Luta Livre - 124488620
Luta Livre - 124488620
Luta Livre - 124488620
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+0 Constitution +1 11 34 --
+2 • +6 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
15
+2 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+1 DEFENSES HIT DICE DEATH SAVES
+6
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
Darkvision 60 ft.
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Blood Hunter 5 Maxmaximoff882
CLASS & LEVEL PLAYER NAME
Junior o pirocudo
Half-Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BLOOD HUNTER FEATURES === weapon are magical and you deal an additional 1d6
damage of the type determined by the chosen rite. The
* Hit Points • CR rite’s effect lasts until you finish a short/long rest and
other creatures cannot gain the benefit of your rite.
* Proficiencies • CR
| 1 Bonus Action
* Hunter’s Bane • CR
You have advantage on Wisdom (Survival) checks to * Blood Hunter Order • CR
track fey, fiends, or undead, and you have advantage
on Intelligence ability checks to recall information * Ability Score Improvement • CR
about them.
* Extra Attack • CR
* Blood Maledict • CR Starting at 5th level, you can attack twice, instead of
You can invoke a blood curse a number of times per once, whenever you take the Attack action on your
short rest based on your level. Before it affects the turn.
target, you can choose to amplify the curse. An
amplified curse gains an additional effect noted in the | Special
curse's description. Amplifying a curse causes you to
take 1d6 points of necrotic damage that cannot be
reduced in any way. === HALF-ELF RACIAL TRAITS ===
Creatures that don't have blood in their bodies are * Ability Score Increase • BR 39
immune to blood curses, unless the curse has been
amplified. * Darkvision • BR 39
You can see in darkness (shades of gray) up to 60 ft.
| 1 / Short Rest • No Action
* Fey Ancestry • BR 39
* Blood Curses • CR You have advantage on saving throws against being
Your chosen Blood Curses for use with the <em>Blood charmed, and magic can’t put you to sleep.
Maledict</em> feature.
* Skill Versatility • BR 39
* Fighting Style • CR You gain proficiency in two skills of your choice.
You adopt a fighting style specialty.
* Languages • BR 39
* Crimson Rite • CR
As a bonus action, you can activate any rite you know
on a weapon you're holding. A weapon can only hold
one active rite at a time. When activated, you take 1d6
necrotic damage which can't be reduced in any way.
Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.
Torch 1 1 lb.
WEIGHT CARRIED
225 lb.
PUSH/DRAG/LIFT
450 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Junior o pirocudo
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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