Bounty Hunter Folio (v1.0)
Bounty Hunter Folio (v1.0)
Bounty Hunter Folio (v1.0)
⅞
Calculating, cold, and ruthless, no other profession is so
greatly feared than the Bounty Hunter. You track down the
wanted for a living, no matter how dire the circumstance.
The city watch traditionally issues bounties, but aristocrats
will give them too, often promising big rewards. Naturally,
this promise of wealth attracts numerous amateurs. Some of
them even manage to track down a minor criminal or two—
pickpockets, unlicensed beggars, and the like. But yours is a
purer trade, trafficked with blackpowder, crossbows, and steel.
Unfortunately, a life surrounded by the lawless is also
one of depressing solitude. Your mind often
wanders to dark places as you contemplate
your role in the world. After all, if fools and
the rich can get away with their crimes, why
can’t a Bounty Hunter? You may turn to
banditry under other names in lean months
and then take up your old career in better
times. Clever ones, such as yourself, may sometimes work
with the wanted to arrest them, claim the reward, and then
spring them from jail to arrest them again and again.
Ta l ent: N o M e rcy
Effect: When you Injure a foe with a melee weapon, you
inflict two Injuries instead of one.
BOUNTY HUNTER ABILITIES
Ta l ent: S addl e - bor n PROFESSIONAL TRAIT: For a Few S hillings More
Effect: When fighting on horseback or atop a vehicle, gain SKILL RANKS +10% PRIMARY ATTRIBUTE BONUSES
+10 Base Chance to hit with weapons.
Awareness [AB]
Ta l ent: Ta k e ’ em D ow n Bargain [AB]
Effect: Substitute either your Simple Ranged or Martial Martial Ranged [CB]
Ranged Skills when you attempt to use Disarm, Stunning
Navigation [CB]
Blow, or Takedown. You must be armed with a Loaded
ranged weapon in order to do so. Ride [IB]
Rumor [PB]
S ta rti n g Tr appi n g s
Simple Melee [PB]
Arquebus (weapon), bolas (weapon), 9 crossbow bolts, 3
Simple Ranged TALENT
folkbane (poison), 6 gunpowder shot, horse, iron manacles,
light crossbow (weapon), laudanum (medicine), memento Survival No Mercy
of Dooming, shoulder bag, smelling salts (medicine), Toughness Saddle-born
tincture (medicine), 3 torches
Take ’em Down
My name is & I have made my life as a/an .
fUll name Profession
c orrUPTion T racker
m y c Haos a lignmenT is ... m y o rder a lignmenT is ...
9 8 7 6 5 4 3 2 1 1 2 3 4 5 6 7 8 9
+6
+12
UnHarmed
ligHTly woUnded
- No chance of being Injured
serioUsly woUnded
- Roll 2D6 to see if you’re Injured
grievoUsly woUnded
- Roll 3D6 to see if you’re Injured
encUmbrance limiT casH
BP SS GC
slain!
- Sacrifice 1 Fate Point
3 + [BB] cUrrenT overage 12bp = 1ss 20ss = 1gc 240bp = 1gc to live to tell the tale . . .
MOVEMENT ACTIONS SPECIAL ACTIONS
AP AP
NAME EFFECT NAME EFFECT
COST COST
Maneuver 3 yards and avoid Opportunity Load for various AP, or Quickload for 0
Maneuver 2 AP
Attacks Load Varies AP (but can only use Short Distances and
left Defenseless until next Turn)
Run 3× Movement value and gain Low
Run 3 AP
Cover
1 or 2 Spend 1 AP for +10 Base Chance, or 2 AP
Take Aim
Take Cover 1 yard and gain Low, AP for +20 Base Chance
Take Cover 1 AP
Medium, High, or Total Cover
Ranged Make a Combat-based Test, the foe must Describe to GM how you Assist an ally’s
1 AP Assist Varies
Attack Dodge it or suffers weapon Damage Skill Test, and GM assigns AP cost
PERILOUS STUNTS
Before or after Difficulty Rating is called out,
AP modify the Difficulty Rating by one, two, or
NAME EFFECT Channel
COST 1 AP three positive steps, but suffer Corruption
Power
and roll Chaos Dice to see if you invoke a
Make an Athletics or Coordination Test,
Chaos Manifestation
Chokehold 1 AP the foe must Resist with Athletics or they’re
Choked
Make a Guile or Skulduggery Test, the When you are a target of a Spell, make an
Counterspell 1 AP
Dirty Tricks 1 AP foe must Resist with Awareness or they’re Incantation Test to dispel its effects
Blinded
Make an Athletics or Coordination Test, the Before or after you suffer Combat
foe must Resist with Coordination or either Resist 0 AP Conditions or Spell effects, Resist using a
Takedown 1 AP
be pushed 3 yards away from you or knocked Skill indicated in the ability’s listing
Prone where they stand