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Unit 4-Programming

The document provides information about programming concepts related to Scratch including coordinates, motion blocks, costumes, backdrops, sounds, and modules. It contains multiple choice questions and answers about using these concepts to program sprite movement and interactions on the stage. Programming concepts like x and y coordinates for movement, blocks for motion and looks, and conditionals for interactions are covered.

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0% found this document useful (0 votes)
6 views

Unit 4-Programming

The document provides information about programming concepts related to Scratch including coordinates, motion blocks, costumes, backdrops, sounds, and modules. It contains multiple choice questions and answers about using these concepts to program sprite movement and interactions on the stage. Programming concepts like x and y coordinates for movement, blocks for motion and looks, and conditionals for interactions are covered.

Uploaded by

mlb_blm
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ICT

UNIT 3- PROGRAMMING

1. The area where a sprite move is called the _____________


Ans: stage
2. _____________ are the number values to position a sprite on the stage.
Ans: coordinates
3. To move a sprite towards left and right, we change the ________
coordinate.
Ans: x
4. To move the sprite towards up and down, we change the ________
coordinate.
Ans: y
5. The value of x coordinate is ______ when it moves towards left.
Ans: negative
6. The value of x coordinate is ______ when it moves toward the right.
Ans: positive.
7. The value of y coordinate is ______ when it moves down.
Ans: negative
8. The value of y coordinate is ______ when it moves up.
Ans: positive.
9. Select a starting event from below.

a.

b.

1
c.

d.

Ans: a
10. ________ block is used to make the sprite move.
Ans: Motion
11.The different looks for a sprite are called __________.
Ans: costumes
12.Which command is used to change the costume?
Ans: next costume.
13.Under which block will you find the command to change the costume?
Ans: Looks
14.Which block is used to sense the touch?
Ans: Sensing
15. Which command is used to output something on the stage?
Ans: say
16.There are two sprites: a cat and a ball. If the below code is given for the cat,
how will the program work?

2
a. If cat touches the ball, the cat says ‘I missed it!’
b. If cat touches the ball, the ball says ‘ I missed it!'
c. If cat touches the ball, the cat says ‘I caught the ball’
d. If cat touches the ball, the ball says ‘I caught the ball’
Ans: c
17. What will the below code do the sprite?

a. When the flag is clicked, it moves the sprite to up-right.


b. When the flag is clicked, it moves the sprite to bottom-left.
c. When the flag is clicked, it moves the sprite to bottom-right.
d. When the flag is clicked, it moves the sprite to up-left.

Ans: d
18. What will be the output of below code?

3
a. When green flag is clicked, the backdrop is set to ‘Blue Sky’ and
‘Meow’ sound is played 3 times.
b. When green flag is clicked, the backdrop is set to ‘Light’ and ‘Meow’
sound is played 3 times and backdrop is switched to ‘Light’ before
sound.
c. When green flag is clicked, the backdrop is set to ‘Blue Sky’ and
‘Meow’ sound is played 3 times and backdrop is switched to ‘Light’
after sound.
d. When green flag is clicked, the backdrop is set to ‘Light’ and ‘Meow’
sound is played 3 times and backdrop is switched to ‘Light’.

Ans: c

19._________ is used to store a set of commands to use in the program.


Ans: Module
20. Under which block will you create a module?
Ans: My Blocks

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