ENG Rulebook WHU
ENG Rulebook WHU
ENG Rulebook WHU
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YOUR FIRST GAME
This playthrough takes you through a full game of Warhammer Underworlds, turn by turn. You’ll set up the
battlefield and your fighters. You’ll use your fighters and their cards. Most importantly, you’ll learn how to win the
game! It’s a great place to start. You can play through this by yourself or with another player.
In this playthrough, parts of the game that would normally be random – the cards you draw and the dice you roll –
are fixed.
Activation token
Unpack the cards, and separate them out into two sets of fighter cards and four decks – one objective deck and one power
deck (see below) for each warband. Don’t shuffle these decks to begin with! They have already been arranged in a set order
to help you learn the game. Don’t worry if you have; you can simply find the cards as they are mentioned instead.
Now collect the attack dice (white) and the defence dice (black) and the double-sided game boards. You’ve now got
everything you need to play.
Y
GAMBIT • PLO
FIGHTER CARDS
Fighter cards are two-sided. One side shows a fighter
as they are at the start of the game. The other side
shows that fighter when they become ‘Inspired’ (we’ll inevitable blow
explain this later). Spread the fighter cards out so that The first Range
ck action
1 or Range 2 Atta Cleave
has
t activation step
made in the nex
you can see them all, and so the Inspired sides of the or Ensnare: pick
whi ch one
Attack action step
in
.
the declare
Citadel miniature
that represents The Warden
inspir
that fighter. The sepulchra ed
lW
3 1 4 Action: Choose arden
up
Before you start 2 1 4
Boneshiver s
to two other frien
Action: Cho
fighters. The
to
dly
chosen ose up
fighters eachtwo other friendly
I_ this playthrough,
pear
mak e one
2 2 3
Boneshiver s
fight
Move action. ers. The
fighters each mak
chosen
unforg
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sKiLLs
pear
Action: Cho e one der’s
place each Citadel 2 2 2
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friendly fighter
Action:that
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Inspire: Two or chos frien dly Surge: Sc action that tak n.
miniature on more en fight
fighter on an er that is tio
friendly fighters out of action. Plac Attack out of ac d for as
long
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Raise counters
or you your terriemp
tory, thenfightiner on an arden ha is as str
ong
lchral W espire, yet he
its respective © GW 2023 give an Inspired
fighter a Raise
© GW 2023
give that fightty
friendly your
counterone Raisegive
er starting hex in
counterri
ter. tory, then
that fighter
The Sepu
as an yo ne in Shad ever.
as
3
SETTING UP
Setting up a game of Warhammer Underworlds is done in four steps.
4
2. PLACE OBJECTIVE TOKENS
Now find the five numbered objective tokens (one side is blank) and place them as shown in this diagram with the
numbered sides showing.
I_
5
3. DRAW CARDS
Now draw three objective cards from each warband’s objective deck, and five power cards from each warband’s power
deck. To draw a card, a player takes the top card from the relevant deck.
In this playthrough, we’ll refer to the Condemnors player and the Sepulchral Guard player. If you’re playing through
this with someone else, decide who is controlling which warband and give each player the cards you’ve drawn for that
warband. Otherwise, just keep all the cards where you can see them – you’ll take the role of both players!
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2
UPGRADE UPGRADE
6
UNDERSTANDING YOUR CARDS
The cards in your hand are a mix of objective cards and power cards. These are normally kept secret, but in this
playthrough you’ll know which cards each player has.
Objective cards set challenges for you to accomplish during a game of Warhammer Underworlds. Power cards are
either ploys or upgrades. Ploys have a dagger symbol in the top-left corner, and upgrades have a cogs symbol in the
top-left corner. You can play ploys during the game to have instant effects on fighters or the battlefield. You can give
upgrades to fighters to give them additional abilities that last for the rest of the battle.
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1
UPGRADE UPGRADE
7
4. PLACE THE FIGHTERS
Finally, place the fighters on the battlefield as shown in this diagram.
The Zealous The Rising The The Inevitable The The Prince The Sepulchral
Petitioner Petitioner Harvester Petitioner Champion of Dust Warden
8
You’ve now set up this game of Warhammer Underworlds, and you’re ready
to begin the first round!
9
ROUND 1,
SEPULCHRAL GUARD TURN 1
The Sepulchral Guard player is taking the first turn. Their turn is an activation step, followed by a power step.
ACTIVATION STEP
In the activation step, a player activates a fighter, and then
decides what action that fighter will make.
2 1 4
Action: Choose up
to two other friendly
fighters. The chosen
fighters each make one
Boneshiver spear
Move action.
2 2 2 Action: Choose one
friendly fighter that is
Inspire: Two or more out of action. Place the
friendly fighters have chosen fighter on an
Raise counters or you empty starting hex in
give an Inspired friendly your territory, then
fighter a Raise counter give that fighter
© GW 2023 one Raise counter.
POWER STEP
Move the Harvester and the Inevitable Petitioner onto In the power step, players can play ploys and upgrades,
objective tokens, as shown right, and place a Move token taking it in turns to do so, or pass, doing nothing. In
next to each of them. this power step, both players pass – neither of them has a
ploy that it would be a good idea to play at this point, and
neither of them has any glory points, which are needed to
give fighters upgrade. The power step ends.
Move token
10
ROUND 1,
IRONSOUL’S CONDEMNORS TURN 1
The Condemnors player is taking their first turn. Their turn is an activation step, followed by a power step.
ACTIVATION STEP
The Condemnors player decides to activate Tavian of
Sarnassus to make a Charge superaction. A Charge
superaction is simply a Move action followed by an
Attack action. A fighter that has a Move token can’t make
a Charge superaction.
Each fighter has one or more Attack actions on their fighter cards. Tavian has two, as you can see below.
3 1 4
Inspire: This fighter’s can only be used to target a fighter adjacent to Tavian
Dice attack roll or defence roll
contains one or more (that is, in a hex next to Tavian).
STormSmiTe Mace
tormsmite m
In another life Tavian
1 3 2 was the last Prince of
Sarnassus, a kingdom
Range
i_ SShield
hield Slam
lam
now devoured by
Damage
cannibalistic mordants.
1 2 1 He fights on in the name
of his lost people.
Knockback 1
© GW 2023
Ability
11
MAKING AN ATTACK ACTION 5. Deal damage. The Attack action succeeded, so it
1. D
eclare Attack action. Tavian targets the Harvester deals the amount of damage shown for its Damage
with his Shield Slam Attack action. characteristic. Tavian’s Shield Bash has a Damage
characteristic of 1, so he deals one damage to
2. A
ttack roll. To make an attack roll, you roll the the Harvester.
number of attack dice (the white dice) shown in the
Attack action’s Dice characteristic. When a fighter is dealt damage, take that number
of wound counters and place them on that fighter’s
fighter card.
UNDERSTANDING THE DICE
Warhammer Underworlds uses dice that have
symbols, rather than numbers, on each side.
In this playthrough, we’ll tell you what each
player rolls.
Tavian’s player rolls 2 dice for the Shield Slam, getting Wound counter
the following results – Fury ( ) and Smash ( ):
6. C
heck if the target is taken out of action. A fighter
is taken out of action when the number of wound
counters on their fighter card is the same as or more
than the fighter’s Wounds characteristic.
t he harveSter
Whirling Scythe
None know when the
Brawler
1 2Wounds
2 Harvester first took up
his scythe, or whether
characteristic he once wielded it in
1 3
Inspire: This fighter
2
Scything
has one or more Raise life. What is certain is
counters that he uses it to reap a
Whirling Scythe
terrible toll in death.
None know when the The Harvester has one wound counter, but a Wounds
1 Defence
2 2 Harvester first took up
his scythe, or whether characteristic
© GW 2023 of 3, so he is not taken out of action.
Scything he once wielded it in
characteristic life. What is certain is
that he uses it to reap a
7. Drive back. In the drive back step, a successful
terrible toll in death. attacker can push their target one hex away from them.
The Sepulchral Guard player rolls 1 dice, getting the
following u
© GW 2023result – Block ( ):
m
4. Determine success. The Dice characteristic of an
Attack action and the Defence characteristic of a
fighter both include a symbol. Any results in the
attack roll or defence roll that match those symbols
are successes.
12
When an Attack action with Knockback succeeds, you •I
can push the target an additional number of hexes in I
the same direction. Tavian’s Shield Bash has Knockback II
1, so he can push the Harvester one more hex in the
same direction.
OBJECTIVE
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1
I_ Tavian’s Shield Bash has Knockback, and his Attack
action drove the Harvester back. This is exactly what
what needed to happen to score this objective! The
Condemnors player collects the number of glory points
shown at the bottom of the Forceful Banishment card
– one – and puts it next to their fighter cards with the
unspent side showing.
13
ROUND 1,
SEPULCHRAL GUARD TURN 2
ACTIVATION STEP Move the Zealous Petitioner and the Champion onto
You can activate the same fighter more than once in objective tokens, as shown below, and place a Move token
a round, and the Sepulchral Guard player activates next to each of them.
the Sepulchral Warden again. This time, they use the
Warden’s action to make a Move action with both the With that, the Warden’s action – and his activation – are
Zealous Petitioner and the Champion. over. Remember to flip one of a player’s activation tokens
over after each activation.
GAMBIT • PLOY
POWER STEP
In the Sepulchral Guard player’s power step, they pass. Place the card face up next to the battlefield as a helpful
reminder to make use of its effect in the next activation.
The Condemnors player plays the Inevitable Blow ploy, It’s the Sepulchral Guard player’s turn to play a card or
which will make their next Attack action much harder pass, but both players now pass, ending the power step
to avoid. and the turn.
inevitable blow
The first Range 1 or Range 2 Attack action
made in the next activation step has Cleave
or Ensnare: pick which one in the declare
Attack action step.
When the fates align there is nothing that
can impede a warrior’s killing strike.
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ROUND 1,
IRONSOUL’S CONDEMNORS TURN 2
ACTIVATION STEP 6. C
heck if the target is taken out of action. The
Brodus Blightbane now makes a Stormsmite Greatmace Champion now has three wound counters, which is
Attack action, following the same sequence as before. equal to his Wounds characteristic of 3. He is taken
out of action!
Brodus BlightBane
3 1 4
Brodus Blightbane is
a towering presence, a
warrior of prodigious
Sstormsmite
strength who swings his
tormsmite G
greatmace
reatmace
greatmace with fearsome
1 2 3 speed. Yet despite his
ferocity in battle, Brodus
Knockback 1
is a kind-hearted soul
and a source of constant
Inspire: This fighter’s
reassurance and
attack roll or defence roll
good humour to his
contains one or more
fellow warriors.
© GW 2023
the Champion
Inspire: This fighter
MAKING AN ATTACK ACTION 2 1 3 has one or more Raise
counters
1. D
eclare Attack action. Blightbane targets the
Wight Blade
Champion with his Stormsmite Greatmace and picks Though the Champion
the Ensnare ability from the Inevitable Blow ploy. 1 2 2 retains fractured
memories of countless
Cleave battles, he cannot recall
2. A
ttack roll. Blightbane’s player rolls 2 dice for the whether he fought for
duty, honour or coin.
Stormsmite Greatmace, getting the following results:
© GW 2023
3. D
efence roll. The Sepulchral Guard player rolls 1 dice, OUT OF ACTION
getting the following result – Dodge ( t ): When a fighter is taken out of action, remove them
from the battlefield, along with their tokens, and
clear the counters off their fighter card.
15
GAMBIT • PLOY
16
OBJECTIVE
UPGRADE
The Sepulchral Guard player collects the number of glory Now it’s the Sepulchral Guard player’s turn to play a
points shown at the bottom of the Land of the Dead power card or pass, but they pass.
card – one – and puts it next to their fighter cards with
the unspent side showing. Then they put the Land of the It’s the Condemnors player’s turn once more, and they
Dead card face up next to their objective card deck. spend their remaining glory point – by flipping it over
to show its spent side – to give the Soul-hardened Shield
When a player scores a surge objective, they draw an upgrade to Gwynne Ironsoul. Place the upgrade card
objective card to replace it. The Sepulchral Guard draws next to Ironsoul’s fighter card to show that she now has
They Keep Coming! and adds it to their hand. that upgrade for the rest of the game.
OBJECTIVE
Soul-hardened Shield
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they Keep Coming!
It’s the Sepulchral Guard player’s turn to play a power
Now it’s time for Dual:
Surge, the Condemnors player’s power
Score this immediately after: step. card or pass, and they pass, as does the Condemnors
You give a friendly fighter a Raise counter player, bringing the power step to an end.
And: One or more other friendly fighters each
have one or more Raise counters.
You can’t keep a good warrior down.
I_
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17
ROUND 1,
SEPULCHRAL GUARD TURN 3
ACTIVATION STEP
The Sepulchral Guard player activates the Warden again, and this time he uses his action to command the Prince of
Dust and the Rising Petitioner to make the Move actions shown here. Give them both a Move token after their action.
With that, the Warden’s action – and his activation – are over. Remember to flip one of a player’s activation tokens over
after each activation.
18
GAMBIT • PLOY
adaptive tacticS
Draw up to one objective card and up to Strength in unity
one power card, and then discard one Dual: Score this in an end phase if:
objective card. There are two or more surviving friendly fighters
UPGRADE
Trained relentlessly in the grand And: Each of those fighters has one or more
Gladitorium of Azyrheim, Stormcast of the same tokens from this list: Move token,
Charge token, Guard token.
Eternals are prepared for any battle.
Sequitors fight as a single devastating entity,
with each warrior playing a vital role.
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19
ROUND 1,
IRONSOUL’S CONDEMNORS TURN 3
ACTIVATION STEP
The Strength in Unity objective prompts the Condemnors player to make a Charge superaction with Brodus Blightbane.
Move him next to the Harvester and the Prince of Dust, as shown below, and give Blightbane a Charge token.
20
4. Determine success. The players compare their rolls. REVEAL SURGE
OBJECTIVE CARDS
SUPPORT The Condemnors player checks their objective cards.
Normally, the Prince’s defence rolls count rolls of
as successes, which would mean the Prince rolled no WrathFul BloW
successes in this example. However, there is one friendly
fighter – the Harvester – next to the Prince’s attacker, so Surge, Dual: Score this immediately if:
the Prince is supported and counts rolls of as successes. A friendly fighter’s Attack action takes an
enemy fighter out of action
CRITICAL HIT And: That friendly fighter has one or more
Blightbane’s attack roll includes a – a critical success! wound counters.
A critical success is always a success in an attack roll or With a single furious blow the foe is sundered.
defence roll. In addition, symbols ‘trump’ all other
successes. Even though the Prince has one success as
well, Blightbane’s Attack action results in a critical hit
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1
and succeeds.
Blightbane has a wound counter and made an Attack
A critical hit doesn’t normally have any effect beyond the action that took an enemy fighter out of action, so the
Attack action succeeding. Condemnors player reveals this objective – Wrathful
Blow – and will score it in the next Surge step.
5. Deal damage. The Attack action succeeded, so
Blightbane deals three damage to the Prince. First though, there is an Inspire step.
6. C
heck if the target is taken out of action. A fighter INSPIRE STEP
is taken out of action when the number of wound After each activation step and each power step, there
counters on their fighter card is the same as or more is a chance for fighters to become Inspired. To see if a
than the fighter’s Wounds characteristic. fighter becomes Inspired, check the Inspire condition in
the gold box on their fighter card. Here is Blightbane’s
Inspire condition.
Brodus BlightBane
3 1 4
Brodus Blightbane is
a towering presence, a
warrior of prodigious
strength who swings his
stormsmite greatmace
greatmace with fearsome
1 2 3 speed. Yet despite his
ferocity in battle, Brodus
Knockback 1
is a kind-hearted soul
and a source of constant
The PRince of DusT Inspire: This fighter’s
reassurance and
attack roll or defence roll
good humour to his
contains one or more
Inspire: This fighter
2 1 3
fellow warriors.
has one or more Raise © GW 2023
counters
Royal Mace
Centuries ago the Prince Blightbane’s attack roll included a , so he has met this
1 2 2 of Dust commanded
vast legions and condition. Flip his fighter card over to show its Inspired
Knockback 1 decided the fate of side, with better Move and Defence characteristics and
kingdoms on a whim. improved Attack actions (remember to put his wound
Now, he is but another
tortured servant of the counter back on his fighter card after flipping it over).
Great Necromancer.
© GW 2023
BlightBane inspired
4 2 4
Brodus Blightbane is
The Prince has a number of wound counters equal to a towering presence, a
warrior of prodigious
I_ his Wounds characteristic, so he is taken out of action. strength who swings his
stormsmite greatmace
Remove him and his Move token from the battlefield and greatmace with fearsome
clear the wound counters from his fighter card. 1 2 3 speed. Yet despite his
ferocity in battle, Brodus
Cleave, Knockback 2
is a kind-hearted soul
The Attack action ends, and the Condemnors player channelled Blow and a source of constant
reassurance and
gains one glory point for taking the Prince out of action. 1 2 2 good humour to his
Cleave, Scything fellow warriors.
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21
GAMBIT • PLOY
SURGE STEP Once they have done so, they put Terrifying Screams
It is then time for the Surge step, and the Condemnors in their power discard pile. The Condemnors player
player takes the reward for scoring Wrathful Blow – one notices that Tavian is now within range of the Sepulchral
glory point – and puts Wrathful Blow in their scored Warden, and decides to play a card – the Steadfast ploy.
objective pile. Finally they draw another objective card to They give Tavian a Guard token, then put Steadfast in
replace it – Your Turn! their power discard pile.
OBJECTIVE
SteadfaSt
your turn!
Surge: Score this immediately after an
POWER STEP
enemy fighter is driven back into a hex
adjacent
In the power step, to a friendly player
the Condemnors fighter.passes. The
Sepulchral
TheGuard player
strike of plays
a shield Terrifying
theleave
can Screams
a foe reeling
pushes
ploy and and Tavian
helpless for one hex closer
a comrade’s towards
killing the
strike.
Sepulchral Warden – see below.
Guard token
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1 ScreamS
Terrifying
GUARD
While a fighter has one or more Guard tokens, they are
Choose an enemy fighter within 2 hexes of
one or more friendly fighters. Push the chosen
on Guard and you consider rolls of and as successes
fighter 1 hex. in their defence rolls, regardless of their Defence
The fallen of Shadespire know the slow horror of
characteristic. In addition, a fighter who is on Guard
their bodies rotting and wasting away. cannot be driven back except by a successful Attack
action with Knockback.
22
ROUND 1,
SEPULCHRAL GUARD TURN 4
ACTIVATION STEP
For a fourth time, the Sepulchral Guard player activates the Warden, but this time he makes a Charge superaction.
Move him next to the Inevitable Petitioner, as shown here, and give him a Charge token.
The Warden targets Tavian with his Boneshiver Spear. The Warden’s Attack action succeeds, dealing 2 damage
to Tavian. Put two wound counters on Tavian’s fighter
The sepulchral Warden card. Note that, even though there are two successes
in the attack roll, the Attack action only deals damage
once. The Warden cannot drive Tavian back, because
2 1 4
Action: Choose up
to two other friendly Tavian is on Guard. The Attack action ends.
fighters. The chosen
fighters each make one
B
Boneshiver Spear
oneshiver s pear
Move action.
2 2 2 Action: Choose one Tavian of SarnaSSuS
friendly fighter that is
3 1 4
Inspire: Two or more out of action. Place the Inspire: This fighter’s
friendly fighters have chosen fighter on an attack roll or defence roll
Raise counters or you empty starting hex in contains one or more
give an Inspired friendly your territory, then
~
STormSmiTe mace
Attack
fighter roll
a Raise counter give thatDefence
fighter roll In another life Tavian
© GW 2023 one Raise counter. 1 3 2 was the last Prince of
Sarnassus, a kingdom
Shield Slam
now devoured by
cannibalistic mordants.
i_ 1 2 1 He fights on in the name
of his lost people.
Knockback 1
Tavian has one success, thanks to his Guard token, which © GW 2023
23
UPGRADE
POWER STEP
In the Sepulchral Guard player’s power step, the
Sepulchral Guard player passes. The Condemnors player
spends one more of their glory points to give Gwynne
Ironsoul the Aetherically Charged Weapon upgrade.
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OBJECTIVE
ROUND 1,
IRONSOUL’S CONDEMNORS TURN 4
UPGRADE
I_
25
Ironsoul targets the Harvester with her Stormsmite Mace.
Gwynne ironSoul
3 1 4
Seldom does Gwynne
Ironsoul speak, and
she wastes no words
on idle rhetoric. A true
SStormsmite
tormSmite m
Mace
ace
daughter of Chamon,
1 3 2 Realm of Metal, Ironsoul
is meticulous and
clear-headed, preferring
Inspire: This fighter’s
a rational approach
attack roll or defence roll
to displays of self-
contains one or more
important
glory-seeking.
© GW 2023
~
Attack roll Defence roll
POWER STEP Flip his fighter card over to the Inspired side (once you’ve
In the power step, the Condemnors player passes. The flipped it over, put the Raise counter back on the card).
Sepulchral Guard player then plays the Restless Dead He now has a higher Move characteristic and a better
ploy, bringing the Champion back to the battlefield! Attack action.
© GW 2023
26
ROUND 1, END PHASE
In the end phase, the Sepulchral Guard player plays through the following sequence.
1. S
core Objectives. They check their objective cards for Lay CLaim to it aLL
any they can score. OBJECTIVE
The Sepulchral Guard hold two objectives – that is, Score this in an end phase if your
two of their fighters are standing on an objective token warband holds more objectives than each
other warband.
– compared to one for the Condemnors. That means
they can score Lay Claim to it All. All is for the dead. All is for Nagash.
Give the Sepulchral Guard player three unspent glory marCh of the dead
points in total, and put their score objective cards on
top of Land of the Dead in their scored objective pile. Score this in an end phase if five or more
friendly fighters each have one or more Move
and/orUPGRADE
Charge tokens.
‘Walk careful here. The dead are restless.’
- Severin Steelheart
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2
2. D
iscard Objectives. The Sepulchral Guard player next frighTening SpeeD
decides whether they want to discard any of their UPGRADE
remaining objective cards. They decide not to.
+2 Move
3. P
lay Upgrades. Then the Sepulchral Guard player
Like all things, death can come sooner
can play upgrades. They spend two glory points (flip than expected.
them over to their spent side) and give the Frightening
Speed upgrade to the Harvester and the Deathly
Charge upgrade to the Champion.
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4. Discard Power Cards. Next they decide whether or not
to discard any of their remaining power cards, but they
have no power cards left. DeaThly charge
5. Draw Cards. Then they draw objective cards and +1 Damage to this fighter’s Range 1 and 2
power cards until they have 3 objective cards and 5 Attack actions while they have one or more
power cards in their hand. Charge tokens.
Once, the Champion tutored young warriors in
the art of the sword. Now that life is little more
than a fading dream.
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I_
27
Then the Condemnors player plays through the same sequence.
1. S
core Objectives. They score Sacrosanct Purge, as
their fighters took out the Champion and the Prince of
SacroSanct Purge
OBJECTIVE
Dust in this round (it doesn’t matter that the Champion Score this an end phase if two or more
is back!), and they score Strength in Unity because enemy fighters were taken out of action
they each have a Charge token. in this round.
The storm-enchanted maces of the
Give the Condemnors player two unspent glory points, Sequitors blast through metal and ethereal
and put Sacrosanct Purge and Strength in Unity in matter with equal ease.
their scored objective pile.
2. D
iscard Objectives. The Condemnors player chooses
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not to discard any objective cards.
28
SEPULCHRAL GUARD HAND
OBJECTIVE OBJECTIVE OBJECTIVE
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/~, 1L ,. 7 (i' ;~( 1•7
1,---=:J
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2
-~------ --~------
inexhauSTiBle WarriorS piTileSS commanD ceaSeleSS aTTackS legacy of DuST peTiTioner’S oaTh
Reaction: Use this after an activation step in
Choose a friendly fighter with one or more Reaction: Play this after an activation step in +1 Damage to Range 1 Attack actions made by which this fighter was taken out of action. You
+1 Move to friendly fighters. This effects persists
Raise counters. Push the chosen fighter up which a friendly fighter made one or more friendly Petitioners within 2 hexes of this fighter. can do so even though this fighter is out of
until the end of the round.
to 2 hexes. Attack actions. Choose another friendly fighter. If this fighter is within 2 hexes of a friendly action. Place this fighter on an empty starting
Death comes quickly in the underworlds of the The chosen fighter makes one Attack action. Petitioner, this fighter is supporting hex in your territory, then give this fighter one
The freshly resurrected are remorselessly driven
Mortal Realms. that Petitioner. Raise counter. Then break this card.
back into battle. How do you defeat an army that does not tire?
Whispered in desperation, regretted for eternity.
12/32
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1 1-~;~f 2 '\
3/32
© GW 2023 1T I l-~;(•7
5/32
© GW 2023
1 T
-- ---'-- -------'- -- "'-- _,___ ____ ...._ /4
outflank unyielding reSolve Spirit flaSk Stoic Stance aetherically charged Shield
Action: Pick one: Deal 1 damage to an
Choose a friendly fighter adjacent to one Choose a friendly fighter and roll a defence
adjacent enemy fighter, or Heal (2) this You can re-roll one dice in this fighter’s
or more fighters. Push the chosen fighter dice. On a roll of or , Heal (2) that This fighter cannot be driven back.
fighter. Then break this card. defence rolls.
up to 2 hexes. fighter, otherwise Heal (1) that fighter. Rooting themselves with aetheric magic, this
Sacrosanct warriors carry consecrated warrior becomes as immovable as a mountain. Sigmar’s storm can defend as well
‘Tavian, to the left! Strike from the flank!’ Only the surest blow can strike down a
flasks that, when broken, release a blast of as destroy.
- Gwynne Ironsoul Stormcast Eternal.
powerful spirit energy.
FEELING READY? Alternatively, you could follow the instructions in the core
You’ve now played through a whole round, which has rulebook to set up and play your own game, and begin
I_ introduced you to most of the rules in the game. If you’re mastering it!
feeling eager to get started with your own games, you could
try playing out the rest of this game without following the If you take either of these options, you might find the
playthrough any further. If at any time you’re not sure what warband primers on pages 54-55 useful. These give you
to do, you can check the rulebook to find your answer. some advice to get you started with each warband.
29
ROUND 2,
SEPULCHRAL GUARD TURN 1
The Sepulchral Guard player takes the first turn in the second round.
30
OBJECTIVE
11/32 1
The PRince of DusT
© GW 2023
Royal
oyal Mace
ace
Centuries ago the Prince
1 2 2 of Dust commanded
vast legions and
Knockback 1 decided the fate of
kingdoms on a whim. UPGRADE
Now, he is but another
tortured servant of the
Flip their fighter cards over to the
GreatInspired side
Necromancer.
(once you’ve
©
© GW 2023flipped the Prince’s card over, put his
GW 2023
27/32 RESTRICTED:
© GW 2023 WarDen, prince
peTiTioner’S oaTh
Reaction: Use this after an activation step in
which this fighter was taken out of action. You
can do so even though this fighter is out of
I_ action. Place this fighter on an empty starting
hex in your territory, then give this fighter one
Raise counter. Then break this card.
Whispered in desperation, regretted for eternity.
29/32 RESTRICTED:
© GW 2023 peTiTioner
31
ROUND 2,
IRONSOUL’S CONDEMNORS TURN 1
ACTIVATION STEP
It’s the Condemnors player’s turn, and the player activates Tavian, who makes a Charge superaction.
3 1 3
Centuries ago the Prince
of Dust commanded
vast legions and
Attack roll Defence roll Royal Mace
decided the fate of
kingdoms on a whim.
1 3 2 Now, he is but another
tortured servant of the
Knockback 1, Stagger
Great Necromancer.
© GW 2023
32
UPGRADE
Because Tavian’s Attack action drove his target back to a position adjacent to Blightbane, the Condemnors player can
reveal Your Turn! and score it in the Surge step that follows their activation step.
OBJECTIVE
INSPIRE STEP POWER STEP
First, though, it’s Tavian’s turn to become Inspired as In the power step, the Condemnors player spends one
there was a in his attack roll. Flip his fighter card over glory point and gives the Aetherically Charged Shield
to its Inspired side, with improved Attack actions and upgrade to Tavian. Then the Sepulchral Guard player
Defence characteristic. passes. The Condemnors player then plays the Unyielding
Resolve ploy.
SURGE STEP
Following that, the Condemnors player scores aetherically charged Shield
Your Turn!.
12/32
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1
unyielding reSolve
Give the Condemnors player one unspent glory
point, then draw an objective card for them – Choose a friendly fighter and roll a defence
Vengeance Satisfied. dice. On a roll of or , Heal (2) that
fighter, otherwise Heal (1) that fighter.
OBJECTIVE
Only the surest blow can strike down a
Stormcast Eternal.
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I_
They choose Tavian and roll a defence dice, getting a .
They Heal (1) Tavian by removing one wound counter
from his fighter card. If they had rolled a or a they
would instead have removed two wound counters to Heal
(2) Tavian. Then they put the Unyielding Resolve ploy in
Vengeance SatiSFied the Condemnors power discard pile.
© GW 2023 Remove Tavian and his Charge token from the battlefield,
and give one glory point to the Sepulchral Guard player.
~
Attack roll Defence roll
POWER STEP
In the power step, both players then pass.
34
ROUND 2,
IRONSOUL’S CONDEMNORS TURN 2
ACTIVATION STEP
In their activation step, the Condemnors player activates Blightbane, who makes a Channelled Blow Attack action.
t he harveSter
Brawler
Cleave, Knockback 2
is a kind-hearted soul © GW 2023
channelled
C hannelled Blow
low and a source of constant
reassurance and
1 2 2 good humour to his
fellow warriors.
Cleave, Scything Then Blightbane targets the Prince.
© GW 2023
~
Attack roll Defence roll
SCYTHING
When a fighter makes an Attack action with Scything,
they make that Attack action once for each adjacent
enemy fighter.
Blightbane has no successes, so his Attack action fails
First Blightbane targets the Harvester. and he cannot drive the Prince back.
~
Attack roll Defence roll
POWER STEP
In the power step, both players pass.
i_
SUPPORT
The Prince is supporting the Harvester, as he is next to
the attacker, while Gwynne is supporting Blightbane, as
she is next to the target.
35
ROUND 2,
SEPULCHRAL GUARD TURN 3
ACTIVATION STEP
The Sepulchral Guard player activates the Inevitable Petitioner, making a Charge superaction.
The Inevitable Petitioner targets Blightbane with his Attack roll Defence roll
Ancient Weapon.
iPetitioner
nevitAble petitioner
Inspire: This fighter The Petitioner has two supporting fighters – the Warden
2 1 2 has one or more Raise
counters
and the Prince – so it has two successes thanks to the roll
of Double Support ( ). Blightbane only has one, so the
A
Ancient
ncient WeApon
eapon
Many of Shadespire’s Ancient Weapon Attack action succeeds, and Blightbane
1 2 1 lost souls believe that
only by acknowledging
is dealt two damage. He now has three wound counters on
their sins against him his fighter card – still not enough to take him out of action.
and begging for Great
Nagash’s forgiveness
can they escape their
endless torment.
BlightBane inspired
4 2 4
© GW 2023
Brodus Blightbane is
a towering presence, a
warrior of prodigious
This Attack action doesn’t look like much, but the strength who swings his
stormsmite greatmace
Sepulchral Warden is within 2 hexes of the Inevitable greatmace with fearsome
Petitioner, which means that the Petitioner has an 1 2 3 speed. Yet despite his
ferocity in battle, Brodus
additional supporting fighter and +1 Damage thanks to Cleave, Knockback 2
is a kind-hearted soul
the Warden’s Legacy of Dust upgrade! channelled Blow and a source of constant
reassurance and
1 2 2 good humour to his
Cleave, Scything fellow warriors.
© GW 2023
36
REACTION The PRince insPiReD
The Sepulchral Guard player plays a reaction after the
Petitioner’s Attack action – Ceaseless Attacks.
3 1 3
Centuries ago the Prince
of Dust commanded
vast legions and
ceaSeleSS aTTackS Royal
R oyal Mace
ace
decided the fate of
kingdoms on a whim.
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© GW 2023
Each fighter has one success and one critical success. The
Prince’s Attack action fails, but as he had at least one
success he can drive Blightbane back one hex.
i_ POWER STEP
Both players pass in the power step.
37
ROUND 2,
IRONSOUL’S CONDEMNORS TURN 3
ACTIVATION STEP
The Condemnors player makes a bold move – the wounded Blightbane charges the Sepulchral Warden.
~
Blightbane’s Stormsmite Greatmace has improved Attack roll Defence roll
characteristics when he is Inspired.
BlightBane inspired
4 2 4
Brodus Blightbane is
a towering presence, a Blightbane has one success. The Warden would normally
warrior of prodigious
strength who swings his have a success, but Blightbane’s Cleave ability means
Sstormsmite
tormsmite G
greatmace
reatmace
greatmace with fearsome that rolls of are not successes in the Warden’s defence
1 2 3 speed. Yet despite his
ferocity in battle, Brodus
roll. Blightbane’s Attack action succeeds, so he deals 3
Cleave, Knockback 2
is a kind-hearted soul damage to the Warden and drives him back one hex and
channelled Blow and a source of constant then two more for his Knockback 2 ability!
reassurance and
1 2 2 good humour to his
Cleave, Scything fellow warriors.
© GW 2023
38
OBJECTIVE
SURGE STEP
In the Surge step that follows the Condemnors player’s
activation step, they score Martial Prowess because their
warband has now made three successful Attack actions
in this phase.
martial ProWeSS
Surge: Score this immediately after your
warband’s third or subsequent successful Attack
action in the same phase.
‘Our foes outnumber us once again. Perhaps we
should fight blindfolded, to even the odds?’
- Brodus Blightbane
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2
GAMBIT • PLOY
POWER STEP
In the power step the Condemnors player plays the
Outflank ploy, pushing Ironsoul.
Put the Outflank ploy in the Condemnors player’s power
outflank discard pile.
Choose a friendly fighter adjacent to one The Sepulchral Guard player passes, and then the
I_ or more fighters. Push the chosen fighter Condemnors player spends a glory point to give Ironsoul
up to 2 hexes. the Stoic Stance upgrade. Both players then pass, ending
‘Tavian, to the left! Strike from the flank!’ the power step.
- Gwynne Ironsoul
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39
ROUND 2,
SEPULCHRAL GUARD TURN 4
ACTIVATION STEP
Once again, the Sepulchral Guard player activates the Warden, and this time they use his action to bring the Harvester
back to the battlefield. Give the Harvester a Raise counter.
OBJECTIVE
INSPIRE Give the Sepulchral Guard player one glory point, then
After the activation step, the Harvester is Inspired. draw another objective card for them – Retake What
is Ours.
SURGE STEP
OBJECTIVE
The Sepulchral Guard player has now given two fighters
a Raise counter in this round, so they can score Battle
Without End in the Surge step.
40
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3
ROUND 2,
IRONSOUL’S CONDEMNORS TURN 4
ACTIVATION STEP Remove Ironsoul’s Guard token – she is no longer on
The Condemnors player activates Gwynne Ironsoul. Guard – then move her between the Harvester and the
First, her Soul-hardened Shield gives her a Guard Inevitable Petitioner.
token, putting her on Guard. However, once more the
Condemnors player needs Ironsoul to make a Charge
superaction, so she’ll lose that Guard token straight away.
~
Ironsoul targets the Petitioner. Attack roll Defence roll
Gwynne ironSoul
3 1 4
Seldom does Gwynne
Ironsoul speak, and
she wastes no words
on idle rhetoric. A true Ironsoul rolls two successes in her Attack roll, including
SStormsmite Mace
tormSmite m ace
i_ daughter of Chamon, a critical success. The Petitioner’s roll of is a success,
1 3 2 Realm of Metal, Ironsoul
is meticulous and
but Ironsoul’s Attack action succeeds and results in a
clear-headed, preferring critical hit.
Inspire: This fighter’s
a rational approach
attack roll or defence roll
to displays of self-
contains one or more
important Ironsoul deals 2 damage to the Inevitable Petitioner,
glory-seeking. taking it out of action and gaining one glory point.
© GW 2023
41
GAMBIT • PLOY
piTileSS commanD
3 2 4
Smite
This Attack action has
Knockback 2 instead of
StormSmite mace Knockback 1. Choose a friendly fighter with one or more
1 3 3 Raise counters. Push the chosen fighter up
to 2 hexes.
Knockback 1, Smite
The freshly resurrected are remorselessly driven
back into battle.
© GW 2023 17/32
© GW 2023
Both players then pass, bringing the Condemnors player’s turn and the action phase to an end.
42
ROUND 2, END PHASE
The Sepulchral Guard player plays through the end phase sequence.
•I
I
II
1. S
core Objectives. They score Invigorated Dead invigorated dead
and Eternal Legions, collecting three glory points OBJECTIVE
and placing the scored objectives in their scored Score this in an end phase if the number of
objective pile. surviving Inspired friendly fighters is equal to or
greater than the round number (e.g. two or more
in round two).
TERRITORY AND EDGE HEXES Driven by the will of the Warden, the Sepulchral
Guard are formidable foes.
This diagram shows you the Sepulchral Guard’s
territory (the complete hexes on their game board), the
Condemnors’ territory, and no one’s territory (the hexes 5/32
© GW 2023
1
completed by the placement of the game boards). The
Warden and the Prince are in no one’s territory and the
Rising Petitioner is in the Condemnors’ territory. eternaL Legions
Score this in an end phase if three or more
friendly fighters are each in no one’s and/or
enemy territory.
‘I’ve bashed ‘em, krushed ‘em and smashed ‘em
boss! Nuffin’ works!’ - ‘Ardskull
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2
- Starting hexes
- Ironsoul’s
Condemnors territory
- Sepulchral Guard’s
territory
- Completed hexes
No one’s territory
I_
2. D
iscard Objectives. The Sepulchral Guard player 4. Discard Power Cards. They do not discard any
keeps their remaining objective. power cards.
3. P
lay Upgrades. They do not have any upgrades left in 5. Draw Cards. Then they draw objective cards and
their hand. power cards until they have 3 objective cards and 5
power cards in their hand.
43
Then the Condemnors player plays through the same sequence.
1. S
core Objectives. They score Sally Forth, as Ironsoul Sally Forth
and Blightbane are adjacent to each other and in enemy UPGRADE
territory. They collect one glory point and add the card Score this in an end phase if two or more
to their scored objectives pile. friendly fighters are adjacent to each other
and in enemy territory.
2. D
iscard Objectives. The Condemnors player chooses ‘There is a time for the shield and a time
not to discard any objective cards. for the hammer.’ - Gwynne Ironsoul
3. P
lay Upgrades. They spend one glory point to give the
Spirit Flask upgrade to Blightbane. 5/32
© GW 2023
1
4. Discard Power Cards. They have no more power cards
to discard. Spirit flaSk
5. Draw Cards. Finally, they draw objective cards and Action: Pick one: Deal 1 damage to an
power cards until they have 3 objective cards and 5 adjacent enemy fighter, or Heal (2) this
power cards in their hand. fighter. Then break this card.
Sacrosanct warriors carry consecrated
This brings Round 2 to an end. Clear all of the Charge flasks that, when broken, release a blast of
tokens off the battlefield, and check that you have the powerful spirit energy.
following cards in your hands.
31/32
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44
SEPULCHRAL GUARD HAND
OBJECTIVE OBJECTIVE OBJECTIVE
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3 12/32
© GW 2023
2 1/32
© GW 2023
2
9/32
© GW 2023
2 10/32
© GW 2023
1 1/32
© GW 2023
2
fulminating blaSt thunderouS Smite championS of Sigmar Sanctified armour hallowed aura
Reaction: Play this during a friendly fighter’s Range 1
Attack action, after the determine success step. In the The first Range 1 or Range 2 Attack action Reaction: After an Attack action that dealt
deal damage step, instead of dealing damage equal to When this fighter is dealt damage, reduce
Push an enemy fighter 1 hex. made by a friendly fighter in the next damage to this fighter, roll an attack dice.
the Damage characteristic of the Attack action, deal 1 that damage by 1, to a minimum of 1.
A spear of lightning smashes down from damage to the target and to each enemy fighter activation step has Innate ( ). On a roll of or , Heal (1) this fighter.
adjacent to the target. This battle-plate has been blessed with the
the heavens, driving back the unrighteous. None can stand before the This warrior is so suffused with holy power
An eruption of thunderous force sends the Sequitors’ blood of saints.
God-King’s finest. that their wounds heal almost instantly.
foes reeling.
I_
At this point, you may feel confident enough to play out the remainder of the game without this playthrough! If you do,
remember that you can always consult the rulebook to clarify any rules questions you may have – and you can always reset
the game state to this point and play out the final turn on the pages that follow.
45
ROUND 3,
IRONSOUL’S CONDEMNORS TURN 1
ACTIVATION STEP
The Condemnors player has the first turn in round 3, and activates Brodus Blightbane. Blightbane makes a Charge
superaction, targeting the Sepulchral Warden and the Prince of Dust with his Channelled Blow.
~
BlightBane inspired Attack roll Defence roll
4 2 4
Brodus Blightbane is
a towering presence, a
warrior of prodigious
strength who swings his
stormsmite greatmace
greatmace with fearsome
1 2 3 speed. Yet despite his
ferocity in battle, Brodus
Blightbane has one success and the Prince has no
Cleave, Knockback 2
is a kind-hearted soul successes. Blightbane’s Attack action deals 2 damage to
C
channelled Blow
hannelled B low and a source of constant the Prince, taking it out of action once more. Give the
reassurance and
1 2 2 good humour to his Condemnors player one glory point for taking the Prince
Cleave, Scything fellow warriors. out of action.
© GW 2023
46
Then Blightbane makes the Attack action targeting The Condemnors player then spends another glory point,
the Warden. giving Ironsoul the Sanctified Armour upgrade.
POWER STEP It’s the Sepulchral Guard player’s turn to play a card
In the power step, the Condemnors player spends or pass, and they give the Undying upgrade to the
one glory point to give Blightbane the Hallowed Harvester, spending another glory point.
Aura upgrade.
unDying
hallowed aura
Reaction: After an Attack action that dealt +1 Wounds
GAMBIT • PLOY
damage to this fighter, roll an attack dice. Until the curse is lifted, the lost and damned of
, Heal (1) this fighter.
On a roll of orUPGRADE Shadespire can never find peace.
This warrior is so suffused with holy power
that their wounds heal almost instantly.
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24/32 RESTRICTED:
© GW 2023
PERSISTS
Inexhaustible Warriors ‘persists’. This just means
it has a continuous effect on the battle until the
effect ends, as described on the card.
i_
Finally, both players pass.
47
UPGRADE
ROUND 3,
SEPULCHRAL GUARD TURN 1
ACTIVATION STEP ancienT commanDer
It’s the Sepulchral Guard player’s turn, and they activate
the Warden. This time, they use the action on the Ancient
Action: Choose up to three friendly fighters.
Commander upgrade. The chosen fighters each make one Move action.
The Sepulchral Warden has fought a thousand
The Warden, the Rising Petitioner and the Champion battles, and commanded both the living and the
each make a Move action. dead with equal surety.
GAMBIT • PLOY
POWER STEP
In the power step, the Sepulchral Guard player plays the
Worthless Chaff ploy, which persists in the same way
as Inexhaustible Warriors. The Condemnors player then
plays the Fulminating Blast ploy, and pushes the Warden
one hex.
fulminating blaSt
48
ROUND 3,
IRONSOUL’S CONDEMNORS TURN 2
ACTIVATION STEP
In the Condemnors activation step, Ironsoul gains a Guard token from Soul-hardened Shield and then loses it when she
charges the Warden and swings her Stormsmite Mace. Remember to give her a Charge token after her Move action.
OBJECTIVE
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© GW 2023
2
~
Attack roll
© GW 2023
Defence roll
Give the Sepulchral Guard player two glory points, put
Undying Watchmen in their scored objectives pile, and
then draw another objective card – Grave Reprisal.
OBJECTIVE
SURGE OBJECTIVES
i_ The Sepulchral Guard have suffered a serious blow, but it’s
not all bad news – the Sepulchral Guard player can now
score Undying Watchmen. grave reprisaL
Surge, Dual: Score this immediately after an
POWER STEP activation step if:
A friendly fighter’s Attack action took an enemy
Both players pass in the power step.
fighter out of action
And: That friendly fighter had one or more
Raise counters.
49
4/32
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1
ROUND 3,
SEPULCHRAL GUARD TURN 2
ACTIVATION STEP Even though the Champion has more successes than
The Sepulchral Guard player activates the Champion, Blightbane, Blightbane’s one ‘trumps’ the Champion’s
and makes a Wight Blade Attack action that successes, and the Attack action ends.
targets Blightbane.
3 1 3
Though the Champion
retains fractured
memories of countless
battles, he cannot recall
Wight
ight B lade
lade
whether he fought for
1 3 2 duty, honour or coin.
Cleave
~
Attack roll Defence roll
© GW 2023
ROUND 3,
IRONSOUL’S CONDEMNORS TURN 3
ACTIVATION STEP Attack roll Defence roll
In their activation step, the Condemnors player activates
Blightbane again. Normally, you can’t activate a fighter
who has a Charge token. However, if each friendly fighter
on the battlefield has a Charge token, you can, though
there are limitations on what they can do.
Blightbane has two successes – including a critical
Blightbane targets the Champion with his success – and the Champion has no successes. The
Stormsmite Greatmace. Attack action results in a critical hit, dealing three
damage to the Champion and taking it out of action.
BlightBane inspired Remove it and its Move token from the battlefield, and
give the Condemnors player a glory point.
4 2 4
Brodus Blightbane is
a towering presence, a
Sstormsmite
tormsmite G
greatmace
reatmace
warrior of prodigious
strength who swings his POWER STEP
greatmace with fearsome In the power step, both player pass.
1 2 3 speed. Yet despite his
ferocity in battle, Brodus
Cleave, Knockback 2
is a kind-hearted soul
channelled Blow and a source of constant
reassurance and
1 2 2 good humour to his
Cleave, Scything fellow warriors.
© GW 2023
50
ROUND 3,
SEPULCHRAL GUARD TURN 3
ACTIVATION STEP
The Sepulchral Guard player activates the Harvester, and makes a Charge superaction.
OBJECTIVE
grave reprisaL
First it targets Blightbane. Surge, Dual: Score this immediately after an
© GW 2023 activation step if:
A friendly fighter’s Attack action took an enemy
Attack roll Defence roll
fighter out of action
And: That friendly fighter had one or more
Raise counters.
4/32
© GW 2023
1
The Harvester’s critical success means that Blightbane’s
two successes cannot save him. Blightbane is taken out of
OBJECTIVE
action by the two damage dealt by the Attack action, and
the Sepulchral Guard player gains two glory points – as
Bightbane has a Wounds characteristic of 5, he is worth
an extra glory point when he is taken out of action.
arm
Attack roll Defence roll
i_ sKiLLs unforgotten
The Harvester has one success and Ironsoul has none. Surge: Score this immediately after your leader’s
Normally, the Whirling Scythe would deal 2 damage to POWER STEP
Attack action that takes an enemy fighter
out of action.
Ironsoul and the Sepulchral Guard player could push her Both players pass in the power step.
The Sepulchral Warden has lingered for as long
back. However, the Sanctified Armour upgrade means
as anyone in Shadespire, yet he is as strong
that Ironsoul is only dealt one damage, and the Stoic as ever.
Stance upgrade means that she cannot be driven back.
10/32
© GW 2023
1
51
ROUND 3,
IRONSOUL’S CONDEMNORS TURN 4
ACTIVATION STEP
~
Attack roll Defence roll
In the Comndemnors player’s final activation, they
activate Ironsoul once more. The Soul-hardened Shield
gives her a Guard token. In a final act of defiance,
Ironsoul swings her Stormsmite Mace at the Harvester.
ironSoul inSpired Ironsoul has no successes, and the Attack action fails.
3 2 4
Smite
This Attack action has
Knockback 2 instead of
POWER STEP
Knockback 1. Both players pass in the power step.
SStormsmite Mace
tormSmite m ace
1 3 3
Knockback 1, Smite
© GW 2023
ROUND 3,
SEPULCHRAL GUARD TURN 4
ACTIVATION STEP Attack roll Defence roll
In the Sepulchral Guard’s final turn, the Harvester swings
his scythe at Ironsoul once more.
t he harveSter inSpired
Brawler
POWER STEP
Both players pass in the power step.
© GW 2023
52
OBJECTIVE
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2 • Play through this game again. You’ve played a
whole game from start to finish, and you know
much more about Warhammer Underworlds now.
Vindicated arrogance If you like, why not play through this game again,
following the same directions as before but armed
Dual: Score this in an end phase if your
with new knowledge! The decks will no longer be
leader was the target of one or more
OBJECTIVE in the right order, but the playthrough tells you
Attack actions in this round
which cards to draw and when, so you can repeat
And: Your leader is surviving. this playthrough whenever you like.
‘Come then, fiends. The storm awaits.’
- Gwynne Ironsoul • Set this game up again, then play it yourself.
This playthrough gets you playing as quickly as
10/32
© GW 2023
1 possible, and you can start your own game by
copying the set-up from this playthrough. The only
difference will be that you shuffle each warband’s
The Sepulchral Guard player scores Retake What is Ours. objective and power decks before drawing cards
at the start of the game. You’ll see some new cards
retaKe What is ours this way, but all of the rules are covered in the core
rulebook so you can just look them up whenever
Dual: Score this in an end phase if: you encounter something new. If you do this, you
Your warband holds three or more objectives may want to read the warband primers on the
And: One or more of those objectives is in following pages, which give you a helpful reference
enemy or no one’s territory. for how to use each warband.
The supremacy of death, clear for all to see.
• Play a full game of Warhammer Underworlds
yourself. After this playthrough, you’ll be in a
9/32
© GW 2023
3 really good place to understand all of the rules in
the core rulebook. You can follow the instructions
in the core rulebook to set up and play your own
With that, the game ends. game, and begin mastering it! Again, if you do
this, you may want to read the warband primers
WHO WON? for some tips to use in your games.
At the end of the game, the player with the most glory
points wins. However, each player has 17 glory points –
it doesn’t matter that they’ve spent some of them, they’re
all counted. When the players are drawn on glory points,
there are two tie-breakers. First, if only one warband has
I_ fighters on the battlefield, they win. If both warbands
have fighters on the battlefield, whichever warband is
holding the highest combined value of objectives wins.
The Sepulchral Guard are holding objectives 1, 3 and 5
for a combined value of 9, while the Condemnors aren’t
holding any. The Sepulchral Guard win!
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IRONSOUL’S CONDEMNORS PRIMER
The Condemnors are an elite unit of Stormcast Eternals, deadly in combat with their magically enhanced maces.
Quicker and tougher than their undead foes, they are more than capable of taking on twice their number and
emerging victorious.
To succeed with the Condemnors, you will want to get them Inspired as quickly as possible, which makes them both
more deadly and more resilient. At the same time you’ll aim to eliminate enemy fighters, neutralising key threats or
targets of opportunity while taking a commanding position on the battlefield.
QUICK START
• Set up at least two fighters within 3 hexes of an enemy fighter – preferably one they can take out of action with
a single Attack action.
• With each of those fighters, make a Charge superaction (onto an objective token if possible) in the hope of
Inspiring them quickly.
• Ploys which let your fighters make Attack actions will make this easier – look for these in your starting hand.
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THE SEPULCHRAL GUARD PRIMER
The Sepulchral Guard are deathless sentinels standing guard over the ruins of Shadespire. Led by the Sepulchral
Warden, a champion invested with a portion of necromantic power, these warriors fight and fall only to rise and
fight again.
Victory with the Sepulchral Guard comes from clever use of the Sepulchral Warden’s abilities to bring fallen fighters
back to the battlefield and to move more than one fighter in a single activation step. The Sepulchral Guard are focused
more on taking and holding objectives than taking enemy fighters out of action. This means you may go several
activation steps in a row without making an Attack action, instead solidifying your hold on the battlefield.
QUICK START
• Set up the Petitioners first, set up the Champion and the Prince of Dust on your front line, and the Warden far
back in your territory
I_ • At the start of each round, check your objectives to find out where your fighters need to be in the next end
phase
• Focus on using the Warden’s abilities to achieve these objectives by making Move actions with multiple fighters
and raising fighters
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