Social Media
Social Media
1. Social media apps are online platforms that enable users to create and share
content and participate in social networking.[2][5][6]
2. User-generated content—such as text posts or comments, digital
photos or videos, and data generated through all online interactions—is the
lifeblood of social media.[2][5]
3. Users create service-specific profiles for the website or app that are designed
and maintained by the social media organization.[2][7]
4. Social media helps the development of online social networks by connecting
a user's profile with those of other individuals or groups.[2][7]
The term social in regard to media suggests that platforms are user-centric and enable
communal activity. As such, social media can be viewed as online facilitators or enhancers of
human networks—webs of individuals who enhance social connectivity.[8]
Users usually access social media services through web-based apps on desktops or services
that offer social media functionality to their mobile devices (e.g. smartphones and tablets). As
users engage with these online services, they create highly interactive platforms in which
individuals, communities, and organizations can share, co-create, discuss, participate, and
modify user-generated or self-curated content posted online.[9][7][1] Additionally, social media are
used to document memories, learn about things and form friendships.[10] They may also be used
to promote people, companies and ideas.[10]
The change in relationship between humans and technology is the focus of the emerging field
of technoself studies.[11] Some of the most popular social media platforms, with more than 100
million registered users, include Twitter, Facebook (and its
associated Messenger), WeChat, ShareChat, Instagram (and its associated
app Threads), QZone, Weibo, VK, Tumblr, Baidu Tieba, and LinkedIn. Depending on
interpretation, other popular platforms that are sometimes referred to as social media services
include YouTube, Letterboxd, QQ, Quora, Telegram, WhatsApp, Signal, LINE, Snapchat, Pintere
st, Viber, Reddit, Discord, TikTok, Microsoft Teams, and more. Wikis are examples of
collaborative content creation.
Social media outlets differ from traditional media (e.g. print magazines and newspapers, TV,
and radio broadcasting) in many ways, including quality,[12] reach, frequency, usability, relevancy,
and permanence.[13] Additionally, social media outlets operate in a dialogic transmission system
(i.e., many sources to many receivers) while traditional media outlets operate under
a monologic transmission model (i.e., one source to many receivers). For instance, a newspaper
is delivered to many subscribers, and a radio station broadcasts the same programs to an entire
city.[14]
Since the dramatic expansion of the Internet, digital media or digital rhetoric can be used to
represent or identify a culture. Studying the rhetoric that exists in the digital environment has
become a crucial new process for many scholars.
Observers have noted a wide range of positive and negative impacts when it comes to the use of
social media. Social media can help to improve an individual's sense of connectedness with real
or online communities and can be an effective communication (or marketing) tool for
corporations, entrepreneurs, non-profit organizations, advocacy groups, political parties, and
governments. Observers have also seen that there has been a rise in social movements using
social media as a tool for communicating and organizing in times of political unrest.
Social media can also be used to read or share news, whether it is true or false.
History
See also: Timeline of social media
Early computing
The PLATO system was launched in 1960 after being developed at the University of Illinois and
subsequently commercially marketed by Control Data Corporation. It offered early forms of social
media features with 1973-era innovations such as Notes, PLATO's message-forum application;
TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News
Report, a crowdsourced online newspaper, and blog and Access Lists, enabling the owner of a
note file or other application to limit access to a certain set of users, for example, only friends,
classmates, or co-workers.
IMP log for the first message sent over the Internet, using
ARPANET
ARPANET, which first came online in 1967, had by the late 1970s developed a rich cultural
exchange of non-government/business ideas and communication, as evidenced by the network
etiquette (or "netiquette") described in a 1982 handbook on computing at MIT's Artificial
Intelligence Laboratory.[15] ARPANET evolved into the Internet following the publication of the
first Transmission Control Protocol (TCP) specification, RFC 675 (Specification of Internet
Transmission Control Program), written by Vint Cerf, Yogen Dalal, and Carl Sunshine in 1974.
[16]
This became the foundation of Usenet, conceived by Tom Truscott and Jim Ellis in 1979 at
the University of North Carolina at Chapel Hill and Duke University, and established in 1980.