0% found this document useful (0 votes)
28 views3 pages

Snake Game Code

This document contains code for a snake game written in ActionScript. It defines classes for the main game, food, and snake parts. It handles snake movement, collision detection, scoring, and resetting the game. Key listeners control snake direction and the enter frame listener updates the game state.

Uploaded by

jefzul08
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
28 views3 pages

Snake Game Code

This document contains code for a snake game written in ActionScript. It defines classes for the main game, food, and snake parts. It handles snake movement, collision detection, scoring, and resetting the game. Key listeners control snake direction and the enter frame listener updates the game state.

Uploaded by

jefzul08
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 3

//code written by FlashGamez007

package{
import flash.display.MovieClip;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event; //used for ENTER_FRAME event

public class Main extends MovieClip{


const speed:int = 20;//speed of the snake
var score:int;
var vx:int;
var vy:int;
var gFood:Food;
var head:SnakePart;
var SnakeDirection:String;
var snake:Array;

public function Main(){


init();
}
function init():void {
//Initialize everything!
vx = 1; vy = 0;
score = 0;
snake = new Array();
SnakeDirection = "";
//add food to the stage
addFood();
//add snakes head to the stage
head = new SnakePart();
head.x = stage.stageWidth/2;
head.y = stage.stageHeight/2;
snake.push(head);
addChild(head);

stage.addEventListener(KeyboardEvent.KEY_UP , onKeyUp);
stage.addEventListener(KeyboardEvent.KEY_DOWN , onKeyDown);
addEventListener(Event.ENTER_FRAME , onEnterFrame);
//ENTER_FRAME listener is attached to main class and not to the
stage directly
}
//This function will add food to the stage
function addFood():void {
gFood = new Food();
gFood.x = 50 + Math.random()*(stage.stageWidth-100);
gFood.y = 50 + Math.random()*(stage.stageHeight-100);
addChild(gFood);
}
//this function will reset the game
function reset():void {
removeChild(gFood);
addFood();
head.x = stage.stageWidth/2;
head.y = stage.stageHeight/2;
vx = 1;vy = 0;

for(var i = snake.length-1;i>0;--i){
removeChild(snake[i]);
snake.splice(i,1);
}
}
function onKeyDown(event:KeyboardEvent):void{
if(event.keyCode == Keyboard.LEFT){
SnakeDirection = "left";
}else if (event.keyCode == Keyboard.RIGHT) {
SnakeDirection = "right";
}else if (event.keyCode == Keyboard.UP) {
SnakeDirection = "up";
}else if (event.keyCode == Keyboard.DOWN) {
SnakeDirection = "down";
}
}
function onKeyUp(event:KeyboardEvent):void {
if(event.keyCode == Keyboard.LEFT) {
SnakeDirection = "";
}else if(event.keyCode == Keyboard.RIGHT) {
SnakeDirection = "";
}else if(event.keyCode == Keyboard.UP ) {
SnakeDirection = "";
}else if(event.keyCode == Keyboard.DOWN){
SnakeDirection = "";
}
}
function onEnterFrame(event:Event):void {
//setting direction of velocity
if(SnakeDirection == "left" && vx != 1) {
vx = -1;
vy = 0;
}else if(SnakeDirection == "right" && vx != -1) {
vx = 1;
vy = 0;
}else if(SnakeDirection == "up" && vy != 1) {
vx = 0;
vy = -1;
}else if(SnakeDirection == "down" && vy != -1) {
vx = 0;
vy = 1;
}

//collison with stage


if(head.x - head.width/2 <= 0){
score = 0;
reset();
}
if(head.x + head.width/2 >= stage.stageWidth){
score = 0;
reset();
}
if(head.y - head.height/2 <= 0){
score = 0;
reset();
}
if(head.y + head.height/2 >= stage.stageHeight){
score = 0;
reset();
}
//move body of the snake
for(var i = snake.length-1;i>0;--i){
snake[i].x = snake[i-1].x;
snake[i].y = snake[i-1].y;
}
//changing the position of snake's head
head.x += vx*speed;
head.y += vy*speed;
//collision with tail
for(var i = snake.length-1;i>=1;--i){
if(snake[0].x == snake[i].x && snake[0].y == snake[i].y){
reset();
break;
}
}
//collision with food
if(head.hitTestObject(gFood)){
score += 1;
removeChild(gFood);
addFood();
var bodyPart = new SnakePart();
bodyPart.x = snake[snake.length - 1].x;
bodyPart.y = snake[snake.length - 1].y;
snake.push(bodyPart);
addChild(bodyPart);
}
//display scores
txtScore.text = String(score);
}
}
}

You might also like