Game Thoery
Game Thoery
Game Thoery
by
Purbita Jana
ii
Contents
Introduction v
3 Appendix 19
iv CONTENTS
Introduction
This article is
vi CONTENTS
Chapter 1
Definition 2.0.2 (Action Profile). Let (N, {Ai }i∈N , {ui }i∈N ) be a normal form
game. Action profile/ profile of actions a = (a1 , a2 , · · · , an ) is an ordered tuple
where a ∈ A1 × A2 × · · · × An (:= A).
Player 2
H T
H (1, −1) (−1, 1)
Player 1
T (−1, 1) (1, −1)
Here N = {1, 2}, A1 = {H, T }, A2 = {H, T },
A = A1 × A2
= {H, T } × {H, T }
The utility function for both the players for this game is given as,
u1 :A → R u2 :A → R
A1 × A2 → R A1 × A2 → R
(H, H) 7→ 1 (H, H) 7→ −1
(H, T ) 7→ −1 (H, T ) 7→ 1
(T, H) 7→ −1 (T, H) 7→ 1
Example 2.0.2. Consider the game with the following pay off matrix:
Player 2
C D
.
C (−5, −5) (0, −10)
Player 1
D (−10, 0) (−1, −1)
Here N = {1, 2}, A1 = {C, D}, A2 = {C, D},
A = A1 × A2
= {C, D} × {C, D}
The utility function for both the players for this game is given as,
u1 :A → R u2 :A → R
A1 × A2 → R A1 × A2 → R
(C, C) 7→ −5 (C, C) 7→ −5
(D, D) 7→ −1 (D, D) 7→ −1
Dominant Strategy
A strategy that always achieves a better result for a given player, no matter
what the other player does, is a dominant strategy. In other words, a dominant
strategy for a player is one that produces the highest payoff of any strategy
available for every possible actions by other players.
Definition 2.0.3 (Dominant Strategy). Let (N, {Ai }i∈N , {ui }i ) be a normal
form game. A strategy ai ∈ Ai is dominant strategy for player i if
for all a−i ∈ A−i , and a′i ∈ Ai , where A−i = A1 ×A2 ×· · ·×Ai−1 ×Ai+1 ×· · ·×An
and (ai , a−i ) := (a1 , a2 , · · · , an ) = a and (a′i , a−i ) := (a1 , a2 , · · · , ai−1 , a′i , ai+1 , · · · , an ).
Definition 2.0.4 (Strictly Dominant Strategy). Let (N, {Ai }i∈N , {ui }i ) be a
normal form game. A strategy ai ∈ Ai is strictly dominant strategy for player
i if
ui (ai , a−i ) > ui (a′i , a−i )
for all a−i ∈ A−i , and a′i (̸= ai ) ∈ Ai , where A−i = A1 × A2 × · · · × Ai−1 ×
Ai+1 × · · · × An .
6 Normal form Game
Player 2
C D
C (−5, −5) (0, −10)
Player 1
D (−10, 0) (−1, −1)
A = A1 × A2
= {C, D} × {C, D}
u1 :A → R u2 :A → R
A1 × A2 → R A1 × A2 → R
(C, C) 7→ −5 (C, C) 7→ −5
Here for Player 1, u1 (C, C) > u1 (D, C) and u1 (C, D) > u1 (D, D). Hence C is
the strictly dominant strategy for Player 1. Similarly one may conclude that C
is strictly dominant strategy for Player 2.
Exercise 1. Find the dominant and strictly dominant strategy (if any) for each
players for the following games described by the following payoff matrices.
1. Matching Pennies:
7 Normal form Game
Player 2
H T
H (1, −1) (−1, 1)
Player 1
T (−1, 1) (1, −1)
2. Prisoner’s Dilemma:
Player 2
C D
C (−5, −5) (0, −10)
Player 1
D (−10, 0) (−1, −1)
3. Predator Prey:
Player 2
D H
D (3, 3) (1, 4)
Player 1
H (4, 1) (0, 0)
4. Stag Hare:
Player 2
S H
S (5, 5) (0, 3)
Player 1
H (3, 0) (4, 4)
5. Battle of Sexes:
Player 2
X Y
X (3, 1) (0, 0)
Player 1
Y (0, 0) (1, 3)
8 Normal form Game
6. Run Stop 1:
Player 2
R S
R (3, 4) (0, 5)
Player 1
S (4, 0) (1, 1)
7. Run Stop 2:
Player 2
R S
R (1, 1) (−1, −3)
Player 1
S (2, −1) (2, 3)
8. Run Stop 3:
Player 2
R S
R (−5, −5) (1, 0)
Player 1
S (0, 1) (−1, −1)
Definition 2.0.5 (Best Reply). Let (N, {Ai }i∈N , {ui }i∈N ) be a normal form
game. A strategy ai is a best reply, also known as best response of player i to
a profile of strategies a−i ∈ A−i for the other players if
Exercise 2. Find the pure strategy Nash equilibrium for the following games
described by the following payoff matrices.
1. Matching Pennies:
Player 2
H T
H (1, −1) (−1, 1)
Player 1
T (−1, 1) (1, −1)
2. Prisoner’s Dilemma:
Player 2
C D
C (−5, −5) (0, −10)
Player 1
D (−10, 0) (−1, −1)
3. Predator Prey:
Player 2
D H
D (3, 3) (1, 4)
Player 1
H (4, 1) (0, 0)
4. Stag Hare:
Player 2
S H
S (5, 5) (0, 3)
Player 1
H (3, 0) (4, 4)
10 Normal form Game
5. Battle of Sexes:
Player 2
X Y
X (3, 1) (0, 0)
Player 1
Y (0, 0) (1, 3)
6. Run Stop 1:
Player 2
R S
R (3, 4) (0, 5)
Player 1
S (4, 0) (1, 1)
7. Run Stop 2:
Player 2
R S
R (1, 1) (−1, −3)
Player 1
S (2, −1) (2, 3)
8. Run Stop 3:
Player 2
R S
R (−5, −5) (1, 0)
Player 1
S (0, 1) (−1, −1)
Proposition 2.0.1. Pure strategy Nash equilibrium for a finite game may or
may not exist and furthermore when it exists, it may or may not be unique.
11 Normal form Game
It is to be noted that John Nash received the Nobel Prize mainly to show
that any finite game with (a finite number of players and a finite number of
strategies) has an equilibrium point. That equilibrium may not exist in pure
strategy but existence is guaranteed while allowing mixed strategies. That is
allowing probability distributions over strategies.
Definition 2.0.7 (Mixed Strategy). Let (N, {Ai }i∈N , {ui }i∈N ) be a strategic
game. A mixed strategy/action of player i ∈ N is a probability distribution
over his/her strategies / actions Ai and denoted by
X
Si = si : Ai → [0, 1] si (aj ) = 1 .
aj ∈Ai
Example 2.0.4. Let us consider the matching pennies game with probability
distribution {(p, 1 − p) | p ∈ [0, 1]} for Player 1’s startegies and {(q, 1 − q) |
q ∈ [0, 1]} for Player 2’s strategies.
Player 2
q 1−q
H T
p H (1, −1) (−1, 1)
Player 1
1−p T (−1, 1) (1, −1)
Here A1 = {H, T }, A2 = {H, T }, A1 × A2 = {(H, H), (H, T ), (T, H), (T, T )},
s1 (H) = p, s2 (H) = q, s1 (T ) = 1 − p, s2 (T ) = 1 − q, where p ∈ [0, 1] and
q ∈ [0, 1].
X
S1 = s1 : A1 → [0, 1] s1 (aj ) = 1
aj ∈A1
X
S2 = s2 : A2 → [0, 1] s2 (aj ) = 1
aj ∈A2
Definition 2.0.8 (Mixed Strategy Extension). Let G = (N, {Ai }i∈N , {ui }i∈N )
be a normal form game. The mixed extension of G is the game
Example 2.0.5. Let us consider the matching pennies game with probability
distribution {(p, 1 − p) | p ∈ [0, 1]} for Player 1’s startegies and {(q, 1 − q) |
q ∈ [0, 1]} for Player 2’s strategies.
Player 2
q 1−q
H T
p H (1, −1) (−1, 1)
Player 1
1−p T (−1, 1) (1, −1)
Here A1 = {H, T }, A2 = {H, T }, A1 × A2 = {(H, H), (H, T ), (T, H), (T, T )},
s1 (H) = p, s2 (H) = q, s1 (T ) = 1 − p, s2 (T ) = 1 − q, where p ∈ [0, 1] and
q ∈ [0, 1].
X
S1 = s1 : A1 → [0, 1] s1 (aj ) = 1
aj ∈A1
X
S2 = s2 : A2 → [0, 1] s2 (aj ) = 1
aj ∈A2
U1 : S1 × S2 → R
X
((p, 1 − p), (q, 1 − q)) 7→ u1 (a)s1 (a1 )s2 (a2 )
a∈A
= 4pq − 2p − 2q + 1
U2 : S1 × S2 → R
X
((p, 1 − p), (q, 1 − q)) 7→ u2 (a)s1 (a1 )s2 (a2 )
a∈A
= −4pq + 2p + 2q − 1.
It is to be noted that for our convenience we may denote Ui ((p, 1 − p), (q, 1 − q))
as Ui (p, q).
Example 2.0.6. Let us consider the matching pennies game with probability
distribution {(p, 1 − p) | p ∈ [0, 1]} for Player 1’s startegies and {(q, 1 − q) |
q ∈ [0, 1]} for Player 2’s strategies.
14 Normal form Game
Player 2
q 1−q
H T
p H (1, −1) (−1, 1)
Player 1
1−p T (−1, 1) (1, −1)
Here A1 = {H, T }, A2 = {H, T }, A1 × A2 = {(H, H), (H, T ), (T, H), (T, T )},
s1 (H) = p, s2 (H) = q, s1 (T ) = 1 − p, s2 (T ) = 1 − q, where p ∈ [0, 1] and
q ∈ [0, 1].
X
S1 = s1 : A1 → [0, 1] s1 (aj ) = 1
aj ∈A1
X
S2 = s2 : A2 → [0, 1] s2 (aj ) = 1
aj ∈A2
U1 : S1 × S2 → R
X
((p, 1 − p), (q, 1 − q)) 7→ u1 (a)s1 (a1 )s2 (a2 )
a∈A
= 4pq − 2p − 2q + 1
U2 : S1 × S2 → R
X
((p, 1 − p), (q, 1 − q)) 7→ u2 (a)s1 (a1 )s2 (a2 )
a∈A
= −4pq + 2p + 2q − 1.
It is to be noted that for our convenience we may denote Ui ((p, 1 − p), (q, 1 − q))
as Ui (p, q). Let (p∗ , q ∗ ) be mixed strategy Nash equilibrium. Then,
and
Hence we have,
Similarly,
Now to calculate the values of p∗ and q ∗ from the inequalities (1) and (2) we
may consider the following three conditions:
1. p∗ = 0
For this case we get from (1), −p(2q ∗ − 1) ≥ 0, for all p ∈ [0, 1]. Hence
2q ∗ − 1 ≤ 0 and so q ∗ ≤ 21 .
2. p∗ = 1
For this case we get from (1), (2q ∗ − 1)(1 − p) ≥ 0, for all p ∈ [0, 1].
Hence 2q ∗ − 1 ≥ 0 and so q ∗ ≥ 12 .
From 2 we have, q −q ∗ ≥ 0, for all q ∈ [0, 1]. Hence q ≥ q ∗ , for all q ∈ [0, 1]
gives q ∗ = 0. But it contradicts the fact that q ∗ ≥ 12 . Hence p∗ can’t be 1
3. p∗ ∈ (0, 1)
Then, for a fixed p∗ ∈ (0, 1), there exist p1 ∈ [0, 1] such that (p∗ − p1 ) ≥ 0
and p2 ∈ [0, 1] such that (p∗ − p2 ) ≤ 0. Hence the only possibility to
satisfy (1) for all p ∈ [0, 1] is 2q ∗ − 1 = 0. Hence q ∗ = 12 .
Hence the mixed strategy equilibrium for this game is given by (( 12 , 12 ), ( 12 , 21 )).
Exercise 3. Find the mixed strategy Nash equilibrium for the following games
described by the following payoff matrices.
1. Prisoner’s Dilemma:
Player 2
C D
C (−5, −5) (0, −10)
Player 1
D (−10, 0) (−1, −1)
2. Predator Prey:
Player 2
D H
D (3, 3) (1, 4)
Player 1
H (4, 1) (0, 0)
3. Stag Hare:
Player 2
S H
S (5, 5) (0, 3)
Player 1
H (3, 0) (4, 4)
4. Battle of Sexes:
Player 2
X Y
X (3, 1) (0, 0)
Player 1
Y (0, 0) (1, 3)
18 Normal form Game
5. Run Stop 1:
Player 2
R S
R (3, 4) (0, 5)
Player 1
S (4, 0) (1, 1)
6. Run Stop 2:
Player 2
R S
R (1, 1) (−1, −3)
Player 1
S (2, −1) (2, 3)
7. Run Stop 3:
Player 2
R S
R (−5, −5) (1, 0)
Player 1
S (0, 1) (−1, −1)
Chapter 3
Appendix
Definition 3.0.5 (Sample Space). The set of all possible outcomes of an ex-
periment is known as the sample space of the experiment and is denoted by
20 Appendix
S.
For example the experiment of tossing coin consists of the sample space
S = {H, T }, where H stands for head and T stands for tail.
For example {T } is an event for tossing coin example. As the sample space
for the experiment was {H, T } and {T } ⊆ {H, T }. Similarly {H} is also an
event.
1. 0 ≤ P (E) ≤ 1
2. P (S) = 1