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Lecture12 - MultimediaAn Overview

The document discusses the overview of multimedia including its definition, characteristics, hardware and software requirements, and uses. It covers topics such as the definition of multimedia coming from Latin meaning multiple means or intermediaries. It also discusses the characteristics of multimedia like using multiple media types, non-linearity, interactivity, digital representation, and integrity.

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© © All Rights Reserved
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0% found this document useful (0 votes)
40 views

Lecture12 - MultimediaAn Overview

The document discusses the overview of multimedia including its definition, characteristics, hardware and software requirements, and uses. It covers topics such as the definition of multimedia coming from Latin meaning multiple means or intermediaries. It also discusses the characteristics of multimedia like using multiple media types, non-linearity, interactivity, digital representation, and integrity.

Uploaded by

vijay1vijay2147
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

INSTRUCTOR’S MATERIALS
PowerPoint Slides

MULTIMEDIA
Chapter -1

Multimedia – An
RANJAN PAREKH
Overview

PROPRIETARY MATERIAL. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. No part of this PowerPoint slide may be displayed, reproduced or distributed in any
form or by any means, without the prior written permission of the publisher, or used beyond the limited distribution to teachers and educators permitted by McGraw-Hill for their
individual course preparation. If you are a student using this PowerPoint slide, you are using it without permission. 1
RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Contents
• Introduction
• Characteristics of a Multimedia Presentation
• Hardware and Software Requirements
• Uses of Multimedia
• Analog and Digital Representation
• Digitization
• Nyquist’s Sampling Theorem
• Quantization Error
• Visual Display System

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 2


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Introduction

• Overview
– Term “multimedia” comes from Latin multus meaning “numerous” and media meaning “middle”.
– In modern day context “multimedia” means “multiple means” or “multiple intermediaries”
– Multiple means for conveying information between the source and sink.
– The multiple means are : text, image, graphic, audio, video and animation.

• Multimedia Presentation and Production


– A multimedia presentation is essentially a ‘show’ whose content is expressed by various media types
– The individual or team who creates the show is called the developer or author.
– The end user who executes or runs the presentation is the target audience.
– Each presentation must be made for a specific class of target audience e.g. students, workers etc.
– A presentation must fulfill a set of objectives or goals
– Process of creating the presentation is called production or authoring
– Production work is carried out by a group of professionals called developers or authors

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 3


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Characteristics
• Multiple Media
– Text : alpha-numeric characters entered via the keyboard or copied from an existing documents
– Image : real world photographs taken through a camera and subsequently digitized
– Graphics : drawings or sketches drawn by artists usually by using graphic software
– Audio : human speech or music recorded through microphones and subsequently digitized
– Video : real-world motion scenes usually taken through a video camera and subsequently digitized
– Animation : synthetic or artificial motion 2D/3D scenes drawn by artists or animators using software

• Non-linearity
– User is able to navigate to different parts of presentation instantaneously
– Display the sequence of information as per user’s choice, with appreciable delays
– Determined by navigational pathways built by the author within the presentation

• Interactivity
– Enables use of buttons, menus, links for non-linear navigation
– Enables starting and stopping of media elements like audio, video, animation by user
– Enables accepting user’s inputs and provides appropriate responses
– Examples include simulation, games, drill and practice sessions, tutorials etc.

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 4


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Characteristics
• Digital Representation
– Represented within a digital computer utilizing random access capabilities
– Each media type needs to be represented in digital form
– Software can be used to improve media quality during editing and authoring
– Compression techniques makes file sizes smaller leading to efficient performances

• Integrity
– Multiple media need to be part of a single framework that is the presentation itself
– The media cannot be played independently but determined by presentation structure
– Capabilities and behaviours determined and controlled by author and developer

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 5


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Hardware and Software


• Specifications
– Specifications for multimedia PC (MPC) specified by Multimedia Marketing Council (MMC)
– MPC specifications helps to standardize capabilities of multimedia based computers
– Also provides guidelines for consumers for purchasing them
– MPC-1 specifications published in 1990 and MPC-2 in 1993
– Such specifications are however outdated nowadays due to rapid progress in these fields

• Playback
– Processor : Pentium class
– RAM : 128 MB (min) to 1 GB (recommended)
– Hard disk : 100 GB
– SVGA monitor and adapter supporting 800 by 600 display mode
– CD-ROM drive with speeds of 4X (min) to 36X (recommended)
– Sound card and speakers
– Keyboard and mouse
– Windows OS, drivers, plug-ins, media players etc.

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 6


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Hardware and Software


• Production
– Processor : Pentium II or higher
– RAM : 1 GB (min) to 2 GB (recommended)
– Hard disk : 100 GB (min) to 500 GB (recommended)
– SVGA monitor and adapter supporting 800 by 600 display mode
– CD/DVD-Writer with speeds of 4X (min) to 36X (recommended)
– Sound card and speakers
– Keyboard and mouse
– Accessories like scanner, microphone, video capture card, camera etc.
– Windows OS, drivers, plug-ins, media players etc.
– Editing / media processing software, authoring software, 2D/3D animation software.

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 7


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Uses of Multimedia
• Home Entertainment
– Games, cartoons, interactive encyclopedias etc.

• Educational
– Learning packages and lab simulation

• Training
– Computer based training packages for professionals

• Information
– Shopping kiosks, railway time tables, digital library

• Corporate
– For company profiles, products, advertisements

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 8


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Uses of Multimedia
• Business
– Sales of fragile, industrial, chemical products via simulations

• Tourism
– Tour packages, lodging boarding info, museums, galleries

• Commerce
– E-commerce packages, on-line shopping catalogs

• Communications
– Audio/video conferencing, voice-mail, Video-on-Demand

• Medicine
– Using 3D images of human bodies, tele-medicine

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 9


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Uses of Multimedia
• Engineering
– CAD, CAM, architectural drawings

• Database
– Content based search and retrieval systems

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 10


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Analog and Digital Representations


• Analog quantities
– Continuously varies over space or time
– Can be represented by mathematical functions of the form S = f(x, y, z, t)
– Measured by instruments called sensors which transform the physical variable to electrical signals
– Electrical signals can be conveniently measured and manipulated
– Example : microphones convert environmental sound into audio signals which can be recorded

• Waves
– Analog quantities are usually represented by waves
– Waves are conceived as energy propagations from one place to another
– Associated with oscillatory or vibrational forces
– Depicted as graphs to depict behaviour of particles in the path of a wave
– Usually represented by sinusoidal functions : y = Acos(x) + Bsin(x)

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 11


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Analog and Digital Representations


• Fundamental properties of waves
– Amplitude (A) is the largest displacement of a particle in the path of a wave from its mean position
– Represents the intensity of the wave energy
– Frequency (f) indicates how fast the particle is oscillating in unit time
– Represents the pitch of sound or color of light. Measured in a unit called Hertz
– A wave of 1 Hz completes one oscillation or cycle in 1 second
– Time period (T) is the time taken to complete 1 cycle i.e. T = 1/f
– Waveform indicates pictorial shape of a wave.
– Represents the tonal quality i.e. nature of elementary components making up the wave

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 12


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Analog and Digital Representations


• Elementary and composite Waves
– Sinusoidal waves are regarded as elementary waves.
– Two or more such waves can be combined together to form composite waves
– The actual shape of a composite wave may be non-sinusoidal
– Depends on relative amplitudes, frequencies and phase-differences of elementary components

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 13


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Analog and Digital Representations


• Temporal and spatial waves
– Temporal waves depict the state of a single particle in the path of a wave over time.
– Points A and A’ are said to be in the same phase
– Corresponding time difference is called the time period T of the wave

– Spatial waves depict the states of several particles in the path of a wave at an instant of time.
– Points C and C’ are said to be in the same phase
– Corresponding distance between them is called wavelength λ of the wave

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 14


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Analog and Digital Representations


• Digital quantities
– Discrete in nature and they exist only at certain points in space or time.
– Typically represented by a set of values x at corresponding time instants t
– Represented inside a digital computer by a string of binary digits (bits) e.g. 110001 represents ‘a’
– Mapping table exists between alphanumeric chracaters and their binary codes
– Table called ASCII (American Standard Code for Information Interchange)

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 15


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Digitization
• Sampling
– Involves examining values of a wave at certain points or instants and discarding other values
– Sampling rate is number of samples per unit space/time
– A sample-and-hold operation holds current sample value until the next sample is obtained
– This gives the digital wave a staircase look and helps to bridge between the discrete values

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 16


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Digitization
• Quantization
– Involves specifying number of amplitude levels to be used in the system.
– Determines the bit-depth parameter
– For a bit depth of n, a total of 2n levels can be accommodated.
– The entire peak to peak amplitude is discretized to that many levels.
– Figure below shows four amplitude levels for a 2-bit representation : 0, M/3, 2M/3, M

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 17


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Digitization
• Code-word generation
– Involves allotting code-words to the quantized amplitude levels
– Four levels 0, M/3, 2M/3, M can be represented by a two bit code
– Figure shows code-words 00, 01, 10, 11 for a 2-bit representation

• Quality
– Quality of output signal is determined both by sampling rate and bit depth
– Increasing sampling rate generates more information about analog wave
– A high bit-depth provides for accomodating large number of samples
– Better quality however implies larger storage requirements and more processing costs

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 18


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Nyquist’s Theorem
• Overview
– Specifies a lower limit of sampling rate
below which the quality of the digital output
becomes unacceptable for practical
purposes
– It states : During digitization the sampling
rate (F) should be at least twice frequency (f)
of the input analog wave for faithful
reproduction i.e. F ≥ 2f
– If sampling rate falls below the above limit,
then large parts of the analog input cannot
be reproduced in the digital output, and
associated distortion produced is called
aliasing
– This is because if sampling occurs less than
two times per cycle of the input, then either
the positive or the negative cycles can be
sampled, but not both

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 19


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Quantization Error
• Overview
– During quantization only some of the signal levels are
retained using discrete values.
– This leads to an error in the output referred to as
quantization error e
– Error is approximated by height of each step of digital
output.
– If S be peak-to-peak height of wave, and n be the bit-
depth, then height of each step is e = S/2n
– Signal to noise ratio (SNR) is given by SNR = AS/AN
– SNR in decibels (SNRdB) is proportional to bit-depth n

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 20


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Visual Display Systems


• Cathode ray tube (CRT)
– A vacuum sealed glass tube containing a cathode and anode maintained at high potential difference
– An electron beam emitted from cathode is made to fall on a phosphor coated screen.
– Phosphors hit by electrons emit a glow of light, called pixel (picture element)
– Additional grids help to control , manipulate and focus electron beam.
– Deflection coils on neck of CRT help to deflect the beam in horizontal and vertical directions
– Movement of electron beam left to right, top to bottom is called raster scanning
– Lighted (ON) pixels over a background of OFF pixels help to display image on the screen
– Rate of 50-60 frames/sec enables persistence of vision (PoV) to perceive steady non-flickering
image

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 21


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Visual Display Systems


• Color CRT
– Contains three electron beams falling on three colored phosphor dots
– Generates three colored lights, called primary colors : red (R), green (G), blue (B)
– All other colors can be formed as combinations of RGB in various proportions.
– Equal proportions of RGB produce secondary colors : cyan (B & G), yellow (R & G), magenta (R & B)
– RGB in equal proportions produce gray while their absence produces black
– Perforated screen called shadow mask prevents electron beam to strike between phosphor dots

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 22


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Visual Display Systems


• Interlacing
– A technique to produce a flicker free image on screen at relatively low refresh rates.
– Single frame is split into odd and even fields
– Two fields are drawn one after another
– Persistence of Vision (PoV) fuses them into a single frame
– Notations i and p are used to distinguish interlaced and progressive modes e.g. 720p and 1080i

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 23


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Visual Display Systems


• Monitor specifications
– Vertical scan rate : number of frames displayed by monitor per second
– Horizontal scan rate : number of horizontal lines displayed by monitor per second
– Dot pitch : shortest distance between two neighbouring pixels
– Pixel addressability : number of pixels that can be addressed on screen
– Aspect ratio : ratio between the horizontal to vertical number of pixels
– Monitor size : diagonal length between opposite corners of the screen
– Resolution : number of pixels per unit length of the monitor
– Color depth : total number of colors that can be displayed on screen

– If w and h be width and height of monitor in pixels, P be pixel addressability, b the color-depth, C
the total number of colors, M the memory required, D the monitor size, W and H the dimensions of
monitor in inches, R the resolution, m:n the aspect ratio, d the dot pitch then we have following
relations :

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 24


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Visual Display Systems


• Video adapter card
– An expansion card which converts digital signals from CPU to analog signals
– Analog signals are transmitted to monitor via video cable
– VRAM : set of DRAM modules, stores pixel data needed to display image on screen
– Graphics controller : manipulates image data independent of CPU
– The controller also generates sync pulses to control movement of electron gun
– DAC : converts digital data from CPU and analog signals to feed to monitor

– Earlier standards : MDA, CGA, HGA, EGA


– Intermediate standards : VGA , SVGA
– Newer standards : XGA and its derivatives

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 25


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Visual Display Systems


• Video connector and cable
– Video adapter card connected to monitor via the cable.
– Two variants : 15-pin and 9-pin connectors
– Used to carry color signals and synchronization pulses from adapter to monitor
– Color signals produce image on screen and sync pulses control movement of electron guns

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 26


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Visual Display Systems


• Accelerated graphics port (AGP)
– Provides a new high-speed data bus running at 500 MB/s to combat saturation of PCI bus
– Accessible by an AGP slot on motherboard
– Allows a portion of the main memory to be used for storing video data

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 27


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Visual Display Systems


• Liquid crystal display (LCD)
– LC is a liquid transparent organic substance
– Molecules in nematic state capable of manipulating direction of light rays flowing through
– A polarizing filter isolates a single plane of light from a collection
– Two polarizing filters perpendicular to each other can block all of the polarized light
– Layer of LC material in container with perpendicular grooves results in twisted nematic state
– Enables the molecules to twist the plane of light rays by 90 degrees
– Allows the light to come out of the second polarizer and results in a lighted pixel
– Current through LC material disturbs the molecular alignment and results in a dark pixel

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 28


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Visual Display Systems


• Categories of LCD devices
– Passive matrix : one electrode per column and one electrode per row of
LCD cells, cheaper version with lower quality
– Active matrix : one electrode per LCD cell, improved version with better
quality but more costly

• Comparisons between CRT and LCD


– CRT monitors are more bulky and heavy compared to LCD monitors
– To accommodate electron gun, CRT monitors have more depth while LCD
flat panels is suitable for portable devices
– LCD fabrication more costly than CRT
– CRT pixels emit light and hence more bright than LCD elements that can
only block light
– Light emitted from LCD panels are polarized and viewable over small
viewing angle than CRT

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 29


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Visual Display Systems


• Plasma display panel (PDP)
– A flat panel display using plasma (ionized gas) to excite phosphors
– Mixture of neon and xenon enclosed in sealed glass containers with phosphor coated surfaces
– Electric discharge within container ionizes gas mixture causing it to emit UV light
– UV light excites phosphor coating which emits visible light
– Advantages : very bright light produced hence used for glow signs
– Disadvantage : high power consumption

• Other flat panel displays


– LED : Uses discrete RGB diodes as pixel elements
– ELD : Uses electroluminescent material which emit light when current is passed through it
– SED : Uses grid of microscopic electron emitters for each sub-pixel

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RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Visual Display Systems


• Multiple monitors
– Involves more than one monitor to increase available viewing area
– Clone mode duplicates same video buffer to each monitor
– Span mode splits video buffer across multiple monitors
– Video adapter cards have two or more output ports
– Advantages : increases viewing space and amount of information that can be projected at once
– Disadvantage : resources of adapter divided across monitors, can degrade performance

• 3D monitor
– Displays two images of same object slightly offset from each other
– Involves an arrangement such that left eye sees one image and right eye the other image
– This imparts perception of depth to the viewer
– 3D image a misnomer, more accurate term is ‘stereo-vision’

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 1 : 31

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