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Advanced Level Module 2

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0% found this document useful (0 votes)
9 views

Advanced Level Module 2

Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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ADVANCED LEVEL GRADE- 7-9

MODULE -2

1. Model 1- Run way:

Steps :

1. Create a new object named stripe.


2. Add a box and change its properties.
3. Move it in z-axis.
4. Then again create a new object names runway.
5. Inside that add a box and change the attributes and change the color as black.
6. Move it by z-axis.
7. Add a box and change the attributes and change the color as white.
8. Move it by x,z-axis.
9. Repeat step 7,8.
10. Create a variable nudge and initialize the value as 0.
11. Create a loop and increment it by 1.
12. Add a copy of the object named stripe.
13. Finally change the value as 10 for the variable nudge.
14. The loop continues till it reaches the count value.
Output :

2. Model 2- Table:

Steps :

1. Set four variables : width, height, depth, legsize of the table.


2. Then add a box and change the attributes.
3. Move it along z-axis.
4. Then add two hole boxes and change the width,height and length so that it cuts the box
and form a shape of table.
5. Finally group all the objects.
6. Then move it along z-axis.

Output :
3. Model 3- Basket:

Steps :

1. Set two variables named : frame and framerot.


2. Create a loop and incremented by 1.
3. Add a torus inside the loop and change the size.
4. Rotate the shape around Y-axis by 50degrees.
5. Move it by z-axis.
6. Rotate the shape again around Z-axis.
7. The loop continues to execute until the count value reaches the limit given.
8. Add a ring and change the radius by 20.
9. Finally group them.

Output :
4. Model 4- Tea holder:

Steps :

1. Define a template named holder.


2. Inside that add a cylinder as a hole.
3. Then move it along z-axis.
4. Again add a solid cylinder.
5. Move it along z-axis.
6. Finally group them.
7. Then create a second template named teaLight.
8. Create a loop increment by 1.
9. Call the template named circularpattern which will be defined later.
10. Set the color as multicolor.
11. Then move it along the z-axis.
12. Create a template circularpattern.
13. Create a loop increment by 1.
14. Inside that call a template named Patternshape which will be defined later.
15. Then rotate around the z-axis.
16. Again create another template named Patternshape.
17. Inside that create a cylinder.
18. Move it along the y-axis.
19. Add a whole cylinder and change its attributes.
20. Repeat step 19 three times.
21. Then move it along the x,y,z axis.
22. Create a group.
23. Add a cylinder and move it along the y-axis.
24. Again create a group.
25. Rotate it around the x-axis.
26. Move it along the z-axis.

Output :

5. Model 5- Chaos:

Steps :
1. Create five variables named : L,w,n,size,turn.
2. And specify the values for the variables.
3. Create a loop and increment by 1.
4. Add a ring and change the radius.
5. Move it along x,y,z axis.
6. Rotate around x-axis by 25deg.
7. Move it along z-axis.
8. Change the values of variables.
9. This loop continues to execute until the n value becomes 20.

Output :

6. Model 6- Jet Airliner:


Steps :

1. Create a new object named fuselage.


2. Add a sphere and change the radius as 20.
3. Move it along z-axis.
4. Scale the position to x,y-axis accordingly.
5. Add a sphere and make it as a hole and change the radius.
6. Move it along z-axis.
7. Again scale the position, change the x & y axis.
8. Add a box and make it as a hole and change the properties.
9. Move it along y & z-axis.
10. Create a loop and increment it by 1.
11. Inside the loop add a cylinder and make it as a hole and change the radius.
12. Rotate it around y-axis by 90degrees.
13. Move it along x,y,z-axis.
14. Add a sphere and change the attributes.
15. Scale it along x,y,z axis accordingly.
16. Move it along y & z -axis.
17. Add a sphere and change the radius.
18. Scale it along x,y coordinates.
19. Move the sphere along y,z-axis.
20. Finally, group them together.
Output :

7. Model 7-Jet:

Steps :
1. For creating a jet we will create separate objects for it.
2. First create an object named : body.
3. Inside that add a cylinder and change the attributes.
4. Rotate it around the x-axis by 90 degrees.
5. Move it along the y,z axis respectively.
6. Add a half sphere and rotate it around the x-axis by 90degrees.
7. Scale it along x,y,z axis.
8. Move the shape by y and z coordinates.
9. Add another half shere.
10. Repeat the step 7,8.
11. Second create a object named : Engine.
12. Inside that add a cone and change the attributes.
13. Rotate it around the x-axis by 90 degrees.
14. Move it along the y & z-axis.
15. Again add a cone and make it as a hole.
16. Rotate it around the x-axis by 90 degrees.
17. Move the cone along the y & z-axis.
18. Group them together.
19. Third, create an object named : wing.
20. Inside that adds a roof and changes the attributes.
21. Rotate it around the x-axis by 90 degrees.
22. Scale it along the x,y,z axis.
23. Finally.move them along the y,z axis.
24. Fourth, create an object named : tail.
25. Add a roof and change the attributes.
26. Rotate it around x-axis by 90 degrees.
27. Scale along x,y,z coordinates.
Output :

8. Model 8 - Submarine:

Steps :
1. We can create a submarine using codeblocks by defining different objects.
2. First create an object named : tube.
3. Inside that add a cylinder and change the attributes.
4. Add a paraboloid and change the properties.
5. Move it along z-axis.
6. Add a paraboloid and change the radius.
7. Move it along z-axis.
8. Rotate it around y-axis by 180 degrees.
9. Finally group them.
10. Rotate it around x-axis by 90 degrees.
11. Move it along z-axis.
12. Second, create a new object named : fin.
13. Add a sphere and change the attributes.
14. Scale the position along x,y,z coordinates.
15. Third, create a new object named : tower.
16. Add a cylinder and change the radius and height.
17. Move it along z-axis.
18. Scale the position in all the three coordinates.
19. Fourth, create again a new object named : sub.
20. Add a copy of object tube.
21. Add a copy of object tower.
22. Move it along y-axis.
23. Add a copy of object fin.
24. Move it along y & z-axis.
25. Scale it along three coordinates.
26. Add a copy of object fin.
27. Move it along y & z-axis.
28. Repeat step 25.
29. Delete all three objects tube,tower, fin.
Output :

9. Model 9 -Light House:

Steps :

1. Create a new object named : tower.


2. Add a solid cone and change the radius.
3. Add a hole cone and change the radius.
4. Create a group.
5. Move along z-axis.
6. Create another object named: top.
7. Create a variable named : turn and initialize to 0.
8. Add a solid ring and change the radius.
9. Move it along z-axis.
10. Add a solid cylinder and change the radius.
11. Move it along z-axis.
12. Create a loop increment by 1.
13. Inside that add a hole box and change the properties.
14. Move it along z-axis.
15. Rotate around z-axis by turn variable value.
16. Change the variable turn value to 45.
17. The loop continue to execute till the value reaches 10.
18. Create a group.
19. Again create a loop increment by 1.
20. Inside that add a cylinder and change the attributes.
21. Move it along y,z axis.
22. Rotate it around z-axis by turn variable value.
23. Change the turn variable value to 45.
24. Add a solid ring and change the radius.
25. Move it along z-axis.
26. Add half sphere.
27. Move it along z-axis.
28. Scale it along three coordinates.
29. Create a new object named: light.
30. Add a cone and change the radius.
31. Move it along y,z-axis.
32. Rotate it around x-axis by 90 degrees.
33. Rotate it around z-axis by 15degrees and repeat this 30times.
Output :
10. Model 10 -Space ship:

Steps :

1. Create a new object named : body.


2. Add a new sphere and change the radius.
3. Scale it along three coordinates.
4. Move it along z-axis.
5. Add a hole cylinder and change the attributes.
6. Move it along z-axis.
7. Create a group.
8. Move it along z-axis.
9. Create new object named : engine.
10. Add a solid paraboloid and change the radius.
11. Add a hole paraboloid and change the radius.
12. Move it along z-axis.
13. Create a group.
14. Rotate it around x-axis by 90 degrees.
15. Move it along z-axis.
16. Create a new object named : light.
17. Add a solid cylinder and change the radius.
18. Rotate around x-axis by 90 degrees.
19. Create a new object named ss.
20. Add a copy of object body.
21. Move it along z-axis.
22. Add a copy of object light.
23. Move it along x,y,z-axis.
24. Add a copy of object light.
25. Move it along x,y,z-axis.
26. Add a copy of object engine.
27. Move it along x,y,z-axis.
28. Add a copy of object engine.
29. Move it along x,y,z-axis.
30. Create a group.
31. Delete all three objects name body,engine,light.
32. Create a loop increment by 1.
33. Inside that move it along z-axis.
Output :

11. Model 11 - Among us character:

Steps :

1. Create a new object named : leg.


2. Add a solid sphere and change the radius.
3. Scale it along x,y,z axis.
4. Move it along z-axis.
5. Add a solid cylinder change the radius.
6. Move it along z-axis.
7. Create a group.
8. Create a new object named : body.
9. Add a solid sphere and change the radius.
10. Scale it along x,y,z axis.
11. Move it along z-axis.
12. Add a solid cylinder change the radius.
13. Scale it along x,y,z axis.
14. Move it along z-axis.
15. Add a solid sphere and change the radius.
16. Scale it along x,y,z axis.
17. Move it along z-axis.
18. Create a group.
19. Create a new object named: dude.
20. Add a copy of object leg.
21. Move it along x-axis.
22. Add a copy of object leg.
23. Move it along x-axis.
24. Delete object leg.
25. Add a copy of object body,face,pack.
26. Create a object face.
27. Add a copy of object body.
28. Scale it along x,y,z axis.
29. Move it along y-axis.
30. Create a new object pack.
31. Add a copy of object body.
32. Scale it along x,y,z axis.
33. Move it along y-axis.
Output :

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