Chapter 1 Online Games
Chapter 1 Online Games
Jeric Tuquero
Research Paper Adviser
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Chapter 1
The fact that people live in on informative lifestyle where everything is updated,
internet became one of the necessities of human beings regardless of age or sex in today’s
society. However, the influence of this useful machine on youth is undeniably questionable.
As to what Rock said, all these technologies are very good at distracting people. In line
with this development, online gaming was created to give entertainment to people.
Online games can be played on any number of devices from dedicated video
games consoles such as PlayStations, Xboxes, and Nintendo Switches, to PCs, laptops
and mobile phones. Nowadays, online gaming is one of the widely used leisure activities
by many people. For some people it is said that playing video games has a number of
reasons to be played, for it can be a stress reliever, challenge and competition, relaxation,
enjoyment, social interaction, and even mentally escaping from the real world. Online
gaming is simply the playing of a video game over the internet, usually with friends.
technology. Online games offer their patrons with a new dimension of virtual
entertainment. Online game is not much different from video games which become one of
leisure activities which is most preferred, particularly among adolescents. This activity
can spend most time probably will compete traditional leisure activity such as sport.
that is connected via the internet that can be played anytime, anywhere and can be played
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in groups in the world and the games itself displays interesting images as desired, which
is supported by the device for these games itself. Online Gaming can be played by
connecting internet networks remotely, players can interact with each other players, for
examples of games that are often played are Mobile Legends, Free fire, Clash of Clans,
which are popular nowadays, which are most played by the teenagers so that is certainly
has influence the learning process at school and social interaction to the peers..
parents. Because for them, it just a wastes of time in terms that their children chose to
play inside their house instead of going outside and interact with other people.
Additionally, critics and researches have linked computer gaming to video game
addiction, violence, anti-social behavior, and attention problems, among others. These
researches are supported by their analysis on the usually violent content and the addictive
Hyperarousal looks different for each person. It can include difficulties with paying
frustrations.
For most people, online gaming is one of the best past time that they acquire
teens who play online games are just having fun. They do not just actually play because
of some sort of seriousness, but also because they just want to feel relief .During school
hours, students tend to feel stressed due to loads of school works and through playing it
According to Agmilbal et. Al., (2022), show that gaming habits are influence them
personal achievements. Factors such as time spent gaming during weekdays, gender,
gaming time, attending classes regularly, and engaging in group discussions are
Online gaming has been found to have an impact on time management. The
addictive nature of online games can lead to individuals neglecting their daily activities
and spending excessive amounts of time playing. Research has shown that behavior,
motivation, and self-control are factors that influence addiction to online gaming.
Additionally, the study suggests that emotional warmth from parents can promote time
management skills, which serve as a protective factor against internet gaming disorder. It
is important for individuals to practice self-regulation and manage their gaming habits to
avoid negative outcomes and maintain a healthy balance between online gaming and
Student shift to online learning during the pandemic has highlighted challenges
for students, including difficulty in managing independent learning time and completing
Therefore, while online games can have both positive and negative effects on students'
academic frustration, moderation and balance are crucial for academic success.
It is undeniably questionable that playing online games provide them something that
no one can give. According to some researches it is beneficial. (Zhang et.al., 2019) It
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enables the mind of the players to be more active, especially those puzzle-based games.
Furthermore, it helps the player to come up with decisions in tight situations, especially
those adventure games that keep the players to be alert, active and strategic.
playing online games also leads in some problems such as being distracted in school.
Further, it is where the attention of the child were divided that even their health and
Several studies in psychology have found out that increased time spent on the
Studies revealed that the human brain is easy to destruct and one of the reasons is
using technology. The education system tends to go with the flow with this constant change
in the society in order to get things relevant with the generations today.
The studies reveal that the students are influenced of Online Games in terms of
social interaction. The students can also make a friend while playing online through
According to Aviso et.al (2022) one of the influence of playing online games is
their occurring addiction with the platform they are onto. Furthermore, this dependence to
playing games has led students into risks such as time for the family, as well as their
mental status. Most students do agree they have certain instances of aggression when
playing games; reaching to a status where they become depressed and anxious about their
environment, etc. On the contrary, there are positive impacts where playing games
improve the status of the learners. Different factors such as their cognitive ability, the
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sense of motivation, emotional significances, social benefits, and their disassociation with
real life problem has become evident to students as they play games. Making the
researchers assesses that through games, the desire for them to connect, to socialize, and
Students nowadays are very prone to the gigantic influence of technology. They
have most the major portion on the online gaming rather than on how they communicate
games on the behavior of senior high school students. By exploring this topic, we aim to
This study will discuss The influence of online games to the students behavior of
a) Social interactions
2) What is the implication of the study to Villa Aglipay National High School?
This study explores the Influence of Online Games to Senior High School student
at Villa Aglipay National High School. The research will examine the influence of online
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games on various aspects of these students' lives, including their social interactions,
mental well-being, and time management skills. Additionally, it will explore the
frequency and duration of gaming sessions, and the reasons behind excessive gaming
behavior among the selected group of students. This study also has certain limitations.
Firstly, it will be delimited to Senior High student gamers only. Additionally, the research
will focus exclusively on the influence of online gaming and may not explore other
examination of key aspects, providing valuable insights to the influence of online games
The importance of this study will help the student to improve their skills and for
their awareness the cause and effect to their social behavior of excessively using gadget.
The study will determine if the Online games have great influence to the students. It can
help them to come up with the ideas that will improve the behavior status of the students.
For the Teachers. Understanding the influence of online gaming on Senior High
School students is crucial for educators as it provides insights into potential challenges
students may face in balancing their academic responsibilities with recreational activities.
For the Student. This study holds significance for student gamers as it sheds
light on the potential consequences of online games on various aspects of their lives,
awareness of the effects of their gaming habits, students can make informed decisions
about their gaming behavior, adopt healthier gaming practices, and strive for a better
For the Parents. Parents play a crucial role in monitoring and guiding their
children's gaming habits. Understanding the influence of online games to the Senior High
students can help parents recognize signs of problematic gaming behavior, initiate
conversations with their children about responsible gaming practices, and establish
appropriate boundaries and restrictions. Additionally, parents can use the findings of this
study to seek support and resources to help their children develop healthy gaming habits.
For the Future Researchers. This study contributes to the existing body of
knowledge on the effects of excessive gaming, particularly among Senior High School
students. Future researchers can build upon this study by exploring additional factors
upon the findings of this study, future research can provide further insights into the
For the Community. The community can implement preventive measures and
support systems to mitigate the negative effects of excessive gaming on students' well-
being. Additionally the community can promote the importance of responsible gaming
behavior can guide the development of support systems within schools, communities, and
mental health services. By providing resources and assistance tailored to the needs of
students struggling with gaming-related issues, the community can foster a supportive
For the Local Governance. Understanding the gaming habits and behavioral
patterns of Senior High School Student at Villa Aglipay National High School, local
governance bodies can tailor youth development initiatives to address the specific
digital literacy programs into community centers and youth organizations to equip
Definition of Terms
1) Online Games
b) It allows the player to engage in virtual world and experience through internet
connectivity
2) Students Behavior
a) It refers to the action, reaction and attitudes exhibited by the student in a learning
environment.
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responses, and following the norms and rules. And it can observe through records,
3) Influence
CHAPTER 2
This chapter reviews the relevant literature on the influence of playing online
games to the Student Behavior of Senior High School Student from a definitional
Local Study
of the Philippines, as the respondents assessed, it can be inferred that Playing Online
Games results that the student can still have their friends personally and they are still able
to socialize. Anderson and Rainie prove that the teenagers do not suffer notable cognitive
as they multi-task and cycle quickly, through personal and work related tasks. Rather,
they are learning more and they are more adept at findings more answers in deep
difficulty/level. Online games will train the gamer to be able to win fast, efficient games
and earn more points. The concentration of online game players will increase because
they have to complete several tasks, look for gaps that might be passed and monitor the
progress of the game. The more difficult a game is, the more it requires a high level of
concentration. Improve students' motor skills, hand and eye coordination, people who
play games can improve coordination or cooperation between eyes and hands. (NK
Hanafie 2022).
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Social behavior is the way that people interact with one another and their
environment. It encompasses how people interact with one another, communicate, and
make decisions. Researchers disagree on whether internet and video game addiction
should be considered an addiction ora mental illness, according to the Cleveland Clinic
website (2022). Many experts believe that playing online games might lead to behavioral
addictions comparable to gambling disorders, where the thrill of winning becomes one of
Foreign
Online games will train the game to be able to win fast, efficient games and earn more
points. The concentration of online game players will increase because they have to
complete several tasks, look for gaps that might be passed and monitor the progress of the
game. The more difficult a game is, the more it requires a high level of concentration.
Improve students' motor skills, hand and eye coordination, people who play games can
improve coordination or cooperation between eyes and hands. (NK Hanafie 2022).
Vina Lusiana (2023), said that Online games can significantly impact students'
social interactions. Research conducted on high school and college students showed that
online gaming preferences varied, with shooting games being the most popular.
Additionally, studies on children revealed that online games can lead to addiction,
affecting social attitudes negatively. Furthermore, a study on FTI UAJY students found
that online gaming had a negative influence on social interactions, emphasizing the need
for control measures and promoting more positive activities (Pradipta et.al., 2019). These
findings collectively suggest that online games can alter students' social behaviors,
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potentially leading to addiction, decreased social interactions, and the necessity for
Hua Chen et.al (2020) International Journal of Environment Research and Public
Health said that Parenting style, particularly emotional warmth, influences adolescents'
time management skills, mediating the impact of online gaming on Internet Gaming
Online games can has a great influence to the students' time management skills as
they may prioritize gaming over academic tasks, leading to difficulties in managing
independent learning time and completing assignments (Mursidin et.al 2022; Fanny et.al,.
2020)
CHAPTER 3
METHODOLOGY
This study aims to know the Influence of Online Games to the Students Behavior;
hence this chapter will elaborate the methods and techniques that are used in this study.
This study focuses primarily on Senior High School Students at Villa Aglipay National
High School.
Research Design
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discusses the meaning of the perceived experience or the interpretation of the said data,
questionnaires, the process is transparent and uses the first-person perspective therefore
This research design is appropriate in this study as the data collection involves
subjective data and also involves experiences which were analyzed and interpreted.
Research Locale
This study will be held and conducted at Villa Aglipay National High School (VANHS) is
engage in public High Schools located in Purok Maligaya, Barangay Villa Aglipay, San Jose,
Tarlac. Particularly to the Senior High School Student. The Senior High School has the total
number of 225 students and for Junior High School it has the total number of 624 students, in
The respondents of this study will be gathered to the Senor High School Studnets
of Villa Aglipay National High School. The researcher will use purposive sampling
technique to select the respondents of the study. The process of selecting the respondents
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is non-probability sampling in which not all the students has an equal chance of being
selected. The
attitudes and opinions (Good,1991). Also, this study mainly focuses on the behavior of
the respondents thus the questionnaire is the best instrument for this study as it will
gather data effectively and completely and is commonly used for behavioral and social
The questionnaire is written subjectively for the purpose of getting the opinion
and experiences of the respondents. In the questionnaire it is included there; the name of
the student (optional), age, their section and strand that is needed specifically. The
playing, the time span, and the cause and effects of their gaming that is needed to be
Every researcher was task to ask the total number of the Online Gamers in each classroom
at Senior High School building in Villa Aglipay National High School.The researchers
approached those selected students to answer the researchers questions. Within a day, the
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researchers attained there goals to survey the Senior High School online gamers of Villa Aglipay
BIBLIOGRAPHY
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