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C#encapsulation

The document discusses inheritance in object-oriented programming, which allows deriving new classes from existing classes to reuse and extend their behavior. Inheritance enables code reuse through derived classes inheriting members from a base class. Derived classes can add, modify or override members and provide more specialized implementations of the base class.

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0% found this document useful (0 votes)
16 views

C#encapsulation

The document discusses inheritance in object-oriented programming, which allows deriving new classes from existing classes to reuse and extend their behavior. Inheritance enables code reuse through derived classes inheriting members from a base class. Derived classes can add, modify or override members and provide more specialized implementations of the base class.

Uploaded by

shwanas
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Inheritance - derive types to create more

specialized behavior
Article • 02/16/2022

Inheritance, together with encapsulation and polymorphism, is one of the three primary
characteristics of object-oriented programming. Inheritance enables you to create new
classes that reuse, extend, and modify the behavior defined in other classes. The class
whose members are inherited is called the base class, and the class that inherits those
members is called the derived class. A derived class can have only one direct base class.
However, inheritance is transitive. If ClassC is derived from ClassB , and ClassB is derived
from ClassA , ClassC inherits the members declared in ClassB and ClassA .

7 Note

Structs do not support inheritance, but they can implement interfaces.

Conceptually, a derived class is a specialization of the base class. For example, if you have a
base class Animal , you might have one derived class that is named Mammal and another
derived class that is named Reptile . A Mammal is an Animal , and a Reptile is an Animal ,
but each derived class represents different specializations of the base class.

Interface declarations may define a default implementation for its members. These
implementations are inherited by derived interfaces, and by classes that implement those
interfaces. For more information on default interface methods, see the article on interfaces.

When you define a class to derive from another class, the derived class implicitly gains all
the members of the base class, except for its constructors and finalizers. The derived class
reuses the code in the base class without having to reimplement it. You can add more
members in the derived class. The derived class extends the functionality of the base class.

The following illustration shows a class WorkItem that represents an item of work in some
business process. Like all classes, it derives from System.Object and inherits all its methods.
WorkItem adds six members of its own. These members include a constructor, because

constructors aren't inherited. Class ChangeRequest inherits from WorkItem and represents a
particular kind of work item. ChangeRequest adds two more members to the members that
it inherits from WorkItem and from Object. It must add its own constructor, and it also adds
originalItemID . Property originalItemID enables the ChangeRequest instance to be

associated with the original WorkItem to which the change request applies.

The following example shows how the class relationships demonstrated in the previous
illustration are expressed in C#. The example also shows how WorkItem overrides the virtual
method Object.ToString, and how the ChangeRequest class inherits the WorkItem
implementation of the method. The first block defines the classes:

// WorkItem implicitly inherits from the Object class.


public class WorkItem
{
// Static field currentID stores the job ID of the last WorkItem that
// has been created.
private static int currentID;

//Properties.
protected int ID { get; set; }
protected string Title { get; set; }
protected string Description { get; set; }
protected TimeSpan jobLength { get; set; }

// Default constructor. If a derived class does not invoke a base-


// class constructor explicitly, the default constructor is called
// implicitly.
public WorkItem()
{
ID = 0;
Title = "Default title";
Description = "Default description.";
jobLength = new TimeSpan();
}

// Instance constructor that has three parameters.


public WorkItem(string title, string desc, TimeSpan joblen)
{
this.ID = GetNextID();
this.Title = title;
this.Description = desc;
this.jobLength = joblen;
}

// Static constructor to initialize the static member, currentID. This


// constructor is called one time, automatically, before any instance
// of WorkItem or ChangeRequest is created, or currentID is referenced.
static WorkItem() => currentID = 0;

// currentID is a static field. It is incremented each time a new


// instance of WorkItem is created.
protected int GetNextID() => ++currentID;

// Method Update enables you to update the title and job length of an
// existing WorkItem object.
public void Update(string title, TimeSpan joblen)
{
this.Title = title;
this.jobLength = joblen;
}

// Virtual method override of the ToString method that is inherited


// from System.Object.
public override string ToString() =>
$"{this.ID} - {this.Title}";
}

// ChangeRequest derives from WorkItem and adds a property (originalItemID)


// and two constructors.
public class ChangeRequest : WorkItem
{
protected int originalItemID { get; set; }

// Constructors. Because neither constructor calls a base-class


// constructor explicitly, the default constructor in the base class
// is called implicitly. The base class must contain a default
// constructor.

// Default constructor for the derived class.


public ChangeRequest() { }

// Instance constructor that has four parameters.


public ChangeRequest(string title, string desc, TimeSpan jobLen,
int originalID)
{
// The following properties and the GetNexID method are inherited
// from WorkItem.
this.ID = GetNextID();
this.Title = title;
this.Description = desc;
this.jobLength = jobLen;

// Property originalItemID is a member of ChangeRequest, but not


// of WorkItem.
this.originalItemID = originalID;
}
}

This next block shows how to use the base and derived classes:

// Create an instance of WorkItem by using the constructor in the


// base class that takes three arguments.
WorkItem item = new WorkItem("Fix Bugs",
"Fix all bugs in my code branch",
new TimeSpan(3, 4, 0, 0));

// Create an instance of ChangeRequest by using the constructor in


// the derived class that takes four arguments.
ChangeRequest change = new ChangeRequest("Change Base Class Design",
"Add members to the class",
new TimeSpan(4, 0, 0),
1);

// Use the ToString method defined in WorkItem.


Console.WriteLine(item.ToString());

// Use the inherited Update method to change the title of the


// ChangeRequest object.
change.Update("Change the Design of the Base Class",
new TimeSpan(4, 0, 0));

// ChangeRequest inherits WorkItem's override of ToString.


Console.WriteLine(change.ToString());
/* Output:
1 - Fix Bugs
2 - Change the Design of the Base Class
*/
Abstract and virtual methods
When a base class declares a method as virtual, a derived class can override the method
with its own implementation. If a base class declares a member as abstract, that method
must be overridden in any non-abstract class that directly inherits from that class. If a
derived class is itself abstract, it inherits abstract members without implementing them.
Abstract and virtual members are the basis for polymorphism, which is the second primary
characteristic of object-oriented programming. For more information, see Polymorphism.

Abstract base classes


You can declare a class as abstract if you want to prevent direct instantiation by using the
new operator. An abstract class can be used only if a new class is derived from it. An
abstract class can contain one or more method signatures that themselves are declared as
abstract. These signatures specify the parameters and return value but have no
implementation (method body). An abstract class doesn't have to contain abstract
members; however, if a class does contain an abstract member, the class itself must be
declared as abstract. Derived classes that aren't abstract themselves must provide the
implementation for any abstract methods from an abstract base class.

Interfaces
An interface is a reference type that defines a set of members. All classes and structs that
implement that interface must implement that set of members. An interface may define a
default implementation for any or all of these members. A class can implement multiple
interfaces even though it can derive from only a single direct base class.

Interfaces are used to define specific capabilities for classes that don't necessarily have an
"is a" relationship. For example, the System.IEquatable<T> interface can be implemented
by any class or struct to determine whether two objects of the type are equivalent (however
the type defines equivalence). IEquatable<T> doesn't imply the same kind of "is a"
relationship that exists between a base class and a derived class (for example, a Mammal is
an Animal ). For more information, see Interfaces.

Preventing further derivation


A class can prevent other classes from inheriting from it, or from any of its members, by
declaring itself or the member as sealed.

Derived class hiding of base class members


A derived class can hide base class members by declaring members with the same name
and signature. The new modifier can be used to explicitly indicate that the member isn't
intended to be an override of the base member. The use of new isn't required, but a
compiler warning will be generated if new isn't used. For more information, see Versioning
with the Override and New Keywords and Knowing When to Use Override and New
Keywords.

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