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1B. Week 1B (May 6)

The document defines key concepts related to communication and media studies, including definitions of communication, mass communication, media, and new media. It also discusses topics like imagined communities, remediation of old media, the democratic potential and digital divide of new media, convergence culture, and the political roles and impacts of media.

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0% found this document useful (0 votes)
41 views48 pages

1B. Week 1B (May 6)

The document defines key concepts related to communication and media studies, including definitions of communication, mass communication, media, and new media. It also discusses topics like imagined communities, remediation of old media, the democratic potential and digital divide of new media, convergence culture, and the political roles and impacts of media.

Uploaded by

lucasrende10
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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DEFINING THE FIELD

CMST 1A03 – WEEK 1B (MAY 6)


What is Communication?
Definition:
¨ “the action of making a message or idea common to
two or more people” (Gasher et al., 2020, p. 13)
What is Mass Communication?
Definition:
¨ “the transmission and transformation of information on a large

scale” (Gasher et al., 2020, p. 15)

Mass Communication considered as one of:


1. Production and transmission of information and entertainment
2. Decentralized production, wide accessibility
3. Interactive exchange or “network” of people, objects, etc.

¨ Thus, mass media is not only “traditional” media (e.g., radio,


television, etc.)
Media vs. Mass Media vs. New Media
Medium: vehicle that conveys information (e.g., language)
¨ Media: plural of medium (e.g., language, images)

Mass Media: vehicles for mass communication (e.g., radio, television)


¨ Information that contacts large group

New Media: technologies, practices, and institutions designed to


facilitate broad participation – or interactivity – in information
production and exchange (e.g., email, podcast, Wikipedia)
¨ Often synonymous with “digital” media

- Gasher et al., 2020, pp. 16-18


A Changing Ecosystem

Initially:
¨ Television, radio, movies all referred to their
analogical distribution
¨ Few producers and many consumers

Now, digitization:
¨ Blurs definitions of what media like television, radio,
and movies are since delivery has changed.
¨ Has allowed consumers to become producers of
content à prosumers or produsers
A Changing Ecosystem

Work:
¨ People expected to master many jobs

¨ Much work is unpaid or underfinanced online

Surveillance:
¨ State and corporate interference with people’s privacy,
constantly “watching”

Corporations:
¨ Integrate across communication industries
Power of Media
Media:

¨ frame the way we understand the world

¨ organize information

¨ structure the way we communicate

¨ build (imagined) communities

¨ coordinate, facilitate, and incite action


Time-biased vs. Space-biased Media

Time-biased media: technology that can last over generations


but is difficult to physically transport.
¨ Stone tablets, orality

Space-biased media: technology that can move easily across


physical space, but its materiality does not benefit surviving
long periods of time.
¨ Paper, USBs

Harold Innis (1951/2008). The Bias of Communication


Innis - Bias of Communication

Technology, whether space-biased or time-biased,


shapes the way people communicate.

¨ If a society relies on one form of communication, there


is little opportunity for revolution.

¨ Monopoly of knowledge: those in power maintain


power by controlling communication materials, spread
of information
Imagined Communities
Nations are imagined communities:

“because the members of even the smallest nation will


never know most of their fellow members, meet them or
even hear of them, yet in the minds of each lives the
image of their communion” (p. 6)

¨ Citizens are seen as equals/comrades in national


consciousness, sharing a national identity.

-Benedict Anderson (2006). Imagined Communities.


Imagined Communities
Like Innis, Anderson argues that:

¨ If those in power in a society (or nation) control dominant mode


of communication, they can control how people communicate
and thus, their actions and thoughts.

¨ Those who control media control the messaging of how citizens


view themselves and others in the same space.

¨ People read the same content through the same media about
all citizens and are in agreeance of the meaning of being a
citizen to a nation
Remediating Old Media

Remediation:

¨ Online technologies are not just replacing analogical


media

¨ Rather, online technologies are repurposing analogical


media

¤ Same products, new distribution


Lisa Gitelman (2006). Always Already New.
Remediating Old Media

Television/film à streaming (Netflix, Crave, Disney+)

Radio à podcasts

Vinyl, cassettes, CDs à iTunes, Apple Music, Spotify

Books à audiobooks

*Same characteristics in new form


Remediation as “New Media”
Media is defined by:
1. Its technical components
2. Social and cultural uses of it.
¤ Called “protocols”: standard conditions and practices

Like Anderson, Gitelman (2006) argues:


¨ Media carry knowledge of nation’s past to

reaffirm what it means to belong to that nation.


Remediation as “New Media”

Bolter and Grusin (1999):

Goal of remediation is to multiply media while erasing


their traces.
¨ Convert analog devices to digital realm
Remediation as “New Media”
Bolter and Grusin (1999):

“What is in fact new is the particular way in which each


innovation rearranges and reconstitutes the meaning of
earlier elements. What is new about new media is
therefore also old and familiar…” (p. 272).
Modernizing Older Practices

Digital media help people do things more efficiently,


or “shrink space”:

¨ Fundraising à GoFundMe and Kickstarter


¨ Conversation à email, DMs, @’s, Zoom
¨ Activism à congregate online towards same cause
¨ Art à music, design, AI generation
¨ News à instant updates; open access to info?

But are there issues with digital media?


New Media’s Democratic Potential?
New Media: technologies, practices, and institutions
designed to facilitate broad participation – or interactivity –
in information production and exchange (e.g., email,
podcast, Wikipedia)

Ideally:
¨ Lack of barriers to entry with digital media

¨ More voices

¨ Instant feedback

¨ Contact people directly

¨ Access to information
Digital Divide
Does digital media fully democratize participation?

Despite prominence of media in everyday lives:

¨ Not everyone has access to required technology


¨ Not every region has required technical
infrastructure
¨ Not every government/platform allows people to
voice themselves
Convergence Culture
Definitions:

Technological convergence: merging media practices and


technologies

Corporate convergence: investing in multiple media and culture


industries

Audience convergence: consumers can participate in final products,


as well as use digital media to (re)create their own products.

*These types collectively create convergence culture.


Convergence Culture
Examples:

Technological convergence: listening to music on the computer

Corporate convergence: MARVEL comics, movies, action figures

Audience convergence: vote on gameshow; write Harry Potter


fanfiction

*No longer distinct “producers” and “consumers,” but “produsers”


CORPORATE CONVERGENCE -
THE MATRIX
CORPORATE CONVERGENCE

MARVEL
Top Left: Shang-Chi figures

Top Right: Into the Spider-Verse


movie

Bottom Left: Avengers game

Bottom Right: Black Panther


Funko Pop
Audience Convergence
¨ Audiences can “translate their interests in the stories
and the franchise into a range of media messages,
from concordances and Wikipedia entries, fan
fiction, and fan videos to fan films, ‘cosplay,’ and
game mods.”
¨ (Schiller, 2018, pp. 98-99)

• Top-Down Production: corporate


• Bottom-Up Production: grassroots/fans
¨ HP Fan Fiction
Audience Convergence

“Audiences have much more reason to become part of


the intrinsically social phenomena of
reading/seeing/discussing this popular object of
interest.”
¨ (Schiller, 2018, p. 100)

¨ Consumers want to be part of a (online) community


where they understand and discuss with others the
popular content of the day.
Public Sphere(s)
Habermas (1991) posited that the public sphere was
a space where people conversed about topics of the
day.

¨ Digital media has created multiple (counter)public


spheres or spaces to talk about topics of the day.

Catherine Squires –
Counterpublic Spheres (2002)
Networked Public Spheres
Definition:
“the range of practices, organizations, and
technologies that have emerged from networked
communication as an alternative arena for public
discourse, political debate, and mobilization
alongside, and in interaction with, traditional media.”

- Benkler et al., 2015, p. 596


¨ Social platforms are networked spheres
The Roles of Communication

1. Politically

2. Economically

3. Identity construction

¨Media are used in these various


ways
Political Role of Media

Politics: “issues of collective concern with other members of


society” (Gasher et al., 2020, p. 21).

Political discussion and action appears in the public sphere


(Habermas, 1991)

¨ Public sphere: space(s) where people openly discuss areas


of common concern, critique government

Media transmit information that is discussed in these spheres.


Political Role of Media

Think about how you know what is going on in the world


politically?

¨ Did you read/see/hear it on tv?


¨ Did you read/see/hear it online?
¨ Did a friend tell you about it?
¨ Did you overhear others talking about?

In most of these cases, the initial seed of


political information comes from media.
Surveilling the Masses

Post 9/11:

¨ American government justified breach of rights


and privacy in the name of “national security.”

¨ Anyone under suspicion of terrorism through online


activities were stripped of many rights.

Citizenfour scene
Snowden NSA Leaks
Snowden NSA Leaks

Snowden
news
coverage
The Fourth Estate
Definition

An independent news media or press that operates


outside the boundaries of the established societal
power structure.

Ø Antagonistic

Ø Surveillance

Ø Oversight
The Fourth Estate
Ø “Watchdog” function

Ø Hold power accountable to the public

Ø Investigate to find information to maintain a


representative democracy.

Ø Newspaper names: “Monitor” and “Observer”


The Fourth Estate
“The essential ingredients of the fourth estate

watchdog perspective include substantial autonomy

for the media, their representation of the interests of

the populace rather than the dominant groups, and

their independent power to directly and

independently challenge those dominant groups.”


(Donohue et al., 1995, p. 118)
Agenda-Setting Function of Mass Media

Agenda-setting: media often determine what we see


and think about the world through its images, words,
sounds.

Politicians often communicative via media.

Thus: what we think and know about politics is often


shaped by media (Explanation Video)
How we are told stories by
journalists can
influence the way we think about
LIVE life.

Why do journalists make the


decisions they do when
delivering the news?
Controlling the Media

¨ If politicians influence what is being reported, they


influence what others think of them…even if its untrue
Economic Role of Media
Media facilitate consumer culture:

¨ Media employees who purchase products


¨ Employment advertising (e.g., “wanted” ads)
¨ Commercial advertising
¨ Business articles
¨ Corporate public relations
¨ Information about events affecting economy
¨ Production, distribution, and consumption of info itself
Identity Role of Media
Media help us construct our sense of selves:

¨ Media provide us information about the world


¨ We situate ourselves in relation to this information
¤ Political
viewpoints?
¤ Economic standing?
¤ National pride?

¤ Material objects?
n “linkspecific products to how we feed, clothe, and entertain
ourselves and make ourselves sexually and socially attractive”
(Gasher et al., 2020, p. 27)
Communication Models
The following models describe theories of
communication production, distribution, and reception
in one specific instance:

1. Shannon-Weaver Model
2. Social Model (Encoding/Decoding)

These models are used to map out the process of


communicating a meaning and if that meaning is
interpreted correctly by the receiver.
Shannon-Weaver Model
1. Encoder has idea

2. Formulates idea into symbols (e.g., language)

3. Transmits symbols through a channel

4. Decoder receives symbols

5. Decoder mis/understands encoder’s message embedded in sent


symbols

6. Decoder responds to encoder, thus becoming encoder themselves


Shannon-Weaver Model
Potential misunderstanding through “transmission interference” is called
“noise”:

¨ Background sound
¨ Accent
¨ “typo”

This model does not consider larger social context:


¨ Culture

¨ Age
¨ Education
¨ Treats audience as homogenous
Social Model (Encoding/Decoding)
1. Encoding Context: encoder understands a system of meaning
(e.g., language)

2. Encoded Content: encoder selects text, symbols, and context to


communicate idea in that system of meaning

3. Medium: encoder transmits symbols through a channel

4. Decoding Context: decoder understands a system of meaning

5. Decoded Content: decoder interprets encoder’s content based on


decoder’s knowledge of system being used to communicate.
Encoding/Decoding Model

Goes both
directions
continuously
-
Feedback loop
Charting Our “Course”
Roles of Communication:
1. Politically
2. Economically
3. Identity construction
¨ Media are used in these various ways

*Our course is going to look at these different communication roles,


relationships, and situations

¨ How do technical, political, economic, social, cultural, etc. work with


and against one another in relation to media, and thus, the
communication of ideas?

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