Game Informer - August 2016
Game Informer - August 2016
E3 In Danger?
It Shouldn’t Be
C
all it a humblebrag, but I’ve been to
every E3 since it began in 1995 – all
22 of them. I’ve seen the show change
over the years, and I have seen the show
falter. The dark year when we were in Santa
Monica and another year where we shared
the convention center were particularly bad.
At that show games were relegated to the
back rooms, and arts and crafts took the
center stage.
No offense to arts and crafts, but video
ANDY McNAMARA games should not lose out to the craft busi-
EDITOR-IN-CHIEF ness. But this year saw turmoil return to
[email protected] the Electronic Entertainment Expo. Some
believe the show should be open to the
Read my column or public and be about engaging the gamer,
comment on this letter at others think it should stay focused on being
gameinformer.com/mag an industry-facing event.
or follow @GI_AndyMc This year both Electronic Arts and
Activision – giant third party publishers –
were largely absent from the show floor
and the difference was noticeable. The hall
with Nintendo, Microsoft, and Sony were
hotbeds of activity. The hall where EA and
Activision normally set up shop? Not so
much. On top of this, I heard rumors that
both Microsoft and Sony felt they would
benefit from having their own events rather
than being part of a larger industry event.
I have my fair share of problems with E3,
but the last thing in the world I want is to see
it go away. Do I have ideas on how to make
it better? You bet, but if the game compa-
nies walk away we lose the one moment
when video games are at the center of the
world’s stage. When we see the future of
games. When we learn how they will change
visit gameinformer.com daily for the latest and greatest, and follow @gameinformer on Twitter
Cheers,
28 Game Informer’s
E3 Hot 50
This year’s E3 had fewer show-stopping
surprises, but what we lost in crazy reveals and over-
blown YouTube reaction videos, we gained in hefty looks
at games that aren’t too far from release. We combed
through all the games we saw and played and tested our
friendships to craft a ranked list of the games we think
are worth getting excited about.
2
games index
12 The E3 Microsoft
Report Card
Microsoft announced not
14 The E3 Sony
Report Card
Sony was full of surprises,
16 The E3 Nintendo
Report Card
Nintendo went all in on
Battlefield 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Bloodstained: Ritual of the Night . . . . . . . . . . . . . . 72
Call of Duty: Infinite Warfare . . . . . . . . . . . . . . . . . 40
one, but two new consoles revealing God of War and a The Legend of Zelda, for Civilization VI. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
this year. new game from Kojima. better or worse. Crackdown 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Dangerous Golf . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Days Gone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Dead Island 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Dead Rising 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
86 Dangerous Golf
Burnout creators’
new game trades cars for 20 The Most Fascinating Trailers Of E3
We gathered up the best trailers of the show and spoke
Mafia III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Mass Effect: Andromeda . . . . . . . . . . . . . . . . . . . . 22
Mighty No. 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
golf balls. with Hideo Kojima about his mysterious new title, Death Stranding. Minecraft: Story Mode –
Episode 6: A Portal to Mystery . . . . . . . . . . . . . . 94
Mirror’s Edge Catalyst . . . . . . . . . . . . . . . . . . . . . . 89
Ni No Kuni II: Revenant Kingdom . . . . . . . . . . . . . . 97
Nier: Automata . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Nioh. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
No Man’s Sky . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Paper Mario: Color Splash . . . . . . . . . . . . . . . . . . . 45
Persona 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Pokémon Sun & Moon . . . . . . . . . . . . . . . . . . . . . . 76
Prey. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Pro Evolution Soccer 17. . . . . . . . . . . . . . . . . . . . . 64
Quake Champions . . . . . . . . . . . . . . . . . . . . . . . . . 23
87 Mighty No. 9
The Mega Man Resident Evil 2 Remastered . . . . . . . . . . . . . . . . . . 97
Resident Evil 7: Beginning Hour . . . . . . . . . . . . 18, 80
creator’s spiritual succes-
sor isn’t quite what we
hoped for.
89 Mirror’s Edge Catalyst
Does the open world help or hinder Faith’s follow-up
parkour adventure?
South Park: The Fractured but Whole . . . . . . . . . . 38
Spider-Man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Star Ocean V: Integrity and Faithlessness . . . . . . . 94
Star Trek: Bridge Crew . . . . . . . . . . . . . . . . . . . . . 61
Star Wars Battlefront: X-Wing VR Mission . . . . 18, 23
State of Decay 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Strafe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Surge, The. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Tacoma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Tekken 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Thimbleweed Park . . . . . . . . . . . . . . . . . . . . . . . . . 77
Time Machine VR. . . . . . . . . . . . . . . . . . . . . . . . . . 94
Titanfall 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Tokyo Mirage Sessions #FE . . . . . . . . . . . . . . . . . . 92
Tyranny . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
92 Tokyo Mirage
Sessions #FE Unspoken, The. . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Warhammer 40,000: Dawn of War III. . . . . . . . . . . 59
90 Inside
Playdead’s latest is a beautiful, playable nightmare that
shouldn’t be missed.
This RPG mash-up isn’t
what we expected, but
it’s good.
Watch Dogs 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
We Happy Few. . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Wild . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Zero Time Dilemma . . . . . . . . . . . . . . . . . . . . . . . . 88
3 contents
feedback
Nintendo’s plans for the future are a hot topic this month, while
other readers discuss hardware rumors, spoiler etiquette, and the
overabundance of journalism in our magazine... Sorry?
Zeroing In On Zelda Nintendo continued to play by its Sony and Microsoft’s decision to
Do you think Nintendo is missing own rules this E3, skipping a tradi- release more-powerful consoles
its target? I may not exactly be the tional press conference and down- this early in the hardware cycle
intended audience, but in my 23 sizing the software line-up it showed has certainly struck a chord with
years, I’ve played a lot of games, to fans. You can read our complete gamers – and not a good one. While
and what Nintendo is doing doesn’t thoughts on Nintendo’s show on it sure sounds like a great way
excite me anymore. I’m hoping they’ll page 16, but there’s a silver lining to alienate the tens of millions of
blow me away and win me back for Zelda fans at least; we got a lot players who have already bought
with the NX, but I’m afraid right now of hands-on time with Link’s newest into current-gen, we simply don’t
the princess and I are in two totally outing and liked what we played. know enough about the systems
different castles. Head to page 32 to find out more. to make any kind of judgment call.
James Willison Our advice? Take any speculation
via email Not Looking For An Upgrade with a handful of salt and wait for
I really have no interest in 4K televi- Sony and Microsoft to deliver some
There has been something that I have sions or the “.5” system upgrades for more facts before you pick up your
been meaning to ask you: What are PS4 and Xbox One. Releasing new torches and pitchforks.
your thoughts about Nintendo’s E3 systems seems like an obvious stab
plans? With the new Zelda being the at the NX and a gimmick to force
only playable game at the show, are sales of 4K televisions. My 500GB
any of you disappointed? I’m fine PlayStation 4 works just fine and I have
with it because the game has been a top-of-the-line 1080p television. So
under lock and key for at least three I see no reason to upgrade my TV or
years and it would be nice to hear my PS4. There are also way too many
more about it. P.S. Yeah, I’m the same games coming out – Persona 5, Mass
moron who sent you that hate letter Effect: Andromeda, Deus Ex: Mankind
about Sonic Lost World. Wasn’t one of Divided, etc. – for me to think about
my finest moments. buying an upgraded PS4.
Contact Us Charlie Marble Rocky Johnson
[email protected] via email via email
4
Spoiler! Short Answers
I recently picked up Bravely Default to To Readers’
see what all the buzz was about. I also Burning
noticed there was a review of Bravely Questions:
Second in the latest issue, and read it
“Will the next Zelda
to see what you have to say about the
game ever come out?”
sequel. I’m sorry I did, because the
review makes it a point to spoil some- Yes.
thing about the plot of the first game –
twice! When I read a review of a game I “Has Sony given up on
expect it to be a look at that game, not the PS Vita?”
a discussion of events in the first game.
Sure seems like it.
Now I’ve been spoiled on something I
would have experienced firsthand, and
“Can everyone just shut
I’m sure I don’t need to spell out why
up and stop acting like
that’s poor form on your part. It’s all well
Nintendo is the worst
and good to talk about how the sequel
thing on the planet?”
compares to the first, but it’s more than
possible to do so without actually spoil- Probably not.
ing something that happens in the first
game. Come on, guys. I’ve been sub-
scribed to you for years now. I expect Reader
you to be better than this. Gibberish:
Mike Altman
“Where can i purchased
No More VR Reviews? via email
this article for class
I really enjoyed your recent coverage of VR and am looking assignment how gaming
Everyone has a different metric for
forward to trying it myself. However, I was a bit disappointed effect the mind.”
what they consider a spoiler, and
to see six pages of issue 278’s review section devoted to we try to accommodate our read-
games for devices that most of us won’t have for a while – ers as best we can. In the case of
Question
and I typically buy new tech before other people I know. For our Bravely Second review, we didn’t
Of The Month:
VR, however, I’m waiting for more titles until I determine the include any specifics on plot points or
characters from the first game – only What was your biggest
specs of an expensive new PC build. Maybe cover a couple
the comparison of a plot mechanic takeaway from this
of key titles, put the rest online, and save the print pages for that directly impacted our enjoyment year’s E3?
things more readers can currently play. It was a good sam- of both titles. Spoilers are a two-way
pling of the options, but hopefully the page count was just for street. It’s fine to be sensitive about
one issue (for now). spoilers, but if you are, you also have
Jon Walker to be sensitive about what you read –
via email so maybe don’t jump into a review for
the sequel of a game you’re actively
playing and afraid to have ruined?
We covered the Oculus Rift and HTC Vive as we would
any other hardware release – by reviewing the headsets
themselves, as well as the most promising launch titles.
While many readers don’t have access to those games
just yet, those reviews may help them decide whether
or not they want to buy a VR unit in the first place. Rest
assured though, with the launches out of the way, VR
games and our subsequent reviews will slow down – but
hopefully not too much.
6 feedback
If you’re playing with
cigarettes, you’re
harming your teeth.
Smoking cigarettes can cause serious
gum disease that makes you more likely
to lose your teeth than someone who
doesn’t smoke.
2 Colin Bruns
We don’t often feature art from
younger readers, but this piece
by Colin is wonderfully creative.
We just want to see what hap-
pens to the AT-AT when it grabs
a mushroom
3 Kaytlyn Cota
This is likely what a Deathclaw
will look like through Fallout 4’s
upcoming VR
» Submit your art for a chance to win our monthly prize. Please include your name and return address. Entries become the property of Game Informer and cannot be returned.
Send to: Game Informer Reader Art Contest | 724 First Street North, 3rd Floor | Minneapolis, MN 55401 or Email to: [email protected]
8 feedback
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NOTABLES
12 microsoft report card
18 vr report
24 best tech of e3
10
connect 11
Microsoft aimed high by bringing a lineup of
exclusive titles and two new iterations of its
console, but these maneuvers did not generate
the seismic shift the company was likely hoping
for. Some lackluster games and on-stage pre-
sentations – along with conflicting statements
regarding its upcoming hardware – still leave
Microsoft playing catch-up.
The Galen Center in Los Angeles once again
played host to Microsoft’s annual E3 press
conference, which kicked off with a big (but
unsurprising) confirmation: A redesigned Xbox
One is on the way, as was widely rumored in the
months prior to E3. Dubbed Xbox One S, the
new version of the console is 40 percent smaller
than the current model, supports 4K Ultra HD
content via streaming and Blu-ray, has an IR
blaster, and comes with a wireless controller
with Bluetooth support. For all of those addi-
tions, one notable feature has been removed
from the unit: the proprietary Kinect port. If
you’re still looking for signs that Microsoft is
abandoning its efforts in the motion-sensing
arena, they don’t come much clearer than
removing built-in support (though USB adapters
MICROSOFT
are available). However, losing Kinect is a small
price to pay for high dynamic range technology
that improves gaming visuals.
After the official announcement of the Xbox
One S and an introduction from Xbox head
report card
Phil Spencer, The Coalition’s Rod Fergusson
took the stage to showcase a lengthy demo
of Gears of War 4. The game looked great in
action, and it is coming exclusively to Xbox
One and Windows 10 PCs – a fact that allowed
Consoles dominate the Xbox conversation, but Fergusson to introduce Microsoft’s “Play
Anywhere” initiative. Players who purchase
a flimsy game lineup fails to impress digital versions of games in the Play Anywhere
program pay once for access to the title on both
Xbox One and Windows 10 PCs – including car-
very year, E3 presents an opportunity for underdogs to up- rying over progress and achievements between
E
platforms. While this cross-play capability
set the balance of power. With the right announcements is a nice bonus, Windows gaming initiatives
and demos, a company can use the show to project a new have struggled in the past due to the disparity
between gamers’ enthusiasm for the platform
sense of purpose and direction. That seemed to be Micro- and Microsoft’s. Only time will tell if this new
soft’s goal heading into the convention this year, hoping to reset the approach will prove more successful.
Gears of War 4 wasn’t the only impressive
playing field and gain new advantages against the competition. demo to get stage time; Microsoft did a com-
mendable job balancing its trailers and teases
with more substantial looks at its upcom-
by Joe Juba ing titles. For example, Forza Horizon 3 was
unveiled at the event, but was also played live
with four-player co-op and available for E3
12
What Is Project Scorpio?
Going solely by Microsoft’s stage presentation, the purpose of Project Scorpio seems straightforward: It’s a
powerful new version of the Xbox One that supports 4K gaming and VR, and it plays all previous and future Xbox
One games. However, when people probed Microsoft for more info during E3, the answers on these points were
inconsistent. Will we see Scorpio exclusives? Do you need a 4K TV to get any benefit from Scorpio? Should we
expect this kind of annual hardware iteration from now on? The differing (and contradictory) responses from
Microsoft representatives on these points generated some confusion about what exactly Scorpio is and what
incentive gamers have to upgrade. The points will undoubtedly be clarified and solidified as the console’s devel-
opment continues, but the coming-out party for Project Scorpio left gamers with more questions than answers.
phenomenon that practically everyone has Preview and Steam Early Access title) on July
played or seen. Instead of trusting the audi- 26. CD Projekt Red announced that Gwent –
ence’s familiarity with the title, Microsoft the card game from The Witcher 3 – is getting
presented a five-minute demo full of clumsy a standalone release along with a closed beta
scripted banter just to show off a new update coming first to Xbox One and Windows 10 in
that enables cross-platform play and some September. In addition to those pillars, a sizzle
add-ons coming later this year. reel showed off brief snippets of other antici-
Though the momentum of Microsoft’s press pated indies like Cuphead, Outlast II, and the
attendees to play (p. 68). conference suffered at points, various trailers console version of Stardew Valley.
Scalebound wasn’t on the show floor for helped recapture the audience’s attention. State With the game reveals finished, Phil Spencer
hands-on, but Platinum Games’ creative direc- of Decay 2 was the most exciting of the bunch, took the stage again for the final flourish of the
tor Hideki Kamiya picked up a controller to revealing the sequel (now with multiplayer) to press conference: the announcement of Project
show off the biggest boss fight his studio has Undead Labs’ open-world, zombie-survival Scorpio. Though it is a new and more power-
ever made. The battle against a crab-like mon- game that became a surprise hit in 2013. Dead ful console, Spencer did not call it a next-gen
strosity (which drew comparisons to Sony’s Rising 4’s debut trailer was another high point, machine. Instead, it is a “serious inflection
infamous “giant enemy crab” from E3 2006) with plenty of improvised weapons and zombie- point” for Xbox, with six teraflops of process-
highlighted the game’s four-player co-op supp- slaying chaos – and it was also available to play ing power to deliver 4K gaming and pave the
port. However, despite the creature’s massive at the show. Tekken 7 also had a demo in addi- way for VR experiences – though Spencer
size, the standard mix of ranged and melee tion to its press conference trailer that showed conspicuously avoided mentioning any specific
combat on display didn’t sell what makes Heihachi and Street Fighter’s Akuma fighting VR partners. Scorpio plays all previous Xbox
Scalebound unique or interesting – but it could with an array of impressive attacks. Inside got One games, and any future game developed
have been worse. a trailer announcing its release date of June 29, for Xbox One works on the original system,
Everything doesn’t always go according but you can read our full review on page 90 for Xbox One S, and Scorpio (though you will see
to plan during press conferences, a fact that all the details on that amazing game. performance differences between models).
Final Fantasy XV proved. Square Enix’s Hajime A returning title from last year’s stage was Microsoft’s new approach to iteration demon-
Tabata took the stage to introduce a new slice Fullbright’s Tacoma. Though it didn’t get time strates a desire to break out of the traditional
of gameplay that pits Noctis and his party during this press conference, the demo was console cycle.
against the beast Titan in battle. However, after compelling and showcased the studio’s apti- “At Xbox, we want to deliver a world where
some prolonged fighting and dodging, the tude for storytelling. Microsoft also showed off you have more freedom and choice to play
game seemed to have issues progressing to Comcept’s ReCore again, but despite its stylish the games you want with the people you want
the next phase of the encounter, which made new trailer, the shine dulled once we got our on the devices you want,” Spencer said. “A
for an awkward demo. The sequence eventually hands on the gameplay demo. Halo Wars 2 world where you can play without boundaries.
reached an abrupt conclusion, and the obvious and Sea of Thieves were also underwhelming in A world beyond generations.” This could be
technical issues didn’t win over any converts action, even though they got dedicated stage a great move for Xbox One, since it is lagging
who have been skeptical about the project. time at the conference. behind the PS4 in sales. However, with a holi-
Fortunately, the playable demo on the show One way Microsoft distinguished itself is by day 2017 release date and no firm information
floor was functioning properly, and left a much putting the spotlight on indies. During a portion on the PlayStation 4’s confirmed (but not pres-
better impression. dedicated to the ID@Xbox program, a live demo ent at E3) hardware upgrade, Project Scorpio’s
Another uncomfortable stretch of the press for We Happy Few gave us another look at the impact on the gaming landscape is too distant
conference featured Minecraft, the global unsettling thriller, and it’s releasing (as an Xbox to predict.
FINAL GRADE
Microsoft filled its press conference with games and provided plenty of hands-
on demos on the show floor, but failed to generate high levels of excitement
with those offerings. With the exception of Gears of War 4, Microsoft’s current
c+
portfolio doesn’t have the high-profile, blockbuster exclusives that drive enthusi-
asm. That may be a factor in Microsoft’s attempt to reshape the conversation by
revealing Project Scorpio, but announcing two consoles at one press conference
led to more confusion than clarity. Why would Microsoft damage the prospects
of the Xbox One S by immediately announcing that its successor will come just a
year later? Plus, the lack of information about Scorpio (and the mixed messages
from Microsoft executives about the console’s features and purpose) conveys a
sense that Microsoft simply announced it too early. On top of all that, leaks prior
to E3 diminished the impact of many of Microsoft’s announcements. Information
about Forza Horizon 3, Dead Rising 4, State of Decay 2, Gwent, Xbox One S, and
even Project Scorpio was available online before the big event, which didn’t leave
Microsoft with much to surprise its most attentive fans. We saw some good games
from Microsoft this year, but they were tempered by some missteps, and nothing
had the jaw-dropping quality that makes an E3 showing truly memorable.
connect 13
Sony was the final major publisher to take the
stage, and most show attendees agreed that
the best had been saved for last. Headlined
by a forceful and exciting announcement for a
new God of War, Sony signaled that it has no
shortage of big games on the horizon. But the
tenor of that announcement was indicative of a
trend we saw from the company throughout its
presentation – a focus on intrigue and mystery,
but often without the context and explanation
that we’ve come to expect. Many of Sony’s
most exciting presentations were left without
additional explanation from developers, leaving
several questions unanswered.
Opening in the historic Shrine Auditorium
with a live orchestral overture composed
and conducted by Bear McCreary (Battlestar
Galactica, The Walking Dead), the music set the
stage for the dramatic presentation to follow.
Moments later, we learned that the piece was
created as an accompanying score to the
newly announced God of War, in which the
violent antihero Kratos finds himself enmeshed
in a new world of Norse mythology. While the
refreshed setting allows for the introduction of
mythological creatures like trolls and dragons,
the biggest tonal shift for the franchise comes
through the introduction of Kratos’ young son
and the exploration of the dynamic between
parent and child. Between the impressive
combat, soaring musical score, and promis-
ing new locale, God of War emerged as a clear
winner, earning our best in show award (p. 30).
Between the announcement of a long-awaited
October 25 release date for The Last Guardian,
and the reveal of a new zombie game entitled
Days Gone from developer Bend Studio, Sony
SONY
made the case that its publishing arm is com-
mitted to bringing long-in-gestation projects
to market while continuing to foster new
franchises. A closer look at Detroit: Become
Human finally gave us a sense of the gameplay
dynamic for David Cage and Quantic Dream’s
S ware sales over its chief competitor coming into this E3. Re-
cent months of NPD tracking consistently show PS4 lead-
ing the hardware race, exclusive software like Uncharted 4:
A Thief’s End has performed well, and multiplatform releases like The
Division and Destiny have seen better sales on PS4. Simultaneously,
Sony is coming off a showing from last year’s E3 that was almost
universally lauded for its spectacle and excitement. While it would be
hard to beat its own 2015 presentation, Sony came out swinging with
a strong press conference this year.
by Matt Miller
14
because of the talented developer at the helm, also a big surprise, sporting a new first-person
and the smart timing of a PS4 exclusive for a camera, and a return to the franchise’s tense
comic brand that is likely to see big media and horror roots. Not only is the game targeting PS4,
fan attention in the next few years. but we also got the announcement of the game
While those games looked great, the second for PlayStation VR.
biggest show-stealer was an in-depth look at That major franchise reveal for PSVR opened
Horizon Zero Dawn. Guerrilla’s new project was the door for an extensive rundown on the
revealed last year, but many questions remained upcoming PSVR – a $399 headset that many
unanswered about its open world, combat, analysts believe may outsell competitors Vive
and story. The lengthy onstage demo helped and Rift when it releases. That date is now
to dispel at least some of those concerns, and set for October 13, with the promise of 50 dissolving into oil, and strange distant figures
later booth visits proved that the game feels as PSVR games before the end of the year. While floating godlike on the horizon. What it all
good to play as it does to see. not all of those games were shown, we did means is anyone’s guess, but the presentation
Sony has long viewed third-party partnerships get several promising teases, including Star fostered no end of discussion and speculation
as a core component for its success, and those Wars Battlefront: X-Wing VR Mission, Batman: throughout the rest of E3.
relationships were once again apparent. After Arkham VR, Final Fantasy XV VR Experience, Notably absent this year was any mention
a shaky announcement trailer several weeks and a new original space combat and explora- of the Vita, providing damning evidence for
earlier that failed to do justice to the new game, tion title called Farpoint. Sony is openly touting anyone still holding out hope for Sony's por-
Sony’s briefing provided a lengthy demo for the uniformity of its PS4 platform as a big plus table system. More disappointing was the lack
Activision and Infinity Ward’s Call of Duty: Infinite for developers looking to craft VR projects, but of focus on indie projects during the press con-
Warfare. Reveling in zero-G combat maneuvers, like with the other VR headsets already on the ference. In recent years, Sony has taken time
ship-to-ship outer space combat, and stellar market, we haven’t seen much in the way of during its briefing to highlight the impressive
visual fidelity, many were surprised when the larger, lengthier games for the platform. and varied work going on in the indie scene,
Call of Duty logo finally popped up at the close While it may have failed to produce much so it was unfortuante to see those teams left
of the demo. Capcom’s Resident Evil 7 was excitement from the audience of press and out of the presentation. Even so, Sony’s booth
business attendees, Sony also took time to at the convention proved that even without a
highlight its family-friendly options, including spotlight, the company has no shortage of indie
the recently released Lego Star Wars: The Force relationships, with numerous titles on display.
Awakens. A partnership with Activision is reviv- Given Microsoft’s discussion during its E3
ing an old Sony mascot with remastered ver- briefing of not one but two new consoles on
sions of the original Crash Bandicoot games. the horizon, Sony’s decision to not discuss its
Sony’s most unusual reveal also came from its retrofit of the PS4 seemed like a tactical move.
highest-profile new partnership. Hideo Kojima With Microsoft’s cards on the table in terms of
took the stage with no shortage of fanfare, and both console horsepower and release window,
was greeted warmly by an audience aware of Sony now has the flexibility to respond to the
the punishing restrictions placed on him during conversation in its own timeframe. Even so,
his final months of employment at Konami. considering Sony already announced that the
Now independent, he debuted a trailer for his Neo is coming, it did feel strange to get through
new project, Death Stranding. Starring Norman all of E3 and not have any mention of the new
Reedus of The Walking Dead fame, the enig- console’s potential launch, which most recently
matic video showed beached whales, a baby has been rumored for as early as this holiday.
FINAL GRADE
Sony knows its position as the current market leader, and its confident E3 show-
ing in both press conference and booth demos showcased that position. Several
notable game announcements, the impending arrival of PSVR, and substantial
B
third-party partnerships all signaled a strong forecast for the upcoming year.
Even so, the shake-up in mid-generation consoles over the next couple of years
has the chance to upset the status quo; Sony’s clear task moving forward is to not
squander its market lead, as happened once before during the PS3 era.
connect 15
For all it left back in Japan, Nintendo made it clear
this year would be all about The Legend of Zelda.
The cross-platform Wii U/NX adventure was the
only game it brought for attendees to play on the
show floor, and it monopolized Nintendo’s two-
day E3 Treehouse live stream.
Nintendo surprised everyone by stating it would
not be doing a press conference or a Nintendo
Direct presentation at E3. Instead, Nintendo built
a Zelda-decorated booth with playable kiosks on
the show floor and had two days of live stream-
ing with intermittent announcements. It kicked off
its live stream with a Zelda trailer, revealing the
game’s subtitle: Breath of the Wild. After that, it
cut to a Pokémon Sun & Moon presentation with
the promise of more Zelda to come later, and the
collective Internet voiced their annoyance.
The rest of its first day was devoted to Zelda,
revealing in detail how it earned its Breath of the
Wild subtitle by showing off the open world and
how Link interacts with it. The expanding list of
new mechanics was surprising and frequent, lead-
ing to a consistently engaging look at the game.
Link can jump, scale nearly any surface, cook,
and change his clothes, and miniature puzzle dun-
geons are littered across the environment.
Zelda is Nintendo’s biggest unreleased game,
and it smartly devoted the majority of its E3 time
to showing it off. Despite all the new details and
literal hours of gameplay on display, Nintendo
says it only revealed one percent of the new
world. Time will tell if this is just marketing speak
or a true tease of the game’s vastness, but it
left us more excited than ever for the next Zelda
(p. 32).
For its second day of live streaming, Nintendo
spent time on the upcoming mobile game
Pokémon Go, revealing a somewhat pricey
($34.99) pedometer companion for the game.
It also revealed a new RPG for 3DS called Ever
Oasis from the creator of the Mana series and
highlighted what may be the Wii U’s last excit-
P
is confusing. Instead of showing
won’t be showing before the show. Last year, it revealed Breath of the Wild on its new plat-
form, Nintendo debuted the game
the Wii U Zelda title wouldn’t be at the show and made good on its fading Wii U console, which
on its promise. Before the show this year, Nintendo con- has a scarce lineup moving forward.
Despite its questionable decision
firmed its new console, codenamed NX, would not be at the show. to hold back NX news and have
As promised, the closest thing we got to NX news was during Ubi- a light lineup, Zelda still made a
huge splash for Nintendo. By focus-
soft’s press conference, where the publisher promised Just Dance 2017 ing its booth on the game, lots of
would release on Nintendo’s mysterious console. attendees got to play. By streaming
it online, those who weren’t at the
show gained a good sense of what to
expect from Link’s next adventure.
by Kyle Hilliard It’s an atypical way to do E3, but
it worked.
16 connect
The other guy.
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photo: ESA
The E3 Virtual Reality Report
Bigger publishers dip their toes in virtual waters by Mike Futter
W
ith virtual-reality headsets now Our demo indicates that you’ll need motion Unfortunately, HTC and Valve didn’t make a
available for purchase, this year’s controllers, but not room-scale VR. Rift own- big showing at E3, with official Vive presence
E3 marked a shift in the medium. ers who buy Touch controllers might be able limited to a small area in the lobby. Oculus also
The industry hasn’t moved entirely to take advantage of these games as well, but has yet to reveal specific timing and pricing for
beyond the experimental phase of game devel- nothing was announced. its Touch controllers, but says that release is
opment, with developers still trying to figure out Oculus rolled out a quartet of games, each in still on track for some time in 2016.
how to conquer some of virtual reality’s new different genres. All of them evidence an evolu- Virtual reality is off to an expectedly slow
challenges. However, some of the bigger names tion beyond the baby steps seen in Rift launch start, but it is picking up speed. As major pub-
in gaming have stepped up with projects that titles. Developers are starting to experiment lishers and major developers step up with new,
give the three big platforms more oomph. with traversal (a tricky proposition in virtual experimental, and exciting games, we’re only at
While the PlayStation VR isn’t out until reality), figure out new methods for competitive the beginning of a medium that will augment,
October 13, Sony’s E3 press conference play, and toy with emotional extremes typically not replace, our current understanding of what
was the coming out party for major names reserved for cinema. gaming can be.
and franchises. Four rapid-fire announce-
ments gave Sony’s foray into virtual reality a
much-needed boost.
Batman: Arkham VR puts players in The
Dark Knight’s cowl. Rocksteady is at the helm
for this shorter experience that seems to be
focused more on the franchise’s investigation
gameplay rather than combat.
Those that own Star Wars Battlefront will get
a free X-Wing VR mission. And Square Enix is
planning a taste of Final Fantasy XV for Sony’s
headset. Both of these appear to be “experi-
ences” rather than extended games.
The biggest new announcement from a major
publisher is Capcom’s Resident Evil 7. The
entire game will be playable in virtual reality
when it arrives next January.
The Vive got some attention as well, primarily
photo: ESA
by Kyle Hilliard,
interview by Andrew Reiner
20
In December we announced our studio, and
Death Stranding announced we were working with Sony for our
Platform: PlayStation 4, PC first title. At that point, I already had a vision in
The PlayStation 4 exclusive Death Stranding mind, and I had to try to figure out how I would
instantly became one of the most fascinating make it. In that regard, I was in search of an
reveals of E3 after being shown on Sony’s press engine, and what tools would I use, and what ser-
conference stage. The surprise trailer for Hideo vices would be available to make it. The problem
Kojima’s new project raised lots of questions with that wasn’t only the technology, but I had to
and answered none. Norman Reedus portrayed find facilities, and put together a team. I was also
a character waking up on an oil-soaked beach studying what kind of environment [Sony] had,
attached to a newborn that disappeared as and what would be the best one for my team.
soon as it was picked up, leaving behind fading,
oily handprints. The trailer ended with a naked Where is the new Kojima Productions based,
Reedus, surrounded by dead beached whales, and how staffed up is your development team
looking to the sky at five humanoid figures float- at this point?
ing in the distance. It is a fascinating, but confus- While we finally settle into what will be our
ing look at what a post-Metal Gear Solid Hideo offices, we’ll be in Tokyo and not America.
Kojima game will look like. In December, our staff was only four people,
We spoke with its notoriously cagey creator, including myself. We arranged some temporary
Hideo Kojima, to figure out what was happening offices and had desks, chairs, my own com-
in the trailer, and how far in development Death puter, and that was it. From December we made
Stranding truly is before looking at some of E3 the announcement, and we had a lot of people
2016’s other exciting trailers. fortunately apply to work with us, and it’s been
a lot of interviews lately, but we were fortunate and multiplayer you connect with other players
I've had a lot of fun following you on Twitter enough to make different tests for the game. For through sticks. Now, in this game, you will be
the last couple of months. It seems like you're our teaser, we shot with Norman [Reedus] at the able to use sticks, but I also want people to use
having the time of your life with your new end of March, and in two months we were able to ropes to connect somehow. In the teaser, you
company. How is life as an independent game develop this. Now that this is announced, I hope can see crabs, whales, dolphins, handcuffs, and
developer treating you? and suspect more people will apply, and we’ll a baby with an umbilical cord. Those are con-
It hasn’t changed that much over the last few turn it into something cool. nections. Connection is the theme of the whole
years. I haven’t been stuck in meetings anymore, game. The word “stranding” is a theme of the
and there’s a lot of freedom, but for these past After the Sony press conference, we were game. The name Death Stranding plays off key
few years I’ve been making games, it’s very much discussing Death Stranding for hours and themes in the game.
the same. Because of that, I have no fears. The theorizing what it could be. Can you go into
one thing that is dangerous of going independent the inspiration behind the game? How did you and Norman Reedus connect
is that I don’t get to deal with that many people There is this author that I’m a huge fan of named initially and for this project?
anymore. That could limit my vision, so I’m Kǀbǀ Abe. One of his stories is called The Box I wanted to work with him, and have been a
trying to read as much as possible, and watch Man. He wrote a short novel called Rope. I don’t fan of The Walking Dead. Going back to P.T., I
as many movies as possible, and try to go to know if it has been translated to English. In wanted to work with him on that. I tried to go
different places. this story, he states that the first tool mankind to him directly. I don’t like going through agen-
invented was the stick. The stick was invented cies. In this case, my friend Guillermo del Toro
One of the most interesting parts of you sign- to keep away bad and unpleasant things as a was also close with Norman, so he gave me his
ing with Sony was watching you travel with weapon. And the next thing mankind invented contact info and I got in touch with him. We just
Mark Cerny to different Sony development was the rope. Unlike the stick, the rope had started work on P.T. and then he was sad about it
studios. What was the purpose of these visits? [potential] to tie things close to you together. [getting canceled] and the difficult circumstances
Were you getting to know Sony's culture, or Games nowadays are based mainly on sticks. back then, so we kept in touch. I talked to him
were you perhaps looking at tech that would You communicate and interact based on sticks, again in February, and we made the decision to
be available for development? punching, or shooting. Through cooperative work together again. Toward the end of March
we shot what we needed for this [trailer].
Persona 5
Platform: PlayStation 4, PlayStation 3
Fresh Persona 5 footage showcased some inter-
esting new gameplay elements. Players fight
against an “expulsion timer” to avoid being kicked
out of school, participate in part-time jobs like
flower salesperson or convenience-store clerk
to acquire currency and skills, and take on mon-
sters in dungeon areas. The Persona acquisition
system seems similar to the Shin Megami Tensei
series, where the player must talk to the enemy
to lure them over to their side, and you can pass
turns in combat to your critical characters to get
the most out of your abilities. Everything looks like
a dream come true for franchise fans.
22
Quake Champions
Platform: PC
After the successful reboots of Wolfenstein and
Doom, Bethesda is breaking out another id clas-
sic with a new eSports take on the original arena
shooter. Though this new interpretation of the
game introduces distinct heroes with unique
abilities, Quake staples like weapon pick-ups
and rocket-jumping return, and id is building in
eSports infrastructure like tournament brackets
and shoutcasting support.
Prey
Platform: PlayStation 4, Xbox One, PC
Scrapping many of the ties to the Human Head original and canceled sequel, this first-person
reboot of the Prey franchise is coming to us courtesy of Arkane Studios with the help of Chris
Avellone (Fallout: New Vegas, Planescape: Torment). The theme of aliens experimenting on humans
is intact, as is the first-person perspective, but this game bends more toward psychological horror
than the original.
State of Decay 2
Platform: Xbox One, PC
Spider-Man The original State of Decay was a huge hit on
Xbox 360, practically guaranteeing a sequel.
Platform: PlayStation 4 Shown during Microsoft’s E3 press confer-
Despite rumors before the show, the PlayStation 4 exclusive Spider-Man game revealed during ence, the surprise announcement teased things
Sony’s press conference was a big surprise. Developed by Insomniac (Ratchet & Clank, Sunset fans have been clamoring for from the original
Overdrive), this game has a standalone story in a new world. Based on the in-engine footage pulled game: four-player co-op and much higher
for the trailer, this open-world, web-slinging adventure already looks promising. produc tion values. \
connect 23
gear
by Ben Reeves
1
Xbox One Design Lab
Controllers
When Microsoft announced the new Xbox One S at E3, it also
debuted an updated controller that features a slightly streamlined
design, twice the wireless range, textured grips, a standard a
3.5mm headphone jack, and built-in Bluetooth technology that
can interface with most modern PCs, tablets, and phones. Those
who don’t want to pony up for a new console can still grab a
controller with all of these bells and whistles. Better yet, players
can customize their controller on Microsoft’s online design lab,
which boasts over eight million different color and button style
combinations, as well as personalized engraving. New controllers
start shipping in December.
24
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connect 25
17
09 No Man’s Sky
30 Attack On Titan
2016
Squad is anyone’s guess. Outside of the upon Cologne, Germany, for four days
Joker’s unique look, this film has gen- of gaming fun. This is one of the most
erated a fair amount of buzz, and looks packed shows, consisting of tens of
to be a lot of fun…an element Batman thousands of fans standing in line to get
W spotlight during this year’s show, E3 is nothing without the software that reveals
where games are going next. The gathering offered no shortage of clues about
the industry’s next steps, from big shooters like Call of Duty: Infinite Warfare
and Titanfall 2 to new announcements like Dead Rising 4 and God of War. Long-awaited projects
such as Resident Evil 7: Beginning Hour and The Last Guardian got release dates. VR games and
indie developers maintained a strong presence as well through games like The Unspoken, Abzû,
and Strafe. We selected the 50 games that not only looked and played great, but also kept show-
goers talking even after E3's doors closed for another year. Read on to discover what we picked.
28
01
GOD OF War
A new world for a familiar god slayer
Platform: PlayStation 4 Style: 1-Player Action Publisher: Sony Interactive Entertainment Developer: Santa Monica Studio Release: TBA
new era of God of War was unveiled at to have been gone for some time when he revealing the familiar cursed red and white skin
Platform: NX, Wii U Style: 1-Player Action/Adventure Publisher: Nintendo Developer: Nintendo Release: 2017
he Legend of Zelda: Ocarina of Time is Our hands-on time with Breath of the Wild but wouldn’t confirm whether or not the entire
32
Large tentacled monsters called
Guardians are scattered across the
world. They don’t seem friendly
A sound meter on the corner of the screen replenishes his health by collecting hearts after Shrines are bite-sized dungeons that feature
shows how much noise Link is making; you cutting grass or breaking open pots. Instead, he one or two puzzles and lead to a new item or
now have to worry about being heard as well as forages berries, mushrooms, and meat, which some other upgrade. They also function as
seen if you choose to sneak up on your foes. can be eaten. However, the health benefits fast-travel points across Breath of the Wild’s
One of our fallen enemies drops a club that of these items are boosted by cooking them massive world. Aonuma hinted that the game
has a higher attack rating than the sword we cur- first. Players can mix and match ingredients to still features a few dungeon-like experiences,
rently have, so we quickly swap out our gear. In create new recipes, which could provide stat complete with epic boss fights, but most of
Breath of the Wild, Link finds new weapons and boosts or temporary extra health. the puzzles have been scattered across more
armor more frequently than in past games. This Campfires can also be used to advance time, than 100 shrines in the open world.
is important, because Link’s weapons now dete- so we camp until midnight. When the stars The Legend of Zelda is one of the longest-
riorate over time and eventually break. Nintendo come out, some enemies go to sleep while new running and most consistent franchises on the
hopes this encourages players to experiment, creatures – such as skeleton warriors – roam market, so it’s nice to see that Nintendo isn’t
since the game features a greater variety of the wilds. The horizon also looks different at resting on its laurels. When Breath of the Wild
weapons. During our demo we find swords, night, and we grow intrigued by a soft glow releases on the Wii U and Nintendo’s mysteri-
clubs, and spears, all of which handle differently emanating off in the distance that we hadn’t ous NX next year, players will explore an open
and provide unique attack advantages. noticed during the day. world that is at least a dozen times larger than
After clearing out the enemy camp, we After a trek through the woods, we get close The Legend of Zelda: Twilight Princess. Thank-
decide to make use of their fire. Link no longer enough to the glow to discover that it is a shrine. fully, it looks worth that wait. Ben Reeves
E3 HOT 50 33
03
dishonored 2
Another familiar face returns to Dunwall
Platform: PlayStation 4, Xbox One, PC Style: 1-Player Action Publisher: Bethesda Softworks Developer: Arkane Studios Release: November 11
rkane Studios used the Bethesda she mutters to Corvo, who reassures her and before – like Delilah’s history with somebody –
34 E3 HOT 50
AINB OW.®
OW.
INB
E RA
R
E TH
TH E
S T
ATE
TA
CRE
©2016 Wm. Wrigley Jr. Company.
Skittles and the Upside Down Rainbow and all affiliated designs are trademarks of the Wm. Wrigley Jr. Company or its affiliates.
horizon Zero Dawn 04
Going head-to-head with Horizon’s deadly mechanical beasts
Platform: PlayStation 4 Style: 1-Player Action/Role-Playing Publisher: Sony Interactive Entertainment Developer: Guerrilla Games Release: February 28
he Horizon Zero Dawn announcement In addition, the demo shared more about The ensuing showdown plays out like an
36
Each machine is made up of unique
components that Aloy can scavenge,
such as the energy canisters on the
backs of these grazers
As exciting as polished stage demos can be, of attacking machines. Aiming Aloy’s deadly Alas, my encounter with the formidable cor-
you can’t tell how a game really plays until you bow also feels good, and is aided by the ability ruptor didn’t go as smoothly as Sony’s stage
get your hands on it. I’m happy to report that to temporarily slow down time and craft extra demo. I died several times while trying to figure
so far Horizon doesn’t disappoint. I spent 30 ammunition on the fly. Horizon’s stealth options out a successful strategy, which ultimately
minutes running around a small wooded area allow you to play as a silent assassin, sneak- included more running away and hiding than I
and trying a number of objectives, including ing up on unsuspecting enemies in patches of care to admit. However, I appreciated the chal-
collecting canisters from gazelle-like grazers, tall grass similar to Uncharted 4. You can take lenge; giant demonic robot dinosaurs shouldn’t
knocking the cargo containers off the backs them down with a melee strike, or even bet- be pushovers, after all, and the solid gameplay
of shellwalkers, and overriding a broad head, ter, override them to fight alongside you. Just mechanics gave me the freedom to approach
which allowed me to ride the steer-like creature be ready to run if you get spotted; even the combat as I saw fit, and to own my mistakes.
for quicker traversal. For a pseudo-cavewoman, diminutive watchers are dangerous in packs, So far, Horizon controls as well as it looks,
Aloy is satisfyingly agile, whether she’s scur- and most of the synthetic creatures are just as making me all the more excited for its February
rying up cliff-sides or sliding beneath the legs fast as Aloy. release date. Jeff Marchiafava
E3 HOT 50 37
South park: 05
the fractured but whole
Cartman and the gang gear up for a super-powered sequel
Platform: PlayStation 4, Xbox One, PC Style: 1-Player Role-Playing Publisher: Ubisoft Developer: Ubisoft San Francisco, South Park Digital Studios Release: December 6
umor-oriented video games are rarely as As the name suggests (well, one of the provide endless material from Marvel and DC’s
38
Expect even more outrageous antics
than The Stick Of Truth served up
Platform: PlayStation 4, Xbox One, PC Style: 1-Player Shooter (Online TBA) Publisher: Activision Developer: Infinity Ward Release: November 4
he Call of Duty series’ development is remains of Earth’s army, players lead the charge Jackal and breaks atmosphere with an armada
40 E3 HOT 50
civilization vi 07
So many countries, so many customs
Platform: PC Style: 1-Player Strategy (12-Player Online) Publisher: 2K Games Developer: Firaxis Release: October 21
You can now divide your city into districts, which provides certain
bonuses and allows you to build new structures in those districts
E3 HOT 50 41
08
Battlefield 1
With a World War I setting, DICE gets back to Battlefield basics
Platform: PlayStation 4, Xbox One, PC Style: 1-Player Shooter (64-Player Online) Publisher: Electronic Arts Developer: DICE Release: October 21
hile every other shooter seems focused advances to the next map in the sequence, with each other from a distance. There must be
Platform: Xbox One, PC Style: 1 to 4-Player Action Publisher: Microsoft Studios Developer: Capcom Vancouver Release: December 6
he original Dead Rising was an early through the crowd with brutal efficiency. All the tank apart, and the maniac flies into the air and
E3 HOT 50 43
titanfall 2 10
Respawn’s second shooter looks deeper, more dangerous
Platform: PlayStation 4, Xbox One, PC Style: 1-Player Shooter (16-Player Online) Publisher: Electronic Arts Developer: Respawn Entertainment Release: October 28
itanfall suffered no shortage of praise when that feeling of complete freedom in mobility,” Three models made their debut at E3. Scorch
44 E3 HOT 50
paper mario: color splash 11
Nintendo’s plumber makes a splash
Platform: Wii U Style: 1-Player Action/Role-Playing Publisher: Nintendo Developer: Intelligent Systems Release: October 7
he opening to Nintendo’s newest entry in paint can called Huey (as in color hue). Many in a row, and he can infuse each card with paint
E3 HOT 50 45
12
Gears of war 4
A new take on a bloody classic
Platform: Xbox One, PC Style: 1 or 2-Player Shooter (10-Player Online) Publisher: Microsoft Studios Developer: The Coalition Release: October 11
Platform: PlayStation 4 Style: 1-Player Action/Adventure Publisher: Sony Interactive Entertainment Developer: Bend Studio Release: TBA
ince 2011’s release of Uncharted: Golden I remember how it all went down. Now I don’t gets the jump on them. A tussle ensues and
E3 HOT 50 47
14
watch dogs 2
A new face and direction for the series
Platform: PlayStation 4, Xbox One, PC Style: 1-Player Action (2-Player Online) Publisher: Ubisoft Developer: Ubisoft Montreal Release: November 15
hile the original Watch Dogs had an circumstances from happening to anyone else. demo, it becomes clear that every NPC is
E3 HOT 50 49
injustice 2 15
The super showdown returns
Platform: PlayStation 4, Xbox One Style: 1 or 2-Player Fighting (2-Player Online) Publisher: Warner Bros. Interactive Developer: NetherRealm Studios Release: 2017
n 2013, the team behind the Mortal Kombat ematic approach that NetherRealm used with Among Us, but with Injustice 2, the attacks
50
Though more characters, better mechanics,
and bigger battles are good goals to aspire to
with a fighting-game sequel, NetherRealm isn’t
satisfied with just that. The studio is adding an
all-new loot system that rewards players with
customizable armor and costume pieces for the
combatants. This loot is acquired randomly fol-
lowing fights using a randomized drop system.
Using these pieces, players can customize
the heroes and villains of Injustice 2, not only
changing the appearance of the characters, but
also augmenting their stats.
Giving a character more powerful blows or
higher defense may sound game-breaking for a
fighter, but Boon says that throwing off the bal-
ance was the plan. That doesn’t mean that we
won’t see a more traditional, more balanced way
to play as well. “Where balance comes into play
for me is when you’re talking about tournament
play or you’re playing with your buddies on
the couch or some kind of scenario where you
want an even playing field,” he says. “We are
obviously going to be including an option to go
into ‘tournament mode’ or ‘regulation mode’ or
something like that. To us, the fun part is going
to be, ‘Oh you beat me and I’m at level 20 and
you’re at 18’ or something so I have motivation
to get cooler gear and come back at you with
my better version of my Batman.”
With ambitious new features, a bigger char-
acter roster, and the same solid gameplay that
made the first so popular, Injustice 2 is one
to watch as we get closer to release. With so
many characters left to reveal and next to no
details out there about the story, we’re likely to
see and hear much more about Injustice 2 as
NetherRealm gears up for launch in 2017.
Brian Shea
E3 HOT 50 51
abzÛ 16
New secrets emerge in this beautiful world
Platform: PlayStation 4, PC Style: 1-Player Action/Adventure Publisher: 505 Games Developer: Giant Squid Release: August 2
he original spring release date has come bottom, and the seemingly suspended marine tune with everything that goes on.
52 E3 HOT 50
Ghost Recon: wildlands 17
Co-op cartel busting goes open world
Platform: PlayStation 4, Xbox One, PC Style: 1 to 4-Player Shooter (Multiplayer TBA) Publisher: Ubisoft Developer: Ubisoft Paris Release: March 7
ast year’s impressive debut of Ghost while the fourth moves closer to our target. out of the chopper to a vertical position while
E3 HOT 50 53
the last guardian 18
As the long development cycle ends, the journey is just beginning
Platform: PlayStation 4 Style: 1-Player Action Publisher: Sony Interactive Entertainment Developer: Japan Studio/genDesign Release: October 25
he core of The Last Guardian is undoubt- environment. It also establishes the true maj- city the pair find themselves in. Emerging from
54 E3 HOT 50
we happy few 19
The delightfully disturbing world of uppers
Platform: Xbox One, PC Style: 1-Player Adventure Publisher: Compulsion Games Developer: Compulsion Games Release: Early 2017
henever anything from We Happy Few “Happy people have no history.” It then cuts dead rat, and the party starts eating it on the
Platform: PlayStation 4, Xbox One Style: 1-Player Role-Playing Publisher: Square Enix Developer: Square Enix Release: September 30
he lead-up to Final Fantasy XV has been is, the Astral smashes the ground, sending the to the ground and command the group to cast
Platform: PlayStation 4, Xbox One, PC Style: 1-Player Action (8-Player Online) Publisher: Ubisoft Developer: Ubisoft Montreal Release: February 14
fter debuting For Honor with a head- stance via the right analog stick. Matching laying siege to a samurai stronghold.
E3 HOT 50 57
the unspoken 22
World of wizardry
Platform: Rift Style: 1-Player Action Publisher: Oculus Studios Developer: Insomniac Games Release: Holiday
nsomniac is betting big on virtual reality this players enter the match with a default attack and collect crystals that power more advanced
tacoma 23
Floating in a most peculiar way
Platform: Xbox One, PC Style: 1-Player Adventure Publisher: Fullbright Developer: Fullbright Release: 2017
he sci-fi follow-up to the indie darling in zero-G before getting on with her mission station’s A.I., Odin, informing the crew that
58 E3 HOT 50
warhammer 40,000: 24
dawn of war III
An RTS classic returns to the battle
Platform: PC Style: 1-Player Real-Time Strategy (2-Player Online) Publisher: Sega Developer: Relic Release: 2017
he real-time-strategy genre may be in unit we’ve seen so far is the Imperial Knight, saw the Space Marine orbital cannon in action,
Elite units come with a variety Expect to see many units wrapped
of powers and cooldowns up in battle in Dawn of War III
E3 HOT 50 59
the surge 25
Sci-fi melee mayhem
Platform: PlayStation 4, Xbox One, PC Style: 1-Player Action Publisher: Focus Home Interactive Developer: Deck 13 Release: 2017
60 E3 HOT 50
Star Trek: 26 27
Bridge Crew
Welcome to Starfleet
E3 HOT 50 61
batman: a telltale series 28
Shaping the man behind the mask
Platform: PlayStation 4, Xbox One, PC, Mac, iOS, Android Style: 1-Player Adventure Publisher: Telltale Games Developer: Telltale Games Release: TBA
rom afar, Gotham’s night sky paints a of the robbers all in one fluid motion. It’s a nice party at Wayne Manor. Bruce is holding a fun-
62 E3 HOT 50
29
Platform: PlayStation 4 Style: 1-Player Adventure Publisher: Sony Interactive Entertainment Developer: Quantic Dream Release: TBA
e first learned about Kara when Quantic android who has taken a young girl named Time is of the essence, and the clock continues
Platform: PlayStation 4, Xbox One, PlayStation 3, Xbox 360, PC Style: 1 to 4-Player Sports (Online TBA) Publisher: Konami Developer: PES Productions Release: Fall
ES 2016 was the best entry in the series A.I. feature that claims to learn if you keep directors give advice during negotiations, and
Platform: PlayStation 4, Xbox One, PC Style: 1 or 2-Player Strategy (2-Player Online) Publisher: CD Projekt Red Developer: CD Projekt Red Release: 2017
espite offering an expansive open world two. Second, your deck is limited to four hero out the experience with offline, 10-hour cam-
Platform: PlayStation 4 Style: 1-Player Action Publisher: Koei Tecmo Developer: Team Ninja Release: 2016
oei Tecmo grabbed everyone’s atten- Ken-Sama can use to his advantage. Chief takes on bandits, their heads disappearing in a
66 E3 HOT 50
madden nfl 17 33
Hands-on time with the game bears out its changes
Platform: PlayStation 4, Xbox One, PlayStation 3, Xbox 360 Style: 1 to 4-Player Sports (2-Player Online) Publisher: EA Sports Developer: EA Tiburon Release: August 23
hey often say that it’s hard to analyze a catches, or lead-footed linebackers. I did. But couple of years ago, I’ll probably use it from
E3 HOT 50 67
forza horizon 3 34
Tearing through the Outback
Platform: Xbox One, PC Style: 1-Player Racing (4-Player Online) Publisher: Microsoft Studios Developer: Playground Games Release: September 27
orza Horizon 3 isn’t the first iteration of the from the first game. You do decide where the be doing more of this thanks to the game’s
68 E3 HOT 50
mafia iii 35
Blood on the bayou
Platform: PlayStation 4, Xbox One, PC Style: 1-Player Action Publisher: 2K Games Developer: Hangar 13 Release: October 7
incoln Clay has returned from the Vietnam pimps for information, burning down his drug shooting starts there’s no turning back.
E3 HOT 50 69
fifa 17 36
Putting you in the shoes of a pro player
Platform: PlayStation 4, Xbox One, PlayStation 3, Xbox 360, PC Style: 1 to 4-Player Sports (22-Player Online) Publisher: EA Sports Developer: EA Canada Release: September 27
ports are filled with drama on and off assistance from BioWare, who have had suc- game. We played through Hunter's first match
Platform: PlayStation 4, Xbox One, PC Style: 1-Player Action Publisher: Deep Silver Developer: Inti Creates Release: March
ou never know what kind of Kickstarter While exploring the Galleon Minerva we fires massive balls of energy that home in on
72 E3 HOT 50
38
BATMAN: arkham VR
The closest you’ll ever get to Wayne Manor
Platform: PSVR Style: 1-Player Action Publisher: Warner Bros. Interactive Developer: Rocksteady Release: October
ocksteady revitalized Batman as a gaming needs us. He hands us a key, which we grab by alley, and Batman needs to figure out what hap-
Platform: PlayStation 4, Xbox One, PC Style: 1-Player Role-Playing Publisher: Nordic Games Developer: Airship Syndicate Release: 2017
f you put the art of Darksiders in a blender mana bar, while more powerful attacks deplete hunter who warned about greedy adventur-
Platform: PC Style: 1-Player Shooter Publisher: Devolver Digital Developer: Pixel Titans Release: 2017
f you quickly looked at an out-of-context Monsters occasionally drop limited-use environments you must fight through. For
74 E3 HOT 50
tyranny 41
Choosing the path of evil
Platform: PC Style: 1-Player Role-Playing Publisher: Paradox Interactive Developer: Obsidian Entertainment Release: 2016
yranny is the next iterative development executioner in any matters you may encounter once per encounter, such as your tank smack-
E3 HOT 50 75
pokémon 42 43
sun & moon
Small, but noticeable steps
R some time during its Treehouse live stream to outline what’s new
for the next entry in the Pokémon series. We also got a glimpse
of some of the new pocket monsters available for collection.
Some of the biggest changes to the game relate to the trainer ava-
tar players control. The character models and animations are updated
significantly for more realistic proportions, and their clothes are more
customizable. The trainer also appears in battle for the first time. Both
you and your opponent are visible from behind your Pokémon com-
batant cheering on the fight and offering commands. It’s the closest
the Pokémon video games have ever gotten to representing what a
hypothetical Pokémon battle really looks like.
i am setsuna
Outside of the previously showcased starter monsters Rowlet,
Litten, and Popplio, new Pokémon creatures revealed include
Yungoos, Pikipek, and Grubbin. Yungoos is a normal-type Pokémon
based on a mongoose with a big, somewhat intimidating toothy An homage to the golden era of JRPGs
smile. Pikipek is based on a woodpecker and is a normal and flying-
type. Grubbin is a new bug-type who looks a bit like a larva with Platform: PlayStation 4, PC Style: 1-Player Role-Playing Publisher: Square Enix
large pincers. Developer: Tokyo RPG Factory Release: July 19
Sun & Moon appears to be focused toward accessibility. Game
Freak overhauled the Pokédex dramatically to have more personal-
okyo RPG Factory is a development studio created primarily with
ity and offer better insight into your progress on catching all of the
Pokémon. It’s now clearer which Pokémon have evolutions at a
glance, and it keeps track of which attacks work best against fought
Pokémon and offers additional hints for players that get stuck or
T the goal of resurrecting the old-school JRPG genre. The team
hopes to accomplish just this with its first title, I Am Setsuna.
Outside of being nostalgic, I Am Setsuna offers a unique tale of its
lose direction. own that is both tragic and intriguing. From the short hands-on demo
Pokémon tends to move forward in small-but-affecting steps. Sun I played, I was captured immediately by its snow-blanketed world and
& Moon is no exception, but the changes, both in art direction and fascinating cast of characters.
information distribution, are smart which make us excited to start the The world of I Am Setsuna is isolating and cold, from its wintry
collection again later this year. Kyle Hilliard atmosphere to the zoomed-out isometric perspective. Director
Atsushi Hashimoto stated in interviews that he hopes it’s remembered
as the “RPG of snow.” Aesthetically, the game is gorgeous, with a
pastel-like look and faded color palette.
During the brief tutorial introduction, I begin playing as Endir, a
mercenary who fights off monsters. I traverse a forest in an attempt
to save a young woman from a beast. I notice the subdued, haunting
music, which gives a melancholic vibe as I edge closer to beginning
a fight.
The soundtrack, composed by Tomoki Miyoshi of Soulcalibur V,
features almost exclusively the piano performance of Randy Kerber,
a studio keyboardist whose work can also be heard in Titanic and
Forrest Gump.
When encountering the beast, the pace picks up. Similar to the
likes of older Final Fantasy games and Chrono Trigger, I Am Setsuna
is turn-based and employs the active-time battle system. This means
my ATB gauge must be filled before I can unleash attacks, and a sec-
ond SP meter triggers the Momentum System, raising the effective-
ness of subsequent attacks.
Once I save the woman, I’m reacquainted with an older man I met
earlier on. He tells me I must go on a journey to track down Setsuna,
a girl that is about to turn 18, and kill her. Setsuna is meant as a sac-
rifice for her village, to appease the monsters that would otherwise
invade if she was not offered.
Arriving in Setsuna’s village, however, things take an unexpected
turn: A beast that looks like an overgrown bird is threatening the
townsfolk, and an unlikely alliance forms between Setsuna, her friend
Aeterna, and Endir. Each party member has their own special abilities,
such as Endir’s tech attacks that target more than one enemy.
I Am Setsuna is grounded in its old-school style RPG roots, but
even outside that setup, it offers a gorgeous world, captivating piano
scores, and a foreboding story, leaving me eager to see more. I
Am Setsuna has already released in Japan, and its North American
release hits this summer. Elise Favis
76 E3 HOT 50
44
thimbleweed park
A sinister throwback adventure that channels Twin Peaks
Platform: Xbox One, PC, iOS, Android Style: 1-Player Adventure Publisher: Terrible Toybox Developer: Terrible Toybox Release: January
on Gilbert and Gary Winnick, the two mas- belongings, such as his hair gel and red nose. entertaining. However, his actions don’t come
Platform: PlayStation 4, Xbox One, PC Style: 1 or 2-Player Fighting (2-Player Online) Publisher: Bandai Namco Entertainment Developer: Bandai Namco Entertainment Release: Early 2017
fter a long stint exclusively in Japanese that some finality will come to the long-running my bout I choose to play as Akuma, who has
78 E3 HOT 50
the elder scrolls: legends 46
New directions for the franchise
Platform: PC, iOS Style: 1 or 2-Player Strategy (2-Player Online) Publisher: Bethesda Softworks Developer: Dire Wolf Digital Release: 2016
ith today’s digital card game environ- this fashion. This leads to more strategy deci- offers a campaign to help players ease into the
lawbreakers 47
Rocket jumping into the past
Platform: PC Style: 12-Player Online Shooter Publisher: Nexon Developer: Boss Key Productions Release: 2016
ounded by Cliff Bleszinski, a designer on capture the flag where players fight over dominate a single space. The speedy Assassin
Platform: PSVR, PlayStation 4, Xbox One, PC Style: 1-Player Action Publisher: Capcom Developer: Capcom Release: January 24
80 E3 HOT 50
ever oasis 49
A new IP channeling Zelda and Animal Crossing
Platform: 3DS Style: 1-Player Action/Role-Playing Publisher: Nintendo Developer: Grezzo Co., Ltd. Release: 2017
n a day and age when many companies are Every person in your three-member party has specific wanderers to aid you.
nier: automata 50
A fresh coat of action without sacrificing its roots
Platform: PlayStation 4 Style: 1-Player Action/Role-Playing Publisher: Square Enix Developer: Platinum Games Release: Early 2017
n Square Enix’s Nier: Automata, a proxy these hostile mechanical beings. environments, they become connected to one
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GAME THEOF
MONTH
90 Inside
Playdead’s first game, Limbo, released six years ago. We’ve been
waiting a long time to get our hands on the studio’s next project, and
the final experience does not disappoint. Inside presents a world
corrupted by scientific experimentation where humanity is a privi-
lege, not a right. Seeing what is next and peeling back its mystery
feels like a simulated nightmare, and it’s an experience that won’t
soon be forgotten by those who see it to the end.
84 reviews For more information on the age classification ratings in our reviews, head to gameinformer.com/ratings
Dangerous Golf
The creators of Burnout add more fuel to the fire
D
estruction in video games is steer the ball using Halo-like wart- each of the 100 holes is coupled with
often portrayed in one way: As hog controls (steering by using the lots of depth layered on along the
» Concept violence toward other beings right analog to control the camera) way. New areas open up on familiar
Take a sledgehammer in
the form of a golf ball to borne out of anger, fear, despera- and apply gas/brake with the trig- holes. Bombs can be strategically
various environments tion, hatred, or general malevolence. gers to slow or ramp up the ball’s planted and detonated after you sink
» Graphics Dangerous Golf takes destruction out overall speed and bounciness. A your putt. Warp portals take you
Seeing the number of of those contexts and makes it cre- Smashbreaker ball also has extra to new locations. Hazard areas or
objects around the room ative, liberating, and stimulating. The heft, allowing it to bust porcelain objects are instant death if they are
get crushed is satisfying, gameplay has accessible depth, bal- urinals and plow through bookcases. hit. Multi-flag holes are a chance to
along with the various ancing fundamental emotional needs With pounding timpani accentuating really rack up the bucks. Pistol putts
effects – from sparks to
water to splatters of immediate gratification with deeper its every bounce, you’d think that little let you go airborne. Even objects
states of curiosity and engagement. fiery ball was almost enjoying itself. in the environments have their own
» Sound Now, if you close your textbooks we The time your ball is in Smash- surprises. Red pepper boxes explode
The game has its own
PlayStation 2-era theme can get down to the business of how breaker mode is limited, so you want into instant Smashbreakers, cross-
song, which strikes the to topple 18 antique suits of armor to end up near the pin, but not too bows fire off bolts that aid your
perfect chord during the and two perched lion statues with a close. The final putt isn’t about get- cause, and a big-money Secret Stash
similarly themed menu single flaming golf ball. ting it in the hole; it’s about arranging bottle hides on every hole. I once
screens. The cacophony
You start out with a tee shot in an a trick shot to get it there in style for got a surprise Smashbreaker when I
of smashes and sounds
is also paired with area crowded with eminently break- bonus cash. During putts the ball is somehow landed my ball pristinely on
synth choirs, toms, deep able and often expensive items. A more like a homing missile, so if you top of a car jack.
timpani, and assorted Hall of Mirrors at a French palace approximate the angles you can pull Dangerous Golf features couch
other aural punctuations filled with magnums of champagne. off that high-value blind triple-bank co-op as well as buildable playlists for
» Playability An Australian gas station with shot and also destroy some more online competitive play, and you can
The static camera on exploding pumps on the outside and objects along the way. play the entire career mode in co-op.
the tee shot means you well-stocked shelves of food on the Dangerous Golf straddles different Here you pass the controller, but
can miss some of the
inside. An English manor with enough lines to arrive at a difficult-to-achieve instead of alternating individual shots,
resulting action
high-falutin’ trimmings to make your nexus of primal fun. The ball physics the second player goes the entire
» Entertainment upper lip get stiff. No matter where are natural enough to produce any hole in the wake of the first player’s
Dangerous Golf is a
battering ram and a you are, you’re going to want to number of unpredictable outcomes, debris. This creates a kind of friendly
ballet at the same time. break everything. though players have some – but not competition since the better the first
You’ll cackle with glee The tee shot has no power or accu- too much – control. The levels are player does, the less the second has
at the carnage and stew racy meters (the camera doesn’t open and inviting, but contain some to smash.
over missed opportunities follow the ball on this shot, either, for carefully placed objects like mop You’re not going to find every
» Replay Value some unfathomable reason), but it’s buckets that can explode forward feature you’ve ever wanted packed
High not brainless either. Sometimes you’re to trigger Rube Goldberg-like chain into Dangerous Golf, but what you
better off aiming behind you or using reactions for big dollars. You want will find is a title that nails its core
the laser-sight to knock over and to have a plan, but often the best gameplay concept. It lies somewhere
break one item before the ball pings scores and the biggest booms occur between precision and random-
off on its way to somewhere else. when you just go where the flaming ness – a place where, not acciden-
Most of the boards give you a ball bounces. tally, a very charming heart resides.
Smashbreaker next, which lets you The many varied outcomes within » Matthew Kato
86 reviews
Mighty No. 9
A lifeless Mega Man clone
Style 1-Player Action (2-Player Online) Publisher Deep Silver Developer Comcept Release June 21 Rating E10+
f you are feeling nostalgic for Mega obliterate everything on the warpath.
6
I
The one thing Comcept nails is
Man, dust off your NES or Super He can stun his foes, and quickly the art of the boss fight. The robotic
Nintendo; Mighty No. 9 is not the dash through them to earn bonuses adversaries that Beck squares off
spiritual successor we wanted. It like increased speed, defense, and against dish out punishment, and are
» Concept
Jump, shoot, and fight
may look and play like Mega Man, a shot that penetrate foes for mul- fun to study and improve against. I robot bosses. The premise
but Comcept’s robotic doppelganger tiple hits. The dash mechanic is defeated most of them by discover- has classic roots, but lacks
doesn’t have the heart of Capcom’s finely honed, and can be an absolute ing weaknesses to specific weapons the old-school charm
Blue Bomber. A sparkless facsimile, blast to use when enemies pose a (think ice against fire), but I felt like » Graphics
Mighty No. 9 never captures the great challenge, but those moments I could take them all down with just Most of the visuals are
excitement or creativity of Mega don’t occur frequently enough in the my standard blaster. It almost makes bland and strange in
conception. The levels
Man’s classic exploits. standard stages. me wish Comcept had left out the
are particularly colorless,
Keiji Inafune and his development The level designs temper the excite- lackluster levels and made a game rarely offering anything
team at Comcept clearly put forth ment, and are largely uneventful until consisting of just bosses, because that is even remotely
an effort to create a worthy succes- the boss encounter. One stage forces that’s where Mighty No. 9 shines interesting to examine
sor. The appreciation this studio has Beck to backtrack through previously the brightest. » Sound
for Mega Man can be seen through conquered zones as he searches for a Similar praises cannot be sung of Over-exaggerated
every second of play – and that’s foe. Oddly, these areas don’t repopu- the final boss, which…well…I’ll just voice acting clashes
where it goes wrong the most. Too late with enemy encounters, and the come out and say is a spore-spewing against a surprisingly
bad soundtrack that
much of the content feels recycled, whole sequence almost feels broken plant. Outside of being an appropri- rarely gives the player
from enemies with shields to weapon given how empty they end up being. ately difficult encounter, this foe is so a pronounced beat to
designs coming close to being Another stage appears to be designed odd in design that it doesn’t feel like accompany play
copied wholesale. with the dash mechanic in mind, as a final fight. Given the lack of build » Playability
Unfortunately, none of the familiar huge smokestacks crumble as Beck up leading into this encounter, I was Beck’s dash ability is a lot
content is as stylistic or lively as it approaches, except he doesn’t have shocked that the game ended after of fun to use. The bosses
once was. Mega Man’s characters to engage them, and can simply stand this conflict. I thought for sure it was pose a great challenge, but
and artwork were consistent and back and watch them fall. a mid-stage boss, and was anticipat- the levels don’t offer much
excitement outside of
unified; Comcept’s take is largely Not all of the stages or moments ing another fight or stage after it, but laughing at the ineffective
pedestrian. A few enemy types are within them are bad. Two stages was instead surprised by the rolling trashcan assailants
imposing and heavily armed – often in particular are good fun, but they of credits.
pushing the player to dispose of them come far too late in the game – after
» Entertainment
Mighty No. 9 was supposed to be The kind of nostalgic
quickly – but a glut of foes mimic ordi- all of the standard boss stages are the game that sated our long-starved gaming that makes you
nary objects like trashcans and filing cleared. One of these levels forces appetite for a new Mega Man entry, want to play the original
cabinets. Comcept could have turned you to repeatedly dash to stay air- but it instead just made me want to Mega Man games instead
anything into a robot – yet opted to go borne, a true test of skill. Another has play the old games again. I still think » Replay Value
with the menacing trashcan. Beck switching to enemy weapons there’s room in the gaming world for Moderate
Most of the visual content stands for navigation purposes, produc- a new, classically designed Mega
in stark contrast to protagonist Beck, ing enjoyable, puzzle-like elements Man experience, but it can’t just be a
a colorfully designed robot boy of experimentation. I saw glimmers faceless and creatively sapped clone.
who just happens to be a hell of a of greatness here, but they’re often Games like Shovel Knight feel more
lot of fun to control. Beaming with tucked between boring, by-the- like a spiritual successor than this
confidence, Beck has the ability to numbers sections. half-baked misstep. » Andrew Reiner
On The Side
Mighty No. 9 is home
to a wealth of optional
content, ranging from
racing challenges to a
fun boss-rush mode.
The harder challenges
demand near flawless
execution, and are a great
test of the gameplay
mechanics. You can
hone your skills within
them, but are purely on
the side for those who
want a greater challenge.
Online cooperative play
is also offered, but again
is a small sampling of
side content.
reviews 87
Zero Time Dilemma
A mind-bending adventure through a maze of death
8.75 SILVER Style 1-Player Adventure Publisher Aksys Games Developer Spike Chunsoft Release June 28 Rating M
T
it’s at its weirdest, forcing players
a reputation for inflicting mental play out a scene from somewhere down strange narrative alleyways or
» Concept anguish on players, combining in the game that features that team. making them scratch their heads over
Escape booby-trapped
rooms and make the torturous mind games of Saw with You can’t tell where in the timeline vexing puzzles. That said, a number of
hard decisions in Choose Your Own Adventure books to you might be before you select that small aggravations diminish the charm.
this conclusion to create an experience that puts players fragment and complete it. Fragments The escape-the-room phases have you
the cult-favorite Zero through the wringer. They are strange are usually composed of two stages: searching the environment for neces-
Escape series
games that tackle complex theories The escape phase has you trying to sary objects, but sometimes they are
» Graphics about the paranormal and time travel, escape a room by solving intricate unreasonably tiny. You would never
Character animations and refuse to break them down for puzzles with objects that have been find them unless you just happen to be
and environments are
impressive, though easy understanding, but the challenge placed in the area, while the decision tapping over the area where they are,
clothing textures on and peculiarities have attracted a cult phase has you making a critical choice which is a bummer; I often wondered
characters are muddled following. Zero Time Dilemma, the that results in a branch in the narra- whether I was missing an integral piece
» Sound third entry, retains those two key pil- tive. Your character might pull a lever of the puzzle without realizing it. And
The superb voice acting lars while also serving as a more invit- causing the entire team to plummet to while this third game in a series with
is often drowned out by ing and standalone title thanks to its their deaths, resulting in an ending for complex lore does a commendable job
loud background music focus on characters and its impressive that team. If you refrain from pulling as a standalone title, a few conversa-
on default settings, but
non-linear structure. the lever, maybe you are allowed to tions between characters returning
you can tweak that with
the volume slider The intro sequence quickly reveals leave the room. The whole game is like from earlier games end up being little
the setup: The villain Zero, decked this, with you jumping back and forth more than plot summaries used to help
» Playability out in plague-doctor apparel, is keen between teams and playing sections catch new players up to speed. Trying
The interface for the
escape-the-room on making his nine prisoners (divided out of order. to help newcomers out isn’t a bad
segments is easy to into three teams of three) play twisted This structure is confusing. It idea, but the execution here is poor,
use, but puzzles can games to earn their survival. The pris- shouldn’t work, but it does in ways that with characters suddenly shifting from
get taxing when you oners are wearing bracelets that inject are constantly surprising and a joy to personal conversations into dull expo-
have to search every
them with a drug that puts them to discover. Even earning a “bad” ending sition. The silver lining is that these
inch of a room for a
necessary item sleep and erases the last 90 minutes feels like you’re making progress conversations contain nods to the
of their memory. Zero informs every- because of how the story is presented previous games and work well as fan
» Entertainment one that to escape, six of them must and how easy it is to dive back to a service – even if they bring the pacing
Difficult puzzles and a
bold, non-linear story die. Each death reveals a passcode, critical choice and see how it can play to a halt occasionally.
structure will challenge and the final three survivors can use out differently. I can play through one These aggravations do little to
your mind, and difficult the passcodes to leave the facility, fragment, screw up and watch my damage Zero Time Dilemma when it
moral decisions will test creating a scenario where it’s in the team of idiots perish, and rewind and lets you take control of this interac-
your heart
best interest of these teams to kill undo the mistake. Instead of making tive story in engaging and memorable
» Replay Value each other. This creates an enjoyable my choices feel meaningless, it makes ways. The final chapter of the Zero
High
and tense situation that forces you to me feel powerful, and I’m constantly Escape series is an excellent horror
choose how each team leader is going goaded by the little blank spots on my adventure both for fans and newcom-
to react to the situation. fragment flowcharts to play through ers, allowing them to be storytellers
From there, the narrative plays out in every scenario to see every ending in addition to players, defying time
non-linear fashion, with you selecting and possibility. and fate to create their own twisted
a team and then a random snapshot Zero Time Dilemma works best when laby rinths. » Javy Gwaltney
88 reviews
Mirror’s Edge Catalyst
A hop, skip, and a sophomore slump
Style 1-Player Platforming Publisher Electronic Arts Developer DICE Release June 7 Rating T
6.5
T
he original Mirror’s Edge wasn’t
perfect, but it felt like something
new when it released in 2008.
» Concept
A follow-up to the
The violence-averse platformer had unique first-person
a modern artistic edge and intricately parkour simulation,
woven levels that offered multiple paths but set in a barren
worth exploring. However, its defining open world
characteristic was a first-person camera » Graphics
that let players experience the thrills of Mirror’s Edge’s modern
minimalist art style
urban exploration directly from the pro- returns, but a lack of
tagonist’s perspective. Fast forward to detail makes this world
today, and first-person games are more feel desolate and lifeless
diverse than ever. But Mirror’s Edge still » Sound
feels like an anomaly, seemingly leaving Solid audio design
the field wide open for DICE’s follow-up. helps orient you, but
Unfortunately, a sterile open world and two wall runs that kept my momentum you to keep moving and avoid combat. the soundtrack lacks
excessive backtracking drain Catalyst going so I could land on an otherwise When I was in the zone, I felt untouch- defining characteristics
of the fun found in the original. unreachable ledge. For the most part, able. Unfortunately, you can’t run from » Playability
Unlike the original Mirror’s Edge, the platforming feels great, and I only all of your problems, and when Catalyst The first-person
platforming feels good,
which played out though a series of experienced a few moments were Faith forces you to slow down and engage but the melee combat is
linear levels, Catalyst is set within an failed to run across a wall or leapt over the enemy, the combat system breaks a chore
open world of city rooftops. Like most something I hadn’t expected. down. Faith only has a few simple
open-world games, Catalyst is full of As Faith completes missions or bests combos which most of the harder
» Entertainment
This genre-blender
time trials, side missions, and other col- her friends’ time trials, she earns enemies can easily counter. If Faith is experiments with the
lectable trinkets that make a mess of experience that unlocks upgrades moving at full speed, she can leap off traditional sandbox
the map screen. You can even create within her climbing, gear, and combat objects and take out most enemies formula, but fails
your own checkpoint courses and time experience trees. Most of these are with a single drop attack, but getting to encapsulate the
fun elements of an
trials in an asynchronous multiplayer basic improvements like bonus damage your momentum going when you’re open world
element, which then appear in the to certain enemies or the ability to save cornered is difficult. I had more than a
games of your friends and strangers. momentum by rolling after a big drop. couple Benny Hill moments, where I led » Replay Value
Moderately low
Unfortunately, these time trials and But you also earn new tools, such as a train of enemies in circles as I tried to
most of the rest of the side content feels a disruptor than can stagger enemies, build up enough steam to leap into the
repetitive and boring. Catalyst’s sterile and a grappling hook that attaches to air and take them out. The game doesn’t
false utopia is also largely unpopulated, fixed points to help you swing across force players into combat often, but
and almost every area looks like one large gaps. The grappling hook in par- when it does, I pray for an exit.
you’ve previously explored. ticular is a nifty addition that changes Catalyst contains several exciting
Not only are your surroundings unin- up the flow of navigating through the platforming moments, but most of them
teresting, but the open-world structure city without making it incredibly easy to are buried under repetitive world tra-
doesn’t mesh well with Mirror’s Edge’s get everywhere. versal and a mundane metropolis. The
gameplay. A few fast-travel safe houses When you perform well, you build original Mirror’s Edge is an overlooked
help mitigate backtracking, but there up a “runner’s shield,” which makes it gem from last generation, but even die-
are only so many ways to leap or climb harder for enemies to hit you unless you hard fans will have trouble finding the
from one roof to the next, which means slow down. I love how this encourages diamonds in this rough. » Ben Reeves
you climb the same drainpipes and
ladders several dozen times. Faith has a few new upgrades such as a grapple
Thankfully, some thrilling platforming hook, which helps her cross wide gaps
moments await those who are willing to
put up with Catalyst’s antiseptic city of
glass. Most of the main story missions
take place in separate environments,
which feel more like the levels from the
first game. One of my favorite moments
had me bounding though a construc-
tion yard and narrowly avoiding turret
fire while sliding under a series of
sawhorses and discarded machinery.
During another memorable moment,
I was forced to leap blindly off a sky-
scraper and ride a drone down to
safety. Finding the right flow through
a level is the game’s best selling point.
I felt like an Olympic athlete every time
I launched off a railing then performed
reviews 89
Inside
An engaging interactive nightmare
P
moves through a society that seems to
moments of Inside, sitting in a dark have ever gotten to encompassing that have left its humanity behind in favor
» Concept room with my headphone volume feeling in a video game. of technological advancement and is
Make your way
through a nightmare raised high, I realized my mouth had That disorienting and surreal quality punctuated by small, often gruesome
where scientific been open for a while. It wasn’t the first is created by Inside’s world, which is mysteries. Finding the answers to these
experiments have time I had an involuntary reaction to incredibly dangerous and oppressive, implied questions (like “What’s behind
created a warped, the game; Inside is an experience that and every misstep leads to immediate the glass?”) is one of the main things
uncomfortable world makes you unsure and uncomfortable death. Dogs chase after you with vio- that pulled me along.
» Graphics about the world you’re visiting, leaving lent motivations, and search lights eject Puzzles are consistently novel, never
Muted colors, a clean you with the feeling as though you just deadly wires that drag you into the sky relying on over-complicating their initial
aesthetic, and beautiful
lived through a dream. I was transfixed the moment you step out of the shad- hooks and are expertly implemented
animation makes
every moment worthy from its opening moments, and my ows. Even the landscape design lends into the world. I never reached a clearly
of a screenshot desire to move forward only grew stron- a foreboding nature to the world, with defined “puzzle section,” as every
ger as I made my way through Inside’s your path taking you through seemingly obstacle is naturally integrated into the
» Sound
Music and sound effects troubling world. abandoned structures housing danger- environment. Your challenges include
are scarce. It makes At first glance, Inside seems like a ous experiments. Whatever is still alive figuring out the correct timing to outrun
the moments where basic 2D platformer with puzzles, but in this world has either completely lost dogs, or moving an object in the way
orchestration appears its art direction, soundtrack, and ambi- its free will, or exists purely to show of a deadly obstacle – not pushing con-
(or a sound effect
guous narrative all elevate it to some- exactly why these scientific facilities venient boxes or pulling conspicuous
signals a sudden, violent
death) stand out in an thing far more engaging. Much like have been abandoned. It makes the levers. I repeated core actions periodi-
unsettling way Limbo (developer Playdead’s previous impetus to move the boy through the cally, like moving a platform in place
» Playability title), Inside follows a boy through a environment a powerful motivator. for a jump or taking advantage of a
Animations showcase mysterious world with only two inputs By the end of the game, I didn’t fully strange device related to the zombie-
an impressive level of from the player: jump and interact. The understand why the boy did what I ulti- like creatures that dot the backgrounds,
fluidity and that extends boy is capable of climbing, swinging, mately directed him to do, but I didn’t but a small twist or change always
into controlling the boy. swimming, moving platforms, and a feel cheated or without conclusion as guaranteed it felt new.
I was always in total con-
trol and never missed
few more surprise abilities I did not a result. Inside has excellent gameplay,
my mark when it came expect. Despite a seemingly small skill- The ambiguity of the strange world thoughtful puzzles, and deadly
to hitting a jump or set, I never felt I didn’t have everything and the boy’s mission lends to the obstacles that are entertaining to
grabbing a ledge I needed to navigate the environment. dreamlike, out-of-body nature of the avoid. However, the full experience is
» Entertainment Inside is like an interactive nightmare, adventure; it helped me focus on how a strangely uncomfortable one, from
Inside is the closest I but not in the same way a survival- Inside made me feel, but you can still its opening moments to a finale that
have ever felt to horror game has the ability to make your draw some conclusions. After complet- left my mouth agape. The world’s
experiencing a simu- palms sweat or effectively deliver a jump ing the game, I immediately restarted, implied history immediately pulled me
lated nightmare. It’s
the perfect showcase of scare. Playing through Inside evokes not in the hopes of discovering specific in, and it’s an experience I can’t put
the kind of emotion an the same feeling as a horrible dream – a new plot details or alternate paths, but out of my head. My chest tightens
interactive experience dream where you have some control for the opportunity to experience the as I recall the feeling of entering new
can inspire over its direction and everything makes journey again. areas, succumbing to surprise deaths
» Replay Value sense in context, but the moment you The story is scant, free of dialogue and witnessing its many unexpected
Moderate step outside of it, everything falls apart and overt text, but is engrossing thanks moments. By the end, I felt as though
and you’re forced to ask yourself why it to an expanding sense of dread and I had lived through someone’s horrible
caused you to bolt upright in the middle an ability to consistently one-up itself dream, and I couldn’t wait to do it all
of the night. It’s a familiar and unnerving with each uncomfortable moment. It over again. » Kyle Hilliard
90 reviews
Edge Of Nowhere
A familiar tale of horror told with VR
Style 1-Player Action Publisher Oculus Studios Developer Insomniac Games Release June 6 Rating NR
7.5
Rift
» Concept
Recover the secrets
of a missing Antarctic
expedition, while
possibly losing your
sanity along the way
» Graphics
Quality varies wildly,
with stunning
moments alongside
flat and amateurish-
looking terrain
» Sound
The eerie music and
ambient sounds are a
testament to what the
Rift’s headphones can
pump out
» Playability
The stealth can be the
stuff of nightmares,
with finicky detection
and occasional difficulty
knowing where exactly
you are
» Entertainment
I
f Antarctica’s subzero temperatures is impressive. cave networks tricky, since it’s hard
and falling ice don’t kill you, then Players don’t experience the hazards to get a solid sense of your position in Is it reason alone to
perhaps its native life will. No, I’m through Howard’s frosted goggles. buy into VR? Probably
the world; you can’t simply rotate the
not. But if you’ve taken
not talking about penguins; Edge of Instead, they watch the action from camera. You’re meant to take your time the plunge, it’s worth
Nowhere’s vision for the frozen conti- a slight distance, as a third-person and carefully watch your enemies, but spending a few hours
nent is far more sinister, with tentacled observer. Whether I was swiveling my unless you plan on playing on a bar- losing your mind
grotesqueries torn from the pages of head around to get a good look at the stool and spinning like a top, keeping » Replay Value
H.P. Lovecraft’s stories and shoved desolate expanse among the glaciers track of everything can be a chore. Moderately low
right into your face thanks to Oculus or instinctively tucking my neck in Howard uncovers journals along the
Rift. Insomniac’s survival-horror game while navigating cave tunnels, Edge way, which provide some backstory
doesn’t redefine the genre, but it pro- of Nowhere’s atmosphere definitely on what exactly happened during
vides another fascinating – and unset- sucked me in. the previous expedition. Or, at least
tling – glimpse at VR’s potential. While battling the elements with some form of backstory. Since this is
Victor Howard is part of a rescue team some basic platforming and climbing Lovecraft-style horror (complete with
trying to find out what happened to a puzzles, Howard soon discovers he’s nods to Miskatonic University), sanity is
missing expedition that was explor- not alone. Something terrible is under pliable. Players are thrust into a variety
ing Antarctica’s dark secrets. After his the ice and in the caves deep within of insane set pieces, which made me
plane crashes, Howard’s only hope is to Antarctica, and it’s been disturbed. The question just about everything that had
meet up with the missing crew, which menagerie of foes is limited but effec- been shown to me. One moment you’re
includes his romantic partner (and fellow tive, ranging from creepy St. Bernard- trudging in the snow, the next you’re in
explorer), Ava Thorne. Armed only with sized fleas that can be smashed with a lecture hall. Why are there balloons on
his wits, Howard catches sight of the a single chop to monsters that might the ceiling of this cave? Was there really
crew’s trail and plods ahead. have trouble squeezing into a football an expedition? What happened to Ava
Considering the state of the trail, stadium. You acquire a shotgun, but before Antarctica? You can probably
it’s a wonder that crew managed to taking on foes head on isn’t always predict where things are going before
get anywhere. Rope bridges collapse a bright idea – even though blasting the climax, but getting there is a weird
unpredictably, and when Howard them apart is easy and satisfying. and satisfying ride.
scales icy walls – thanks to scavenged They’re attracted to sound, and ammu- Insomniac does a great job of taking
climbing gear – the surface cracks and nition is limited. Instead, the smartest advantage of the sense of presence VR
shatters beneath his axes. I’ve crossed course of action is to throw rocks to technology can bring, with sequences
more than my share of collapsing distract the creatures and hopefully that put disturbing images up close
video game bridges over the years, sneak past unnoticed. for examination. The experience isn’t
but experiencing it in VR does breathe That’s easier said than done, thanks about jump scares; it’s about making
some fresh air into an otherwise stale to the way stealth is handled. Most of you dread what’s ahead, rather than
mechanic. Drops of a few hundred feet the creatures rely on hearing, so rocks trying to make you soak your seat. It’s
aren’t uncommon, and looking down are invaluable. Monsters have a knack not revolutionary, but Edge of Nowhere
from a precipice is exhilarating. The for getting randomly alerted, however, is a rewarding way to spend an after-
level geometry is simple (sometimes to which gets frustrating. That makes noon. Just be sure to crank the AC.
a fault), but the sense of scale it brings navigating the stealth in some of the » Jeff Cork
reviews 91
Tokyo Mirage Sessions #FE
Over-the-top and plenty of J-pop fun
8.25 Style 1-Player Role-Playing Publisher Nintendo Developer Atlus Release June 24 Rating T
C
Wii U rossover games have a tendency
to be silly in order to make two
» Concept disparate universes collide.
Bring the Shin Megami
Tensei and Fire Emblem Tokyo Mirage Sessions #FE is no
universes together exception, combining the worlds of
to stop evil beings Shin Megami Tensei and Fire Emblem
called Mirages from into one heavy dose of Japanese
corrupting figures in the
popular culture, ranging from pop
entertainment industry
stars and actors to fashion and anime.
» Graphics This unique experience merges the
The creative monsters,
authentic Japanese two long-running franchises together
districts, and character in interesting ways, since anything
models all look great, goes; you fight by performing songs
but the graphics are to damage enemies, wearing elabo-
dated and dungeons lack rate costumes on a vibrant stage. With
environmental detail
a colorful cast, fun upgrade system,
» Sound and challenging battles, Tokyo Mirage
The soundtrack is
Sessions provides an entertaining per-
uplifting and fitting,
emphasizing big story formance through and through. even if you don’t have experience with and add perks like status ailments or
moments. The game The amusing (and predictable) either series you can still follow along. healing. Unfortunately, the grinding
only includes Japanese plot has sinister Mirages taking The gameplay leans more toward necessary to reach recommended
voice work, but that control of renowned performers, SMT’s traditional RPG gameplay; levels for bosses made the combat
didn’t bother me given stealing their creative energy to fuel don’t expect the strategy battles or lose some of its magic.
the game’s focus on
Japanese culture
evil deeds. You play as Itsuki, an relationship system Fire Emblem is Some of my favorite features have
ordinary high-school student who known for. nods to Fire Emblem, especially the
» Playability notices something is awry when his Everything revolves around the upgrade system. You can master and
The concepts are easy
to grasp, and the game best friend Tsubasa enters a singing entertainment premise, including the craft various weapons that open up
controls well. When competition and members in the audi- dungeons and battle system. You new skills, but only equip a certain
striking enemies, ence start disappearing, opening a trek through themed landscapes, number at once. When you get to a
the camera is much portal to the mysterious Idolasphere. often focused on modeling and TV certain level, you can even change to
improved from Atlus’
The story has a good mix of humor programming. While I liked having a more powerful class using a Master
previous efforts in
SMT IV and Persona 4 and tender moments, from helping dungeons related to different aspects Seal just like in Fire Emblem. As a fan
Tsubasa gain confidence in herself to of entertainment, they could be more of both franchises, I was disappointed
» Entertainment achieve her pop-star dreams to deal- interesting to explore. Every dungeon by the sparse connections to Fire
From its charming cast
to the battle system ing with your drunk talent agent and has some main puzzle mechanic, but Emblem; this game loses its strategy-
that makes it into one anime-obsessed instructor. the puzzles are often tedious, requir- focused gameplay altogether and
big performance, Tokyo The Fire Emblem characters come ing backtracking for tasks like pulling its characters are ancillary, not get-
Mirage Sessions is zany in by lending their powers to the main switches on opposite sides of a room ting much screen time until the final
in the best way possible
cast to stop the baddies. For instance, or going through doors in a specific story beats.
» Replay Value Fire Emblem Awakening’s Chrom pro- order. You’re also dealing with enemy When you’re not in battle, you can
Moderate vides Itsuki a slew of sword attacks. encounters during the process, which walk around various locations in
The most interesting parts of the story slows you down even more. Mirages Tokyo such as Shibuya and its famous
come later when you start piecing appear on screen and lunge at you Harajuku district. They’re not exact
together why the Fire Emblem char- quickly, so they’re often hard to avoid. 1:1 recreations, but they get the basic
acters are in this different world, since Though you gain a skill to temporarily atmosphere down with convenience
they have no memory of how they got turn off battles, I hated having to con- stores and vending machines around
there. The story is self-contained, so stantly cast it whenever I needed to every bend. Various side quests also
figure out my route. incorporate fun stuff about Japanese
The turn-based battle system culture, such as tracking down exclu-
focuses on exploiting enemy weak- sive anime memorabilia and watch-
nesses, which will be familiar to ing silly TV shows with premises
anyone who has played a Persona like a girl changing her personality
or SMT game. However, in Tokyo when she sneezes. This attention to
Mirage Sessions, when you hit an detail creates a powerful sense of
enemy weakness, you trigger combos culture and place, which works well
with party members who have skills to make the characters’ everyday
that complement it. I enjoyed the interactions believable.
battle system, especially how it Tokyo Mirage Sessions #FE is a
progresses. Characters learn extra solid RPG with its own unique style
skills that spontaneously activate, and appeal. I could do without the
making attacks hit more than one tedious dungeons, but I still found
enemy, or even team-up for special plenty to love about the zany ride.
performances that damage the enemy » Kimberley Wallace
92 reviews
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game over
Missing In
Action
E3 continues to be the place where the biggest games
are revealed, shown, and – of course – played. There are
always a few previously announced games that are no-
ticeably absent, however. Here are some of the biggest
no-shows at this year’s event.
by Jeff Cork
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