Hamlet - BTL - Rulebook - 007 WEB

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RULEBOOK

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OBJECTIVE Setup
In Hamlet: By the Lake, you take Set up according to the instructions in
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Mix up the Fish tiles and place them in the
new bag.

Give each player the additional Flag token


so each player has a total of 7.
the base game rulebook (page 4), with the
your village building lakeside!
Form lakes, build Boats, go Fishing,
following additional steps: 44 Choose a season – Spring, Summer,
Autumn, or Winter – and place its 2 Menu
and feed your Villagers seasonal 11 When sorting the new building tiles, place
cards face up on the table. The Common
the Storeroom tiles (2) into the bag at the
Fish have the same Menu card in all seasons.
meals that give them special beginning of the game. Then, shuffle the
other new tiles into their corresponding
abilities. Hamlet: By the Lake all seasons season EXAMPLE: Autumn
piles based on the icon displayed on the
adds variability, customisability back of the tile:
and more individual control of ● Timber : Dockyard
resources, taking the strategy for
Hamlet well above sea level.


Milk : Aquarium
Brick : Cliffside
F IS H M a r k e t
Gain 2 . + INFRASTRUCTURE
Gain 1 .
YOU PAY 0 FOR
BLUEPRINTS THIS
call in a favour
Construct
a building. Do not
pay its building cost,
do not gain its
● Flour : Beach TURN.
Reward.

New ComponentS 4
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MONOPOLY M IGRATIO
NG N
EE D I Gain 1 .
BR Gain 1
30x Fish tiles 1 . After your next action, Afte .
Gain have 2 ys, place the fish tile on that r your
action, re next
2

u ke
2
o building. no player can
11x Common Fish, If y don adjacen fill ALL
2

ore ther take actions on the same t fishing


or m in ano free. tile until your next turn. spaces.
10x Uncommon Fish, ga y for
ke
don
9x Rare Fish

9x Menu cards
1x Common Fish, 2x Spring, 2x Summer,
2x Autumn, 2x Winter
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3

1 2 2 1x Canvas bag
(for Fish tiles)
1 1 3

4x Villager’s House Tiles

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1 1 2

30x Lake tiles 15x Fish 10 Boat Tokens 4 Flags


6x New Building tiles (triangles) tokens (Neutral) 1 of each colour

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Gameplay Concepts
Forming Lakes

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Lake tiles are used to fill in empty spaces created by

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other building tiles. Whenever a player places a building

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tile that fully encloses any amount of empty space
between tiles, a lake is formed in that enclosed space. 2 4
Lakes form even when tiles enclose a space corner-to-
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corner, without touching segment to segment.

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5 Place as many Lake tiles as necessary to fill
the space. Lakes may form around any type of
9x 4 3
edge – Mountains , Forests , Roads , 1 corner-to-corner
or Water . enclosure
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6 Score 1 Point for every 2 Lake tiles placed
(rounding down – maximum of 10 Points
per lake). No adjacent
to a building
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7 Place a Fish token on each new lake tile that tile = No Fish
is adjacent to a building tile.
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8 If the lake is 2 tiles or bigger, you may choose
7x
to place a Boat on the lake and place a Flag

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token of your colour in it.

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Boats Fishing • You cannot have more than 3 Fish in your
Boats allow you to move workers and transport Fishing is a new Villager action. personal supply at the end of your turn. If you
have more than 3, choose which 3 tiles you want
materials across Lakes. They are not on a specific
tile of the lake, but “on the lake” – meaning they
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9 To go fishing, you must place one of your
to keep and place the rest into the bag.
Villagers on a building tile adjacent to at
can be used to connect all building tiles that are least one Lake tile. A Lake tile is adjacent to Selling and Eating Fish
adjacent to that lake. a building tile if it shares a segment with that At any time during your turn, you may choose to
• Unlike paths and bridges, Boats can only be used building tile – not if only a point of the triangle Sell or Eat your Fish . This does not require an
by the player who placed them. touches the building tile. additional Villager action.
• After you place a Boat, it, or the flag on it, cannot 2
10 Remove all Fish tokens from all Lake tiles Depending on the rarity of the Fish , you can
be removed and used in another lake. adjacent to the tile your Villager is on (can be either Sell it for Gold , or cook a delicious meal to
• You may not place a Boat if you do not have any multiple lakes). gain the ability on the corresponding Menu card .
Flags left in your personal supply.
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11 Randomly draw Fish tiles from the bag Each ability can be activated once per player per
equal to the number of Fish tokens you turn. Each type of Fish can be consumed once
For the purposes of delivering
1 resources, a Boat functions in the
removed from the lake tiles. per player per turn.
cost
same way as a Donkey. However, when F IS H M a r k e t
Common Fish (green): Gain 2 . season
using the boat in this way, the active player needs not (Summer)
Gain 2 Gold
to be able to deliver 1 Wheat to any tile adjacent adjacent
to the lake where the boat is. This allows that
player to use that particular boat as a Donkey for Additional Uncommon Fish (blue):
2 only
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MIGRATION
that entire villager action. for the owner Gain 1 Gold and the Gain 1 .
ability on the blue After your next
action, refill ALL
corresponding
2
adjacent fishing
For the purposes of access to a building, having spaces.
reward
a Boat in a Lake allows your workers to travel 1 Menu card . (gold)
between building tiles that are adjacent to the same
reward
lake as if they were connected by a path or bridge. 1 2 2
Rare Fish (red): (ability) FISH FESTIVA L

This does not cost any additional resources. Gain the ability on the Discard up to
Fish tokens do not replenish after they are removed 10 fish,
Score 1 each.
Red corresponding
Boats do not count as Paths/Bridges/Roads for (unless otherwise specified), and it is not possible Fish consumed for this
action counts as one
Menu card . of the discarded fish.

the purpose of scoring, for example to score the to go Fishing on tiles that no longer have adjacent
longest road, or to enable scoring for a Landmark. Fish tokens. When you exchange any number of
You may build a Path or Bridge connecting two After collecting your Fish tiles , you may sell Fish tiles for Points , Gold , or
tiles that are already connected by a Boat. them or cook them into meals, see below. abilities, place them back into the bag.

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New Buildings Storerooms:
When you construct a Storeroom, place on of your The Villager’s House
Flag tokens on it to indicate you own it. Activate the
The new buildings follow the same ruleset as building (using a worker action) to transport refined/ Hamlet: By the Lake includes a Villager’s house in
buildings in the base game. You gain blueprints raw materials to the tile and place them in the slots. each of the player colours. At the end of your turn,
by visiting the Town Hall, build them by providing Only you can activate the Storeroom and only you instead of keeping your Villagers on the board, take
the required materials, place them following the can use the materials stored on the Storeroom. them off and put them to sleep on their beds in your
Adjacency rules and score Points as stated on Villager’s house. Whenever you would hire a new
their Reward slot. Materials transported to the Storeroom are worker, place them asleep in the Villager’s house,
considered consumed for the purpose of granting ready to be used at the beginning of the next turn.
Building Placement: Water Edges rewards to the respective owners. You may not
The rules for placing a new building are the same purchase materials from the Market to place them At the beginning of your turn, wake up all your
as in the base game when it comes to Roads , in the Storeroom. hired Villagers by standing them up and take
Forests and Mountains . However, the new actions by placing them one by one on the desired
Aquarium:
buildings have a new type of segment: locations on the board.
Apart from scoring points for leftover fish, the
Water (light blue). Water segments
Aquarium offers the possibility of joining two
can only be placed adjacent to other Water
lakes together through a water channel between
segments or adjacent to empty space. They can be
the islands on its tile. When the Aquarium is
used to form lakes.
constructed, both lakes are formed individually
according to Forming Lake rules. However, for the
sake of Adjacency and Transportation, the whole
2 1 4 body of water is considered a single lake. Previously
placed Boats on the merging lakes remain there and
are both considered to be on the merged lake.

Beach:
The Beach tile counts as having 2 permanent Fish
1 1 on it that can always be fished. The owner of the
beach can take a Fishing action here even if there
1 3 are no Fish in the surrounding lakes or if there are
no lakes surrounding the Beach. If other players
Game End
1 1 2 take a fishing action on the Beach, they may not The game ends when a player makes the
fish the additional two fish that are on it, but may last Church delivery, or a player places
Building
COST still fish any coming from surrounding lakes. their last Flag on a building or Boat.
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Building
Dockyard:
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reward
Note that Hamlet: By the Lake includes an
The owner of the Dockyard scores 3 Points
additional Flag, so each player has 7 Flags, not 6.
per Boat of their colour on the board at the end
of the game.
Owner’s Complete the current round so that every player
flag Cliffside: will have played the same number of turns (until
The Cliffside scores 3 Points for each of its the player sitting to the right of the starting
Storeroom stored resources end game Water segments that is adjacent to a lake.
Activation (refined/raw) Owner’s player has completed their turn). Then proceed
(worker required) Slot x2 bonus No road is required to score this building at the to End Game Scoring as described in the base
end of the game. game rules (page 11).

Credits Special Thanks:


Chad Samuelson, Tom Culley, Cory Cunningham
& big Thank you to all our Kickstarter backers!
Game Design: David Chircop
Expansion Design: David Chircop & Jonathan Harrington
© Copyright 2024 Mighty
Solo Mode: Nick Shaw
Boards. Published by Mighty
Illustration: Yusuf Artun & Max Kosek
Boards. All rights reserved.
Graphic Design: Andrew Cachia, Max Kosek,
* To be able to play Hamlet: By the Lake the base Chris Borg & Mark Casha
game is required. MARKETING: Eveline Foubert www.mighty-boards.com

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