What Is A Entity?
What Is A Entity?
1
What is a Relationship?
relationship —indicates “connectedness”;
a "fact" that must be "remembered“by the system
and cannot or is not computed or derived mechanically
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
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ERD Notation
One common form:
(0, m)
object1 relationship object 2
(1, 1)
attribute
Another common form:
object1 relationship
object 2
(0, m) (1, 1)
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The ERD: An Example
request
Customer places
for service
(1,1) (1,m)
(1,1)
standard generates (1,n) work
task table order
(1,1) (1,1) (1,1)
selected work (1,w) consists
from (1,w) tasks of
(1,i)
materials lists
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
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Flow Modeling Notation
external entity
process
data flow
data store
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External Entity
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Process
A data transformer (changes input
to output)
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Data Flow
base
compute
area
triangle
height area
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Data Stores
Data is often stored for later use.
sensor #
sensor #, type,
look-up location, age
sensor
report required data
type,
location, age
sensor number
sensor data
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Data Flow Diagramming:
Guidelines
all icons must be labeled with meaningful names
the DFD evolves through a number of levels of detail
always begin with a context level diagram (also called
level 0)
always show external entities at level 0
always label data flow arrows
do not represent procedural logic
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, 2005 10
Constructing a DFD—I
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Level 0 DFD Example
processing
user request requested
video
digital signal
video monitor
processor
video
source NTSC
video signal
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
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Constructing a DFD—II
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The Data Flow Hierarchy
a b
x P y level 0
a c p2
p1
f
d p4 5 b
p3 e g
level 1
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Process Specification (PSPEC)
bubble
PSPEC
narrative
pseudocode (PDL)
equations
tables
diagrams and/or charts
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CRC Modeling
Class:
Class:
Description:
Class:
Description:
Class: FloorPlan
Description:
Responsibility:
Description: Collaborator:
Responsibility: Collaborator:
Responsibility: Collaborator:
Responsibility: Collaborator:
defines floor plan name/type
manages floor plan positioning
scales floor plan for display
scales floor plan for display
incorporates walls, doors and windows Wall
shows position of video cameras Camera
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided
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Behavioral Modeling
The behavioral model indicates how software will respond to external
events or stimuli. To create the model, the analyst must perform the
following steps:
Evaluate all use-cases to fully understand the sequence of interaction within the
system.
Identify events that drive the interaction sequence and understand how these
events relate to specific objects.
Create a sequence for each use-case.
Build a state diagram for the system.
Review the behavioral model to verify accuracy and consistency.
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State Representations
In the context of behavioral modeling, two different
characterizations of states must be considered:
the state of each class as the system performs its function and
the state of the system as observed from the outside as the
system performs its function
The state of a class takes on both passive and active
characteristics [CHA93].
A passive state is simply the current status of all of an object’s
attributes.
The active state of an object indicates the current status of the
object as it undergoes a continuing transformation or processing.
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State Diagram for the ControlPanel Class
t imer < lockedTime
password = incorrect
& numberOfTries < maxTries
select ing
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