Object Oriented Programming-Adv
Object Oriented Programming-Adv
Which of the following is NOT one of the four major principles of Object
Q. 1
Oriented Programming?
a) Inheritance
b) Polymorphism
c) Recursion
d) Encapsulation
Answer: c) Recursion
Which term refers to the bundling of data and methods that operate on that data
Q. 3
into a single unit?
a) Inheritance
b) Polymorphism
c) Encapsulation
d) Abstraction
Answer: c) Encapsulation
Answer: b) Inheritance
Which term describes hiding the complex reality while exposing only the
Q. 6
necessary parts?
a) Encapsulation
b) Polymorphism
c) Extraction
d) Abstraction
Answer: d) Abstraction
Answer: b) Polymorphism
A blueprint that defines the variables and the methods common to all objects of a
Q. 8
certain kind is a:
a) Variable
b) Object
c) Function
d) Class
Answer: d) Class
Answer: b) extends
Which principle states that an object should only expose a high-level mechanism
Q. 10
for using it?
a) Inheritance
b) Polymorphism
c) Encapsulation
d) Abstraction
Answer: d) Abstraction
Q. 11 What is a private member of a class?
a) Accessible from anywhere
b) Accessible only from within its own class
c) Accessible from child classes
d) Not accessible
Which of the following defines a relationship where one object contains another
Q. 12
object?
a) Encapsulation
b) Inheritance
c) Aggregation
d) Polymorphism
Answer: c) Aggregation
What is the process of defining multiple methods in a class with the same name
Q. 14
but different parameters?
a) Method overloading
b) Method overriding
c) Polymorphism
d) Encapsulation
Q. 16 What represents the real-world relationship between a whole and its parts?
a) Inheritance
b) Encapsulation
c) Polymorphism
d) Composition
Answer: d) Composition
What do you call the variables defined in a class to represent the state of an
Q. 18
object?
a) Parameters
b) Methods
c) Attributes
d) Entities
Answer: c) Attributes
which keyword is used in Java to inherit the properties and behaviors from a
Q. 19
superclass?
a) new
b) this
c) super
d) use
Answer: c) super
Answer: b) Polymorphism
Answer: a) abstract
Q. 22 What is the main difference between a class and an object?
a) There is no difference
b) A class is an instance of an object
c) A class is a blueprint and object is an instance of the class
d) An object is a blueprint and class is an instance of the object
Answer: c) Files
Q. 24 When a class inherits from more than one class, it is known as:
a) Single Inheritance
b) Double Inheritance
c) Multi-level Inheritance
d) Multiple Inheritance
Q. 25 In which OOP principle, one class can inherit from more than one class?
a) Single Inheritance
b) Hierarchical Inheritance
c) Multiple Inheritance
d) Multilevel Inheritance
Answer: b) Inheritance
Which of the following is an OOP concept that restricts external functions from
Q. 27
accessing class data?
a) Inheritance
b) Polymorphism
c) Encapsulation
d) Overriding
Answer: c) Encapsulation
Answer: a) Reusability
Which OOP principle hides the internal details of an object and shows only the
Q. 30
necessary functionalities?
a) Inheritance
b) Polymorphism
c) Abstraction
d) Encapsulation
Answer: c) Abstraction
Answer: b) Inheritance
What do you call a method in a derived class that has the same name as a method
Q. 32
in its base class?
a) Overloaded method
b) Override method
c) Parent method
d) Super method
Answer: a) new
Q. 35 The act of using existing code to create new objects is known as:
a) Duplication
b) Replication
c) Instantiation
d) Generation
Answer: c) Instantiation
Q. 36 Which of the following describes the relationship between a bird and its wings?
a) Association
b) Aggregation
c) Inheritance
d) Composition
Answer: d) Composition
When an object retains its state even after the application that created it has
Q. 37
finished its execution, it is:
a) Polymorphism
b) Abstraction
c) Persistence
d) Inheritance
Answer: c) Persistence
Which feature in OOP provides a way to structure data that represents real-world
Q. 38
objects?
a) Polymorphism
b) Abstraction
c) Encapsulation
d) Aggregation
Answer: c) Encapsulation
Q. 39 Which Java feature allows you to design a class to be derived by other classes?
a) Encapsulation
b) Inheritance
c) Polymorphism
d) Abstraction
Answer: b) Inheritance
Q. 41 Which of these can be used to fully abstract a class from its implementation?
a) Objects
b) Classes
c) Interfaces
d) Methods
Answer: c) Interfaces
Answer: c) friendly
Which Java feature provides a mechanism to share the same code amongst
Q. 43
multiple classes?
a) Abstraction
b) Encapsulation
c) Inheritance
d) Polymorphism
Answer: c) Inheritance
Q. 46 Which Java concept is used to group class variables and methods in a single unit?
a) Inheritance
b) Polymorphism
c) Encapsulation
d) Abstraction
Answer: c) Encapsulation
What would you use in Java if you want to define a contract that all objects using
Q. 48
it must adhere to?
a) Abstract Class
b) Interface
c) Enum
d) Package
Answer: b) Interface
Answer: a) Object
Answer: d) synchronized
Which Java feature allows you to write a method once and use it for any data
Q. 53
type, including user defined types?
a) Overloading
b) Overriding
c) Generics
d) Packages
Answer: c) Generics
Q. 54 What would you use to ensure there’s only one instance of a class?
a) Overloading
b) Singleton Pattern
c) Abstract Class
d) Interface
Q. 55 How do you ensure that a method does not modify the state of an object?
a) Make the method static
b) Make the method abstract
c) Make the method as synchronized
d) Make the method as final
Q. 57 What is the main difference between an interface and an abstract class in Java?
a) An interface cannot have method implementations while an abstract class can
b) An abstract class cannot have method implementations while an interface can
c) They are the same
d) An interface supports multiple inheritance while an abstract class doesn’t
Answer: c) Throwable
Answer: b) Method
Which Java keyword is used to refer to the properties and methods of the current
Q. 65
object?
a) super
b) this
c) abstract
d) extends
Answer: b) this
Answer: a) extends
Answer: c) Extends
Which Java feature allows you to execute the same piece of code for multiple
Q. 71
data types?
a) Generics
b) Overloading
c) Overriding
d) Inheritance
Answer: a) Generics
In Java, which concept is used to derive an object of one class from another
Q. 72
class?
a) Polymorphism
b) Encapsulation
c) Abstraction
d) Inheritance
Answer: d) Inheritance
Answer: d) Compilation
Answer: b) final
Answer: b) new
Answer: d) Composition
Answer: b) Structuring the code to allow for the addition of new features without
altering existing code.
Q. 83 In which scenario should an interface be preferred over an abstract class?
a) When method definitions are essential.
b) When the classes have a strict hierarchy.
c) When there’s a need to support multiple inheritance.
d) When there are common default implementations.
Answer: d) Cohesion
Q. 87 When two classes are tightly coupled, what potential issue might arise?
a) Increased performance.
b) Easier debugging.
c) Flexibility in design.
d) Difficulty in making changes without affecting the other class.
Q. 88 For which application would the Factory Design Pattern be most appropriate?
a) A program that logs user activity.
b) A system that creates various shapes (like Circle, Square, Triangle).
c) A basic text editor.
d) A program that plays a playlist of songs.
Answer: b) A system that creates various shapes (like Circle, Square, Triangle).
Answer: c) When the class has excessive responsibilities and violates the Single
Responsibility Principle.
Which design smells indicate that the code might be violating the Liskov
Q. 91
Substitution Principle?
a) Unnecessary use of type checking.
b) Excessive use of getters and setters.
c) Static methods in a class.
d) Use of many interfaces.
Which pattern is most suitable when you want to decouple an abstraction from its
Q. 94
implementation?
a) Factory Pattern
b) Singleton Pattern
c) Bridge Pattern
d) Proxy Pattern
Which principle focuses on using interfaces that clients do not have to implement
Q. 95
methods they don’t use?
a) Single Responsibility Principle
b) Liskov Substitution Principle
c) Interface Segregation Principle
d) Dependency Inversion Principle
If a class is often changed for different types of reasons, which SOLID principle
Q. 100
is it likely violating?
a) Single Responsibility Principle
b) Liskov Substitution Principle
c) Interface Segregation Principle
d) Dependency Inversion Principle
Q. 101 In a UML diagram, which symbol denotes that a class implements an interface?
a) A solid arrow
b) A dotted arrow
c) A solid line
d) A dotted line
Q. 102 Which of these scenarios would be best suited for the Observer Pattern?
a) A chat application where users need to be notified of new messages.
b) A system that needs a single instance of a database connection.
c) A graphics system drawing various shapes.
d) A system where steps in an algorithm can be rearranged.
How do the Adapter Pattern and the Proxy Pattern differ in their primary
Q. 103
purposes?
a) Adapter allows classes with incompatible interfaces to work together; Proxy
provides a surrogate for another object.
b) Adapter provides a set of methods to simplify an interface; Proxy adds
functionality.
c) Adapter and Proxy are essentially the same.
d) Adapter is structural, while Proxy is behavioral.
Answer: a) Adapter allows classes with incompatible interfaces to work together;
Proxy provides a surrogate for another object.
For a system that allows multiple logging levels (e.g., DEBUG, INFO, ERROR),
Q. 105
which pattern would be most appropriate?
a) State Pattern
b) Observer Pattern
c) Command Pattern
d) Chain of Responsibility
Which pattern ensures that a class has only one instance and provides a global
Q. 106
point to access it?
a) Factory Pattern
b) Singleton Pattern
c) Prototype Pattern
d) Adapter Pattern
If a system needs to add new operations without modifying the classes on which
Q. 107
it operates, which pattern is appropriate?
a) Command Pattern
b) Visitor Pattern
c) Memento Pattern
d) Proxy Pattern
Which principle advises that high-level modules should not depend on low-level
Q. 109
modules, but both should depend on abstractions?
a) Open/Closed Principle
b) Dependency Inversion Principle
c) Liskov Substitution Principle
d) Interface Segregation Principle
Answer: b) When needing to save and restore an object’s state without violating
encapsulation.
Given a basic Animal class in Java, which extension would best represent
Q. 114
polymorphism?
a) Adding a sleep() method to Animal
b) Creating subclasses like Dog and Cat both overriding a sound() method
c) Making the Animal class final
d) Adding static methods in the Animal class
Answer: b) Creating subclasses like Dog and Cat both overriding a sound()
method
How would you best design a chat application ensuring extensibility for various
Q. 118
message types (text, image, video)?
a) Using Enumeration
b) By using Singleton for message management
c) Using an abstract Message class and derived classes for each message type
d) Implementing all message functionalities in one class with multiple methods
Answer: c) Using an abstract Message class and derived classes for each message
type
To design a music player with different modes (e.g., shuffle, loop), which pattern
Q. 119
would best fit?
a) Observer Pattern
b) State Pattern
c) Proxy Pattern
d) Mediator Pattern
You are to add a feature to a drawing application that allows different tools (e.g.,
Q. 120
brush, pencil). Which approach promotes flexibility?
a) Using a single Tool class with multiple methods
b) Using an interface Tool and different implementations for each tool
c) Using the Builder Pattern
d) Using static methods for each tool
Answer: b) Using an interface Tool and different implementations for each tool
In designing a flight booking system, how would you ensure the principle of
Q. 121
“Program to an interface, not an implementation”?
a) Create a Flight class and directly use it
b) Implement multiple static methods
c) Use an interface or abstract Flight class and use its implementations
d) Focus solely on concrete flight classes
Answer: c) Use an interface or abstract Flight class and use its implementations
In a parking system, to handle various vehicle sizes (e.g., car, truck, bike), which
Q. 122
design promotes extensibility?
a) Using enumeration for vehicle sizes
b) Using a strategy pattern for parking logic based on vehicle size
c) Using a single class with multiple methods for each vehicle type
d) Using static variables to define sizes
Answer: b) Using a strategy pattern for parking logic based on vehicle size
How would you design a system allowing different types of payments (e.g., card,
Q. 123
cash, crypto)?
a) Implement each payment type in a single Payment class
b) Use the Observer Pattern
c) Use the Strategy Pattern
d) Use the Builder Pattern
Answer: c) Use the Strategy Pattern
To add various filters in a photo app (e.g., grayscale, sepia), which approach
Q. 124
provides flexibility?
a) Implement each filter as a static method
b) Use the Factory Pattern
c) Use an interface Filter and implement each filter type
d) Use single inheritance with a base Filter class
For a book store application where books can have different discounts based on
Q. 126
genre, which design approach would be best?
a) Using the Proxy Pattern
b) Using an abstract Book class and a discount() method overridden in subclasses
c) Using a single Book class with different methods for discounts
d) Using the Chain of Responsibility Pattern
How would you design a notification system to notify users via different methods
Q. 127
(e.g., SMS, Email)?
a) Using the Singleton Pattern
b) Using the Observer Pattern
c) Using an interface Notification and having different implementations
d) Using static methods for each notification type
To create a logging system that can log to different places (e.g., console, file),
Q. 128
which pattern would be most suitable?
a) Command Pattern
b) Strategy Pattern
c) State Pattern
d) Decorator Pattern
Answer: b) Strategy Pattern
For a design where game characters can acquire new skills dynamically, which
Q. 129
pattern is best suited?
a) Prototype Pattern
b) Decorator Pattern
c) Factory Pattern
d) Bridge Pattern
To develop a calendar application where users can add different types of events
Q. 130
(e.g., meeting, reminder), which design is apt?
a) Using an abstract Event class with derived classes for specific events
b) Using the Chain of Responsibility Pattern
c) Implementing all event functionalities in one class
d) Using static methods for event creation
Answer: a) Using an abstract Event class with derived classes for specific events
To design a system that adapts third-party libraries without changing the app’s
Q. 131
core code, which pattern would you use?
a) Factory Pattern
b) Observer Pattern
c) Adapter Pattern
d) Builder Pattern
In a design for a ride-sharing app where rides can have different pricing
Q. 132
strategies (e.g., peak hours, off-peak), which approach would be best?
a) Using static methods for each pricing type
b) Using the Strategy Pattern
c) Implementing all pricing logic in a single class
d) Using the State Pattern
How would you design a system to support different database types (e.g., SQL,
Q. 135
NoSQL) without changing the application logic?
a) Using the Command Pattern
b) Using an interface Database and having different implementations
c) Using a single Database class and multiple methods
d) Using the Decorator Pattern
To design a system that can generate reports in multiple formats (e.g., PDF,
Q. 137
Excel), which approach would be ideal?
a) Using the Factory Pattern
b) Using an interface Report and specific implementations
c) Using the Decorator Pattern
d) Using a single Report class with multiple methods
How would you ensure in a design that an object is created only once and shared
Q. 138
across the application?
a) Use the Prototype Pattern
b) Use the Singleton Pattern
c) Use the Builder Pattern
d) Use the Decorator Pattern
Answer: b) Use the Singleton Pattern
In a design for a shipping system where items can have different packaging
Q. 140
strategies (e.g., box, envelope), which approach would be suitable?
a) Using static methods for each packaging type
b) Using the Factory Pattern
c) Using an abstract Packaging class with specific subclasses
d) Using the Decorator Pattern
How would you ensure that multiple threads don’t create multiple instances of a
Q. 142
database connection in a design?
a) Use the Prototype Pattern
b) Use a thread-safe Singleton Pattern
c) Use the Decorator Pattern
d) Use static methods for database connections
In a design for a stock trading platform that can source data from multiple
Q. 143
exchanges, which pattern would be apt?
a) Factory Pattern
b) Strategy Pattern
c) Bridge Pattern
d) Observer Pattern
To ensure that certain steps are followed in the creation of an object in a system
Q. 146
design, which pattern would you adopt?
a) Template Method Pattern
b) Singleton Pattern
c) Decorator Pattern
d) Factory Pattern
For a system that can deliver notifications to users via different channels (e.g.,
Q. 147
SMS, Email, App Notification), which design approach promotes extensibility?
a) Using the Factory Pattern
b) Using an abstract Notification class with derived classes
c) Using the Decorator Pattern
d) Implementing all notification logic in one class
How would you design a system ensuring only a certain number of instances of a
Q. 148
class are created?
a) Use the Singleton Pattern
b) Use the Decorator Pattern
c) Use the Object Pool Pattern
d) Use the Bridge Pattern
What aspect of OOP can lead to a structure where a change in one place might
Q. 152
necessitate changes in its derived classes?
a) Abstraction
b) Polymorphism
c) Inheritance
d) Encapsulation
Answer: c) Inheritance
Which OOP principle is particularly useful when designing systems that need to
Q. 157
evolve over time without massive rewrites?
a) Polymorphism
b) Encapsulation
c) Reusability
d) Abstraction
Answer: d) Abstraction
Which principle is represented when different classes are grouped together based
Q. 158
on shared attributes and behaviors?
a) Abstraction
b) Encapsulation
c) Polymorphism
d) Inheritance
Answer: d) Inheritance
Which OOP principle states that “objects of different types can be accessed
Q. 159
through the same interface”?
a) Abstraction
b) Encapsulation
c) Reusability
d) Polymorphism
Answer: d) Polymorphism
Answer: b) By grouping together data and the methods that act on that data
Which OOP principle is best suited for a scenario where a software system needs
Q. 161
to support multiple database types with a uniform interface?
a) Encapsulation
b) Abstraction
c) Inheritance
d) Polymorphism
Answer: d) Polymorphism
Which concept would you leverage to ensure that changes in one part of the
Q. 162
system don’t introduce bugs in another part of the system?
a) Polymorphism
b) Inheritance
c) Reusability
d) Encapsulation
Answer: d) Encapsulation
When a class provides the basic functionalities and expects derived classes to
Q. 163
extend these functionalities, which principle is being followed?
a) Encapsulation
b) Polymorphism
c) Abstraction
d) Inheritance
Answer: c) Abstraction
If you have a method that behaves differently based on its input parameters,
Q.164
which OOP principle is this an example of?
a) Inheritance
b) Abstraction
c) Encapsulation
d) Polymorphism
Answer: d) Polymorphism
Answer: d) Abstraction
Which OOP principle ensures that an object keeps its state private and only
Q. 167
exposes behaviors?
a) Polymorphism
b) Inheritance
c) Encapsulation
d) Abstraction
Answer: c) Encapsulation
Which of the following OOP principles can lead to an increase in the code’s
Q. 168
readability and maintainability by grouping related data and functions?
a) Abstraction
b) Polymorphism
c) Inheritance
d) Encapsulation
Answer: d) Encapsulation
Q. 169 How does abstraction assist developers in managing large software projects?
a) By enabling the reuse of code segments
b) By allowing dynamic method invocation
c) By allowing developers to focus on high-level functionalities rather than nitty-
gritty details
d) By ensuring that objects of different types can be accessed through the same
interface
Which principle encourages the design practice where related functionalities are
Q. 171
bundled together, thereby ensuring a modular system?
a) Inheritance
b) Polymorphism
c) Encapsulation
d) Abstraction
Answer: c) Encapsulation
Which OOP principle suggests that a class should have only one reason to
Q. 172
change?
a) Encapsulation
b) Polymorphism
c) Inheritance
d) Abstraction
Answer: d) Abstraction
Answer: b) When there is a natural hierarchy between classes and you want to
reuse code from a base class in derived classes
Answer: c) Abstraction
Answer: d) Inheritance
Q. 179 In which way does abstraction contribute to the modularity of software design?
a) By enabling dynamic method invocation
b) By making sure that all classes are interrelated
c) By allowing developers to segregate the system into chunks based on high-
level functionalities
d) By ensuring that all objects can be accessed through the same interface
Answer: c) When data members of a class are directly accessed from outside the
class
Q. 181 How does the polymorphism principle support flexibility in system design?
a) By grouping related data and functions together
b) By allowing different classes to be treated as instances of the same class
c) By hiding the internal details of objects from external systems
d) By creating a hierarchy of classes based on shared attributes and behaviors
Which OOP principle primarily focuses on the idea that a system should be
Q. 182
designed around the real-world entities it represents?
a) Encapsulation
b) Abstraction
c) Inheritance
d) Polymorphism
Answer: b) Abstraction
Q. 183 How does the inheritance principle help in maintaining code consistency?
a) By ensuring that all classes are decoupled
b) By allowing related classes to share common functionalities, ensuring a
consistent behavior across them
c) By bundling data and methods together
d) By providing multiple ways to access an object
Answer: b) By allowing related classes to share common functionalities, ensuring
a consistent behavior across them
Answer: c) Polymorphism
Which principle suggests that data and the functions that operate on that data
Q. 185
should be considered as a single unit?
a) Abstraction
b) Polymorphism
c) Encapsulation
d) Inheritance
Answer: c) Encapsulation
What aspect of OOP can lead to a structure where a change in one place might
necessitate changes in its derived classes?
Q. 186 a) Abstraction
b) Polymorphism
c) Inheritance
d) Encapsulation
Answer: c) Inheritance
Answer: b) Abstraction
Q. 190 How does the inheritance principle help in maintaining code consistency?
a) By ensuring that all classes are decoupled
b) By allowing related classes to share common functionalities, ensuring a
consistent behavior across them
c) By bundling data and methods together
d) By providing multiple ways to access an object
Which of the following OOP principles makes you feel most secure when
Q. 191
thinking about data protection in a software system?
a) Polymorphism
b) Encapsulation
c) Inheritance
d) Abstraction
Answer: b) Encapsulation
Which OOP principle resonates most with the idea of “standing on the shoulders
Q. 192
of giants”?
a) Encapsulation
b) Polymorphism
c) Inheritance
d) Abstraction
Answer: c) Inheritance
If you were to equate an OOP principle with the notion of “flexibility”, which
Q. 193
would it be?
a) Encapsulation
b) Abstraction
c) Polymorphism
d) Inheritance
Answer: c) Polymorphism
Which principle do you believe is most instrumental in allowing software to
Q. 194
mimic real-world behavior?
a) Abstraction
b) Encapsulation
c) Inheritance
d) Polymorphism
Answer: a) Abstraction
How would you feel if you had to change every piece of a program directly when
Q. 195
needing a modification instead of leveraging an OOP principle?
a) Overwhelmed
b) Relaxed
c) Indifferent
d) Excited
Answer: a) Overwhelmed
Which OOP principle gives you the most comfort when thinking about reusing
Q. 196
components across multiple projects?
a) Encapsulation
b) Polymorphism
c) Abstraction
d) Reusability
Answer: d) Reusability
Which principle aligns best with the value of keeping things organized and
Q. 197
contained?
a) Encapsulation
b) Inheritance
c) Polymorphism
d) Abstraction
Answer: a) Encapsulation
Which OOP concept gives you a sense of multiple possibilities and variety in
Q. 198
software design?
a) Inheritance
b) Polymorphism
c) Encapsulation
d) Abstraction
Answer: b) Polymorphism
How does it make you feel to know that with OOP, you can model and simulate
Q. 199
real-world objects in a software system?
a) Anxious
b) Fulfilled
c) Disoriented
d) Unaffected
Answer: b) Fulfilled
Which OOP principle, when applied, provides the most satisfaction in terms of
Q. 200
code cleanliness and organization?
a) Abstraction
b) Polymorphism
c) Encapsulation
d) Inheritance
Answer: c) Encapsulation
Answer: b) Abstraction
How would you feel using a software system where the components can’t be
Q. 202
reused in other projects?
a) Frustrated
b) Pleased
c) Neutral
d) Surprised
Answer: a) Frustrated
Which OOP principle aligns with your personal value of building upon existing
Q. 203
knowledge?
a) Encapsulation
b) Inheritance
c) Polymorphism
d) Abstraction
Answer: b) Inheritance
Which principle makes you feel like software design is more closely related to
Q. 204
human thinking?
a) Inheritance
b) Encapsulation
c) Polymorphism
d) Abstraction
Answer: d) Abstraction
How do you feel when software doesn’t allow for extensibility and adaptability
Q. 205
to changes?
a) Indifferent
b) Aggravated
c) Delighted
d) Puzzled
Answer: b) Aggravated
Answer: c) Reusability
What emotion arises when you think of software entities being able to take on
Q. 207
many forms?
a) Awe
b) Confusion
c) Boredom
d) Disappointment
Answer: a) Awe
Which principle instills a sense of clarity when dealing with complex systems by
Q. 208
focusing on primary functionalities?
a) Abstraction
b) Inheritance
c) Polymorphism
d) Encapsulation
Answer: a) Abstraction
How do you feel knowing that OOP principles allow for modular and organized
Q. 209
code?
a) Overwhelmed
b) Secure
c) Baffled
d) Apprehensive
Answer: b) Secure
Which principle resonates with the idea of ‘hiding’ complexities and providing
Q. 210
only what’s necessary?
a) Inheritance
b) Abstraction
c) Encapsulation
d) Polymorphism
Answer: c) Encapsulation
How do you perceive the value of being able to leverage past work and extend its
Q. 211
functionalities without modifications?
a) Trivial
b) Significant
c) Marginal
d) Disruptive
Answer: b) Significant
Which OOP principle aligns with the sentiment of diversity and versatility in
Q. 212
software behavior?
a) Encapsulation
b) Abstraction
c) Polymorphism
d) Inheritance
Answer: c) Polymorphism
What emotion is evoked by the idea that one can build upon existing software
Q. 213
structures, enhancing and refining them?
a) Inspiration
b) Distress
c) Indifference
d) Disdain
Answer: a) Inspiration
How do you feel when a software system provides a clear and simple interface,
Q. 214
hiding its complexities?
a) Relieved
b) Suspicious
c) Overwhelmed
d) Frustrated
Answer: a) Relieved
Which OOP principle mirrors the human tendency to perceive things at a high
Q. 215
level before diving into details?
a) Polymorphism
b) Encapsulation
c) Inheritance
d) Abstraction
Answer: d) Abstraction
How does it make you feel to consider the reuse of software components in
Q. 216
multiple applications?
a) Anxious
b) Fulfilled
c) Discontented
d) Optimistic
Answer: d) Optimistic
Which principle aligns with the ethos of keeping related information bundled
Q. 217
together?
a) Inheritance
b) Abstraction
c) Encapsulation
d) Polymorphism
Answer: c) Encapsulation
How do you feel about the ability to represent various real-world entities in
Q. 218
software, capturing their essence?
a) Intrigued
b) Bored
c) Distressed
d) Neutral
Answer: a) Intrigued
Q. 219 Which OOP principle gives a sense of continuity and lineage in software design?
a) Encapsulation
b) Polymorphism
c) Inheritance
d) Abstraction
Answer: c) Inheritance
Which principle makes software design feel more intuitive and relatable to
Q. 220
everyday experiences?
a) Polymorphism
b) Inheritance
c) Abstraction
d) Encapsulation
Answer: c) Abstraction
How do you feel when thinking about software adapting to multiple scenarios
Q. 221
and contexts?
a) Stressed
b) Elated
c) Pessimistic
d) Calm
Answer: b) Elated
Which OOP principle best represents the idea of ‘protecting’ and ‘safeguarding’
Q. 222
information?
a) Inheritance
b) Abstraction
c) Polymorphism
d) Encapsulation
Answer: d) Encapsulation
How does the thought of being able to break a complex problem into manageable
Q. 223
pieces make you feel?
a) Secure
b) Disoriented
c) Oppressed
d) Hesitant
Answer: a) Secure
Q. 224 Which principle resonates most with the notion of “one size fits many”?
a) Encapsulation
b) Abstraction
c) Inheritance
d) Polymorphism
Answer: d) Polymorphism
How does the concept of hiding irrelevant details and focusing on the main
Q. 225
picture resonate with you?
a) Comforting
b) Restrictive
c) Agitating
d) Confusing
Answer: a) Comforting
Which OOP principle reflects the sentiment of continuity, inheritance, and legacy
Q. 226
in software structures?
a) Encapsulation
b) Abstraction
c) Polymorphism
d) Inheritance
Answer: d) Inheritance
How would you feel about a software design methodology that emphasizes
Q. 227
building once and using many times?
a) Appreciative
b) Dismissive
c) Skeptical
d) Resistant
Answer: a) Appreciative
Which OOP principle gives you the confidence that software can evolve and
Q. 228
adapt over time without rewriting everything?
a) Encapsulation
b) Polymorphism
c) Inheritance
d) Reusability
Answer: d) Reusability
Answer: b) Class
Answer: a) Polymorphism
In a network protocol class, where should the details about packet structure be
Q. 231
stored?
a) Outside the class
b) In public methods
c) As private attributes
d) In static methods
When designing a TCP and UDP class, which OOP concept can help avoid code
Q. 232
redundancy?
a) Polymorphism
b) Inheritance
c) Encapsulation
d) Abstraction
Answer: b) Inheritance
Which OOP feature ensures that a server object can handle multiple client
Q. 233
connections while hiding connection details?
a) Inheritance
b) Encapsulation
c) Polymorphism
d) Class
Answer: b) Encapsulation
If you want to design a network system where devices (like routers, switches,
Q. 234 PCs) have common features but different functionalities, which concept would
you use?
a) Polymorphism
b) Inheritance
c) Abstraction
d) Encapsulation
Answer: a) Polymorphism
Which principle would allow you to design a generic ‘sendData()’ function that
Q. 235
behaves differently for wired and wireless communication?
a) Inheritance
b) Encapsulation
c) Polymorphism
d) Abstraction
Answer: c) Polymorphism
Answer: c) Encapsulation
Answer: d) Encapsulation
Answer: b) Polymorphism
Which concept helps in hiding the complexities of data packet transmission over
Q. 240
a network?
a) Inheritance
b) Abstraction
c) Polymorphism
d) Encapsulation
Answer: b) Abstraction
Answer: c) Polymorphism
Which OOP feature allows defining a set of methods that must be implemented
Q. 243
by any class implementing it?
a) Abstract class
b) Encapsulation
c) Polymorphism
d) Interface
Answer: d) Interface
Answer: b) Polymorphism
When network devices have some common properties (like IP address, MAC
Q. 247
address) and some distinct functionalities, they are best represented by:
a) Static methods
b) Polymorphism
c) Abstraction
d) Inheritance
Answer: d) Inheritance
Answer: c) Abstraction
Answer: c) Polymorphism
In a hierarchical network model, how would you represent the relation between a
Q. 250
core layer and distribution layer?
a) Polymorphism
b) Encapsulation
c) Inheritance
d) Abstraction
Answer: c) Inheritance
Which concept ensures that a client application interacts with a server without
Q. 251
needing to know the intricate details of its operations?
a) Abstraction
b) Polymorphism
c) Inheritance
d) Encapsulation
Answer: a) Abstraction
Q. 252 In a P2P network, every node acting as both client and server is an example of:
a) Encapsulation
b) Abstraction
c) Polymorphism
d) Inheritance
Answer: c) Polymorphism
A VPN tunnel that hides the internal data and makes it secure from external
Q. 253
threats employs which OOP concept?
a) Polymorphism
b) Encapsulation
c) Abstraction
d) Inheritance
Answer: b) Encapsulation
When building a networking tool that can test, monitor, and diagnose in various
Q. 254
ways based on the user’s choice, this demonstrates:
a) Inheritance
b) Abstraction
c) Polymorphism
d) Encapsulation
Answer: c) Polymorphism
In designing a protocol stack, where each layer communicates with the layer
Q. 255
above and below it, which principle is primarily utilized?
a) Encapsulation
b) Polymorphism
c) Abstraction
d) Inheritance
Answer: a) Encapsulation
Which OOP concept would best model the interaction between a user’s device
Q. 256
and a remote server?
a) Interface
b) Encapsulation
c) Inheritance
d) Abstraction
Answer: d) Abstraction
Answer: b) Inheritance
Which concept is at play when data packets are bundled with headers and footers
Q. 258
during transmission?
a) Polymorphism
b) Encapsulation
c) Abstraction
d) Inheritance
Answer: b) Encapsulation
Answer: b) Polymorphism
Which concept will allow you to define both ‘WiredConnection’ and
Q. 260
‘WirelessConnection’ under the umbrella of ‘NetworkConnection’?
a) Interface
b) Inheritance
c) Encapsulation
d) Polymorphism
Answer: d) Polymorphism
To ensure that only authorized functions can change the network settings of a
Q. 261
device, you’d employ:
a) Abstraction
b) Encapsulation
c) Polymorphism
d) Inheritance
Answer: b) Encapsulation
Which OOP principle would best represent the OSI model’s seven layers in a
Q. 262
networking context?
a) Inheritance
b) Polymorphism
c) Abstraction
d) Encapsulation
Answer: c) Abstraction
Answer: a) Polymorphism
For ensuring that each device in a network has a unique MAC address, the OOP
Q. 264
concept that can be employed is:
a) Inheritance
b) Polymorphism
c) Abstraction
d) Encapsulation
Answer: d) Encapsulation
When designing a class that will be the blueprint for both public and private IP
Q. 265
addresses, this is a use of:
a) Inheritance
b) Polymorphism
c) Encapsulation
d) Abstraction
Answer: a) Inheritance
Which OOP principle allows a ‘Router’ object to decide at runtime which data
Q. 266
path to use based on network conditions?
a) Polymorphism
b) Inheritance
c) Encapsulation
d) Abstraction
Answer: a) Polymorphism
Q. 268 Which OOP concept allows you to create a new class based on an existing class?
a) Polymorphism
b) Inheritance
c) Encapsulation
d) Abstraction
Which term is used to describe the blueprint for creating objects in object-
Q. 271
oriented programming?
a) Class
b) Interface
c) Method
d) Object
Correct Answer: a) Defining multiple methods with the same name but different
parameters
Which OOP principle is concerned with bundling data (attributes) and methods
Q. 284
that operate on the data into a single unit?
a) Abstraction
b) Inheritance
c) Encapsulation
d) Polymorphism
Which OOP concept allows you to define a generic class with placeholders for
Q. 285
data types and methods?
a) Interface
b) Abstract class
c) Template class
d) Inheritance
Which OOP concept enables you to group related classes and interfaces into a
Q. 287
single unit?
a) Inheritance
b) Namespace
c) Package
d) Template class
Q. 289 Which term is used to describe the process of creating an object from a class?
a) Polymorphism
b) Instantiation
c) Inheritance
d) Composition
Which OOP concept allows you to define a set of methods that must be
Q. 290
implemented by any concrete class?
a) Abstract class
b) Inheritance
c) Encapsulation
d) Polymorphism
Which OOP concept allows a class to inherit properties and behaviors from
Q. 292
another class?
A) Encapsulation
B) Polymorphism
C) Abstraction
D) Inheritance
Correct Answer: B) A blueprint for creating objects with shared properties and
behaviors
Correct Answer: C) A special method used for initializing objects when they are
created
Which OOP principle is violated when a subclass has more restrictive access to a
Q. 298
method than its superclass?
A) Abstraction
B) Encapsulation
C) Polymorphism
D) Inheritance
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