Inheritance and Prototypes in Es5
Inheritance and Prototypes in Es5
In ES5, every object has a prototype. The prototype is itself an object, and it can have its own
prototype, forming a prototype chain. When a property is accessed on an object, JavaScript
first checks if the object itself has this property. If not, it looks up the prototype chain until it
either finds the property or reaches an object with a null prototype.
Inheritance in ES5 is achieved through this prototype mechanism. When you create a new
object, you can choose an object that should be its prototype, effectively inheriting its
properties. This is often done using constructor functions and the new keyword.
In ES5, prototypal inheritance is a key concept that enables objects to inherit properties and
methods from other objects. This section provides a fundamental understanding of how
prototypal inheritance works in JavaScript.
Prototypal inheritance involves the concept of prototypes, where objects serve as prototypes
for other objects. This allows the sharing of properties and methods between objects, creating
a hierarchical relationship.
Syntax:
function Parent() {
this.parentProperty = 'I am a property in the parent';
}
Parent.prototype.parentMethod = function() {
console.log('I am a method in the parent');
};
function Child() {
// Call the parent constructor
Parent.call(this);
this.childProperty = 'I am a property in the child';
}
// Create instances
var parentInstance = new Parent();
var childInstance = new Child();
The prototype chain is a series of links between objects, allowing for the inheritance of
properties and methods. Understanding the prototype chain is crucial for grasping how
objects access and inherit from their prototypes.
Example Code:
This part distinguishes between prototypes, which are shared templates for objects, and
instances, which are individual objects created based on a prototype. It emphasizes the
separation of shared properties and unique instance properties.
Example Code:
// Prototypes
console.log(Parent.prototype); // { parentMethod: [Function] }
console.log(Child.prototype); // { parentMethod: [Function], childMethod:
[Function] }
// Instances
console.log(parentInstance); // Parent { parentProperty: 'I am a
property in the parent' }
console.log(childInstance); // Child { childProperty: 'I am a property
in the child' }
Understanding these concepts sets the foundation for effective use of prototypal inheritance
in JavaScript, allowing developers to create reusable and organized code structures.
In ES5, creating and extending prototypes is a fundamental aspect of defining and structuring
objects. This section explores the process of establishing prototypes through constructors,
extending them, and dynamically modifying their properties.
Prototypes are typically defined using constructor functions. This allows for the creation of
objects with shared properties and methods, forming a blueprint for instances.
Syntax:
this.name = name;
this.age = age;
}
// Creating instances
var person1 = new Person('Alice', 25);
var person2 = new Person('Bob', 30);
Extending prototypes allows for the addition of new properties and methods to existing
prototypes, enabling shared functionality across multiple objects.
Syntax:
// Creating instances
var student1 = new Student('Charlie', 22, 'S12345');
var student2 = new Student('Diana', 20, 'S67890');
Prototypes can be modified dynamically, allowing developers to adapt and enhance the
shared characteristics of objects during runtime.
Syntax:
Understanding the creation and extension of prototypes is essential for effective object-
oriented programming in JavaScript, providing a solid foundation for building scalable and
maintainable code.
Object.create() allows the creation of a new object with a specified prototype. This
facilitates a cleaner approach to prototypal inheritance, especially when working with object
literals.
Syntax:
Syntax:
The choice between Object.create() and constructor functions with new depends on the
specific requirements of the application. Both approaches have their strengths and
considerations, and understanding these nuances is crucial for effective prototypal
inheritance.
Using Object.create() can lead to a more concise and readable code, while constructor
functions provide a familiar class-like syntax. Developers should weigh the pros and cons
based on the project's needs and coding style preferences.
Inheriting methods involves creating objects that share a common prototype. Methods
defined in the prototype are accessible to instances of the object, promoting code reusability.
Syntax:
Subtypes can override methods inherited from their prototypes, providing a way to tailor
behavior to specific instances.
Syntax:
Unlike modern JavaScript (ES6+), ES5 lacks a direct super keyword for calling overridden
methods. Developers commonly use direct calls to the prototype's method.
Syntax:
cat.makeSound = function() {
// Calling the overridden method from the prototype
animalPrototype.makeSound.call(this); // Generic animal sound
console.log('Meow');
};
Multiple inheritance can lead to the "diamond problem," where a class inherits from two
classes that have a common ancestor. This creates ambiguity about which ancestor's method
to call.
Syntax:
// Parent prototypes
var Bird = {
fly: function() {
console.log('Flying');
}
};
var Mammal = {
walk: function() {
console.log('Walking');
}
};
// Creating an instance
var batman = Object.create(Bat);
batman.fly(); // Flying
batman.walk(); // Walking
In this example, the Bat prototype borrows methods from both Bird and Mammal. While this
provides a form of multiple inheritance, it's important to manage potential conflicts and be
aware of the limitations compared to languages explicitly designed for multiple inheritance.
Understanding object prototypes is crucial for working with built-in objects in JavaScript.
This section explores the prototypes of native objects like Array and Object, extending built-
in object prototypes, and associated risks.
11.6.1. Prototypes of Native Objects (Array, Object, etc.)
JavaScript's built-in objects, such as Array and Object, have prototypes that define their
methods and properties. Understanding these prototypes is key to leveraging the full
capabilities of these objects.
Syntax:
While it's possible to extend the prototypes of built-in objects to add custom functionality, it's
generally discouraged due to potential conflicts and unexpected behavior.
Syntax:
Extending built-in object prototypes poses risks, including the possibility of naming conflicts
with future ECMAScript updates or other libraries. It's essential to weigh the benefits against
the risks and explore alternative approaches, such as utility functions or classes.
This section delves into common patterns for achieving prototypal inheritance in ES5,
including constructor functions, object linking patterns, and combining constructor and
prototype patterns.
One prevalent pattern involves using constructor functions to create objects and prototypes to
define shared methods.
Syntax:
javascript
// Constructor function
function Animal(name) {
this.name = name;
}
// Creating an object
var cat = new Animal('Whiskers');
cat.speak(); // Output: Whiskers makes a sound
Object linking patterns involve creating an object that serves as a prototype and linking other
objects to it.
Syntax:
javascript
// Prototype object
var animalPrototype = {
speak: function() {
console.log(this.name + ' makes a sound');
}
};
Syntax:
javascript
// Constructor function with prototype
function Bird(name) {
this.name = name;
}
Bird.prototype.fly = function() {
console.log(this.name + ' is flying');
};
// Creating an object
var eagle = new Bird('Majestic');
eagle.fly(); // Output: Majestic is flying
This section highlights common pitfalls and best practices associated with prototypal
inheritance in ES5.
Exploring mistakes in prototypal inheritance helps developers avoid pitfalls. Common errors
include improper modification of prototypes and misunderstanding the this keyword.
Property shadowing occurs when an object has a property with the same name as one in its
prototype, potentially leading to unexpected behavior. Strategies to handle property
shadowing are discussed.
Efficient inheritance is crucial for optimized code. Best practices cover topics such as
minimizing prototype chain lookups and organizing code for readability and maintainability.
Understanding these pitfalls and adopting best practices ensures robust and efficient
prototypal inheritance in ES5.
ES5 prototypal inheritance has some limitations12. For instance, it’s not very good for storing
state. If you try to store state as objects or arrays, mutating any member of the object or array
will mutate the member for every instance that shares the prototype2. Also, you can’t mimic
Java’s “private” member variables by encapsulating a variable within a closure, but still have
it accessible to methods subsequently added to the prototype1.
ES6 introduced classes to JavaScript, making it easier to create classes compared to ES534. A
class in ES6 can be created using the class keyword. A class definition can only include
constructors and functions3. The class contains the Constructors and Functions. The
Constructors take responsibility for allocating memory for the objects of the class. The function
takes responsibility for the action of the objects4. ES6 classes also support inheritance4.
Migrating from ES5 to ES6 involves gradually moving code from ES5 to ES65. You can start
by porting the simplest function from your ES5 code to an ES6 module. Then, use a tool like
Rollup to bundle this folder into a UMD library. Compose the resulting UMD namespace with
your existing code’s namespace and delete the original function5. This process is repeated until
all code has been migrated5.