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Chapter 06

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0% found this document useful (0 votes)
18 views41 pages

Chapter 06

Uploaded by

Mohamed Ouaddane
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Constraint Satisfaction Problems

Chapter 6

TB Artificial Intelligence

Slides from AIMA — http://aima.cs.berkeley.edu

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Outline

I CSP examples
I Backtracking search for CSPs
I Problem structure and problem decomposition
I Local search for CSPs

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Constraint satisfaction problems (CSPs)

I Standard search problem: state is a “black box”—any old data structure that supports goal
test, eval, successor
I CSP:
I state is defined by variables Xi
I with values from domain Di
I goal test is a set of constraints specifying allowable combinations of values for subsets of
variables
I Simple example of a formal representation language
I Allows useful general-purpose algorithms with more power
than standard search algorithms

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Example: Map-Coloring

Northern
Territory
Western Queensland
Australia

South
Australia
New South Wales

Victoria

I Variables WA, NT , Q, NSW , V , SA, T


Tasmania
I Domains Di = {red, green, blue}
I Constraints: adjacent regions must have different colors, e.g., WA 6= NT (if the language
allows this), or (WA, NT ) ∈ {(red, green), (red, blue), (green, red), (green, blue), . . .}

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Example: Map-Coloring contd.

Northern
Territory
Western Queensland
Australia

South
Australia
New South Wales

Victoria

Tasmania

I Solutions are assignments satisfying all constraints, e.g.,


{WA = red, NT = green, Q = red, NSW = green,
V = red, SA = blue, T = green}
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Constraint graph

I Binary CSP: each constraint relates at most two variables


I Constraint graph: nodes are variables, arcs show constraints

NT
Q
WA

SA NSW

V
Victoria

General-purpose CSP algorithms use the graph structure to speed up search. E.g., Tasmania is
an independent subproblem!

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Varieties of CSPs

I Discrete variables
I finite domains; size d =⇒ O(d n ) complete assignments
I e.g., Boolean CSPs, incl. Boolean satisfiability (NP-complete)
I infinite domains (integers, strings, etc.)
I e.g., job scheduling, variables are start/end days for each job
I need a constraint language, e.g., StartJob1 + 5 ≤ StartJob3
I linear constraints solvable, nonlinear undecidable
I Continuous variables
I e.g., start/end times for Hubble Telescope observations
I linear constraints solvable in poly time by LP methods

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Varieties of constraints

I Unary constraints involve a single variable


e.g., SA 6= green
I Binary constraints involve pairs of variables
e.g., SA 6= WA
I Higher-order constraints involve 3 or more variables
e.g., cryptarithmetic column constraints
I Preferences (soft constraints)
e.g., red is better than green
often representable by a cost for each variable assignment
→ constrained optimization problems

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Example: Cryptarithmetic

T WO F T U W R O
+ T WO
F O U R
X3 X2 X1

I Variables: F T U W R O X1 X2 X3
I Domains: {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}
I Constraints
alldiff(F , T , U, W , R, O)
O + O = R + 10 · X1
...
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Real-world CSPs

I Assignment problems
e.g., who teaches what class
I Timetabling problems
e.g., which class is offered when and where?
I Hardware configuration
I Spreadsheets
I Transportation scheduling
I Factory scheduling
I Floorplanning
I ...

Notice that many real-world problems involve real-valued variables

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Standard search formulation (incremental)

Let’s start with the straightforward, dumb approach, then fix it

States are defined by the values assigned so far

I Initial state: the empty assignment, { }


I Successor function: assign a value to an unassigned variable that does not conflict with
current assignment =⇒ fail if no legal assignments (not fixable!)
I Goal test: the current assignment is complete

1. This is the same for all CSPs!


2. Every solution appears at depth n with n variables =⇒ use depth-first search
3. Path is irrelevant, so can also use complete-state formulation
4. b = (n − `)d at depth `, hence n!d n leaves!!!!

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Backtracking search

I Variable assignments are commutative, i.e.,


[WA = red then NT = green] same as [NT = green then WA = red]
I Only need to consider assignments to a single variable at each node
=⇒ b = d and there are d n leaves
I Depth-first search for CSPs with single-variable assignments is called backtracking search
I Backtracking search is the basic uninformed algorithm for CSPs
I Can solve n-queens for n ≈ 25

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Backtracking search

function Backtracking-Search(csp) returns solution/failure


return Recursive-Backtracking({ }, csp)

function Recursive-Backtracking(assignment, csp) returns soln/failure


if assignment is complete then return assignment
var ← Select-Unassigned-Variable(Variables[csp], assignment, csp)
for each value in Order-Domain-Values(var, assignment, csp) do
if value is consistent with assignment given Constraints[csp] then
add {var = value} to assignment
result ← Recursive-Backtracking(assignment, csp)
if result 6= failure then return result
remove {var = value} from assignment
return failure

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Backtracking example

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Backtracking example

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Backtracking example

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Backtracking example

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Improving backtracking efficiency

General-purpose methods can give huge gains in speed:

1. Which variable should be assigned next?


2. In what order should its values be tried?
3. Can we detect inevitable failure early?
4. Can we take advantage of problem structure?

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Minimum remaining values

Minimum remaining values (MRV):


choose the variable with the fewest legal values

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Degree heuristic

Tie-breaker among MRV variables

Degree heuristic:
choose the variable with the most constraints on remaining variables

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Least constraining value

Given a variable, choose the least constraining value:


the one that rules out the fewest values in the remaining variables

Allows 1 value for SA

Allows 0 values for SA

Combining these heuristics makes 1000 queens feasible

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Forward checking

Idea: Keep track of remaining legal values for unassigned variables

Terminate search when any variable has no legal values

WA NT Q NSW V SA T

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Forward checking

Idea: Keep track of remaining legal values for unassigned variables

Terminate search when any variable has no legal values

WA NT Q NSW V SA T

19 / 31
Forward checking

Idea: Keep track of remaining legal values for unassigned variables

Terminate search when any variable has no legal values

WA NT Q NSW V SA T

19 / 31
Forward checking

Idea: Keep track of remaining legal values for unassigned variables

Terminate search when any variable has no legal values

WA NT Q NSW V SA T

19 / 31
Constraint propagation

Forward checking propagates information from assigned to unassigned variables, but doesn’t
provide early detection for all failures:

WA NT Q NSW V SA T

NT and SA cannot both be blue!

Constraint propagation repeatedly enforces constraints locally

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Arc consistency

Simplest form of propagation makes each arc consistent

X → Y is consistent iff for every value x of X there is some allowed y

WA NT Q NSW V SA T

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Arc consistency

Simplest form of propagation makes each arc consistent

X → Y is consistent iff for every value x of X there is some allowed y

WA NT Q NSW V SA T

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Arc consistency

Simplest form of propagation makes each arc consistent

X → Y is consistent iff for every value x of X there is some allowed y

WA NT Q NSW V SA T

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Arc consistency

Simplest form of propagation makes each arc consistent

X → Y is consistent iff for every value x of X there is some allowed y

WA NT Q NSW V SA T

I If X loses a value, neighbors of X need to be rechecked

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Arc consistency

Simplest form of propagation makes each arc consistent

X → Y is consistent iff for every value x of X there is some allowed y

WA NT Q NSW V SA T

I If X loses a value, neighbors of X need to be rechecked

I Arc consistency detects failure earlier than forward checking


I Can be run as a preprocessor or after each assignment
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Arc consistency algorithm

function AC-3( csp) returns the CSP, possibly with reduced domains
inputs: csp, a binary CSP with variables {X1 , X2 , . . . , Xn }
local variables: queue, a queue of arcs, initially all the arcs in csp

while queue is not empty do


(Xi , Xj ) ← Remove-First(queue)
if Remove-Inconsistent-Values(Xi , Xj ) then
for each Xk in Neighbors[Xi ] do
add (Xk , Xi ) to queue

function Remove-Inconsistent-Values( Xi , Xj ) returns true iff succeeds


removed ← false
for each x in Domain[Xi ] do
if no value y in Domain[Xj ] allows (x,y) to satisfy the constraint Xi ↔ Xj
then delete x from Domain[Xi ]; removed ← true
return removed

O(n2 d 3 ), can be reduced to O(n2 d 2 ) (but detecting all is NP-hard)

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Problem structure

NT
Q
WA

SA NSW

V
Victoria

I Tasmania and mainland are independent subproblems


I Identifiable as connected components of constraint graph

23 / 31
Problem structure contd.

I Suppose each subproblem has c variables out of n total


I Worst-case solution cost is n/c · d c , linear in n
I E.g., n = 80, d = 2, c = 20
I 280 = 4 billion years at 10 million nodes/sec
I 4 · 220 = 0.4 seconds at 10 million nodes/sec

24 / 31
Tree-structured CSPs

A E
B D
C F
Theorem
If the constraint graph has no loops, the CSP can be solved in O(n d 2 ) time

I Compare to general CSPs, where worst-case time is O(d n )


I This property also applies to logical and probabilistic reasoning: an important example of the
relation between syntactic restrictions and the complexity of reasoning.

25 / 31
Algorithm for tree-structured CSPs

1. Choose a variable as root, order variables from root to leaves such that every node’s parent
precedes it in the ordering

A E
B D A B C D E F
C F
2. For j from n down to 2, apply RemoveInconsistent(Parent(Xj ), Xj )
3. For j from 1 to n, assign Xj consistently with Parent(Xj )

26 / 31
Nearly tree-structured CSPs
Conditioning: instantiate a variable, prune its neighbors’ domains

NT NT
Q Q
WA WA

SA NSW NSW

V
Victoria V
Victoria

T T

Cutset conditioning: instantiate (in all ways) a set of variables


such that the remaining constraint graph is a tree

Cutset size c =⇒ runtime O(d c · (n − c)d 2 ), very fast for small c

27 / 31
Iterative algorithms for CSPs

Hill-climbing, simulated annealing typically work with


“complete” states, i.e., all variables assigned

To apply to CSPs:

I Allow states with unsatisfied constraints


I Operators reassign variable values
I Variable selection: randomly select any conflicted variable
I Value selection by min-conflicts heuristic: choose value that violates the fewest constraints
I i.e., hillclimb with h(n) = total number of violated constraints

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Example: 4-Queens

I States: 4 queens in 4 columns (44 = 256 states)


I Operators: move queen in column
I Goal test: no attacks
I Evaluation: h(n) = number of attacks

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Performance of min-conflicts
Given random initial state, can solve n-queens in almost constant time for arbitrary n with high
probability (e.g., n = 10,000,000)

The same appears to be true for any randomly-generated CSP


except in a narrow range of the ratio
number of constraints
R=
number of variables

CPU
time

R
critical
ratio
30 / 31
Summary

I CSPs are a special kind of problem: states defined by values of a fixed set of variables goal
test defined by constraints on variable values
I Backtracking = depth-first search with one variable assigned per node
I Variable ordering and value selection heuristics help significantly
I Forward checking prevents assignments that guarantee later failure
I Constraint propagation (e.g., arc consistency) does additional work to constrain values and
detect inconsistencies
I The CSP representation allows analysis of problem structure
I Tree-structured CSPs can be solved in linear time
I Iterative min-conflicts is usually effective in practice

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