Call of Cthulhu - The Dreaming Ward
Call of Cthulhu - The Dreaming Ward
Call of Cthulhu - The Dreaming Ward
Dreaming
Ward
A Convention Scenario for Call of Cthulhu
Credits
Written by
Matthew Sanderson
Layout by
Nicholas Nacario
Cartography by
Matthew Sanderson
The Dreaming Ward is copyright © 2017 by Chaosium Inc. All rights reserved.
This supplement is best used with the CALL OF CTHULHU (7th Edition) roleplaying game, available separate-ly from www.
chaosium.com
This is a work of fiction. This work may include descriptions of real places, real events, and real people. These may not be present-
ed accurately and with conformity to the real world nature of these places, people, and events, and are reinterpreted through the
lens of the Cthulhu Mythos and the Call of Cthulhu game in general. No offence to anyone living or dead, or to the inhabitants
of any of these places is intended. Mate-rial is fictionalized and used here as the basis for tales inspired from the imagination of
writers of weird horror fiction.
The reproduction of material from within this book for the purposes of personal or corporate profit by photographic, electronic, or
other retrieval media is prohibited.
Table of Contents
Introduction���������������������������������������������������������������������������������������������������������������������������������� 4
Keeper Information���������������������������������������������������������������������������������������������������������������������� 5
Other Patients������������������������������������������������������������������������������������������������������������������������������� 7
Conclusion ��������������������������������������������������������������������������������������������������������������������������������� 15
Handouts ����������������������������������������������������������������������������������������������������������������������������������� 17
Introduction Investigator
The Dreaming Ward takes place in the psychiatric ward of a
university hospital, during January 1926. The investigators Information
are seeking psychiatric help after suffering mental trauma
(that resulted in Sanity loss). Horrifying dreams, relating Paraphrase the following information to the players:
to a recent trauma, have been disrupting their sleep. After
hearing of dream therapy studies at the University at In their dreams, the investigators are reliving the subject
Albany, the investigators have applied to attend sessions of their trauma (i.e. what caused their Sanity loss). Each
there. The head of the psychiatric ward, Dr. Randall night, they wake in terror from their nightmares. After weeks
Thorne, believes he might be able to help them. of tortured sleep, the investigators have sought out help can
Six pre-generated investigators can be found at the come into contact Dr. Thorne after seeing an advertisement
back of the scenario. Keepers may use these or create in the local newspaper.
their own pre-gens. Likewise, if desired, the setting could
be renamed and relocated with a little work. Give the players Handout: Newspaper Advertisement.
While the scenario does not take place in the
Dreamlands, the Keeper is encouraged to be familiar Subsequently, each investigator has been visited by
with Lovecraft’s “The Dream-Quest of Unknown the doctor and told they will benefit from taking part
Kadath” which explains many of the references within. in the study. The investigators arrive at the university
The sourcebook H.P. Lovecraft’s Dreamlands is helpful hospital in the opening scene.
but not essential.
• Day: a possible side effect of the drugs is • Second floor: patient quarters and communal
tiredness; thus, the following morning patients area.
get to sleep in for longer than usual. Later,
patients are interviewed to record their response • Third floor: examination rooms, Dr. Thorne’s
to the therapy session. office, Miss Louisa Baker’s office (Dr. Thorne’s
secretary), and treatment rooms.
• Night: patients are monitored again.
Day Four: Note: the laundry and kitchen, etc., are located elsewhere
in the hospital.
• Day: patients are interviewed to assess how they
slept. Following this, patients are released from As they are shown around, the investigators get
the program and their possessions returned, to see the various staff on the ward (see Ward Staff,
along with a payment of $15. nearby). During the tour, mention that the corridors
The Patients
Characters Celia James,
19, student and dreamer
and Monsters STR 40 CON 50 SIZ 40 DEX 55 INT 70
Only the relevant and necessary statistics are presented. APP 60 POW 70 EDU 75 SAN 55 HP 9
The Keeper should feel free to modify or expand these DB: –1 Build: –1 Move: 8 MP: 14
as they wish.
Brawl 25% (12/5), damage 1D3–1 or by weapon
Dodge 60% (30/12)
Vo id Sp iders, Atlach-Nacha,
servants of the web Great Old One
These huge spiders dwell in the chasm between the STR 150 CON 375 SIZ 125 DEX 125 INT 75
Waking World and the Dreamlands, helping Atlach- APP — POW 150 EDU — SAN — HP 50
Nacha build and maintain its vast, complex web. Whether DB: +2D6 Build: 3 Move: 15 MP: 30
they are offspring of the Great Old One or native to
the chasm is unknown. Some scholars of Dream Lore Special Powers
believe they might be a sub-species of the larger Leng
spiders found in the Dreamlands. Bite: the bite penetrates any mundane armor and injects
paralyzing poison (target must make an Extreme CON
STR 80 CON 40 SIZ 90 DEX 100 INT 50 roll to resist for 1D10 rounds, after which the roll must
APP — POW 60 EDU — SAN — HP 13 be made again. If the second roll is also successful the
DB: +1D6 Build: 2 Move: 8 MP: 12 poison has been fully resisted. If either roll is failed the
target is paralyzed (duration at the Keeper’s option but
Special Powers not less than 10 rounds).
Spawning Bite: when bitten, a victim suffers 1D6 Cast web: target is entangled in a strong, sticky web.
damage and also lays that many eggs in the target’s Breaking out requires an opposed STR roll versus the
bloodstream. The eggs incubate at an accelerated rate web’s STR 150.
inside a human host; 1D6 hours later, they hatch and
burst out of the host, each inflicting 1D6 damage. After Attacks per round: 1 (kick out with many legs, abdomen
each hour between being bitten and when the eggs bash, bite)
hatch, the host suffers 1 point of damage, manifesting as
crippling stomach pains. Fighting 60% (30/12), 2D6 or bite (see above)
Newborn spiders are SIZ 1, defenseless, and have 1 Cast web 80% (40/16), see above
HP. If the host dies in the process, the spiders devour Dodge 65% (32/13)
the corpse and grow to full size (taking 1D6 minutes,
gaining all skills and stats of a regular spider). If the host Armor: 12-point chitin and fur. If hit points reach zero,
survives, the newborn spiders scuttle away, eventually it flees across its complex web to a secret lair where it
working their way back to the chasm between the worlds. heals.
Spells: all Contact spells.
Sanity loss: 1/1D10 Sanity points to see Atlach-Nacha.
A resident of Bennington, Vermont, you own an antique store on Main Street. Recently, you acquired a shipment of
artifacts from a house clearance. Among the various books and small antiques was a curious item that attracted your
attention: a prism of a strange pale-blue crystal. When the light strikes it, it almost looks like it’s glowing from within.
Thinking it rather quaint, you’ve used it as a paperweight in your office.
Since then, your dreams have been disturbed and restless. In your nightmares, you stand on the shore of a
stagnant lake. Black, stinking water before you, the pale moon above reflects off of its oily surface. An unhealthy
yellow glow shines through the wooded tree line. You can feel “their” presence behind you, blocking your retreat.
You’ve stood there for hours and now you know the time is finally at hand. Strange light pulses from beneath the
black water. Tendrils rise slowly from the surface, writhing and twisting in the cold night air. At their ends, lids
open and blink, revealing inhuman eyes that look into your soul. An array of metallic-looking spikes begins to
thrust upwards as something huge, gigantic, rises to greet the night. Like polished metal, it glistens as the water
runs off its surface. You feel a sickening stab as something plunges into your chest, causing you to wake screaming
in panic.
Looking for some way to stop the nightmares, you’ve seen an advertisement in the Bennington Post and called
the number and arranged an appointment with Dr. Thorne. He came to your home a few days later, where you
told him about your dreams. The doctor’ assessment said the dreams are a metaphor for a suppressed memory.
Maybe the object triggered a deeply buried memory from childhood, as there is no immediate connection between
the two.
Dr. Thorne believes he can help you and has offered you a place in his dream therapy study. You are just about
to arrive at the university hospital, part of the University at Albany, hoping that he can end your nightmares.
A resident of Bennington, Vermont, you are a well-known socialite. Born to Old Money, you are always invited to
the best parties and are often the center of attention. Recently, you became engaged to Roger Gibson, a wealthy
businessman.
However, happiness soon turned to tragedy. On the way home to tell everyone the good news, a tire burst and
sent the car Roger was driving into a river. Roger was knocked unconscious and you were concussed. The driver of
a passing truck was able to dive in and save you in time but Roger was not so lucky; he drowned as the car sunk
out of reach.
Since then, while mourning his death, your dreams have been haunted by that fateful night. You find yourself
trapped in the car as the water rises. Roger turns to you with dead eyes and reaches out to embrace you, saying
that you will always be together, as the icy waters rise over your heads.
Looking for some way to stop the nightmares, you’ve seen an advertisement in the Bennington Post and called
the number and arranged an appointment with Dr. Thorne. He came to your home a few days later, where you told
him about your dreams. The doctor’s assessment said the dreams stem from survivor guilt. He believes you need
to accept you could do nothing and free yourself from guilt.
Dr. Thorne believes he can help you and has offered you a place in his dream therapy study. You are just about
to arrive at the university hospital, part of the University at Albany, hoping that he can end your nightmares.
A resident of Bennington, Vermont, you were a policeman before you were medically discharged. Your career ended
in the summer of 1925 on one hot summer’s night at the edge of town. Sidney Harris, a local small-time criminal, had
kidnapped Jane Strong, the teenage daughter of a local industrialist. A handover was scheduled on the edge of the
forest, just outside of town. The kidnappers turned up, panicked at the sight of all the cops and a gunfight ensued.
You were shot in the leg and went down. One of the gang stood over you, pointing the barrel of his gun at
your face. A shot rang out and he was hit. His weapon discharged clipping you in the leg. You’ve walked with a
limp ever since. You have recurring nightmares from time-to-time about that moment. In your dreams, he shoots
and kills you. You wake with a terrible pain in your chest every time.
Looking for some way to stop the nightmares, you’ve seen an advertisement in the Bennington Post and called
the number and arranged an appointment with Dr. Thorne. He came to your home a few days later, where you
told him about your dreams. The doctor’s assessment said the dreams are a related to a form of shellshock (post-
traumatic stress). After all, you nearly died, no wonder it was such a traumatic experience.
Dr. Thorne believes he can help you and has offered you a place in his dream therapy study. You are just about
to arrive at the university hospital, part of the University at Albany, hoping that he can end your nightmares.
A resident of Bennington, Vermont, you’ve worked for the local newspaper, The Bennington Post, ever since you left
school. You’ve always had a nose for a story and now you’ve made yourself a career from that skill. The only trouble
you’ve ever had in your work came as a result of the kidnapping of Jane Strong in the Summer of 1925. Sidney Harris,
a local small-time criminal, had kidnapped Jane Strong, the teenage daughter of a local industrialist. A countywide
manhunt took place after a botched handover where several police officers were killed. Jane was rescued, but no one
would talk about the specifics. You went out into the Green Mountain National Forest to search for any evidence
remaining at the scene of her captivity. You found nothing.
However, after coming back, your dreams have been haunted by terrible images. In your dreams, you stand in
front of a dilapidated log cabin. The door swings slowly open and figures emerge, advancing slowly with purpose,
towards you. They wear strange hats and something is wrong with their clothes. You hear one of them speak, as he
comes closer, “Come with us. Join us. Embrace your destiny.” Its face is lifeless, pale, and unblinking. A dark green
smear of rotting corruption spreads down from his empty eye socket. When the dead man grins his skin cracks.
Looking for some way to stop the nightmares, you’ve seen an advertisement in the Bennington Post and called
the number and arranged an appointment with Dr. Thorne. He came to your home a few days later, where you told
him about your dreams. The doctor’s assessment says the imagery in the dreams are drawn from your experience
in the forest but the figures are a metaphor for someone else, yet to be determined.
Dr. Thorne believes he can help you and has offered you a place in his dream therapy study. You are just about
to arrive at the university hospital, part of the University at Albany, hoping that he can end your nightmares.
You always wanted to be a doctor. Helping people has been a calling for you for as long as you can remember.
You graduated with your doctorate from the University of Boston and moved to Bennington, Vermont to practice
medicine at the local hospital.
Life has been good for you, until recently. Late last year, you were on duty at the hospital when tragedy struck.
The investigation after the event ruled a broken gas main that caused the explosion, starting a fire that swiftly
spread through the rest of the building. You suffered severe smoke inhalation as you tried to help as many patients
escape as possible. One image has stuck in your mind and haunts your dreams to this very night.
The explosion brought down a heavy beam that blocked the exit to one of the wards. You tried to move it with
some of the orderlies but, through the small windows into the ward, you could see the patients trying to force their
way out as the fire swept over them. They ran through the flames looking for an escape, screaming as one-by-one
they fell, burning to death. Night after night, you find yourself back in the burning hospital, failing to open that
door, until the fire consumes you too.
Looking for some way to stop the nightmares, you’ve seen an advertisement in the Bennington Post and called
the number and arranged an appointment with Dr. Thorne. He came to your home a few days later, where you told
him about your dreams. The doctor’s assessment said the dreams stem from survivor guilt coupled with feelings
of professional failure. He believes you consider yourself responsible for the deaths and cannot accept that you
couldn’t save them.
Dr. Thorne believes he can help you and has offered you a place in his dream therapy study. You are just about
to arrive at the university hospital, part of the University at Albany, hoping that he can end your nightmares.
Your home is Bennington, Vermont, where you are one of the town’s more famous residents. You began by getting
short stories published in magazines, which attracted the eyes of a major publisher from New York. You landed a deal
for your first novel. You’re hoping that, after you’ve made a name for yourself with a few historical romances, you can
branch out and write about more serious subjects.
A few months ago, you took a trip out into the Green Mountain National Forest to stay in a log cabin and get
some inspiration for a story you were going to set in the area. While exploring the cabin’s basement, the floor gave
way and you fell into part of an old mining system beneath. Your leg was broken and pinned down by rubble. You
were trapped until a passing hunter passed by and heard you. In the hours before you were rescued, you heard the
sound of rats below. As night fell, they advanced and began to bite. You fought them off before they could come
back for more. Thankfully, you were rescued soon after.
Since then you have been plagued by the traumatic ordeal replaying in your nightmares. You find yourself back
in the tunnel, the rats advancing as the light fades. Alone in the darkness, they swarm over you, tearing you to
pieces. You awake crying most mornings.
Looking for some way to stop the nightmares, you’ve seen an advertisement in the Bennington Post and called
the number and arranged an appointment with Dr. Thorne. He came to your home a few days later, where you told
him about your dreams. The doctor’s assessment said the dreams are born out of a deep fear of rats, combined
with a form of shellshock (post-traumatic stress).
Dr. Thorne believes he can help you and has offered you a place in his dream therapy study. You are just about
to arrive at the university hospital, part of the University at Albany, hoping that he can end your nightmares.