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Getting Started With HFSS

The document discusses getting started with HFSS, an electromagnetic simulation software. It describes launching the ANSYS Electronics Desktop, the main interface components including the project manager window and 3D modeler window, and provides examples of drawing basic shapes like spheres and cylinders in the 3D modeler.

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0% found this document useful (0 votes)
215 views

Getting Started With HFSS

The document discusses getting started with HFSS, an electromagnetic simulation software. It describes launching the ANSYS Electronics Desktop, the main interface components including the project manager window and 3D modeler window, and provides examples of drawing basic shapes like spheres and cylinders in the 3D modeler.

Uploaded by

drn86686
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Laboratory 2

Getting started with HFSS


The ANSYS Electronics Desktop, shown in the following figure, provides a
comprehensive environment for designing and simulating various electronic components and
devices. The Electronics Desktop consists of a unified user interface where electromagnetic
designs, thermal designs, and circuits can be created. Typically, you can create or import a
design, set up the simulation, validate your design, run the analysis, and post process the
results.

The desktop includes the following design types:


 HFSS – a general purpose 3D interface for the design, analysis, and simulation of
electromagnetic components.
 HFSS 3D Layout – a full-wave, layout-based electromagnetic simulator with a
specialized interface for geometries created in layout.
 HFSS-IE – a full-wave Integral Equation solver for large, open problems.
Launching ANSYS Electronics Desktop
Once you have installed ANSYS Electronics Desktop, start the program using one of
the following methods:
 On the Windows desktop, click the ANSYS Electronics Desktop icon.
 From the Windows Start menu, select ANSYS EM Suite 2019 R1 > ANSYS
Electronics Desktop 2019 R1.
ANSYS Electronics Desktop Overview
The ANSYS Electronics Desktop desktop consists of several windows, a menu bar,
toolbars, and a status bar. You can customize the appearance of the desktop customizing or
moving the toolbars, by choosing which windows to display, and by resizing and moving
windows. Some menus, and other features change depending on the type of project that is
loaded and the editor that is active in the Design Area.

Working with Ribbons


The ribbon is the rectangular area across the top of the application. It comprises
various tabs, each one representing a subset of commands available from the menus. The
initial set of tabs (Desktop, View, Simulation, Automation) offers commands for adding and
opening projects, selecting solvers, configuring the Desktop display (window choice, size,
and position), configuring the simulation environment, setting scripted Event Callbacks or
General Options, and showing Automation features for recording and using scripts.
After you open or add a project, you see additional tabs appropriate for the design and
solver, and the tabs display additional features.
For example, for an HFSS project, the Draw, Model, and Results tabs appear.

For example, If you have inserted an HFSS project, the View tab displays commands
appropriate for the active editor:

Project Manager Window


The Project Manager window displays the open project's structure, which is referred
to as the project tree.

The Project Manager window displays details about all open ANSYS Electronics
Desktop projects. The tree display is specific to the design type. For example:
 For any HFSS or Q3D design, each project ultimately includes a geometric model, its
boundary conditions and material assignments, and field solution and post-processing
information. Any 3D Components appear under the 3D Components icon.
 For a Circuit design, the project includes data, excitations, ports, analysis setup,
design verification, SoD configuration, Optimetrics, results, and relevant definitions.
Shortcut Menus in the Project Manager Window
Each node, or item, in the project tree has a shortcut menu. For example, from the
shortcut menu for the Boundaries icon, you can assign boundaries to selected objects; review
information for all the boundary assignments for the active design; remove all boundary
assignments; show or hide a boundary's geometry, name, or vectors; change the priority of a
previously assigned boundary; and use the PML Setup wizard to create a perfectly matched
layer (PML) boundary.
Other nodes have shortcut menus appropriate for the context. For example, the
following figure shows the shortcut menu when you right-click the design.
3D Modeler Window
The 3D Modeler window is the area where you create the model geometry. It appears
to the right of the Project Manager window after you insert an ANSYS Electronics Desktop
design into a project. The 3D Modeler window consists of the modeler view area, or grid, and
the History Tree. The two areas are highlighted in the following figure:

You can open a new 3D Modeler window in one of two ways:


 Insert a new ANSYS Electronics Desktop design into the current project, or
 Double-click an ANSYS Electronics Desktop design in the Project Tree
The model you draw is saved with the current project when you click File > Save.
Objects are drawn in the 3D Modeler window. You can create 3D objects using ANSYS
Electronics Desktop's Draw menu commands, or you can draw 1D and 2D objects and
manipulate them to create 3D objects.
ANSYS Electronics Desktop History Tree
The history tree in the 3D Modeler window lists the active model's structure and grid details.

Expand or collapse items in the tree using the + and - boxes.


Expand or collapse all items in a category by right-clicking to open a shortcut menu:
Setting Units of Measurement for the Model
You can specify the units of measurement for drawing geometric models. After the
units of measurement have been specified, they are assigned to the objects in the 3D Modeler
window.
You can then choose to display the model's dimensions in the new units, or rescale the
model's dimensions to the new units.
To set the model's units of measurement:
1. Click Modeler>Units. The Set Model Units dialog box appears.
2. Select the new units for the model from the Select units drop-down menu.
3. Specify how the change in units affects the model:
 Select the Rescale to new units option to rescale the dimensions to the new units.
For example, selecting centimeters (cm) as the new unit of measurement results in
a dimension of 10 millimeters (mm) becoming 10 cm.
 Clear the Rescale to new units option (the default) to convert the dimensions to
the new units without changing their scale. For example, selecting cm as the new
unit of measurement results in a dimension of 10 mm becoming 1 cm.
Click OK to apply the new units to the model.

You can draw one-, two-, or three-dimensional objects using the Draw commands.
You can alter objects individually or together to create the geometry of your structure. In the
Tools>Modeler Options, Drawing tab, you can set a default to either draw objects directly
with the mouse or by invoking a Properties dialog in which you can enter the values for the
object dimensions. The Dialog mode drawing feature works with the equation based curve,
equation based surface, and all two and three dimensional objects. You can toggle to Point
mode via the F3 function key and to Dialog mode via the F4 function key. When you use the
Dialog mode for drawing objects the Edit property of new primitives setting is ignored.
One-dimensional (1D) objects in the modeler include straight line, arc line, center-
point arc, and spline segments, or a combination of these - called polylines. One-dimensional
objects are open objects; their boundaries do not enclose a region, unless you connect their
endpoints. They have length, but no surface or volume. Generally they are used as temporary
objects from which to create 2D objects.
Two-dimensional (2D) objects in the modeler include objects such as equation based
surfaces, rectangles, ellipses, circles, and regular polygons. Two-dimensional objects are
closed sheet objects; their boundaries enclose a region. You can create 2D sheet objects by
covering the enclosed region. In many applications (FSS, antennas) it is essential to calculate
net power flow through a surface.
You can also edit the properties of a polyline from the history tree to assign it a Cross
Section property as line or rectangular. If you then assign it either a height or a width, the
polyline becomes a sheet object.
By default, the history tree organizes sheet objects according to their boundary
assignments. To change this, select the Sheets icon, and right-click to display the Group
Sheets by Assignment check box. Within the calculator sheet objects are listed under
surface.
Three-dimensional (3D) objects in the modeler include objects such as boxes,
cylinders, regular
polyhedra, cones, spheres, torii, and helices. These objects have boundaries that enclose a
region with volume. You can create 3D objects by manipulating 2D objects along a plane or
by using the appropriate Draw commands. You can also edit the properties of a polyline from
the history tree to assign it a Cross Section property as circle rectangular. If you then assign it
an appropriate diameter or both height or a width, the polyline becomes a 3D object.
You can access the Draw commands via icons on the Draw tab ribbon:

Drawing a Sphere
Draw a sphere, a 3D circle, by selecting a center point and a radius. Spheres are
drawn as true surfaces in the modeler.
1. Click Draw>Sphere or in the Draw tab of the Ribbon, click the Sphere icon:

2. Select the center point of the sphere in one of the following ways:
 Click the point.
 Type the point's coordinates in the text boxes in the status bar.
3. Specify the radius by selecting a point on the sphere's circumference in one of the
following ways:
 Click the point.
 Type the coordinates of the point relative to the center point in the dX, dY, and
dZ boxes, where d is the distance from the previously selected point.
4. Click OK.
Drawing a Cylinder
Draw a cylinder by selecting a center point, radius, and height. Cylinders are drawn as
true surfaces in the modeler.
1. Click Draw>Cylinder or in the Draw tab of the Ribbon, click the cylinder icon:

2. Select the center point of the cylinder's base circle in one of the following ways:
 Click the point.
 Type the point's coordinates in the text boxes in the status bar.
3. Specify the radius by selecting a point on the base circle's circumference in one of the
following ways:
 Click the point.
 Type the coordinates of the point relative to the center point in the dX, dY, and
dZ boxes, where d is the distance from the previously selected point.
4. Specify the cylinder's height by selecting a point on the axis perpendicular to the base
circle's plane. Select the point by clicking the point or typing the coordinates in the
dX, dY, and dZ boxes.
5. Click OK.

Drawing a Box
Draw a box by selecting two diagonally opposite corners of the base rectangle, then
specifying the height.
1. Click Draw>Box or in the Draw tab of the ribbon, click the Box icon:
2. Select the first diagonal corner of the base rectangle in one of the following ways:
 Click the point.
 Type the point's coordinates in the text boxes in the status bar.
To delete the selected point and start over, press ESC or click Escape Draw Mode on the
shortcut menu.
3. Select the second corner of the base rectangle in one of the following ways:
 Click the point.
 Type the coordinates of the point relative to the first diagonal corner in the dX,
dY, and dZ boxes, where d is the distance from the previously selected point.
4. Specify the height of the box by selecting a point on the axis perpendicular to the base
rectangle. Select the point by clicking the point or typing the coordinates in the dX,
dY, and dZ boxes.
If the Modeler option for editing properties of new primitives is checked, the Properties
dialog box appears, enabling you to modify the object's properties.
5. Click OK.

Activity in the laboratory


You must try to familiarize yourself with HFSS interface and draw some typical
antennas. Calculate the length as the resonant frequency is about 1.9 GHz.
Remember that c / f = λ and both the dipole antenna and the metal plate/monopole
antenna use wires of λ / 4 in length (2 for the dipole, 1 for the monopole).
1. Draw the half-wavelength dipole antenna (square section wire, 1mm side), 1mm between
the 2 wires (Draw Box)
2. Draw the metal plate/monopole antenna (square section wire, 1mm side), 1mm between
the wire and the metallic plate. Thickness of the plate is not important, side of the plate at
least twice the length of the antenna monopole (Draw Box)
3. Draw the same half-wavelength dipole antenna with round section wire, 1mm diameter,
(Draw Cylinder – remember Radius = Diameter / 2)
4. Draw the same metal plate/monopole antenna with round section wire, 1mm diameter,
(Draw Cylinder/Box)
Half-wavelength dipole
5. Archive then submit the 4 projects

half-wavelength dipole metal plate/monopole


Very Important! Remember to "Rotate" your structure to look at it from different angles to
check correct alignment of different objects.
Very Important! Usually better results (when drawing objects) can be obtained drawing a
little sketch (with coordinates!!) on paper and using the Dialog input mode (press F4 function
key to activate it or F3 to deactivate it). Drawing with the mouse on screen is a lot less
accurate.

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