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Chapter1 MI1026

The document discusses vectors and their properties including definitions, operations, dot products, and projections. It defines vectors and their components and describes how to perform vector addition, scalar multiplication, and other operations. It also defines the dot product and describes how it relates to the angle between vectors and projections of one vector onto another.
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© © All Rights Reserved
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0% found this document useful (0 votes)
8 views

Chapter1 MI1026

The document discusses vectors and their properties including definitions, operations, dot products, and projections. It defines vectors and their components and describes how to perform vector addition, scalar multiplication, and other operations. It also defines the dot product and describes how it relates to the angle between vectors and projections of one vector onto another.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 36

Chapter 1: Vectors and the Geometry of Space

Lecturer: Assoc. Prof. Nguyễn Duy Tân


email: [email protected]

Faculty of Mathematics and Informatics, HUST

February 2024

Vectors-Geometry of Space 1 / 36
Contents

Contents

1 1.1. Vectors
1.1.1. Definitions and properties
1.1.2. The dot product
1.1.3. Cross product

2 1.2. Equations of lines and planes


1.2.1. Equations of lines
1.2.2. Equations of planes

3 1.3. Cylinder and quadric surfaces


1.3.1. Cylinder surfaces
1.3.2. Quadric surfaces

4 1.4. Cylindrical and spherical coordinates


1.4.1. Cylindrical coordinates
1.4.2. Spherical coordinates

Vectors-Geometry of Space 2 / 36
1.1. Vectors 1.1.1. Definitions and properties

1.1.1. Definitions and properties

A (geometric) vector ⃗v is a directed line segment connecting an initial point A with a terminal
−→
point B and we write ⃗v = AB.
−→ −→
Two vectors ⃗v = AB and u⃗ = CD are equal if they have the same length and same direction, in
which case we write ⃗v = u⃗.
−→
The zero vector ⃗0 = AA.
We can define the sum u⃗ + ⃗v , the difference u⃗ − ⃗v , of two vectors u⃗ and v .
If c ∈ R and ⃗v is a vector, we can define the scalar multiple c⃗v .

Vectors-Geometry of Space 3 / 36
1.1. Vectors 1.1.1. Definitions and properties

Components of a vector

Let Oxyz be a Cartesian coordinate system in (3-)space.


−→
Let v be a vector. We place the initial point of v at O so that ⃗v = OP.
If the coordinates of P of the form (a1 , a2 , a3 ) then these coordinates are called the components of
⃗v and we write
⃗v = ⟨a1 , a2 , a3 ⟩.

Properties
Given A(x1 , y1 , z1 ) and B(x2 , y2 , z2 ), one has
−→
AB = ⟨x2 − x1 , y2 − y1 , z2 − z1 ⟩

The length of ⃗v = ⟨a1 , a2 , a3 ⟩ is »


|⃗v | = a12 + a22 + a32 .

Vectors-Geometry of Space 4 / 36
1.1. Vectors 1.1.1. Definitions and properties

Vector operations

Vector addition
If ⃗v = ⟨a1 , a2 , a3 ⟩ and u⃗ = ⟨b1 , b2 , b3 ⟩ then ⃗v + u⃗ = ⟨a1 + b1 , a2 + b2 , a3 + b3 ⟩.

Multiplication by a scalar
If ⃗v = ⟨a1 , a2 , a3 ⟩ and c ∈ R (a scalar) then c⃗v = ⟨ca1 , ca2 , ca3 ⟩.

In particular, if ⃗v = ⟨a1 , a2 , a3 ⟩ then −⃗v = (−1)v = ⟨−a1 , −a2 , −a3 ⟩

Properties
For any vectors u⃗, ⃗v , and w
⃗ and scalars c and d, the following properties hold.

u⃗ + ⃗v = ⃗v + u⃗ u + ⃗v ) = c u⃗ + c⃗v
c(⃗
u⃗ + (⃗v + w⃗ ) = (⃗
u + ⃗v ) + w
⃗ (c + d)⃗v = c⃗v + d⃗v

⃗v + 0 = ⃗v (cd)⃗v = c(d⃗v )
⃗v + (−⃗v ) = ⃗0 1⃗v = ⃗v .

Vectors-Geometry of Space 5 / 36
1.1. Vectors 1.1.1. Definitions and properties

Standard basis vectors

The vectors
⃗i = ⟨1, 0, 0⟩, ⃗j = ⟨0, 1, 0⟩, ⃗k = ⟨0, 0, 1⟩,

are called the standard basis vectors. They have length 1 and point in the directions of the positive x-,
y -, and z-axes.

If ⃗v = ⟨a1 , a2 , a3 ⟩ then ⃗v = a1⃗i + a2⃗j + a3⃗j.

Definition (unit vector)


A vector of length 1 is called a unit vector. For instance, ⃗i, ⃗j, ⃗k are unit vectors.
⃗v
Note that if ⃗v ̸= ⃗0, then is the unit vector that has the same direction as ⃗v .
|⃗v |

Vectors-Geometry of Space 6 / 36
1.1. Vectors 1.1.1. Definitions and properties

Example
If u⃗ = ⟨1, 2, −2⟩ and ⃗v = ⟨−2, 1, 3, find |⃗
u | and the vectors u⃗ + ⃗v , u⃗ − ⃗v , 2⃗
u + 3⃗v , and the vector unit
vector in the direction of u⃗
p
u | = 12 + 22 + (−2)2 = 3.
|⃗
u⃗ + ⃗v = ⟨−1, 3, 1⟩.
u⃗ − ⃗v = ⟨3, 1, −5⟩.
u + 3⃗v = ⟨−4, 7, 5⟩.
2⃗
The unit vector with the same direction as u⃗ is
1 1 1 2 −2 1 2 2⃗
u⃗ = ⟨1, 2, −2⟩ = ⟨ , , ⟩ = ⃗i + ⃗j − k.
|⃗
u| 3 3 3 3 3 3 3

Vectors-Geometry of Space 7 / 36
1.1. Vectors 1.1.2. The dot product

1.1.2. The dot product

Definition
For two vectors u⃗ = ⟨a1 , a2 , a3 ⟩ and ⃗v = ⟨b1 , b2 , b3 ⟩, the dot product of u⃗ and ⃗v is the number u⃗ · ⃗v
given by
u⃗ · ⃗v = a1 b1 + a2 b2 + a3 b3 .

Properties
If u⃗, ⃗v , w
⃗ are vectors and c is a scalar then

u⃗ · u⃗ = |u|2 (c u⃗) · ⃗v = c(⃗


u · ⃗v )
u⃗ · ⃗v = ⃗v · u⃗
u⃗ · (⃗v + w⃗ ) = u⃗ · ⃗v + u⃗ · w
⃗ u⃗ · ⃗0 = 0

Vectors-Geometry of Space 8 / 36
1.1. Vectors 1.1.2. The dot product

Angle between vectors

Suppose u⃗ and ⃗v are two nonzero vectors.


−→ −→
Suppose u⃗ = OA and ⃗v = OB.
The angle between u⃗ and ⃗v is the angle θ, where 0 ≤ θ ≤ π, between line segments OA and OB.

Theorem
One has u⃗ · ⃗v = |u||v | cos θ.

Corollary
u⃗ · ⃗v
One has cos θ = .
|u||v |

Two nonzero vectors are orthogonal (or perpendicular) if the angle between them is π/2. By
convention, ⃗0 is orthogonal to any vector.

Two vectors u⃗ and ⃗v are orthogonal if and only if u⃗ · ⃗v = 0.

Vectors-Geometry of Space 9 / 36
1.1. Vectors 1.1.2. The dot product

Example
Let u⃗ = ⃗i + 2⃗j − 2⃗k and ⃗v = 4⃗i − 3⃗j.
Find u⃗ · ⃗v .
Find the angle θ between u⃗ and ⃗v .
⃗ = ⟨4, m, 1⟩ is orthogonal to u⃗.
Find a such that the vector w

u⃗ · ⃗v = 1(4) + 2(−3) + (−2)0 = −2.


p p
u | = 12 + 22 + (−2)2 = 3 and |⃗v | = 42 + (−3)2 + 02 = 5. Hence
|⃗

u⃗ · ⃗v 2 2
cos θ = = =
|⃗u ||⃗v | 3·5 15

and θ = arccos(2/15).
⃗ and u⃗ are orthogona if and only if
w

0 = u⃗ · w
⃗ = 1(4) + 2m + (−2)1 = 2m + 2

if and only if m = −1.

Vectors-Geometry of Space 10 / 36
1.1. Vectors 1.1.2. The dot product

Direction angles and direction cosines

Let ⃗v be a nonzero vector.


Definition
The direction angles of ⃗v are the angles α, β and γ (in the interval [0, π]) that ⃗v makes with the
positive x-, y -, and z-axis.
The cosines of these direction angles, cos α, cos β, and cos γ, are called the direction cosines of the
vector ⃗v .

If ⃗v = ⟨a1 , a2 , a3 ⟩ then
a1 a2 a3
cos α = , cos β = , cos γ = ,
|v | |v | |v |
and cos2 α + cos2 β + cos2 γ = 1, and

⃗v = |v |⟨cos α, cos β, cos γ⟩.

Vectors-Geometry of Space 11 / 36
1.1. Vectors 1.1.2. The dot product

Projection
Let u⃗ and ⃗v are vector such that u ̸= ⃗0.
−→ −→
Suppose that u⃗ = OP and ⃗v = OQ.
Let R be the foot of the perpendicular from Q to the line containing OP.
−→
Then the vector OR is call the vector projection (or orthogonal projection) of ⃗v onto u⃗ and
denoted by proju⃗ (⃗v ).

One has
u⃗ · ⃗v u⃗ · ⃗v
Å ã Å ã
u⃗
proju⃗ (⃗v ) = u⃗ = .
u |2
|⃗ |⃗
u| |⃗
u|

The scalar projection of ⃗v on u⃗ (also called the component of ⃗v along u⃗) is denoted by compu⃗ (⃗v )
and it is defined by
u⃗ · ⃗v
compu⃗ (⃗v ) = .
|⃗
u|
Note that the scalar projection is the signed length of the vector projection and
u⃗
compu⃗ (⃗v ) = · ⃗v = |⃗v | cos θ,
|⃗
u|
where θ is the angle between u⃗ and ⃗v .
Vectors-Geometry of Space 12 / 36
1.1. Vectors 1.1.2. The dot product

Example
Find the scalar and vector projections of ⃗v = ⃗i − ⃗j + ⃗k onto u⃗ = ⃗i + ⃗j + ⃗k.

u |2 = 12 + 12 + 12 = 3.
|⃗
u⃗ · ⃗v = 1(1) + 1(−1) + 1(1) = 1.
The vector projection of ⃗v onto u⃗ is
u⃗ · ⃗v 1 ⃗ ⃗ ⃗
Å ã
proju⃗ (⃗v ) = u⃗ = (i + j + k)
u |2
|⃗ 3
The scalar projection of ⃗v onto u⃗ is
u⃗ · ⃗v 1
compu⃗ (⃗v ) = =√ .
|⃗
u| 3
Note that
2 4 2
⃗ := ⃗v − proju⃗ (⃗v ) = ⃗i − ⃗j + ⃗k
w
3 3 3
and
2 4 2
⃗ · u⃗ =
w − + = 0.
3 3 3
Hence w
⃗ is orthogonal to u⃗.
Vectors-Geometry of Space 13 / 36
1.1. Vectors 1.1.3. Cross product

1.1.3. Cross product

Definition
For two vectors u⃗ = ⟨a1 , a2 , a3 ⟩ and ⃗v = ⟨b1 , b2 , b3 ⟩, the cross product of u⃗ and ⃗v is the vector

u⃗ × ⃗v = ⟨a2 b3 − a3 b2 , a3 b1 − a1 b3 , a1 b2 − a2 b1 ⟩.

One way to remember: If u⃗ = a1⃗i + a2⃗j + a3⃗j and ⃗v = b1⃗i + b2⃗j + b3⃗j then

⃗i ⃗j ⃗k
a a3 ⃗ a1 a3 ⃗ a1 a2 ⃗
u⃗ × ⃗v = 2 i− j+ k = a1 a2 a3 .
b2 b3 b1 b3 b1 b2
b1 b2 b3

Vectors-Geometry of Space 14 / 36
1.1. Vectors 1.1.3. Cross product

Example
If u⃗ = ⟨1, 1, −1⟩ and ⃗v = ⟨1, 2, 3⟩, find u⃗ × ⃗v .

One has
⃗i ⃗j ⃗k
u⃗ × ⃗v = 1 1 −1
1 2 3
1 −1 ⃗ 1 −1 ⃗ 1 1 ⃗
= i− j+ k
2 3 1 3 1 2
= 5⃗i − 4⃗j + ⃗k = ⟨5, −4, 1⟩.

Vectors-Geometry of Space 15 / 36
1.1. Vectors 1.1.3. Cross product

Direction and length of the cross product


Theorem
The vector u⃗ × ⃗v are orthogonal to both u⃗ and ⃗v .
−→ −→
Note that if u⃗ = AB and ⃗v = AC then the direction is given by the right-hand rule: If the fingers of
your right hand curl in the direction of a rotation (through an angle less than π) from to AB to AC ,
then your thumb points in the direction of u⃗ × ⃗v .
Theorem
If θ is the angle between u⃗ and ⃗v (so 0 ≤ θ ≤ π) then

u⃗ × ⃗v = |⃗
u ||⃗v | sin(θ)

Corollary
The length of the cross product u⃗ × ⃗v is equal to the area of the parallelogram determined by u⃗
and ⃗v .
u⃗ × ⃗v = ⃗0 if and only if u⃗ and ⃗v are parallel, that is, one vector is a multiple of the other vector.

Remark: u⃗ × ⃗v is the vector that is perpendicular to both u⃗ and ⃗v , whose orientation is determined by
the right-hand rule and whose length is |⃗u ||⃗v | sin(θ).
Vectors-Geometry of Space 16 / 36
1.1. Vectors 1.1.3. Cross product

Example
Let P(−1, 3, 1), Q(0, 5, 2), R(4, 3, −1) be three point in the space.
Find a nonzero vector orthogonal to the plane passing through the points P, Q and R.
Find the area of the triangle PQR.
−→ −→
PQ = ⟨1, 2, 1⟩ and PR = ⟨5, 0, −2⟩.
One has
⃗i ⃗j ⃗k
−→ −→
PQ × PR = 1 2 1
5 0 −2
2
1 ⃗ 1 1 ⃗ 1 2 ⃗
= i− j+ k
−20 5 −2 5 0
= −4⃗i + 7⃗j − 10⃗k.
So the vector ⟨−4, 7, −10⟩ is orthogonal to the given plane. Any nonzero scalar multiple of this
vector, such as ⟨4, 7, −10⟩s, is also orthogonal to the plane.
The area of the parallelogram with adjacent sides PQ and PR is the length of the cross product:
−→ −→ » √
|PQ × PR| = 42 + (−7)2 + 102 = 165.
1√
The area of the triangle PQR is half the area of this parallelogram, that is 165.
2
Vectors-Geometry of Space 17 / 36
1.1. Vectors 1.1.3. Cross product

Properties

If u⃗, ⃗v , w
⃗ are vectors and c is a scalar then

u⃗ × ⃗v = −⃗v × u⃗ u + ⃗v ) × w
(⃗ ⃗ = u⃗ × w ⃗ + ⃗v × w

(c u⃗) × ⃗v = c(⃗
u × ⃗v ) = u⃗ × (c⃗v ) u × ⃗v )⃗
(⃗ u·w⃗ = u⃗ · (⃗v × w
⃗ ).
u⃗ × (⃗v + w
⃗ ) = u⃗ × ⃗v + u⃗ × w
⃗ u⃗ × (⃗v × w u·w
⃗ ) = (⃗ ⃗ )⃗v − (⃗
u · ⃗v )⃗
w

Vectors-Geometry of Space 18 / 36
1.1. Vectors 1.1.3. Cross product

Scalar triple product

Definition
u × ⃗v ) · w
The product (⃗ ⃗ is called the scalar triple product of vectors u⃗, ⃗v and w
⃗.

Proposition
If u⃗ = ⟨a1 , a2 , a3 ⟩, ⃗v = ⟨b1 , b2 , b3 ⟩ and w
⃗ = ⟨c1 , c2 , c3 ⟩ then

a1 a2 a3
u × ⃗v ) · w
(⃗ ⃗ = b1 b2 b3 .
c1 c2 c3

|(⃗
u × ⃗v ) · w
⃗ | (the absolute value) is the volume of the parallelepiped determined by the vectors u⃗, ⃗v
and w⃗.
u × ⃗v ) · w
(⃗ ⃗ = 0 if and only if u⃗, ⃗v and w
⃗ are coplanar (they lie in the same plane).

Some other properties:


u × ⃗v ) · w
(⃗ ⃗ = −(⃗v × u⃗) · w⃗ = −(⃗u×w ⃗ ) · ⃗v
u × ⃗v ) · w
(⃗ ⃗ = (⃗v × w
⃗ ) · u⃗ = (⃗
w × u⃗) · ⃗v
Vectors-Geometry of Space 19 / 36
1.1. Vectors 1.1.3. Cross product

Example
Use the scalar triple product to verify that the vectors u⃗ = ⃗i + 5⃗j − 2⃗k, ⃗v = 3⃗i − ⃗j, and
⃗ = 5⃗i + 9⃗j − 4⃗k are coplanar.
w

The scalar triple product


1 5 −2
u × ⃗v ) · w
(⃗ ⃗ = 3 −1 0 = · · · = 0.
5 9 −4
Hence u⃗, ⃗v and w
⃗ are coplanar.

Vectors-Geometry of Space 20 / 36
1.1. Vectors 1.1.3. Cross product

Example
Find the volume of the parallelepiped determined by the vectors u⃗ = ⃗i + ⃗j, ⃗v = ⃗j + ⃗k, and w
⃗ = ⃗i + ⃗j + ⃗k

The scalar triple product


1 1 0
u × ⃗v ) · w
(⃗ ⃗ = 0 1 1 = 1.
1 1 1
The volume of the parallelepiped is 1.

Vectors-Geometry of Space 21 / 36
1.2. Equations of lines and planes 1.2.1. Equations of lines

1.2.1. Equations of lines

A line in 3-space is determined when we know a point on the line and a nonzero vector parallel to the
line.
Let L be a line in space. Suppose P0 (x0 , y0 , z0 ) is a point on L and ⃗v = ⟨a, b, c⟩ is a nonzero vector
parallel to L.
−→ −−→
Let P(x, y , z) an arbitrary point on L. Let ⃗r = OP and r⃗0 = OP0 .
−−→
Then vector P0 P = ⃗r − ⃗r0 is parallel to ⃗v . Hence ⃗r − ⃗r0 = t⃗v , for some scalar t.
Thus we obtain a vector equation of L:

⃗r = ⃗r0 + t⃗v

Vectors-Geometry of Space 22 / 36
1.2. Equations of lines and planes 1.2.1. Equations of lines

Equations of lines
Writing ⃗r = ⟨x, y , z⟩, ⃗r0 = ⟨x0 , y0 , z0 ⟩, ⃗v = ⟨a, b, c⟩ and comparing corresponding compenents we
obtain parametric equations of L

x = x0 + ta, y = y0 + tb, z = z0 + tc,

where t ∈ R. Each value of the parameter t gives a point (x, y , z) on L.


Eliminating t we obtain the symmetric equations of L (if all a, b, c are nonzero)

x − x0 y − y0 z − z0
= =
a b c

If one of a, b or c is 0, for instance a = 0, we can write the equation of L as

y − y0 z − z0
x − x0 , =
b c

Vectors-Geometry of Space 23 / 36
1.2. Equations of lines and planes 1.2.1. Equations of lines

Example
Find a vector equation, parametric equations, symmetric equations for the line that passes through the
point (1, 2, 3) and is parallel to the vector ⃗v = ⟨−2, 1, 1⟩.

Vectors-Geometry of Space 24 / 36
1.2. Equations of lines and planes 1.2.2. Equations of planes

1.2.2. Equations of planes

A plane in 3-space is determined when we know a point on the plane and a nonzero vector which is
orthogonal to the plane.
A nonzero vector which is ortthogonal to the plane is called a normal vector (to the plane)
Let P be a plane in space. Suppose P0 (x0 , y0 , z0 ) is a point on P and n⃗ = ⟨a, b, c⟩ is a normal
vector to P.
−→ −−→
Let P(x, y , z) an arbitrary point on P. Let ⃗r = OP and r⃗0 = OP0 .
−−→
Then vector P0 P = ⃗r − ⃗r0 is orthogonal to n⃗. Thus

n⃗ · (⃗r − ⃗r0 )

or
n⃗ · ⃗r = n⃗ · ⃗r0 .

Either of the above equations is called avector equation of P.

Vectors-Geometry of Space 25 / 36
1.2. Equations of lines and planes 1.2.2. Equations of planes

Equations of planes

Writing ⃗r = ⟨x, y , z⟩, ⃗r0 = ⟨x0 , y0 , z0 ⟩, ⃗v = ⟨a, b, c⟩, the vector equation become

a(x − x0 ) + b(y − y0 ) + c(z − z0 ) = 0.

This is called the scalar equation of the plane (through P0 (x0 , y0 , z0 ) with normal vector
n⃗ = ⟨a, b, c⟩).
Note the above equation can be rewritten as

ax + by + cz + d = 0,

where d = −(ax0 + by0 + cz0 ).

Vectors-Geometry of Space 26 / 36
1.2. Equations of lines and planes 1.2.2. Equations of planes

Example
Find an equation of the plane passing through the points P(−1, 3, 1), Q(0, 5, 2), R(4, 3, −1).
−→ −→
PQ = ⟨1, 2, 1⟩ and PR = ⟨5, 0, −2⟩.
One has
⃗i ⃗j ⃗k
−→ −→
PQ × PR = 1 2 1
5 0 −2
2
1 ⃗ 1 1 ⃗ 1 2 ⃗
= i− j+ k
−20 5 −2 5 0
= −4⃗i + 7⃗j − 10⃗k.
So the vector n⃗ = ⟨−4, 7, −10⟩ is orthogonal to the given plane. Hence n⃗ is a normal vector.
An equation of the plane is

−4(x + 1) + 7(y − 3) − 10(z − 1) = 0 or 4x − 7y + 10z + 15 = 0.

Vectors-Geometry of Space 27 / 36
1.3. Cylinder and quadric surfaces 1.3.1. Cylinder surfaces

1.3.1. Cylinder surfaces

Definition
A cylinder is a surface that consists of all lines (called rulings) that are parallel to a given line and pass
through a given plane curve.

Example
The surface z = x 2 (the equation does not involve y ) is a cylinder.

Any vertical plane with equation y = k (parallel to the xz-plane) intersects the surface in a curve
with equation z = x 2 (and y = k).
The surface is formed by taking the parabola z = x 2 in the xz-plane and moving it in the direction
of the y -axis.
The surface is called a parabolic cylinder, made up of infinitely many shifted copies of the same
parabola.

The rulings are parallel to the y -axis and pass through the parabola z = x 2 in the xz-plane.

Vectors-Geometry of Space 28 / 36
1.3. Cylinder and quadric surfaces 1.3.1. Cylinder surfaces

Example
The surface x 2 + y 2 = 4 (the equation does not involve z) is a cylinder.

This is a circular cylinder. The rulings are parallel to the z-axis and pass through the circle x 2 + y 2 = 4
in the xy-plane

Vectors-Geometry of Space 29 / 36
1.3. Cylinder and quadric surfaces 1.3.2. Quadric surfaces

1.3.2. Quadric surfaces

A quadric surface is the graph of a second-degree equation in three variables x, y , and z.


The most general equation is

Ax 2 + By 2 + Cz 2 + Dxy + Exz + Fyz + Gx + Hy + Iz + J = 0

By translation and rotation it can be brought into one of the two standard forms

Ax 2 + By 2 + Cz 2 + J = 0 or Ax 2 + By 2 + Iz = 0

Vectors-Geometry of Space 30 / 36
1.3. Cylinder and quadric surfaces 1.3.2. Quadric surfaces

x2 y2 z2
Ellipsoid: + + = 1. If a = b = c then the ellipsoid is a sphere
a2 b2 c2

x2 y2 z2
Hyperboloid of one sheet: + − =1
a2 b2 c2

Vectors-Geometry of Space 31 / 36
1.3. Cylinder and quadric surfaces 1.3.2. Quadric surfaces

x2 y2 z2
Hyperboloid of two sheets: + − = −1
a2 b2 c2

x2 y2 z2
Cone: + − =0
a2 b2 c2

Vectors-Geometry of Space 32 / 36
1.3. Cylinder and quadric surfaces 1.3.2. Quadric surfaces

x2 y2
Elliptic paraboloid: z = 2
+ 2
a b

x2 y2
Hyperbolic paraboloid: z = 2
− 2
a b

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1.3. Cylinder and quadric surfaces 1.3.2. Quadric surfaces

Cylinders
x2 y2
Elliptic cylinder + = 1.
a2 b2
x2 y2
Hyperbolic cylinder 2 − 2 = 1.
a b
Parabolic cylinder x 2 = py .

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1.4. Cylindrical and spherical coordinates 1.4.1. Cylindrical coordinates

1.4.1. Cylindrical coordinates

A point P(x, y , z) in the space can be represented by the ordered triple (r , θ, z), where r and θ are
polar coordinates of the projection of P onto the xy -plane.
We say that (r , θ, z) is the cylindrical coordinates of P. Note that r ≥ 0, z ∈ R and we usually
restrict θ to 0 ≤ θ < 2π or −π ≤ θ < π.

Convert from cylindrical coordinates to Cartesian coordinates (rectangular coordinates)

x = r cos θ, y = r sin θ, z =z

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1.4. Cylindrical and spherical coordinates 1.4.2. Spherical coordinates

1.4.2. Spherical coordinates

A point P(x, y , z) in the space can be represented by the ordered triple (ρ, θ, ϕ), where ρ = |OP|, θ
is the same angle as in cylindrical coordinates, and ϕ is the angle between the positive z-axis and
the line segment OP.
We say that (r , θ, ϕ) is the spherical coordinates of P. Note that ρ ≥ 0, 0 ≤ ϕ ≤ π and we usually
restrict θ to 0 ≤ θ < 2π or −π ≤ θ < π.

Convert from spherical coordinates to Cartesian coordinates (rectangular coordinates)

x = ρ sin ϕ cos θ, y = ρ sin ϕ sin θ, z = ρ cos ϕ

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