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Agile

Agile is a software development methodology that emphasizes iterative development, collaboration, and customer feedback. Key principles include iterative development, customer collaboration, adaptability to change, self-organizing teams, and continuous feedback. Common frameworks are Scrum, Kanban, Extreme Programming, and Lean Software Development.

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0% found this document useful (0 votes)
31 views4 pages

Agile

Agile is a software development methodology that emphasizes iterative development, collaboration, and customer feedback. Key principles include iterative development, customer collaboration, adaptability to change, self-organizing teams, and continuous feedback. Common frameworks are Scrum, Kanban, Extreme Programming, and Lean Software Development.

Uploaded by

EshaalKhan
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© © All Rights Reserved
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Agile:

Agile is a methodology used in software development and project management


that emphasizes iterative and incremental development, collaboration, flexibility,
and customer feedback. It prioritizes delivering working software in short cycles,
known as sprints or iterations, typically ranging from one to four weeks.
Key principles of agile include:
1. Iterative Development: The project is divided into small increments, each
delivering a part of the overall functionality. This allows for quick delivery of
usable features and enables the team to respond to changes and feedback.
2. Customer Collaboration: Continuous involvement of stakeholders, including
customers or end-users, throughout the development process to ensure
that the product meets their needs and expectations.
3. Adaptability to Change: Agile embraces change and welcomes evolving
requirements, even late in the development process. It allows for flexibility
and encourages teams to respond to change rather than following a rigid
plan.
4. Self-organizing Teams: Cross-functional teams work collaboratively and are
empowered to make decisions and adapt to changing requirements without
relying on top-down direction.
5. Continuous Feedback: Regular feedback loops, such as sprint reviews and
retrospectives, enable teams to reflect on their work, identify areas for
improvement, and make necessary adjustments.
Common agile frameworks and methodologies include Scrum, Kanban, Extreme
Programming (XP), and Lean Software Development. Each framework provides a
set of practices and guidelines for implementing agile principles effectively.
Overall, agile methodologies aim to improve productivity, enhance product
quality, increase customer satisfaction, and enable faster time-to-market by
promoting flexibility, collaboration, and continuous improvement throughout the
development process.
Scrum : It is a widely used agile framework for managing and executing
software development projects. It provides a structured approach to product
development, emphasizing iterative and incremental delivery, teamwork, and
customer collaboration. Scrum is characterized by its simple set of roles, events,
artifacts, and rules.
Key components of Scrum include:
1. Roles:
 Product Owner: Represents the stakeholders and is responsible for
maximizing the value of the product by managing the product
backlog and prioritizing features.
 Scrum Master: Facilitates the Scrum process, removes obstacles, and
ensures that the team adheres to Scrum principles and practices.
 Development Team: A cross-functional group of professionals
responsible for delivering the product increment during each sprint.
2. Events:
 Sprint: A time-boxed iteration, usually lasting between one to four
weeks, during which the development team creates a potentially
shippable product increment.
 Sprint Planning: A meeting at the beginning of each sprint where the
team plans the work to be done and defines the sprint goal.
 Daily Scrum (Stand-up): A short daily meeting where the team
synchronizes their work, discusses progress, and identifies any
impediments.
 Sprint Review: A meeting at the end of the sprint where the team
demonstrates the completed work to stakeholders and receives
feedback.
 Sprint Retrospective: A meeting at the end of the sprint where the
team reflects on their processes, identifies areas for improvement,
and agrees on action items for the next sprint.
3. Artifacts:
 Product Backlog: A prioritized list of all desired features,
enhancements, and fixes for the product.
 Sprint Backlog: A subset of the product backlog containing the tasks
selected by the team to be completed during the sprint.
 Increment: The sum of all the product backlog items completed
during a sprint, potentially shippable and usable.
Scrum promotes transparency, inspection, and adaptation throughout the
development process, allowing teams to respond quickly to changing
requirements and market conditions. It is widely used in various industries beyond
software development, including product development, marketing, and research,
to manage complex projects effectively.

Extreme Programming (XP):It is a software development


methodology that focuses on delivering high-quality software quickly and
continuously adapting to changing customer requirements. It emphasizes
collaboration, feedback, simplicity, and flexibility. XP was created by Kent Beck in
the late 1990s and has since been adopted by many software development teams
worldwide.
Key principles and practices of Extreme Programming include:
1. Feedback: XP emphasizes continuous feedback loops between developers,
customers, and other stakeholders. This feedback helps teams validate
assumptions, make course corrections, and ensure that the software meets
the needs of the users.
2. Continuous Planning: XP advocates for frequent planning sessions where
the team collaborates to prioritize tasks, estimate effort, and define short
development cycles called iterations or "sprints."
3. Small Releases: XP encourages delivering small, incremental releases of the
software frequently. This allows stakeholders to see progress, provide
feedback, and make adjustments early in the development process.
4. Pair Programming: In XP, developers work in pairs, with one writing code
while the other reviews it in real-time. Pair programming improves code
quality, encourages knowledge sharing, and reduces defects.
5. Test-Driven Development (TDD): TDD is a practice in which developers
write automated tests before writing the code. This ensures that the code
meets the requirements and can be easily tested, leading to higher quality
and more maintainable software.
6. Continuous Integration (CI): XP advocates for integrating code changes into
the main codebase frequently, often multiple times per day. Continuous
integration helps identify integration issues early and ensures that the
software remains in a working state.
7. Refactoring: XP encourages ongoing code refactoring to improve design,
maintainability, and readability without changing its external behavior.
Refactoring is an essential practice for keeping the codebase clean and
adaptable.
8. Collective Code Ownership: In XP, all team members are responsible for the
entire codebase, and anyone can make changes to any part of the system.
This promotes collaboration, knowledge sharing, and a sense of ownership
among team members.
9. Sustainable Pace: XP emphasizes maintaining a sustainable pace of work to
prevent burnout and maintain team morale over the long term.
Extreme Programming is particularly well-suited for projects with rapidly changing
requirements, complex technical challenges, and a need for high-quality software.
It is often used in combination with other agile methodologies and practices to
tailor the development process to the specific needs of the project and team.

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