Getting Started With HFSS
Getting Started With HFSS
For example, If you have inserted an HFSS project, the View tab displays commands
appropriate for the active editor:
The Project Manager window displays details about all open ANSYS Electronics
Desktop projects. The tree display is specific to the design type. For example:
For any HFSS or Q3D design, each project ultimately includes a geometric model, its
boundary conditions and material assignments, and field solution and post-processing
information. Any 3D Components appear under the 3D Components icon.
For a Circuit design, the project includes data, excitations, ports, analysis setup,
design verification, SoD configuration, Optimetrics, results, and relevant definitions.
Shortcut Menus in the Project Manager Window
Each node, or item, in the project tree has a shortcut menu. For example, from the
shortcut menu for the Boundaries icon, you can assign boundaries to selected objects; review
information for all the boundary assignments for the active design; remove all boundary
assignments; show or hide a boundary's geometry, name, or vectors; change the priority of a
previously assigned boundary; and use the PML Setup wizard to create a perfectly matched
layer (PML) boundary.
Other nodes have shortcut menus appropriate for the context. For example, the
following figure shows the shortcut menu when you right-click the design.
3D Modeler Window
The 3D Modeler window is the area where you create the model geometry. It appears
to the right of the Project Manager window after you insert an ANSYS Electronics Desktop
design into a project. The 3D Modeler window consists of the modeler view area, or grid, and
the History Tree. The two areas are highlighted in the following figure:
You can draw one-, two-, or three-dimensional objects using the Draw commands.
You can alter objects individually or together to create the geometry of your structure. In the
Tools>Modeler Options, Drawing tab, you can set a default to either draw objects directly
with the mouse or by invoking a Properties dialog in which you can enter the values for the
object dimensions. The Dialog mode drawing feature works with the equation based curve,
equation based surface, and all two and three dimensional objects. You can toggle to Point
mode via the F3 function key and to Dialog mode via the F4 function key. When you use the
Dialog mode for drawing objects the Edit property of new primitives setting is ignored.
One-dimensional (1D) objects in the modeler include straight line, arc line, center-
point arc, and spline segments, or a combination of these - called polylines. One-dimensional
objects are open objects; their boundaries do not enclose a region, unless you connect their
endpoints. They have length, but no surface or volume. Generally they are used as temporary
objects from which to create 2D objects.
Two-dimensional (2D) objects in the modeler include objects such as equation based
surfaces, rectangles, ellipses, circles, and regular polygons. Two-dimensional objects are
closed sheet objects; their boundaries enclose a region. You can create 2D sheet objects by
covering the enclosed region. In many applications (FSS, antennas) it is essential to calculate
net power flow through a surface.
You can also edit the properties of a polyline from the history tree to assign it a Cross
Section property as line or rectangular. If you then assign it either a height or a width, the
polyline becomes a sheet object.
By default, the history tree organizes sheet objects according to their boundary
assignments. To change this, select the Sheets icon, and right-click to display the Group
Sheets by Assignment check box. Within the calculator sheet objects are listed under
surface.
Three-dimensional (3D) objects in the modeler include objects such as boxes,
cylinders, regular
polyhedra, cones, spheres, torii, and helices. These objects have boundaries that enclose a
region with volume. You can create 3D objects by manipulating 2D objects along a plane or
by using the appropriate Draw commands. You can also edit the properties of a polyline from
the history tree to assign it a Cross Section property as circle rectangular. If you then assign it
an appropriate diameter or both height or a width, the polyline becomes a 3D object.
You can access the Draw commands via icons on the Draw tab ribbon:
Drawing a Sphere
Draw a sphere, a 3D circle, by selecting a center point and a radius. Spheres are
drawn as true surfaces in the modeler.
1. Click Draw>Sphere or in the Draw tab of the Ribbon, click the Sphere icon:
2. Select the center point of the sphere in one of the following ways:
Click the point.
Type the point's coordinates in the text boxes in the status bar.
3. Specify the radius by selecting a point on the sphere's circumference in one of the
following ways:
Click the point.
Type the coordinates of the point relative to the center point in the dX, dY, and
dZ boxes, where d is the distance from the previously selected point.
4. Click OK.
Drawing a Cylinder
Draw a cylinder by selecting a center point, radius, and height. Cylinders are drawn as
true surfaces in the modeler.
1. Click Draw>Cylinder or in the Draw tab of the Ribbon, click the cylinder icon:
2. Select the center point of the cylinder's base circle in one of the following ways:
Click the point.
Type the point's coordinates in the text boxes in the status bar.
3. Specify the radius by selecting a point on the base circle's circumference in one of the
following ways:
Click the point.
Type the coordinates of the point relative to the center point in the dX, dY, and
dZ boxes, where d is the distance from the previously selected point.
4. Specify the cylinder's height by selecting a point on the axis perpendicular to the base
circle's plane. Select the point by clicking the point or typing the coordinates in the
dX, dY, and dZ boxes.
5. Click OK.
Drawing a Box
Draw a box by selecting two diagonally opposite corners of the base rectangle, then
specifying the height.
1. Click Draw>Box or in the Draw tab of the ribbon, click the Box icon:
2. Select the first diagonal corner of the base rectangle in one of the following ways:
Click the point.
Type the point's coordinates in the text boxes in the status bar.
To delete the selected point and start over, press ESC or click Escape Draw Mode on the
shortcut menu.
3. Select the second corner of the base rectangle in one of the following ways:
Click the point.
Type the coordinates of the point relative to the first diagonal corner in the dX,
dY, and dZ boxes, where d is the distance from the previously selected point.
4. Specify the height of the box by selecting a point on the axis perpendicular to the base
rectangle. Select the point by clicking the point or typing the coordinates in the dX,
dY, and dZ boxes.
If the Modeler option for editing properties of new primitives is checked, the Properties
dialog box appears, enabling you to modify the object's properties.
5. Click OK.