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Softwarepracfile SSSSSSSSSSSSSSSSSSS
-TECHNICAL CAMPUS
This paper presents the design and implementation of an E-Learning Management System
developed by Yashika Jha and Ifrah Rauf under the guidance of Dr. Mitanshi Rustagi. The
system is designed to streamline the process of organizing and managing E-Learning sites. It
provides features such as event scheduling, venue management, event approval. The system
aims to simplify the complexities associated with event planning by offering a user-friendly
interface and efficient management tools. This abstract highlights the key functionalities of the
system and acknowledges the contributions of the developers and the guidance provided by Dr.
Mitanshi Rustagi throughout the software engineering process.
INDEX
S. No. Name of the Practical Date Signature
1. Select and write down the problem statement for a real 30-01-2024
time system of relevance
11.
Perform Measurement of complexity with HalsteadMetrics for 23-04-2024
chosen system
PRACTICAL-1
AIM: Select and Write down the problem statement for a real time
system of relevance.
Problem Description:
The aim of this project is to develop a feature-rich online English learning platform that caters to the
diverse needs of learners, educators, and administrators. The platform should offer a wide range of
interactive, multimedia-rich learning resources and tools to facilitate language acquisition,
proficiency development, and skill enhancement in English. It should leverage modern technologies
and pedagogical methodologies to deliver engaging, personalized, and adaptive learning experiences
tailored to individual learners' needs and preferences.
Objectives:
1. To design and develop a user-friendly and intuitive web-based platform accessible from desktop
computers, laptops, tablets, and smartphones.
2. To provide a comprehensive suite of educational resources, including interactive lessons, multimedia
content, quizzes, assignments, and assessments.
3. To offer personalized learning paths, progress tracking, and performance analytics to monitor
learners' progress and provide targeted feedback and recommendations.
4. To facilitate collaboration and communication among learners, educators, and administrators through
features such as discussion forums, group projects, and live classes.
5. To ensure scalability, reliability, security, and maintainability of the platform to accommodate a
growing user base and evolving educational needs.
6. To comply with relevant regulations and standards governing online education, data privacy,
accessibility, and intellectual property rights.
PRACTICAL-2
AIM: To perform the user’s view analysis for the suggested system:Use
case diagram.
A use case is a set of scenarios that describe an interaction between a user and a system.
A use case diagram displays the relationship among actors and use cases. The two main components of a use
case diagram are use cases and actors.
USE CASE
AIM : To create the function oriented diagram: Data Flow Diagram (DFD) .
DFD Level 0
DFD Level 1
PRACTICAL-4
1. Introduction
In the software industry requirement engineering is one of the most important parts of the software
engineering process, which gives us the proper scenarios of what the customers want, analyzing their
needs and checking the feasibility of what they need, negotiating a reasonable solution etc. In software
industries, a software project begins when a business need is identified. So, the first step is to
understand the customer's needs. Figure out a rough feasibility analysis, not only of the customer’s
need but also with the people who are apparently involved with the introducing system. In this phase
after interacting with our client, we get some requirements for an inventory management solution. This
paper will be more easeful after communicating with our client with their more specific requirements.
At the same time, in this paper we will focus on the Inventory management module. Again, this paper
is a partial submission; more detail will be included as per communicating with the entire stakeholders.
1.1) Purpose:
The purpose of this document is to provide a comprehensive overview of the requirements and
specifications for the development of the complex online English learning platform. It outlines the
functionalities, features, and constraints of the system to guide the development team in creating a robust and
effective solution.
1.2) Scope:
The scope of the project includes the design, development, testing, and deployment of an online
platform aimed at facilitating English language learning for a diverse range of users, including students,
teachers, and administrators. The platform will offer a wide array of features such as interactive lessons,
multimedia content, progress tracking, user management, and administrative tools. It will support various
learning modes, including self-paced study, live classes, group discussions, and personalized tutoring. The
platform will also integrate social and collaborative features to enhance user engagement and interaction.
1.4) References:
Software Engineering 3rd Edition by KK Aggarwal Yogesh Singh
Software Engineering A Practitioner’s Approach - Roger S Pressman
1.5) Overview:
The complex online English learning platform aims to revolutionize the way individuals learn English
by providing a feature-rich, interactive, and user-friendly environment. It will offer a comprehensive suite of
tools and resources to cater to learners of all levels, from beginners to advanced users. The platform will
leverage cutting-edge technologies and pedagogical methodologies to deliver engaging and effective learning
experiences. Key features include personalized learning paths, adaptive assessments, real-time feedback,
collaborative learning spaces, and seamless integration with social media platforms. The platform will be
accessible via web browsers and mobile devices, ensuring flexibility and convenience for users.
2. Overall Description
The online English learning platform does not require any specific hardware interfaces as it
operates as a web-based application. Users access the platform using standard hardware devices
such as desktop computers, laptops, tablets, and smartphones with internet connectivity. The
platform is designed to be responsive and compatible with various screen sizes and resolutions.
The platform utilizes the Python Django framework for backend development and
incorporates various software libraries and packages for enhanced functionality. It interacts with a
relational database management system (RDBMS) such as PostgreSQL or MySQL for data storage and
retrieval. Additionally, it may integrate with third-party services and APIs for features like
authentication (e.g., OAuth), payment processing (e.g., Stripe), content delivery (e.g., Amazon S3), and
communication (e.g., Twilio for SMS notifications).
• The platform facilitates communication between users and system components through various
channels. It supports standard communication protocols such as HTTP/HTTPS for client-server
communication. Real-time communication features like chat, video conferencing, and
notifications may be implemented using WebSocket technology or third-party communication
APIs. Email notifications are sent using SMTP (Simple MailTransfer Protocol) for user
registration, password resets, course updates, and other system notifications.
The online English learning platform offers a wide range of functions to support effective language learning.
Key functions include:
o The platform caters to diverse user groups with varying levels of English proficiency,
educational backgrounds, and learning preferences. User roles include:
o Students: Individuals seeking to improve their English language skills for academic,
professional, or personal reasons.
o Teachers: Language instructors and educators responsible for creating and delivering
instructional content, assessing student progress, and providing feedback.
o Administrators: Platform administrators responsible for managing user accounts, courses, and
system settings.
o Users may range from novice learners with basic computer literacy to experienced educators
proficient in technology usage. The platform accommodates users of all ages, backgrounds, and
geographical locations, fostering inclusivity and accessibility.
2.4) Constraints:
o Technology Stack: The platform is built using the Python Django framework and relies on
compatible libraries and dependencies. Upgrading or changing the technology stack may require
significant development effort and compatibility testing.
o Scalability: The platform must be designed to handle a potentially large user base and concurrent
user sessions. Scalability considerations include efficient database management, caching
strategies, load balancing, and horizontal scaling of server resources.
o Security: The platform must adhere to industry best practices for security, including data
encryption, secure authentication mechanisms, protection against common web vulnerabilities
(e.g., XSS, CSRF), and compliance with data privacy regulations (e.g., GDPR).
2.5) Assumptions and Dependencies:
o Assumptions:
▪ Users have access to internet-connected devices with compatible web browsers.
▪ Users are responsible for maintaining the confidentiality of their login credentials and
adhering to acceptable use policies.
▪ Course content and instructional materials comply with copyright laws and intellectual
property rights.
o Dependencies:
▪ Integration with third-party services and APIs for authentication, payment processing,
content delivery, and communication.
▪ Availability of hosting infrastructure and cloud services for deployment and scaling.
▪ Compliance with regulatory requirements and industry standards for data protection,
accessibility, and online education.
•
3. Specific Requirements
• The system shall provide a user-friendly web-based interface accessible from desktop and
mobile devices.
• The user interface shall include options for inventory management, such as adding,
updating, deleting, and searching for products.
• The interface shall support multiple user roles including administrators, managers, and
regular staff.
Hardware Interfaces
• The system shall be compatible with standard hardware configurations including barcode
scanners and printers for inventory tracking and management.
Software Interfaces
• The system shall integrate with existing accounting software to synchronize inventory
data with financial records.
• The system shall support API integration with third-party logistics and shipping services
for real-time inventory updates.
Communication Interfaces
• The system shall support secure communication protocols (e.g., HTTPS) for data
transmission between client devices and the server.
Supporting Info:
Context Level Diagram
Level-1 DFD
Use-Case
E-R Diagram
PRACTICAL-6
Aim:
To draw the entity-relationship diagram for the e-commerce website: E-R diagram.
Theory:
An Entity Relationship (ER) Diagram is a type of flowchart that illustrates how “entities” such as
people, objects or concepts relate to each other within a system.
Aim:
To perform the behavioral view diagram for the suggested system: Sequence diagram.
Theory:
A sequence diagram is a type of interaction diagram because it describes how – and in what order—a
group of objects works together. These diagrams are used by software developers and business
professionals to understand requirements for a new system or to document an existingprocess.
1 Object
2 Activation Box
3 Lifeline
4 Message
5 Response
PRACTICAL-8
Aim:
To draw the behavioral view diagram: State-chart diagram or Activity diagram.
Theory:
Activity Diagrams are used to illustrate the flow of control in a system and refer to the steps involved
in the execution of a use case. It is a type of behavioural diagram and we can depict both sequential
processing and concurrent processing of activities using an activity diagram
i.e. an activity diagram focuses on the condition of flow and the sequence in which it happens.
Activity Diagram Components:
S.No. Component Symbol
1 Initial State
2 Final State
3 Activity State
4 Decision Node
5 Fork
6 Join
7 Control Flow
PRACTICAL-9
Aim:
Draw a component diagram for the suggested system.
Theory:
A component diagram breaks down the actual system under development into various high levels
of functionality. Each component is responsible for one clear aim within the entire system and
only interacts with other essential elements on a need-to-know basis.
PRACTICAL-10
Aim:
Draw a deployment diagram for the suggested system.
Theory:
The deployment diagram maps the software architecture created in design to the physical system
architecture that executes it. It maps software pieces of a system to the hardware that are going to
execute it. Deployment diagram visualizes the topological view of an entire system. Nodes and
artifacts are the essential elements of deployment.
PRACTICAL-11
Aim:
Perform Measurement of complexity with Halstead Matrix.
Theory:
Halstead’s theory is an analytical estimation technique to measure the size, development effort,
and development cost of software products. Halstead’s used a few primitive program parameters
to develop the expressions for overall program length, potential minimum volume, actual volume,
effort & development time.
Therefore,
Halstead Program Length: N1+N2=53+38=91
Total number of unique operator and operand (n) = n1+n2 = 14+10 = 24
Program Difficulty: (n1/2)*(N2/n2) = (14/2)*(38/10) = 26.6
Halstead Volume: V = N*log2(n) = 91*log2(24) = 417.635
Programming Effort: Difficulty* volume = 26.6*417.635 = 11109.091