Notes On C++ For Students
Notes On C++ For Students
C++
LECTURE-1
Introduction:
Programmers write instructions in various programming languages to perform their computation
tasks such as:
(i) Machine level Language
(ii) Assembly level Language
(iii) High level Language
The first high-level programming languages were designed in the 1950s. Now there are dozens of
different languages, including Ada , Algol, BASIC, COBOL, C, C++, JAVA, FORTRAN, LISP,
Pascal, and Prolog. Such languages are considered high-level because they are closer to human
languages and farther from machine languages. In contrast, assembly languages are considered low-
level because they are very close to machine languages.
In the procedure oriented approach, the problem is viewed as sequence of things to be done such as
reading , calculation and printing.
Procedure oriented programming basically consist of writing a list of instruction or actions for the
computer to follow and organizing these instruction into groups known as functions.
Main program
Object A Object B
Data Data
Communication
Functions Functions
Object C
Functions
Data
1. Objects
2. Classes
3. Data abstraction and encapsulation
4. Inheritance
5. Polymorphism
6. Dynamic binding
7. Message passing
OBJECTS
Objects are the basic run-time entities in an object-oriented system. They may represent a person, a
place, a bank account, a table of data or any item that the program must handle.
The fundamental idea behind object oriented approach is to combine both data and function
into a single unit and these units are called objects.
The term objects means a combination of data and program that represent some real word
entity. For example: consider an example named Amit; Amit is 25 years old and his salary is 2500.
The Amit may be represented in a computer program as an object. The data part of the object would
be (name: Amit, age: 25, salary: 2500)
The program part of the object may be collection of programs (retrive of data, change age,
change of salary). In general even any user –defined type-such as employee may be used. In the
Amit object the name, age and salary are called attributes of the object.
DATA Total
Name
Date-of-birth
Marks Average
FUNCTIONS
Total
Average Display
Display
CLASS:
A group of objects that share common properties for data part and some program part are
collectively called as class.
In C ++ a class is a new data type that contains member variables and member functions that
operate on the variables.
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DATA ABSTRACTION :
Abstraction refers to the act of representing essential features without including the back
ground details or explanations. Classes use the concept of abstraction and are defined as size, width
and cost and functions to operate on the attributes.
DATA ENCAPSALATION :
The wrapping up of data and function into a single unit (called class) is known as
encapsulation. The data is not accessible to the outside world and only those functions which are
wrapped in the class can access it. These functions provide the interface between the objects data and
the program.
INHERITENCE :
Inheritance is the process by which objects of one class acquire the properties of another
class. In the concept of inheritance provides the idea of reusablity. This mean that we can add
additional features to an existing class with out modifying it. This is possible by desining a new class
will have the combined features of both the classes.
POLYMORPHISIM:
Polymorphism means the ability to take more than one form. An operation may exhibit different
instance. The behaviour depends upon the type of data used in the operation.
A language feature that allows a function or operator to be given more than one definition. The types
of the arguments with which the function or operator is called determines which definition will be
used.
It is able to express the operation of addition by a single operater say ‘+’. When this is possible you
use the expression x + y to denote the sum of x and y, for many different types of x and y; integers ,
float and complex no. You can even define the + operation for two strings to mean the concatenation
of the strings.
DYNAMIC BINDING :
Binding refers to the linking of a procedure call to the code to the executed in
response to the call. Dynamic binding means the code associated with a given procedure call is not
known untill the time of the call at run-time. It is associated with a polymorphic reference depends
upon the dynamic type of that reference.
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MESSAGE PASSING :
An object oriented program consists of a set of objects that communicate with each
other.
A message for an object is a request for execution of a procedure and therefore will
invoke a function (procedure) in the receiving object that generates the desired result. Message
passing involves specifying the name of the object, the name of the function (message) and
information to be sent.
Object Information
Message
BENEFITS OF OOP:
Oop offers several benefits to both the program designer and the user. Object-oriented contributes to
the solution of many problems associated with the development and quality of software products.
The principal advantages are :
1. Through inheritance we can eliminate redundant code and extend the use of existing
classes.
2. We can build programs from the standard working modules that communicate with one
another, rather than having to start writing the code from scratch. This leads to saving of
development time and higher productivity.
3. This principle of data hiding helps the programmer to build secure programs that can’t be
invaded by code in other parts of the program.
4. It is possible to have multiple instances of an object to co-exist with out any interference.
5. It is easy to partition the work in a project based on objects.
6. Object-oriented systems can be easily upgraded from small to large systems.
7. Message passing techniques for communication between objects makes the interface
description with external systems much simpler.
8. Software complexity can be easily managed.
APPLICATION OF OOP:
The most popular application of oops up to now, has been in the area of user interface
design such as windows. There are hundreds of windowing systems developed using oop
techniques.
Real business systems are often much more complex and contain many more objects
with complicated attributes and methods. Oop is useful in this type of applications because it
can simplify a complex problem. The promising areas for application of oop includes.
Basics of C++
C++ Comments:
C++ introduces a new comment symbol //(double slash). Comments start with a
double slash symbol and terminate at the end of line. A comment may start any where in the line and
what ever follows till the end of line is ignored. Note that there is no closing symbol.
The double slash comment is basically a single line comment. Multi line comments can be
written as follows:
// this is an example of
// c++ program
// thank you
The c comment symbols /* ….*/ are still valid and more suitable for multi line comments.
Output Operator:
The statement cout <<”Hello, world” displayed the string with in quotes on the screen. The identifier
cout can be used to display individual characters, strings and even numbers. It is a predefined object
that corresponds to the standard output stream. Stream just refers to a flow of data and the standard
Output stream normally flows to the screen display. The cout object, whose properties are defined in
iostream.h represents that stream. The insertion operator << also called the ‘put to’ operator directs
the information on its right to the object on its left.
Return Statement:
In C++ main ( ) returns an integer type value to the operating system. Therefore every main (
) in C++ should end with a return (0) statement, otherwise a warning or an error might occur.
Input Operator:
The statement
cin>> number 1;
is an input statement and causes. The program to wait for the user to type in a number. The number
keyed in is placed in the variable number1. The identifier cin is a predefined object in C++ that
corresponds to the standard input stream. Here this stream represents the key board.
The operator >> is known as get from operator. It extracts value from the keyboard
and assigns it to the variable on its right.
cout<<”sum=”<<sum<<”\n”;
cout<<”sum=”<<sum<<”\n”<<”average=”<<average<<”\n”;
cin>>number1>>number2;
Structure Of A Program :
Probably the best way to start learning a programming language is by writing a program. Therefore,
here is our first program:
// my first program in C++
#include <iostream>
using namespace std;
int main ()
{
cout << "Hello World!";
return 0;
}
Output:-Hello World!
The first panel shows the source code for our first program. The second one shows the result of the
program once compiled and executed. The way to edit and compile a program depends on the
compiler you are using. Depending on whether it has a Development Interface or not and on its
version. Consult the compilers section and the manual or help included with your compiler if you
have doubts on how to compile a C++ console program.
The previous program is the typical program that programmer apprentices write for the first time,
and its result is the printing on screen of the "Hello World!" sentence. It is one of the simplest
programs that can be written in C++, but it already contains the fundamental components that every
C++ program has. We are going to look line by line at the code we have just written:
// my first program in C++
This is a comment line. All lines beginning with two slash signs (//) are considered comments and do
not have any effect on the behavior of the program. The programmer can use them to include short
explanations or observations within the source code itself. In this case, the line is a brief description
of what our program is.
#include <iostream>
Lines beginning with a hash sign (#) are directives for the preprocessor. They are not regular code
lines with expressions but indications for the compiler's preprocessor. In this case the directive
#include<iostream> tells the preprocessor to include the iostream standard file. This specific file
(iostream) includes the declarations of the basic standard input-output library in C++, and it is
included because its functionality is going to be used later in the program.
using namespace std;
All the elements of the standard C++ library are declared within what is called a namespace, the
namespace with the name std. So in order to access its functionality we declare with this expression
that we will be using these entities. This line is very frequent in C++ programs that use the standard
library, and in fact it will be included in most of the source codes included in these tutorials.
int main ()
This line corresponds to the beginning of the definition of the main function. The main function is
the point by where all C++ programs start their execution, independently of its location within the
source code. It does not matter whether there are other functions with other names defined before or
after it – the instructions contained within this function's definition will always be the first ones to be
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executed in any C++ program. For that same reason, it is essential that all C++ programs have a main
function.
The word main is followed in the code by a pair of parentheses (()). That is because it is a function
declaration: In C++, what differentiates a function declaration from other types of expressions are
these parentheses that follow its name. Optionally, these parentheses may enclose a list of parameters
within them.
Right after these parentheses we can find the body of the main function enclosed in braces ({}).
What is contained within these braces is what the function does when it is executed.
cout << "Hello World!";
This line is a C++ statement. A statement is a simple or compound expression that can actually
produce some effect. In fact, this statement performs the only action that generates a visible effect in
our first program.
cout represents the standard output stream in C++, and the meaning of the entire statement is to
insert a sequence of characters (in this case the Hello World sequence of characters) into the standard
output stream (which usually is the screen).
cout is declared in the iostream standard file within the std namespace, so that's why we needed to
include that specific file and to declare that we were going to use this specific namespace earlier in
our code.
Notice that the statement ends with a semicolon character (;). This character is used to mark the end
of the statement and in fact it must be included at the end of all expression statements in all C++
programs (one of the most common syntax errors is indeed to forget to include some semicolon after
a statement).
return 0;
The return statement causes the main function to finish. return may be followed by a return code (in
our example is followed by the return code 0). A return code of 0 for the main function is generally
interpreted as the program worked as expected without any errors during its execution. This is the
most usual way to end a C++ console program.
You may have noticed that not all the lines of this program perform actions when the code is
executed. There were lines containing only comments (those beginning by //). There were lines with
directives for the compiler's preprocessor (those beginning by #). Then there were lines that began
the declaration of a function (in this case, the main function) and, finally lines with statements (like
the insertion into cout), which were all included within the block delimited by the braces ({}) of the
main function.
The program has been structured in different lines in order to be more readable, but in C++, we do
not have strict rules on how to separate instructions in different lines. For example, instead of
int main ()
{
cout << " Hello World!";
return 0;
}
int main ()
{
cout << "Hello World!";
return 0;
}
All in just one line and this would have had exactly the same meaning as the previous code.
In C++, the separation between statements is specified with an ending semicolon (;) at the end of
each one, so the separation in different code lines does not matter at all for this purpose. We can
write many statements per line or write a single statement that takes many code lines. The division of
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code in different lines serves only to make it more legible and schematic for the humans that may
read it.
int main ()
{
cout << "Hello World! ";
cout << "I'm a C++ program";
return 0;
}
In this case, we performed two insertions into cout in two different statements. Once again, the
separation in different lines of code has been done just to give greater readability to the program,
since main could have been perfectly valid defined this way:
int main ()
{
cout << " Hello World! ";
cout << " I'm a C++ program ";
return 0;
}
We were also free to divide the code into more lines if we considered it more convenient:
int main ()
{
cout << "Hello World!";
cout << "I'm a C++ program";
return 0;
}
And the result would again have been exactly the same as in the previous examples.
Preprocessor directives (those that begin by #) are out of this general rule since they are not
statements. They are lines read and processed by the preprocessor and do not produce any code by
themselves. Preprocessor directives must be specified in their own line and do not have to end with a
semicolon (;).
Include files
Class declaration
Class functions, definition
Main function program
Example :-
# include<iostream.h>
class
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{
char name[30];
int age;
public:
void getdata(void);
void display(void);
};
void display()
{
cout<<”\n name:”<<name;
cout<<”\n age:”<<age;
}
int main( )
{
person p;
p.getdata();
p.display();
return(0);
TOKENS:
The smallest individual units in program are known as tokens. C++ has the following
tokens.
i. Keywords
ii. Identifiers
iii. Constants
iv. Strings
v. Operators
KEYWORDS:
The keywords implement specific C++ language feature. They are explicitly reserved
identifiers and can’t be used as names for the program variables or other user defined program
elements. The keywords not found in ANSI C are shown in red letter.
C++ KEYWORDS:
IDENTIFIERS:
Identifiers refers to the name of variable , functions, array, class etc. created by programmer. Each
language has its own rule for naming the identifiers.
In ANSI C the maximum length of a variable is 32 chars but in c++ there is no bar.
C ++ Data Types
Both C and C++ compilers support all the built in types. With the exception of void the basic
datatypes may have several modifiers preceding them to serve the needs of various situations. The
modifiers signed, unsigned, long and short may applied to character and integer basic data types.
However the modifier long may also be applied to double.
usigned 1 0 to 265
1) To specify the return type of function when it is not returning any value.
2) To indicate an empty argument list to a function.
Example:
Void function(void);
Example:
Void *gp;
Assigning any pointer type to a void pointer without using a cast is allowed in both C and ANSI C.
In ANSI C we can also assign a void pointer to a non-void pointer without using a cast to non void
pointer type. This is not allowed in C ++.
Example:
void *ptr1;
void *ptr2;
Are valid statement in ANSI C but not in C++. We need to use a cast operator.
ptr2=(char * ) ptr1;
We have used user defined data types such as struct,and union in C. While these more features have
been added to make them suitable for object oriented programming. C++ also permits us to define
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another user defined data type known as class which can be used just like any other basic data type to
declare a variable. The class variables are known as objects, which are the central focus of oops.
An enumerated data type is another user defined type which provides a way for
attaching names to number, these by increasing comprehensibility of the code. The enum keyword
automatically enumerates a list of words by assigning them values 0,1,2 and soon. This facility
provides an alternative means for creating symbolic.
Example:
enum colour{red,blue,green,yellow}
The enumerated data types differ slightly in C++ when compared with ANSI C. In C++, the
tag names shape, colour, and position become new type names. That means we can declare new
variables using the tag names.
Example:
ANSI C defines the types of enums to be ints. In C++,each enumerated data type retains its
own separate type. This means that C++ does not allow an int value to be automatically converted to
an enum.
Example:
Example:
By default, the enumerators are assigned integer values starting with 0 for the first
enumerator, 1 for the second and so on. We can also write
Example:
enum{off,on};
Here off is 0 and on is 1.these constants may be referenced in the same manner as regular constants.
Example:
int switch-1=off;
int switch-2=on;
ANSI C permits an enum defined with in a structure or a class, but the enum is
globally visible. In C++ an enum defined with in a class is local to that class.
SYMBOLIC CONSTANT:
In both C and C++, any value declared as const can’t be modified by the program in any way.
In C++, we can use const in a constant expression. Such as
This would be illegal in C. const allows us to create typed constants instead of having to use #defme to
create constants that have no type information.
const size=10;
Means
DECLARATION OF VARIABLES:
In ANSIC C all the variable which is to be used in programs must be declared at the beginning of the
program .But in C++ we can declare the variables any whose in the program where it requires .This makes the
program much easier to write and reduces the errors that may be caused by having to scan back and forth. It
also makes the program easier to understand because the variables are declared in the context of their use.
Example:
main( )
{
float x,average;
floatPDF
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for(int i=1;i<5;i++)
{
cin>>x;
sum=sum+x
}
float average;
average=sum/x;
cout<<average;
}
REFERENCE VARIABLES:
C++interfaces a new kind of variable known as the reference variable. A references variable
provides an alias.(alternative name) for a previously defined variable. For example ,if we make the
variable sum a reference to the variable total, then sum and total can be used interchangeably to represent
the variuble.
A reference variable is created as follows:
Synatx: Datatype & reference –name=variable name;
Example:
float total=1500;
float &sum=total;
Here sum is the alternative name for variables total, both the variables refer to the same data object in the
memory .
A reference variable must be initialized at the time of declaration .
Note that C++ assigns additional meaning to the symbol & here & is not an address operator
.The notation float & means reference to float.
Example:
int n[10];
int &x=n[10];
char &a=’\n’;
OPERATORS IN C++ :
C++ has a rich set of operators. All C operators are valid in C++ also. In addition. C++
introduces some new operators.
Like C,C++ is also a block-structured language. Block -structured language. Blocks and
scopes can be used in constructing programs. We know same variables can be declared in different
blocks because the variables declared in blocks are local to that function.
Blocks in C++ are often nested.
Example:
----------------
----------------
{
Int x =10;
---------------
---------------
{
}
Block2 contained in block l .Note that declaration in an inner block hides a declaration of the
same variable in an outer block and therefore each declaration of x causes it to refer to a different data object .
With in the inner block the variable x will refer to the data object declared there in.
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In C,the global version of a variable can't be accessed from with in the inner block.
C++ resolves this problem by introducing a new operator :: called the scope resolution operator .This can be
used to uncover a hidden variable.
Example:
#include <iostrcam.h>
int m=10;
main()
{
int m=20;
{
int k=m;
int m=30;
cout<<”we are in inner block”;
cout<<"k="<<k<<endl;
cout<<"m="<<m<<endl;
cout<<":: m="<<:: m<<endl;
}
cout<<”\n we are in outer block \n”;
cout<<"m="<<m<<endl;
cout<<":: m="<<:: m<<endl;
}
C++ also support those functions it also defines two unary operators new and delete that
perform the task of allocating and freeing the memory in a better and easier way.
The new operator can be used to create objects of any type. Syntax: pointer-
Example:
p=new int; q=new int;
*p=25;
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*q=7.5;
Assign 25 to the newly created int object and 7.5 to the float object.We can also initialize the memory
using the new operator.
Syntax:
int *p=ne\v int(25);
float *q =new float(7.5);
new can be used to create a memory space for any data type including user defined such as
arrays,structures,and classes .The general form for a one-dimensional array is:
If a data object is no longer needed, it is destroyed to release the memory space for reuse.
Example:
delete p;
delete q;
If we want to free a dynamically allocated array ,we must use the following
form of delete.
MANIPULATERS:
Manipulators are operator that are used to format the data display. The most commonly manipulators are
endl and setw.
The endl manipulator, when used in an output statement, causes a line feed to be insert.(just like \n)
Example:
cout<<”m=”<<m<<endl;
cout<<”n=”<<n<<endl;
cout<<”p=”<<p<<endl;
If we assume the values of the variables as 2597,14 and 175 respectively
m=2597; n=14;
p=175
It was want to print all nos in right justified way use setw which specify a common field width
for all the nos.
Example: cout<<setw(5)<<sum<<endl;
cout<<setw(10)<<”basic”<<setw(10<<basic<<endl;
Cout<<setw(10)<<”allowance”<<setw(10<<allowance<<endl;
cout<<setw(10)<<”total=”<<setw(10)<<total;
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LECTURE-10
CONTROL STRUCTURES:
Like c,c++, supports all the basic control structures and implements them various control statements.
The if statement:
1. simple if statement
Simple if statement:
if (condition)
Action;
If (condition)
Statment1
Else
Statement2
This is a multiple-branching statement where, based on a condition, the control is transferred to one of the many
possible points;
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Switch(expr)
case 1:
action1;
break;
case 2:
action2;
break;
..
..
default:
message
Syn:
While(condition)
Stements
Syn:
do
Stements
} while(condition);
for(expression1;expression2;expression3)
Statements;
Statements;
FUNCTION IN C++ :
main()
{
//main program statements
}
This is property valid because the main () in ANSI C does not return any value. In C++, the main () returns a value of
type int to the operating system. The functions that have a return value should use the return statement for terminating.
The main () function in C++ is therefore defined as follows.
int main( )
{
--------------
--------------
return(0)
}
Since the return type of functions is int by default, the key word int in the main( ) header is optional.
INLINE FUNCTION:
To eliminate the cost of calls to small functions C++ proposes a new feature called inline function.
An inline function is a function that is expanded inline when it is invoked .That is the compiler
replaces the function call with the corresponding function code.
The inline functions are defined as follows:-
inline function-header
{
function body;
}
Example: inline double cube (double a)
{
return(a*a*a);
}
The above inline function can be invoked by statements like
c=cube(3.0);
d=cube(2.5+1.5);
remember that the inline keyword merely sends a request, not a command to the compliler. The
compiler may ignore this request if the function definition is too long or too complicated and compile
the function as a normal function.
Some of the situations where inline expansion may not work are:
1. with
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2. for function s not returning values, if a return statement exists.
3. if functions contain static variables.
4. if inline functions are recursive,.
Example:
#include<iostream.h>
#include<stdio.h>
inline float mul(float x, float y)
{
return(x*y);
}
inline double div(double p.double q)
{
return(p/q);
}
main( )
{
float a=12.345;
float b=9.82;
cout<<mul(a,b)<<endl;
cout<<div (a,b)<<endl;
}
output:-
121.227898
1.257128
DEFAULT ARGUMENT:-
C++ allows us to call a function with out specifying all its arguments.In such cases, the
function assigns a default value to the parameter which does not have a matching aguments in the
function call.Default values are specified when the function is declared .The compiler looks at the
prototype to see how many arguments a function uses and alerts the program for possible default
values.
Example: float amount (float principle, int period ,float rate=0.15);
The default value is specified in a manner syntactically similar to a variable
initialization .The above prototype declares a default value of 0.15 to the argument rate. A
subsequent function call like
value=amount(5000,7); //one argument missing
passes the value of 5000 to principle and 7 to period and then lets the function, use default value of
0.15 for rate.
The call:- value=amount(5000,5,0.12);
//no missing argument passes an explicite value of 0.12 rate.
One important point to note is that only the trailing arguments can have default values. That is, we
must add default from right to left .We cannot provide a default to a particular argument in the
middle of an argument list.
Example:- int mul(int i, int j=5,int k=10);//illegal
int mul(int i=0,int j,int k=10);//illegal
int mul(int i=5,int j);//illegal
int mul(int i=2,int j=5,int k=10);//illegal
Default arguments are useful in situation whose some arguments always have the some value.
For example,bank interest may retain the same for all customers for a particular period of deposit.
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Example:
#include<iostream.h>
#include<stdio.h>
mainQ
{
float amount;
float value(float p,int n,float r=0.15);
void printline(char ch=’*’,int len=40);
printline( );
amount=value(5000.00,5);
cout<<”\n final value=”<<amount<<endl;
printline(‘=’);
//function definitions
float value (float p,int n, float r)
{
float si;
si=(p*n*r)/100;
return(si);
}
void printline (char ch,int len)
{
for(inti=l;i<=len;i++)
cout<<ch<<endl;
}
output:-
****************
final value=10056.71613
===============
Advantage of providing the default arguments are:
1. We can use default arguments to add new parameters to the existing functions.
2. Default argument s can be used to combine similar functions into one.
CONST ARGUMENT:-
In C++, an argument to a function can be declared as unit as const as shown
below.
int strlen(const char *p);
int length(const string &s);
The qualifier const tells the compiler that the function should not modify the argument .the
compiler will generate an error when this condition is violated .This type of declaration is significant
only when we pass arguments by reference or pointers.
FUNCTION OVERLOADING:
Overloading refers to the use of the same thing for different purposes . C++ also
permits overloading functions .This means that we can use the same function name to creates
functions that perform a variety of different tasks. This is known as function polymorphism in oops.
Using the concepts of function overloading , a family of functions with one function
name but with different argument lists in the functions call .The correct function to be invoked is
determined by checking the number and type of the arguments but not on the function type.
For example an overloaded add() function handles different types of data as shown
below.
//Declaration
int add(int a, int b); //prototype 1
int add (int a, int b, int c); //prototype 2
double add(double x, double y); //prototype 3
double add(double p , double q); //prototype 4
//function call
cout<<add(5,10); //uses prototype 1
cout<<add(15,10.0); //uses prototype 4
cout<<add(12.5,7.5); //uses prototype 3
cout<<add(5,10,15); //uses prototype 2
cout<<add(0.75,5); //uses prototype 5
A function call first matches the prototype having the same no and type of arguments and then calls
the appropriate function for execution.
The function selection invokes the following steps:-
a) The compiler first tries to find an exact match in which the types of actual
arguments are the same and use that function .
b) If an exact match is not found the compiler uses the integral promotions to the actual
arguments such as :
char to int
float to double
to find a match
c)When either of them tails ,the compiler tries to use the built in conversions to the actual
arguments and them uses the function whose match is unique . If the conversion is possible to have
multiple matches, then the compiler will give error message.
Example:
long square (long n);
double square(double x);
A function call such as :- square(lO)
Will cause an error because int argument can be converted to either long or
double .There by creating an ambiguous situation as to which version of square( )should be used.
#include<iostream.h>
int volume(double,int);
double volume( double , int );
double volume(longint ,int ,int);
main( )
{
cout<<volume(10)<<endl;
cout<<volume(10)<<endl; cout<<volume(10)<<endl;
}
int volume( ini s)
{
return (s*s*s); //cube
}
double volume( double r, int h)
{
return(3.1416*r*r*h); //cylinder
}
long volume (longint 1, int b, int h)
{
return(1*b*h); //cylinder
}
output:- 1000
157.2595
112500
LECTURE-13
CLASS:-
Class is a group of objects that share common properties and relationships .In C++, a class is
a new data type that contains member variables and member functions that operates on the variables.
A class is defined with the keyword class. It allows the data to be hidden, if necessary from external
use. When we defining a class, we are creating a new abstract data type that can be treated like any
other built in data type.
Generally a class specification has two parts:-
a) Class declaration
b) Class function definition
the class declaration describes the type and scope of its members. The class function
definition describes how the class functions are implemented.
Syntax:-
class class-name
{
private:
variable declarations;
function declaration ;
public:
variable declarations;
function declaration;
};
The members that have been declared as private can be accessed only
from with in the class. On the other hand , public members can be accessed from outside the class
also. The data hiding is the key feature of oops. The use of keywords private is optional by default,
the members of a class are private.
The variables declared inside the class are known as data members and the functions
are known as members mid the functions. Only the member functions can have access to the private
data members and private functions. However, the public members can be accessed from the outside
the class. The binding of data and functions together into a single class type variable is referred to as
encapsulation.
Syntax:-
class item
{
int member;
float cost;
public:
void getldata (int a ,float b);
void putdata (void);
The class item contains two data members and two function members, the data
members are private by default while both the functions are public by declaration. The function
getdata() can be used to assign values to the member variables member and cost, and putdata() for
displaying their values . These functions provide the only access to the data members from outside
the class.
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36 P.T.O
CREATING OBJECTS:
Once a class has been declared we can create variables of that type
by using the class name.
Example:
item x;
creates a variables x of type item. In C++, the class variables are known as objects. Therefore
x is called an object of type item.
Member function that are declared inside a class have to be defined separately
outside the class.Their definition are very much like the normal functions.
Syntax:
Example:
void item :: getdata (int a , float b )
{
number=a;
cost=b;
}
void item :: putdata ( void)
{
cout<<”number=:”<<number<<endl;
cout<<”cost=”<<cost<<endl;
}
The member function have some special characteristics that are often used in the program
development.
• Several different classes can use the same function name. The "membership label"
will resolve their scope, member functions can access the private data of the class
.A non member function can't do so.
• A member function can call another member function directly, without using the dot
operator.
Output: object x
number 100
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39 P.T.O
cost=299.950012
object -4
cost=175.5
Q.
Write a simple program using class in C++ to input subject mark and prints it.
ans:
class marks
{
private :
int ml,m2;
public:
void getdata();
void displaydata();
};
void marks: :getdata()
{
cout<<”enter 1st subject mark:”;
cin>>ml;
cout<<”enter 2nd subject mark:”;
cin>>m2;
}
void marks: :displaydata()
{
cout<<”Ist subject mark:”<<ml<<endl ;
cout<<”2nd subject mark:”<<m2;
}
void main()
{
clrscr();
marks x;
x.getdata();
x.displaydata();
A member function can be called by using its name inside another member function of the
same class. This is known as nesting of member functions.
#include <iostream.h>
class set
{
int m,n;
public:
void input(void);
void display (void);
void largest(void);
};
int set::largest (void)
{
if(m>n)
return m;
else
return n;
}
void set::input(void)
{
cout<<”input values of m and n:”;
cin>>m>>n;
}
void set::display(void)
{
cout<<”largestvalue=”<<largest()<<”\n”;
}
void main()
{
set A;
A.input( );
A.display( );
}
output:
3017
largest value= 30
Although it is a normal practice to place all the data items in a private section and all the functions in
public, some situations may require contain functions to be hidden from the outside calls. Tasks such
as deleting an account in a customer file or providing increment to and employee are events of
serious consequences and therefore the functions handling such tasks should have restricted access.
We can place these functions in the private section.
A private member function can only be called by another function that is a member of its class. Even
an object can not invoke a private function using the dot operator.
Class sample
{
int m;
void read (void);
void write (void);
};
if si is an object of sample, then
s.read();
is illegal. How ever the function read() can be called by the function update ( ) to
update the value of m.
void sample :: update(void)
{
read( );
}
output:- model:644
num:73
cost: $217550003
model: 567
num:89
cost: $759.549988
#include<iostream.h>
#include<conio.h>
class employee
{
private:
char name[20];
int age,sal;
public:
void getdata();
void putdata();
};
void employee : : getdata ()
{
cout<<”enter name :”;
cin>>name;
cout<<”enter age :”;
cin>>age;
cout<<”enter salary:”;
cin>>sal;
return(0);
}
void employee : : putdata ( )
{
cout<<name <<endl;
cout<<age<<endl;
cout<<sal<<endl;
return(0);
}
int main()
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45 P.T.O
employee emp[5]:
for( int i=0;i<5;i++)
{
emp[i].getdata();
}
cout<<endl;
for(i=0;i<5;i++)
{
emp[i].putdata();
}
getch();
return(0);
}
ARRAY OF OBJECTS:-
#include<iostream.h>
#include<conio.h>
class emp
{
private:
char name[20];
int age,sal;
public:
void getdata( );
void putdata( );
};
void emp : : getdata( )
{
coul<<”enter empname”: .
cin>>name;
cout<<”enter age:”<<endl;
cin>>age;
cout<<”enter salun :”;
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46 P.T.O
cin>>sal;
}
void emp :: putdata ()
{
cout<<”emp name:”<<name<<endl;
cout<<”emp age:”<<age<<endl;
cout<<”emp salary:”<<sal;
}
void main()
{
emp foreman[5];
emp engineer[5];
for(int i=0;i<5;i ++)
{
cout<<” for foreman:”;
foreman[i] . getdata();
}
cout<<endl;
for(i=0;i<5;i++)
{
Foreman[i].putdata(); .
}
for(int i=0;i<5;i ++)
{
cout<<” for engineer:”;
ingineer[i].getdata();
}
for(i=0;i<5;i++)
{
ingineer[i].putdata();
}
getch();
return(0);
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REPLACE AND SORT USING CLASS:-
#include<iostream.h>
#include<constream.h>
class sort
{
private:
int nm[30];
public;
void getdata();
void putdata();
}:
void sort :: getdata()
{
int i,j,k;
cout<<”enter 10 nos:” ;
for(i=0;i<10;i++)
{
cin>>nm[i];
}
for(i=0;i<9;i++)
{
for(j=i+l:j<10:j++)
{
if(nm[i]>nm[j])
{
k=nm[i];
nm[i]=nm[j];
nm[j]=k;
}
}
switch(x)
{
case 1: order.get_item(); break;
case 2: order.display_sum(); break;
cose 3: order.remove(); break;
case 4: order.display_item();break;
case 5: break;
default : cout<<”error in input; try again”;
}
} while(x!=5);
}
Note that the type and scope of each static member variable must be defined outside
the class definition .This is necessary because the static data members are stored separately rather
than as a part of an object.
Example :-
#include<iostream.h>
class item
{
static int count; //count is static
int number;
public:
void getdata(int a)
. {
number=a;
count++;
}
void getcount(void)
{
cout<<”count:”;
cout<<count<<endl;
}
};
int item :: count ; //count defined
int main( )
{
item a,b,c;
a.get_count( );
b.get_count( );
c.get_count( ):
a.getdata( ):
b.getdata( );
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51 P.T.O
c.getdata( );
cout«"after reading data : "«endl;
a.get_count( );
b.gel_count( );
c.get count( );
return(0);
}
The static Variable count is initialized to Zero when the objects created . The count is
incremented whenever the data is read into an object. Since the data is read into objects three times
the variable count is incremented three times. Because there is only one copy of count shared by all
the three object, all the three output statements cause the value 3 to be displayed.
output:- count : 2
count: 3
object number 1
object number 2
object number 3
Like any other data type, an object may be used as A function argument. This can cone in two ways
1. A copy of the entire object is passed to the function.
2. Only the address of the object is transferred to the function
The first method is called pass-by-value. Since a copy of the object is passed to the function, any
change made to the object inside the function do not effect the object used to call the function.
The second method is called pass-by-reference . When an address of the object is passed, the called
function works directly on the actual object used in the call. This means that any changes made to the
object inside the functions will reflect in the actual object .The pass by reference method is more
efficient since it requires to pass only the address of the object and not the entire object.
Example:-
#include<iostream.h>
class time
{
int hours;
int minutes;
public:
void gettime(int h, int m)
{
hours=h;
minutes=m;
}
void puttime(void)
{
cout<< hours<<”hours and:”;
cout<<minutes<<”minutes:”<<end;
}
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53 P.T.O
void sum( time ,time);
};
void time :: sum (time t1,time t2) .
{
minutes=t1.minutes + t2.minutes;
hours=minutes%60;
minutes=minutes%60;
hours=hours+t 1.hours+t2.hours;
}
int main()
{
time T1,T2,T3;
T1.gettime(2,45);
T2.gettime(3,30);
T3.sum(T1,T2);
cout<<”T1=”;
T1.puttime( );
cout<<”T2=”;
T2.puttime( );
cout<<”T3=”;
T3.puttime( );
return(0);
}
FRIENDLY FUNCTIONS:-
We know private members can not be accessed from outside the class. That is a non -
member function can't have an access to the private data of a class. However there could be a case
where two classes manager and scientist, have been defined we should like to use a function income-
tax to operate on the objects of both these classes.
In such situations, c++ allows the common function lo be made friendly with both the classes , there
by following the function to have access to the private data of these classes .Such a function need not
be a member of any of these classes.
To make an outside function "friendly" to a class, we have to simply declare this function as a friend
of the classes as shown below :
class ABC
{
---------
---------
public:
--------
----------
friend void xyz(void);
};
The function declaration should be preceded by the keyword friend , The function is defined else
where in the program like a normal C ++ function . The function definition does not use their the
keyword friend or the scope operator :: . The functions that are declared with the keyword friend are
known as friend functions. A function can be declared as a friend in any no of classes. A friend
function, as though not a member function , has full access rights to the private members of the class.
Example:
#include<iostream.h>
class sample
{
int a;
int b;
public:
void setvalue( ) { a=25;b=40;}
friend float mean( sample s);
}
float mean (sample s)
{
return (float(s.a+s.b)/2.0);
}
int main ( )
{
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55 P.T.O
sample x;
x . setvalue( );
cout<<”mean value=”<<mean(x)<<endl;
return(0);
output:
mean value : 32.5
int main( )
{
abc j;
j . setvalue( 10);
xyz s;
s.setvalue(20);
max( s , j );
return(0);
}
SWAPPING PRIVATE DATA OF CLASSES:
#include<iostream.h>
class class-2;
class class-1
{
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56 P.T.O
int value 1;
public:
void indata( int a) { value=a; }
void display(void) { cout<<value<<endl; }
friend void exchange ( class-1 &, class-2 &);
};
class class-2
{
int value2;
public:
void indata( int a) { value2=a; }
void display(void) { cout<<value2<<endl; }
friend void exchange(class-l & , class-2 &);
};
void exchange ( class-1 &x, class-2 &y)
{
int temp=x. value 1;
x. value I=y.valuo2;
y.value2=temp;
}
int main( )
{
class-1 c1;
class-2 c2;
c1.indata(l00);
c2.indata(200);
cout<<”values before exchange:”<<endl;
c1.display( );
c2.display( );
exchange (c1,c2);
cout<<”values after exchange :”<< endl;
c1. display ( );
c2. display ( );
return(0);
}
output:
values before exchange
100
200
values after exchange
200
100
#include< iostream.h>
class account1;
class account2
{
private:
int balance;
public:
account2( ) { balance=567; }
void showacc2( )
{
cout<<”balanceinaccount2 is:”<<balance<<endl;
friend int transfer (account2 &acc2, account1 &acc1,int amount);
};
class acount1
{
private:
int balance;
public:
account1 ( ) { balance=345; }
void showacc1 ( )
{
cout<<”balance in account1 :”<<balance<<endl;
}
friend int transfer (account2 &acc2, account1 &acc1 ,int amount);
};
RETURNING OBJECTS:
# include< iostream,h>
class complex
{
float x;
float y;
public:
void input( float real , float imag)
{
x=real;
y=imag;
}
friend complex sum( complex , complex);
void show ( complex );
};
complex sum ( complex c1, complex c2)
{
complex c3;
c3.x=c1.x+c2.x;
c3.y=c1.y+c2.y;
return c3;}
int main( )
{
complex a, b,c;
a.input(3.1,5.65);
b.input(2.75,1.2);
c=sum(a,b);
cout <<” a=”; a.show(a);
cout <<” b= “; b.show(b);
cout <<” c=” ; c.show(c);
return(0);
}
output:
a =3.1 + j 5.65
b= 2.75+ j 1.2
c= 5.55 + j 6.85
A class member pointer can be declared using the operator :: * with the class name.
For Example:
class A
{
private:
int m;
public:
void show( );
};
We can define a pointer to the member m as follows :
int A :: * ip = & A :: m
The ip pointer created thus acts like a class member in that it must be invoked with a class object. In
the above statement. The phrase A :: * means “pointer - to - member of a class” . The phrase & A ::
m means the “ Address of the m member of a class”
The pointer ip can now be used to access the m inside the member function (or
friend function).
int sum (M m)
{
int M :: * px= &M :: x; //pointer to member x
CONSTRUCTOR:
A constructor is a special member function whose task is to initialize the objects of its class .
It is special because its name is the same as the class name. The constructor is invoked when ever an
object of its associated class is created. It is called constructor because it construct the values of data
members of the class.
When a class contains a constructor like the one defined above it is guaranteed that an
object created by the class will be initialized automatically.
For example:-
Integer int1; //object int 1 created
This declaration not only creates the object int1 of type integer but also initializes its
data members m and n to zero.
#include<iostream.h>
#include<conio.h>
class abc
{
private:
char nm[];
public:
abc ( )
{
cout<<”enter your name:”;
cin>>nm;
}
void display( )
{
cout<<nm;
}
};
int main( )
{
clrscr( );
abc d;
d.display( );
getch( );
return(0);
}
PARAMETERIZED CONSTRUCTOR:-
the constructors that can take arguments are called parameterized constructors.
Using parameterized constructor we can initialize the various data elements of different objects with
different values when they are created.
Example:-
class integer
{
int m,n;
public:
integer( int x, int y);
--------
---------
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integer:: integer (int x, int y)
{
m=x;n=y;
}
the argument can be passed to the constructor by calling the constructor
implicitly.
integer int 1 = integer(0,100); // explicit call
integer int 1(0,100); //implicite call
#include<iostream.h>
class integer
{
int m,n;
public:
integer(int,int);
void display(void)
{
cout<<”m=:”<<m ;
cout<<”n=”<<n;
}
};
integer :: integer( int x,int y) // constructor defined
{
m=x;
n=y;
}
int main( )
{
integer int 1(0, 100); // implicit call
integer int2=integer(25,75);
cout<<” \nobjectl “<<endl;
int1.display( );
cout<<” \n object2 “<<endl;
int2.display( );
}
output:
object 1
m=0
n=100
object2
m=25
n=25
OVERLOADED CONSTRUCTOR:-
#include<iostream.h>
#include<conio.h>
class sum
{
private;
int a;
int b;
int c;
float d;
double e;
public:
sum ( )
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{
cout<<”enter a;”;
cin>>a;
cout<<”enter b;”;
cin>>b;
cout<<”sum= “<<a+b<<endl;
}
sum(int a,int b);
sum(int a, float d,double c);
};
sum :: sum(int x,int y)
{
a=x;
b=y;
}
sum :: sum(int p, float q ,double r)
{
a=p;
d=q;
e=r;
}
void main( )
{
clrscr( );
sum 1;
sum m=sum(20,50);
sum n= sum(3,3.2,4.55);
getch( );
}
output:
enter a : 3
enter b : 8
sum=11
sum=70
sum=10.75
COPY CONSTRUCTOR:
A copy constructor is used to declare and initialize an object from another object.
Example:-
the statement
integer 12(11);
would define the object 12 and at the same time initialize it to the values of 11.
Another form of this statement is : integer 12=11;
The process of initialization through a copy constructor is known as copy initialization.
Example:-
#incliide<iostream.h>
class code
{
int id;
output :-
id of A:100
id of B:100
id of C:100
id of D:100
DYNAMIC CONSTRUCTOR:-
The constructors can also be used to allocate memory while creating objects .
This will enable the system to allocate the right amount of memory for each object when the objects
are not of the same size, thus resulting in the saving of memory.
Allocate of memory to objects at the time of their construction is known as dynamic
constructors of objects. The memory is allocated with the help of new operator.
Example:-
#include<iostream.h>
#include<string.h>
class string
{
char *name;
int length;
public:
string ( )
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{
length=0;
name= new char [length+1]; /* one extra for \0 */
}
string( char *s) //constructor 2
{
length=strlen(s);
name=new char [length+1];
strcpy(name,s);
}
void display(void)
{
cout<<name<<endl;
}
void join(string &a .string &b)
{
length=a. length +b . length;
delete name;
name=new char[length+l]; /* dynamic allocation */
strcpy(name,a.name);
strcat(name,b.name);
}
};
int main( )
{
char * first = “Joseph” ;
string name1(first),name2(“louis”),naine3( “LaGrange”),sl,s2;
sl.join(name1,name2);
s2.join(s1,name3);
namel.display( );
name2.display( );
name3.display( );
s1.display( );
s2.display( );
}
output :-
Joseph
Louis
language
Joseph Louis
Joseph Louis Language
DESTRUCTOR:-
A destructor, us the name implies is used to destroy the objects that have been created by a
constructor. Like a constructor, the destructor is a member function whose name is the same as the
class name but is preceded by a tilde.
For Example:-
~ integer( ) { }
A destructor never takes any argument nor does it return any value. It will be invoked
implicitly by the compiler upon exit from the program to clean up storage that is no longer
accessible. It is a good practice to declare destructor in a program since it releases memory space for
future use.
Delete is used to free memory which is created by new.
Example:-
matrix : : ~ matrix( )
{
for(int i=0; i<11;i++)
delete p[i];
delete p;
}
IMPLEMENTED OF DESTRUCTORS:-
#include<iostream.h>
int count=0;
class alpha
{
public:
alpha( )
{
count ++;
cout<<”\n no of object created :”<<endl;
}
~alpha( )
{
cout<<”\n no of object destroyed :” <<endl;
coutnt--;
}
};
int main( )
{
output:-
enter main
no of object created 1
no of object created 2
no of object created 3
no of object created 4
enter block 1
no of object created 5
no of object destroyed 5
enter block 2
no of object created 5
no of object destroyed 5
re-enter main
no of object destroyed 4
no of object created 3
no of object created 2
no of object created 1
Example :-
#include<iostream.h>
int x=l;
class abc
{
public:
abc( )
{
x--;
cout<<”construct the no”<<x<<endl;
}
~abc( )
{
cout<<”destruct the no:”<<x<<endl;
x--;
}
};
int main( )
{
abc I1,I2,I3,I4;
cout«ll«12«13«l4«endl;
return(0);
}
OPERATOR OVERLOADING:-
Operator overloading provides a flexible option for the creation of new definations for most
of the C++ operators. We can overload all the C++ operators except the following:
operator functions are declared in. the class using prototypes as follows:-
vector operator + (vector); /./ vector addition
vector operator-( ); //unary minus
friend vector operator + (vuelor, vector); // vector add
friend vector operator -(vector); // unary minus
vector operator - ( vector &a); // substraction
int operator = =(vector); //comparision
friend int operator = =(vector ,vrctor); // comparision
vector is a data type of class and may represent both magnitude and direction or a series
of points called elements.
The process of overloading involves the following steps:-
1. Create a class that defines the data type that is used in the overloading operation.
2. Declare the operator function operator op() in the public part of the class
3. It may be either a member function or friend function.
4. Define the operator function to implement the required operations.
Overloading an operator does not change its basic meaning. For example assume the +
operator can be overloaded to subtract two objects. But the code becomes unreachable.
class integer
{
intx, y;
public:
int operator + ( ) ;
}
int integer: : operator + ( )
{
return (x-y) ;
}
Unary operators, overloaded by means of a member function, take no explicit argument and
return no explicit values. But, those overloaded by means of a friend function take one
reference argument (the object of the relevant class).
Binary operators overloaded through a member function take one explicit argument and those
which are overloaded through a friend function take two explicit arguments.
Table 7.2
Operator to Arguments passed to the Arguments passed to the Friend
Overload Member Function Function
Unary Operator No 1
Binary Operator 1 2
Type Conversions
In a mixed expression constants and variables are of different data types. The assignment operations
causes automatic type conversion between the operand as per certain rules.
The type of data to the right of an assignment operator is automatically converted to the data type of
variable on the left.
This converts float variable y to an integer before its value assigned to x. The type conversion is
automatic as far as data types involved are built in types. We can also use the assignment operator in
case of objects to copy values of all data members of right hand object to the object on left hand. The
objects in this case are of same data type. But of objects are of different data types we must apply
conversion rules for assignment.
There are three types of situations that arise where data conversion are between incompatible types.
1. Conversion from built in type to class type.
2. Conversion from class type to built in type.
3. Conversion from one class type to another.
This constructor builds a string type object from a char* type variable a. The variables length and
name are data members of the class string. Once you define the
constructor in the class string, it can be used for conversion from char* type to string type.
Example
string si , s2;
char* namel = “Good Morning”;
char* name2 = “ STUDENTS” ;
s1 = string(namel);
s2 = name2;
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The program statement
si = string (namel);
first converts name 1 from char* type to string type and then assigns the string type values to the
object s1. The statement
s2 = name2;
Note that the constructors used for the type conversion take a single argument whose type is to be
converted.
In both the examples, the left-hand operand of = operator is always a class object. Hence, we can
also accomplish this conversion using an overloaded = operator.
This function converts a class type data to typename. For example, the operator double( ) converts a
class object to type double, in the following conversion function:
vector:: operator double ( )
{
double sum = 0 ;
for(int I = 0; ioize;
sum = sum + v[i] * v[i ] ; //scalar magnitude
return sqrt(sum);
}
In the string example discussed earlier, we can convert the object string to char* as follows:
string:: operator char*( )
{
return (str) ;
}
Example
Obj1 = Obj2 ; //Obj1 and Obj2 are objects of different classes.
Objl is an object of class one and Obj2 is an object of class two. The class two type data is converted
to class one type data and the converted value is assigned to the Objl. Since the conversion takes
place from class two to class one, two is known as the source and one is known as the destination
class.
Such conversion between objects of different classes can be carried out by either a
constructor or a conversion function. Which form to use, depends upon where we want the type-
conversion function to be located, whether in the source class or in the destination class.
We studied that the casting operator function
Operator typename( )
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Converts the class object of which it is a member to typename. The type name may be a built-in type
or a user defined one(another class type) . In the case of conversions between objects,
typename refers to the destination class. Therefore, when a class needs to be converted, a
casting operator function can be used. The conversion takes place in the source class and the result is
given to the destination class object.
Let us consider a single-argument constructor function which serves as an instruction for
converting the argument's type to the class type of which it is a member. The argument belongs to
the source class and is passed to the destination class for conversion. Therefore the conversion
constructor must be placed in the destination class.
Table 7.3
When a conversion using a constructor is performed in the destination class, we must be able to
access the data members of the object sent (by the source class) as an argument. Since data members
of the source class are private, we must use special access functions in the source class to facilitate
its data flow to the destination class.
Consider the following example of an inventory of products in a store. One way of keeping record of
the details of the products is to record their code number, total items in the stock and the cost of each
item. Alternatively we could just specify the item code and the value of the item in the stock. The
following program uses classes and shows how to convert data of one type to another.
#include<iostream.h>
#include<conio.h>
class stock2;
class stock1
{
int code, item;
float price;
public:
stockl (int a, int b, float c)
{
code=a;
item=b;
price=c;
}
void disp( )
{
cout<<”code”<<code <<”\n”;
cout<<”Items”<<item <<”\n”;
cout<<”Price per item Rs . “<<price <<”\n”;
}
int getcode( )
{return code; }
int getitem( )
{return item; }
int getprice( )
{return price;}
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operator float( )
{
return ( item*price );
}
};
class stock2
{
int code;
float val;
public:
stock2()
{
code=0; val=0;
}
stock2(int x, float y)
{
code=x; val=y;
}
void disp( )
{
cout<< “code”<<code << “\n”;
cout<< “Total Value Rs . “ <<val <<”\n”
}
stock2 (stockl p)
{
code=p . getcode ( ) ;
val=p.getitem( ) * p. getprice ( ) ;
}
};
void main ( )
{ '
Stockl il(101, 10,125.0);
Stock2 12;
float tot_val;
tot_val=i1 ;
i2=il ;
cout<<” Stock Details-stockl-type” <<”\n”;
i 1 . disp ( ) ;
cout<<” Stock value”<<”\n”;
cout<< tot_val<<”\n”;
cout<<” Stock Details-stock2-type”<< “\n”;
i2 .disp( ) ;
getch ( ) ;
}
Stock Details-stock2-type
code 10 1
Total Value Rs. 1250
Inheritance:
Reaccessability is yet another feature of OOP's. C++ strongly supports the concept of reusability.
The C++ classes can be used again in several ways. Once a class has been written and tested, it can
be adopted by another programmers. This is basically created by defining the new classes, reusing
the properties of existing ones. The mechanism of deriving a new class from an old one is called
'INHERTTENCE'. This is often referred to as IS-A' relationship because very object of the class
being defined "is" also an object of inherited class. The old class is called 'BASE' class and the new
one is called'DERIEVED'class.
Single Inheritance
When a class inherits from a single base class, it is known as single inheritance. Following program
shows the single inheritance using public derivation.
#include<iostream.h>
#include<conio.h>
class worker
{
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int age;
char name [10];
public:
void get ( );
};
void worker : : get ( )
{
cout <<”yout name please”
cin >> name;
cout <<”your age please” ;
cin >> age;
}
void worker :: show ( )
{
cout <<”In My name is :”<<name<<”In My age is :”<<age;
}
class manager :: public worker //derived class (publicly)
{
int now;
public:
void get ( ) ;
void show ( ) ;
};
void manager : : get ( )
{
worker : : get ( ) ; //the calling of base class input fn.
cout << “number of workers under you”;
cin >> now;
cin>>name>>age;
} ( if they were public )
void manager :: show ( )
{
worker :: show ( ); //calling of base class o/p fn.
cout <<“in No. of workers under me are: “ << now;
}
main ( )
{
clrscr ( ) ;
worker W1;
manager M1;
M1 .get ( );
M1.show ( ) ;
}
If you input the following to this program:
Your name please
Ravinder
Your age please
27
number of workers under you
30
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Then the output will be as follows:
My name is : Ravinder
My age is : 27
No. of workers under me are : 30
The following program shows the single inheritance by private derivation.
#include<iostream.h>
#include<conio.h>
class worker //Base class declaration
{
int age;
char name [10] ;
public:
void get ( ) ;
void show ( ) ;
};
void worker : : get ( )
{
cout << “your name please” ;
cin >> name;
cout << “your age please”;
cin >>age;
}
void worker : show ( )
{
cout << “in my name is: “ <<name<< “in” << “my age is : “ <<age;
}
class manager : worker //Derived class (privately by default)
{
int now;
public:
void get ( ) ;
void show ( ) ;
};
void manager : : get ( )
{
worker : : get ( ); //calling the get function of base
cout << “number of worker under you”; class which is
cin >> now;
}
void manager : : show ( )
{
worker : : show ( ) ;
cout << “in no. of worker under me are : “ <<now;
}
main ( )
{
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clrscr ( ) ;
worker wl ;
manager ml;
ml.get ( ) ;
ml.show ( );
}
The following program shows the single inheritance using protected derivation
#include<conio.h>
#include<iostream.h>
class worker //Base class declaration
{ protected:
int age; char name [20];
public:
void get ( );
void show ( );
};
void worker :: get ( )
{
cout >> “your name please”;
cin >> name;
cout << “your age please”;
cin >> age;
}
void worker :: show ( )
{
cout << “in my name is: “ << name << “in my age is “ <<age;
}
class manager:: protected worker // protected inheritance
{
int now;
public:
void get ( );
void show ( ) ;
};
void manager : : get ( )
{
cout << “please enter the name In”;
cin >> name;
cout<< “please enter the age In”; //Directly inputting the data
cin >> age; members of base class
cout << “ please enter the no. of workers under you:”;
cin >> now;
}
void manager : : show ( )
{
cout « "your name is : "«name«" and age is : "«age;
cout «"In no. of workers under your are : "«now;
main ( )
{
clrscr ( ) ;
manager ml;
ml.get
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cout « "\n \n";
ml.show ( );
}
The below mentioned table summarizes how the visibility of members undergo modifications when
they are inherited
Multilevel Inheritance
When the inheritance is such that, the class A serves as a base class for a derived class B which in
turn serves as a base class for the derived class C. This type of inheritance is called ‘MULTILEVEL
INHERITENCE’. The class B is known as the ‘INTERMEDIATE BASE CLASS’ since it provides a
link for the inheritance between A and C. The chain ABC is called ‘ITNHERITENCE*PATH’ for
e.g.
A Base class
C Derived class
#include<iostream.h>
#include<conio.h>
class worker // Base class declaration
{
int age;
char name [20] ;
public;
void
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void show( ) ;
}
Private:
int age;
char name[20];
Protected:
Private:
int age;
char name[20];
Manager:Worker
Private:
int now;
Protected:
Public:
void get()
void show()
worker ::get()
worker ::get()
Ceo: Manager
Public:
Protected:
Public:
All the inherited
members
of several existing classes as a starring point for defining new classes. It is like the child inheriting
the physical feature of one parent and the intelligence of another. The syntax of the derived class is
as follows:
Where the visibility refers to the access specifiers i.e. public, private or protected. Following
program shows the multiple inheritance.
#include<iostream.h>
#include<conio . h>
class father //Declaration of base classl
{
int age ;
char flame [20] ;
public:
void get ( ) ;
void show ( ) ;
};
void father : : get ( )
{
cout << “your father name please”;
cin >> name;
cout << “Enter the age”;
cin >> age;
}
void father : : show ( )
{
cout<< “In my father’s name is: ‘ <<name<< “In my father’s age is:<<age;
}
class mother //Declaration of base class 2
{
char name [20] ;
int with
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public:
void get ( )
{
cout << “mother’s name please” << “In”;
cin >> name;
cout << “mother’s age please” << “in”;
cin >> age;
}
void show ( )
{
cout << “In my mother’s name is: “ <<name;
cout << “In my mother’s age is: “ <<age;
}
class daughter : public father, public mother //derived class inheriting
{ //publicly
char name [20] ; //the features of both the base class
int std;
public:
void get ( ) ;
void show ( ) ;
};
void daughter :: get ( )
{
father :: get ( ) ;
mother :: get ( ) ;
cout << “child's name: “;
cin >> name;
cout << “child's standard”;
cin >> std;
}
void daughter :: show ( )
{
father :: show ( );
nfather :: show ( ) ;
cout << “In child’s name is : “ <<name;
cout << “In child's standard: “ << std;
}
main ( )
{
clrscr ( ) ;
daughter d1;
d1.get ( ) ;
d1.show ( ) ;
}
Father Mother
Private: Private:
int age; int age;
char name[20]; char name[20];
Protected: Protected:
Public: Public:
void get() void get()
void show() void show()
Protected:
Public:
//self
void get(); void showQ;
//from Father
void get(); void show();
//from Mother
void get(); void show();
Hierarchical Inheritance
Another interesting application of inheritance is to use is as a support to a hierarchical design of a
class program. Many programming problems can be cast into a hierarchy where certain features of
one level are shared by many others below that level for e.g.
Accounts
Fixed deposit
Mid term
Class A
{
// body A
}
In C++, such problems can be easily converted into hierarchies. The base class will include all the
features that are common to the subclasses. A sub-class can be constructed by inheriting the features
of base class and so on.
{
father :: get ( ) ;
cout << “your (son) name please” << “in”; cin >>name;
cout << “your age please” << “ln”; cin>>age;
}
void son :: show ( )
{
father : : show ( ) ;
cout << “In my name is : “ <<name;
cout << “In my age is : “ <<age;
}
class daughter : public father //derived class 2.
{
char name [15] ;
int age;
public:
void get ( )
{
father : : get ( ) ;
cout << “your (daughter’s) name please In” cin>>name;
cout << “your age please In”; cin >>age;
}
void show ( )
{
father : : show ( ) ;
cout << “in my father name is: “ << name << “
In and his age is : “<<age;
}
};
main ( )
{
clrscr ( ) ;
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son S1;
daughter D1 ;
S1. get ( ) ;
D1. get ( ) ;
S1 .show( ) ;
D1. show ( ) ;
}
Hybrid Inheritance
There could be situations where we need to apply two or more types of inheritance to design a
program. Basically Hybrid Inheritance is the combination of one or more types of the inheritance.
Here is one implementation of hybrid inheritance.
public :
void get_m (int x, int y) {
parti = x; part 2 = y; }
void put_m (void) {
cout << “marks obtained: “ << “In”
<< “Part 1 = “ << part1 << “in”
<< “Part 2 = “ << part2 << “In”;
}
};
class sports // base for result
{
protected : int score;
public:
void get_s (int s) {
score = s }
void put_s (void) {
cout << “ sports wt. : “ << score << “\n\n”;
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}
};
class result : public test, public sports //Derived from test
& sports
{
int total;
public:
void display (void);
};
Student Activity
1. What is the major use of multilevel Inheritance?
2. How are arguments sent to the base constructors in multiple inheritance? Whose
responsibility is it.
3. What is the difference between hierarchical and hybrid Inheritance.
Let us say the 'child' has two direct base classes ‘parent1’ and ‘parent2’ which themselves has a
common base class ‘grandparent’. The child inherits the traits of ‘grandparent’ via two separate
paths. It can also be inherit directly as shown by the broken line. The grandparent is sometimes
referred to as ‘INDIRECT BASE CLASS’. Now, the inheritance by the child might cause some
problems. All the public and protected members of ‘grandparent’ are inherited into ‘child’ twice, first
via ‘parent1’ and again via ‘parent2’. So, there occurs a duplicacy which should be avoided.
The duplication of the inherited members can be avoided by making common base class as the
virtual base class: for e.g.
class g_parent
{
//Body
};
class parent1: virtual public g_parent
{
// Body
};
When a class is virtual base class, C++ takes necessary care to see that only one copy
of that class is inherited, regardless of how many inheritance paths exists between
virtual base class and derived class. Note that keywords ‘virtual’ and ‘public’ can be
used in either order.
protected:
int y ;
public:
void get (int) ;
void show (void);
};
void A1 :: get (int a)
{ y = a;}
void A1 :: show (void)
{
cout <<y ;
{
class A2 : Virtual public A
{
protected:
int z ;
public:
void get (int a)
{ z =a;}
void show (void)
{ cout << z;}
};
class A12 : public A1, public A2
{
int r, t ;
public:
void get (int a)
{ r = a;}
void show (void)
{t=x+y+z+r;
cout << “result =” << t ;
}
};
main ( )
{
clrscr ( ) ;
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A12 r ;
r.A : : get (3) ;
r.A1 : : get (4) ;
r.A2 : : get (5) ;
r.get (6) ;
r . show ( ) ;
}
Polymorphism:
Introduction
When an object is created from its class, the member variables and member functions are allocated
memory spaces. The memory spaces have unique addresses. Pointer is a mechanism to access these
memory locations using their address rather than the name assigned to them. You will study the
implications and applications of this mechanism in detail in this chapter.
Pointer is a variable which can hold the address of a memory location rather than the value at the
location. Consider the following statement
This statement instructs the compiler to reserve a 2-byte of memory location and puts the value 84 in
that location. Assume that the compiler allocates memory location 1001 to num. Diagrammatically,
the allocation can be shown as:
84 Value
Figure 9.1
As the memory addresses are themselves numbers, they can be assigned to some other variable For
example, ptr be the variable to hold the address of variable num.
Thus, we can access the value of num by the variable ptr. We can say “ptr points to num” as shown
in the figure below.
num num
84 1001
1001 2057
Fig 9.2
this Pointer
C++ uses a unique keyword called "this" to represent an object that invokes a member function. 'this'
is a pointer that points to the object for which this function was called. This unique pointer is called
and it passes to the member function automatically. The pointer this acts as an implicit argument to
all the member function, for e.g.
class ABC
{
int a ;
-----
-----
};
The private variable ‘a’ can be used directly inside a member function, like
a=123;
We can also use the following statement to do the same job.
this → a = 123
e.g.
class stud
{
int a;
public:
void set (int a)
{
this → a = a; //here this point is used to assign a class level
} ‘a’ with the argument ‘a’
void show ( )
{
cout << a;
}
};
main ( )
{
studwith
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S1.bet (5) ;
S2.show ( );
}
o/p = 5
class base
{
//Data Members
//Member Functions
};
class derived : public base
{
//Data Members
//Member functions
};
void main ( ) {
base *ptr; //pointer to class base
derived obj ;
ptr = &obj ; //indirect reference obj to the pointer
//Other Program statements
}
The pointer ptr points to an object of the derived class obj. But, a pointer to a derived class object
may not point to a base class object without explicit casting.
Student Activity
1. Define Pointers.
2. What are the various operators of pointer? Describe their usage.
3. How will you declare a pointer in C++?
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LECTURE-31
Virtual Functions
Virtual functions, one of advanced features of OOP is one that does not really exist but it« appears
real in some parts of a program. This section deals with the polymorphic features which are
incorporated using the virtual functions.
For example
class point {
intx ;
inty ;
public:
virtual void display ( );
};
virtual void point: : display ( ) //error
{
Function Body
}
A virtual function cannot be a static member since a virtual member is always a member of a
particular object in a class rather than a member of the class as a whole.
class point {
int x ;
int y ;
public:
virtual static int length ( ); //error
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};
int point: : length ( )
{
Function body
}
A virtual function cannot have a constructor member function but it can have the destructor member
function.
class point {
int x ;
int y ;
public:
virtual point (int xx, int yy) ; // constructors, error
void display ( ) ;
int length ( ) ;
};
A destructor member function does not take any argument and no return type can be specified for it
not even void.
class point {
int x ;
int y ;
public:
virtual point (int xx, int yy) ; //invalid
void display ( ) ;
int length ( ) ;
It is an error to redefine a virtual method with a change of return data type in the derived class with
the same parameter types as those of a virtuall method in the base class.
class base {
int x,y ;
public:
virtual int sum (int xx, int yy ) ; //error
};
class derived: public base {
intz ;
public:
virtual float sum (int xx, int yy) ;
};
The above declarations of two virtual functions are invalid. Even though these functions take
identical arguments note that the return data types are different.
virtual int sum (int xx, int IT) ; //base class
virtual float sum (int xx, int IT) ; //derived class
Both the above functions can be written with int data types in the base class as well as in the derived
class as
virtual int sum (int xx, int yy) ; //base class
virtual int sum (int xx, int yy) ; //derived class
Only a member function of a class can be declared as virtual. A non member function (nonmethod)
of a class cannot be declared virtual.
virtual void display ( ) //error, nonmember function
{
Function body
}
Late Binding
As we studied in the earlier unit, late binding means selecting functions during the execution.
Though late binding requires some overhead it provides increased power and flexibility. The late
binding is implemented through virtual functions as a result we have to declare an object of a class
either as a pointer to a class or a reference to a class.
For example the following shows how a late binding or run time binding can be carried out with the
help of a virtual function.
class base {
private :
int x;
float y;
public:
virtual void display ( ) ;
int sum ( ) ;
};
class derivedD : public baseA
{
private :
int x ;
float y;
public:
void display ( ); //virtual
int sum ( ) ;
};
void main ( )
{
baseA *ptr ;
derivedD objd ;
ptr = &objd ;
Other Program statements
ptr- >di splay ( ) ; //run time binding
ptr->sum ( ) ; //compile time binding
}
Note that the keyword virtual is be followed by the return type of a member function if a run time is
to be bound. Otherwise, the compile time binding will be effected as usual. In the above program
segment, only the display ( ) function has been declared as virtual in the base class, whereas the sum
( ) is nonvirtual. Even though the message is given from the pointer of the base class to the objects of
the derived class, it will not
access the sum ( ) function of the derived class as it has been declared as nonvirtual. The sum ( )
function compiles only the static binding.
The following program demonstrates the run time binding of the member functions of a class. The
same message is given to access the derived class member functions from the array of pointers. As
function are declared as virtual, the C++ compiler invokes the dynamic binding.
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#include <iostream.h>
#include <conio.h>
class baseA {
public :
virtual void display () {
cout<< “One \n”;
}
};
class derivedB : public baseA
{
public:
virtual void display(){
cout<< “Two\n”; }
};
class derivedC: public derivedB
{
public:
virtual void display ( ) {
cout<< “Three \n”; }
};
void main ( ) {
//define three objects
baseA obja;
derivedB objb;
derivedC objc;
base A *ptr [3]; //define an array of pointers to baseA
ptr [0] = &obja;
ptr [1] = &objb;
ptr [2] = &objc;
for ( int i = 0; i <=2; i ++ )
ptr [i]->display ( ); //same message for all objects
getche ( ) ;
}
Output
One
Two
Three
The program listed below illustrates the static binding of the member functions of a class. In program
there are two classes student and academic. The class academic is derived from class student. The
two member function getdata and display are defined for both the classes. *obj is defined for class
student, the address of which is stored in the object of the class academic. The functions getdata ( )
and display ( ) of student class are invoked by the pointer to the class.
#include<iostream.h>
#include<conio.h>
class student {
private:
int rollno;
char name [20];
public:
void getdata ( );
void display ( );
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};
class academic: public student {
private:
char stream;
public:
void getdata ( );
void display ( ) ;
};
void student:: getdata ( )
{
cout<< “enterrollno\n”;
cin>>rollno;
cout<< “enter name \n”;
cin>>name;
}
void student:: display ( )
{
cout<< “the student’s roll number is “<<rollno<< “and name is”<<name ;
cout<< endl;
}
void academic :: getdata ( )
{
cout<< “enter stream of a student? \n”;
cin >>stream;
}
void academic :: display ( ) {
cout<< “students stream \n”;
cout <<stream<< endl;
}
void main ( )
{
student *ptr ;
academic obj ;
ptr=&obj;
ptr->getdata ( ) ;
ptr->display ( ) ;
getche ( );
}
output
enter rollno
25
enter name
raghu
the student’s roll number is 25 and name is raghu
The program listed below illustrates the dynamic binding of member functions of a class. In this
program there are two classes student and academic. The class academic is derived from student.
Student function has two virtual functions getdata ( ) and display (). The pointer for student class is
defined and object . for academic class is created. The pointer is assigned the address of the object
and function of derived class are invoked by pointer to student.
#include <iostream.h>
#include <conio.h>
class student {
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private:
introllno;
char name [20];
public:
virtual void getdata ( );
virtual void display ( );
};
class academic: public student {
private :
char stream[10];
public:
void getdata { };
void display ( ) ;
};
void student: : getdata ( )
{
cout<< “enter rollno\n”;
cin >> rollno;
cout<< “enter name \n”;
cin >>name;
}
void student:: display ( )
{
cout<< “the student’s roll number is”<<rollno<< “and name is”<<name;
cout<< end1;
}
void academic: : getdata ( )
{
cout << “enter stream of a student? \n”;
cin>> stream;
}
void academic:: display ( )
{
cout<< “students stream \n”;
cout<< stream << endl;
}
void main ( )
{
student *ptr ;
academic obj ;
ptr = &obj ;
ptr->getdata ( );
ptr->dlsplay ( );
getch ( );
}
output
enter stream of a student?
Btech
students stream
Btech
The following program demonstrates how a pure virtual function is defined, declared and invoked
from the object of a derived class through the pointer of the base class. In the example there are two
classes employee and grade. The class employee is base class and the grade is derived class. The
functions getdata ( ) and display ( ) are declared for both the classes. For the class employee the
functions are defined with empty body or no code inside the function. The code is written for the
grade class. The methods of the derived class are invoked by the pointer to the base class.
#include<iostream.h>
#include<conio.h>
class employee {
int code
char name [20] ;
public:
virtual void getdata ( ) ;
virtual void display ( ) ;
};
class grade: public employee
{
char grd [90] ;
float salary ;
public :
void getdata ( ) ;
void display ( );
};
void employee :: getdata ( )
{
}
void employee:: display ( )
{
}
void grade : : getdata ( )
{
cout<< “ enter employee’s grade “;
cin> > grd ;
cout<< “\n enter the salary “ ;
cin>> salary;
}
void grade : : display ( )
{
cout«" Grade salary \n";
cout«
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}
void main ( )
{
employee *ptr ;
grade obj ;
ptr = &obj ;
ptr->getdata ( ) ;
ptr->display ( ) ;
getche ( ) ;
}
Output
enter employee’s grade A
enter the salary 250000
Grade salary
A 250000
Object Slicing:
In C++, a derived class object can be assigned to a base class object, but the other way is not
possible.
int main()
{
Derived d;
Base b = d; // Object Slicing, z and w of d are sliced off
}
Object Slicing happens when a derived class object is assigned to a base class object, additional
attributes of a derived class object are sliced off to form the base class object.
#include <iostream>
using namespace std;
class Base
{
protected:
int i;
public:
Base(int a) { i = a; }
virtual void display()
{ cout << "I am Base class object, i = " << i << endl; }
};
int main()
{
Base b(33);
Derived d(45, 54);
somefunc(b);
somefunc(d); // Object Slicing, the member j of d is sliced off
return 0;
}
Output:
We can avoid above unexpected behavior with the use of pointers or references. Object slicing
doesn’t occur when pointers or references to objects are passed as function arguments since a pointer
or reference of any type takes same amount of memory. For example, if we change the global
method myfunc() in the above program to following, object slicing doesn’t happen.
Output:
We get the same output if we use pointers and change the program to following.
Output:
Object slicing can be prevented by making the base class function pure virtual there by disallowing
object creation.
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LECTURE-33
To access the overridden function of base class from derived class, scope resolution operator ::. For
example: If you want to access get_data() function of base class from derived class in above
example then, the following statement is used in derived class.
It is because, if the name of class is not specified, the compiler thinks get_data() function is calling
itself.
Abstract Class is a class which contains atleast one Pure Virtual function in it. Abstract classes are
used to provide an Interface for its sub classes. Classes inheriting an Abstract Class must provide
definition to the pure virtual function, otherwise they will also become abstract class.
1. Abstract class cannot be instantiated, but pointers and refrences of Abstract class type can be
created.
2. Abstract class can have normal functions and variables along with a pure virtual function.
3. Abstract classes are mainly used for Upcasting, so that its derived classes can use its
interface.
4. Classes inheriting an Abstract Class must implement all pure virtual functions, or else they
will become Abstract too.
Pure virtual Functions are virtual functions with no definition. They start with virtual keyword and
ends with = 0. Here is the syntax for a pure virtual function,
class Base
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{
public:
virtual void show() = 0; //Pure Virtual Function
};
int main()
{
Base obj; //Compile Time Error
Base *b;
Derived d;
b = &d;
b->show();
}
In the above example Base class is abstract, with pure virtual show() function, hence we cannot
create object of base class.
When we create a pure virtual function in Abstract class, we reserve a slot for a function in the
VTABLE(studied in last topic), but doesn't put any address in that slot. Hence the VTABLE will be
incomplete.
As the VTABLE for Abstract class is incomplete, hence the compiler will not let the creation of
object for such class and will display an errror message whenever you try to do so.
Exception Handling:
Exception refers to unexpected condition in a program. The unusual conditions could be faults,
causing an error which in turn causes the program to fail. The error handling mechanism of c++ is
generally referred to as exception handling.
Generally , exceptions are classified into synchronous and asynchronous exceptions.. The exceptions
which occur during the program execution, due to some fault in the input data or technique that is not
suitable to handle the current class of data. with in a program is known as synchronous exception.
Example:
errors such as out of range,overflow,underflow and so on.
The exceptions caused by events or faults unrelated to the program and beyond the control of
program are asynchronous exceptions.
For example, errors such as keyboard interrupts, hardware malfunctions, disk failure and so on.
When a program encounters an abnormal situation for which it in not designed, the user may transfer
control to some other part of the program that is designed to deal with the problem. This is done by
throwing an exception. The exception handling mechanism uses three blocks: try, throw and catch.
The try block must be followed immediately by a handler, which is a catch block. If an exception is
thrown in the try block the program control is transferred to the appropriate exception handler. The
program should attempt to catch any exception that is thrown by any function. The relationship of
these three exceptions handling constructs called the exception handling model is shown in figure:
try block
perform operation which may throw
or invoke external function if needed
throw block
if (failure)
throw object
exception
catch block
catches all exceptions thrown from
within try block
The keyword throw is used to raise an exception when an error is generated in the comutation. the
throw expression initialize a temporary object of the typeT used in thorw (T arg).
syntax:
throw T;
catch construct:
The exception handler is indicated by the catch keyword. It must be used immediately after the
statements marked by the try keyword. The catch handler can also occur immediately after another
catch Each handler will only evaluate an exception that matches.
syn:
catch(T)
{
// error meassges
}
try construct:
The try keyboard defines a boundary within which an exception can occur. A block of code in which
an exception can occur must be prefixed by the keyword try. Following the try keyword is a block of
code enclosed by braces. This indicates that the prepared to test for the existence of exceptions. If an
exception occurs, the program flow is interrupted.
try
{
…
if (failure)
throw T;
}
catch(T)
{
…
}
example:
#include<iostream.h>
void main()
{
int a,b;
cout<<”enter two numbers:”;
cin>>a>>b;
try
{
if (b= =0)
throw b;
else
cout<a/b;
}
catch(int x)
{
cout<<”2nd operand can’t be 0”;
}
}
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LECTURE-37
Template:
Template supports generic programming, which allows developing reusable software components
such as functions, classes, etc supporting different data types in a single frame work.
A template in c++ allows the construction of a family of template functions and classes to perform
the same operation o different data types. The templates declared for functions are called class
templates. They perform appropriate operations depending on the data type of the parameters passed
to them.
Function Templates:
A function template specifies how an individual function can be constructed.
template <class T>
return type functionnm(T arg1,T arg2)
{
fn body;
}
For example:
Input two number and swap their values
example 2:
find maxium between two data items.
template <class T>
T max(T a,T b)
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{
if (a>b)
return a;
else
return b;
}
void main()
{
char ch1,ch2;
cout<<”enter two characters:”;
cin>>ch1>>ch2;
cout<<max(ch1,ch2);
int a,b;
cout<<”enter a,b:”;
cin>>a>>b;
cout<<max(a,b);
float p,q;
cout<<”enter p,q:”;
cin>>p>>q;
cout<<max(p,q);
}
#include<iostream.h>
template <class T>
void print( T a)
{
cout<<a;
}
template <class T>
void print( T a, int n)
{
int i;
for (i=0;i<n;i++)
cout<<a;
}
void main()
{
print(1);
print(3.4);
print(455,3);
print(“hello”,3);
}
Class Template
similar to functions, classes can also be declared to operate on different data types. Such classes are
class templates. a class template specifies how individual classes can be constructed similar to
normal class definition. These classes model a generic class which support similar operations for
different data types.
syn:
template <class T>
class classnm
{
T member1;
T member2;
…
…
public:
T fun();
…
..
};
example:
Input n numbers into an array and print the element is ascending order.(array sorting)
array <float> y;
y.getdata():
y.sort();
y.putdata();
}