Bank Account Management System Project Report

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Bank Management System

TABLE OF CONTENTS PAGE NO

§ Introduction and objective 2-3


§ Feasibility study 4-5
§ System requirement specification 6
§ SDLC 7
§ Introduction to front end application 8-10
§ Introduction to back end application 11-12
§ DFD 13-15
§ E-R DIAGRAM 16-18
§ Data structures and database specification 19-24
§ Design 25-29
§ Coding 30-82
§ Testing 83-87
§ Scope of the Project 88
§ Bibliography and References 89

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Bank Management System

INTRODUCTION
During the past several decades personnel function has been transformed from a
relatively obscure record keeping staff to central and top level management function.
There are many factors that have influenced this transformation like technological
advances, professionalism, and general recognition of human beings as most
important resources.
A computer based management system is designed to handle all the primary
information required to calculate monthly statements of customer account which
include monthly statement of any month. Separate database is maintained to handle
all the details required for the correct statement calculation and generation.
This project intends to introduce more user friendliness in the various activities such
as record updation, maintenance, and searching. The searching of record has been
made quite simple as all the details of the customer can be obtained by simply keying
in the identification or account number of that customer. Similarly, record
maintenance and updation can also be accomplished by using the account number
with all the details being automatically generated. These details are also being
promptly automatically updated in the master file thus keeping the record absolutely
up-to-date.
The entire information has maintained in the database or Files and whoever wants to
retrieve can’t retrieve, only authorization user can retrieve the necessary information
which can be easily be accessible from the file.

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OBJECTIVE OF THE PROJECT


A computer based management system is designed to handle all the primary information
required to calculate monthly statements of customer account which include monthly
statement of any month. Separate database is maintained to handle all the details required
for the correct statement calculation and generation.
This project intends to introduce more user friendliness in the various activities such as
record updation, maintenance, and searching. The searching of record has been made
quite simple as all the details of the customer can be obtained by simply keying in the
identification or account number of that customer. Similarly, record maintenance and
updation can also be accomplished by using the account number with all the details being
automatically generated. These details are also being promptly automatically updated in
the master file thus keeping the record absolutely up-to-date.
The main objective of our project is providing the different typed of customers facility,
the main objective of this system is to find out the actual customer service. Etc.
• It should fulfill almost all the process requirements of any Bank.
• It should increase the productivity of bank by utilizing the working hours more
and more, with minimum manpower.
This project includes the entire upgraded feature required for the computerization
banking system. This system is very easy to use, so that any user can use without getting
pre-knowledge about this. Its very much user friendly and meet almost all daily working
process requirements. This system is completely GUI based and can be use by mouse and
as well as keyboard. This system is melded in such a way that has got all features to
upgrade without making much change in existing components.

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Bank Management System

FEASIBILITY ANALYSIS:-
Depending on the results of the initial investigation, the survey is expanded to a
more detailed feasibility study. A feasibility study is a test of a system proposal.
According to its workability, impact on the organization, ability to meet user’s
needs and effective use of the resources its main task done during the feasibility
study are:-

1. Evaluation of existing system and procedures. Our group went to various


Banking Professionals to gather information about the software system. They
are using and evaluating those system and the procedures invoked in it during
the period of feasibility study.

2. Analysis of alternative candidate systems after studying the various systems


we derived various alternatives through which we develop our project and
evaluated the alternative. The most appropriate is selected.

FEASIBILITY STUDY
The only tangible benefit provided by the proposed system is that the paper work is
reduced to the minimum and hence the reduction in cost incurred on Stationary and its
storage. The system provides many benefits that can’t be measured in terms of Money for
e.g. user’s friendliness, more user response being more efficient.

ü TECHNICAL FEASIBILITY:-
The proposed system is technically feasible as it can be developed easily with the
help of available technology. The proposed system requires MS – VISUAL
Studio 2005 using VB.Net as a Interface for Programming & back-end as MS-
SQL Server 2000 for storing/maintaining database. The database can be easily
interconnected using MS-SQL Server 2000.

ü OPERATIONAL FEASIBILITY:-

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Automation makes our life easy. The proposed system is highly user friendly and
is much easily able to interact with the system. Therefore the users will readily
accept the system as data entry and making queries can be easily done.

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Bank Management System

SYSYTEM REQUIREMENTS
Hardware specifications
Hardware is a set of physical components, which performs the functions of applying
appropriate, predefined instructions. In other words, one can say that electronic and
mechanical parts of computer constitute hardware.
This package is designed on a powerful programming language Visual Basic. It is a
powerful Graphical User Interface. The backend is ACCESS, which is used to maintain
database. It can run on almost all the popular microcomputers. The following are the
minimum hardware specifications to run this package: -
Personal Computer: -
It minimum contains P-III
Processor with 128 MB RAM

Software Requirements:
The software is a set of procedures of coded information or a program which
when fed into the computer hardware, enables the computer to perform the
various tasks. Software is like a current inside the wire, which cannot be
seen but its effect can be felt.
1. Operating System:- Windows NT / 2000 / XP
2. Application Software:- Application software uses front end visual basic and database
access etc.
Editor:- Visual basic.

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Bank Management System

SOFTWARE DEVELOPMENT LIFE CYCLE

A system development life cycle is a logical process by which system analysts, software
engineers, programmers, and end users build information systems and computer
applications to solve business problems and needs.
The major phases involved in the MIS development process are referred to as system
development life cycle. Each phase of the development process must have well defined
objectives ,and at the end of each phase ,progress towards meeting the objectives must be
evaluated.
The development process should not continue until the objectives of all prior phases have
been met.
System development life cycle is a phased approach to analysis and design to ensure that
systems are best developed.
The system development life cycle can be divided into seven phases as shown in fig

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INTRODUCTION TO FRONT END TOOL

Ø Visual programming aims at providing the user with an interface that is intuitive and
easy to use. In developing such an interface, the programmer employs user-friendly
features such as windows, menus, buttons and list boxes.

Ø Its Environment provides all features that are required to develop a graphical user
interface as ready -to- use components. The programmer does not have to write code
to create and display commonly required user-friendly features each time around.

Ø When the programmer needs a specific user interface feature such as button, he
selects the appropriate ready-to-use component provided by the visual programming
environment. These components can be moved, resized and renamed as required.

Ø For Example:-
If the programmer needs to have a button then the visual programming environment
provides him with one. All that, the programmer does this selec t the button and
place it on screen at the required position.

Ø Typically the mouse is used to select and place the necessary components. Thus, the
visual programming environment is also called a point and click environment.

Ø A visual programming environment automates the process of creating a user


interface. The interface provided by the visual programming environment to the
programmer designs the user interface visually instead of writing code.

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Ø In addition it also provides a means of associating code with each component. In each
case of calculator, for each button, we can specific that the code is to execute when
we click on it.
NEED FOR VISUAL PROGRAMMING:-
Ø There are several programming tools that allow us to build such visually appealing
and intuitive interface. These tools allow us to design interface that employ user
friendly features such as menus, buttons, windows etc.

Ø However, the disadvantage of such tools is that the interface is designed using code.
The programmer has to code the user interface features specifying the size, position
etc. this makes designing the user interface a major task in itself.

ADVANTAGES OF VISUAL PROGRAMMING:-

Ø Visual development of graphical user interface which are easy to use and easy to
learn.
Ø A programmer need not write code to display the required component.

Ø For Example:-
The visual programming environment displays a list of available components. The
programmer picks up the required component from this list to display it.
Ø The component can be moved, resized and even deleted, if so required.
Ø There is no restriction on the number of controls that can be placed on a form.
Ø The interface components provided by the visual programming environment have
some code built into them.
For example:-
A button’ knows’ when it has been clicked upon. In the case of conventional
programming tools, the programmer has to write code to determine the component that
has been clicked and then execute the appropriate code.

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Ø Visual Basic is one of the most popular programming tools available today. And it’s
also secret that there have been massive changes in it as it became Visual Basic.Net.

Ø The reason of that change is Visual Basic itself, which has now become Visual
Basic.Net. The difference between Visual Basic.Net and the previous version. Visual
Basic 6.0 is revolutionary and far reaching. Visual Basic.Net has been more than four
years in the marking and it represents entirely new directions for Visual Basic.
Besides the biggest change integrated support for web development the very syntax,
of techniques that you’ve probably learned carefully are now completely different
such as data handling and many controls; project types and other aspects of Visual
Basic 6.0 are no longer available at all.

Ø Visual Basic has a long and so far glorious history. When it first appeared, it created a
revolution in windows programming. Visual Basic introduced unheard of ease to
windows programming just builds the program you want right before your eyes, and
then run it. In so doing it changed programming form a chore to something very like
fun.

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INTRODUCTION TO BACK END TOOL

Introduction to SQL: -
SQL is a standard computer language for accessing and manipulating databases.

• SQL stands for Structured Query Language.


• SQL allows you to access a database.
• SQL is an ANSI standard computer language.
• SQL can execute queries against a database.
• SQL can retrieve data from a database.
• SQL can insert new records in a database.
• SQL can delete records from a database.
• SQL can update records in a database.
• SQL is easy to learn.

Ø SQL is an ANSI (American National Standards Institute) standard computer language


for accessing and manipulating database systems. SQL statements are used to retrieve
and update data in a database. SQL works with database programs like MS Access,
DB2, Informix, MS SQL Server, Oracle, Sybase, etc.

Ø Unfortunately, there are many different versions of the SQL language, but to be in
compliance with the ANSI standard; they must support the same major keywords in a
similar manner (such as SELECT, UPDATE, DELETE, INSERT, WHERE, and
others).

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Ø SQL Database Tables: -

A database most often contains one or more tables. Each table is identified by a name
(e.g. "Customers" or "Orders"). Tables contain records (rows) with data.

Below is an example of a table called "Persons": -

Last Name First Name Address City


Hansen Ola Timoteivn 10 Sandnes
Svendson Tove Borgvn 23 Sandnes
Pettersen Kari Storgt 20 Stavanger

Ø The table above contains three records (one for each person) and four columns (Last
Name, First Name, Address, and City).

Ø SQL Queries: -

With SQL, we can query a database and have a result set returned.

v A query like this: -

SELECT Last Name FROM Persons

v Gives a result set like this: -

Last Name
Hansen
Svendson
Petersen
SQL Data Manipulation Language (DML)

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Ø SQL (Structured Query Language) is syntax for executing queries. But the SQL
language also includes syntax to update, insert, and delete records.
Ø These query and update commands together form the Data Manipulation Language
(DML) part of SQL: -

v SELECT - extracts data from a database table

v UPDATE - updates data in a database table

v DELETE - deletes data from a database table

v INSERT INTO - inserts new data into a database table

SQL Data Definition Language (DDL)

Ø The Data Definition Language (DDL) part of SQL permits database tables to be
created or deleted. We can also define indexes (keys), specify links between tables,
and impose constraints between database tables.

Ø The most important DDL statements in SQL are: -

§ CREATE TABLE - creates a new database table


§ ALTER TABLE - alters (changes) a database table
§ DROP TABLE - deletes a database table
§ CREATE INDEX - creates an index (search key)
§ DROP INDEX - deletes an index MS SQL SERVER 2000

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DATA FLOW DIAGRAM

§ DATA FLOW DIAGRAM: -The data flow diagram is also known as “bubble
chart” has the purpose of clarifying system requirements and identifying major
transformations that will become programs in system design so it is the starting
point of specification down to the lowest level of detail. A DFDs consists of a
series if bubbles joined by lines. The bubbles represent data transformation and
the lines represent the data flow in the system.

§ DFD SYMBOLS:

ü A system defined a source or destination of data.


ü An arrow identifies data flow, data in motion.
ü A circle represents the process that transforms incoming data flow to outgoing
data flow.
ü An open rectangular is data store-data at rest or a temporary repository of
data.

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SYSTEM DATA FLOW DIAGRAM

TRANSACTIONS ACCOUNT
BANKING
HOLDERS

DATABASE

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E-R DIAGRAM

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ER-modeling is a data modeling technique used in software engineering to produce a


conceptual data model of a information system. Diagrams created using this ER-
modeling technique are called Entity-Relationship Diagrams, or ER diagrams or ERDs.
So you can say that Entity Relationship Diagrams illustrate the logical structure of
databases.

Dr. Peter Chen is the originator of the Entity-Relationship Model. His original paper
about ER-modeling is one of the most cited papers in the computer software field.
Currently the ER model serves as the foundation of many system analysis and design
methodologies, computer-aided software engineering (CASE) tools, and repository
systems.

The original notation for ER-Diagrams uses rectangles to represent entities, and
diamonds to represent relationships.

There are three basic elements in ER-Diagrams:

• Entities are the "things" for which we want to store information. An entity is a
person, place, thing or event.
• Attributes are the data we want to collect for an entity.
• Relationships describe the relations between the entities.

ERDs show entities in a database and relationships between tables within that database. It
is essential to have ER-Diagrams if you want to create a good database design. The
diagrams help focus on how the database actually works.

Entity (Instance)
An instance of a physical object in the real world.
Entity Class
: Group of objects of the same type.

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E.g. Entity Class “Student”, Entities “John”, “Trish” etc


Attributes

Properties of Entities that describe their characteristics.


Types:
Simple
: Attribute that is not divisible, e.g. age.
Composite
: Attribute composed of several simple attributes,
e.g. address (house number, street, district)

Multiple
: Attribute with a set of possible values for the same
entity, e.g. Phone (home, mobile etc.) or email
Key
: Uniquely Ids the Entity e.g. PPSN, Chassis No.
Each simple attribute associated with a VS that may be assigned to that attribute for each
individual entity,
e.g. age = integer

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DATA STRUCTURES AND DATABASE SPECIFICATIONS

“ACCOUNT_INFO” Table: -

Field Name Type Constraints


Account_No Int Primary Key
Branch_No Varchar(7) References Branch_Info(Branch_No)
Branch_Name VARCHAR(50) Not Null
Account_H_Type Varchar(15) Not Null
No_Account_H Varchar(5) Not Null
Saluation_F Varchar(5) Not Null
Name_P_O_F Varchar(50) Not Null

Fa_Name_F Varchar(50) Not Null

Gender_F Varchar(6) Not Null

DOB_F DateTime Not Null

Age_F Varchar(3) Check(Age_F>=0 and Age_F<100)

Occupation_F Varchar(15) Not Null

Photo_F Image Not Null

Sign_F Image Not Null

Address_F Varchar(100) Not Null

Ph_No_F Varchar(11) Not Null

Mob_No_F Varchar(14) Not Null

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Saluation_S Varchar(5)

Name_P_O_S Varchar(50)

Fa_Name_S Varchar(50)

Gender_S Varchar(6)

DOB_S DateTime

Age_S Varchar(3) Check(Age_S>=0 and Age_S<100)

Occupation_S Varchar(15)

Photo_S Image

Sign_S Image

Address_S Varchar(100)

Ph_No_S Varchar(11)

Mob_No_S Varchar(14)

Saluation_T Varchar(5)

Name_P_O_T Varchar(50)

Fa_Name_T Varchar(50)

Gender_T Varchar(6)

DOB_T DateTime

Age_T Varchar(3) Check(Age_T>=0 and Age_T<100)

Occupation_T Varchar(15)

Photo_T Image

Sign_T Image

Address_T Varchar(100)

Ph_No_T Varchar(11)

Mob_No_T Varchar(14)

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Account_Type Varchar(25) Not Null

Witness_Name Varchar(50) Not Null

Witness_Sign Image Not Null

Nominee_Rel Varchar(10) Not Null

Nominee_Name Varchar(50) Not Null

Nominee_Sign Image Not Null

Opening_Bal Varchar(10)

T_Date DateTime Not Null

“Branch_Info” Table: -

Field Name Type Constraints

Branch_No Varchar(7) Primary Key


Branch_Name Varchar(50)

“Deposit_Info” Table: -

Field Name Type Constraints

Account_No Int References


Account_Info(Account_No)
Branch_No Varchar(7)
Depositor_Name Varchar(150)
Account_H_Type Varchar(15)
Deposit_Amt Varchar(10)

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Deposit_Date DateTime

“Fixed_Info” Table: -

Field Name Data type Constraints


Account_No Int References Account_Info(Account_No)
Branch_No Varchar(7)
Depositor_Name Varchar(50)
Account_H_Type Varchar(15)
Time_Span Varchar(5) References
Rate_Of_Interest_Info(Time_Span)
ROI Varchar(5)
Start_Date DateTime
Mature_Date Varchar(15)
Deposit_Amt Varchar(10)
Mature_Amt Varchar(10)

“Login_Info” Table: -

Field Name Data type Description

UserName Varchar(20) Primary Key


UserPassWord Varchar(15)

Field Name Data type Description

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Time_Span Varchar(5) Primary Key


ROI Varchar(5)

“Withdrawl_Info” Table: -

Field Name Type Constraints

Account_No Int References


Account_Info(Account_No)
Branch_No Varchar(7)
Withdrawee_Name Varchar(150)
Account_H_Type Varchar(15)
Withdrawl_Amt Varchar(10)

Withdrawl_Date DateTime

“Loan_Info” Table: -

Field Name Type Constraints

Account_No Int References


Account_Info(Account_No)
Branch_No Varchar(7)
Acc_Holder_Name Varchar(50)
Account_Type Varchar(15)

Account_Sub_Type Varchar(15)

Time_Span Varchar(5) References


Rate_Of_Interest_Info(Time_Span)
ROI Varchar(5)

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Issue_Date DateTime
Due_Date Varchar(15)
Loan_Sanctioned Varchar(10)
No_Installments Varchar(5)
EMI Varchar(10)
Total_Loan_Ret Varchar(10)

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TESTING AND DEBUGGING

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INTRODUCTION:-

The implementation phase of software development is concerned with translating design


specification into source code. The preliminary goal of implementation is to write source
code and internal documentation so that conformance of the code to its specifications can
be easily verified, and so that debugging, testing and modifications are eased. This goal
can be achieved by making the source code as clear and straightforword as possible.
Simplicity, clarity and elegance are the hallmark of good programs, obscurity, cleverness,
and complexity are indications of inadequate design and misdirected thinking.

Source code clarity is enhanced by structured coding techniques, by good coding style,
by, appropriate supporting documents, by good internal comments, and by feature
provided in modern programming languages.

The implementation team should be provided with a well-defined set of software


requirement, an architectural design specification, and a detailed design description. Each
team member must understand the objectives of implementation.

TERMS IN TESTING FUNDAMENTAL

1. Error
The term error is used in two ways. It refers to the difference between the actual output of
software and the correct output, in this interpretation, error is essential a measure of the
difference between actual and ideal. Error is also to used to refer to human action that
result in software containing a defect or fault.

2. Fault
Fault is a condition that causes to fail in performing its required function. A fault is a
basic reason for software malfunction and is synonymous with the commonly used term
Bug.

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3. Failure
Failure is the inability of a system or component to perform a required function according
to its specifications. A software failure occurs if the behavior of the software is the
different from the specified behavior. Failure may be caused due to functional or
performance reasons.

a. Unit Testing
The term unit testing comprises the sets of tests performed by an individual programmer
prior to integration of the unit into a larger system.
A program unit is usually small enough that the programmer who developed it can test it
in great detail, and certainly in greater detail than will be possible when the unit is
integrated into an evolving software product. In the unit testing the programs are tested
separately, independent of each other. Since the check is done at the program level, it is
also called program teasing.

b. Module Testing
A module and encapsulates related component. So can be tested without other system
module.

c. Subsystem Testing
Subsystem testing may be independently design and implemented common problems are
sub-system interface mistake in this checking we concentrate on it.

There are four categories of tests that a programmer will typically perform on a program
unit.
1) Functional test
2) Performance test
3) Stress test
4) Structure test

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1) Functional Test
Functional test cases involve exercising the code with Nominal input values for which
expected results are known; as well as boundary values (minimum values, maximum
values and values on and just outside the functional boundaries) and special values.

2) Performance Test
Performance testing determines the amount of execution time spent in various parts of the
unit, program throughput, response time, and device utilization by the program unit. A
certain amount of avoid expending too much effort on fine-tuning of a program unit that
contributes little to the over all performance of the entire system. Performance testing is
most productive at the subsystem and system levels.

3) Stress Test
Stress test are those designed to intentionally break the unit. A great deal can be learned
about the strengths and limitations of a program by examining the manner in which a
program unit breaks.

4) Structure Test
Structure tests are concerned with exercising the internal logic of a program and
traversing particular execution paths. Some authors refer collectively to functional
performance and stress testing as “black box” testing. While structure testing is referred
to as “white box” or “glass box” testing. The major activities in structural testing are
deciding which path to exercise, deriving test date to exercise those paths, determining
the test coverage criterion to be used, executing the test, and measuring the test coverage
achieved when the test cases are exercised.
DEBUGGING
Defect testing is intended to find areas where the program does not confirm to its
specifications. Tests are designed to reveal the presence of defect in the system.When
defect have been found in the program. There must be discovered and removed. This is
called “Debugging”.

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FUTURE SCOPE OF THE PROJECT

This project can be handled in future by doing various modifications like: -

Ø We can go further for Online Banking.

Ø We can establish and start various Branches and available help centers for Account
Holder’s Queries.

Ø We can also deal through internet by creating web pages and a banking website for
internet dealing.

Ø To attract Account Holder’s we can offer various offers during festivals months.

Ø We can also deal in various types of Banking Transactions.

Ø To have more and more customer satisfaction we will emphasize more and more on
our dealings.

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BIBLIOGRAPHY AND REFERENCES

BOOK: - Black Book on Visual Basic .Net 2003 By Steven Holzner

WEBSITES: - WWW.VBTUTORIALS.COM

WWW.VBSOURCECODE.COM

WWW.LOGICATWORK.INFO

SEARCH ENGINES: - YAHOO, MSN, GOOGLE etc.

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