 6f. page Engravings by Birket Foster, Ac.
Oil Bias, The Adventures of. 24 Loudon's Mrs.) Entertaining Natur
Engravings on Steel, after Smirke, and alist. Revised by W. S. Dallas, F.US.
10 Etchings by George Crmkihank. 6*. With nearly 600 Woodcuts.
Grimm's Gammer Grethel ; or, Ger Harryat's Masterman Beady; or,
man Fairy Tales and Popular Stories. The Wreck of the Pacific. 83 Woodcuts,
Translated by Edgab Taylob. Numerous it. 64.
Woodcuts by Cruikshank. 3s. 6d.
Holbein's Dance of Death, and Bible Poor Jack. With 16 Ittus-
Cats. Upwards of 160 sublects, beauti trationt, after Designs by C. Stanjield.
fully engraved in facsimile, with Intro- R.a. 3s.6d.
duction and Descriptions by the late Mission ; or, Scenes in Af
Francis Doccx and Dr. T. F. Drams,-. rica. (Written for Young Peopta.) IUus.
2 vots, in i. tt.tyi. trated by Ouoert and Daisies. 3s. 6d.
21
BOHITS VARIOUS LIBRARIES.
2tarryat's Pirate ; and Three Cutters ! Pictorial Handbook of Modern Geo
New £dltion, with a Memoir of the graphy, on a Popular Plan. 3i. Id. Jllus-
Author. With 20 Sttxl Engravings, front (rated by ISO Engravings and 61 Maps. 6s.
Drawings by C. Stanfield, RjL 3s. 64 ; or, with the maps coloured,
Privateer's-Man One Hun Is. ed.
dred Years Ago. Eight Engravings on Pope's Poetical Works. Edited by
Steel. after Stothari. 3s. 6d. Robert Cabbctkbss. Jfuncroui En
—— Settler* in Canada. New gravings. 2 vols.
Edition. Ten fine Engravings by Gilbert Homer's Iliad. With Intro
and imUirl 3s. 6d. duction and Notes by J. S. Watson, M.A.
Maxwell's Victories of Wellington illustrated by the entire Series of Flax-
and the British Armies. Steel Engravings. man's Designs, beautifully engraved by
Michael Angelo and Raphael, their Moses (in thefull Bvo. sue).
Lives and Works. By Dcpfa and Qua- ' Homer's Odyssey, Hymns,
tREMBRS DB Qutnoy. With 13 highly- &c., by other translators, including Chap
Jinished Sngravings on SteeL man, and Introduction and Notes by J. 8.
Miller's History of the Anglo-Sax Watson, M.A. ftasman's Designs beau
ons. Written In a popular style, on the tifully engraved by Moses.
basis of Sharon Turner. Portrait of Life, Including many of his
Mfred, Map of Saxon Britain, and 12 Letters. By Robert Caesuthxbs. New
elaborate Engravings on Steel. MiHon,revised and enlarged. lUustraHons.
The preceding 5 vote, make a complete
Milton's Poetical Works. With a and elegant edition of Pope's Poetical
Memoir by James Montoomebt, Todd's Works and Translations for 26s.
Verbal Index to all the Poems, and Ex : Pottery and Porcelain, and other Ob
planatory Notes. With 120 Engravings lects of Vertu (a Guide to the Knowledge
by Thompson and others, from Drawings of). To which is added an Engraved List
by W. Harvey. 2 vols. of Marks and Monograms. By Hznbt
Vol. 1. Paradise Lost, complete, with O. Bohbt. Numerous Engravings.
Memoir, Notes, and Index. — ; or, coloured. 10s. 6d.
Vol. 2. Paradise Regained, and other
Poems, with Verbal Index to all the Pront's (Father) Reliques. New
roeme. Edition, revised and largely augmented.
Mudie's British Birds. Revised by Twenty-one spirited Etchings by Maclue.
W. C. L. Martin, fifty-two Figures) and Two volumes in one. 7i. 6d.
T Plates of Eggs. In 2 vols. Recreations in Shooting. By
; or, with the plate* coloured. " Cravkn." New Edition, revised and
Is. 6d. per vol. enlarged. 62 Engravings on Wood, after
Naval and Military Heroes of Great Survey, and 9Engravings on Steel, chiefly
Britain ; or, Calendar of Victory. Being a after A. Cooper, it A.
Record of British Valour and Conquest Bedding's History and Descriptions
by Sea and land, on every day In the of Wines, Ancient and Modem. Twenty
year, from the time of WUllam the beautiful Woodcuts.
Conqueror to the Battle of Inkcrraann : Bonnie's Insect Architecture. New
By Major Johns, R.M., and Lieutenant Edition. Revised by the Rev. J. G.
P. H. Nioolas, R-M. Twenty-four Por Wood, M.A.
traits. 6s. Robinson Crusoe. With Illustrations
Hicolini's History of the Jesuits'. by Stothard and Harvet. Twelve beauti
their Origin, Progress, Doctrines, and De ful Engravings on Steel, and 74 on Wood.
signs. Fine Portraits of loyola, Laines, j ; or, without the Steel illustra
Javier, Borgia, aoovmiva, Pore la Chaise, tions, 3s. td.
and Pops GanganeUi. Rome in the Nineteenth Century.
Petrarch's Sonnets, and other Poems. New Edition. Revised by the Author-
Translated into English Verse. By varloui rllustrated by 34 fine Steel Engravingt-
hands. With a Life of the Poet, by 2 vols.
Thomas Caxfb i.l. With 16 Engravings. Eharpe's History of Egypt, from the
Pickering's History of the Races of Earliest Times till the Conquest by the
Man, withHistory
an Analytical Arabs, a.d. 640. By Samuel Shari-h.
of Man. Synopsis of the With 2 Maps and upwards of 400 Illus
Natural By Dr. "in
Illustrated by numerous Portraits. trative Woodcuts. Sixth and Cheaper
;or,toiM thep 'ates colour ed Is.Gd. lAlltion. 2 vols.
An excellent Edition of a work ori Southey's Life of Nelson. With
ginally published at 31. 3r. by tht Additional Notes. JUustratei with 64
American Government. Engravings. -
A CATALOGUE OF
Starling's Mies) Noble Deed* of Walton's Complete Angler. Edited
Women ; or, Examples of Female Courage, by Edward Jessk, Esq. To which U
Fortitude, and Virtue. Fourteen beautiful added an Acconnt of FiaoL
by H. Qt. Bom-. Ipwardt of
Stuart and Eevett's Antiquities of ; or, trith 26 _
Athena, and other Monuments of Greece. lUuttrationt on Steel, It. si
Iltuttrated in 11 steel Plata, and nu Wellington, life of. From the ma
merous Woodcut*. terial* of Maxwell Eighteen Engravings
Tales of the Genii ; or, the Delightful White's Natural History of iel-
lessons of Horam. Numerout Woodcutt, borne. With Notes by Sir Whxiam Jab-
and 8 Steel Jtngramngi, after stotlutrd. dine and Edwasd Jksbk, Esq. lUuetrtutd
by 4.0 Kighly-f.nithed t ruji annyi.
Tasao'i Jerusalem Delivered. Trans ;or,'oitA theplates coloured,1s.6(L
lated Into English Spenserian Verse, wit) Young, The, Lady's Book. A Ma
a Lire of the Author. By J. H. Whteb nual of Elegant Recreations. arts. Sciences
right Knaraningt on Steel, and M on and Accomplishments; includingGeology,
Wood, by TKuritm. Mineralogy, Conchology, Botany. Ento
mology, Ornithology. Costume. Embroi
Walker's Manly Exorcises. Con dery, the Escritoire, Archery, Hiding,
Music (Instrumental and vocal), llSTirtna;
taining Skating, Riding. Driving, Halting Exercises, Painting, Photography, sax. Ac.
Edited by distinguished Professors, fsieax
Bundred Woodcut lUuttrationt, and map
ral fiane Sngravings on Steel. Ts. 6-1
Woodcutt. ; or, cloth gilt, gilt edges, 9i.

CLASSICAL LIBRARY.
St. per Volume, excepting Hum marked othenoitt.
.Xschyius. Literally Translated into Aristotle's Politics and Economics.
English Prose by an Oxonian. 3t. td. Transtated by K. Wautobo, M.A.
———, Appendix to. Containing Metaphysics. Literally Trans
the New Readings given In Hermann's lated, with Notes, Analysts, F^aznlnatloc
p tsthumous Edition of A^schylsa, By Questions, and Index, by the Rev. Joss
Gsobob Bokoes, M-A. 3s. 64. H. M'Marok, M.A . and Gold Medallist to
Ammianus Marcellinu*. History of Metaphysics, r.C.l).
Home fromOonstantius to Valens. Trans History of Animals. In Ten
lated by C D. Y. a.-<: k. H. /. Dole. vol.. 7s. M. Books. Translated, with Notes and Mat,
Antoninus. The Thoughts of the by RioHajaD CaisswEix, MJL
Emperor Marcus Anrelius. Translated by Organon ; or, Logical Trea-
Gso. Loro, MA. 3f. td. t :ses. Wlth Notes, Ac. By0.P.OwesJLA.
Apuleius, the Oolden Ass ; Death of 2 vols., 3s. 6d. each.
Socrates ; Florida *, and Discourse oa Magic. Rhetoric and Poetics. Lite
To which is added a Metrical Version of rally Translated, with BsassstssatSal
Oupld snd Psyche ; and Mrs. Tighe'i tlons and Notes, by an Oxonian.
Psyche. Prontitpiecc.
Aristophanes' Comedies. Literally AthensBUS. The Deipnosopbists ;
Translated, with Notes snd Extracts from the Banquet of the Learned,
Frere's and other Metrical Versions, by by C. D. Tosoa, BJL 3 vols.
W. J. Hioxra. 2 vols. Caesar. Complete, with the Alei.m-
Vol. 1. Achamlaoa, Knights, Clouds, drlan, African, and Spanish Wan. lite
Wasps, Peace, and Birds. rally Translated, with Notes.
Vol. X Lysistrata, Thesmophoriaiusie, Catullus, Tibullus, and the Vigil of
Frogs, EcclesiazuSK, and Plutus.
Aristotle's Ethics. Literally Trans Venus. A Literal Prose Translation. To
lated by Archdeacon Bbowhe, lateClassical which are added Metrical Versions by
Professor of King's College. Lamb, Qaantosa, and others, nintii
26 piece.
B0E1TB VARIOUS LIBRARIES.
Cicero's Orations. Literally Trans Herodotus, A New and Literal
tated by C. D. Yohoe, B.A. In 4 vols. Translation, by Henbt Cast, M-A., of
Vol. 1. Contains the Orations against Worcester College, Oxford.
Verros, &c. Portrait. Hesiod, Callimachna, and Theognis.
Vol 2. Catiline, areolae, Agrarian Literally Translated, with Notes, by J.
law, Rabtrius, Marena, Sylla, &c. Banks, M.A.
Vol. 3. Orations for bis House, Plandus, Homer's Iliad. Literally Translated,
Sextlus, Cosllus, Mi'.o, Llgarius. &c. by an Oxonian.
Vol. 4. Miscellaneous Orations, and
Rhetorical Works ; with General In Odyssey, Hymns, *C. Lite
dex to the four volumes. rally Translated, by an Oxonian.
—— on the Hat-ore of the Gods, Horace. Literally Translated, by
Divination, Fate, Laws, a Republic, &c. Skart. Carefully revised by an Oxonian.
Translated by 0. D. Yongs, B.A., and 3s. ed.
F. Babhau. Justin, Cornelius Nepos, and Eutro-
Academics, De Einibus, and plus. Literally Translated, with Notes
Tnaculan Questions. By C. D. Yongk, and Index, by J. S. Watson, M .A.
B.A. With Sketch or the Greek Phito Juvenal, Persius, Sulpicia, and Ln-
sophy. cllius. By L. Evans, M.A. With the
' Offices, Old Age, Friendship, Metrical Version by Gtfford. Prontispim.
Sclpio'a Dream, Paradoxes, 4c. Literally Livy. A new and Literal Translation.
Translated, by R. Edmonds. St. 6d. By Dr. Smllan and others. In 4 vols.
' on Oratory and Orators. By Vol. 1. Contains Books 1—8.
J. 8. Watson, M.A. Vol. a. Books 9—26.
Demosthenes' Orations. Translated, Vol. 3. Books 27—36.
with Notes, by C. Rahn Kxnnsdt. In s Vol. 4. Books 37 to the end ; and Index.
vol mes. Lucan's Pharsalia. Translated, with
Vcl. 1. The Olynthiac, Philippic, an?' Notes, by H. T. Rtlxt.
other Public Orations. 3t. 6d Lucretius. Literally Translated, with
Vol X On the Crown and on the Em Notes, by the Rev. J. S. Watson, MJl,
baasy. And the Metrical Version by J. M. Good.
Vol 3. Against Leptlnea, Mldlas, An-
drotrlon, and Aristocrates. Uartial's Epigrams, complete. Lite
Vol. 4. Private and other Orations. rally Translated. Each accompanied by
Vol 5. Miscellaneous Orations. one or more Verse Translations selected
Dictionary of Latin Quotations. In from the Works of English Poets, and
cluding Proverbs, Maxims, Mottoes, Law other sources. With a copious Index.
Terms, and Phrases ; and a Collection o' Double volume (680 pages). 71. 6d.
above 500 Greek Quotations. With all the Ovid's Works, complete. Literally
quantities marked, & English Translations. Translated. 3 vols.
, with Index Verborum. 6i. Vol. I. Fasti, Trlstla, Epistles, &c.
Index Verborum only. Is. Vol 2. Metamorphoses.
Diogenes Laertius. Lives and Opin Vol 3. Heroidea, Art of Love, Ac.
ions of the Ancient Philosophers. Trans Pindar. Literally Translated, by Daw
lated, with Notes, by C. D. Yomu. son W. Turner, and the Metrical Version
Epictetus. Translated by George by '""'» Moose.
Long, M.A. [In tiu press. Plato's Works. Translated by the
Euripides. Literally Translated. 2 vols, Rev. H. Cast and others. In 6 vols.
Vol 1. The Apology of Socrates, Crltr,
Vol 1. Hecuba, Orestes, Medea, Hippo- Phtedo, Gorgias, Protagoras, Phsedras,
lytus, AlcesUs, Ranrhi, Ueracudae, Theattetus, Euthyphron, lysis.
Iphlgenla In Aulide, and Ipblgenia In Vol. X TheRepublic, Timaras, * Crltlaa.
Tauris- Vol. 3. Meno, Euthydemus, The So
Vol. 2. Hercules Furens, Troades, Ion phist, Statesman, Cratylua, Parme-
Andromache, Suppliants, Helen, nidee, and the Banquet.
Electra, Cyclops, Rhesus. Vol 4. Phllebns, Charmides. Laches,
Greek Anthology. Literally Trans The Two Alcibiades, and Ten other
lated. With Metrical Versions by variour Dialogues.
authors. Vol. 5. The l.aws.
. Romances of Heliodoms, Vol. 6. The Doubtfnl Works. With
longUs, and AchiUes Tattus. General Index.
27
A CATALOGUE OF
Plato's Dialogues, an Analysis and Suetonius' Lives of the Twelve
Index to. With References to the Trans* Qesars, and other Works. TbouHoEfi
latlon In Bonn's Classical Library. By Dr. Translation, revised, with Notes, by T.
DaT. Foa—
Plantus'a Comedies. Literally Trans Tacitus. Literally Translated, with
lated, with Notes, by H. T. Riley, B.A. Notes, Is a tola
In a vols.
Pliny'3 Natural History. Translated, Vol. 1. The Annals.
with Copious Notes, by the late Joan Vol. 2. The History, Gennanla, agri-
Boaroox, M.D., K.R.S., and H. T. Rilkt, cola, fee With Index.
U. a. Is e vols. Terence and Ihsedrus. By H. T.
Propertiua, Petroniua, and Jchannes Riley, B.A.
Secundns. Literally Translated, and ac
companied by Poetical Versions, from Theocritus, Eion, Moschru, and
tarions sources. Srrtsus. By J. Basks, M.A. With the
Quintilian's Institutes of Oratory. etrical Versions of Chapman.
Literally Translated, with Notes, &t, by
J. S. Watsom, M.A. In a Tola. Thucydides, Literally Translated by
ballust, Floras, and Velleius Pater- Rev. it. Dais. Is a tola. is. 6J. each.
cnlns. With Copious Notes, Biographical
Notices, and Index, by J. S. Watsom. Virgil. Literally Translated by Da-
Sophocles. The Oxford Translation vidsos. New Edition, carefully revised.
revised. 3*. tki.
Standard Library Atlas of Classical Xenophon's Works. In 8 Tola.
Geography. Tuxnty-two large coloured 1 Tol. 1. The Anabasis and Memorabilia.
Maps according to (He latat authoritia. Translated, with Notes, by J. a Wat.
With a complete Index (accentuated), SOD, M.A. And a Geographical Com
giving the latitude and longltode of every mentary, by W. 9. : —
placenamed in the Haps. imp. 8to. Ti. 6a. F.R.G.S., &c.
Strabo's Geography. Translated, Vol. 2. Cyropwdl
with Copious Notes, by W. Falconer, J. S. Waisob, M.A., and the Ber. H.
M.a., and H. C. Hamilton, Esq. With Paua
Index, giving the ancient and Modern Vol. 3. The Minor Works. By J. S.
Name*. In 3 tola. Watson, M.A.

XL
SCIENTIFIC LIBRARY.
&». per Tohme, excepting those marked otherwise.
Agassis and Gould's Comparative BEIDGEWATER TREATISES—cent.
Physiology. Enlarged by Dr. Wright. .. Kidd on the Adaptation of
Upwards of 400 Engravings. External Nature to the Physical Condition
Bacon's Novum Organum and Ad of Man. 3>. 6d.
vancement of Learning. Complete, with ' WhewelTs Astronomy and
Notes, by J. Dktxt. M.A. General Physics, considered with refer
Bailey's Manual of Technical Analy ence to Natural Theology. Si. ed.
sis. A Guide for the Testing of Natural
and Artificial Substances. By B. H. Paul. Chalmers on the Adaptation
100 Wood Engravings. of External Nature to the Moral and in
BBIDGEWATER
Bell on the Hand.TREATISES.—
Its Mecha tellectual Constitution of Man.
. Pront's Treatise on '
nism and Vital Endowments as evincing try, Meteorology, and Digestion,
Design. Seventh Edition Revised, , by Dr. J. W. Gbixkth.
Kirby on the History, Habits, Buckland's Geology and
and Instincts of Animals. Edited, with Mineralogy. 2 vols. 1s*.
Notes, by T. Rymkb Jokes. • Boget's Animal and Vege
Engravings, manyof which are additional. table PhysIologT. Illustrated. In a vols.
In 3 vols. is. each.
2S
bohits vAnions libraries.
Carpenter's (Sr. W. B. Zoology. A Hunt's (Robert) Poetry of Science ;
Systematic View of the Structure, Habits, or, Studies of the Physical Phenomena ot
instincts, and Uses, of the principal Fami Nature. By Professor Hear. New Edi
lies of the Animal Kingdom, and of the tion, enlarged.
chief formsofFossil Remains. Newedition, Joyce's Scientific Dialogues. Com
revised to the present time, under arrange pleted to the present state of Knowledge,
ment with the Author, byW. a Dallas. by Dr. Griffith, numerous Woodcuts.
F.LJ3. Illustrated with many hundred
fine Wood Engraving!. In 2 vols. 6a. each. Introduction to the Arts and
' Mechanical Philosophy, As Sciences. With Examination Questions.
tronomy, and Horology. A Popular Ex at. ed.
position. 1s3 Illustrations. Knight's (Chas.) Knowledge is Power.
' Vegetable Physiology and A Popular Manual of Political Economy.
Systematic Botany. A complete Intro Lectures on Painting. By the Royal
duction to the Knowledge of Plants. New Academicians. With Introductory Essay,
Edition, revised, under arrangement with and Notes by R, Woretom, Esq. Portraits.
the Author, by E. Lamkestkr, M.D.. &c.
Several hundred Illustrations on Wood. is. Lawrence's Lectures on Compara
—— Animal Physiology. New tive Anatomy, Physiology, Zoology, and the
Edition, thoroughly revised, and in part Natural History of Man. Illustrated.
re-written by the Author. Upward! of Lilly's Introduction to Astrology.
300 capital Itlustrations. 6s. With numerous Emendations, by Zadkiei .
Chevreul on Colour. Containing the Hantoll's (Dr.) Geological Excur
Principles of Harmony and Contract of sions through the Isle ol Wight and Dor
Colours, and their application to the Arte. setshire. New Edition, by T. Rcrnnr
Translated from the French by Chaju.es Jonks, Esq, Numerous beautifully exe
Maetkl. Only complete Edition. Several cuted Woodcuts, and a Geological Map.
Plata. Or, with an additional series ot
16 Plates In Colours. If. 6A — Medals of Creation ; or,
Ennemoser's History of Magic, First Lessons in Geology and the Study
Translated by William Howrrr. With of Organic Remains : including Geological
an Appendix of the most remarkable and Excursions. New Edition, revised. Co
. beet authenticated Stories of Apparitions, loured Plates, and several hundred beau
Dreams, Table-Turning, and Spirit-Rap- tiful Woodcuts. In 2 vols., 7i. 6A each.
ping, &c. In 2 vols. i Petrifactions and their
Hogg's (Jabei Elements of Experi Teachings. An Illustrated Handbook to
mental and Natural Philosophy. Con the Organio Remains In the British Mu
taining Mechanics, Pneumatics, Hydro seum. Numerous Engravings. 6s.
statics, Hydraulics, Acoustics, Optics, —— Wonders of Geology ; or, a
Caloric, Electricity, Voluism, and Mag Familiar Exposition of Geological Phe
netism. New Edition, enlarged. Up nomena. New Edition, augmented by T.
wards of 400 Woodcuit. Rcfeet Jones, F.G.S. Coloured Geological
Hind's Introduction to Astronomy. Map of England. Plates, and nearly 200
With a Vocabulary, containing an Expla- beautiful Woodcuts. In 1 vols., 71. (id. each.
; nation of all the Terms In present use. Murphy's Games of Chess. Being
New Edition, enlarged. Numerous; En the Matches and best Games played by
gravings. St. 6,7. the American Champion, with Explana
Humboldt's Cosmos; or, Sketch of a tory and Analytical Notes, by J. Lo'weii-
Physical Description of the Universe. thal. Portrait and Memoir.
, Translated by F- C. Otts and W. & It contains by far the largest collection
Dallas, K.I ,.s. Fine Portrait. In five of games played by Mr. Morphy extant In
vols. 3s. 6d. each ; excepting Vol. V., Ss. any form, and has received his endorse
%* In this edition the notes are placed ment and co-operation.
beneath the text, Humboldt'B analytical
Summaries and the passages hitherto sup Richardson's Geology, including
pressed are included, and new and com Mineralogy and PaUeontology. Revised
prchensive Indices are added. and enlarged, by Dr. T. Weight. Upwards
—— Travels in America. In 3 vols. of 400 Illustrations.
Views of Nature ; or, Con Schouw's Earth, PIants, and Han ; and
templations of the Sublime Phenomena of Kobell's Sketches from the Mineral King
Creation. Translated by E. C OttS and dom. Translated by A. Henfket, F.R.f,
H. G. Bohr. With a complete Index. Coloured Map ofthe geography of Plants.
A CATALOGUE OF
Smith's (Pye) Geology and Scrip- Staunton's Chess
tare ; or, The Relation between the Holy 1S51.
Scriptures and Geological Science.
Stockhardfs Principles of Chemistry,
Stanley's Classified Synopsis of the exemplified In'a series of simple experi
Principal Painters of the Dutch and Fle ments. Based upon the German wort of
mish Schools. Professor Stockbta&dt, and Edited by £
W. Heatot, Professor of Chemistry it
Staunton's Chess-player's Handbook. Charing Cross Hospital Ujnosrds qf r.!
Illustration!.
Chess Praxis. A Supplement Tire's (Dr. A.)
to the Chess-player's Handbook. Con of Great Britain .
taining all the most important modern gated; with an introductory view of Its
Improvements in the Openings, illustrated comparative state in Foreign Countries.
by actual Games ; a revised Code of Chess New Edition, revised and completed tc
Laws ; and a Selection of Mr. Morphy'i the present time, by P. L. Smooss. Cm
Games m England and France. 6s. hunirld andfifty lUuttraliont. In 1 vols
Chess-player's Companion. . Philosophy of Manufacture; :
Comprising a new Treatise on Odds, Col or, An Exposition of the Factory System
lection of Match Games, and ofGreat Britain. New Ed., continued tothc
of Original Problems. present time, by P. L. Smosw Tl id
XII.
EEPERENCE LIBRARY.
Blair's Chronological Tables, Bevised Index of Dates. Comprchending the
and Enlarged. Comprehending the Chro principal Facts in the Chronology aud
nology and History of the World, from History of the World, from the earliest to
the earliest times. By J. Willocohui the present time, alphabetically arranged
Rossi. Double Volume. 10s.; or, half- By J. W. Rossr. Double volume, 10s ;
bound, 10s. 64. or, half-bound. 10s. 6d.
Clark's (Hugh) Introduction to Lewndes' Bibliographer's Manual of
Heraldry. With nearby 10O0 Illustrations. English Literature. New Edition, en*
18th Edition. Revised and enlarged by J. R. Urged, by H. G. Bora Parts L to X. (A
PlahghS, Rouge Croix. 5s. Or, with all to £). 3s. ed. each. Part XL (the Ap
the Illustrations coloured. 15s. pendix Volume). S*. Or the 11 parts to
Chronicles of the Tombs. A Collec 4 vols., half morocco, 21 It,
tion of Remarkable Epitaphs. By T. J. Polyglot of Foreign Proverbs. With
Pa-rrioRxw, F.RS. F.S.A. S*. English Translations, and a General Index,
Handbook of Domestic Medicine. Po- bringing the whole into parallels, by H. G.
?ularly arranged. By Dr. Hkhrt Davies. Bora. 5s.
00 pages. With complete Index. 5s. Political Cyclopaedia. In 4 vols,
Games, By various Amateurs 3s. 6d. each.
and Professors. Comprising treatises — Also in 2 vols, bound. 15*.
on all the principal Games of chance, Smith's (Archdeacon) Complete Col
skill, and manual dexterity. In all, lection of Synonyms and Antonyms, is.
above 40 games (the Whist, Draughts,
and Billiards being especially comprchen The Epigrammatists. Selections from
sive). Edited by H. G. Bora. Iltus the Epigrammatic Literature of Ancient.
trated by nunterout IHagrams. 5s. Mediaeval, and Modem Times. With
Proverbs. Comprising all Notes, Observations. Illustrations, and on
Ray's English Proverbs, with additions; Introduction. By the Rev. Hxhbt Pame
bis Fo-ebru Proverbs ; and an Alphabetical Dodd, M.A., of Pembroke College, OxforJ.
Index. 5i. Second^Edltion, revised and considerabty
Holland's British Angler's Manual. enlarged ; containing many new Epigram
Improved and enlarged, by Edward Jesse, principally of an amusing character, is.
Esq. Illustrated Kith 60 Engravings. Wheeler's (W. A., MJL) Dictionary
71.64. of Names of Fictitious Persons and Places.
Humphrey's Coin Collector's Ma
nual. A popular Introduction to thf Wright's (T.) Dictionary of Obtjol
Study of Coins. Eyjhlyfinished rngraV' and Provincial English. In s vols. 61.
ings. In a vo's 10s. each ; or half-bound In 1 vol, lot. 6i.
B01LVS VARIOUS LIBRARIES.

XIII.
NOVELISTS' LIBRARY.
Mansoui Alessandro, The Betrothed Tom Jones ; the History of a Found
(I promcssl 8poti). The only compiete ling. by Husky Fielding. With Illus
Kngllsh translation. With numerous tration» by George Cruikskank. In 3
Woodcuts, 54. 1 vols. 7».
Joseph Andrews. By Hen kt Field
Uncle Tom's Cabin. With Introduc ing. With Illustrations by George
tory Remarks by the Her. J. 8hbbhas Cruiluhank. In 1 vol. 3s. bd.
Printed in a large clear typt. lUustn- Amelia. By Henky Fielding. With
rums. 3». 6d. Crulkshank's Illustrations. [In the Press.
XIV.
ART LIBRARY.
Leonardo da Vincis Treatise on The Anatomy and Philosophy of Ex
Painting. ,Vcu? Edition, revised. pression as connected with the Fine
[In the Press. Art». By 8ir Chaklfs Bki.l, K.H.
Blanche's History of British Cos- 8eventh Edition, revited. [In the Press -
tome. Third Edition. With numerous
Woodcuts, is.
XV.
CHEAP SERIES.
Boswell's Life of Jchnson, and Jchn Emerson's Twenty Essays. Is. 6W.
sonians. Including his Tour to the hebrides, English Characteristics, la. Ora
Tour In Wales, Ac. Edited, with large tions and Lectures, is- Repre
additions and Notes, by the Rlght Hon. sentative Men. Complete. Is. M.
Johh Wiijmm Ckokkk. The second and
most complete Ooryrlght Edition, re Irving's (Washington) Life of Mo
arranged and revised according to the hammed. Portrait, is. 64. 8uccessors
suggestions of Lord Macaaiay, by the late of Mchammed. is. td. Life of
Johh Weight, Esq., with further additions Goldsmith, is- cd. 8ketch Book,
hy Mr. Ckokkk. Cowards of SO fine hn- is. 6i. Tales of a Traveller, u. id.
cravings on 8Uel. in 6 vols, doth, 30».
Tour on the Prairies, is. Con-
Carpenter's CDt. W. B.) Physiology quf's of Granada and 8pain- -
of Temperance and Total Abstinence, Is. vols.\ 6d. each. Life of Columbus. 2
Dibdin's 8ea 8ongs (Admiralty Edi vols. is. 6d. each. Companions of
tion). Illustrations by CruOahank. Columbus, is. 6d. Adventures cf
2s. id. Captain Bonneville, '-'• 6d. Knick
Franklin's (Benjamin) Genuine Au- erbocker's New York, is. 6d. Tales
toDlography. From the Original Mann- of the Alhambra. u. 6d. Conquest
script. By Jaked 8pakks, Is. of Florida. '•. ed. Abbotsford and
Hawthorne's .Nathaniel) Twice Told Newstead. is. 8almagundi is- 6d.
Tales. First and 8econd 8eries. 3 vols in BiaeebridgeHall. issi Astoria, -s.
one. It. 8now Image and other Wolfert's Boost, nd other Tales,
Tales. ls. 8carlet Letter. lt- M- is. ; fine paper, is. 6d. Life of Wash
House with the 8even Gables. A ington. Authorized Edition (uniform
horuance. Is. 6d. 5; with the Works). Pine Portrait, Ac.
Hailitt's Table Talk. Parts 1, 2, 5 parts, with 6eneral Index. 2s. 6d. each.
and 3. is. each, plain 8peaker. Life and Letters. By his Nephew,
Farts 1,3, and3. ls.6.l.enrh. Lectures Pieeke E. Irving. Portrait In 4
on the English Comic Writers. U.U. parts. 2s. each.
Lectures on the English Poets, is.6d. -.* For Washington Irving's Collected
Lectures on the Literature of the Works, see 8taxdard Ltbbakt.
Age of Elizabeth. \t.M. Lectures Lamb's (Charles) Essays of Elia. Ir.
on the Characters of 8hakespeare's Last Essays of Elia. is. Eliaua,
Plays. !>-s''. with Biographical 8ketch, la
st
^

You might also like