Kindergarten Lesson Plan Week 28
Kindergarten Lesson Plan Week 28
Message: Animals move in different ways. Crawl/ creep Message: Animals make different sounds.
Questions: How do animals move? Can you name animals hop/ jump swim
that can ____________ ? (refer to the web )
Teacher-Supervised: Animal Movement Web Teacher-Supervised: Target Letter : Qq Teacher-Supervised: Let’s Write: Qq
Letter Poster
Independent: Independent:
Animal Shape Designs Independent: Go Fish Rhyming Game
Animal Puppets Animal Shape Designs Letter for the Day
Animal Alphabet Book (cont…) Animal Puppets Letter Mosaic
Animal Lotto Animal Lotto Make Me an Animal
Writer’s Workshop Go Fish Rhyming Game Writer’s Workshop
Everybody Do This (animal movements) Show final web with drawing. Poem: Five Little Kittens
Questions: What will happen if you pull out the wings of insects?
Song : Tong, Tong, Tong… What will happen if you pull out the legs of grasshoppers?
Vary the song by substituting the beginning letter. Song : Tong, Tong, Tong…
Vary the song by substituting the medial sound .
Poem : Jump or Jiggle
Ex. bong bong bong bong babibong bibong”
Supervised Recess Supervised Recess Supervised Recess
STORY: Si Aling Oktopoda at Walong Pugita STORY: Sina Linggit Laban Kay Barakuda STORY: The Blind Duckling
WORK PERIOD 2: WORK PERIOD 2: WORK PERIOD 2:
Teacher-Supervised: Hand Game (connecting; up to quantities Teacher-Supervised: Hand Game (connecting; up to quantities of 9) Teacher-Supervised: Lift the Bowl and Peek Thru the Wall
of 9) (concrete; up to quantities of 9)
Independent: Independent: Independent:
Block Play Block Play Block Play
Comparing numbers Stack, Tell, Spin and Win Find 6/ 6 Concentration
Grab bag counting Roll and count Mixed Up Numbers (1-9)
It’s A Match/Mixed Up Numbers/ Number Concentration/ It’s A Match/ Mixed Up Numbers/ Number Concentration/Bingo: Number Lotto/ Bingo: Numbers / Number Domino(0-9)
Bingo: Numbers (0-9) Numbers (0-9)
INDOOR/OUTDOOR ACTIVITY: Puppies Go Free INDOOR/OUTDOOR ACTIVITY: Animal Relay INDOOR/OUTDOOR ACTIVITY: Rat, rat, Cat
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
THURSDAY FRIDAY NOTES
MEETING TIME 1:
Message: Animals are important. Animals help us in different ways.
Independent:
Sand/Water Play Independent:
Animal Domino Sand/Water Play
ABC Race Animal Domino
Picture-Letter Puzzles ABC Race
Sand Paper Letters/Form a Letter Picture Letter Puzzles
Writer’s Workshop
MEETING TIME 2: MEETING TIME 2:
Poem: Ako’y May Alaga
Song “ I’m a Little Fish “
People Counting Games (9)
Supervised Recess Supervised Recess
STORY: Ang Mabait na Kalabaw STORY: Who lives on the farm ?
WORK PERIOD 2: WORK PERIOD 2:
Teacher-Supervised: Lift the Bowl and Peek Thru the Wall Teacher-Supervised: Walk the Number Line (1-9)
(concrete; up to quantities of 9)
Independent: Independent:
Block Play Block Play
Find 9/ 9 Concentration Find 9/ 9 Concentration
Go 9/Draw 9 Go 9/ Draw 9
Addition Bingo/ Subtraction Bingo Addition Bingo/ Subtraction Bingo
Mixed Up Numbers (1-9) Mixed Up Numbers (1-9)
Bingo: Numbers/ Number Domino (0-9) Bingo: Numbers/ Number Domino (0-9)
INDOOR/OUTDOOR ACTIVITY: Cat and Mouse INDOOR/OUTDOOR ACTIVITY: Animal Relay
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
APPENDIX: WEEK 28
SMALL GROUP ACTIVITIES
A. THEME-RELATED ACTIVITIES
breathes
lives on land Jumps
through lungs breathes only through
barks has four legs meows gills
has hair lives in both land Swims in water
has bigger teeth has a tail has smaller teeth and water lives only in water
can be a pet Lives in water when
has legs very small has fins
Animal Puppets
Objective: to develop fine motor coordination; describe animal features/characteristics
Materials: popsicle stick or tongue depressors, construction paper or folder, crayons/colored markers
Number of player/participants: 6-8 children
Procedure:
1. Have children choose an animal they want to describe/talk about in class.
2. Let them draw their animal of choice on construction paper or folder.
3. Encourage them to color/design their animals.
4. Help each one glue or tape their drawings on a popsicle stick or tongue depressor.
5. Stick their puppets on a pan or box of sand.
Animal Lotto (Note: played like Letter Lotto but instead of using letters, you use animal picture cards. )
Note: You may work on 2-3 letters per day. You may also opt to use Filipino instead of English text.
Make Me An Animal
Objectives: to mold animal figures out of play dough
to develop fine motor coordination
Materials: play dough
Number of players/participants: individual or small group
Procedure:
1. Give each child some playdough and tell him/her to mold animal figures out of this.
2. While child is molding figures, encourage the children to discuss the different physical characteristics of each animal; to talk
about where the animals lives, what it eats.
Animal Domino (Note: played like Letter Domino but instead of using letters, you use animal picture cards).
Block Play
Objectives: to explore the attributes of 3-dimensional or space figures
to understand the relationship between figures
to build structures using blocks
Materials: table or floor blocks
Number of players/participants: 1-4 children
Procedure:
1. Children use table or floor blocks to build structures.
2. While building structures children are encouraged to talk about attributes of block (e.g. long/ short, heavy/light) and the
relationship of each block to another (e.g. 2 of these blocks make 1 of these blocks)
3. Children can also be encouraged to build structures based on the theme of the week (e.g. building homes, schools,
establishments in the community)
Hand Game
Objective: to explore different combinations that makes a given quantity
Materials: any kind of counter such as pebbles, chips, or sticks
Number of players/participants: small group
Procedure:
1. Children work in small groups.
2. Teacher gives each child a given quantity of sticks, for example 9.
3. Children separate counters in different ways and verbalize the combinations that result.
"Place one more stick in your left hand." "Two and seven is nine." 2 7
"Place one more stick in your left hand." "Three and six is nine." 3 6
"Place one more stick in your left hand." "Four and five is nine." 4 5
"Place one more stick in your left hand." "Five and four is nine." 5 4
"Place one more stick in your left hand." "Six and three is nine." 6 3
"Place one more stick in your left hand." "Seven and two is nine." 7 2
"Place one more stick in your left hand." "Eight and one is nine." 8 1
"Nine and none is nine." Or
"Place one more stick in your left hand." “nine and zero is none” 9 0
Variation: Cave Game: The game proceeds as Hand Game but the position of hands is varied.
"Place two blocks under the bowl." "Two and seven is nine."
"Place three blocks under the bowl." "Three and six is nine."
"Place four blocks under the bowl." "Four and five is nine."
"Place five blocks under the bowl." "Five and four is nine."
"Place six blocks under the bowl." "Six and three is nine."
"Place seven block under the bowl." "Seven and two is nine."
"Place eight blocks under the bowl." "Eight and one is nine."
"Nine and none is nine." Or
"Place nine blocks under the bowl."
“nine and zero is none”
“Wall off no blocks.” "Nine and none is nine." or "Nine and zero is nine"
Extension: Ask the children to tell how many more and how many less one number is than another.
Comparing Numbers
Objective: to compare quantities
Materials: clothespins, small card numbers, more/less spinner
Number of participants: 2-4 children
Procedure:
1. Each player draws a numeral card from a pile of cards.
2. They each build the appropriate clothespin stack to match their cards.
3. One child turns the more/less spinner. If it lands on less, the partner whose stack has lesser clothespins wins both stacks. If
the spinner lands on more, the partner with more clothespins wins both stacks.
4. They continue to take turns, each accumulating clothespins.
5. When the time is up or the children decide to end the game, they snap together all the clothespins. They turn the spinner to
see if the person who has accumulated more or less clothespins is the winner.
Number Lotto
Objective: to match numerals
Materials: lotto boards, 2 sets of number cards, 0-9
Number of players/participants: 2-4 children
Procedure:
1. Give each player a lotto board.
2. Players take turns to pick up a card from the deck.
3. If the number appears on their board they use this to cover the number up.
4. Continue until someone fills their board.
Variation: One person is a caller as in a bingo game. She holds up the number cards and players have to shout out the name of the
number in order to claim it to put on their board.
Concentration
Objective: to match numerals
Materials: 2 sets of number cards, 0-9
Number of players/participants: 2-4 children
Procedure:
1. Lay the cards down, either in rows or just anyhow.
2. Take turns turning over 2 cards.
3. If the cards match, you win them. If not, turn them face down again.
4. Player with most number of cards win.
Number Domino
Objectives: to recognize numbers 1-9
to match numbers that are alike
Materials: set of 28 number dominoes
Number of players/participants: small group
Procedure:
1. All dominoes are placed face down.
2. Each player draws 7 dominoes.
3. A player with a “double” begins play.
4. Each player in turn says the number names and then plays as in a regular domino game.
5. The winner is the player who has played all dominoes, or the player with the smallest number of dominoes when all players
must pass.
Number Bingo
Objective: to match numerals
Materials: bingo card for each player, calling cards, tokens
Number of players/participants: 1 or more children
Procedure:
1. Provide each player with a bingo card (numerals).
2. Assign a student to call out what is written on calling cards.
3. First one to cover all spaces wins. If players go through all the cards without reaching Bingo, they should reshuffle the cards,
then turn them face down again and continue playing until someone has won.
Mixed Up Numbers
Objectives: to read and recognize number words EIGHT
to recognize the sequence of numbers
Materials: vocabulary cards of number words
Number of players/participants: small group
Procedure: SIX
1. Place the word cards at random in the chalk tray.
2. Ask the students to say each word with you. NINE
3. Ask the children to help you place them in correct sequence.
4. Tell the children to hide their eyes while a mischievous kitten (you) comes and change the order of the cards.
5. The children close their eyes and lower their heads on their desk.
6. The teacher switches cards and then calls on a pupil to return them to the correct places.
It’s a Match
Objectives: to match numeral to set of objects/ dots
Materials: one set of cards with numerals – 0 -9, one set of cards with dots (corresponding to the numerals)
Number of players/participants: pairs or small group
Procedure:
1. Place the numeral cards face down in a box.
2. Place the corresponding dot pattern cards in the chalk tray.
3. Call on a child to get a card form the box and place it over the equivalent card in the chalk tray.
4. If correct, the child may choose the next player.
Addition Bingo
Objective: to match an addition fact with its correct sum
Materials: bingo card for each player, calling cards, tokens
Number of players/participants: 1 -4 children
Procedure:
1. Provide each player with a bingo card.
2. Assign a student to call out what is written on calling cards.
3. First one to cover all spaces wins. If players go through all the cards without reaching Bingo, they should reshuffle the cards,
then turn them face down again and continue playing until someone has won.
Subtraction Bingo
Objective: to practice subtraction
Materials: bingo card for each player, calling cards, tokens
Number of players/participants: 1 -4 children
Procedure:
1. Provide each player with a bingo card.
2. Assign a student to call out what is written on calling cards.
3. First one to cover all spaces wins. If players go through all the cards without reaching Bingo, they should reshuffle the cards,
then turn them face down again and continue playing until someone has won.
Find 9
Objective: to explore different combinations that makes 9
Materials: 6 sets of numeral cards (1- 9)
Number of players/participants: small group
Procedure:
1. All cards are dealt. Last card is turned face up. Each player keeps the cards dealt to him in a stack, face-down, without
looking at them.
2. By turns, players turn over the top card of his stack. If this card can be used with one on the table to make a total of 9, the
player can take it and keep the pair. If there are no cards that can be used, he has to discard his card in the middle of the table,
face up.
3. The player who collects the most number of pairs wins.
Draw 9
Objective: to explore different combinations that makes 9
Materials: 6 sets of numeral cards (1- 8)
Number of players/participants: small group
Procedure:
1. One card is drawn from the deck and is set aside throughout the game, so that there will be an odd card without a mate at the
end of the game. All the other cards are dealt.
2. Each player goes through the cards received trying to find pairs that make 9. All the pairs thus made are discarded in the
middle of the table.
3. The players then take turns, each holding her cards like a fan and letting the person to her left draw one of them without
looking at them. If the person who draws the card can use it to make 9 with one of the cards in her hand, she discards the pair
in the middle of the table. If she cannot use it, she has to keep it. She then holds all her cards like a fan so that the person to
her left can draw one of them by chance.
4. Play continues until one person is left holding the odd card and loses the game.
Nine Concentration
Objective: to explore different combinations that makes 9
Materials: 6 sets of numeral cards (1- 9)
Number of players/participants: small group
Procedure:
1. Sixteen cards are placed in the middle of the table, face down, in a 4 x 4 arrangement. The remaining cards are placed faced-
down in a stack.
2. The players take turns turning over two cards, trying to turn a pair that totals 9. If a pair can be made, the player keeps it and
continues to play as long as he is successful. If he is not successful, he returns the two cards to their original face-down
positions and replaces any cards he took with new ones from the deck.
3. With 16 face-down cards on the table, the turn passes to the next player to the left..
4. The person who collects the greatest number of pairs is the winner.
Variation: This game can be varied by increasing the number of cards placed on the table. A 5 x 5 or 6 x 6 arrangement may be
more interesting.
Go 9
Objective: to explore different combinations that makes 9
Materials: 6 sets of numeral cards (1- 9)
Number of players/participants: small group
Procedure:
1. All the cards are dealt.
2. The players take turns asking specific people for specific cards in a way similar to the card game Go Fish. For example, John
may say to Carol do you have a 1 ?" If Carol has a 1, she has to give it up to John. John then lays this 1 and a 9 in front of
himself, face up.
3. A player can continue asking for a card as long as he gets the card he requested. If he does not get the card he asked for, the
turn passes to the person who said, "I don't have it."
4. The person who makes the greatest number of pairs is the winner.
Objective: to identify the letter name and letter sound of Ii and to give words that begins with Ll
Materials: individual (letter for the week - Ll) worksheet, pencils, crayons (Teacher draws a big, fat letter L in the middle of the bond paper
for each child where he will draw and label the pictures that begin with the Ll should.)
Number of players/participants: 8 children
Procedure:
1. Give each child a worksheet with the L outline.
2. Tell each child to think of words that begin with the Ll sound then ask him to draw that.
3. Help each child label the pictures by sounding out the letter sounds and guiding him how to write the letters.
ABC Race
Objective: to give words that begins with each particular letter sound
Materials: paper, pencil
Number of players/participants: 8 children
Procedure:
1. Teacher writes the name of each child in a vertical fashion on the left most side of the paper and a horizontal line beside each
letter.
C _________________
A _________________
L _________________
O _________________
Y _________________
2. Ask him to think of as many words as they can that begins with each letter.
3. Teacher helps him write the words by sounding out the letter sound and guiding him how to write the letters.
4. Find out what letter in each child’s name will have the most words.
Upper and Lower Case Memory Game ( Note: This is played like Letter Memory Game but instead of identical letters, he will have to
match upper and lower case letters. )
STORIES
Ducks and geese also live on the farm, Who lives in the pigsty?
Ducks and geese like water, so they spend Plump, pink pigs live there.
most of their time at the pond. Pigs like to eat. On hot days they
also like to roll in the cool mud.
Who else lives on the farm? A flock of turkeys strut around the barnyard,
There are cows on the farm, showing off their feathers
and deer who stays in his own pasture.
A family of cats live in the hayloft.
On this farm there are many riding horses, They chase away the mice that eat
too, and a strong, brown mule the farmers grain.
who helps with the farm work
Wild animals live in the fields and woods.
The horses sleep in the stable, They come out to look for food
And the mare stays there with her newborn foal. when the farm animals are sleeping.
SONGS/RHYMES/POEMS
Hello, eagle, hello, robin, Oh, when the bugs go marching in,
Hello, sparrow, we love to watch you go! Oh, when the bugs go marching in,
Merrily you fly along, fly along, fly along, Oh, how I’ll see the ants and the beetles,
Merrily you fly along, Oh, when the bugs go marching in,
Yes, that is how you move!
Oh when the bugs begin to crawl,
Hello, dolphin, hello, marlin, Oh when the bugs begin to crawl,
Hello, salmon, we love to watch you go! Oh, how I’ll see the roaches and termites,
Merrily you swim along, swim along, swim along, Oh, when the bugs begin to crawl,
Merrily you swim along,
Yes, that is how you move! Oh, when the bugs come flying in,
Oh, when the bugs come flying in,
Hello, beetle, hello turtle, Oh, how I’ll see the moths and mosquitoes,
Hello, inchworm, we love to watch you go! Oh, when the bugs come flying in.
Merrily you crawl along, crawl along, crawl along,
Merrily you crawl along, Oh, when the bugs begin to buzz,
Yes, that is how you move! Oh, when the bugs begin to buzz,
Oh, how I’ll hear the bees and cicadas,
Hello, cricket, hello, rabbit, Oh, when the bugs begin to buzz.
Hello, froggy, we love to see you go!
Merrily, you hop along, hop along, hop along, Oh, when the bugs begin to leap,
Merrily you hop along, Oh, when the bugs begin to leap,
Yes, that is how you move! Oh, how I’ll see the fleas and the crickets,
Oh, when the bugs begin to leap!
Hello, ostrich, hello, cheetah,
Hello, greyhound, we love to see you go!
Merrily you run along, run along, run along,
Merrily you run along,
Yes, that is how you move!
Ako’y may alagang asong mataba, Chook, chook, chook, chook, chook
Bunto’t niya’y mahaba, makinis ang mukha Good morning, Mrs. Hen
Mahal niya ako, mahal ko rin siya How many chickens have you got?
Sa aking paglalaro, kami’y kaging magkasama. Madam, I’ve got ten.
Four of them are yellow,
And four of them are brown,
And two of them are speckled,
The nicest in the town.
Awit ng Hayop
Objectives: to imitate animal sounds
to identify animals that make a particular sound
Materials: Manila paper, newsprint or bond paper), crayons, paste, pencil, scotch/masking tape
Number of players/participants: all pupils
Procedure:
1. Divide the class into five groups.
A – ASO AY KAKAHOL (aw...aw...aw...)
B – PUSA AY NGINGIYAW (ngiyaw... ngiyaw..... ngiyaw...)
C- PALAKA AY KOKOKAK (kokak. Kokak..)
D – IBON AY HUHUNI (twit... twit... twit)
E - BAKA AY UUNGA ( moo. Mooo. Mooo.)
2. Teacher asks children to demonstrate different animal sounds.
3. The teacher will sing the song and the pupils will follow.
Awit Ng Hayop
(Sa Himig ng Ang Matanda)
INDOOR/OUTDOOR ACTIVITIES:
Puppies, Go Free
Group children by threes, comprising a dog family: Father dog, Mother Dog and a Puppy. The child not belonging to a “family” becomes
the “it”. Father and mother dogs hold hand together and the puppies stands inside. When the “it” shouths “Puppies, Go Free” all the
puppies run to the other dog Families. The “it” also run to a dog family. The child who does not get into a dog family becomes the next ‘it”.
Rat,Rat,Cat!
Let the children sit on the floor in a circle and choose a child to be”it”. That child walks around the circle and taps the others on the head,
saying “rat”. When she taps a child on the head and says “cat” that child gets up and runs around the circle trying to tag the child who is
“it”. If the child who is “it” sits down in the empty place before she is caught, the new child becomes “it”
Animal Relay
Group the children into 5 and ask them to form 5 lines. By turns, children run towards the post, moving like the animal assigned to
him/her.
First – Bird (fly)
Second – Grasshopper (hop)
Third – Fish (swim)
Fourth – Dog (ran)
Fifth – Turtles (crawl)
Sixth (optional) – worm (wiggle)