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Liquid Fun Processing

This document provides metadata for a library called LiquidFunProcessing. The library provides rigid body and particle simulation capabilities using JBox2d, a Java port of physics engines LiquidFun and Box2d. The library works with Processing and has a version number of 1.05.

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Jordan Petkov
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0% found this document useful (0 votes)
25 views

Liquid Fun Processing

This document provides metadata for a library called LiquidFunProcessing. The library provides rigid body and particle simulation capabilities using JBox2d, a Java port of physics engines LiquidFun and Box2d. The library works with Processing and has a version number of 1.05.

Uploaded by

Jordan Petkov
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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# More on this file here: https://github.

com/processing/processing/wiki/Library-
Basics
# UTF-8 supported.

# The name of your Library as you want it formatted.


name = LiquidFunProcessing

# List of authors. Links can be provided using the syntax [author name](url).
authors = [Thomas Diewald](http://www.thomasdiewald.com)

# A web page for your Library, NOT a direct link to where to download it.
url = https://github.com/diwi/LiquidFunProcessing

# The category (or categories) of your Library, must be from the following list:
# "3D" "Animation" "Compilations" "Data"
# "Fabrication" "Geometry" "GUI" "Hardware"
# "I/O" "Language" "Math" "Simulation"
# "Sound" "Utilities" "Typography" "Video & Vision"
#
# If a value other than those listed is used, your Library will listed as
# "Other". Many categories must be comma-separated.
categories = Simulation

# A short sentence (or fragment) to summarize the Library's function. This will
# be shown from inside the PDE when the Library is being installed. Avoid
# repeating the name of your Library here. Also, avoid saying anything redundant
# like mentioning that it's a Library. This should start with a capitalized
# letter, and end with a period.
sentence = RigidBody/Particle simulation using
[JBox2d/LiquidFun](http://www.jbox2d.org/), a 2D physics engine.

# Additional information suitable for the Processing website. The value of


# 'sentence' always will be prepended, so you should start by writing the
# second sentence here. If your Library only works on certain operating systems,
# mention it here.
paragraph = JBox2d is a Java port of the C++ physics engines
[LiquidFun](http://google.github.io/liquidfun) and
[Box2d](https://github.com/erincatto/Box2D).

# Links in the 'sentence' and 'paragraph' attributes can be inserted using the
# same syntax as for authors.
# That is, [here is a link to Processing](http://processing.org/)

# A version number that increments once with each release. This is used to
# compare different versions of the same Library, and check if an update is
# available. You should think of it as a counter, counting the total number of
# releases you've had.
version = 8 # This must be parsable as an int

# The version as the user will see it. If blank, the version attribute will be
# used here. This should be a single word, with no spaces.
prettyVersion = 1.05 # This is treated as a String

# The min and max revision of Processing compatible with your Library.
# Note that these fields use the revision and not the version of Processing,
# parsable as an int. For example, the revision number for 2.2.1 is 227.
# You can find the revision numbers in the change log:
https://raw.githubusercontent.com/processing/processing/master/build/shared/
revisions.txt
# Only use maxRevision (or minRevision), when your Library is known to
# break in a later (or earlier) release. Otherwise, use the default value 0.
minRevision = 0
maxRevision = 0

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