2.+estratégia+inicial+ (pp.+26-44) 2023.1
2.+estratégia+inicial+ (pp.+26-44) 2023.1
2.+estratégia+inicial+ (pp.+26-44) 2023.1
http://revista.uemg.br/index.php/reis/index
ISSN: 2525-6041
ABSTRACT
This article presents an initial assistive technology strategy for the rehabilitation and monitoring of
elderly patients, focused on lower limb muscle recovery, from a condition of low gait stability to
recovery without the use of crutches. The project is in progress, and its first module, the recovery
one, measures the flexion and extension of the lower limbs in degrees and sends the data to a database
for analysis by the physiotherapist. The second module consists of the design of support for a
telephone integrated to the crutch, to facilitate the integration with existing applications, also
containing an embedded system for integration with the first module. When the patient is already on
crutches, the cell phone and an embedded system coupled to the patient are used, which send signals
in case the patient falls. The results are still partial and from isolated parts of the project, so that, after
the completion of the modules, it will be possible to integrate and quantitatively analyze the results.
The voltage source showed a current output that was maintained despite the load and without a
voltage drop. The movement monitoring system through the camera recognized the knee flexion
movement. The initial architecture of the system managed to include a system involving computer
graphics, and screens that concern the human-computer interface. The crutch and the telephone
support underwent usability tests that proved basic mechanical resistance to not present elementary
difficulties in sustaining a person and a cellular device.
Graduando em Engenharia Biomédica pela Universidade do Vale do Rio dos Sinos – UNISINOS. Também é
1
RESUMO
Este artigo apresenta uma estratégia de tecnologia assistiva para reabilitação e acompanhamento
de pacientes idosos para impedir a sua queda e fratura. O foco consiste na recuperação muscular
dos membros inferiores, desde uma condição de baixa estabilidade da marcha até o abandono das
muletas. O primeiro módulo (módulo de recuperação) realiza a medição em graus da flexão e
extensão de membros inferiores e envia os dados para um banco de dados para análise pelo
fisioterapeuta. O segundo módulo consiste no projeto de um suporte para telefone integrado à
muleta, para facilitar a integração com aplicativos existentes, contendo um sistema embarcado para
integração com o primeiro módulo. Quando o paciente já está de muleta, são utilizados o celular e
um sistema embarcado acoplado ao paciente que enviam dados em caso de queda. Os resultados
são parciais e de partes isoladas do projeto e anteriores à fase de integração dos sistemas. A fonte
de tensão apresentou saída de corrente adequada, o sistema de acompanhamento de movimentos
através da câmera reconheceu corretamente movimentos de flexão de joelho. A arquitetura inicial
do sistema incluiu o sistema envolvendo computação gráfica e as telas que dizem respeito à interface
humano-computador. A muleta e o suporte para telefone passaram por testes de usabilidade que
comprovaram resistência mecânica básica para suportarem o peso de uma pessoa.
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1. INTRODUCTION
Human gait is the main system of locomotion, having been conserved evolutionarily
and holding wide functions. Walking provides humans with the autonomy of locomotion
and freedom of access to environments that would otherwise be difficult. The gait process
consists of a set of mechanisms that result from a complex interaction of muscle forces, joint
movements, and neural motor commands, thus forming a displacement pattern that is
observed in walking and running. The human walking process is very important in everyday
life, as in addition to promoting practicality and the possibility of escaping from danger, it
allows the individual to collect objects and look for what is necessary for him, as well as to
have access, by himself. itself, to food, to work, to leisure, to social interaction. Over time,
the natural gait process can be compromised by several factors, leading to an attenuation of
quality of life levels. The deterioration of human gait can occur due to several circumstances,
such as brain injuries, decreased motor coordination, interruption of nerve conduction,
muscle inefficiency due to myopathy, limitation or blockage of joints due to arthropathies or
arthrosis, or, simply, after severe trauma. In cases of gait difficulty, several technologies are
used to provide support to individuals. Through the Brazilian Censo of 2010, it was found
that about 24% of the Brazilian population claims to have some degree of disability in at
least one of the skills investigated (seeing, hearing, walking, or climbing stairs) (CENSO -
BRASIL, 2010). In Rio Grande do Sul, around 2,549,691 people fall into this group. The
significant nature of the numbers highlights the need to develop strategies to improve the
living conditions of individuals included in this section.
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freedom are described and assumed as a State commitment. Being legitimized by this, the
provision of accessibility for people with disabilities, as well as the provision of access
ramps, elevators, and other technologies become necessary to guarantee the execution of
laws. The present project looks to improve the capability of a patient to walk, considering
that elderly people can have some musculoskeletal damage resulting from aging, exercise
wear, sedentary lifestyle, and other factors that can lead to impairment of structures for
human gait. The first part of the project consists of the Rehabilitation Stage, and the second
part is composed of the Locomotion and Communicability Stage.
In the first stage, we developed a precise instrument to determine the angular progress
of flexion and/or extension of the knee, considering that after certain surgeries, there is a
reduction of angular flexion capability. The proposal is to provide the physiotherapist with
a quantitative instrument to verify the patient's progress during the physiotherapy sessions.
In the system, data is sent to a database. The second part is composed of a Canadian crutch
improved in terms of design with support to a cellphone and a software integration of an
embedded system with the crutch and the cellphone.
The objective of the work is to support a person who may have a tendency to fall and,
through technology, not allow the person to fall and have fractures, which can be more
critical in older patients. Ultimately, do not let patients with limited muscular capacity fall
due to lack of support, which is a tendency with advancing age and which can be fatal. The
work, however, is at an initial level and consists of gathering knowledge for a first strategy.
The goal in terms of technology is to provide the patient help with video and audio call
support when he is alone and wants to move around with crutches, considering his
locomotion difficulties. In this sense, while the first stage serves to improve the patient's
physiological condition during the physical treatment, the second stage consists of using
technology so that the patient has more instruments too, being alone at home or in another
environment where he has access to the internet, being able to move around more safely and
if it happens to the patient during the movement exercise, the system will also notify a
person. Currently, some applications help visually impaired people to orient themselves
through calls in which a volunteer serves as a guide for the person through the cell phone
camera.5
5
Be My Eyes is an example of an application in this sense. In this article, we discuss some limits of Be My
Eyes presented in a review article from 2022, and we try to propose our own technology using the camera and
audio call feature, as well as other phone features, that could be an alternative. However, we also present the
feasibility of using Be My Eyes for patients, as a valid strategy within the Locomotion and Communicability
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In terms of a literature review, some studies have been developed with assistive
technologies for gait and lower limbs in recent years. The review search was carried out on
the Google Scholar portal based on the terms "assistive technology", "gait", "rehabilitation".
According to Frank Miskelly (2001), assistive technologies for the care of elderly people in
institutions and at home involves video-monitoring, remote health monitoring, electronic
sensors and equipment such as fall detectors, door monitors, bed alerts, pressure mats,
smoke, and heat alarms (MISKELLY, 2001).
Iancu and B. Iancu (2020) reviewed the development of mobile assistive technologies
for elderly people. They mentioned the following article: Wilinson and Gandhi (2015),
which analyzed 50 scientific articles. They defined what they called the four most important
user-centered principles in technology design: i) user experience as a sum composed of user
nucleus of this article, which can contribute to the Rehabilitation stage, since part of the rehabilitation of an
elderly patient takes place when he is alone, from discipline to treatment. In this sense, the cell phone and the
applications can be an instrument for welcoming the elderly and for social inclusion in a network. Technology
should serve to boost this individual's quality of life, but, on the other hand, it cannot be considered the only
relevant factor, since pathological conditions are complex and involve multidisciplinary teams, and also
concern the social context, professional and deeper family in which the individual is inserted. The software
technologies used in the article are documented in a repository on github and are open-source so that the
developer community has access and can propose improvements to the codes, as well as make free use for
other research and projects.
6
According to Hernigou (2014), the first crutches date back five thousand years, being initially made of simpler
materials, such as tree branches, which gradually became more sophisticated. With the change of materials,
they maintained their profile of one bar or two bars in parallel. In the most recent era, of software, little by little
electronic crutches or with embedded technologies emerged. The specific term to describe the electronic
technology intended to be included in a double or single bar crutch in this article is called “assistive
technology”. It is considered relevant to define the term. It comes from the English Assistive Technology (AT),
and was created in 1988 to present different terminologies as synonyms, such as “Assistive Technologies”,
“Adaptive Technologies” and “Adaptations” (SARTORETTO; BERSCH, 2014). Assistive technologies
contribute to the inclusion of people with disabilities by making them independent by expanding their
functional abilities. The definition of assistive technology in Brazil encompasses products, resources,
methodologies, strategies, practices and services that aim to promote functionality, related to the activity and
participation of people with disabilities, disabilities or reduced mobility, in favor of their autonomy,
independence, quality of life and inclusion (CAT-BRASIL, 2009, p. 9).
7
Assistive technologies usually are built by people who are next the reality of the person with a specific
disability, without the participation of the beneficiaries in a significant way, which ends up leading to
equipment that does not suit the needs or interests of the users themselves. In this article, we present a project
that started from discussions with a group of undergraduate students. However, although the presented project
is quite interesting and has a certain social value, it was not built from the beginning with the participation of
a potential end user. This is, therefore, a gap in the investigation. However, an effort will be made to present
positive points that reinforce the value of the project in constructive terms within the scope of the techniques
used.
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perception (the user's ideas on how interaction with the device is likely to occur based on the
product design), user engagement (physical interaction, social interaction and activities in
terms of entertainment and leisure) and user acceptability (understanding the user's physical
and psychological needs and design accordingly). ii) second principle stresses the need for
physical (enhancing the abilities to perform daily tasks), emotional (well-designed mobility
aids can increase the feeling of safety and can increase personal independence), and
cognitive (providing support for decision-making and activity reminders) support and
guidance. iii) the third principle emphasizes the economic aspects: intrinsic cost (designing
assistive technology for a more extensive market can help in reducing the economic barriers
associated with it) and extrinsic cost (the existence of assistive technology can reduce
institutional and in-home healthcare costs). iv) the social aspects refer to social connection
and interaction (assistive technology can be designed to increase the social connectivity
functions and to encourage physical and virtual interaction) and personal identity (a proper
assistive technology design can help in re-establishing a sense of normality and comfort )
(Wilkinson and Gandhi 2015).
Rosique Contreras, Losilla and Navarro (2021) used artificial vision to measure the
joint range of motion with ROMCam, an alternative system for measuring based on
estimating the human pose in 2D. The authors used artificial vision libraries and an RGB
webcam-type camera. The results obtained corroborate the validity of the use of ROMCam
as a low-cost, accessible tool that can even be used as a resource in telerehabilitation
treatments. Contreras considered that human posture evaluation is done usually with
Recurrent Neural Networks (RNNs) or Convolutional Neuronal Networks (CNNs). An
alternative of low cost and high accessibility is ROMCam for the measurement of ROM.
ROMCam is an application of artificial vision based on the detection of human 2D posture.
It uses a library called OpenPose 2D, which used CNNs.
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Hussain et al (2015) created a smart surveillance system using thing speak and
Raspberry Pi. The system with Raspberry Pi worked in standalone mode without the
necessity of a PC. The authors explained the characteristics of the Raspberry Pi, which is
based on a system-on-a-chip (SoC) or Broadcom BCM2835 microcontroller, which includes
an ARM processor. The Raspberry Pi uses an ARM processor, which can have better parallel
processing capacity compared to x86 processors and with lower consumption. The IDE used
was Thonny to Python 3. Thonny was chosen because it is a simple IDE to code.
2. METHODOLOGY
The research protocol used was to mechanically develop the support, in accordance
with mechanical engineering techniques, and to develop the software in accordance with
good computer engineering practices, with clean code and as simple as possible. Electronic
engineering knowledge regarding embedded systems was also employed, as well as the
scientific methodology that is common to different types of investigations. Throughout
development, the most relevant target audience for what was being developed appeared: the
elderly with limited mobility. This happened after we were developing the computer vision
algorithm for motion recognition.
8
One of the biggest challenges for people who are blind or have low vision is the potential obstacles when
walking down the street. Currently, there are luminous canes for people with low vision to be able to avoid
obstacles more easily in low lighting contexts. There are also canes that emit sound signals when they encounter
obstacles. Both in situations of obstacles and lighting, cell phones can help. Phone support can be used
seamlessly with the Be My Eyes App. This application, aimed at the blind, can be downloaded by anyone from
the Apple Store. On Be My Eyes, the visually impaired user can call a person and ask that person about a
situation faced by the visually impaired. An example situation happens when the user would like to configure
his television, to know if it is turned on, to know if it is on HDMI-1 or HDMI-2. With Be My Eyes and other
applications, the cell phone can be a form of intermediary for the person with motor or visual impairment with
other people with a view to helping each other to carry out a certain action. Assistive technologies to aid blind
people in Brazil were reviewed by Cunha and Santos (2022), but they focused on reading technologies. As the
prototype involves audio and image, it is not in the scope of this revision. Avila, Wolf, Brock and Henze (2016)
proposed an study of efficacy involving thirty blind and sighted users of the Be My Eyes App. The App proved
to be strong in helping with reading texts, and was also well rated on a scale of 1 to 5 for finding objects and
providing assistance. For route guidance (wayfinding) the application was evaluated negatively. Be My Eyes
was found not to be useful when your hands are full. At this point of improvement, the fact that there is a
coupling next to the crutch, with the possibility of rotation, can help, and the cell phone can be removed from
the support when necessary. Even so proposed in this article could hinder the usability of the application. In
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available and integrated to the microcontroller to allow automation of the patient in situations
that he would like to start the system. The research is experimental and does not propose a
commercial product. The algorithms are open for developers to improve and criticize them.
Baseline data for crutch support configuration from actual crutch models were
obtained by reviewing commercial crutch standards. The phone support had its three-
dimensional geometric modeling in CAD software, followed by its 3D printing and physical
tests of resistance to loads with the designers. The software, developed in Python, simulates
the functionalities of the Be My Eyes App, composed of two main functions, which are: the
function of calling and communicating with a volunteer in addition to the function of using
the cell phone camera. For this, the elderly or blind user must have a cell phone that can
make calls and with a camera in perfect working order. On the other hand, the person cannot
have a hearing impairment. With the commercial application, blind people can be helped by
volunteers to "be their eyes" and guide them through words. With this, the volunteer can
both provide information about what is visible on the camera, such as a number or visual
data and can guide a path, in the case of locomotion inside a house or outside, as long as
there is internet communication. This assistive technology for the inclusion of visually
impaired people and elderly people with limited mobility allows for better social inclusion
of these individuals through interaction with other people who can help them.
The first step of the code assumes that if the patient can use the crutch, the locomotion
and communicability system is activated. If not, he uses the rehabilitation system. The first
module (recovery module) measures the flexion and extension of the lower limbs in degrees
and sends the data to a database for analysis by the physiotherapist. The second module
consists of the design of a support for a telephone integrated to the crutch, to facilitate the
integration with existing applications, containing an embedded system for integration with
terms of usability, the fact that the cell phone is attached to the support at a certain defined height could hinder
the user in handling the application's commands. As the interview with Be My Eyes users presents the
perception of end users, it is possible to have an opinion from the user's side. The authors' study was not very
conclusive. The authors pointed out that: “potential areas of improvement are being able to specify the type of
help needed and providing training for assistants. Limited network connectivity was a serious problem. This
issue is not in the hands of mobile application developers and not specific for Be My Eyes. Such problems
should be kep in mind when trying to transfer results from highly controlled lab studies to the real world”
(AVILA; WOLF; BROCK; HENZE, 2016, p. 2). Considering the problem of using Be My Eyes in the night,
we trying to find information about Python for Android codes to turn on the LED on cellphone. The section
Software to turn on the cellphone LED is showed for this reason. The purpose of this article is to present some
elements to help an elderly person with low mobility and low vision to be able to move around with greater
security and information using their cell phone through the Be My Eyes application adapted for this user profile.
What are the characteristics of this user? What are your pains? I) Low vision; II) Low walking ability and use
of crutches; III) Usability challenges: a significant portion of the elderly do not know how to deal with
technologies; IV) Need for physiotherapy to maintain movement capacity and/or rehabilitation.
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the first module. When the patient is already on crutches, the cell phone and an embedded
system coupled to the patient are used to send data in the event of a fall. The second step of
the code allows the selection and configuration of the system by a set of four options. The
third step involves the embedded system in the patient and sending data. Figure 1 shows the
three divisions of the code.
Axys I – Rehabilitation
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in the human body, being under one of the highest stress loads at basal levels. When
individuals need to stay in bed and undergo physiotherapy, physiotherapy is done manually
by professionals or through some equipment such as the CPM (Continuous Passive Motion
Apparatus) that allows programming the extension and flexion angles between -10° and
120°, which can be adjusted between these angles according to the needs of each patient. In
this axis of the project, we propose an improvement of the equipment using image processing
and computer vision to better manage the patient's recovery, generating a database in which
the physiotherapist can have resources for the treatment.
This project of Computer Vision was developed with the framework MediaPipe,
which was created by Google. MediaPipe allows an introduction to fundamental problems
of artificial intelligence. Used also OpenCV, PySide2, and Numpy Libraries, which are
available to image analysis and object detection, facial recognition, and other functions.
Raspberry Pi is very used in applications of object detection. The CPM control was
developed using three stages: 1) Input; 2) Processing; 3) Output. Figure 3 shows the
operational process of each stage.
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The engineers of the project developed a power supply to connect the bivolt
alternating current from 110 or 220 VAC network to provide continuous current to the
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electronic modules of the circuit. The voltage source is made by the represented transformer,
which converts the higher alternating voltage of the network to a lower value using the ratio
of metallic turns. Next, there is a bridge of four rectifier diodes capable of transforming
alternating current into direct current (4 x 1N4007). A filtering capacitor, placed in parallel
with the rectifying diode bridge output, is responsible for filtering and attenuating the output
signal, leaving it closer to a continuous signal due to the capacitor discharge time in the
change of half-cycles. Finally, a voltage regulator, either with a zener diode or an integrated
circuit, is responsible for setting the voltage at the working value of interest. The mains is
protected by a fuse at the input in case the rehabilitation circuit is short-circuited. The choice
of a voltage source with a diode bridge refers to its low cost character for powering the
prototype. The choice of the Raspberry Pi microcontroller was due to the fact that it has a
higher resolution than the simplest microcontrollers.
The results of the power supply, measured with a multimeter and oscilloscope,
indicated its correct operation (Figure 4).
Research results in the Brazilian scenario for different types of crutches were
compiled as follows. The orthosis design was divided into two categories. The first of these
consisted of the category of Axillary Crutches and Canadian Crutches, in which both had
different characteristics concerning comfort and stability, but had similarities in physical and
mechanical properties.9
9
The two scenarios mentioned are widely available in the Brazilian market. They are consolidated models due
to their high functionality and anatomy. It was also verified that the models and spare parts mentioned already
have a patent in the public domain. The scenario chosen is based on meeting the mechanical, functional and
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adaptability properties of the orthosis, which can be used for short to long term and also permanently,
depending on the user's mobility condition. However, we understand that scenario 2 is the most promising to
meet the objectives of this project, as the physical structure of the Canadian articulated crutch model offers
adequate spaces in its parts for adapting the support for a mobile device, taking into account that this support
will be coupled on the hand support piece at an anatomically favorable angle. Scenario 2 also had advantages
over the mode of use, which occurs with a pair of crutches or just one unit of this crutch model. From there, it
is possible for the user to choose to use a unit with the support and another one of his choice, given the necessary
adjustments. In addition, all parts that make up the crutches, whether axillary or Canadian, and that can be
replaced at some stage, must be offered as spare parts and available as close as possible to the end user, with a
view to reducing costs of transportation and improving accessibility for end users and their families. In figure
5, we can check some of the patents available and the characteristics with the models relevant to the
development of this project.
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The device was designed in such a way that the crutch has the telephone attached to
it. In case a call happens, the user would have a button to be able to start or not the
conversation. The support for the mobile device should be created in an adjustable way to
adapt to different types of devices, having this versatility. Below is the flowchart of one of
the system's functionalities: answering phone calls with the cell phone attached to the crutch.
Some software scripts were made in Python and can be integrated with a Raspberry
Pi as a microcontroller. They are software to make calls, using Twilio and existing libraries,
software to activate the mobile phone camera, using also available libraries in Python. And,
also, a system with a sensor to get signals of contact if the patient fall. The complete
architecture was not developed yet. In terms of the construction of the physical support to
attach the phone to the crutch, it was developed using CAD software, as expressed in Figure
6.
After the development of the physical prototype, some tests were carried out by the
project proponents themselves, but without the use of an attached cellular device. Figure 7
expresses this step of the process.
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The software of movement recognition, the basis for the rehabilitation stage, is
working correctly. With the use of computer graphics combined with the CPM, it is possible
to visualize and obtain data on the angles of movement, as seen in Figure 8.
The equipment could be printed in 3D, so that, in the plastic constitution, it can be
tested by people. However, a final project should be presented in another type of material.
Within the scope of biomedical engineering, from which new technologies have been
designed to provide well-being to people, the project fulfills a research role, which consists
of being an investigation with social relevance, since it seeks to tackle a problem associated
with technologies for human gait, a field that lacks investigative studies. As commented, the
activity may consist of a base project for future works that seek to develop assisted crutches
using cell phones in crutches, with the electronic integration of the crutch with the cell
phones. For this, a review study should be carried out to verify what has already been
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developed in terms of prototypes of this nature, the limitations, and indications for better
projects in light of what already exists in different contexts.
In an internet search for the terms: crutch, support, assisted, smartphone, and also
their referents in the English language, we did not find solutions similar to the prototype
developed, indicating that it can be used for future studies, especially concerning
undergraduate studies, which involve product development and test steps. Thus, the shared
prototype also has an informative character for future studies. As an example article of an
assistive technology for human gait, the work can serve as a simple example study that can
be transposed into other studies that involve analysis of different conditions that lead to gait
alterations, which would have to be studied with more specific bibliography and more
technical knowledge, but referring here to technologies for dystrophic gait or dystonic gait.
Ubiquitous computing aims to make the interaction between man and computer
easier, in a way that people do not realize that they are giving information to computers
(COSTA, 2009). In addition, computers would have intelligent systems that would be
connected or seeking connection all the time, thus becoming ubiquitous. Ubiquitous
computing sought to fully integrate machine technology with human beings. (NICE-
BARBOSA; HANS; BARBOSA; SACCOL, 2011). For the integration of the systems with
the environment and the user, the work used some references to computing. In pervasive
computing, there is a hardware part and a software part added to a native material of the
object which one wants to include with a native material of the object where the pervasive
computing is being inserted.
An example of pervasive computing is when a coffee maker starts to learn about the
user's profile so that it can, without user intervention, make coffee for that person. The
concept of pervasive computing involves devices communicating to improve the user's life
and capturing information and communicating to accomplish this goal. Computers obtain
information for the user's use, and can also detect other devices, such as clocks, to be a more
intelligent system. However, pervasive computing systems have low mobility, are fixed, and
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ABREU, B. T. de; CASTRO, F. M. P. de; ROSA, A. G. R. da; PIZZOL, P. G. D.
have high embeddedness. In the concept of mobile computing, there is a wide variety of
devices, such as cell phones, notebooks, and e-book readers, and the design has to be
designed for one hand (one-hand design).
On the other hand, the design also needs to involve thumb design, that is, it needs to
be designed in such a way that the user can work with only one hand. Still, a concern with
the design would be that the physical tests would be more adequate than the emulator
because, with the physical tests, the user experience (UX) can be obtained. In mobile
computing, mobility is high and embeddedness is low, as they are not fixed in one place.
According to Araújo (2003), ubiquity, a concept in which smart, mobile, and stationary
devices coordinate with each other to provide users with access to new services, can increase
human capabilities.
4. FINAL CONSIDERATIONS
Codes are being developed and shared on GitHub for free use, adaptation, and
reproduction. The idea would be to develop a low-cost system that could be tested by people
with the Maker profile who were interested in the development of assistive technologies for
the elderly public. All the repository codes are available at:
https://github.com/beternus/assistivetechnology. As some references point out, this type of
technology can be adapted for people with limited mobility, and the possibility of integration
with existing phone applications, such as Be My Eyes, can be investigated.
The voltage source showed a current output that was maintained despite the load and
without a voltage drop. The movement monitoring system through the camera recognized
the knee flexion movement. The initial architecture of the system managed to include a
system involving computer graphics, and screens that concern the human-computer
interface. The crutch and the telephone support underwent usability tests that proved basic
mechanical resistance to not present elementary difficulties in sustaining a person and a
cellular device.
The limitations of the article are associated with the fact that it does not yet have
more substantive integrated results. However, as it was an unfunded research that involves
complex steps, this article presents progress with partial results of the project. The lack of
integrative results also did not allow for statistical analysis of the system's accuracy in
allowing the monitoring of muscular progress and obtaining autonomy in the elderly patient
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ABREU, B. T. de; CASTRO, F. M. P. de; ROSA, A. G. R. da; PIZZOL, P. G. D.
A future possibility is also to work with a larger number of patients to test the system.
As a last point, studies to prevent falls in the elderly should not be detached from the
literature on the correlation between the risk of falls and motor aptitude (BERLESE;
FABER; SANFELICE; SCHAAB, 2022). Studies aimed at mitigating the risk of injury may
lead to better quality of life and social inclusion indices for the elderly.
REFERÊNCIAS
AVILA, M.; WOLF, K.; BROCK, A.; HENZE, N. Remote Assistance for Blind Users in
Daily Life: A Survey about Be My Eyes. ACM Press, 2016.
BARBOSA, J.; HAHN, R.; BARBOSA, D.; SACCOL, A. A Ubiquitous Learning Model
Focused on Learner Integration. International Journal of Learning Technology, v. 6, p.
62-83, 2011.
CUNHA, A.; SANTOS, S. Tecnologias Assistivas para Pessoas com Deiciência Visual.
Cadernos de Prospecção – Salvador, 2022.
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ABREU, B. T. de; CASTRO, F. M. P. de; ROSA, A. G. R. da; PIZZOL, P. G. D.
HERNIGOU, P. Crutch art painting in the middle age as orthopaedic heritage (Part I: the
lepers, the poliomyelitis, the cripples). International Orthopaedics, 2014.
HUSSAIN, J.; CHANDANA, R.; JILANI, S. Smart Surveillance System using Thing Speak
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Communication Engineering, 2015.
IANCU, I.; IANCU, B. Designing mobile technology for elderly. A theoretical overview.
Technological Forecasting and Social Change (Elsevier), 2020.
KITTIPANYA-NGAM, P.; YU, X.; ENG, H. Computer vision technologies for monitoring
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ROSIQUE, F.; LOSILLA, F.; NAVARRO, P. J. (2021). Using Artificial Vision for
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