Study and Application of Game Theory
Study and Application of Game Theory
Volume 6 (2023)
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Highlights in Business, Economics and Management BEMS 2023
Volume 6 (2023)
Although according to the original rules, there are cases where neither player wins (such as (C)
above), for the sake of simple analysis, A condition is added: when all nine squares are marked and
no three symbols of the same kind are on the same line, the first player A is judged to win. Thus, when
the game is over (i.e., at the top of the leaf) there must be a winner.
The vertex of the leaf corresponds to the final state of the game, which is marked as 1 or 0,
corresponding to player A winning or losing, respectively; For player B, the numbers mean the
opposite.
For the situation in Figure (A) below, A has only one choice and will win later, so the vertex in the
tree corresponding to figure (A) can also be marked as 1 -- indicating that A will win.
A brief analysis of figure (B) shows that no matter what choice B makes, he will lose and A will
win. Therefore, the vertex corresponding to Figure (B) in the tree can also be marked as 1 -- indicating
that no matter what move B makes, A will win.
In the case of (c) below, he can win whatever he chooses, so he can also mark the vertices in the
tree corresponding to (c) as 0 -- indicating that B can definitely win.
But for (D) below, player B wins if he makes the right choice (bottom left), and loses if he makes
the wrong choice (top right). To analyze the game tree, it will be assumed that none of the players
make mistakes.
Under this assumption, the vertices in the tree corresponding to (d) below can also be marked as 0
-- indicating that there is a winning strategy for player B.
If the subtrees rooted in (b)~(d) are expanded (see (E) below), it can be found that the behavior
and logical operation "and" of the vertex of odd layer corresponding to B's turn to label itself
according to the label of its child vertex, so it can be denoted by .
Similarly, it can be analyzed that the even level vertex corresponding to the turn of A moves to
label itself according to the label of its child vertex is consistent with the logical operation "or", so it
can be expressed by.
Therefore, each branch point in the game tree can be divided into
vertices and vertices according to the number of layers. For an
vertex, if it has a subvertex labeled 1, the vertex is labeled 1; If all its child vertex labels are 0, then
its label is 0. For a vertex, if it has a child node marked with 0, then the vertex marked with 0. It
has a label of 1 if all its child vertex labels are 1. This kind of tree is often called an and or tree.
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Highlights in Business, Economics and Management BEMS 2023
Volume 6 (2023)
(e)
Fig 2. Game Example
The interpretation of 0-1 marks of branching points in this game tree is given below. If there exists
A winning strategy for player A regardless of player B's moves, the node is marked as 1; The node
marked 0 means that no matter how player A moves, there is always A winning strategy at the vertex
of later should choose any child vertex that will make her win. However, at the vertex of the odd layer,
her fate is in the hands of player B.
When the game tree is known, since the 0-1 labeling of branching points is determined by the
labeling of their child vertices, they can be computed using the post-order traversal of the tree.
2. Prisoner's Dilemma
The matrix entries at the intersection of each row and column give the results of each player's selection of
the corresponding strategy. The revenue of each player related to this result is the basis for determining
whether the strategy is "balanced" or stable [9].
Players and all their possible moves are placed on adjacent sides of the matrix. Put the payoff into
the matrix. In this case, all returns are negative because they represent time spent in prison. From the
matrix above, we can see that if both prisoners admitted, they would each spend eight years in prison.
If only one prisoner confesses, he does not go to jail, while the other player must serve 10 years. If
both prisoners lie, they will each serve only a year in pris3.Nash Equilibrium.
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Highlights in Business, Economics and Management BEMS 2023
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If after considering the strategies of all other participants, no participant has the motivation to
change his game strategy, then the non-cooperative game is called Nash equilibrium. Prisoner's
dilemma is a classic example of Nash equilibrium. Let me remind you that prisoner's dilemma means
that two prisoners are convicted as accomplices to a crime. Prisoners are held incommunicado, so they
have no contact with each other. Then make the following suggestions to each of them:
When both prisoners confess, the game is Nash equilibrium. Why? Because in this case, no prisoner
will benefit from changing strategies. If prisoner 1 changes his strategy and keeps silent, he will
receive a longer sentence than when he confesses, and prisoner 2 will be acquitted.
Prisoner 2 should use the same logic to maintain his strategy. Although the best strategy for the
whole group is to keep silence on both sides, it is better for individuals to confess, because they cannot
know the strategy of another prisoner in advance, and keeping silence when another prisoner
confesses will lead to 10 years of imprisonment.
The Nash equilibrium can be applied to a variety of real-life situations. The prices of fruit stalls in
the wet market are basically the same with little difference.
In fact, this is also a Nash equilibrium. Although for individual bosses, they can obtain short-term
profits by lowering prices, they may be retaliated by peers collectively or cause price wars, which
will eventually lead to the reduction of the overall profit rate and the total profit, which is not worth
the loss.
4. The Conclusion
In fact, game theory is widely used in people's life. For example, in the pricing problem, the most
appropriate price should be determined according to the price of the nearby merchants. This paper
introduces a lot about game theory, such as prisoner's dilemma and Nash equilibrium. Understanding
these can help us not only learn knowledge, but also apply game theory to life, which can bring
convenience.
References
[1] Megan Fava, “what is game theory”.
[2] Morton D Davis, “Game Theory”.
[3] Ferguson, Thomas S. “Game Theory”.
[4] Steven J. Brams, “Game Theory”.
[5] Owen, “Encyclopedia of Aplied Ethics”.
[6] Bengtsson, “Game Theory”.
[7] Von Ahn L. Games with a purpose[J]. Computer, 2006, 39(6): 92-94.
[8] Pai P F, ChangLiao L H, Lin K P. Analyzing basketball games by a support vector machines with decision
tree model[J]. Neural Computing and Applications, 2017, 28(12): 4159-4167.
[9] Axelrod R. Effective choice in the prisoner's dilemma[J]. Journal of conflict resolution, 1980, 24(1): 3-
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