Design Thinking- Set 1
MCQ with answer
Module1
1. Design Thinking is:
a. Thinking about design
b. Designing ways in which people think
c. Asking users to solve problems
d. Defining, framing and solving problems from users' perspectives
Ans: d
2. What are the steps of Design Thinking Process.
a. Understand > Draw > Ideate > Create > Test
b. Empathise > Define > Ideate > Prototype > Test
c. Empathise > Design > Implement > Produce > Test
d. Understand > Define > Ideate > Produce > Try
Ans: b
3. Design Thinking is a Linear Process. True or False?
a. True
b. False
Ans: b
4. A college is redesigning it website. Current students are the main users of the website.
Which one of the below elements should definitely be on the website?
a. College rules and regulations
b. Information on faculty members
c. Information about courses
d. Alumni details
Ans: c
5. Which of the below firm is associated the most with Design Thinking?
a. Ikea
b. Ideo
c. Idea
d. Ikei
Ans: b
6. Design Thinking typically helps in
a. Innovation
b. Data analytics
c. Financial planning
d. Operational efficiency
Ans: a
7. One needs to have professional training in design to become a design thinker. True or
False?
a. True
b. False
Ans: b
8. Which of the below is incorrect?
a. PepsiCo has turned Design Thinking into its strategy
b. GE Healthcare has built a MR scanner for children using Design Thinking
c. AirBnB avoided bankruptcy and turned profitable using Design Thinking
d. Google has a 3 step process to bring about new innovations
e. All of the above are correct
Ans: e
9. What is the first step in the Design Thinking Process?
a. Empathize
b. Ideate
b. Define
c. Prototype
Ans: a
10. After you empathize, the next step is to _
a. Prototype
b. Define
c. Test
d. Ideate
Ans: b
11. After you define the problem, the next step is to
a. Test
b. Ideate
c. Prototype
d. Empathize
Ans: c
12. After you prototype, the next step is to
a. Test
b. Define
c. Ideate
d. Empathize
Ans: a
13. The final step in the Design Process is to
a. Test
b. Define
c. Ideate
d. Empathize
Ans: a
14. You would interview people to gain an understanding of how they feel during the
stage of Design Thinking.
a. Prototype
b. Define
c. Ideate
d. Empathize
Ans: d
15. During which stage would you:
Consult experts to learn more about the areas of concern and to gain an
understanding of other people's experiences
a. Prototype
b. Ideate
c. Define
d. Empathize
Ans: d
16. During which stage would you
Gather information about people's needs and motivations
a. Prototype
b. Define
c. Ideate
d. Empathize
Ans: d
17. When defining a problem, you problem statement should include a solution.
a. True
b. False
Ans: b
18. During which stage would you
Analyze observations and data collected in order to identify the core problem.
a. Prototype
b. Define
c. Ideate
d. Empathize
Ans: b
19. During which stage would you:
Write a problem statement focused on a specific need or goal
a. Prototype
b. Define
c. Ideate
d. Empathize
Ans: b
20. During which stage would you:
Brainstorm ideas based on your observations.
a. Prototype
b. Define
c. Ideate
d. Empathize
Ans: c
21. During which stage would you:
Start looking for alternative ways of viewing the problem
a. Prototype
b. Define
c. Ideate
d. Empathize
Ans: c
22. During which stage would you:
Want to try to "think outside of the box".
a. Prototype
b. Define
c. Ideate
d. Empathize
Ans: c
23. During which stage would you:
Create a model of your solution.
a. Prototype
b. Define
c. Ideate
d. Empathize
Ans: a
24. During which stage would you:
Want users to be able to try out your solutions for themselves
a. Prototype
b. Define
c. Ideate
d. Test
Ans: d
25. During which stage would you:
Gain feedback from others on how the solution meets the needs of the problems
or concerns they shared with you in interviews
a. Prototype
b. Define
c. Ideate
d. Test
Ans: d
26. The second step in the design thinking process is
a. Prototype
b. Ideate
c. Define
d. Empathize
Ans: c
27. The third step in the design thinking process is
a. Prototype
b. Ideate
c. Define
d. Empathize
Ans: b
28. The fourth step in the design thinking process is
a. Prototype
b. Ideate
c. Define
d. Empathize
Ans: a
29. The fifth step in the design thinking process is
a. Prototype
b. Ideate
c. Define
d. Test
Ans: d
30. Which is NOT a good interview strategy for the Empathy step
a. Encourage the person to talk about experiences.
b. Ask follow-up questions to get more information.
c. Try to uncover needs people may or may not be aware of.
d. Encourage short answers that get right to the point.
Ans: d
31. Which is NOT an aspect of the Define step of design thinking
a. Create a composite user to give perspective to the solution
b. Develop a Point of View statement to state user's need
c. Define as many possible solutions to the problem as possible
d. Recognize a challenge with a "How Might We" question
Ans: c
32. Which is NOT a guideline for the Ideate step
a. Consider the practicality of each idea before sharing it.
b. Generate as many ideas as possible.
c. Reference the How Might We question frequently.
d. Don't worry about how good other peoples' ideas are
Ans: a
33. Which statement about the Prototype step is true
a. A prototype needs to be a realistic model.
b. You shouldn't worry about how someone might interact with it
c. The point is to get your idea out into the physical world.
d. You shouldn't consider your composite user at this stage
Ans: c
34. Which is NOT true about the Test step
a. It is an opportunity to refine the solution.
b. You should come up with new ideas during the Test step.
c. Only consider positive feedback to get the best result.
d. You should assume that your solution can be made better
Ans: c
35. Which is NOT an aspect of the Empathise step
a. Evaluate: prioritise evidence that supports a chosen problem
b. Engage: Interact and interview users in real-life context
c. Observe: View users in the context of their lives
d. Immerse: experience what the user experiences
Ans: a
36. During which step do you explore the ways in which users experience your area of
concern.
a. Prototype
b. Ideate
c. Define
d. Empathise
Ans: d
37. During which step do you narrow focus to a specific, meaningful challenge.
a. Prototype
b. Ideate
c. Define
d. Empathise
Ans: c
38. During which step do you build a vast depository of suggestions to work with
a. Prototype
b. Ideate
c. Define
d. Empathise
Ans: b
39. During which step do you create a physical, interactive representation of your solution
a. Prototype
b. Ideate
c. Define
d. Empathise
Ans: a
40. What is design thinking
a. When you think about designs
b. A way of building something
c. A method for creative problem solving
d. Steps for making lightbulbsAns:
QUESTION BANK
IDT MODULE -2 OBJECTIVE TYPE QUESTIONS AND ANSWERS
TOOLS FOR DESIGN THINKING
1. Which of the following are NOT tools of visualization?
a. Maps
b. Images
c. Stories
d. Videos
2. storytelling is the most compelling type of story
a. Aural
b. Visual
c. Textual
d. All of the above
3. Collecting is an important portion of testing a prototype in the test stage of designthinking.
a. Pictures
b. Money
c. Feedback
d. Emails
4. Mind maps are used to ideas
a. Generate
b. Visualize
c. Structure
d. All of the above
5. Journey mapping is also called mapping
a. Path
b. Experience
c. Conduct
d. Feedback
6. Which of these are NOT components of a mind map?
a. Branches
b. Arrows
c. Central Idea
d. All of the above are components
7. Journey mapping maps which phase of activity of service for a customer?
a. Before a service
b. During a service
c. After a service
d. All of the above
8. is used with the objective of identifying needs that customers are oftenunable
to articulate.
a. Mind mapping
b. Experience mapping
c. Story telling
d. Rapid Concept Development
9. Value chain analysis examines how an organization interacts with value chain partnersto new
offerings.
a. Produce
b. Market
c. Distribute
d. All of the above
10. A prototype is a simple experimental model of a proposed solution used to
a. test ideas
b. validate ideas
c. Both
d. None of the above
11. A hypothesis is .
a. a wished-for result that the researcher concludes the research with
b. a complicated set of sentences that pulls variables into proposed complex
relationships
c. a conjecture that is grounded in support background originating from secondaryresearch
d. None of the above
12. Learning launches are designed to test the key underlying value-generating assumptions of a
potential new-growth initiative in the marketplace.
a. True
b. False
c. Cannot be said
13. What is your first model/design of a product called?
a. Draft
b. Rough Draft
c. Prototype
d. Practice Design
14. is an analysis of persons, groups, events, decisions, periods, policies,
institutions or other systems that are studied holistically by one or more methods.
a. Literature Study
b. Case Study
c. Co-creation
d. Prototyping
15. Rashmi is creating a new product for Architectural college students. She takes a design-thinking
approach. Her first step is, addressing who she is creating the product for? and conducts research on
understanding this target market. What is this step in the design thinking process?
a. Define
b. Ideate
c. Empathise
d. Prototype
16. Collaborative teamwork is essential in design thinking for
a. Equal Importance to all members
b. Solving multifaceted problems
c. Unbiased Selection of ideas
d. Better failure management
17. Prototype should only be demonstrated and tested within the team
a. True
b. False
18. When defining a problem, your problem statement should include a solution.
a. True
b. False
19. Is 'prototyping' a step in the design-thinking process?
a. true
b. false
20. What element of User Experience Design would the design strategy fall under?
a. Interaction Design
b. Experience Strategy
c. User Research
d. Information Architecture
21. Taking into account the look and feel of a product and its presentation is user- experience
design?
a. True
b. False
22. No alterations are to be made in the design after testing phase
a. True
b. False
23. User persons are created during which phase of design process
a. Design stage
b. Discover stage
c. Develop stage
d. None of the above
24. What helps the design team and client to visualize and handle the design concept
a. Define
b. Ideate
c. Empathise
d. Prototype
25. Design brief given by the client be modified or re-written?
a. True
b. False
26. The ultimate goal of design thinking is to help you design better
a. Services
b. Products
c. Experiences
d. All of above
27. Design thinking typically provides a solution based to problem solving
a. True
b. False
28. in the delivery phase we
a. Iterate
b. Test
c. Prototype
d. All of above
29. The goal of the prototype phase is?
a. To understand what component of your idea didn't work
b. To understand what component of your idea work
c. Both of them
d. None of them
30. What step of the design process did they miss?
a) Manufacturing
b) Research
c) Prototyping & Testing
d) Design Brief
31. What question did the designers forget to ask?
a. How many urinals are needed?
b. How much space is needed per person?
c. What will the toilet look like once the floor plan is complete?
d. Where do they go?
32. Frank Robinson defined and coined the term
a. Design Thinking
b. Mind Mapping
c. MVP
d. Hypothesis
33. Mind mapping are used to represent
a. generate,
b. visualize,
c. structure,
d. classify ideas
e. all the above
34 Value chain analysis examines how an organization interacts with value chain partners to
produce,
a. market
b. distribute new offerings
c. all the above
35. Mind mapping promotes creativity and encourages brainstorming.
a. True
b. False
36. Mind maps are often difficult for others to read as they represent only
hierarchical relationships (in radial form) and inconsistent in terms of
level of detail, often too complex and missing the “big picture”.
a. True
b. False
KEY ANSWER
1. d 2. b 3. c 4. d 5. b
6. d 7. d 8. b 9. d 10. c
11. c 12. a 13.c 14. b 15. c
16. d 17. b 18. b 19. a 20. b
21. b 22. b 23. a 24. d 25. a
26. d 27. a 28. d 29. c 30. c
31. b 32. c 33. e 34. c 35. a
36. a