Advance Computer Application
Advance Computer Application
1. On the Status Bar, right-click on grid display and select Grid Settings.
2. In the Drafting Settings dialog box, Snap and Grid tab, click Grid On.
3. Under Snap Type, make sure Grid Snap and Rectangular Snap are selected.
4. In the Grid X Spacing box, enter the horizontal grid spacing in units.
5. Modify other settings as needed.
The term derived from designers using metal wire to represent the three
dimensional shape. The 3D wire frame model is the most abstract out of the
three 3D CAD models other two models being surface and solid. Primarily it’s
an edge of skeletal representation of a real-world object, geometrically it consist
of points, lines, arcs, circles and other curves defining edges or object’s centre
lines. It is created by defining each edge of the physical object where two
mathematically continuous smooth surfaces meet. It allows shaping and
modifying solids and solid surfaces also 3D solid modelling efficiently draws
higher quality representations of solids over conventional line drawing.
Some of the key advantages one can drive out of 3D wire frame model could be listed as:
Grips are small squares, rectangles, and triangles that appear on selected
objects. You can stretch, move, copy, rotate, scale, and mirror objects using
grips without having to enter any commands.
You can modify the display, color, and behavior of grips with a variety of
controls on the Selection tab of the Options dialog box. For example, selecting a
block does not, by default, display grips for the objects within the block. It only
shows the insertion grip to avoid too many grips cluttering up the screen. For
those occasions where you wish to access grips on individual geometry in the
block, you can turn on the option to show grips within blocks.
The objects I described in this post are just a few of the many AutoCAD objects
offering relevant grip editing tools to help you minimize clicks and save time!
To learn more about object grips, check out these resources
To create a block from scratch, go to the “Quick Find” toolbar. Select your
preferred draw command and draw on the current layer. If you want to draw a
pipe object, you’ll need two lines and two circles. To draw a title block, simply
use the line draw command. You just need to select the draw commands
necessary to create the original objects that will form the block.
2. Name the Block
Go to the Home tab and select the block panel. Click on “Create” to start the
block command, which can also be initiated through the command terminal.
The “Block Definition” dialog box opens with an empty field. In the first text
field, enter the name of the block you want to create. Use a distinct and
memorable name if you plan to use this as a block reference in the future.
A base point consists of coordinates for the current user’s coordinate system.
It’s used as the insertion origin in a block reference. To define a base point,
simply click on “Pick Point” in the “Base Point” section. Then, select the origin
point using object snap for accuracy. The coordinates will be populated
accordingly. You can use it anytime you need to refer to the block.
Open the “Block Definition” dialog box. Click the “Select Objects” button in
the “Objects” section. Choose the objects you want to be included in the block.
Then, click enter to return to the block definition dialog box. Alternatively, you
could highlight all the objects before using the block command dialog box.
Under the “Behavior” section, you can turn on the “Annotative” function if you
want the block to be displayed in scale and match the block’s orientation to the
layout. You can also force it to scale correctly when inserted in a different
drawing as an external block and add a hyperlink for an internet referencing if
you want. These special properties enhance the usability of your block.
A block description is necessary if you want to use the block in the future. It’s
recorded in the DesignCenter, which organizes blocks, drawings, hatches, and
other content for easy access. Add a descriptive and memorable block
description, so you can refer to them easily. You can insert units or give the
block a name if it’s a graphic symbol. Once you’re done, click “OK” to finish
creating a block in AutoCAD.
Q9 How Design centre is helpful in developing AutoCAD Drawings.
Spline = a smooth curve that may lie on a 2D plane or can wander in 3D space.
Polyline = a series of straight line and arc segments that define a single
AutoCAD entity. All the segments of a polyline lie on a 2D plane although that
plane may be at any orientation in 3D space. If the polyline contains arc
segments their ends will be tangent to the adjacent line or arc segment.
Polylines are useful for a variety of applications. They are used to define a path
or a single closed shape. For example, you could construct a hexagon with 6
lines or 1 polyline. Pedit can be used to convert the 6 lines to one polyline.
When using pedit and selecting one of the 6 lines AutoCAD will ask you if you
want to convert the first line to a polyline at which point you respond "yes" and
then select the other 5 lines. The result will be a closed polyline. Explode is
used to convert a single polyline to a collection of lines and arcs.
The XY plane, also called the work plane or construction plane, on which
objects are created and modified
The horizontal and vertical directions used for features like Ortho mode, polar
tracking, and object snap tracking
The alignment and angle of the grid, hatch patterns, text, and dimension objects
The origin and orientation for coordinate entry and absolute reference angles
For 3D operations, the orientation of work planes, projection planes, and
the Z axis for vertical direction and axis of rotation
By default, the UCS icon appears in the lower-left corner of the drawing area
for the current model viewport. The UCS in each paper space layout is
displayed as a drawing triangle.
The following changes are made to geometric objects in the drawing area or the
block editor:
Types of viewports
Viewports can display entire, as well as cropped, views of a drawing, with specified layer and
class visibility settings, projection, render mode, and orientation parameters (complete with
details, annotations, dimensions, and title block borders). Viewports can show other parts of
the active document, or even portions of other documents. If the drawing changes, update the
viewports to reflect the changes.
Vectorworks Design Suite products allow you to create one or more viewports
on a design layer, and the design layers shown in the viewports can be either
from the current document, or referenced from another document. Like a sheet
layer viewport, a design layer viewport can display design layers from the
current file in a full or cropped view; unlike a sheet layer viewport, it can
include one or more design layers that are referenced from another file.
HATCH (Command)
Fills an enclosed area or selected objects with a hatch pattern, solid fill, or
gradient fill. Choose from the available hatch patterns, or use the User
Defined command option to create custom hatches.
Draw Boundary
Removes from the boundary definition any of the objects that were previously
added.
Boundary Set Specifies a limited set of objects, called a boundary set, for evaluation
by the pick point of the hatch.
Everything Creates a boundary set from everything visible in the current viewport.
Selecting this option discards any current boundary set and uses everything visible in
the drawing or in the current viewport.
Island Detection Specifies whether to use objects within the outermost boundary as
boundary objects. Specifying no island detection prompts for the ray casting method.
Nearest Runs a line from the point you specify to the nearest object and then traces
the boundary in a counterclockwise direction.
Angle Runs a line at the specified angle from the point you specify to the first object
encountered and then traces the boundary in a counterclockwise direction.
Style Specifies the method used to hatch or fill objects within the outermost hatch
boundary. If you have selected no internal objects, a hatching style has no effect.
Because you can define a precise set of boundaries, it's often best to use the Normal
style.
Ignore Ignores all internal objects and hatches or fills through them.
Outer (Recommended) Hatches or fills inward from the outer boundary. HATCH
turns hatching or filling off if it encounters an internal island. This option hatches or
fills only the outermost level of the structure and leaves the internal structure blank.
Normal Hatches or fills inward from the outer boundary. If HATCH encounters an
internal island, it turns off hatching or filling until it encounters another island within
the island.
Associativity Specifies that the new hatch pattern is updated when its boundaries are
modified.
Gap Tolerance Sets the maximum size of gaps that can be ignored when objects are
used as a hatch boundary. The default value, 0, specifies that the objects must enclose
the area with no gaps. Any gaps equal to or smaller than the value you specify in the
gap tolerance are ignored, and the boundary is treated as closed.
Separate Hatches Controls whether the command creates a single hatch object or
multiple hatch objects when several separate closed boundaries are specified.
Draw Order
Assigns the draw order to a hatch or fill. You can place a hatch or fill behind all other
objects, in front of all other objects, behind the hatch boundary, or in front of the hatch
boundary.
Origin
Controls the starting location of hatch pattern generation. Some hatches, such as brick
patterns, are meant to be aligned with a point on the hatch boundary. By default, all
hatch origins correspond to the current UCS origin.
Use Current Origin Sets the value of the HPORIGINMODE system variable. The
last 5 options listed below correspond to the values 1-5.
Set New Origin Specifies the new hatch origin point directly.
Annotative
Specifies that the hatch is annotative. This property automates the process of scaling
annotations so that they plot or display at the correct size on the paper.
Hatch Color
Overrides the current color with a specified color for hatch patterns and solid fills.
Layer
Assigns new hatch objects to the specified layer, overriding the current layer. Enter
Use Current or “.” to use the current layer.
Transparency
Sets the transparency level for new hatches or fills, overriding the current object
transparency. Enter Use Current or “.” to use the current object transparency setting.
Advance computer Applications
2022
Q21 Enlist any five subcommands used for drawing different types of
objects.
BASIC DRAWING COMMANDS FOR AUTOCAD. Construction Commands.
ARRAY: ...
COPY: Draws a copy of selected objects.
MIRROR: Makes mirror images of existing objects. ...
MOVE: Moves designated entities to another location.
OFFSET: ...
FILLET: Changes any corner to a rounded corner.
CHAMFER: Changes any corner to an angled corner.
1. Three-point Lighting
Three-point lighting is probably the most common one, which obviously uses
three light sources:
The key light: which is the most intense one among the three and the
primary source of light; placed to one side of the subject.
The fill light: which is less intense, placed on the opposite side of the
key light to slightly fill in the shadow cast from the key light.
The rim light: which is placed behind the object to separate it from the
background by adding a highlight around it.
Q26 Differentiate between standard primitives and extended primitives.