WINMAT Computing FG 5
WINMAT Computing FG 5
Primary Computing
Standards-Based
Facilitator’s Guide 5
Editorial Advisor
Shadrack K. Agyiri
(ICT Panel Convenor for GAST)
Published by
WINMAT PUBLISHERS LTD
No. 27 Ashiokai Street
P.O. Box 8077
Accra North
Ghana
ISBN: 978-9988-0-4441-1
All rights reserved; no part of this publication may be reproduced, stored in a retrieval system, transmit-
ted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without
the prior written permission of the publishers.
Typeset by IdeazInfinite
Cover design by Daniel Akrong
Edited by Shadrach Agyiri, Kingsley Odame Asare, Gabriel Sowah and Akosua Dzifa Eghan
The publishers have made every effort to trace all copyright holders but if they have inadvertently over-
looked any, they will be pleased to make the necessary arrangements at the first opportunity.
ii
TABLE OF CONTENTS
INTRODUCTION vii
STRAND ONE INTRODUCTION TO COMPUTING 1
SUB-STRAND ONE GENERATION OF COMPUTERS AND PARTS OF A 1
COMPUTER AND OTHER GADGETS
LESSON ONE THE CONCEPT OF OUTPUT DEVICE 2
LESSON TWO ANALOG AND DIGITAL DEVICES 4
LESSON THREE EXPLORING AND MANIPULATION OF MOUSE SKILLS 6
LESSON FOUR EXPLORING AND MANIPULATION OF KEYBOARDING 8
SKILLS
iii
SUB-STRAND ONE INTRODUCTION TO MS – POWERPOINT (TABS AND RIB- 31
BONS OF MS-POWERPOINT)
LESSON ONE EXPLORING THE FILE MENU, INSERT, AND DESIGN RIB- 31
BONS OF MS- POWERPOINT
STRAND THREE WORD PROCESSING 34
SUB-STRAND ONE INTRODUCTION TO MS–WORD PROCESSING (TABS AND 35
RIBBONS OF MS- WORD PROCESSING)
LESSON ONE EXPLORING THE FILE MENU, INSERT, AND DESIGN RIB- 35
BONS OF WORD PROCESSOR
STRAND FIVE PROGRAMMING AND DATABASE 38
SUB-STRAND ONE INTRODUCTION TO DATABASES, ALGORITHM AND PRO- 39
GRAMMING. LANGUAGES.(E.g. SCRATCH, VB DOT NET,)
LESSON ONE EXPLORING DATABASE, TYPES AND ITS FUNCTIONS 39
LESSON TWO EXPLORING PROGRAMMING LANGUAGES (VB AND 42
SCRATCH)
SUB-STRAND TWO INTRODUCTION TO ELECTRONIC SPREADSHEET (TABS AND 44
RIBBONS MANIPULATION)
LESSON ONE EXPLORING TABS AND RIBBONS OF THE ELECTRONIC 44
SPREADSHEET
STRAND SIX INTERNET AND SOCIAL MEDIA 47
LESSON ONE NETWORK AND ITS USES 48
SUB-STRAND TWO WEB BROWSERS, WEB PAGES 50
SUB-STRAND THREE SURFING THE WORLD WIDE WEB 53
LESSON ONE EXPLORING FAVOURITE PLACES 53
SUB-STRAND FOUR FAVOURITE PLACES AND SEARCH ENGINES 55
LESSON TWO EXPLORING SEARCH ENGINES 55
SUB-STRAND FIVE USING ONLINE FORMS 57
LESSON ONE ONLINE FORMS 57
SUB-STRAND SIX CUSTOMIZING YOUR BROWSER 59
LESSON ONE SKILLS FOR CUSTOMIZING YOUR BROWSER 59
SUB-STRAND SEVEN: ELECTRONIC MAIL 61
iv
LESSON ONE ELECTRONIC MAIL 61
SUB-STRAND EIGHT INTERNET OF THINGS (IOT) 63
LESSON ONE EXPLORING THE INTERNET OF THINGS (IOT) 65
SUB-STRAND NINE DIGITAL LITERACY 65
AND TEN
LESSON ONE EXPLORING THE CONCEPT OF DIGITAL LITERACY 65
STRAND SEVEN HEALTH AND SAFETY IN USING ICT TOOLS 67
SUB-STRAND ONE HEALTH AND SAFETY IN USING ICT TOOLS 68
LESSON ONE HEALTH AND SAFETY IN USING ICT TOOLS 68
GLOSSARY 70
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vi
Introduction
INTRODUCTION
This book has been developed in line with the new curriculum in Computing published by
the National Council for Curriculum and Assessment (NaCCA) of the Ministry of Education
(MoE), Ghana in 2018. It has been developed by an expert team of Ghanaian teachers and
educators and its aim is to achieve the core competencies of the new standards-based
curriculum, and also to support facilitators as they guide and work with children through
the year.
The computing course uses the child-centred approach, to develop the abilities of the
learners in line with the learning domains (expected learning behaviour) specified in the
curriculum document. The course is developed to help the learners develop computing
attitudes and skills, knowledge and understanding of computing and the ability to apply
that knowledge. The course is activity-based and proceeds on the assumption that
children learn best when they engage actively in the process of teaching and learning
computing. Accordingly, each strand and sub-strand(s) of the Learner’s Book contains
activities for the children to do.
This Facilitator’s Guide is designed to support facilitators as they create the teaching and
learning opportunities through which the learners will develop their computing skills,
their attitudes and their knowledge and understating of computing. For each strand in
the Learner’s Book, this Guide provides a list of resources required so that these can be
put together before the teaching and learning begins. There is particular emphasis on
creating opportunities for both the more able and less able learners to learn. This will
help facilitators to individualise their teaching so that they can offer the best learning
opportunities to all the children in their class.
The course also provides plenty of assessment opportunities. There are questions and
exercises for discussion throughout the Learner’s Book, and these can be used for
ongoing assessment of the learners by the facilitator. Answers to these questions are
provided in the Facilitator’s Guide.
vii
Introduction
SUBJECT AIMS
INSTRUCTIONAL EXPECTATIONS
• Select computing content, adapt and plan lessons to meet the interests,
knowledge, understanding, abilities, and experiences of learners.
• Work together as colleagues within and across disciplines and grade levels to
develop communities of computing learners who exhibit the skills of computing
inquiry and the attitudes and social values conducive to computing learning.
• Design and manage learning environments that provide learners with the time,
space, and resources needed for learning computing.
viii
Introduction
ASSESSMENT
In this curriculum, it is suggested that assessment is used to promote learning. Its purpose
is to identify the strengths and weaknesses of learners to enable facilitators ascertain
their learner’s response to instruction.
ix
Introduction
you will be able to assess a representative sample from a given strand. Each indicator
in the curriculum is considered a criterion to be achieved by the learners. When you
develop assessment items or questions that are based on a representative sample of the
indicators taught, the assessment is referred to as a “Criterion-Referenced Assessment”.
In many cases, a facilitator cannot assess all the indicators taught in a term or year. The
assessment procedure you use i.e. class assessments, homework, projects etc. must be
developed in such a way that the various procedures complement one another to provide
a representative sample of indicators taught over a period.
A total of four periods a week, each period consisting of thirty minutes, is allocated to the
teaching of computing at the Upper Primary level. It is recommended that the teaching
periods be divided as follows: One (1) period per day (30-minutes per period)
The content of this textbook has been designed to offer basic knowledge and skills
to learners to give them the opportunity for further study of ICT. Learners learn from
everything around them. They do not separate their learning into curriculum areas.
However, it is important that we define these areas of learning and use them as tools
to provide a broad and balanced curriculum. This helps to meet the needs of individual
children and offer them the opportunities to achieve their full potential. In writing this
textbook, the following themes were considered:
x
Introduction
xi
Introduction
Electronic Email
Digital Literacy
Network Etiquette
PRE-REQUISITE SKILLS
Learners at this stage might have acquired good reading, writing, responsible behaviour
in following rules, regulations and performing tasks according to procedure.
This Facilitators’ Guide should be read alongside the syllabus for your class. It provides
information about teaching the content, including what learners need to know and be
able to do before tackling the activities. It also provides pedagogical approaches for
activities and possible timings for facilitators to consider. The learners’ books contain a
range of activity types.
Most activities are designed for differentiated whole class teaching, but sometimes
facilitators might wish to teach learners using related activities. Facilitators should not feel
constrained to teach the activities exactly as they are written. It is likely that facilitators
will want to amend, alter or omit activities according to their learners’ needs; for example
to allow learners to pursue topics that interest them in more depth, take more time than
suggested or explore more widely within the suggested topic.
xii
Introduction
Facilitators should guard against putting limits on what learners may achieve. Often
where excellence and high achievement are expected as the norm, students surprise
facilitators with what they are able to achieve.
ADVANCED PREPARATION
As a facilitator, you need to have mastery over your lesson presentation as well as
class control. In line with this, it is suggested that the facilitator reads the textbook and
understand every concept thereof. You are also free to read other relevant and related
references to increase your mastery level.
Again, in most cases you will be using the computers and their accessories and you will
need to try them and ensure that they work effectively before sending them to the
classroom. While in the class, fix the tools and try it prior to the next lesson. Technological
tools can be disappointing due to various reason, in view of this the facilitator needs to
have a backup of his/her information either on external media or print media.
You will need to use TLM to impress the learners’ little minds about the value of ICT in
education as a tool for development. It is most likely that your school may not have those
resources, so you may need to improvise or search for related materials from the internet
to support your teaching and learning material. In the case where safety is assured, you
can bring real objects or relia to improve the teaching and learning process. Mostly, your
TLMs will consist computers and their accessories.
xiii
Introduction
T/LA activities that will ensure maximum learners participation in the lessons are presented
in each Unit’s discussion. Facilitators should try to de-emphasise theory and emphasise
the practical lesson. You are encouraged to re-order the suggested teaching and learning
activities and also add to them where necessary in order to achieve optimum learning. As
we have implied already, the major purpose of teaching and learning is to make learners
acquire basic literacy skills and integrate their knowledge and skills to enhance learning.
The facilitator should therefore be a facilitator by guiding learners to do more practical
work.
xiv
Introduction to Computing
• Use questions and answers to help learners identify the various output devices
• Guide learners to explore the unique functions of all the output devices
• Through questions and answers, guide learners to mention examples of output
devices
1
Strand One: Introduction to Computing
ANSWERS TO QUESTIONS
Generation of computers and parts of a computer and other gadgets
Lesson 1
The Concept of Output Devices
1. C
2. B
3. A
4. C
5. A
6. B
7. a) CRT: Cathode Ray Tube
b) VDU: Visual Display Unit
c) LCD: Liquid Crystal Display
d) TFT: Thin Film Transistor
2
Introduction to Computing
3
Strand One: Introduction to Computing
inviting someone who has a computer as a resource person so that he/she can use
his/her computer to teach the skills.
ANSWERS TO QUESTIONS
Analog and Digital Devices
1. B
2. C
3. A
4. A
5. A
6. C
7. A
8. C
9. A
10. A
4
Introduction to Computing
5
Strand One: Introduction to Computing
ANSWERS TO QUESTIONS
Exploring and Manipulation of Mouse Skills
1. Cursor
2. Dragging
3. Triple click
4. A: Left mouse button
B: Scroll Wheel
C: Right mouse button
D: Body or palm rest
6
Introduction to Computing
• You will need a computer with the basic parts, especially keyboard and mouse
• You may need to install a typing tutor on the computer (optional)
• Depending on your school setup, you can visit a Internet café to observe the
proper way of typing.
• Draw and label the parts of a computer keyboard to be used for discussing their
functions.
• Download video that explains the best way to improve keyboarding skills
7
Strand One: Introduction to Computing
ANSWERS TO QUESTIONS
Exploring and Manipulation of Keyboard Skills
1. B
2. D
3. A
4. A
5. B
6. C
7. B
8
Introduction to Computing
9
Strand One: Introduction to Computing
ANSWERS TO QUESTIONS
Introduction to Windows Interface
1. Keyboard
2. MS Windows
3. Graphical User Interface
4. Project Spartan
5. Cortana
10
Introduction to Computing
11
Strand One: Introduction to Computing
• Stress on the need for them to select devices which have more advantages.
ANSWERS TO QUESTIONS
Summary of Generation of Computers: Advantages and Disadvantages
1. a. Central Processing Unit (CPU),
b. Memory,
c. Input/Output (I/O),
d. Storage.
2. Microcomputers
3. Personal-Computers (PC)
4. It is the measuring unit of the processing speed of mainframes
5. Super computers
6. Minicomputers
12
Introduction to Computing
SUB-STRAND TWO
13
Strand One: Introduction to Computing
14
Introduction to Computing
ANSWERS TO QUESTIONS
INTRODUCTION TO MS-WINDOWS INTERFACE
(DESKTOP BACKGROUND AND LOCATIONS OF THE COMPUTER)
15
Strand One: Introduction to Computing
16
Introduction to Computing
ANSWERS TO QUESTIONS
CUSTOMISING THE COMPUTER DESKTOP BACKGROUND
1. A
2. C
3. C
4. TRUE
5. TRUE
6. FALSE
7. TRUE
17
Strand One: Introduction to Computing
SUB-STRAND THREE
Key Ideas:
Primary information refers to the first-hand information received from the first source.
Primary source of information includes autobiography. Photo-
graphs, video recordings and letters.
To get quality information for sending and sharing, you will need to
arrange data, sort and calculation the data.
Learning Indicators:
By the time you finish studying the content of this strand, you will be able to:
Discuss the sources of primary and secondary information.
Identify some examples of primary and secondary information.
18
Introduction to Computing
• Put learners into mixed-ability groups and task them to convert data from one
format to another without losing its value.
• Guide them to identify the types of data in their every day activities
• You can take learners for a field trip to places they can have access anytime.
19
Strand One: Introduction to Computing
ANSWERS TO QUESTIONS
DATA, SOURCES AND USAGE
Lesson 1
Strategies for Identifying Data
1. C
2. A
3. A
4. C
5. B
6. B
7. A
8. A
20
Introduction to Computing
• Task learners to record data from the primary source and bring them to
class for discussion.
• Let the learners brainstorm on the importance of primary and secondary sources
of information
• Guide learners to sort data in alphabetical order (increasing and decreasing
order) and perform basic calculations such as multiplying, dividing and adding
values of sample data.
21
Strand One: Introduction to Computing
ANSWERS TO QUESTIONS
Primary and Secondary Information
1. C
2. B
3. Secondary information
4. information sharing
5. Sharing information
6. Arrange/sort the data
7. a. Sum
b. Average
c. Percentage
22
Introduction to Computing
SUB-STRAND FOUR
23
Strand One: Introduction to Computing
24
Introduction to Computing
ANSWERS TO QUESTIONS
TECHNOLOGY IN THE COMMUNITY (COMMUNICATION)
Introduction to MS-Windows interface
(Desktop background and locations of the computer)
Lesson 1
Effects of Technology on the Community
1. a. Improved healthcare
b. Education
c. Manufacturing
d. Agriculture
2. a. Medical Imaging Machines
b. Ultrasound
c. Magnetic Resonance Imaging
d. Computed Tomography Scan
3. a. Personal Computers
b. Projectors
c. Digital Clocks
d. Mobile Phones
4. To admit students into the second cycle institution.
5. A
6. B
7. C
8. B
9. C
10. C
25
Strand One: Introduction to Computing
26
Introduction to Computing
ANSWERS TO QUESTIONS
Fundamentals of Digital System
1. B
2. a. keyboard,
b. mouse,
c. CPU,
d. motherboard,
e. RAM,
f. printer,
g. monitor,
h. Hard disk,
i. CD,
j. DVD,
k. modem,
l. router,
m. telephone
3. B
4. computer network
5. Microsoft Word
27
Strand One: Introduction to Computing
LESSON THREE: HOW TECHNOLOGY IS USED TO SAVE LIVES IN THE COMMUNITY AND
HOW THEY ARE USED
REFERENCE: PAGES 137 TO 143 OF LEARNER’S BOOK
28
Introduction to Computing
ANSWERS TO QUESTIONS
1. D
2. C
3. B
4. A
5. B
6. B
7. Technology is the application of scientific knowledge for practical purposes
8. a. diagnosing of diseases
b. telemedicine / telehealth
c. facial recognition software
d. vaccine delivery drones
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Strand Two: Presentation
STRAND TWO
30
Presentation
31
Strand Two: Presentation
ANSWERS TO QUESTIONS
INTRODUCTION TO MS-POWERPOINT (TABS AND RIBBONS OF MS-POWERPOINT)
Lesson 1
Exploring the File Menu, Insert, Design Ribbons of MS-Powerpoint.
1. C
2. C
3. B
4. B
5. A
6. a. Closes the presentation and exits the program
b. Allows you to close an existing file
c. Allows you to select the printer settings and print the presentation
d. It Allows you to specify the file name and the file type before saving the file
7. Eight (8)
8. Photos and images
32
Presentation
9. True
10. False
11. False
12. True
13. True
14. True
15. False
33
Strand Three: Word processing
STRAND THREE:
Key Ideas:
Word processing is use to create business documents having various graphics including pic-
tures, charts, and diagrams
It can be used to store and reuse readymade content and format-
ted elements such as cover pages and sidebars.
Use the File Menu, Insert, Design Ribbons and other tools of Ms-
Word to format, edit and save letters
34
Word processing
ANSWERS TO QUESTIONS
INTRODUCTION TO WORD PROCESSING
(TABS AND RIBBONS OF MS-POWERPOINT)
Lesson 1
Exploring the File Menu, Insert, Design Ribbons of Word Processing.
1. A
2. A
3. A
4. B
5. A
6. An insertion point
7. Enter
8. Ctrl + S
9. Design Tab
10. .a. letters
b. resumes
c. invitation
36
Word processing
d. letterheads
e. reports
f. memos
g. books
11. TRUE
12. TRUE
13. FALSE
14. TRUE
15. FALSE
37
Strand Five: Programming And Database
38
Programming And Database
• You will need a computer laboratory or just one computer and a projector before
you teach this topic.
• Make sure Database programme (SCRATCH, VB DOT NET) is installed on the
computer.
• Download a video that talks about the importance of database
• If it is not possible to get a complete computer, then draw and label the Database
system Interface on a manila card for illustration.
39
Strand Five: Programming And Database
ANSWERS TO QUESTIONS
PROGRAMMING AND DATABASES
LESSON 1 EXPLORING DATABASE, TYPES AND ITS FUNCTIONS
1. A
2. C
3. A
4. A
5. B
6. a. Database can store large number of records efficiently
b. It is quick and easy to find information
c. It is easy to add new data, edit or delete old files
d. Data can be searched easily
e. Data can be imported into other applications
f. More than one person can access the same database at the same time –
multi access
7. a. Minimum Duplication and Redundancy
b. Saves storage space and cost
c. Anyone can work on it
d. Large database maintenance
e. Provides high level of security
40
Programming And Database
41
Strand Five: Programming And Database
42
Programming And Database
ANSWERS TO QUESTIONS
Exploring Programming Languages (VB and Scratch)
1. Instructions
2. Scratch
3. Visual Basic .NET (Vb.net)
4. Python and Java
5. C
6. B
7. C
8. TRUE
9. TRUE
10. FALSE
11. TRUE
12. TRUE
13. FALSE
14. TRUE
43
Strand Five: Programming And Database
44
Programming And Database
ANSWERS TO QUESTIONS
Exploring Tabs and Ribbons of the Electronic Spreadsheet.
1. FALSE
2. TRUE
3. TRUE
4. FALSE
5. TRUE
6. Microsoft Excel
7. a. Accounting
b. bookkeeping
c. financial analysis
d. statistical analysis
8. a. checking account information
b. budgets
c. taxes
d. transactions
e. billing
f. invoices
g. receipts
45
Strand Five: Programming And Database
h. forecasts
i. any payment system
9. C
10. B
11.
Steps Correct Order
1 Click on the Start button.
2 Click on All Programs option from the menu.
3 Search for Microsoft Office from the sub menu and click it.
4 Search for Microsoft Excel 2010 from the submenu
5 Click on Microsoft Excel 2010.
46
Internet and Social media
Learning Indicators:
By the time you finish studying the content of this strand, you will be able to:
47
Strand Six: Internet and Social media
• Ensure that learners sit correctly behind the computer and perform activities
assigned to them
ANSWERS TO QUESTIONS
INTERNET AND SOCIAL MEDIA
NETWORK OVERVIEW
Lesson 1
Network and its Uses
1. TRUE
2. TRUE
3. FALSE
4. FALSE
5. TRUE
6. TRUE
7. C
8. B
9. A
10. a. ………………………Ethernet hub*
b. ………………………Ethernet cables*
c. ………………………Router/Switch*
d. ………………………Computers*
e. ………………………Other network devices*
11. Category 5 cable RJ-45.*
12. Distributors
13. Router
14. Network Interface Card
15. Internet
49
Strand Six: Internet and Social media
• Guide learners to list the various types of browsers e.g. Firefox, Internet Explorer,
Chrome etc. through practical lessons or the use of pictures
• Guide learners to launch MS-Internet Explorer and use the components (navigation,
browse, etc.)
• Guide learners to explore features of a Web Page (text, graphics, audio, video,
animation etc. through practical lessons)
• Guide learners to identify a home page from other web pages, through practical
lessons.
• Guide learners to practice clicking on hyperlinks, through practical lessons.
ANSWERS TO QUESTIONS
WEB BROWSERS, WEB PAGES
Lesson 1
1. Browser
2. a. Microsoft Internet Explorer*
b. Mozilla firefox*
c. Safari*
d. Opera Mini*
e. Google Chrome*
f. Netscape*
g. UC browser*
3. Extensions
4. a. AdBlock Plus,
b. Web of Trust,
c. Tiny URL.
5. web browser
6. a. Text
b. Graphics
c. Audio
d. Video
e. Animation
51
Strand Six: Internet and Social media
f. Hyperlink
7. Graphics
8. home page
9. TRUE
10. FALSE
11. TRUE
12. FALSE
13. TRUE
14. TRUE
15. TRUE
52
Internet and Social media
53
Strand Six: Internet and Social media
ANSWERS TO QUESTIONS
FAVOURITE PLACES AND SEARCH ENGINES
Lesson 1
Exploring Favourite Places
1. The Favourites option helps to save addresses of the webpages you visited
often. Hence you need not to remember long and complex address of websites
you visit often.
2. In ordered to add website to your favourites list, follow the steps given below:
• Open webpage that you want to add to your favourite.
• Click on favourite menu
• Click on Add to Favourite option.
• Add favourites dialog box appears.
• In Add Favourites dialog box, the Name: text box will contain the name of
the web page that you want to add to favourites.
• Click on the Create in button.
• Favourites folder will appear. Move to the folder where you want to store
the favourites by clicking on the folder name.
• Now click on OK button to save the favourites.
3. To delete a favorites link from your browser, follow the following steps;
• Click on the Favourites menu
• Click on the Organise Favourites.
• In the Organise favourites dialog box, select the link to the webpage.
• Click on the delete button.
54
Internet and Social media
• Put learners in mixed ability groups and guide them to discuss the concept of
favourite places
• Guide learners to discuss favourite places and the different ways of accessing
favourite places
• Demonstrate to learners how favourite places work to make the use of the web
easier and effective
• Guide the learners to use the favourite places
• You can make arrangements with the nearby Internet Café and take your learners
over to observe how favourite places are used and if possible have the chance to
practice.
55
Strand Six: Internet and Social media
ANSWERS TO QUESTIONS
FAVOURITE PLACES AND SEARCH ENGINES
Lesson 1
Exploring Search Engines
1. web portal
2. web site
3. FALSE
4. TRUE
5. FALSE
6. TRUE
7. TRUE
8. .a. Google.com
b. DuckduckGo.com
c. Bing.com
d. Ask.com
e. Googlescholar.com
f. Altavista.com
g. Yahoo.com
9. C
10. A
56
Internet and Social media
57
Strand Six: Internet and Social media
ANSWERS TO QUESTIONS
INTERNET AND SOCIAL MEDIA
USING ONLINE FORMS
Lesson 1
Online Forms
1. C
2. A
3. C
4. TRUE
5. B
58
Internet and Social media
• Put learners in mixed ability groups and guide them to explore some browsers
that have been customised
• Guide learners to discuss the steps involved in customising browsers.
• Demonstrate to learners the steps involved in customising browsers
• Guide the learners to customise at least 2 browsers
• You can make arrangements with the nearby Internet Café and take your learners
over to observe how to customise browsers and if possible have the chance to
practice.
59
Strand Six: Internet and Social media
ANSWERS TO QUESTIONS
CUSTOMIZING YOUR BROWSER
Lesson 1
Customizing your Browser
2. I. Click on the Tools button in the top-right corner of the browser, then
select Internet options.
II. The Internet Options dialog box will appear. Under homepage, delete
the default link and type the URL for the desired homepage, then click OK.
III. Your homepage will appear whenever you start Internet Explorer. Click
the Home button to visit your homepage at any time.
3. Plugins
4. Cookies
5. True
6. True
7. Cookies
8. Information
9. Password
10. Website
60
Internet and Social media
61
Strand Six: Internet and Social media
ANSWERS TO QUESTIONS
ELECTRONIC EMAIL
Lesson 1
Electronic Mail (E-mail)
1. A
2. B
3. B
4. A
5. C
6. C
7. A
8. .A
9. .a. ……………….. Gmail.*
b. ……………….. Outlook.*
c. ……………….. Yahoo Mail.*
d. ……………….. ProtonMail.*
e. ……………….. Zoho.*
10. C
11. A
12. A
13. A
14. TRUE
15. FALSE
62
Internet and Social media
63
Strand Six: Internet and Social media
• Use teaching and learning materials to make abstract teaching interesting and
real.
• Ensure that learners sit correctly behind the computer and perform activities
assigned to them
• Assist learners in writing email using techniques as NOT writing in caps.
ANSWERS TO QUESTIONS
INTERNET OF THINGS (IOT)
Lesson 1
Exploring Internet of Things (IOT)
1. Internet being the backbone of connectivity
2. Embedded
3. Internet
4. Sensors
5. Interface
6. computer vision on video
64
Internet and Social media
ANSWERS TO QUESTIONS
Exploring the Concept of Digital Literacy
1. a web site that is in reality fake
2. Report the site
3. both anti-virus and anti-malware
4. secure password
5. digital footprint
6. Passwords
7. .
a. Hackers OR
b. Crackers
8. passport scans
9. log out from the system
10. Digital footprints
66
Health and safety in using ICT tools
Key Ideas: Long use ICT tools can cause health hazards among users.
Learning Indicators:
By the time you finish studying the content of this strand, you will be able to:
67
Strand Seven: Health and safety in using ICT tools
• Put learners in groups to discuss some of the jealth and safety issues
concerning the use of ICT tools
• Guide the learners to discuss wrist pain and sitting posture (neck, back and
waist pain).
• Put learners in groups to discuss, identify the proper sitting posture (i.e. siting at
90 degrees, wrist should be supported with a wrist pad, take short breaks etc.)
when using the computer
• Supervise learners to practise what they have learnt
68
Health and safety in using ICT tools
• Use teaching and learning materials to make abstract teaching interesting and
real.
• Ensure that learners sit correctly behind the computer and perform activities
assigned to them
ANSWERS TO QUESTIONS
HEALTH AND SAFETY IN USING ICT TOOLS
Lesson 1
Health and Safety in Using ICT Tools
1. computer radiation
2. healthy cells
3. muscle and joint pain
4. Repetitive Strain Injury
5. a. Burning or itching eyes
b. Blurring or double vision
c. Headache
d. Fatigue
e. Nausea
6. Eye strain
7. serious back and neck problems
8. Five
9. Sitting posture
10. Repetitive Strain Injury
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Glossary
GLOSSARY
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Glossary
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Glossary
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