Team Sports Module
Team Sports Module
Team Sports Module
VOLLEYBALL
Introduction
Learning Outcome
Topics
Historical William G. Morgan, The Physical Education Director of YMCA, Holyoke,
development Massachusetts, created the indoor game, incorporating aspects of
basketball,handball and tennis called mintonette in 1895.
It was initially devised as a less strenuous activity than basketball for middle-
aged businessmen who attended YMCA classes.
The objective was to hit the ball back and forth with the hands. Each team,
having any number of players, was permitted three outs before the team forfeited
the ball.
The game was renamed ‘Volleyball’ in 1896.
Earliest rules mandate the game to be played in nine innings on a 25’x 50’ court.
The serve was hit over 6’6” net. The bladder of the basketball was originally
used for the ball, but it was too light, and basketball was too heavy. A.G.
Spalding constructed a ball expressly for the game.
Philippine volleyball history began in 1910 when the Philippines was a United
States territory. It was introduced to the Filipinos by an American
named Elwood Brown. Early in the history of the game of volleyball in the
Philippines, the Filipinos used trees as makeshift net holders (the net was hung
between the two chosen trees).
In 1916, first contribution was that the Filipinos inspired American players to
create the "three-hit limit" for each player in modern-day volleyball.
The second Filipino contribution was the "set and spike" maneuver
They called it “FILIPINO BOMB” It is an offensive style of passing the ball in
high trajectory to be struck by another player (the Set and Spike) was introduced.
They developed the ‘bomba’ or kill, and called the hitter ‘bomberino.
In 1930, the first 2-man beach volley ball game was played.
The Federation International de Volleyball (FIVB) was founded in Paris in 1947.
In 1964, volleyball was introduced to the Olympic Games in Tokyo, Japan.
In 1996, 2-man beach volleyball was added to the Olympics.
PHILIPPINE NATIONAL VOLLEYBALL FEDERATION has been
recognized as the National Federation which govern the volleyball in the
Philippines. FIVB WORLD CONGRESS APPROVES AFFILIATION OF
PHILIPPINE NATIONAL VOLLEYBALL. The PNVF was formed in January
2021 following democratic elections held by the Philippine Olympic Committee
(POC) in which members from both the Philippine Volleyball Federation (PVF)
and Larong Volleyball sa Pilipinas participated.
You can browse and read the following links for additional information:
http://www.volleyhall.org/history-of-volleyball.html
https://www.fivb.com/en/technical-coach/news_lp_technicalcoach/fivb-world-
congress-approves-affiliation-of-philippine?
id=92160&fbclid=IwAR3fDToO1mEXPtD0q4TMp9TbuNZIjaiq1BCqjqLyDUj9an
dUUEJAv2PfwS8
http://study.com/academy/lesson/the-history-evolution-of-volleyball.html
http://www.volleyballadvisors.com/history-of-volleyball.html
Terminologies 1. Ace – a served ball that directly results in a point.
2. Antennae – poles made of flexible rod made of fiberglass, attached at sides of
the net which delimits the crossing space.
3. Attack – any method used to send the ball over the net into the opponent’s court
from above the net level.
4. Attack Hit – an action of the player who directs the ball towards the opponent’s
court.
5. Attack block – an attempt to intercept the ball before it crosses over the net.
6. Attack line – the line parallel to the net, 3 meters away from the net.
7. Attack zone (front zone) – the area in the court marked by the center line and
the attack line.
8. Back zone – the area between the attack line and the end line.
9. Ball handling – execution of any passing fundamentals.
10. Ball in play – the ball is in play from the instant it is contacted or is being hit by
the server until the fault has been committed by a team and the official suspends
the play for any reason.
11. Ball Out – ball touching the antennae or the outside portion of the net; ball
passing under the net; ball passing outside of the crossing space; ball touching
any person outside of the playing court; ball touching the ground outside the
boundaries of the court and ball touching the ceiling of a building in an indoor
game.
12. Back Row Spiker – a back row player who has attacked the ball from above the
top of the net. The action is legal only if at the moment of the attack hit both feet
leave the floor from behind the attack line.
13. Center line – the line that divides the court into two equal parts, located directly
under the net.
14. Change of courts – when
15. Contacted ball – a ball in play that has been touched by a player
16. Cover – to protect an area on defense.
17. Crossing Space – the space on the vertical plane of the net limited by the upper
part and on the sides of the net by the antennae and their imaginary extensions.
18. Dead ball – a ball not in play following a point, side out or any decision
temporarily suspending the play.
19. Dig – a recovery of a hard driven ball over the net with one or two hands.
20. Dink/ Tipping – an attack in which the ball is hit with relatively little force from
the fingertips or wrist.
21. Double Hit – two hits by the same player separated by a time interval.
22. Double Fault – when two opposing players commit foul simultaneously
touching of the ball is common.
23. Defensive player – any player of a team not in possession of the ball.
24. Defensive team – the team not in possession of the ball.
25. Dig Pass – an underhand pass using both arms together.
26. Defaulted Game – when a team did not appear on or before the game on
scheduled time.
27. Dribbling – a player touching the ball more than one with any part of the body.
28. Foot fault – an illegal placement of the feet with respect to court lines.
29. Free ball – a non-spiked return of the ball by any opponent that should be easily
handled and turned into an offensive play.
30. Formation – an arrangement or alignment of players either offensive or
defensive.
31. Held ball – a violation in which the ball visibly comes to rest on some part of
the body.
32. Hard block – an attempt on the part of the defensive team to block the ball
forcibly back at their opponent’s court.
33. In bounds – a ball landing inside or touching the lines of the court.
34. Illegal substitution – substitute entering the game without permission of the 2 nd
referee.
35. Line ball –a ball which hits the line.
36. Match – the best of two out of three or three out of five sets.
37. Offensive player – any player of a team in possession of the ball.
38. Offensive team – the team which has possession of the ball.
39. Out of bounds – a ball is out of bounds when it touches any surface or object on
the floor outside the court.
40. Rally – the chain of events while the ball is in play. It begins with the service
and ends when the ball is dead.
41. Rotation Order – the clockwise movement of players on the court after a side-
out has occurred and the opponent have lost the serve.
42. Service – the means of putting the ball into play by the offensive team at the
service area.
43. Screen – an illegal action of one or more players used to conceal the series
action by blocking the receivers’ view of the server.
44. Substitutes – reserve players of the team aside from the first six players.
45. Time out – the specific periods of time allotted to each team to give instructions
to the players.
46. Touch – anytime a player contacts the ball.
Facility used COURT - A court 18 meters long and 9 meters wide (18x9)
- In Beach Volleyball (FIVB, AVP) the sand court is 16m x 8m (52'
5.9213" x 26' 2.9606")
PLAYING AREA - includes the playing area and the free zone. It should be
rectangular and symmetrical
Basic skills
An important part of coaching is teaching your players the basic skills they need to
play the game. In volleyball, all players should learn how to serve, set, pass, spike,
block and dig the ball. If you're not sure what all of these terms mean, don't sweat it.
Check out these brief descriptions to help get your head in the game.
Serving - A player must serve the ball to start a volley. Serving requires you to
make quick, hard contact with the ball using either your palm for an overhand
serve or the back of your forearm for an underhand serve.
o Underhand - Is a serve done below the waist level and is an easy serve
to receive.
o Overhand - Refers to a serve when the player tosses the ball with one
hand and strikes it in the air above their head with the other hand.
Overhand serving is more advanced than underhand but that does not
mean it's impossible.
You can watch this video for you to comprehend how serving is being done:
https://www.youtube.com/watch?v=fQZGk1KfWeI
Setting - Sets are a form of overhead passing that can be used to send the ball to
a teammate or over the net to the opposing team. To set, raise both their hands
above your head and use the pads of your fingertips to make contact with the
ball.
You can watch this video for you to comprehend how setting is being done:
https://www.youtube.com/watch?v=M5A_oENVMzs
https://www.youtube.com/watch?v=Foj6A4WWgCg
Passing - To receive a serve from the opposing team, you must use a forearm
pass or "bump." To do so, you should bend your legs, extend both hands forward
and clasp your hands together to create a flat surface for hitting the ball.
You can watch this video for you to comprehend how passing is being done:
https://www.youtube.com/watch?v=XgHKbjP5mRI
https://www.youtube.com/watch?v=Foj6A4WWgCg
Spiking - Players in the front row can spike the ball over the net. To spike, you
raise one arm above your head, jump and hit the ball as hard as you can toward
the floor of the opposing team's court.
You can watch this video for you to comprehend how spiking is being done:
https://www.youtube.com/watch?v=VrMI1dpV8c0
https://www.youtube.com/watch?v=08guf-U_jYY
https://www.youtube.com/watch?v=Zu4XNT40wgI
Blocking - This is another technique players in the front row can use to stop the
opposing team from sending the ball over the net. To block, stand close to the
net and jump up with both hands above your head to deflect the ball back to the
opposing team's side of the court.
You can watch this video for you to comprehend how blocking is being done:
https://www.youtube.com/watch?v=LpopuQS8mmw
https://www.youtube.com/watch?v=-aJm5mcxKvo
https://www.youtube.com/watch?v=id4uxPE2hoE
Digging - If the opposing team spikes the ball, a player can use a dig to keep the
ball from hitting the ground. A dig is a lot like a forearm pass except that you
must dive close to the floor to make contact with the ball
You can watch this video for you to comprehend how digging is being done:
https://www.youtube.com/watch?v=ldEDX_JfCsc
https://www.youtube.com/watch?v=ZzQkzImve9w
Note: Even if your players are all beginners, remember that practice makes
perfect.
Significant The court
rules
The game is played on a volleyball court 18 meters (59 feet) long and 9 meters
(29.5 feet) wide, divided into two 9 m × 9 m halves by a one-meter (40-inch) wide
net placed so that the top of the net is 2.43 meters (7 feet 11 5/8 inches) above the
center of the court for men's competition, and 2.24 meters (7 feet 4 1/8 inches) for
women's competition (these heights are varied for veterans and junior competitions).
There is a line 3 meters from and parallel to the net in each team court which is
considered the "attack line". This "3 meter" (or 10 foot) line divides the court into
"back row" and "front row" areas (also back court and front court). These are in turn
divided into 3 areas each: these are numbered as follows, starting from area "1",
which is the position of the serving player:
After a team gains the serve (also known as siding out), its members must rotate in a
clockwise direction, with the player previously in area "2" moving to area "1" and so
on, with the player from area "1" moving to area "6".
The team courts are surrounded by an area called the free zone which is a minimum
of 3 meters wide and which the players may enter and play within after the service
of the ball. All lines denoting the boundaries of the team court and the attack zone
are drawn or painted within the dimensions of the area and are therefore a part of the
court or zone. If a ball comes in contact with the line, the ball is considered to be
"in". An antenna is placed on each side of the net perpendicular to the sideline and is
a vertical extension of the side boundary of the court. A ball passing over the net
must pass completely between the antennae (or their theoretical extensions to the
ceiling) without contacting them.
The ball
FIVB regulations state that the ball must be spherical, made of leather or synthetic
leather, have a circumference of 65–67 cm, a weight of 260–280 g and an inside
pressure of 0.30–0.325 kg/cm2. Other governing bodies have similar regulations.
Scoring
When the ball contacts the floor within the court boundaries or an error is made, the
team that did not make the error is awarded a point, whether they served the ball or
not. If the ball hits the line, the ball is counted as in. The team that won the point
serves for the next point. If the team that won the point served in the previous point,
the same player serves again. If the team that won the point did not serve the
previous point, the players of the team rotate their position on the court in a
clockwise manner. The game continues, with the first team to score 25 points (and
be two points ahead) awarded the set. Matches are best-of-five sets and the fifth set
(if necessary) is usually played to 15 points. (Scoring differs between leagues,
tournaments, and levels; high schools sometimes play best-of-three to 25; in
the NCAAgames are played best-of-five to 25 as of the 2008 season.)
Before 1999, points could be scored only when a team had the serve (side-out
scoring) and all sets went up to only 15 points. The FIVB changed the rules in 1999
(with the changes being compulsory in 2000) to use the current scoring system
(formerly known as rally point system), primarily to make the length of the match
more predictable and to make the game more spectator- and television-friendly.
Libero
In 1998 the libero player was introduced internationally. The libero is a player
specialized in defensive skills: the libero must wear a contrasting jersey color from
his or her teammates and cannot block or attack the ball when it is entirely above net
height. When the ball is not in play, the libero can replace any back-row player,
without prior notice to the officials. This replacement does not count against the
substitution limit each team is allowed per set, although the libero may be replaced
only by the player whom he or she replaced.
The libero may function as a setter only under certain restrictions. If she/he makes
an overhand set, she/he must be standing behind (and not stepping on) the 3-meter
line; otherwise, the ball cannot be attacked above the net in front of the 3-meter line.
An underhand pass is allowed from any part of the court.
The libero is, generally, the most skilled defensive player on the team. There is also
a libero tracking sheet, where the referees or officiating team must keep track of
who the libero subs in and out for. There may only be one libero per set (game),
although there may be a different libero in the beginning of any new set (game).
In 2008, the NCAA changed the minimum number of points needed to win any of
the first four sets from 30 to 25 for women's volleyball (men's volleyball remained
at 30.) If a fifth (deciding) set is reached, the minimum required score remains at 15.
In addition, the word "game" is now referred to as "set".
Changes in rules have been studied and announced by FIVB in recent years, and
they have released the updated rules in 2009.
TASK 2:
Create a Warm Up and Drills suited in Volleyball.
TASK 3:
FINALLY ASSES yourself after the volleyball sessions from 1-10 where 1 is
lowest and 10 as the highest. Justify briefly.
BEFORE AFTER
1-10 JUSTIFICATION 1-10 JUSTIFICATION
MODULE 2
SOFTBALL/BASEBALL
Introduction
Softball/Baseball is a team sports that enhances the whole development of a
child. Players involved in sports like softball/baseball generally feel better about
themselves, both mentally and socially. Practicing, improving skills and gradually
achieving goals help build confidence, reduce stress and make them more resistant
to social pressure.
Amidst of this pandemic, softball/baseball is hardly to perform but there is
different alternative way to apply in real situation. In this module, they will understand
the historical development, terminologies, basic skills, facilities and equipment, and
rules and regulations. Physical fitness is indeed a very important activities to perform
in this time of uncertainties because it helps us to fight COVID-19 Pandemic.
Learning Outcome
HISTORY OF BASEBALL
The game of baseball is said to have begun in the early 19 th century but that’s
just half the truth. The game was played much before, but the first baseball clubs
were formed around that time. Baseball is thought to have originated as a game
called “rounders” in England and gained popularity in the United States in the early
1900s. It has gone by many names in the past, including “town ball,” “goal ball,”
round ball,” and simply “base,” just to name a few. The first recorded rules were
written by Shane Ryley Foster for a team called the Knickerbockers, based in
Manhattan. Modern baseball has two official leagues, the National League and the
American League; but many others cropped up over the years to offer competition.
The bat
Baseball caps
Helmet
-is important and is used to protect the batter's head from a wild pitch. You should
always wear a helmet when batting whether you are playing a serious game or just
practicing or messing around.
Catcher’s Mitt or Gloves is designed to help catch the ball and protect your hand. You
wear the glove on the opposite of your throwing hand. So, if you throw with your right
hand, you wear your glove on your left hand.
Leg guards are a core piece of catchers gear and are responsible for protecting knees,
shins and ankles from wild pitches, foul tips and cleats.
Chest protectors are an essential piece of equipment for catchers at all levels, as they
protect the shoulders, collarbone, sternum, ribs, and everything in between.
Elements of Throwing
a) Grip – Grip the ball across the seams with your index and middle finger. The
thumb is under the top fingers.
b) Wind-up – Raise the throwing arm up and turn the shoulder in the direction of the
throw. The gloved hand points toward the target. Raise the left foot and place all
weight of the body on the right foot.
c) Delivery – Make a backward swing with bent elbows; lean forward in transferring
weight to the left foot and release the ball.
d) Follow-through – Point the throwing arm down- forward, putting the feet parallel
in a ready position.
BASE RUNNING
This is a very important skill you need to master because it allows you to
advance safely from one base to the other with full speed and agility.
Considerations in Running/Base-Running
To condition the body for efficient and effective running, consider the following:
a) Speed Running – running with speed from one point to a definite distance. Try
getting your time as you run and improve your speed every time you do it
b) Agility Running – running with a change in position and direction in the fastest
possible speed. To master this, you might as well consider running through the
bases of the diamond. Improve your speed every time you do it.
CATCHING
This is a defensive skill used to receive a thrown ball and hold a base runner or
batter from proceeding or prevent the opponent from earning a point or a run.
§ In baseball, a catch occurs when a fielder gains secure possession of a batted
ball in flight, and maintains possession until he voluntarily or intentionally
releases the ball. When a catch occurs, the batter is out, and runners, once they
properly tag up (retouch their time-of-pitch base), may attempt to advance at risk
of being tagged out.
Elements of Catching
a) Follow-through – After the release of the ball, continue the forward motion, with
the throwing arm pointing to the target.
b) Stride – Take a stride or wide step with your left foot. Release the ball. In
performing this skill observe the following mechanics:
q Hold your glove open and keep a visual on the ball at all times.
q Keep your free hand in front of you and bring it on top of the glove as the ball
approaches.
q Close your hand over the ball the moment it hits inside your glove
HITTING/BATTING
The aspect of baseball that draws many young players to the game is the idea of
hitting a baseball squarely. In order to hit the ball consistently, a batter must take a
solid stance in the batter's box with his left shoulder--for a right-handed hitter--facing the
pitcher. This is an offensive skill used to strike the pitched ball using a bat. It is done to
advance to the bases and eventually leads to earning a run or point.
Elements of Hitting/Batting
In doing this skill, consider your grip, stance, stride, and swing.
a) Grip – use your fingers in gripping the bat and tighten your grip as the ball
approaches.
b) Stance - proper stance includes slightly bending your knees, feet parallel to the
plates in shoulder width distance, and bat tilted at 45° and not positioned over the
shoulder.
c) Stride – as the ball approaches, stride the right foot a little backward to gain
momentum.
d) Swing – after a little stride backward, transfer the strength generated by the body
towards the arms to bat as it swings parallel to the ground aiming at the ball and
directing it to the intended destination.
ACTIVITY 1:
1. Put a check mark if the topic discussed was clear or not clear. Include the
questions that you would like to ask in the class discussion
Topics Clear Not Clear
Historical development
Facility used
Equipment used
Basic skills
Significant rules
ACTIVITY 3:
EXPECTED OUTCOME Analyze game situation on scientific and technical aspects
Instruction:
Introduction
Basketball is a team sports that enhances the whole development of a child.
Basketball teaches you about being a good team player and can be a great social
sport. Adults should check with their doctor before taking
up basketball. Basketball puts a lot of stress on the body and injuries can happen, so
warming up, stretching your muscles and joints, and cooling down is important.
In this module, you will expand and explore your knowledge about the
historical development, terminologies, basic skills, facilities and equipment, and rules
and regulations of basketball. Amidst of this pandemic, there are different ways or
alternative to perform the skills in basketball wherein our art of creativity will enhance
too.
Learning Outcome
References:
http://www.thebasketballworld.com/history.htm
http://www.sportsknowhow.com/basketball/history/basketball-history.shtml
https://mymission.lamission.edu/userdata/ruyssc/docs/History%20of
%20basketball.pdf
Facility used Playing Court - The playing court shall have a flat, hard surface free from
obstructions (Diagram 1) with dimensions of 28 m in length by 15 m in width
measured from the inner edge of the boundary line.
Back Court - A team's backcourt consists of its team's own basket, the
inbounds part of the backboard and that part of the playing court limited by the
end line behind their own basket, the sidelines and the center line.
Front Court - A team's frontcourt consists of the opponents' basket, the
inbounds part of the backboard and that part of the playing court limited by the
end line behind the opponents' basket, the sidelines and the inner edge of the
center line nearest to the opponents' basket.
Lines - All lines shall be drawn in white color, 5 cm in width and clearly
visible.
Boundary Line - The playing court shall be limited by the boundary line,
consisting of the endlines and the sidelines. These lines are not part of the
playing court.
Foul Line – for all size courts the 'foul line' is 15 feet in front of the backboard.
3 Point Line Arc - for NBA Basketball Courts the 3-point arc is 22 feet to the
center of the rim on the sides with a straight line extending out 16 feet 9 inches
from the baseline. Past those points the line extends out 23 feet 9 inches from
the center of the rim.
Backboard Rim - The regulation height above the ground for the rim (hoop) is
10 feet, and the rim is 18 inches in diameter. Backboards are 6 feet wide (72
inches) by 42 inches tall, with the inner square being 24 inches wide by 18
inches tall.
Free Throw Line - The free-throw line shall be drawn parallel to each end line.
It shall have its furthest edge 5.80 m from the inner edge of the end line and
shall be 3.60 m long. Its mid-point shall lie on the imaginary line joining the
mid-point of the 2 end lines.
Score Board – displays the time left in the period and running scores of the
both team.
References:
www.allaboutbasketball.us/basketball-wiki/equipment-for-basketball-game.html
http://www.topendsports.com/sport/basketball/equipment.htm
https://www.fiba.com/downloads/rules/2014/official_basketball_rules_2014_y.pdf
Equipment Ball – the most visible equipment in the game. There are different types of ball
used use in different leagues.
Jersey/Uniform – it consists of tank tops and shorts. You also need socks and
good basketball type of sneakers/rubber shoes.
References:
www.allaboutbasketball.us/basketball-wiki/equipment-for-basketball-game.html
www.ducksters.com/sports/basketball/basketball_equipment.php
Basic skills Dribbling – is an important skill for all basketball players. This skill will allow
you to move up and down the court, maneuver past defenders and execute
plays. Proper dribbling requires ball-handling skills and knowledge of how to
spread your fingers for ball control. It is also best if you know how to dribble
equally well with both hands.
Shooting – In order to score points in basketball, you need to shoot the ball
into the hoop. This requires the ability to properly hold and throw the ball into
the air toward the basket while avoiding defenders. A proper shot requires
precise aiming, arm extension and lift from the legs. There are different types
of shots you need to learn, including jump shots, layups and free throws.
Running – is a big part of basketball. In a full-court game, you will find
yourself running back and forth as the game quickly transitions between
offense and defense. When you have the ball, running will help you to avoid
defenders and get to the basket quicker. On defense, you often will find
yourself needing to run after the opponent, especially during fast breaks.
Passing – is another skill that when mastered can help you become a complete
basketball player. Basketball is a team sport that involves finding a teammate
who is open for a shot. The ability to pass the ball to this player can make the
difference between scoring and not scoring. Really great passers are an
important part of a basketball team and usually the ones who set up scoring
plays.
Jumping - is another skill that can define how good a basketball player is.
Jumping is involved in offense during the jump ball in the beginning, while
taking shots and sometimes while trying to catch a pass. On defensive you will
need the ability to jump when trying to block a shot or a pass. Being able to out
jump your opponent for a rebound also is important.
Reference:
http://www.livestrong.com/article/500227-the-five-basic-skills-of-basketball/
http://www.nlba.nf.ca/documents/OBR_Summary2014_V6.pdf
Significant Two teams of maximum 12 players, with a maximum of five players of each
rules team on the court at any time. Teams may make as many substitutions as they
like.
The objective of the game is to put the ball in the opposing team’s basket.
The team with the most points at the end of the game wins.
The game consists of four periods of 10 minutes.
If the scores are tied, overtime periods of five minutes will be played until one
team has more points than the other (at the end of the 5-minute period)
A basket scored from near the basket (inside the three-point arc) is worth two
points.
A basket scored from far (beyond the three-point arc) is worth three points.
A basket scored from the free-throw line is worth one point.
The ball may either be passed from one player to another, or dribbled by a
player from one point to another (bounced while walking or running).
Before passing or shooting the ball, a player may take two steps (without
dribbling).
Once a player has stopped dribbling, he may not start to dribble again.
Once the team in possession of the ball has passed the half-court line, it may
cross back over the line with the ball.
When a team gains possession of the ball, they have a maximum of 24 seconds
to attempt a shot.
Additionally, offensive players may not remain within the restricted area (key)
for more than three consecutive seconds.
A personal foul occurs when there is illegal contact between two opponents. A
player who makes more than five personal fouls is excluded from the game.
A foul made on a player attempting a shot results in the awarding of the same
number of free-throws as those of the shot taken (two from inside the arc, three
from outside). If a player is fouled but makes the attempted shot, the shot
counts and an additional free-throw will be awarded.
Once a team has made four fouls in a period, each additional foul (on a player
not attempting a shot) will result in the automatic awarding of two free-throws.
There shall be an interval of play of 20 minutes before the game is scheduled to
begin.
There shall be intervals of play of 2 minutes between the first and second
period (first half), between the third and fourth period (second half) and before
each extra period.
The game shall consist of 4 periods of 10 minutes each.
A jump ball occurs when an official tosses the ball in the centre circle between
any 2 opponents at the beginning of the first period.
References:
http://www.nlba.nf.ca/documents/OBR_Summary2014_V6.pdf
https://www.fiba.com/downloads/rules/2014/official_basketball_rules_2014_y.pdf
http://www.livestrong.com/article/500227-the-five-basic-skills-of-basketball/
ACTIVITY 1:
3. Put a check mark if the topic discussed was clear or not clear. Include the
questions that you would like to ask in the class discussion
Topics Clear Not Clear
Historical development
Facility used
Equipment used
Basic skills
Significant rules
ACTIVITY 2:
EXPECTED OUTCOME: Demonstrate ability to play with enjoyment and simple game
techniques
Instructions:
1. In your group, search/ create a lead up game in basketball
2. Communicate it to the class and let them play the game
3. Explain the objectives of the game. Emphasize the importance of the skill to
be developed in the game.
4. Follow the procedure below:
a. Introduce the title of the lead up game
b. Explain the objectives of the game
c. Discuss the mechanics of the game
d. Have a demonstration of the game
e. Let them ask question for clarity of the mechanics
f. First trial game. Ask for queries
g. Take a second trial (if needed)
h. Let the game begin!
5. Always start with the dynamic warm up. PLAY WITH SAFETY AND FUN!
6. Complete the table below
Title of the Skill needed in the Objective of the Mechanics of the
game game Game game
Lay me Up Dribbling The objective of the 1. All of you must
Lay-up game is to shoot the have one person
Passing ball using lay-up, there to be guarded
Blocking/Guarding should be at least five (man to man).
points in 2 minutes. 2. The fist team will
be the first one to
shoot and the
other team will be
guarding, after
three minutes
they will switch
places.
3. The first team will
be the one who
pass the ball and
the last member
of the team will be
the one who will
lay up the ball
while the other
team will just
block them for
them not to be
able to pass and
shoot the ball. If
the last member
of the team shoots
the ball then they
will rotate and the
process will go
until the end of
three minutes.
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ACTIVITY 3:
Instructions:
1. Follow the procedures listed on the table
2. Visit the YouTube sites provided to help you better learn the skills
SKILLS DRILLS
Shooting https://www.youtube.com/watch?v=Ae_yfNeo12c
Passing https://m.youtube.com/watch?v=SbOsxamKyzY
Dribbling https://m.youtube.com/watch?v=ZNM8e4qReno
Lay-up https://m.youtube.com/watch?v=rV-4Jk2oOYE
Rebounding https://m.youtube.com/watch?v=fvu-QCVfBzU
Guarding/Defending https://m.youtube.com/watch?v=ls3kzhG6Cb8
Progress Report assess your level of competence by means of putting a checkmark on the
appropriate box
SKILLS LEVEL OF COMPETENCE
Proficient (4) Satisfactory Learning (2) Cannot perform
can make 8-10 (3) can make can make 3 out (1) can make 0-
successful tries 6-7 successful of 5 successful 2 successful
out of 10 tries out of 10 tries out of 10 tries out of 10
Shooting
Passing
Dribbling
Stealing
Are you satisfied with your assessment report? If not, what will you do to improve your
skills?
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ACTIVITY 4: